@arcgis/core 4.34.0-next.57 → 4.34.0-next.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (264) hide show
  1. package/assets/esri/core/workers/RemoteClient.js +1 -1
  2. package/assets/esri/core/workers/chunks/00ee6f84119bc55a222f.js +1 -0
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  91. package/assets/esri/themes/base/widgets/_Editor.scss +5 -3
  92. package/assets/esri/themes/base/widgets/_SelectionToolbar.scss +6 -0
  93. package/assets/esri/themes/dark/main.css +1 -1
  94. package/assets/esri/themes/light/main.css +1 -1
  95. package/assets/esri/themes/light/view.css +1 -1
  96. package/assets/esri/widgets/support/SelectionToolbar/t9n/SelectionToolbar.json +1 -1
  97. package/assets/esri/widgets/support/SelectionToolbar/t9n/SelectionToolbar_en.json +1 -1
  98. package/chunks/ColorMaterial.glsl.js +1 -1
  99. package/chunks/ComponentShader.glsl.js +2 -2
  100. package/chunks/CutFillDepth.glsl.js +15 -0
  101. package/chunks/CutFillReduction.glsl.js +12 -0
  102. package/chunks/CutFillTargetDepth.glsl.js +6 -0
  103. package/chunks/DefaultMaterial.glsl.js +1 -1
  104. package/chunks/HUDMaterial.glsl.js +4 -4
  105. package/chunks/ImageMaterial.glsl.js +2 -2
  106. package/chunks/NativeLine.glsl.js +1 -1
  107. package/chunks/Path.glsl.js +6 -6
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  109. package/chunks/RealisticTree.glsl.js +1 -1
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  111. package/chunks/ShadedColorMaterial.glsl.js +1 -1
  112. package/chunks/SimpleAtmosphere.glsl.js +1 -1
  113. package/chunks/Terrain.glsl.js +4 -4
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  115. package/chunks/offsetOperator.js +1 -1
  116. package/config.js +1 -1
  117. package/core/Clonable.js +1 -1
  118. package/effects/FocusArea.js +1 -1
  119. package/geometry/operators/offsetOperator.js +1 -1
  120. package/interfaces.d.ts +2 -2
  121. package/kernel.js +1 -1
  122. package/layers/IntegratedMesh3DTilesLayer.js +1 -1
  123. package/layers/IntegratedMeshLayer.js +1 -1
  124. package/layers/PointCloudLayer.js +1 -1
  125. package/layers/SceneLayer.js +1 -1
  126. package/layers/buildingSublayers/BuildingComponentSublayer.js +1 -1
  127. package/layers/graphics/hydratedFeatures.js +1 -1
  128. package/layers/support/SceneFilter.js +1 -1
  129. package/package.json +2 -2
  130. package/support/revision.js +1 -1
  131. package/views/2d/engine/Stage.js +1 -1
  132. package/views/2d/engine/webgl/Profiler.js +1 -1
  133. package/views/3d/layers/BuildingComponentSublayerView3D.js +1 -1
  134. package/views/3d/layers/CSVLayerView3D.js +1 -1
  135. package/views/3d/layers/FeatureLayerView3D.js +1 -1
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  146. package/views/3d/layers/StreamLayerView3D.js +1 -1
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  148. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  149. package/views/3d/layers/graphics/GraphicsProcessor.js +1 -1
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  153. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorkerHandle.js +1 -1
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  263. package/assets/esri/core/workers/chunks/f1c50f37a81c672263a1.js +0 -1
  264. package/assets/esri/core/workers/chunks/ff323db554c9e09749e8.js +0 -1
@@ -1 +1 @@
1
- {"widgetLabel":"Selection toolbar","clearSelection":"Clear selection","pan":"Pan","selectFeatures":"Select features","selectByLasso":"Select by lasso","selectByPoint":"Select by point","selectByRectangle":"Select by rectangle"}
1
+ {"widgetLabel":"Selection toolbar","addToSelection":"Add to selection","clearSelection":"Clear selection","pan":"Pan","removeFromSelection":"Remove from selection","replaceSelection":"Replace selection","selectFeatures":"Select features","selectByLasso":"Select by lasso","selectByPoint":"Select by point","selectByRectangle":"Select by rectangle"}
@@ -1 +1 @@
1
- {"widgetLabel":"Selection toolbar","clearSelection":"Clear selection","pan":"Pan","selectFeatures":"Select features","selectByLasso":"Select by lasso","selectByPoint":"Select by point","selectByRectangle":"Select by rectangle"}
1
+ {"widgetLabel":"Selection toolbar","addToSelection":"Add to selection","clearSelection":"Clear selection","pan":"Pan","removeFromSelection":"Remove from selection","replaceSelection":"Replace selection","selectFeatures":"Select features","selectByLasso":"Select by lasso","selectByPoint":"Select by point","selectByRectangle":"Select by rectangle"}
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as g}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function u(u){const v=new c,{vertex:b,fragment:m,attributes:w,varyings:p}=v,{hasVVColor:f,hasVertexColors:h}=u;return a(b,u),v.include(r,u),v.include(i,u),v.include(s,u),v.include(o,u),m.include(e,u),v.include(g,u),v.include(l,u),w.add("position","vec3"),f&&w.add("colorFeatureAttribute","float"),h||p.add("vColor","vec4"),p.add("vpos","vec3",{invariant:!0}),b.uniforms.add(new d("uColor",e=>e.color)),b.main.add(n`
5
+ import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as g}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function u(u){const v=new c,{vertex:b,fragment:m,attributes:w,varyings:p}=v,{hasVVColor:f,hasVertexColors:h}=u;return a(b,u),v.include(r),v.include(i,u),v.include(s,u),v.include(o,u),m.include(e,u),v.include(g,u),v.include(l,u),w.add("position","vec3"),f&&w.add("colorFeatureAttribute","float"),h||p.add("vColor","vec4"),p.add("vpos","vec3",{invariant:!0}),b.uniforms.add(new d("uColor",e=>e.color)),b.main.add(n`
6
6
  vpos = position;
7
7
  forwardNormalizedVertexColor();
8
8
  forwardObjectAndLayerIdColor();
@@ -9,7 +9,7 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
9
9
 
10
10
  ${N(!oe,`{ if (externalColor.a ${re?">":"<="} ${O.float(ae)}) { gl_Position = vec4(vec3(1e38), 1.0); return; } }`)}
11
11
 
12
- ${N(9===z,"externalColor.a = 1.0;")}
12
+ ${N(10===z,"externalColor.a = 1.0;")}
13
13
 
14
14
  forwardPosition(readElevationOffset());
15
15
  forwardViewPosDepth(vPosition_view);
@@ -109,7 +109,7 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
109
109
  // un-gamma the ground color to mix in linear space
110
110
  shadedColor = mix(shadedColor, waterColorNonLinear, waterColorLinear.w);
111
111
  }`)}
112
- `)),F.main.add(`outputColorHighlightOID(shadedColor, vPositionWorldCameraRelative, materialColor.rgb ${N(H,", snow")});`),B;const ie=3===z,te=9===z,le=8===z,ne=Y||7===z;return ne&&B.include(c,P),ie&&B.include(u,P),U&&B.include(v,P),B.include(m,P),F.main.add(O`
112
+ `)),F.main.add(`outputColorHighlightOID(shadedColor, vPositionWorldCameraRelative, materialColor.rgb ${N(H,", snow")});`),B;const ie=3===z,te=10===z,le=9===z,ne=Y||7===z||8===z;return ne&&B.include(c,P),ie&&B.include(u,P),U&&B.include(v,P),B.include(m,P),F.main.add(O`
113
113
  discardBySlice(vPositionWorldCameraRelative);
114
114
 
115
115
  vec4 textureColor = readBaseColorTexture();
@@ -0,0 +1,15 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
+ */
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as o}from"../views/webgl/NoParameters.js";import{ShaderBuilder as l}from"../views/webgl/ShaderBuilder.js";class i extends o{}function s(){const o=new l;return o.include(e),o.fragment.include(t),o.fragment.uniforms.add(new a("cutFillReferenceDepthTexture",e=>e.referenceDepthTexture),new a("cutFillTargetDepthTexture",e=>e.targetDepthTexture)),o.fragment.code.add(r`bool outsideFar(float depth) {
6
+ return depth >= 1.0;
7
+ }`),o.fragment.main.add(r`float referenceDepth = depthFromTexture(cutFillReferenceDepthTexture, uv);
8
+ float targetDepth = depthFromTexture(cutFillTargetDepthTexture, uv);
9
+ if (outsideFar(targetDepth)) {
10
+ discard;
11
+ }
12
+ float depth = referenceDepth - targetDepth;
13
+ float cut = min(0.0, depth);
14
+ float fill = max(0.0, depth);
15
+ fragColor = vec4(cut, fill, 0.0, 0.0);`),o}const d=Object.freeze(Object.defineProperty({__proto__:null,CutFillDepthParameters:i,build:s},Symbol.toStringTag,{value:"Module"}));export{i as C,d as a,s as b};
@@ -0,0 +1,12 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
+ */
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as t}from"../views/webgl/NoParameters.js";import{ShaderBuilder as o}from"../views/webgl/ShaderBuilder.js";class i extends t{}function d(){const t=new o;return t.include(e),t.fragment.uniforms.add(new s("cutFillDepthTexture",e=>e.depthTexture)),t.fragment.main.add(r`ivec2 iuv = ivec2(gl_FragCoord.xy) * 2;
6
+ vec2 sum = vec2(0.0);
7
+ for (int dx = 0; dx < 2; dx++) {
8
+ for (int dy = 0; dy < 2; dy++) {
9
+ sum += texelFetch(cutFillDepthTexture, iuv + ivec2(dx, dy), 0).rg;
10
+ }
11
+ }
12
+ fragColor = vec4(sum.r, sum.g, 0.0, 0.0);`),t}const l=Object.freeze(Object.defineProperty({__proto__:null,CutFillReductionParameters:i,build:d},Symbol.toStringTag,{value:"Module"}));export{i as C,l as a,d as b};
@@ -0,0 +1,6 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
+ */
5
+ import{translate as e}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as t}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{Float2PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{NoParameters as m}from"../views/webgl/NoParameters.js";import{ShaderBuilder as d}from"../views/webgl/ShaderBuilder.js";class c extends m{constructor(){super(...arguments),this.origin=t,this.cutFillCamera={projectionMatrix:r(),viewMatrix:r(),nearFar:i()}}}function p(r){const i=new d,{vertex:t,fragment:m,varyings:c,attributes:p}=i;return i.include(o),i.include(a,r),p.add("position","vec3"),c.add("depth","float",{invariant:!0}),t.uniforms.add(new l("proj",e=>e.cutFillCamera.projectionMatrix),new l("view",r=>e(f,r.cutFillCamera.viewMatrix,r.origin)),new s("nearFar",e=>e.cutFillCamera.nearFar)),t.main.add(n`gl_Position = transformPositionWithDepth(proj, view, position, nearFar, depth);`),m.main.add(n`fragColor = vec4(1.0);
6
+ outputDepth(depth);`),i}const f=r(),g=Object.freeze(Object.defineProperty({__proto__:null,CutFillTargetDepthParameters:c,build:p},Symbol.toStringTag,{value:"Module"}));export{c as C,g as a,p as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstanceColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstanceColor.glsl.js";import{InstancedDoublePrecision as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{MaskedColorDefinition as l,CreateMaskedFromNaNColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/MaskedColor.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as u}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as h,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as j,ReadShadowMapDraw as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{colorTextureUV as N,normalTextureUV as T,emissiveTextureUV as O,occlusionTextureUV as S,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as E,addCameraPosition as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as B}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as I}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as _,glsl as F}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as z}from"../views/3d/webgl-engine/effects/weather/SnowCover.glsl.js";import{colorMixModes as W}from"../views/3d/webgl-engine/materials/internal/MaterialUtil.js";import{outputColorHighlightOID as G}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as H}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as q}from"../webscene/support/AlphaCutoff.js";function J(J){const K=new H,{attributes:Q,vertex:X,fragment:Y,varyings:Z}=K,{output:ee,normalType:re,offsetBackfaces:oe,spherical:ie,snowCover:ae,pbrMode:se,textureAlphaPremultiplied:le,instancedDoublePrecision:ne,hasVertexColors:te,hasVertexTangents:de,hasColorTexture:me,hasNormalTexture:ce,hasNormalTextureTransform:ge,hasColorTextureTransform:ve,hasBloom:ue}=J;if(E(X,J),Q.add("position","vec3"),Z.add("vpos","vec3",{invariant:!0}),K.include($,J),K.include(s,J),K.include(v,J),K.include(N,J),!r(ee))return K.include(u,J),K;K.include(T,J),K.include(O,J),K.include(S,J),K.include(V,J),U(X,J),K.include(t,J),K.include(i,J);const we=0===re||1===re;return we&&oe&&K.include(e),K.include(w,J),K.include(g,J),K.include(a,J),Z.add("vPositionLocal","vec3"),K.include(m,J),K.include(d,J),K.include(c,J),X.uniforms.add(new I("externalColor",e=>e.externalColor,{supportsNaN:!0})),Z.add("vcolorExt","vec4"),K.include(M,J),X.include(l),X.include(n),K.include(ne?j:P,J),X.main.add(F`
5
+ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstanceColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstanceColor.glsl.js";import{InstancedDoublePrecision as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{MaskedColorDefinition as l,CreateMaskedFromNaNColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/MaskedColor.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as u}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as h,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as j,ReadShadowMapDraw as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{colorTextureUV as N,normalTextureUV as T,emissiveTextureUV as O,occlusionTextureUV as S,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as E,addCameraPosition as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as B}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as I}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as _,glsl as F}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as z}from"../views/3d/webgl-engine/effects/weather/SnowCover.glsl.js";import{colorMixModes as W}from"../views/3d/webgl-engine/materials/internal/MaterialUtil.js";import{outputColorHighlightOID as G}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as H}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as q}from"../webscene/support/AlphaCutoff.js";function J(J){const K=new H,{attributes:Q,vertex:X,fragment:Y,varyings:Z}=K,{output:ee,normalType:re,offsetBackfaces:oe,spherical:ie,snowCover:ae,pbrMode:se,textureAlphaPremultiplied:le,instancedDoublePrecision:ne,hasVertexColors:te,hasVertexTangents:de,hasColorTexture:me,hasNormalTexture:ce,hasNormalTextureTransform:ge,hasColorTextureTransform:ve,hasBloom:ue}=J;if(E(X,J),Q.add("position","vec3"),Z.add("vpos","vec3",{invariant:!0}),K.include($,J),K.include(s,J),K.include(v,J),K.include(N,J),!r(ee))return K.include(u,J),K;K.include(T,J),K.include(O,J),K.include(S,J),K.include(V,J),U(X,J),K.include(t,J),K.include(i);const we=0===re||1===re;return we&&oe&&K.include(e),K.include(w,J),K.include(g,J),K.include(a,J),Z.add("vPositionLocal","vec3"),K.include(m,J),K.include(d,J),K.include(c,J),X.uniforms.add(new I("externalColor",e=>e.externalColor,{supportsNaN:!0})),Z.add("vcolorExt","vec4"),K.include(M,J),X.include(l),X.include(n),K.include(ne?j:P,J),X.main.add(F`
6
6
  forwardNormalizedVertexColor();
7
7
 
8
8
  MaskedColor maskedColor =
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{copy as e,set as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r,fromValues as t}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as l}from"../geometry/support/Ellipsoid.js";import{RejectBySlice as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as n}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as v,addScreenSizePerspective as b,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as S}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as y,If as A}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as O}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as F}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as D}from"../webscene/support/AlphaCutoff.js";function T(e){const i=new F,{signedDistanceFieldEnabled:T,occlusionTestEnabled:L,horizonCullingEnabled:V,pixelSnappingEnabled:H,hasScreenSizePerspective:_,debugDrawLabelBorder:R,hasVVSize:q,hasVVColor:k,hasRotation:I,occludedFragmentFade:G,sampleSignedDistanceFieldTexelCenter:J}=e;i.include(c,e),i.vertex.include(a,e);const{occlusionPass:K,output:N,oitPass:Q}=e;if(K)return i.include(d,e),i;const{vertex:W,fragment:X}=i;i.include(v),i.include(p,e),i.include(s,e),L&&i.include(u),X.include(g),X.include(m),i.varyings.add("vcolor","vec4"),i.varyings.add("vtc","vec2"),i.varyings.add("vsize","vec2");const Y=8===N,Z=Y&&L;Z&&i.varyings.add("voccluded","float"),W.uniforms.add(new C("viewport",e=>e.camera.fullViewport),new w("screenOffset",(e,i)=>o(U,2*e.screenOffset[0]*i.camera.pixelRatio,2*e.screenOffset[1]*i.camera.pixelRatio)),new w("anchorPosition",e=>M(e)),new P("materialColor",e=>e.color),new j("materialRotation",e=>e.rotation),new O("tex",e=>e.texture)),h(W),T&&(W.uniforms.add(new P("outlineColor",e=>e.outlineColor)),X.uniforms.add(new P("outlineColor",e=>B(e)?e.outlineColor:r),new j("outlineSize",e=>B(e)?e.outlineSize:0))),V&&W.uniforms.add(new z("pointDistanceSphere",(e,o)=>{const i=o.camera.eye,r=e.origin;return t(r[0]-i[0],r[1]-i[1],r[2]-i[2],l.radius)})),H&&W.include(n),_&&(b(W),x(W)),R&&i.varyings.add("debugBorderCoords","vec4"),i.attributes.add("uvi","vec2"),i.attributes.add("color","vec4"),i.attributes.add("size","vec2"),i.attributes.add("rotation","float"),(q||k)&&i.attributes.add("featureAttribute","vec4"),W.code.add(V?y`bool behindHorizon(vec3 posModel) {
5
+ import{copy as e,set as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r,fromValues as t}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as l}from"../geometry/support/Ellipsoid.js";import{RejectBySlice as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as n}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as v,addScreenSizePerspective as b,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as S}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as y,If as A}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as O}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as F}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as D}from"../webscene/support/AlphaCutoff.js";function T(e){const i=new F,{signedDistanceFieldEnabled:T,occlusionTestEnabled:L,horizonCullingEnabled:V,pixelSnappingEnabled:H,hasScreenSizePerspective:_,debugDrawLabelBorder:R,hasVVSize:q,hasVVColor:k,hasRotation:I,occludedFragmentFade:G,sampleSignedDistanceFieldTexelCenter:J}=e;i.include(c,e),i.vertex.include(a,e);const{occlusionPass:K,output:N,oitPass:Q}=e;if(K)return i.include(d,e),i;const{vertex:W,fragment:X}=i;i.include(v),i.include(p,e),i.include(s,e),L&&i.include(u),X.include(g),X.include(m),i.varyings.add("vcolor","vec4"),i.varyings.add("vtc","vec2"),i.varyings.add("vsize","vec2");const Y=9===N,Z=Y&&L;Z&&i.varyings.add("voccluded","float"),W.uniforms.add(new C("viewport",e=>e.camera.fullViewport),new w("screenOffset",(e,i)=>o(U,2*e.screenOffset[0]*i.camera.pixelRatio,2*e.screenOffset[1]*i.camera.pixelRatio)),new w("anchorPosition",e=>M(e)),new P("materialColor",e=>e.color),new j("materialRotation",e=>e.rotation),new O("tex",e=>e.texture)),h(W),T&&(W.uniforms.add(new P("outlineColor",e=>e.outlineColor)),X.uniforms.add(new P("outlineColor",e=>B(e)?e.outlineColor:r),new j("outlineSize",e=>B(e)?e.outlineSize:0))),V&&W.uniforms.add(new z("pointDistanceSphere",(e,o)=>{const i=o.camera.eye,r=e.origin;return t(r[0]-i[0],r[1]-i[1],r[2]-i[2],l.radius)})),H&&W.include(n),_&&(b(W),x(W)),R&&i.varyings.add("debugBorderCoords","vec4"),i.attributes.add("uvi","vec2"),i.attributes.add("color","vec4"),i.attributes.add("size","vec2"),i.attributes.add("rotation","float"),(q||k)&&i.attributes.add("featureAttribute","vec4"),W.code.add(V?y`bool behindHorizon(vec3 posModel) {
6
6
  vec3 camToEarthCenter = pointDistanceSphere.xyz - localOrigin;
7
7
  vec3 camToPos = pointDistanceSphere.xyz + posModel;
8
8
  float earthRadius = pointDistanceSphere.w;
@@ -71,7 +71,7 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
71
71
  ${ee}
72
72
  ${k?"vcolor = interpolateVVColor(featureAttribute.y) * materialColor;":"vcolor = color / 255.0 * materialColor;"}
73
73
 
74
- ${A(9===N,y`vcolor.a = 1.0;`)}
74
+ ${A(10===N,y`vcolor.a = 1.0;`)}
75
75
 
76
76
  bool alphaDiscard = vcolor.a < ${y.float(D)};
77
77
  ${A(T,`alphaDiscard = alphaDiscard && outlineColor.a < ${y.float(D)};`)}
@@ -165,8 +165,8 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
165
165
  ${re}
166
166
  ${A(2===Q,y`fragColor.rgb /= fragColor.a;`)}
167
167
  ${A(1===N,y`fragEmission = vec4(0.0);`)}
168
- ${A(1===Q,y`fragAlpha = fragColor.a;`)}`);break;case 9:X.main.add(y`
168
+ ${A(1===Q,y`fragAlpha = fragColor.a;`)}`);break;case 10:X.main.add(y`
169
169
  ${re}
170
- outputObjectAndLayerIdColor();`);break;case 8:i.include(f,e),X.main.add(y`
170
+ outputObjectAndLayerIdColor();`);break;case 9:i.include(f,e),X.main.add(y`
171
171
  ${re}
172
172
  outputHighlight(${A(Z,y`voccluded == 1.0`,y`false`)});`)}return i}function B(e){return e.outlineColor[3]>0&&e.outlineSize>0}function M(o){return o.textureIsSignedDistanceField?L(o.anchorPosition,o.distanceFieldBoundingBox,U):e(U,o.anchorPosition),U}function L(e,i,r){o(r,e[0]*(i[2]-i[0])+i[0],e[1]*(i[3]-i[1])+i[1])}const U=i(),V=32e3,E=y.float(V),H=Object.freeze(Object.defineProperty({__proto__:null,build:T,calculateAnchorPosition:M,fullUV:V},Symbol.toStringTag,{value:"Module"}));export{H,T as b,M as c,V as f};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{terrainDepthTest as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as l,glsl as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOID as g}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{NoParameters as v}from"../views/webgl/NoParameters.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";class c extends v{}function m(v){const c=new p,{vertex:m,fragment:u,varyings:w}=c,{output:b,perspectiveInterpolation:f}=v;return t(m,v),c.include(r,v),c.include(o,v),c.fragment.include(e,v),c.include(i,v),c.include(g,v),c.attributes.add("position","vec3"),c.attributes.add("uv0","vec2"),f&&c.attributes.add("perspectiveDivide","float"),m.main.add(n`
5
+ import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{terrainDepthTest as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as l,glsl as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOID as g}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{NoParameters as v}from"../views/webgl/NoParameters.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";class c extends v{}function m(v){const c=new p,{vertex:m,fragment:u,varyings:w}=c,{output:b,perspectiveInterpolation:f}=v;return t(m,v),c.include(r),c.include(o,v),c.fragment.include(e,v),c.include(i,v),c.include(g,v),c.attributes.add("position","vec3"),c.attributes.add("uv0","vec2"),f&&c.attributes.add("perspectiveDivide","float"),m.main.add(n`
6
6
  vpos = position;
7
7
  forwardViewPosDepth((view * vec4(vpos, 1.0)).xyz);
8
8
  vTexCoord = uv0;
@@ -10,6 +10,6 @@ import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.gls
10
10
  ${l(f,"gl_Position *= perspectiveDivide;")}`),w.add("vpos","vec3",{invariant:!0}),w.add("vTexCoord","vec2"),u.include(s),u.uniforms.add(new a("opacity",e=>e.opacity),new d("tex",e=>e.glTexture)).main.add(n`
11
11
  discardBySlice(vpos);
12
12
  discardByTerrainDepth();
13
- ${l(9===b,"fragColor = vec4(0, 0, 0, 1); return;")}
13
+ ${l(10===b,"fragColor = vec4(0, 0, 0, 1); return;")}
14
14
  vec4 finalColor = texture(tex, vTexCoord) * opacity;
15
15
  outputColorHighlightOID(finalColor, vpos, finalColor.rgb);`),c}const u=Object.freeze(Object.defineProperty({__proto__:null,ImageMaterialPassParameters:c,build:m},Symbol.toStringTag,{value:"Module"}));export{u as I,c as a,m as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{addProjViewLocalOrigin as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as t}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";function a(a){const d=new n,{vertex:g,fragment:c,varyings:m}=d;return d.fragment.include(e,a),d.include(o,a),d.include(r,a),d.include(t,a),i(g,a),d.attributes.add("position","vec3"),m.add("vpos","vec3",{invariant:!0}),g.main.add(l`vpos = position;
5
+ import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{addProjViewLocalOrigin as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as t}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";function a(a){const d=new n,{vertex:g,fragment:c,varyings:m}=d;return d.fragment.include(e,a),d.include(o),d.include(r,a),d.include(t,a),i(g,a),d.attributes.add("position","vec3"),m.add("vpos","vec3",{invariant:!0}),g.main.add(l`vpos = position;
6
6
  forwardNormalizedVertexColor();
7
7
  gl_Position = transformPosition(proj, view, vpos);`),a.hasVertexColors||c.uniforms.add(new s("constantColor",e=>e.color)),c.main.add(l`
8
8
  discardBySlice(vpos);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{addNearFar as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import{isColorOrColorEmission as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{PathVertexPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as c,addLightingGlobalFactor as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRenderingParameters as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapDraw as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as f,addViewNormal as y,addCameraPosition as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S,If as O}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{SnowCover as C}from"../views/3d/webgl-engine/effects/weather/SnowCover.glsl.js";import{outputColorHighlightOID as A}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as D}from"../views/webgl/ShaderBuilder.js";function B(B){const I=new D,{vertex:F,fragment:M,varyings:_}=I;f(F,B),_.add("vpos","vec3",{invariant:!0}),I.include(n,B);const{output:V,spherical:x,pbrMode:z,hasBloom:T,snowCover:$}=B;switch((i(V)||9===V)&&(I.include(a,B),I.include(h,B),I.include(r,B),I.include(u,B),_.add("vnormal","vec3"),_.add("vcolor","vec4"),F.main.add(S`vpos = calculateVPos();
5
+ import{addNearFar as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import{isColorOrColorEmission as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{PathVertexPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as c,addLightingGlobalFactor as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRenderingParameters as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapDraw as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as f,addViewNormal as y,addCameraPosition as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S,If as O}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{SnowCover as C}from"../views/3d/webgl-engine/effects/weather/SnowCover.glsl.js";import{outputColorHighlightOID as A}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as D}from"../views/webgl/ShaderBuilder.js";function B(B){const I=new D,{vertex:F,fragment:M,varyings:_}=I;f(F,B),_.add("vpos","vec3",{invariant:!0}),I.include(n,B);const{output:V,spherical:x,pbrMode:z,hasBloom:T,snowCover:$}=B;switch((i(V)||10===V)&&(I.include(a),I.include(h,B),I.include(r,B),I.include(u,B),_.add("vnormal","vec3"),_.add("vcolor","vec4"),F.main.add(S`vpos = calculateVPos();
6
6
  vnormal = normalize(localNormal());
7
7
  forwardViewPosDepth((view * vec4(vpos, 1.0)).xyz);
8
8
  gl_Position = transformPosition(proj, view, vpos);
@@ -35,15 +35,15 @@ forwardLinearDepthToReadShadowMap();`)),V){case 1:case 0:I.include(w,B),I.includ
35
35
 
36
36
  vec3 shadedColor = ${2===z?"evaluateSceneLightingPBR(normal, albedo, shadow, 1.0 - ssao, additionalLight, shadingParams.viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);":"evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight);"}
37
37
  vec4 finalColor = vec4(shadedColor, combinedOpacity);
38
- outputColorHighlightOID(finalColor, vpos, albedo ${O($,", snow")});`);break;case 2:I.include(a,B),F.main.add(S`vpos = calculateVPos();
39
- gl_Position = transformPosition(proj, view, vpos);`),I.fragment.include(o,B),M.main.add(S`discardBySlice(vpos);`);break;case 4:case 5:case 6:case 7:I.include(a,B),e(I),_.add("depth","float"),F.main.add(S`vpos = calculateVPos();
38
+ outputColorHighlightOID(finalColor, vpos, albedo ${O($,", snow")});`);break;case 2:I.include(a),F.main.add(S`vpos = calculateVPos();
39
+ gl_Position = transformPosition(proj, view, vpos);`),I.fragment.include(o,B),M.main.add(S`discardBySlice(vpos);`);break;case 4:case 5:case 6:case 7:I.include(a),e(I),_.add("depth","float"),F.main.add(S`vpos = calculateVPos();
40
40
  gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);`),I.fragment.include(o,B),I.include(s,B),M.main.add(S`discardBySlice(vpos);
41
- outputDepth(depth);`);break;case 9:I.fragment.include(o,B),M.main.add(S`discardBySlice(vpos);
42
- outputObjectAndLayerIdColor();`);break;case 3:I.include(a,B),I.include(p,B),y(F),_.add("vnormal","vec3"),F.main.add(S`vpos = calculateVPos();
41
+ outputDepth(depth);`);break;case 10:I.fragment.include(o,B),M.main.add(S`discardBySlice(vpos);
42
+ outputObjectAndLayerIdColor();`);break;case 3:I.include(a),I.include(p,B),y(F),_.add("vnormal","vec3"),F.main.add(S`vpos = calculateVPos();
43
43
  vnormal = normalize((viewNormal * vec4(localNormal(), 1.0)).xyz);
44
44
  gl_Position = transformPosition(proj, view, vpos);`),I.fragment.include(o,B),M.main.add(S`discardBySlice(vpos);
45
45
  vec3 normal = normalize(vnormal);
46
46
  if (gl_FrontFacing == false) normal = -normal;
47
- fragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);`);break;case 8:I.include(a,B),I.include(p,B),_.add("vnormal","vec3"),F.main.add(S`vpos = calculateVPos();
47
+ fragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);`);break;case 9:I.include(a),I.include(p,B),_.add("vnormal","vec3"),F.main.add(S`vpos = calculateVPos();
48
48
  gl_Position = transformPosition(proj, view, vpos);`),I.fragment.include(o,B),I.include(l,B),M.main.add(S`discardBySlice(vpos);
49
49
  calculateOcclusionAndOutputHighlight();`)}return I}const I=Object.freeze(Object.defineProperty({__proto__:null,build:B},Symbol.toStringTag,{value:"Module"}));export{I as P,B as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addCameraPosition as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as v,If as p}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as m}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";const u=.70710678118,f=u,w=.08715574274,b=10,h=1;function y(y){const x=new g,{vertex:j,fragment:C,attributes:V,varyings:R}=x,P=8===y.output;l(j,y),x.include(o,y),x.include(t,y),x.include(i,y),x.include(r,y),x.fragment.include(e,y),x.include(m,y),x.include(a,y),y.draped?j.uniforms.add(new s("worldToScreenRatio",e=>1/e.screenToPCSRatio)):V.add("boundingRect","mat3"),V.add("position","vec3"),V.add("uvMapSpace","vec4"),y.hasVVColor&&V.add("colorFeatureAttribute","float"),y.hasVertexColors||R.add("vColor","vec4"),R.add("vpos","vec3",{invariant:!0}),R.add("vuv","vec2"),j.uniforms.add(new d("uColor",e=>e.color));const T=3===y.style||4===y.style||5===y.style;return T&&j.code.add(v`
5
+ import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addCameraPosition as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as v,If as p}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as m}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";const u=.70710678118,f=u,w=.08715574274,b=10,h=1;function y(y){const x=new g,{vertex:j,fragment:C,attributes:V,varyings:R}=x,P=9===y.output;l(j,y),x.include(o),x.include(t,y),x.include(i,y),x.include(r,y),x.fragment.include(e,y),x.include(m,y),x.include(a,y),y.draped?j.uniforms.add(new s("worldToScreenRatio",e=>1/e.screenToPCSRatio)):V.add("boundingRect","mat3"),V.add("position","vec3"),V.add("uvMapSpace","vec4"),y.hasVVColor&&V.add("colorFeatureAttribute","float"),y.hasVertexColors||R.add("vColor","vec4"),R.add("vpos","vec3",{invariant:!0}),R.add("vuv","vec2"),j.uniforms.add(new d("uColor",e=>e.color));const T=3===y.style||4===y.style||5===y.style;return T&&j.code.add(v`
6
6
  const mat2 rotate45 = mat2(${v.float(u)}, ${v.float(-f)},
7
7
  ${v.float(f)}, ${v.float(u)});
8
8
  `),y.draped||(c(j,y),j.uniforms.add(new s("worldToScreenPerDistanceRatio",e=>1/e.camera.perScreenPixelRatio)),j.code.add(v`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstanceColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstanceColor.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{MaskedColorDefinition as t,CreateMaskedFromNaNColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/MaskedColor.glsl.js";import{NormalAttribute as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as v}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as w,addLightingGlobalFactor as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as f,addMainLightIntensity as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRendering as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as C,ReadShadowMapDraw as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as S,addCameraPosition as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as E}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as N}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as $}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as D,If as F}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as V}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{colorMixModes as I}from"../views/3d/webgl-engine/materials/internal/MaterialUtil.js";import{outputColorHighlightOID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as k}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as B}from"../webscene/support/AlphaCutoff.js";function R(R){const _=new k,{attributes:z,vertex:U,fragment:W,varyings:G}=_,{output:H,offsetBackfaces:q,pbrMode:J,snowCover:K,spherical:Q,hasBloom:X}=R,Y=1===J||2===J;if(S(U,R),z.add("position","vec3"),G.add("vpos","vec3",{invariant:!0}),_.include(M,R),_.include(l,R),_.include(m,R),_.include(j,R),!o(H))return _.include(v,R),_;A(_.vertex,R),_.include(n,R),_.include(i,R),q&&_.include(e),G.add("vNormalWorld","vec3"),G.add("localvpos","vec3",{invariant:!0}),_.include(c,R),_.include(d,R),_.include(a,R),_.include(g,R),U.include(t),U.include(s),U.uniforms.add(new N("externalColor",e=>e.externalColor,{supportsNaN:!0})),G.add("vcolorExt","vec4"),_.include(R.instancedDoublePrecision?C:L,R),U.main.add(D`
5
+ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstanceColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstanceColor.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{MaskedColorDefinition as t,CreateMaskedFromNaNColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/MaskedColor.glsl.js";import{NormalAttribute as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as v}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as w,addLightingGlobalFactor as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as f,addMainLightIntensity as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRendering as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as C,ReadShadowMapDraw as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as S,addCameraPosition as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as E}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as N}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as $}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as D,If as F}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as V}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{colorMixModes as I}from"../views/3d/webgl-engine/materials/internal/MaterialUtil.js";import{outputColorHighlightOID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as k}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as B}from"../webscene/support/AlphaCutoff.js";function R(R){const _=new k,{attributes:z,vertex:U,fragment:W,varyings:G}=_,{output:H,offsetBackfaces:q,pbrMode:J,snowCover:K,spherical:Q,hasBloom:X}=R,Y=1===J||2===J;if(S(U,R),z.add("position","vec3"),G.add("vpos","vec3",{invariant:!0}),_.include(M,R),_.include(l,R),_.include(m,R),_.include(j,R),!o(H))return _.include(v,R),_;A(_.vertex,R),_.include(n,R),_.include(i),q&&_.include(e),G.add("vNormalWorld","vec3"),G.add("localvpos","vec3",{invariant:!0}),_.include(c,R),_.include(d,R),_.include(a,R),_.include(g,R),U.include(t),U.include(s),U.uniforms.add(new N("externalColor",e=>e.externalColor,{supportsNaN:!0})),G.add("vcolorExt","vec4"),_.include(R.instancedDoublePrecision?C:L,R),U.main.add(D`
6
6
  forwardNormalizedVertexColor();
7
7
 
8
8
  MaskedColor maskedColorExt =
@@ -207,7 +207,7 @@ discardByTerrainDepth();`),_?z.main.add(h`vec4 finalColor = vec4(1.0, 0.0, 1.0,
207
207
  float stippleCapSDF = (stippleRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
208
208
  float stippleCoverage = clamp(0.5 - stippleCapSDF, 0.0, 1.0);
209
209
  float stippleAlpha = step(${h.float(w)}, stippleCoverage);
210
- `):z.main.add(h`float stippleAlpha = getStippleAlpha();`),9!==W&&z.main.add(h`discardByStippleAlpha(stippleAlpha, ${h.float(w)});`),z.uniforms.add(new v("intrinsicColor",e=>e.color)),z.main.add(h`vec4 color = intrinsicColor * vColor;`),M&&(z.uniforms.add(new v("innerColor",e=>e.innerColor??e.color),new g("innerWidth",(e,i)=>e.innerWidth*i.camera.pixelRatio)),z.main.add(h`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
210
+ `):z.main.add(h`float stippleAlpha = getStippleAlpha();`),10!==W&&z.main.add(h`discardByStippleAlpha(stippleAlpha, ${h.float(w)});`),z.uniforms.add(new v("intrinsicColor",e=>e.color)),z.main.add(h`vec4 color = intrinsicColor * vColor;`),M&&(z.uniforms.add(new v("innerColor",e=>e.innerColor??e.color),new g("innerWidth",(e,i)=>e.innerWidth*i.camera.pixelRatio)),z.main.add(h`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
211
211
  float innerAA = clamp(0.5 - distToInner, 0.0, 1.0);
212
212
  float innerAlpha = innerColor.a + color.a * (1.0 - innerColor.a);
213
213
  color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),z.main.add(h`vec4 finalColor = blendStipple(color, stippleAlpha);`),E&&(z.uniforms.add(new g("falloff",e=>e.falloff)),z.main.add(h`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`)),T||z.main.add(h`float featherStartDistance = max(vLineWidth - 2.0, 0.0);
@@ -216,7 +216,7 @@ float feather = (value - featherStartDistance) / (vLineWidth - featherStartDista
216
216
  finalColor.a *= 1.0 - clamp(feather, 0.0, 1.0);`),N&&z.main.add(h`
217
217
  finalColor = animate(finalColor);
218
218
 
219
- ${D(9!==W,h`
219
+ ${D(10!==W,h`
220
220
  if (finalColor.a <= ${h.float(w)}) {
221
221
  discard;
222
222
  }`)}
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{create as e}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizeScaling as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{terrainDepthTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as s,addViewNormal as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as g}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";function v(e){const v=new m;v.include(i,e),v.include(o,e),v.fragment.include(r,e),v.include(g,e),v.include(n,e);const{vertex:f,fragment:u}=v;return u.include(l),s(f,e),u.uniforms.add(new t("uColor",e=>e.color)),v.attributes.add("position","vec3"),v.varyings.add("vWorldPosition","vec3"),e.screenSizeEnabled&&v.attributes.add("offset","vec3"),e.shadingEnabled&&(a(f),v.attributes.add("normal","vec3"),v.varyings.add("vViewNormal","vec3"),u.uniforms.add(new d("shadingDirection",e=>e.shadingDirection)),u.uniforms.add(new t("shadedColor",e=>w(e.shadingTint,e.color)))),f.main.add(c`
5
+ import{create as e}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizeScaling as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{terrainDepthTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as s,addViewNormal as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as g}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";function v(e){const v=new m;v.include(i),v.include(o,e),v.fragment.include(r,e),v.include(g,e),v.include(n,e);const{vertex:f,fragment:u}=v;return u.include(l),s(f,e),u.uniforms.add(new t("uColor",e=>e.color)),v.attributes.add("position","vec3"),v.varyings.add("vWorldPosition","vec3"),e.screenSizeEnabled&&v.attributes.add("offset","vec3"),e.shadingEnabled&&(a(f),v.attributes.add("normal","vec3"),v.varyings.add("vViewNormal","vec3"),u.uniforms.add(new d("shadingDirection",e=>e.shadingDirection)),u.uniforms.add(new t("shadedColor",e=>w(e.shadingTint,e.color)))),f.main.add(c`
6
6
  vWorldPosition = ${e.screenSizeEnabled?c`screenSizeScaling(offset, position)`:c`position`};
7
7
  ${e.shadingEnabled?c`vec3 worldNormal = normal;
8
8
  vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`:""}
@@ -5,7 +5,7 @@ See https://js.arcgis.com/4.34/esri/copyright.txt for details.
5
5
  import{create as e}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{create as o}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{addMainLightDirection as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Float2PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as m}from"../views/webgl/NoParameters.js";import{ShaderBuilder as f}from"../views/webgl/ShaderBuilder.js";class g extends m{constructor(){super(...arguments),this.texV=e(),this.altitudeFade=0,this.innerScale=0,this.undergroundFadeAlpha=0,this.silhouette=new p}}class p{constructor(){this.center=o(),this.v1=o(),this.v2=o()}}function u(e){const o=new f,{vertex:m,fragment:g}=o;if(r(m),2===e.geometry)o.attributes.add("position","vec2"),o.varyings.add("color","vec4"),m.uniforms.add(new s("cameraPosition",e=>e.camera.eye),new a("undergroundFadeAlpha",e=>e.undergroundFadeAlpha)),m.main.add(l`float ndotl = dot(normalize(cameraPosition), mainLightDirection);
6
6
  float lighting = max(0.0, smoothstep(-1.0, 0.8, 2.0 * ndotl));
7
7
  color = vec4(vec3(lighting), undergroundFadeAlpha);
8
- gl_Position = vec4(position.xy, 1.0, 1.0);`),g.main.add(l`fragColor = color;`);else{o.include(i,e),o.attributes.add("position","vec3"),o.varyings.add("vtc","vec2"),o.varyings.add("falloff","float");const r=1===e.geometry;m.uniforms.add(new d("proj",e=>e.camera.projectionMatrix),new d("view",e=>e.camera.viewMatrix)),r||(o.varyings.add("innerFactor","float"),m.uniforms.add(new n("silCircleCenter",e=>e.silhouette.center)),m.uniforms.add(new n("silCircleV1",e=>e.silhouette.v1)),m.uniforms.add(new n("silCircleV2",e=>e.silhouette.v2)),m.uniforms.add(new t("texV",e=>e.texV)),m.uniforms.add(new a("innerScale",e=>e.innerScale)));const s=6.2831853,f=1/128;m.main.add(l`
8
+ gl_Position = vec4(position.xy, 1.0, 1.0);`),g.main.add(l`fragColor = color;`);else{o.include(i),o.attributes.add("position","vec3"),o.varyings.add("vtc","vec2"),o.varyings.add("falloff","float");const r=1===e.geometry;m.uniforms.add(new d("proj",e=>e.camera.projectionMatrix),new d("view",e=>e.camera.viewMatrix)),r||(o.varyings.add("innerFactor","float"),m.uniforms.add(new n("silCircleCenter",e=>e.silhouette.center)),m.uniforms.add(new n("silCircleV1",e=>e.silhouette.v1)),m.uniforms.add(new n("silCircleV2",e=>e.silhouette.v2)),m.uniforms.add(new t("texV",e=>e.texV)),m.uniforms.add(new a("innerScale",e=>e.innerScale)));const s=6.2831853,f=1/128;m.main.add(l`
9
9
  ${r?l`
10
10
  vec3 pos = position;
11
11
  float ndotl = mainLightDirection.z;
@@ -7,7 +7,7 @@ float z = 1.0 - abs(normalCompressed.x) - abs(normalCompressed.y);
7
7
  vec3 n = vec3(normalCompressed + vec2(normalCompressed.x >= 0.0 ? 1.0 : -1.0,
8
8
  normalCompressed.y >= 0.0 ? 1.0 : -1.0) * min(z, 0.0), z);
9
9
  return normalize(n);
10
- }`)};S(_,r),i.include(s,r);const{output:H,pbrMode:E,overlayMode:q,tileBorders:I,spherical:R,transparencyMode:G,screenSizePerspective:J,overlayEnabled:K}=r,Q=2===G||3===G,X=K&&Q;switch(H){case 1:case 0:{i.include(O,r),i.include(u,r),K&&(r.pbrMode=5===E?6:3,i.include(j,r),r.pbrMode=E);const l=2===q;l&&i.include(v,r),B.add("vnormal","vec3"),B.add("vpos","vec3",{invariant:!0}),B.add("vup","vec3"),k(),J&&z(_),J&&(B.add("screenSizeDistanceToCamera","float"),B.add("screenSizeCosAngle","float")),_.main.add($`
10
+ }`)};S(_,r),i.include(s);const{output:H,pbrMode:E,overlayMode:q,tileBorders:I,spherical:R,transparencyMode:G,screenSizePerspective:J,overlayEnabled:K}=r,Q=2===G||3===G,X=K&&Q;switch(H){case 1:case 0:{i.include(O,r),i.include(u,r),K&&(r.pbrMode=5===E?6:3,i.include(j,r),r.pbrMode=E);const l=2===q;l&&i.include(v,r),B.add("vnormal","vec3"),B.add("vpos","vec3",{invariant:!0}),B.add("vup","vec3"),k(),J&&z(_),J&&(B.add("screenSizeDistanceToCamera","float"),B.add("screenSizeCosAngle","float")),_.main.add($`
11
11
  vpos = position;
12
12
  vec3 positionWorld = position + localOrigin;
13
13
  gl_Position = transformPosition(proj, view, vpos);
@@ -94,7 +94,7 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
94
94
  fragColor = mix(fragColor, vec4(1.0, 0.0, 0.0, 1.0), edgeFactor);`)}
95
95
  fragColor = applySlice(fragColor, vpos);`)}break;case 2:X&&i.include(j,r),_.main.add($`
96
96
  ${P(X,"setOverlayVTC(uv0);")}
97
- gl_Position = transformPosition(proj, view, position);`),V.main.add(`${P(X,`if (getCombinedOverlayColor().a < ${$.float(F)}) discard;`)}`);break;case 4:case 5:case 6:case 7:i.include(m,r),l(i),t(i),_.main.add($`gl_Position = transformPositionWithDepth(proj, view, position, nearFar, linearDepth);`),V.main.add($`outputDepth(linearDepth);`);break;case 3:X&&i.include(j,r),B.add("vnormal","vec3"),z(_),k(),_.main.add($`
97
+ gl_Position = transformPosition(proj, view, position);`),V.main.add(`${P(X,`if (getCombinedOverlayColor().a < ${$.float(F)}) discard;`)}`);break;case 4:case 5:case 6:case 7:case 8:i.include(m,r),l(i),t(i),_.main.add($`gl_Position = transformPositionWithDepth(proj, view, position, nearFar, linearDepth);`),V.main.add($`outputDepth(linearDepth);`);break;case 3:X&&i.include(j,r),B.add("vnormal","vec3"),z(_),k(),_.main.add($`
98
98
  ${P(X,"setOverlayVTC(uv0);")}
99
99
  gl_Position = transformPosition(proj, view, position);
100
100
  vnormal = normalize((viewNormal * vec4(getNormal(), 1.0)).xyz);`),V.main.add($`
@@ -103,10 +103,10 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
103
103
  if (gl_FrontFacing == false) {
104
104
  normal = -normal;
105
105
  }
106
- fragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);`);break;case 8:K&&(i.include(j,r),i.include(p,r)),_.main.add($`
106
+ fragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);`);break;case 9:K&&(i.include(j,r),i.include(p,r)),_.main.add($`
107
107
  ${P(K,"setOverlayVTC(uv0);")}
108
108
  gl_Position = transformPosition(proj, view, position);`),i.include(g,r),V.main.add($`
109
109
  ${P(K,$`
110
110
  calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded());`,"calculateOcclusionAndOutputHighlight();")}
111
- `)}if(9===H)if(K)r.pbrMode=0,i.include(j,r),r.pbrMode=E,_.main.add($`gl_Position = transformPosition(proj, view, position);
111
+ `)}if(10===H)if(K)r.pbrMode=0,i.include(j,r),r.pbrMode=E,_.main.add($`gl_Position = transformPosition(proj, view, position);
112
112
  setOverlayVTC(uv0);`),V.main.add($`fragColor = getOverlayColorTexel();`);else{const e=0===G;_.main.add($`${P(e,"gl_Position = transformPosition(proj, view, position);")}`),V.main.add($`fragColor = vec4(0.0);`)}return i}const W=r(),U=i(),B=Object.freeze(Object.defineProperty({__proto__:null,TerrainPassParameters:_,build:V},Symbol.toStringTag,{value:"Module"}));export{_ as T,B as a,V as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{isColorOrColorEmission as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientLighting as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import{addMainLightDirection as n,addMainLightIntensity as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{Water as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js";import{WaterDistortion as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/WaterDistortion.glsl.js";import{ColorConversion as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as p,addCameraPosition as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as h}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as b}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as y}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as j}from"../webscene/support/AlphaCutoff.js";function L(L){const C=new y,{vertex:P,fragment:x,varyings:S}=C,{output:O,draped:D,receiveShadows:M}=L;p(P,L),C.include(i,L),C.attributes.add("position","vec3"),C.attributes.add("uv0","vec2");const _=new u("waterColor",e=>e.color);if(S.add("vpos","vec3",{invariant:!0}),P.uniforms.add(_),e(O)){if(D)return P.main.add(h`
5
+ import{isColorOrColorEmission as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientLighting as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import{addMainLightDirection as n,addMainLightIntensity as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{Water as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js";import{WaterDistortion as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/WaterDistortion.glsl.js";import{ColorConversion as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as p,addCameraPosition as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as h}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOID as b}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as y}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as j}from"../webscene/support/AlphaCutoff.js";function L(L){const C=new y,{vertex:P,fragment:x,varyings:S}=C,{output:O,draped:D,receiveShadows:M}=L;p(P,L),C.include(i),C.attributes.add("position","vec3"),C.attributes.add("uv0","vec2");const _=new u("waterColor",e=>e.color);if(S.add("vpos","vec3",{invariant:!0}),P.uniforms.add(_),e(O)){if(D)return P.main.add(h`
6
6
  if (waterColor.a < ${h.float(j)}) {
7
7
  // Discard this vertex
8
8
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
@@ -54,7 +54,7 @@ import{isColorOrColorEmission as e}from"../views/3d/webgl-engine/core/shaderLibr
54
54
  gl_Position = transformPosition(proj, view, vpos);`),x.uniforms.add(new f("timeElapsed",({timeElapsed:e})=>e)).main.add(h`discardBySlice(vpos);
55
55
  vec4 tangentNormalFoam = getSurfaceNormalAndFoam(vuv, timeElapsed);
56
56
  tangentNormalFoam.xyz = normalize(tangentNormalFoam.xyz);
57
- fragColor = vec4((tangentNormalFoam.xyz + vec3(1.0)) * 0.5, tangentNormalFoam.w);`);break;case 8:C.include(a,L),P.main.add(h`
57
+ fragColor = vec4((tangentNormalFoam.xyz + vec3(1.0)) * 0.5, tangentNormalFoam.w);`);break;case 9:C.include(a,L),P.main.add(h`
58
58
  if (waterColor.a < ${h.float(j)}) {
59
59
  // Discard this vertex
60
60
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
@@ -63,7 +63,7 @@ fragColor = vec4((tangentNormalFoam.xyz + vec3(1.0)) * 0.5, tangentNormalFoam.w)
63
63
 
64
64
  vpos = position;
65
65
  gl_Position = transformPosition(proj, view, vpos);`),x.include(r,L),x.main.add(h`discardBySlice(vpos);
66
- calculateOcclusionAndOutputHighlight();`);break;case 9:C.include(o,L),P.main.add(h`
66
+ calculateOcclusionAndOutputHighlight();`);break;case 10:C.include(o,L),P.main.add(h`
67
67
  if (waterColor.a < ${h.float(j)}) {
68
68
  // Discard this vertex
69
69
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{isSome as r}from"../core/arrayUtils.js";import{convertToSpatialReferenceUnit as e}from"../core/unitUtils.js";import{supportsCurves as t,execute as o,executeMany as s}from"../geometry/operators/gx/operatorOffset.js";import{getSpatialReference as n,toGeometry as i,fromSpatialReference as a,fromGeometry as u}from"../geometry/operators/support/apiConverter.js";const p={round:0,bevel:1,miter:2,square:3};function m(r,t,s={}){const{miterLimit:m=10,flattenError:c=0,joins:f="round",unit:l}=s,j=n(r);return l&&(t=e(t,l,j)),i(o(u(r),a(j),t,p[f],m,c),j)}function c(t,o,m={}){const{miterLimit:c=10,flattenError:f=0,joins:l="round",unit:j}=m,y=n(t);j&&(o=e(o,j,y));const x=t.map(u);return s(x,a(y),o,p[l],c,f).map(r=>i(r,y)).filter(r)}const f=t(),l=Object.freeze(Object.defineProperty({__proto__:null,execute:m,executeMany:c,supportsCurves:f},Symbol.toStringTag,{value:"Module"}));export{c as a,m as e,l as o,f as s};
5
+ import{convertToSpatialReferenceUnit as e}from"../core/unitUtils.js";import{supportsCurves as t,execute as r,executeMany as o}from"../geometry/operators/gx/operatorOffset.js";import{getSpatialReference as s,toGeometry as n,fromSpatialReference as u,fromGeometry as a}from"../geometry/operators/support/apiConverter.js";const i={round:0,bevel:1,miter:2,square:3};function p(t,o,p={}){const{miterLimit:m=10,flattenError:c=0,joins:f="round",unit:l}=p,j=s(t);return l&&(o=e(o,l,j)),n(r(a(t),u(j),o,i[f],m,c),j)}function m(t,r,p={}){const{miterLimit:m=10,flattenError:c=0,joins:f="round",unit:l}=p,j=s(t);l&&(r=e(r,l,j));const x=t.map(a);return o(x,u(j),r,i[f],m,c).map(e=>n(e,j))}const c=t(),f=Object.freeze(Object.defineProperty({__proto__:null,execute:p,executeMany:m,supportsCurves:c},Symbol.toStringTag,{value:"Module"}));export{m as a,p as e,f as o,c as s};
package/config.js CHANGED
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import"./core/has.js";import{deepMerge as e}from"./core/object.js";const s={apiKey:void 0,apiKeys:{scopes:[]},applicationName:"",applicationUrl:globalThis.location?.href,assetsPath:"",fontsUrl:"https://static.arcgis.com/fonts",geometryServiceUrl:"https://utility.arcgisonline.com/arcgis/rest/services/Geometry/GeometryServer",geoRSSServiceUrl:"https://utility.arcgis.com/sharing/rss",kmlServiceUrl:"https://utility.arcgis.com/sharing/kml",userPrivilegesApplied:!0,portalUrl:"https://www.arcgis.com",respectPrefersReducedMotion:!0,routeServiceUrl:"https://route-api.arcgis.com/arcgis/rest/services/World/Route/NAServer/Route_World",workers:{loaderConfig:{has:{},paths:{},map:{},packages:[]}},request:{crossOriginNoCorsDomains:null,httpsDomains:["arcgis.com","arcgisonline.com","esrikr.com","premiumservices.blackbridge.com","esripremium.accuweather.com","gbm.digitalglobe.com","firstlook.digitalglobe.com","msi.digitalglobe.com"],interceptors:[],internalInterceptors:[],maxUrlLength:2e3,priority:"high",proxyRules:[],proxyUrl:null,timeout:62e3,trustedServers:[],useIdentity:!0},log:{interceptors:[],level:null}};if(globalThis.esriConfig&&(e(s,globalThis.esriConfig,!0),delete s.has),!s.assetsPath){{const e="4.34.0-next.57";s.assetsPath=`https://cdn.jsdelivr.net/npm/@arcgis/core@${e}/assets`}s.defaultAssetsPath=s.assetsPath}export{s as default};
5
+ import"./core/has.js";import{deepMerge as e}from"./core/object.js";const s={apiKey:void 0,apiKeys:{scopes:[]},applicationName:"",applicationUrl:globalThis.location?.href,assetsPath:"",fontsUrl:"https://static.arcgis.com/fonts",geometryServiceUrl:"https://utility.arcgisonline.com/arcgis/rest/services/Geometry/GeometryServer",geoRSSServiceUrl:"https://utility.arcgis.com/sharing/rss",kmlServiceUrl:"https://utility.arcgis.com/sharing/kml",userPrivilegesApplied:!0,portalUrl:"https://www.arcgis.com",respectPrefersReducedMotion:!0,routeServiceUrl:"https://route-api.arcgis.com/arcgis/rest/services/World/Route/NAServer/Route_World",workers:{loaderConfig:{has:{},paths:{},map:{},packages:[]}},request:{crossOriginNoCorsDomains:null,httpsDomains:["arcgis.com","arcgisonline.com","esrikr.com","premiumservices.blackbridge.com","esripremium.accuweather.com","gbm.digitalglobe.com","firstlook.digitalglobe.com","msi.digitalglobe.com"],interceptors:[],internalInterceptors:[],maxUrlLength:2e3,priority:"high",proxyRules:[],proxyUrl:null,timeout:62e3,trustedServers:[],useIdentity:!0},log:{interceptors:[],level:null}};if(globalThis.esriConfig&&(e(s,globalThis.esriConfig,!0),delete s.has),!s.assetsPath){{const e="4.34.0-next.58";s.assetsPath=`https://cdn.jsdelivr.net/npm/@arcgis/core@${e}/assets`}s.defaultAssetsPath=s.assetsPath}export{s as default};
package/core/Clonable.js CHANGED
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{__decorate as o}from"tslib";import s from"./Accessor.js";import"./has.js";import{tryClone as t}from"./lang.js";import"./Logger.js";import{assertIsSome as e}from"./maybe.js";import{getProperties as r}from"./accessorSupport/utils.js";import{subclass as n}from"./accessorSupport/decorators/subclass.js";const c=s=>{const c=s;let i=class extends c{clone(o){const s=r(this);e(s,"unable to clone instance of non-accessor class");const n=s.metadata,c=s.store,i={},l=new Map;for(const e in n){const s=n[e],r=c?.originOf(e),f=s.clonable;if(s.readOnly||!1===f||7!==r&&0!==r&&5!==r&&4!==r)continue;const a=this[e];let m=null;if("function"==typeof f)m=f(a,o);else if("reference"===f)m=a;else if(m=t(a,o),null!=a&&null==m)continue;0===r?l.set(e,m):i[e]=m}const f=new(0,Object.getPrototypeOf(this).constructor)(i);if(l.size){const o=r(f)?.store;if(o)for(const[s,t]of l)o.set(s,t,0)}return f}};return i=o([n("esri.core.Clonable")],i),i},i=c(s);export{i as Clonable,c as ClonableMixin};
5
+ import{__decorate as o}from"tslib";import t from"./Accessor.js";import"./has.js";import{tryClone as s}from"./lang.js";import"./Logger.js";import{assertIsSome as e}from"./maybe.js";import{getProperties as n}from"./accessorSupport/utils.js";import{subclass as r}from"./accessorSupport/decorators/subclass.js";const c=Symbol("ClonableMixin");function i(o){return o&&"object"==typeof o&&c in o}const l=t=>{var i;const l=t;let f=class extends l{constructor(){super(...arguments),this[i]=!0}static{i=c}clone(o){const t=n(this);e(t,"unable to clone instance of non-accessor class");const r=t.metadata,c=t.store,i={},l=new Map;for(const e in r){const t=r[e],n=c?.originOf(e),f=t.clonable;if(t.readOnly||!1===f||7!==n&&0!==n&&5!==n&&4!==n)continue;const a=this[e];let p=null;if("function"==typeof f)p=f(a,o);else if("reference"===f)p=a;else if(p=s(a,o),null!=a&&null==p)continue;0===n?l.set(e,p):i[e]=p}const f=new(0,Object.getPrototypeOf(this).constructor)(i);if(l.size){const o=n(f)?.store;if(o)for(const[t,s]of l)o.set(t,s,0)}return f}};return f=o([r("esri.core.Clonable")],f),f},f=l(t);export{f as Clonable,l as ClonableMixin,i as isClonableMixin};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import{__decorate as e}from"tslib";import o from"../request.js";import{Clonable as r}from"../core/Clonable.js";import{JSONSupportMixin as t}from"../core/JSONSupport.js";import{generateUUID as s}from"../core/uuid.js";import{property as i}from"../core/accessorSupport/decorators/property.js";import"../core/has.js";import"../core/Logger.js";import"../core/RandomLCG.js";import{reader as p}from"../core/accessorSupport/decorators/reader.js";import{subclass as n}from"../core/accessorSupport/decorators/subclass.js";import{persistable as a}from"../core/accessorSupport/decorators/persistable.js";import l from"./FocusAreaOutline.js";import c from"../layers/support/PolygonCollection.js";import{f as m}from"../chunks/persistableUrlUtils.js";let d=class extends(t(r)){constructor(e){super(e),this.id=`focusarea-${s()}`,this.title=null,this.enabled=!0,this.outline=null,this.geometries=new c}readGeometries(e,o,r){Array.isArray(e)?this.geometries=c.fromJSON(e,r):r.hooks?.onAfterLoad?.(()=>this._loadGeometries(m(e,r),r))}async _loadGeometries(e,r){const t=await o(e,{responseType:"json"});this.geometries=c.fromJSON(t.data,r)}};e([i({type:String,nonNullable:!0,json:{write:!0,origins:{"web-scene":{write:{isRequired:!0}}}}}),i()],d.prototype,"id",void 0),e([i({type:String,json:{write:!0}})],d.prototype,"title",void 0),e([i({type:Boolean,nonNullable:!0,json:{write:!0,origins:{"web-scene":{write:{isRequired:!0}}}}})],d.prototype,"enabled",void 0),e([i({type:l,json:{write:!0}})],d.prototype,"outline",void 0),e([i({type:c,nonNullable:!0,json:{write:!0,origins:{"web-scene":{write:{isRequired:!0}}}},clonable:e=>new c(e.items.map(e=>e.clone()))}),a({origins:["web-scene","portal-item"],type:"resource",prefix:"geometries",contentAddressed:!0})],d.prototype,"geometries",void 0),e([p(["web-scene","portal-item"],"geometries")],d.prototype,"readGeometries",null),d=e([n("esri.effects.FocusArea")],d);const u=d;export{u as default};
5
+ import{__decorate as e}from"tslib";import o from"../request.js";import{Clonable as r}from"../core/Clonable.js";import{JSONSupportMixin as t}from"../core/JSONSupport.js";import{generateUUID as s}from"../core/uuid.js";import{property as i}from"../core/accessorSupport/decorators/property.js";import"../core/has.js";import"../core/Logger.js";import"../core/RandomLCG.js";import{reader as p}from"../core/accessorSupport/decorators/reader.js";import{subclass as n}from"../core/accessorSupport/decorators/subclass.js";import{persistable as a}from"../core/accessorSupport/decorators/persistable.js";import c from"./FocusAreaOutline.js";import l from"../layers/support/PolygonCollection.js";import{f as m}from"../chunks/persistableUrlUtils.js";let d=class extends(t(r)){constructor(e){super(e),this.id=`focusarea-${s()}`,this.title=null,this.enabled=!0,this.outline=null,this.geometries=new l}readGeometries(e,o,r){Array.isArray(e)?this.geometries=l.fromJSON(e,r):"web-scene"!==r.origin&&"portal-item"!==r.origin||r.hooks?.onAfterLoad?.(()=>this._loadGeometries(m(e,r),r))}async _loadGeometries(e,r){const t=await o(e,{responseType:"json"});this.geometries=l.fromJSON(t.data,r)}};e([i({type:String,nonNullable:!0,json:{write:!0,origins:{"web-scene":{write:{isRequired:!0}}}}}),i()],d.prototype,"id",void 0),e([i({type:String,json:{write:!0}})],d.prototype,"title",void 0),e([i({type:Boolean,nonNullable:!0,json:{write:!0,origins:{"web-scene":{write:{isRequired:!0}}}}})],d.prototype,"enabled",void 0),e([i({type:c,json:{write:!0}})],d.prototype,"outline",void 0),e([i({type:l,nonNullable:!0,json:{write:!0,origins:{"web-scene":{write:{isRequired:!0}}}},clonable:e=>new l(e.items.map(e=>e.clone()))}),a({origins:["web-scene","portal-item"],type:"resource",prefix:"geometries",contentAddressed:!0})],d.prototype,"geometries",void 0),e([p(["web-scene","portal-item","service"],"geometries")],d.prototype,"readGeometries",null),d=e([n("esri.effects.FocusArea")],d);const u=d;export{u as default};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import"../../core/arrayUtils.js";import"../../core/unitUtils.js";import"./gx/operatorOffset.js";import"./support/apiConverter.js";export{e as execute,a as executeMany,s as supportsCurves}from"../../chunks/offsetOperator.js";
5
+ import"../../core/unitUtils.js";import"./gx/operatorOffset.js";import"./support/apiConverter.js";export{e as execute,a as executeMany,s as supportsCurves}from"../../chunks/offsetOperator.js";
package/interfaces.d.ts CHANGED
@@ -11523,7 +11523,7 @@ declare namespace __esri {
11523
11523
  *
11524
11524
  * {@link https://developers.arcgis.com/javascript/latest/api-reference/esri-geometry-operators-offsetOperator.html#execute Read more...}
11525
11525
  */
11526
- execute(geometry: GeometryUnion, distance: number, options?: offsetOperatorExecuteOptions): GeometryUnion;
11526
+ execute(geometry: GeometryUnion, distance: number, options?: offsetOperatorExecuteOptions): GeometryUnion | nullish;
11527
11527
  /**
11528
11528
  * Creates offset versions of the input geometries.
11529
11529
  *
@@ -11533,7 +11533,7 @@ declare namespace __esri {
11533
11533
  *
11534
11534
  * {@link https://developers.arcgis.com/javascript/latest/api-reference/esri-geometry-operators-offsetOperator.html#executeMany Read more...}
11535
11535
  */
11536
- executeMany(geometries: GeometryUnion[], distance: number, options?: offsetOperatorExecuteManyOptions): GeometryUnion[];
11536
+ executeMany(geometries: GeometryUnion[], distance: number, options?: offsetOperatorExecuteManyOptions): (GeometryUnion | nullish)[];
11537
11537
  }
11538
11538
 
11539
11539
  export const offsetOperator: offsetOperator;
package/kernel.js CHANGED
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.34/esri/copyright.txt for details.
4
4
  */
5
- import has from"./core/has.js";import{addQueryParameter as o}from"./core/urlUtils.js";export{buildDate,commitHash as revision}from"./support/revision.js";Symbol.dispose??=Symbol("Symbol.dispose"),Symbol.asyncDispose??=Symbol("Symbol.asyncDispose");const e="4.34";let s,r=e;function i(o){s=o}function t(e){const r=s?.findCredential(e);return r?.token?o(e,"token",r.token):e}r="4.34.0-next.57",has("host-webworker")||globalThis.$arcgis||Object.defineProperty(globalThis,"$arcgis",{configurable:!1,enumerable:!0,writable:!1,value:{}}),has("host-webworker");export{t as addTokenParameter,r as fullVersion,s as id,i as setId,e as version};
5
+ import has from"./core/has.js";import{addQueryParameter as o}from"./core/urlUtils.js";export{buildDate,commitHash as revision}from"./support/revision.js";Symbol.dispose??=Symbol("Symbol.dispose"),Symbol.asyncDispose??=Symbol("Symbol.asyncDispose");const e="4.34";let s,r=e;function i(o){s=o}function t(e){const r=s?.findCredential(e);return r?.token?o(e,"token",r.token):e}r="4.34.0-next.58",has("host-webworker")||globalThis.$arcgis||Object.defineProperty(globalThis,"$arcgis",{configurable:!1,enumerable:!0,writable:!1,value:{}}),has("host-webworker");export{t as addTokenParameter,r as fullVersion,s as id,i as setId,e as version};