@arcgis/core 4.26.0-next.20230112 → 4.26.0-next.20230113
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/{4abb5627d06d329d2c0d.js → 028f9a133104e78e60d2.js} +1 -1
- package/assets/esri/core/workers/chunks/033e6ae5da6afebd993c.js +1 -0
- package/assets/esri/core/workers/chunks/{c9cc3d601f4a08162b69.js → 05ab092987251d4a1242.js} +1 -1
- package/assets/esri/core/workers/chunks/{6e6c8364baaeca09b501.js → 27ba1889fe9f1812389a.js} +21 -21
- package/assets/esri/core/workers/chunks/{e11e581b626a56adf6c6.js → 3b6748f414437cc6cfde.js} +1 -1
- package/assets/esri/core/workers/chunks/64f137358100a1c818f0.js +1 -0
- package/assets/esri/themes/base/widgets/_Editor.scss +1 -11
- package/assets/esri/themes/base/widgets/_ItemList.scss +0 -13
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/chunks/ComponentShader.glsl.js +1 -1
- package/chunks/Path.glsl.js +1 -1
- package/chunks/Terrain.glsl.js +1 -1
- package/interfaces.d.ts +1398 -1313
- package/layers/VoxelWasmPerSceneView.js +1 -1
- package/layers/mixins/ArcGISImageService.js +1 -1
- package/package.json +1 -1
- package/rest/imageService.js +1 -1
- package/rest/support/BaseImageMeasureResult.d.ts +4 -0
- package/rest/support/ImageAreaParameters.d.ts +4 -0
- package/rest/support/{ImageMeasureAreaAndPerimeterParameters.js → ImageAreaParameters.js} +1 -1
- package/rest/support/ImageAreaResult.d.ts +4 -0
- package/rest/support/{ImageMeasureAreaAndPerimeterResult.js → ImageAreaResult.js} +1 -1
- package/rest/support/ImageDistanceParameters.d.ts +4 -0
- package/rest/support/{ImageMeasureDistanceAndAngleParameters.js → ImageDistanceParameters.js} +1 -1
- package/rest/support/ImageDistanceResult.d.ts +4 -0
- package/rest/support/ImageDistanceResult.js +5 -0
- package/rest/support/ImageHeightParameters.d.ts +4 -0
- package/rest/support/{ImageMeasureHeightParameters.js → ImageHeightParameters.js} +1 -1
- package/rest/support/ImageHeightResult.d.ts +4 -0
- package/rest/support/{ImageMeasureHeightResult.js → ImageHeightResult.js} +1 -1
- package/rest/support/ImagePointParameters.d.ts +4 -0
- package/rest/support/{ImageMeasurePointParameters.js → ImagePointParameters.js} +1 -1
- package/rest/support/ImagePointResult.d.ts +4 -0
- package/rest/support/{ImageMeasurePointResult.js → ImagePointResult.js} +1 -1
- package/support/revision.js +1 -1
- package/views/2d/engine/webgl/Overlay.js +1 -1
- package/views/3d/environment/EnvironmentRenderer.js +1 -1
- package/views/3d/layers/VectorTileLayerView3D.js +1 -1
- package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
- package/views/3d/layers/graphics/Graphics3DIconSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DTextSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Labeler.js +1 -1
- package/views/3d/state/ViewState.js +1 -1
- package/views/3d/state/ViewStateManager.js +1 -1
- package/views/3d/terrain/Overlay.js +1 -1
- package/views/3d/terrain/OverlayManager.js +1 -1
- package/views/3d/terrain/TerrainRenderer.js +1 -1
- package/views/3d/terrain/TerrainSurface.js +1 -1
- package/views/3d/terrain/TileRenderer.js +1 -1
- package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js +1 -1
- package/views/3d/webgl-engine/lib/AnimationTimeStep.js +5 -0
- package/views/3d/webgl-engine/lib/AnimationTimer.js +1 -1
- package/views/3d/webgl-engine/lib/GLMaterial.js +1 -1
- package/views/3d/webgl-engine/lib/Material.js +1 -1
- package/views/3d/webgl-engine/lib/RenderFeature.js +5 -0
- package/views/3d/webgl-engine/lib/Renderer.js +1 -1
- package/views/3d/webgl-engine/lib/Texture.js +1 -1
- package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
- package/views/3d/webgl-engine/parts/RenderView.js +1 -1
- package/views/webgl/RenderingContext.js +1 -1
- package/views/webgl/Texture.js +1 -1
- package/widgets/Editor/EditorViewModel.js +1 -1
- package/widgets/Editor.js +1 -1
- package/widgets/FeatureTemplates/FeatureTemplatesViewModel.js +1 -1
- package/widgets/FeatureTemplates/ItemList.js +1 -1
- package/widgets/FeatureTemplates/TemplateItem.js +1 -1
- package/widgets/FeatureTemplates/TemplateItemGroup.js +1 -1
- package/widgets/FeatureTemplates.js +1 -1
- package/widgets/support/decorators/accessibleHandler.js +1 -1
- package/assets/esri/core/workers/chunks/080a4be417be4943f6a0.js +0 -1
- package/assets/esri/core/workers/chunks/bf20831b3efe169d4cb8.js +0 -1
- package/rest/support/ImageMeasureDistanceAndAngleResult.js +0 -5
- package/views/3d/support/animationUtils.js +0 -5
- package/views/3d/webgl-engine/lib/RenderStateFeature.js +0 -5
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.26/esri/copyright.txt for details.
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*/
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-
import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayIndex as a,RenderTargetType as i}from"../views/3d/terrain/interfaces.js";import{IntegratedMeshMode as l}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as t,ComponentDataType as d}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as n}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as c}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttributeType as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as h}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as b}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as L,addLightingGlobalFactor as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as S,PhysicallyBasedRenderingParameters as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as W}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as A,getColorTexture as P}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{symbolAlphaCutoff as B}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaDraw as R}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as _}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{glsl as D}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as $}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as E}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";function F(a){const i=new $;i.include(p,a),i.include(h,a),i.include(u,a),i.include(v,a),i.include(s,a),i.include(t,a),i.include(R,a),i.include(m,a),i.include(O,a),i.include(n,a);const{vertex:F,fragment:I}=i;a.pbrMode!==S.Normal&&a.pbrMode!==S.Schematic||(i.include(N,a),a.hasNormalTexture&&i.include(x,a));const G=a.output===c.Shadow||a.output===c.ShadowHighlight||a.output===c.
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import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayIndex as a,RenderTargetType as i}from"../views/3d/terrain/interfaces.js";import{IntegratedMeshMode as l}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as t,ComponentDataType as d}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as n}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as c}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttributeType as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as h}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as b}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as L,addLightingGlobalFactor as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as S,PhysicallyBasedRenderingParameters as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as W}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as A,getColorTexture as P}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{symbolAlphaCutoff as B}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaDraw as R}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as _}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{glsl as D}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as $}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as E}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";function F(a){const i=new $;i.include(p,a),i.include(h,a),i.include(u,a),i.include(v,a),i.include(s,a),i.include(t,a),i.include(R,a),i.include(m,a),i.include(O,a),i.include(n,a);const{vertex:F,fragment:I}=i;a.pbrMode!==S.Normal&&a.pbrMode!==S.Schematic||(i.include(N,a),a.hasNormalTexture&&i.include(x,a));const G=a.output===c.Shadow||a.output===c.ShadowHighlight||a.output===c.ShadowExcludeHighlight;G&&a.componentData===d.Varying?F.code.add(D`#define discardShadows(castShadows) { if(!castShadows) { gl_Position = vec4(1e38, 1e38, 1e38, 1.0); return; } }`):F.code.add(D`#define discardShadows(castShadows) {}`);const H=a.integratedMeshMode===l.ColorOverlay||a.integratedMeshMode===l.ColorOverlayWithWater,k=H&&a.output===c.Color&&a.pbrMode===S.WaterOnIntegratedMesh;return H&&(i.include(L,a),i.include(A,a),a.spherical?F.code.add(D`
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const float invEllipsoidRadius = ${D.float(1/(a.ellipsoidMode===_.Earth?e.radius:a.ellipsoidMode===_.Mars?o.radius:r.radius))};
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vec2 projectOverlay(vec3 pos) {
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return pos.xy / (1.0 + invEllipsoidRadius * pos.z);
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package/chunks/Path.glsl.js
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@@ -43,7 +43,7 @@ import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/cor
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gl_FragColor = highlightSlice(gl_FragColor, vpos);
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${F.transparencyPassType===C.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
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}
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`);break;case o.Depth:case o.Shadow:case o.ShadowHighlight:case o.
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`);break;case o.Depth:case o.Shadow:case o.ShadowHighlight:case o.ShadowExcludeHighlight:_.include(r,F),i(_),_.varyings.add("depth","float"),M.code.add(P`void main() {
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vpos = calculateVPos();
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gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);
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}`),_.include(a,F),_.include(s,F),O.code.add(P`void main() {
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package/chunks/Terrain.glsl.js
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@@ -140,7 +140,7 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
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${q&&r.invisible?V`if (getCombinedOverlayColor().a == 0.0) { discard; }`:""}
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outputDepth(linearDepth);
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}
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`);break;case d.Shadow:case d.ShadowHighlight:case d.
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`);break;case d.Shadow:case d.ShadowHighlight:case d.ShadowExcludeHighlight:a.include(w,r),t(a),n(a),_.code.add(V`void main(void) {
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gl_Position = transformPositionWithDepth(proj, view, position, nearFar, linearDepth);
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}`),B.code.add(V`void main() {
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outputDepth(linearDepth);
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