@arcgis/core 4.33.0-next.20250428 → 4.33.0-next.20250430

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/analysis/AreaMeasurementAnalysis.js +1 -1
  2. package/applications/Components/baUtils.js +5 -0
  3. package/assets/components/assets/icon/mosaicMethodBlend16.json +1 -1
  4. package/assets/components/assets/icon/mosaicMethodBlend24.json +1 -1
  5. package/assets/components/assets/icon/mosaicMethodBlend32.json +1 -1
  6. package/assets/components/assets/icon/mosaicMethodNorthWest32.json +1 -1
  7. package/assets/esri/core/workers/RemoteClient.js +1 -1
  8. package/assets/esri/core/workers/chunks/{9a1c058d3ecd1db0e996.js → 0c338364cb55afdbd580.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{4351b3e54b309935faed.js → 173737c60fa54f7d82bb.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{90dc783a617ff053e862.js → 181ad3cee0b30a72e7c7.js} +1 -1
  11. package/assets/esri/core/workers/chunks/{6d230c55cde66ee905b3.js → 1a0d4b7de2f98ff9cc01.js} +1 -1
  12. package/assets/esri/core/workers/chunks/210e057fe5e66abea984.js +1 -0
  13. package/assets/esri/core/workers/chunks/{9850ff14bd9c7da81c65.js → 23c76963481e38f39653.js} +1 -1
  14. package/assets/esri/core/workers/chunks/2433b22749a088735262.js +1 -0
  15. package/assets/esri/core/workers/chunks/278280121528fa1059de.js +1 -0
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  18. package/assets/esri/core/workers/chunks/{4da99f058cca83937e9b.js → 2c92f6f268aa2de5432c.js} +1 -1
  19. package/assets/esri/core/workers/chunks/37619d28b0441199c320.js +1 -0
  20. package/assets/esri/core/workers/chunks/{92836e3a2c5226296fec.js → 3a205f87f100832ef9f5.js} +1 -1
  21. package/assets/esri/core/workers/chunks/543eb46b55cacd6e1dbc.js.LICENSE.txt +1 -1
  22. package/assets/esri/core/workers/chunks/{2fd5b48976cefe7cc0ab.js → 581180668e0229dcdc14.js} +1 -1
  23. package/assets/esri/core/workers/chunks/{c054198c6438cb57f188.js → 5c2299f22a69e58cc4dd.js} +1 -1
  24. package/assets/esri/core/workers/chunks/60eb6dd09080da5653a1.js +1 -0
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  26. package/assets/esri/core/workers/chunks/{3cf001abca8ad933bccf.js → 670a66617249f2d15a62.js} +2 -2
  27. package/assets/esri/core/workers/chunks/{3cf001abca8ad933bccf.js.LICENSE.txt → 670a66617249f2d15a62.js.LICENSE.txt} +1 -1
  28. package/assets/esri/core/workers/chunks/6b9110ec7da0fef1be31.js +1 -0
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  30. package/assets/esri/core/workers/chunks/{a6de903f22f76d875005.js → 7496c4c33c2d8f60a434.js} +1 -1
  31. package/assets/esri/core/workers/chunks/7b4523ab392966624d97.js +2 -0
  32. package/assets/esri/core/workers/chunks/{30551c1d3e4fa7be86c1.js.LICENSE.txt → 7b4523ab392966624d97.js.LICENSE.txt} +1 -1
  33. package/assets/esri/core/workers/chunks/{50ffb2620cdbcfd75723.js → 81b3351ea9627bb631d4.js} +1 -1
  34. package/assets/esri/core/workers/chunks/84d7ed2cf5fe23a0888f.js +1 -0
  35. package/assets/esri/core/workers/chunks/84f972d7851d982701a0.js +319 -0
  36. package/assets/esri/core/workers/chunks/{f52e597dca4b32a81881.js → 867c6c5b2ee1db977c99.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{c5d786166a5609b85276.js → 8a87c181b85d0b86b9bb.js} +2 -2
  38. package/assets/esri/core/workers/chunks/{c5d786166a5609b85276.js.LICENSE.txt → 8a87c181b85d0b86b9bb.js.LICENSE.txt} +1 -1
  39. package/assets/esri/core/workers/chunks/{a0c51c4c30a5f749dfc6.js → 8bf2e2fe5e3e8b4a1fa0.js} +1 -1
  40. package/assets/esri/core/workers/chunks/8c8d812a7f2d29c29676.js +1 -0
  41. package/assets/esri/core/workers/chunks/{213adc87c843d627c5d6.js → 8f2e0277c66247bd40b4.js} +1 -1
  42. package/assets/esri/core/workers/chunks/8fc5b1c17e841362dd15.js +1 -0
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  44. package/assets/esri/core/workers/chunks/{a600194cfe26aedc21dd.js → 9d32f41f8f69b8a507c3.js} +1 -1
  45. package/assets/esri/core/workers/chunks/ac9c6779771ec855da79.js.LICENSE.txt +1 -1
  46. package/assets/esri/core/workers/chunks/{899f197556b6ced6eddf.js → ad9b4e0164706c53b872.js} +2 -2
  47. package/assets/esri/core/workers/chunks/{9661ee8569ee208e6237.js → ada9694498549f56dff1.js} +1 -1
  48. package/assets/esri/core/workers/chunks/{1a6d2d090b643a87408a.js → b780c7062b1b18a5ae19.js} +1 -1
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  51. package/assets/esri/core/workers/chunks/{e524462c63834fae7e01.js.LICENSE.txt → c2594024d72133d3ed7b.js.LICENSE.txt} +1 -1
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  54. package/assets/esri/core/workers/chunks/c819535525e9a27bae1f.js +39 -0
  55. package/assets/esri/core/workers/chunks/{87dcfbbcf290e0fa5c0f.js → cb25b45a6b385e60c68d.js} +315 -378
  56. package/assets/esri/core/workers/chunks/{577f24923fa4d08360e4.js → ce9de24cb96b56d20562.js} +2 -2
  57. package/assets/esri/core/workers/chunks/{577f24923fa4d08360e4.js.LICENSE.txt → ce9de24cb96b56d20562.js.LICENSE.txt} +1 -1
  58. package/assets/esri/core/workers/chunks/d30fae6233d3426615ed.js +1 -0
  59. package/assets/esri/core/workers/chunks/d8dc922f7466300b668f.js.LICENSE.txt +1 -1
  60. package/assets/esri/core/workers/chunks/d92ea6b0674f34206ab6.js +1 -0
  61. package/assets/esri/core/workers/chunks/{345993291540433d3d92.js → e93222c65bd28203ddf7.js} +1 -1
  62. package/assets/esri/core/workers/chunks/f1222bf7232c4a168312.js +1 -0
  63. package/assets/esri/themes/base/widgets/_Legend.scss +2 -1
  64. package/assets/esri/themes/base/widgets/_SelectionList.scss +5 -17
  65. package/assets/esri/themes/dark/main.css +1 -1
  66. package/assets/esri/themes/light/main.css +1 -1
  67. package/assets/esri/themes/light/view.css +1 -1
  68. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_ar.json +1 -1
  69. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_bg.json +1 -1
  70. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_bs.json +1 -1
  71. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_ca.json +1 -1
  72. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_cs.json +1 -1
  73. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_da.json +1 -1
  74. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_de.json +1 -1
  75. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_el.json +1 -1
  76. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_es.json +1 -1
  77. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_et.json +1 -1
  78. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_fi.json +1 -1
  79. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_fr.json +1 -1
  80. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_he.json +1 -1
  81. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_hr.json +1 -1
  82. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_hu.json +1 -1
  83. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_id.json +1 -1
  84. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_it.json +1 -1
  85. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_ja.json +1 -1
  86. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_ko.json +1 -1
  87. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_lt.json +1 -1
  88. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_lv.json +1 -1
  89. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_nl.json +1 -1
  90. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_no.json +1 -1
  91. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_pl.json +1 -1
  92. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_pt-BR.json +1 -1
  93. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_pt-PT.json +1 -1
  94. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_ro.json +1 -1
  95. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_ru.json +1 -1
  96. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_sk.json +1 -1
  97. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_sl.json +1 -1
  98. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_sr.json +1 -1
  99. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_sv.json +1 -1
  100. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_th.json +1 -1
  101. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_tr.json +1 -1
  102. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_uk.json +1 -1
  103. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_vi.json +1 -1
  104. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_zh-CN.json +1 -1
  105. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_zh-HK.json +1 -1
  106. package/assets/esri/widgets/OrientedImageryViewer/t9n/OrientedImageryViewer_zh-TW.json +1 -1
  107. package/chunks/BloomBlur.glsl.js +1 -1
  108. package/chunks/BloomComposition.glsl.js +2 -2
  109. package/chunks/ChapmanAtmosphere.glsl.js +1 -1
  110. package/chunks/CloudsComposition.glsl.js +1 -1
  111. package/chunks/ComponentShader.glsl.js +43 -39
  112. package/chunks/DefaultMaterial.glsl.js +22 -22
  113. package/chunks/Fog.glsl.js +3 -3
  114. package/chunks/Haze.glsl.js +1 -1
  115. package/chunks/Path.glsl.js +22 -18
  116. package/chunks/RealisticTree.glsl.js +9 -9
  117. package/chunks/RibbonLine.glsl.js +1 -1
  118. package/chunks/ShadowCastAccumulate.glsl.js +5 -5
  119. package/chunks/ShadowHighlight.glsl.js +4 -4
  120. package/chunks/Terrain.glsl.js +1 -1
  121. package/chunks/Viewshed.glsl.js +1 -1
  122. package/core/Collection.js +1 -1
  123. package/core/CollectionFlattener.js +1 -1
  124. package/core/MemCache.js +1 -1
  125. package/geometry/support/PolylineBuilder.js +1 -1
  126. package/geometry/support/curves/bezierCurveUtils.js +5 -0
  127. package/geometry/support/curves/circleUtils.js +5 -0
  128. package/geometry/support/curves/circularArcUtils.js +5 -0
  129. package/geometry/support/curves/closestPointOnCurve.js +5 -0
  130. package/geometry/support/curves/curveUtils.js +5 -0
  131. package/geometry/support/curves/densifyCurvedGeometry.js +5 -0
  132. package/geometry/support/curves/ellipticArc4Utils.js +5 -0
  133. package/geometry/support/curves/ellipticArc7Utils.js +5 -0
  134. package/geometry/support/curves/mathUtils.js +5 -0
  135. package/geometry/support/curves/splitCurveAtPoint.js +5 -0
  136. package/identity/IdentityManagerBase.js +1 -1
  137. package/interfaces.d.ts +485 -20
  138. package/layers/LinkChartLayer.js +1 -1
  139. package/layers/VideoLayer.js +1 -1
  140. package/package.json +3 -3
  141. package/portal/schemas/definitions.js +1 -1
  142. package/request.js +1 -1
  143. package/rest/knowledgeGraph/GraphAddNamedTypesResult.js +5 -0
  144. package/rest/knowledgeGraph/GraphDeleteNamedTypeResult.js +5 -0
  145. package/rest/knowledgeGraph/wasmInterface/WasmDataModelWrapperInterfaces.js +1 -1
  146. package/rest/knowledgeGraph/wasmInterface/updateToWasmEncodedFactories.js +1 -1
  147. package/rest/knowledgeGraph/wasmInterface/wasmToDataModelChangeResponseFactories.js +5 -0
  148. package/rest/knowledgeGraph/wasmInterface/wasmUtils.js +1 -1
  149. package/rest/knowledgeGraphService.js +1 -1
  150. package/rest/networks/circuits/alterCircuit.js +5 -0
  151. package/rest/networks/circuits/createCircuit.js +5 -0
  152. package/rest/networks/circuits/deleteCircuits.js +5 -0
  153. package/rest/networks/circuits/queryCircuits.js +5 -0
  154. package/rest/networks/circuits/support/CircuitVerifyResult.js +5 -0
  155. package/rest/networks/circuits/support/CreateAlterCircuitParameters.js +5 -0
  156. package/rest/networks/circuits/support/DeleteCircuitsParameters.js +5 -0
  157. package/rest/networks/circuits/support/QueryCircuitsParameters.js +5 -0
  158. package/rest/networks/circuits/support/QueryCircuitsResult.js +5 -0
  159. package/rest/networks/circuits/support/VerifyCircuitsParameters.js +5 -0
  160. package/rest/networks/circuits/support/VerifyCircuitsResult.js +5 -0
  161. package/rest/networks/circuits/verifyCircuits.js +5 -0
  162. package/smartMapping/renderers/support/spikeUtils.js +1 -1
  163. package/support/revision.js +1 -1
  164. package/symbols/cim/CIMOperators.js +1 -1
  165. package/symbols/cim/effects/EffectSuppress.js +5 -0
  166. package/symbols/cim/effects/EffectTaperedPolygon.js +1 -1
  167. package/views/2d/layers/MediaLayerView2D.js +1 -1
  168. package/views/2d/layers/TileLayerView2D.js +1 -1
  169. package/views/2d/layers/VideoLayerView2D.js +1 -1
  170. package/views/2d/layers/graphics/GraphicStoreItem.js +1 -1
  171. package/views/3d/analysis/AreaMeasurementAnalysisView3D.js +1 -1
  172. package/views/3d/analysis/DirectLineMeasurementAnalysisView3D.js +1 -1
  173. package/views/3d/environment/ChapmanAtmosphereTechniqueConfiguration.js +1 -1
  174. package/views/3d/environment/EnvironmentManager.js +1 -1
  175. package/views/3d/interactive/measurementTools/areaMeasurement3D/AreaMeasurement3DTool.js +1 -1
  176. package/views/3d/interactive/measurementTools/directLineMeasurement3D/DirectLineMeasurement3DTool.js +1 -1
  177. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  178. package/views/3d/layers/graphics/Graphics3DExtrudeSymbolLayer.js +1 -1
  179. package/views/3d/layers/graphics/Graphics3DLineCalloutSymbolLayer.js +1 -1
  180. package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
  181. package/views/3d/layers/graphics/Graphics3DSymbolLayer.js +1 -1
  182. package/views/3d/layers/graphics/pipeline/Feature3DPipeline.js +1 -1
  183. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorker.js +1 -1
  184. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorkerHandle.js +1 -1
  185. package/views/3d/layers/graphics/pipeline/FeatureProcessingContext.js +1 -1
  186. package/views/3d/layers/graphics/pipeline/symbolization/IconSymbolLayerRenderer.js +5 -0
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  188. package/views/3d/layers/graphics/pipeline/symbolization/Point3DSymbolRenderer.js +5 -0
  189. package/views/3d/layers/graphics/pipeline/symbolization/SimpleFeatureRenderer.js +1 -1
  190. package/views/3d/layers/graphics/pipeline/symbolization/UniqueValueFeatureRenderer.js +1 -1
  191. package/views/3d/layers/graphics/pipeline/symbolization/factoryUtils.js +5 -0
  192. package/views/3d/layers/graphics/pipeline/symbolization/primitiveObjectUtils.js +1 -1
  193. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  194. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  195. package/views/3d/webgl-engine/core/shaderLibrary/shading/AnalyticalSkyModel.glsl.js +3 -3
  196. package/views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js +2 -2
  197. package/views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js +20 -19
  198. package/views/3d/webgl-engine/core/shaderLibrary/shading/FoamRendering.glsl.js +3 -3
  199. package/views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js +1 -1
  200. package/views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js +3 -3
  201. package/views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js +10 -11
  202. package/views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js +1 -1
  203. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +30 -125
  204. package/views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js +8 -8
  205. package/views/3d/webgl-engine/core/shaderLibrary/shading/WaterDistortion.glsl.js +1 -1
  206. package/views/3d/webgl-engine/core/shaderLibrary/shading/calculateUVZShadow.glsl.js +27 -0
  207. package/views/3d/webgl-engine/core/shaderLibrary/shading/calculateUVZShadowFromDepth.glsl.js +28 -0
  208. package/views/3d/webgl-engine/effects/RenderNodes.js +1 -1
  209. package/views/3d/webgl-engine/effects/bloom/BloomRenderNode.js +1 -1
  210. package/views/3d/webgl-engine/effects/focusArea/FocusAreaMaskNode.js +1 -1
  211. package/views/3d/webgl-engine/effects/haze/HazeTechniqueConfiguration.js +1 -1
  212. package/views/3d/webgl-engine/effects/ssao/SSAO.js +1 -1
  213. package/views/3d/webgl-engine/effects/weather/SnowCover.glsl.js +12 -0
  214. package/views/3d/webgl-engine/lib/BindParameters.js +1 -1
  215. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  216. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  217. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  218. package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
  219. package/views/3d/webgl-engine/materials/PathTechniqueConfiguration.js +1 -1
  220. package/views/3d/webgl-engine/materials/WaterTechniqueConfiguration.js +1 -1
  221. package/views/3d/webgl-engine/shaders/CheckerBoardTechniqueConfiguration.js +1 -1
  222. package/views/3d/webgl-engine/shaders/ColorMaterialTechniqueConfiguration.js +1 -1
  223. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  224. package/views/3d/webgl-engine/shaders/HUDMaterialTechniqueConfiguration.js +1 -1
  225. package/views/3d/webgl-engine/shaders/ImageMaterialTechniqueConfiguration.js +1 -1
  226. package/views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js +1 -1
  227. package/views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js +9 -9
  228. package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
  229. package/views/3d/webgl-engine/shaders/PatternTechniqueConfiguration.js +1 -1
  230. package/views/3d/webgl-engine/shaders/ReadShadowMapConfiguration.js +1 -1
  231. package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
  232. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechniqueConfiguration.js +1 -1
  233. package/views/3d/webgl-engine/shaders/ShadowCastAccumulate.glsl.js +1 -1
  234. package/views/3d/webgl-engine/shaders/ShadowHighlight.glsl.js +1 -1
  235. package/views/3d/webgl-engine/shaders/ToneMapping.glsl.js +2 -20
  236. package/views/VideoView.js +1 -1
  237. package/views/support/LayerViewManager.js +1 -1
  238. package/webscene/support/FeatureReference.d.ts +4 -0
  239. package/webscene/support/FeatureReference.js +5 -0
  240. package/webscene/support/FeatureReferenceGlobalId.d.ts +4 -0
  241. package/webscene/support/FeatureReferenceGlobalId.js +5 -0
  242. package/webscene/support/FeatureReferenceId.d.ts +4 -0
  243. package/webscene/support/FeatureReferenceId.js +5 -0
  244. package/webscene/support/FeatureReferenceObjectId.d.ts +4 -0
  245. package/webscene/support/FeatureReferenceObjectId.js +5 -0
  246. package/webscene/support/LayerReference.d.ts +4 -0
  247. package/webscene/support/LayerReference.js +5 -0
  248. package/webscene/support/SlideElements.js +1 -1
  249. package/webscene/support/SlidePopupInfo.d.ts +4 -0
  250. package/webscene/support/SlidePopupInfo.js +5 -0
  251. package/webscene/support/featureReferenceUtils.js +5 -0
  252. package/widgets/AreaMeasurement3D/AreaMeasurement3DViewModel.js +1 -1
  253. package/widgets/DirectLineMeasurement3D/DirectLineMeasurement3DViewModel.js +1 -1
  254. package/widgets/Editor/CreateFeaturesWorkflow.js +1 -1
  255. package/widgets/Editor/UpdateRecordWorkflow.js +1 -1
  256. package/widgets/FeatureForm/EditableInput.js +1 -1
  257. package/widgets/FeatureForm/FeatureFormViewModel.js +1 -1
  258. package/widgets/FeatureForm.js +1 -1
  259. package/widgets/FeatureTable.js +1 -1
  260. package/widgets/Legend/support/sizeRampUtils.js +1 -1
  261. package/widgets/VideoPlayer.js +1 -1
  262. package/widgets/support/SelectionList/FeatureItem.js +1 -1
  263. package/widgets/support/SelectionList/SelectionListViewModel.js +1 -1
  264. package/widgets/support/SelectionList.js +1 -1
  265. package/assets/esri/core/workers/chunks/27482132abb939a1cdb7.js +0 -1
  266. package/assets/esri/core/workers/chunks/2e3019ce49e972a815ca.js +0 -1
  267. package/assets/esri/core/workers/chunks/30551c1d3e4fa7be86c1.js +0 -2
  268. package/assets/esri/core/workers/chunks/3293b4041c222299428f.js +0 -1
  269. package/assets/esri/core/workers/chunks/335b539893569e3d7b82.js +0 -1
  270. package/assets/esri/core/workers/chunks/53eaad20c4f55dae21e0.js +0 -1
  271. package/assets/esri/core/workers/chunks/5ac3096139e3eafd0e1d.js +0 -1
  272. package/assets/esri/core/workers/chunks/626ba3a7dee952308566.js +0 -1
  273. package/assets/esri/core/workers/chunks/76575d2c1c56e37c1315.js +0 -319
  274. package/assets/esri/core/workers/chunks/7c4746f60332620f75c5.js +0 -1
  275. package/assets/esri/core/workers/chunks/8221f2e540abe1e0f048.js +0 -1
  276. package/assets/esri/core/workers/chunks/ae156b99e60a2bf940e4.js +0 -1
  277. package/assets/esri/core/workers/chunks/bf4947fe446dcb477031.js +0 -1
  278. package/assets/esri/core/workers/chunks/c6b08fdc0421258efcf5.js +0 -1
  279. package/assets/esri/core/workers/chunks/cd2927b922444880566d.js +0 -1
  280. package/assets/esri/core/workers/chunks/d3a74087e076a3ae76ca.js +0 -1
  281. package/assets/esri/core/workers/chunks/d44e99b4bb1cec6a922b.js +0 -1
  282. package/assets/esri/core/workers/chunks/e524462c63834fae7e01.js +0 -2
  283. package/assets/esri/core/workers/chunks/e64bc4533405af8554ae.js +0 -1
  284. package/assets/esri/core/workers/chunks/e64e0c3240f8e577a61c.js +0 -39
  285. package/assets/esri/core/workers/chunks/fd36b7aaf0d8e0c84471.js +0 -1
  286. package/geometry/support/curveUtils.js +0 -5
  287. package/geometry/support/densifyUtils.js +0 -5
  288. package/views/3d/layers/graphics/pipeline/symbolization/Factory.js +0 -5
  289. package/views/3d/layers/graphics/pipeline/symbolization/TestObjectSymbol.js +0 -5
  290. package/views/3d/layers/graphics/pipeline/symbolization/TestSymbol.js +0 -5
  291. package/views/3d/webgl-engine/effects/bloom/BloomCompositionTechniqueConfiguration.js +0 -5
  292. package/widgets/support/InteractiveAnalysisViewModel.js +0 -5
@@ -2,128 +2,33 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{IDENTITY as a}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{ReadDepth as o}from"../output/ReadDepth.glsl.js";import{CameraSpace as t}from"../util/CameraSpace.glsl.js";import{Rgba4FloatEncoding as s}from"../util/RgbaFloat16Encoding.glsl.js";import{Float4BindUniform as r}from"../../shaderModules/Float4BindUniform.js";import{glsl as i,If as d}from"../../shaderModules/glsl.js";import{IntegerBindUniform as c}from"../../shaderModules/IntegerBindUniform.js";import{Matrix4sDrawUniform as p}from"../../shaderModules/Matrix4sDrawUniform.js";import{Matrix4sPassUniform as h}from"../../shaderModules/Matrix4sPassUniform.js";import{Texture2DBindUniform as l}from"../../shaderModules/Texture2DBindUniform.js";import{NoParameters as n}from"../../../../../webgl/NoParameters.js";class v extends n{constructor(){super(...arguments),this.origin=e()}}class u extends v{}class w extends n{constructor(){super(...arguments),this.modelTransformation=a}}class m extends w{constructor(){super(...arguments),this.origin=e()}}function x(a,e){e.receiveShadows&&(a.fragment.uniforms.add(new h("shadowMapMatrix",((a,e)=>e.shadowMap.getShadowMapMatrices(a.origin)),4)),S(a,e))}function M(a,e){e.receiveShadows&&(a.fragment.uniforms.add(new p("shadowMapMatrix",((a,e)=>e.shadowMap.getShadowMapMatrices(a.origin)),4)),S(a,e))}function S(a,e){const{fragment:p}=a;p.include(s);const h=e.worldPositionFromDepthMap??!1;h&&(p.include(o),a.include(t)),p.uniforms.add(new l("shadowMap",(a=>a.shadowMap.depthTexture)),new c("numCascades",(a=>a.shadowMap.numCascades)),new r("cascadeDistances",(a=>a.shadowMap.cascadeDistances))),p.code.add(i`
6
- // Private
7
-
8
- int chooseCascade(float depth, out mat4 mat) {
9
- // choose correct cascade
10
- vec4 distance = cascadeDistances;
11
- int i = depth < distance[1] ? 0 : depth < distance[2] ? 1 : depth < distance[3] ? 2 : 3;
12
-
13
- mat = i == 0 ? shadowMapMatrix[0] : i == 1 ? shadowMapMatrix[1] : i == 2 ? shadowMapMatrix[2] : shadowMapMatrix[3];
14
-
15
- return i;
16
- }
17
-
18
- vec3 lightSpacePosition(vec3 _vpos, mat4 mat) {
19
- vec4 lv = mat * vec4(_vpos, 1.0);
20
- lv.xy /= lv.w;
21
- return 0.5 * lv.xyz + vec3(0.5);
22
- }
23
-
24
- vec2 cascadeCoordinates(int i, ivec2 textureSize, vec3 lvpos) {
25
- float xScale = float(textureSize.y) / float(textureSize.x);
26
- return vec2((float(i) + lvpos.x) * xScale, lvpos.y);
27
- }
28
-
29
- float readShadowMapDepth(ivec2 uv, sampler2D _shadowMap) {
30
- return rgba4ToFloat(texelFetch(_shadowMap, uv, 0));
31
- }
32
-
33
- float posIsInShadow(ivec2 uv, float lvposZ, sampler2D _shadowMap) {
34
- return readShadowMapDepth(uv, _shadowMap) < lvposZ ? 1.0 : 0.0;
35
- }
36
-
37
- float filterShadow(vec3 uvzShadow, sampler2D _shadowMap) {
38
- ivec2 texSize = textureSize(_shadowMap, 0);
39
- vec2 uv = uvzShadow.xy;
40
- vec2 st = fract(uv * vec2(texSize) + vec2(0.5));
41
- ivec2 base = ivec2(uv * vec2(texSize) - vec2(0.5));
42
-
43
- float s00 = posIsInShadow(ivec2(base.x, base.y ), uvzShadow.z, _shadowMap);
44
- float s10 = posIsInShadow(ivec2(base.x + 1, base.y ), uvzShadow.z, _shadowMap);
45
- float s11 = posIsInShadow(ivec2(base.x + 1, base.y + 1), uvzShadow.z, _shadowMap);
46
- float s01 = posIsInShadow(ivec2(base.x, base.y + 1), uvzShadow.z, _shadowMap);
47
-
48
- return mix(mix(s00, s10, st.x), mix(s01, s11, st.x), st.y);
49
- }
50
-
51
- // Public
52
-
53
- bool posIsInShadowF(vec3 uvzShadow, sampler2D _shadowMap) {
54
- ivec2 texSize = textureSize(_shadowMap, 0);
55
- ivec2 iuvShadow = ivec2(uvzShadow.xy * vec2(texSize));
56
-
57
- float depthShadow = readShadowMapDepth(iuvShadow, _shadowMap);
58
- return depthShadow < uvzShadow.z;
59
- }
60
-
61
- const vec3 invalidShadowmapUVZ = vec3(0.0,0.0,-1.0);
62
-
63
- // Returns a uvzShadow: uv in shadowMap texture and z in lvpos
64
- vec3 calculateShadowmapUVZ(
65
- in vec3 _worldPos,
66
- in float _linearDepth,
67
- in sampler2D _shadowMap
68
- )
69
- {
70
- mat4 shadowMatrix;
71
- int i = chooseCascade(_linearDepth, shadowMatrix);
72
- if (i >= numCascades) {
73
- return invalidShadowmapUVZ;
74
- }
75
-
76
- vec3 lvpos = lightSpacePosition(_worldPos, shadowMatrix);
77
-
78
- // vertex completely outside? -> no shadow
79
- if (lvpos.z >= 1.0 || lvpos.x < 0.0 || lvpos.x > 1.0 || lvpos.y < 0.0 || lvpos.y > 1.0) {
80
- return invalidShadowmapUVZ;
81
- }
82
-
83
- // calc coord in cascade texture
84
- ivec2 texSize = textureSize(_shadowMap, 0);
85
- vec2 uvShadow = cascadeCoordinates(i, texSize, lvpos);
86
- return vec3(uvShadow, lvpos.z);
87
- }
88
-
89
- ${d(h,i`
90
- vec3 calculateShadowmapUVZFromDepthMap_currentPixelPos(
91
- in vec2 _uv,
92
- in sampler2D _shadowMap,
93
- in sampler2D _depthMap,
94
- out vec4 currentPixelPos
95
- ) {
96
- // 1.0 is the clear value of depthMap, which means nothing has been drawn there and we should discard
97
- float depth = depthFromTexture(_depthMap, _uv);
98
- if (depth >= 1.0 || depth <= 0.0) {
99
- return invalidShadowmapUVZ;
100
- }
101
-
102
- float currentPixelDepth = linearizeDepth(depth);
103
- currentPixelPos = vec4(reconstructPosition(gl_FragCoord.xy, currentPixelDepth), 1.0);
104
- vec4 worldSpacePos = inverseViewMatrix * currentPixelPos;
105
-
106
- float linearDepth = -currentPixelDepth;
107
-
108
- return calculateShadowmapUVZ(worldSpacePos.xyz, linearDepth, _shadowMap);
109
- }
110
-
111
- vec3 calculateShadowmapUVZFromDepthMap(
112
- in vec2 _uv,
113
- in sampler2D _shadowMap,
114
- in sampler2D _depthMap
115
- ) {
116
- vec4 currentPixelPos;
117
- return calculateShadowmapUVZFromDepthMap_currentPixelPos(_uv, _shadowMap, _depthMap, currentPixelPos);
118
- }
119
- `)}
120
-
121
- float readShadowMap(const in vec3 _worldPos, float _linearDepth) {
122
- vec3 uvzShadow = calculateShadowmapUVZ(_worldPos, _linearDepth, shadowMap);
123
- if (uvzShadow.z < 0.0) {
124
- return 0.0;
125
- }
126
-
127
- return filterShadow(uvzShadow, shadowMap);
128
- }
129
- `)}export{M as ReadShadowMapDraw,u as ReadShadowMapDrawParameters,w as ReadShadowMapParameters,x as ReadShadowMapPass,m as ReadShadowMapPassParameters};
5
+ import{IDENTITY as a}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as e}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{ReadShadowMapOrigin as o,calculateUVZShadowPass as s,calculateUVZShadowDraw as t}from"./calculateUVZShadow.glsl.js";import{Rgba4FloatEncoding as d}from"../util/RgbaFloat16Encoding.glsl.js";import{glsl as r}from"../../shaderModules/glsl.js";import{Texture2DBindUniform as h}from"../../shaderModules/Texture2DBindUniform.js";import{NoParameters as i}from"../../../../../webgl/NoParameters.js";class c extends o{}class w extends i{constructor(){super(...arguments),this.modelTransformation=a}}class l extends w{constructor(){super(...arguments),this.origin=e()}}function p(a,e){e.receiveShadows&&(a.include(s),u(a))}function v(a,e){e.receiveShadows&&(a.include(t),u(a))}function u(a){const{fragment:e}=a;e.include(d),e.uniforms.add(new h("shadowMap",(a=>a.shadowMap.depthTexture))).code.add(r`float readShadowMapDepth(ivec2 uv, sampler2D _shadowMap) {
6
+ return rgba4ToFloat(texelFetch(_shadowMap, uv, 0));
7
+ }
8
+ float posIsInShadow(ivec2 uv, float lvposZ, sampler2D _shadowMap) {
9
+ return readShadowMapDepth(uv, _shadowMap) < lvposZ ? 1.0 : 0.0;
10
+ }
11
+ float filterShadow(vec3 uvzShadow, sampler2D _shadowMap) {
12
+ ivec2 texSize = textureSize(_shadowMap, 0);
13
+ vec2 uv = uvzShadow.xy;
14
+ vec2 st = fract(uv * vec2(texSize) + vec2(0.5));
15
+ ivec2 base = ivec2(uv * vec2(texSize) - vec2(0.5));
16
+ float s00 = posIsInShadow(ivec2(base.x, base.y ), uvzShadow.z, _shadowMap);
17
+ float s10 = posIsInShadow(ivec2(base.x + 1, base.y ), uvzShadow.z, _shadowMap);
18
+ float s11 = posIsInShadow(ivec2(base.x + 1, base.y + 1), uvzShadow.z, _shadowMap);
19
+ float s01 = posIsInShadow(ivec2(base.x, base.y + 1), uvzShadow.z, _shadowMap);
20
+ return mix(mix(s00, s10, st.x), mix(s01, s11, st.x), st.y);
21
+ }
22
+ bool posIsInShadowF(vec3 uvzShadow, sampler2D _shadowMap) {
23
+ ivec2 texSize = textureSize(_shadowMap, 0);
24
+ ivec2 iuvShadow = ivec2(uvzShadow.xy * vec2(texSize));
25
+ float depthShadow = readShadowMapDepth(iuvShadow, _shadowMap);
26
+ return depthShadow < uvzShadow.z;
27
+ }
28
+ float readShadowMap(const in vec3 _worldPos, float _linearDepth) {
29
+ vec3 uvzShadow = calculateUVZShadow(_worldPos, _linearDepth, textureSize(shadowMap,0));
30
+ if (uvzShadow.z < 0.0) {
31
+ return 0.0;
32
+ }
33
+ return filterShadow(uvzShadow, shadowMap);
34
+ }`)}export{v as ReadShadowMapDraw,c as ReadShadowMapDrawParameters,w as ReadShadowMapParameters,p as ReadShadowMapPass,l as ReadShadowMapPassParameters};
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{FoamColor as e}from"./FoamRendering.glsl.js";import{Gamma as o}from"./Gamma.glsl.js";import{PhysicallyBasedRenderingWater as t}from"./PhysicallyBasedRendering.glsl.js";import{distanceFadeStart as r,distanceFadeEnd as i}from"./ScreenSpaceConstants.js";import{ScreenSpaceReflections as n}from"./ScreenSpaceReflections.glsl.js";import{CloudsParallaxShading as a}from"../util/CloudsParallaxShading.glsl.js";import{FloatBindUniform as l}from"../../shaderModules/FloatBindUniform.js";import{glsl as d}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as c}from"../../shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as s}from"../../shaderModules/Texture2DBindUniform.js";import{ToneMapping as f,ToneMappingFunction as m}from"../../../shaders/ToneMapping.glsl.js";function v(v,u){v.include(t,u),v.include(o),v.include(e),u.cloudReflections&&v.include(a),v.include(n,u);const p=v.fragment;p.include(f,{toneMapping:m.ACES}),p.constants.add("fresnelSky","vec3",[.02,1,15]),p.constants.add("fresnelMaterial","vec2",[.02,.1]),p.constants.add("roughness","float",.015),p.constants.add("foamIntensityExternal","float",1.7),p.constants.add("ssrIntensity","float",.65),p.constants.add("ssrHeightFadeStart","float",r),p.constants.add("ssrHeightFadeEnd","float",i),p.constants.add("waterDiffusion","float",.92),p.constants.add("waterSeaColorMod","float",.8),p.constants.add("correctionViewingPowerFactor","float",.4),p.constants.add("skyZenitColor","vec3",[.52,.68,.9]),p.constants.add("skyColor","vec3",[.67,.79,.9]),p.constants.add("cloudFresnelModifier","vec2",[1.2,.01]),p.code.add(d`PBRShadingWater shadingInfo;
5
+ import{FoamColor as e}from"./FoamRendering.glsl.js";import{Gamma as o}from"./Gamma.glsl.js";import{PhysicallyBasedRenderingWater as t}from"./PhysicallyBasedRendering.glsl.js";import{distanceFadeStart as r,distanceFadeEnd as i}from"./ScreenSpaceConstants.js";import{ScreenSpaceReflections as n}from"./ScreenSpaceReflections.glsl.js";import{CloudsParallaxShading as a}from"../util/CloudsParallaxShading.glsl.js";import{FloatBindUniform as l}from"../../shaderModules/FloatBindUniform.js";import{glsl as d}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as c}from"../../shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as s}from"../../shaderModules/Texture2DBindUniform.js";import{ToneMapping as f}from"../../../shaders/ToneMapping.glsl.js";function m(m,v){const u=m.fragment;u.include(t,v),u.include(o),u.include(e),v.cloudReflections&&m.include(a),m.include(n,v),u.include(f,v),u.constants.add("fresnelSky","vec3",[.02,1,15]),u.constants.add("fresnelMaterial","vec2",[.02,.1]),u.constants.add("roughness","float",.015),u.constants.add("foamIntensityExternal","float",1.7),u.constants.add("ssrIntensity","float",.65),u.constants.add("ssrHeightFadeStart","float",r),u.constants.add("ssrHeightFadeEnd","float",i),u.constants.add("waterDiffusion","float",.92),u.constants.add("waterSeaColorMod","float",.8),u.constants.add("correctionViewingPowerFactor","float",.4),u.constants.add("skyZenitColor","vec3",[.52,.68,.9]),u.constants.add("skyColor","vec3",[.67,.79,.9]),u.constants.add("cloudFresnelModifier","vec2",[1.2,.01]),u.code.add(d`PBRShadingWater shadingInfo;
6
6
  vec3 getSkyGradientColor(in float cosTheta, in vec3 horizon, in vec3 zenit) {
7
7
  float exponent = pow((1.0 - cosTheta), fresnelSky[2]);
8
8
  return mix(zenit, horizon, exponent);
9
- }`),p.uniforms.add(new l("lightingSpecularStrength",(e=>e.lighting.mainLight.specularStrength)),new l("lightingEnvironmentStrength",(e=>e.lighting.mainLight.environmentStrength))),p.code.add(d`vec3 getSeaColor(in vec3 n, in vec3 v, in vec3 l, vec3 color, in vec3 lightIntensity, in vec3 localUp, in float shadow, float foamIntensity, vec3 viewPosition, vec3 position) {
9
+ }`),u.uniforms.add(new l("lightingSpecularStrength",(e=>e.lighting.mainLight.specularStrength)),new l("lightingEnvironmentStrength",(e=>e.lighting.mainLight.environmentStrength))),u.code.add(d`vec3 getSeaColor(in vec3 n, in vec3 v, in vec3 l, vec3 color, in vec3 lightIntensity, in vec3 localUp, in float shadow, float foamIntensity, vec3 viewPosition, vec3 position) {
10
10
  float reflectionHit = 0.0;
11
11
  float reflectionHitDiffused = 0.0;
12
12
  vec3 seaWaterColor = linearizeGamma(color);
@@ -40,10 +40,10 @@ foam = foamIntensity2FoamColor(foamIntensityExternal, foamIntensity, skyZenitCol
40
40
  }
41
41
  float correctionViewingFactor = pow(max(dot(v, localUp), 0.0), correctionViewingPowerFactor);
42
42
  vec3 normalCorrectedClouds = mix(localUp, n, correctionViewingFactor);
43
- vec3 reflectedWorld = normalize(reflect(-v, normalCorrectedClouds));`),u.cloudReflections&&p.uniforms.add(new l("cloudsOpacity",(e=>e.clouds.opacity))).code.add(d`vec4 cloudsColor = renderClouds(reflectedWorld, position);
43
+ vec3 reflectedWorld = normalize(reflect(-v, normalCorrectedClouds));`),v.cloudReflections&&u.uniforms.add(new l("cloudsOpacity",(e=>e.clouds.opacity))).code.add(d`vec4 cloudsColor = renderClouds(reflectedWorld, position);
44
44
  cloudsColor.a = 1.0 - cloudsColor.a;
45
45
  cloudsColor = pow(cloudsColor, vec4(GAMMA));
46
- cloudsColor *= clamp(fresnelModifier.y * cloudFresnelModifier[0] - cloudFresnelModifier[1], 0.0, 1.0) * cloudsOpacity;`),u.screenSpaceReflections?p.uniforms.add(new c("view",(e=>e.camera.viewMatrix)),new s("lastFrameColorTexture",(e=>e.ssr.lastFrameColor?.getTexture())),new l("fadeFactorSSR",(e=>e.ssr.fadeFactor))).code.add(d`vec3 viewDir = normalize(viewPosition);
46
+ cloudsColor *= clamp(fresnelModifier.y * cloudFresnelModifier[0] - cloudFresnelModifier[1], 0.0, 1.0) * cloudsOpacity;`),v.screenSpaceReflections?u.uniforms.add(new c("view",(e=>e.camera.viewMatrix)),new s("lastFrameColorTexture",(e=>e.ssr.lastFrameColor?.getTexture())),new l("fadeFactorSSR",(e=>e.ssr.fadeFactor))).code.add(d`vec3 viewDir = normalize(viewPosition);
47
47
  vec4 viewNormalVectorCoordinate = view * vec4(n, 0.0);
48
48
  vec3 viewNormal = normalize(viewNormalVectorCoordinate.xyz);
49
49
  vec4 viewUp = view * vec4(localUp, 0.0);
@@ -63,7 +63,7 @@ reflectionHitDiffused * fresnelModifier.y * ssrIntensity;
63
63
  }
64
64
  float seaColorMod = mix(waterSeaColorMod, waterSeaColorMod * 0.5, reflectionHitDiffused);
65
65
  vec3 waterRenderedColor = tonemapACES((1.0 - reflectionHitDiffused) * reflSky + reflectedColor +
66
- reflSea * seaColorMod + specular + foam);`):p.code.add(d`vec3 waterRenderedColor = tonemapACES(reflSky + reflSea * waterSeaColorMod + specular + foam);`),u.cloudReflections?u.screenSpaceReflections?p.code.add(d`return waterRenderedColor * (1.0 - (1.0 - reflectionHit) * cloudsColor.a) + (1.0 - reflectionHit) * cloudsColor.xyz;
67
- }`):p.code.add(d`return waterRenderedColor * (1.0 - cloudsColor.a) + cloudsColor.xyz;
68
- }`):p.code.add(d`return waterRenderedColor;
69
- }`)}export{v as Water};
66
+ reflSea * seaColorMod + specular + foam);`):u.code.add(d`vec3 waterRenderedColor = tonemapACES(reflSky + reflSea * waterSeaColorMod + specular + foam);`),v.cloudReflections?v.screenSpaceReflections?u.code.add(d`return waterRenderedColor * (1.0 - (1.0 - reflectionHit) * cloudsColor.a) + (1.0 - reflectionHit) * cloudsColor.xyz;
67
+ }`):u.code.add(d`return waterRenderedColor * (1.0 - cloudsColor.a) + cloudsColor.xyz;
68
+ }`):u.code.add(d`return waterRenderedColor;
69
+ }`)}export{m as Water};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{set as e}from"../../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{s as r}from"../../../../../../chunks/vec42.js";import{create as a}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{FoamIntensity as o}from"./FoamRendering.glsl.js";import{ReadShadowMapPassParameters as m}from"./ReadShadowMap.glsl.js";import{Float2PassUniform as s}from"../../shaderModules/Float2PassUniform.js";import{Float4PassUniform as v}from"../../shaderModules/Float4PassUniform.js";import{glsl as l}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../../shaderModules/Texture2DPassUniform.js";function u(t){t.fragment.uniforms.add(new i("texWaveNormal",(e=>e.waveNormal)),new i("texWavePerturbation",(e=>e.wavePerturbation)),new v("waveParams",(e=>r(c,e.waveStrength,e.waveTextureRepeat,e.flowStrength,e.flowOffset))),new s("waveDirection",(t=>e(n,t.waveDirection[0]*t.waveVelocity,t.waveDirection[1]*t.waveVelocity)))),t.include(o),t.fragment.code.add(l`const vec2 FLOW_JUMP = vec2(6.0/25.0, 5.0/24.0);
5
+ import{set as e}from"../../../../../../core/libs/gl-matrix-2/math/vec2.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{s as r}from"../../../../../../chunks/vec42.js";import{create as a}from"../../../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{FoamIntensity as o}from"./FoamRendering.glsl.js";import{ReadShadowMapPassParameters as m}from"./ReadShadowMap.glsl.js";import{Float2PassUniform as s}from"../../shaderModules/Float2PassUniform.js";import{Float4PassUniform as v}from"../../shaderModules/Float4PassUniform.js";import{glsl as l}from"../../shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../../shaderModules/Texture2DPassUniform.js";function u(t){t.fragment.uniforms.add(new i("texWaveNormal",(e=>e.waveNormal)),new i("texWavePerturbation",(e=>e.wavePerturbation)),new v("waveParams",(e=>r(c,e.waveStrength,e.waveTextureRepeat,e.flowStrength,e.flowOffset))),new s("waveDirection",(t=>e(n,t.waveDirection[0]*t.waveVelocity,t.waveDirection[1]*t.waveVelocity)))),t.fragment.include(o),t.fragment.code.add(l`const vec2 FLOW_JUMP = vec2(6.0/25.0, 5.0/24.0);
6
6
  vec2 textureDenormalized2D(sampler2D _tex, vec2 _uv) {
7
7
  return 2.0 * texture(_tex, _uv).rg - 1.0;
8
8
  }
@@ -0,0 +1,27 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
+ */
5
+ import{create as a}from"../../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{Float4BindUniform as e}from"../../shaderModules/Float4BindUniform.js";import{glsl as o}from"../../shaderModules/glsl.js";import{IntegerBindUniform as s}from"../../shaderModules/IntegerBindUniform.js";import{Matrix4sDrawUniform as i}from"../../shaderModules/Matrix4sDrawUniform.js";import{Matrix4sPassUniform as r}from"../../shaderModules/Matrix4sPassUniform.js";import{NoParameters as t}from"../../../../../webgl/NoParameters.js";class d extends t{constructor(){super(...arguments),this.origin=a()}}function c(a){a.fragment.uniforms.add(new r("shadowMapMatrix",((a,e)=>e.shadowMap.getShadowMapMatrices(a.origin)),4)),l(a)}function n(a){a.fragment.uniforms.add(new i("shadowMapMatrix",((a,e)=>e.shadowMap.getShadowMapMatrices(a.origin)),4)),l(a)}function l(a){a.fragment.uniforms.add(new e("cascadeDistances",(a=>a.shadowMap.cascadeDistances)),new s("numCascades",(a=>a.shadowMap.numCascades))).code.add(o`const vec3 invalidShadowmapUVZ = vec3(0.0, 0.0, -1.0);
6
+ vec3 lightSpacePosition(vec3 _vpos, mat4 mat) {
7
+ vec4 lv = mat * vec4(_vpos, 1.0);
8
+ lv.xy /= lv.w;
9
+ return 0.5 * lv.xyz + vec3(0.5);
10
+ }
11
+ vec2 cascadeCoordinates(int i, ivec2 textureSize, vec3 lvpos) {
12
+ float xScale = float(textureSize.y) / float(textureSize.x);
13
+ return vec2((float(i) + lvpos.x) * xScale, lvpos.y);
14
+ }
15
+ vec3 calculateUVZShadow(in vec3 _worldPos, in float _linearDepth, in ivec2 shadowMapSize) {
16
+ int i = _linearDepth < cascadeDistances[1] ? 0 : _linearDepth < cascadeDistances[2] ? 1 : _linearDepth < cascadeDistances[3] ? 2 : 3;
17
+ if (i >= numCascades) {
18
+ return invalidShadowmapUVZ;
19
+ }
20
+ mat4 shadowMatrix = i == 0 ? shadowMapMatrix[0] : i == 1 ? shadowMapMatrix[1] : i == 2 ? shadowMapMatrix[2] : shadowMapMatrix[3];
21
+ vec3 lvpos = lightSpacePosition(_worldPos, shadowMatrix);
22
+ if (lvpos.z >= 1.0 || lvpos.x < 0.0 || lvpos.x > 1.0 || lvpos.y < 0.0 || lvpos.y > 1.0) {
23
+ return invalidShadowmapUVZ;
24
+ }
25
+ vec2 uvShadow = cascadeCoordinates(i, shadowMapSize, lvpos);
26
+ return vec3(uvShadow, lvpos.z);
27
+ }`)}export{d as ReadShadowMapOrigin,n as calculateUVZShadowDraw,c as calculateUVZShadowPass};
@@ -0,0 +1,28 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
+ */
5
+ import{invert as e,translate as r}from"../../../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as t}from"../../../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{ReadDepth as a}from"../output/ReadDepth.glsl.js";import{calculateUVZShadowPass as o,calculateUVZShadowDraw as i}from"./calculateUVZShadow.glsl.js";import{CameraSpace as l}from"../util/CameraSpace.glsl.js";import{glsl as c}from"../../shaderModules/glsl.js";import{Matrix4BindUniform as n}from"../../shaderModules/Matrix4BindUniform.js";function p(e){e.include(o),s(e)}function d(e){e.include(i),s(e)}function s(t){t.fragment.include(a),t.include(l),t.fragment.uniforms.add(new n("inverseViewMatrix",(({camera:t})=>e(u,r(u,t.viewMatrix,t.center))))).code.add(c`vec3 calculateUVZShadowAndPixelPosFromDepth(
6
+ in vec2 _uv,
7
+ ivec2 shadowMapSize,
8
+ in sampler2D _depthMap,
9
+ out vec4 currentPixelPos
10
+ ) {
11
+ float depth = depthFromTexture(_depthMap, _uv);
12
+ if (depth >= 1.0 || depth <= 0.0) {
13
+ return invalidShadowmapUVZ;
14
+ }
15
+ float currentPixelDepth = linearizeDepth(depth);
16
+ currentPixelPos = vec4(reconstructPosition(gl_FragCoord.xy, currentPixelDepth), 1.0);
17
+ vec4 worldSpacePos = inverseViewMatrix * currentPixelPos;
18
+ float linearDepth = -currentPixelDepth;
19
+ return calculateUVZShadow(worldSpacePos.xyz, linearDepth, shadowMapSize);
20
+ }
21
+ vec3 calculateUVZShadowFromDepth(
22
+ in vec2 _uv,
23
+ ivec2 shadowMapSize,
24
+ in sampler2D _depthMap
25
+ ) {
26
+ vec4 currentPixelPos;
27
+ return calculateUVZShadowAndPixelPosFromDepth(_uv, shadowMapSize, _depthMap, currentPixelPos);
28
+ }`)}const u=t();export{d as calculateUVZShadowFromDepthDraw,p as calculateUVZShadowFromDepthPass};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import e from"../../../../core/Logger.js";import o from"../../../../core/PooledArray.js";import{isManagedFBO as r}from"../../webgl/utils.js";import{defaultWebGLFBO as s}from"../core/FBOCache.js";import{hasFeatureFlagWebGLDebug as t}from"../../../webgl/checkWebGLError.js";class n{constructor(e){this._context=e,this._nodes=new o}destroy(){this._nodes.forEach((e=>e.destroy())),this._nodes.clear()}add(e){this._nodes.push(e),t&&console.log(`Registered render nodes: ${this._nodes.map((({declaredClass:e})=>e)).join(", ")}`)}remove(e){this._nodes.remove(e),t&&console.log(`Registered render nodes: ${this._nodes.map((({declaredClass:e})=>e)).join(", ")}`)}produces(e){return this._nodes.some((({produces:o})=>o===e))}require(e,...o){const r=this._nodes,s=o=>r.reduce(((r,{consumes:s,produces:t})=>r+(!s.required.includes(e)||null!=o&&t!==o?0:1)),0);return 0===o.length?s():o.reduce(((e,o)=>e+s(o)),0)}optional(e,...o){const r=this._nodes,s=o=>r.reduce(((r,{consumes:s,produces:t})=>r+(!s.optional?.includes(e)||null!=o&&t!==o?0:1)),0);return 0===o.length?s():o.reduce(((e,o)=>e+s(o)),0)}updateAnimation(e){return this._nodes.reduce(((o,r)=>r.updateAnimation(e)||o),!1)}precompile(...e){++this._context.techniques.precompiling;for(const o of e)this._nodes.forEach((e=>{e.produces===o&&e.precompile()}));--this._context.techniques.precompiling}render(o,t,n=()=>{}){const c=o.name,i=this._nodes.filter((({produces:e})=>e===c));return 0===i.length?r(o)?o:s:(i.forEach((r=>{const s=[o];for(const e of r.consumes.required){if(e===c)continue;const o=t.get(e);if(o)s.push(o);else if("emissive"!==e||!t.get(c)?.hasAttachment(e))return void(n&&n(s))}if(r.consumes.optional)for(const e of r.consumes.optional){if(e===c)continue;const o=t.get(e);o&&s.push(o)}try{const n=r.doRender(s);n&&n!==o&&(c!==n.name&&(e.getLogger(r).errorOnce(`RenderNode produced ${n.name}, expected ${c}`),n.setName(c)),o.release(),o=n,t.set(c,o))}catch(i){e.getLogger(r).errorOnce(i)}n&&n(s)})),this._context.rctx.enforceState(),o)}requireGeometryDepth(){return this._nodes.some((e=>"disabled"!==e.produces&&e.requireGeometryDepth))}get test(){return{nodes:this._nodes}}}export{n as RenderNodes};
5
+ import e from"../../../../core/Logger.js";import r from"../../../../core/PooledArray.js";import{isManagedFBO as o}from"../../webgl/utils.js";import{defaultWebGLFBO as t}from"../core/FBOCache.js";import{hasFeatureFlagWebGLDebug as s}from"../../../webgl/checkWebGLError.js";class n{constructor(e){this._context=e,this._nodes=new r}destroy(){this._nodes.forEach((e=>e.destroy())),this._nodes.clear()}add(e){this._nodes.push(e),s&&console.log(`Registered render nodes: ${this._nodes.map((({declaredClass:e})=>e)).join(", ")}`)}remove(e){this._nodes.remove(e),s&&console.log(`Registered render nodes: ${this._nodes.map((({declaredClass:e})=>e)).join(", ")}`)}produces(e){return this._nodes.some((({produces:r})=>r===e))}require(e,...r){const o=this._nodes,t=r=>o.reduce(((o,{consumes:t,produces:s})=>o+(!t.required.includes(e)||null!=r&&s!==r?0:1)),0);return 0===r.length?t():r.reduce(((e,r)=>e+t(r)),0)}optional(e,...r){const o=this._nodes,t=r=>o.reduce(((o,{consumes:t,produces:s})=>o+(!t.optional?.includes(e)||null!=r&&s!==r?0:1)),0);return 0===r.length?t():r.reduce(((e,r)=>e+t(r)),0)}updateAnimation(e){return this._nodes.reduce(((r,o)=>o.updateAnimation(e)||r),!1)}precompile(...e){++this._context.techniques.precompiling;for(const r of e)this._nodes.forEach((e=>{e.produces===r&&e.precompile()}));--this._context.techniques.precompiling}render(e,r,s=()=>{}){return this._render(e,r,s)??(o(e)?e:t)}produce(e,r,o=()=>{}){return this._render(e,r,o)}_render(r,o,t=()=>{}){const s="string"==typeof r?r:r.name,n=this._nodes.filter((({produces:e})=>e===s));if(0===n.length)return;let i="string"==typeof r?null:r;return n.some((r=>{const n=i?[i]:[],c=null==i;for(const e of r.consumes.required){if(e===s){if(c)return!1;continue}const r=o.get(e);if(r)n.push(r);else if("emissive"!==e||!o.get(s)?.hasAttachment(e))return t?.(n),!1}if(r.consumes.optional)for(const e of r.consumes.optional){if(e===s)continue;const r=o.get(e);r&&n.push(r)}try{const t=r.doRender(n);t&&t!==i&&(s!==t.name&&(e.getLogger(r).errorOnce(`RenderNode produced ${t.name}, expected ${s}`),t.setName(s)),i?.release(),i=t,o.set(s,i))}catch(d){e.getLogger(r).errorOnce(d)}return t?.(n),c&&null!=i})),this._context.rctx.enforceState(),i}requireGeometryDepth(){return this._nodes.some((e=>"disabled"!==e.produces&&e.requireGeometryDepth))}get test(){return{nodes:this._nodes}}}export{n as RenderNodes};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{lerp as t}from"../../../../../core/mathUtils.js";import{watch as r,syncAndInitial as o}from"../../../../../core/reactiveUtils.js";import{property as s}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as i}from"../../../../../core/accessorSupport/decorators/subclass.js";import{InternalRenderCategory as a}from"../../../webgl.js";import{ColorFormat as m}from"../../core/FBOCacheFormats.js";import{TransparentEnvironment as n}from"../TransparentEnvironment.js";import{B as l,a as u}from"../../../../../chunks/BloomBlur.glsl.js";import{BloomBlurTechnique as c}from"./BloomBlurTechnique.js";import{BloomBlurTechniqueConfiguration as h}from"./BloomBlurTechniqueConfiguration.js";import{B as p}from"../../../../../chunks/BloomComposition.glsl.js";import{BloomCompositionTechnique as b}from"./BloomCompositionTechnique.js";import{BloomCompositionTechniqueConfiguration as _}from"./BloomCompositionTechniqueConfiguration.js";import{blurRadiusPresets as f,lodFactorsPresets as d,normalizePreset as g}from"./BloomPresets.glsl.js";import{RenderRequestType as P}from"../../lib/basicInterfaces.js";import{ColorAttachment1 as T,DepthStencilAttachment as R,FramebufferBit as C}from"../../../../webgl/enums.js";let j=class extends n{constructor(e){super(e),this.consumes={required:[a.TRANSPARENT_ENVIRONMENT,"emissive"]},this._blurHorizontalConfiguration=new h,this._blurVerticalConfiguration=new h,this._compositionConfiguration=new _,this._compositionParameters=new p,this._blurParameters=new l,this._blurScale=3.06,this._bloomResults=new Array}initialize(){this.addHandles([r((()=>this._updateFogParameters()),(()=>{}),o),r((()=>this.view.qualitySettings.bloom),(e=>{e?(this._enable(),this.precompile()):this._disable()}),o)])}destroy(){}_updateFogParameters(){const e=this.view.environment.weather;if("sunny"===e.type||"cloudy"===e.type)this._blurParameters.blurRadius=f[e.type];else{const r="foggy"===e.type?e.fogStrength:e.precipitation;this._blurParameters.blurRadius=t(f.cloudy,f[e.type],r)}this._compositionParameters.lodFactors=d[e.type].far,this._compositionParameters.lodFactorsFront=d[e.type].near,this.requestRender(P.UPDATE)}precompile(){this.techniques.precompile(c,this._blurHorizontalConfiguration),this._blurVerticalConfiguration.bloomStage=u.Vertical,this.techniques.precompile(c,this._blurVerticalConfiguration),this.techniques.precompile(b,this._compositionConfiguration)}render(e){const t=e.find((({name:e})=>e===a.TRANSPARENT_ENVIRONMENT)),r=t.getAttachment(T)?.attachment;if(!r)return t;const o=this.techniques.get(c,this._blurHorizontalConfiguration),s=this.techniques.get(c,this._blurVerticalConfiguration),i=this.techniques.get(b,this._compositionConfiguration);if(!o.compiled||!s.compiled||!i.compiled)return this.requestRender(P.UPDATE),t;const n=t.getTexture(),l=this.fboCache,{fullWidth:u,fullHeight:h}=this.bindParameters.camera,p=this.renderingContext;let _=r,f=u/2,d=h/2;const g=5,C=this._blurParameters.blurRadius;for(let a=0;a<g;a++){const e=l.acquire(f,d,"bloomHorizontal",m.RGBA16FLOAT);this._blurParameters.color=_,this._prepareFBO(e,f,d),p.bindTechnique(o,this.bindParameters,this._blurParameters),p.screen.draw();const t=l.acquire(f,d,"bloomVertical",m.RGBA16FLOAT);this._blurParameters.color=e.getTexture(),this._prepareFBO(t,f,d),p.bindTechnique(s,this.bindParameters,this._blurParameters),p.screen.draw(),e.release(),this._bloomResults[a]=t,f=Math.ceil(f/2),d=Math.ceil(d/2),_=this._bloomResults[a].getTexture(),this._blurParameters.blurRadius*=this._blurScale}this._blurParameters.blurRadius=C,this._compositionParameters.color=n,this._compositionParameters.emission=r,this._compositionParameters.bloomTexture0=this._bloomResults[0].getTexture(),this._compositionParameters.bloomTexture1=this._bloomResults[1].getTexture(),this._compositionParameters.bloomTexture2=this._bloomResults[2].getTexture(),this._compositionParameters.bloomTexture3=this._bloomResults[3].getTexture(),this._compositionParameters.bloomTexture4=this._bloomResults[4].getTexture();const j=this.acquireOutputFramebuffer();return this._prepareFBO(j,u,h),p.bindTechnique(i,this.bindParameters,this._compositionParameters),p.screen.draw(),this._bloomResults.forEach((e=>e.release())),j.attachDepth(t.getAttachment(R)),j.attachColor(t.getAttachment(T),T),j}_prepareFBO(e,t,r){const o=this.renderingContext;o.bindFramebuffer(e.fbo),o.setViewport(0,0,t,r),o.setClearColor(0,0,0,0),o.clear(C.COLOR)}get test(){return{compositionParameters:this._compositionParameters,blurParameters:this._blurParameters,setLodFactors:e=>{this._compositionParameters.lodFactors=g(e)}}}};e([s()],j.prototype,"consumes",void 0),j=e([i("esri.views.3d.webgl-engine.effects.bloom.BloomRenderNode")],j);export{j as BloomRenderNode};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{lerp as t}from"../../../../../core/mathUtils.js";import{watch as r,syncAndInitial as o}from"../../../../../core/reactiveUtils.js";import{property as s}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as i}from"../../../../../core/accessorSupport/decorators/subclass.js";import{InternalRenderCategory as a}from"../../../webgl.js";import{ColorFormat as m}from"../../core/FBOCacheFormats.js";import{TransparentEnvironment as l}from"../TransparentEnvironment.js";import{B as n,a as u}from"../../../../../chunks/BloomBlur.glsl.js";import{BloomBlurTechnique as c}from"./BloomBlurTechnique.js";import{BloomBlurTechniqueConfiguration as h}from"./BloomBlurTechniqueConfiguration.js";import{B as p}from"../../../../../chunks/BloomComposition.glsl.js";import{BloomCompositionTechnique as b}from"./BloomCompositionTechnique.js";import{blurRadiusPresets as _,lodFactorsPresets as d,normalizePreset as f}from"./BloomPresets.glsl.js";import{RenderRequestType as g}from"../../lib/basicInterfaces.js";import{ColorAttachment1 as P,DepthStencilAttachment as T,FramebufferBit as R}from"../../../../webgl/enums.js";let j=class extends l{constructor(e){super(e),this.consumes={required:[a.TRANSPARENT_ENVIRONMENT,"emissive"]},this._blurHorizontalConfiguration=new h,this._blurVerticalConfiguration=new h,this._compositionParameters=new p,this._blurParameters=new n,this._blurScale=3.06,this._bloomResults=new Array}initialize(){this.addHandles([r((()=>this._updateFogParameters()),(()=>{}),o),r((()=>this.view.qualitySettings.bloom),(e=>{e?(this._enable(),this.precompile()):this._disable()}),o)])}destroy(){}_updateFogParameters(){const e=this.view.environment.weather;if("sunny"===e.type||"cloudy"===e.type)this._blurParameters.blurRadius=_[e.type];else{const r="foggy"===e.type?e.fogStrength:e.precipitation;this._blurParameters.blurRadius=t(_.cloudy,_[e.type],r)}this._compositionParameters.lodFactors=d[e.type].far,this._compositionParameters.lodFactorsFront=d[e.type].near,this.requestRender(g.UPDATE)}precompile(){this.techniques.precompile(c,this._blurHorizontalConfiguration),this._blurVerticalConfiguration.bloomStage=u.Vertical,this.techniques.precompile(c,this._blurVerticalConfiguration),this.techniques.precompile(b)}render(e){const t=e.find((({name:e})=>e===a.TRANSPARENT_ENVIRONMENT)),r=t.getAttachment(P)?.attachment;if(!r)return t;const o=this.techniques.get(c,this._blurHorizontalConfiguration),s=this.techniques.get(c,this._blurVerticalConfiguration),i=this.techniques.get(b);if(!o.compiled||!s.compiled||!i.compiled)return this.requestRender(g.UPDATE),t;const l=t.getTexture(),n=this.fboCache,{fullWidth:u,fullHeight:h}=this.bindParameters.camera,p=this.renderingContext;let _=r,d=u/2,f=h/2;const R=5,j=this._blurParameters.blurRadius;for(let a=0;a<R;a++){const e=n.acquire(d,f,"bloomHorizontal",m.RGBA16FLOAT);this._blurParameters.color=_,this._prepareFBO(e,d,f),p.bindTechnique(o,this.bindParameters,this._blurParameters),p.screen.draw();const t=n.acquire(d,f,"bloomVertical",m.RGBA16FLOAT);this._blurParameters.color=e.getTexture(),this._prepareFBO(t,d,f),p.bindTechnique(s,this.bindParameters,this._blurParameters),p.screen.draw(),e.release(),this._bloomResults[a]=t,d=Math.ceil(d/2),f=Math.ceil(f/2),_=this._bloomResults[a].getTexture(),this._blurParameters.blurRadius*=this._blurScale}this._blurParameters.blurRadius=j,this._compositionParameters.color=l,this._compositionParameters.emission=r,this._compositionParameters.bloomTexture0=this._bloomResults[0].getTexture(),this._compositionParameters.bloomTexture1=this._bloomResults[1].getTexture(),this._compositionParameters.bloomTexture2=this._bloomResults[2].getTexture(),this._compositionParameters.bloomTexture3=this._bloomResults[3].getTexture(),this._compositionParameters.bloomTexture4=this._bloomResults[4].getTexture();const q=this.acquireOutputFramebuffer();return this._prepareFBO(q,u,h),p.bindTechnique(i,this.bindParameters,this._compositionParameters),p.screen.draw(),this._bloomResults.forEach((e=>e.release())),q.attachDepth(t.getAttachment(T)),q.attachColor(t.getAttachment(P),P),q}_prepareFBO(e,t,r){const o=this.renderingContext;o.bindFramebuffer(e.fbo),o.setViewport(0,0,t,r),o.setClearColor(0,0,0,0),o.clear(R.COLOR)}get test(){return{compositionParameters:this._compositionParameters,blurParameters:this._blurParameters,setLodFactors:e=>{this._compositionParameters.lodFactors=f(e)}}}};e([s()],j.prototype,"consumes",void 0),j=e([i("esri.views.3d.webgl-engine.effects.bloom.BloomRenderNode")],j);export{j as BloomRenderNode};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as t}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as s}from"../../../../../core/accessorSupport/decorators/subclass.js";import{InternalRenderCategory as r,RenderCategory as o}from"../../../webgl.js";import i from"../../../webgl/RenderNode.js";import{ColorFormat as n}from"../../core/FBOCacheFormats.js";import{FocusAreaMaskTechnique as a}from"./FocusAreaMaskTechnique.js";import{Default3D as c}from"../../lib/DefaultVertexAttributeLocations.js";import{Pos3 as h}from"../../lib/DefaultVertexBufferLayouts.js";import{VertexArrayObject as p}from"../../lib/VertexArrayObject.js";import{F as u}from"../../../../../chunks/FocusAreaMask.glsl.js";import{BufferObject as l}from"../../../../webgl/BufferObject.js";import{DepthStencilAttachment as m,FramebufferBit as d,Face as f,StencilOperation as A,CompareFunction as g,PrimitiveType as E,Usage as b}from"../../../../webgl/enums.js";import{noParameters as R}from"../../../../webgl/NoParameters.js";let _=class extends i{constructor(e){super({...e,view:e.focusAreas.view}),this.consumes={required:[r.FOCUSAREA,o.TRANSPARENT]},this.produces=r.FOCUSAREA,this._vaos=new Array,this._counts=new Array,this._origins=new Array,this._maskParameters=new u}initialize(){this.updateGeometries()}destroy(){this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0}precompile(){this.techniques.precompile(a)}render(e){const t=this.techniques.get(a),s=this.bindParameters,i=s.camera,c=i.fullViewport[2],h=i.fullViewport[3],p=this.fboCache.acquire(c,h,r.FOCUSAREA,n.RGBA8UNORM);if(!t.compiled||!this._vaos)return this.requestRender(),p;const u=e.find((({name:e})=>e===o.TRANSPARENT)),l=this.renderingContext;p.attachDepth(u.getAttachment(m)),l.bindFramebuffer(p.fbo),l.clear(d.COLOR|d.STENCIL),l.setViewport(0,0,c,h),l.clear(d.STENCIL,0);const b=l.bindTechnique(t,s);l.setFaceCullingEnabled(!1),l.setStencilTestEnabled(!0),l.setStencilOpSeparate(f.FRONT,A.KEEP,A.INCR_WRAP,A.KEEP),l.setStencilOpSeparate(f.BACK,A.KEEP,A.DECR_WRAP,A.KEEP),l.setDepthWriteEnabled(!1);for(let r=0;r<this._vaos.length;r++){const e=this._vaos[r],t=this._counts[r];this._maskParameters.origin=this._origins[r],b.bindDraw(s,R,this._maskParameters),l.bindVAO(e),l.setDepthTestEnabled(!0),l.setStencilWriteMask(255),l.setStencilFunction(g.ALWAYS,0,255),l.setColorMask(!1,!1,!1,!1),l.drawArrays(E.TRIANGLES,0,t),l.setDepthTestEnabled(!1),l.setStencilWriteMask(0),l.setStencilFunction(g.NOTEQUAL,0,255),l.setColorMask(!0,!0,!0,!0),l.drawArrays(E.TRIANGLES,0,t)}return p}updateGeometries(){if(!this.view.stage)return;this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0;const e=this.focusAreas.geometries;for(const t of e){const e=new Array,s=t.indicesBottom;for(let n=0;n<s.length;n++)e.push(t.positions[3*(s[n]-1)]),e.push(t.positions[3*(s[n]-1)+1]),e.push(t.positions[3*(s[n]-1)+2]);const r=t.indicesExtruded;for(let n=0;n<r.length;n++)e.push(t.positions[3*r[n]]),e.push(t.positions[3*r[n]+1]),e.push(t.positions[3*r[n]+2]);const o=new Float32Array(e),i=new p(this.renderingContext,c,new Map([["geometry",h]]),new Map([["geometry",l.createVertex(this.renderingContext,b.STATIC_DRAW,o)]]));this._vaos.push(i),this._counts.push(s.length+r.length),this._origins.push(t.origin)}this.requestRender()}};e([t()],_.prototype,"consumes",void 0),e([t()],_.prototype,"produces",void 0),e([t({constructOnly:!0})],_.prototype,"focusAreas",void 0),_=e([s("esri.views.3d.webgl-engine.effects.focusArea.FocusAreaMaskNode")],_);class w{constructor(e,t,s,r,o,i){this.positions=e,this.indicesBottom=t,this.indicesExtruded=s,this.height=r,this.origin=o,this.color=i}}var S;!function(e){e[e.NONE=0]="NONE",e[e.BRIGHT=1]="BRIGHT",e[e.DARK=2]="DARK"}(S||(S={}));export{S as FocusAreaEffect,w as FocusAreaGeometry,_ as FocusAreaMaskNode};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{property as t}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as s}from"../../../../../core/accessorSupport/decorators/subclass.js";import{RenderCategory as r,InternalRenderCategory as o}from"../../../webgl.js";import i from"../../../webgl/RenderNode.js";import{ColorFormat as n}from"../../core/FBOCacheFormats.js";import{FocusAreaMaskTechnique as a}from"./FocusAreaMaskTechnique.js";import{Default3D as c}from"../../lib/DefaultVertexAttributeLocations.js";import{Pos3 as h}from"../../lib/DefaultVertexBufferLayouts.js";import{VertexArrayObject as p}from"../../lib/VertexArrayObject.js";import{F as u}from"../../../../../chunks/FocusAreaMask.glsl.js";import{BufferObject as l}from"../../../../webgl/BufferObject.js";import{DepthStencilAttachment as m,FramebufferBit as d,Face as f,StencilOperation as g,CompareFunction as A,PrimitiveType as E,Usage as b}from"../../../../webgl/enums.js";import{noParameters as _}from"../../../../webgl/NoParameters.js";let w=class extends i{constructor(e){super({...e,view:e.focusAreas.view}),this.consumes={required:[r.TRANSPARENT]},this.produces=o.FOCUSAREA,this._vaos=new Array,this._counts=new Array,this._origins=new Array,this._maskParameters=new u}initialize(){this.updateGeometries()}destroy(){this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0}precompile(){this.techniques.precompile(a)}render(e){const t=this.techniques.get(a),s=this.bindParameters,i=s.camera,c=i.fullViewport[2],h=i.fullViewport[3];if(!t.compiled||!this._vaos)return void this.requestRender();const p=e.find((({name:e})=>e===r.TRANSPARENT)),u=this.renderingContext,l=this.fboCache.acquire(c,h,o.FOCUSAREA,n.RGBA8UNORM).attachDepth(p.getAttachment(m));u.bindFramebuffer(l.fbo),u.clear(d.COLOR|d.STENCIL),u.setViewport(0,0,c,h),u.clear(d.STENCIL,0);const b=u.bindTechnique(t,s);u.setFaceCullingEnabled(!1),u.setStencilTestEnabled(!0),u.setStencilOpSeparate(f.FRONT,g.KEEP,g.INCR_WRAP,g.KEEP),u.setStencilOpSeparate(f.BACK,g.KEEP,g.DECR_WRAP,g.KEEP),u.setDepthWriteEnabled(!1);for(let r=0;r<this._vaos.length;r++){const e=this._vaos[r],t=this._counts[r];this._maskParameters.origin=this._origins[r],b.bindDraw(s,_,this._maskParameters),u.bindVAO(e),u.setDepthTestEnabled(!0),u.setStencilWriteMask(255),u.setStencilFunction(A.ALWAYS,0,255),u.setColorMask(!1,!1,!1,!1),u.drawArrays(E.TRIANGLES,0,t),u.setDepthTestEnabled(!1),u.setStencilWriteMask(0),u.setStencilFunction(A.NOTEQUAL,0,255),u.setColorMask(!0,!0,!0,!0),u.drawArrays(E.TRIANGLES,0,t)}return l}updateGeometries(){if(!this.view.stage)return;this._vaos.forEach((e=>e.dispose())),this._vaos.length=this._counts.length=this._origins.length=0;const e=this.focusAreas.geometries;for(const t of e){const e=new Array,s=t.indicesBottom;for(let n=0;n<s.length;n++)e.push(t.positions[3*(s[n]-1)]),e.push(t.positions[3*(s[n]-1)+1]),e.push(t.positions[3*(s[n]-1)+2]);const r=t.indicesExtruded;for(let n=0;n<r.length;n++)e.push(t.positions[3*r[n]]),e.push(t.positions[3*r[n]+1]),e.push(t.positions[3*r[n]+2]);const o=new Float32Array(e),i=new p(this.renderingContext,c,new Map([["geometry",h]]),new Map([["geometry",l.createVertex(this.renderingContext,b.STATIC_DRAW,o)]]));this._vaos.push(i),this._counts.push(s.length+r.length),this._origins.push(t.origin)}this.requestRender()}};e([t()],w.prototype,"consumes",void 0),e([t()],w.prototype,"produces",void 0),e([t({constructOnly:!0})],w.prototype,"focusAreas",void 0),w=e([s("esri.views.3d.webgl-engine.effects.focusArea.FocusAreaMaskNode")],w);class R{constructor(e,t,s,r,o,i){this.positions=e,this.indicesBottom=t,this.indicesExtruded=s,this.height=r,this.origin=o,this.color=i}}var S;!function(e){e[e.NONE=0]="NONE",e[e.BRIGHT=1]="BRIGHT",e[e.DARK=2]="DARK"}(S||(S={}));export{S as FocusAreaEffect,R as FocusAreaGeometry,w as FocusAreaMaskNode};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{ShaderTechniqueConfiguration as r,parameter as s}from"../../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{ToneMappingFunction as o}from"../../shaders/ToneMapping.glsl.js";class t extends r{constructor(){super(...arguments),this.reduced=!1,this.toneMapping=o.ACES}}e([s()],t.prototype,"reduced",void 0);export{t as HazeTechniqueConfiguration};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{ShaderTechniqueConfiguration as r,parameter as o}from"../../core/shaderTechnique/ShaderTechniqueConfiguration.js";class s extends r{constructor(){super(...arguments),this.reduced=!1}}e([o()],s.prototype,"reduced",void 0);export{s as HazeTechniqueConfiguration};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{_ as e}from"../../../../../chunks/tslib.es6.js";import{clamp as r}from"../../../../../core/mathUtils.js";import{disposeMaybe as s}from"../../../../../core/maybe.js";import{watch as t}from"../../../../../core/reactiveUtils.js";import{Milliseconds as i}from"../../../../../core/time.js";import{property as o}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as a}from"../../../../../core/accessorSupport/decorators/subclass.js";import{set as m}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{InternalRenderCategory as n}from"../../../webgl.js";import c from"../../../webgl/RenderNode.js";import{ColorFormat as p}from"../../core/FBOCacheFormats.js";import{distanceFadeEnd as h,distanceFadeStart as u}from"../../core/shaderLibrary/shading/ScreenSpaceConstants.js";import{SSAOBlurTechnique as l}from"./SSAOBlurTechnique.js";import{noiseData as d}from"./SSAONoiseData.js";import{SSAOPassParameters as f,BlurDrawParameters as b}from"./SSAOParameters.js";import{SSAOTechnique as w}from"./SSAOTechnique.js";import{RenderRequestType as T}from"../../lib/basicInterfaces.js";import{g as S}from"../../../../../chunks/SSAO.glsl.js";import{TextureWrapMode as _,PixelFormat as P,DepthStencilAttachment as j,FramebufferBit as g}from"../../../../webgl/enums.js";import{Texture as x}from"../../../../webgl/Texture.js";import{TextureDescriptor as O}from"../../../../webgl/TextureDescriptor.js";const q=2;let A=class extends c{constructor(e){super(e),this.consumes={required:["normals"]},this.produces=n.SSAO,this.isEnabled=()=>!1,this._enableTime=i(0),this._passParameters=new f,this._drawParameters=new b}initialize(){const e=Uint8Array.from(atob(d),(e=>e.charCodeAt(0))),r=new O;r.wrapMode=_.CLAMP_TO_EDGE,r.pixelFormat=P.RGB,r.wrapMode=_.REPEAT,r.hasMipmap=!0,r.width=32,r.height=32,this._passParameters.noiseTexture=new x(this.renderingContext,r,e),this.techniques.precompile(w),this.techniques.precompile(l),this.addHandles(t((()=>this.isEnabled()),(()=>this._enableTime=i(0))))}destroy(){this._passParameters.noiseTexture=s(this._passParameters.noiseTexture)}render(e){const s=this.bindParameters,t=e.find((({name:e})=>"normals"===e)),o=t?.getTexture(),a=t?.getTexture(j),c=this.fboCache,d=s.camera,f=d.fullViewport[2],b=d.fullViewport[3],_=Math.round(f/q),P=Math.round(b/q),x=this.techniques.get(w),O=this.techniques.get(l);if(!x.compiled||!O.compiled)return this._enableTime=i(performance.now()),this.requestRender(T.UPDATE),c.acquire(_,P,n.SSAO,p.R8UNORM);0===this._enableTime&&(this._enableTime=i(performance.now()));const A=this.renderingContext,y=this.view.qualitySettings.fadeDuration,C=d.relativeElevation,M=r((h-C)/(h-u),0,1),v=y>0?Math.min(y,performance.now()-this._enableTime)/y:1,E=v*M;this._passParameters.normalTexture=o,this._passParameters.depthTexture=a,this._passParameters.projScale=1/d.computeScreenPixelSizeAtDist(1),this._passParameters.intensity=4*R/S(d)**6*E;const U=c.acquire(f,b,"ssao input",p.RG8UNORM);A.bindFramebuffer(U.fbo),A.setViewport(0,0,f,b),A.bindTechnique(x,s,this._passParameters,this._drawParameters),A.screen.draw();const V=c.acquire(_,P,"ssao blur",p.R8UNORM);A.bindFramebuffer(V.fbo),this._drawParameters.colorTexture=U.getTexture(),m(this._drawParameters.blurSize,0,q/b),A.bindTechnique(O,s,this._passParameters,this._drawParameters),A.setViewport(0,0,_,P),A.screen.draw(),U.release();const D=c.acquire(_,P,n.SSAO,p.R8UNORM);return A.bindFramebuffer(D.fbo),A.setViewport(0,0,f,b),A.setClearColor(1,1,1,0),A.clear(g.COLOR),this._drawParameters.colorTexture=V.getTexture(),m(this._drawParameters.blurSize,q/f,0),A.bindTechnique(O,s,this._passParameters,this._drawParameters),A.setViewport(0,0,_,P),A.screen.draw(),A.setViewport4fv(d.fullViewport),V.release(),v<1&&this.requestRender(T.UPDATE),D}};e([o()],A.prototype,"consumes",void 0),e([o()],A.prototype,"produces",void 0),e([o({constructOnly:!0})],A.prototype,"isEnabled",void 0),A=e([a("esri.views.3d.webgl-engine.effects.ssao.SSAO")],A);const R=.5;export{A as SSAO,q as blurSizePixels};
5
+ import{_ as e}from"../../../../../chunks/tslib.es6.js";import{clamp as r}from"../../../../../core/mathUtils.js";import{disposeMaybe as s}from"../../../../../core/maybe.js";import{watch as t}from"../../../../../core/reactiveUtils.js";import{Milliseconds as i}from"../../../../../core/time.js";import{property as o}from"../../../../../core/accessorSupport/decorators/property.js";import"../../../../../core/has.js";import"../../../../../core/Logger.js";import"../../../../../core/RandomLCG.js";import{subclass as a}from"../../../../../core/accessorSupport/decorators/subclass.js";import{set as m}from"../../../../../core/libs/gl-matrix-2/math/vec2.js";import{InternalRenderCategory as n}from"../../../webgl.js";import c from"../../../webgl/RenderNode.js";import{ColorFormat as p}from"../../core/FBOCacheFormats.js";import{distanceFadeEnd as h,distanceFadeStart as u}from"../../core/shaderLibrary/shading/ScreenSpaceConstants.js";import{SSAOBlurTechnique as l}from"./SSAOBlurTechnique.js";import{noiseData as d}from"./SSAONoiseData.js";import{SSAOPassParameters as f,BlurDrawParameters as b}from"./SSAOParameters.js";import{SSAOTechnique as w}from"./SSAOTechnique.js";import{RenderRequestType as T}from"../../lib/basicInterfaces.js";import{g as _}from"../../../../../chunks/SSAO.glsl.js";import{TextureWrapMode as P,PixelFormat as S,DepthStencilAttachment as j,FramebufferBit as g}from"../../../../webgl/enums.js";import{Texture as x}from"../../../../webgl/Texture.js";import{TextureDescriptor as q}from"../../../../webgl/TextureDescriptor.js";const O=2;let A=class extends c{constructor(e){super(e),this.consumes={required:["normals"]},this.produces=n.SSAO,this.isEnabled=()=>!1,this._enableTime=i(0),this._passParameters=new f,this._drawParameters=new b}initialize(){const e=Uint8Array.from(atob(d),(e=>e.charCodeAt(0))),r=new q;r.wrapMode=P.CLAMP_TO_EDGE,r.pixelFormat=S.RGB,r.wrapMode=P.REPEAT,r.hasMipmap=!0,r.width=32,r.height=32,this._passParameters.noiseTexture=new x(this.renderingContext,r,e),this.techniques.precompile(w),this.techniques.precompile(l),this.addHandles(t((()=>this.isEnabled()),(()=>this._enableTime=i(0))))}destroy(){this._passParameters.noiseTexture=s(this._passParameters.noiseTexture)}render(e){const s=e.find((({name:e})=>"normals"===e)),t=s?.getTexture(),o=s?.getTexture(j);if(!t||!o)return;const a=this.techniques.get(w),c=this.techniques.get(l);if(!a.compiled||!c.compiled)return this._enableTime=i(performance.now()),void this.requestRender(T.UPDATE);0===this._enableTime&&(this._enableTime=i(performance.now()));const d=this.renderingContext,f=this.view.qualitySettings.fadeDuration,b=this.bindParameters,P=b.camera,S=P.relativeElevation,x=r((h-S)/(h-u),0,1),q=f>0?Math.min(f,performance.now()-this._enableTime)/f:1,A=q*x;this._passParameters.normalTexture=t,this._passParameters.depthTexture=o,this._passParameters.projScale=1/P.computeScreenPixelSizeAtDist(1),this._passParameters.intensity=4*C/_(P)**6*A;const R=P.fullViewport[2],v=P.fullViewport[3],y=this.fboCache.acquire(R,v,"ssao input",p.RG8UNORM);d.bindFramebuffer(y.fbo),d.setViewport(0,0,R,v),d.bindTechnique(a,b,this._passParameters,this._drawParameters),d.screen.draw();const E=Math.round(R/O),M=Math.round(v/O),U=this.fboCache.acquire(E,M,"ssao blur",p.R8UNORM);d.bindFramebuffer(U.fbo),this._drawParameters.colorTexture=y.getTexture(),m(this._drawParameters.blurSize,0,O/v),d.bindTechnique(c,b,this._passParameters,this._drawParameters),d.setViewport(0,0,E,M),d.screen.draw(),y.release();const V=this.fboCache.acquire(E,M,n.SSAO,p.R8UNORM);return d.bindFramebuffer(V.fbo),d.setViewport(0,0,R,v),d.setClearColor(1,1,1,0),d.clear(g.COLOR),this._drawParameters.colorTexture=U.getTexture(),m(this._drawParameters.blurSize,O/R,0),d.bindTechnique(c,b,this._passParameters,this._drawParameters),d.setViewport(0,0,E,M),d.screen.draw(),d.setViewport4fv(P.fullViewport),U.release(),q<1&&this.requestRender(T.UPDATE),V}};e([o()],A.prototype,"consumes",void 0),e([o()],A.prototype,"produces",void 0),e([o({constructOnly:!0})],A.prototype,"isEnabled",void 0),A=e([a("esri.views.3d.webgl-engine.effects.ssao.SSAO")],A);const C=.5;export{A as SSAO,O as blurSizePixels};
@@ -0,0 +1,12 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
+ */
5
+ import{glsl as o}from"../../core/shaderModules/glsl.js";function r(r,e){e.snowCover&&(r.code.add(o`float getSnow(vec3 normal, vec3 normalGround) {
6
+ return smoothstep(0.5, 0.55, dot(normal, normalGround));
7
+ }`),r.code.add(o`vec3 applySnowToMRR(vec3 mrr, float snow) {
8
+ return mix(mrr, vec3(0.0, 1.0, 0.04), snow);
9
+ }
10
+ vec4 snowCoverForEmissions(vec4 emission, float snow) {
11
+ return mix(emission, vec4(0.0), snow);
12
+ }`))}export{r as SnowCover};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{create as i}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as t}from"../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{CloudsParameters as h}from"../../environment/CloudsParameters.js";import e from"../../webgl/RenderCamera.js";import{HUDRenderStyle as s}from"../core/shaderLibrary/hud/HUDRenderStyle.js";import{OITPass as r}from"./OITPass.js";import{RenderSlot as g}from"./RenderSlot.js";import{Update as n}from"./Update.js";import{SceneLighting as l}from"../lighting/SceneLighting.js";class a{constructor(i,t){this.width=i,this.height=t}}class o{constructor(i){this.shadowMap=i,this.slot=g.OPAQUE_MATERIAL,this.slicePlane=null,this.hasOccludees=!1,this.enableFillLights=!0,this.oitPass=r.NONE,this.alignPixelEnabled=!1,this.decorations=!0,this.overlayStretch=1,this.viewshedEnabled=!1,this._camera=new e,this._inverseViewport=t(),this._oldLighting=new l,this._newLighting=new l,this._fadedLighting=new l,this._lighting=this._newLighting,this.ssr=new c,this.terrainDepthTest=!1,this.cullAboveTerrain=!1,this.highlights=new Array,this.highlightOrderMap=new Map,this.highlightMixOrigin=t(),this.highlightMixTexture=null,this.hudRenderStyle=s.Occluded,this.hudOccludedFragmentOpacity=1,this.clouds=new h,this.shadowHighlightsVisible=!1}get camera(){return this._camera}set camera(i){this._camera=i,this._inverseViewport[0]=1/i.fullViewport[2],this._inverseViewport[1]=1/i.fullViewport[3]}get inverseViewport(){return this._inverseViewport}get lighting(){return this._lighting}fadeLighting(){switch(this.clouds.fadeFactor){case 0:this._lighting=this._oldLighting;break;default:this._fadedLighting.lerpLighting(this._oldLighting,this._newLighting,this.clouds.fadeFactor),this._lighting=this._fadedLighting;break;case 1:this._lighting=this._newLighting,this._oldLighting.copyFrom(this._newLighting)}}updateLighting(i,t,h,e){this._oldLighting.copyFrom(this.lighting),this._newLighting.noonFactor=t,this._newLighting.globalFactor=h,this._newLighting.set(i),e===n.FadeWithWeather&&this.clouds.requestFade(),this.fadeLighting()}get highlight(){return null==this.highlightLevel?null:this.highlights[this.highlightLevel]}}class c{constructor(){this.fadeFactor=1,this.reprojectionMatrix=i()}}export{o as BindParameters,a as ViewportSize};
5
+ import{create as i}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{create as t}from"../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{CloudsParameters as h}from"../../environment/CloudsParameters.js";import e from"../../webgl/RenderCamera.js";import{HUDRenderStyle as s}from"../core/shaderLibrary/hud/HUDRenderStyle.js";import{OITPass as r}from"./OITPass.js";import{RenderSlot as g}from"./RenderSlot.js";import{Update as n}from"./Update.js";import{SceneLighting as l}from"../lighting/SceneLighting.js";class o{constructor(i,t){this.width=i,this.height=t}}class a{constructor(i){this.shadowMap=i,this.slot=g.OPAQUE_MATERIAL,this.slicePlane=null,this.hasOccludees=!1,this.enableFillLights=!0,this.oitPass=r.NONE,this.alignPixelEnabled=!1,this.decorations=!0,this.overlayStretch=1,this.viewshedEnabled=!1,this._camera=new e,this._inverseViewport=t(),this._oldLighting=new l,this._newLighting=new l,this._fadedLighting=new l,this._lighting=this._newLighting,this.ssr=new c,this.terrainDepthTest=!1,this.cullAboveTerrain=!1,this.highlights=new Array,this.highlightOrderMap=new Map,this.highlightMixOrigin=t(),this.highlightMixTexture=null,this.hudRenderStyle=s.Occluded,this.hudOccludedFragmentOpacity=1,this.snowCover=!1,this.clouds=new h,this.shadowHighlightsVisible=!1}get camera(){return this._camera}set camera(i){this._camera=i,this._inverseViewport[0]=1/i.fullViewport[2],this._inverseViewport[1]=1/i.fullViewport[3]}get inverseViewport(){return this._inverseViewport}get lighting(){return this._lighting}fadeLighting(){switch(this.clouds.fadeFactor){case 0:this._lighting=this._oldLighting;break;default:this._fadedLighting.lerpLighting(this._oldLighting,this._newLighting,this.clouds.fadeFactor),this._lighting=this._fadedLighting;break;case 1:this._lighting=this._newLighting,this._oldLighting.copyFrom(this._newLighting)}}updateLighting(i,t,h,e){this._oldLighting.copyFrom(this.lighting),this._newLighting.noonFactor=t,this._newLighting.globalFactor=h,this._newLighting.set(i),e===n.FadeWithWeather&&this.clouds.requestFade(),this.fadeLighting()}get highlight(){return null==this.highlightLevel?null:this.highlights[this.highlightLevel]}}class c{constructor(){this.fadeFactor=1,this.reprojectionMatrix=i()}}export{a as BindParameters,o as ViewportSize};