@arcgis/core 4.33.0-next.20250512 → 4.33.0-next.20250513
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/0766ecb677d667e5fb83.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/0f57b6a3a85a47ebd9d0.js +346 -0
- package/assets/esri/core/workers/chunks/218a66d53f7cf4f285aa.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{a5e746e10239a3bfe237.js → 30f3014c0ac6e2bc14bf.js} +1 -1
- package/assets/esri/core/workers/chunks/3596540ef49e5330ceb2.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/8a87c181b85d0b86b9bb.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/90ae15ce22a49bd84876.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{fbcd94f60f92257a7303.js → aa82925ffb00babb0543.js} +2 -2
- package/assets/esri/core/workers/chunks/{fbcd94f60f92257a7303.js.LICENSE.txt → aa82925ffb00babb0543.js.LICENSE.txt} +1 -1
- package/assets/esri/core/workers/chunks/b4f38fe9cc948a39ad87.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/{0aca29f7156b2b412f2e.js → d1f7bfb8daf11ecada9f.js} +1 -1
- package/assets/esri/core/workers/chunks/e0dc8794343c2a949ffb.js.LICENSE.txt +1 -1
- package/assets/esri/core/workers/chunks/e9b1349a2b3a3f300808.js +1 -0
- package/assets/esri/core/workers/chunks/{a8b42d8c0b76c234c09f.js → fef1a5f8a6fd3502b33b.js} +56 -57
- package/assets/esri/themes/base/widgets/_FeatureTable.scss +4 -0
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/chunks/LineSeries.js +1 -1
- package/chunks/ShadowCastAccumulate.glsl.js +1 -1
- package/chunks/ShadowHighlight.glsl.js +5 -5
- package/chunks/Theme.js +1 -1
- package/chunks/Tick.js +1 -1
- package/interfaces.d.ts +114 -11
- package/layers/VideoLayer.js +1 -1
- package/layers/knowledgeGraph/supportUtils.js +1 -1
- package/layers/video/VideoController.js +1 -1
- package/package.json +3 -4
- package/support/revision.js +1 -1
- package/views/3d/analysis/Slice/SliceTool.js +1 -1
- package/views/3d/analysis/SliceAnalysisView3D.js +1 -1
- package/views/3d/layers/SceneLayerView3D.js +1 -1
- package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorker.js +1 -1
- package/views/3d/layers/graphics/pipeline/FeatureProcessingContext.js +1 -1
- package/views/3d/layers/graphics/pipeline/Tile3DManager.js +1 -1
- package/views/3d/layers/graphics/pipeline/TileLocks.js +5 -0
- package/views/3d/layers/graphics/pipeline/featureData/FeatureData.js +1 -1
- package/views/3d/layers/graphics/pipeline/featureData/FeatureDataSubset.js +1 -1
- package/views/3d/layers/i3s/I3SOverrides.js +1 -1
- package/views/3d/webgl-engine/core/FBOCache.js +1 -1
- package/views/3d/webgl-engine/core/FBOCacheFormats.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +2 -27
- package/views/3d/webgl-engine/core/shaderLibrary/shading/ShadowmapFiltering.glsl.js +29 -0
- package/views/3d/webgl-engine/lib/Renderer.js +1 -1
- package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowHighlight.glsl.js +1 -1
- package/views/SceneView.js +1 -1
- package/views/View.js +1 -1
- package/views/analysis/analysisViewUtils.js +1 -1
- package/views/support/LayerViewManager.js +1 -1
- package/webscene/Slide.js +1 -1
- package/widgets/Editor/Edits.js +1 -1
- package/widgets/Editor/UpdateFeaturesWorkflow.js +1 -1
- package/widgets/Editor/UpdateFeaturesWorkflowData.js +1 -1
- package/widgets/Editor/support/SketchController.js +1 -1
- package/widgets/FeatureTable/FeatureTableViewModel.js +1 -1
- package/widgets/FeatureTable/Grid/Column.js +1 -1
- package/widgets/FeatureTable/support/ColumnTemplateBase.js +1 -1
- package/widgets/Slice/SliceViewModel.js +1 -1
- package/widgets/Slice.js +1 -1
- package/widgets/support/iconUtils.js +1 -1
- package/assets/esri/core/workers/chunks/83d6a1b3db7d364d156b.js +0 -1
- package/assets/esri/core/workers/chunks/92cbe9af8a6c061bfb57.js +0 -346
- package/views/3d/layers/graphics/pipeline/TileActionSynchronizer.js +0 -5
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@@ -10,7 +10,7 @@ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/Scr
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return;
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}
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bool shadow =
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bool shadow = posIsInShadow(uvzShadow, shadowMap);
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if (shadow) {
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sampleCount = ${h}(sampleValue); // Add 1 to the sample count
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}
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.33/esri/copyright.txt for details.
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*/
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import{n as e,t as i}from"./vec32.js";import{create as o}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{NormalFromDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/NormalFromDepth.glsl.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{calculateUVZShadowFromDepthPass as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import{
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import{n as e,t as i}from"./vec32.js";import{create as o}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{NormalFromDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/NormalFromDepth.glsl.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{calculateUVZShadowFromDepthPass as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js";import{ShadowmapFiltering as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ShadowmapFiltering.glsl.js";import{RgbaFloatEncoding as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float3BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DUintPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUintPassUniform.js";import{SnapshotSlot as w}from"../views/3d/webgl-engine/lib/ShadowMap.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";const p=.025;function f(){const o=new m;o.include(a),o.include(l),o.include(t),o.include(r);const f=o.fragment;return f.include(h),f.uniforms.add(new c("shadowMapExcludingHighlight",(e=>e.shadowMap.getSnapshot(w.ExcludeHighlight))),new c("shadowMapHighlight",(e=>e.shadowMap.getSnapshot(w.Highlight))),new c("depthMap",(e=>e.depth?.attachment)),new u("highlightTexture",(e=>e.highlightTexture)),new g("uColor",(e=>e.shadowColor)),new s("opacity",(e=>e.shadowOpacity)),new s("occludedOpacity",(e=>e.occludedShadowOpacity)),new s("terminationFactor",(e=>e.opacityElevation*e.dayNightTerminator)),new n("lightingMainDirectionView",(({lighting:o,camera:r})=>e(v,i(v,o.mainLight.direction,r.viewInverseTransposeMatrix))))),f.main.add(d`
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ivec2 highlightTextureSize = textureSize(highlightTexture, 0);
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ivec2 highlightIUV = ivec2(uv * vec2(highlightTextureSize));
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uvec2 highlightInfo = texelFetch(highlightTexture, highlightIUV, 0).rg;
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@@ -23,16 +23,16 @@ import{n as e,t as i}from"./vec32.js";import{create as o}from"../core/libs/gl-ma
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return;
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}
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bool shadowHighlight =
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bool shadowHighlight = posIsInShadow(uvzShadow, shadowMapHighlight);
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if (!shadowHighlight) {
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return;
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}
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bool shadowDefault =
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bool shadowDefault = posIsInShadow(uvzShadow, shadowMapExcludingHighlight);
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vec3 normal = normalFromDepth(depthMap, currentPixelPos.xyz, gl_FragCoord.xy, uv);
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bool shaded = dot(normal, lightingMainDirectionView) < ${d.float(
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bool shaded = dot(normal, lightingMainDirectionView) < ${d.float(p)};
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float fragOpacity = (shadowDefault || shaded) ? occludedOpacity : opacity;
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fragColor = vec4(uColor.rgb, uColor.a * fragOpacity * terminationFactor);
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`),o}const
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`),o}const v=o(),b=Object.freeze(Object.defineProperty({__proto__:null,build:f},Symbol.toStringTag,{value:"Module"}));export{b as S,f as b};
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