@arcgis/core 4.25.0-next.20220919 → 4.25.0-next.20220921
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AggregateGraphic.js +1 -1
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/{9f31ab2247c9defb882c.js → 01ac91fc0bc6b4d4e3c6.js} +1 -1
- package/assets/esri/core/workers/chunks/{d26108352874af0b6762.js → 053564e659222e8f0efb.js} +1 -1
- package/assets/esri/core/workers/chunks/1c65fd714f637ac1ee8c.js +1 -0
- package/assets/esri/core/workers/chunks/{8588cbecb8e808f451fe.js → 249e32af1f2d433fae4c.js} +1 -1
- package/assets/esri/core/workers/chunks/{5b16b30ac3166f33e81e.js → 26690f4ec1f3cb8099c2.js} +1 -1
- package/assets/esri/core/workers/chunks/{be93b0cef85665446944.js → 274b4cdf6c8d77e8a2e6.js} +1 -1
- package/assets/esri/core/workers/chunks/{52dcfd6b8b1dfa864e44.js → 2cae0ec5f60ab42a49aa.js} +1 -1
- package/assets/esri/core/workers/chunks/43e4560d65e5ddeeef6f.js +1 -0
- package/assets/esri/core/workers/chunks/{f436c86f86236ea7ea04.js → 4641e10e0e8e9d257521.js} +1 -1
- package/assets/esri/core/workers/chunks/{7a45333de9ded92619c2.js → 466008f793c2e11e854c.js} +1 -1
- package/assets/esri/core/workers/chunks/{c9d655675552dcf6cef7.js → 4a699b41072ee88f0956.js} +1 -1
- package/assets/esri/core/workers/chunks/{14ea96e398f4842abe4e.js → 4fdd18f5cdaa0d82ebc1.js} +1 -1
- package/assets/esri/core/workers/chunks/{9662da3e1e37f3445186.js → 562b9619b8ee13734813.js} +1 -1
- package/assets/esri/core/workers/chunks/{5c1a5615c865c10209c2.js → 5880fa48bad79a7c93ab.js} +1 -1
- package/assets/esri/core/workers/chunks/58824250492b89ec24ea.js +1 -0
- package/assets/esri/core/workers/chunks/64a6b837f1d5d7ad7619.js +1 -0
- package/assets/esri/core/workers/chunks/{421241543afbc9a619ea.js → 64de93865088bbe0398f.js} +1 -1
- package/assets/esri/core/workers/chunks/{99d56a707039d645622c.js → 6a20d8740ec2a5b2c579.js} +1 -1
- package/assets/esri/core/workers/chunks/{8bab21bc6164a593278f.js → 771b92e524802de840ba.js} +1 -1
- package/assets/esri/core/workers/chunks/{dbb1bf97c85848bb8ce1.js → 7ce250cc6fbe68aef50d.js} +32 -32
- package/assets/esri/core/workers/chunks/{2c4938512dd726a177dd.js → 7fab18074b130b71a648.js} +1 -1
- package/assets/esri/core/workers/chunks/{f67357b3c6c591c9da5e.js → 872f1cb3596fb80e387f.js} +1 -1
- package/assets/esri/core/workers/chunks/{3ee81834b3217720cb48.js → 8874e69378a27d155f9d.js} +1 -1
- package/assets/esri/core/workers/chunks/{31de71018575457155e5.js → 8ee3da8677255b8c8709.js} +1 -1
- package/assets/esri/core/workers/chunks/{2e44aee22e70857b893c.js → 93631b10452b0e0189b3.js} +1 -1
- package/assets/esri/core/workers/chunks/{cb2dc84d972469445da6.js → 95cd9edca50ea163d50f.js} +1 -1
- package/assets/esri/core/workers/chunks/{d31bbb13af45ce8e45dc.js → acf9f753741b677afb44.js} +1 -1
- package/assets/esri/core/workers/chunks/{1455944edeba1560eb07.js → afdafa77f5ca1b9e3acc.js} +1 -1
- package/assets/esri/core/workers/chunks/{cf3e1ac63580bc495ea6.js → b4da35f1093f3731f9ac.js} +1 -1
- package/assets/esri/core/workers/chunks/{09f4296dcb80e3ae4b3d.js → b8eba8c9d5424a7ae5f2.js} +1 -1
- package/assets/esri/core/workers/chunks/bb0d86937faf0cd7d16d.js +1 -0
- package/assets/esri/core/workers/chunks/bf3e80023e156d5906c7.js +1 -0
- package/assets/esri/core/workers/chunks/{8ba83fee56dd4f306d87.js → c2a6ac7046134f725cf3.js} +1 -1
- package/assets/esri/core/workers/chunks/{5d3fabe66e1bce1b30fb.js → cc7569489b572b8b3b53.js} +1 -1
- package/assets/esri/core/workers/chunks/{fddd4ea487788e003fb1.js → d09f06eb4157a7c2c8ab.js} +1 -1
- package/assets/esri/core/workers/chunks/d1be3ab7846e3a555b6c.js +1 -0
- package/assets/esri/core/workers/chunks/e064035f959d68e9603f.js +1 -0
- package/assets/esri/core/workers/chunks/{d92975e56a1290255252.js → e09df62cf35d636b0975.js} +1 -1
- package/assets/esri/core/workers/chunks/{674fa5b93704ef08c9e8.js → e0c763e05feb1c2093ba.js} +1 -1
- package/assets/esri/core/workers/chunks/e20e99f8f76f5002437e.js +1 -0
- package/assets/esri/core/workers/chunks/{51289d2f5277af4023e9.js → ed33e019bc7775db2e50.js} +1 -1
- package/assets/esri/core/workers/chunks/ef95d6ab7b1c032ab4ad.js +1 -0
- package/assets/esri/core/workers/chunks/{48aa432e1bf60c68de14.js → f0c4b408a0b88adf6576.js} +1 -1
- package/assets/esri/core/workers/chunks/{169f4354a375db5de121.js → ffcbcb928b6cb8c596ad.js} +1 -1
- package/assets/esri/t9n/common_ar.json +1 -1
- package/assets/esri/t9n/common_bg.json +1 -1
- package/assets/esri/t9n/common_bs.json +1 -1
- package/assets/esri/t9n/common_ca.json +1 -1
- package/assets/esri/t9n/common_cs.json +1 -1
- package/assets/esri/t9n/common_da.json +1 -1
- package/assets/esri/t9n/common_de.json +1 -1
- package/assets/esri/t9n/common_el.json +1 -1
- package/assets/esri/t9n/common_es.json +1 -1
- package/assets/esri/t9n/common_et.json +1 -1
- package/assets/esri/t9n/common_fi.json +1 -1
- package/assets/esri/t9n/common_fr.json +1 -1
- package/assets/esri/t9n/common_he.json +1 -1
- package/assets/esri/t9n/common_hr.json +1 -1
- package/assets/esri/t9n/common_hu.json +1 -1
- package/assets/esri/t9n/common_id.json +1 -1
- package/assets/esri/t9n/common_it.json +1 -1
- package/assets/esri/t9n/common_ja.json +1 -1
- package/assets/esri/t9n/common_ko.json +1 -1
- package/assets/esri/t9n/common_lt.json +1 -1
- package/assets/esri/t9n/common_lv.json +1 -1
- package/assets/esri/t9n/common_nb.json +1 -1
- package/assets/esri/t9n/common_nl.json +1 -1
- package/assets/esri/t9n/common_pl.json +1 -1
- package/assets/esri/t9n/common_pt-BR.json +1 -1
- package/assets/esri/t9n/common_pt-PT.json +1 -1
- package/assets/esri/t9n/common_ro.json +1 -1
- package/assets/esri/t9n/common_ru.json +1 -1
- package/assets/esri/t9n/common_sk.json +1 -1
- package/assets/esri/t9n/common_sl.json +1 -1
- package/assets/esri/t9n/common_sr.json +1 -1
- package/assets/esri/t9n/common_sv.json +1 -1
- package/assets/esri/t9n/common_th.json +1 -1
- package/assets/esri/t9n/common_tr.json +1 -1
- package/assets/esri/t9n/common_uk.json +1 -1
- package/assets/esri/t9n/common_vi.json +1 -1
- package/assets/esri/t9n/common_zh-CN.json +1 -1
- package/assets/esri/t9n/common_zh-HK.json +1 -1
- package/assets/esri/t9n/common_zh-TW.json +1 -1
- package/assets/esri/themes/base/widgets/_Daylight.scss +1 -0
- package/assets/esri/themes/base/widgets/_Directions.scss +1 -2
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_ar.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_bg.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_bs.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_ca.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_cs.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_da.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_de.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_el.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_es.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_et.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_fi.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_fr.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_he.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_hr.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_hu.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_id.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_it.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_ja.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_ko.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_lt.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_lv.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_nb.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_nl.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_pl.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_pt-BR.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_pt-PT.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_ro.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_ru.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_sk.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_sl.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_sr.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_sv.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_th.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_tr.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_uk.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_vi.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_zh-CN.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_zh-HK.json +1 -1
- package/assets/esri/widgets/Feature/t9n/Feature_zh-TW.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_ar.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_bg.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_bs.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_ca.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_cs.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_da.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_de.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_el.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_es.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_et.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_fi.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_fr.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_he.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_hr.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_hu.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_id.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_it.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_ja.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_ko.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_lt.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_lv.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_nb.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_nl.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_pl.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_pt-BR.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_pt-PT.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_ro.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_ru.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_sk.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_sl.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_sr.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_sv.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_th.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_tr.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_uk.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_vi.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_zh-CN.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_zh-HK.json +1 -1
- package/assets/esri/widgets/FeatureTable/t9n/FeatureTable_zh-TW.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_ar.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_bg.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_bs.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_ca.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_cs.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_da.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_de.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_el.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_es.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_et.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_fi.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_fr.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_he.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_hr.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_hu.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_id.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_it.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_ja.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_ko.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_lt.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_lv.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_nb.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_nl.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_pl.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_pt-BR.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_pt-PT.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_ro.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_ru.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_sk.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_sl.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_sr.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_sv.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_th.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_tr.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_uk.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_vi.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_zh-CN.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_zh-HK.json +1 -1
- package/assets/esri/widgets/Popup/t9n/Popup_zh-TW.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_ar.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_bg.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_bs.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_ca.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_cs.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_da.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_de.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_el.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_es.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_et.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_fi.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_fr.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_he.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_hr.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_hu.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_id.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_it.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_ja.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_ko.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_lt.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_lv.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_nb.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_nl.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_pl.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_pt-BR.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_pt-PT.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_ro.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_ru.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_sk.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_sl.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_sr.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_sv.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_th.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_tr.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_uk.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_vi.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_zh-CN.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_zh-HK.json +1 -1
- package/assets/esri/widgets/support/t9n/DatePicker_zh-TW.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_ar.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_bg.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_bs.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_ca.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_cs.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_da.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_de.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_el.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_es.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_et.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_fi.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_fr.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_he.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_hr.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_hu.json +1 -1
- package/assets/esri/widgets/support/t9n/TimePicker_id.json +1 -1
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import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as a}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as s}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n,NormalAttributeType as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as h}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as w,addAmbientBoostFactor as x,addLightingGlobalFactor as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L,PBRMode as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as P,ReadShadowMapDraw as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{colorTextureUV as A,normalTextureUV as N,emissiveTextureUV as S,occlusionTextureUV as E,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as F}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as B,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as W}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as G}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as q}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as H}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as J}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as K}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function Q(Q){const X=new q,{vertex:Y,fragment:Z,varyings:ee}=X;return B(
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import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as a}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as s}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n,NormalAttributeType as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as h}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as w,addAmbientBoostFactor as x,addLightingGlobalFactor as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as L,PBRMode as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as P,ReadShadowMapDraw as $}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{colorTextureUV as A,normalTextureUV as N,emissiveTextureUV as S,occlusionTextureUV as E,metallicRoughnessTextureUV as V}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as _}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as F}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as U}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as B,addCameraPosition as I}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as W}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as G}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as k}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as q}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as H}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as J}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as K}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function Q(Q){const X=new q,{vertex:Y,fragment:Z,varyings:ee}=X;return B(Y,Q),X.include(c),ee.add("vpos","vec3"),X.include(_,Q),X.include(t,Q),X.include(v,Q),Q.hasColorTextureTransform&&X.include(A),Q.output!==i.Color&&Q.output!==i.Alpha||(Q.hasNormalTextureTransform&&X.include(N),Q.hasEmissionTextureTransform&&X.include(S),Q.hasOcclusionTextureTransform&&X.include(E),Q.hasMetallicRoughnessTextureTransform&&X.include(V),I(Y,Q),X.include(n,Q),X.include(s,Q),Q.normalType===d.Attribute&&Q.offsetBackfaces&&X.include(a),X.include(b,Q),X.include(p,Q),Q.instancedColor&&X.attributes.add(K.INSTANCECOLOR,"vec4"),ee.add("localvpos","vec3"),X.include(g,Q),X.include(o,Q),X.include(m,Q),X.include(u,Q),Y.uniforms.add(new z("externalColor",(e=>e.externalColor))),ee.add("vcolorExt","vec4"),Q.hasMultipassTerrain&&ee.add("depth","float"),Q.hasModelTransformation&&Y.uniforms.add(new k("model",(o=>e(o.modelTransformation)?o.modelTransformation:r))),Y.code.add(G`
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${Q.hasVertexColors?G`float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:G`float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
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`)),Q.output===i.Color&&(X.include(l,Q),X.include(w,Q),X.include(f,Q),X.include(F,Q),X.include(Q.instancedDoublePrecision?P:$,Q),X.include(T,Q),I(Z,Q),Z.uniforms.add([Y.uniforms.get("localOrigin"),new R("ambient",(e=>e.ambient)),new R("diffuse",(e=>e.diffuse)),new W("opacity",(e=>e.opacity)),new W("layerOpacity",(e=>e.layerOpacity))]),Q.hasColorTexture&&Z.uniforms.add(new H("tex",(e=>e.texture))),X.include(L,Q),X.include(M,Q),Z.include(U),X.include(j,Q),x(
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`)),Q.output===i.Color&&(X.include(l,Q),X.include(w,Q),X.include(f,Q),X.include(F,Q),X.include(Q.instancedDoublePrecision?P:$,Q),X.include(T,Q),I(Z,Q),Z.uniforms.add([Y.uniforms.get("localOrigin"),new R("ambient",(e=>e.ambient)),new R("diffuse",(e=>e.diffuse)),new W("opacity",(e=>e.opacity)),new W("layerOpacity",(e=>e.layerOpacity))]),Q.hasColorTexture&&Z.uniforms.add(new H("tex",(e=>e.texture))),X.include(L,Q),X.include(M,Q),Z.include(U),X.include(j,Q),x(Z),y(Z),C(Z),Z.code.add(G`
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/*
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{NoParameters as r,glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class t extends r{}function a(){const r=new s;return r.include(e),r.fragment.uniforms.add(new n("tex",(e=>e.texture))),r.fragment.code.add(o`void main() {
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gl_FragColor = vec4(1.0 - texture2D(tex, uv).a);
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}`),r}const i=Object.freeze(Object.defineProperty({__proto__:null,HUDCompositingPassParameters:t,build:a},Symbol.toStringTag,{value:"Module"}));export{t as H,i as a,a as b};
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import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function a(a){const s=new r;e(
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import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function a(a){const s=new r,{vertex:d,fragment:u}=s;e(d,a);const{isAttributeDriven:n,usesHalfFloat:l}=a;return s.attributes.add(t.POSITION,"vec3"),s.attributes.add(t.UV0,"vec2"),n&&(s.attributes.add(t.FEATUREATTRIBUTE,"float"),s.varyings.add("attributeValue","float")),l&&s.constants.add("compressionFactor","float",.25),s.varyings.add("unitCirclePos","vec2"),d.uniforms.add(new i("radius",(({resolutionForScale:e,searchRadius:i},{camera:o,screenToWorldRatio:r})=>2*i*(0===e?1:e/r)*o.pixelRatio/o.fullViewport[2]))),d.code.add(o`
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float density = oneMinusRadiusRatioSquared * oneMinusRadiusRatioSquared ${n?o` * attributeValue`:""} ${l?o` * compressionFactor`:""};
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import{isSome as e}from"../core/maybe.js";import{O as r}from"./vec2f64.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(f){const w=new c;l(
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import{isSome as e}from"../core/maybe.js";import{O as r}from"./vec2f64.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(f){const w=new c,{vertex:h,fragment:b}=w;return l(h,f),w.include(a,f),w.attributes.add(v.POSITION,"vec3"),w.attributes.add(v.UV0,"vec2"),w.varyings.add("vpos","vec3"),f.hasMultipassTerrain&&w.varyings.add("depth","float"),h.uniforms.add(new n("textureCoordinateScaleFactor",(o=>e(o.texture)&&e(o.texture.descriptor.textureCoordinateScaleFactor)?o.texture.descriptor.textureCoordinateScaleFactor:r))),h.code.add(p`
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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import{deg2rad as e}from"../core/mathUtils.js";import{s as i}from"./vec2.js";import{a as t}from"./vec2f64.js";import{b as n,n as a,l as o,i as r,
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+
import{deg2rad as e}from"../core/mathUtils.js";import{s as i}from"./vec2.js";import{a as t}from"./vec2f64.js";import{b as n,n as a,l as o,i as r,v as l,c as s,f as c,a as d}from"./vec3.js";import{c as p}from"./vec3f64.js";import{t as f}from"./vec4.js";import{c as h}from"./vec4f64.js";import{pointAt as g}from"../geometry/support/lineSegment.js";import{create as m,fromPositionAndNormal as u}from"../geometry/support/plane.js";import{c as w}from"./sphere.js";import{Laserline as x}from"../views/3d/webgl-engine/core/shaderLibrary/Laserline.glsl.js";import{ScreenSpacePass as v}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{Float2PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as M}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as L}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";const C=e(6);function A(e){const i=new L;i.extensions.add("GL_OES_standard_derivatives"),i.include(v),i.include(x,e);const t=i.fragment;if(e.lineVerticalPlaneEnabled||e.heightManifoldEnabled)if(t.uniforms.add(new S("maxPixelDistance",((i,t)=>e.heightManifoldEnabled?2*t.camera.computeScreenPixelSizeAt(i.heightManifoldTarget):2*t.camera.computeScreenPixelSizeAt(i.lineVerticalPlaneSegment.origin)))),t.code.add(M`float planeDistancePixels(vec4 plane, vec3 pos) {
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float dist = dot(plane.xyz, pos) + plane.w;
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float width = fwidth(dist);
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dist /= min(width, maxPixelDistance);
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@@ -43,23 +43,23 @@ float depthDiscontinuityAlpha;
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if (!laserlineReconstructFromDepth(pos, normal, depthDiscontinuityAlpha)) {
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discard;
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}
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-
vec4 color = vec4(0, 0, 0, 0);`),e.heightManifoldEnabled&&(t.uniforms.add([new
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+
vec4 color = vec4(0, 0, 0, 0);`),e.heightManifoldEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new D("heightPlane",((e,i)=>z(e.heightManifoldTarget,e.renderCoordsHelper.worldUpAtPosition(e.heightManifoldTarget,T),i.camera.viewMatrix)))]),t.code.add(M`{
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float heightManifoldAlpha = 1.0 - smoothstep(angleCutoff.x, angleCutoff.y, abs(dot(normal, heightPlane.xyz)));
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vec4 heightManifoldColor = laserlineProfile(heightManifoldDistancePixels(heightPlane, pos));
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color = max(color, heightManifoldColor * heightManifoldAlpha);
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-
}`)),e.pointDistanceEnabled&&(t.uniforms.add([new
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+
}`)),e.pointDistanceEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new D("pointDistanceSphere",((e,i)=>j(e,i)))]),t.code.add(M`{
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float pointDistanceSphereDistance = sphereDistancePixels(pointDistanceSphere, pos);
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vec4 pointDistanceSphereColor = laserlineProfile(pointDistanceSphereDistance);
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float pointDistanceSphereAlpha = 1.0 - smoothstep(angleCutoff.x, angleCutoff.y, abs(dot(normal, normalize(pos - pointDistanceSphere.xyz))));
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color = max(color, pointDistanceSphereColor * pointDistanceSphereAlpha);
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-
}`)),e.lineVerticalPlaneEnabled&&(t.uniforms.add([new
|
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+
}`)),e.lineVerticalPlaneEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new D("lineVerticalPlane",((e,i)=>y(e,i))),new b("lineVerticalStart",((e,i)=>O(e,i))),new b("lineVerticalEnd",((e,i)=>E(e,i)))]),t.code.add(M`{
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56
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if (pointIsWithinLine(pos, lineVerticalStart, lineVerticalEnd)) {
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float lineVerticalDistance = planeDistancePixels(lineVerticalPlane, pos);
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vec4 lineVerticalColor = laserlineProfile(lineVerticalDistance);
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float lineVerticalAlpha = 1.0 - smoothstep(angleCutoff.x, angleCutoff.y, abs(dot(normal, lineVerticalPlane.xyz)));
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color = max(color, lineVerticalColor * lineVerticalAlpha);
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}
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-
}`)),e.intersectsLineEnabled&&(t.uniforms.add([new
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+
}`)),e.intersectsLineEnabled&&(t.uniforms.add([new P("angleCutoff",(e=>V(e))),new b("intersectsLineStart",((e,i)=>l(T,e.lineStartWorld,i.camera.viewMatrix))),new b("intersectsLineEnd",((e,i)=>l(T,e.lineEndWorld,i.camera.viewMatrix))),new b("intersectsLineDirection",((e,i)=>(s(G,e.intersectsLineSegment.vector),G[3]=0,a(T,f(G,G,i.camera.viewMatrix))))),new S("intersectsLineRadius",(e=>e.intersectsLineRadius))]),t.code.add(M`{
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if (pointIsWithinLine(pos, intersectsLineStart, intersectsLineEnd)) {
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float intersectsLineDistance = lineDistancePixels(intersectsLineStart, intersectsLineDirection, intersectsLineRadius, pos);
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vec4 intersectsLineColor = laserlineProfile(intersectsLineDistance);
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@@ -2,7 +2,7 @@
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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3
3
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See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
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4
4
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*/
|
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5
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-
import{unwrap as e}from"../core/maybe.js";import{MARKER_TEXTURE_SIZE as r,MARKER_THICKNESS as o}from"../views/3d/support/engineContent/marker.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as n}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as y}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as b}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerAnchor as L}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";function P(P){const j=new y,z=P.hasMultipassTerrain&&(P.output===n.Color||P.output===n.Alpha);j.include(s,P),P.output===n.Depth&&j.include(c,P);const{vertex:D,fragment:C}=j;return C.include(v),m(
|
|
5
|
+
import{unwrap as e}from"../core/maybe.js";import{MARKER_TEXTURE_SIZE as r,MARKER_THICKNESS as o}from"../views/3d/support/engineContent/marker.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as n}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as y}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as b}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerAnchor as L}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";function P(P){const j=new y,z=P.hasMultipassTerrain&&(P.output===n.Color||P.output===n.Alpha);j.include(s,P),P.output===n.Depth&&j.include(c,P);const{vertex:D,fragment:C}=j;return C.include(v),m(D,P),j.attributes.add(S.POSITION,"vec3"),j.attributes.add(S.UV0,"vec2"),j.attributes.add(S.AUXPOS1,"vec3"),j.varyings.add("vColor","vec4"),j.varyings.add("vpos","vec3"),j.varyings.add("vUV","vec2"),j.varyings.add("vSize","float"),t(j),z&&j.varyings.add("depth","float"),D.code.add(u`#define PERPENDICULAR(v) vec2(v.y, -v.x)
|
|
6
6
|
float interp(float ncp, vec4 a, vec4 b) {
|
|
7
7
|
return (-ncp - a.z) / (b.z - a.z);
|
|
8
8
|
}`),D.uniforms.add([new g("nearFar",((e,r)=>r.camera.nearFar)),new f("viewport",((e,r)=>r.camera.fullViewport))]),D.code.add(u`vec4 projectAndScale(vec4 pos) {
|
|
@@ -2,15 +2,15 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as d}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(n){const s=new i;e(
|
|
5
|
+
import{addProjViewLocalOrigin as e}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as d}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(n){const s=new i,{vertex:a,fragment:l}=s;e(a,n),a.uniforms.add(new t("width",(e=>e.width))),s.attributes.add(d.POSITION,"vec3"),s.attributes.add(d.NORMAL,"vec3"),s.attributes.add(d.UV0,"vec2"),s.attributes.add(d.AUXPOS1,"float"),s.varyings.add("vtc","vec2"),s.varyings.add("vlength","float"),s.varyings.add("vradius","float"),a.code.add(r`void main(void) {
|
|
6
6
|
vec3 bitangent = normal;
|
|
7
7
|
vtc = uv0;
|
|
8
8
|
vlength = auxpos1;
|
|
9
9
|
vradius = 0.5 * width;
|
|
10
10
|
vec4 pos = view * vec4(position + vradius * bitangent * uv0.y, 1.0);
|
|
11
11
|
gl_Position = proj * pos;
|
|
12
|
-
}`),
|
|
13
|
-
const float INV_SQRT2 = ${r.float(
|
|
12
|
+
}`),l.uniforms.add([new t("outlineSize",(e=>e.outlineSize)),new o("outlineColor",(e=>e.outlineColor)),new t("stripeLength",(e=>e.stripeLength)),new o("stripeEvenColor",(e=>e.stripeEvenColor)),new o("stripeOddColor",(e=>e.stripeOddColor))]);const v=1/Math.sqrt(2);return l.code.add(r`
|
|
13
|
+
const float INV_SQRT2 = ${r.float(v)};
|
|
14
14
|
|
|
15
15
|
vec4 arrowColor(vec2 tc, float len) {
|
|
16
16
|
float d = INV_SQRT2 * (tc.x - abs(tc.y));
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l,computePixelSize as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g;v.include(i,u),v.include(r,u),v.include(l,u),a(
|
|
5
|
+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l,computePixelSize as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g,{vertex:h,fragment:w}=v;return v.include(i,u),v.include(r,u),v.include(l,u),a(h,u),u.stippleEnabled&&(v.attributes.add(m.UV0,"vec2"),v.attributes.add(m.AUXPOS1,"vec3"),h.uniforms.add(new d("viewport",((e,o)=>o.camera.fullViewport)))),v.attributes.add(m.POSITION,"vec3"),v.varyings.add("vpos","vec3"),h.code.add(c`void main(void) {
|
|
6
6
|
vpos = position;
|
|
7
7
|
forwardNormalizedVertexColor();
|
|
8
8
|
gl_Position = transformPosition(proj, view, vpos);`),u.stippleEnabled&&(h.code.add(c`vec4 vpos2 = transformPosition(proj, view, auxpos1);
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/*
|
|
2
|
+
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
|
+
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
|
4
|
+
*/
|
|
5
|
+
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{NoParameters as r,glsl as o}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class s extends r{}function n(){const r=new a;return r.include(e),r.fragment.uniforms.add([new t("colorTexture",(e=>e.colorTexture)),new t("alphaTexture",(e=>e.alphaTexture)),new t("frontFaceTexture",(e=>e.frontFaceTexture))]),r.fragment.code.add(o`void main() {
|
|
6
|
+
vec4 srcColor = texture2D(colorTexture, uv);
|
|
7
|
+
if(srcColor.a <= 1e-5){
|
|
8
|
+
discard;
|
|
9
|
+
}
|
|
10
|
+
float srcAlpha = texture2D(alphaTexture, uv).r;
|
|
11
|
+
vec4 frontFace = texture2D(frontFaceTexture, uv);
|
|
12
|
+
gl_FragColor = vec4(mix(srcColor.rgb/srcColor.a, frontFace.rgb, frontFace.a), 1.0 - srcAlpha);
|
|
13
|
+
}`),r}const c=Object.freeze(Object.defineProperty({__proto__:null,OITCompositingPassParameters:s,build:n},Symbol.toStringTag,{value:"Module"}));export{s as O,c as a,n as b};
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/*
|
|
2
|
+
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
|
+
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
|
4
|
+
*/
|
|
5
|
+
import{OverlayIndex as e}from"../views/3d/terrain/interfaces.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{NoParameters as a,glsl as i}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as n}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";class d extends a{constructor(){super(...arguments),this.overlayIndex=e.INNER,this.opacity=1}}function l(){const e=new n;return e.include(r),e.fragment.uniforms.add(new t("tex",(e=>e.texture))),e.fragment.uniforms.add(new s("overlayIdx",(e=>e.overlayIndex))),e.fragment.uniforms.add(new o("opacity",(e=>e.opacity))),e.fragment.code.add(i`void main() {
|
|
6
|
+
vec2 overlayUV = overlayIdx == 0 ? vec2(uv.x * 0.5, uv.y) : vec2(uv.x * 0.5 + 0.5, uv.y);
|
|
7
|
+
gl_FragColor = texture2D(tex, overlayUV) * opacity;
|
|
8
|
+
}`),e}const m=Object.freeze(Object.defineProperty({__proto__:null,OverlayCompositingPassParameters:d,build:l},Symbol.toStringTag,{value:"Module"}));export{d as O,m as a,l as b};
|
package/chunks/Path.glsl.js
CHANGED
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as c,addLightingGlobalFactor as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as b,addViewNormal as f,addCameraPosition as y}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as P}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as S}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as C}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";function F(F){const _=new S
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import{ForwardLinearDepth as e,addNearFar as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as a}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t,addAmbientBoostFactor as c,addLightingGlobalFactor as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as b,addViewNormal as f,addCameraPosition as y}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as L}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as P}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as S}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as C}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";function F(F){const _=new S,{vertex:M,fragment:O}=_;switch(b(M,F),_.varyings.add("vpos","vec3"),_.include(l,F),F.output!==o.Color&&F.output!==o.Alpha||(_.include(r,F),_.include(u,F),_.include(e,F),_.varyings.add("vnormal","vec3"),_.varyings.add("vcolor","vec4"),F.hasMultipassTerrain&&_.varyings.add("depth","float"),M.code.add(P`
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void main() {
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vpos = calculateVPos();
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vnormal = normalize(localNormal());
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float combinedOpacity = vcolor.a * opacity;
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`);break;case o.Color:_.include(a,F),_.include(t,F),_.include(d,F),_.include(u,F),_.include(v,F),y(O,F),c(
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`);break;case o.Color:_.include(a,F),_.include(t,F),_.include(d,F),_.include(u,F),_.include(v,F),y(O,F),c(O),g(O),O.uniforms.add([M.uniforms.get("localOrigin"),new j("ambient",(e=>e.ambient)),new j("diffuse",(e=>e.diffuse)),new j("specular",(e=>e.specular)),new L("opacity",(e=>e.opacity))]),O.include(w),m(O),O.code.add(P`
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outputDepth(depth);
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}`);break;case o.Normal:_.include(r,F),_.include(h,F),f(
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}`);break;case o.Normal:_.include(r,F),_.include(h,F),f(M),_.varyings.add("vnormal","vec3"),M.code.add(P`void main(void) {
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vpos = calculateVPos();
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vnormal = normalize((viewNormal * vec4(localNormal(), 1.0)).xyz);
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gl_Position = transformPosition(proj, view, vpos);
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CHANGED
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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import{addNearFar as e,addLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as p,addCameraPosition as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as m}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as h}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as w}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as b}from"../views/3d/webgl-engine/materials/PatternStyle.js";const y=.70710678118,S=y,j=.08715574274;function x(x){const T=new f,C=x.hasMultipassTerrain&&(x.output===t.Color||x.output===t.Alpha);x.draped||T.extensions.add("GL_OES_standard_derivatives");const{vertex:R,fragment:D}=T;p(
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import{addNearFar as e,addLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as p,addCameraPosition as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as m}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as h}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as w}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as b}from"../views/3d/webgl-engine/materials/PatternStyle.js";const y=.70710678118,S=y,j=.08715574274;function x(x){const T=new f,C=x.hasMultipassTerrain&&(x.output===t.Color||x.output===t.Alpha);x.draped||T.extensions.add("GL_OES_standard_derivatives");const{vertex:R,fragment:D}=T;p(R,x),T.include(a,x),T.include(i,x),x.draped?R.uniforms.add(new v("worldToScreenRatio",((e,o)=>1/o.screenToPCSRatio))):T.attributes.add(w.BOUNDINGRECT,"mat3"),T.attributes.add(w.POSITION,"vec3"),T.attributes.add(w.UVMAPSPACE,"vec4"),T.varyings.add("vpos","vec3"),T.varyings.add("vuv","vec2"),C&&T.varyings.add("depth","float");const $=x.style===b.ForwardDiagonal||x.style===b.BackwardDiagonal||x.style===b.DiagonalCross;$&&R.code.add(m`
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const mat2 rotate45 = mat2(${m.float(y)}, ${m.float(-S)},
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${m.float(S)}, ${m.float(y)});
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`),x.draped||(g(R,x),R.uniforms.add(new v("worldToScreenPerDistanceRatio",((e,o)=>1/o.camera.perScreenPixelRatio))),R.code.add(m`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.25/esri/copyright.txt for details.
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import{H as e,s as t,
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import{H as e,s as t,p as o,g as a,n as i,e as r,h as n}from"./vec3.js";import{c as s,f as d}from"./vec3f64.js";import{PrecipitationType as c}from"../views/3d/environment/PrecipitationTechniqueConfiguration.js";import{Float3PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function h(e){const t=new f;return t.attributes.add(u.POSITION,"vec3"),t.attributes.add(u.INSTANCEFEATUREATTRIBUTE,"float"),t.vertex.uniforms.add(new m("cameraPosition",((e,t)=>t.camera.eye))),t.vertex.uniforms.add(new m("offset",((e,t)=>g(e,t)))),t.vertex.uniforms.add(new v("width",(e=>e.width))),t.vertex.uniforms.add(new p("proj",((e,t)=>t.camera.projectionMatrix))),t.vertex.uniforms.add(new p("view",((e,t)=>t.camera.viewMatrix))),t.vertex.uniforms.add(new v("time",(e=>e.time))),t.varyings.add("vUv","vec2"),t.vertex.code.add(l`
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vec3 hash31(float p){
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vec3 p3 = fract(vec3(p) * vec3(0.1031, 0.1030, 0.0973));
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p3 += dot(p3, p3.yzx + 33.33);
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@@ -73,7 +73,7 @@ import{H as e,s as t,y as o,g as i,n as a,e as r,h as n}from"./vec3.js";import{c
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gl_Position = proj * (0.5 * vec4(position.xzy, 0.0) + pos);
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}
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`),t.fragment.uniforms.add([new
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`),t.fragment.uniforms.add([new v("opacity",(e=>e.opacity)),new m("particleColor",((t,o)=>w(o,e)))]),t.fragment.code.add(l`
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// Cut off corners of the triangle
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@@ -86,4 +86,4 @@ import{H as e,s as t,y as o,g as i,n as a,e as r,h as n}from"./vec3.js";import{c
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${e.type===c.Rain?l`d = 0.35 * smoothstep(0.5, 0.0, d);`:l`d = smoothstep(0.5, 0.1, d);`}
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gl_FragColor = opacity * vec4(particleColor * d, d);
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}
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`),t}function g(
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`),t}function g(i,r){const n=r.camera.eye,s=.5*i.width,d=1/i.width,c=e(y,t(y,(n[0]+s)*d,(n[1]+s)*d,(n[2]+s)*d));return o(c,n,a(c,c,i.width))}function w(e,t){const o=t.type===c.Rain?P:b,s=a(y,o,j),d=e.camera.eye;i(x,d);const m=Math.max(0,r(x,e.lighting.mainLight.direction));return n(s,s,o,m)}const y=s(),x=s(),b=d(1,1,1),P=d(.85,.85,.85),j=.7,A=Object.freeze(Object.defineProperty({__proto__:null,build:h},Symbol.toStringTag,{value:"Module"}));export{A as P,h as b};
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as o}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as u,addLightingGlobalFactor as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y,PBRMode as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as T,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as $}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as N}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as V}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as B}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function I(I){const R=new N,{vertex:z,fragment:k,varyings:G}=R;return T(
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import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as o}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p,addAmbientBoostFactor as u,addLightingGlobalFactor as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightDirection as h,addMainLightIntensity as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{multipassTerrainTest as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y,PBRMode as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as T,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as $}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as N}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as V}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as B}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function I(I){const R=new N,{vertex:z,fragment:k,varyings:G}=R;return T(z,I),R.include(s),G.add("vpos","vec3"),R.include(j,I),R.include(l,I),R.include(g,I),I.output!==r.Color&&I.output!==r.Alpha||(E(R.vertex,I),R.include(t,I),R.include(a,I),I.offsetBackfaces&&R.include(o),I.instancedColor&&R.attributes.add(B.INSTANCECOLOR,"vec4"),G.add("vNormalWorld","vec3"),G.add("localvpos","vec3"),I.hasMultipassTerrain&&G.add("depth","float"),R.include(d,I),R.include(e,I),R.include(n,I),R.include(c,I),z.uniforms.add(new _("externalColor",(e=>e.externalColor))),G.add("vcolorExt","vec4"),z.code.add($`
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gl_FragColor = vec4(opacity_);
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`)),I.output===r.Color&&(R.include(i,I),R.include(p,I),R.include(v,I),R.include(P,I),R.include(I.instancedDoublePrecision?L:M,I),R.include(f,I),E(R.fragment,I),h(k),u(
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`)),I.output===r.Color&&(R.include(i,I),R.include(p,I),R.include(v,I),R.include(P,I),R.include(I.instancedDoublePrecision?L:M,I),R.include(f,I),E(R.fragment,I),h(k),u(k),b(k),k.uniforms.add([z.uniforms.get("localOrigin"),z.uniforms.get("view"),new S("ambient",(e=>e.ambient)),new S("diffuse",(e=>e.diffuse)),new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity))]),I.hasColorTexture&&k.uniforms.add(new D("tex",(e=>e.texture))),R.include(y,I),R.include(x,I),k.include(A),R.extensions.add("GL_OES_standard_derivatives"),w(k),k.code.add($`
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.25/esri/copyright.txt for details.
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*/
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import{unwrapOr as e}from"../core/maybe.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as l,computePixelSize as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as D}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as x}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as L}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as w}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const y=1;function C(C){const j=new b,R=C.hasMultipassTerrain&&(C.output===o.Color||C.output===o.Alpha);j.include(c),j.include(a,C),j.include(l,C),C.output===o.Depth&&j.include(s,C),j.include(r,C),v(
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import{unwrapOr as e}from"../core/maybe.js";import{addLinearDepth as t,addCalculateLinearDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{RibbonVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as l,computePixelSize as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as D}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as x}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as L}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as w}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const y=1;function C(C){const j=new b,{vertex:R,fragment:A}=j,P=C.hasMultipassTerrain&&(C.output===o.Color||C.output===o.Alpha);j.include(c),j.include(a,C),j.include(l,C),C.output===o.Depth&&j.include(s,C),j.include(r,C),v(R,C),R.uniforms.add([new S("inverseProjectionMatrix",((e,t)=>t.camera.inverseProjectionMatrix)),new f("nearFar",((e,t)=>t.camera.nearFar)),new u("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new h("viewport",((e,t)=>t.camera.fullViewport))]),R.constants.add("LARGE_HALF_FLOAT","float",65500),j.attributes.add(L.POSITION,"vec3"),j.attributes.add(L.SUBDIVISIONFACTOR,"float"),j.attributes.add(L.UV0,"vec2"),j.attributes.add(L.AUXPOS1,"vec3"),j.attributes.add(L.AUXPOS2,"vec3"),j.varyings.add("vColor","vec4"),j.varyings.add("vpos","vec3"),t(j),P&&j.varyings.add("depth","float");const F=C.capType===w.ROUND,E=C.stippleEnabled&&C.stippleScaleWithLineWidth||F;E&&j.varyings.add("vLineWidth","float");const T=C.stippleEnabled&&C.stippleScaleWithLineWidth;T&&j.varyings.add("vLineSizeInv","float");const W=C.innerColorEnabled||F;W&&j.varyings.add("vLineDistance","float");const z=C.stippleEnabled&&F,V=C.falloffEnabled||z;V&&j.varyings.add("vLineDistanceNorm","float"),F&&(j.varyings.add("vSegmentSDF","float"),j.varyings.add("vReverseSegmentSDF","float")),R.code.add(D`#define PERPENDICULAR(v) vec2(v.y, -v.x);
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if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),C.roundJoins?
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joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const N=C.capType!==w.BUTT;return
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joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const N=C.capType!==w.BUTT;return R.code.add(D`
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vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),C.stippleEnabled&&(C.draped?
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float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),
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vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),C.stippleEnabled&&(C.draped?R.uniforms.add(new u("worldToScreenRatio",((e,t)=>1/t.screenToPCSRatio))):R.code.add(D`vec3 segmentCenter = mix((auxpos2 + position) * 0.5, (position + auxpos1) * 0.5, isEndVertex);
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float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),R.code.add(D`float segmentLengthScreenDouble = length(segment);
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float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);
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float segmentLengthRender = length(mix(auxpos2 - position, position - auxpos1, isEndVertex));
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vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),C.draped?
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float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):
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float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),
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vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),C.draped?R.code.add(D`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
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float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):R.code.add(D`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
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float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),R.uniforms.add(new u("stipplePatternPixelSize",(e=>d(e)))),R.code.add(D`
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float patternLength = ${C.stippleScaleWithLineWidth?"lineSize * ":""} stipplePatternPixelSize;
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// Compute the coordinates at both start and end of the line segment, because we need both to clamp to in the fragment shader
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@@ -201,7 +201,7 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
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isStartVertex ?
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vec2(-1e038, vStippleDistanceLimits.y) :
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vec2(vStippleDistanceLimits.x, 1e038);
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-
`)),
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204
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+
`)),R.code.add(D`
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// Convert back into NDC
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206
206
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pos.xy = (pos.xy / viewport.zw) * pos.w;
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207
207
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@@ -216,11 +216,11 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
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216
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forwardObjectAndLayerIdColor();
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217
217
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}
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218
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}
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219
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-
`),
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219
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+
`),P&&j.include(p,C),j.include(n,C),A.include(m),A.code.add(D`
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220
220
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void main() {
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221
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discardBySlice(vpos);
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222
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-
${
|
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223
|
-
`),C.wireframe?
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222
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+
${P?"terrainDepthTest(gl_FragCoord, depth);":""}
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223
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+
`),C.wireframe?A.code.add(D`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(F&&A.code.add(D`
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224
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float sdf = min(vSegmentSDF, vReverseSegmentSDF);
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225
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vec2 fragmentPosition = vec2(
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226
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min(sdf, 0.0),
|
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@@ -234,7 +234,7 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
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234
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if (capCoverage < ${D.float(g)}) {
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235
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discard;
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236
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}
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237
|
-
`),z?
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237
|
+
`),z?A.code.add(D`
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238
238
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vec2 stipplePosition = vec2(
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239
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min(getStippleSDF() * 2.0 - 1.0, 0.0),
|
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240
240
|
vLineDistanceNorm * gl_FragCoord.w
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|
@@ -243,11 +243,11 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
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243
243
|
float stippleCapSDF = (stippleRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
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244
244
|
float stippleCoverage = clamp(0.5 - stippleCapSDF, 0.0, 1.0);
|
|
245
245
|
float stippleAlpha = step(${D.float(g)}, stippleCoverage);
|
|
246
|
-
`):
|
|
247
|
-
vec4 color = intrinsicColor * vColor;`),C.innerColorEnabled&&(
|
|
246
|
+
`):A.code.add(D`float stippleAlpha = getStippleAlpha();`),A.uniforms.add(new h("intrinsicColor",(e=>e.color))),A.code.add(D`discardByStippleAlpha(stippleAlpha, stippleAlphaColorDiscard);
|
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247
|
+
vec4 color = intrinsicColor * vColor;`),C.innerColorEnabled&&(A.uniforms.add(new h("innerColor",(t=>e(t.innerColor,t.color)))),A.uniforms.add(new u("innerWidth",((e,t)=>e.innerWidth*t.camera.pixelRatio))),A.code.add(D`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
|
|
248
248
|
float innerAA = clamp(0.5 - distToInner, 0.0, 1.0);
|
|
249
249
|
float innerAlpha = innerColor.a + color.a * (1.0 - innerColor.a);
|
|
250
|
-
color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),
|
|
250
|
+
color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),A.code.add(D`vec4 finalColor = blendStipple(color, stippleAlpha);`),C.falloffEnabled&&(A.uniforms.add(new u("falloff",(e=>e.falloff))),A.code.add(D`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`))),A.code.add(D`
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251
251
|
if (finalColor.a < ${D.float(g)}) {
|
|
252
252
|
discard;
|
|
253
253
|
}
|