@arcgis/core 5.1.0-next.93 → 5.1.0-next.95

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (499) hide show
  1. package/Graphic.js +1 -1
  2. package/analysis/Viewshed.js +1 -1
  3. package/arcade/arcadeAsyncRuntime.js +1 -1
  4. package/arcade/arcadeCompiler.js +1 -1
  5. package/arcade/arcadeRuntime.js +1 -1
  6. package/arcade/compilerUtils.js +1 -1
  7. package/arcade/debug.d.ts +10 -1
  8. package/arcade.js +1 -1
  9. package/assets/esri/core/workers/RemoteClient.js +1 -1
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  481. package/assets/esri/core/workers/chunks/de3e5d82502ee15b7eae.js +0 -1
  482. package/assets/esri/core/workers/chunks/e18badd11f360cc2912b.js +0 -1
  483. package/assets/esri/core/workers/chunks/e6f1ed5e56f1d9862821.js +0 -1
  484. package/assets/esri/core/workers/chunks/e6fe8b5fbe95de01453b.js +0 -1
  485. package/assets/esri/core/workers/chunks/eaab5ac049622986e3bc.js +0 -1
  486. package/assets/esri/core/workers/chunks/ee7e9bca57160694b3c4.js +0 -1
  487. package/assets/esri/core/workers/chunks/ef0085aa743b33cb549f.js +0 -1
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  490. package/assets/esri/core/workers/chunks/f36345ebb9851ab92453.js +0 -1
  491. package/assets/esri/core/workers/chunks/f468c6ea2818a1f97e19.js +0 -1
  492. package/assets/esri/core/workers/chunks/f49c7bb5d134bcb22155.js +0 -1
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  495. package/assets/esri/themes/base/fonts/cdn.scss +0 -3
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  498. /package/assets/esri/core/workers/chunks/{2647c739cda29361a463.js.LICENSE.txt → d87e504082e293640ece.js.LICENSE.txt} +0 -0
  499. /package/assets/esri/core/workers/chunks/{8a7a99533d02eb9cb058.js.LICENSE.txt → f31deeedb2508e81293b.js.LICENSE.txt} +0 -0
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s={stack:[],error:void 0,hasError:!1};try{(0,n.mS)(s,new S(t,["vertexZ","vertexM"]),!1);const r=(0,a.Ie)();for(const e of t.parts){let t=e.startVertex;for(const{curve:s}of e.segments)(0,l.e)(r,t,s),t=(0,f.yP)(s)}const[i,o,u,h]=r;e={xmin:i,ymin:o,xmax:u,ymax:h,spatialReference:c}}catch(t){s.error=t,s.hasError=!0}finally{(0,n.hk)(s)}}else{let t,n,i,a;t=n=1/0,i=a=-1/0;for(let e=0;e<s;++e){const s=r[2*e],o=r[2*e+1];t=Math.min(t,s),i=Math.max(i,s),n=Math.min(n,o),a=Math.max(a,o)}e={xmin:t,ymin:n,xmax:i,ymax:a,spatialReference:c}}if(i){let t=1/0,s=-1/0;for(const e of i)t=Math.min(t,e),s=Math.max(s,e);e.zmin=t,e.zmax=s}if(o){let t=1/0,s=-1/0;for(const e of o)t=Math.min(t,e),s=Math.max(s,e);e.mmin=t,e.mmax=s}return e}(t)),e}catch(t){s.error=t,s.hasError=!0}finally{(0,n.hk)(s)}}function v(t){let e,s,n;if((0,o.fT)(t)){n="point";const{x:r,y:i,z:a,m:o}=t,c=[r,i];null!=a&&c.push(a),null!=o&&c.push(o),s=[[c]],e=1}else(0,o.U9)(t)?(n="multipoint",s=[t.points],e=t.points.length):(0,o.Rg)(t)?(n="polyline",s=t.curvePaths??t.paths,e=s.reduce((t,e)=>t+e.length,0)):(n="polygon",s=t.curveRings??t.rings,e=s.reduce((t,e)=>(0===e.length||(t+=e.length,O(e[0],(0,f.yP)(e.at(-1)))&&--t),t),0));const r=R(n,e,n.includes("point")?0:s.length,(0,o.Pv)(t),(0,o.W0)(t),(0,f.Ed)(t)),{hasZ:i,hasM:a,vertexXY:c,vertexZ:u,vertexM:h}=r;function l(t){c[2*d]=t[0],c[2*d+1]=t[1],i&&(u[d]=t[2]),a&&(h[d]=t[m]),++d}r.spatialReference=t.spatialReference??void 0;const m=r.hasZ?3:2;let d=0;if(!r.isMultipart()){if(!i&&!a){for(const[t,e]of s[0])c[2*d]=t,c[2*d+1]=e,++d;return r}for(const t of s[0])l(t);return r}const g="polygon"===n,{partOffsets:p}=r;let y=0;if(!(0,f.Ed)(t)){for(const t of s){if(p[y++]=d,0===t.length)continue;let e=t.length;if(g&&O(t[0],t.at(-1))&&--e,i||a)for(let s=0;s<e;++s)l(t[s]);else for(let s=0;s<e;++s){const[e,n]=t[s];c[2*d]=e,c[2*d+1]=n,++d}}return p[y]=d,r}function x(t){const e=_+t;if(e<=(r.segmentParams?.length??0))return;let s=e*N;s=20*Math.ceil(s/20);const n=r.segmentParams;r.segmentParams=new Float64Array(s),null!=n&&r.segmentParams.set(n)}let _=0;for(const t of s){if(r.partOffsets[y++]=d,0===t.length)continue;const e=t[0];let s=e;for(let e=1;e<t.length;++e){const n=t[e];l(s);const i=d-1;(0,f.wY)(n)?(x(10),++r.segmentCountArc,_=k(s,n,r,i,_),s=n.a[0]):(0,f.DA)(n)?(x(10),++r.segmentCountArc,_=T(s,n,r,i,_),s=n.a[0]):(0,f.aO)(n)?(x(10),++r.segmentCountArc,_=q(s,n,r,i,_),s=n.c[0]):(0,f.n1)(n)?(x(4),++r.segmentCountBezier,_=Z(0,n,r,i,_),s=n.b[0]):s=n}g&&O(e,s)||l(s)}return r.partOffsets[y]=d,r}function C(t){const e=I(t),{vertexCount:s,partCount:n,hasZ:r,hasM:i}=t,a=A(t);if("point"===t.type){const[e,s]=t.vertexXY,n=t.vertexZ?.[0],r=t.vertexM?.[0];return{x:e,y:s,z:n,m:r,spatialReference:a}}let o=0;if("multipoint"===t.type){const t=[];for(;o<s;)t.push(e(o++));return{points:t,spatialReference:a,hasZ:r,hasM:i}}const c="polygon"===t.type;if(!t.hasCurves()){const s=new Array;for(let r=0;r<n;++r){const n=t.partOffsets[r+1],i=new Array;for(;o<n;)i.push(e(o++));c&&i.length>0&&i.push(i[0]),s.push(i)}return c?{rings:s,hasZ:r,hasM:i,spatialReference:a}:{paths:s,hasZ:r,hasM:i,spatialReference:a}}const u=new Array;for(const{segments:e,startVertex:s}of t.parts){const t=[s];for(const{curve:s}of e)t.push(s);u.push(t)}return c?{rings:[],curveRings:u,hasZ:r,hasM:i,spatialReference:a}:{paths:[],curvePaths:u,hasZ:r,hasM:i,spatialReference:a}}function b(t,{lengths:e,coords:s,hasZ:n,hasM:r},i){const a=t.includes("point")?0:e.length,o="polygon"===t,c="point"===t?1:e.reduce((t,e)=>t+e,0)-(o?a:0);n??=!1,r??=!1;const u=R(t,c,a,n,r,!1,0,0);if(u.spatialReference=i??void 0,!u.isMultipart()){for(let t=0,e=0;t<c;++t)u.vertexXY[2*t]=s[e++],u.vertexXY[2*t+1]=s[e++],n&&(u.vertexZ[t]=s[e++]),r&&(u.vertexM[t]=s[e++]);return u}const h=2+Number(n)+Number(r);let l=0,f=0;u.partOffsets[0]=0;for(const t of e){const e=u.partOffsets[f],i=e+t-Number(o);u.partOffsets[++f]=i;for(let t=e;t<i;++t)u.vertexXY[2*t]=s[l++],u.vertexXY[2*t+1]=s[l++],n&&(u.vertexZ[t]=s[l++]),r&&(u.vertexM[t]=s[l++]);o&&(l+=h)}return u}function E({type:t,vertexCount:e,vertexXY:s,vertexZ:n,vertexM:r,partCount:i,partOffsets:a,hasZ:o,hasM:c}){const u=new g.A([],[],o,c);i=Math.max(i,1);const h="polygon"===t;let l=0;for(let t=0;t<i;++t){const i=a?.[t+1]??e,f=u.coords.length;for(let t=l;t<i;++t)u.coords.push(s[2*t],s[2*t+1]),o&&u.coords.push(n[t]),c&&u.coords.push(r[t]);if(h){const t=l;u.coords.push(s[2*t],s[2*t+1]),o&&u.coords.push(n[t]),c&&u.coords.push(r[t])}u.lengths.push((u.coords.length-f)/u.stride),l=i}return"point"===t&&(u.lengths.length=0),u}function w(t,e){return"getSpatialReference"in t&&(e=function(t){if(null==t)return;const e=t.getText()||void 0,s=t.isCustomWkid()?0:t.getOldID();if(s<=0)return{wkt:e};let n=t.getLatestID();(n<=0||n===s)&&(n=void 0);const r=t.getVCS();if(null==r)return{wkid:s,latestWkid:n,wkt:e};const i=r.isCustomWkid()?0:r.getOldID();if(i<=0)return{wkt:e};let a=t.getLatestVerticalID();return(a<=0||a===i)&&(a=void 0),{wkid:s,wkt:e,latestWkid:n,vcsWkid:i,latestVcsWkid:a}}(t.getSpatialReference()),t=t.getGeometry()),new p({...t.toFlatGeometry(),spatialReference:e})}class S{constructor(t,e){this.target=t,this.keys=e,this.oldValues=e.map(e=>t[e]);for(const s of e)t[s]=void 0}[Symbol.dispose](){this.keys.map((t,e)=>{this.target[t]=this.oldValues[e]})}}function A({spatialReference:t}){return t instanceof i.A?t.toJSON():t}function I({vertexXY:t,vertexZ:e,vertexM:s}){return e?s?n=>[t[2*n],t[2*n+1],e[n],s[n]]:s=>[t[2*s],t[2*s+1],e[s]]:s?e=>[t[2*e],t[2*e+1],s[e]]:e=>[t[2*e],t[2*e+1]]}function O(t,e){return t.every((t,s)=>t===e[s])}function R(t,e,s,n,r,i,a,o){a??=0,o??=0;const c=new p({type:t,vertexCount:e,vertexXY:null,vertexZ:void 0,vertexM:void 0,partCount:s,partOffsets:void 0,partFlags:void 0,segmentFlags:void 0,segmentIndices:void 0,segmentParams:void 0,segmentCountArc:a,segmentCountBezier:o});let u=2*Float64Array.BYTES_PER_ELEMENT*e;n&&(u+=Float64Array.BYTES_PER_ELEMENT*e),r&&(u+=Float64Array.BYTES_PER_ELEMENT*e),c.isMultipart()&&(u+=(s+1)*Int32Array.BYTES_PER_ELEMENT,u+=(s+1)*Int8Array.BYTES_PER_ELEMENT),i&&(u+=e*Int8Array.BYTES_PER_ELEMENT,u+=e*Int32Array.BYTES_PER_ELEMENT,u+=c.segmentParamCount*Float64Array.BYTES_PER_ELEMENT);const h=new ArrayBuffer(u);let l=0;return c.vertexXY=new Float64Array(h,l,2*e),l+=c.vertexXY.byteLength,n&&(c.vertexZ=new Float64Array(h,l,e),l+=c.vertexZ.byteLength),r&&(c.vertexM=new Float64Array(h,l,e),l+=c.vertexM.byteLength),i&&(c.segmentParams=new Float64Array(h,l,c.segmentParamCount),l+=c.segmentParams.byteLength,c.segmentIndices=new Int32Array(h,l,e),c.segmentIndices.fill(F),l+=c.segmentIndices.byteLength),c.isMultipart()&&(c.partOffsets=new Int32Array(h,l,s+1),l+=c.partOffsets.byteLength,c.partFlags=new Int8Array(h,l,s+1),l+=c.partFlags.byteLength,"polygon"===c.type&&c.partFlags.subarray(0,s).fill(1)),i&&(c.segmentFlags=new Int8Array(h,l,e),c.segmentFlags.fill(1),l+=c.segmentFlags.byteLength),c}function k(t,e,{segmentFlags:s,segmentIndices:n,segmentParams:r},i,a){s[i]=4,n[i]=a;const[o,[c,u],h,l,f,m,g]=e.a;let p=4;l||(p|=1),h||(p|=2);const y=(0,d.SW)(t,e),[x,_]=(0,d.Uk)(y,.5);return r[a++]=p,r[a++]=m,r[a++]=g,r[a++]=f,r[a++]=c,r[a++]=u,r[a++]=y.u2-y.u1,r[a++]=y.u1,r[a++]=x,r[a++]=_,a}function T(t,e,{segmentFlags:s,segmentIndices:n,segmentParams:r},i,a){s[i]=4,n[i]=a;const o=(0,m.io)(t,e);return G(o,4,...(0,u.mq)(o,.5),r,a)}function q(t,e,{segmentFlags:s,segmentIndices:n,segmentParams:r},i,a){return s[i]=4,n[i]=a,G((0,h.pM)(t,e),0,...e.c[1],r,a)}function G(t,e,s,n,r,i){const{cx:a,cy:o,thetaStart:c,thetaEnd:u,radius:h}=t;return c>u||(e|=1),Math.abs(u-c)<=Math.PI||(e|=2),r[i++]=e,r[i++]=h,r[i++]=1,r[i++]=0,r[i++]=a,r[i++]=o,r[i++]=u-c,r[i++]=c,r[i++]=s,r[i++]=n,i}function Z(t,{b:[e,[s,n],[r,i]]},{segmentFlags:a,segmentIndices:o,segmentParams:c},u,h){return a[u]=2,o[u]=h,c[h++]=s,c[h++]=n,c[h++]=r,c[h++]=i,h}const N=1.61803,F=-1},66070(t,e,s){s.d(e,{g7:()=>y,zo:()=>x});var n=s(76061),r=s(61691),i=s(95213),a=s(55537),o=s(88885),c=s(83661);const u=1.4142135623730951,h=.017453292519943295,l=256,f=1024;class m{static construct(t,e,s){const n=new m;return n.x=t.x,n.y=t.y,n.m_next=-1,n.m_prev=-1,n.z=e,n.m=s,n.type=0,n}clone(){const t=new m;return t.x=this.x,t.y=this.y,t.m_next=this.m_next,t.m_prev=this.m_prev,t.z=this.z,t.m=this.m,t.type=this.type,t}asPoint2D(){return new c.P(this.x,this.y)}}class d{constructor(t){this.m_distance=-1,this.m_tolerance=-1,this.m_miterLimit=10,this.m_joins=0,this.m_progressCounter=0,this.m_bUseZ=!1,this.m_bUseM=!1,this.m_srcPts=[],this.m_srcPtCount=0,this.m_offsetPts=[],this.m_offsetPtCount=0,this.m_a1=0,this.m_a2=0,this.m_progressTracker=t}constructOffset(){const t=this.m_inputGeometry.getGeometryType();if(t===a.G.enumLine)return this.offsetLine();if(t===a.G.enumEnvelope)return this.offsetEnvelope();if((0,a.f)(t)){const t=new o.a;return t.addSegment(this.m_inputGeometry,!0),this.m_inputGeometry=t,this.constructOffset()}if(t===a.G.enumPolyline){const t=new o.a;return this.offsetMultiPath(t),t}if(t===a.G.enumPolygon){const t=new o.P;return this.offsetMultiPath(t),t}(0,a.t)("")}offsetLine(){const t=this.m_inputGeometry,e=t.getStartXY(),s=t.getEndXY(),n=new c.P;n.setSub(s,e),n.normalize(),n.leftPerpendicularThis(),n.scale(this.m_distance),e.addThis(n),s.addThis(n);const r=t.clone();return r.setStartXY(e),r.setEndXY(s),r}offsetEnvelope(){const t=this.m_inputGeometry;if(this.m_distance>0&&2!==this.m_joins){const e=new o.P;return e.addEnvelope(t,!1),this.m_inputGeometry=e,this.constructOffset()}const e=t.clone();return e.inflateCoords(this.m_distance,this.m_distance),e}progress(){}static buildPoint(t,e,s,n){n.x=t.x+e*Math.cos(s),n.y=t.y+e*Math.sin(s),n.type=t.type,n.z=t.z,n.m=t.m,n.m_next=-1,n.m_prev=-1}addPoint(t){this.m_offsetPts.push(t.clone()),this.m_offsetPtCount++}addPointEx(t,e){if(0===this.m_offsetPtCount)return void this.addPoint(t);const s=this.m_srcPtCount,n=this.m_srcPts[0===e?s-1:e-1],r=this.m_srcPts[e],i=d.dotSign(n,r,this.m_offsetPts[this.m_offsetPtCount-1],t);if(i>0)this.addPoint(t);else if(i<0)if(d.dotSign(n,r,r,this.m_offsetPts[this.m_offsetPtCount-1])>0){const r=new m;let i;i=0===e?s-2:1===e?s-1:e-2;const a=this.m_srcPts[i],o=Math.atan2(n.y-a.y,n.x-a.x);if(d.buildPoint(n,this.m_distance,o-c.o,r),this.m_offsetPts[this.m_offsetPtCount-1]=r.clone(),1===this.m_joins||2===this.m_joins){r.x=.5*(r.x+n.x),r.y=.5*(r.y+n.y),this.addPoint(r),d.buildPoint(n,this.m_distance,this.m_a1+c.o,r);const t=r.clone();t.x=.5*(t.x+n.x),t.y=.5*(t.y+n.y),t.type|=l,this.addPoint(t),this.addPoint(r)}else d.buildPoint(n,this.m_distance,this.m_a1+c.o,r),r.type|=l,this.addPoint(r);this.addPointEx(t,e)}else{const t=new m;if(d.buildPoint(r,this.m_distance,this.m_a1+c.o,t),this.addPoint(t),1===this.m_joins||2===this.m_joins){t.x=.5*(t.x+r.x),t.y=.5*(t.y+r.y),this.addPoint(t),d.buildPoint(r,this.m_distance,this.m_a2-c.o,t);const e=t.clone();e.x=.5*(e.x+r.x),e.y=.5*(e.y+r.y),e.type|=l,this.addPoint(e),this.addPoint(t)}else d.buildPoint(r,this.m_distance,this.m_a2-c.o,t),t.type|=l,this.addPoint(t)}}buildOffset(){const t=new m,e=this.m_srcPtCount;this.m_offsetPtCount=0;const s=.5*this.m_tolerance;let n=0,r=0;for(let i=0;i<e;i++){const a=this.m_srcPts[i],o=0===i?this.m_srcPts[e-1]:this.m_srcPts[i-1],m=i===e-1?this.m_srcPts[0]:this.m_srcPts[i+1];let g,p,y=0;{const t=o.x-a.x,e=o.y-a.y,s=m.x-a.x,u=m.y-a.y;g=Math.atan2(e,t),p=Math.atan2(u,s),this.m_a1=g,this.m_a2=p,0===i&&(n=g,r=p),y=c.P.orientationRobust(a.asPoint2D(),o.asPoint2D(),m.asPoint2D())}const x=p;if(p<g&&(p+=c.p),!(Math.abs(Math.abs(g-p)-Math.PI)<1e-8))if(y*this.m_distance>0)if(1===this.m_joins||2===this.m_joins){d.buildPoint(a,this.m_distance,g+c.o,t),this.addPoint(t);const e=.001;t.x=a.x+(t.x-a.x)*e,t.y=a.y+(t.y-a.y)*e,this.addPoint(t),d.buildPoint(a,this.m_distance,p-c.o,t);const s=t.clone();s.x=a.x+(s.x-a.x)*e,s.y=a.y+(s.y-a.y)*e,s.type|=l,this.addPoint(s),this.addPoint(t)}else{const e=.5*(p-g),s=0===e?this.m_distance:this.m_distance/Math.abs(Math.sin(e));d.buildPoint(a,s,.5*(g+p),t),this.addPointEx(t,i)}else{if(512&a.type){const e=1-s/Math.abs(this.m_distance);let n=1,r=this.m_distance<0?-Math.PI:Math.PI;if(e>-1&&e<1){let t=2*Math.acos(e);t<h&&(t=h),n=Math.trunc(Math.PI/t+1.5),n>1&&(r/=n)}n<=1&&(n=2,r/=2);let o=g+c.o;d.buildPoint(a,this.m_distance,o,t),0===i&&(t.type|=f),this.addPointEx(t,i);const u=this.m_distance/Math.cos(r/2);for(o+=r/2,d.buildPoint(a,u,o,t),t.type|=f,this.addPoint(t);--n>0;)o+=r,d.buildPoint(a,u,o,t),t.type|=f,this.addPoint(t);d.buildPoint(a,this.m_distance,p-c.o,t),t.type|=f,this.addPoint(t);continue}if(1!==this.m_joins){if(0===this.m_joins){const e=1-s/Math.abs(this.m_distance);let n=1,r=p-c.o-(g+c.o);if(e>-1&&e<1){let t=2*Math.acos(e);t<h&&(t=h),n=Math.trunc(Math.abs(r)/t+1.5),n>1&&(r/=n)}const o=this.m_distance/Math.cos(.5*r);let u=g+c.o+.5*r;for(d.buildPoint(a,o,u,t),this.addPointEx(t,i);--n>0;)u+=r,d.buildPoint(a,o,u,t),this.addPoint(t);continue}if(2===this.m_joins){const e=o.x-a.x,s=o.y-a.y,n=m.x-a.x,r=m.y-a.y;let h=(e*n+s*r)/Math.sqrt(e*e+s*s)/Math.sqrt(n*n+r*r);if(h=Math.max(h,-1),h>1-1e-8){d.buildPoint(a,u*this.m_distance,p-.25*Math.PI,t),this.addPointEx(t,i),d.buildPoint(a,u*this.m_distance,p+.25*Math.PI,t),this.addPoint(t);continue}const l=Math.abs(this.m_distance/Math.sin(.5*Math.acos(h))),f=Math.abs(this.m_miterLimit*this.m_distance);if(l>f){const e=.5*(p-g),s=this.m_distance/Math.abs(Math.sin(e));d.buildPoint(a,s,.5*(g+p),t);const n=c.P.construct(t.x,t.y),r=c.P.construct(a.x,a.y),o=new c.P;o.setSub(n,r);const u=new c.P;u.setScaleAdd(f/o.length(),o,r);const h=Math.sqrt(l*l-this.m_distance*this.m_distance),m=(l-f)*Math.abs(this.m_distance)/h;this.m_distance>0?o.rightPerpendicularThis():o.leftPerpendicularThis(),o.scale(m/o.length());const y=new c.P;y.setAdd(u,o);const x=new c.P;x.setSub(u,o),t.x=y.x,t.y=y.y,this.addPointEx(t,i),t.x=x.x,t.y=x.y,this.addPoint(t);continue}const y=.5*(p-g),x=this.m_distance/Math.abs(Math.sin(y));d.buildPoint(a,x,.5*(g+p),t),this.addPointEx(t,i);continue}{let e;if(p=x,this.m_distance>0?(p>g&&(p-=c.p),e=g-p<c.o):(p<g&&(p+=c.p),e=p-g<c.o),e){const e=this.m_distance*u;let s;s=e<0?g+.25*Math.PI:g+3*Math.PI*.25,d.buildPoint(a,e,s,t),this.addPointEx(t,i),s=e<0?p-.25*Math.PI:p-3*Math.PI*.25,d.buildPoint(a,e,s,t),this.addPoint(t)}else{const e=.5*(p-g),s=this.m_distance/Math.abs(Math.sin(e));p<g&&(p+=c.p),d.buildPoint(a,s,(g+p)/2,t),this.addPointEx(t,i)}}}else d.buildPoint(a,this.m_distance,g+c.o,t),this.addPointEx(t,i),d.buildPoint(a,this.m_distance,p-c.o,t),this.addPoint(t)}}return this.m_a1=n,this.m_a2=r,this.addPointEx(this.m_offsetPts[0],0),this.m_offsetPts[0]=this.m_offsetPts[this.m_offsetPtCount-1].clone(),this.removeBadSegsFast()}removeBadSegsFast(){let t=!1;for(let t=0;t<this.m_offsetPtCount;t++){const e=this.m_offsetPts[t];e.m_next=t+1,e.m_prev=t-1}this.m_offsetPts[0].m_prev=this.m_offsetPtCount-2,this.m_offsetPts[this.m_offsetPtCount-2].m_next=0;let e=0;for(let s=0;s<this.m_offsetPtCount;s++)if(this.m_offsetPts[e].type&l){const s=this.deleteClosedSeg(e);if(-1===s){t=!0;break}e=s}else e=this.m_offsetPts[e].m_next;return!t&&(this.compressOffsetArray(e),!0)}deleteClosedSeg(t){const e=this.m_offsetPtCount-1;let s,n,r=t;for(let i=1;i<=e-2;i++){r=this.m_offsetPts[r].m_next,s=r,n=t;for(let t=1;t<=i;t++){if(n=this.m_offsetPts[n].m_prev,0===(this.m_offsetPts[n].type&l)&&0===(this.m_offsetPts[s].type&l)){const t=this.handleClosedIntersection(n,s);if(-1!==t)return t}s=this.m_offsetPts[s].m_prev}}return-1}handleClosedIntersection(t,e){const s=this.m_offsetPts[this.m_offsetPts[t].m_prev],n=this.m_offsetPts[t],r=this.m_offsetPts[this.m_offsetPts[e].m_prev],i=this.m_offsetPts[e];if(!this.sectGraphicRect(s,n,r,i))return-1;const a={pt:new m,bAtExistingPt:!1};if(((n.x-s.x)*(i.y-r.y)-(n.y-s.y)*(i.x-r.x))*this.m_distance<0&&this.findIntersection(s,n,r,i,a)&&!a.bAtExistingPt){const o=1e-8,c=Math.sqrt((n.x-s.x)*(n.x-s.x)+(n.y-s.y)*(n.y-s.y)),u=(n.x-s.x)/c,h=(n.y-s.y)/c,l=Math.sqrt((i.x-r.x)*(i.x-r.x)+(i.y-r.y)*(i.y-r.y)),f=(i.x-r.x)/l,m=(i.y-r.y)/l;let d=!1;const g=a.pt.clone();g.x+=(u+f)*o,g.y+=(h+m)*o;let p=r,y=a.pt,x=this.m_offsetPts[t].m_prev;for(;y.y>g.y!=p.y>g.y&&g.x<(p.x-y.x)*(g.y-y.y)/(p.y-y.y)+y.x&&(d=!d),p=y,x=this.m_offsetPts[x].m_next,x!==e;)y=this.m_offsetPts[x];if(d)return-1;const _=this.m_offsetPts[t].m_prev;return a.pt.type=n.type,a.pt.m_next=e,a.pt.m_prev=_,this.m_offsetPts[t]=a.pt,this.m_offsetPts[e].m_prev=t,e}return-1}sectGraphicRect(t,e,s,n){return Math.max(t.x,e.x)>=Math.min(s.x,n.x)&&Math.max(s.x,n.x)>=Math.min(t.x,e.x)&&Math.max(t.y,e.y)>=Math.min(s.y,n.y)&&Math.max(s.y,n.y)>=Math.min(t.y,e.y)}findIntersection(t,e,s,n,r){let i,a,o,c;return r.bAtExistingPt=!1,i=(e.y-t.y)*(n.x-s.x)-(e.x-t.x)*(n.y-s.y),a=(s.y-t.y)*(e.x-t.x)-(s.x-t.x)*(e.y-t.y),o=0===i?2:a/i,o>=0&&o<=1&&(c=o,i=(n.y-s.y)*(e.x-t.x)-(n.x-s.x)*(e.y-t.y),a=(t.y-s.y)*(n.x-s.x)-(t.x-s.x)*(n.y-s.y),o=0===i?2:a/i,o>=0&&o<=1)&&(r.pt.x=t.x+o*(e.x-t.x),r.pt.y=t.y+o*(e.y-t.y),this.m_bUseZ&&(r.pt.z=s.z+c*(n.z-s.z)),this.m_bUseM&&(r.pt.m=s.m+c*(n.m-s.m)),0!==c&&1!==c||0!==o&&1!==o||(r.bAtExistingPt=!0),!((0===c||1===c)&&o>0&&o<1||(0===o||1===o)&&c>0&&c<1))}compressOffsetArray(t){for(;this.m_offsetPts[t].m_prev<t;)t=this.m_offsetPts[t].m_prev;let e=0,s=t;do{const t=this.m_offsetPts[s].clone();this.m_offsetPts[e]=t,s=t.m_next,e++}while(s!==t);this.m_offsetPts[e]=this.m_offsetPts[0].clone(),this.m_offsetPtCount=e+1}addPart(t,e){if(!(e<2))for(let s=0;s<e;s++){const e=this.m_offsetPts[t+s];if(s?this.m_bUseZ?this.m_resultPath.lineTo3DCoords(e.x,e.y,e.z):this.m_resultPath.lineToCoords(e.x,e.y):this.m_bUseZ?this.m_resultPath.startPath3DCoords(e.x,e.y,e.z):this.m_resultPath.startPathCoords(e.x,e.y),this.m_bUseM){const t=this.m_resultPath.getPointCount()-1;this.m_resultPath.setAttribute(2,t,0,e.m)}}}offsetMultiPath(t){const e=(0,o.d)(this.m_inputGeometry,0,this.m_tolerance,0,this.m_progressTracker,12e3),s=e.querySegmentIterator();s.resetToFirstPath();let n=-1;for(;s.nextPath();)n++,this.offsetPath(e,n,t)}offsetPath(t,e,s){let n=t.getPathStart(e),r=t.getPathEnd(e);if(this.m_resultPath=s,t.isClosedPath(e)){const e=t.getXY(n);for(;r>n&&t.getXY(r-1).equals(e);)r--;if(r-n>=2){this.m_srcPtCount=r-n,this.m_srcPts.length=this.m_srcPtCount;for(let e=n;e<r;e++)this.progress(),this.m_srcPts[e-n]=m.construct(t.getXY(e),this.m_bUseZ?t.getAttributeAsDbl(1,e,0):0,this.m_bUseM?t.getAttributeAsDbl(2,e,0):0);this.buildOffset()&&this.addPart(0,this.m_offsetPtCount-1)}}else{const e=t.getXY(n);for(;n<r-1&&t.getXY(n+1).equals(e);)n++;const s=t.getXY(r-1);for(;n<r-1&&t.getXY(r-2).equals(s);)r--;if(r-n>=2){this.m_srcPtCount=2*(r-n)-2,this.m_srcPts.length=this.m_srcPtCount;let s=m.construct(e,this.m_bUseZ?t.getAttributeAsDbl(1,n,0):0,this.m_bUseM?t.getAttributeAsDbl(2,n,0):0);s.type|=1536,this.m_srcPts[0]=s;let i=1,a=this.m_srcPtCount-1;for(let e=n+1;e<r-1;e++,i++,a--)this.progress(),s=m.construct(t.getXY(e),this.m_bUseZ?t.getAttributeAsDbl(1,e,0):0,this.m_bUseM?t.getAttributeAsDbl(2,e,0):0),this.m_srcPts[i]=s.clone(),s.type|=f,this.m_srcPts[a]=s.clone();if(s=m.construct(t.getXY(r-1),this.m_bUseZ?t.getAttributeAsDbl(1,r-1,0):0,this.m_bUseM?t.getAttributeAsDbl(2,r-1,0):0),s.type|=512,this.m_srcPts[i]=s.clone(),this.buildOffset())if(this.m_offsetPts.length>=2){let t=-1,e=-1,s=0!==(this.m_offsetPts[this.m_offsetPtCount-1].type&f);s||(t=0);for(let n=1;n<this.m_offsetPtCount;n++){this.progress();const r=0!==(this.m_offsetPts[n].type&f);r?s||(e=n-1,e-t+1>1&&this.addPart(t,e-t+1)):s&&(t=n-1),s=r}s||(e=this.m_offsetPtCount-1,e-t+1>1&&this.addPart(t,e-t+1))}else{const t=0,e=this.m_offsetPtCount-1;e-t>=1&&this.addPart(t,e-t+1)}}}this.m_srcPts.length=0,this.m_srcPtCount=0,this.m_offsetPts.length=0,this.m_offsetPtCount=0}static dotSign(t,e,s,n){const r=e.x-t.x,i=e.y-t.y,a=n.x-s.x,o=n.y-s.y,u=(0,c.t)(r,i,a,o);return(0,c.e)(u)}}class g extends r.G{constructor(t,e,s,n,r,i,a){super(),this.m_progressTracker=a,this.m_index=-1,this.m_inputGeoms=t,this.m_spatialReference=e,this.m_distance=s,this.m_joins=n,this.m_miterLimit=r,this.m_flattenError=i}tock(){return!0}getRank(){return 1}next(){if(!this.m_inputGeoms)return null;let t;for(;t=this.m_inputGeoms.next();)return this.m_index=this.m_inputGeoms.getGeometryID(),this.offset(t);return null}getGeometryID(){return this.m_index}offset(t){let e;return(0,a.c)(t),e=this.m_flattenError<=0?(0,i.e)(this.m_spatialReference,t,!0).total():this.m_flattenError,function(t,e,s,n,r,i){if(null===t&&(0,a.a)(""),t.getDimension()<1&&(0,a.a)(""),r>0||(0,a.a)(""),(0,a.c)(t),0===e||t.isEmpty())return t;const o=new d(i);return o.m_bUseZ=t.hasAttribute(1),o.m_bUseM=t.hasAttribute(2),o.m_inputGeometry=t,o.m_distance=e,o.m_tolerance=r,o.m_joins=s,o.m_miterLimit=n>1?n:1,o.m_progressCounter=0,o.constructOffset()}(t,this.m_distance,this.m_joins,this.m_miterLimit,e,this.m_progressTracker)}}const p=new class{getOperatorType(){return 10108}accelerateGeometry(t,e,s){return!1}canAccelerateGeometry(t){return!1}supportsCurves(){return!0}executeMany(t,e,s,n,r,i,a){return new g(t,e,s,n,r,i,a)}execute(t,e,s,n,r,i,a){return new g(null,e,s,n,r,i,a).offset(t)}};function y(t,e,s,n,r,i){return p.execute(t,e,s,n,r,i,null)}function x(t,e,s,r,i,a){const o=p.executeMany(new n.S(t),e,s,r,i,a,null);return Array.from(o)}},78125(t,e,s){s.r(e),s.d(e,{fromExtent:()=>p,fromGeometry:()=>g,fromMultipoint:()=>y,fromPoint:()=>x,fromPolygon:()=>_,fromPolyline:()=>P,fromPolylineUsingImportOperator:()=>M,fromSpatialReference:()=>v,getSpatialReference:()=>d,toExtent:()=>b,toGeometry:()=>C,toMultipoint:()=>E,toPoint:()=>w,toPolygon:()=>S,toPolyline:()=>A});var n=s(83661),r=(s(79187),s(55537)),i=s(95213),a=s(88885),o=s(5443),c=s(48526),u=s(86738),h=s(39829),l=s(82799),f=(s(90293),s(83299));const m="_gxVersion";function d(t){return Array.isArray(t)?t[0].spatialReference:t.spatialReference}function g(t){switch(t.type){case"point":return x(t);case"multipoint":return y(t);case"polyline":return P(t);case"polygon":return _(t);case"extent":return p(t);default:throw new Error(`Unsupported geometry type: ${t.type}`)}}function p(t){if(!t.getCacheValue(m)){const e=new i.E;e.setCoords(t.xmin,t.ymin,t.xmax,t.ymax),t.hasM&&e.setInterval(2,0,t.mmin,t.mmax),t.hasZ&&e.setInterval(1,0,t.zmin,t.zmax),t.setCacheValue(m,e)}return t.getCacheValue(m)}function y(t){if(!t.getCacheValue(m)){const e=new a.M,s=new i.P,n=t.points,r=t.hasM,o=t.hasZ,c=o?3:2;for(let t=0,i=n.length;t<i;t++){const i=n[t];s.setXYCoords(i[0],i[1]),o&&s.setZ(i[2]??0),r&&s.setM(i[c]??NaN),e.add(s)}t.setCacheValue(m,e)}return t.getCacheValue(m)}function x(t){if(!t.getCacheValue(m)){const e=new i.P;e.setXYCoords(t.x,t.y),t.hasM&&e.setM(t.m),t.hasZ&&e.setZ(t.z),t.setCacheValue(m,e)}return t.getCacheValue(m)}function _(t){if(!t.getCacheValue(m)){const{curveRings:e,hasM:s,hasZ:n,rings:r}=t,i=(0,f.fromGeometryToGXGeometry)({curveRings:e,hasM:s,hasZ:n,rings:r});t.setCacheValue(m,i)}return t.getCacheValue(m)}function P(t){if(!t.getCacheValue(m)){const{curvePaths:e,hasM:s,hasZ:n,paths:r}=t,i=(0,f.fromGeometryToGXGeometry)({curvePaths:e,hasM:s,hasZ:n,paths:r});t.setCacheValue(m,i)}return t.getCacheValue(m)}function M(t){if(!t.getCacheValue(m)){const{curvePaths:e,hasM:s,hasZ:n,paths:r}=t,i=(0,f.fromGeometryToGXGeometryUsingImportOperator)({curvePaths:e,hasM:s,hasZ:n,paths:r});t.setCacheValue(m,i)}return t.getCacheValue(m)}function v(t){return t.cache?(t.cache[m]??=(0,f.fromSpatialReference)(t),t.cache[m]):(0,f.fromSpatialReference)(t)}function C(t,e){if(t)switch(t.getGeometryType()){case r.G.enumPoint:return w(t,e);case r.G.enumEnvelope:return b(t,e);case r.G.enumMultiPoint:return E(t,e);case r.G.enumPolyline:return A(t,e);case r.G.enumPolygon:return S(t,e)}return null}function b(t,e){if(t.isEmpty())return null;const s=new o.A({xmin:t.getXMin(),ymin:t.getYMin(),xmax:t.getXMax(),ymax:t.getYMax(),spatialReference:e}),n=t.getDescription();if(n.hasM()){const e=t.queryInterval(2,0);s.mmin=e.vmin,s.mmax=e.vmax}if(n.hasZ()){const e=t.queryInterval(1,0);s.zmin=e.vmin,s.zmax=e.vmax}return s.setCacheValue(m,t),s}function E(t,e){if(t.isEmpty())return null;const s=t.getDescription(),n=s.hasM(),r=s.hasZ(),a=[],o=new i.P;for(let e=0,s=t.getPointCount();e<s;e++){t.getPointByVal(e,o);const s=[o.getX(),o.getY()];r&&s.push(o.getZ()),n&&s.push(o.getM()),a.push(s)}const u=new c.A({hasM:n,hasZ:r,points:a,spatialReference:e});return u.setCacheValue(m,t),u}function w(t,e){if(t instanceof n.P)return new u.A({x:t.x,y:t.y,spatialReference:e});if(t.isEmpty())return null;const s=new u.A({x:t.getX(),y:t.getY(),spatialReference:e}),r=t.getDescription();return r.hasM()&&(s.m=t.getM()),r.hasZ()&&(s.z=t.getZ()),s.setCacheValue(m,t),s}function S(t,e){if(t.isEmpty())return null;const 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u(this.toRgba())}hash(){return this.r<<24|this.g<<16|this.b<<8|255*this.a}equals(e){return null!=e&&e.r===this.r&&e.g===this.g&&e.b===this.b&&e.a===this.a}_sanitize(){return this.r=(0,n.c1)(this.r),this.g=(0,n.c1)(this.g),this.b=(0,n.c1)(this.b),this.a=(0,n.G1)(this.a),this}_set(e,t,r,n){this.r=e,this.g=t,this.b=r,this.a=n}}u.prototype.declaredClass="esri.Color"},52106(e,t,r){r.d(t,{A:()=>M});var n,i,s=r(5482),o=r(37838),a=r(69540),l=r(51447),u=r(25482),c=r(53966),p=r(36708),h=r(24326),d=r(91429),f=r(12195),g=r(65864),m=r(50498),y=r(55156),b=r(60950),w=r(54339),v=r(94128),x=r(33910);function _(e){if(null==e)return null;const t={};for(const r in e){const n=e[r];n&&(t[r]=n.toJSON())}return 0!==Object.keys(t).length?t:null}let M=class extends((0,a.OU)(u.o)){static{n=v.Z}static{i=this}constructor(e){super(e),this[n]=!0,this.isAggregate=!1,this.layer=null,this.origin=null,this.sourceLayer=null,this.statisticsAggregatedIds=void 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t=this._get("visible");t!==e&&(this._set("visible",e),this._notifyLayer("visible",t,e))}cloneShallow(){return new i({aggregateGeometries:this.aggregateGeometries,statisticsAggregatedIds:this.statisticsAggregatedIds,attributes:this.attributes,geometry:this.geometry,isAggregate:this.isAggregate,layer:this.layer,popupTemplate:this.popupTemplate,sourceLayer:this.sourceLayer,symbol:this.symbol,visible:this.visible,origin:this.origin})}getEffectivePopupTemplate(e=!1){if(this.popupTemplate)return this.popupTemplate;const t=(0,b.E_)(this.origin);if(t)return t.popupTemplate??(e?t.defaultPopupTemplate:null)??null;const r=this.origin&&"layer"in this.origin?this.origin.layer:null;for(const t of[r,this.sourceLayer,this.layer])if(t&&"object"==typeof t){if("popupTemplate"in t&&t.popupTemplate)return t.popupTemplate;if(e&&"defaultPopupTemplate"in t&&null!=t.defaultPopupTemplate)return t.defaultPopupTemplate}return null}getAttribute(e){return this.attributes?.[e]}setAttribute(e,t){if(this.attributes){const r=this.getAttribute(e);this.attributes[e]=t,this._notifyLayer("attributes",r,t,e)}else this.attributes={[e]:t}}getObjectId(){const e=(0,y.I)(this.origin);if(e)return(0,w.r)(this,e);const t=this.sourceLayer??this.layer;return t?(0,w.r)(this,t):null}getGlobalId(){const e=(0,y.I)(this.origin);if(e?.globalIdField)return this.getAttribute(e.globalIdField);const t=this.sourceLayer??this.layer;return t&&"globalIdField"in t&&t.globalIdField?this.getAttribute(t.globalIdField):null}toJSON(){const e={aggregateGeometries:_(this.aggregateGeometries),geometry:null!=this.geometry?this.geometry.toJSON():null,symbol:null!=this.symbol?this.symbol.toJSON():null,attributes:(0,f.W)(this.attributes)?this.attributes.toJSON():{...this.attributes},popupTemplate:this.popupTemplate?.toJSON()??null};return this.statisticsAggregatedIds?.length&&(e.aggregateIds=[...this.statisticsAggregatedIds]),e}notifyMeshTransformChanged(e={}){const{geometry:t}=this;if("mesh"===t?.type){const r={origin:t.origin,transform:t.transform};this._notifyLayer("origin-transform",r,r,e.action)}}_notifyLayer(e,t,r,n){if(this._version++,!this.layer||!("graphicChanged"in this.layer))return;const i={graphic:this,property:e,oldValue:t,newValue:r};"origin-transform"===e&&(i.action=n),"attributes"===e&&(i.attributeName=n),this.layer.graphicChanged(i)}_watchMeshGeometryChanges(){this.addHandles([(0,p.z7)(()=>"mesh"===this.geometry?.type&&this.geometry.vertexSpace.origin?{localMatrix:this.geometry.transform?.localMatrix,origin:this.geometry.vertexSpace.origin}:void 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this.transform=e,this}unquantize(){const{geometryType:e,features:t,transform:r}=this;if(!r)return this;const{translate:[n,i],scale:[s,o]}=r;let a=null,l=null;if(this.hasZ&&null!=r?.scale?.[2]){const{translate:[,,e],scale:[,,t]}=r;a=r=>r*t+e}if(this.hasM&&null!=r?.scale?.[3]){const{translate:[,,,e],scale:[,,,t]}=r;l=r=>null==r?r:r*t+e}const u=this._getHydrationFunction(e,e=>e*s+n,e=>i-e*o,a,l);for(const{geometry:e}of t)null!=e&&u&&u(e);return this.transform=null,this}readFeaturesWithClass(e,t,r){const n=c.A.fromJSON(t.spatialReference),i=[];for(let t=0;t<e.length;t++){const s=e[t],o=r.fromJSON(s),a=s.geometry?.spatialReference;null==o.geometry||a||(o.geometry.spatialReference=n);const l=s.aggregateGeometries,u=o.aggregateGeometries;if(l&&null!=u)for(const e in u){const t=u[e],r=l[e],i=r?.spatialReference;null==t||i||(t.spatialReference=n)}i.push(o)}return i}_quantizePoints(e,t,r){let n,i;const s=[];for(let o=0,a=e.length;o<a;o++){const a=e[o];if(o>0){const e=t(a[0]),o=r(a[1]);e===n&&o===i||(s.push([e-n,o-i]),n=e,i=o)}else n=t(a[0]),i=r(a[1]),s.push([n,i])}return s.length>0?s:null}_getQuantizationFunction(e,t,r){return"point"===e?e=>(e.x=t(e.x),e.y=r(e.y),e):"polyline"===e||"polygon"===e?e=>{const n=(0,p.Bi)(e)?e.rings:e.paths,i=[];for(let e=0,s=n.length;e<s;e++){const s=n[e],o=this._quantizePoints(s,t,r);o&&i.push(o)}return i.length>0?((0,p.Bi)(e)?e.rings=i:e.paths=i,e):null}:"multipoint"===e?e=>{const n=this._quantizePoints(e.points,t,r);return n&&n.length>0?(e.points=n,e):null}:"extent"===e?e=>e:null}_getHydrationFunction(e,t,r,n,i){return"point"===e?e=>{e.x=t(e.x),e.y=r(e.y),n&&(e.z=n(e.z))}:"polyline"===e||"polygon"===e?e=>{const s=(0,p.Bi)(e)?e.rings:e.paths;let o,a;for(let e=0,n=s.length;e<n;e++){const n=s[e];for(let e=0,i=n.length;e<i;e++){const i=n[e];e>0?(o+=i[0],a+=i[1]):(o=i[0],a=i[1]),i[0]=t(o),i[1]=r(a)}}if(n&&i)for(let e=0,t=s.length;e<t;e++){const t=s[e];for(let e=0,r=t.length;e<r;e++){const 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t||r?(e=t&&c||r&&u||null,t&&r&&s.A.getLogger(this).warn("warning: both normalizationField and normalizationTotal are set!")):e!==c&&e!==u||(e=null),e}set normalizationType(e){this._set("normalizationType",e)}};return(0,n.Cg)([(0,o.MZ)({type:String,json:{name:"parameters.normalizationField",write:!0}})],r.prototype,"normalizationField",void 0),(0,n.Cg)([(0,o.MZ)({type:Number,json:{name:"parameters.normalizationMaxValue",write:!0}})],r.prototype,"normalizationMaxValue",void 0),(0,n.Cg)([(0,o.MZ)({type:Number,json:{name:"parameters.normalizationMinValue",write:!0}})],r.prototype,"normalizationMinValue",void 0),(0,n.Cg)([(0,o.MZ)({type:Number,json:{name:"parameters.normalizationTotal",write:!0}})],r.prototype,"normalizationTotal",void 0),(0,n.Cg)([(0,a.e)(l,{name:"parameters.normalizationType"})],r.prototype,"normalizationType",null),r=(0,n.Cg)([(0,o.$K)("esri.rest.support.NormalizationBinParametersMixin")],r),r}},55674(e,t,r){r.d(t,{Ad:()=>d,Gj:()=>m,QY:()=>h,lL:()=>y,xR:()=>f});var 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g(e,s,a,p,t,d,h,o)}constructor(e,t,r,n,i,s,o,a){this.script=e,this._arcade=t,this._syntaxTree=r,this._compiled=n,this._spatialReference=i,this._viewDict=s,this._configDict=o,this._dictionaryCtor=a,this._dependencies=new Map,this._featureReader=new m,this._dependencies.set("geometry",t.scriptTouchesGeometry(this._syntaxTree)),this._dependencies.set("scale",this._arcade.referencesMember(this._syntaxTree,"scale")),this._dependencies.set("timeProperties",this._arcade.scriptUsesViewProperties(this._syntaxTree,["timeProperties"]))}evaluate(e,t){const r=t.$view?.timeZone;if(t.$view){let e;if(this._viewDict.setField("scale",t.$view.scale),null!=t.$view.timeProperties){const{currentStart:i,currentEnd:s}=t.$view.timeProperties;e=new this._dictionaryCtor({currentStart:null!=i?null!=r?n.lY.epochToArcadeDate(i,r):n.lY.unknownEpochToArcadeDate(i):void 0,currentEnd:null!=s?null!=r?n.lY.epochToArcadeDate(s,r):n.lY.unknownEpochToArcadeDate(s):void 0,startIncluded:!0,endIncluded:!0})}this._viewDict.setField("timeProperties",e)}return this._compiled({vars:{$view:this._viewDict,$config:this._configDict,$feature:e},spatialReference:this._spatialReference,timeZone:r})}repurposeFeature(e,t){return this._featureReader.bind(e,t,this._spatialReference),this._featureReader}references(e){return this._dependencies.get(e)??!1}}class m{constructor(){this._boundTarget=null,this._boundSchema={fields:null,fieldsIndex:null,spatialReference:null,get geometryType(){return null},get objectIdField(){return null}},this.arcadeDeclaredClass="esri.arcade.Feature",this._contextTimeZone=null}bind(e,t,r){const n=t??new l.A(y(e.attributes));this._boundTarget=e,this._boundSchema.fields=n.fields,this._boundSchema.fieldsIndex=n,this._boundSchema.spatialReference=r}_getField(e){return this._boundSchema.fieldsIndex.get(e)}get contextTimeZone(){return this._contextTimeZone}set contextTimeZone(e){this._contextTimeZone=e}readArcadeFeature(){return this}hasField(e){return this._boundSchema.fieldsIndex.has(e)}geometry(){if("fromJSON"in this._boundTarget)return this._boundTarget.geometry;const e=(0,a.rS)(this._boundTarget.geometry);if(e){if(!this._boundSchema.spatialReference)throw new Error("InternalError: Expected spatial reference to be defined");e.spatialReference=this._boundSchema.spatialReference}return e}_hasGeometry(){return null!=this._boundTarget.geometry}isUnknownDateTimeField(e){return this._boundSchema.fieldsIndex.getTimeZone(e)===c.L5}field(e,t=!0){const r=this._getField(e);if(r){const t=this._boundTarget.attributes[r.name];if(null==t)return null;switch(r.type){case"date-only":case"esriFieldTypeDateOnly":return s.n.fromReader(t);case"time-only":case"esriFieldTypeTimeOnly":return o.k.fromReader(t);case"esriFieldTypeTimestampOffset":case"timestamp-offset":return n.lY.fromReaderAsTimeStampOffset(t);case"date":case"esriFieldTypeDate":return this.isUnknownDateTimeField(e)?n.lY.unknownEpochToArcadeDate(t):n.lY.epochToArcadeDate(t,this.contextTimeZone??c.qU);default:return t}}if(t)throw new Error(`Field ${e} does not exist`);return null}setField(e,t){throw new Error("Unable to update feature attribute values, feature is readonly")}keys(){return this._boundSchema.fieldsIndex.fields.map(e=>e.name)}isEmpty(){return this._boundSchema.fields.length<=0&&!this._hasGeometry()}castToText(e=!1){return JSON.stringify(this._boundTarget)}gdbVersion(){return null}fullSchema(){return this._boundSchema}castAsJson(e=null){return{attributes:this._boundTarget.attributes,geometry:!0===e?.keepGeometryType?this.geometry():this.geometry()?.toJSON()??null}}castAsJsonAsync(e=null,t=null){return Promise.resolve(this.castAsJson(t))}}function y(e){const t=[];for(const r in e)t.push({name:r,alias:r,type:"string"==typeof e[r]?"esriFieldTypeString":"esriFieldTypeDouble"});return t}}}]);
@@ -1,14 +1,14 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{splatAtlasTextureWidth as i,elementsPerSplatPage as t}from"../views/3d/support/gaussianSplatting/GaussianSplatAtlasPages.js";import{RejectBySlicePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{EvaluateSceneLighting as r,addAmbientBoostFactor as s,addLightingGlobalFactor as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{positionOutsideClipSpace as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{ReadShadowMapPassFragment as m,ReadShadowMapPassVertex as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ComputeCovariance as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/ComputeCovariance.glsl.js";import{GaussianSplatUnpackingPassParameters as v,GaussianSplatUnpacking as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatUnpacking.glsl.js";import{QuaternionToRotationMatrix as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/QuaternionToRotationMatrix.glsl.js";import{RgbNormalizedDepthEncoding as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float2BindUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as C,If as S}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DUintPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUintPassUniform.js";import{getGaussianSplatAlphaCutoffValue as M}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as z}from"../views/webgl/ShaderBuilder.js";class j extends v{constructor(){super(...arguments),this.clipMinCameraRelative=n(),this.clipMaxCameraRelative=n(),this.focalLength=-1,this.minSplatRadius=-1,this.tanFov=a(),this.origin=n()}}function F(a){const{clippingEnabled:n,fragmentShadows:i,hasSlicePlane:t,spherical:v}=a,j=new z;j.varyings.add("vColor","vec4"),j.varyings.add("conicOpacity","vec4"),j.varyings.add("gaussianLogAlphaCutoff","float"),j.varyings.add("offsetFromCenter","vec2"),L(a)&&j.varyings.add("fragmentPositionCameraRelative","vec3"),j.vertex.uniforms.add(new D("splatOrderTexture",e=>e.splatOrder),new D("splatFadingTexture",e=>e.splatFading),new D("splatAtlasTexture",e=>e.splatAtlas),new P("focalLength",e=>e.focalLength),new P("minSplatRadius",e=>e.minSplatRadius),new w("tanFov",e=>e.tanFov),new x("inverseScreenSize",({camera:a})=>e(T,1/a.fullWidth,1/a.fullHeight)),new R("proj",e=>e.camera.projectionMatrix),new R("view",e=>e.camera.viewMatrix),new x("nearFar",e=>e.camera.nearFar),new y("cameraPosition",e=>e.camera.eye)),n&&(j.vertex.uniforms.add(new b("clipMin",e=>e.clipMinCameraRelative),new b("clipMax",e=>e.clipMaxCameraRelative)),j.fragment.uniforms.add(new b("clipMin",e=>e.clipMinCameraRelative),new b("clipMax",e=>e.clipMaxCameraRelative))),j.vertex.include(p),j.vertex.include(f),j.vertex.include(g),j.vertex.include(o,a),i?(j.fragment.uniforms.add(new y("cameraPosition",e=>e.camera.eye)),j.fragment.include(r,a)):j.vertex.include(r,a),j.include(c,a),s(i?j.fragment:j.vertex),l(i?j.fragment:j.vertex),j.include(i?m:u,a),j.outputs.add("fragColor","vec4",0),j.outputs.add("fragDepthColor","vec4",1);const F=M(a.alphaCutoff),k=Math.log(F),B=C`float groundLightAlignment = dot(groundNormal, mainLightDirection);
2
+ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{RejectBySlicePass as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as o,addLightingGlobalFactor as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{positionOutsideClipSpace as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{ReadShadowMapPassFragment as c,ReadShadowMapPassVertex as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{GaussianSplatCovariance as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatCovariance.glsl.js";import{GaussianSplatEvaluation as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatEvaluation.glsl.js";import{GaussianSplatTextureFetch as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatTextureFetch.glsl.js";import{GaussianSplatUnpackingPassParameters as u,GaussianSplatUnpacking as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatUnpacking.glsl.js";import{QuaternionToRotationMatrix as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/QuaternionToRotationMatrix.glsl.js";import{RgbNormalizedDepthEncoding as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float2BindUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as C,If as S}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DUintPassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUintPassUniform.js";import{getGaussianSplatAlphaCutoffValue as j}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as L}from"../views/webgl/ShaderBuilder.js";class z extends u{constructor(){super(...arguments),this.clipMinCameraRelative=i(),this.clipMaxCameraRelative=i(),this.focalLength=-1,this.minSplatRadius=-1,this.tanFov=a(),this.origin=i()}}function F(a){const{clippingEnabled:i,fragmentShadows:u,hasSlicePlane:z,spherical:F}=a,A=new L;A.varyings.add("vColor","vec4"),A.varyings.add("conicOpacity","vec4"),A.varyings.add("gaussianLogAlphaCutoff","float"),A.varyings.add("offsetFromCenter","vec2"),G(a)&&A.varyings.add("fragmentPositionCameraRelative","vec3"),A.vertex.uniforms.add(new M("splatOrderTexture",e=>e.splatOrder),new M("splatFadingTexture",e=>e.splatFading),new M("splatAtlasTexture",e=>e.splatAtlas),new P("focalLength",e=>e.focalLength),new P("minSplatRadius",e=>e.minSplatRadius),new x("tanFov",e=>e.tanFov),new w("inverseScreenSize",({camera:a})=>e(D,1/a.fullWidth,1/a.fullHeight)),new R("proj",e=>e.camera.projectionMatrix),new R("view",e=>e.camera.viewMatrix),new w("nearFar",e=>e.camera.nearFar),new b("cameraPosition",e=>e.camera.eye)),i&&(A.vertex.uniforms.add(new y("clipMin",e=>e.clipMinCameraRelative),new y("clipMax",e=>e.clipMaxCameraRelative)),A.fragment.uniforms.add(new y("clipMin",e=>e.clipMinCameraRelative),new y("clipMax",e=>e.clipMaxCameraRelative))),A.vertex.include(f),A.vertex.include(p),A.vertex.include(v),A.vertex.include(g),A.vertex.include(m),A.vertex.include(n,a),u?(A.fragment.uniforms.add(new b("cameraPosition",e=>e.camera.eye)),A.fragment.include(t,a)):A.vertex.include(t,a),A.include(s,a),o(u?A.fragment:A.vertex),r(u?A.fragment:A.vertex),A.include(u?c:d,a),A.outputs.add("fragColor","vec4",0),A.outputs.add("fragDepthColor","vec4",1);const B=j(a.alphaCutoff),T=Math.log(B),E=C`float groundLightAlignment = dot(groundNormal, mainLightDirection);
3
3
  float additionalAmbientScale = additionalDirectedAmbientLight(groundLightAlignment);
4
- vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;`,O=C`
5
- vec3 groundNormal = ${v?C`normalize(cameraRelativePosition + cameraPosition)`:C`vec3(0.0, 0.0, 1.0)`};
6
- ${B}
4
+ vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;`,$=C`
5
+ vec3 groundNormal = ${F?C`normalize(cameraRelativePosition + cameraPosition)`:C`vec3(0.0, 0.0, 1.0)`};
6
+ ${E}
7
7
  float shadow = readShadowVertex(additionalAmbientScale, cameraRelativePosition, -viewPos.z);
8
8
  vColor.rgb = evaluateSceneLighting(groundNormal, vColor.rgb, shadow, 0.0, additionalLight);
9
- `,E=C`
10
- vec3 groundNormal = ${v?C`normalize(fragmentPositionCameraRelative + cameraPosition)`:C`vec3(0.0, 0.0, 1.0)`};
11
- ${B}
9
+ `,O=C`
10
+ vec3 groundNormal = ${F?C`normalize(fragmentPositionCameraRelative + cameraPosition)`:C`vec3(0.0, 0.0, 1.0)`};
11
+ ${E}
12
12
  float shadow = readShadow(additionalAmbientScale, fragmentPositionCameraRelative);
13
13
  shadedColor = evaluateSceneLighting(groundNormal, vColor.rgb, shadow, 0.0, additionalLight);
14
- `;return j.vertex.main.add(`\n uint instanceID = uint(gl_InstanceID);\n\n // Transform the instanceID into 2D coordinates\n uint orderTextureWidth = uint(textureSize(splatOrderTexture, 0).x);\n uint x = instanceID % orderTextureWidth;\n uint y = instanceID / orderTextureWidth;\n\n // Fetch the index of the remaining frontmost Gaussian\n uint gaussianIndex = texelFetch(splatOrderTexture, ivec2(x, y), 0).r;\n\n // Fetch the packed Gaussian according to the index\n uint gaussianIndexX = gaussianIndex & ${A}u;\n uint gaussianIndexY = gaussianIndex >> ${I}u;\n uvec4 packedGaussian = texelFetch(splatAtlasTexture, ivec2(gaussianIndexX, gaussianIndexY), 0);\n\n uint pageNum = gaussianIndex >> ${G}u;\n\n // Unpack the Gaussian\n vColor = unpackColor(packedGaussian);\n\n // Handle fading\n ${S(a.fadingEnabled,"\n uint fadingTextureWidth = uint(textureSize(splatFadingTexture, 0).x);\n uint fadeX = pageNum % fadingTextureWidth;\n uint fadeY = pageNum / fadingTextureWidth;\n uint opacityModifierByte = texelFetch(splatFadingTexture, ivec2(fadeX , fadeY), 0).r;\n float opacityModifier = float(opacityModifierByte) / 255.0;\n vColor.a *= opacityModifier;\n ")}\n\n // set default position outside clipspace for early returns\n gl_Position = ${d};\n\n if(vColor.a < ${F}) {\n return;\n }\n\n // Delay the page header fetch until the splat survives the opacity reject.\n uint headerIndex = gaussianIndex | ${$}u;\n uint headerIndexX = headerIndex & ${A}u;\n uint headerIndexY = headerIndex >> ${I}u;\n uvec4 packedHeader = texelFetch(splatAtlasTexture, ivec2(headerIndexX, headerIndexY), 0);\n\n vec3 tileOriginRelativePosition = unpackTileOriginRelativePosition(packedGaussian);\n vec3 cameraRelativePosition = unpackCameraRelativeGaussianPosition(packedHeader, tileOriginRelativePosition);\n\n ${S(n,"\n if (cameraRelativePosition.x < clipMin.x || cameraRelativePosition.y < clipMin.y || cameraRelativePosition.z < clipMin.z ||\n cameraRelativePosition.x > clipMax.x || cameraRelativePosition.y > clipMax.y || cameraRelativePosition.z > clipMax.z) {\n return;\n }\n ")}\n\n ${S(t,"if (rejectBySlice(cameraRelativePosition)) {\n return;\n }")}\n\n vec4 viewPos = vec4(mat3(view) * cameraRelativePosition, 1);\n\n if (viewPos.z > -nearFar.x || viewPos.z < -nearFar.y) {\n return;\n }\n\n vec3 scale = unpackScale(packedGaussian);\n vec4 quaternion = unpackQuaternion(packedGaussian);\n mat3 rotation = quaternionToRotationMatrix(quaternion);\n\n vec3 covarianceA;\n vec3 covarianceB;\n computeCovariance3D(rotation, scale.xyz, covarianceA, covarianceB);\n\n float covariance3D[6] = float[6](covarianceA.x, covarianceA.y, covarianceA.z, covarianceB.x, covarianceB.y, covarianceB.z);\n\n vec3 covariance2D = computeCovariance2D(viewPos.xyz, focalLength, tanFov, covariance3D, view);\n\n // Invert covariance (EWA algorithm)\n float determinant = (covariance2D.x * covariance2D.z - covariance2D.y * covariance2D.y);\n if (determinant <= 0.) {\n return;\n }\n\n // Compute the Gaussians extent in screen space by finding the eigenvalues lambda1 and lambda2\n // of the 2D covariance matrix\n float mid = 0.5 * (covariance2D.x + covariance2D.z);\n float radius = length(vec2((covariance2D.x - covariance2D.z) * 0.5, covariance2D.y));\n float lambda1 = mid + radius;\n float lambda2 = mid - radius;\n\n\n // Fold the per-splat opacity into the log cutoff so the vertex-side ellipse\n // bound matches the fragment alpha discard after fading.\n gaussianLogAlphaCutoff = ${k} - log(vColor.a);\n // Compute the extents along the principal axes\n float gaussianEllipseThreshold = max(0.0, -2.0 * gaussianLogAlphaCutoff);\n float l1 = ceil(sqrt(lambda1 * gaussianEllipseThreshold));\n float l2 = ceil(sqrt(lambda2 * gaussianEllipseThreshold));\n\n float maxRadius = max(l1, l2);\n\n // Ignore gaussians with very small contribution, with tolerance based on the quality profile\n if(minSplatRadius > 0.0) {\n float effectiveSize = maxRadius * vColor.a;\n if(effectiveSize < minSplatRadius) {\n return;\n }\n }\n\n vec4 projPos = proj * viewPos;\n float invW = 1. / (projPos.w + 1e-7);\n vec3 ndcPos = projPos.xyz * invW;\n vec2 clipSpacePixelScale = 2.0 * inverseScreenSize;\n\n // Screen space frustum culling\n vec2 radiusNDC = maxRadius * clipSpacePixelScale;\n\n if (any(greaterThan(abs(ndcPos.xy) - radiusNDC, vec2(1.0)))) {\n return;\n }\n\n // Compute the principal diagonal direction (eigenvector for lambda1)\n vec2 diagonalVector = normalize(vec2(covariance2D.y, lambda1 - covariance2D.x));\n\n vec2 majorAxis = l1 * diagonalVector;\n vec2 minorAxis = l2 * vec2(diagonalVector.y, -diagonalVector.x);\n\n // This maps vertex IDs 0, 1, 2, 3 to (-1,-1), (1,-1), (-1,1), (1,1)\n vec2 corner = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2) - 1.0;\n offsetFromCenter = corner.x * majorAxis + corner.y * minorAxis;\n\n ${S(L(a),"float viewSpacePixelScale = -viewPos.z / focalLength;\n vec3 fragmentViewOffset = vec3(offsetFromCenter * viewSpacePixelScale, 0.0);\n fragmentPositionCameraRelative = cameraRelativePosition + transpose(mat3(view)) * fragmentViewOffset;")}\n\n float invDeterminant = 1. / determinant;\n\n // We use a conic function to derive the opacity\n vec3 conic = vec3(covariance2D.z, -covariance2D.y, covariance2D.x) * invDeterminant;\n conicOpacity = vec4(conic, vColor.a);\n\n // Handle environment (scene lighting) per vertex, delay to fragment shader if fragment shadows are enabled\n // for a crisper shadow border at the cost of more computations in the fragment shader\n ${S(i,"forwardLinearDepth(-viewPos.z);",O)}\n\n // Convert from screen-space to clip-space using center + offset\n vec2 clipPos = ndcPos.xy + offsetFromCenter * clipSpacePixelScale - inverseScreenSize;\n\n gl_Position = vec4(clipPos, ndcPos.z, 1.0);\n\n `),j.fragment.include(h),j.fragment.include(o,a),j.fragment.main.add(`\n ${S(n,"if (fragmentPositionCameraRelative.x < clipMin.x || fragmentPositionCameraRelative.y < clipMin.y || fragmentPositionCameraRelative.z < clipMin.z ||\n fragmentPositionCameraRelative.x > clipMax.x || fragmentPositionCameraRelative.y > clipMax.y || fragmentPositionCameraRelative.z > clipMax.z) {\n discard;\n }")}\n ${S(t,"if (rejectBySlice(fragmentPositionCameraRelative)) { discard; }")}\n\n // Evaluate the 2D elliptical Gaussian exponent using the general conic form: Ax^2+2Bxy+Cy^2\n float x = offsetFromCenter.x;\n float y = offsetFromCenter.y;\n float conic = dot(conicOpacity.xyz, vec3(x * x, 2.0 * x * y, y * y));\n float gaussianExponent = -0.5 * conic;\n\n // A positive exponent indicates alpha > 1, this should not happen\n // We also early check the opacity-aware alpha cutoff to avoid unnecessary exp().\n if (gaussianExponent > 0.0 || gaussianExponent < gaussianLogAlphaCutoff) {\n discard;\n }\n\n float gaussianFalloff = exp(gaussianExponent);\n\n // cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians\n float alpha = min(.99f, conicOpacity.w * gaussianFalloff);\n\n vec3 shadedColor = vColor.rgb;\n ${S(i,E)}\n fragColor = vec4(shadedColor * alpha, alpha);\n\n // We simulate first hit based depth using 0.25 as the opacity threshold.\n // This works because we render in front-to-back order,\n // i.e. the first hit that counts completelly saturates the alpha channel\n // and further splats do not contribute.\n float countHit = step(0.25, alpha);\n float normalizedDepth = gl_FragCoord.z;\n fragDepthColor = vec4(encodeNormalizedDepthToRGB(normalizedDepth) * countHit, countHit);\n `),j}function L(e){const{clippingEnabled:a,fragmentShadows:n,hasSlicePlane:i}=e;return n||i||a}const T=a(),A=i-1,I=Math.log2(i),$=t-1,G=Math.log2(t),k=Object.freeze(Object.defineProperty({__proto__:null,GaussianSplatPassParameters:j,build:F},Symbol.toStringTag,{value:"Module"}));export{j as G,k as a,F as b};
14
+ `;return A.vertex.main.add(`\n uint gaussianIndex = fetchOrderedGaussianIndex(uint(gl_InstanceID));\n uvec4 packedGaussian = fetchPackedGaussian(gaussianIndex);\n uint pageNum = fetchGaussianPageIndex(gaussianIndex);\n\n // Unpack color first so very transparent splats can discard before fetching the page header.\n vColor = unpackColor(packedGaussian);\n\n // Apply per-page fading before the early alpha rejection.\n ${S(a.fadingEnabled,"\n uint fadingTextureWidth = uint(textureSize(splatFadingTexture, 0).x);\n uint fadeX = pageNum % fadingTextureWidth;\n uint fadeY = pageNum / fadingTextureWidth;\n uint opacityModifierByte = texelFetch(splatFadingTexture, ivec2(fadeX , fadeY), 0).r;\n float opacityModifier = float(opacityModifierByte) / 255.0;\n vColor.a *= opacityModifier;\n ")}\n\n // Set default position outside clip space for early returns.\n gl_Position = ${l};\n\n if (vColor.a < ${B}) {\n return;\n }\n\n // Delay the page header fetch until the splat survives the opacity reject.\n vec3 cameraRelativePosition = fetchGaussianCameraRelativePosition(gaussianIndex, packedGaussian);\n\n ${S(i,"\n if (cameraRelativePosition.x < clipMin.x || cameraRelativePosition.y < clipMin.y || cameraRelativePosition.z < clipMin.z ||\n cameraRelativePosition.x > clipMax.x || cameraRelativePosition.y > clipMax.y || cameraRelativePosition.z > clipMax.z) {\n return;\n }\n ")}\n\n ${S(z,"if (rejectBySlice(cameraRelativePosition)) {\n return;\n }")}\n\n vec4 viewPos = vec4(mat3(view) * cameraRelativePosition, 1);\n\n if (viewPos.z > -nearFar.x || viewPos.z < -nearFar.y) {\n return;\n }\n\n vec3 covarianceA;\n vec3 covarianceB;\n computePackedGaussianCovariance3D(packedGaussian, covarianceA, covarianceB);\n\n float covariance3D[6] = float[6](covarianceA.x, covarianceA.y, covarianceA.z, covarianceB.x, covarianceB.y, covarianceB.z);\n\n vec3 covariance2D = computeGaussianCovariance2D(viewPos.xyz, focalLength, tanFov, covariance3D, view);\n\n // Reject degenerate covariances before inverting them into conic coefficients.\n float determinant = computeGaussianCovarianceDeterminant(covariance2D);\n if (determinant <= 0.) {\n return;\n }\n\n vec2 eigenvalues = computeGaussianCovarianceEigenvalues(covariance2D);\n\n // Fold the per-splat opacity into the log cutoff so the vertex-side ellipse\n // bound matches the fragment alpha discard after fading.\n gaussianLogAlphaCutoff = ${T} - log(vColor.a);\n float gaussianEllipseThreshold = computeGaussianEllipseThreshold(gaussianLogAlphaCutoff);\n vec2 axisLengths = computeGaussianAxisLengths(eigenvalues, gaussianEllipseThreshold);\n float maxRadius = max(axisLengths.x, axisLengths.y);\n\n // Ignore Gaussians with very small contribution, with tolerance based on the quality profile.\n if (rejectGaussianByMinimumRadius(maxRadius, vColor.a, minSplatRadius)) {\n return;\n }\n\n vec4 projPos = proj * viewPos;\n float invW = 1. / (projPos.w + 1e-7);\n vec3 ndcPos = projPos.xyz * invW;\n vec2 clipSpacePixelScale = 2.0 * inverseScreenSize;\n\n // Cull splats whose screen-space ellipse cannot touch the viewport.\n if (rejectGaussianByScreenBounds(ndcPos.xy, maxRadius, clipSpacePixelScale)) {\n return;\n }\n\n offsetFromCenter = computeGaussianQuadOffset(covariance2D, eigenvalues, axisLengths, gl_VertexID);\n\n ${S(G(a),"float viewSpacePixelScale = -viewPos.z / focalLength;\n vec3 fragmentViewOffset = vec3(offsetFromCenter * viewSpacePixelScale, 0.0);\n fragmentPositionCameraRelative = cameraRelativePosition + transpose(mat3(view)) * fragmentViewOffset;")}\n\n // Store conic coefficients with opacity for fragment-side falloff.\n vec3 conic = computeGaussianConic(covariance2D, determinant);\n conicOpacity = vec4(conic, vColor.a);\n\n // Handle environment (scene lighting) per vertex, delay to fragment shader if fragment shadows are enabled\n // for a crisper shadow border at the cost of more computations in the fragment shader\n ${S(u,"forwardLinearDepth(-viewPos.z);",$)}\n\n // Place this quad corner in clip space around the projected splat center.\n vec2 quadClipPosition = ndcPos.xy + offsetFromCenter * clipSpacePixelScale - inverseScreenSize;\n\n gl_Position = vec4(quadClipPosition, ndcPos.z, 1.0);\n\n `),A.fragment.include(h),A.fragment.include(m),A.fragment.include(n,a),A.fragment.main.add(`\n ${S(i,"if (fragmentPositionCameraRelative.x < clipMin.x || fragmentPositionCameraRelative.y < clipMin.y || fragmentPositionCameraRelative.z < clipMin.z ||\n fragmentPositionCameraRelative.x > clipMax.x || fragmentPositionCameraRelative.y > clipMax.y || fragmentPositionCameraRelative.z > clipMax.z) {\n discard;\n }")}\n ${S(z,"if (rejectBySlice(fragmentPositionCameraRelative)) { discard; }")}\n\n float gaussianExponent = evaluateGaussianExponent(conicOpacity.xyz, offsetFromCenter);\n\n // A positive exponent indicates alpha > 1, which should not happen.\n // We also early check the opacity-aware alpha cutoff to avoid unnecessary exp().\n if (gaussianExponent > 0.0 || gaussianExponent < gaussianLogAlphaCutoff) {\n discard;\n }\n\n float gaussianFalloff = exp(gaussianExponent);\n\n // Cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians.\n float alpha = min(.99f, conicOpacity.w * gaussianFalloff);\n\n vec3 shadedColor = vColor.rgb;\n ${S(u,O)}\n fragColor = vec4(shadedColor * alpha, alpha);\n\n // We simulate first hit based depth using 0.25 as the opacity threshold.\n // This works because we render in front-to-back order,\n // i.e. the first hit that counts completely saturates the alpha channel\n // and further splats do not contribute.\n float depthHit = step(0.25, alpha);\n float normalizedDepth = gl_FragCoord.z;\n fragDepthColor = vec4(encodeNormalizedDepthToRGB(normalizedDepth) * depthHit, depthHit);\n `),A}function G(e){const{clippingEnabled:a,fragmentShadows:i,hasSlicePlane:n}=e;return i||n||a}const D=a(),A=Object.freeze(Object.defineProperty({__proto__:null,GaussianSplatPassParameters:z,build:F},Symbol.toStringTag,{value:"Module"}));export{z as G,A as a,F as b};