@arcgis/core 4.25.0-next.20220919 → 4.25.0-next.20220921

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (604) hide show
  1. package/AggregateGraphic.js +1 -1
  2. package/assets/esri/core/workers/RemoteClient.js +1 -1
  3. package/assets/esri/core/workers/chunks/{9f31ab2247c9defb882c.js → 01ac91fc0bc6b4d4e3c6.js} +1 -1
  4. package/assets/esri/core/workers/chunks/{d26108352874af0b6762.js → 053564e659222e8f0efb.js} +1 -1
  5. package/assets/esri/core/workers/chunks/1c65fd714f637ac1ee8c.js +1 -0
  6. package/assets/esri/core/workers/chunks/{8588cbecb8e808f451fe.js → 249e32af1f2d433fae4c.js} +1 -1
  7. package/assets/esri/core/workers/chunks/{5b16b30ac3166f33e81e.js → 26690f4ec1f3cb8099c2.js} +1 -1
  8. package/assets/esri/core/workers/chunks/{be93b0cef85665446944.js → 274b4cdf6c8d77e8a2e6.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{52dcfd6b8b1dfa864e44.js → 2cae0ec5f60ab42a49aa.js} +1 -1
  10. package/assets/esri/core/workers/chunks/43e4560d65e5ddeeef6f.js +1 -0
  11. package/assets/esri/core/workers/chunks/{f436c86f86236ea7ea04.js → 4641e10e0e8e9d257521.js} +1 -1
  12. package/assets/esri/core/workers/chunks/{7a45333de9ded92619c2.js → 466008f793c2e11e854c.js} +1 -1
  13. package/assets/esri/core/workers/chunks/{c9d655675552dcf6cef7.js → 4a699b41072ee88f0956.js} +1 -1
  14. package/assets/esri/core/workers/chunks/{14ea96e398f4842abe4e.js → 4fdd18f5cdaa0d82ebc1.js} +1 -1
  15. package/assets/esri/core/workers/chunks/{9662da3e1e37f3445186.js → 562b9619b8ee13734813.js} +1 -1
  16. package/assets/esri/core/workers/chunks/{5c1a5615c865c10209c2.js → 5880fa48bad79a7c93ab.js} +1 -1
  17. package/assets/esri/core/workers/chunks/58824250492b89ec24ea.js +1 -0
  18. package/assets/esri/core/workers/chunks/64a6b837f1d5d7ad7619.js +1 -0
  19. package/assets/esri/core/workers/chunks/{421241543afbc9a619ea.js → 64de93865088bbe0398f.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{99d56a707039d645622c.js → 6a20d8740ec2a5b2c579.js} +1 -1
  21. package/assets/esri/core/workers/chunks/{8bab21bc6164a593278f.js → 771b92e524802de840ba.js} +1 -1
  22. package/assets/esri/core/workers/chunks/{dbb1bf97c85848bb8ce1.js → 7ce250cc6fbe68aef50d.js} +32 -32
  23. package/assets/esri/core/workers/chunks/{2c4938512dd726a177dd.js → 7fab18074b130b71a648.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{f67357b3c6c591c9da5e.js → 872f1cb3596fb80e387f.js} +1 -1
  25. package/assets/esri/core/workers/chunks/{3ee81834b3217720cb48.js → 8874e69378a27d155f9d.js} +1 -1
  26. package/assets/esri/core/workers/chunks/{31de71018575457155e5.js → 8ee3da8677255b8c8709.js} +1 -1
  27. package/assets/esri/core/workers/chunks/{2e44aee22e70857b893c.js → 93631b10452b0e0189b3.js} +1 -1
  28. package/assets/esri/core/workers/chunks/{cb2dc84d972469445da6.js → 95cd9edca50ea163d50f.js} +1 -1
  29. package/assets/esri/core/workers/chunks/{d31bbb13af45ce8e45dc.js → acf9f753741b677afb44.js} +1 -1
  30. package/assets/esri/core/workers/chunks/{1455944edeba1560eb07.js → afdafa77f5ca1b9e3acc.js} +1 -1
  31. package/assets/esri/core/workers/chunks/{cf3e1ac63580bc495ea6.js → b4da35f1093f3731f9ac.js} +1 -1
  32. package/assets/esri/core/workers/chunks/{09f4296dcb80e3ae4b3d.js → b8eba8c9d5424a7ae5f2.js} +1 -1
  33. package/assets/esri/core/workers/chunks/bb0d86937faf0cd7d16d.js +1 -0
  34. package/assets/esri/core/workers/chunks/bf3e80023e156d5906c7.js +1 -0
  35. package/assets/esri/core/workers/chunks/{8ba83fee56dd4f306d87.js → c2a6ac7046134f725cf3.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{5d3fabe66e1bce1b30fb.js → cc7569489b572b8b3b53.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{fddd4ea487788e003fb1.js → d09f06eb4157a7c2c8ab.js} +1 -1
  38. package/assets/esri/core/workers/chunks/d1be3ab7846e3a555b6c.js +1 -0
  39. package/assets/esri/core/workers/chunks/e064035f959d68e9603f.js +1 -0
  40. package/assets/esri/core/workers/chunks/{d92975e56a1290255252.js → e09df62cf35d636b0975.js} +1 -1
  41. package/assets/esri/core/workers/chunks/{674fa5b93704ef08c9e8.js → e0c763e05feb1c2093ba.js} +1 -1
  42. package/assets/esri/core/workers/chunks/e20e99f8f76f5002437e.js +1 -0
  43. package/assets/esri/core/workers/chunks/{51289d2f5277af4023e9.js → ed33e019bc7775db2e50.js} +1 -1
  44. package/assets/esri/core/workers/chunks/ef95d6ab7b1c032ab4ad.js +1 -0
  45. package/assets/esri/core/workers/chunks/{48aa432e1bf60c68de14.js → f0c4b408a0b88adf6576.js} +1 -1
  46. package/assets/esri/core/workers/chunks/{169f4354a375db5de121.js → ffcbcb928b6cb8c596ad.js} +1 -1
  47. package/assets/esri/t9n/common_ar.json +1 -1
  48. package/assets/esri/t9n/common_bg.json +1 -1
  49. package/assets/esri/t9n/common_bs.json +1 -1
  50. package/assets/esri/t9n/common_ca.json +1 -1
  51. package/assets/esri/t9n/common_cs.json +1 -1
  52. package/assets/esri/t9n/common_da.json +1 -1
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  54. package/assets/esri/t9n/common_el.json +1 -1
  55. package/assets/esri/t9n/common_es.json +1 -1
  56. package/assets/esri/t9n/common_et.json +1 -1
  57. package/assets/esri/t9n/common_fi.json +1 -1
  58. package/assets/esri/t9n/common_fr.json +1 -1
  59. package/assets/esri/t9n/common_he.json +1 -1
  60. package/assets/esri/t9n/common_hr.json +1 -1
  61. package/assets/esri/t9n/common_hu.json +1 -1
  62. package/assets/esri/t9n/common_id.json +1 -1
  63. package/assets/esri/t9n/common_it.json +1 -1
  64. package/assets/esri/t9n/common_ja.json +1 -1
  65. package/assets/esri/t9n/common_ko.json +1 -1
  66. package/assets/esri/t9n/common_lt.json +1 -1
  67. package/assets/esri/t9n/common_lv.json +1 -1
  68. package/assets/esri/t9n/common_nb.json +1 -1
  69. package/assets/esri/t9n/common_nl.json +1 -1
  70. package/assets/esri/t9n/common_pl.json +1 -1
  71. package/assets/esri/t9n/common_pt-BR.json +1 -1
  72. package/assets/esri/t9n/common_pt-PT.json +1 -1
  73. package/assets/esri/t9n/common_ro.json +1 -1
  74. package/assets/esri/t9n/common_ru.json +1 -1
  75. package/assets/esri/t9n/common_sk.json +1 -1
  76. package/assets/esri/t9n/common_sl.json +1 -1
  77. package/assets/esri/t9n/common_sr.json +1 -1
  78. package/assets/esri/t9n/common_sv.json +1 -1
  79. package/assets/esri/t9n/common_th.json +1 -1
  80. package/assets/esri/t9n/common_tr.json +1 -1
  81. package/assets/esri/t9n/common_uk.json +1 -1
  82. package/assets/esri/t9n/common_vi.json +1 -1
  83. package/assets/esri/t9n/common_zh-CN.json +1 -1
  84. package/assets/esri/t9n/common_zh-HK.json +1 -1
  85. package/assets/esri/t9n/common_zh-TW.json +1 -1
  86. package/assets/esri/themes/base/widgets/_Daylight.scss +1 -0
  87. package/assets/esri/themes/base/widgets/_Directions.scss +1 -2
  88. package/assets/esri/themes/dark/main.css +1 -1
  89. package/assets/esri/themes/light/main.css +1 -1
  90. package/assets/esri/themes/light/view.css +1 -1
  91. package/assets/esri/widgets/Feature/t9n/Feature_ar.json +1 -1
  92. package/assets/esri/widgets/Feature/t9n/Feature_bg.json +1 -1
  93. package/assets/esri/widgets/Feature/t9n/Feature_bs.json +1 -1
  94. package/assets/esri/widgets/Feature/t9n/Feature_ca.json +1 -1
  95. package/assets/esri/widgets/Feature/t9n/Feature_cs.json +1 -1
  96. package/assets/esri/widgets/Feature/t9n/Feature_da.json +1 -1
  97. package/assets/esri/widgets/Feature/t9n/Feature_de.json +1 -1
  98. package/assets/esri/widgets/Feature/t9n/Feature_el.json +1 -1
  99. package/assets/esri/widgets/Feature/t9n/Feature_es.json +1 -1
  100. package/assets/esri/widgets/Feature/t9n/Feature_et.json +1 -1
  101. package/assets/esri/widgets/Feature/t9n/Feature_fi.json +1 -1
  102. package/assets/esri/widgets/Feature/t9n/Feature_fr.json +1 -1
  103. package/assets/esri/widgets/Feature/t9n/Feature_he.json +1 -1
  104. package/assets/esri/widgets/Feature/t9n/Feature_hr.json +1 -1
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  107. package/assets/esri/widgets/Feature/t9n/Feature_it.json +1 -1
  108. package/assets/esri/widgets/Feature/t9n/Feature_ja.json +1 -1
  109. package/assets/esri/widgets/Feature/t9n/Feature_ko.json +1 -1
  110. package/assets/esri/widgets/Feature/t9n/Feature_lt.json +1 -1
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  112. package/assets/esri/widgets/Feature/t9n/Feature_nb.json +1 -1
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  114. package/assets/esri/widgets/Feature/t9n/Feature_pl.json +1 -1
  115. package/assets/esri/widgets/Feature/t9n/Feature_pt-BR.json +1 -1
  116. package/assets/esri/widgets/Feature/t9n/Feature_pt-PT.json +1 -1
  117. package/assets/esri/widgets/Feature/t9n/Feature_ro.json +1 -1
  118. package/assets/esri/widgets/Feature/t9n/Feature_ru.json +1 -1
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  127. package/assets/esri/widgets/Feature/t9n/Feature_zh-CN.json +1 -1
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  564. package/views/interactive/snapping/LineSnapper.js +1 -1
  565. package/views/interactive/snapping/ParallelLineSnapper.js +1 -1
  566. package/views/interactive/snapping/RightAngleSnapper.js +1 -1
  567. package/views/interactive/snapping/RightAngleTriangleSnapper.js +1 -1
  568. package/views/interactive/snapping/SnappingAlgorithm.js +1 -1
  569. package/views/interactive/snapping/SnappingManager.js +1 -1
  570. package/views/interactive/snapping/featureSources/FeatureCollectionSnappingSource.js +1 -1
  571. package/views/interactive/snapping/featureSources/FeatureServiceSnappingSource.js +1 -1
  572. package/views/interactive/snapping/featureSources/GraphicsSnappingSource.js +1 -1
  573. package/views/interactive/snapping/featureSources/SnappingCandidateElevationAligner.js +1 -1
  574. package/views/interactive/snapping/featureSources/SnappingResultElevationFilter.js +1 -1
  575. package/views/interactive/snapping/featureSources/featureServiceSource/FeatureServiceSnappingSourceWorker.js +1 -1
  576. package/views/interactive/snapping/featureSources/featureServiceSource/FeatureServiceSnappingSourceWorkerHandle.js +1 -1
  577. package/views/interactive/snapping/featureSources/sceneLayerSource/SceneLayerSnappingSourceWorker.js +1 -1
  578. package/views/interactive/snapping/featureSources/snappingResultElevationUtils.js +5 -0
  579. package/views/interactive/snapping/snappingUtils.js +1 -1
  580. package/views/layers/FeatureLayerView.js +1 -1
  581. package/views/navigation/PanSphericalMomentumEstimator.js +1 -1
  582. package/views/support/Scheduler.js +1 -1
  583. package/views/support/euclideanAreaMeasurementUtils.js +1 -1
  584. package/views/support/geometry3dUtils.js +1 -1
  585. package/widgets/Directions/support/resources.js +1 -1
  586. package/widgets/Directions.js +1 -1
  587. package/widgets/ElevationProfile/support/ProfileLines3D.js +1 -1
  588. package/widgets/ElevationProfile/support/constants.js +1 -1
  589. package/widgets/Feature/FeatureRelationship/FeatureRelationshipViewModel.js +1 -1
  590. package/widgets/Feature/FeatureRelationship.js +1 -1
  591. package/widgets/Legend/LegendViewModel.js +1 -1
  592. package/widgets/Legend/support/ActiveLayerInfo.js +1 -1
  593. package/widgets/Weather/LabeledSlider.js +1 -1
  594. package/widgets/Weather.js +1 -1
  595. package/assets/esri/core/workers/chunks/0059699bf824f851d51c.js +0 -1
  596. package/assets/esri/core/workers/chunks/01a6005569d0820992a0.js +0 -1
  597. package/assets/esri/core/workers/chunks/2eb547a0be305f2c816c.js +0 -1
  598. package/assets/esri/core/workers/chunks/36dd5654df5c7f00406d.js +0 -1
  599. package/assets/esri/core/workers/chunks/36e0a0d5f86b2b4b88f9.js +0 -1
  600. package/assets/esri/core/workers/chunks/8b8a813f5e6d6551a816.js +0 -1
  601. package/assets/esri/core/workers/chunks/bf84189bd9bf3de81df9.js +0 -1
  602. package/assets/esri/core/workers/chunks/cd7f5c3d328166f28f59.js +0 -1
  603. package/assets/esri/core/workers/chunks/de128d8a643b4297940b.js +0 -1
  604. package/assets/esri/core/workers/chunks/e208d9c34f5db4481441.js +0 -1
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as a}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as s}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n,NormalAttributeType as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as h}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as w,addAmbientBoostFactor as x,addLightingGlobalFactor as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L,PBRMode as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as P,ReadShadowMapDraw as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{colorTextureUV as A,normalTextureUV as N,emissiveTextureUV as S,occlusionTextureUV as E,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as F}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as B,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as W}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as G}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as q}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as H}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as J}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as K}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function Q(Q){const X=new q,{vertex:Y,fragment:Z,varyings:ee}=X;return B(X,Q),X.include(c),ee.add("vpos","vec3"),X.include(_,Q),X.include(t,Q),X.include(v,Q),Q.hasColorTextureTransform&&X.include(A),Q.output!==i.Color&&Q.output!==i.Alpha||(Q.hasNormalTextureTransform&&X.include(N),Q.hasEmissionTextureTransform&&X.include(S),Q.hasOcclusionTextureTransform&&X.include(E),Q.hasMetallicRoughnessTextureTransform&&X.include(V),I(Y,Q),X.include(n,Q),X.include(s,Q),Q.normalType===d.Attribute&&Q.offsetBackfaces&&X.include(a),X.include(b,Q),X.include(p,Q),Q.instancedColor&&X.attributes.add(K.INSTANCECOLOR,"vec4"),ee.add("localvpos","vec3"),X.include(g,Q),X.include(o,Q),X.include(m,Q),X.include(u,Q),Y.uniforms.add(new z("externalColor",(e=>e.externalColor))),ee.add("vcolorExt","vec4"),Q.hasMultipassTerrain&&ee.add("depth","float"),Q.hasModelTransformation&&Y.uniforms.add(new k("model",(o=>e(o.modelTransformation)?o.modelTransformation:r))),Y.code.add(G`
5
+ import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as a}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as s}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n,NormalAttributeType as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as h}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as w,addAmbientBoostFactor as x,addLightingGlobalFactor as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L,PBRMode as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as P,ReadShadowMapDraw as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{colorTextureUV as A,normalTextureUV as N,emissiveTextureUV as S,occlusionTextureUV as E,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as F}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as B,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as W}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as G}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as q}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as H}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as J}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as K}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function Q(Q){const X=new q,{vertex:Y,fragment:Z,varyings:ee}=X;return B(Y,Q),X.include(c),ee.add("vpos","vec3"),X.include(_,Q),X.include(t,Q),X.include(v,Q),Q.hasColorTextureTransform&&X.include(A),Q.output!==i.Color&&Q.output!==i.Alpha||(Q.hasNormalTextureTransform&&X.include(N),Q.hasEmissionTextureTransform&&X.include(S),Q.hasOcclusionTextureTransform&&X.include(E),Q.hasMetallicRoughnessTextureTransform&&X.include(V),I(Y,Q),X.include(n,Q),X.include(s,Q),Q.normalType===d.Attribute&&Q.offsetBackfaces&&X.include(a),X.include(b,Q),X.include(p,Q),Q.instancedColor&&X.attributes.add(K.INSTANCECOLOR,"vec4"),ee.add("localvpos","vec3"),X.include(g,Q),X.include(o,Q),X.include(m,Q),X.include(u,Q),Y.uniforms.add(new z("externalColor",(e=>e.externalColor))),ee.add("vcolorExt","vec4"),Q.hasMultipassTerrain&&ee.add("depth","float"),Q.hasModelTransformation&&Y.uniforms.add(new k("model",(o=>e(o.modelTransformation)?o.modelTransformation:r))),Y.code.add(G`
6
6
  void main(void) {
7
7
  forwardNormalizedVertexColor();
8
8
  vcolorExt = externalColor;
@@ -44,7 +44,7 @@ import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";impor
44
44
  ${Q.hasVertexColors?G`float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:G`float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
45
45
  gl_FragColor = vec4(opacity_);
46
46
  }
47
- `)),Q.output===i.Color&&(X.include(l,Q),X.include(w,Q),X.include(f,Q),X.include(F,Q),X.include(Q.instancedDoublePrecision?P:$,Q),X.include(T,Q),I(Z,Q),Z.uniforms.add([Y.uniforms.get("localOrigin"),new R("ambient",(e=>e.ambient)),new R("diffuse",(e=>e.diffuse)),new W("opacity",(e=>e.opacity)),new W("layerOpacity",(e=>e.layerOpacity))]),Q.hasColorTexture&&Z.uniforms.add(new H("tex",(e=>e.texture))),X.include(L,Q),X.include(M,Q),Z.include(U),X.include(j,Q),x(X),y(X),C(Z),Z.code.add(G`
47
+ `)),Q.output===i.Color&&(X.include(l,Q),X.include(w,Q),X.include(f,Q),X.include(F,Q),X.include(Q.instancedDoublePrecision?P:$,Q),X.include(T,Q),I(Z,Q),Z.uniforms.add([Y.uniforms.get("localOrigin"),new R("ambient",(e=>e.ambient)),new R("diffuse",(e=>e.diffuse)),new W("opacity",(e=>e.opacity)),new W("layerOpacity",(e=>e.layerOpacity))]),Q.hasColorTexture&&Z.uniforms.add(new H("tex",(e=>e.texture))),X.include(L,Q),X.include(M,Q),Z.include(U),X.include(j,Q),x(Z),y(Z),C(Z),Z.code.add(G`
48
48
  void main() {
49
49
  discardBySlice(vpos);
50
50
  ${Q.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
@@ -0,0 +1,7 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
+ */
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{NoParameters as r,glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class t extends r{}function a(){const r=new s;return r.include(e),r.fragment.uniforms.add(new n("tex",(e=>e.texture))),r.fragment.code.add(o`void main() {
6
+ gl_FragColor = vec4(1.0 - texture2D(tex, uv).a);
7
+ }`),r}const i=Object.freeze(Object.defineProperty({__proto__:null,HUDCompositingPassParameters:t,build:a},Symbol.toStringTag,{value:"Module"}));export{t as H,i as a,a as b};
@@ -2,17 +2,17 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function a(a){const s=new r;e(s,a);const{isAttributeDriven:d,usesHalfFloat:u}=a;return s.attributes.add(t.POSITION,"vec3"),s.attributes.add(t.UV0,"vec2"),d&&(s.attributes.add(t.FEATUREATTRIBUTE,"float"),s.varyings.add("attributeValue","float")),u&&s.constants.add("compressionFactor","float",.25),s.varyings.add("unitCirclePos","vec2"),s.vertex.uniforms.add(new i("radius",(({resolutionForScale:e,searchRadius:i},{camera:o,screenToWorldRatio:r})=>2*i*(0===e?1:e/r)*o.pixelRatio/o.fullViewport[2]))),s.vertex.code.add(o`
5
+ import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function a(a){const s=new r,{vertex:d,fragment:u}=s;e(d,a);const{isAttributeDriven:n,usesHalfFloat:l}=a;return s.attributes.add(t.POSITION,"vec3"),s.attributes.add(t.UV0,"vec2"),n&&(s.attributes.add(t.FEATUREATTRIBUTE,"float"),s.varyings.add("attributeValue","float")),l&&s.constants.add("compressionFactor","float",.25),s.varyings.add("unitCirclePos","vec2"),d.uniforms.add(new i("radius",(({resolutionForScale:e,searchRadius:i},{camera:o,screenToWorldRatio:r})=>2*i*(0===e?1:e/r)*o.pixelRatio/o.fullViewport[2]))),d.code.add(o`
6
6
  void main() {
7
7
  unitCirclePos = uv0;
8
8
 
9
9
  vec4 posProj = proj * (view * vec4(${t.POSITION}, 1.0));
10
10
  vec4 quadOffset = vec4(unitCirclePos * radius, 0.0, 0.0);
11
11
 
12
- ${d?o`attributeValue = ${t.FEATUREATTRIBUTE};`:""}
12
+ ${n?o`attributeValue = ${t.FEATUREATTRIBUTE};`:""}
13
13
  gl_Position = posProj + quadOffset;
14
14
  }
15
- `),s.fragment.code.add(o`
15
+ `),u.code.add(o`
16
16
  void main() {
17
17
  float radiusRatioSquared = dot(unitCirclePos, unitCirclePos);
18
18
  if (radiusRatioSquared > 1.0) {
@@ -20,7 +20,7 @@ import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibr
20
20
  }
21
21
 
22
22
  float oneMinusRadiusRatioSquared = 1.0 - radiusRatioSquared;
23
- float density = oneMinusRadiusRatioSquared * oneMinusRadiusRatioSquared ${d?o` * attributeValue`:""} ${u?o` * compressionFactor`:""};
23
+ float density = oneMinusRadiusRatioSquared * oneMinusRadiusRatioSquared ${n?o` * attributeValue`:""} ${l?o` * compressionFactor`:""};
24
24
  gl_FragColor = vec4(density);
25
25
  }
26
26
  `),s}const s=Object.freeze(Object.defineProperty({__proto__:null,build:a},Symbol.toStringTag,{value:"Module"}));export{s as H,a as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{isSome as e}from"../core/maybe.js";import{O as r}from"./vec2f64.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(f){const w=new c;l(w,f),w.include(a,f),w.attributes.add(v.POSITION,"vec3"),w.attributes.add(v.UV0,"vec2"),w.varyings.add("vpos","vec3"),f.hasMultipassTerrain&&w.varyings.add("depth","float");const{vertex:h,fragment:b}=w;return h.uniforms.add(new n("textureCoordinateScaleFactor",(o=>e(o.texture)&&e(o.texture.descriptor.textureCoordinateScaleFactor)?o.texture.descriptor.textureCoordinateScaleFactor:r))),h.code.add(p`
5
+ import{isSome as e}from"../core/maybe.js";import{O as r}from"./vec2f64.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(f){const w=new c,{vertex:h,fragment:b}=w;return l(h,f),w.include(a,f),w.attributes.add(v.POSITION,"vec3"),w.attributes.add(v.UV0,"vec2"),w.varyings.add("vpos","vec3"),f.hasMultipassTerrain&&w.varyings.add("depth","float"),h.uniforms.add(new n("textureCoordinateScaleFactor",(o=>e(o.texture)&&e(o.texture.descriptor.textureCoordinateScaleFactor)?o.texture.descriptor.textureCoordinateScaleFactor:r))),h.code.add(p`
6
6
  void main(void) {
7
7
  vpos = position;
8
8
  ${f.hasMultipassTerrain?"depth = (view * vec4(vpos, 1.0)).z;":""}
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{deg2rad as e}from"../core/mathUtils.js";import{s as i}from"./vec2.js";import{a as t}from"./vec2f64.js";import{b as n,n as a,l as o,i as r,m as l,c as s,f as c,a as d}from"./vec3.js";import{c as p}from"./vec3f64.js";import{t as f}from"./vec4.js";import{c as h}from"./vec4f64.js";import{pointAt as g}from"../geometry/support/lineSegment.js";import{create as m,fromPositionAndNormal as u}from"../geometry/support/plane.js";import{c as w}from"./sphere.js";import{Laserline as x}from"../views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js";import{ScreenSpacePass as P}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{Float2PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as M}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as L}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";const C=e(6);function A(e){const i=new L;i.extensions.add("GL_OES_standard_derivatives"),i.include(P),i.include(x,e);const t=i.fragment;if(e.lineVerticalPlaneEnabled||e.heightManifoldEnabled)if(t.uniforms.add(new S("maxPixelDistance",((i,t)=>e.heightManifoldEnabled?2*t.camera.computeScreenPixelSizeAt(i.heightManifoldTarget):2*t.camera.computeScreenPixelSizeAt(i.lineVerticalPlaneSegment.origin)))),t.code.add(M`float planeDistancePixels(vec4 plane, vec3 pos) {
5
+ import{deg2rad as e}from"../core/mathUtils.js";import{s as i}from"./vec2.js";import{a as t}from"./vec2f64.js";import{b as n,n as a,l as o,i as r,v as l,c as s,f as c,a as d}from"./vec3.js";import{c as p}from"./vec3f64.js";import{t as f}from"./vec4.js";import{c as h}from"./vec4f64.js";import{pointAt as g}from"../geometry/support/lineSegment.js";import{create as m,fromPositionAndNormal as u}from"../geometry/support/plane.js";import{c as w}from"./sphere.js";import{Laserline as x}from"../views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js";import{ScreenSpacePass as v}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{Float2PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as M}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as L}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";const C=e(6);function A(e){const i=new L;i.extensions.add("GL_OES_standard_derivatives"),i.include(v),i.include(x,e);const t=i.fragment;if(e.lineVerticalPlaneEnabled||e.heightManifoldEnabled)if(t.uniforms.add(new S("maxPixelDistance",((i,t)=>e.heightManifoldEnabled?2*t.camera.computeScreenPixelSizeAt(i.heightManifoldTarget):2*t.camera.computeScreenPixelSizeAt(i.lineVerticalPlaneSegment.origin)))),t.code.add(M`float planeDistancePixels(vec4 plane, vec3 pos) {
6
6
  float dist = dot(plane.xyz, pos) + plane.w;
7
7
  float width = fwidth(dist);
8
8
  dist /= min(width, maxPixelDistance);
@@ -43,23 +43,23 @@ float depthDiscontinuityAlpha;
43
43
  if (!laserlineReconstructFromDepth(pos, normal, depthDiscontinuityAlpha)) {
44
44
  discard;
45
45
  }
46
- vec4 color = vec4(0, 0, 0, 0);`),e.heightManifoldEnabled&&(t.uniforms.add([new v("angleCutoff",(e=>V(e))),new D("heightPlane",((e,i)=>z(e.heightManifoldTarget,e.renderCoordsHelper.worldUpAtPosition(e.heightManifoldTarget,T),i.camera.viewMatrix)))]),t.code.add(M`{
46
+ vec4 color = vec4(0, 0, 0, 0);`),e.heightManifoldEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new D("heightPlane",((e,i)=>z(e.heightManifoldTarget,e.renderCoordsHelper.worldUpAtPosition(e.heightManifoldTarget,T),i.camera.viewMatrix)))]),t.code.add(M`{
47
47
  float heightManifoldAlpha = 1.0 - smoothstep(angleCutoff.x, angleCutoff.y, abs(dot(normal, heightPlane.xyz)));
48
48
  vec4 heightManifoldColor = laserlineProfile(heightManifoldDistancePixels(heightPlane, pos));
49
49
  color = max(color, heightManifoldColor * heightManifoldAlpha);
50
- }`)),e.pointDistanceEnabled&&(t.uniforms.add([new v("angleCutoff",(e=>V(e))),new D("pointDistanceSphere",((e,i)=>j(e,i)))]),t.code.add(M`{
50
+ }`)),e.pointDistanceEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new D("pointDistanceSphere",((e,i)=>j(e,i)))]),t.code.add(M`{
51
51
  float pointDistanceSphereDistance = sphereDistancePixels(pointDistanceSphere, pos);
52
52
  vec4 pointDistanceSphereColor = laserlineProfile(pointDistanceSphereDistance);
53
53
  float pointDistanceSphereAlpha = 1.0 - smoothstep(angleCutoff.x, angleCutoff.y, abs(dot(normal, normalize(pos - pointDistanceSphere.xyz))));
54
54
  color = max(color, pointDistanceSphereColor * pointDistanceSphereAlpha);
55
- }`)),e.lineVerticalPlaneEnabled&&(t.uniforms.add([new v("angleCutoff",(e=>V(e))),new D("lineVerticalPlane",((e,i)=>y(e,i))),new b("lineVerticalStart",((e,i)=>O(e,i))),new b("lineVerticalEnd",((e,i)=>E(e,i)))]),t.code.add(M`{
55
+ }`)),e.lineVerticalPlaneEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new D("lineVerticalPlane",((e,i)=>y(e,i))),new b("lineVerticalStart",((e,i)=>O(e,i))),new b("lineVerticalEnd",((e,i)=>E(e,i)))]),t.code.add(M`{
56
56
  if (pointIsWithinLine(pos, lineVerticalStart, lineVerticalEnd)) {
57
57
  float lineVerticalDistance = planeDistancePixels(lineVerticalPlane, pos);
58
58
  vec4 lineVerticalColor = laserlineProfile(lineVerticalDistance);
59
59
  float lineVerticalAlpha = 1.0 - smoothstep(angleCutoff.x, angleCutoff.y, abs(dot(normal, lineVerticalPlane.xyz)));
60
60
  color = max(color, lineVerticalColor * lineVerticalAlpha);
61
61
  }
62
- }`)),e.intersectsLineEnabled&&(t.uniforms.add([new v("angleCutoff",(e=>V(e))),new b("intersectsLineStart",((e,i)=>l(T,e.lineStartWorld,i.camera.viewMatrix))),new b("intersectsLineEnd",((e,i)=>l(T,e.lineEndWorld,i.camera.viewMatrix))),new b("intersectsLineDirection",((e,i)=>(s(G,e.intersectsLineSegment.vector),G[3]=0,a(T,f(G,G,i.camera.viewMatrix))))),new S("intersectsLineRadius",(e=>e.intersectsLineRadius))]),t.code.add(M`{
62
+ }`)),e.intersectsLineEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new b("intersectsLineStart",((e,i)=>l(T,e.lineStartWorld,i.camera.viewMatrix))),new b("intersectsLineEnd",((e,i)=>l(T,e.lineEndWorld,i.camera.viewMatrix))),new b("intersectsLineDirection",((e,i)=>(s(G,e.intersectsLineSegment.vector),G[3]=0,a(T,f(G,G,i.camera.viewMatrix))))),new S("intersectsLineRadius",(e=>e.intersectsLineRadius))]),t.code.add(M`{
63
63
  if (pointIsWithinLine(pos, intersectsLineStart, intersectsLineEnd)) {
64
64
  float intersectsLineDistance = lineDistancePixels(intersectsLineStart, intersectsLineDirection, intersectsLineRadius, pos);
65
65
  vec4 intersectsLineColor = laserlineProfile(intersectsLineDistance);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{unwrap as e}from"../core/maybe.js";import{MARKER_TEXTURE_SIZE as r,MARKER_THICKNESS as o}from"../views/3d/support/engineContent/marker.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as n}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as y}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as b}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerAnchor as L}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";function P(P){const j=new y,z=P.hasMultipassTerrain&&(P.output===n.Color||P.output===n.Alpha);j.include(s,P),P.output===n.Depth&&j.include(c,P);const{vertex:D,fragment:C}=j;return C.include(v),m(j,P),j.attributes.add(S.POSITION,"vec3"),j.attributes.add(S.UV0,"vec2"),j.attributes.add(S.AUXPOS1,"vec3"),j.varyings.add("vColor","vec4"),j.varyings.add("vpos","vec3"),j.varyings.add("vUV","vec2"),j.varyings.add("vSize","float"),t(j),z&&j.varyings.add("depth","float"),D.code.add(u`#define PERPENDICULAR(v) vec2(v.y, -v.x)
5
+ import{unwrap as e}from"../core/maybe.js";import{MARKER_TEXTURE_SIZE as r,MARKER_THICKNESS as o}from"../views/3d/support/engineContent/marker.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as n}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as y}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as b}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerAnchor as L}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";function P(P){const j=new y,z=P.hasMultipassTerrain&&(P.output===n.Color||P.output===n.Alpha);j.include(s,P),P.output===n.Depth&&j.include(c,P);const{vertex:D,fragment:C}=j;return C.include(v),m(D,P),j.attributes.add(S.POSITION,"vec3"),j.attributes.add(S.UV0,"vec2"),j.attributes.add(S.AUXPOS1,"vec3"),j.varyings.add("vColor","vec4"),j.varyings.add("vpos","vec3"),j.varyings.add("vUV","vec2"),j.varyings.add("vSize","float"),t(j),z&&j.varyings.add("depth","float"),D.code.add(u`#define PERPENDICULAR(v) vec2(v.y, -v.x)
6
6
  float interp(float ncp, vec4 a, vec4 b) {
7
7
  return (-ncp - a.z) / (b.z - a.z);
8
8
  }`),D.uniforms.add([new g("nearFar",((e,r)=>r.camera.nearFar)),new f("viewport",((e,r)=>r.camera.fullViewport))]),D.code.add(u`vec4 projectAndScale(vec4 pos) {
@@ -2,15 +2,15 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as d}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(n){const s=new i;e(s,n),s.vertex.uniforms.add(new t("width",(e=>e.width))),s.attributes.add(d.POSITION,"vec3"),s.attributes.add(d.NORMAL,"vec3"),s.attributes.add(d.UV0,"vec2"),s.attributes.add(d.AUXPOS1,"float"),s.varyings.add("vtc","vec2"),s.varyings.add("vlength","float"),s.varyings.add("vradius","float"),s.vertex.code.add(r`void main(void) {
5
+ import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as d}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(n){const s=new i,{vertex:a,fragment:l}=s;e(a,n),a.uniforms.add(new t("width",(e=>e.width))),s.attributes.add(d.POSITION,"vec3"),s.attributes.add(d.NORMAL,"vec3"),s.attributes.add(d.UV0,"vec2"),s.attributes.add(d.AUXPOS1,"float"),s.varyings.add("vtc","vec2"),s.varyings.add("vlength","float"),s.varyings.add("vradius","float"),a.code.add(r`void main(void) {
6
6
  vec3 bitangent = normal;
7
7
  vtc = uv0;
8
8
  vlength = auxpos1;
9
9
  vradius = 0.5 * width;
10
10
  vec4 pos = view * vec4(position + vradius * bitangent * uv0.y, 1.0);
11
11
  gl_Position = proj * pos;
12
- }`),s.fragment.uniforms.add([new t("outlineSize",(e=>e.outlineSize)),new o("outlineColor",(e=>e.outlineColor)),new t("stripeLength",(e=>e.stripeLength)),new o("stripeEvenColor",(e=>e.stripeEvenColor)),new o("stripeOddColor",(e=>e.stripeOddColor))]);const a=1/Math.sqrt(2);return s.fragment.code.add(r`
13
- const float INV_SQRT2 = ${r.float(a)};
12
+ }`),l.uniforms.add([new t("outlineSize",(e=>e.outlineSize)),new o("outlineColor",(e=>e.outlineColor)),new t("stripeLength",(e=>e.stripeLength)),new o("stripeEvenColor",(e=>e.stripeEvenColor)),new o("stripeOddColor",(e=>e.stripeOddColor))]);const v=1/Math.sqrt(2);return l.code.add(r`
13
+ const float INV_SQRT2 = ${r.float(v)};
14
14
 
15
15
  vec4 arrowColor(vec2 tc, float len) {
16
16
  float d = INV_SQRT2 * (tc.x - abs(tc.y));
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l,computePixelSize as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g;v.include(i,u),v.include(r,u),v.include(l,u),a(v,u);const{vertex:h,fragment:w}=v;return u.stippleEnabled&&(v.attributes.add(m.UV0,"vec2"),v.attributes.add(m.AUXPOS1,"vec3"),h.uniforms.add(new d("viewport",((e,o)=>o.camera.fullViewport)))),v.attributes.add(m.POSITION,"vec3"),v.varyings.add("vpos","vec3"),h.code.add(c`void main(void) {
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l,computePixelSize as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g,{vertex:h,fragment:w}=v;return v.include(i,u),v.include(r,u),v.include(l,u),a(h,u),u.stippleEnabled&&(v.attributes.add(m.UV0,"vec2"),v.attributes.add(m.AUXPOS1,"vec3"),h.uniforms.add(new d("viewport",((e,o)=>o.camera.fullViewport)))),v.attributes.add(m.POSITION,"vec3"),v.varyings.add("vpos","vec3"),h.code.add(c`void main(void) {
6
6
  vpos = position;
7
7
  forwardNormalizedVertexColor();
8
8
  gl_Position = transformPosition(proj, view, vpos);`),u.stippleEnabled&&(h.code.add(c`vec4 vpos2 = transformPosition(proj, view, auxpos1);
@@ -0,0 +1,13 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
+ */
5
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{NoParameters as r,glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class s extends r{}function n(){const r=new a;return r.include(e),r.fragment.uniforms.add([new t("colorTexture",(e=>e.colorTexture)),new t("alphaTexture",(e=>e.alphaTexture)),new t("frontFaceTexture",(e=>e.frontFaceTexture))]),r.fragment.code.add(o`void main() {
6
+ vec4 srcColor = texture2D(colorTexture, uv);
7
+ if(srcColor.a <= 1e-5){
8
+ discard;
9
+ }
10
+ float srcAlpha = texture2D(alphaTexture, uv).r;
11
+ vec4 frontFace = texture2D(frontFaceTexture, uv);
12
+ gl_FragColor = vec4(mix(srcColor.rgb/srcColor.a, frontFace.rgb, frontFace.a), 1.0 - srcAlpha);
13
+ }`),r}const c=Object.freeze(Object.defineProperty({__proto__:null,OITCompositingPassParameters:s,build:n},Symbol.toStringTag,{value:"Module"}));export{s as O,c as a,n as b};
@@ -0,0 +1,8 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
+ */
5
+ import{OverlayIndex as e}from"../views/3d/terrain/interfaces.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{NoParameters as a,glsl as i}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class d extends a{constructor(){super(...arguments),this.overlayIndex=e.INNER,this.opacity=1}}function l(){const e=new n;return e.include(r),e.fragment.uniforms.add(new t("tex",(e=>e.texture))),e.fragment.uniforms.add(new s("overlayIdx",(e=>e.overlayIndex))),e.fragment.uniforms.add(new o("opacity",(e=>e.opacity))),e.fragment.code.add(i`void main() {
6
+ vec2 overlayUV = overlayIdx == 0 ? vec2(uv.x * 0.5, uv.y) : vec2(uv.x * 0.5 + 0.5, uv.y);
7
+ gl_FragColor = texture2D(tex, overlayUV) * opacity;
8
+ }`),e}const m=Object.freeze(Object.defineProperty({__proto__:null,OverlayCompositingPassParameters:d,build:l},Symbol.toStringTag,{value:"Module"}));export{d as O,m as a,l as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as c,addLightingGlobalFactor as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as b,addViewNormal as f,addCameraPosition as y}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as P}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as S}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as C}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";function F(F){const _=new S;b(_,F);const{vertex:M,fragment:O}=_;switch(_.varyings.add("vpos","vec3"),_.include(l,F),F.output!==o.Color&&F.output!==o.Alpha||(_.include(r,F),_.include(u,F),_.include(e,F),_.varyings.add("vnormal","vec3"),_.varyings.add("vcolor","vec4"),F.hasMultipassTerrain&&_.varyings.add("depth","float"),M.code.add(P`
5
+ import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as c,addLightingGlobalFactor as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as b,addViewNormal as f,addCameraPosition as y}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as P}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as S}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as C}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";function F(F){const _=new S,{vertex:M,fragment:O}=_;switch(b(M,F),_.varyings.add("vpos","vec3"),_.include(l,F),F.output!==o.Color&&F.output!==o.Alpha||(_.include(r,F),_.include(u,F),_.include(e,F),_.varyings.add("vnormal","vec3"),_.varyings.add("vcolor","vec4"),F.hasMultipassTerrain&&_.varyings.add("depth","float"),M.code.add(P`
6
6
  void main() {
7
7
  vpos = calculateVPos();
8
8
  vnormal = normalize(localNormal());
@@ -21,7 +21,7 @@ import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/cor
21
21
  float combinedOpacity = vcolor.a * opacity;
22
22
  gl_FragColor = vec4(combinedOpacity);
23
23
  }
24
- `);break;case o.Color:_.include(a,F),_.include(t,F),_.include(d,F),_.include(u,F),_.include(v,F),y(O,F),c(_),g(_),O.uniforms.add([M.uniforms.get("localOrigin"),new j("ambient",(e=>e.ambient)),new j("diffuse",(e=>e.diffuse)),new j("specular",(e=>e.specular)),new L("opacity",(e=>e.opacity))]),O.include(w),m(O),O.code.add(P`
24
+ `);break;case o.Color:_.include(a,F),_.include(t,F),_.include(d,F),_.include(u,F),_.include(v,F),y(O,F),c(O),g(O),O.uniforms.add([M.uniforms.get("localOrigin"),new j("ambient",(e=>e.ambient)),new j("diffuse",(e=>e.diffuse)),new j("specular",(e=>e.specular)),new L("opacity",(e=>e.opacity))]),O.include(w),m(O),O.code.add(P`
25
25
  void main() {
26
26
  discardBySlice(vpos);
27
27
  ${F.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
@@ -49,7 +49,7 @@ gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);
49
49
  }`),_.include(a,F),_.include(s,F),O.code.add(P`void main() {
50
50
  discardBySlice(vpos);
51
51
  outputDepth(depth);
52
- }`);break;case o.Normal:_.include(r,F),_.include(h,F),f(_),_.varyings.add("vnormal","vec3"),M.code.add(P`void main(void) {
52
+ }`);break;case o.Normal:_.include(r,F),_.include(h,F),f(M),_.varyings.add("vnormal","vec3"),M.code.add(P`void main(void) {
53
53
  vpos = calculateVPos();
54
54
  vnormal = normalize((viewNormal * vec4(localNormal(), 1.0)).xyz);
55
55
  gl_Position = transformPosition(proj, view, vpos);
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{addNearFar as e,addLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as p,addCameraPosition as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as m}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as h}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as w}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as b}from"../views/3d/webgl-engine/materials/PatternStyle.js";const y=.70710678118,S=y,j=.08715574274;function x(x){const T=new f,C=x.hasMultipassTerrain&&(x.output===t.Color||x.output===t.Alpha);x.draped||T.extensions.add("GL_OES_standard_derivatives");const{vertex:R,fragment:D}=T;p(T,x),T.include(a,x),T.include(i,x),x.draped?R.uniforms.add(new v("worldToScreenRatio",((e,o)=>1/o.screenToPCSRatio))):T.attributes.add(w.BOUNDINGRECT,"mat3"),T.attributes.add(w.POSITION,"vec3"),T.attributes.add(w.UVMAPSPACE,"vec4"),T.varyings.add("vpos","vec3"),T.varyings.add("vuv","vec2"),C&&T.varyings.add("depth","float");const $=x.style===b.ForwardDiagonal||x.style===b.BackwardDiagonal||x.style===b.DiagonalCross;$&&R.code.add(m`
5
+ import{addNearFar as e,addLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as p,addCameraPosition as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as m}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as h}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as w}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as b}from"../views/3d/webgl-engine/materials/PatternStyle.js";const y=.70710678118,S=y,j=.08715574274;function x(x){const T=new f,C=x.hasMultipassTerrain&&(x.output===t.Color||x.output===t.Alpha);x.draped||T.extensions.add("GL_OES_standard_derivatives");const{vertex:R,fragment:D}=T;p(R,x),T.include(a,x),T.include(i,x),x.draped?R.uniforms.add(new v("worldToScreenRatio",((e,o)=>1/o.screenToPCSRatio))):T.attributes.add(w.BOUNDINGRECT,"mat3"),T.attributes.add(w.POSITION,"vec3"),T.attributes.add(w.UVMAPSPACE,"vec4"),T.varyings.add("vpos","vec3"),T.varyings.add("vuv","vec2"),C&&T.varyings.add("depth","float");const $=x.style===b.ForwardDiagonal||x.style===b.BackwardDiagonal||x.style===b.DiagonalCross;$&&R.code.add(m`
6
6
  const mat2 rotate45 = mat2(${m.float(y)}, ${m.float(-S)},
7
7
  ${m.float(S)}, ${m.float(y)});
8
8
  `),x.draped||(g(R,x),R.uniforms.add(new v("worldToScreenPerDistanceRatio",((e,o)=>1/o.camera.perScreenPixelRatio))),R.code.add(m`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{H as e,s as t,y as o,g as i,n as a,e as r,h as n}from"./vec3.js";import{c as s,f as d}from"./vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function h(e){const t=new p;return t.attributes.add(u.POSITION,"vec3"),t.attributes.add(u.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new v("cameraPosition",((e,t)=>t.camera.eye))),t.vertex.uniforms.add(new v("offset",((e,t)=>g(e,t)))),t.vertex.uniforms.add(new m("width",(e=>e.width))),t.vertex.uniforms.add(new f("proj",((e,t)=>t.camera.projectionMatrix))),t.vertex.uniforms.add(new f("view",((e,t)=>t.camera.viewMatrix))),t.vertex.uniforms.add(new m("time",(e=>e.time))),t.varyings.add("vUv","vec2"),t.vertex.code.add(l`
5
+ import{H as e,s as t,p as o,g as a,n as i,e as r,h as n}from"./vec3.js";import{c as s,f as d}from"./vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function h(e){const t=new f;return t.attributes.add(u.POSITION,"vec3"),t.attributes.add(u.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new m("cameraPosition",((e,t)=>t.camera.eye))),t.vertex.uniforms.add(new m("offset",((e,t)=>g(e,t)))),t.vertex.uniforms.add(new v("width",(e=>e.width))),t.vertex.uniforms.add(new p("proj",((e,t)=>t.camera.projectionMatrix))),t.vertex.uniforms.add(new p("view",((e,t)=>t.camera.viewMatrix))),t.vertex.uniforms.add(new v("time",(e=>e.time))),t.varyings.add("vUv","vec2"),t.vertex.code.add(l`
6
6
  vec3 hash31(float p){
7
7
  vec3 p3 = fract(vec3(p) * vec3(0.1031, 0.1030, 0.0973));
8
8
  p3 += dot(p3, p3.yzx + 33.33);
@@ -73,7 +73,7 @@ import{H as e,s as t,y as o,g as i,n as a,e as r,h as n}from"./vec3.js";import{c
73
73
  gl_Position = proj * (0.5 * vec4(position.xzy, 0.0) + pos);
74
74
  `}
75
75
  }
76
- `),t.fragment.uniforms.add([new m("opacity",(e=>e.opacity)),new v("particleColor",((t,o)=>w(o,e)))]),t.fragment.code.add(l`
76
+ `),t.fragment.uniforms.add([new v("opacity",(e=>e.opacity)),new m("particleColor",((t,o)=>w(o,e)))]),t.fragment.code.add(l`
77
77
  void main() {
78
78
 
79
79
  // Cut off corners of the triangle
@@ -86,4 +86,4 @@ import{H as e,s as t,y as o,g as i,n as a,e as r,h as n}from"./vec3.js";import{c
86
86
  ${e.type===c.Rain?l`d = 0.35 * smoothstep(0.5, 0.0, d);`:l`d = smoothstep(0.5, 0.1, d);`}
87
87
  gl_FragColor = opacity * vec4(particleColor * d, d);
88
88
  }
89
- `),t}function g(a,r){const n=r.camera.eye,s=.5*a.width,d=1/a.width,c=e(y,t(y,(n[0]+s)*d,(n[1]+s)*d,(n[2]+s)*d));return o(c,n,i(c,c,a.width))}function w(e,t){const o=t.type===c.Rain?P:b,s=i(y,o,j),d=e.camera.eye;a(x,d);const v=Math.max(0,r(x,e.lighting.lightingMainDirection));return n(s,s,o,v)}const y=s(),x=s(),b=d(1,1,1),P=d(.85,.85,.85),j=.7,A=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:"Module"}));export{A as P,h as b};
89
+ `),t}function g(i,r){const n=r.camera.eye,s=.5*i.width,d=1/i.width,c=e(y,t(y,(n[0]+s)*d,(n[1]+s)*d,(n[2]+s)*d));return o(c,n,a(c,c,i.width))}function w(e,t){const o=t.type===c.Rain?P:b,s=a(y,o,j),d=e.camera.eye;i(x,d);const m=Math.max(0,r(x,e.lighting.mainLight.direction));return n(s,s,o,m)}const y=s(),x=s(),b=d(1,1,1),P=d(.85,.85,.85),j=.7,A=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:"Module"}));export{A as P,h as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as o}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as u,addLightingGlobalFactor as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y,PBRMode as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as T,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as $}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as N}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as V}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as B}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function I(I){const R=new N,{vertex:z,fragment:k,varyings:G}=R;return T(R,I),R.include(s),G.add("vpos","vec3"),R.include(j,I),R.include(l,I),R.include(g,I),I.output!==r.Color&&I.output!==r.Alpha||(E(R.vertex,I),R.include(t,I),R.include(a,I),I.offsetBackfaces&&R.include(o),I.instancedColor&&R.attributes.add(B.INSTANCECOLOR,"vec4"),G.add("vNormalWorld","vec3"),G.add("localvpos","vec3"),I.hasMultipassTerrain&&G.add("depth","float"),R.include(d,I),R.include(e,I),R.include(n,I),R.include(c,I),z.uniforms.add(new _("externalColor",(e=>e.externalColor))),G.add("vcolorExt","vec4"),z.code.add($`
5
+ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as o}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as u,addLightingGlobalFactor as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y,PBRMode as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as T,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as $}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as N}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as V}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as B}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function I(I){const R=new N,{vertex:z,fragment:k,varyings:G}=R;return T(z,I),R.include(s),G.add("vpos","vec3"),R.include(j,I),R.include(l,I),R.include(g,I),I.output!==r.Color&&I.output!==r.Alpha||(E(R.vertex,I),R.include(t,I),R.include(a,I),I.offsetBackfaces&&R.include(o),I.instancedColor&&R.attributes.add(B.INSTANCECOLOR,"vec4"),G.add("vNormalWorld","vec3"),G.add("localvpos","vec3"),I.hasMultipassTerrain&&G.add("depth","float"),R.include(d,I),R.include(e,I),R.include(n,I),R.include(c,I),z.uniforms.add(new _("externalColor",(e=>e.externalColor))),G.add("vcolorExt","vec4"),z.code.add($`
6
6
  void main(void) {
7
7
  forwardNormalizedVertexColor();
8
8
  vcolorExt = externalColor;
@@ -38,7 +38,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
38
38
 
39
39
  gl_FragColor = vec4(opacity_);
40
40
  }
41
- `)),I.output===r.Color&&(R.include(i,I),R.include(p,I),R.include(v,I),R.include(P,I),R.include(I.instancedDoublePrecision?L:M,I),R.include(f,I),E(R.fragment,I),h(k),u(R),b(R),k.uniforms.add([z.uniforms.get("localOrigin"),z.uniforms.get("view"),new S("ambient",(e=>e.ambient)),new S("diffuse",(e=>e.diffuse)),new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity))]),I.hasColorTexture&&k.uniforms.add(new D("tex",(e=>e.texture))),R.include(y,I),R.include(x,I),k.include(A),R.extensions.add("GL_OES_standard_derivatives"),w(k),k.code.add($`
41
+ `)),I.output===r.Color&&(R.include(i,I),R.include(p,I),R.include(v,I),R.include(P,I),R.include(I.instancedDoublePrecision?L:M,I),R.include(f,I),E(R.fragment,I),h(k),u(k),b(k),k.uniforms.add([z.uniforms.get("localOrigin"),z.uniforms.get("view"),new S("ambient",(e=>e.ambient)),new S("diffuse",(e=>e.diffuse)),new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity))]),I.hasColorTexture&&k.uniforms.add(new D("tex",(e=>e.texture))),R.include(y,I),R.include(x,I),k.include(A),R.extensions.add("GL_OES_standard_derivatives"),w(k),k.code.add($`
42
42
  void main() {
43
43
  discardBySlice(vpos);
44
44
  ${I.hasMultipassTerrain?$`terrainDepthTest(gl_FragCoord, depth);`:""}
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{unwrapOr as e}from"../core/maybe.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as l,computePixelSize as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as D}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as x}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as L}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as w}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const y=1;function C(C){const j=new b,R=C.hasMultipassTerrain&&(C.output===o.Color||C.output===o.Alpha);j.include(c),j.include(a,C),j.include(l,C),C.output===o.Depth&&j.include(s,C),j.include(r,C),v(j,C);const{vertex:A,fragment:P}=j;A.uniforms.add([new S("inverseProjectionMatrix",((e,t)=>t.camera.inverseProjectionMatrix)),new f("nearFar",((e,t)=>t.camera.nearFar)),new u("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new h("viewport",((e,t)=>t.camera.fullViewport))]),A.constants.add("LARGE_HALF_FLOAT","float",65500),j.attributes.add(L.POSITION,"vec3"),j.attributes.add(L.SUBDIVISIONFACTOR,"float"),j.attributes.add(L.UV0,"vec2"),j.attributes.add(L.AUXPOS1,"vec3"),j.attributes.add(L.AUXPOS2,"vec3"),j.varyings.add("vColor","vec4"),j.varyings.add("vpos","vec3"),t(j),R&&j.varyings.add("depth","float");const F=C.capType===w.ROUND,E=C.stippleEnabled&&C.stippleScaleWithLineWidth||F;E&&j.varyings.add("vLineWidth","float");const T=C.stippleEnabled&&C.stippleScaleWithLineWidth;T&&j.varyings.add("vLineSizeInv","float");const W=C.innerColorEnabled||F;W&&j.varyings.add("vLineDistance","float");const z=C.stippleEnabled&&F,V=C.falloffEnabled||z;V&&j.varyings.add("vLineDistanceNorm","float"),F&&(j.varyings.add("vSegmentSDF","float"),j.varyings.add("vReverseSegmentSDF","float")),A.code.add(D`#define PERPENDICULAR(v) vec2(v.y, -v.x);
5
+ import{unwrapOr as e}from"../core/maybe.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as l,computePixelSize as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as D}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as x}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as L}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as w}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const y=1;function C(C){const j=new b,{vertex:R,fragment:A}=j,P=C.hasMultipassTerrain&&(C.output===o.Color||C.output===o.Alpha);j.include(c),j.include(a,C),j.include(l,C),C.output===o.Depth&&j.include(s,C),j.include(r,C),v(R,C),R.uniforms.add([new S("inverseProjectionMatrix",((e,t)=>t.camera.inverseProjectionMatrix)),new f("nearFar",((e,t)=>t.camera.nearFar)),new u("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new h("viewport",((e,t)=>t.camera.fullViewport))]),R.constants.add("LARGE_HALF_FLOAT","float",65500),j.attributes.add(L.POSITION,"vec3"),j.attributes.add(L.SUBDIVISIONFACTOR,"float"),j.attributes.add(L.UV0,"vec2"),j.attributes.add(L.AUXPOS1,"vec3"),j.attributes.add(L.AUXPOS2,"vec3"),j.varyings.add("vColor","vec4"),j.varyings.add("vpos","vec3"),t(j),P&&j.varyings.add("depth","float");const F=C.capType===w.ROUND,E=C.stippleEnabled&&C.stippleScaleWithLineWidth||F;E&&j.varyings.add("vLineWidth","float");const T=C.stippleEnabled&&C.stippleScaleWithLineWidth;T&&j.varyings.add("vLineSizeInv","float");const W=C.innerColorEnabled||F;W&&j.varyings.add("vLineDistance","float");const z=C.stippleEnabled&&F,V=C.falloffEnabled||z;V&&j.varyings.add("vLineDistanceNorm","float"),F&&(j.varyings.add("vSegmentSDF","float"),j.varyings.add("vReverseSegmentSDF","float")),R.code.add(D`#define PERPENDICULAR(v) vec2(v.y, -v.x);
6
6
  float interp(float ncp, vec4 a, vec4 b) {
7
7
  return (-ncp - a.z) / (b.z - a.z);
8
8
  }
@@ -11,11 +11,11 @@ float s = sin(a);
11
11
  float c = cos(a);
12
12
  mat2 m = mat2(c, -s, s, c);
13
13
  return m * v;
14
- }`),A.code.add(D`vec4 projectAndScale(vec4 pos) {
14
+ }`),R.code.add(D`vec4 projectAndScale(vec4 pos) {
15
15
  vec4 posNdc = proj * pos;
16
16
  posNdc.xy *= viewport.zw / posNdc.w;
17
17
  return posNdc;
18
- }`),i(j),A.code.add(D`
18
+ }`),i(j),R.code.add(D`
19
19
  void clipAndTransform(inout vec4 pos, inout vec4 prev, inout vec4 next, in bool isStartVertex) {
20
20
  float vnp = nearFar[0] * 0.99;
21
21
 
@@ -50,14 +50,14 @@ return posNdc;
50
50
  }
51
51
  }
52
52
 
53
- ${R?"depth = pos.z;":""}
53
+ ${P?"depth = pos.z;":""}
54
54
  linearDepth = calculateLinearDepth(nearFar,pos.z);
55
55
 
56
56
  pos = projectAndScale(pos);
57
57
  next = projectAndScale(next);
58
58
  prev = projectAndScale(prev);
59
59
  }
60
- `),A.uniforms.add(new u("pixelRatio",((e,t)=>t.camera.pixelRatio))),A.code.add(D`
60
+ `),R.uniforms.add(new u("pixelRatio",((e,t)=>t.camera.pixelRatio))),R.code.add(D`
61
61
  void main(void) {
62
62
  // unpack values from uv0.y
63
63
  bool isStartVertex = abs(abs(uv0.y)-3.0) == 1.0;
@@ -102,12 +102,12 @@ return posNdc;
102
102
 
103
103
  float leftLen = length(left);
104
104
  float rightLen = length(right);
105
- `);(C.stippleEnabled||F)&&A.code.add(D`
105
+ `);(C.stippleEnabled||F)&&R.code.add(D`
106
106
  float isEndVertex = float(!isStartVertex);
107
107
  vec2 segmentOrigin = mix(pos.xy, prev.xy, isEndVertex);
108
108
  vec2 segment = mix(right, left, isEndVertex);
109
109
  ${F?D`vec2 segmentEnd = mix(next.xy, pos.xy, isEndVertex);`:""}
110
- `),A.code.add(D`left = (leftLen > 0.001) ? left/leftLen : vec2(0.0, 0.0);
110
+ `),R.code.add(D`left = (leftLen > 0.001) ? left/leftLen : vec2(0.0, 0.0);
111
111
  right = (rightLen > 0.001) ? right/rightLen : vec2(0.0, 0.0);
112
112
  vec2 capDisplacementDir = vec2(0, 0);
113
113
  vec2 joinDisplacementDir = vec2(0, 0);
@@ -123,7 +123,7 @@ if (!isOutside) {
123
123
  displacementLen = min(displacementLen, min(leftLen, rightLen)/abs(nDotSeg));
124
124
  }
125
125
  }
126
- if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),C.roundJoins?A.code.add(D`
126
+ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),C.roundJoins?R.code.add(D`
127
127
  vec2 startDir = leftLen < 0.001 ? right : left;
128
128
  startDir = PERPENDICULAR(startDir);
129
129
 
@@ -134,7 +134,7 @@ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),C.roundJoins?A.
134
134
 
135
135
  float rotationAngle = acos(clamp(dot(startDir, endDir), -1.0, 1.0));
136
136
  joinDisplacementDir = rotate(startDir, -sign(uv0.y) * factor * rotationAngle);
137
- `):A.code.add(D`if (leftLen < 0.001) {
137
+ `):R.code.add(D`if (leftLen < 0.001) {
138
138
  joinDisplacementDir = right;
139
139
  }
140
140
  else if (rightLen < 0.001) {
@@ -143,7 +143,7 @@ joinDisplacementDir = left;
143
143
  else {
144
144
  joinDisplacementDir = (isStartVertex || subdivisionFactor > 0.0) ? right : left;
145
145
  }
146
- joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const N=C.capType!==w.BUTT;return A.code.add(D`
146
+ joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const N=C.capType!==w.BUTT;return R.code.add(D`
147
147
  displacementLen = lineWidth;
148
148
  }
149
149
  } else {
@@ -153,7 +153,7 @@ joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const N=C.capType!==
153
153
 
154
154
  ${N?D`capDisplacementDir = isStartVertex ? -right : left;`:""}
155
155
  }
156
- `),A.code.add(D`
156
+ `),R.code.add(D`
157
157
  // Displacement (in pixels) caused by join/or cap
158
158
  vec2 dpos = joinDisplacementDir * sign(uv0.y) * displacementLen + capDisplacementDir * displacementLen;
159
159
 
@@ -163,16 +163,16 @@ joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const N=C.capType!==
163
163
  ${V?D`vLineDistanceNorm = lineDistNorm;`:""}
164
164
 
165
165
  pos.xy += dpos;
166
- `),F&&A.code.add(D`vec2 segmentDir = normalize(segment);
166
+ `),F&&R.code.add(D`vec2 segmentDir = normalize(segment);
167
167
  vSegmentSDF = (isJoin && isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentOrigin, segmentDir) * pos.w) ;
168
- vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),C.stippleEnabled&&(C.draped?A.uniforms.add(new u("worldToScreenRatio",((e,t)=>1/t.screenToPCSRatio))):A.code.add(D`vec3 segmentCenter = mix((auxpos2 + position) * 0.5, (position + auxpos1) * 0.5, isEndVertex);
169
- float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),A.code.add(D`float segmentLengthScreenDouble = length(segment);
168
+ vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),C.stippleEnabled&&(C.draped?R.uniforms.add(new u("worldToScreenRatio",((e,t)=>1/t.screenToPCSRatio))):R.code.add(D`vec3 segmentCenter = mix((auxpos2 + position) * 0.5, (position + auxpos1) * 0.5, isEndVertex);
169
+ float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),R.code.add(D`float segmentLengthScreenDouble = length(segment);
170
170
  float segmentLengthScreen = segmentLengthScreenDouble * 0.5;
171
171
  float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);
172
172
  float segmentLengthRender = length(mix(auxpos2 - position, position - auxpos1, isEndVertex));
173
- vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),C.draped?A.code.add(D`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
174
- float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):A.code.add(D`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
175
- float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),A.uniforms.add(new u("stipplePatternPixelSize",(e=>d(e)))),A.code.add(D`
173
+ vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),C.draped?R.code.add(D`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
174
+ float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):R.code.add(D`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
175
+ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),R.uniforms.add(new u("stipplePatternPixelSize",(e=>d(e)))),R.code.add(D`
176
176
  float patternLength = ${C.stippleScaleWithLineWidth?"lineSize * ":""} stipplePatternPixelSize;
177
177
 
178
178
  // Compute the coordinates at both start and end of the line segment, because we need both to clamp to in the fragment shader
@@ -201,7 +201,7 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
201
201
  isStartVertex ?
202
202
  vec2(-1e038, vStippleDistanceLimits.y) :
203
203
  vec2(vStippleDistanceLimits.x, 1e038);
204
- `)),A.code.add(D`
204
+ `)),R.code.add(D`
205
205
  // Convert back into NDC
206
206
  pos.xy = (pos.xy / viewport.zw) * pos.w;
207
207
 
@@ -216,11 +216,11 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
216
216
  forwardObjectAndLayerIdColor();
217
217
  }
218
218
  }
219
- `),R&&j.include(p,C),j.include(n,C),P.include(m),P.code.add(D`
219
+ `),P&&j.include(p,C),j.include(n,C),A.include(m),A.code.add(D`
220
220
  void main() {
221
221
  discardBySlice(vpos);
222
- ${R?"terrainDepthTest(gl_FragCoord, depth);":""}
223
- `),C.wireframe?P.code.add(D`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(F&&P.code.add(D`
222
+ ${P?"terrainDepthTest(gl_FragCoord, depth);":""}
223
+ `),C.wireframe?A.code.add(D`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(F&&A.code.add(D`
224
224
  float sdf = min(vSegmentSDF, vReverseSegmentSDF);
225
225
  vec2 fragmentPosition = vec2(
226
226
  min(sdf, 0.0),
@@ -234,7 +234,7 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
234
234
  if (capCoverage < ${D.float(g)}) {
235
235
  discard;
236
236
  }
237
- `),z?P.code.add(D`
237
+ `),z?A.code.add(D`
238
238
  vec2 stipplePosition = vec2(
239
239
  min(getStippleSDF() * 2.0 - 1.0, 0.0),
240
240
  vLineDistanceNorm * gl_FragCoord.w
@@ -243,11 +243,11 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
243
243
  float stippleCapSDF = (stippleRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
244
244
  float stippleCoverage = clamp(0.5 - stippleCapSDF, 0.0, 1.0);
245
245
  float stippleAlpha = step(${D.float(g)}, stippleCoverage);
246
- `):P.code.add(D`float stippleAlpha = getStippleAlpha();`),P.uniforms.add(new h("intrinsicColor",(e=>e.color))),P.code.add(D`discardByStippleAlpha(stippleAlpha, stippleAlphaColorDiscard);
247
- vec4 color = intrinsicColor * vColor;`),C.innerColorEnabled&&(P.uniforms.add(new h("innerColor",(t=>e(t.innerColor,t.color)))),P.uniforms.add(new u("innerWidth",((e,t)=>e.innerWidth*t.camera.pixelRatio))),P.code.add(D`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
246
+ `):A.code.add(D`float stippleAlpha = getStippleAlpha();`),A.uniforms.add(new h("intrinsicColor",(e=>e.color))),A.code.add(D`discardByStippleAlpha(stippleAlpha, stippleAlphaColorDiscard);
247
+ vec4 color = intrinsicColor * vColor;`),C.innerColorEnabled&&(A.uniforms.add(new h("innerColor",(t=>e(t.innerColor,t.color)))),A.uniforms.add(new u("innerWidth",((e,t)=>e.innerWidth*t.camera.pixelRatio))),A.code.add(D`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
248
248
  float innerAA = clamp(0.5 - distToInner, 0.0, 1.0);
249
249
  float innerAlpha = innerColor.a + color.a * (1.0 - innerColor.a);
250
- color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),P.code.add(D`vec4 finalColor = blendStipple(color, stippleAlpha);`),C.falloffEnabled&&(P.uniforms.add(new u("falloff",(e=>e.falloff))),P.code.add(D`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`))),P.code.add(D`
250
+ color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),A.code.add(D`vec4 finalColor = blendStipple(color, stippleAlpha);`),C.falloffEnabled&&(A.uniforms.add(new u("falloff",(e=>e.falloff))),A.code.add(D`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`))),A.code.add(D`
251
251
  if (finalColor.a < ${D.float(g)}) {
252
252
  discard;
253
253
  }