@arcgis/core 4.24.0-next.20220427 → 4.24.0-next.20220430

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/WebMap.js +1 -1
  2. package/analysis/LineOfSightAnalysis.js +1 -1
  3. package/assets/esri/core/workers/RemoteClient.js +1 -1
  4. package/assets/esri/core/workers/chunks/{3a43a2918b44781aaf85.js → 055a0ebf22a82f859474.js} +1 -1
  5. package/assets/esri/core/workers/chunks/{3273b6be43eeb49ee842.js → 0b12ff7b2ed2838afbb8.js} +1 -1
  6. package/assets/esri/core/workers/chunks/0e25548573baf855e394.js +1 -0
  7. package/assets/esri/core/workers/chunks/0edd4c3ca6e7d749d0e5.js +1 -0
  8. package/assets/esri/core/workers/chunks/133f971e72a1a6277ac4.js +1 -0
  9. package/assets/esri/core/workers/chunks/{c388ac33496f004d56f3.js → 135a90ae61f3b3cae91b.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{54f9b1ab9d472bf4baca.js → 1facbda248863cf72cbd.js} +1 -1
  11. package/assets/esri/core/workers/chunks/1fb2d7abe6c8efa84695.js +1 -0
  12. package/assets/esri/core/workers/chunks/2133499e642193f6738f.js +1 -0
  13. package/assets/esri/core/workers/chunks/{dee63bfc108b4e5893a3.js → 2cf3934b3ecabdf207c8.js} +1 -1
  14. package/assets/esri/core/workers/chunks/{3c572629f46e5093223c.js → 30333a95dc0a44e23fb5.js} +1 -1
  15. package/assets/esri/core/workers/chunks/{7afe89eafab00afb31f2.js → 30837d93116f0337972f.js} +1 -1
  16. package/assets/esri/core/workers/chunks/31df729c17470245288c.js +2 -0
  17. package/assets/esri/core/workers/chunks/{c0bf663240df7be68131.js.LICENSE.txt → 31df729c17470245288c.js.LICENSE.txt} +1 -1
  18. package/assets/esri/core/workers/chunks/4130ea1f5a9f197168d7.js +1 -0
  19. package/assets/esri/core/workers/chunks/{417ee7a88575cb8f9aaf.js → 492b65fe99641f5740f0.js} +1 -1
  20. package/assets/esri/core/workers/chunks/4cdd29e1f3a1c7a39af7.js +1 -0
  21. package/assets/esri/core/workers/chunks/{9a0073d43b7dbaeba736.js → 541e644fc77dbe527124.js} +1 -1
  22. package/assets/esri/core/workers/chunks/{5a61a12b2492c6eae592.js → 59e341b2db44351bf557.js} +1 -1
  23. package/assets/esri/core/workers/chunks/{73630d52768e3d932f30.js → 5a10b58533b4116115ac.js} +1 -1
  24. package/assets/esri/core/workers/chunks/5fd787f63362defc984f.js +1 -0
  25. package/assets/esri/core/workers/chunks/682a8f15f352de76df69.js +1 -0
  26. package/assets/esri/core/workers/chunks/6a06635089761ee3e6d4.js +972 -0
  27. package/assets/esri/core/workers/chunks/{ab0c0c29d54f2ed954d6.js → 86b31ae136f931d7884a.js} +1 -1
  28. package/assets/esri/core/workers/chunks/{dc193247a1980360ec4f.js → 8e98ff9404a802352037.js} +1 -1
  29. package/assets/esri/core/workers/chunks/{863cfe35ee640bac103f.js → 94e51fe1c539df6257c2.js} +1 -1
  30. package/assets/esri/core/workers/chunks/{cbe7e6283a427a618d4b.js → 9519a02b9b8db88a3150.js} +1 -1
  31. package/assets/esri/core/workers/chunks/9f3a094aa4b47e4eb046.js +1 -0
  32. package/assets/esri/core/workers/chunks/{50d256bc3b213c8a1b09.js → a0ebf25c9c9a7f839b93.js} +1 -1
  33. package/assets/esri/core/workers/chunks/{d8a992dee594a6a64fde.js → a25f0a195f9217665530.js} +1 -1
  34. package/assets/esri/core/workers/chunks/a59ee7d2b98c85f27dd2.js +1 -0
  35. package/assets/esri/core/workers/chunks/{92ef9b0c61640e0ecbb4.js → a5dbab94697757c87c49.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{147d3ee9aa81d7b2b7fa.js → a6406a248b7b2ed65f35.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{ebdf61eb364ac0856f40.js → acbd0f4d72d1f5d8e4e8.js} +1 -1
  38. package/assets/esri/core/workers/chunks/acc97a210f36bff2d1b0.js +1 -0
  39. package/assets/esri/core/workers/chunks/ad68fe924456d6d7d4f0.js +1 -0
  40. package/assets/esri/core/workers/chunks/b06c949fc7d08e376a5f.js +1 -0
  41. package/assets/esri/core/workers/chunks/b4405e9fe6c0cf7250d3.js +1 -0
  42. package/assets/esri/core/workers/chunks/b97a34d2e7cceef1ac41.js +1 -0
  43. package/assets/esri/core/workers/chunks/bc08fe3b03767bd694c5.js +1 -0
  44. package/assets/esri/core/workers/chunks/c9b09099488d0e719dfb.js +1 -0
  45. package/assets/esri/core/workers/chunks/{4a05d0dfa73ff570e1fa.js → d15e6662d90718411d62.js} +1 -1
  46. package/assets/esri/core/workers/chunks/{b74b9dceabbf7b1aec39.js → d16aac3461af9cee0c29.js} +1 -1
  47. package/assets/esri/core/workers/chunks/{bb678bc2e2fc48112e07.js → d60dd3e1028f714f2258.js} +1 -1
  48. package/assets/esri/core/workers/chunks/{31c1ae0532dd991da63d.js → d6c150c243ca1f6108f9.js} +1 -1
  49. package/assets/esri/core/workers/chunks/{cab6decfcb3f596a3837.js → d8c59b1d73650c060dfb.js} +1 -1
  50. package/assets/esri/core/workers/chunks/{d24339b37cc9316e6d99.js → dcb6e1b33402d7fa455b.js} +1 -1
  51. package/assets/esri/core/workers/chunks/{a8da24116180d708cf81.js → df653bca2b14dffc82d1.js} +1 -1
  52. package/assets/esri/core/workers/chunks/{a3db91d04fe1fca0fe4f.js → e06461703e6f1acfcfdc.js} +1 -1
  53. package/assets/esri/core/workers/chunks/{423e199c2f695e913c0e.js → e3e1d87b8532bf84a18d.js} +1 -1
  54. package/assets/esri/core/workers/chunks/e7744b7e0c16bba93151.js +1 -0
  55. package/assets/esri/core/workers/chunks/ea50effc5c39870dc871.js +1 -0
  56. package/assets/esri/core/workers/chunks/fc4fd9db056579e09bfe.js +1 -0
  57. package/assets/esri/core/workers/chunks/fc9b5f40c5179a8c90de.js +1 -0
  58. package/assets/esri/core/workers/chunks/fd35b69872ac9393924f.js +1 -0
  59. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_ar.json +1 -1
  60. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_bg.json +1 -1
  61. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_bs.json +1 -1
  62. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_ca.json +1 -1
  63. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_cs.json +1 -1
  64. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_da.json +1 -1
  65. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_de.json +1 -1
  66. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_el.json +1 -1
  67. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_es.json +1 -1
  68. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_et.json +1 -1
  69. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_fi.json +1 -1
  70. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_fr.json +1 -1
  71. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_he.json +1 -1
  72. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_hr.json +1 -1
  73. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_hu.json +1 -1
  74. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_id.json +1 -1
  75. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_it.json +1 -1
  76. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_ja.json +1 -1
  77. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_ko.json +1 -1
  78. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_lt.json +1 -1
  79. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_lv.json +1 -1
  80. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_nb.json +1 -1
  81. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_nl.json +1 -1
  82. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_pl.json +1 -1
  83. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_pt-BR.json +1 -1
  84. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_pt-PT.json +1 -1
  85. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_ro.json +1 -1
  86. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_ru.json +1 -1
  87. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_sk.json +1 -1
  88. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_sl.json +1 -1
  89. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_sr.json +1 -1
  90. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_sv.json +1 -1
  91. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_th.json +1 -1
  92. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_tr.json +1 -1
  93. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_uk.json +1 -1
  94. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_vi.json +1 -1
  95. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_zh-CN.json +1 -1
  96. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_zh-HK.json +1 -1
  97. package/assets/esri/widgets/BasemapLayerList/t9n/BasemapLayerList_zh-TW.json +1 -1
  98. package/assets/esri/widgets/Weather/t9n/Weather_ar.json +1 -1
  99. package/assets/esri/widgets/Weather/t9n/Weather_bg.json +1 -1
  100. package/assets/esri/widgets/Weather/t9n/Weather_bs.json +1 -1
  101. package/assets/esri/widgets/Weather/t9n/Weather_ca.json +1 -1
  102. package/assets/esri/widgets/Weather/t9n/Weather_cs.json +1 -1
  103. package/assets/esri/widgets/Weather/t9n/Weather_da.json +1 -1
  104. package/assets/esri/widgets/Weather/t9n/Weather_de.json +1 -1
  105. package/assets/esri/widgets/Weather/t9n/Weather_el.json +1 -1
  106. package/assets/esri/widgets/Weather/t9n/Weather_es.json +1 -1
  107. package/assets/esri/widgets/Weather/t9n/Weather_et.json +1 -1
  108. package/assets/esri/widgets/Weather/t9n/Weather_fi.json +1 -1
  109. package/assets/esri/widgets/Weather/t9n/Weather_fr.json +1 -1
  110. package/assets/esri/widgets/Weather/t9n/Weather_he.json +1 -1
  111. package/assets/esri/widgets/Weather/t9n/Weather_hr.json +1 -1
  112. package/assets/esri/widgets/Weather/t9n/Weather_hu.json +1 -1
  113. package/assets/esri/widgets/Weather/t9n/Weather_id.json +1 -1
  114. package/assets/esri/widgets/Weather/t9n/Weather_it.json +1 -1
  115. package/assets/esri/widgets/Weather/t9n/Weather_ja.json +1 -1
  116. package/assets/esri/widgets/Weather/t9n/Weather_ko.json +1 -1
  117. package/assets/esri/widgets/Weather/t9n/Weather_lt.json +1 -1
  118. package/assets/esri/widgets/Weather/t9n/Weather_lv.json +1 -1
  119. package/assets/esri/widgets/Weather/t9n/Weather_nb.json +1 -1
  120. package/assets/esri/widgets/Weather/t9n/Weather_nl.json +1 -1
  121. package/assets/esri/widgets/Weather/t9n/Weather_pl.json +1 -1
  122. package/assets/esri/widgets/Weather/t9n/Weather_pt-BR.json +1 -1
  123. package/assets/esri/widgets/Weather/t9n/Weather_pt-PT.json +1 -1
  124. package/assets/esri/widgets/Weather/t9n/Weather_ro.json +1 -1
  125. package/assets/esri/widgets/Weather/t9n/Weather_ru.json +1 -1
  126. package/assets/esri/widgets/Weather/t9n/Weather_sk.json +1 -1
  127. package/assets/esri/widgets/Weather/t9n/Weather_sl.json +1 -1
  128. package/assets/esri/widgets/Weather/t9n/Weather_sr.json +1 -1
  129. package/assets/esri/widgets/Weather/t9n/Weather_sv.json +1 -1
  130. package/assets/esri/widgets/Weather/t9n/Weather_th.json +1 -1
  131. package/assets/esri/widgets/Weather/t9n/Weather_tr.json +1 -1
  132. package/assets/esri/widgets/Weather/t9n/Weather_uk.json +1 -1
  133. package/assets/esri/widgets/Weather/t9n/Weather_vi.json +1 -1
  134. package/assets/esri/widgets/Weather/t9n/Weather_zh-CN.json +1 -1
  135. package/assets/esri/widgets/Weather/t9n/Weather_zh-HK.json +1 -1
  136. package/assets/esri/widgets/Weather/t9n/Weather_zh-TW.json +1 -1
  137. package/chunks/ColorMaterial.glsl.js +4 -4
  138. package/chunks/LineMarker.glsl.js +12 -12
  139. package/chunks/Pattern.glsl.js +17 -17
  140. package/chunks/RibbonLine.glsl.js +34 -34
  141. package/chunks/ShadedColorMaterial.glsl.js +11 -11
  142. package/chunks/index.js +1 -1
  143. package/chunks/sphere.js +1 -1
  144. package/config.js +1 -1
  145. package/core/workers/RemoteClient.js +1 -1
  146. package/core/workers/WorkerHandle.js +1 -1
  147. package/geometry/support/sphere.js +1 -1
  148. package/interfaces.d.ts +74 -20
  149. package/layers/mixins/PortalLayer.js +1 -1
  150. package/layers/support/LercDecoder.js +1 -1
  151. package/package.json +2 -2
  152. package/request.js +1 -1
  153. package/support/elevationInfoUtils.js +1 -1
  154. package/support/revision.js +1 -1
  155. package/symbols/support/previewSymbol2D.js +1 -1
  156. package/views/2d/engine/brushes.js +1 -1
  157. package/views/2d/engine/vectorTiles/TileParser.js +1 -1
  158. package/views/2d/engine/webgl/GraphicDisplayList.js +1 -1
  159. package/views/2d/engine/webgl/Painter.js +1 -1
  160. package/views/2d/engine/webgl/WGLRendererInfo.js +1 -1
  161. package/views/2d/engine/webgl/brushes/WGLBrushDotDensity.js +5 -0
  162. package/views/2d/engine/webgl/brushes/WGLBrushHeatmap.js +5 -0
  163. package/views/2d/engine/webgl/brushes/WGLGeometryBrush.js +1 -1
  164. package/views/2d/engine/webgl/brushes/WGLGeometryBrushFill.js +1 -1
  165. package/views/2d/engine/webgl/brushes/WGLGeometryBrushLabel.js +1 -1
  166. package/views/2d/engine/webgl/brushes/WGLGeometryBrushLine.js +1 -1
  167. package/views/2d/engine/webgl/brushes/WGLGeometryBrushMarker.js +1 -1
  168. package/views/2d/engine/webgl/brushes/WGLGeometryBrushText.js +1 -1
  169. package/views/2d/engine/webgl/shaders/sources/shaderRepository.js +1 -1
  170. package/views/2d/engine/webgl/techniques/Technique.js +5 -0
  171. package/views/2d/engine/webgl/techniques/dotDensity/TechniqueDotDensity.js +5 -0
  172. package/views/2d/engine/webgl/techniques/heatmap/TechniqueHeatmap.js +5 -0
  173. package/views/2d/engine/webgl/techniques/utils.js +5 -0
  174. package/views/2d/layers/features/schemaUtils.js +1 -1
  175. package/views/2d/layers/features/support/AttributeStore.js +1 -1
  176. package/views/2d/layers/features/support/GraphicsReader.js +1 -1
  177. package/views/2d/layers/features/tileRenderers/support/WGLFeatureView.js +1 -1
  178. package/views/2d/layers/graphics/GraphicsView2D.js +1 -1
  179. package/views/3d/analysis/Slice/SliceTool.js +1 -1
  180. package/views/3d/camera/constraintUtils/distance.js +1 -1
  181. package/views/3d/camera/constraintUtils/tilt.js +1 -1
  182. package/views/3d/interactive/SnappingVisualizer3D.js +1 -1
  183. package/views/3d/interactive/analysisTools/lineOfSight/LineOfSightTool.js +1 -1
  184. package/views/3d/interactive/measurementTools/areaMeasurement3D/AreaMeasurement3DTool.js +1 -1
  185. package/views/3d/interactive/measurementTools/areaMeasurement3D/AreaMeasurement3DView.js +1 -1
  186. package/views/3d/interactive/measurementTools/directLineMeasurement3D/DirectLineMeasurement3DView.js +1 -1
  187. package/views/3d/layers/I3SMeshView3D.js +1 -1
  188. package/views/3d/layers/I3SMeshWorkerHandle.js +1 -1
  189. package/views/3d/layers/I3SPointsWorkerHandle.js +1 -1
  190. package/views/3d/layers/PointCloudWorkerHandle.js +1 -1
  191. package/views/3d/layers/graphics/Deconflictor.js +1 -1
  192. package/views/3d/layers/i3s/I3SElevationProvider.js +1 -1
  193. package/views/3d/layers/i3s/I3SNode.js +1 -1
  194. package/views/3d/layers/support/HeatmapFeatureProcessor.js +1 -1
  195. package/views/3d/state/controllers/GamepadKeyboardController.js +1 -1
  196. package/views/3d/state/utils/navigationUtils.js +1 -1
  197. package/views/3d/support/PBFDecoder.js +1 -1
  198. package/views/3d/support/geometryUtils/sphere.js +1 -1
  199. package/views/3d/terrain/OverlayManager.js +1 -1
  200. package/views/3d/terrain/OverlayRenderer.js +1 -1
  201. package/views/3d/terrain/PatchRenderData.js +1 -1
  202. package/views/3d/terrain/TerrainSurface.js +1 -1
  203. package/views/3d/terrain/Tile.js +1 -1
  204. package/views/3d/terrain/tileUtils.js +1 -1
  205. package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
  206. package/views/3d/webgl-engine/collections/Component/IndexRange/ComponentRangeRunLengthEncoded.js +1 -1
  207. package/views/3d/webgl-engine/lib/DrapedHeatmapRenderer.js +1 -1
  208. package/views/3d/webgl-engine/lib/Octree.js +1 -1
  209. package/views/3d/webgl-engine/lib/edgeRendering/EdgeProcessingWorker.js +1 -1
  210. package/views/3d/webgl-engine/lib/edgeRendering/EdgeView.js +1 -1
  211. package/views/3d/webgl-engine/lib/edgeRendering/EdgeWorkerHandle.js +1 -1
  212. package/views/3d/webgl-engine/lib/verticalOffsetUtils.js +1 -1
  213. package/views/3d/webgl-engine/materials/HeatmapDensityMaterial.js +1 -1
  214. package/views/3d/webgl-engine/shaders/HeatmapTechnique.js +1 -1
  215. package/views/interactive/snapping/FeatureSnappingEngine.js +1 -1
  216. package/views/interactive/snapping/LineSnapper.js +1 -1
  217. package/views/interactive/snapping/ParallelLineSnapper.js +1 -1
  218. package/views/interactive/snapping/RightAngleSnapper.js +1 -1
  219. package/views/interactive/snapping/RightAngleTriangleSnapper.js +1 -1
  220. package/views/interactive/snapping/SnappingManager.js +1 -1
  221. package/views/interactive/snapping/candidates/EdgeSnappingCandidate.js +1 -1
  222. package/views/interactive/snapping/candidates/FeatureSnappingCandidate.js +1 -1
  223. package/views/interactive/snapping/candidates/IntersectionSnappingCandidate.js +1 -1
  224. package/views/interactive/snapping/candidates/LineSnappingCandidate.js +1 -1
  225. package/views/interactive/snapping/candidates/ParallelLineSnappingCandidate.js +1 -1
  226. package/views/interactive/snapping/candidates/RightAngleSnappingCandidate.js +1 -1
  227. package/views/interactive/snapping/candidates/RightAngleTriangleSnappingCandidate.js +1 -1
  228. package/views/interactive/snapping/candidates/SnappingCandidate.js +1 -1
  229. package/views/interactive/snapping/candidates/VertexSnappingCandidate.js +1 -1
  230. package/views/interactive/snapping/featureSources/FeatureCollectionSnappingSource.js +1 -1
  231. package/views/interactive/snapping/featureSources/FeatureServiceSnappingSource.js +1 -1
  232. package/views/interactive/snapping/featureSources/GraphicsSnappingSource.js +1 -1
  233. package/views/interactive/snapping/featureSources/SceneLayerSnappingSource.js +5 -0
  234. package/views/interactive/snapping/featureSources/featureServiceSource/FeatureServiceSnappingSourceWorkerHandle.js +1 -1
  235. package/views/interactive/snapping/featureSources/queryEngineUtils.js +1 -1
  236. package/views/interactive/snapping/featureSources/sceneLayerSource/SceneLayerSnappingSourceWorker.js +5 -0
  237. package/views/interactive/snapping/featureSources/sceneLayerSource/SceneLayerSnappingSourceWorkerHandle.js +5 -0
  238. package/views/interactive/snapping/hints/IntersectionSnappingHint.js +1 -1
  239. package/views/interactive/snapping/hints/LineSnappingHint.js +1 -1
  240. package/views/interactive/snapping/hints/ParallelSnappingHint.js +1 -1
  241. package/views/interactive/snapping/hints/PointSnappingHint.js +1 -1
  242. package/views/interactive/snapping/hints/RightAngleSnappingHint.js +1 -1
  243. package/views/interactive/snapping/hints/SnappingHint.js +1 -1
  244. package/views/interactive/snapping/snappingUtils.js +1 -1
  245. package/views/support/colorUtils.js +1 -1
  246. package/webmap/Bookmark.js +1 -1
  247. package/widgets/AreaMeasurement3D/AreaMeasurement3DViewModel.js +1 -1
  248. package/widgets/DirectLineMeasurement3D/DirectLineMeasurement3DViewModel.js +1 -1
  249. package/widgets/FeatureTable/Grid/Grid.js +2 -2
  250. package/widgets/LineOfSight/LineOfSightViewModel.js +1 -1
  251. package/widgets/Sketch/SketchViewModel.js +1 -1
  252. package/widgets/Slice/SliceViewModel.js +1 -1
  253. package/widgets/support/AnalysisViewModel.js +1 -1
  254. package/widgets/support/InteractiveAnalysisViewModel.js +1 -1
  255. package/assets/esri/core/workers/chunks/2266d6388444ac5d50b3.js +0 -1
  256. package/assets/esri/core/workers/chunks/3f6b17c9d2629ed396da.js +0 -1
  257. package/assets/esri/core/workers/chunks/404f1d7bce014c7e6965.js +0 -1
  258. package/assets/esri/core/workers/chunks/4e4994665549435f51ee.js +0 -1
  259. package/assets/esri/core/workers/chunks/503226c5c612feab4115.js +0 -1
  260. package/assets/esri/core/workers/chunks/528033aa0d663b4d41bf.js +0 -1
  261. package/assets/esri/core/workers/chunks/54af957c5330933805a3.js +0 -1
  262. package/assets/esri/core/workers/chunks/6ef8de3aa9a8d9c22161.js +0 -1
  263. package/assets/esri/core/workers/chunks/72d8b2ad36f0d0a40a0d.js +0 -1
  264. package/assets/esri/core/workers/chunks/756befc4aa3354e1db1d.js +0 -972
  265. package/assets/esri/core/workers/chunks/8a4e2831e8fdde530b21.js +0 -1
  266. package/assets/esri/core/workers/chunks/9b9821772b6cbe189fe0.js +0 -1
  267. package/assets/esri/core/workers/chunks/9c4d41f20c1a94147344.js +0 -1
  268. package/assets/esri/core/workers/chunks/9cfd66ee9e6328b3693a.js +0 -1
  269. package/assets/esri/core/workers/chunks/b548bf032c8af34fe155.js +0 -1
  270. package/assets/esri/core/workers/chunks/bbcae04235830debd814.js +0 -1
  271. package/assets/esri/core/workers/chunks/bc6f5927f07c5993b998.js +0 -1
  272. package/assets/esri/core/workers/chunks/c0bf663240df7be68131.js +0 -2
  273. package/assets/esri/core/workers/chunks/cd9668acbe3babd2b188.js +0 -1
  274. package/assets/esri/core/workers/chunks/d53c7a9ede56be749f2b.js +0 -1
  275. package/assets/esri/core/workers/chunks/e07930ab66f89d215666.js +0 -1
  276. package/assets/esri/core/workers/chunks/f72de828ede4d0c5e9d7.js +0 -1
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
4
  */
5
- import{unwrapOr as e}from"../core/maybe.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4Uniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4Uniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as h}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{BindType as u}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{TransparencyPassType as D}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as x}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const b=1;function L(L){const w=new h;w.include(s),w.include(o,L),w.include(r,L),L.output===i.Depth&&w.include(n,L),p(w,L);const{vertex:y,fragment:C}=w;y.uniforms.add([new f("inverseProjectionMatrix",((e,i)=>i.camera.inverseProjectionMatrix)),new c("nearFar",((e,i)=>i.camera.nearFar)),new m("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new g("viewport",u.Pass,((e,i)=>i.camera.fullViewport))]),y.constants.add("LARGE_HALF_FLOAT","float",65500),w.attributes.add(S.POSITION,"vec3"),w.attributes.add(S.SUBDIVISIONFACTOR,"float"),w.attributes.add(S.UV0,"vec2"),w.attributes.add(S.AUXPOS1,"vec3"),w.attributes.add(S.AUXPOS2,"vec3"),w.varyings.add("vColor","vec4"),w.varyings.add("vpos","vec3"),w.varyings.add("linearDepth","float"),L.hasMultipassTerrain&&w.varyings.add("depth","float");const j=L.capType===x.ROUND,R=L.stippleEnabled&&L.stippleScaleWithLineWidth||j;R&&w.varyings.add("vLineWidth","float");const P=L.stippleEnabled&&L.stippleScaleWithLineWidth;P&&w.varyings.add("vLineSizeInv","float");const F=L.innerColorEnabled||j;F&&w.varyings.add("vLineDistance","float");const A=L.stippleEnabled&&j,T=L.falloffEnabled||A;T&&w.varyings.add("vLineDistanceNorm","float"),j&&(w.varyings.add("vSegmentSDF","float"),w.varyings.add("vReverseSegmentSDF","float")),y.code.add(v`#define PERPENDICULAR(v) vec2(v.y, -v.x);
5
+ import{unwrapOr as e}from"../core/maybe.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4Uniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4Uniform.js";import{FloatPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as h}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{BindType as u}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{TransparencyPassType as D}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as x}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const b=1;function L(L){const w=new h,y=L.hasMultipassTerrain&&(L.output===t.Color||L.output===t.Alpha);w.include(s),w.include(o,L),w.include(r,L),L.output===t.Depth&&w.include(n,L),d(w,L);const{vertex:C,fragment:j}=w;C.uniforms.add([new f("inverseProjectionMatrix",((e,t)=>t.camera.inverseProjectionMatrix)),new c("nearFar",((e,t)=>t.camera.nearFar)),new m("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new g("viewport",u.Pass,((e,t)=>t.camera.fullViewport))]),C.constants.add("LARGE_HALF_FLOAT","float",65500),w.attributes.add(S.POSITION,"vec3"),w.attributes.add(S.SUBDIVISIONFACTOR,"float"),w.attributes.add(S.UV0,"vec2"),w.attributes.add(S.AUXPOS1,"vec3"),w.attributes.add(S.AUXPOS2,"vec3"),w.varyings.add("vColor","vec4"),w.varyings.add("vpos","vec3"),w.varyings.add("linearDepth","float"),y&&w.varyings.add("depth","float");const R=L.capType===x.ROUND,P=L.stippleEnabled&&L.stippleScaleWithLineWidth||R;P&&w.varyings.add("vLineWidth","float");const A=L.stippleEnabled&&L.stippleScaleWithLineWidth;A&&w.varyings.add("vLineSizeInv","float");const F=L.innerColorEnabled||R;F&&w.varyings.add("vLineDistance","float");const E=L.stippleEnabled&&R,T=L.falloffEnabled||E;T&&w.varyings.add("vLineDistanceNorm","float"),R&&(w.varyings.add("vSegmentSDF","float"),w.varyings.add("vReverseSegmentSDF","float")),C.code.add(v`#define PERPENDICULAR(v) vec2(v.y, -v.x);
6
6
  float interp(float ncp, vec4 a, vec4 b) {
7
7
  return (-ncp - a.z) / (b.z - a.z);
8
8
  }
@@ -11,11 +11,11 @@ float s = sin(a);
11
11
  float c = cos(a);
12
12
  mat2 m = mat2(c, -s, s, c);
13
13
  return m * v;
14
- }`),y.code.add(v`vec4 projectAndScale(vec4 pos) {
14
+ }`),C.code.add(v`vec4 projectAndScale(vec4 pos) {
15
15
  vec4 posNdc = proj * pos;
16
16
  posNdc.xy *= viewport.zw / posNdc.w;
17
17
  return posNdc;
18
- }`),y.code.add(v`
18
+ }`),C.code.add(v`
19
19
  void clipAndTransform(inout vec4 pos, inout vec4 prev, inout vec4 next, in bool isStartVertex) {
20
20
  float vnp = nearFar[0] * 0.99;
21
21
 
@@ -50,14 +50,14 @@ return posNdc;
50
50
  }
51
51
  }
52
52
 
53
- ${L.hasMultipassTerrain?"depth = pos.z;":""}
53
+ ${y?"depth = pos.z;":""}
54
54
  linearDepth = (-pos.z - nearFar[0]) / (nearFar[1] - nearFar[0]);
55
55
 
56
56
  pos = projectAndScale(pos);
57
57
  next = projectAndScale(next);
58
58
  prev = projectAndScale(prev);
59
59
  }
60
- `),y.uniforms.add(new m("pixelRatio",((e,i)=>i.camera.pixelRatio))),y.code.add(v`
60
+ `),C.uniforms.add(new m("pixelRatio",((e,t)=>t.camera.pixelRatio))),C.code.add(v`
61
61
  void main(void) {
62
62
  // unpack values from uv0.y
63
63
  bool isStartVertex = abs(abs(uv0.y)-3.0) == 1.0;
@@ -77,8 +77,8 @@ return posNdc;
77
77
  float lineSize = getSize();
78
78
  float lineWidth = lineSize * pixelRatio;
79
79
 
80
- ${R?v`vLineWidth = lineWidth;`:""}
81
- ${P?v`vLineSizeInv = 1.0 / lineSize;`:""}
80
+ ${P?v`vLineWidth = lineWidth;`:""}
81
+ ${A?v`vLineSizeInv = 1.0 / lineSize;`:""}
82
82
 
83
83
  // convert sub-pixel coverage to alpha
84
84
  if (lineWidth < 1.0) {
@@ -102,12 +102,12 @@ return posNdc;
102
102
 
103
103
  float leftLen = length(left);
104
104
  float rightLen = length(right);
105
- `);(L.stippleEnabled||j)&&y.code.add(v`
105
+ `);(L.stippleEnabled||R)&&C.code.add(v`
106
106
  float isEndVertex = float(!isStartVertex);
107
107
  vec2 segmentOrigin = mix(pos.xy, prev.xy, isEndVertex);
108
108
  vec2 segment = mix(right, left, isEndVertex);
109
- ${j?v`vec2 segmentEnd = mix(next.xy, pos.xy, isEndVertex);`:""}
110
- `),y.code.add(v`left = (leftLen > 0.001) ? left/leftLen : vec2(0.0, 0.0);
109
+ ${R?v`vec2 segmentEnd = mix(next.xy, pos.xy, isEndVertex);`:""}
110
+ `),C.code.add(v`left = (leftLen > 0.001) ? left/leftLen : vec2(0.0, 0.0);
111
111
  right = (rightLen > 0.001) ? right/rightLen : vec2(0.0, 0.0);
112
112
  vec2 capDisplacementDir = vec2(0, 0);
113
113
  vec2 joinDisplacementDir = vec2(0, 0);
@@ -123,7 +123,7 @@ if (!isOutside) {
123
123
  displacementLen = min(displacementLen, min(leftLen, rightLen)/abs(nDotSeg));
124
124
  }
125
125
  }
126
- if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),L.roundJoins?y.code.add(v`
126
+ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),L.roundJoins?C.code.add(v`
127
127
  vec2 startDir = leftLen < 0.001 ? right : left;
128
128
  startDir = PERPENDICULAR(startDir);
129
129
 
@@ -134,7 +134,7 @@ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),L.roundJoins?y.
134
134
 
135
135
  float rotationAngle = acos(clamp(dot(startDir, endDir), -1.0, 1.0));
136
136
  joinDisplacementDir = rotate(startDir, -sign(uv0.y) * factor * rotationAngle);
137
- `):y.code.add(v`if (leftLen < 0.001) {
137
+ `):C.code.add(v`if (leftLen < 0.001) {
138
138
  joinDisplacementDir = right;
139
139
  }
140
140
  else if (rightLen < 0.001) {
@@ -143,7 +143,7 @@ joinDisplacementDir = left;
143
143
  else {
144
144
  joinDisplacementDir = (isStartVertex || subdivisionFactor > 0.0) ? right : left;
145
145
  }
146
- joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const E=L.capType!==x.BUTT;return y.code.add(v`
146
+ joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const W=L.capType!==x.BUTT;return C.code.add(v`
147
147
  displacementLen = lineWidth;
148
148
  }
149
149
  } else {
@@ -151,9 +151,9 @@ joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const E=L.capType!==
151
151
  joinDisplacementDir = isStartVertex ? right : left;
152
152
  joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);
153
153
 
154
- ${E?v`capDisplacementDir = isStartVertex ? -right : left;`:""}
154
+ ${W?v`capDisplacementDir = isStartVertex ? -right : left;`:""}
155
155
  }
156
- `),y.code.add(v`
156
+ `),C.code.add(v`
157
157
  // Displacement (in pixels) caused by join/or cap
158
158
  vec2 dpos = joinDisplacementDir * sign(uv0.y) * displacementLen + capDisplacementDir * displacementLen;
159
159
 
@@ -163,16 +163,16 @@ joinDisplacementDir = PERPENDICULAR(joinDisplacementDir);`);const E=L.capType!==
163
163
  ${T?v`vLineDistanceNorm = lineDistNorm;`:""}
164
164
 
165
165
  pos.xy += dpos;
166
- `),j&&y.code.add(v`vec2 segmentDir = normalize(segment);
166
+ `),R&&C.code.add(v`vec2 segmentDir = normalize(segment);
167
167
  vSegmentSDF = (isJoin && isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentOrigin, segmentDir) * pos.w) ;
168
- vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),L.stippleEnabled&&(L.draped?y.uniforms.add(new m("worldToScreenRatio",((e,i)=>1/i.screenToPCSRatio))):y.code.add(v`vec3 segmentCenter = mix((auxpos2 + position) * 0.5, (position + auxpos1) * 0.5, isEndVertex);
169
- float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),y.code.add(v`float segmentLengthScreenDouble = length(segment);
168
+ vReverseSegmentSDF = (isJoin && !isStartVertex) ? LARGE_HALF_FLOAT : (dot(pos.xy - segmentEnd, -segmentDir) * pos.w);`),L.stippleEnabled&&(L.draped?C.uniforms.add(new m("worldToScreenRatio",((e,t)=>1/t.screenToPCSRatio))):C.code.add(v`vec3 segmentCenter = mix((auxpos2 + position) * 0.5, (position + auxpos1) * 0.5, isEndVertex);
169
+ float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),C.code.add(v`float segmentLengthScreenDouble = length(segment);
170
170
  float segmentLengthScreen = segmentLengthScreenDouble * 0.5;
171
171
  float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);
172
172
  float segmentLengthRender = length(mix(auxpos2 - position, position - auxpos1, isEndVertex));
173
- vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),L.draped?y.code.add(v`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
174
- float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):y.code.add(v`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
175
- float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),y.code.add(v`
173
+ vStipplePatternStretch = worldToScreenRatio / discreteWorldToScreenRatio;`),L.draped?C.code.add(v`float segmentLengthPseudoScreen = segmentLengthScreen / pixelRatio * discreteWorldToScreenRatio / worldToScreenRatio;
174
+ float startPseudoScreen = uv0.x * discreteWorldToScreenRatio - mix(0.0, segmentLengthPseudoScreen, isEndVertex);`):C.code.add(v`float startPseudoScreen = mix(uv0.x, uv0.x - segmentLengthRender, isEndVertex) * discreteWorldToScreenRatio;
175
+ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),C.code.add(v`
176
176
  float patternLength = ${L.stippleScaleWithLineWidth?"lineSize * ":""} stipplePatternPixelSize;
177
177
 
178
178
  // Compute the coordinates at both start and end of the line segment, because we need both to clamp to in the fragment shader
@@ -201,7 +201,7 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
201
201
  isStartVertex ?
202
202
  vec2(-1e038, vStippleDistanceLimits.y) :
203
203
  vec2(vStippleDistanceLimits.x, 1e038);
204
- `)),y.code.add(v`
204
+ `)),C.code.add(v`
205
205
  // Convert back into NDC
206
206
  pos.xy = (pos.xy / viewport.zw) * pos.w;
207
207
 
@@ -215,11 +215,11 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
215
215
  gl_Position = pos;
216
216
  }
217
217
  }
218
- `),w.include(a,L),w.include(t,L),C.include(d),C.code.add(v`
218
+ `),y&&w.include(a,L),w.include(i,L),j.include(p),j.code.add(v`
219
219
  void main() {
220
220
  discardBySlice(vpos);
221
- ${L.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
222
- `),L.wireframe?C.code.add(v`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(j&&C.code.add(v`
221
+ ${y?"terrainDepthTest(gl_FragCoord, depth);":""}
222
+ `),L.wireframe?j.code.add(v`vec4 finalColor = vec4(1.0, 0.0, 1.0, 1.0);`):(R&&j.code.add(v`
223
223
  float sdf = min(vSegmentSDF, vReverseSegmentSDF);
224
224
  vec2 fragmentPosition = vec2(
225
225
  min(sdf, 0.0),
@@ -233,7 +233,7 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
233
233
  if (capCoverage < ${v.float(l)}) {
234
234
  discard;
235
235
  }
236
- `),A?C.code.add(v`
236
+ `),E?j.code.add(v`
237
237
  vec2 stipplePosition = vec2(
238
238
  min(getStippleSDF() * 2.0 - 1.0, 0.0),
239
239
  vLineDistanceNorm * gl_FragCoord.w
@@ -242,19 +242,19 @@ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRat
242
242
  float stippleCapSDF = (stippleRadius - vLineWidth) * 0.5; // Divide by 2 to transform from double pixel scale
243
243
  float stippleCoverage = clamp(0.5 - stippleCapSDF, 0.0, 1.0);
244
244
  float stippleAlpha = step(${v.float(l)}, stippleCoverage);
245
- `):C.code.add(v`float stippleAlpha = getStippleAlpha();`),C.uniforms.add(new g("intrinsicColor",u.Pass,(e=>e.color))),C.code.add(v`discardByStippleAlpha(stippleAlpha, stippleAlphaColorDiscard);
246
- vec4 color = intrinsicColor * vColor;`),L.innerColorEnabled&&(C.uniforms.add(new g("innerColor",u.Pass,(i=>e(i.innerColor,i.color)))),C.uniforms.add(new m("innerWidth",((e,i)=>e.innerWidth*i.camera.pixelRatio))),C.code.add(v`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
245
+ `):j.code.add(v`float stippleAlpha = getStippleAlpha();`),j.uniforms.add(new g("intrinsicColor",u.Pass,(e=>e.color))),j.code.add(v`discardByStippleAlpha(stippleAlpha, stippleAlphaColorDiscard);
246
+ vec4 color = intrinsicColor * vColor;`),L.innerColorEnabled&&(j.uniforms.add(new g("innerColor",u.Pass,(t=>e(t.innerColor,t.color)))),j.uniforms.add(new m("innerWidth",((e,t)=>e.innerWidth*t.camera.pixelRatio))),j.code.add(v`float distToInner = abs(vLineDistance * gl_FragCoord.w) - innerWidth;
247
247
  float innerAA = clamp(0.5 - distToInner, 0.0, 1.0);
248
248
  float innerAlpha = innerColor.a + color.a * (1.0 - innerColor.a);
249
- color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),C.code.add(v`vec4 finalColor = blendStipple(color, stippleAlpha);`),L.falloffEnabled&&(C.uniforms.add(new m("falloff",(e=>e.falloff))),C.code.add(v`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`))),C.code.add(v`
249
+ color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`)),j.code.add(v`vec4 finalColor = blendStipple(color, stippleAlpha);`),L.falloffEnabled&&(j.uniforms.add(new m("falloff",(e=>e.falloff))),j.code.add(v`finalColor.a *= pow(max(0.0, 1.0 - abs(vLineDistanceNorm * gl_FragCoord.w)), falloff);`))),j.code.add(v`
250
250
  if (finalColor.a < ${v.float(l)}) {
251
251
  discard;
252
252
  }
253
253
 
254
- ${L.output===i.Alpha?v`gl_FragColor = vec4(finalColor.a);`:""}
255
- ${L.output===i.Color?v`gl_FragColor = highlightSlice(finalColor, vpos);`:""}
256
- ${L.output===i.Color&&L.transparencyPassType===D.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
257
- ${L.output===i.Highlight?v`gl_FragColor = vec4(1.0);`:""}
258
- ${L.output===i.Depth?v`outputDepth(linearDepth);`:""}
254
+ ${L.output===t.Alpha?v`gl_FragColor = vec4(finalColor.a);`:""}
255
+ ${L.output===t.Color?v`gl_FragColor = highlightSlice(finalColor, vpos);`:""}
256
+ ${L.output===t.Color&&L.transparencyPassType===D.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
257
+ ${L.output===t.Highlight?v`gl_FragColor = vec4(1.0);`:""}
258
+ ${L.output===t.Depth?v`outputDepth(linearDepth);`:""}
259
259
  }
260
260
  `),w}const w=Object.freeze(Object.defineProperty({__proto__:null,NUM_ROUND_JOIN_SUBDIVISIONS:b,build:L},Symbol.toStringTag,{value:"Module"}));export{b as N,w as R,L as b};
@@ -2,26 +2,26 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
4
  */
5
- import{c as e}from"./vec4f64.js";import{ScreenSizeScaling as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4Uniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float4Uniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as v}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{BindType as w}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{TransparencyPassType as f}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function p(e){const p=new v;p.include(a),p.include(r,e),p.include(i,e);const{vertex:b,fragment:j}=p;return j.include(d),l(p,e),j.uniforms.add(new c("uColor",w.Pass,(e=>e.color))),p.attributes.add(u.POSITION,"vec3"),p.varyings.add("vWorldPosition","vec3"),e.hasMultipassTerrain&&p.varyings.add("depth","float"),e.screenSizeEnabled&&p.attributes.add(u.OFFSET,"vec3"),e.shadingEnabled&&(b.uniforms.add(new m("viewNormal",((e,r)=>r.camera.viewInverseTransposeMatrix))),p.attributes.add(u.NORMAL,"vec3"),p.varyings.add("vViewNormal","vec3")),b.code.add(g`
5
+ import{c as e}from"./vec4f64.js";import{ScreenSizeScaling as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4Uniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float4Uniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as v}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{BindType as w}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{TransparencyPassType as u}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as f}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function p(e){const p=new v,h=e.hasMultipassTerrain&&(e.output===r.Color||e.output===r.Alpha);p.include(a),p.include(o,e),p.include(i,e);const{vertex:C,fragment:j}=p;return j.include(n),l(p,e),j.uniforms.add(new c("uColor",w.Pass,(e=>e.color))),p.attributes.add(f.POSITION,"vec3"),p.varyings.add("vWorldPosition","vec3"),h&&p.varyings.add("depth","float"),e.screenSizeEnabled&&p.attributes.add(f.OFFSET,"vec3"),e.shadingEnabled&&(C.uniforms.add(new m("viewNormal",((e,o)=>o.camera.viewInverseTransposeMatrix))),p.attributes.add(f.NORMAL,"vec3"),p.varyings.add("vViewNormal","vec3")),C.code.add(g`
6
6
  void main(void) {
7
7
  vWorldPosition = ${e.screenSizeEnabled?"screenSizeScaling(offset, position)":"position"};
8
- `),e.shadingEnabled&&b.code.add(g`vec3 worldNormal = normal;
9
- vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`),b.code.add(g`
10
- ${e.hasMultipassTerrain?"depth = (view * vec4(vWorldPosition, 1.0)).z;":""}
8
+ `),e.shadingEnabled&&C.code.add(g`vec3 worldNormal = normal;
9
+ vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`),C.code.add(g`
10
+ ${h?"depth = (view * vec4(vWorldPosition, 1.0)).z;":""}
11
11
  gl_Position = transformPosition(proj, view, vWorldPosition);
12
12
  }
13
- `),p.include(s,e),j.code.add(g`
13
+ `),h&&p.include(s,e),j.code.add(g`
14
14
  void main() {
15
15
  discardBySlice(vWorldPosition);
16
- ${e.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
17
- `),e.shadingEnabled?(j.uniforms.add(new t("shadingDirection",(e=>e.shadingDirection))),j.uniforms.add(new c("shadedColor",w.Pass,(e=>h(e.shadingTint,e.color)))),j.code.add(g`vec3 viewNormalNorm = normalize(vViewNormal);
16
+ ${h?"terrainDepthTest(gl_FragCoord, depth);":""}
17
+ `),e.shadingEnabled?(j.uniforms.add(new t("shadingDirection",(e=>e.shadingDirection))),j.uniforms.add(new c("shadedColor",w.Pass,(e=>b(e.shadingTint,e.color)))),j.code.add(g`vec3 viewNormalNorm = normalize(vViewNormal);
18
18
  float shadingFactor = 1.0 - clamp(-dot(viewNormalNorm, shadingDirection), 0.0, 1.0);
19
19
  vec4 finalColor = mix(uColor, shadedColor, shadingFactor);`)):j.code.add(g`vec4 finalColor = uColor;`),j.code.add(g`
20
- if (finalColor.a < ${g.float(n)}) {
20
+ if (finalColor.a < ${g.float(d)}) {
21
21
  discard;
22
22
  }
23
- ${e.output===o.Alpha?g`gl_FragColor = vec4(finalColor.a);`:""}
23
+ ${e.output===r.Alpha?g`gl_FragColor = vec4(finalColor.a);`:""}
24
24
 
25
- ${e.output===o.Color?g`gl_FragColor = highlightSlice(finalColor, vWorldPosition); ${e.transparencyPassType===f.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
25
+ ${e.output===r.Color?g`gl_FragColor = highlightSlice(finalColor, vWorldPosition); ${e.transparencyPassType===u.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
26
26
  }
27
- `),p}function h(e,r){const o=1-e[3],i=e[3]+r[3]*o;return 0===i?(b[3]=i,b):(b[0]=(e[0]*e[3]+r[0]*r[3]*o)/i,b[1]=(e[1]*e[3]+r[1]*r[3]*o)/i,b[2]=(e[2]*e[3]+r[2]*r[3]*o)/i,b[3]=r[3],b)}const b=e(),j=Object.freeze(Object.defineProperty({__proto__:null,build:p},Symbol.toStringTag,{value:"Module"}));export{j as S,p as b};
27
+ `),p}function b(e,o){const r=1-e[3],i=e[3]+o[3]*r;return 0===i?(h[3]=i,h):(h[0]=(e[0]*e[3]+o[0]*o[3]*r)/i,h[1]=(e[1]*e[3]+o[1]*o[3]*r)/i,h[2]=(e[2]*e[3]+o[2]*o[3]*r)/i,h[3]=o[3],h)}const h=e(),C=Object.freeze(Object.defineProperty({__proto__:null,build:p},Symbol.toStringTag,{value:"Module"}));export{C as S,p as b};