@arcgis/core 4.32.0-next.20250129 → 4.32.0-next.20250131

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1122) hide show
  1. package/WebScene.js +1 -1
  2. package/applications/Components/SelectionOperation.d.ts +1 -2
  3. package/applications/Components/SketchTooltipControls.d.ts +1 -2
  4. package/applications/Components/basemapUtils.d.ts +1 -2
  5. package/applications/Components/drawUtils.d.ts +1 -2
  6. package/applications/Components/fontUtils.d.ts +1 -2
  7. package/applications/Components/getDefaultUnits.d.ts +1 -2
  8. package/applications/Components/gfxUtils.d.ts +1 -2
  9. package/applications/Components/layerOriginUtils.d.ts +4 -2
  10. package/applications/Components/layersEffectsJsonUtils.d.ts +1 -2
  11. package/applications/Components/previewSymbol2D.d.ts +1 -2
  12. package/applications/Components/reactiveUtils.d.ts +1 -2
  13. package/applications/Components/styleUtils.d.ts +1 -2
  14. package/applications/Components/svgUtils.d.ts +3 -2
  15. package/applications/Components/webStyleSymbolUtils.d.ts +1 -2
  16. package/applications/Excalibur/videoViewUtils.d.ts +1 -2
  17. package/applications/ExperienceBuilder/sketchUtils.d.ts +3 -2
  18. package/applications/KnowledgeStudio/generalSharedKgUtils.d.ts +2 -2
  19. package/applications/KnowledgeStudio/layerInternalAccessUtils.d.ts +3 -2
  20. package/applications/KnowledgeStudio/resourceSerializationUtils.d.ts +4 -2
  21. package/applications/MapViewer/mediaUtils.d.ts +2 -2
  22. package/applications/MapViewer/templateUtils.d.ts +4 -2
  23. package/applications/SceneViewer/colorUtils.d.ts +1 -2
  24. package/applications/SceneViewer/devEnvironmentUtils.d.ts +3 -2
  25. package/applications/SceneViewer/layerUtils.d.ts +2 -2
  26. package/applications/SceneViewer/sceneViewerUtils.d.ts +15 -2
  27. package/applications/SceneViewer/symbolUtils.d.ts +1 -2
  28. package/applications/Urban/meshUtils.d.ts +1 -2
  29. package/applications/WebEditor/sketchUtils.d.ts +2 -2
  30. package/arcade.d.ts +2 -2
  31. package/assets/components/assets/icon/hammerCoin16.json +1 -0
  32. package/assets/components/assets/icon/hammerCoin24.json +1 -0
  33. package/assets/components/assets/icon/hammerCoin32.json +1 -0
  34. package/assets/components/assets/icon/hammerLock16.json +1 -0
  35. package/assets/components/assets/icon/hammerLock24.json +1 -0
  36. package/assets/components/assets/icon/hammerLock32.json +1 -0
  37. package/assets/esri/core/workers/RemoteClient.js +1 -1
  38. package/assets/esri/core/workers/chunks/{474c4f4c3b8649a807d9.js → 07c5f3fc475c57f5a7a7.js} +1 -1
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  70. package/assets/esri/core/workers/chunks/bf9bc52a3c559108c19a.js +2 -0
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  72. package/assets/esri/core/workers/chunks/c249ad935f54d3b49ae3.js +1 -0
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  80. package/assets/esri/core/workers/chunks/{c6135d2548d4a31298eb.js → e0de91eacf3a3b7eda55.js} +4 -4
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  82. package/assets/esri/core/workers/chunks/{b84c28fe94b3cd7b480d.js → e4651d577d297386268e.js} +1 -1
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  86. package/assets/esri/themes/base/_Ui.scss +6 -0
  87. package/assets/esri/themes/base/_core.scss +4 -0
  88. package/assets/esri/themes/base/_mixins.scss +0 -7
  89. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +0 -4
  90. package/assets/esri/themes/base/widgets/_BatchAttributeForm.scss +7 -2
  91. package/assets/esri/themes/base/widgets/_Bookmarks.scss +0 -4
  92. package/assets/esri/themes/base/widgets/_CatalogLayerList.scss +0 -4
  93. package/assets/esri/themes/base/widgets/_Features.scss +0 -4
  94. package/assets/esri/themes/base/widgets/_FilterBuilder.scss +24 -0
  95. package/assets/esri/themes/base/widgets/_FilterCondition.scss +12 -0
  96. package/assets/esri/themes/base/widgets/_LayerList.scss +0 -4
  97. package/assets/esri/themes/base/widgets/_OrientedImageryViewer.scss +1 -1
  98. package/assets/esri/themes/base/widgets/_TableList.scss +0 -4
  99. package/assets/esri/themes/dark/main.css +1 -1
  100. package/assets/esri/themes/light/main.css +1 -1
  101. package/assets/esri/themes/light/view.css +1 -1
  102. package/assets/esri/views/interactive/tooltip/t9n/Tooltip.json +1 -1
  103. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_ar.json +1 -1
  104. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_bg.json +1 -1
  105. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_bs.json +1 -1
  106. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_ca.json +1 -1
  107. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_cs.json +1 -1
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  111. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_en.json +1 -1
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  117. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_hr.json +1 -1
  118. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_hu.json +1 -1
  119. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_id.json +1 -1
  120. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_it.json +1 -1
  121. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_ja.json +1 -1
  122. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_ko.json +1 -1
  123. package/assets/esri/views/interactive/tooltip/t9n/Tooltip_lt.json +1 -1
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  143. package/assets/esri/widgets/BatchAttributeForm/t9n/BatchAttributeForm.json +1 -1
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  1091. package/widgets/support/FilterCondition.js +5 -0
  1092. package/widgets/support/UtilityNetworkAssociations/UtilityNetworkAssociationsViewModel.js +1 -1
  1093. package/widgets/support/UtilityNetworkAssociations/utilityNetworkUtils.js +1 -1
  1094. package/widgets/support/widget.d.ts +8 -2
  1095. package/assets/esri/core/workers/chunks/1557446aa4525705a5b2.js +0 -1
  1096. package/assets/esri/core/workers/chunks/2cf8677005dd2127f5eb.js +0 -1
  1097. package/assets/esri/core/workers/chunks/31b9faaa539fdc639a0a.js +0 -1
  1098. package/assets/esri/core/workers/chunks/349f31a1fb489fbfe60d.js +0 -1
  1099. package/assets/esri/core/workers/chunks/34b31091e172e910d750.js +0 -1
  1100. package/assets/esri/core/workers/chunks/4020c753fcbbb9f1c731.js +0 -1
  1101. package/assets/esri/core/workers/chunks/48a1b63291c62bc78a41.js +0 -1
  1102. package/assets/esri/core/workers/chunks/48e6f5571042aaffe543.js +0 -314
  1103. package/assets/esri/core/workers/chunks/5bb175106aee21025bc2.js +0 -1
  1104. package/assets/esri/core/workers/chunks/5c57aa9fdc4e1bab61ac.js +0 -1
  1105. package/assets/esri/core/workers/chunks/7719fe672ea74cdc87be.js +0 -1
  1106. package/assets/esri/core/workers/chunks/7ae1f26ded268099f429.js +0 -1
  1107. package/assets/esri/core/workers/chunks/99c0b133c97abf4c2eec.js +0 -1
  1108. package/assets/esri/core/workers/chunks/9a30ad773c22bde61c64.js +0 -1
  1109. package/assets/esri/core/workers/chunks/9b687465cc3863e14b29.js +0 -2
  1110. package/assets/esri/core/workers/chunks/b5ee6c203f536bdb6708.js +0 -1
  1111. package/assets/esri/core/workers/chunks/c12bdf6fd7f631e3f79e.js +0 -971
  1112. package/assets/esri/core/workers/chunks/c58f559eb68035ebe3da.js +0 -1
  1113. package/assets/esri/core/workers/chunks/d2403fc8f4c723301144.js +0 -1
  1114. package/assets/esri/core/workers/chunks/e7913ec1b4f9da490ba3.js +0 -1
  1115. package/views/2d/engine/webgl/shaderGraph/ShaderBuilder2D.js +0 -5
  1116. package/views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js +0 -5
  1117. package/views/3d/webgl-engine/core/shaderModules/Uniform.js +0 -5
  1118. package/views/3d/webgl-engine/core/shaderModules/interfaces.js +0 -5
  1119. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNode.js +0 -5
  1120. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeColorEffects.js +0 -5
  1121. package/views/3d/webgl-engine/effects/focusArea/FocusAreaRenderNodeGeometryMasking.js +0 -5
  1122. /package/views/{3d/webgl-engine/core/shaderTechnique → webgl}/BindType.js +0 -0
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c,addCameraPosition as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as f}from"../views/3d/webgl-engine/materials/PatternStyle.js";import{outputColorHighlightOID as u}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";const w=.70710678118,b=w,h=.08715574274,y=10,S=1;function j(j){const C=new p,{vertex:T,fragment:P,attributes:R,varyings:V}=C,D=j.output===e.Highlight;c(T,j),C.include(r,j),C.include(a,j),C.include(n,j),C.include(t,j),C.fragment.include(o,j),C.include(u,j),C.include(i,j),j.draped?T.uniforms.add(new v("worldToScreenRatio",(e=>1/e.screenToPCSRatio))):R.add(m.BOUNDINGRECT,"mat3"),R.add(m.POSITION,"vec3"),R.add(m.UVMAPSPACE,"vec4"),j.vvColor&&R.add(m.COLORFEATUREATTRIBUTE,"float"),V.add("vColor","vec4"),V.add("vpos","vec3"),V.add("vuv","vec2"),T.uniforms.add(new s("uColor",(e=>e.color)));const O=j.style===f.ForwardDiagonal||j.style===f.BackwardDiagonal||j.style===f.DiagonalCross;return O&&T.code.add(g`
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{terrainDepthTest as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c,addCameraPosition as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as p}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as m}from"../views/3d/webgl-engine/materials/PatternStyle.js";import{outputColorHighlightOID as f}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as u}from"../views/webgl/ShaderBuilder.js";const w=.70710678118,b=w,h=.08715574274,y=10,S=1;function j(j){const C=new u,{vertex:T,fragment:P,attributes:R,varyings:V}=C,D=j.output===e.Highlight;c(T,j),C.include(r,j),C.include(a,j),C.include(l,j),C.include(t,j),C.fragment.include(o,j),C.include(f,j),C.include(i,j),j.draped?T.uniforms.add(new v("worldToScreenRatio",(e=>1/e.screenToPCSRatio))):R.add(p.BOUNDINGRECT,"mat3"),R.add(p.POSITION,"vec3"),R.add(p.UVMAPSPACE,"vec4"),j.vvColor&&R.add(p.COLORFEATUREATTRIBUTE,"float"),V.add("vColor","vec4"),V.add("vpos","vec3"),V.add("vuv","vec2"),T.uniforms.add(new s("uColor",(e=>e.color)));const O=j.style===m.ForwardDiagonal||j.style===m.BackwardDiagonal||j.style===m.DiagonalCross;return O&&T.code.add(g`
6
6
  const mat2 rotate45 = mat2(${g.float(w)}, ${g.float(-.70710678118)},
7
7
  ${g.float(b)}, ${g.float(w)});
8
8
  `),j.draped||(d(T,j),T.uniforms.add(new v("worldToScreenPerDistanceRatio",(e=>1/e.camera.perScreenPixelRatio))),T.code.add(g`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
@@ -69,7 +69,7 @@ return rayOrigin + t * rayDir;
69
69
  forwardObjectAndLayerIdColor();
70
70
  ${j.hasVertexColors?"vColor *= uColor;":j.vvColor?"vColor = uColor * interpolateVVColor(colorFeatureAttribute);":"vColor = uColor;"}
71
71
  gl_Position = transformPosition(proj, view, vpos);
72
- `),P.include(l),j.draped&&P.uniforms.add(new v("texelSize",(e=>1/e.camera.pixelRatio))),D||(P.code.add(g`
72
+ `),P.include(n),j.draped&&P.uniforms.add(new v("texelSize",(e=>1/e.camera.pixelRatio))),D||(P.code.add(g`
73
73
  const float lineWidth = ${g.float(S)};
74
74
  const float spacing = ${g.float(y)};
75
75
  const float spacingINV = ${g.float(1/y)};
@@ -115,4 +115,4 @@ return accumulator;
115
115
  vec4 color = vColor;
116
116
  ${D?"":g`color.a *= ${x(j)};`}
117
117
  outputColorHighlightOID(color, vpos);
118
- `),C}function x(e){function o(o){return e.draped?g`coverage(vuv.${o}, texelSize)`:g`sampleAA(vuv.${o})`}switch(e.style){case f.ForwardDiagonal:case f.Horizontal:return o("y");case f.BackwardDiagonal:case f.Vertical:return o("x");case f.DiagonalCross:case f.Cross:return g`1.0 - (1.0 - ${o("x")}) * (1.0 - ${o("y")})`;default:return"0.0"}}const C=Object.freeze(Object.defineProperty({__proto__:null,build:j},Symbol.toStringTag,{value:"Module"}));export{C as P,j as b};
118
+ `),C}function x(e){function o(o){return e.draped?g`coverage(vuv.${o}, texelSize)`:g`sampleAA(vuv.${o})`}switch(e.style){case m.ForwardDiagonal:case m.Horizontal:return o("y");case m.BackwardDiagonal:case m.Vertical:return o("x");case m.DiagonalCross:case m.Cross:return g`1.0 - (1.0 - ${o("x")}) * (1.0 - ${o("y")})`;default:return"0.0"}}const C=Object.freeze(Object.defineProperty({__proto__:null,build:j},Symbol.toStringTag,{value:"Module"}));export{C as P,j as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{numberMaxFloat32 as e}from"../core/mathUtils.js";import{multiply as i,fromTranslation as o}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as t}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{i as s}from"./vec32.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{create as c,positiveInfinity as l}from"../geometry/support/aaBoundingBox.js";import{isColorOrColorEmission as p}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as d,RejectBySlice as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{NoParameters as v,glsl as w}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Matrix4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as M}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class j extends v{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class P extends d{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const a=new b,n=p(r.output),{vertex:c,fragment:l}=a;return a.vertex.include(m,r),a.attributes.add(M.POSITION,"vec3"),a.attributes.add(M.COLOR,"vec3"),c.uniforms.add(new z("modelView",((e,r)=>i(R,r.camera.viewMatrix,o(R,e.origin)))),new h("proj",(e=>e.camera.projectionMatrix)),new u("screenMinMaxSize",((e,i,o)=>t(F,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,O(e.isLeaf)*i.camera.pixelRatio))),r.useFixedSizes?new x("pointScale",((e,i)=>t(F,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new u("pointScale",((e,i,o)=>t(F,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?c.uniforms.add(new S("clipMin",((e,i,o)=>s(B,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new S("clipMax",((e,i,o)=>s(B,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))):(c.constants.add("clipMin","vec3",[-e,-e,-e]),c.constants.add("clipMax","vec3",[e,e,e])),n&&a.varyings.add("vColor","vec3"),c.main.add(w`
5
+ import{numberMaxFloat32 as e}from"../core/mathUtils.js";import{multiply as i,fromTranslation as o}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as t}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{i as s}from"./vec32.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{create as c,positiveInfinity as l}from"../geometry/support/aaBoundingBox.js";import{isColorOrColorEmission as p}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as m,RejectBySlice as d}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{glsl as w}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Matrix4DrawUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{VertexAttribute as z}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{NoParameters as b}from"../views/webgl/NoParameters.js";import{ShaderBuilder as M}from"../views/webgl/ShaderBuilder.js";class j extends b{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class P extends m{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const a=new M,n=p(r.output),{vertex:c,fragment:l}=a;return a.vertex.include(d,r),a.attributes.add(z.POSITION,"vec3"),a.attributes.add(z.COLOR,"vec3"),c.uniforms.add(new h("modelView",((e,r)=>i(R,r.camera.viewMatrix,o(R,e.origin)))),new v("proj",(e=>e.camera.projectionMatrix)),new u("screenMinMaxSize",((e,i,o)=>t(F,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,O(e.isLeaf)*i.camera.pixelRatio))),r.useFixedSizes?new x("pointScale",((e,i)=>t(F,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new u("pointScale",((e,i,o)=>t(F,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?c.uniforms.add(new S("clipMin",((e,i,o)=>s(B,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new S("clipMax",((e,i,o)=>s(B,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))):(c.constants.add("clipMin","vec3",[-e,-e,-e]),c.constants.add("clipMax","vec3",[e,e,e])),n&&a.varyings.add("vColor","vec3"),c.main.add(w`
6
6
  // Move clipped points outside of clipspace
7
7
  if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
8
8
  position.x > clipMax.x || position.y > clipMax.y || position.z > clipMax.z) {
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{K as e,i as t,a as o,h as i,n as a,f as r,m as n}from"./vec32.js";import{create as s,fromValues as d}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function g(e){const t=new u;return t.attributes.add(h.POSITION,"vec3"),t.attributes.add(h.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new m("cameraPosition",(e=>e.camera.eye)),new l("offset",((e,t)=>w(e,t))),new p("width",(e=>e.width)),new p("time",(e=>e.time)),new f("proj",(e=>e.camera.projectionMatrix)),new f("view",(e=>e.camera.viewMatrix))),t.varyings.add("vUv","vec2"),t.vertex.code.add(v`vec3 hash31(float p){
5
+ import{K as e,i as t,a as o,h as i,n as a,f as r,m as n}from"./vec32.js";import{create as s,fromValues as d}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";function g(e){const t=new h;return t.attributes.add(u.POSITION,"vec3"),t.attributes.add(u.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new m("cameraPosition",(e=>e.camera.eye)),new l("offset",((e,t)=>w(e,t))),new p("width",(e=>e.width)),new p("time",(e=>e.time)),new f("proj",(e=>e.camera.projectionMatrix)),new f("view",(e=>e.camera.viewMatrix))),t.varyings.add("vUv","vec2"),t.vertex.code.add(v`vec3 hash31(float p){
6
6
  vec3 p3 = fract(vec3(p) * vec3(0.1031, 0.1030, 0.0973));
7
7
  p3 += dot(p3, p3.yzx + 33.33);
8
8
  return fract((p3.xxy + p3.yzz) * p3.zyx);
@@ -2,15 +2,15 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ZEROS as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{RasterColorizerType as a,RasterColorizerStretchType as o}from"../views/2d/engine/imagery/enums.js";import{Colormap as l}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Colormap.glsl.js";import{CommonPassParameters as r,Common as i}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Common.glsl.js";import{TileBackground as t}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileBackground.glsl.js";import{TileComposite as u}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileComposite.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{BooleanPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{IntegerPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class v extends r{constructor(a,o,l,r,i,t){super(a,r,i),this.colormap=o,this.symbolizer=l,this.u_colormap=t,this.backgroundColor=e,this.fboTexture=null,this.baseOpacity=1}}class _ extends v{}class y extends v{}function h(e){const o=new p;return o.include(u),o.include(i,e),o.include(l,e),o.include(t,e),o.fragment.code.add(g`vec4 applyBackgroundBlend(vec4 layerColor) {
5
+ import{ZEROS as e}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{RasterColorizerType as a,RasterColorizerStretchType as o}from"../views/2d/engine/imagery/enums.js";import{Colormap as l}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Colormap.glsl.js";import{CommonPassParameters as r,Common as i}from"../views/3d/webgl-engine/core/shaderLibrary/raster/Common.glsl.js";import{TileBackground as t}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileBackground.glsl.js";import{TileComposite as u}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TileComposite.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{BooleanPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as x}from"../views/webgl/ShaderBuilder.js";class v extends r{constructor(a,o,l,r,i,t){super(a,r,i),this.colormap=o,this.symbolizer=l,this.u_colormap=t,this.backgroundColor=e,this.fboTexture=null,this.baseOpacity=1}}class _ extends v{}class y extends v{}function h(e){const o=new x;return o.include(u),o.include(i,e),o.include(l,e),o.include(t,e),o.fragment.code.add(d`vec4 applyBackgroundBlend(vec4 layerColor) {
6
6
  return blendLayers(vuv, layerColor, u_opacity);
7
- }`),e.colorizerType===a.Stretch?C(o,e):e.colorizerType===a.Lut?b(o):e.colorizerType===a.Hillshade&&w(o,e),o}function b(e){e.fragment.main.add(g`vec2 pixelLocation = getPixelLocation(uv);
7
+ }`),e.colorizerType===a.Stretch?C(o,e):e.colorizerType===a.Lut?b(o):e.colorizerType===a.Hillshade&&w(o,e),o}function b(e){e.fragment.main.add(d`vec2 pixelLocation = getPixelLocation(uv);
8
8
  if (isOutside(pixelLocation)) {
9
9
  fragColor = applyBackgroundBlend(vec4(0.0, 0.0, 0.0, 0.0));
10
10
  return;
11
11
  }
12
12
  vec4 currentPixel = getPixel(pixelLocation);
13
- fragColor = applyBackgroundBlend(colormap(currentPixel, true));`)}function C(e,a){e.fragment.uniforms.add(new d("u_bandCount",(e=>e.symbolizer.u_bandCount)),new f("u_minCutOff",(e=>e.symbolizer.u_minCutOff),3),new f("u_maxCutOff",(e=>e.symbolizer.u_maxCutOff),3),new f("u_factor",(e=>e.symbolizer.u_factor),3),new m("u_minOutput",(e=>e.symbolizer.u_minOutput)),new m("u_maxOutput",(e=>e.symbolizer.u_maxOutput)),new s("u_useGamma",(e=>e.symbolizer.u_useGamma)),new f("u_gamma",(e=>e.symbolizer.u_gamma),3),new f("u_gammaCorrection",(e=>e.symbolizer.u_gammaCorrection),3),new m("u_opacity",(e=>e.common.u_opacity))),e.fragment.code.add(g`float stretchOneValue(float val, float minCutOff, float maxCutOff, float minOutput, float maxOutput, float factor, bool useGamma, float gamma, float gammaCorrection) {
13
+ fragColor = applyBackgroundBlend(colormap(currentPixel, true));`)}function C(e,a){e.fragment.uniforms.add(new g("u_bandCount",(e=>e.symbolizer.u_bandCount)),new f("u_minCutOff",(e=>e.symbolizer.u_minCutOff),3),new f("u_maxCutOff",(e=>e.symbolizer.u_maxCutOff),3),new f("u_factor",(e=>e.symbolizer.u_factor),3),new m("u_minOutput",(e=>e.symbolizer.u_minOutput)),new m("u_maxOutput",(e=>e.symbolizer.u_maxOutput)),new s("u_useGamma",(e=>e.symbolizer.u_useGamma)),new f("u_gamma",(e=>e.symbolizer.u_gamma),3),new f("u_gammaCorrection",(e=>e.symbolizer.u_gammaCorrection),3),new m("u_opacity",(e=>e.common.u_opacity))),e.fragment.code.add(d`float stretchOneValue(float val, float minCutOff, float maxCutOff, float minOutput, float maxOutput, float factor, bool useGamma, float gamma, float gammaCorrection) {
14
14
  if (val >= maxCutOff) {
15
15
  return maxOutput;
16
16
  } else if (val <= minCutOff) {
@@ -29,7 +29,7 @@ stretchedVal = (tempf * outRange * pow(relativeVal, 1.0 / gamma) + minOutput) /
29
29
  stretchedVal = minOutput + (val - minCutOff) * factor;
30
30
  }
31
31
  return stretchedVal;
32
- }`);const l=a.applyColormap?g`fragColor = applyBackgroundBlend(colormap(vec4(grayVal, grayVal, grayVal, currentPixel.a), !u_useGamma));`:g`fragColor = applyBackgroundBlend(vec4(grayVal, grayVal, grayVal, currentPixel.a));`;e.fragment.main.add(g`
32
+ }`);const l=a.applyColormap?d`fragColor = applyBackgroundBlend(colormap(vec4(grayVal, grayVal, grayVal, currentPixel.a), !u_useGamma));`:d`fragColor = applyBackgroundBlend(vec4(grayVal, grayVal, grayVal, currentPixel.a));`;e.fragment.main.add(d`
33
33
  vec2 pixelLocation = getPixelLocation(uv);
34
34
  if (isOutside(pixelLocation)) {
35
35
  fragColor = applyBackgroundBlend(vec4(0.0, 0.0, 0.0, 0.0));
@@ -37,7 +37,7 @@ return stretchedVal;
37
37
  }
38
38
 
39
39
  vec4 currentPixel = getPixel(pixelLocation);
40
- ${a.stretchType===o.Noop?g`fragColor = applyBackgroundBlend(currentPixel);`:g`
40
+ ${a.stretchType===o.Noop?d`fragColor = applyBackgroundBlend(currentPixel);`:d`
41
41
  if (currentPixel.a == 0.0) {
42
42
  fragColor = applyBackgroundBlend(vec4(0.0, 0.0, 0.0, 0.0));
43
43
  return;
@@ -50,20 +50,20 @@ return stretchedVal;
50
50
  float greenVal = stretchOneValue(currentPixel.g, u_minCutOff[1], u_maxCutOff[1], u_minOutput, u_maxOutput, u_factor[1], u_useGamma, u_gamma[1], u_gammaCorrection[1]);
51
51
  float blueVal = stretchOneValue(currentPixel.b, u_minCutOff[2], u_maxCutOff[2], u_minOutput, u_maxOutput, u_factor[2], u_useGamma, u_gamma[2], u_gammaCorrection[2]);
52
52
  fragColor = applyBackgroundBlend(vec4(redVal, greenVal, blueVal, currentPixel.a));
53
- }`}`)}function w(e,a){const o=e.fragment;o.uniforms.add(new x("u_image",(e=>e.u_image)),new d("u_hillshadeType",(e=>e.symbolizer.u_hillshadeType)),new f("u_sinZcosAs",(e=>e.symbolizer.u_sinZcosAs),6),new f("u_sinZsinAs",(e=>e.symbolizer.u_sinZsinAs),6),new f("u_cosZs",(e=>e.symbolizer.u_cosZs),6),new f("u_weights",(e=>e.symbolizer.u_weights),6),new c("u_factor",(e=>e.symbolizer.u_factor)),new m("u_minValue",(e=>e.symbolizer.u_minValue)),new m("u_maxValue",(e=>e.symbolizer.u_maxValue)),new c("u_srcImageSize",(e=>e.common.u_srcImageSize))),o.include(n),o.code.add(g`vec4 overlay(float val, float minValue, float maxValue, float hillshade, float alpha) {
53
+ }`}`)}function w(e,a){const o=e.fragment;o.uniforms.add(new p("u_image",(e=>e.u_image)),new g("u_hillshadeType",(e=>e.symbolizer.u_hillshadeType)),new f("u_sinZcosAs",(e=>e.symbolizer.u_sinZcosAs),6),new f("u_sinZsinAs",(e=>e.symbolizer.u_sinZsinAs),6),new f("u_cosZs",(e=>e.symbolizer.u_cosZs),6),new f("u_weights",(e=>e.symbolizer.u_weights),6),new c("u_factor",(e=>e.symbolizer.u_factor)),new m("u_minValue",(e=>e.symbolizer.u_minValue)),new m("u_maxValue",(e=>e.symbolizer.u_maxValue)),new c("u_srcImageSize",(e=>e.common.u_srcImageSize))),o.include(n),o.code.add(d`vec4 overlay(float val, float minValue, float maxValue, float hillshade, float alpha) {
54
54
  val = clamp((val - minValue) / (maxValue - minValue), 0.0, 1.0);
55
55
  vec4 color = colormap(vec4(val, val, val, 1.0), false);
56
56
  vec3 hsv = rgb2hsv(color.rgb);
57
57
  hsv.z = hillshade;
58
58
  return vec4(hsv2rgb(hsv), 1.0) * alpha * color.a;
59
- }`),o.code.add(g`float getNeighborHoodAlpha(float a, float b, float c, float d, float e, float f, float g, float h, float i){
59
+ }`),o.code.add(d`float getNeighborHoodAlpha(float a, float b, float c, float d, float e, float f, float g, float h, float i){
60
60
  if (a == 0.0 || a == 0.0 || a==0.0 || a == 0.0 || a == 0.0 || a==0.0 || a == 0.0 || a == 0.0 || a==0.0) {
61
61
  return 0.0;
62
62
  } else {
63
63
  return e;
64
64
  }
65
- }`);const l=a.applyColormap?g`fragColor = applyBackgroundBlend(overlay(ve.r, u_minValue, u_maxValue, hillshade, alpha));`:g`hillshade *= alpha;
66
- fragColor = applyBackgroundBlend(vec4(hillshade, hillshade, hillshade, alpha));`;o.main.add(g`
65
+ }`);const l=a.applyColormap?d`fragColor = applyBackgroundBlend(overlay(ve.r, u_minValue, u_maxValue, hillshade, alpha));`:d`hillshade *= alpha;
66
+ fragColor = applyBackgroundBlend(vec4(hillshade, hillshade, hillshade, alpha));`;o.main.add(d`
67
67
  vec2 pixelLocation = getPixelLocation(uv);
68
68
  if (isOutside(pixelLocation)) {
69
69
  fragColor = applyBackgroundBlend(vec4(0.0, 0.0, 0.0, 0.0));
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as b,addAmbientBoostFactor as w,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRendering as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PBRMode as x,PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as S,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as $}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as N,If as V}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as I}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as T}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as B}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as _}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";function R(R){const z=new I,{vertex:k,fragment:G,varyings:U}=z,{output:W,offsetBackfaces:H,instancedColor:q,pbrMode:J,snowCover:K,spherical:Q}=R,X=J===x.Normal||J===x.Schematic;if(S(k,R),z.include(s),U.add("vpos","vec3"),z.include(O,R),z.include(l,R),z.include(g,R),z.include(j,R),i(W)&&(E(z.vertex,R),z.include(t,R),z.include(a,R),H&&z.include(r),q&&z.attributes.add(B.INSTANCECOLOR,"vec4"),U.add("vNormalWorld","vec3"),U.add("localvpos","vec3"),z.include(d,R),z.include(e,R),z.include(n,R),z.include(c,R),k.uniforms.add(new F("externalColor",(e=>e.externalColor))),U.add("vcolorExt","vec4"),k.main.add(N`
5
+ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColorOrColorEmission as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as b,addAmbientBoostFactor as w,addLightingGlobalFactor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PhysicallyBasedRendering as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PBRMode as x,PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{VisualVariables as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{alphaCutoff as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as S,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as $}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as N,If as V}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as I}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as T}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as B}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as _}from"../views/webgl/ShaderBuilder.js";function R(R){const z=new _,{vertex:k,fragment:G,varyings:U}=z,{output:W,offsetBackfaces:H,instancedColor:q,pbrMode:J,snowCover:K,spherical:Q}=R,X=J===x.Normal||J===x.Schematic;if(S(k,R),z.include(s),U.add("vpos","vec3"),z.include(O,R),z.include(l,R),z.include(g,R),z.include(j,R),i(W)&&(E(z.vertex,R),z.include(t,R),z.include(a,R),H&&z.include(r),q&&z.attributes.add(T.INSTANCECOLOR,"vec4"),U.add("vNormalWorld","vec3"),U.add("localvpos","vec3"),z.include(d,R),z.include(e,R),z.include(n,R),z.include(c,R),k.uniforms.add(new F("externalColor",(e=>e.externalColor))),U.add("vcolorExt","vec4"),k.main.add(N`
6
6
  forwardNormalizedVertexColor();
7
7
  vcolorExt = externalColor;
8
8
  ${V(q,"vcolorExt *= instanceColor * 0.003921568627451;")}
@@ -10,7 +10,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
10
10
  vcolorExt *= getSymbolColor();
11
11
  forwardColorMixMode();
12
12
 
13
- if (vcolorExt.a < ${N.float(M)}) {
13
+ if (vcolorExt.a < ${N.float(P)}) {
14
14
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
15
15
  } else {
16
16
  vpos = getVertexInLocalOriginSpace();
@@ -23,7 +23,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
23
23
  }
24
24
  forwardViewPosDepth((view * vec4(vpos, 1.0)).xyz);
25
25
  forwardLinearDepth();
26
- forwardTextureCoordinates();`)),i(W)){const{hasColorTexture:e,hasColorTextureTransform:r,receiveShadows:i}=R;z.include(b,R),z.include(v,R),z.include(P,R),z.include(R.instancedDoublePrecision?L:C,R),z.fragment.include(o,R),z.include(_,R),E(z.fragment,R),h(G),w(G),f(G),G.uniforms.add(k.uniforms.get("localOrigin"),k.uniforms.get("view"),new D("ambient",(e=>e.ambient)),new D("diffuse",(e=>e.diffuse)),new $("opacity",(e=>e.opacity)),new $("layerOpacity",(e=>e.layerOpacity))),e&&G.uniforms.add(new T("tex",(e=>e.texture))),z.include(y,R),z.include(p,R),G.include(A),u(G),G.main.add(N`
26
+ forwardTextureCoordinates();`)),i(W)){const{hasColorTexture:e,hasColorTextureTransform:r,receiveShadows:i}=R;z.include(b,R),z.include(v,R),z.include(M,R),z.include(R.instancedDoublePrecision?L:C,R),z.fragment.include(o,R),z.include(B,R),E(z.fragment,R),h(G),w(G),f(G),G.uniforms.add(k.uniforms.get("localOrigin"),k.uniforms.get("view"),new D("ambient",(e=>e.ambient)),new D("diffuse",(e=>e.diffuse)),new $("opacity",(e=>e.opacity)),new $("layerOpacity",(e=>e.layerOpacity))),e&&G.uniforms.add(new I("tex",(e=>e.texture))),z.include(y,R),z.include(p,R),G.include(A),u(G),G.main.add(N`
27
27
  discardBySlice(vpos);
28
28
  discardByTerrainDepth();
29
29
  vec4 texColor = ${e?`texture(tex, ${r?"colorUV":"vuv0"})`:" vec4(1.0)"};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{LineStipple as r,computePixelSize as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{MarkerSizing as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{alphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c,addPixelRatio as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{ShaderBuilder as x}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as L}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerSpace as w}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";import{outputColorHighlightOID as b}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{CapType as y}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const j=1;function C(C){const F=new x,{attributes:P,varyings:R,vertex:z,fragment:A}=F,{applyMarkerOffset:T,draped:V,output:O,capType:W,stippleEnabled:E,falloffEnabled:I,roundJoins:N,wireframe:M,innerColorEnabled:_}=C;F.include(s),F.include(n,C),F.include(r,C),F.include(t,C),F.include(l,C);const k=T&&!V;k&&(z.uniforms.add(new u("markerScale",(e=>e.markerScale))),F.include(a,{space:w.World})),c(z,C),z.uniforms.add(new D("inverseProjectionMatrix",(e=>e.camera.inverseProjectionMatrix)),new v("nearFar",(e=>e.camera.nearFar)),new u("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new g("viewport",(e=>e.camera.fullViewport))),z.constants.add("LARGE_HALF_FLOAT","float",65500),P.add(L.POSITION,"vec3"),P.add(L.PREVPOSITION,"vec3"),P.add(L.NEXTPOSITION,"vec3"),P.add(L.SUBDIVISIONFACTOR,"float"),P.add(L.UV0,"vec2"),R.add("vColor","vec4"),R.add("vpos","vec3"),R.add("vLineDistance","float"),R.add("vLineWidth","float");const B=E;B&&R.add("vLineSizeInv","float");const U=W===y.ROUND,$=E&&U,H=I||$;H&&R.add("vLineDistanceNorm","float"),U&&(R.add("vSegmentSDF","float"),R.add("vReverseSegmentSDF","float")),z.code.add(S`vec2 perpendicular(vec2 v) {
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{LineStipple as r,computePixelSize as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{MarkerSizing as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{terrainDepthTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{alphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c,addPixelRatio as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{VertexAttribute as x}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerSpace as L}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";import{outputColorHighlightOID as w}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{CapType as b}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";import{ShaderBuilder as y}from"../views/webgl/ShaderBuilder.js";const j=1;function C(C){const F=new y,{attributes:P,varyings:R,vertex:z,fragment:A}=F,{applyMarkerOffset:T,draped:V,output:O,capType:W,stippleEnabled:E,falloffEnabled:I,roundJoins:N,wireframe:M,innerColorEnabled:_}=C;F.include(s),F.include(n,C),F.include(r,C),F.include(t,C),F.include(l,C);const k=T&&!V;k&&(z.uniforms.add(new S("markerScale",(e=>e.markerScale))),F.include(a,{space:L.World})),c(z,C),z.uniforms.add(new D("inverseProjectionMatrix",(e=>e.camera.inverseProjectionMatrix)),new v("nearFar",(e=>e.camera.nearFar)),new S("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new g("viewport",(e=>e.camera.fullViewport))),z.constants.add("LARGE_HALF_FLOAT","float",65500),P.add(x.POSITION,"vec3"),P.add(x.PREVPOSITION,"vec3"),P.add(x.NEXTPOSITION,"vec3"),P.add(x.SUBDIVISIONFACTOR,"float"),P.add(x.UV0,"vec2"),R.add("vColor","vec4"),R.add("vpos","vec3"),R.add("vLineDistance","float"),R.add("vLineWidth","float");const B=E;B&&R.add("vLineSizeInv","float");const U=W===b.ROUND,$=E&&U,H=I||$;H&&R.add("vLineDistanceNorm","float"),U&&(R.add("vSegmentSDF","float"),R.add("vReverseSegmentSDF","float")),z.code.add(u`vec2 perpendicular(vec2 v) {
6
6
  return vec2(v.y, -v.x);
7
7
  }
8
8
  float interp(float ncp, vec4 a, vec4 b) {
@@ -13,11 +13,11 @@ float s = sin(a);
13
13
  float c = cos(a);
14
14
  mat2 m = mat2(c, -s, s, c);
15
15
  return m * v;
16
- }`),z.code.add(S`vec4 projectAndScale(vec4 pos) {
16
+ }`),z.code.add(u`vec4 projectAndScale(vec4 pos) {
17
17
  vec4 posNdc = proj * pos;
18
18
  posNdc.xy *= viewport.zw / posNdc.w;
19
19
  return posNdc;
20
- }`),z.code.add(S`void clipAndTransform(inout vec4 pos, inout vec4 prev, inout vec4 next, in bool isStartVertex) {
20
+ }`),z.code.add(u`void clipAndTransform(inout vec4 pos, inout vec4 prev, inout vec4 next, in bool isStartVertex) {
21
21
  float vnp = nearFar[0] * 0.99;
22
22
  if(pos.z > -nearFar[0]) {
23
23
  if (!isStartVertex) {
@@ -47,7 +47,7 @@ forwardViewPosDepth(pos.xyz);
47
47
  pos = projectAndScale(pos);
48
48
  next = projectAndScale(next);
49
49
  prev = projectAndScale(prev);
50
- }`),m(z),z.constants.add("aaWidth","float",E?0:1).main.add(S`
50
+ }`),m(z),z.constants.add("aaWidth","float",E?0:1).main.add(u`
51
51
  // unpack values from uv0.y
52
52
  bool isStartVertex = abs(abs(uv0.y)-3.0) == 1.0;
53
53
 
@@ -72,25 +72,25 @@ prev = projectAndScale(prev);
72
72
 
73
73
  float lineWidth = lineSize * pixelRatio;
74
74
  vLineWidth = lineWidth;
75
- ${B?S`vLineSizeInv = 1.0 / lineSize;`:""}
75
+ ${B?u`vLineSizeInv = 1.0 / lineSize;`:""}
76
76
 
77
77
  vec4 pos = view * vec4(position, 1.0);
78
78
  vec4 prev = view * vec4(prevPosition, 1.0);
79
79
  vec4 next = view * vec4(nextPosition, 1.0);
80
- `),k&&z.main.add(S`vec4 other = isStartVertex ? next : prev;
80
+ `),k&&z.main.add(u`vec4 other = isStartVertex ? next : prev;
81
81
  bool markersHidden = areWorldMarkersHidden(pos, other);
82
82
  if(!isJoin && !markersHidden) {
83
83
  pos.xyz += normalize(other.xyz - pos.xyz) * getWorldMarkerSize(pos) * 0.5;
84
- }`),z.main.add(S`clipAndTransform(pos, prev, next, isStartVertex);
84
+ }`),z.main.add(u`clipAndTransform(pos, prev, next, isStartVertex);
85
85
  vec2 left = (pos.xy - prev.xy);
86
86
  vec2 right = (next.xy - pos.xy);
87
87
  float leftLen = length(left);
88
- float rightLen = length(right);`);(E||U)&&z.main.add(S`
88
+ float rightLen = length(right);`);(E||U)&&z.main.add(u`
89
89
  float isEndVertex = float(!isStartVertex);
90
90
  vec2 segmentOrigin = mix(pos.xy, prev.xy, isEndVertex);
91
91
  vec2 segment = mix(right, left, isEndVertex);
92
- ${U?S`vec2 segmentEnd = mix(next.xy, pos.xy, isEndVertex);`:""}
93
- `),z.main.add(S`left = (leftLen > 0.001) ? left/leftLen : vec2(0.0, 0.0);
92
+ ${U?u`vec2 segmentEnd = mix(next.xy, pos.xy, isEndVertex);`:""}
93
+ `),z.main.add(u`left = (leftLen > 0.001) ? left/leftLen : vec2(0.0, 0.0);
94
94
  right = (rightLen > 0.001) ? right/rightLen : vec2(0.0, 0.0);
95
95
  vec2 capDisplacementDir = vec2(0, 0);
96
96
  vec2 joinDisplacementDir = vec2(0, 0);
@@ -106,18 +106,18 @@ if (!isOutside) {
106
106
  displacementLen = min(displacementLen, min(leftLen, rightLen)/abs(nDotSeg));
107
107
  }
108
108
  }
109
- if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),N?z.main.add(S`
109
+ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),N?z.main.add(u`
110
110
  vec2 startDir = leftLen < 0.001 ? right : left;
111
111
  startDir = perpendicular(startDir);
112
112
 
113
113
  vec2 endDir = rightLen < 0.001 ? left : right;
114
114
  endDir = perpendicular(endDir);
115
115
 
116
- float factor = ${E?S`min(1.0, subdivisionFactor * ${S.float((j+2)/(j+1))})`:S`subdivisionFactor`};
116
+ float factor = ${E?u`min(1.0, subdivisionFactor * ${u.float((j+2)/(j+1))})`:u`subdivisionFactor`};
117
117
 
118
118
  float rotationAngle = acos(clamp(dot(startDir, endDir), -1.0, 1.0));
119
119
  joinDisplacementDir = rotate(startDir, -sign(uv0.y) * factor * rotationAngle);
120
- `):z.main.add(S`if (leftLen < 0.001) {
120
+ `):z.main.add(u`if (leftLen < 0.001) {
121
121
  joinDisplacementDir = right;
122
122
  }
123
123
  else if (rightLen < 0.001) {
@@ -126,7 +126,7 @@ joinDisplacementDir = left;
126
126
  else {
127
127
  joinDisplacementDir = (isStartVertex || subdivisionFactor > 0.0) ? right : left;
128
128
  }
129
- joinDisplacementDir = perpendicular(joinDisplacementDir);`);const J=W!==y.BUTT;return z.main.add(S`
129
+ joinDisplacementDir = perpendicular(joinDisplacementDir);`);const J=W!==b.BUTT;return z.main.add(u`
130
130
  displacementLen = lineWidth;
131
131
  }
132
132
  } else {
@@ -134,27 +134,27 @@ joinDisplacementDir = perpendicular(joinDisplacementDir);`);const J=W!==y.BUTT;r
134
134
  joinDisplacementDir = isStartVertex ? right : left;
135
135
  joinDisplacementDir = perpendicular(joinDisplacementDir);
136
136
 
137
- ${J?S`capDisplacementDir = isStartVertex ? -right : left;`:""}
137
+ ${J?u`capDisplacementDir = isStartVertex ? -right : left;`:""}
138
138
  }
139
- `),z.main.add(S`
139
+ `),z.main.add(u`
140
140
  // Displacement (in pixels) caused by join/or cap
141
141
  vec2 dpos = joinDisplacementDir * sign(uv0.y) * displacementLen + capDisplacementDir * displacementLen;
142
142
  float lineDistNorm = sign(uv0.y) * pos.w;
143
143
 
144
144
  vLineDistance = lineWidth * lineDistNorm;
145
- ${H?S`vLineDistanceNorm = lineDistNorm;`:""}
145
+ ${H?u`vLineDistanceNorm = lineDistNorm;`:""}
146
146
 
147
147
  pos.xy += dpos;
148
- `),U&&z.main.add(S`vec2 segmentDir = normalize(segment);
148
+ `),U&&z.main.add(u`vec2 segmentDir = normalize(segment);
149
149
  vSegmentSDF = (isJoin && isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentOrigin, segmentDir) * pos.w) ;
150
- vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),E&&(V?z.uniforms.add(new h("worldToScreenRatio",(e=>1/e.screenToPCSRatio))):z.main.add(S`vec3 segmentCenter = mix((nextPosition + position) * 0.5, (position + prevPosition) * 0.5, isEndVertex);
151
- float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),z.main.add(S`float segmentLengthScreenDouble = length(segment);
150
+ vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),E&&(V?z.uniforms.add(new h("worldToScreenRatio",(e=>1/e.screenToPCSRatio))):z.main.add(u`vec3 segmentCenter = mix((nextPosition + position) * 0.5, (position + prevPosition) * 0.5, isEndVertex);
151
+ float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),z.main.add(u`float segmentLengthScreenDouble = length(segment);
152
152
  float segmentLengthScreen = segmentLengthScreenDouble * 0.5;
153
153
  float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);
154
154
  float segmentLengthRender = length(mix(nextPosition - position, position - prevPosition, isEndVertex));
155
- vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),V?z.main.add(S`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
156
- float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):z.main.add(S`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
157
- float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),z.uniforms.add(new u("stipplePatternPixelSize",(e=>o(e)))),z.main.add(S`float patternLength = lineSize * stipplePatternPixelSize;
155
+ vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),V?z.main.add(u`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
156
+ float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):z.main.add(u`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
157
+ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),z.uniforms.add(new S("stipplePatternPixelSize",(e=>o(e)))),z.main.add(u`float patternLength = lineSize * stipplePatternPixelSize;
158
158
  vStippleDistanceLimits = computeStippleDistanceLimits(startPseudoScreen, segmentLengthPseudoScreen, segmentLengthScreen, patternLength);
159
159
  vStippleDistance = mix(vStippleDistanceLimits.x, vStippleDistanceLimits.y, isEndVertex);
160
160
  if (segmentLengthScreenDouble >= 0.001) {
@@ -168,7 +168,7 @@ vStippleDistanceLimits = isJoin ?
168
168
  vStippleDistanceLimits :
169
169
  isStartVertex ?
170
170
  vec2(-1e34, vStippleDistanceLimits.y) :
171
- vec2(vStippleDistanceLimits.x, 1e34);`)),z.main.add(S`
171
+ vec2(vStippleDistanceLimits.x, 1e34);`)),z.main.add(u`
172
172
  // Convert back into NDC
173
173
  pos.xy = (pos.xy / viewport.zw) * pos.w;
174
174
 
@@ -181,8 +181,8 @@ vec2(vStippleDistanceLimits.x, 1e34);`)),z.main.add(S`
181
181
  vpos = (inverseProjectionMatrix * pos).xyz;
182
182
  gl_Position = pos;
183
183
  forwardObjectAndLayerIdColor();
184
- }`),F.fragment.include(i,C),F.include(b,C),A.include(p),A.main.add(S`discardBySlice(vpos);
185
- discardByTerrainDepth();`),M?A.main.add(S`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(U&&A.main.add(S`
184
+ }`),F.fragment.include(i,C),F.include(w,C),A.include(p),A.main.add(u`discardBySlice(vpos);
185
+ discardByTerrainDepth();`),M?A.main.add(u`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(U&&A.main.add(u`
186
186
  float sdf = min(vSegmentSDF, vReverseSegmentSDF);
187
187
  vec2 fragmentPosition = vec2(
188
188
  min(sdf, 0.0),
@@ -193,10 +193,10 @@ discardByTerrainDepth();`),M?A.main.add(S`vec4 finalColor = vec4(1.0, 0.0, 1.0,
193
193
  float fragmentCapSDF = (fragmentRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
194
194
  float capCoverage = clamp(0.5 - fragmentCapSDF, 0.0, 1.0);
195
195
 
196
- if (capCoverage < ${S.float(d)}) {
196
+ if (capCoverage < ${u.float(d)}) {
197
197
  discard;
198
198
  }
199
- `),$?A.main.add(S`
199
+ `),$?A.main.add(u`
200
200
  vec2 stipplePosition = vec2(
201
201
  min(getStippleSDF() * 2.0 - 1.0, 0.0),
202
202
  vLineDistanceNorm * gl_FragCoord.w
@@ -204,11 +204,11 @@ discardByTerrainDepth();`),M?A.main.add(S`vec4 finalColor = vec4(1.0, 0.0, 1.0,
204
204
  float stippleRadius = length(stipplePosition * vLineWidth);
205
205
  float stippleCapSDF = (stippleRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
206
206
  float stippleCoverage = clamp(0.5 - stippleCapSDF, 0.0, 1.0);
207
- float stippleAlpha = step(${S.float(d)}, stippleCoverage);
208
- `):A.main.add(S`float stippleAlpha = getStippleAlpha();`),O!==e.ObjectAndLayerIdColor&&A.main.add(S`discardByStippleAlpha(stippleAlpha, ${S.float(d)});`),A.uniforms.add(new f("intrinsicColor",(e=>e.color))),A.main.add(S`vec4 color = intrinsicColor * vColor;`),_&&(A.uniforms.add(new f("innerColor",(e=>e.innerColor??e.color)),new u("innerWidth",((e,i)=>e.innerWidth*i.camera.pixelRatio))),A.main.add(S`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
207
+ float stippleAlpha = step(${u.float(d)}, stippleCoverage);
208
+ `):A.main.add(u`float stippleAlpha = getStippleAlpha();`),O!==e.ObjectAndLayerIdColor&&A.main.add(u`discardByStippleAlpha(stippleAlpha, ${u.float(d)});`),A.uniforms.add(new f("intrinsicColor",(e=>e.color))),A.main.add(u`vec4 color = intrinsicColor * vColor;`),_&&(A.uniforms.add(new f("innerColor",(e=>e.innerColor??e.color)),new S("innerWidth",((e,i)=>e.innerWidth*i.camera.pixelRatio))),A.main.add(u`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
209
209
  float innerAA = clamp(0.5 - distToInner, 0.0, 1.0);
210
210
  float innerAlpha = innerColor.a + color.a * (1.0 - innerColor.a);
211
- color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),A.main.add(S`vec4 finalColor = blendStipple(color, stippleAlpha);`),I&&(A.uniforms.add(new u("falloff",(e=>e.falloff))),A.main.add(S`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`)),E||A.main.add(S`float featherStartDistance = max(vLineWidth - 2.0, 0.0);
211
+ color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),A.main.add(u`vec4 finalColor = blendStipple(color, stippleAlpha);`),I&&(A.uniforms.add(new S("falloff",(e=>e.falloff))),A.main.add(u`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`)),E||A.main.add(u`float featherStartDistance = max(vLineWidth - 2.0, 0.0);
212
212
  float value = abs(vLineDistance) * gl_FragCoord.w;
213
213
  float feather = (value - featherStartDistance) / (vLineWidth - featherStartDistance);
214
- finalColor.a *= 1.0 - clamp(feather, 0.0, 1.0);`)),A.main.add(S`outputColorHighlightOID(finalColor, vpos);`),F}const F=Object.freeze(Object.defineProperty({__proto__:null,build:C,ribbonlineNumRoundJoinSubdivisions:j},Symbol.toStringTag,{value:"Module"}));export{F as R,C as b,j as r};
214
+ finalColor.a *= 1.0 - clamp(feather, 0.0, 1.0);`)),A.main.add(u`outputColorHighlightOID(finalColor, vpos);`),F}const F=Object.freeze(Object.defineProperty({__proto__:null,build:C,ribbonlineNumRoundJoinSubdivisions:j},Symbol.toStringTag,{value:"Module"}));export{F as R,C as b,j as r};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{CameraSpace as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{Float2BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";const d=16;function m(){const r=new u,m=r.fragment;return r.include(t),r.include(a),m.include(o),m.uniforms.add(new s("radius",(e=>v(e.camera)))).code.add(l`vec3 sphere[16] = vec3[16](
5
+ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ScreenSpacePass as t}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{CameraSpace as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{Float2BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as f}from"../views/webgl/ShaderBuilder.js";const d=16;function m(){const r=new f,m=r.fragment;return r.include(t),r.include(a),m.include(o),m.uniforms.add(new s("radius",(e=>v(e.camera)))).code.add(l`vec3 sphere[16] = vec3[16](
6
6
  vec3(0.186937, 0.0, 0.0),
7
7
  vec3(0.700542, 0.0, 0.0),
8
8
  vec3(-0.864858, -0.481795, -0.111713),
@@ -28,7 +28,7 @@ vec3 v = Q - C;
28
28
  float vv = dot(v, v);
29
29
  float vn = dot(normalize(v), n_C);
30
30
  return fallOffFunction(vv, vn, 0.1);
31
- }`),m.uniforms.add(new f("normalMap",(e=>e.normalTexture)),new f("depthMap",(e=>e.depthTexture)),new c("projScale",(e=>e.projScale)),new f("rnm",(e=>e.noiseTexture)),new i("rnmScale",((r,t)=>e(p,t.camera.fullWidth/r.noiseTexture.descriptor.width,t.camera.fullHeight/r.noiseTexture.descriptor.height))),new c("intensity",(e=>e.intensity)),new n("screenSize",(r=>e(p,r.camera.fullWidth,r.camera.fullHeight)))),r.outputs.add("fragOcclusion","float"),m.main.add(l`
31
+ }`),m.uniforms.add(new u("normalMap",(e=>e.normalTexture)),new u("depthMap",(e=>e.depthTexture)),new c("projScale",(e=>e.projScale)),new u("rnm",(e=>e.noiseTexture)),new i("rnmScale",((r,t)=>e(p,t.camera.fullWidth/r.noiseTexture.descriptor.width,t.camera.fullHeight/r.noiseTexture.descriptor.height))),new c("intensity",(e=>e.intensity)),new n("screenSize",(r=>e(p,r.camera.fullWidth,r.camera.fullHeight)))),r.outputs.add("fragOcclusion","float"),m.main.add(l`
32
32
  float depth = depthFromTexture(depthMap, uv);
33
33
 
34
34
  // Early out if depth is out of range, such as in the sky
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Float2DrawUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as a}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as l}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DDrawUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";const d=4;function i(){const i=new l,f=i.fragment;i.include(e);const u=(d+1)/2,c=1/(2*u*u);return f.include(r),f.uniforms.add(new s("depthMap",(e=>e.depthTexture)),new n("tex",(e=>e.colorTexture)),new o("blurSize",(e=>e.blurSize)),new t("projScale",((e,r)=>{const o=r.camera.distance;return o>5e4?Math.max(0,e.projScale-(o-5e4)):e.projScale}))),f.code.add(a`
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Float2DrawUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as a}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DDrawUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as s}from"../views/webgl/ShaderBuilder.js";const d=4;function i(){const i=new s,f=i.fragment;i.include(e);const u=(d+1)/2,c=1/(2*u*u);return f.include(r),f.uniforms.add(new n("depthMap",(e=>e.depthTexture)),new l("tex",(e=>e.colorTexture)),new t("blurSize",(e=>e.blurSize)),new o("projScale",((e,r)=>{const t=r.camera.distance;return t>5e4?Math.max(0,e.projScale-(t-5e4)):e.projScale}))),f.code.add(a`
6
6
  void blurFunction(vec2 uv, float r, float center_d, float sharpness, inout float wTotal, inout float bTotal) {
7
7
  float c = texture(tex, uv).r;
8
8
  float d = linearDepthFromTexture(depthMap, uv);
@@ -2,16 +2,16 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{create as e}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizeScaling as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{terrainDepthTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addViewNormal as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as v}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";function w(e){const w=new g;w.include(o,e),w.include(r,e),w.fragment.include(i,e),w.include(v,e),w.include(n,e);const{vertex:u,fragment:b}=w;return b.include(s),l(u,e),b.uniforms.add(new t("uColor",(e=>e.color))),w.attributes.add(m.POSITION,"vec3"),w.varyings.add("vWorldPosition","vec3"),e.screenSizeEnabled&&w.attributes.add(m.OFFSET,"vec3"),e.shadingEnabled&&(a(u),w.attributes.add(m.NORMAL,"vec3"),w.varyings.add("vViewNormal","vec3"),b.uniforms.add(new d("shadingDirection",(e=>e.shadingDirection))),b.uniforms.add(new t("shadedColor",(e=>f(e.shadingTint,e.color))))),u.main.add(c`
5
+ import{create as e}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSizeScaling as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{terrainDepthTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addViewNormal as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{outputColorHighlightOID as m}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as v}from"../views/webgl/ShaderBuilder.js";function w(e){const w=new v;w.include(o,e),w.include(r,e),w.fragment.include(i,e),w.include(m,e),w.include(n,e);const{vertex:b,fragment:u}=w;return u.include(s),l(b,e),u.uniforms.add(new t("uColor",(e=>e.color))),w.attributes.add(g.POSITION,"vec3"),w.varyings.add("vWorldPosition","vec3"),e.screenSizeEnabled&&w.attributes.add(g.OFFSET,"vec3"),e.shadingEnabled&&(a(b),w.attributes.add(g.NORMAL,"vec3"),w.varyings.add("vViewNormal","vec3"),u.uniforms.add(new d("shadingDirection",(e=>e.shadingDirection))),u.uniforms.add(new t("shadedColor",(e=>f(e.shadingTint,e.color))))),b.main.add(c`
6
6
  vWorldPosition = ${e.screenSizeEnabled?c`screenSizeScaling(offset, position)`:c`position`};
7
7
  ${e.shadingEnabled?c`vec3 worldNormal = normal;
8
8
  vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`:""}
9
9
  forwardViewPosDepth((view * vec4(vWorldPosition, 1.0)).xyz);
10
10
  gl_Position = transformPosition(proj, view, vWorldPosition);
11
- `),b.main.add(c`
11
+ `),u.main.add(c`
12
12
  discardBySlice(vWorldPosition);
13
13
  discardByTerrainDepth();
14
14
  ${e.shadingEnabled?c`vec3 viewNormalNorm = normalize(vViewNormal);
15
15
  float shadingFactor = 1.0 - clamp(-dot(viewNormalNorm, shadingDirection), 0.0, 1.0);
16
16
  vec4 finalColor = mix(uColor, shadedColor, shadingFactor);`:c`vec4 finalColor = uColor;`}
17
- outputColorHighlightOID(finalColor, vWorldPosition);`),w}function f(e,r){const i=1-e[3],o=e[3]+r[3]*i;return 0===o?(u[3]=o,u):(u[0]=(e[0]*e[3]+r[0]*r[3]*i)/o,u[1]=(e[1]*e[3]+r[1]*r[3]*i)/o,u[2]=(e[2]*e[3]+r[2]*r[3]*i)/o,u[3]=r[3],u)}const u=e(),b=Object.freeze(Object.defineProperty({__proto__:null,build:w},Symbol.toStringTag,{value:"Module"}));export{b as S,w as b};
17
+ outputColorHighlightOID(finalColor, vWorldPosition);`),w}function f(e,r){const i=1-e[3],o=e[3]+r[3]*i;return 0===o?(b[3]=o,b):(b[0]=(e[0]*e[3]+r[0]*r[3]*i)/o,b[1]=(e[1]*e[3]+r[1]*r[3]*i)/o,b[2]=(e[2]*e[3]+r[2]*r[3]*i)/o,b[3]=r[3],b)}const b=e(),u=Object.freeze(Object.defineProperty({__proto__:null,build:w},Symbol.toStringTag,{value:"Module"}));export{u as S,w as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{invert as e,translate as r}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as a}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{ReadShadowMapPass as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DBindUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ReadShadowMapConfiguration as h}from"../views/3d/webgl-engine/shaders/ReadShadowMapConfiguration.js";const m=255,w=1/m;function u(){const a=new p,h=a.fragment;return h.include(d),h.include(i),a.include(s),a.include(o),a.include(t,f),h.uniforms.add(new c("shadowMap",(e=>e.shadowMap.depthTexture)),new c("depthMap",(e=>e.depth?.attachment)),new l("inverseViewMatrix",(a=>e(g,r(g,a.camera.viewMatrix,a.camera.center))))),h.constants.add("sampleValue","float",w),a.outputs.add("sampleCount","float"),h.main.add(n`sampleCount = 0.0;
5
+ import{invert as e,translate as a}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{ReadShadowMapPass as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{CameraSpace as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{RgbaFloatEncoding as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{ReadShadowMapConfiguration as c}from"../views/3d/webgl-engine/shaders/ReadShadowMapConfiguration.js";import{ShaderBuilder as h}from"../views/webgl/ShaderBuilder.js";const m=255,w=1/m;function u(){const r=new h,c=r.fragment;return c.include(d),c.include(i),r.include(s),r.include(o),r.include(t,v),c.uniforms.add(new p("shadowMap",(e=>e.shadowMap.depthTexture)),new p("depthMap",(e=>e.depth?.attachment)),new n("inverseViewMatrix",(r=>e(g,a(g,r.camera.viewMatrix,r.camera.center))))),c.constants.add("sampleValue","float",w),r.outputs.add("sampleCount","float"),c.main.add(l`sampleCount = 0.0;
6
6
  float depth = depthFromTexture(depthMap, uv);
7
7
  if (depth >= 1.0 || depth <= 0.0) {
8
8
  return;
@@ -26,4 +26,4 @@ float depthShadow = readShadowMapDepth(uvShadow, shadowMap);
26
26
  bool shadow = depthShadow < lvpos.z;
27
27
  if (shadow) {
28
28
  sampleCount = sampleValue;
29
- }`),a}const g=a(),f=new h,v=Object.freeze(Object.defineProperty({__proto__:null,ShadowCastMaxSamples:m,build:u},Symbol.toStringTag,{value:"Module"}));export{m as S,v as a,u as b};
29
+ }`),r}const g=r(),v=new c,f=Object.freeze(Object.defineProperty({__proto__:null,ShadowCastMaxSamples:m,build:u},Symbol.toStringTag,{value:"Module"}));export{m as S,f as a,u as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{clone as e,fromValues as a}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSpacePass as s}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{CameraSpace as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{NoParameters as i,glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{S as c}from"./ShadowCastAccumulate.glsl.js";import{ShadowCastVisualization as m}from"../views/3d/webgl-engine/shaders/ShadowCastVisualizeTechniqueConfiguration.js";class h extends i{constructor(a){super(),this._data=a,this.sampleScale=0,this.opacityFromElevation=1,this.color=e(u),this.bandSize=.1,this.threshold=.5}get shadowCastMap(){return this._data.shadowCastTexture}}const u=a(.01,0,.25,1);function p(e){const a=new n,i=a.fragment;a.include(r),a.include(s);const{visualization:h,bandsEnabled:u}=e;i.constants.add("inverseSampleValue","float",c),i.uniforms.add(new d("shadowCastMap",(e=>e.shadowCastMap)),new t("sampleScale",(e=>e.sampleScale)),new t("opacityFromElevation",(e=>e.opacityFromElevation)),new o("uColor",(e=>e.color)));const p=h===m.Gradient,f=h===m.Threshold;return p&&u?i.uniforms.add(new t("bandSize",(e=>e.bandSize))):f&&i.uniforms.add(new t("threshold",(e=>e.threshold))),i.main.add(l`
5
+ import{clone as e,fromValues as s}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{ScreenSpacePass as a}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{CameraSpace as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as i}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{S as n}from"./ShadowCastAccumulate.glsl.js";import{ShadowCastVisualization as d}from"../views/3d/webgl-engine/shaders/ShadowCastVisualizeTechniqueConfiguration.js";import{NoParameters as m}from"../views/webgl/NoParameters.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";class h extends m{constructor(s){super(),this._data=s,this.sampleScale=0,this.opacityFromElevation=1,this.color=e(u),this.bandSize=.1,this.threshold=.5}get shadowCastMap(){return this._data.shadowCastTexture}}const u=s(.01,0,.25,1);function p(e){const s=new c,m=s.fragment;s.include(r),s.include(a);const{visualization:h,bandsEnabled:u}=e;m.constants.add("inverseSampleValue","float",n),m.uniforms.add(new l("shadowCastMap",(e=>e.shadowCastMap)),new t("sampleScale",(e=>e.sampleScale)),new t("opacityFromElevation",(e=>e.opacityFromElevation)),new o("uColor",(e=>e.color)));const p=h===d.Gradient,g=h===d.Threshold;return p&&u?m.uniforms.add(new t("bandSize",(e=>e.bandSize))):g&&m.uniforms.add(new t("threshold",(e=>e.threshold))),m.main.add(i`
6
6
  float record = texture(shadowCastMap, uv).r;
7
7
  float pixelSamples = record * inverseSampleValue;
8
8
 
@@ -12,7 +12,7 @@ import{clone as e,fromValues as a}from"../core/libs/gl-matrix-2/factories/vec4f6
12
12
  }
13
13
 
14
14
  float strength = pixelSamples * sampleScale;
15
- ${f?l`if (strength <= threshold) return;`:""}
16
- ${p&&u?l`strength = ceil(strength / bandSize) * bandSize;`:""}
15
+ ${g?i`if (strength <= threshold) return;`:""}
16
+ ${p&&u?i`strength = ceil(strength / bandSize) * bandSize;`:""}
17
17
  fragColor = vec4(uColor.xyz, uColor.a * opacityFromElevation ${p?"* strength":""});
18
- `),a}const f=Object.freeze(Object.defineProperty({__proto__:null,ShadowCastVisualizePassParameters:h,build:p},Symbol.toStringTag,{value:"Module"}));export{h as S,f as a,p as b};
18
+ `),s}const g=Object.freeze(Object.defineProperty({__proto__:null,ShadowCastVisualizePassParameters:h,build:p},Symbol.toStringTag,{value:"Module"}));export{h as S,g as a,p as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.32/esri/copyright.txt for details.
4
4
  */
5
- import{invert as e,translate as i}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as t}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{n as o,t as r}from"./vec32.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{NormalFromDepth as h}from"../views/3d/webgl-engine/core/shaderLibrary/NormalFromDepth.glsl.js";import{ScreenSpacePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadShadowMapPass as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{RgbaFloatEncoding as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float3BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4BindUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{ShaderBuilder as m}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DBindUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnapshotSlot as v}from"../views/3d/webgl-engine/lib/ShadowMap.js";import{ReadShadowMapConfiguration as x}from"../views/3d/webgl-engine/shaders/ReadShadowMapConfiguration.js";const b=.025;function M(){const t=new m;t.include(n,D),t.include(l),t.include(h);const a=t.fragment;return a.include(s),a.uniforms.add(new u("defaultDepthTex",(e=>e.shadowMap.getSnapshot(v.ExcludeHighlight))),new u("highlightDepthTex",(e=>e.shadowMap.getSnapshot(v.Highlight))),new u("depthMap",(e=>e.depth?.attachment)),new f("highlightTexture",(e=>e.highlight)),new g("uColor",(e=>e.shadowColor)),new c("opacity",(e=>e.shadowOpacity)),new c("occludedOpacity",(e=>e.occludedShadowOpacity)),new c("terminationFactor",(e=>e.opacityElevation*e.dayNightTerminator)),new d("lightingMainDirectionView",(({lighting:e,camera:i})=>o(y,r(y,e.mainLight.direction,i.viewInverseTransposeMatrix)))),new w("inverseViewMatrix",(({camera:t})=>e(S,i(S,t.viewMatrix,t.center))))).main.add(p`
5
+ import{invert as e,translate as i}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as t}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{n as o,t as r}from"./vec32.js";import{create as a}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{NormalFromDepth as h}from"../views/3d/webgl-engine/core/shaderLibrary/NormalFromDepth.glsl.js";import{ScreenSpacePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadShadowMapPass as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{RgbaFloatEncoding as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float3BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnapshotSlot as f}from"../views/3d/webgl-engine/lib/ShadowMap.js";import{ReadShadowMapConfiguration as v}from"../views/3d/webgl-engine/shaders/ReadShadowMapConfiguration.js";import{ShaderBuilder as x}from"../views/webgl/ShaderBuilder.js";const b=.025;function M(){const t=new x;t.include(n,D),t.include(l),t.include(h);const a=t.fragment;return a.include(s),a.uniforms.add(new m("defaultDepthTex",(e=>e.shadowMap.getSnapshot(f.ExcludeHighlight))),new m("highlightDepthTex",(e=>e.shadowMap.getSnapshot(f.Highlight))),new m("depthMap",(e=>e.depth?.attachment)),new u("highlightTexture",(e=>e.highlight)),new g("uColor",(e=>e.shadowColor)),new c("opacity",(e=>e.shadowOpacity)),new c("occludedOpacity",(e=>e.occludedShadowOpacity)),new c("terminationFactor",(e=>e.opacityElevation*e.dayNightTerminator)),new d("lightingMainDirectionView",(({lighting:e,camera:i})=>o(y,r(y,e.mainLight.direction,i.viewInverseTransposeMatrix)))),new w("inverseViewMatrix",(({camera:t})=>e(S,i(S,t.viewMatrix,t.center))))).main.add(p`
6
6
  ivec2 highlightTextureSize = textureSize(highlightTexture, 0);
7
7
  ivec2 highlightIUV = ivec2(uv * vec2(highlightTextureSize));
8
8
  vec4 highlightInfo = texelFetch(highlightTexture, highlightIUV, 0);
@@ -60,4 +60,4 @@ import{invert as e,translate as i}from"../core/libs/gl-matrix-2/math/mat4.js";im
60
60
 
61
61
  float fragOpacity = (shadowDefault || shaded) ? occludedOpacity : opacity;
62
62
  fragColor = vec4(uColor.rgb, uColor.a * fragOpacity * terminationFactor);
63
- `),t}const S=t(),y=a(),D=new x,j=Object.freeze(Object.defineProperty({__proto__:null,build:M},Symbol.toStringTag,{value:"Module"}));export{j as S,M as b};
63
+ `),t}const S=t(),y=a(),D=new v,j=Object.freeze(Object.defineProperty({__proto__:null,build:M},Symbol.toStringTag,{value:"Module"}));export{j as S,M as b};