@arcgis/core 4.33.0-next.20250409 → 4.33.0-next.20250411

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Files changed (91) hide show
  1. package/assets/esri/core/workers/RemoteClient.js +1 -1
  2. package/assets/esri/core/workers/chunks/0c8f9ad2461323441372.js +1 -0
  3. package/assets/esri/core/workers/chunks/{f92d521ed3df3c9f737b.js → 26fcbe053194bd78fcc3.js} +1 -1
  4. package/assets/esri/core/workers/chunks/{1364744b15b327abd5a1.js → 37716880cef8155259f5.js} +1 -1
  5. package/assets/esri/core/workers/chunks/{ccb289911e7445b17763.js → 3a84ee5d0434362286a6.js} +10 -10
  6. package/assets/esri/core/workers/chunks/4deeeceb784e4390441d.js +1 -0
  7. package/assets/esri/core/workers/chunks/5a991c8e0febb0cf9be1.js +1 -0
  8. package/assets/esri/core/workers/chunks/{4de3d692557120a4bbf7.js → 95379fdd6917c8a84c71.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{b06e3ba73f353592c81d.js → b6361cec92003997bfe5.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{b308bef7ff08e0e635b5.js → d8e6f8e22cda67ac70f9.js} +23 -23
  11. package/assets/esri/core/workers/chunks/{35ab75010817f1525e54.js → e6a97f9b6f7be8076f85.js} +1 -1
  12. package/assets/esri/core/workers/chunks/{3b2bda2e8c08f486de27.js → ed07bb41e1fd8043c88c.js} +1 -1
  13. package/assets/esri/libs/parquet/pkg/bundle_bg.wasm +0 -0
  14. package/assets/esri/themes/base/widgets/_BuildingDisciplinesTree.scss +0 -1
  15. package/assets/esri/themes/dark/main.css +1 -1
  16. package/assets/esri/themes/light/main.css +1 -1
  17. package/assets/esri/themes/light/view.css +1 -1
  18. package/chunks/BloomBlur.glsl.js +4 -6
  19. package/chunks/BloomComposition.glsl.js +12 -12
  20. package/chunks/Theme.js +1 -1
  21. package/chunks/bundle.js +5 -0
  22. package/editing/sharedTemplates/executor/createTemplateExecutor.js +1 -1
  23. package/interfaces.d.ts +1 -1
  24. package/layers/ParquetLayer.js +1 -1
  25. package/layers/mixins/ImageryTileMixin.js +1 -1
  26. package/layers/support/rasterDatasets/RawBlockCache.js +1 -1
  27. package/layers/support/rasterFunctions/RemapFunction.js +1 -1
  28. package/layers/support/rasterFunctions/rasterProjectionHelper.js +1 -1
  29. package/libs/parquet/loadParquetModule.js +5 -0
  30. package/libs/parquet/parquet.js +1 -1
  31. package/package.json +1 -1
  32. package/support/revision.js +1 -1
  33. package/views/2d/engine/webgl/shaderGraph/techniques/magnifier/MagnifierTechnique.js +1 -1
  34. package/views/2d/engine/webgl/shaderGraph/techniques/mesh/utils.js +1 -1
  35. package/views/3d/layers/ElevationLayerView3D.js +1 -1
  36. package/views/3d/layers/ElevationLayerView3DModifications.js +1 -1
  37. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  38. package/views/3d/layers/graphics/Graphics3DIconSymbolLayer.js +1 -1
  39. package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
  40. package/views/3d/layers/graphics/Graphics3DObject3DGraphicLayer.js +1 -1
  41. package/views/3d/layers/graphics/Graphics3DObjectSymbolLayer.js +1 -1
  42. package/views/3d/layers/graphics/Graphics3DPathSymbolLayer.js +1 -1
  43. package/views/3d/layers/graphics/Graphics3DSymbolCreationContext.js +1 -1
  44. package/views/3d/layers/graphics/Graphics3DTextSymbolLayer.js +1 -1
  45. package/views/3d/layers/graphics/Labeler.js +1 -1
  46. package/views/3d/layers/graphics/objectResourceUtils.js +1 -1
  47. package/views/3d/layers/graphics/pipeline/Feature3DPipeline.js +1 -1
  48. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorker.js +1 -1
  49. package/views/3d/layers/graphics/pipeline/Feature3DPipelineWorkerHandle.js +1 -1
  50. package/views/3d/layers/graphics/pipeline/rendering/FeaturePipelineRenderManager.js +1 -1
  51. package/views/3d/layers/graphics/pipeline/rendering/RenderCommandContext.js +1 -1
  52. package/views/3d/layers/graphics/pipeline/symbolization/TestObjectSymbol.js +1 -1
  53. package/views/3d/layers/graphics/pipeline/symbolization/TestSymbol.js +1 -1
  54. package/views/3d/layers/graphics/pipeline/symbolization/UniqueValueFeatureRenderer.js +1 -1
  55. package/views/3d/layers/support/HeatmapFeatureProcessor.js +1 -1
  56. package/views/3d/support/MemoryController.js +1 -1
  57. package/views/3d/terrain/OverlayManager.js +1 -1
  58. package/views/3d/terrain/OverlayRenderer.js +1 -1
  59. package/views/3d/terrain/PatchRenderData.js +1 -1
  60. package/views/3d/terrain/TextureFader.js +1 -1
  61. package/views/3d/terrain/TileRenderer.js +1 -1
  62. package/views/3d/terrain/TileTexture.js +1 -1
  63. package/views/3d/webgl/formats.js +1 -1
  64. package/views/3d/webgl-engine/Stage.js +1 -1
  65. package/views/3d/webgl-engine/core/FBOCache.js +1 -1
  66. package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
  67. package/views/3d/webgl-engine/effects/bloom/BloomPresets.glsl.js +1 -1
  68. package/views/3d/webgl-engine/effects/bloom/BloomRenderNode.js +1 -1
  69. package/views/3d/webgl-engine/lib/PathBuilder.js +1 -1
  70. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  71. package/views/3d/webgl-engine/lib/RendererBase.js +5 -0
  72. package/views/3d/webgl-engine/lib/SortedRenderGeometryRenderer.js +1 -1
  73. package/views/3d/webgl-engine/lib/Texture.js +1 -1
  74. package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
  75. package/views/3d/webgl-engine/materials/renderers/PerBufferData.js +1 -1
  76. package/views/3d/webgl-engine/materials/renderers/VaoCache.js +1 -1
  77. package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
  78. package/views/FocusAreas.js +1 -1
  79. package/views/webgl/VertexArrayObject.js +1 -1
  80. package/views/webgl/enums.js +1 -1
  81. package/views/webgl/textureUtils.js +1 -1
  82. package/widgets/BuildingExplorer/BuildingDisciplinesTree/BuildingDisciplinesNode.js +1 -1
  83. package/widgets/BuildingExplorer/BuildingDisciplinesTree/BuildingDisciplinesTree.js +1 -1
  84. package/widgets/ElevationProfile.js +1 -1
  85. package/widgets/Feature/FeatureMedia/xyChart.js +1 -1
  86. package/widgets/Features.js +1 -1
  87. package/widgets/Popup.js +1 -1
  88. package/assets/esri/core/workers/chunks/386ea90e87254b0282ec.js +0 -1
  89. package/assets/esri/core/workers/chunks/39bcfc9cd3a12a35316c.js +0 -1
  90. package/assets/esri/core/workers/chunks/ec83af4fb3bf59df7759.js +0 -1
  91. package/assets/esri/libs/parquet/pkg/arcgis_parquet_bg.wasm +0 -0
@@ -2,7 +2,7 @@
2
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{gauss as e}from"../core/mathUtils.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{blurRadiusPresets as l}from"../views/3d/webgl-engine/effects/bloom/BloomPresets.glsl.js";import{NoParameters as n}from"../views/webgl/NoParameters.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";var c;!function(e){e[e.Horizontal=0]="Horizontal",e[e.Vertical=1]="Vertical",e[e.COUNT=2]="COUNT"}(c||(c={}));class u extends n{constructor(){super(...arguments),this.blurRadius=l.sunny}}function m(l){const n=new a,u=n.fragment;n.include(r),n.include(o),u.uniforms.add(new i("colorTexture",(e=>e.color)),new t("blurRadius",(e=>e.blurRadius)));let m="";const d=15;for(let e=0;e<d;e++){m+=`locations1D[${e}] = ${(e/(d-1)*2-1).toFixed(3).toString()};`}const f=2;let v="";for(let r=0;r<d;r++){v+=`locations1DWeights[${r}] = ${e(r-Math.floor(d/2),f).toFixed(7).toString()};`}const g=l.bloomStage===c.Horizontal;return u.code.add(s`
5
+ import{gauss as e}from"../core/mathUtils.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{Gamma as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{blurRadiusPresets as l}from"../views/3d/webgl-engine/effects/bloom/BloomPresets.glsl.js";import{NoParameters as a}from"../views/webgl/NoParameters.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";var c;!function(e){e[e.Horizontal=0]="Horizontal",e[e.Vertical=1]="Vertical",e[e.COUNT=2]="COUNT"}(c||(c={}));class u extends a{constructor(){super(...arguments),this.blurRadius=l.sunny}}function m(l){const a=new n,u=a.fragment;a.include(r),a.include(o),u.uniforms.add(new i("colorTexture",(e=>e.color)),new t("blurRadius",(e=>e.blurRadius)));let m="";const d=15;for(let e=0;e<d;e++){m+=`locations1D[${e}] = ${(e/(d-1)*2-1).toFixed(3).toString()};`}const f=2;let v="";for(let r=0;r<d;r++){v+=`locations1DWeights[${r}] = ${e(r-Math.floor(d/2),f).toFixed(7).toString()};`}const g=l.bloomStage===c.Horizontal;return u.code.add(s`
6
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  float locations1D[${s.int(d)}];
7
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  float locations1DWeights[${s.int(d)}];
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@@ -22,11 +22,9 @@ import{gauss as e}from"../core/mathUtils.js";import{ScreenSpacePass as r}from"..
22
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23
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  vec2 uvDistorted = uv + uvOffset * blurRadius * aspectCorrection;
24
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  vec4 sampleColor = texture(toBlur, uvDistorted);
25
- res += pow(sampleColor, vec4(GAMMA)) * locations1DWeights[i];
25
+ res += sampleColor * locations1DWeights[i];
26
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  }
27
- res = pow(res, vec4(INV_GAMMA));
28
- res.a = 1.0;
29
-
27
+ res.a = clamp(res.a, 0.0, 1.0);
30
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  return res;
31
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  }
32
- `).main.add(s`fragColor = blurUniformSamples(colorTexture);`),n}const d=Object.freeze(Object.defineProperty({__proto__:null,BloomBlurPassParameters:u,get BlurDirection(){return c},build:m},Symbol.toStringTag,{value:"Module"}));export{u as B,c as a,d as b,m as c};
30
+ `).main.add(s`fragColor = blurUniformSamples(colorTexture);`),a}const d=Object.freeze(Object.defineProperty({__proto__:null,BloomBlurPassParameters:u,get BlurDirection(){return c},build:m},Symbol.toStringTag,{value:"Module"}));export{u as B,c as a,d as b,m as c};
@@ -2,16 +2,16 @@
2
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{Float2BindUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DBindUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{exposurePresets as n,lodFactorsPresets as c}from"../views/3d/webgl-engine/effects/bloom/BloomPresets.glsl.js";import{NoParameters as u}from"../views/webgl/NoParameters.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";class f extends u{constructor(o=n.sunny,e=c.sunny.far,r=c.sunny.near){super(),this.exposure=o,this.lodFactors=e,this.lodFactorsFront=r}}const g=new f;class b extends f{constructor(){super(...arguments),this.bloomLod=-1}}function F(){const n=new p,c=n.fragment;return n.include(o),n.include(r),c.include(e),c.uniforms.add(new m("colorTexture",(o=>o.color)),new m("bloomTexture0",(o=>o.bloomTexture0)),new m("bloomTexture1",(o=>o.bloomTexture1)),new m("bloomTexture2",(o=>o.bloomTexture2)),new m("bloomTexture3",(o=>o.bloomTexture3)),new m("bloomTexture4",(o=>o.bloomTexture4)),new t("exposure",(o=>o.exposure)),new d("bloomLod",(o=>o.bloomLod)),new i("depthTexture",(o=>o.mainDepth)),new l("nearFar",(o=>o.camera.nearFar)),new a("lodFactors",(o=>o.lodFactors),5),new a("lodFactorsFront",(o=>o.lodFactorsFront),5)).code.add(s`vec3 simpleExposureTonemap(vec3 hdrColor, float exposure) {
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{Float2BindUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DBindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{defaultExposure as i,lodFactorsPresets as u}from"../views/3d/webgl-engine/effects/bloom/BloomPresets.glsl.js";import{NoParameters as c}from"../views/webgl/NoParameters.js";import{ShaderBuilder as p}from"../views/webgl/ShaderBuilder.js";class f extends c{constructor(e=i,o=u.sunny.far,r=u.sunny.near){super(),this.exposure=e,this.lodFactors=o,this.lodFactorsFront=r}}const g=new f;class b extends f{constructor(){super(...arguments),this.bloomLod=-1}}function w(){const i=new p,u=i.fragment;return i.include(e),i.include(r),u.include(o),u.uniforms.add(new m("colorTexture",(e=>e.color)),new m("bloomTexture0",(e=>e.bloomTexture0)),new m("bloomTexture1",(e=>e.bloomTexture1)),new m("bloomTexture2",(e=>e.bloomTexture2)),new m("bloomTexture3",(e=>e.bloomTexture3)),new m("bloomTexture4",(e=>e.bloomTexture4)),new t("exposure",(e=>e.exposure)),new d("bloomLod",(e=>e.bloomLod)),new n("depthTexture",(e=>e.mainDepth)),new l("nearFar",(e=>e.camera.nearFar)),new a("lodFactors",(e=>e.lodFactors),5),new a("lodFactorsFront",(e=>e.lodFactorsFront),5)).code.add(s`vec3 simpleExposureTonemap(vec3 hdrColor, float exposure) {
6
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  vec3 mapped = vec3(1.0) - exp(-hdrColor * exposure);
7
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  return mapped;
8
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  }`).main.add(s`vec4 color = texture(colorTexture, uv);
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  color = vec4(linearizeGamma(color.rgb), color.a);
10
- vec4 lod0 = pow(texture(bloomTexture0, uv), vec4(GAMMA));
11
- vec4 lod1 = pow(texture(bloomTexture1, uv), vec4(GAMMA));
12
- vec4 lod2 = pow(texture(bloomTexture2, uv), vec4(GAMMA));
13
- vec4 lod3 = pow(texture(bloomTexture3, uv), vec4(GAMMA));
14
- vec4 lod4 = pow(texture(bloomTexture4, uv), vec4(GAMMA));
10
+ vec4 lod0 = texture(bloomTexture0, uv);
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+ vec4 lod1 = texture(bloomTexture1, uv);
12
+ vec4 lod2 = texture(bloomTexture2, uv);
13
+ vec4 lod3 = texture(bloomTexture3, uv);
14
+ vec4 lod4 = texture(bloomTexture4, uv);
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  float depthSample = depthFromTexture(depthTexture, uv);
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  float modifierFactors = 0.0;
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  float linearDepthNorm = 0.0;
@@ -21,12 +21,12 @@ float distNearFar = (nearFar[1] - nearFar[0]);
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  linearDepthNorm = 1.0 - ((linearDepth - nearFar[0]) / distNearFar);
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  modifierFactors = pow(linearDepthNorm, 8.0);
23
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  }
24
- fragColor = mix(lodFactors[0], lodFactorsFront[0], modifierFactors) * lod0;
25
- fragColor += mix(lodFactors[1], lodFactorsFront[1], modifierFactors) * lod1;
26
- fragColor += mix(lodFactors[2], lodFactorsFront[2], modifierFactors) * lod2;
27
- fragColor += mix(lodFactors[3], lodFactorsFront[3], modifierFactors) * lod3;
28
- fragColor += mix(lodFactors[4], lodFactorsFront[4], modifierFactors) * lod4;
24
+ fragColor = lodFactors[0] * lod0;
25
+ fragColor += lodFactors[1] * lod1;
26
+ fragColor += lodFactors[2] * lod2;
27
+ fragColor += lodFactors[3] * lod3;
28
+ fragColor += lodFactors[4] * lod4;
29
29
  fragColor = bloomLod == 0 ? lodFactors[0] * lod0 : bloomLod == 1 ? lodFactors[1] * lod1 : bloomLod == 2 ? lodFactors[2] * lod2 : bloomLod == 3 ? lodFactors[3] * lod3 : bloomLod == 4 ? lodFactors[4] * lod4 : fragColor;
30
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  fragColor = vec4(simpleExposureTonemap(fragColor.rgb, exposure), fragColor.a);
31
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  fragColor += color;
32
- fragColor = delinearizeGamma(fragColor);`),n}const w=Object.freeze(Object.defineProperty({__proto__:null,BloomCompositionPassParameters:b,build:F,defaultCompositionParameters:g},Symbol.toStringTag,{value:"Module"}));export{b as B,w as a,F as b,g as d};
32
+ fragColor = delinearizeGamma(fragColor);`),i}const x=Object.freeze(Object.defineProperty({__proto__:null,BloomCompositionPassParameters:b,build:w,defaultCompositionParameters:g},Symbol.toStringTag,{value:"Module"}));export{b as B,x as a,w as b,g as d};