@arcgis/core 5.1.0-next.36 → 5.1.0-next.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/applications/Components/analysisUtils.js +1 -1
  2. package/assets/esri/core/libs/libtess/libtess-f32.wasm +0 -0
  3. package/assets/esri/core/libs/libtess/libtess-f64.wasm +0 -0
  4. package/assets/esri/core/workers/RemoteClient.js +1 -1
  5. package/assets/esri/core/workers/chunks/{e09722903e63f6cc2540.js → 03894992558d063d0d5e.js} +1 -1
  6. package/assets/esri/core/workers/chunks/{4490f8eeeb2ee04daa9d.js → 0dd12d6af0cf7707109c.js} +2 -2
  7. package/assets/esri/core/workers/chunks/13838b6c045425e73cf8.js +1 -0
  8. package/assets/esri/core/workers/chunks/{6f1c590abd0e3adeb8fc.js → 1bf3e787eafec318bd2b.js} +1 -1
  9. package/assets/esri/core/workers/chunks/1d54b71c43d9d6a5f713.js +1 -0
  10. package/assets/esri/core/workers/chunks/{64e1273e4e79c73ed579.js → 2ddfd406b9044390e9f7.js} +1 -1
  11. package/assets/esri/core/workers/chunks/2fa86dacc8a12a6a6c43.js +1 -0
  12. package/assets/esri/core/workers/chunks/34f79355145c8e4c59dd.js +1 -0
  13. package/assets/esri/core/workers/chunks/3be111488365768fd917.js +1 -0
  14. package/assets/esri/core/workers/chunks/448620052233e51b496c.js +1 -0
  15. package/assets/esri/core/workers/chunks/{6ca2064ea96bdb594f52.js → 4b0d6309abf273f1f79f.js} +1 -1
  16. package/assets/esri/core/workers/chunks/{973e3743cb7fdaa27f80.js → 4e07827ab870c65377d3.js} +1 -1
  17. package/assets/esri/core/workers/chunks/60e4312044fe40dfd41d.js +2 -0
  18. package/assets/esri/core/workers/chunks/67f95c57c1679935570b.js +1 -0
  19. package/assets/esri/core/workers/chunks/{04094d576bfa11d90f73.js → 6afdaa6c4555c467dca7.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{a7a9716582b256d76e5b.js → 873c1b705ac3d4e6c384.js} +1 -1
  21. package/assets/esri/core/workers/chunks/{527547fa10d52cb3a7b1.js → 888f6387e795d45a7ad3.js} +2 -2
  22. package/assets/esri/core/workers/chunks/{eb811adbc5243d293ef5.js → 93bf908f596140ea4c61.js} +1 -1
  23. package/assets/esri/core/workers/chunks/{2d49a611ad3441d7e759.js → 9ae9e9a65cb08b12caeb.js} +15 -15
  24. package/assets/esri/core/workers/chunks/{eaeb95be8d4032513247.js → b014f0b2385dc82dc683.js} +2 -2
  25. package/assets/esri/core/workers/chunks/{2128a66f522d15493ce2.js → b2303b2771fcd75f298b.js} +1 -1
  26. package/assets/esri/core/workers/chunks/{7c16493ea34c49a6291e.js → b8f624f8c975728d75e2.js} +1 -1
  27. package/assets/esri/core/workers/chunks/{f5144e570952ca62a1b0.js → b98c24229463029504e8.js} +1 -1
  28. package/assets/esri/core/workers/chunks/bf668010f36179792592.js +1 -0
  29. package/assets/esri/core/workers/chunks/c0ecb68387e342dddf58.js +1 -0
  30. package/assets/esri/core/workers/chunks/{0f2d6f267d235db48767.js → cb482e20e10ab0f63617.js} +1 -1
  31. package/assets/esri/core/workers/chunks/d024278a1c2aa7d22be3.js +1 -0
  32. package/assets/esri/core/workers/chunks/{19955d064c17ba2fd9ad.js → d0da3a44f33f4d8e682b.js} +1 -1
  33. package/assets/esri/core/workers/chunks/{0e78678281bcb888964d.js → d456f06d0c6a5cc02be7.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{a35d1be700ebd3109397.js → d82b543c96f09ded3bf9.js} +2 -2
  35. package/assets/esri/core/workers/chunks/{776a7179d32fe62a37e3.js → de9fea9b6f2269ee0703.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{e8ae71e482b8d5f54a72.js → dec51409372764e7093d.js} +1 -1
  37. package/assets/esri/core/workers/chunks/e09f8b17cb0b92354de8.js +1 -0
  38. package/assets/esri/core/workers/chunks/{b859d98fa1c39f8e4099.js → e0a63b5861e8c975097e.js} +1 -1
  39. package/assets/esri/core/workers/chunks/{23cb0611abe1031c513c.js → fce30184f354fb7d11af.js} +1 -1
  40. package/assets/esri/core/workers/chunks/{67de5225b2c66c9c7bc9.js → ffc87a038712a4c9d2cb.js} +1 -1
  41. package/chunks/ChapmanAtmosphere.glsl.js +4 -4
  42. package/chunks/Clouds.glsl.js +14 -14
  43. package/chunks/ComponentShader.glsl.js +1 -1
  44. package/chunks/DefaultMaterial.glsl.js +1 -1
  45. package/chunks/Fog.glsl.js +2 -1
  46. package/chunks/GaussianSplat.glsl.js +2 -2
  47. package/chunks/GeodeticDistanceCalculator-Ce-woMPw.js +1 -1
  48. package/chunks/GeodeticUtils.js +1 -1
  49. package/chunks/GlowBlur.glsl.js +8 -8
  50. package/chunks/GlowComposition.glsl.js +7 -7
  51. package/chunks/HUDMaterial.glsl.js +4 -1
  52. package/chunks/Haze.glsl.js +4 -4
  53. package/chunks/MultiPathImpl.js +1 -1
  54. package/chunks/NoiseTextureAtlas.glsl.js +34 -34
  55. package/chunks/OITBlend.glsl.js +10 -10
  56. package/chunks/OperatorGeodesicBuffer.js +1 -1
  57. package/chunks/OperatorGeodeticArea.js +1 -1
  58. package/chunks/OperatorGeodeticDensifyByLength.js +1 -1
  59. package/chunks/OperatorGeodeticLength.js +1 -1
  60. package/chunks/OperatorProximityGeodesic.js +1 -1
  61. package/chunks/OperatorShapePreservingLength.js +1 -1
  62. package/chunks/OperatorShapePreservingProject.js +1 -1
  63. package/chunks/Path.glsl.js +2 -2
  64. package/chunks/Point2D.js +1 -1
  65. package/chunks/RealisticTree.glsl.js +1 -1
  66. package/chunks/SlicePlaneMaterial.glsl.js +6 -5
  67. package/chunks/SpatialReference.js +1 -1
  68. package/chunks/lyr3DMain.js +1 -1
  69. package/chunks/lyr3DWorker.js +1 -1
  70. package/config.js +1 -1
  71. package/core/has.js +1 -1
  72. package/geometry/libtess.js +1 -1
  73. package/geometry/operators/gx/operatorAlphaShape.js +1 -1
  74. package/geometry/operators/gx/operatorPolygonSlicer.js +1 -1
  75. package/intl.js +1 -1
  76. package/kernel.js +1 -1
  77. package/layers/VoxelWasmPerSceneView.js +1 -1
  78. package/layers/graphics/dehydratedPoint.js +1 -1
  79. package/layers/video/VideoController.js +1 -1
  80. package/libs/lyr3d/Lyr3DModule.js +1 -1
  81. package/package.json +4 -4
  82. package/rest/print.js +1 -1
  83. package/support/revision.js +1 -1
  84. package/views/2d/engine/imagery/RasterBitmap.js +1 -1
  85. package/views/2d/engine/webgl/shaderGraph/techniques/raster/RasterColorizerTechnique.js +1 -1
  86. package/views/2d/engine/webgl/shaderGraph/techniques/raster/RasterHighlightTechnique.js +1 -1
  87. package/views/2d/engine/webgl/shaders/sources/shaderRepository.js +1 -1
  88. package/views/2d/layers/MediaLayerView2D.js +1 -1
  89. package/views/2d/layers/TileLayerView2D.js +1 -1
  90. package/views/2d/layers/imagery/ImageryTileView2D.js +1 -1
  91. package/views/2d/layers/imagery/VectorFieldTileView2D.js +1 -1
  92. package/views/2d/layers/imagery/VectorFieldView2D.js +1 -1
  93. package/views/3d/analysis/AreaMeasurement/support/AreaMeasurementVisualization.js +1 -1
  94. package/views/3d/analysis/Dimension/DimensionController.js +1 -1
  95. package/views/3d/analysis/Dimension/DimensionVisualization.js +1 -1
  96. package/views/3d/analysis/Dimension/lengthDimensionUtils.js +1 -1
  97. package/views/3d/analysis/DirectLineMeasurement/DirectLineMeasurementController.js +1 -1
  98. package/views/3d/analysis/DirectLineMeasurement/DirectLineMeasurementVisualization.js +1 -1
  99. package/views/3d/analysis/DirectLineMeasurementAnalysisView3D.js +1 -1
  100. package/views/3d/analysis/VolumeMeasurement/VolumeMeasurementCutFillController.js +1 -1
  101. package/views/3d/analysis/VolumeMeasurement/VolumeMeasurementCutFillVisualization.js +1 -1
  102. package/views/3d/environment/EnvironmentManager.js +1 -1
  103. package/views/3d/interactive/SnappingVisualizer3D.js +1 -1
  104. package/views/3d/interactive/measurementTools/directLineMeasurement3D/DirectLineMeasurement3DView.js +1 -1
  105. package/views/3d/interactive/visualElements/LineVisualElement.js +1 -1
  106. package/views/3d/interactive/visualElements/MeasurementArrowVisualElement.js +1 -1
  107. package/views/3d/interactive/visualElements/RightAngleQuadVisualElement.js +1 -1
  108. package/views/3d/layers/GaussianSplatLayerView3D.js +1 -1
  109. package/views/3d/layers/ImageryTileLayerView3D.js +1 -1
  110. package/views/3d/layers/IntegratedMesh3DTilesLayerView3D.js +1 -1
  111. package/views/3d/layers/IntegratedMeshNormals.js +1 -1
  112. package/views/3d/layers/graphics/Graphics3DTextSymbolLayer.js +1 -1
  113. package/views/3d/layers/i3s/I3SViewportQueries.js +1 -1
  114. package/views/3d/state/NearFarHeuristic.js +1 -1
  115. package/views/3d/state/ViewStateManager.js +1 -1
  116. package/views/3d/support/gaussianSplatting/GaussianSplatDataStore.js +1 -1
  117. package/views/3d/support/gaussianSplatting/GaussianSplatIntersectionHandler.js +1 -1
  118. package/views/3d/support/gaussianSplatting/GaussianTile.js +1 -1
  119. package/views/3d/terrain/OverlayRenderer.js +1 -1
  120. package/views/3d/terrain/RasterTile.js +1 -1
  121. package/views/3d/terrain/TerrainRenderer.js +1 -1
  122. package/views/3d/webgl-engine/collections/Component/ComponentObject.js +1 -1
  123. package/views/3d/webgl-engine/collections/Component/DepthRange.js +1 -1
  124. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  125. package/views/3d/webgl-engine/collections/Component/Material/ComponentShader.glsl.js +1 -1
  126. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js +1 -1
  127. package/views/3d/webgl-engine/core/renderPasses/AllRenderPasses.js +1 -1
  128. package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
  129. package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
  130. package/views/3d/webgl-engine/effects/RenderPluginManager.js +1 -1
  131. package/views/3d/webgl-engine/effects/WeatherFader.js +2 -0
  132. package/views/3d/{environment → webgl-engine/effects/atmosphere}/ChapmanApproximation.glsl.js +3 -3
  133. package/views/3d/webgl-engine/effects/atmosphere/ChapmanAtmosphere.glsl.js +2 -0
  134. package/views/3d/webgl-engine/effects/atmosphere/ChapmanAtmosphere.js +2 -0
  135. package/views/3d/webgl-engine/effects/atmosphere/ChapmanAtmosphereTechnique.js +2 -0
  136. package/views/3d/webgl-engine/effects/atmosphere/ChapmanAtmosphereTechniqueConfiguration.js +2 -0
  137. package/views/3d/{environment → webgl-engine/effects/atmosphere}/ChapmanRaymarching.glsl.js +5 -5
  138. package/views/3d/webgl-engine/effects/atmosphere/LocalAtmosphere.js +2 -0
  139. package/views/3d/webgl-engine/effects/atmosphere/MarsAtmosphere.js +2 -0
  140. package/views/3d/webgl-engine/effects/atmosphere/SimpleAtmosphere.glsl.js +2 -0
  141. package/views/3d/webgl-engine/effects/atmosphere/SimpleAtmosphereTechnique.js +2 -0
  142. package/views/3d/webgl-engine/effects/atmosphere/SimpleAtmosphereTechniqueConfiguration.js +2 -0
  143. package/views/3d/webgl-engine/effects/atmosphere/atmosphereUtils.js +2 -0
  144. package/views/3d/webgl-engine/effects/clouds/Clouds.glsl.js +2 -0
  145. package/views/3d/webgl-engine/effects/clouds/CloudsComposition.glsl.js +2 -0
  146. package/views/3d/webgl-engine/effects/clouds/CloudsComposition.js +2 -0
  147. package/views/3d/webgl-engine/effects/clouds/CloudsCompositionTechnique.js +2 -0
  148. package/views/3d/webgl-engine/effects/clouds/CloudsParameters.js +2 -0
  149. package/views/3d/webgl-engine/effects/clouds/CloudsRenderer.js +2 -0
  150. package/views/3d/webgl-engine/effects/clouds/CloudsTechnique.js +2 -0
  151. package/views/3d/webgl-engine/effects/clouds/CloudsTechniqueConfiguration.js +2 -0
  152. package/views/3d/webgl-engine/effects/clouds/NoiseTextureAtlas.glsl.js +2 -0
  153. package/views/3d/webgl-engine/effects/clouds/NoiseTextureAtlas.js +2 -0
  154. package/views/3d/webgl-engine/effects/clouds/NoiseTextureAtlasConfiguration.js +2 -0
  155. package/views/3d/webgl-engine/effects/clouds/NoiseTextureAtlasDimensions.js +2 -0
  156. package/views/3d/webgl-engine/effects/clouds/NoiseTextureAtlasTechnique.js +2 -0
  157. package/views/3d/webgl-engine/effects/fog/Fog.glsl.js +2 -0
  158. package/views/3d/webgl-engine/effects/fog/Fog.js +2 -0
  159. package/views/3d/webgl-engine/effects/fog/FogTechnique.js +2 -0
  160. package/views/3d/webgl-engine/effects/fog/FogTechniqueConfiguration.js +2 -0
  161. package/views/3d/webgl-engine/effects/glow/GlowBlurTechniqueConfiguration.js +1 -1
  162. package/views/3d/webgl-engine/effects/glow/GlowComposition.glsl.js +1 -1
  163. package/views/3d/webgl-engine/effects/glow/GlowCompositionTechniqueConfiguration.js +1 -1
  164. package/views/3d/webgl-engine/effects/glow/GlowRenderNode.js +1 -1
  165. package/views/3d/webgl-engine/effects/haze/Haze.glsl.js +1 -1
  166. package/views/3d/webgl-engine/effects/haze/HazeTechnique.js +1 -1
  167. package/views/3d/webgl-engine/effects/precipitation/Precipitation.glsl.js +2 -0
  168. package/views/3d/webgl-engine/effects/precipitation/Precipitation.js +2 -0
  169. package/views/3d/webgl-engine/effects/precipitation/PrecipitationTechnique.js +2 -0
  170. package/views/3d/webgl-engine/effects/precipitation/PrecipitationTechniqueConfiguration.js +2 -0
  171. package/views/3d/webgl-engine/effects/transparency/OITBlend.glsl.js +1 -1
  172. package/views/3d/webgl-engine/effects/transparency/OITBlend.js +1 -1
  173. package/views/3d/webgl-engine/effects/transparency/OITBlendTechniqueConfiguration.js +1 -1
  174. package/views/3d/webgl-engine/lib/BindParameters.js +1 -1
  175. package/views/3d/webgl-engine/lib/CutFillComputationRenderNode.js +2 -0
  176. package/views/3d/webgl-engine/lib/CutFillVisualizationRenderNode.js +2 -0
  177. package/views/3d/webgl-engine/lib/GaussianSplatRenderNode.js +1 -1
  178. package/views/3d/webgl-engine/lib/MainFramebuffer.js +1 -1
  179. package/views/3d/webgl-engine/lib/Material.js +1 -1
  180. package/views/3d/webgl-engine/lib/RenderFeature.js +1 -1
  181. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  182. package/views/3d/webgl-engine/lib/RenderingContext.js +1 -1
  183. package/views/3d/webgl-engine/lib/SortedRenderGeometryRenderer.js +1 -1
  184. package/views/3d/webgl-engine/lib/Viewshed.js +1 -1
  185. package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
  186. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  187. package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
  188. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  189. package/views/3d/webgl-engine/materials/HeatmapDensityMaterial.js +1 -1
  190. package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
  191. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  192. package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
  193. package/views/3d/webgl-engine/materials/Path.glsl.js +1 -1
  194. package/views/3d/webgl-engine/materials/PathTechniqueConfiguration.js +1 -1
  195. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  196. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  197. package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
  198. package/views/3d/webgl-engine/materials/WaterMaterial.js +1 -1
  199. package/views/3d/webgl-engine/materials/renderers/VaoRenderer.js +1 -1
  200. package/views/3d/webgl-engine/parts/RenderView.js +1 -1
  201. package/views/3d/webgl-engine/shaders/CheckerBoardTechniqueConfiguration.js +1 -1
  202. package/views/3d/webgl-engine/shaders/ColorMaterialTechniqueConfiguration.js +1 -1
  203. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  204. package/views/3d/webgl-engine/shaders/DefaultMaterialTechniqueConfiguration.js +1 -1
  205. package/views/3d/webgl-engine/shaders/GaussianSplat.glsl.js +1 -1
  206. package/views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js +1 -1
  207. package/views/3d/webgl-engine/shaders/ImageMaterialTechniqueConfiguration.js +1 -1
  208. package/views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js +10 -10
  209. package/views/3d/webgl-engine/shaders/PatternTechniqueConfiguration.js +1 -1
  210. package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
  211. package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
  212. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechniqueConfiguration.js +1 -1
  213. package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
  214. package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechniqueConfiguration.js +2 -0
  215. package/views/3d/webgl-engine/shaders/oitResolution.glsl.js +2 -0
  216. package/views/3d/webgl.js +1 -1
  217. package/views/VideoView.js +1 -1
  218. package/views/interactive/sketch/normalizedPoint.js +1 -1
  219. package/views/interactive/snapping/LineSnapper.js +1 -1
  220. package/views/interactive/snapping/ParallelLineSnapper.js +1 -1
  221. package/views/interactive/snapping/RightAngleSnapper.js +1 -1
  222. package/views/interactive/snapping/RightAngleTriangleSnapper.js +1 -1
  223. package/views/interactive/snapping/SelfSnappingEngine.js +1 -1
  224. package/views/interactive/snapping/SnappingAlgorithm.js +1 -1
  225. package/views/interactive/snapping/SnappingManager.js +1 -1
  226. package/views/interactive/snapping/candidates/dehydrated/DehydratedVertexSnappingCandidate.js +1 -1
  227. package/views/interactive/tooltip/infos/TooltipInfoWithCoordinates.js +1 -1
  228. package/views/support/MeasurementWorker.js +1 -1
  229. package/views/support/MeasurementWorkerHandle.js +1 -1
  230. package/views/support/measurementWorkerUtils.js +1 -1
  231. package/views/webgl/WebGLDriverTest.js +1 -1
  232. package/widgets/OrientedImageryViewer.js +1 -1
  233. package/assets/esri/core/workers/chunks/144acac9bb1aa78f1170.js +0 -1
  234. package/assets/esri/core/workers/chunks/2f20a21db44bd8448e9e.js +0 -1
  235. package/assets/esri/core/workers/chunks/5d87316d6f973d95745c.js +0 -1
  236. package/assets/esri/core/workers/chunks/63722607fbf8d411188d.js +0 -1
  237. package/assets/esri/core/workers/chunks/6ac84e6d33104e74398d.js +0 -1
  238. package/assets/esri/core/workers/chunks/a53979c45ee429e21b99.js +0 -2
  239. package/assets/esri/core/workers/chunks/b1ddc837a6805a09d0da.js +0 -1
  240. package/assets/esri/core/workers/chunks/bd278f8081be8304be8d.js +0 -1
  241. package/assets/esri/core/workers/chunks/bd902ae413887082b453.js +0 -1
  242. package/assets/esri/core/workers/chunks/ce3e192fbb53a9c6eb3b.js +0 -1
  243. package/assets/esri/core/workers/chunks/de5719ef663224860af5.js +0 -1
  244. package/assets/esri/core/workers/chunks/f7506c9d57b2ae0c5fd3.js +0 -1
  245. package/views/3d/environment/ChapmanAtmosphere.glsl.js +0 -2
  246. package/views/3d/environment/ChapmanAtmosphere.js +0 -2
  247. package/views/3d/environment/ChapmanAtmosphereTechnique.js +0 -2
  248. package/views/3d/environment/ChapmanAtmosphereTechniqueConfiguration.js +0 -2
  249. package/views/3d/environment/Clouds.glsl.js +0 -2
  250. package/views/3d/environment/CloudsComposition.glsl.js +0 -2
  251. package/views/3d/environment/CloudsComposition.js +0 -2
  252. package/views/3d/environment/CloudsCompositionTechnique.js +0 -2
  253. package/views/3d/environment/CloudsParameters.js +0 -2
  254. package/views/3d/environment/CloudsRenderer.js +0 -2
  255. package/views/3d/environment/CloudsTechnique.js +0 -2
  256. package/views/3d/environment/CloudsTechniqueConfiguration.js +0 -2
  257. package/views/3d/environment/EnvironmentRenderer.js +0 -2
  258. package/views/3d/environment/Fog.glsl.js +0 -2
  259. package/views/3d/environment/Fog.js +0 -2
  260. package/views/3d/environment/FogTechnique.js +0 -2
  261. package/views/3d/environment/FogTechniqueConfiguration.js +0 -2
  262. package/views/3d/environment/LocalAtmosphere.js +0 -2
  263. package/views/3d/environment/MarsAtmosphere.js +0 -2
  264. package/views/3d/environment/NoiseTextureAtlas.glsl.js +0 -2
  265. package/views/3d/environment/NoiseTextureAtlas.js +0 -2
  266. package/views/3d/environment/NoiseTextureAtlasConfiguration.js +0 -2
  267. package/views/3d/environment/NoiseTextureAtlasDimensions.js +0 -2
  268. package/views/3d/environment/NoiseTextureAtlasTechnique.js +0 -2
  269. package/views/3d/environment/Precipitation.glsl.js +0 -2
  270. package/views/3d/environment/Precipitation.js +0 -2
  271. package/views/3d/environment/PrecipitationTechnique.js +0 -2
  272. package/views/3d/environment/PrecipitationTechniqueConfiguration.js +0 -2
  273. package/views/3d/environment/SimpleAtmosphere.glsl.js +0 -2
  274. package/views/3d/environment/SimpleAtmosphereTechnique.js +0 -2
  275. package/views/3d/environment/SimpleAtmosphereTechniqueConfiguration.js +0 -2
  276. package/views/3d/environment/atmosphereUtils.js +0 -2
  277. package/views/3d/webgl-engine/lib/CutFillColor.js +0 -2
  278. package/views/3d/webgl-engine/lib/CutFillDepth.js +0 -2
  279. package/views/support/geodesicAreaMeasurementUtils.js +0 -2
  280. package/views/support/geodesicLengthMeasurementUtils.js +0 -2
  281. package/views/support/geodesicMeasurementUtils.js +0 -2
  282. package/views/webgl/AppleAmdDriverHelper.js +0 -2
  283. package/views/webgl/testAppleAmdDrawArrays.js +0 -2
  284. /package/assets/esri/core/workers/chunks/{4490f8eeeb2ee04daa9d.js.LICENSE.txt → 0dd12d6af0cf7707109c.js.LICENSE.txt} +0 -0
  285. /package/assets/esri/core/workers/chunks/{a53979c45ee429e21b99.js.LICENSE.txt → 60e4312044fe40dfd41d.js.LICENSE.txt} +0 -0
  286. /package/assets/esri/core/workers/chunks/{527547fa10d52cb3a7b1.js.LICENSE.txt → 888f6387e795d45a7ad3.js.LICENSE.txt} +0 -0
  287. /package/assets/esri/core/workers/chunks/{eaeb95be8d4032513247.js.LICENSE.txt → b014f0b2385dc82dc683.js.LICENSE.txt} +0 -0
  288. /package/assets/esri/core/workers/chunks/{a35d1be700ebd3109397.js.LICENSE.txt → d82b543c96f09ded3bf9.js.LICENSE.txt} +0 -0
  289. /package/views/3d/{environment/resources → webgl-engine/effects/atmosphere}/MarsAtmosphereTexture.js +0 -0
  290. /package/views/3d/{environment/resources → webgl-engine/effects/atmosphere}/SimpleAtmosphereTexture.js +0 -0
  291. /package/views/3d/{environment → webgl-engine/effects/clouds}/Clouds.js +0 -0
  292. /package/views/3d/{environment → webgl-engine/effects/clouds}/CloudsPresets.js +0 -0
  293. /package/views/3d/webgl-engine/effects/{weather → snowcover}/SnowCover.glsl.js +0 -0
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstanceColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstanceColor.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{MaskedColorDefinition as s,CreateMaskedFromNaNColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/MaskedColor.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as v}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexturePass as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as b,addAmbientBoostFactor as f,addLightingGlobalFactor as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as j,ReadShadowMapDraw as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{colorTextureUV as T,normalTextureUV as N,emissiveTextureUV as S,occlusionTextureUV as O,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as U,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as B}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as E}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as _,glsl as R}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as W}from"../views/3d/webgl-engine/effects/weather/SnowCover.glsl.js";import{colorMixModes as z}from"../views/3d/webgl-engine/materials/internal/MaterialUtil.js";import{outputColorHighlightOLID as G}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as H}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as q}from"../webscene/support/AlphaCutoff.js";function J(J){const K=new H,{attributes:Q,vertex:X,fragment:Y,varyings:Z}=K,{output:ee,normalType:re,offsetBackfaces:oe,spherical:ie,snowCover:ae,pbrMode:le,textureAlphaPremultiplied:se,instancedDoublePrecision:ne,hasVertexColors:te,hasVertexTangents:de,hasColorTexture:ce,hasNormalTexture:ge,hasNormalTextureTransform:me,hasColorTextureTransform:ue}=J;if(U(X,J),Q.add("position","vec3"),Z.add("vpos","vec3",{invariant:!0}),K.include($,J),K.include(l,J),K.include(u,J),K.include(T,J),!r(ee))return K.include(v,J),K;K.include(N,J),K.include(S,J),K.include(O,J),K.include(V,J),I(X,J),K.include(t,J),K.include(i);const ve=0===re||1===re;return ve&&oe&&K.include(e),K.include(p,J),K.include(m,J),K.include(a,J),Z.add("vPositionLocal","vec3"),K.include(c,J),K.include(d,J),K.include(g,J),X.uniforms.add(new E("externalColor",e=>e.externalColor,{supportsNaN:!0})),Z.add("vcolorExt","vec4"),K.include(M,J),X.include(s),X.include(n),K.include(ne?j:P,J),X.main.add(R`
2
+ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstanceColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstanceColor.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{MaskedColorDefinition as s,CreateMaskedFromNaNColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/MaskedColor.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as v}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexturePass as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as b,addAmbientBoostFactor as f,addLightingGlobalFactor as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as j,ReadShadowMapDraw as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{colorTextureUV as T,normalTextureUV as N,emissiveTextureUV as S,occlusionTextureUV as O,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as U,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as B}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as E}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as _,glsl as R}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as W}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{colorMixModes as z}from"../views/3d/webgl-engine/materials/internal/MaterialUtil.js";import{outputColorHighlightOLID as G}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as H}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as q}from"../webscene/support/AlphaCutoff.js";function J(J){const K=new H,{attributes:Q,vertex:X,fragment:Y,varyings:Z}=K,{output:ee,normalType:re,offsetBackfaces:oe,spherical:ie,snowCover:ae,pbrMode:le,textureAlphaPremultiplied:se,instancedDoublePrecision:ne,hasVertexColors:te,hasVertexTangents:de,hasColorTexture:ce,hasNormalTexture:ge,hasNormalTextureTransform:me,hasColorTextureTransform:ue}=J;if(U(X,J),Q.add("position","vec3"),Z.add("vpos","vec3",{invariant:!0}),K.include($,J),K.include(l,J),K.include(u,J),K.include(T,J),!r(ee))return K.include(v,J),K;K.include(N,J),K.include(S,J),K.include(O,J),K.include(V,J),I(X,J),K.include(t,J),K.include(i);const ve=0===re||1===re;return ve&&oe&&K.include(e),K.include(p,J),K.include(m,J),K.include(a,J),Z.add("vPositionLocal","vec3"),K.include(c,J),K.include(d,J),K.include(g,J),X.uniforms.add(new E("externalColor",e=>e.externalColor,{supportsNaN:!0})),Z.add("vcolorExt","vec4"),K.include(M,J),X.include(s),X.include(n),K.include(ne?j:P,J),X.main.add(R`
3
3
  forwardVertexColor();
4
4
 
5
5
  MaskedColor maskedColor =
@@ -17,4 +17,5 @@ import{create as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{Re
17
17
  vec3 emissionDistanceCorrected = mix(emission, vec3(0.0), fogAmount * fogColorDistanceWeight);
18
18
  vec3 finalFogColor = fogColor * fogAmount + emissionDistanceCorrected;
19
19
  vec4 fog = vec4(finalFogColor, fogAmount);`,a`vec4 fog = vec4(fogColor, 1.0) * fogAmount;`)}
20
- fragColor = delinearizeGamma(vec4(tonemapACES(fog.rgb), fog.a));`),m}const h=Object.freeze(Object.defineProperty({__proto__:null,FogPassParameters:p,build:u},Symbol.toStringTag,{value:"Module"}));export{p as F,h as a,u as b};
20
+ fragColor = delinearizeGamma(vec4(tonemapACES(fog.rgb), fog.a));
21
+ `),m}const h=Object.freeze(Object.defineProperty({__proto__:null,FogPassParameters:p,build:u},Symbol.toStringTag,{value:"Module"}));export{p as F,h as a,u as b};
@@ -1,4 +1,4 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{EvaluateSceneLighting as a,addAmbientBoostFactor as i,addLightingGlobalFactor as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{positionOutsideClipSpace as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ComputeCovariance as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ComputeCovariance.glsl.js";import{GaussianSplatUnpackingPassParameters as l,GaussianSplatUnpacking as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatUnpacking.glsl.js";import{QuaternionToRotationMatrix as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/QuaternionToRotationMatrix.glsl.js";import{RgbNormalizedDepthEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float2BindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{FloatPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as h,If as x}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DUintPassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUintPassUniform.js";import{getGaussianSplatAlphaCutoffValue as b}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as D}from"../views/webgl/ShaderBuilder.js";class C extends l{constructor(){super(...arguments),this.focalLength=-1,this.minSplatRadius=-1,this.tanFov=n()}}function P(n){const l=new D;l.varyings.add("vColor","vec4"),l.varyings.add("conicOpacity","vec4"),l.varyings.add("offsetFromCenter","vec2"),l.vertex.uniforms.add(new y("splatOrderTexture",e=>e.splatOrder),new y("splatFadingTexture",e=>e.splatFading),new y("splatAtlasTexture",e=>e.splatAtlas),new f("focalLength",e=>e.focalLength),new f("minSplatRadius",e=>e.minSplatRadius),new p("tanFov",e=>e.tanFov),new g("screenSize",({camera:n})=>e(z,n.fullWidth,n.fullHeight)),new w("proj",e=>e.camera.projectionMatrix),new w("view",e=>e.camera.viewMatrix),new g("nearFar",e=>e.camera.nearFar),new m("cameraPosition",e=>e.camera.eye)),l.vertex.include(d),l.vertex.include(u),l.vertex.include(c),l.vertex.include(a,n),l.include(r,n),i(l.vertex),t(l.vertex),l.include(s,n),l.outputs.add("fragColor","vec4",0),l.outputs.add("fragDepthColor","vec4",1);const C=b(n.alphaCutoff),P=Math.log(C),F=-2*P;return l.vertex.code.add(h`vec2 ndcToPixel(vec2 ndcCoord, vec2 screenSize) {
2
+ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{EvaluateSceneLighting as i,addAmbientBoostFactor as t,addLightingGlobalFactor as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{positionOutsideClipSpace as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{terrainDepthTest as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ComputeCovariance as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ComputeCovariance.glsl.js";import{GaussianSplatUnpackingPassParameters as d,GaussianSplatUnpacking as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/GaussianSplatUnpacking.glsl.js";import{QuaternionToRotationMatrix as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/QuaternionToRotationMatrix.glsl.js";import{RgbNormalizedDepthEncoding as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float2BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as w,If as y}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DUintPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUintPassUniform.js";import{getGaussianSplatAlphaCutoffValue as C}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as P}from"../views/webgl/ShaderBuilder.js";class z extends d{constructor(){super(...arguments),this.clipMinCameraRelative=a(),this.clipMaxCameraRelative=a(),this.focalLength=-1,this.minSplatRadius=-1,this.tanFov=n()}}function F(n){const a=new P;a.varyings.add("vColor","vec4"),a.varyings.add("conicOpacity","vec4"),a.varyings.add("offsetFromCenter","vec2"),a.vertex.uniforms.add(new D("splatOrderTexture",e=>e.splatOrder),new D("splatFadingTexture",e=>e.splatFading),new D("splatAtlasTexture",e=>e.splatAtlas),new x("focalLength",e=>e.focalLength),new x("minSplatRadius",e=>e.minSplatRadius),new g("tanFov",e=>e.tanFov),new m("screenSize",({camera:n})=>e(T,n.fullWidth,n.fullHeight)),new b("proj",e=>e.camera.projectionMatrix),new b("view",e=>e.camera.viewMatrix),new m("nearFar",e=>e.camera.nearFar),new f("cameraPosition",e=>e.camera.eye)),n.clippingEnabled&&a.vertex.uniforms.add(new h("clipMin",e=>e.clipMinCameraRelative),new h("clipMax",e=>e.clipMaxCameraRelative)),a.vertex.include(u),a.vertex.include(v),a.vertex.include(l),a.vertex.include(i,n),a.include(o,n),t(a.vertex),r(a.vertex),a.include(c,n),a.outputs.add("fragColor","vec4",0),a.outputs.add("fragDepthColor","vec4",1);const d=C(n.alphaCutoff),z=Math.log(d),F=-2*z;return a.vertex.code.add(w`vec2 ndcToPixel(vec2 ndcCoord, vec2 screenSize) {
3
3
  return ((ndcCoord + 1.0) * screenSize - 1.0) * 0.5;
4
- }`),l.vertex.main.add(`\n uint instanceID = uint(gl_InstanceID);\n\n // Transform the instanceID into 2D coordinates\n uint orderTextureWidth = uint(textureSize(splatOrderTexture, 0).x);\n uint x = instanceID % orderTextureWidth;\n uint y = instanceID / orderTextureWidth;\n\n // Fetch the index of the remaining frontmost Gaussian\n uint gaussianIndex = texelFetch(splatOrderTexture, ivec2(x, y), 0).r;\n\n uint splatAtlasWidth = uint(textureSize(splatAtlasTexture, 0).x);\n\n // Fetch the packed Gaussian according to the index\n uint gaussianIndexX = gaussianIndex % splatAtlasWidth;\n uint gaussianIndexY = gaussianIndex / splatAtlasWidth;\n uvec4 packedGaussian = texelFetch(splatAtlasTexture, ivec2(gaussianIndexX, gaussianIndexY), 0);\n\n // Fetch the header associated with the packed Gaussian (contains tile origin and number of fractional bits)\n uint pageNum = gaussianIndex / 1024u;\n uint headerIndex = (pageNum + 1u) * 1024u - 1u;\n uint headerIndexX = headerIndex % splatAtlasWidth;\n uint headerIndexY = headerIndex / splatAtlasWidth;\n uvec4 packedHeader = texelFetch(splatAtlasTexture, ivec2(headerIndexX, headerIndexY), 0);\n\n // Unpack the Gaussian\n vColor = unpackColor(packedGaussian);\n\n // Handle fading\n ${x(n.fadingEnabled,"\n uint fadingTextureWidth = uint(textureSize(splatFadingTexture, 0).x);\n uint fadeX = pageNum % fadingTextureWidth;\n uint fadeY = pageNum / fadingTextureWidth;\n uint opacityModifierByte = texelFetch(splatFadingTexture, ivec2(fadeX , fadeY), 0).r;\n float opacityModifier = float(opacityModifierByte) / 255.0;\n vColor.a *= opacityModifier;\n ")}\n\n // set default position outside clipspace for early returns\n gl_Position = ${o};\n\n if(vColor.a < ${C}) {\n return;\n }\n\n vec3 scale = unpackScale(packedGaussian);\n vec4 quaternion = unpackQuaternion(packedGaussian);\n mat3 rotation = quaternionToRotationMatrix(quaternion);\n vec3 tileOriginRelativePosition = unpackTileOriginRelativePosition(packedGaussian);\n\n vec3 cameraRelativePosition = unpackCameraRelativeGaussianPosition(packedHeader, tileOriginRelativePosition);\n\n vec4 viewPos = vec4(mat3(view) * cameraRelativePosition, 1);\n\n if (viewPos.z > -nearFar.x || viewPos.z < -nearFar.y) {\n return;\n }\n\n forwardViewPosDepth(viewPos.xyz);\n\n // Handle environment (scene lighting)\n vec3 groundNormal = ${n.spherical?h`normalize(cameraRelativePosition + cameraPosition)`:h`vec3(0.0, 0.0, 1.0)`};\n float groundLightAlignment = dot(groundNormal, mainLightDirection);\n float additionalAmbientScale = additionalDirectedAmbientLight(groundLightAlignment);\n vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;\n vColor.rgb = evaluateSceneLighting(groundNormal, vColor.rgb, 0.0, 0.0, mainLightIntensity);\n\n vec3 covarianceA;\n vec3 covarianceB;\n computeCovariance3D(rotation, scale.xyz, covarianceA, covarianceB);\n\n float covariance3D[6] = float[6](covarianceA.x, covarianceA.y, covarianceA.z, covarianceB.x, covarianceB.y, covarianceB.z);\n\n vec3 covariance2D = computeCovariance2D(viewPos.xyz, focalLength, tanFov, covariance3D, view);\n\n // Compute the Gaussians extent in screen space by finding the eigenvalues lambda1 and lambda2\n // of the 2D covariance matrix\n float mid = 0.5 * (covariance2D.x + covariance2D.z);\n float radius = length(vec2((covariance2D.x - covariance2D.z) * 0.5, covariance2D.y));\n float lambda1 = mid + radius;\n float lambda2 = mid - radius;\n\n // Compute the extents along the principal axes\n float l1 = ceil(sqrt(lambda1 * ${F}));\n float l2 = ceil(sqrt(lambda2 * ${F}));\n\n float maxRadius = max(l1, l2);\n\n // Ignore gaussians with very small contribution, with tolerance based on the quality profile\n if(minSplatRadius > 0.0) {\n float effectiveSize = maxRadius * vColor.a;\n if(effectiveSize < minSplatRadius) {\n return;\n }\n }\n\n vec4 projPos = proj * viewPos;\n float invW = 1. / (projPos.w + 1e-7);\n vec3 ndcPos = projPos.xyz * invW;\n\n // Screen space frustum culling\n vec2 radiusNDC = maxRadius * 2.0 / screenSize;\n\n if (any(greaterThan(abs(ndcPos.xy) - radiusNDC, vec2(1.0)))) {\n return;\n }\n\n // Compute the principal diagonal direction (eigenvector for lambda1)\n vec2 diagonalVector = normalize(vec2(covariance2D.y, lambda1 - covariance2D.x));\n\n vec2 majorAxis = l1 * diagonalVector;\n vec2 minorAxis = l2 * vec2(diagonalVector.y, -diagonalVector.x);\n\n vec2 gaussianCenterScreenPos = ndcToPixel(ndcPos.xy, screenSize);\n\n // This maps vertex IDs 0, 1, 2, 3 to (-1,-1), (1,-1), (-1,1), (1,1)\n vec2 corner = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2) - 1.0;\n offsetFromCenter = corner.x * majorAxis + corner.y * minorAxis;\n\n // Invert covariance (EWA algorithm)\n float determinant = (covariance2D.x * covariance2D.z - covariance2D.y * covariance2D.y);\n if (determinant <= 0.) {\n return;\n }\n float invDeterminant = 1. / determinant;\n\n // We use a conic function to derive the opacity\n vec3 conic = vec3(covariance2D.z, -covariance2D.y, covariance2D.x) * invDeterminant;\n conicOpacity = vec4(conic, vColor.a);\n\n // Convert from screen-space to clip-space using center + offset\n vec2 clipPos = (gaussianCenterScreenPos + offsetFromCenter) / screenSize * 2. - 1.;\n\n gl_Position = vec4(clipPos, ndcPos.z, 1.0);\n\n `),l.fragment.include(v),l.fragment.main.add(`\n discardByTerrainDepth();\n\n // Evaluate the 2D elliptical Gaussian exponent using the general conic form: Ax^2+2Bxy+Cy^2\n float x = offsetFromCenter.x;\n float y = offsetFromCenter.y;\n float conic = dot(conicOpacity.xyz, vec3(x * x, 2.0 * x * y, y * y));\n float gaussianExponent = -0.5 * conic;\n\n // A positive exponent indicates alpha > 1, this should not happen\n // We also early check the alphaCutoff (i.e., ln(alphaCutoff)), to avoid unnecessary exp()\n if (gaussianExponent > 0.0 || gaussianExponent < ${P}) {\n discard;\n }\n\n float gaussianFalloff = exp(gaussianExponent);\n\n // cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians\n float alpha = min(.99f, conicOpacity.w * gaussianFalloff);\n\n fragColor = vec4(vColor.rgb * alpha, alpha);\n\n // We simulate first hit based depth using 0.25 as the opacity threshold.\n // This works because we render in front-to-back order,\n // i.e. the first hit that counts completelly saturates the alpha channel\n // and further splats do not contribute.\n float countHit = step(0.25, alpha);\n float normalizedDepth = gl_FragCoord.z;\n fragDepthColor = vec4(encodeNormalizedDepthToRGB(normalizedDepth) * countHit, countHit);\n `),l}const z=n(),F=Object.freeze(Object.defineProperty({__proto__:null,GaussianSplatPassParameters:C,build:P},Symbol.toStringTag,{value:"Module"}));export{C as G,F as a,P as b};
4
+ }`),a.vertex.main.add(`\n uint instanceID = uint(gl_InstanceID);\n\n // Transform the instanceID into 2D coordinates\n uint orderTextureWidth = uint(textureSize(splatOrderTexture, 0).x);\n uint x = instanceID % orderTextureWidth;\n uint y = instanceID / orderTextureWidth;\n\n // Fetch the index of the remaining frontmost Gaussian\n uint gaussianIndex = texelFetch(splatOrderTexture, ivec2(x, y), 0).r;\n\n uint splatAtlasWidth = uint(textureSize(splatAtlasTexture, 0).x);\n\n // Fetch the packed Gaussian according to the index\n uint gaussianIndexX = gaussianIndex % splatAtlasWidth;\n uint gaussianIndexY = gaussianIndex / splatAtlasWidth;\n uvec4 packedGaussian = texelFetch(splatAtlasTexture, ivec2(gaussianIndexX, gaussianIndexY), 0);\n\n // Fetch the header associated with the packed Gaussian (contains tile origin and number of fractional bits)\n uint pageNum = gaussianIndex / 1024u;\n uint headerIndex = (pageNum + 1u) * 1024u - 1u;\n uint headerIndexX = headerIndex % splatAtlasWidth;\n uint headerIndexY = headerIndex / splatAtlasWidth;\n uvec4 packedHeader = texelFetch(splatAtlasTexture, ivec2(headerIndexX, headerIndexY), 0);\n\n // Unpack the Gaussian\n vColor = unpackColor(packedGaussian);\n\n // Handle fading\n ${y(n.fadingEnabled,"\n uint fadingTextureWidth = uint(textureSize(splatFadingTexture, 0).x);\n uint fadeX = pageNum % fadingTextureWidth;\n uint fadeY = pageNum / fadingTextureWidth;\n uint opacityModifierByte = texelFetch(splatFadingTexture, ivec2(fadeX , fadeY), 0).r;\n float opacityModifier = float(opacityModifierByte) / 255.0;\n vColor.a *= opacityModifier;\n ")}\n\n // set default position outside clipspace for early returns\n gl_Position = ${s};\n\n if(vColor.a < ${d}) {\n return;\n }\n\n vec3 scale = unpackScale(packedGaussian);\n vec4 quaternion = unpackQuaternion(packedGaussian);\n mat3 rotation = quaternionToRotationMatrix(quaternion);\n vec3 tileOriginRelativePosition = unpackTileOriginRelativePosition(packedGaussian);\n\n vec3 cameraRelativePosition = unpackCameraRelativeGaussianPosition(packedHeader, tileOriginRelativePosition);\n\n ${y(n.clippingEnabled,"\n if (cameraRelativePosition.x < clipMin.x || cameraRelativePosition.y < clipMin.y || cameraRelativePosition.z < clipMin.z ||\n cameraRelativePosition.x > clipMax.x || cameraRelativePosition.y > clipMax.y || cameraRelativePosition.z > clipMax.z) {\n return;\n }\n ")}\n\n vec4 viewPos = vec4(mat3(view) * cameraRelativePosition, 1);\n\n if (viewPos.z > -nearFar.x || viewPos.z < -nearFar.y) {\n return;\n }\n\n forwardViewPosDepth(viewPos.xyz);\n\n // Handle environment (scene lighting)\n vec3 groundNormal = ${n.spherical?w`normalize(cameraRelativePosition + cameraPosition)`:w`vec3(0.0, 0.0, 1.0)`};\n float groundLightAlignment = dot(groundNormal, mainLightDirection);\n float additionalAmbientScale = additionalDirectedAmbientLight(groundLightAlignment);\n vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;\n vColor.rgb = evaluateSceneLighting(groundNormal, vColor.rgb, 0.0, 0.0, mainLightIntensity);\n\n vec3 covarianceA;\n vec3 covarianceB;\n computeCovariance3D(rotation, scale.xyz, covarianceA, covarianceB);\n\n float covariance3D[6] = float[6](covarianceA.x, covarianceA.y, covarianceA.z, covarianceB.x, covarianceB.y, covarianceB.z);\n\n vec3 covariance2D = computeCovariance2D(viewPos.xyz, focalLength, tanFov, covariance3D, view);\n\n // Compute the Gaussians extent in screen space by finding the eigenvalues lambda1 and lambda2\n // of the 2D covariance matrix\n float mid = 0.5 * (covariance2D.x + covariance2D.z);\n float radius = length(vec2((covariance2D.x - covariance2D.z) * 0.5, covariance2D.y));\n float lambda1 = mid + radius;\n float lambda2 = mid - radius;\n\n // Compute the extents along the principal axes\n float l1 = ceil(sqrt(lambda1 * ${F}));\n float l2 = ceil(sqrt(lambda2 * ${F}));\n\n float maxRadius = max(l1, l2);\n\n // Ignore gaussians with very small contribution, with tolerance based on the quality profile\n if(minSplatRadius > 0.0) {\n float effectiveSize = maxRadius * vColor.a;\n if(effectiveSize < minSplatRadius) {\n return;\n }\n }\n\n vec4 projPos = proj * viewPos;\n float invW = 1. / (projPos.w + 1e-7);\n vec3 ndcPos = projPos.xyz * invW;\n\n // Screen space frustum culling\n vec2 radiusNDC = maxRadius * 2.0 / screenSize;\n\n if (any(greaterThan(abs(ndcPos.xy) - radiusNDC, vec2(1.0)))) {\n return;\n }\n\n // Compute the principal diagonal direction (eigenvector for lambda1)\n vec2 diagonalVector = normalize(vec2(covariance2D.y, lambda1 - covariance2D.x));\n\n vec2 majorAxis = l1 * diagonalVector;\n vec2 minorAxis = l2 * vec2(diagonalVector.y, -diagonalVector.x);\n\n vec2 gaussianCenterScreenPos = ndcToPixel(ndcPos.xy, screenSize);\n\n // This maps vertex IDs 0, 1, 2, 3 to (-1,-1), (1,-1), (-1,1), (1,1)\n vec2 corner = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2) - 1.0;\n offsetFromCenter = corner.x * majorAxis + corner.y * minorAxis;\n\n // Invert covariance (EWA algorithm)\n float determinant = (covariance2D.x * covariance2D.z - covariance2D.y * covariance2D.y);\n if (determinant <= 0.) {\n return;\n }\n float invDeterminant = 1. / determinant;\n\n // We use a conic function to derive the opacity\n vec3 conic = vec3(covariance2D.z, -covariance2D.y, covariance2D.x) * invDeterminant;\n conicOpacity = vec4(conic, vColor.a);\n\n // Convert from screen-space to clip-space using center + offset\n vec2 clipPos = (gaussianCenterScreenPos + offsetFromCenter) / screenSize * 2. - 1.;\n\n gl_Position = vec4(clipPos, ndcPos.z, 1.0);\n\n `),a.fragment.include(p),a.fragment.main.add(`\n discardByTerrainDepth();\n\n // Evaluate the 2D elliptical Gaussian exponent using the general conic form: Ax^2+2Bxy+Cy^2\n float x = offsetFromCenter.x;\n float y = offsetFromCenter.y;\n float conic = dot(conicOpacity.xyz, vec3(x * x, 2.0 * x * y, y * y));\n float gaussianExponent = -0.5 * conic;\n\n // A positive exponent indicates alpha > 1, this should not happen\n // We also early check the alphaCutoff (i.e., ln(alphaCutoff)), to avoid unnecessary exp()\n if (gaussianExponent > 0.0 || gaussianExponent < ${z}) {\n discard;\n }\n\n float gaussianFalloff = exp(gaussianExponent);\n\n // cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians\n float alpha = min(.99f, conicOpacity.w * gaussianFalloff);\n\n fragColor = vec4(vColor.rgb * alpha, alpha);\n\n // We simulate first hit based depth using 0.25 as the opacity threshold.\n // This works because we render in front-to-back order,\n // i.e. the first hit that counts completelly saturates the alpha channel\n // and further splats do not contribute.\n float countHit = step(0.25, alpha);\n float normalizedDepth = gl_FragCoord.z;\n fragDepthColor = vec4(encodeNormalizedDepthToRGB(normalizedDepth) * countHit, countHit);\n `),a}const T=n(),j=Object.freeze(Object.defineProperty({__proto__:null,GaussianSplatPassParameters:z,build:F},Symbol.toStringTag,{value:"Module"}));export{z as G,j as a,F as b};
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{__addDisposableResource as t,__disposeResources as e}from"tslib";import{a as i,G as s,g as n,d as o,v as a,h as m}from"./Geometry.js";import{S as r,P as u}from"./MultiPathImpl.js";import{O as h,a as c,R as l,S as _,W as p,X as d,Y as g,Z as x,_ as y,$ as P,M as S,a0 as f,a1 as D,U as G,a2 as v}from"./SpatialReference.js";import{f as T,d as b}from"./Envelope.js";import{Envelope2D as w}from"./Envelope2D.js";import{P as M,c as E,l as R,E as I,n as C}from"./Point2D.js";import{T as B}from"./Transformation2D.js";import{s as A,w as q,m as N}from"./Distance2DCalculator-CXhBP-8I.js";import{O as F}from"./OperatorShapePreservingDensify.js";import{O as X}from"./OperatorClip.js";function Y(){return new w}class k{[Symbol.dispose](){this.m_peR1.destroy(),this.m_peR2.destroy(),this.m_peR3.destroy(),this.m_peR1=null,this.m_peR2=null,this.m_peR3=null}constructor(t,e,i){this.m_peR1=new l,this.m_peR2=new l,this.m_peR3=new l,void 0!==t?this.reset(t,e,i):this.reset(1,0,1)}reset(t,e,i){this.m_a=t,this.m_e2=e,this.m_b=this.m_a*Math.sqrt(1-this.m_e2),this.m_unitToDegree=i,this.m_unitToRad=.017453292519943295*i,this.m_u180=180/this.m_unitToDegree,this.m_u360=360/this.m_unitToDegree}calculateBbox(t,e,i,s){const n=this.m_peR1,o=this.m_peR2,a=this.m_peR3;_.geodeticDistance(this.m_a,this.m_e2,t*this.m_unitToRad,e*this.m_unitToRad,i*this.m_unitToRad,s*this.m_unitToRad,a,n,o,0);const m=Math.cos(n.val),r=Math.cos(o.val+3.141592653589793),u=e*this.m_unitToRad,h=v.phiToEta(this.m_e2,u),c=Math.sin(n.val)*Math.cos(h);let l=e;if(m*r<0){const t=m<0?-1:1,e=Math.acos(Math.abs(c))*t;l=v.etaToPhi(this.m_e2,e)/this.m_unitToRad}let p=C((i-t)*this.m_unitToRad,2*Math.PI);Math.abs(p)>Math.PI&&(p=p>0?p-2*Math.PI:p+2*Math.PI),p/=this.m_unitToRad,i=t+p;const d=Y();return d.xmin=Math.min(t,i),d.xmax=Math.max(t,i),d.ymin=Math.min(e,s),d.ymin=Math.min(d.ymin,l),d.ymax=Math.max(e,s),d.ymax=Math.max(d.ymax,l),d}minDistanceGeodesic(t,e){const i=O(t),s=O(e);if(i&&s)return this.lowerDistanceGeodetic_(t.xmin,t.ymin,e.xmin,e.ymin);const n=this.normalizeGeodesic_(e,t);return U(t,n)?t.ymin>=n.ymax?this.minDistanceGeodesicUpDown_(t,n):n.ymin>=t.ymax?this.minDistanceGeodesicUpDown_(n,t):t.xmin>n.xmax?this.minDistanceGeodesicLeftRight_(n,t):this.minDistanceGeodesicLeftRight_(t,n):0}normalizeGeodesic_(t,e){const i=t.clone(),s=t.clone();let n=V(i,e);if(0===n)return i;for(;s.xmax>e.xmin;){s.xmin-=this.m_u360,s.xmax-=this.m_u360;const t=V(s,e);if(t<n&&(i.assign(s),n=t,0===n))return i}for(s.assign(t);s.xmin<e.xmax;){s.xmin+=this.m_u360,s.xmax+=this.m_u360;const t=V(s,e);if(t<n&&(i.assign(s),n=t,0===n))return i}return i}lowerDistanceGeodetic_(t,e,i,s){const n=this.m_peR1;{const o=this.m_b*this.m_b/this.m_a,a=v.phiToPhig(this.m_e2,this.m_unitToRad*e),m=v.phiToPhig(this.m_e2,this.m_unitToRad*s);_.geodeticDistance(o,0,this.m_unitToRad*t,a,this.m_unitToRad*i,m,n,null,null,0)}return n.val}minDistanceGeodesicUpDown_(t,e){if(e.xmin<=t.xmin?e.xmax>=t.xmin:t.xmax>=e.xmin)return this.lowerDistanceGeodetic_(0,t.ymin,0,e.ymax);if(e.xmin>t.xmax){const i=this.lowerDistanceGeodeticSegMeridional_(t.xmax,t.ymin,t.ymax,e.xmin,e.ymin,e.ymax);if(e.xmax-t.xmin<this.m_u180)return i;const s=this.lowerDistanceGeodeticSegMeridional_(t.xmin,t.ymin,t.ymax,e.xmax,e.ymin,e.ymax);return Math.min(i,s)}{const i=this.lowerDistanceGeodeticSegMeridional_(t.xmin,t.ymin,t.ymax,e.xmax,e.ymin,e.ymax);if(t.xmax-e.xmin<this.m_u180)return i;const s=this.lowerDistanceGeodeticSegMeridional_(t.xmax,t.ymin,t.ymax,e.xmin,e.ymin,e.ymax);return Math.min(i,s)}}minDistanceGeodesicLeftRight_(t,e){let i=Math.abs(t.xmax-e.xmin);for(;i>this.m_u180;)i-=this.m_u360;let s=Math.abs(t.xmin-e.xmax);for(;s>this.m_u180;)s-=this.m_u360;return Math.abs(i)<=Math.abs(s)?this.minDistanceGeodesicLeftRightNormalized_(t,e):this.minDistanceGeodesicLeftRightNormalized_(e,t)}minDistanceGeodesicLeftRightNormalized_(t,e){let i,s;return i=this.lowerDistanceGeodetic_(t.xmax,t.ymin,e.xmin,e.ymin),t.ymin>=e.ymin&&t.ymin<=e.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(t.xmax,t.ymin,e.xmin,e.ymin,e.ymax),i=Math.min(i,s)),e.ymin>=t.ymin&&e.ymin<=t.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(e.xmin,e.ymin,t.xmax,t.ymin,t.ymax),i=Math.min(i,s)),s=this.lowerDistanceGeodetic_(t.xmax,t.ymax,e.xmin,e.ymax),i=Math.min(i,s),t.ymax>=e.ymin&&t.ymax<=e.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(t.xmax,t.ymax,e.xmin,e.ymin,e.ymax),i=Math.min(i,s)),e.ymax>=t.ymin&&e.ymax<=t.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(e.xmin,e.ymax,t.xmax,t.ymin,t.ymax),i=Math.min(i,s)),i}lowerDistanceGeodeticSegMeridional_(t,e,i,s,n,o){let a=this.lowerDistanceGeodeticPtMeridional_(t,e,s,n,o);const m=this.lowerDistanceGeodeticPtMeridional_(t,i,s,n,o);let r=this.lowerDistanceGeodeticPtMeridional_(s,n,t,e,i);const u=this.lowerDistanceGeodeticPtMeridional_(s,o,t,e,i);return a=Math.min(a,m),r=Math.min(r,u),Math.min(a,r)}lowerDistanceGeodeticPtMeridional_(t,e,i,s,n){const o=this.m_b*this.m_b/this.m_a,a=v.phiToPhig(this.m_e2,this.m_unitToRad*e),m=v.phiToPhig(this.m_e2,this.m_unitToRad*s),r=v.phiToPhig(this.m_e2,this.m_unitToRad*n),u=this.m_peR1,h=this.m_peR2;_.geodeticDistance(o,0,this.m_unitToRad*i,m,this.m_unitToRad*t,a,u,null,null,0),_.geodeticDistance(o,0,this.m_unitToRad*i,r,this.m_unitToRad*t,a,h,null,null,0);const c=p(1,0,new M(this.m_unitToRad*t,a)),l=p(1,0,new M(this.m_unitToRad*i,m)),d=p(1,0,new M(this.m_unitToRad*i,r));let g=new T;g.setCrossProductVector(l,d);const x=l.dotProduct(d);if(g.length()<1.568e-10)return x>=0?Math.min(u.val,h.val):0;g=g.getUnitVector();let y=new T;if(y.setCrossProductVector(g,c),y.length()<1.568e-10){return Math.min(u.val,h.val)-1e-5*o}y=y.getUnitVector();let P=c.sub(g.mul(c.dotProduct(g)));{const e=new T;e.setCrossProductVector(l,P);const i=new T;i.setCrossProductVector(P,d);let s=g.dotProduct(e)>0&&g.dotProduct(i)>0;if(s||(P.negateThis(),e.setCrossProductVector(l,P),i.setCrossProductVector(P,d),s=g.dotProduct(e)>0&&g.dotProduct(i)>0),s){P=P.getUnitVector();const e=D(1,0,P),i=this.m_peR3;_.geodeticDistance(o,0,this.m_unitToRad*t,a,e.x,e.y,i,null,null,0);const s=Math.min(u.val,h.val);return Math.min(s,i.val)}}return Math.min(u.val,h.val)}}function O(t){return t.xmin===t.xmax&&t.ymin===t.ymax}function U(t,e){return e.xmax<t.xmin||e.xmin>t.xmax||e.ymax<t.ymin||e.ymin>t.ymax}function V(t,e){let i,s=0;return i=t.xmin-e.xmax,i>s&&(s=i),i=e.xmin-t.xmax,i>s&&(s=i),s}class L{}function j(t){return{outPoint:void 0===t?new M:t.clone()}}function z(t,e){t.outPoint.assign(e.outPoint)}function H(){return new w}class W{constructor(t,e,i,s,n=0,o=4){this.m_ptDistFrom=new M,this.m_segStartPt=new M,this.m_segEndPt=new M,this.m_geodeticLength=new l,this.m_az12=new l,this.m_minGeodeticDist=new l,this.m_segStartPt3d=new T,this.m_segEndPt3d=new T,this.m_sr=s,this.m_distCurveType=n,this.m_segCurveType=o,this.m_inputGCS=this.m_sr.getGCS(),this.m_rpu=this.m_inputGCS.getUnit().getUnitToBaseFactor(),this.m_bIsPannablePcs=2===this.m_sr.getCoordinateSystemType()&&this.m_sr.isPannable();const a=G();this.m_inputGCS.querySpheroidData(a),this.m_a=a.majorSemiAxis,this.m_eSquared=a.e2,this.setPointDistFrom(t),this.setSegmentEndPoints(e,i)}setSegmentEndPoints(t,e){this.m_segStartPt.assign(t),this.m_segEndPt.assign(e),this.m_bIsPannablePcs||(this.m_segStartPt.mulThis(this.m_rpu),this.m_segEndPt.mulThis(this.m_rpu)),2===this.m_segCurveType&&(this.m_segStartPt3d.assign(p(this.m_a,this.m_eSquared,this.m_segStartPt)),this.m_segEndPt3d.assign(p(this.m_a,this.m_eSquared,this.m_segEndPt))),this.calculateAndUpdateSegmentLength()}setPointDistFrom(t){this.m_ptDistFrom.assign(t),this.m_ptDistFrom.scale(this.m_rpu)}setSegmentCurveType(t){this.m_segCurveType=t}setDistanceCurveType(t){this.m_distCurveType=t}makeFunctor(){return i=>{let s;switch(this.m_segCurveType){case 0:case 1:case 3:{const o={stack:[],error:void 0,hasError:!1};try{const e=t(o,new l,!1),n=t(o,new l,!1);_.geodeticCoordinate(this.m_a,this.m_eSquared,this.m_segStartPt.x,this.m_segStartPt.y,this.m_geodeticLength.val*i,this.m_az12.val,e,n,this.m_segCurveType),s=new M(e.val,n.val);break}catch(n){o.error=n,o.hasError=!0}finally{e(o)}}case 2:{const t=T.lerp(this.m_segStartPt3d,this.m_segEndPt3d,i);s=D(this.m_a,this.m_eSquared,t);break}case 4:s=M.lerp(this.m_segStartPt,this.m_segEndPt,i),this.m_bIsPannablePcs&&(g(this.m_sr,0,[s],1),s.mulThis(this.m_rpu));break;default:o("Invalid curve type")}return _.geodeticDistance(this.m_a,this.m_eSquared,this.m_ptDistFrom.x,this.m_ptDistFrom.y,s.x,s.y,this.m_minGeodeticDist,null,null,this.m_distCurveType),this.m_minGeodeticDist.val}}calculateAndUpdateSegmentLength(){switch(this.m_segCurveType){case 0:case 2:case 1:case 3:_.geodeticDistance(this.m_a,this.m_eSquared,this.m_segStartPt.x,this.m_segStartPt.y,this.m_segEndPt.x,this.m_segEndPt.y,this.m_geodeticLength,this.m_az12,null,this.m_segCurveType);break;case 4:this.m_geodeticLength.val=M.distance(this.m_segStartPt,this.m_segEndPt);break;default:o("Invalid curve type")}}[Symbol.dispose](){this.m_geodeticLength[Symbol.dispose](),this.m_az12[Symbol.dispose](),this.m_minGeodeticDist[Symbol.dispose]()}}function Z(){return new L}class ${[Symbol.dispose](){this.m_envHelper[Symbol.dispose]()}constructor(t,e,i,s,n){this.m_boxGeomA=H(),this.m_boxGeomB=H(),this.m_envGeomA=new w,this.m_envGeomB=new w,this.m_progressCounter=0,this.m_transformPCS2GCS=null,this.m_segmentBoxesA=new Map,this.m_segmentBoxesB=new Map,this.m_boundaryPtsA=[],this.m_boundaryPtsB=[],this.m_scaleToRadians=new B,this.m_scaleToDegrees=new B,this.m_inputSR=t,this.m_distCurveType=e,this.m_progressTracker=i,this.m_maxDistance=s,this.m_maxDeviation=n,this.m_inputGCS=t.getGCS(),this.m_peGeogcs=this.m_inputGCS.getPECoordSys(),this.m_tolerance=0;const o=G();this.m_inputGCS.querySpheroidData(o),this.m_a=o.majorSemiAxis,this.m_eSquared=o.e2,this.m_rpu=this.m_inputGCS.getUnit().getUnitToBaseFactor(),this.m_envHelper=new k(this.m_a,this.m_eSquared,1),4===this.m_distCurveType&&(this.m_distCurveType=0),this.m_boxGeomA.setEmpty(),this.m_boxGeomB.setEmpty(),this.m_envGeomA.setEmpty(),this.m_envGeomB.setEmpty(),this.m_bIsPannablePcs=2===this.m_inputSR.getCoordinateSystemType()&&this.m_inputSR.isPannable()}progress(t=!1){}calculate(t,e,i,s){const n=j(),o=j();if(t.queryEnvelope(this.m_envGeomA),e.queryEnvelope(this.m_envGeomB),this.checkGeometriesIntersect(t,e,n,o))return i&&z(i,n),s&&z(s,o),0;const a=this.prepareGeometry(t);if(a.isEmpty())return Number.NaN;const m=this.prepareGeometry(e);if(m.isEmpty())return Number.NaN;this.m_tolerance=this.computeTolerance(a,m);const r=this._ExecuteBruteForce(a,m,n,o);return r>=this.m_maxDistance?Number.NaN:(i&&(this.prepareOutput(n),z(i,n)),s&&(this.prepareOutput(o),z(s,o)),r)}createDistanceFunctor(t,e,i){const s=new W(t,e,i,this.m_inputSR,this.m_distCurveType);return this.m_bIsPannablePcs||1===this.m_inputSR.getCoordinateSystemType()||s.setSegmentCurveType(2),s}_NormalizeAndProject(t){if(this.m_inputSR.isPannable()&&(t=(new h).foldInto360Range(t,this.m_inputSR)),2===this.m_inputSR.getCoordinateSystemType()){const e=c(this.m_inputSR,this.m_inputGCS,null);t=(new h).execute(t,e,this.m_progressTracker)}return t}_ExecuteBruteForce(t,e,n,o){switch(t.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointGeometry(t,e,n,o);case s.enumMultiPoint:return this.calculateDistanceGeodeticMultipointGeometry(t,e,n,o);case s.enumPolyline:case s.enumPolygon:case s.enumEnvelope:return this.calculateDistanceGeodeticMultipathGeometry(t,e,n,o);default:i("")}}calculateDistanceGeodeticPointGeometry(t,e,n,o){switch(e.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointPoint(t,e,n,o);case s.enumMultiPoint:return this.calculateDistanceGeodeticPointMultipoint(t,e,n,o);case s.enumPolyline:case s.enumPolygon:return this.calculateDistanceGeodeticPointMultipath(t,e,n,o);default:i("")}}calculateDistanceGeodeticPointPoint(i,s,n,o){const a={stack:[],error:void 0,hasError:!1};try{const e=i.getXY();e.scale(this.m_rpu);const m=s.getXY();m.scale(this.m_rpu),n.outPoint.assign(e),o.outPoint.assign(m);const r=t(a,new l,!1);return _.geodeticDistance(this.m_a,this.m_eSquared,e.x,e.y,m.x,m.y,r,null,null,this.m_distCurveType),r.val}catch(m){a.error=m,a.hasError=!0}finally{e(a)}}calculateDistanceGeodeticPointMultipoint(i,s,n,o){const a={stack:[],error:void 0,hasError:!1};try{this.computeEnvelopesAndBoxes(i,s);const e=this.estimateMinimumDistance(n,o);let m=e<this.m_maxDistance?e:this.m_maxDistance;const r=i.getXY();r.scale(this.m_rpu),n.outPoint.assign(r);const u=p(this.m_a,this.m_eSquared,r),h=new M,c=s.getImpl(),d=t(a,new l,!1),g=c.getPointCount();for(let t=0;t<g;++t){c.queryXY(t,h),h.scale(this.m_rpu);const e=p(this.m_a,this.m_eSquared,h);if(!(T.distance(u,e)>m)&&(!(this.m_envHelper.minDistanceGeodesic(this.m_boxGeomA,this.m_boxGeomB)>m)&&(_.geodeticDistance(this.m_a,this.m_eSquared,r.x,r.y,h.x,h.y,d,null,null,this.m_distCurveType),d.val<m&&(m=d.val,o.outPoint=h,0===m))))return m}return m===this.m_maxDistance?Number.POSITIVE_INFINITY:m}catch(m){a.error=m,a.hasError=!0}finally{e(a)}}calculateDistanceGeodeticPointMultipath(i,s,o,a){const m={stack:[],error:void 0,hasError:!1};try{const e=new M,r=new M;e.assign(i.getXY()),r.assign(i.getXY()),o.outPoint.assign(r.mul(this.m_rpu)),this.m_bIsPannablePcs&&d(this.m_inputSR,[e],1,!1),this.computeEnvelopesAndBoxes(i,s);const u=this.estimateMinimumDistance(o,a);let h=u<this.m_maxDistance?u:this.m_maxDistance;const c=s.getImpl(),l=new M(0,0),_=new M(0,0),p=[1],g=this.canUseSpatialTree(i,s),x=Z();g&&this.buildSpatialTree(x,s);const y=H();y.setCoords({xmin:r.x,ymin:r.y,xmax:r.x,ymax:r.y});const P=t(m,this.createDistanceFunctor(r,l,_),!1),S=c.querySegmentIterator();if(S.stripAttributes(),g)n(0);else for(;S.nextPath();)for(;S.hasNextSegment();){const t=S.nextSegment(),i=this.findOrComputeBoxSegment(S.getStartPointIndex(),t,this.m_segmentBoxesB);if(this.m_envHelper.minDistanceGeodesic(y,i)>h)continue;const s=this.calculateDistanceGeodeticPointSegment(e,r,t,p,P);if(s.second<h&&(this.updateOutputSegment(a,t,s.first),h=s.second,0===h))return 0}return h===this.m_maxDistance?Number.POSITIVE_INFINITY:h}catch(r){m.error=r,m.hasError=!0}finally{e(m)}}calculateDistanceGeodeticMultipointGeometry(t,e,n,o){switch(e.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointMultipoint(e,t,o,n);case s.enumMultiPoint:return this.calculateDistanceGeodeticMultipointMultipoint(t,e,n,o);case s.enumPolyline:case s.enumPolygon:case s.enumEnvelope:return this.calculateDistanceGeodeticMultipointMultipath(t,e,n,o);default:i("")}}calculateDistanceGeodeticMultipointMultipoint(i,s,n,o){const a={stack:[],error:void 0,hasError:!1};try{const e=t(a,new l,!1);this.computeEnvelopesAndBoxes(i,s);const m=this.estimateMinimumDistance(n,o);let r=m<this.m_maxDistance?m:this.m_maxDistance;const u=new M,h=new M,c=i.getImpl(),d=s.getImpl(),g=H(),x=c.getPointCount(),y=d.getPointCount();for(let t=0;t<x;++t){if(u.assign(c.getXY(t)),g.setCoords({xmin:u.x,ymin:u.y,xmax:u.x,ymax:u.y}),this.m_envHelper.minDistanceGeodesic(g,this.m_boxGeomB)>r)continue;u.scale(this.m_rpu);const i=p(this.m_a,this.m_eSquared,u);for(let t=0;t<y;++t){h.assign(d.getXY(t)),h.scale(this.m_rpu);const s=p(this.m_a,this.m_eSquared,h);if(!(T.distance(i,s)>=r)&&(_.geodeticDistance(this.m_a,this.m_eSquared,u.x,u.y,h.x,h.y,e,null,null,this.m_distCurveType),e.val<r&&(n.outPoint.assign(u),o.outPoint.assign(h),r=e.val,0===r)))return r}}return r===this.m_maxDistance?Number.POSITIVE_INFINITY:r}catch(m){a.error=m,a.hasError=!0}finally{e(a)}}calculateDistanceGeodeticMultipointMultipath(i,s,o,a){const m={stack:[],error:void 0,hasError:!1};try{const e=s.getImpl().querySegmentIterator();e.stripAttributes(),this.computeEnvelopesAndBoxes(i,s);const r=this.estimateMinimumDistance(o,a);let u=r<this.m_maxDistance?r:this.m_maxDistance;const h=new M,c=new M(0,0),l=new M(0,0),_=new M(0,0),p=[0],g=H(),x=t(m,this.createDistanceFunctor(c,l,_),!1),y=Z(),P=this.canUseSpatialTree(i,s);P&&this.buildSpatialTree(y,s);const S=i.getPointCount();for(let t=0;t<S;++t)if(h.assign(i.getXY(t)),c.assign(i.getXY(t)),this.m_bIsPannablePcs&&d(this.m_inputSR,[h],1,!1),g.setCoords({xmin:c.x,ymin:c.y,xmax:c.x,ymax:c.y}),!(this.m_envHelper.minDistanceGeodesic(g,this.m_boxGeomB)>u))if(x.setPointDistFrom(c),P)n(0);else{for(;e.nextPath();)for(;e.hasNextSegment();){const t=e.nextSegment();if(this.m_envHelper.minDistanceGeodesic(g,this.findOrComputeBoxSegment(e.getStartPointIndex(),t,this.m_segmentBoxesB))>u)continue;const i=this.calculateDistanceGeodeticPointSegment(h,c,t,p,x);if(i.second<u&&(o.outPoint.assign(c.mul(this.m_rpu)),this.updateOutputSegment(a,t,i.first),u=i.second,0===u))return 0}e.resetToFirstPath()}return u===this.m_maxDistance?Number.POSITIVE_INFINITY:u}catch(r){m.error=r,m.hasError=!0}finally{e(m)}}calculateDistanceGeodeticMultipathGeometry(t,e,n,o){switch(e.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointMultipath(e,t,o,n);case s.enumMultiPoint:return this.calculateDistanceGeodeticMultipointMultipath(e,t,o,n);case s.enumPolyline:case s.enumPolygon:case s.enumEnvelope:return this.calculateDistanceGeodeticMultipathMultipath(t,e,n,o);default:i("")}}calculateDistanceGeodeticMultipathMultipath(t,e,i,s){const n=[t],o=[e],a=this.swapGeometries(n,o),m=n[0],r=o[0];this.computeEnvelopesAndBoxes(n[0],o[0]);const u=this.estimateMinimumDistance(i,s),h=this.calculateDistanceGeodeticMultipathMultipath_(m,r,i,s,u);return a&&(s.outPoint=E(i.outPoint,i.outPoint=s.outPoint)),h}calculateDistanceGeodeticMultipathMultipath_(i,s,o,a,m=Number.MAX_VALUE){const u={stack:[],error:void 0,hasError:!1};try{let e=m;const h=new M(0,0),c=new M,l=new M(0,0),_=new M,p=new M(0,0),d=new M,y=new M,P=new M,S=[new M],f=[0],D=[0],G=H(),v=H(),T=t(u,this.createDistanceFunctor(p,h,l),!1),b=Z(),w=this.canUseSpatialTree(i,s);w&&this.buildSpatialTree(b,s);const E=s.querySegmentIterator();E.stripAttributes();const R=new r,I=A(i);for(let t=0;t<I.length;++t){const s=I[t];i.getSegmentBuffer(s,R,!0);const m=R.get();if(G.assign(this.findOrComputeBoxSegment(s,m,this.m_segmentBoxesA)),w)n(0);else{if(p.assign(m.getStartXY()),d.assign(m.getStartXY()),y.assign(m.getEndXY()),P.assign(m.getEndXY()),this.m_bIsPannablePcs&&(g(this.m_inputSR,0,[d],1),g(this.m_inputSR,0,[P],1)),this.m_envHelper.minDistanceGeodesic(G,this.m_boxGeomB)>e)continue;for(;E.nextPath();){for(;E.hasNextSegment();){const t=E.nextSegment();if(h.assign(t.getStartXY()),c.assign(t.getStartXY()),l.assign(t.getEndXY()),_.assign(t.getEndXY()),m.intersect(t,S,f,D,this.m_tolerance))return this.updateOutputSegment(o,m,f[0]),this.updateOutputSegment(a,t,D[0]),0;if(this.m_bIsPannablePcs&&(g(this.m_inputSR,0,[c],1),g(this.m_inputSR,0,[_],1)),v.assign(this.findOrComputeBoxPoint(E.getStartPointIndex(),c,_,this.m_segmentBoxesB)),this.m_envHelper.minDistanceGeodesic(G,v)>e)continue;T.setSegmentEndPoints(h,l),T.setPointDistFrom(d);let i=x(T.makeFunctor(),0,1,1e-10);if(i.second<e&&(o.outPoint.assign(d.mul(this.m_rpu)),this.updateOutputSegment(a,t,i.first),e=i.second,0===e))break;if(T.setPointDistFrom(P),i=x(T.makeFunctor(),0,1,1e-10),i.second<e&&(o.outPoint.assign(P.mul(this.m_rpu)),this.updateOutputSegment(a,t,i.first),e=i.second,0===e))break;if(T.setSegmentEndPoints(p,y),T.setPointDistFrom(c),i=x(T.makeFunctor(),0,1,1e-10),i.second<e&&(this.updateOutputSegment(o,m,i.first),a.outPoint.assign(c.mul(this.m_rpu)),e=i.second,0===e))break;if(T.setPointDistFrom(_),i=x(T.makeFunctor(),0,1,1e-10),i.second<e&&(this.updateOutputSegment(o,m,i.first),a.outPoint.assign(_.mul(this.m_rpu)),e=i.second,0===e))break}if(0===e)return 0}E.resetToFirstPath()}}return e===this.m_maxDistance?Number.POSITIVE_INFINITY:e}catch(h){u.error=h,u.hasError=!0}finally{e(u)}}calculateDistanceGeodeticPointSegment(t,e,i,s,n){const o=i.getStartXY(),a=i.getEndXY();return i.intersectPoint(t,s,this.m_tolerance)?R(s[0],0):(n.setPointDistFrom(e),n.setSegmentEndPoints(o,a),x(n.makeFunctor(),0,1,1e-10))}prepareGeometry(t){let e=t.clone();const i=t.getGeometryType();if(i===s.enumPoint||i===s.enumMultiPoint)return this._NormalizeAndProject(e);if(i===s.enumEnvelope&&(e=this.envelopeToPolygon(e)),this.m_inputSR.isPannable())return this.prepareGeometryPannable(e,4);if(2===this.m_inputSR.getCoordinateSystemType()){if(e=y(e,this.m_inputSR,0,null),e.isEmpty())return e;e=(new F).execute(e,this.m_inputSR,5e4,this.m_maxDeviation/2,0,null);const t=this.m_inputSR.getSRToGCSTransform();return(new h).execute(e,t,this.m_progressTracker)}const n=new w;e.queryLooseEnvelope(n);const o=this.m_inputSR.getPannableExtent();if(n.ymin<o.ymin||n.ymax>o.ymax){const t=new w(n.xmin-1,o.ymin,n.xmax+1,o.ymax);if(e=(new X).execute(e,t,this.m_inputSR,this.m_progressTracker),e.isEmpty())return e}return n.width()>2*o.width()?(e=P(e,-2*o.width(),2*o.width(),this.m_inputSR,!0,0,!0,this.m_progressTracker),e):e}prepareGeometryPannable(t,e){const i=new w;t.queryEnvelope(i);const s=this.m_inputSR.getPannableExtent();if(s.containsEnvelope(i))return t;const n=new I;s.queryIntervalX(n);const o=new I;return i.queryIntervalX(o),t=n.contains(o)?S(t,this.m_inputSR):(new h).foldInto360RangeGeodetic(t,this.m_inputSR,e)}prepareOutput(t){t.outPoint.scale(1/this.m_rpu),2===this.m_inputSR.getCoordinateSystemType()&&d(this.m_inputSR,[t.outPoint],1,!1)}updateOutputSegment(t,e,i){e.queryCoord2D(i,t.outPoint),this.m_bIsPannablePcs&&g(this.m_inputSR,0,[t.outPoint],1),t.outPoint.mulThis(this.m_rpu)}computeTolerance(t,e){t.queryEnvelope(this.m_envGeomA),e.queryEnvelope(this.m_envGeomB);const i=new w(this.m_envGeomA);return i.mergeEnvelope2D(this.m_envGeomB),b(null,i)}envelopeToPolygon(t){const e=new u;return e.addEnvelope(t,!1),e}computeEnvelopesAndBoxes(t,e){t.queryEnvelope(this.m_envGeomA),e.queryEnvelope(this.m_envGeomB),this.m_boxGeomA=this.computeBoxGeometry(t,this.m_boundaryPtsA,this.m_segmentBoxesA),this.m_boxGeomB=this.computeBoxGeometry(e,this.m_boundaryPtsB,this.m_segmentBoxesB)}computeBoxGeometry(t,e,i){switch(t.getGeometryType()){case s.enumPoint:return this.computeBoxPoint(t,e);case s.enumMultiPoint:return this.computeBoxMultiPoint(t,e);case s.enumPolyline:case s.enumPolygon:return this.computeBoxMultiPath(t,e,i);default:o("Invalid geometry type")}}computeBoxPoint(t,e){const i=t.getXY();e.length=0,e.push(i.mul(this.m_rpu));const s=H();return s.setCoords({xmin:i.x,ymin:i.y,xmax:i.x,ymax:i.y}),s}computeBoxMultiPoint(t,e){let i=!0;for(let n=0;n<t.getPointCount();++n){const s=t.getXY(n);if(i){e.length=0;for(let t=0;t<4;++t)e.push(s.clone());i=!1}s.x<e[0].x&&e[0].assign(s),s.y>e[1].y&&e[1].assign(s),s.x>e[2].x&&e[2].assign(s),s.y<e[3].y&&e[3].assign(s)}for(let n=0;n<e.length;++n)e[n].mulThis(this.m_rpu);const s=H();return t.queryEnvelope(s),s}computeBoxMultiPath(t,e,i){let s=!0;const n=H();n.setEmpty();const o=t.querySegmentIterator();for(o.stripAttributes();o.nextPath();)for(;o.hasNextSegment();){const t=o.nextSegment(),a=t.getStartXY(),m=t.getEndXY();if(this.m_bIsPannablePcs&&(g(this.m_inputSR,0,[a],1),g(this.m_inputSR,0,[m],1)),s){for(let t=0;t<4;++t)e.push(a.clone());s=!1}a.x<e[0].x&&e[0].assign(a),a.y>e[1].y&&e[1].assign(a),a.x>e[2].x&&e[2].assign(a),a.y<e[3].y&&e[3].assign(a),m.x<e[0].x&&e[0].assign(m),m.y>e[1].y&&e[1].assign(m),m.x>e[2].x&&e[2].assign(m),m.y<e[3].y&&e[3].assign(m);const r=this.findOrComputeBoxPoint(o.getStartPointIndex(),a,m,i);n.mergeEnvelope2D(r)}for(let a=0;a<e.length;++a)e[a].mulThis(this.m_rpu);return n}findOrComputeBoxSegment(t,e,i){if(!i.has(t)){let s=H();if(e.queryEnvelope(s),this.m_bIsPannablePcs){const t=M.construct(s.xmin,s.ymin),e=M.construct(s.xmax,s.ymax);g(this.m_inputSR,0,[t],1),g(this.m_inputSR,0,[e],1),s=this.m_envHelper.calculateBbox(t.x,t.y,e.x,e.y)}return i.set(t,s),s}return i.get(t)}findOrComputeBoxPoint(t,e,i,s){if(!s.has(t)){let n=H();return n.setCoords({xmin:e.x,ymin:e.y,xmax:i.x,ymax:i.y}),this.m_bIsPannablePcs&&(n=this.m_envHelper.calculateBbox(n.xmin,n.ymin,n.xmax,n.ymax)),s.set(t,n),n}return s.get(t)}estimateMinimumDistance(i,s){const n={stack:[],error:void 0,hasError:!1};try{const e=t=>p(this.m_a,this.m_eSquared,t),o=this.m_boundaryPtsA.map(e),a=this.m_boundaryPtsB.map(e);let m=Number.MAX_VALUE,r=0,u=0;for(let t=0;t<o.length;++t)for(let e=0;e<a.length;++e){const i=T.distance(o[t],a[e]);i<m&&(m=i,r=t,u=e)}i.outPoint.assign(this.m_boundaryPtsA[r]),s.outPoint.assign(this.m_boundaryPtsB[u]);const h=t(n,new l,!1);return _.geodeticDistance(this.m_a,this.m_eSquared,this.m_boundaryPtsA[r].x,this.m_boundaryPtsA[r].y,this.m_boundaryPtsB[u].x,this.m_boundaryPtsB[u].y,h,null,null,this.m_distCurveType),h.val}catch(o){n.error=o,n.hasError=!0}finally{e(n)}}swapGeometries(t,e){return a(t[0])>a(e[0])&&(e[0]=E(t[0],t[0]=e[0]),this.m_envGeomB=E(this.m_envGeomA,this.m_envGeomA=this.m_envGeomB),!0)}canUseSpatialTree(t,e){return!1}checkGeometriesIntersect(t,e,i,n){let o=t.getGeometryType(),a=e.getGeometryType();if(this.m_envGeomA.isIntersecting(this.m_envGeomB)){if(o===s.enumPoint&&2===e.getDimension()){const s=[0],o=[t.getXY()];if(f(e,o,1,this.m_tolerance,s),0!==s[0])return i.outPoint.assign(o[0]),n.outPoint.assign(o[0]),!0}else if(a===s.enumPoint&&2===t.getDimension()){const s=[2],o=[e.getXY()];if(f(t,o,1,this.m_tolerance,s),0!==s[0])return i.outPoint.assign(o[0]),n.outPoint.assign(o[0]),!0}if(o===s.enumMultiPoint&&2===e.getDimension())return this.multipointIntersectsArea(t,e,i,n);if(a===s.enumMultiPoint&&2===t.getDimension())return this.multipointIntersectsArea(e,t,n,i);let r,u,h=t,c=e;if(o===s.enumEnvelope&&(r=this.envelopeToPolygon(t),h=r,o=s.enumPolygon),a===s.enumEnvelope&&(u=this.envelopeToPolygon(e),c=u,a=s.enumPolygon),m(o)&&m(a)){const t=h.querySegmentIterator(),e=c.querySegmentIterator(),s=N(),o=N();if(q(h,c,t,e,s,o))return i.outPoint.assign(s.outPoint),n.outPoint.assign(s.outPoint),!0}}return!1}multipointIntersectsArea(t,e,i,s){const n=t.getPointCount();for(let o=0;o<n;++o){const n=[2],a=t.getXY(o);if(f(e,[a],1,this.m_tolerance,n),0!==n[0])return i.outPoint.assign(a),s.outPoint.assign(a),!0}return!1}getNearestNeighbourVisitor(t,e,i,s,o,a,m){return n(0),{}}buildSpatialTree(t,e){n(0)}}export{$ as G,W as a,j as m};
2
+ import{__addDisposableResource as t,__disposeResources as e}from"tslib";import{a as i,G as s,g as n,d as o,v as m,h as a}from"./Geometry.js";import{S as r,P as u}from"./MultiPathImpl.js";import{O as h,a as c,M as l,N as _,Q as p,R as d,S as g,U as x,V as y,W as P,X as S,Y as f,Z as D,_ as G,$ as v}from"./SpatialReference.js";import{f as T,d as b}from"./Envelope.js";import{Envelope2D as w}from"./Envelope2D.js";import{P as M,c as E,k as R,E as I,l as C}from"./Point2D.js";import{T as B}from"./Transformation2D.js";import{s as A,w as q,m as N}from"./Distance2DCalculator-CXhBP-8I.js";import{O as F}from"./OperatorShapePreservingDensify.js";import{O as X}from"./OperatorClip.js";function Y(){return new w}class k{[Symbol.dispose](){this.m_peR1.destroy(),this.m_peR2.destroy(),this.m_peR3.destroy(),this.m_peR1=null,this.m_peR2=null,this.m_peR3=null}constructor(t,e,i){this.m_peR1=new l,this.m_peR2=new l,this.m_peR3=new l,void 0!==t?this.reset(t,e,i):this.reset(1,0,1)}reset(t,e,i){this.m_a=t,this.m_e2=e,this.m_b=this.m_a*Math.sqrt(1-this.m_e2),this.m_unitToDegree=i,this.m_unitToRad=.017453292519943295*i,this.m_u180=180/this.m_unitToDegree,this.m_u360=360/this.m_unitToDegree}calculateBbox(t,e,i,s){const n=this.m_peR1,o=this.m_peR2,m=this.m_peR3;_.geodeticDistance(this.m_a,this.m_e2,t*this.m_unitToRad,e*this.m_unitToRad,i*this.m_unitToRad,s*this.m_unitToRad,m,n,o,0);const a=Math.cos(n.val),r=Math.cos(o.val+3.141592653589793),u=e*this.m_unitToRad,h=v.phiToEta(this.m_e2,u),c=Math.sin(n.val)*Math.cos(h);let l=e;if(a*r<0){const t=a<0?-1:1,e=Math.acos(Math.abs(c))*t;l=v.etaToPhi(this.m_e2,e)/this.m_unitToRad}let p=C((i-t)*this.m_unitToRad,2*Math.PI);Math.abs(p)>Math.PI&&(p=p>0?p-2*Math.PI:p+2*Math.PI),p/=this.m_unitToRad,i=t+p;const d=Y();return d.xmin=Math.min(t,i),d.xmax=Math.max(t,i),d.ymin=Math.min(e,s),d.ymin=Math.min(d.ymin,l),d.ymax=Math.max(e,s),d.ymax=Math.max(d.ymax,l),d}minDistanceGeodesic(t,e){const i=O(t),s=O(e);if(i&&s)return this.lowerDistanceGeodetic_(t.xmin,t.ymin,e.xmin,e.ymin);const n=this.normalizeGeodesic_(e,t);return U(t,n)?t.ymin>=n.ymax?this.minDistanceGeodesicUpDown_(t,n):n.ymin>=t.ymax?this.minDistanceGeodesicUpDown_(n,t):t.xmin>n.xmax?this.minDistanceGeodesicLeftRight_(n,t):this.minDistanceGeodesicLeftRight_(t,n):0}normalizeGeodesic_(t,e){const i=t.clone(),s=t.clone();let n=V(i,e);if(0===n)return i;for(;s.xmax>e.xmin;){s.xmin-=this.m_u360,s.xmax-=this.m_u360;const t=V(s,e);if(t<n&&(i.assign(s),n=t,0===n))return i}for(s.assign(t);s.xmin<e.xmax;){s.xmin+=this.m_u360,s.xmax+=this.m_u360;const t=V(s,e);if(t<n&&(i.assign(s),n=t,0===n))return i}return i}lowerDistanceGeodetic_(t,e,i,s){const n=this.m_peR1;{const o=this.m_b*this.m_b/this.m_a,m=v.phiToPhig(this.m_e2,this.m_unitToRad*e),a=v.phiToPhig(this.m_e2,this.m_unitToRad*s);_.geodeticDistance(o,0,this.m_unitToRad*t,m,this.m_unitToRad*i,a,n,null,null,0)}return n.val}minDistanceGeodesicUpDown_(t,e){if(e.xmin<=t.xmin?e.xmax>=t.xmin:t.xmax>=e.xmin)return this.lowerDistanceGeodetic_(0,t.ymin,0,e.ymax);if(e.xmin>t.xmax){const i=this.lowerDistanceGeodeticSegMeridional_(t.xmax,t.ymin,t.ymax,e.xmin,e.ymin,e.ymax);if(e.xmax-t.xmin<this.m_u180)return i;const s=this.lowerDistanceGeodeticSegMeridional_(t.xmin,t.ymin,t.ymax,e.xmax,e.ymin,e.ymax);return Math.min(i,s)}{const i=this.lowerDistanceGeodeticSegMeridional_(t.xmin,t.ymin,t.ymax,e.xmax,e.ymin,e.ymax);if(t.xmax-e.xmin<this.m_u180)return i;const s=this.lowerDistanceGeodeticSegMeridional_(t.xmax,t.ymin,t.ymax,e.xmin,e.ymin,e.ymax);return Math.min(i,s)}}minDistanceGeodesicLeftRight_(t,e){let i=Math.abs(t.xmax-e.xmin);for(;i>this.m_u180;)i-=this.m_u360;let s=Math.abs(t.xmin-e.xmax);for(;s>this.m_u180;)s-=this.m_u360;return Math.abs(i)<=Math.abs(s)?this.minDistanceGeodesicLeftRightNormalized_(t,e):this.minDistanceGeodesicLeftRightNormalized_(e,t)}minDistanceGeodesicLeftRightNormalized_(t,e){let i,s;return i=this.lowerDistanceGeodetic_(t.xmax,t.ymin,e.xmin,e.ymin),t.ymin>=e.ymin&&t.ymin<=e.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(t.xmax,t.ymin,e.xmin,e.ymin,e.ymax),i=Math.min(i,s)),e.ymin>=t.ymin&&e.ymin<=t.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(e.xmin,e.ymin,t.xmax,t.ymin,t.ymax),i=Math.min(i,s)),s=this.lowerDistanceGeodetic_(t.xmax,t.ymax,e.xmin,e.ymax),i=Math.min(i,s),t.ymax>=e.ymin&&t.ymax<=e.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(t.xmax,t.ymax,e.xmin,e.ymin,e.ymax),i=Math.min(i,s)),e.ymax>=t.ymin&&e.ymax<=t.ymax&&(s=this.lowerDistanceGeodeticPtMeridional_(e.xmin,e.ymax,t.xmax,t.ymin,t.ymax),i=Math.min(i,s)),i}lowerDistanceGeodeticSegMeridional_(t,e,i,s,n,o){let m=this.lowerDistanceGeodeticPtMeridional_(t,e,s,n,o);const a=this.lowerDistanceGeodeticPtMeridional_(t,i,s,n,o);let r=this.lowerDistanceGeodeticPtMeridional_(s,n,t,e,i);const u=this.lowerDistanceGeodeticPtMeridional_(s,o,t,e,i);return m=Math.min(m,a),r=Math.min(r,u),Math.min(m,r)}lowerDistanceGeodeticPtMeridional_(t,e,i,s,n){const o=this.m_b*this.m_b/this.m_a,m=v.phiToPhig(this.m_e2,this.m_unitToRad*e),a=v.phiToPhig(this.m_e2,this.m_unitToRad*s),r=v.phiToPhig(this.m_e2,this.m_unitToRad*n),u=this.m_peR1,h=this.m_peR2;_.geodeticDistance(o,0,this.m_unitToRad*i,a,this.m_unitToRad*t,m,u,null,null,0),_.geodeticDistance(o,0,this.m_unitToRad*i,r,this.m_unitToRad*t,m,h,null,null,0);const c=p(1,0,new M(this.m_unitToRad*t,m)),l=p(1,0,new M(this.m_unitToRad*i,a)),d=p(1,0,new M(this.m_unitToRad*i,r));let g=new T;g.setCrossProductVector(l,d);const x=l.dotProduct(d);if(g.length()<1.568e-10)return x>=0?Math.min(u.val,h.val):0;g=g.getUnitVector();let y=new T;if(y.setCrossProductVector(g,c),y.length()<1.568e-10){return Math.min(u.val,h.val)-1e-5*o}y=y.getUnitVector();let P=c.sub(g.mul(c.dotProduct(g)));{const e=new T;e.setCrossProductVector(l,P);const i=new T;i.setCrossProductVector(P,d);let s=g.dotProduct(e)>0&&g.dotProduct(i)>0;if(s||(P.negateThis(),e.setCrossProductVector(l,P),i.setCrossProductVector(P,d),s=g.dotProduct(e)>0&&g.dotProduct(i)>0),s){P=P.getUnitVector();const e=D(1,0,P),i=this.m_peR3;_.geodeticDistance(o,0,this.m_unitToRad*t,m,e.x,e.y,i,null,null,0);const s=Math.min(u.val,h.val);return Math.min(s,i.val)}}return Math.min(u.val,h.val)}}function O(t){return t.xmin===t.xmax&&t.ymin===t.ymax}function U(t,e){return e.xmax<t.xmin||e.xmin>t.xmax||e.ymax<t.ymin||e.ymin>t.ymax}function V(t,e){let i,s=0;return i=t.xmin-e.xmax,i>s&&(s=i),i=e.xmin-t.xmax,i>s&&(s=i),s}class L{}function j(t){return{outPoint:void 0===t?new M:t.clone()}}function z(t,e){t.outPoint.assign(e.outPoint)}function H(){return new w}class Q{constructor(t,e,i,s,n=0,o=4){this.m_ptDistFrom=new M,this.m_segStartPt=new M,this.m_segEndPt=new M,this.m_geodeticLength=new l,this.m_az12=new l,this.m_minGeodeticDist=new l,this.m_segStartPt3d=new T,this.m_segEndPt3d=new T,this.m_sr=s,this.m_distCurveType=n,this.m_segCurveType=o,this.m_inputGCS=this.m_sr.getGCS(),this.m_rpu=this.m_inputGCS.getUnit().getUnitToBaseFactor(),this.m_bIsPannablePcs=2===this.m_sr.getCoordinateSystemType()&&this.m_sr.isPannable();const m=G();this.m_inputGCS.querySpheroidData(m),this.m_a=m.majorSemiAxis,this.m_eSquared=m.e2,this.setPointDistFrom(t),this.setSegmentEndPoints(e,i)}setSegmentEndPoints(t,e){this.m_segStartPt.assign(t),this.m_segEndPt.assign(e),this.m_bIsPannablePcs||(this.m_segStartPt.mulThis(this.m_rpu),this.m_segEndPt.mulThis(this.m_rpu)),2===this.m_segCurveType&&(this.m_segStartPt3d.assign(p(this.m_a,this.m_eSquared,this.m_segStartPt)),this.m_segEndPt3d.assign(p(this.m_a,this.m_eSquared,this.m_segEndPt))),this.calculateAndUpdateSegmentLength()}setPointDistFrom(t){this.m_ptDistFrom.assign(t),this.m_ptDistFrom.scale(this.m_rpu)}setSegmentCurveType(t){this.m_segCurveType=t}setDistanceCurveType(t){this.m_distCurveType=t}makeFunctor(){return i=>{let s;switch(this.m_segCurveType){case 0:case 1:case 3:{const o={stack:[],error:void 0,hasError:!1};try{const e=t(o,new l,!1),n=t(o,new l,!1);_.geodeticCoordinate(this.m_a,this.m_eSquared,this.m_segStartPt.x,this.m_segStartPt.y,this.m_geodeticLength.val*i,this.m_az12.val,e,n,this.m_segCurveType),s=new M(e.val,n.val);break}catch(n){o.error=n,o.hasError=!0}finally{e(o)}}case 2:{const t=T.lerp(this.m_segStartPt3d,this.m_segEndPt3d,i);s=D(this.m_a,this.m_eSquared,t);break}case 4:s=M.lerp(this.m_segStartPt,this.m_segEndPt,i),this.m_bIsPannablePcs&&(g(this.m_sr,0,[s],1),s.mulThis(this.m_rpu));break;default:o("Invalid curve type")}return _.geodeticDistance(this.m_a,this.m_eSquared,this.m_ptDistFrom.x,this.m_ptDistFrom.y,s.x,s.y,this.m_minGeodeticDist,null,null,this.m_distCurveType),this.m_minGeodeticDist.val}}calculateAndUpdateSegmentLength(){switch(this.m_segCurveType){case 0:case 2:case 1:case 3:_.geodeticDistance(this.m_a,this.m_eSquared,this.m_segStartPt.x,this.m_segStartPt.y,this.m_segEndPt.x,this.m_segEndPt.y,this.m_geodeticLength,this.m_az12,null,this.m_segCurveType);break;case 4:this.m_geodeticLength.val=M.distance(this.m_segStartPt,this.m_segEndPt);break;default:o("Invalid curve type")}}[Symbol.dispose](){this.m_geodeticLength[Symbol.dispose](),this.m_az12[Symbol.dispose](),this.m_minGeodeticDist[Symbol.dispose]()}}function W(){return new L}class Z{[Symbol.dispose](){this.m_envHelper[Symbol.dispose]()}constructor(t,e,i,s,n){this.m_boxGeomA=H(),this.m_boxGeomB=H(),this.m_envGeomA=new w,this.m_envGeomB=new w,this.m_progressCounter=0,this.m_transformPCS2GCS=null,this.m_segmentBoxesA=new Map,this.m_segmentBoxesB=new Map,this.m_boundaryPtsA=[],this.m_boundaryPtsB=[],this.m_scaleToRadians=new B,this.m_scaleToDegrees=new B,this.m_inputSR=t,this.m_distCurveType=e,this.m_progressTracker=i,this.m_maxDistance=s,this.m_maxDeviation=n,this.m_inputGCS=t.getGCS(),this.m_peGeogcs=this.m_inputGCS.getPECoordSys(),this.m_tolerance=0;const o=G();this.m_inputGCS.querySpheroidData(o),this.m_a=o.majorSemiAxis,this.m_eSquared=o.e2,this.m_rpu=this.m_inputGCS.getUnit().getUnitToBaseFactor(),this.m_envHelper=new k(this.m_a,this.m_eSquared,1),4===this.m_distCurveType&&(this.m_distCurveType=0),this.m_boxGeomA.setEmpty(),this.m_boxGeomB.setEmpty(),this.m_envGeomA.setEmpty(),this.m_envGeomB.setEmpty(),this.m_bIsPannablePcs=2===this.m_inputSR.getCoordinateSystemType()&&this.m_inputSR.isPannable()}progress(t=!1){}calculate(t,e,i,s){const n=j(),o=j();if(t.queryEnvelope(this.m_envGeomA),e.queryEnvelope(this.m_envGeomB),this.checkGeometriesIntersect(t,e,n,o))return i&&z(i,n),s&&z(s,o),0;const m=this.prepareGeometry(t);if(m.isEmpty())return Number.NaN;const a=this.prepareGeometry(e);if(a.isEmpty())return Number.NaN;this.m_tolerance=this.computeTolerance(m,a);const r=this._ExecuteBruteForce(m,a,n,o);return r>=this.m_maxDistance?Number.NaN:(i&&(this.prepareOutput(n),z(i,n)),s&&(this.prepareOutput(o),z(s,o)),r)}createDistanceFunctor(t,e,i){const s=new Q(t,e,i,this.m_inputSR,this.m_distCurveType);return this.m_bIsPannablePcs||1===this.m_inputSR.getCoordinateSystemType()||s.setSegmentCurveType(2),s}_NormalizeAndProject(t){if(this.m_inputSR.isPannable()&&(t=(new h).foldInto360Range(t,this.m_inputSR)),2===this.m_inputSR.getCoordinateSystemType()){const e=c(this.m_inputSR,this.m_inputGCS,null);t=(new h).execute(t,e,this.m_progressTracker)}return t}_ExecuteBruteForce(t,e,n,o){switch(t.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointGeometry(t,e,n,o);case s.enumMultiPoint:return this.calculateDistanceGeodeticMultipointGeometry(t,e,n,o);case s.enumPolyline:case s.enumPolygon:case s.enumEnvelope:return this.calculateDistanceGeodeticMultipathGeometry(t,e,n,o);default:i("")}}calculateDistanceGeodeticPointGeometry(t,e,n,o){switch(e.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointPoint(t,e,n,o);case s.enumMultiPoint:return this.calculateDistanceGeodeticPointMultipoint(t,e,n,o);case s.enumPolyline:case s.enumPolygon:return this.calculateDistanceGeodeticPointMultipath(t,e,n,o);default:i("")}}calculateDistanceGeodeticPointPoint(i,s,n,o){const m={stack:[],error:void 0,hasError:!1};try{const e=i.getXY();e.scale(this.m_rpu);const a=s.getXY();a.scale(this.m_rpu),n.outPoint.assign(e),o.outPoint.assign(a);const r=t(m,new l,!1);return _.geodeticDistance(this.m_a,this.m_eSquared,e.x,e.y,a.x,a.y,r,null,null,this.m_distCurveType),r.val}catch(a){m.error=a,m.hasError=!0}finally{e(m)}}calculateDistanceGeodeticPointMultipoint(i,s,n,o){const m={stack:[],error:void 0,hasError:!1};try{this.computeEnvelopesAndBoxes(i,s);const e=this.estimateMinimumDistance(n,o);let a=e<this.m_maxDistance?e:this.m_maxDistance;const r=i.getXY();r.scale(this.m_rpu),n.outPoint.assign(r);const u=p(this.m_a,this.m_eSquared,r),h=new M,c=s.getImpl(),d=t(m,new l,!1),g=c.getPointCount();for(let t=0;t<g;++t){c.queryXY(t,h),h.scale(this.m_rpu);const e=p(this.m_a,this.m_eSquared,h);if(!(T.distance(u,e)>a)&&(!(this.m_envHelper.minDistanceGeodesic(this.m_boxGeomA,this.m_boxGeomB)>a)&&(_.geodeticDistance(this.m_a,this.m_eSquared,r.x,r.y,h.x,h.y,d,null,null,this.m_distCurveType),d.val<a&&(a=d.val,o.outPoint=h,0===a))))return a}return a===this.m_maxDistance?Number.POSITIVE_INFINITY:a}catch(a){m.error=a,m.hasError=!0}finally{e(m)}}calculateDistanceGeodeticPointMultipath(i,s,o,m){const a={stack:[],error:void 0,hasError:!1};try{const e=new M,r=new M;e.assign(i.getXY()),r.assign(i.getXY()),o.outPoint.assign(r.mul(this.m_rpu)),this.m_bIsPannablePcs&&d(this.m_inputSR,[e],1,!1),this.computeEnvelopesAndBoxes(i,s);const u=this.estimateMinimumDistance(o,m);let h=u<this.m_maxDistance?u:this.m_maxDistance;const c=s.getImpl(),l=new M(0,0),_=new M(0,0),p=[1],g=this.canUseSpatialTree(i,s),x=W();g&&this.buildSpatialTree(x,s);const y=H();y.setCoords({xmin:r.x,ymin:r.y,xmax:r.x,ymax:r.y});const P=t(a,this.createDistanceFunctor(r,l,_),!1),S=c.querySegmentIterator();if(S.stripAttributes(),g)n(0);else for(;S.nextPath();)for(;S.hasNextSegment();){const t=S.nextSegment(),i=this.findOrComputeBoxSegment(S.getStartPointIndex(),t,this.m_segmentBoxesB);if(this.m_envHelper.minDistanceGeodesic(y,i)>h)continue;const s=this.calculateDistanceGeodeticPointSegment(e,r,t,p,P);if(s.second<h&&(this.updateOutputSegment(m,t,s.first),h=s.second,0===h))return 0}return h===this.m_maxDistance?Number.POSITIVE_INFINITY:h}catch(r){a.error=r,a.hasError=!0}finally{e(a)}}calculateDistanceGeodeticMultipointGeometry(t,e,n,o){switch(e.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointMultipoint(e,t,o,n);case s.enumMultiPoint:return this.calculateDistanceGeodeticMultipointMultipoint(t,e,n,o);case s.enumPolyline:case s.enumPolygon:case s.enumEnvelope:return this.calculateDistanceGeodeticMultipointMultipath(t,e,n,o);default:i("")}}calculateDistanceGeodeticMultipointMultipoint(i,s,n,o){const m={stack:[],error:void 0,hasError:!1};try{const e=t(m,new l,!1);this.computeEnvelopesAndBoxes(i,s);const a=this.estimateMinimumDistance(n,o);let r=a<this.m_maxDistance?a:this.m_maxDistance;const u=new M,h=new M,c=i.getImpl(),d=s.getImpl(),g=H(),x=c.getPointCount(),y=d.getPointCount();for(let t=0;t<x;++t){if(u.assign(c.getXY(t)),g.setCoords({xmin:u.x,ymin:u.y,xmax:u.x,ymax:u.y}),this.m_envHelper.minDistanceGeodesic(g,this.m_boxGeomB)>r)continue;u.scale(this.m_rpu);const i=p(this.m_a,this.m_eSquared,u);for(let t=0;t<y;++t){h.assign(d.getXY(t)),h.scale(this.m_rpu);const s=p(this.m_a,this.m_eSquared,h);if(!(T.distance(i,s)>=r)&&(_.geodeticDistance(this.m_a,this.m_eSquared,u.x,u.y,h.x,h.y,e,null,null,this.m_distCurveType),e.val<r&&(n.outPoint.assign(u),o.outPoint.assign(h),r=e.val,0===r)))return r}}return r===this.m_maxDistance?Number.POSITIVE_INFINITY:r}catch(a){m.error=a,m.hasError=!0}finally{e(m)}}calculateDistanceGeodeticMultipointMultipath(i,s,o,m){const a={stack:[],error:void 0,hasError:!1};try{const e=s.getImpl().querySegmentIterator();e.stripAttributes(),this.computeEnvelopesAndBoxes(i,s);const r=this.estimateMinimumDistance(o,m);let u=r<this.m_maxDistance?r:this.m_maxDistance;const h=new M,c=new M(0,0),l=new M(0,0),_=new M(0,0),p=[0],g=H(),x=t(a,this.createDistanceFunctor(c,l,_),!1),y=W(),P=this.canUseSpatialTree(i,s);P&&this.buildSpatialTree(y,s);const S=i.getPointCount();for(let t=0;t<S;++t)if(h.assign(i.getXY(t)),c.assign(i.getXY(t)),this.m_bIsPannablePcs&&d(this.m_inputSR,[h],1,!1),g.setCoords({xmin:c.x,ymin:c.y,xmax:c.x,ymax:c.y}),!(this.m_envHelper.minDistanceGeodesic(g,this.m_boxGeomB)>u))if(x.setPointDistFrom(c),P)n(0);else{for(;e.nextPath();)for(;e.hasNextSegment();){const t=e.nextSegment();if(this.m_envHelper.minDistanceGeodesic(g,this.findOrComputeBoxSegment(e.getStartPointIndex(),t,this.m_segmentBoxesB))>u)continue;const i=this.calculateDistanceGeodeticPointSegment(h,c,t,p,x);if(i.second<u&&(o.outPoint.assign(c.mul(this.m_rpu)),this.updateOutputSegment(m,t,i.first),u=i.second,0===u))return 0}e.resetToFirstPath()}return u===this.m_maxDistance?Number.POSITIVE_INFINITY:u}catch(r){a.error=r,a.hasError=!0}finally{e(a)}}calculateDistanceGeodeticMultipathGeometry(t,e,n,o){switch(e.getGeometryType()){case s.enumPoint:return this.calculateDistanceGeodeticPointMultipath(e,t,o,n);case s.enumMultiPoint:return this.calculateDistanceGeodeticMultipointMultipath(e,t,o,n);case s.enumPolyline:case s.enumPolygon:case s.enumEnvelope:return this.calculateDistanceGeodeticMultipathMultipath(t,e,n,o);default:i("")}}calculateDistanceGeodeticMultipathMultipath(t,e,i,s){const n=[t],o=[e],m=this.swapGeometries(n,o),a=n[0],r=o[0];this.computeEnvelopesAndBoxes(n[0],o[0]);const u=this.estimateMinimumDistance(i,s),h=this.calculateDistanceGeodeticMultipathMultipath_(a,r,i,s,u);return m&&(s.outPoint=E(i.outPoint,i.outPoint=s.outPoint)),h}calculateDistanceGeodeticMultipathMultipath_(i,s,o,m,a=Number.MAX_VALUE){const u={stack:[],error:void 0,hasError:!1};try{let e=a;const h=new M(0,0),c=new M,l=new M(0,0),_=new M,p=new M(0,0),d=new M,y=new M,P=new M,S=[new M],f=[0],D=[0],G=H(),v=H(),T=t(u,this.createDistanceFunctor(p,h,l),!1),b=W(),w=this.canUseSpatialTree(i,s);w&&this.buildSpatialTree(b,s);const E=s.querySegmentIterator();E.stripAttributes();const R=new r,I=A(i);for(let t=0;t<I.length;++t){const s=I[t];i.getSegmentBuffer(s,R,!0);const a=R.get();if(G.assign(this.findOrComputeBoxSegment(s,a,this.m_segmentBoxesA)),w)n(0);else{if(p.assign(a.getStartXY()),d.assign(a.getStartXY()),y.assign(a.getEndXY()),P.assign(a.getEndXY()),this.m_bIsPannablePcs&&(g(this.m_inputSR,0,[d],1),g(this.m_inputSR,0,[P],1)),this.m_envHelper.minDistanceGeodesic(G,this.m_boxGeomB)>e)continue;for(;E.nextPath();){for(;E.hasNextSegment();){const t=E.nextSegment();if(h.assign(t.getStartXY()),c.assign(t.getStartXY()),l.assign(t.getEndXY()),_.assign(t.getEndXY()),a.intersect(t,S,f,D,this.m_tolerance))return this.updateOutputSegment(o,a,f[0]),this.updateOutputSegment(m,t,D[0]),0;if(this.m_bIsPannablePcs&&(g(this.m_inputSR,0,[c],1),g(this.m_inputSR,0,[_],1)),v.assign(this.findOrComputeBoxPoint(E.getStartPointIndex(),c,_,this.m_segmentBoxesB)),this.m_envHelper.minDistanceGeodesic(G,v)>e)continue;T.setSegmentEndPoints(h,l),T.setPointDistFrom(d);let i=x(T.makeFunctor(),0,1,1e-10);if(i.second<e&&(o.outPoint.assign(d.mul(this.m_rpu)),this.updateOutputSegment(m,t,i.first),e=i.second,0===e))break;if(T.setPointDistFrom(P),i=x(T.makeFunctor(),0,1,1e-10),i.second<e&&(o.outPoint.assign(P.mul(this.m_rpu)),this.updateOutputSegment(m,t,i.first),e=i.second,0===e))break;if(T.setSegmentEndPoints(p,y),T.setPointDistFrom(c),i=x(T.makeFunctor(),0,1,1e-10),i.second<e&&(this.updateOutputSegment(o,a,i.first),m.outPoint.assign(c.mul(this.m_rpu)),e=i.second,0===e))break;if(T.setPointDistFrom(_),i=x(T.makeFunctor(),0,1,1e-10),i.second<e&&(this.updateOutputSegment(o,a,i.first),m.outPoint.assign(_.mul(this.m_rpu)),e=i.second,0===e))break}if(0===e)return 0}E.resetToFirstPath()}}return e===this.m_maxDistance?Number.POSITIVE_INFINITY:e}catch(h){u.error=h,u.hasError=!0}finally{e(u)}}calculateDistanceGeodeticPointSegment(t,e,i,s,n){const o=i.getStartXY(),m=i.getEndXY();return i.intersectPoint(t,s,this.m_tolerance)?R(s[0],0):(n.setPointDistFrom(e),n.setSegmentEndPoints(o,m),x(n.makeFunctor(),0,1,1e-10))}prepareGeometry(t){let e=t.clone();const i=t.getGeometryType();if(i===s.enumPoint||i===s.enumMultiPoint)return this._NormalizeAndProject(e);if(i===s.enumEnvelope&&(e=this.envelopeToPolygon(e)),this.m_inputSR.isPannable())return this.prepareGeometryPannable(e,4);if(2===this.m_inputSR.getCoordinateSystemType()){if(e=y(e,this.m_inputSR,0,null),e.isEmpty())return e;e=(new F).execute(e,this.m_inputSR,5e4,this.m_maxDeviation/2,0,null);const t=this.m_inputSR.getSRToGCSTransform();return(new h).execute(e,t,this.m_progressTracker)}const n=new w;e.queryLooseEnvelope(n);const o=this.m_inputSR.getPannableExtent();if(n.ymin<o.ymin||n.ymax>o.ymax){const t=new w(n.xmin-1,o.ymin,n.xmax+1,o.ymax);if(e=(new X).execute(e,t,this.m_inputSR,this.m_progressTracker),e.isEmpty())return e}return n.width()>2*o.width()?(e=P(e,-2*o.width(),2*o.width(),this.m_inputSR,!0,0,!0,this.m_progressTracker),e):e}prepareGeometryPannable(t,e){const i=new w;t.queryEnvelope(i);const s=this.m_inputSR.getPannableExtent();if(s.containsEnvelope(i))return t;const n=new I;s.queryIntervalX(n);const o=new I;return i.queryIntervalX(o),t=n.contains(o)?S(t,this.m_inputSR):(new h).foldInto360RangeGeodetic(t,this.m_inputSR,e)}prepareOutput(t){t.outPoint.scale(1/this.m_rpu),2===this.m_inputSR.getCoordinateSystemType()&&d(this.m_inputSR,[t.outPoint],1,!1)}updateOutputSegment(t,e,i){e.queryCoord2D(i,t.outPoint),this.m_bIsPannablePcs&&g(this.m_inputSR,0,[t.outPoint],1),t.outPoint.mulThis(this.m_rpu)}computeTolerance(t,e){t.queryEnvelope(this.m_envGeomA),e.queryEnvelope(this.m_envGeomB);const i=new w(this.m_envGeomA);return i.mergeEnvelope2D(this.m_envGeomB),b(null,i)}envelopeToPolygon(t){const e=new u;return e.addEnvelope(t,!1),e}computeEnvelopesAndBoxes(t,e){t.queryEnvelope(this.m_envGeomA),e.queryEnvelope(this.m_envGeomB),this.m_boxGeomA=this.computeBoxGeometry(t,this.m_boundaryPtsA,this.m_segmentBoxesA),this.m_boxGeomB=this.computeBoxGeometry(e,this.m_boundaryPtsB,this.m_segmentBoxesB)}computeBoxGeometry(t,e,i){switch(t.getGeometryType()){case s.enumPoint:return this.computeBoxPoint(t,e);case s.enumMultiPoint:return this.computeBoxMultiPoint(t,e);case s.enumPolyline:case s.enumPolygon:return this.computeBoxMultiPath(t,e,i);default:o("Invalid geometry type")}}computeBoxPoint(t,e){const i=t.getXY();e.length=0,e.push(i.mul(this.m_rpu));const s=H();return s.setCoords({xmin:i.x,ymin:i.y,xmax:i.x,ymax:i.y}),s}computeBoxMultiPoint(t,e){let i=!0;for(let n=0;n<t.getPointCount();++n){const s=t.getXY(n);if(i){e.length=0;for(let t=0;t<4;++t)e.push(s.clone());i=!1}s.x<e[0].x&&e[0].assign(s),s.y>e[1].y&&e[1].assign(s),s.x>e[2].x&&e[2].assign(s),s.y<e[3].y&&e[3].assign(s)}for(let n=0;n<e.length;++n)e[n].mulThis(this.m_rpu);const s=H();return t.queryEnvelope(s),s}computeBoxMultiPath(t,e,i){let s=!0;const n=H();n.setEmpty();const o=t.querySegmentIterator();for(o.stripAttributes();o.nextPath();)for(;o.hasNextSegment();){const t=o.nextSegment(),m=t.getStartXY(),a=t.getEndXY();if(this.m_bIsPannablePcs&&(g(this.m_inputSR,0,[m],1),g(this.m_inputSR,0,[a],1)),s){for(let t=0;t<4;++t)e.push(m.clone());s=!1}m.x<e[0].x&&e[0].assign(m),m.y>e[1].y&&e[1].assign(m),m.x>e[2].x&&e[2].assign(m),m.y<e[3].y&&e[3].assign(m),a.x<e[0].x&&e[0].assign(a),a.y>e[1].y&&e[1].assign(a),a.x>e[2].x&&e[2].assign(a),a.y<e[3].y&&e[3].assign(a);const r=this.findOrComputeBoxPoint(o.getStartPointIndex(),m,a,i);n.mergeEnvelope2D(r)}for(let m=0;m<e.length;++m)e[m].mulThis(this.m_rpu);return n}findOrComputeBoxSegment(t,e,i){if(!i.has(t)){let s=H();if(e.queryEnvelope(s),this.m_bIsPannablePcs){const t=M.construct(s.xmin,s.ymin),e=M.construct(s.xmax,s.ymax);g(this.m_inputSR,0,[t],1),g(this.m_inputSR,0,[e],1),s=this.m_envHelper.calculateBbox(t.x,t.y,e.x,e.y)}return i.set(t,s),s}return i.get(t)}findOrComputeBoxPoint(t,e,i,s){if(!s.has(t)){let n=H();return n.setCoords({xmin:e.x,ymin:e.y,xmax:i.x,ymax:i.y}),this.m_bIsPannablePcs&&(n=this.m_envHelper.calculateBbox(n.xmin,n.ymin,n.xmax,n.ymax)),s.set(t,n),n}return s.get(t)}estimateMinimumDistance(i,s){const n={stack:[],error:void 0,hasError:!1};try{const e=t=>p(this.m_a,this.m_eSquared,t),o=this.m_boundaryPtsA.map(e),m=this.m_boundaryPtsB.map(e);let a=Number.MAX_VALUE,r=0,u=0;for(let t=0;t<o.length;++t)for(let e=0;e<m.length;++e){const i=T.distance(o[t],m[e]);i<a&&(a=i,r=t,u=e)}i.outPoint.assign(this.m_boundaryPtsA[r]),s.outPoint.assign(this.m_boundaryPtsB[u]);const h=t(n,new l,!1);return _.geodeticDistance(this.m_a,this.m_eSquared,this.m_boundaryPtsA[r].x,this.m_boundaryPtsA[r].y,this.m_boundaryPtsB[u].x,this.m_boundaryPtsB[u].y,h,null,null,this.m_distCurveType),h.val}catch(o){n.error=o,n.hasError=!0}finally{e(n)}}swapGeometries(t,e){return m(t[0])>m(e[0])&&(e[0]=E(t[0],t[0]=e[0]),this.m_envGeomB=E(this.m_envGeomA,this.m_envGeomA=this.m_envGeomB),!0)}canUseSpatialTree(t,e){return!1}checkGeometriesIntersect(t,e,i,n){let o=t.getGeometryType(),m=e.getGeometryType();if(this.m_envGeomA.isIntersecting(this.m_envGeomB)){if(o===s.enumPoint&&2===e.getDimension()){const s=[0],o=[t.getXY()];if(f(e,o,1,this.m_tolerance,s),0!==s[0])return i.outPoint.assign(o[0]),n.outPoint.assign(o[0]),!0}else if(m===s.enumPoint&&2===t.getDimension()){const s=[2],o=[e.getXY()];if(f(t,o,1,this.m_tolerance,s),0!==s[0])return i.outPoint.assign(o[0]),n.outPoint.assign(o[0]),!0}if(o===s.enumMultiPoint&&2===e.getDimension())return this.multipointIntersectsArea(t,e,i,n);if(m===s.enumMultiPoint&&2===t.getDimension())return this.multipointIntersectsArea(e,t,n,i);let r,u,h=t,c=e;if(o===s.enumEnvelope&&(r=this.envelopeToPolygon(t),h=r,o=s.enumPolygon),m===s.enumEnvelope&&(u=this.envelopeToPolygon(e),c=u,m=s.enumPolygon),a(o)&&a(m)){const t=h.querySegmentIterator(),e=c.querySegmentIterator(),s=N(),o=N();if(q(h,c,t,e,s,o))return i.outPoint.assign(s.outPoint),n.outPoint.assign(s.outPoint),!0}}return!1}multipointIntersectsArea(t,e,i,s){const n=t.getPointCount();for(let o=0;o<n;++o){const n=[2],m=t.getXY(o);if(f(e,[m],1,this.m_tolerance,n),0!==n[0])return i.outPoint.assign(m),s.outPoint.assign(m),!0}return!1}getNearestNeighbourVisitor(t,e,i,s,o,m,a){return n(0),{}}buildSpatialTree(t,e){n(0)}}export{Z as G,Q as a,j as m};
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{__addDisposableResource as r,__disposeResources as e}from"tslib";import{t}from"./Geometry.js";import{m as s,P as a}from"./Point2D.js";import"./MultiPathImpl.js";import{ap as o,U as n,R as i,O as l,S as c,ak as m}from"./SpatialReference.js";import"./Envelope.js";function f(m,f,g,u,p,S){const N={stack:[],error:void 0,hasError:!1};try{4===u&&t("");const e=m,h=o(e),y=n();h.querySpheroidData(y);const v=y.e2,T=y.majorSemiAxis,d=h.getUnit().getUnitToBaseFactor(),j=r(N,new i,!1),x=r(N,new i,!1),w=r(N,new i,!1);if(f.isNAN()||g.isNAN())return Number.NaN;const A=s(a,2);A[0].assign(f),A[1].assign(g);const C=s(a,2),E=e.getGCS()!==e?e.getSRToGCSTransform():null;if(E){if(2!==(new l).transform(E,A,2,C))return Number.NaN}else C[0].assign(A[0]),C[1].assign(A[1]);return C[0].scale(d),C[1].scale(d),c.geodeticDistance(T,v,C[0].x,C[0].y,C[1].x,C[1].y,j,x,w,u),p[0]=x.val,S[0]=w.val,j.val}catch(h){N.error=h,N.hasError=!0}finally{e(N)}}function g(l,f,g,u,p,S){const N={stack:[],error:void 0,hasError:!1};try{4===S&&t("");const e=l,h=o(e),y=n();h.querySpheroidData(y);const v=y.e2,T=y.majorSemiAxis,d=h.getUnit().getUnitToBaseFactor(),j=r(N,new i,!1),x=r(N,new i,!1),w=e.getSRToGCSTransform(),A=e.getGCSToSRTransform(),C=s(a,100),E=s(a,100);let G=0;for(let r=0,t=0;r<g;){let e=g-r;e>C.length&&(e=C.length);for(let t=0;t<e;t++)C[t].assign(f[r+t]);if(m(w,C,e,E,null)>0){for(let r=0;r<e;r++){const e=E[r].clone();e.isNAN()?C[r].assign(e):(e.scale(d),c.geodeticCoordinate(T,v,e.x,e.y,u,p,j,x,S),e.x=j.val,e.y=x.val,e.scale(1/d),C[r].assign(e))}G+=m(A,C,e,E,null)}for(let r=0;r<e;r++)f[t+r].assign(E[r]);r+=e,t+=e}return G}catch(h){N.error=h,N.hasError=!0}finally{e(N)}}export{f as calculateDistanceAndAzimuth,g as movePointsByDistance};
2
+ import{__addDisposableResource as r,__disposeResources as e}from"tslib";import{t}from"./Geometry.js";import{m as s,P as a}from"./Point2D.js";import"./MultiPathImpl.js";import{ap as o,_ as n,M as i,O as l,N as c,ak as m}from"./SpatialReference.js";import"./Envelope.js";function f(m,f,g,u,p,N){const S={stack:[],error:void 0,hasError:!1};try{4===u&&t("");const e=m,h=o(e),y=n();h.querySpheroidData(y);const v=y.e2,T=y.majorSemiAxis,d=h.getUnit().getUnitToBaseFactor(),j=r(S,new i,!1),x=r(S,new i,!1),w=r(S,new i,!1);if(f.isNAN()||g.isNAN())return Number.NaN;const A=s(a,2);A[0].assign(f),A[1].assign(g);const C=s(a,2),E=e.getGCS()!==e?e.getSRToGCSTransform():null;if(E){if(2!==(new l).transform(E,A,2,C))return Number.NaN}else C[0].assign(A[0]),C[1].assign(A[1]);return C[0].scale(d),C[1].scale(d),c.geodeticDistance(T,v,C[0].x,C[0].y,C[1].x,C[1].y,j,x,w,u),p[0]=x.val,N[0]=w.val,j.val}catch(h){S.error=h,S.hasError=!0}finally{e(S)}}function g(l,f,g,u,p,N){const S={stack:[],error:void 0,hasError:!1};try{4===N&&t("");const e=l,h=o(e),y=n();h.querySpheroidData(y);const v=y.e2,T=y.majorSemiAxis,d=h.getUnit().getUnitToBaseFactor(),j=r(S,new i,!1),x=r(S,new i,!1),w=e.getSRToGCSTransform(),A=e.getGCSToSRTransform(),C=s(a,100),E=s(a,100);let G=0;for(let r=0,t=0;r<g;){let e=g-r;e>C.length&&(e=C.length);for(let t=0;t<e;t++)C[t].assign(f[r+t]);if(m(w,C,e,E,null)>0){for(let r=0;r<e;r++){const e=E[r].clone();e.isNAN()?C[r].assign(e):(e.scale(d),c.geodeticCoordinate(T,v,e.x,e.y,u,p,j,x,N),e.x=j.val,e.y=x.val,e.scale(1/d),C[r].assign(e))}G+=m(A,C,e,E,null)}for(let r=0;r<e;r++)f[t+r].assign(E[r]);r+=e,t+=e}return G}catch(h){S.error=h,S.hasError=!0}finally{e(S)}}export{f as calculateDistanceAndAzimuth,g as movePointsByDistance};
@@ -1,25 +1,25 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{gauss as e}from"../core/mathUtils.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as l}from"../views/webgl/NoParameters.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";class n extends l{constructor(){super(...arguments),this.blurRadius=0}}function c(l){const n=new a,c=n.fragment;n.include(r),c.include(o),c.uniforms.add(new i("colorTexture",e=>e.emissionsToDownsample),new s("blurRadius",e=>e.blurRadius));let u="";const d=7;for(let e=0;e<d;e++){u+=`locations1D[${e}] = ${(e/(d-1)*2-1).toFixed(3).toString()};`}const m=2;let f="";for(let r=0;r<d;r++){f+=`locations1DWeights[${r}] = ${e(r-Math.floor(d/2),m).toFixed(7).toString()};`}const v=0===l.glowStage;return c.code.add(t`
3
- float locations1D[${t.int(d)}];
4
- float locations1DWeights[${t.int(d)}];
2
+ import{gauss as e}from"../core/mathUtils.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as l}from"../views/webgl/NoParameters.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";class n extends l{constructor(){super(...arguments),this.blurRadius=0,this.inputScale=1}}function c(l){const n=new a,c=n.fragment;n.include(o),c.include(r),c.uniforms.add(new i("colorTexture",e=>e.emissionsToDownsample),new t("blurRadius",e=>e.blurRadius),new t("inputScale",e=>l.hasFloatOit?1:e.inputScale));let u="";const d=7;for(let e=0;e<d;e++){u+=`locations1D[${e}] = ${(e/(d-1)*2-1).toFixed(3).toString()};`}const m=2;let f="";for(let o=0;o<d;o++){f+=`locations1DWeights[${o}] = ${e(o-Math.floor(d/2),m).toFixed(7).toString()};`}const v=0===l.glowStage;return c.code.add(s`
3
+ float locations1D[${s.int(d)}];
4
+ float locations1DWeights[${s.int(d)}];
5
5
 
6
- vec3 blurUniformSamples(sampler2D toBlur) {
6
+ vec3 blurUniformSamples() {
7
7
  vec3 res = vec3(0.0);
8
- vec2 size = vec2(textureSize(toBlur, 0));
8
+ vec2 size = vec2(textureSize(colorTexture, 0));
9
9
  vec2 aspectCorrection = vec2(1.0, size.x / size.y);
10
10
 
11
11
  ${u}
12
12
  ${f}
13
13
  vec2 pixelCenterShift = 0.5 / size;
14
14
 
15
- for(int i=0;i < ${t.int(d)}; i++) {
15
+ for(int i=0;i < ${s.int(d)}; i++) {
16
16
  float uv1D = locations1D[i] + ${v?"pixelCenterShift.x":"pixelCenterShift.y"};
17
17
  vec2 uvOffset = ${v?"vec2(uv1D, 0.0)":"vec2(0.0, uv1D)"};
18
18
 
19
19
  vec2 uvDistorted = uv + uvOffset * blurRadius * aspectCorrection;
20
- vec3 sampleColor = texture(toBlur, uvDistorted).rgb;
20
+ vec3 sampleColor = texture(colorTexture, uvDistorted).rgb * inputScale;
21
21
  res += sampleColor * locations1DWeights[i];
22
22
  }
23
23
  return res;
24
24
  }
25
- `).main.add(t`fragColor = vec4(blurUniformSamples(colorTexture), 0.0);`),n}const u=Object.freeze(Object.defineProperty({__proto__:null,GlowBlurPassParameters:n,build:c},Symbol.toStringTag,{value:"Module"}));export{n as G,u as a,c as b};
25
+ `).main.add(s`fragColor = vec4(blurUniformSamples(), 0.0);`),n}const u=Object.freeze(Object.defineProperty({__proto__:null,GlowBlurPassParameters:n,build:c},Symbol.toStringTag,{value:"Module"}));export{n as G,u as a,c as b};
@@ -1,9 +1,9 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{ReadDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{If as s,glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DBindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{RayDistanceFalloffPassParameters as d,RayDistanceFalloff as m}from"../views/3d/webgl-engine/effects/raymarching/RayDistanceFalloff.glsl.js";import{ScreenSpacePassAtmosphere as c}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{ToneMapping as p}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as u}from"../views/webgl/ShaderBuilder.js";class g extends d{constructor(){super(...arguments),this.glowLod=-1,this.dispersionWeight=1,this.distanceModifier=1e-4}}function x(d){const g=new u,x=g.fragment,{blurEnabled:w,tonemappingEnabled:f}=d;return g.include(c,{needUVs:!0,needEyeDirection:!0}),x.include(o),x.include(m),x.include(e),g.outputs.add("fragColor","vec4",0),g.outputs.add("fragEmission","vec3",1),x.include(p),x.uniforms.add(new n("colorTexture",e=>e.color),new n("emissionTexture",e=>e.emission)),w?(x.uniforms.add(new a("depthTexture",e=>e.mainDepth),new r("distanceModifier",e=>e.distanceModifier),new n("lodTexture0",e=>e.lodTexture0),new n("lodTexture1",e=>e.lodTexture1),new n("lodTexture2",e=>e.lodTexture2),new n("lodTexture3",e=>e.lodTexture3),new n("lodTexture4",e=>e.lodTexture4),new t("glowLod",e=>e.glowLod),new i("minDisperse",6,e=>e.minDisperse.presets),new i("maxDisperse",6,e=>e.maxDisperse.presets),new r("dispersionWeight",e=>e.dispersionWeight)).main.add(l`
2
+ import{ReadDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{If as s,glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DBindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{RayDistanceFalloffPassParameters as d,RayDistanceFalloff as m}from"../views/3d/webgl-engine/effects/raymarching/RayDistanceFalloff.glsl.js";import{oitResolution as c}from"../views/3d/webgl-engine/shaders/oitResolution.glsl.js";import{ScreenSpacePassAtmosphere as p}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{ToneMapping as u}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";class x extends d{constructor(){super(...arguments),this.glowLod=-1,this.minDisperse=new f([.8,.12,.05,.02,.01,0]),this.dispersionWeight=1,this.distanceModifier=1e-4}}function w(d){const x=new g,w=x.fragment,{blurEnabled:f,tonemappingEnabled:v}=d;return x.include(p,{needUVs:!0,needEyeDirection:!0}),w.include(o),w.include(m),w.include(e),x.outputs.add("fragColor","vec4",0),x.outputs.add("fragEmission","vec3",1),w.include(u),w.include(c,d),w.uniforms.add(new n("colorTexture",e=>e.color),new n("emissionTexture",e=>e.emission)),f?(w.uniforms.add(new a("depthTexture",e=>e.mainDepth),new r("distanceModifier",e=>e.distanceModifier),new n("lodTexture0",e=>e.lodTexture0),new n("lodTexture1",e=>e.lodTexture1),new n("lodTexture2",e=>e.lodTexture2),new n("lodTexture3",e=>e.lodTexture3),new n("lodTexture4",e=>e.lodTexture4),new t("glowLod",e=>e.glowLod),new i("minDisperse",6,e=>e.minDisperse.presets),new i("maxDisperse",6,e=>e.maxDisperse.presets),new r("dispersionWeight",e=>e.dispersionWeight)).main.add(l`
3
3
  vec4 color = texture(colorTexture, uv);
4
4
  color = vec4(linearizeGamma(color.rgb), color.a);
5
5
 
6
- vec3 lod0 = texture(emissionTexture, uv).rgb;
6
+ vec3 lod0 = texture(emissionTexture, uv).rgb * oitInputScale;
7
7
  vec3 lod1 = texture(lodTexture0, uv).rgb;
8
8
  vec3 lod2 = texture(lodTexture1, uv).rgb;
9
9
  vec3 lod3 = texture(lodTexture2, uv).rgb;
@@ -41,16 +41,16 @@ import{ReadDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/output/Re
41
41
 
42
42
  fragEmission = emission;
43
43
  // tonemapping is only applied to the emissive part since main color values are not in HDR.
44
- ${s(f,"emission = tonemapKhronosNeutral(emission, 1.0);")}
44
+ ${s(v,"emission = tonemapKhronosNeutral(emission, 1.0);")}
45
45
 
46
46
  fragColor = delinearizeGamma(vec4(color.rgb + emission.rgb, color.w));
47
- `),g):(x.main.add(l`
47
+ `),x):(w.main.add(l`
48
48
  vec4 color = texture(colorTexture, uv);
49
49
  color = vec4(linearizeGamma(color.rgb), color.a);
50
50
 
51
51
  // emission is already in linear color space here.
52
- vec3 emission = texture(emissionTexture, uv).rgb;
52
+ vec3 emission = texture(emissionTexture, uv).rgb * oitInputScale;
53
53
 
54
- ${s(f,"emission = tonemapKhronosNeutral(emission, 1.0);")}
54
+ ${s(v,"emission = tonemapKhronosNeutral(emission, 1.0);")}
55
55
  fragColor = delinearizeGamma(vec4(color.rgb + emission, color.w));
56
- `),g)}class w{constructor(e,o=!0){this.presets=e,this.presets=f(e,o)}}function f(e,o,r=1){const i=e[0]+e[1]+e[2]+e[3]+e[4]+e[5];return!o||i<=r?e:[e[0]/i,e[1]/i,e[2]/i,e[3]/i,e[4]/i,e[5]/i]}function v(e,o,r=1){return[e[0]*(1-r)+o[0]*r,e[1]*(1-r)+o[1]*r,e[2]*(1-r)+o[2]*r,e[3]*(1-r)+o[3]*r,e[4]*(1-r)+o[4]*r,e[5]*(1-r)+o[5]*r]}const h=Object.freeze(Object.defineProperty({__proto__:null,GlowCompositionPassParameters:g,GlowLodFactors:w,build:x,mixPreset:v},Symbol.toStringTag,{value:"Module"}));export{g as G,w as a,h as b,x as c,v as m};
56
+ `),x)}class f{constructor(e,o=!0){this.presets=e,this.presets=v(e,o)}}function v(e,o,r=1){const i=e[0]+e[1]+e[2]+e[3]+e[4]+e[5];return!o||i<=r?e:[e[0]/i,e[1]/i,e[2]/i,e[3]/i,e[4]/i,e[5]/i]}function h(e,o,r=1){return[e[0]*(1-r)+o[0]*r,e[1]*(1-r)+o[1]*r,e[2]*(1-r)+o[2]*r,e[3]*(1-r)+o[3]*r,e[4]*(1-r)+o[4]*r,e[5]*(1-r)+o[5]*r]}const b=Object.freeze(Object.defineProperty({__proto__:null,GlowCompositionPassParameters:x,GlowLodFactors:f,build:w,mixPreset:h},Symbol.toStringTag,{value:"Module"}));export{x as G,f as a,b,w as c,h as m};
@@ -144,4 +144,7 @@ discard;
144
144
  // Disable this for front face rendering for correct OIT compositing.
145
145
  ${S(2===B,w`fragColor.rgb /= fragColor.a;`)}
146
146
  ${S(q,w`fragEmission = vec4(0.0);`)}
147
- ${S(1===B,w`fragAlpha = fragColor.a;`)}`);break;case 9:Y.main.add(w`outputObjectAndLayerIdColor();`);break;case 8:r.include(n,e),Y.main.add(w`outputHighlight(false);`)}return r}function $(e){return e.outlineColor[3]>0&&e.outlineSize>0}function V(o){return o.textureIsSignedDistanceField?M(o.anchorPosition,o.distanceFieldBoundingBox,L):e(L,o.anchorPosition),L}const L=r();function M(e,r,i){o(i,e[0]*(r[2]-r[0])+r[0],e[1]*(r[3]-r[1])+r[1])}const T=.08,U=Object.freeze(Object.defineProperty({__proto__:null,build:B,calculateAnchorPosition:V},Symbol.toStringTag,{value:"Module"}));export{U as H,B as b,V as c};
147
+ ${S(1===B,w`
148
+ fragColor = vec4(fragColor.rgb * oitOutputScale, fragColor.a);
149
+ fragAlpha = fragColor.a * oitOutputScale;
150
+ `)}`);break;case 9:Y.main.add(w`outputObjectAndLayerIdColor();`);break;case 8:r.include(n,e),Y.main.add(w`outputHighlight(false);`)}return r}function $(e){return e.outlineColor[3]>0&&e.outlineSize>0}function V(o){return o.textureIsSignedDistanceField?M(o.anchorPosition,o.distanceFieldBoundingBox,L):e(L,o.anchorPosition),L}const L=r();function M(e,r,i){o(i,e[0]*(r[2]-r[0])+r[0],e[1]*(r[3]-r[1])+r[1])}const T=.08,U=Object.freeze(Object.defineProperty({__proto__:null,build:B,calculateAnchorPosition:V},Symbol.toStringTag,{value:"Module"}));export{U as H,B as b,V as c};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.1/LICENSE.txt */
2
- import{getHeightParameters as e}from"../views/3d/environment/ChapmanApproximation.glsl.js";import{ChapmanRaymarching as r}from"../views/3d/environment/ChapmanRaymarching.glsl.js";import{ReadDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{addMainLightDirection as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as d,If as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ScreenSpacePassAtmosphere as m}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as p}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as h}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function g(g){const u=new c,{fragment:f}=u;u.include(m),i(f),f.include(a),f.include(t),f.include(p),f.include(h),f.include(r,!0),f.uniforms.add(new l("depthTexture",e=>e.mainDepth));const{reduced:v}=g;return v&&f.code.add(d`float getDepth(vec2 uv){
2
+ import{ReadDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{addMainLightDirection as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{FloatPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as o,If as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{getHeightParameters as d}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanApproximation.glsl.js";import{ChapmanRaymarching as l}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanRaymarching.glsl.js";import{ScreenSpacePassAtmosphere as p}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as m}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as h}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function g(g){const f=new c,{fragment:u}=f;f.include(p),t(u),u.include(r),u.include(e),u.include(m),u.include(h),u.include(l,!0),u.uniforms.add(new s("depthTexture",e=>e.mainDepth));const{reduced:v}=g;return v&&u.code.add(o`float getDepth(vec2 uv){
3
3
  return linearDepthFromTexture(depthTexture, uv);
4
4
  }
5
5
  float textureBilinear(vec2 uv) {
@@ -13,7 +13,7 @@ float d1 = getDepth(snapUV + vec2(texelSize.x, 0.0));
13
13
  float d2 = getDepth(snapUV + vec2(0.0, texelSize.y));
14
14
  float d3 = getDepth(snapUV + texelSize);
15
15
  return mix(mix(d0, d1, f.x), mix(d2, d3, f.x), f.y);
16
- }`),f.uniforms.add(new o("hazeStrength",e=>e.hazeStrength),new n("heightParameters",5,(r,t)=>e(t,r))).main.add(d`
16
+ }`),u.uniforms.add(new a("hazeStrength",e=>e.hazeStrength),new i("heightParameters",5,(e,r)=>d(r,e))).main.add(o`
17
17
  float depthSample = depthFromTexture(depthTexture, uv);
18
18
  if (depthSample == 1.0) {
19
19
  discard;
@@ -23,7 +23,7 @@ return mix(mix(d0, d1, f.x), mix(d2, d3, f.x), f.y);
23
23
  vec3 cameraSpaceRay = normalize(eyeDir);
24
24
  cameraSpaceRay /= cameraSpaceRay.z;
25
25
 
26
- cameraSpaceRay *= ${s(v,"-textureBilinear(uv)","-linearizeDepth(depthSample)")};
26
+ cameraSpaceRay *= ${n(v,"-textureBilinear(uv)","-linearizeDepth(depthSample)")};
27
27
  float terrainDepth = max(0.0, length(cameraSpaceRay));
28
28
 
29
29
  // Alpha is ignored for haze blending
@@ -32,4 +32,4 @@ return mix(mix(d0, d1, f.x), mix(d2, d3, f.x), f.y);
32
32
 
33
33
  color = tonemapACES(color);
34
34
  fragColor = delinearizeGamma(vec4(color, 1.0));
35
- `),u}const u=Object.freeze(Object.defineProperty({__proto__:null,build:g},Symbol.toStringTag,{value:"Module"}));export{u as H,g as b};
35
+ `),f}const f=Object.freeze(Object.defineProperty({__proto__:null,build:g},Symbol.toStringTag,{value:"Module"}));export{f as H,g as b};