@arcgis/core 4.33.0-next.20250202 → 4.33.0-next.20250204

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/WebScene.js +1 -1
  2. package/assets/esri/core/workers/RemoteClient.js +1 -1
  3. package/assets/esri/core/workers/chunks/{d3a8aabdbfb59dd433e3.js → 01c3507d78398baaf61b.js} +1 -1
  4. package/assets/esri/core/workers/chunks/{c74441fbe0f63633796f.js → 04306c2760c1f5b19966.js} +1 -1
  5. package/assets/esri/core/workers/chunks/1a2e1a414e651e988435.js +2 -0
  6. package/assets/esri/core/workers/chunks/{bf9bc52a3c559108c19a.js.LICENSE.txt → 1a2e1a414e651e988435.js.LICENSE.txt} +1 -1
  7. package/assets/esri/core/workers/chunks/308ec51ff4a66f7fcb0d.js.LICENSE.txt +1 -1
  8. package/assets/esri/core/workers/chunks/354531dc2f0dea2ad96f.js +2 -0
  9. package/assets/esri/core/workers/chunks/{6e8905f20101c1f4509d.js.LICENSE.txt → 354531dc2f0dea2ad96f.js.LICENSE.txt} +1 -1
  10. package/assets/esri/core/workers/chunks/{448ee44c7f594e5b2551.js → 3ce826ebf0692363309d.js} +1 -1
  11. package/assets/esri/core/workers/chunks/44abd2cd17aae3299ede.js +1 -0
  12. package/assets/esri/core/workers/chunks/{e9f0402fa3ac5a249807.js → 5196c43dbce48d1b81ae.js} +1 -1
  13. package/assets/esri/core/workers/chunks/568bcf809fcfd4d9c713.js +1 -0
  14. package/assets/esri/core/workers/chunks/{3ec51b75d1a86dad6cb1.js → 60cd8f4bba3e682ba57e.js} +1 -1
  15. package/assets/esri/core/workers/chunks/61243217aed5de012e93.js +1 -0
  16. package/assets/esri/core/workers/chunks/69d307758262e5d7a32e.js +1 -0
  17. package/assets/esri/core/workers/chunks/{e444ec05a8a1dfbd21a8.js → 6dee40b94f94ee7bc4e4.js} +1 -1
  18. package/assets/esri/core/workers/chunks/72cf9192292e5c85c6df.js.LICENSE.txt +1 -1
  19. package/assets/esri/core/workers/chunks/77764ca90bdd13ee2167.js +2 -0
  20. package/assets/esri/core/workers/chunks/{25c8cc30faade043c8dc.js.LICENSE.txt → 77764ca90bdd13ee2167.js.LICENSE.txt} +1 -1
  21. package/assets/esri/core/workers/chunks/{f8367c21fa91435c7c53.js → 7a3e4cb5f64dac2cfe0e.js} +1 -1
  22. package/assets/esri/core/workers/chunks/7b11bf5799ecb3640b48.js +314 -0
  23. package/assets/esri/core/workers/chunks/{ba3c18d1efde46461231.js → 8438fba57e82e4cc7c11.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{0ef5b0f8aa8a09acd6e0.js → 8e90c5fee4ad7c7275dc.js} +1 -1
  25. package/assets/esri/core/workers/chunks/{f2fae056a81f12b56b04.js → 8edae4ca2b18a219a43e.js} +1 -1
  26. package/assets/esri/core/workers/chunks/918bdba41fa470cf77fd.js +1 -0
  27. package/assets/esri/core/workers/chunks/a2409d4921c02614169a.js +1 -0
  28. package/assets/esri/core/workers/chunks/{7810579a5a780933cdc9.js → ad3e692681b50bd1acc2.js} +1 -1
  29. package/assets/esri/core/workers/chunks/{adfa126cea32298c28e9.js → b1269b51cef3e11c85e3.js} +1 -1
  30. package/assets/esri/core/workers/chunks/{692b3d03346f030aa649.js → b1f5344e57ee679a7e81.js} +44 -44
  31. package/assets/esri/core/workers/chunks/b21b152fa15896577242.js.LICENSE.txt +1 -1
  32. package/assets/esri/core/workers/chunks/b8a519d5d24b2e728ff8.js +2 -0
  33. package/assets/esri/core/workers/chunks/{7d3a441d2eb18d709ef9.js.LICENSE.txt → b8a519d5d24b2e728ff8.js.LICENSE.txt} +1 -1
  34. package/assets/esri/core/workers/chunks/b9ce0049e27a3e1ed9f9.js +1 -0
  35. package/assets/esri/core/workers/chunks/{79afe4674a0557eb26e4.js → bf26f58210755875748c.js} +1 -1
  36. package/assets/esri/core/workers/chunks/c032bcd25e2e7a57ad43.js +1 -0
  37. package/assets/esri/core/workers/chunks/{6e25742ceedea7fb1b97.js → c3f03ccabca691186aad.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{5adeb979f178944b9ce5.js → c4c2b94e5cee7b824093.js} +1 -1
  39. package/assets/esri/core/workers/chunks/{3e872e5e528dca7bee0c.js → cc75bbfd779f409943a3.js} +1 -1
  40. package/assets/esri/core/workers/chunks/{4c5279fedf982a174706.js → d175953337fa655dc6b0.js} +1 -1
  41. package/assets/esri/core/workers/chunks/d35efcbe439500bf18bc.js +1 -0
  42. package/assets/esri/core/workers/chunks/{bc50585615f07d5ec1a9.js → e4f82b5b50996b1ae48e.js} +1 -1
  43. package/assets/esri/core/workers/chunks/{2345344be4b0e487d3a6.js → f198f4ba7d3d52882d98.js} +1 -1
  44. package/assets/esri/core/workers/chunks/{881ddbdeb40336208e90.js → f29715459ecd46180829.js} +1 -1
  45. package/assets/esri/core/workers/chunks/{d1678945cf6a58f76863.js → f48ef415b90edc7ccadd.js} +1 -1
  46. package/assets/esri/themes/base/_core.scss +0 -2
  47. package/assets/esri/themes/base/widgets/_Directions.scss +129 -425
  48. package/assets/esri/themes/base/widgets/_Editor.scss +31 -0
  49. package/assets/esri/themes/dark/main.css +1 -1
  50. package/assets/esri/themes/light/main.css +1 -1
  51. package/assets/esri/themes/light/view.css +1 -1
  52. package/assets/esri/widgets/Directions/t9n/Directions_ar.json +1 -1
  53. package/assets/esri/widgets/Directions/t9n/Directions_bg.json +1 -1
  54. package/assets/esri/widgets/Directions/t9n/Directions_bs.json +1 -1
  55. package/assets/esri/widgets/Directions/t9n/Directions_ca.json +1 -1
  56. package/assets/esri/widgets/Directions/t9n/Directions_cs.json +1 -1
  57. package/assets/esri/widgets/Directions/t9n/Directions_da.json +1 -1
  58. package/assets/esri/widgets/Directions/t9n/Directions_de.json +1 -1
  59. package/assets/esri/widgets/Directions/t9n/Directions_el.json +1 -1
  60. package/assets/esri/widgets/Directions/t9n/Directions_es.json +1 -1
  61. package/assets/esri/widgets/Directions/t9n/Directions_et.json +1 -1
  62. package/assets/esri/widgets/Directions/t9n/Directions_fi.json +1 -1
  63. package/assets/esri/widgets/Directions/t9n/Directions_fr.json +1 -1
  64. package/assets/esri/widgets/Directions/t9n/Directions_he.json +1 -1
  65. package/assets/esri/widgets/Directions/t9n/Directions_hr.json +1 -1
  66. package/assets/esri/widgets/Directions/t9n/Directions_hu.json +1 -1
  67. package/assets/esri/widgets/Directions/t9n/Directions_id.json +1 -1
  68. package/assets/esri/widgets/Directions/t9n/Directions_it.json +1 -1
  69. package/assets/esri/widgets/Directions/t9n/Directions_ja.json +1 -1
  70. package/assets/esri/widgets/Directions/t9n/Directions_ko.json +1 -1
  71. package/assets/esri/widgets/Directions/t9n/Directions_lt.json +1 -1
  72. package/assets/esri/widgets/Directions/t9n/Directions_lv.json +1 -1
  73. package/assets/esri/widgets/Directions/t9n/Directions_nl.json +1 -1
  74. package/assets/esri/widgets/Directions/t9n/Directions_no.json +1 -1
  75. package/assets/esri/widgets/Directions/t9n/Directions_pl.json +1 -1
  76. package/assets/esri/widgets/Directions/t9n/Directions_pt-BR.json +1 -1
  77. package/assets/esri/widgets/Directions/t9n/Directions_pt-PT.json +1 -1
  78. package/assets/esri/widgets/Directions/t9n/Directions_ro.json +1 -1
  79. package/assets/esri/widgets/Directions/t9n/Directions_ru.json +1 -1
  80. package/assets/esri/widgets/Directions/t9n/Directions_sk.json +1 -1
  81. package/assets/esri/widgets/Directions/t9n/Directions_sl.json +1 -1
  82. package/assets/esri/widgets/Directions/t9n/Directions_sr.json +1 -1
  83. package/assets/esri/widgets/Directions/t9n/Directions_sv.json +1 -1
  84. package/assets/esri/widgets/Directions/t9n/Directions_th.json +1 -1
  85. package/assets/esri/widgets/Directions/t9n/Directions_tr.json +1 -1
  86. package/assets/esri/widgets/Directions/t9n/Directions_uk.json +1 -1
  87. package/assets/esri/widgets/Directions/t9n/Directions_vi.json +1 -1
  88. package/assets/esri/widgets/Directions/t9n/Directions_zh-CN.json +1 -1
  89. package/assets/esri/widgets/Directions/t9n/Directions_zh-HK.json +1 -1
  90. package/assets/esri/widgets/Directions/t9n/Directions_zh-TW.json +1 -1
  91. package/chunks/ComponentShader.glsl.js +30 -30
  92. package/chunks/DefaultMaterial.glsl.js +19 -19
  93. package/chunks/HUDMaterial.glsl.js +34 -34
  94. package/chunks/MeasurementArrow.glsl.js +6 -6
  95. package/chunks/NativeLine.glsl.js +4 -4
  96. package/chunks/QuadraticBezier.js +1 -1
  97. package/chunks/RealisticTree.glsl.js +14 -14
  98. package/chunks/RibbonLine.glsl.js +32 -32
  99. package/chunks/Terrain.glsl.js +31 -31
  100. package/chunks/WaterSurface.glsl.js +15 -15
  101. package/copyright.txt +0 -29
  102. package/core/Collection.js +1 -1
  103. package/core/has.js +1 -1
  104. package/geometry/support/centroid.js +1 -1
  105. package/interfaces.d.ts +139 -13
  106. package/layers/graphics/controllers/FeatureTileController3D.js +1 -1
  107. package/layers/mixins/ArcGISImageService.js +1 -1
  108. package/layers/mixins/ImageryTileMixin.js +1 -1
  109. package/layers/support/labelUtils.js +1 -1
  110. package/layers/support/rasterDatasets/WCSRaster.js +1 -1
  111. package/layers/support/rasterDatasets/multidimensionalUtils.js +1 -1
  112. package/package.json +4 -5
  113. package/popup/content/AttachmentsContent.js +1 -1
  114. package/popup/support/AttachmentsOrderByInfo.d.ts +4 -0
  115. package/popup/support/AttachmentsOrderByInfo.js +5 -0
  116. package/portal/schemas/definitions.js +1 -1
  117. package/rest/imageService/fetchRasterInfo.js +1 -1
  118. package/support/revision.js +1 -1
  119. package/support/timeUtils.d.ts +0 -1
  120. package/support/timeUtils.js +1 -1
  121. package/symbols/cim/CIMSymbolDrawHelper.js +1 -1
  122. package/symbols/cim/animationUtils.js +1 -1
  123. package/symbols/cim/defaultCIMValues.js +1 -1
  124. package/views/2d/engine/webgl/animations/utils.js +1 -1
  125. package/views/2d/engine/webgl/mesh/factories/FeatureMeshFactory.js +1 -1
  126. package/views/2d/engine/webgl/shaderGraph/techniques/animated/AnimatedShader.js +1 -1
  127. package/views/2d/engine/webgl/shaderGraph/techniques/line/GradientStrokeTechnique.js +1 -1
  128. package/views/2d/engine/webgl/shaderGraph/techniques/line/gradientStrokeConstants.js +1 -1
  129. package/views/2d/engine/webgl/shaderGraph/techniques/shaders/GradientStrokeShader.js +1 -1
  130. package/views/2d/engine/webgl/util/LabelMatcher.js +1 -1
  131. package/views/2d/engine/webgl/util/createMatcher.js +1 -1
  132. package/views/2d/layers/features/layerAdapters/SubtypeGroupLayerAdapter.js +1 -1
  133. package/views/3d/interactive/snapping/featureSources/featureServiceSource/FeatureServiceTiles3D.js +1 -1
  134. package/views/3d/layers/IntegratedMesh3DTilesLayerView3D.js +1 -1
  135. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  136. package/views/3d/layers/graphics/Graphics3DGraphicsPipeline.js +1 -1
  137. package/views/3d/layers/i3s/I3SClientMaterialUtil.js +1 -1
  138. package/views/3d/layers/i3s/I3SMaterialUtil.js +1 -1
  139. package/views/3d/layers/support/FeatureTileFetcher3D.js +1 -1
  140. package/views/3d/layers/support/FeatureTileFetcher3DContext.js +1 -1
  141. package/views/3d/layers/support/FeatureTileTree3D.js +1 -1
  142. package/views/3d/layers/support/FeatureVisibilityFilter.js +1 -1
  143. package/views/3d/terrain/PatchRenderData.js +1 -1
  144. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  145. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  146. package/views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js +3 -3
  147. package/views/3d/webgl-engine/effects/debug/RenderNodeVisualizerNode.js +1 -1
  148. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  149. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  150. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  151. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  152. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  153. package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
  154. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  155. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  156. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  157. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  158. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  159. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  160. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  161. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  162. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  163. package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
  164. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  165. package/views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js +8 -8
  166. package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
  167. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  168. package/views/3d/webgl-engine/shaders/Terrain.glsl.js +1 -1
  169. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  170. package/views/layers/FeatureLayerView.js +1 -1
  171. package/views/layers/ImageryTileLayerView.d.ts +4 -0
  172. package/views/layers/ImageryTileLayerView.js +1 -1
  173. package/webscene/spec-certification/index.js +1 -1
  174. package/widgets/BasemapLayerList.js +1 -1
  175. package/widgets/Directions/DirectionsSearchTool.js +5 -0
  176. package/widgets/Directions/DirectionsViewModel.js +1 -1
  177. package/widgets/Directions/DirectionsVisibleElements.js +5 -0
  178. package/widgets/Directions.js +1 -1
  179. package/widgets/Editor/CreateFeaturesWorkflow.js +1 -1
  180. package/widgets/Editor/CreateFeaturesWorkflowData.js +1 -1
  181. package/widgets/Editor/EditorViewModel.js +1 -1
  182. package/widgets/Editor/Edits.js +1 -1
  183. package/widgets/Editor/UpdateWorkflow.js +1 -1
  184. package/widgets/Editor/VisibleElements.js +1 -1
  185. package/widgets/Editor/components/CreateFeaturesPanelContent.js +1 -1
  186. package/widgets/Editor/components/PanelToolbar.js +1 -1
  187. package/widgets/Editor/components/PendingFeatureList.js +5 -0
  188. package/widgets/Editor/components/UpdateFeaturePanelContent.js +1 -1
  189. package/widgets/Editor/css.js +1 -1
  190. package/widgets/Editor/workflowUtils.js +1 -1
  191. package/widgets/Editor.js +1 -1
  192. package/widgets/FeatureForm/FeatureFormViewModel.js +1 -1
  193. package/widgets/FeatureForm/FieldInput.js +1 -1
  194. package/widgets/FeatureForm.js +1 -1
  195. package/widgets/LayerList.js +1 -1
  196. package/widgets/Legend/LegendViewModel.js +1 -1
  197. package/widgets/Legend/support/ActiveLayerInfo.js +1 -1
  198. package/widgets/Legend.js +1 -1
  199. package/widgets/OrientedImageryViewer/OrientedImageryViewerViewModel.js +1 -1
  200. package/widgets/Search.js +1 -1
  201. package/widgets/Sketch/SketchViewModel.js +1 -1
  202. package/widgets/Sketch/VisibleElements.js +1 -1
  203. package/widgets/Sketch.js +1 -1
  204. package/widgets/support/ItemList.js +1 -1
  205. package/assets/esri/core/workers/chunks/06d72622590dbd38c5de.js +0 -1
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  220. package/assets/esri/widgets/support/t9n/SaveLayer.json +0 -1
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  258. package/assets/esri/widgets/support/t9n/SaveLayer_zh-CN.json +0 -1
  259. package/assets/esri/widgets/support/t9n/SaveLayer_zh-HK.json +0 -1
  260. package/assets/esri/widgets/support/t9n/SaveLayer_zh-TW.json +0 -1
  261. package/widgets/Directions/components/SaveLayer.js +0 -5
  262. package/widgets/Directions/css.js +0 -5
  263. /package/{views/3d/webgl-engine/core/shaderLibrary/util → webscene/support}/AlphaCutoff.js +0 -0
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{set as e,copy as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r,fromValues as l}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as t}from"../geometry/support/Ellipsoid.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{RejectBySlice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as p}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as h,addScreenSizePerspective as w,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as O,If as F}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITPass as T}from"../views/3d/webgl-engine/lib/OITPass.js";import{VertexAttribute as L}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as B}from"../views/webgl/ShaderBuilder.js";const E={occludedFadeFactor:1};function M(o){const i=new B,E=o.signedDistanceFieldEnabled;i.include(c,o),i.vertex.include(s,o);const{occlusionPass:M,output:R,oitPass:_}=o;if(M)return i.include(u,o),i;const{vertex:I,fragment:q}=i;i.include(h),i.include(g,o),i.include(n,o),i.include(p),q.include(b),q.include(v),i.varyings.add("vcolor","vec4"),i.varyings.add("vtc","vec2"),i.varyings.add("vsize","vec2");const k=R===a.Highlight,G=k&&o.occlusionTestEnabled;G&&i.varyings.add("voccluded","float"),I.uniforms.add(new z("viewport",(e=>e.camera.fullViewport)),new P("screenOffset",((o,i)=>e(V,2*o.screenOffset[0]*i.camera.pixelRatio,2*o.screenOffset[1]*i.camera.pixelRatio))),new P("anchorPosition",(e=>H(e))),new j("materialColor",(e=>e.color)),new A("materialRotation",(e=>e.rotation))),C(I),E&&(I.uniforms.add(new j("outlineColor",(e=>e.outlineColor))),q.uniforms.add(new j("outlineColor",(e=>U(e)?e.outlineColor:r)),new A("outlineSize",(e=>U(e)?e.outlineSize:0)))),o.horizonCullingEnabled&&I.uniforms.add(new S("pointDistanceSphere",((e,o)=>{const i=o.camera.eye,r=e.origin;return l(r[0]-i[0],r[1]-i[1],r[2]-i[2],t.radius)}))),o.pixelSnappingEnabled&&I.include(d),o.hasScreenSizePerspective&&(w(I),x(I)),o.debugDrawLabelBorder&&i.varyings.add("debugBorderCoords","vec4"),i.attributes.add(L.UV0,"vec2"),i.attributes.add(L.COLOR,"vec4"),i.attributes.add(L.SIZE,"vec2"),i.attributes.add(L.ROTATION,"float"),i.attributes.add(L.FEATUREATTRIBUTE,"vec4"),I.code.add(o.horizonCullingEnabled?O`bool behindHorizon(vec3 posModel) {
5
+ import{set as e,copy as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r,fromValues as l}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as t}from"../geometry/support/Ellipsoid.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{RejectBySlice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as p}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as b,addScreenSizePerspective as h,addScreenSizePerspectiveAlignment as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as A,If as O}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITPass as D}from"../views/3d/webgl-engine/lib/OITPass.js";import{VertexAttribute as T}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as L}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as B}from"../webscene/support/AlphaCutoff.js";const E={occludedFadeFactor:1};function M(o){const i=new L,E=o.signedDistanceFieldEnabled;i.include(d,o),i.vertex.include(s,o);const{occlusionPass:M,output:R,oitPass:_}=o;if(M)return i.include(u,o),i;const{vertex:I,fragment:q}=i;i.include(b),i.include(g,o),i.include(n,o),i.include(p),q.include(v),q.include(m),i.varyings.add("vcolor","vec4"),i.varyings.add("vtc","vec2"),i.varyings.add("vsize","vec2");const k=R===a.Highlight,G=k&&o.occlusionTestEnabled;G&&i.varyings.add("voccluded","float"),I.uniforms.add(new P("viewport",(e=>e.camera.fullViewport)),new C("screenOffset",((o,i)=>e(V,2*o.screenOffset[0]*i.camera.pixelRatio,2*o.screenOffset[1]*i.camera.pixelRatio))),new C("anchorPosition",(e=>H(e))),new S("materialColor",(e=>e.color)),new y("materialRotation",(e=>e.rotation))),x(I),E&&(I.uniforms.add(new S("outlineColor",(e=>e.outlineColor))),q.uniforms.add(new S("outlineColor",(e=>U(e)?e.outlineColor:r)),new y("outlineSize",(e=>U(e)?e.outlineSize:0)))),o.horizonCullingEnabled&&I.uniforms.add(new z("pointDistanceSphere",((e,o)=>{const i=o.camera.eye,r=e.origin;return l(r[0]-i[0],r[1]-i[1],r[2]-i[2],t.radius)}))),o.pixelSnappingEnabled&&I.include(c),o.hasScreenSizePerspective&&(h(I),w(I)),o.debugDrawLabelBorder&&i.varyings.add("debugBorderCoords","vec4"),i.attributes.add(T.UV0,"vec2"),i.attributes.add(T.COLOR,"vec4"),i.attributes.add(T.SIZE,"vec2"),i.attributes.add(T.ROTATION,"float"),i.attributes.add(T.FEATUREATTRIBUTE,"vec4"),I.code.add(o.horizonCullingEnabled?A`bool behindHorizon(vec3 posModel) {
6
6
  vec3 camToEarthCenter = pointDistanceSphere.xyz - localOrigin;
7
7
  vec3 camToPos = pointDistanceSphere.xyz + posModel;
8
8
  float earthRadius = pointDistanceSphere.w;
@@ -10,7 +10,7 @@ float a = dot(camToPos, camToPos);
10
10
  float b = dot(camToPos, camToEarthCenter);
11
11
  float c = dot(camToEarthCenter, camToEarthCenter) - earthRadius * earthRadius;
12
12
  return b > 0.0 && b < a && b * b > a * c;
13
- }`:O`bool behindHorizon(vec3 posModel) { return false; }`),I.main.add(O`
13
+ }`:A`bool behindHorizon(vec3 posModel) { return false; }`),I.main.add(A`
14
14
  ProjectHUDAux projectAux;
15
15
  vec4 posProj = projectPositionHUD(projectAux);
16
16
  forwardObjectAndLayerIdColor();
@@ -28,30 +28,30 @@ return b > 0.0 && b < a && b * b > a * c;
28
28
  }
29
29
 
30
30
  vec2 inputSize;
31
- ${F(o.hasScreenSizePerspective,O`
31
+ ${O(o.hasScreenSizePerspective,A`
32
32
  inputSize = screenSizePerspectiveScaleVec2(size, projectAux.absCosAngle, projectAux.distanceToCamera, screenSizePerspective);
33
- vec2 screenOffsetScaled = screenSizePerspectiveScaleVec2(screenOffset, projectAux.absCosAngle, projectAux.distanceToCamera, screenSizePerspectiveAlignment);`,O`
33
+ vec2 screenOffsetScaled = screenSizePerspectiveScaleVec2(screenOffset, projectAux.absCosAngle, projectAux.distanceToCamera, screenSizePerspectiveAlignment);`,A`
34
34
  inputSize = size;
35
35
  vec2 screenOffsetScaled = screenOffset;`)}
36
- ${F(o.vvSize,O`inputSize *= vvScale(featureAttribute).xx;`)}
36
+ ${O(o.vvSize,A`inputSize *= vvScale(featureAttribute).xx;`)}
37
37
 
38
38
  vec2 combinedSize = inputSize * pixelRatio;
39
39
  vec4 quadOffset = vec4(0.0);
40
40
 
41
- ${F(o.occlusionTestEnabled,O`
41
+ ${O(o.occlusionTestEnabled,A`
42
42
  bool visible = testHUDVisibility(posProj);
43
43
  if (!visible) {
44
44
  vtc = vec2(0.0);
45
- ${F(o.debugDrawLabelBorder,"debugBorderCoords = vec4(0.5, 0.5, 1.5 / combinedSize);")}
45
+ ${O(o.debugDrawLabelBorder,"debugBorderCoords = vec4(0.5, 0.5, 1.5 / combinedSize);")}
46
46
  return;
47
47
  }`)}
48
- ${F(G,O`voccluded = visible ? 0.0 : 1.0;`)}
49
- `);const N=O`
48
+ ${O(G,A`voccluded = visible ? 0.0 : 1.0;`)}
49
+ `);const N=A`
50
50
  vec2 uv01 = floor(uv0);
51
51
  vec2 uv = uv0 - uv01;
52
52
  quadOffset.xy = (uv01 - anchorPosition) * 2.0 * combinedSize;
53
53
 
54
- ${F(o.hasRotation,O`
54
+ ${O(o.hasRotation,A`
55
55
  float angle = radians(materialRotation + rotation);
56
56
  float cosAngle = cos(angle);
57
57
  float sinAngle = sin(angle);
@@ -61,17 +61,17 @@ return b > 0.0 && b < a && b * b > a * c;
61
61
  `)}
62
62
 
63
63
  quadOffset.xy = (quadOffset.xy + screenOffsetScaled) / viewport.zw * posProj.w;
64
- `,Z=o.pixelSnappingEnabled?E?O`posProj = alignToPixelOrigin(posProj, viewport.zw) + quadOffset;`:O`posProj += quadOffset;
64
+ `,Z=o.pixelSnappingEnabled?E?A`posProj = alignToPixelOrigin(posProj, viewport.zw) + quadOffset;`:A`posProj += quadOffset;
65
65
  if (inputSize.x == size.x) {
66
66
  posProj = alignToPixelOrigin(posProj, viewport.zw);
67
- }`:O`posProj += quadOffset;`;I.main.add(O`
67
+ }`:A`posProj += quadOffset;`;I.main.add(A`
68
68
  ${N}
69
69
  ${o.vvColor?"vcolor = interpolateVVColor(featureAttribute.y) * materialColor;":"vcolor = color / 255.0 * materialColor;"}
70
70
 
71
- ${F(R===a.ObjectAndLayerIdColor,O`vcolor.a = 1.0;`)}
71
+ ${O(R===a.ObjectAndLayerIdColor,A`vcolor.a = 1.0;`)}
72
72
 
73
- bool alphaDiscard = vcolor.a < ${O.float(m)};
74
- ${F(E,`alphaDiscard = alphaDiscard && outlineColor.a < ${O.float(m)};`)}
73
+ bool alphaDiscard = vcolor.a < ${A.float(B)};
74
+ ${O(E,`alphaDiscard = alphaDiscard && outlineColor.a < ${A.float(B)};`)}
75
75
  if (alphaDiscard) {
76
76
  // "early discard" if both symbol color (= fill) and outline color (if applicable) are transparent
77
77
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
@@ -83,20 +83,20 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
83
83
 
84
84
  vtc = uv;
85
85
 
86
- ${F(o.debugDrawLabelBorder,O`debugBorderCoords = vec4(uv01, 1.5 / combinedSize);`)}
86
+ ${O(o.debugDrawLabelBorder,A`debugBorderCoords = vec4(uv01, 1.5 / combinedSize);`)}
87
87
  vsize = inputSize;
88
- `),q.uniforms.add(new D("tex",(e=>e.texture))),o.occludedFragmentFade&&(q.uniforms.add(new $("depthMap",(e=>e.mainDepth))),q.uniforms.add(new y("occludedOpacity",(e=>e.hudOccludedFragmentOpacity))));const J=o.debugDrawLabelBorder?O`(isBorder > 0.0 ? 0.0 : ${O.float(m)})`:O.float(m),K=O`
89
- ${F(o.debugDrawLabelBorder,O`float isBorder = float(any(lessThan(debugBorderCoords.xy, debugBorderCoords.zw)) || any(greaterThan(debugBorderCoords.xy, 1.0 - debugBorderCoords.zw)));`)}
88
+ `),q.uniforms.add(new $("tex",(e=>e.texture))),o.occludedFragmentFade&&(q.uniforms.add(new F("depthMap",(e=>e.mainDepth))),q.uniforms.add(new j("occludedOpacity",(e=>e.hudOccludedFragmentOpacity))));const J=o.debugDrawLabelBorder?A`(isBorder > 0.0 ? 0.0 : ${A.float(B)})`:A.float(B),K=A`
89
+ ${O(o.debugDrawLabelBorder,A`float isBorder = float(any(lessThan(debugBorderCoords.xy, debugBorderCoords.zw)) || any(greaterThan(debugBorderCoords.xy, 1.0 - debugBorderCoords.zw)));`)}
90
90
 
91
- ${F(o.sampleSignedDistanceFieldTexelCenter,O`
91
+ ${O(o.sampleSignedDistanceFieldTexelCenter,A`
92
92
  float txSize = float(textureSize(tex, 0).x);
93
93
  float texelSize = 1.0 / txSize;
94
94
 
95
95
  // Calculate how much we have to add/subtract to/from each texel to reach the size of an onscreen pixel
96
96
  vec2 scaleFactor = (vsize - txSize) * texelSize;
97
- vec2 samplePos = vtc + (vec2(1.0, -1.0) * texelSize) * scaleFactor;`,O`vec2 samplePos = vtc;`)}
97
+ vec2 samplePos = vtc + (vec2(1.0, -1.0) * texelSize) * scaleFactor;`,A`vec2 samplePos = vtc;`)}
98
98
 
99
- ${E?O`
99
+ ${E?A`
100
100
  vec4 fillPixelColor = vcolor;
101
101
 
102
102
  // Get distance and map it into [-0.5, 0.5]
@@ -119,7 +119,7 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
119
119
 
120
120
  if (
121
121
  outlineAlphaFactor + fillAlphaFactor < ${J} ||
122
- fillPixelColor.a + outlinePixelColor.a < ${O.float(m)}
122
+ fillPixelColor.a + outlinePixelColor.a < ${A.float(B)}
123
123
  ) {
124
124
  discard;
125
125
  }
@@ -129,39 +129,39 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
129
129
  vec3 compositeColor = vec3(outlinePixelColor) * outlinePixelColor.a +
130
130
  vec3(fillPixelColor) * fillPixelColor.a * (1.0 - outlinePixelColor.a);
131
131
 
132
- ${F(!k,O`fragColor = vec4(compositeColor, compositeAlpha);`)}
132
+ ${O(!k,A`fragColor = vec4(compositeColor, compositeAlpha);`)}
133
133
  } else {
134
134
  if (fillAlphaFactor < ${J}) {
135
135
  discard;
136
136
  }
137
137
 
138
- ${F(!k,O`fragColor = premultiplyAlpha(fillPixelColor);`)}
138
+ ${O(!k,A`fragColor = premultiplyAlpha(fillPixelColor);`)}
139
139
  }
140
140
 
141
141
  // visualize SDF:
142
142
  // fragColor = vec4(clamp(-dist/vsize.x*2.0, 0.0, 1.0), clamp(dist/vsize.x*2.0, 0.0, 1.0), 0.0, 1.0);
143
- `:O`
143
+ `:A`
144
144
  vec4 texColor = texture(tex, vtc, -0.5);
145
145
  if (texColor.a < ${J}) {
146
146
  discard;
147
147
  }
148
- ${F(!k,O`fragColor = texColor * premultiplyAlpha(vcolor);`)}
148
+ ${O(!k,A`fragColor = texColor * premultiplyAlpha(vcolor);`)}
149
149
  `}
150
150
 
151
- ${F(o.occludedFragmentFade&&!k,O`
151
+ ${O(o.occludedFragmentFade&&!k,A`
152
152
  float zSample = texelFetch(depthMap, ivec2(gl_FragCoord.xy), 0).x;
153
153
  if (zSample < gl_FragCoord.z) {
154
154
  fragColor *= occludedOpacity;
155
155
  }
156
156
  `)}
157
157
 
158
- ${F(!k&&o.debugDrawLabelBorder,O`fragColor = mix(fragColor, vec4(1.0, 0.0, 1.0, 1.0), isBorder * 0.5);`)}
159
- `;switch(R){case a.Color:case a.ColorEmission:i.outputs.add("fragColor","vec4",0),R===a.ColorEmission&&i.outputs.add("fragEmission","vec4",1),_===T.ColorAlpha&&i.outputs.add("fragAlpha","float",R===a.ColorEmission?2:1),q.main.add(O`
158
+ ${O(!k&&o.debugDrawLabelBorder,A`fragColor = mix(fragColor, vec4(1.0, 0.0, 1.0, 1.0), isBorder * 0.5);`)}
159
+ `;switch(R){case a.Color:case a.ColorEmission:i.outputs.add("fragColor","vec4",0),R===a.ColorEmission&&i.outputs.add("fragEmission","vec4",1),_===D.ColorAlpha&&i.outputs.add("fragAlpha","float",R===a.ColorEmission?2:1),q.main.add(A`
160
160
  ${K}
161
- ${F(_===T.FrontFace,O`fragColor.rgb /= fragColor.a;`)}
162
- ${F(R===a.ColorEmission,O`fragEmission = vec4(0.0);`)}
163
- ${F(_===T.ColorAlpha,O`fragAlpha = fragColor.a;`)}`);break;case a.ObjectAndLayerIdColor:q.main.add(O`
161
+ ${O(_===D.FrontFace,A`fragColor.rgb /= fragColor.a;`)}
162
+ ${O(R===a.ColorEmission,A`fragEmission = vec4(0.0);`)}
163
+ ${O(_===D.ColorAlpha,A`fragAlpha = fragColor.a;`)}`);break;case a.ObjectAndLayerIdColor:q.main.add(A`
164
164
  ${K}
165
- outputObjectAndLayerIdColor();`);break;case a.Highlight:i.include(f,o),q.main.add(O`
165
+ outputObjectAndLayerIdColor();`);break;case a.Highlight:i.include(f,o),q.main.add(A`
166
166
  ${K}
167
- outputHighlight(${F(G,O`voccluded == 1.0`,O`false`)});`)}return i}function U(e){return e.outlineColor[3]>0&&e.outlineSize>0}function H(e){return e.textureIsSignedDistanceField?R(e.anchorPosition,e.distanceFieldBoundingBox,V):o(V,e.anchorPosition),V}function R(o,i,r){e(r,o[0]*(i[2]-i[0])+i[0],o[1]*(i[3]-i[1])+i[1])}const V=i(),_=Object.freeze(Object.defineProperty({__proto__:null,build:M,calculateAnchorPosition:H,shaderSettings:E},Symbol.toStringTag,{value:"Module"}));export{_ as H,M as b,H as c,E as s};
167
+ outputHighlight(${O(G,A`voccluded == 1.0`,A`false`)});`)}return i}function U(e){return e.outlineColor[3]>0&&e.outlineSize>0}function H(e){return e.textureIsSignedDistanceField?R(e.anchorPosition,e.distanceFieldBoundingBox,V):o(V,e.anchorPosition),V}function R(o,i,r){e(r,o[0]*(i[2]-i[0])+i[0],o[1]*(i[3]-i[1])+i[1])}const V=i(),_=Object.freeze(Object.defineProperty({__proto__:null,build:M,calculateAnchorPosition:H,shaderSettings:E},Symbol.toStringTag,{value:"Module"}));export{_ as H,M as b,H as c,E as s};
@@ -2,13 +2,13 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{alphaCutoff as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as d}from"../views/webgl/ShaderBuilder.js";function s(s){const a=new d,{vertex:l,fragment:c}=a;t(l,s),l.uniforms.add(new o("width",(e=>e.width))),a.attributes.add(n.POSITION,"vec3"),a.attributes.add(n.NORMAL,"vec3"),a.attributes.add(n.UV0,"vec2"),a.attributes.add(n.LENGTH,"float"),a.varyings.add("vtc","vec2"),a.varyings.add("vlength","float"),a.varyings.add("vradius","float"),l.main.add(i`vec3 bitangent = normal;
5
+ import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as i}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as n}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as s}from"../webscene/support/AlphaCutoff.js";function d(d){const a=new n,{vertex:l,fragment:c}=a;e(l,d),l.uniforms.add(new o("width",(e=>e.width))),a.attributes.add(i.POSITION,"vec3"),a.attributes.add(i.NORMAL,"vec3"),a.attributes.add(i.UV0,"vec2"),a.attributes.add(i.LENGTH,"float"),a.varyings.add("vtc","vec2"),a.varyings.add("vlength","float"),a.varyings.add("vradius","float"),l.main.add(r`vec3 bitangent = normal;
6
6
  vtc = uv0;
7
7
  vlength = length;
8
8
  vradius = 0.5 * width;
9
9
  vec4 pos = view * vec4(position + vradius * bitangent * uv0.y, 1.0);
10
- gl_Position = proj * pos;`),c.uniforms.add(new o("outlineSize",(e=>e.outlineSize)),new r("outlineColor",(e=>e.outlineColor)),new o("stripeLength",(e=>e.stripeLength)),new r("stripeEvenColor",(e=>e.stripeEvenColor)),new r("stripeOddColor",(e=>e.stripeOddColor)));const v=1/Math.sqrt(2);return c.code.add(i`
11
- const float INV_SQRT2 = ${i.float(v)};
10
+ gl_Position = proj * pos;`),c.uniforms.add(new o("outlineSize",(e=>e.outlineSize)),new t("outlineColor",(e=>e.outlineColor)),new o("stripeLength",(e=>e.stripeLength)),new t("stripeEvenColor",(e=>e.stripeEvenColor)),new t("stripeOddColor",(e=>e.stripeOddColor)));const v=1/Math.sqrt(2);return c.code.add(r`
11
+ const float INV_SQRT2 = ${r.float(v)};
12
12
 
13
13
  vec4 arrowColor(vec2 tc, float len) {
14
14
  float d = INV_SQRT2 * (tc.x - abs(tc.y));
@@ -22,10 +22,10 @@ gl_Position = proj * pos;`),c.uniforms.add(new o("outlineSize",(e=>e.outlineSize
22
22
  return outlineColor;
23
23
  }
24
24
  return fract(0.5 / stripeLength * tc.x * vradius) >= 0.5 ? stripeOddColor : stripeEvenColor;
25
- }`),c.main.add(i`
25
+ }`),c.main.add(r`
26
26
  vec2 ntc = vec2(vtc.x / vradius, vtc.y);
27
27
  vec4 color = arrowColor(ntc, vlength / vradius);
28
- if (color.a < ${i.float(e)}) {
28
+ if (color.a < ${r.float(s)}) {
29
29
  discard;
30
30
  }
31
- fragColor = color;`),a}const a=Object.freeze(Object.defineProperty({__proto__:null,build:s},Symbol.toStringTag,{value:"Module"}));export{a as M,s as b};
31
+ fragColor = color;`),a}const a=Object.freeze(Object.defineProperty({__proto__:null,build:d},Symbol.toStringTag,{value:"Module"}));export{a as M,d as b};
@@ -2,19 +2,19 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e,isColorOrColorEmission as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{alphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";function u(u){const p=new m,{vertex:w,fragment:b}=p;return p.include(i,u),p.include(s,u),a(w,u),p.attributes.add(c.POSITION,"vec3"),p.varyings.add("vpos","vec3"),w.main.add(g`vpos = position;
5
+ import{ShaderOutput as e,isColorOrColorEmission as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as m}from"../webscene/support/AlphaCutoff.js";function u(u){const p=new g,{vertex:w,fragment:f}=p;return p.include(i,u),p.include(s,u),l(w,u),p.attributes.add(c.POSITION,"vec3"),p.varyings.add("vpos","vec3"),w.main.add(d`vpos = position;
6
6
  forwardNormalizedVertexColor();
7
- gl_Position = transformPosition(proj, view, vpos);`),p.include(t,u),p.fragment.include(o,u),b.uniforms.add(new d("alphaCoverage",((e,r)=>Math.min(1,e.width*r.camera.pixelRatio)))),u.hasVertexColors||b.uniforms.add(new n("constantColor",(e=>e.color))),b.main.add(g`
7
+ gl_Position = transformPosition(proj, view, vpos);`),p.include(t,u),p.fragment.include(o,u),f.uniforms.add(new n("alphaCoverage",((e,r)=>Math.min(1,e.width*r.camera.pixelRatio)))),u.hasVertexColors||f.uniforms.add(new a("constantColor",(e=>e.color))),f.main.add(d`
8
8
  discardBySlice(vpos);
9
9
 
10
10
  vec4 color = ${u.hasVertexColors?"vColor":"constantColor"};
11
11
 
12
12
  ${u.output===e.ObjectAndLayerIdColor?"color.a = 1.0;":""}
13
13
 
14
- if (color.a < ${g.float(l)}) {
14
+ if (color.a < ${d.float(m)}) {
15
15
  discard;
16
16
  }
17
17
 
18
- ${r(u.output)?g`fragColor = applySlice(color, vpos);`:""}
18
+ ${r(u.output)?d`fragColor = applySlice(color, vpos);`:""}
19
19
  calculateOcclusionAndOutputHighlight();
20
20
  `),p}const p=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{p as N,u as b};