@arcgis/core 5.1.0-next.87 → 5.1.0-next.89

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/Graphic.js +1 -1
  2. package/analysis/LineOfSightAnalysisObserver.d.ts +2 -2
  3. package/analysis/LineOfSightAnalysisTarget.d.ts +2 -2
  4. package/applications/Components/arcadeUtils.d.ts +23 -0
  5. package/applications/Components/arcadeUtils.js +2 -0
  6. package/arcade/validation/arcadeValidator.js +1 -1
  7. package/assets/esri/core/workers/RemoteClient.js +1 -1
  8. package/assets/esri/core/workers/chunks/00e9e25269d5776f8645.js +1 -0
  9. package/assets/esri/core/workers/chunks/015fc0a17b17d69cc3bb.js +1 -0
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  13. package/assets/esri/core/workers/chunks/{b14c4c3f295970f731ab.js → 0e3dcf99382478181366.js} +1 -1
  14. package/assets/esri/core/workers/chunks/10cf6a70bf79f04a7208.js +1 -0
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  21. package/assets/esri/core/workers/chunks/{1ab66600579fa4232d7b.js → 3397eae416622c64e628.js} +1 -1
  22. package/assets/esri/core/workers/chunks/3469df5c4846b0cee012.js +1 -0
  23. package/assets/esri/core/workers/chunks/{26f804c92077c11c626d.js → 394812e19b6915d560b0.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{b9e163f4a898e50cc854.js → 39d6032d79720935910d.js} +1 -1
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  31. package/assets/esri/core/workers/chunks/{a401d44a5b45c05072c2.js → 4b9b9e6136c11d5d7901.js} +1 -1
  32. package/assets/esri/core/workers/chunks/{fc6ca7ffb9f1b875059c.js → 51716e411fad624ac21c.js} +1 -1
  33. package/assets/esri/core/workers/chunks/5409369d0d637cb30257.js +1 -0
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  35. package/assets/esri/core/workers/chunks/{b23e677c33db6f9bac8a.js → 566f6319ded0634769e0.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{defac06f9e2b43090677.js → 73af4c947e8151d411c1.js} +2 -2
  37. package/assets/esri/core/workers/chunks/752f4e0e2961fc315dca.js +1 -0
  38. package/assets/esri/core/workers/chunks/{01bd1b86ba899c6aa4c0.js → 75c09a2fa4c34b4844c5.js} +1 -1
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  48. package/assets/esri/core/workers/chunks/9c09097e390985bbac58.js +1 -0
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  59. package/assets/esri/core/workers/chunks/{164ee62f2211987ad850.js → bb8d596f15fd3a0d783a.js} +1 -1
  60. package/assets/esri/core/workers/chunks/bea2fd831d7a864e5995.js +596 -0
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  66. package/assets/esri/core/workers/chunks/{5cc38ac051d3d0557920.js → cfaa6e205bfc0c94a1b1.js} +1 -1
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  68. package/assets/esri/core/workers/chunks/{475394218caaa4cd3e86.js → d7e7f3efd1d28617b808.js} +1 -1
  69. package/assets/esri/core/workers/chunks/{9bd713d96502ddc2ce25.js → d8ccc713c5ad93e7a0c3.js} +1 -1
  70. package/assets/esri/core/workers/chunks/{e66b9d00d02fc08cbb2d.js → da008d6a3afb30d18392.js} +1 -1
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  79. package/assets/esri/libs/lyr3d/lyr3DMain.wasm +0 -0
  80. package/assets/esri/libs/lyr3d/lyr3DWorker.wasm +0 -0
  81. package/assets/esri/libs/text/pkg/bundle_bg.wasm +0 -0
  82. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_ar.json +1 -1
  83. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_bg.json +1 -1
  84. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_bs.json +1 -1
  85. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_ca.json +1 -1
  86. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_cs.json +1 -1
  87. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_da.json +1 -1
  88. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_de.json +1 -1
  89. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_el.json +1 -1
  90. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_es.json +1 -1
  91. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_et.json +1 -1
  92. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_fi.json +1 -1
  93. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_fr.json +1 -1
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  96. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_hu.json +1 -1
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  98. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_it.json +1 -1
  99. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_ja.json +1 -1
  100. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_ko.json +1 -1
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  103. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_nl.json +1 -1
  104. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_no.json +1 -1
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  106. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_pt-BR.json +1 -1
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  118. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_zh-CN.json +1 -1
  119. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_zh-HK.json +1 -1
  120. package/assets/esri/views/3d/analysis/ShadowCast/t9n/ShadowCastAnalysis_zh-TW.json +1 -1
  121. package/chunks/ComponentShader.glsl.js +3 -3
  122. package/chunks/GlobalIllumination.glsl.js +25 -17
  123. package/chunks/GlowBlur.glsl.js +11 -8
  124. package/chunks/OITBlend.glsl.js +1 -1
  125. package/chunks/bundle2.js +1 -1
  126. package/chunks/index.js +1 -1
  127. package/config.js +1 -1
  128. package/core/has.js +1 -1
  129. package/interfaces.d.ts +7 -3
  130. package/kernel.js +1 -1
  131. package/layers/graphics/data/QueryEngineCapabilities.js +1 -1
  132. package/layers/graphics/data/QueryEngineResult.js +1 -1
  133. package/layers/graphics/sources/OGCFeatureSource.js +1 -1
  134. package/layers/graphics/sources/support/ParquetSourceWorker.js +1 -1
  135. package/layers/mixins/ArcGISImageService.js +1 -1
  136. package/layers/support/SubtypeSublayer.js +1 -1
  137. package/layers/support/capabilities.js +1 -1
  138. package/layers/support/layerUtils.js +1 -1
  139. package/layers/support/serviceCapabilitiesUtils.js +1 -1
  140. package/networks/CircuitManager.d.ts +33 -25
  141. package/networks/CircuitManager.js +1 -1
  142. package/networks/support/typeUtils.d.ts +4 -1
  143. package/networks/support/typeUtils.js +1 -1
  144. package/package.json +2 -2
  145. package/renderers/ClassBreaksRenderer.js +1 -1
  146. package/renderers/UniqueValueRenderer.js +1 -1
  147. package/renderers/support/scaleDependentSymbolUtils.js +2 -0
  148. package/rest/networks/circuits/queryCircuits.js +1 -1
  149. package/rest/networks/circuits/support/QueryCircuitsParameters.d.ts +21 -15
  150. package/rest/networks/circuits/support/QueryCircuitsParameters.js +1 -1
  151. package/rest/query/operations/query.js +1 -1
  152. package/rest/support/Query.js +1 -1
  153. package/support/revision.js +1 -1
  154. package/third-party-notices.txt +19 -12
  155. package/views/2d/engine/webgl/GlyphSDFCreator.js +1 -1
  156. package/views/2d/engine/webgl/shaders/sources/shaderRepository.js +1 -1
  157. package/views/3d/analysis/LineOfSight/LineOfSightAuthoringStore.js +2 -0
  158. package/views/3d/analysis/LineOfSight/LineOfSightAuthoringUtils.js +2 -0
  159. package/views/3d/analysis/LineOfSight/LineOfSightController.js +1 -1
  160. package/views/3d/analysis/LineOfSight/LineOfSightDrawToolRenderer.js +2 -0
  161. package/views/3d/analysis/LineOfSight/LineOfSightObserverPlugin.js +2 -0
  162. package/views/3d/analysis/LineOfSight/LineOfSightPlacementTool.js +2 -0
  163. package/views/3d/analysis/LineOfSight/LineOfSightRootPlugin.js +2 -0
  164. package/views/3d/analysis/LineOfSight/LineOfSightTargetPlugin.js +2 -0
  165. package/views/3d/analysis/LineOfSight/LineOfSightTool2.js +1 -1
  166. package/views/3d/analysis/LineOfSightAnalysisView3D.js +1 -1
  167. package/views/3d/input/handlers/KeyboardNavigation.js +1 -1
  168. package/views/3d/layers/FeatureLikeLayerViewBase3D.js +1 -1
  169. package/views/3d/layers/IntegratedMesh3DTilesLayerView3D.js +1 -1
  170. package/views/3d/layers/support/IntegratedMesh3DTilesVertexProcessing.js +1 -1
  171. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js +1 -1
  172. package/views/3d/webgl-engine/core/shaderLibrary/TextureBackedBufferFields.glsl.js +3 -3
  173. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js +22 -16
  174. package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js +149 -0
  175. package/views/3d/webgl-engine/core/shaderLibrary/shading/WaterColor.glsl.js +2 -2
  176. package/views/3d/webgl-engine/effects/debug/RenderNodeVisualizer.js +1 -1
  177. package/views/3d/webgl-engine/effects/debug/RenderNodeVisualizerNode.js +1 -1
  178. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIllumination.glsl.js +1 -1
  179. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIllumination.js +1 -1
  180. package/views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationTechniqueConfiguration.js +1 -1
  181. package/views/3d/webgl-engine/effects/glow/Glow.js +1 -1
  182. package/views/3d/webgl-engine/lib/TextureBackedBuffer/TextureBackedBufferFieldCreation.js +1 -1
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  236. package/assets/esri/core/workers/chunks/a429355534bf6cbd8304.js +0 -1
  237. package/assets/esri/core/workers/chunks/ac5999c88c27b49cd760.js +0 -1
  238. package/assets/esri/core/workers/chunks/b575292013bceef9b015.js +0 -1
  239. package/assets/esri/core/workers/chunks/bbc27d9285162696d089.js +0 -1
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  242. package/assets/esri/core/workers/chunks/ce66c551b7083913eee5.js +0 -1
  243. package/assets/esri/core/workers/chunks/cf7acf5acb6d322fd996.js +0 -1
  244. package/assets/esri/core/workers/chunks/d00dddc3881fa29446e1.js +0 -1
  245. package/assets/esri/core/workers/chunks/d9c3f14eee4db7a7137b.js +0 -1
  246. package/assets/esri/core/workers/chunks/db3c484bfa607dec6050.js +0 -1
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  248. package/assets/esri/core/workers/chunks/f43d628d47eec7d530c7.js +0 -1
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  250. package/assets/esri/core/workers/chunks/fae147d03ed723ab234d.js +0 -1
  251. package/assets/esri/core/workers/chunks/fcf51697c361e0075cc2.js +0 -1
  252. package/assets/esri/core/workers/chunks/fe30e61652716fcccf16.js +0 -2
  253. package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceReflections.glsl.js +0 -132
  254. /package/assets/esri/core/workers/chunks/{defac06f9e2b43090677.js.LICENSE.txt → 73af4c947e8151d411c1.js.LICENSE.txt} +0 -0
  255. /package/assets/esri/core/workers/chunks/{fe30e61652716fcccf16.js.LICENSE.txt → a508104179e08f0f268c.js.LICENSE.txt} +0 -0
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{ForwardLinearDepthToWriteShadowMap as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import{isColor as a,isShadow as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as g}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{ReadDepth as m}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{computeFragmentNormals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTextureDraw as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as w,addLightingGlobalFactor as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as b,addMainLightDirection as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{ReadBaseColorTexture as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPassFragment as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as S}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{BooleanDrawUniform as j}from"../views/3d/webgl-engine/core/shaderModules/BooleanDrawUniform.js";import{If as N,glsl as $}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{SnowCover as T}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as M}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getPlanetRadius as D,sphereDepthInterpolate as W}from"../views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js";import{ShaderBuilder as P}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as A}from"../webscene/support/AlphaCutoff.js";function F(F){const U=new P,{vertex:V,fragment:z}=U;U.include(s,F),U.include(n,F),U.include(t,F),U.include(i,F),U.include(e,F),U.include(O,F),z.include(l,F),U.include(x,F);const{output:B,pbrMode:E,hasNormalTexture:_,snowCover:I,receiveShadows:G,shadeNormals:H,spherical:k,sphericalSR:q,overlayEnabled:J,componentDataType:K,vertexDiscardMode:Q,renderOccluded:X,isGroundSlice:Y}=F,Z=1===E||2===E;Z&&(U.include(y,F),_&&U.include(h,F));const ee=r(B),oe=11===B,ae=ee&&1===K,re=D(F);J&&(z.include(w,F),U.include(S,F),V.include(C),V.uniforms.add(new j("useENUForGlobalOverlayUV",e=>e.useENUForGlobalOverlayUV)),z.uniforms.add(new j("useENUForGlobalOverlayUV",e=>e.useENUForGlobalOverlayUV)),V.constants.add("invRadius","float",1/re).code.add(`vec2 projectOverlay(vec3 pos) { return pos.xy ${N(k,"/ (1.0 + invRadius * pos.z)")}; }`));const le=J&&a(B)&&4===E;le&&(U.varyings.add("tbnTangent","vec3"),U.varyings.add("tbnBiTangent","vec3"),U.varyings.add("groundNormal","vec3"));const ie=0===Q,te=2===Q,ne=1-1/255;if(U.include(L,F),U.include(o,F),V.main.add($`
2
+ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{ForwardLinearDepthToWriteShadowMap as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import{isColor as a,isShadow as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as g}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{ReadDepth as m}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{computeFragmentNormals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTextureDraw as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as w,addLightingGlobalFactor as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as b,addMainLightDirection as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{ReadBaseColorTexture as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPassFragment as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as S}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{BooleanDrawUniform as j}from"../views/3d/webgl-engine/core/shaderModules/BooleanDrawUniform.js";import{If as N,glsl as $}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{SnowCover as T}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as D}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getPlanetRadius as M,sphereDepthInterpolate as W}from"../views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js";import{ShaderBuilder as P}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as A}from"../webscene/support/AlphaCutoff.js";function F(F){const U=new P,{vertex:V,fragment:z}=U;U.include(s,F),U.include(n,F),U.include(t,F),U.include(i,F),U.include(e,F),U.include(O,F),z.include(l,F),U.include(x,F);const{output:B,pbrMode:E,hasNormalTexture:_,snowCover:I,receiveShadows:G,shadeNormals:H,spherical:k,sphericalSR:q,overlayEnabled:J,componentDataType:K,vertexDiscardMode:Q,renderOccluded:X,isGroundSlice:Y}=F,Z=1===E||2===E;Z&&(U.include(y,F),_&&U.include(h,F));const ee=r(B),oe=11===B,ae=ee&&1===K,re=M(F);J&&(z.include(w,F),U.include(S,F),V.include(C),V.uniforms.add(new j("useENUForGlobalOverlayUV",e=>e.useENUForGlobalOverlayUV)),z.uniforms.add(new j("useENUForGlobalOverlayUV",e=>e.useENUForGlobalOverlayUV)),V.constants.add("invRadius","float",1/re).code.add(`vec2 projectOverlay(vec3 pos) { return pos.xy ${N(k,"/ (1.0 + invRadius * pos.z)")}; }`));const le=J&&a(B)&&4===E;le&&(U.varyings.add("tbnTangent","vec3"),U.varyings.add("tbnBiTangent","vec3"),U.varyings.add("groundNormal","vec3"));const ie=0===Q,te=2===Q,ne=1-1/255;if(U.include(L,F),U.include(o,F),V.main.add($`
3
3
  bool castShadows;
4
4
  vec4 externalColor = forwardExternalColor(castShadows);
5
5
  ${N(ae,"if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }")}
@@ -21,14 +21,14 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
21
21
  groundNormal = vec3(0.0, 0.0, 1.0);
22
22
  tbnTangent = vec3(1.0, 0.0, 0.0);
23
23
  tbnBiTangent = vec3(0.0, 1.0, 0.0);`)}
24
- ${N(J,N(k,"\n if (useENUForGlobalOverlayUV) {\n setOverlayVTC(projectOverlay(position));\n } else {\n vtcOverlay = vec4(0.0); // Definite assignment\n }\n ","setOverlayVTC(projectOverlay(position));"))}
24
+ ${N(J,N(k,"\n if (useENUForGlobalOverlayUV) {\n setOverlayVTC(projectOverlay(positionForDraping()));\n } else {\n vtcOverlay = vec4(0.0); // Definite assignment\n }\n ","setOverlayVTC(projectOverlay(positionForDraping()));"))}
25
25
 
26
26
  if (externalColor.a < ${$.float(A)}) {
27
27
  // Discard this vertex
28
28
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
29
29
  return;
30
30
  }
31
- `),a(B))return U.include(u,F),U.include(v,F),z.include(w,F),U.include(M,F),z.include(T,F),z.constants.add("pRadius","float",re).code.add($`
31
+ `),a(B))return U.include(u,F),U.include(v,F),z.include(w,F),U.include(D,F),z.include(T,F),z.constants.add("pRadius","float",re).code.add($`
32
32
  float evaluateShadow() {
33
33
  return ${G?"readShadowMap(vPositionWorldCameraRelative, linearDepth)":"0.0"};
34
34
  }
@@ -1,28 +1,28 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{addMainLightDirection as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{ScreenSpaceReflections as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceReflections.glsl.js";import{CameraSpace as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i,If as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ColorAttachment1 as u}from"../views/webgl/enums.js";import{NoParameters as d}from"../views/webgl/NoParameters.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";const h=.01,f=.008,g=.002,v=.5,x=.02,b=.1,w=.008,y=.012,C=.008,F=40,S=.095,D=.008,W=60,j=2,z=.0039,I=.25,B=1/3,G=2/3,M=2,P=.05,T=.15,$=.75;class O extends d{constructor(){super(...arguments),this.projScale=1,this.scaleGlobalIllumination=1,this.accumulatedFrames=0,this.frameCount=0}}function L(d){const O=new p,L=O.fragment;return O.include(e),O.include(a),t(L),L.include(o),O.include(r,{highStepCount:!1,screenSpaceReflections:!0}),L.uniforms.add(new m("normalMap",e=>e.normalTexture),new m("depthMap",e=>e.depthTexture),new m("lastFrameColorTexture",(e,o)=>o.reprojection.lastFrameColor?.getTexture()),new m("lastFrameDepthTexture",(e,o)=>o.reprojection.lastFrameDepth?.attachment),new c("lastFrameGlobalIlluminationTexture",e=>e.globalIllumination?.getTexture()),new c("lastFrameGlobalIlluminationWeightTexture",e=>e.globalIllumination?.getTexture(u)),new s("reprojectionViewMatrix",e=>e.reprojection.viewMatrix),new s("view",e=>e.camera.viewMatrix),new l("accumulatedFramesGI",e=>e.accumulatedFrames),new l("frameCount",e=>e.frameCount),new l("scaleGlobalIllumination",e=>e.scaleGlobalIllumination),new m("blueNoiseTex",e=>e.noiseTexture)),d.hasEmission&&L.uniforms.add(new m("lastFrameEmissionTexture",(e,o)=>o.reprojection.lastFrameEmission?.attachment)),L.constants.add("timeSamplesSize","float",64),L.constants.add("blueNoiseGridSize","float",8),L.code.add(i`
2
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{addMainLightDirection as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{ScreenSpaceRayMarching as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i,If as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ColorAttachment1 as u}from"../views/webgl/enums.js";import{NoParameters as d}from"../views/webgl/NoParameters.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";const p=.01,f=.008,g=.002,v=.5,x=.02,b=.1,w=.008,y=.012,S=.008,M=40,C=.095,F=.008,D=60,W=2,j=.0039,z=.25,I=1/3,B=2/3,G=2,P=.05,T=.15,$=.75,R=.15,L=16;class O extends d{constructor(){super(...arguments),this.projScale=1,this.scaleGlobalIllumination=1,this.rayMarchMaxReach=R,this.rayMarchMaxSteps=L,this.accumulatedFrames=0,this.frameCount=0}}function E(d){const R=new h,L=R.fragment;return R.include(e),R.include(r),o(L),L.include(t),R.include(a,d),L.uniforms.add(new m("normalMap",e=>e.normalTexture),new m("depthMap",e=>e.depthTexture),new m("lastFrameColorTexture",(e,t)=>t.reprojection.lastFrameColor?.getTexture()),new m("lastFrameDepthTexture",(e,t)=>t.reprojection.lastFrameDepth?.attachment),new c("lastFrameGlobalIlluminationTexture",e=>e.globalIllumination?.getTexture()),new c("lastFrameGlobalIlluminationWeightTexture",e=>e.globalIllumination?.getTexture(u)),new s("reprojectionViewMatrix",e=>e.reprojection.viewMatrix),new s("view",e=>e.camera.viewMatrix),new l("accumulatedFramesGI",e=>e.accumulatedFrames),new l("frameCount",e=>e.frameCount),new l("scaleGlobalIllumination",e=>e.scaleGlobalIllumination),new l("rayMarchMaxReach",e=>e.rayMarchMaxReach),new l("rayMarchMaxSteps",e=>e.rayMarchMaxSteps),new m("blueNoiseTex",e=>e.noiseTexture)),d.hasEmission&&L.uniforms.add(new m("lastFrameEmissionTexture",(e,t)=>t.reprojection.lastFrameEmission?.attachment)),L.constants.add("timeSamplesSize","float",64),L.constants.add("blueNoiseGridSize","float",8),L.code.add(i`
3
3
  float computeIdleColorBlendWeight(float accumulatedFrames) {
4
4
  float idleColorBlendProgress = clamp(
5
- accumulatedFrames / ${i.float(F)},
5
+ accumulatedFrames / ${i.float(M)},
6
6
  0.0,
7
7
  1.0
8
8
  );
9
9
  return mix(
10
10
  ${i.float(y)},
11
- ${i.float(C)},
11
+ ${i.float(S)},
12
12
  idleColorBlendProgress
13
13
  );
14
14
  }
15
15
 
16
16
  float computeIdleOcclusionBlendWeight(float accumulatedFrames) {
17
17
  float idleOcclusionBlendProgress = clamp(
18
- accumulatedFrames / ${i.float(W)},
18
+ accumulatedFrames / ${i.float(D)},
19
19
  0.0,
20
20
  1.0
21
21
  );
22
22
  return mix(
23
- ${i.float(S)},
24
- ${i.float(D)},
25
- pow(idleOcclusionBlendProgress, ${i.float(j)})
23
+ ${i.float(C)},
24
+ ${i.float(F)},
25
+ pow(idleOcclusionBlendProgress, ${i.float(W)})
26
26
  );
27
27
  }
28
28
 
@@ -69,18 +69,18 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
69
69
  }
70
70
 
71
71
  float computeChromaWeight(vec3 color) {
72
- float gray = dot(color, vec3(${i.float(B)}));
72
+ float gray = dot(color, vec3(${i.float(I)}));
73
73
  vec3 deviationFromGray = color - gray;
74
74
  float chromaDistanceSquared = dot(deviationFromGray, deviationFromGray);
75
- float normalizedChroma = chromaDistanceSquared / ${i.float(G)};
75
+ float normalizedChroma = chromaDistanceSquared / ${i.float(B)};
76
76
 
77
- return clamp(normalizedChroma * ${i.float(M)}, 0.0, 1.0);
77
+ return clamp(normalizedChroma * ${i.float(G)}, 0.0, 1.0);
78
78
  }
79
79
 
80
80
  float computeColorBleedWeight(vec3 receiverColor, vec3 sourceColor) {
81
81
  float receiverChromaWeight = computeChromaWeight(receiverColor);
82
82
  float sourceChromaWeight = computeChromaWeight(sourceColor);
83
- float receiverAverageIntensity = dot(receiverColor, vec3(${i.float(B)}));
83
+ float receiverAverageIntensity = dot(receiverColor, vec3(${i.float(I)}));
84
84
 
85
85
  // Favor bright, neutral receivers lit by more saturated hit surfaces
86
86
  float bleedFactor =
@@ -90,7 +90,7 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
90
90
 
91
91
  return ${i.float($)} * clamp(bleedFactor, 0.0, 1.0);
92
92
  }
93
- `),O.outputs.add("fragGlobalIllumination","vec4",0),O.outputs.add("fragWeight","float",1),L.main.add(i`
93
+ `),R.outputs.add("fragGlobalIllumination","vec4",0),R.outputs.add("fragWeight","float",1),L.main.add(i`
94
94
  float depth = depthFromTexture(depthMap, uv);
95
95
 
96
96
  // Early out if depth is out of range, such as in the sky
@@ -130,7 +130,7 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
130
130
  float idleColorBlendWeight = computeIdleColorBlendWeight(accumulatedFramesGI);
131
131
  float idleOcclusionBlendWeight = computeIdleOcclusionBlendWeight(accumulatedFramesGI);
132
132
  float reprojectionDepthMismatch = abs((lastFrameDepthViewPos + reprojectedViewPos.z) / max(lastFrameDepthViewPos, reprojectedViewPos.z));
133
- bool hasReprojectionMismatch = reprojectionDepthMismatch > ${i.float(h)};
133
+ bool hasReprojectionMismatch = reprojectionDepthMismatch > ${i.float(p)};
134
134
  bool isScaledGlobalIllumination = scaleGlobalIllumination < 1.0;
135
135
  bool isLowQualityEdgePixel = isScaledGlobalIllumination && isEdgeDepth(currentPixelDepth, uv);
136
136
  bool resetColorHistory = false;
@@ -173,7 +173,15 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
173
173
  vec2 hemisphereSample = randomDirectionSample.rg * 0.5 + 0.5;
174
174
  float offsetSample = randomDirectionSample.a * 0.5 + 0.5;
175
175
  vec3 rayDirection = normalBasis * sampleCosineHemisphere(hemisphereSample);
176
- vec3 hit = screenSpaceIntersection(rayDirection, viewPos.xyz, normalize(viewPos.xyz), normal, offsetSample, true);
176
+ vec3 hit = screenSpaceIntersectionWithLimits(
177
+ rayDirection,
178
+ viewPos.xyz,
179
+ normalize(viewPos.xyz),
180
+ normal,
181
+ offsetSample,
182
+ rayMarchMaxReach,
183
+ rayMarchMaxSteps
184
+ );
177
185
 
178
186
  if (hit.z > 0.0) {
179
187
  // Emission and color bleed - reproject the current receiver and sampled hit to estimate bounced color
@@ -197,12 +205,12 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
197
205
 
198
206
  // Rendering trick add noise to reduce accumulation artifacts
199
207
  float accumulationDither = occlusionBlendWeight < 1.0
200
- ? randomDirectionSample.b * ${i.float(z)}
208
+ ? randomDirectionSample.b * ${i.float(j)}
201
209
  : 0.0;
202
210
 
203
211
  // Accumulate color
204
212
  vec3 lastFrameColor = lastFrameGlobalIllumination.rgb;
205
- float colorDitherScale = isScaledGlobalIllumination ? ${i.float(I)} : 1.0;
213
+ float colorDitherScale = isScaledGlobalIllumination ? ${i.float(z)} : 1.0;
206
214
  fragGlobalIllumination.rgb = resetColorHistory
207
215
  ? vec3(0.0)
208
216
  : mix(lastFrameColor + accumulationDither * colorDitherScale, fragGlobalIllumination.rgb, colorBlendWeight);
@@ -211,4 +219,4 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
211
219
  fragGlobalIllumination.a = mix(lastFrameGlobalIllumination.a + accumulationDither, fragGlobalIllumination.a, occlusionBlendWeight);
212
220
 
213
221
  fragWeight = occlusionBlendWeight;
214
- `),O}const R=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:O,build:L},Symbol.toStringTag,{value:"Module"}));export{O as G,R as a,L as b};
222
+ `),R}const U=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:O,build:E,defaultRayMarchMaxReach:R,defaultRayMarchMaxSteps:L},Symbol.toStringTag,{value:"Module"}));export{O as G,U as a,L as b,E as c,R as d};
@@ -1,21 +1,24 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{normalize as e}from"../core/arrayUtils.js";import{gauss as r}from"../core/mathUtils.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as a}from"../views/webgl/NoParameters.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";class c extends a{constructor(){super(...arguments),this.blurRadius=0,this.level=0,this.inputScale=1}}function u(a){const c=new n,u=c.fragment;c.include(o),u.include(t);const d=0===a.glowStage;u.uniforms.add(new l("colorTexture",e=>e.input),new s("blurRadius",e=>e.blurRadius),new s("level",e=>d?e.level:0),new s("inputScale",e=>a.useFloatBlend?1:e.inputScale));const m=7;let f="float locations1D["+m+"] = float["+m+"](";for(let e=0;e<m;e++){f+=`${0===e?"":","} ${(e/(m-1)*2-1).toFixed(15)}`}f+=");";const v=2,p=new Array(m).fill(0).map((e,o)=>r(o-Math.floor(m/2),v));e(p);const g=p.reduce((e,r,o)=>`${e}${0===o?"":","} ${r.toFixed(15)}`,"float locations1DWeights["+m+"] = float["+m+"](")+");";return u.code.add(i`
3
- ${f}
4
- ${g}
2
+ import{normalize as e}from"../core/arrayUtils.js";import{gauss as r}from"../core/mathUtils.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as l,glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as n}from"../views/webgl/NoParameters.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";class u extends n{constructor(){super(...arguments),this.blurRadius=0,this.level=0,this.inputScale=1}}function v({glowStage:n,useFloatBlend:u}){const v=new c,d=v.fragment;v.include(t),d.include(o);const f=0===n;d.uniforms.add(new a("colorTexture",e=>e.input),new i("blurRadius",({blurRadius:e})=>e),new i("level",({level:e})=>e),new i("inputScale",e=>u?1:e.inputScale));const m=7;let p="float locations1D["+m+"] = float["+m+"](";for(let e=0;e<m;e++){p+=`${0===e?"":","} ${(e/(m-1)*2-1).toFixed(15)}`}p+=");";const w=2,g=new Array(m).fill(0).map((e,t)=>r(t-Math.floor(m/2),w));e(g);const b=g.reduce((e,r,t)=>`${e}${0===t?"":","} ${r.toFixed(15)}`,"float locations1DWeights["+m+"] = float["+m+"](")+");";return d.code.add(s`
3
+ ${p}
4
+ ${b}
5
5
 
6
6
  vec3 blurUniformSamples() {
7
7
  vec3 res = vec3(0.0);
8
- vec2 size = vec2(textureSize(colorTexture, int(level)));
8
+ int textureLevel = int(${f?"level":"0.0"});
9
+ vec2 size = vec2(textureSize(colorTexture, int(textureLevel)));
9
10
  vec2 aspectCorrection = vec2(1.0, size.x / size.y);
11
+ ${l(!f,"float viewportScale = 1.0 / pow(2.0, level);\n vec2 uv = uv * viewportScale;\n ")}
12
+
10
13
  vec2 pixelCenterShift = 0.5 / size;
11
14
 
12
- for(int i=0;i < ${i.int(m)}; i++) {
13
- float uv1D = locations1D[i] + ${d?"pixelCenterShift.x":"pixelCenterShift.y"};
14
- vec2 uvOffset = ${d?"vec2(uv1D, 0.0)":"vec2(0.0, uv1D)"};
15
+ for(int i=0;i < ${s.int(m)}; i++) {
16
+ float uv1D = locations1D[i] + ${f?"pixelCenterShift.x":"pixelCenterShift.y"};
17
+ vec2 uvOffset = ${f?"vec2(uv1D, 0.0)":"vec2(0.0, uv1D * viewportScale)"};
15
18
  vec2 uvDistorted = uv + uvOffset * blurRadius * aspectCorrection;
16
19
  vec3 sampleColor = texture(colorTexture, uvDistorted, -1.0).rgb * inputScale;
17
20
  res += sampleColor * locations1DWeights[i];
18
21
  }
19
22
  return res;
20
23
  }
21
- `).main.add(i`fragColor = vec4(blurUniformSamples(), 0.0);`),c}const d=Object.freeze(Object.defineProperty({__proto__:null,GlowBlurPassParameters:c,build:u},Symbol.toStringTag,{value:"Module"}));export{c as G,d as a,u as b};
24
+ `).main.add(s`fragColor = vec4(blurUniformSamples(), 0.0);`),v}const d=Object.freeze(Object.defineProperty({__proto__:null,GlowBlurPassParameters:u,build:v},Symbol.toStringTag,{value:"Module"}));export{u as G,d as a,v as b};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{If as r,glsl as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{O as n}from"./OITDim.glsl.js";import{oitResolution as a}from"../views/3d/webgl-engine/shaders/oitResolution.glsl.js";import{ShaderBuilder as s}from"../views/webgl/ShaderBuilder.js";class i extends n{}function c(n){const i=new s;i.include(e);const{hasEmission:c,frontFaceMask:l,computeHudOcclusion:u,useFloatBlend:f}=n,m=i.fragment;m.include(a,n),m.uniforms.add(new t("colorTexture",e=>e.colorTexture),new t("alphaTexture",e=>e.alphaTexture));let d=0;return i.outputs.add("fragColor","vec4",d++),c&&i.outputs.add("fragEmission","vec4",d++),u&&i.outputs.add("fragOcclusion","vec4",d++),m.uniforms.add(new t("frontFaceTexture",e=>e.frontFaceTexture)),c&&(m.uniforms.add(new t("emissionTexture",e=>e.emissionTexture)),m.uniforms.add(new t("emissionFrontFaceTexture",e=>e.emissionFrontFaceTexture))),m.main.add(o`
2
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{If as r,glsl as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{O as n}from"./OITDim.glsl.js";import{oitResolution as a}from"../views/3d/webgl-engine/shaders/oitResolution.glsl.js";import{ShaderBuilder as s}from"../views/webgl/ShaderBuilder.js";class i extends n{}function c(n){const i=new s;i.include(e);const{hasEmission:c,frontFaceMask:l,computeHudOcclusion:u,useFloatBlend:f}=n,{fragment:m,outputs:d}=i;m.include(a,n),m.uniforms.add(new t("colorTexture",e=>e.colorTexture),new t("alphaTexture",e=>e.alphaTexture),new t("frontFaceTexture",e=>e.frontFaceTexture));let g=0;return d.add("fragColor","vec4",g++),c&&d.add("fragEmission","vec4",g++),u&&d.add("fragOcclusion","vec4",g++),c&&m.uniforms.add(new t("emissionTexture",e=>e.emissionTexture),new t("emissionFrontFaceTexture",e=>e.emissionFrontFaceTexture)),m.main.add(o`
3
3
  float srcAlpha = texture(alphaTexture, uv).r * floatBlendInputScale;
4
4
  ${r(u,"fragOcclusion = vec4(1.0, 0.0, 0.0, 1.0);")}
5
5
 
package/chunks/bundle2.js CHANGED
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- let t,e=null;function _(){return null!==e&&0!==e.byteLength||(e=new Uint8Array(t.memory.buffer)),e}let n=new TextDecoder("utf-8",{ignoreBOM:!0,fatal:!0});n.decode();const r=2146435072;let s=0;function i(t,e){return s+=e,s>=r&&(n=new TextDecoder("utf-8",{ignoreBOM:!0,fatal:!0}),n.decode(),s=e),n.decode(_().subarray(t,t+e))}function a(t,e){return i(t>>>=0,e)}let o=0;const g=new TextEncoder;function c(t,e,n){if(void 0===n){const n=g.encode(t),r=e(n.length,1)>>>0;return _().subarray(r,r+n.length).set(n),o=n.length,r}let r=t.length,s=e(r,1)>>>0;const i=_();let a=0;for(;a<r;a++){const e=t.charCodeAt(a);if(e>127)break;i[s+a]=e}if(a!==r){0!==a&&(t=t.slice(a)),s=n(s,r,r=a+3*t.length,1)>>>0;const e=_().subarray(s+a,s+r);a+=g.encodeInto(t,e).written,s=n(s,r,a,1)>>>0}return o=a,s}"encodeInto"in g||(g.encodeInto=function(t,e){const _=g.encode(t);return e.set(_),{read:t.length,written:_.length}});let b=null;function w(){return(null===b||!0===b.buffer.detached||void 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e=this.__destroy_into_raw();t.__wbg_face_free(e,0)}static parse(e){const _=l(e,t.__wbindgen_malloc),n=o,r=t.face_parse(_,n);if(r[2])throw p(r[1]);return v.__wrap(r[0])}static parseWoff2(e){const _=l(e,t.__wbindgen_malloc),n=o,r=t.face_parseWoff2(_,n);if(r[2])throw p(r[1]);return v.__wrap(r[0])}shape(e,_,n){const r=c(e,t.__wbindgen_malloc,t.__wbindgen_realloc),s=o,i=h(_,t.__wbindgen_malloc),a=o,g=t.face_shape(this.__wbg_ptr,r,s,i,a,n);var b=y(g[0],g[1]).slice();return t.__wbindgen_free(g[0],4*g[1],4),b}paintCurves(e,_,n,r){const s=t.face_paintCurves(this.__wbg_ptr,e,_,n,r);return 0===s?void 0:T.__wrap(s)}midline(){return t.face_midline(this.__wbg_ptr)}baseline(){return t.face_baseline(this.__wbg_ptr)}}Symbol.dispose&&(v.prototype[Symbol.dispose]=v.prototype.free);const A="undefined"==typeof FinalizationRegistry?{register:()=>{},unregister:()=>{}}:new FinalizationRegistry(e=>t.__wbg_glyphdata_free(e>>>0,1));class O{static __wrap(t){t>>>=0;const e=Object.create(O.prototype);return 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xOffset(e){t.__wbg_set_glyphdata_xOffset(this.__wbg_ptr,e)}get yOffset(){return t.__wbg_get_glyphdata_yOffset(this.__wbg_ptr)}set yOffset(e){t.__wbg_set_glyphdata_yOffset(this.__wbg_ptr,e)}get isWhitespace(){return 0!==t.__wbg_get_glyphdata_isWhitespace(this.__wbg_ptr)}set isWhitespace(e){t.__wbg_set_glyphdata_isWhitespace(this.__wbg_ptr,e)}get isNewline(){return 0!==t.__wbg_get_glyphdata_isNewline(this.__wbg_ptr)}set isNewline(e){t.__wbg_set_glyphdata_isNewline(this.__wbg_ptr,e)}}Symbol.dispose&&(O.prototype[Symbol.dispose]=O.prototype.free);const x="undefined"==typeof FinalizationRegistry?{register:()=>{},unregister:()=>{}}:new FinalizationRegistry(e=>t.__wbg_glyphrect_free(e>>>0,1));class T{static __wrap(t){t>>>=0;const e=Object.create(T.prototype);return e.__wbg_ptr=t,x.register(e,e.__wbg_ptr,e),e}__destroy_into_raw(){const t=this.__wbg_ptr;return this.__wbg_ptr=0,x.unregister(this),t}free(){const e=this.__destroy_into_raw();t.__wbg_glyphrect_free(e,0)}get width(){return t.__wbg_get_glyphdata_xAdvance(this.__wbg_ptr)}set width(e){t.__wbg_set_glyphdata_xAdvance(this.__wbg_ptr,e)}get height(){return t.__wbg_get_glyphdata_yAdvance(this.__wbg_ptr)}set height(e){t.__wbg_set_glyphdata_yAdvance(this.__wbg_ptr,e)}get top(){return t.__wbg_get_glyphdata_xOffset(this.__wbg_ptr)}set top(e){t.__wbg_set_glyphdata_xOffset(this.__wbg_ptr,e)}get left(){return t.__wbg_get_glyphdata_yOffset(this.__wbg_ptr)}set left(e){t.__wbg_set_glyphdata_yOffset(this.__wbg_ptr,e)}}Symbol.dispose&&(T.prototype[Symbol.dispose]=T.prototype.free);const W=new Set(["basic","cors","default"]);async function I(t,e){if("function"==typeof Response&&t instanceof Response){if("function"==typeof WebAssembly.instantiateStreaming)try{return await WebAssembly.instantiateStreaming(t,e)}catch(_){if(!(t.ok&&W.has(t.type))||"application/wasm"===t.headers.get("Content-Type"))throw _;console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME 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2
+ class e{static __wrap(t){t>>>=0;const _=Object.create(e.prototype);return _.__wbg_ptr=t,s.register(_,_.__wbg_ptr,_),_}__destroy_into_raw(){const e=this.__wbg_ptr;return this.__wbg_ptr=0,s.unregister(this),e}free(){const e=this.__destroy_into_raw();O.__wbg_face_free(e,0)}baseline(){return O.face_baseline(this.__wbg_ptr)}face_height(){return O.face_face_height(this.__wbg_ptr)}midline(){return O.face_midline(this.__wbg_ptr)}paintCurves(e,t){const n=O.face_paintCurves(this.__wbg_ptr,e,t);return 0===n?void 0:_.__wrap(n)}static parse(t){const _=d(t,O.__wbindgen_malloc),n=T,r=O.face_parse(_,n);if(r[2])throw y(r[1]);return e.__wrap(r[0])}static parseWoff2(t){const _=d(t,O.__wbindgen_malloc),n=T,r=O.face_parseWoff2(_,n);if(r[2])throw y(r[1]);return e.__wrap(r[0])}shape(e,t,_){const n=h(e,O.__wbindgen_malloc,O.__wbindgen_realloc),r=T,s=u(t,O.__wbindgen_malloc),i=T,a=O.face_shape(this.__wbg_ptr,n,r,s,i,_);var g=o(a[0],a[1]).slice();return O.__wbindgen_free(a[0],4*a[1],4),g}units_per_em(){return O.face_units_per_em(this.__wbg_ptr)}}Symbol.dispose&&(e.prototype[Symbol.dispose]=e.prototype.free);class t{static __wrap(e){e>>>=0;const _=Object.create(t.prototype);return _.__wbg_ptr=e,i.register(_,_.__wbg_ptr,_),_}__destroy_into_raw(){const e=this.__wbg_ptr;return this.__wbg_ptr=0,i.unregister(this),e}free(){const e=this.__destroy_into_raw();O.__wbg_glyphdata_free(e,0)}get cluster(){return O.__wbg_get_glyphdata_cluster(this.__wbg_ptr)>>>0}get glyphId(){return O.__wbg_get_glyphdata_glyphId(this.__wbg_ptr)>>>0}get isNewline(){return 0!==O.__wbg_get_glyphdata_isNewline(this.__wbg_ptr)}get isWhitespace(){return 0!==O.__wbg_get_glyphdata_isWhitespace(this.__wbg_ptr)}get unsafeToBreak(){return 0!==O.__wbg_get_glyphdata_unsafeToBreak(this.__wbg_ptr)}get xAdvance(){return O.__wbg_get_glyphdata_xAdvance(this.__wbg_ptr)}get xOffset(){return O.__wbg_get_glyphdata_xOffset(this.__wbg_ptr)}get yAdvance(){return O.__wbg_get_glyphdata_yAdvance(this.__wbg_ptr)}get yOffset(){return O.__wbg_get_glyphdata_yOffset(this.__wbg_ptr)}set cluster(e){O.__wbg_set_glyphdata_cluster(this.__wbg_ptr,e)}set glyphId(e){O.__wbg_set_glyphdata_glyphId(this.__wbg_ptr,e)}set isNewline(e){O.__wbg_set_glyphdata_isNewline(this.__wbg_ptr,e)}set isWhitespace(e){O.__wbg_set_glyphdata_isWhitespace(this.__wbg_ptr,e)}set unsafeToBreak(e){O.__wbg_set_glyphdata_unsafeToBreak(this.__wbg_ptr,e)}set xAdvance(e){O.__wbg_set_glyphdata_xAdvance(this.__wbg_ptr,e)}set xOffset(e){O.__wbg_set_glyphdata_xOffset(this.__wbg_ptr,e)}set yAdvance(e){O.__wbg_set_glyphdata_yAdvance(this.__wbg_ptr,e)}set yOffset(e){O.__wbg_set_glyphdata_yOffset(this.__wbg_ptr,e)}}Symbol.dispose&&(t.prototype[Symbol.dispose]=t.prototype.free);class _{static __wrap(e){e>>>=0;const t=Object.create(_.prototype);return t.__wbg_ptr=e,a.register(t,t.__wbg_ptr,t),t}__destroy_into_raw(){const e=this.__wbg_ptr;return this.__wbg_ptr=0,a.unregister(this),e}free(){const e=this.__destroy_into_raw();O.__wbg_glyphrect_free(e,0)}get xMax(){return O.__wbg_get_glyphrect_xMax(this.__wbg_ptr)}get xMin(){return O.__wbg_get_glyphrect_xMin(this.__wbg_ptr)}get yMax(){return O.__wbg_get_glyphrect_yMax(this.__wbg_ptr)}get yMin(){return O.__wbg_get_glyphrect_yMin(this.__wbg_ptr)}set xMax(e){O.__wbg_set_glyphrect_xMax(this.__wbg_ptr,e)}set xMin(e){O.__wbg_set_glyphrect_xMin(this.__wbg_ptr,e)}set yMax(e){O.__wbg_set_glyphrect_yMax(this.__wbg_ptr,e)}set yMin(e){O.__wbg_set_glyphrect_yMin(this.__wbg_ptr,e)}}function n(){O.enableTracing()}function r(){return{__proto__:null,"./bundle_bg.js":{__proto__:null,__wbg___wbindgen_throw_6b64449b9b9ed33c:function(e,t){throw new Error(b(e,t))},__wbg_beginPath_6d95cc267dd3e88f:function(e){e.beginPath()},__wbg_bezierCurveTo_ee45420e339643c8:function(e,t,_,n,r,s,i){e.bezierCurveTo(t,_,n,r,s,i)},__wbg_closePath_d9cf40637e9c89c2:function(e){e.closePath()},__wbg_error_a6fa202b58aa1cd3:function(e,t){let _,n;try{_=e,n=t,console.error(b(e,t))}finally{O.__wbindgen_free(_,n,1)}},__wbg_fill_ec5da5f3916cf924:function(e){e.fill()},__wbg_glyphdata_new:function(e){return t.__wrap(e)},__wbg_lineTo_c9f1e0dd4824ae31:function(e,t,_){e.lineTo(t,_)},__wbg_moveTo_d3deaceb55dc2d80:function(e,t,_){e.moveTo(t,_)},__wbg_new_227d7c05414eb861:function(){return new Error},__wbg_quadraticCurveTo_37ac65747b2aa9f4:function(e,t,_,n,r){e.quadraticCurveTo(t,_,n,r)},__wbg_stack_3b0d974bbf31e44f:function(e,t){const _=h(t.stack,O.__wbindgen_malloc,O.__wbindgen_realloc),n=T;c().setInt32(e+4,n,!0),c().setInt32(e+0,_,!0)},__wbindgen_cast_0000000000000001:function(e,t){return b(e,t)},__wbindgen_init_externref_table:function(){const e=O.__wbindgen_externrefs,t=e.grow(4);e.set(0,void 0),e.set(t+0,void 0),e.set(t+1,null),e.set(t+2,!0),e.set(t+3,!1)}}}}Symbol.dispose&&(_.prototype[Symbol.dispose]=_.prototype.free);const s="undefined"==typeof FinalizationRegistry?{register:()=>{},unregister:()=>{}}:new FinalizationRegistry(e=>O.__wbg_face_free(e>>>0,1)),i="undefined"==typeof FinalizationRegistry?{register:()=>{},unregister:()=>{}}:new FinalizationRegistry(e=>O.__wbg_glyphdata_free(e>>>0,1)),a="undefined"==typeof FinalizationRegistry?{register:()=>{},unregister:()=>{}}:new FinalizationRegistry(e=>O.__wbg_glyphrect_free(e>>>0,1));function o(e,t){e>>>=0;const _=c(),n=[];for(let r=e;r<e+4*t;r+=4)n.push(O.__wbindgen_externrefs.get(_.getUint32(r,!0)));return O.__externref_drop_slice(e,t),n}let g=null;function c(){return(null===g||!0===g.buffer.detached||void 0===g.buffer.detached&&g.buffer!==O.memory.buffer)&&(g=new DataView(O.memory.buffer)),g}function b(e,t){return M(e>>>=0,t)}let l=null;function f(){return null!==l&&0!==l.byteLength||(l=new Uint32Array(O.memory.buffer)),l}let p=null;function w(){return null!==p&&0!==p.byteLength||(p=new Uint8Array(O.memory.buffer)),p}function u(e,t){const _=t(4*e.length,4)>>>0;return f().set(e,_/4),T=e.length,_}function d(e,t){const _=t(1*e.length,1)>>>0;return w().set(e,_/1),T=e.length,_}function h(e,t,_){if(void 0===_){const _=A.encode(e),n=t(_.length,1)>>>0;return w().subarray(n,n+_.length).set(_),T=_.length,n}let n=e.length,r=t(n,1)>>>0;const s=w();let i=0;for(;i<n;i++){const t=e.charCodeAt(i);if(t>127)break;s[r+i]=t}if(i!==n){0!==i&&(e=e.slice(i)),r=_(r,n,n=i+3*e.length,1)>>>0;const t=w().subarray(r+i,r+n);i+=A.encodeInto(e,t).written,r=_(r,n,i,1)>>>0}return T=i,r}function y(e){const t=O.__wbindgen_externrefs.get(e);return O.__externref_table_dealloc(e),t}let m=new TextDecoder("utf-8",{ignoreBOM:!0,fatal:!0});m.decode();const x=2146435072;let v=0;function M(e,t){return v+=t,v>=x&&(m=new TextDecoder("utf-8",{ignoreBOM:!0,fatal:!0}),m.decode(),v=t),m.decode(w().subarray(e,e+t))}const A=new TextEncoder;"encodeInto"in A||(A.encodeInto=function(e,t){const _=A.encode(e);return t.set(_),{read:e.length,written:_.length}});let O,T=0;function W(e,t){return O=e.exports,g=null,l=null,p=null,O.__wbindgen_start(),O}async function I(e,t){if("function"==typeof Response&&e instanceof Response){if("function"==typeof WebAssembly.instantiateStreaming)try{return await WebAssembly.instantiateStreaming(e,t)}catch(n){if(!(e.ok&&_(e.type))||"application/wasm"===e.headers.get("Content-Type"))throw n;console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n",n)}const r=await e.arrayBuffer();return await WebAssembly.instantiate(r,t)}{const _=await WebAssembly.instantiate(e,t);return _ instanceof WebAssembly.Instance?{instance:_,module:e}:_}function _(e){switch(e){case"basic":case"cors":case"default":return!0}return!1}}function R(e){if(void 0!==O)return O;void 0!==e&&(Object.getPrototypeOf(e)===Object.prototype?({module:e}=e):console.warn("using deprecated parameters for `initSync()`; pass a single object instead"));const t=r();e instanceof WebAssembly.Module||(e=new WebAssembly.Module(e));return W(new WebAssembly.Instance(e,t))}async function j(e){if(void 0!==O)return O;void 0!==e&&(Object.getPrototypeOf(e)===Object.prototype?({module_or_path:e}=e):console.warn("using deprecated parameters for the initialization function; pass a single object instead"));const t=r();("string"==typeof e||"function"==typeof Request&&e instanceof Request||"function"==typeof URL&&e instanceof URL)&&(e=fetch(e));const{instance:_,module:n}=await I(await e,t);return W(_)}export{e as Face,t as GlyphData,_ as GlyphRect,j as default,n as enableTracing,R as initSync};