@arcgis/core 4.24.0-next.20220329 → 4.24.0-next.20220401

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (456) hide show
  1. package/PopupTemplate.js +1 -1
  2. package/WebMap.js +1 -1
  3. package/WebScene.js +1 -1
  4. package/analysis/LineOfSightAnalysisObserver.js +1 -1
  5. package/analysis/LineOfSightAnalysisTarget.js +1 -1
  6. package/arcade/featureset/actions/Adapted.js +1 -1
  7. package/arcade/featureset/sources/FeatureLayerDynamic.js +1 -1
  8. package/arcade/featureset/sources/FeatureLayerMemory.js +1 -1
  9. package/arcade/featureset/sources/FeatureLayerRelated.js +1 -1
  10. package/arcade/featureset/support/FeatureSet.js +1 -1
  11. package/arcade/featureset/support/RecentlyUsedCache.js +1 -1
  12. package/arcade/featureset/support/shared.js +1 -1
  13. package/arcade/functions/convertdirection.js +1 -1
  14. package/arcade/lib/character.js +1 -1
  15. package/arcade/lib/scanner.js +1 -1
  16. package/arcade/lib/tokenizer.js +1 -1
  17. package/arcade/request.js +1 -1
  18. package/arcade/treeAnalysis.js +1 -1
  19. package/assets/esri/core/workers/RemoteClient.js +1 -1
  20. package/assets/esri/core/workers/chunks/0bfedb1dbdff8205e468.js +1 -0
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  48. package/assets/esri/core/workers/chunks/{da64dedf9270b64f42b2.js → 79bdb26244ec7b4472fe.js} +1 -1
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  53. package/assets/esri/core/workers/chunks/{fb7397da8d4ec2ae4587.js → 87458fbf395338511662.js} +1 -1
  54. package/assets/esri/core/workers/chunks/{1a859be598ad96bb4719.js → 8771296b537f366596c4.js} +18 -18
  55. package/assets/esri/core/workers/chunks/8958cd555f4887526e8b.js +1 -0
  56. package/assets/esri/core/workers/chunks/{e57b71ba70f088a3a052.js → 90dcd86cdef90099abfa.js} +1 -1
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  76. package/assets/esri/core/workers/chunks/cf463d6309f14df2f2fa.js +1 -0
  77. package/assets/esri/core/workers/chunks/{224c0e64160bdc170051.js → d076627bb7dadea89e89.js} +1 -1
  78. package/assets/esri/core/workers/chunks/{fff4200bc61b82dd6193.js → d1d1c45243af614f2e74.js} +1 -1
  79. package/assets/esri/core/workers/chunks/{1e0498dc9836658d9aba.js → d5fd12ea541c1a6b7fce.js} +1 -1
  80. package/assets/esri/core/workers/chunks/{10322d990cda5aedf2f0.js → d6e32ca237ad9309c76a.js} +1 -1
  81. package/assets/esri/core/workers/chunks/e06ad3a3d71154fed654.js +1 -0
  82. package/assets/esri/core/workers/chunks/{7a77d4cd27c30f1a5cae.js → ee3387a43dfbb3df23e1.js} +1 -1
  83. package/assets/esri/core/workers/chunks/{5d5fa2b1fc48a17eb9ab.js → f4fc165420d449e442b8.js} +1 -1
  84. package/assets/esri/core/workers/chunks/{3d6d9906a534ddd8fa37.js → f5ee03f3fca7a75192de.js} +1 -1
  85. package/assets/esri/themes/base/widgets/_Daylight.scss +1 -1
  86. package/assets/esri/themes/base/widgets/_ElevationProfile.scss +1 -1
  87. package/assets/esri/themes/base/widgets/_Weather.scss +1 -1
  88. package/assets/esri/themes/base/widgets/_Widget.scss +12 -0
  89. package/assets/esri/themes/dark/main.css +1 -1
  90. package/assets/esri/themes/dark-blue/main.css +1 -1
  91. package/assets/esri/themes/dark-green/main.css +1 -1
  92. package/assets/esri/themes/dark-purple/main.css +1 -1
  93. package/assets/esri/themes/dark-red/main.css +1 -1
  94. package/assets/esri/themes/light/main.css +1 -1
  95. package/assets/esri/themes/light/view.css +1 -1
  96. package/assets/esri/themes/light-blue/main.css +1 -1
  97. package/assets/esri/themes/light-green/main.css +1 -1
  98. package/assets/esri/themes/light-purple/main.css +1 -1
  99. package/assets/esri/themes/light-red/main.css +1 -1
  100. package/chunks/ComponentShader.glsl.js +25 -25
  101. package/chunks/HighlightApply.glsl.js +36 -0
  102. package/chunks/HighlightBlur.glsl.js +26 -0
  103. package/chunks/HighlightDownsample.glsl.js +12 -0
  104. package/chunks/ImageMaterial.glsl.js +8 -8
  105. package/chunks/LineCallout.glsl.js +1 -1
  106. package/chunks/Pattern.glsl.js +2 -2
  107. package/chunks/SimpleAtmosphere.glsl.js +7 -7
  108. package/chunks/Stars.glsl.js +1 -1
  109. package/chunks/arcade.js +1 -1
  110. package/chunks/color.js +1 -1
  111. package/chunks/languageUtils.js +1 -1
  112. package/chunks/mat3.js +1 -1
  113. package/copyright.txt +2 -2
  114. package/core/AsyncUpdate.js +1 -1
  115. package/core/Evented.js +1 -1
  116. package/core/PooledArray.js +1 -1
  117. package/core/accessorSupport/diffUtils.js +1 -1
  118. package/core/accessorSupport/get.js +1 -1
  119. package/core/accessorSupport/read.js +1 -1
  120. package/core/accessorSupport/set.js +1 -1
  121. package/core/accessorSupport/tracking.js +1 -1
  122. package/core/accessorSupport/utils.js +1 -1
  123. package/core/arrayUtils.js +1 -1
  124. package/core/libs/gl-matrix-2/mat3.js +1 -1
  125. package/core/libs/gl-matrix-2/math/mat3.js +1 -1
  126. package/core/number.js +1 -1
  127. package/core/object.js +1 -1
  128. package/core/string.js +1 -1
  129. package/core/unitUtils.js +1 -1
  130. package/core/watchUtils.js +1 -1
  131. package/core/workers/RemoteClient.js +1 -1
  132. package/exports/csv.js +1 -1
  133. package/geometry/support/heightModelInfoUtils.js +1 -1
  134. package/geometry/support/meshUtils/exporters/gltf/geometry.js +1 -1
  135. package/geometry/support/normalizeUtils.js +1 -1
  136. package/identity/IdentityManagerBase.js +1 -1
  137. package/interfaces.d.ts +155 -20
  138. package/layers/ImageryLayer.js +1 -1
  139. package/layers/MapImageLayer.js +1 -1
  140. package/layers/RouteLayer.js +1 -1
  141. package/layers/SceneLayer.js +1 -1
  142. package/layers/SubtypeGroupLayer.js +1 -1
  143. package/layers/TileLayer.js +1 -1
  144. package/layers/VectorTileLayer.js +1 -1
  145. package/layers/WMSLayer.js +1 -1
  146. package/layers/WMTSLayer.js +1 -1
  147. package/layers/WebTileLayer.js +1 -1
  148. package/layers/graphics/data/AttributesBuilder.js +1 -1
  149. package/layers/graphics/data/QueryEngine.js +1 -1
  150. package/layers/graphics/editingSupport.js +1 -1
  151. package/layers/graphics/sources/connections/GeoEventConnection.js +1 -1
  152. package/layers/graphics/sources/support/MemorySourceWorker.js +1 -1
  153. package/layers/graphics/sources/support/inferenceUtils.js +1 -1
  154. package/layers/mixins/ArcGISCachedService.js +1 -1
  155. package/layers/mixins/ArcGISImageService.js +1 -1
  156. package/layers/ogc/ogcFeatureUtils.js +1 -1
  157. package/layers/support/ExportImageServiceParameters.js +1 -1
  158. package/layers/support/PixelBlock.js +1 -1
  159. package/layers/support/RasterJobHandler.js +1 -1
  160. package/layers/support/SpriteSource.js +1 -1
  161. package/layers/support/Sublayer.js +1 -1
  162. package/layers/support/TilemapCache.js +1 -1
  163. package/layers/support/WMTSSublayer.js +1 -1
  164. package/layers/support/arcgisLayerUrl.js +1 -1
  165. package/layers/support/fieldUtils.js +1 -1
  166. package/layers/support/kmlUtils.js +1 -1
  167. package/layers/support/layerUtils.js +1 -1
  168. package/layers/support/rasterDatasets/ImageAuxRaster.js +1 -1
  169. package/layers/support/rasterDatasets/ImageServerRaster.js +1 -1
  170. package/layers/support/rasterDatasets/RasterFactory.js +1 -1
  171. package/layers/support/rasterDatasets/WCSRaster.js +1 -1
  172. package/layers/support/rasterDatasets/multipartParser.js +1 -1
  173. package/layers/support/rasterDatasets/wcsCoverageParser.js +1 -1
  174. package/layers/support/rasterDatasets/xmlUtilities.js +1 -1
  175. package/layers/support/rasterFormats/RasterCodec.js +1 -1
  176. package/layers/support/rasterFormats/TiffDecoder.js +1 -1
  177. package/layers/support/rasterFunctions/pixelUtils.js +1 -1
  178. package/layers/support/vectorTileLayerLoader.js +1 -1
  179. package/layers/support/wmsUtils.js +1 -1
  180. package/layers/support/wmtsUtils.js +1 -1
  181. package/libs/i3s/I3SModule.js +1 -1
  182. package/libs/vxl/VxlModule.js +1 -1
  183. package/package.json +1 -1
  184. package/portal/Portal.js +1 -1
  185. package/portal/PortalItem.js +1 -1
  186. package/portal/schemas/definitions.js +1 -1
  187. package/portal/support/layersLoader.js +1 -1
  188. package/portal/support/portalItemUtils.js +1 -1
  189. package/portal/support/portalLayers.js +1 -1
  190. package/renderers/support/AuthoringInfoVisualVariable.js +1 -1
  191. package/renderers/support/DictionaryLoader.js +1 -1
  192. package/renderers/support/RasterSymbolizer.js +1 -1
  193. package/renderers/support/numberUtils.js +1 -1
  194. package/renderers/support/rasterRendererHelper.js +1 -1
  195. package/renderers/support/utils.js +1 -1
  196. package/request.js +1 -1
  197. package/rest/imageService.js +1 -1
  198. package/rest/operations/find.js +1 -1
  199. package/rest/query/operations/query.js +1 -1
  200. package/rest/query/operations/queryRelatedRecords.js +1 -1
  201. package/rest/query/operations/queryTopFeatures.js +1 -1
  202. package/rest/support/DirectionLine.js +1 -1
  203. package/rest/support/DirectionPoint.js +1 -1
  204. package/rest/support/PointBarrier.js +1 -1
  205. package/rest/support/PolygonBarrier.js +1 -1
  206. package/rest/support/PolylineBarrier.js +1 -1
  207. package/rest/support/RouteInfo.js +1 -1
  208. package/rest/support/Stop.js +1 -1
  209. package/smartMapping/labels/clusters.js +1 -1
  210. package/smartMapping/popup/dotDensity.js +1 -1
  211. package/smartMapping/popup/support/clusterUtils.js +1 -1
  212. package/smartMapping/popup/support/utils.js +1 -1
  213. package/smartMapping/raster/support/utils.js +1 -1
  214. package/smartMapping/renderers/color.js +1 -1
  215. package/smartMapping/renderers/location.js +1 -1
  216. package/smartMapping/renderers/predominance.js +1 -1
  217. package/smartMapping/renderers/relationship.js +1 -1
  218. package/smartMapping/renderers/size.js +1 -1
  219. package/smartMapping/renderers/support/utils.js +1 -1
  220. package/smartMapping/renderers/type.js +1 -1
  221. package/smartMapping/renderers/univariateColorSize.js +1 -1
  222. package/smartMapping/statistics/summaryStatisticsForAge.js +1 -1
  223. package/smartMapping/statistics/support/ageUtils.js +1 -1
  224. package/smartMapping/statistics/support/utils.js +1 -1
  225. package/smartMapping/support/adapters/SceneLayerAdapter.js +1 -1
  226. package/smartMapping/support/adapters/support/utils.js +1 -1
  227. package/smartMapping/support/utils.js +1 -1
  228. package/smartMapping/symbology/support/Theme.js +1 -1
  229. package/smartMapping/symbology/support/colorRamps.js +1 -1
  230. package/smartMapping/symbology/support/symbologyUtils.js +1 -1
  231. package/smartMapping/symbology/support/utils.js +1 -1
  232. package/statistics/utils.js +1 -1
  233. package/support/basemapDefinitions.js +1 -1
  234. package/support/basemapUtils.js +1 -1
  235. package/support/elevationInfoUtils.js +1 -1
  236. package/support/popupUtils.js +1 -1
  237. package/support/revision.js +1 -1
  238. package/symbols/cim/CIMSymbolRasterizer.js +1 -1
  239. package/symbols/cim/cimAnalyzer.js +1 -1
  240. package/symbols/cim/utils.js +1 -1
  241. package/symbols/support/previewSymbol3D.js +1 -1
  242. package/symbols/support/renderUtils.js +1 -1
  243. package/symbols/support/symbolLayerUtils.js +1 -1
  244. package/views/2d/engine/Bitmap.js +1 -1
  245. package/views/2d/engine/flow/FlowDisplayObject.js +1 -1
  246. package/views/2d/engine/imagery/RasterBitmap.js +1 -1
  247. package/views/2d/engine/imagery/RasterVFDisplayObject.js +1 -1
  248. package/views/2d/engine/vectorTiles/TextShaping.js +1 -1
  249. package/views/2d/engine/vectorTiles/TileParser.js +1 -1
  250. package/views/2d/engine/vectorTiles/buckets/SymbolBucket.js +1 -1
  251. package/views/2d/engine/vectorTiles/expression/expression.js +1 -1
  252. package/views/2d/engine/vectorTiles/shaders/VTLMaterial.js +1 -1
  253. package/views/2d/engine/webgl/Profiler.js +1 -1
  254. package/views/2d/engine/webgl/Utils.js +1 -1
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  257. package/views/2d/engine/webgl/effects/HittestEffect.js +1 -1
  258. package/views/2d/engine/webgl/effects/HittestEffectVTL.js +1 -1
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  261. package/views/2d/engine/webgl/util/Lock.js +1 -1
  262. package/views/2d/layers/RouteLayerView2D.js +1 -1
  263. package/views/2d/layers/features/schemaUtils.js +1 -1
  264. package/views/2d/layers/features/sources/SnapshotFeatureSource.js +1 -1
  265. package/views/2d/layers/features/support/AttributeStore.js +1 -1
  266. package/views/2d/layers/features/support/FeatureSetReaderPBF.js +1 -1
  267. package/views/2d/layers/features/tileRenderers/SymbolTileRenderer.js +1 -1
  268. package/views/2d/layers/support/webStyleUtils.js +1 -1
  269. package/views/2d/support/Timeline.js +1 -1
  270. package/views/3d/analysis/LineOfSight/LineOfSightController.js +1 -1
  271. package/views/3d/analysis/LineOfSight/LineOfSightIntersectionResult.js +1 -1
  272. package/views/3d/analysis/LineOfSight/LineOfSightRayIntersector.js +1 -1
  273. package/views/3d/analysis/Slice/SliceController.js +1 -1
  274. package/views/3d/environment/PanoramicAtmosphere.js +1 -1
  275. package/views/3d/environment/SceneViewAtmosphere.js +1 -1
  276. package/views/3d/environment/StarsTechnique.js +1 -1
  277. package/views/3d/externalRenderers/ExternalRendererStore.js +1 -1
  278. package/views/3d/glTF/loader.js +1 -1
  279. package/views/3d/interactive/analysisTools/lineOfSight/LineOfSightTool.js +1 -1
  280. package/views/3d/interactive/analysisTools/slice/SliceTool.js +1 -1
  281. package/views/3d/layers/BuildingComponentSublayerView3D.js +1 -1
  282. package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
  283. package/views/3d/layers/I3SMeshView3D.js +1 -1
  284. package/views/3d/layers/ImageryLayerView3D.js +1 -1
  285. package/views/3d/layers/LayerView3D.js +1 -1
  286. package/views/3d/layers/PointCloudLayerView3D.js +1 -1
  287. package/views/3d/layers/RouteLayerView3D.js +1 -1
  288. package/views/3d/layers/SceneLayerGraphicsView3D.js +1 -1
  289. package/views/3d/layers/VectorTileLayerView3D.js +1 -1
  290. package/views/3d/layers/graphics/objectResourceUtils.js +1 -1
  291. package/views/3d/layers/i3s/I3SIndex.js +1 -1
  292. package/views/3d/layers/i3s/I3SMeshViewFilter.js +1 -1
  293. package/views/3d/layers/i3s/I3SNodeLoader.js +1 -1
  294. package/views/3d/layers/i3s/I3SUtil.js +1 -1
  295. package/views/3d/layers/i3s/IDBMockCache.js +5 -0
  296. package/views/3d/layers/i3s/PointCloudWorkerUtil.js +1 -1
  297. package/views/3d/layers/support/PopupSceneLayerView.js +1 -1
  298. package/views/3d/state/ViewStateManager.js +1 -1
  299. package/views/3d/state/controllers/RotateController.js +1 -1
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@@ -2,12 +2,12 @@
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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  See https://js.arcgis.com/4.24/esri/copyright.txt for details.
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  */
5
- import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";import{IntegratedMeshMode as a}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as i,ComponentDataType as t}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as l}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as d}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttributeType as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as h}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as M,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMap as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{Overlay as j}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlpha as T,symbolAlphaCutoff as N}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{glsl as P}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4Uniform as W}from"../views/3d/webgl-engine/core/shaderModules/Matrix4Uniform.js";import{ShaderBuilder as R}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{TransparencyPassType as B}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as _}from"../views/3d/webgl-engine/lib/VertexAttribute.js";const V=new Map([[_.POSITION,0],[_.NORMAL,1],[_.NORMALCOMPRESSED,1],[_.COLOR,2],[_.UV0,3],[_.UVREGION,4],[_.COMPONENTINDEX,5]]);function $(_){const V=new R;V.include(u,_),V.include(v,_),V.include(m,_),V.include(g,_),V.include(n,_),V.include(i,_),V.include(T,_),V.include(s,_),V.include(L,_),V.include(l,_),V.fragment.uniforms.add(new W("view")),_.pbrMode!==M.Normal&&_.pbrMode!==M.Schematic||(V.include(O,_),_.hasNormalTexture&&V.include(b,_)),_.output===d.Shadow&&_.componentData===t.Varying?V.vertex.code.add(P`#define discardShadows(castShadows) { if(!castShadows) { gl_Position = vec4(1e38, 1e38, 1e38, 1.0); return; } }`):V.vertex.code.add(P`#define discardShadows(castShadows) {}`);const $=_.integratedMeshMode===a.ColorOverlay||_.integratedMeshMode===a.ColorOverlayWithWater,z=$&&_.output===d.Color&&_.pbrMode===M.WaterOnIntegratedMesh;return $&&(V.include(y,_),V.include(j,_),_.spherical?V.vertex.code.add(P`
6
- const float invEllipsoidRadius = ${P.float(1/(_.ellipsoidMode===A.Earth?e.radius:_.ellipsoidMode===A.Mars?r.radius:o.radius))};
5
+ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";import{IntegratedMeshMode as a}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as i,ComponentDataType as l}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as t}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as d}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttributeType as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as h}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as M,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMap as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{Overlay as j}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlpha as T,symbolAlphaCutoff as N}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{glsl as P}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4Uniform as W}from"../views/3d/webgl-engine/core/shaderModules/Matrix4Uniform.js";import{ShaderBuilder as R}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{TransparencyPassType as B}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as V}from"../views/3d/webgl-engine/lib/VertexAttribute.js";const _=new Map([[V.POSITION,0],[V.NORMAL,1],[V.NORMALCOMPRESSED,1],[V.COLOR,2],[V.UV0,3],[V.UVREGION,4],[V.COMPONENTINDEX,5]]);function $(V){const _=new R;_.include(u,V),_.include(v,V),_.include(m,V),_.include(g,V),_.include(n,V),_.include(i,V),_.include(T,V),_.include(s,V),_.include(L,V),_.include(t,V),_.fragment.uniforms.add(new W("view")),V.pbrMode!==M.Normal&&V.pbrMode!==M.Schematic||(_.include(O,V),V.hasNormalTexture&&_.include(b,V)),V.output===d.Shadow&&V.componentData===l.Varying?_.vertex.code.add(P`#define discardShadows(castShadows) { if(!castShadows) { gl_Position = vec4(1e38, 1e38, 1e38, 1.0); return; } }`):_.vertex.code.add(P`#define discardShadows(castShadows) {}`);const $=V.integratedMeshMode===a.ColorOverlay||V.integratedMeshMode===a.ColorOverlayWithWater,z=$&&V.output===d.Color&&V.pbrMode===M.WaterOnIntegratedMesh;return $&&(_.include(y,V),_.include(j,V),V.spherical?_.vertex.code.add(P`
6
+ const float invEllipsoidRadius = ${P.float(1/(V.ellipsoidMode===A.Earth?e.radius:V.ellipsoidMode===A.Mars?r.radius:o.radius))};
7
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  vec2 projectOverlay(vec3 pos) {
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  return pos.xy / (1.0 + invEllipsoidRadius * pos.z);
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  }
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- `):V.vertex.code.add(P`vec2 projectOverlay(vec3 pos) { return pos.xy; }`)),z&&(V.varyings.add("tbnTangent","vec3"),V.varyings.add("tbnBiTangent","vec3"),V.varyings.add("groundNormal","vec3"),V.varyings.add("positionView","vec3")),V.vertex.code.add(P`
10
+ `):_.vertex.code.add(P`vec2 projectOverlay(vec3 pos) { return pos.xy; }`)),z&&(_.varyings.add("tbnTangent","vec3"),_.varyings.add("tbnBiTangent","vec3"),_.varyings.add("groundNormal","vec3"),_.varyings.add("posView","vec3")),_.vertex.code.add(P`
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  void main() {
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  bool castShadows;
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  vec4 externalColor = forwardExternalColor(castShadows);
@@ -23,8 +23,8 @@ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";imp
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  forwardPosition();
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  forwardNormal();
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  ${z?P`
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- positionView = position_view();
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- ${_.spherical?P`
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+ posView = positionView();
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+ ${V.spherical?P`
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  groundNormal = normalize(positionWorld());
29
29
  tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0), groundNormal));
30
30
  tbnBiTangent = normalize(cross(groundNormal, tbnTangent));`:P`
@@ -38,10 +38,10 @@ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";imp
38
38
  forwardVertexColor();
39
39
  forwardLinearDepth(); // depends on forwardPosition()
40
40
  }
41
- `),_.output===d.Alpha&&(V.fragment.include(C),V.include(x,_),V.include(w,_),V.fragment.code.add(P`
41
+ `),V.output===d.Alpha&&(_.fragment.include(C),_.include(x,V),_.include(w,V),_.fragment.code.add(P`
42
42
  void main() {
43
43
  discardBySlice(vPositionWorldCameraRelative);
44
- ${_.hasMultipassTerrain?P`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
44
+ ${V.hasMultipassTerrain?P`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
45
45
 
46
46
  vec4 textureColor = readBaseColorTexture();
47
47
  discardOrAdjustAlpha(textureColor);
@@ -62,12 +62,12 @@ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";imp
62
62
 
63
63
  gl_FragColor = vec4(materialColor.a);
64
64
  }
65
- `)),_.output===d.Color&&(V.fragment.include(C),V.include(x,_),V.include(w,_),V.include(f,_),V.include(y,_),z&&V.fragment.uniforms.add(new D("ovNormalTex")),_.receiveShadows?(V.include(S,_),V.fragment.code.add(P`float evaluateShadow() {
65
+ `)),V.output===d.Color&&(_.fragment.include(C),_.include(x,V),_.include(w,V),_.include(f,V),_.include(y,V),z&&_.fragment.uniforms.add(new D("ovNormalTex")),V.receiveShadows?(_.include(S,V),_.fragment.code.add(P`float evaluateShadow() {
66
66
  return readShadowMap(vPositionWorldCameraRelative, linearDepth);
67
- }`)):V.fragment.code.add(P`float evaluateShadow() { return 0.0; }`),V.fragment.code.add(P`
67
+ }`)):_.fragment.code.add(P`float evaluateShadow() { return 0.0; }`),_.fragment.code.add(P`
68
68
  void main() {
69
69
  discardBySlice(vPositionWorldCameraRelative);
70
- ${_.hasMultipassTerrain?P`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
70
+ ${V.hasMultipassTerrain?P`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
71
71
 
72
72
  vec4 textureColor = readBaseColorTexture();
73
73
  discardOrAdjustAlpha(textureColor);
@@ -85,21 +85,21 @@ return readShadowMap(vPositionWorldCameraRelative, linearDepth);
85
85
  vec4 overlayColorOpaque = getOverlayColor(ovColorTex, vtcOverlay);
86
86
  vec4 overlayColor = overlayOpacity * overlayColorOpaque;
87
87
  materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;`:""}
88
- `),_.pbrMode===M.Normal||_.pbrMode===M.Schematic?(V.fragment.code.add(P`
89
- ${_.pbrMode===M.Normal?P`
88
+ `),V.pbrMode===M.Normal||V.pbrMode===M.Schematic?(_.fragment.code.add(P`
89
+ ${V.pbrMode===M.Normal?P`
90
90
  applyPBRFactors();
91
91
  if (int(externalColorMixMode) == 3) {
92
92
  mrr = vec3(0.0, 0.6, 0.2);
93
93
  }`:""}
94
94
  vec3 normalVertex = shadingNormalWorld();
95
95
  float additionalIrradiance = 0.02 * lightingMainIntensity[2];
96
- `),_.hasNormalTexture?V.fragment.code.add(P`mat3 tangentSpace = computeTangentSpace(normalVertex, vPositionWorldCameraRelative, vuv0);
97
- vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`):V.fragment.code.add(P`vec3 shadingNormal = normalVertex;`),V.fragment.code.add(P`${_.spherical?P`vec3 normalGround = normalize(positionWorld());`:P`vec3 normalGround = vec3(0.0, 0.0, 1.0);`}
98
- `),V.fragment.code.add(P`vec3 viewDir = normalize(vPositionWorldCameraRelative);
96
+ `),V.hasNormalTexture?_.fragment.code.add(P`mat3 tangentSpace = computeTangentSpace(normalVertex, vPositionWorldCameraRelative, vuv0);
97
+ vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`):_.fragment.code.add(P`vec3 shadingNormal = normalVertex;`),_.fragment.code.add(P`${V.spherical?P`vec3 normalGround = normalize(positionWorld());`:P`vec3 normalGround = vec3(0.0, 0.0, 1.0);`}
98
+ `),_.fragment.code.add(P`vec3 viewDir = normalize(vPositionWorldCameraRelative);
99
99
  float ssao = 1.0 - occlusion * (1.0 - evaluateAmbientOcclusion());
100
100
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
101
- vec4 shadedColor = vec4(evaluateSceneLightingPBR(shadingNormal, materialColor.rgb, evaluateShadow(), ssao, additionalLight, viewDir, normalGround, mrr, emission, additionalIrradiance), materialColor.a);`)):(_.receiveShadows?V.fragment.code.add(P`float shadow = evaluateShadow();`):_.spherical?V.fragment.code.add(P`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());
102
- float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);`):V.fragment.code.add(P`float shadow = 0.0;`),V.fragment.code.add(P`
101
+ vec4 shadedColor = vec4(evaluateSceneLightingPBR(shadingNormal, materialColor.rgb, evaluateShadow(), ssao, additionalLight, viewDir, normalGround, mrr, emission, additionalIrradiance), materialColor.a);`)):(V.receiveShadows?_.fragment.code.add(P`float shadow = evaluateShadow();`):V.spherical?_.fragment.code.add(P`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());
102
+ float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);`):_.fragment.code.add(P`float shadow = 0.0;`),_.fragment.code.add(P`
103
103
  float ambientOcclusion = evaluateAmbientOcclusion();
104
104
  // At global scale we create some additional ambient light based on the main light to simulate global illumination
105
105
  vec3 additionalLight = evaluateAdditionalLighting(ambientOcclusion, positionWorld());
@@ -110,21 +110,21 @@ float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);`):V.fragme
110
110
  if (waterNormalLength > 0.95) {
111
111
  mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, groundNormal);
112
112
  vec4 waterOverlayColor = vec4(overlayColorOpaque.xyz, overlayColor.w);
113
- vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vPositionWorldCameraRelative), shadow, groundNormal, tbnMatrix, positionView, positionWorld());
113
+ vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vPositionWorldCameraRelative), shadow, groundNormal, tbnMatrix, posView, positionWorld());
114
114
  vec4 waterColorNonLinear = delinearizeGamma(vec4(waterColorLinear.xyz, 1.0));
115
115
  // un-gamma the ground color to mix in linear space
116
116
  shadedColor = mix(shadedColor, waterColorNonLinear, waterColorLinear.w);
117
117
  }`:""}
118
- `)),V.fragment.code.add(P`
118
+ `)),_.fragment.code.add(P`
119
119
  gl_FragColor = highlightSlice(shadedColor, vPositionWorldCameraRelative);
120
- ${_.transparencyPassType===B.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
120
+ ${V.transparencyPassType===B.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
121
121
  }
122
- `)),_.output!==d.Depth&&_.output!==d.Shadow||(V.include(p,_),V.fragment.code.add(P`void main() {
122
+ `)),V.output!==d.Depth&&V.output!==d.Shadow||(_.include(p,V),_.fragment.code.add(P`void main() {
123
123
  discardBySlice(vPositionWorldCameraRelative);
124
124
  vec4 textureColor = readBaseColorTexture();
125
125
  discardOrAdjustAlpha(textureColor);
126
126
  outputDepth(linearDepth);
127
- }`)),_.output===d.Normal&&(V.include(f,_),V.fragment.code.add(P`
127
+ }`)),V.output===d.Normal&&(_.include(f,V),_.fragment.code.add(P`
128
128
  void main() {
129
129
  discardBySlice(vPositionWorldCameraRelative);
130
130
 
@@ -133,10 +133,10 @@ outputDepth(linearDepth);
133
133
 
134
134
  // note: the alpha component needs to be 1.0 in order for this material
135
135
  // to influence ambient occlusion, see the ssao fragment shader
136
- float alpha = ${_.normalType===c.Ground?"0.0":"1.0"};
136
+ float alpha = ${V.normalType===c.Ground?"0.0":"1.0"};
137
137
  gl_FragColor = vec4(vec3(.5) + .5 * shadingNormal_view(), alpha);
138
138
  }
139
- `)),_.output===d.Highlight&&(V.include(h),V.fragment.code.add(P`
139
+ `)),V.output===d.Highlight&&(_.include(h),_.fragment.code.add(P`
140
140
  void main() {
141
141
  discardBySlice(vPositionWorldCameraRelative);
142
142
 
@@ -153,4 +153,4 @@ outputDepth(linearDepth);
153
153
 
154
154
  outputHighlight();
155
155
  }
156
- `)),V}const z=Object.freeze(Object.defineProperty({__proto__:null,attributeLocations:V,build:$},Symbol.toStringTag,{value:"Module"}));export{z as C,V as a,$ as b};
156
+ `)),_}const z=Object.freeze(Object.defineProperty({__proto__:null,attributeLocations:_,build:$},Symbol.toStringTag,{value:"Module"}));export{z as C,_ as a,$ as b};
@@ -0,0 +1,36 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
+ */
5
+ import{s as e}from"./vec4.js";import{c as o}from"./vec4f64.js";import{Float4Uniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float4Uniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as r}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{BindType as n}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{VertexAttribute as a}from"../views/3d/webgl-engine/lib/VertexAttribute.js";const s=8.6,u=.4;function d(){const o=new r,{vertex:d,fragment:g}=o,f=d.code,h=g.code;return o.attributes.add(a.POSITION,"vec2"),o.varyings.add("uv","vec2"),o.attributes.add(a.UV0,"vec2"),d.uniforms.add(new l("coverageTex",n.Pass,(e=>e.coverageTexture))),f.add(t`void main() {
6
+ vec4 cov = texture2D(coverageTex, uv0);
7
+ if (cov.r == 0.0) {
8
+ gl_Position = vec4(0.0);
9
+ return;
10
+ }
11
+ gl_Position = vec4(position, 0.0, 1.0);
12
+ uv = position.xy * 0.5 + vec2(0.5);
13
+ }`),g.uniforms.add(new l("tex",n.Pass,(e=>e.blurColorTexture))),g.uniforms.add(new l("origin",n.Pass,(e=>e.highlightColorTexture))),g.uniforms.add(new i("uColor",n.Pass,(e=>e.color))),g.uniforms.add(new i("haloColor",n.Pass,(e=>e.haloColor))),g.uniforms.add(new i("opacities",n.Pass,(o=>e(c,o.haloOpacity,o.haloOpacityOccluded,o.fillOpacity,o.fillOpacityOccluded)))),g.constants.add("outlineSize","float",s),g.constants.add("blurSize","float",u),h.add(t`void main() {
14
+ vec4 blurredHighlightValue = texture2D(tex, uv);
15
+ float highlightIntensity = blurredHighlightValue.a;
16
+ if (highlightIntensity == 0.0) {
17
+ discard;
18
+ }
19
+ vec4 origin_color = texture2D(origin, uv);
20
+ float outlineIntensity;
21
+ float fillIntensity;
22
+ if (blurredHighlightValue.g > blurredHighlightValue.b) {
23
+ outlineIntensity = haloColor.w * opacities[1];
24
+ fillIntensity = uColor.w * opacities[3];
25
+ }
26
+ else {
27
+ outlineIntensity = haloColor.w * opacities[0];
28
+ fillIntensity = uColor.w * opacities[2];
29
+ }
30
+ float inner = 1.0 - outlineSize / 9.0;
31
+ float outer = 1.0 - (outlineSize + blurSize) / 9.0;
32
+ float outlineFactor = smoothstep(outer, inner, highlightIntensity);
33
+ float fillFactor = any(notEqual(origin_color, vec4(0.0, 0.0, 0.0, 0.0))) ? 1.0 : 0.0;
34
+ float intensity = outlineIntensity * outlineFactor * (1.0 - fillFactor) + fillIntensity * fillFactor;
35
+ gl_FragColor = vec4(mix(haloColor.rgb, uColor.rgb, fillFactor), intensity);
36
+ }`),o}const c=o(),g=Object.freeze(Object.defineProperty({__proto__:null,build:d},Symbol.toStringTag,{value:"Module"}));export{g as H,d as b};
@@ -0,0 +1,26 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
+ */
5
+ import{a as e}from"./vec2f64.js";import{Float2Uniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float2Uniform.js";import{NoParameters as o,glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as i}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{BindType as s}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class a extends o{constructor(){super(...arguments),this.blurSize=e()}}function d(){const e=new i,{vertex:o,fragment:a}=e,d=o.code,l=a.code;return e.attributes.add(n.POSITION,"vec2"),e.attributes.add(n.UV0,"vec2"),e.varyings.add("blurCoordinate","vec3"),o.uniforms.add(new u("coverageTex",s.Pass,(e=>e.coverageTexture))),a.uniforms.add(new r("blurSize",s.Draw,(e=>e.blurSize))),d.add(t`void main() {
6
+ gl_Position = vec4(position, 0.0, 1.0);
7
+ vec4 cov = texture2D(coverageTex, uv0);
8
+ if (cov.r == 0.0) {
9
+ gl_Position = vec4(0.0);
10
+ }
11
+ blurCoordinate = vec3(gl_Position.xy * 0.5 + vec2(0.5), max(cov.g, cov.b));
12
+ }`),a.uniforms.add(new u("tex",s.Draw,(e=>e.blurInputTexture))),l.add(t`void main() {
13
+ vec2 uv = blurCoordinate.xy;
14
+ vec4 center = texture2D(tex, uv);
15
+ if (blurCoordinate.z == 1.0) {
16
+ gl_FragColor = center;
17
+ } else {
18
+ vec4 sum = vec4(0.0);
19
+ sum += center * 0.204164;
20
+ sum += texture2D(tex, uv + blurSize * 1.407333) * 0.304005;
21
+ sum += texture2D(tex, uv - blurSize * 1.407333) * 0.304005;
22
+ sum += texture2D(tex, uv + blurSize * 3.294215) * 0.093913;
23
+ sum += texture2D(tex, uv - blurSize * 3.294215) * 0.093913;
24
+ gl_FragColor = sum;
25
+ }
26
+ }`),e}const l=Object.freeze(Object.defineProperty({__proto__:null,HighlightBlurDrawParameters:a,build:d},Symbol.toStringTag,{value:"Module"}));export{a as H,l as a,d as b};
@@ -0,0 +1,12 @@
1
+ /*
2
+ All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
+ See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
+ */
5
+ import{a as e}from"./vec2f64.js";import{Float2Uniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float2Uniform.js";import{NoParameters as o,glsl as i}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{BindType as n}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{VertexAttribute as s}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class d extends o{constructor(){super(...arguments),this.invFramebufferDim=e()}}function m(){const e=new t,{vertex:o,fragment:d}=e,m=o.code,l=d.code;return e.attributes.add(s.POSITION,"vec2"),m.add(i`void main() {
6
+ gl_Position = vec4(vec2(1.0) - position * 2.0, 0.0, 1.0);
7
+ }`),e.fragment.uniforms.add(new a("tex",n.Draw,(e=>e.inputTexture))),e.fragment.uniforms.add(new r("invFramebufferDim",n.Draw,(e=>e.invFramebufferDim))),l.add(i`void main() {
8
+ vec2 coord = gl_FragCoord.xy * invFramebufferDim;
9
+ vec4 value = texture2D(tex, coord);
10
+ float mx = floor(max(value.g, value.b));
11
+ gl_FragColor = vec4(ceil(value.r), mx, mx, 1.0);
12
+ }`),e}const l=Object.freeze(Object.defineProperty({__proto__:null,HighlightDownsampleDrawParameters:d,build:m},Symbol.toStringTag,{value:"Module"}));export{d as H,l as a,m as b};
@@ -2,17 +2,17 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2Uniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2Uniform.js";import{FloatUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{TransparencyPassType as c}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function v(v){const u=new g;return t(u,v),u.include(o),u.attributes.add(m.POSITION,"vec3"),u.attributes.add(m.UV0,"vec2"),u.varyings.add("vpos","vec3"),v.hasMultipassTerrain&&u.varyings.add("depth","float"),u.vertex.uniforms.add(new d("textureCoordinateScaleFactor")),u.vertex.code.add(n`
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2Uniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2Uniform.js";import{FloatUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatUniform.js";import{glsl as n}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{BindType as c}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const f=new g;return t(f,u),f.include(o),f.attributes.add(v.POSITION,"vec3"),f.attributes.add(v.UV0,"vec2"),f.varyings.add("vpos","vec3"),u.hasMultipassTerrain&&f.varyings.add("depth","float"),f.vertex.uniforms.add(new d("textureCoordinateScaleFactor")),f.vertex.code.add(n`
6
6
  void main(void) {
7
7
  vpos = position;
8
- ${v.hasMultipassTerrain?"depth = (view * vec4(vpos, 1.0)).z;":""}
8
+ ${u.hasMultipassTerrain?"depth = (view * vec4(vpos, 1.0)).z;":""}
9
9
  vTexCoord = uv0 * textureCoordinateScaleFactor;
10
10
  gl_Position = transformPosition(proj, view, vpos);
11
11
  }
12
- `),u.include(r,v),u.include(i,v),u.fragment.uniforms.add(new p("tex")),u.fragment.uniforms.add(new l("opacity")),u.varyings.add("vTexCoord","vec2"),v.output===e.Alpha?u.fragment.code.add(n`
12
+ `),f.include(r,u),f.include(i,u),f.fragment.uniforms.add(new p("tex")),f.fragment.uniforms.add(new l("opacity",c.Pass,(e=>e.opacity))),f.varyings.add("vTexCoord","vec2"),u.output===e.Alpha?f.fragment.code.add(n`
13
13
  void main() {
14
14
  discardBySlice(vpos);
15
- ${v.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
15
+ ${u.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
16
16
 
17
17
  float alpha = texture2D(tex, vTexCoord).a * opacity;
18
18
  if (alpha < ${n.float(a)}) {
@@ -21,10 +21,10 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
21
21
 
22
22
  gl_FragColor = vec4(alpha);
23
23
  }
24
- `):(u.fragment.include(s),u.fragment.code.add(n`
24
+ `):(f.fragment.include(s),f.fragment.code.add(n`
25
25
  void main() {
26
26
  discardBySlice(vpos);
27
- ${v.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
27
+ ${u.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
28
28
  gl_FragColor = texture2D(tex, vTexCoord) * opacity;
29
29
 
30
30
  if (gl_FragColor.a < ${n.float(a)}) {
@@ -32,6 +32,6 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
32
32
  }
33
33
 
34
34
  gl_FragColor = highlightSlice(gl_FragColor, vpos);
35
- ${v.transparencyPassType===c.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
35
+ ${u.transparencyPassType===m.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
36
36
  }
37
- `)),u}const u=Object.freeze(Object.defineProperty({__proto__:null,build:v},Symbol.toStringTag,{value:"Module"}));export{u as I,v as b};
37
+ `)),f}const f=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{f as I,u as b};
@@ -128,4 +128,4 @@ import{Slice as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js
128
128
  gl_FragColor = vec4(finalRgb, finalAlpha);
129
129
  `}
130
130
  }
131
- `),p}function p(e,i,o){g(e,"uColor",i.color),e.setUniform1f("pixelRatio",o),e.setUniform2f("screenOffset",i.screenOffset[0]*o,i.screenOffset[1]*o),null!==i.borderColor?(g(e,"borderColor",i.borderColor),e.setUniform1f("borderSize",o)):(e.setUniform4f("borderColor",0,0,0,0),e.setUniform1f("borderSize",0))}function g(e,i,o){3===o.length?e.setUniform4f(i,o[0],o[1],o[2],1):e.setUniform4fv(i,o)}const h=Object.freeze(Object.defineProperty({__proto__:null,build:f,bindLineCalloutUniforms:p},Symbol.toStringTag,{value:"Module"}));export{h as L,f as a,p as b};
131
+ `),p}function p(e,i,o){g(e,"uColor",i.color),e.setUniform2f("screenOffset",i.screenOffset[0]*o,i.screenOffset[1]*o),null!==i.borderColor?(g(e,"borderColor",i.borderColor),e.setUniform1f("borderSize",o)):(e.setUniform4f("borderColor",0,0,0,0),e.setUniform1f("borderSize",0))}function g(e,i,o){3===o.length?e.setUniform4f(i,o[0],o[1],o[2],1):e.setUniform4fv(i,o)}const h=Object.freeze(Object.defineProperty({__proto__:null,build:f,bindLineCalloutUniforms:p},Symbol.toStringTag,{value:"Module"}));export{h as L,f as a,p as b};
@@ -69,7 +69,7 @@ return rayOrigin + t * rayDir;
69
69
  forwardNormalizedVertexColor();
70
70
  gl_Position = ${C?u`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:u`transformPosition(proj, view, vpos);`}
71
71
  }
72
- `),P.include(o,x),R.include(s),R.uniforms.add(new g("uColor")),x.draped&&R.uniforms.add(new v("texelSize")),x.output===e.Highlight&&P.include(i),P.include(n,x),x.output!==e.Highlight&&(R.code.add(u`
72
+ `),P.include(o,x),R.include(s),x.draped&&R.uniforms.add(new v("texelSize")),x.output===e.Highlight&&P.include(i),P.include(n,x),x.output!==e.Highlight&&(R.code.add(u`
73
73
  const float lineWidth = ${u.float(x.lineWidth)};
74
74
  const float spacing = ${u.float(x.patternSpacing)};
75
75
  const float spacingINV = ${u.float(1/x.patternSpacing)};
@@ -109,7 +109,7 @@ accumulator += coverage(p + step.x * dxdy.x + step.y * dxdy.y, fwidth);
109
109
  }
110
110
  accumulator /= float(samples.x * samples.y);
111
111
  return accumulator;
112
- }`)),R.code.add(u`
112
+ }`)),R.uniforms.add(new g("uColor",f.Pass,(e=>e.color))),R.code.add(u`
113
113
  void main() {
114
114
  discardBySlice(vpos);
115
115
  ${x.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
@@ -2,14 +2,14 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
4
  */
5
- import{SimpleAtmosphereGeometry as e}from"../views/3d/environment/SimpleAtmosphereTechniqueConfiguration.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{Float2Uniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2Uniform.js";import{Float3Uniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float3Uniform.js";import{FloatUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4Uniform as a}from"../views/3d/webgl-engine/core/shaderModules/Matrix4Uniform.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{BindType as l}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function c(c){const g=new s;if(c.geometry===e.Underground)g.attributes.add(m.POSITION,"vec2"),g.varyings.add("color","vec4"),g.vertex.uniforms.add(new r("lightingMainDirection")),g.vertex.uniforms.add(new r("cameraPosition")),g.vertex.uniforms.add(new n("undergroundFadeAlpha")),g.vertex.code.add(t`void main(void) {
5
+ import{SimpleAtmosphereGeometry as e}from"../views/3d/environment/SimpleAtmosphereTechniqueConfiguration.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{Float2Uniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2Uniform.js";import{Float3Uniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float3Uniform.js";import{FloatUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4Uniform as a}from"../views/3d/webgl-engine/core/shaderModules/Matrix4Uniform.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DUniform.js";import{BindType as l}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function m(m){const g=new s,{vertex:f,fragment:p}=g;if(m.geometry===e.Underground)g.attributes.add(c.POSITION,"vec2"),g.varyings.add("color","vec4"),f.uniforms.add(new r("lightingMainDirection")),f.uniforms.add(new r("cameraPosition")),f.uniforms.add(new n("undergroundFadeAlpha")),f.code.add(t`void main(void) {
6
6
  float ndotl = dot(normalize(cameraPosition), lightingMainDirection);
7
7
  float lighting = max(0.0, smoothstep(-1.0, 0.8, 2.0 * ndotl));
8
8
  color = vec4(vec3(lighting), undergroundFadeAlpha);
9
9
  gl_Position = vec4(position.xy, 1.0, 1.0);
10
- }`),g.fragment.code.add(t`void main() {
10
+ }`),p.code.add(t`void main() {
11
11
  gl_FragColor = color;
12
- }`);else{g.include(o),g.attributes.add(m.POSITION,"vec3"),g.varyings.add("vtc","vec2"),g.varyings.add("falloff","float");const s=c.geometry===e.Cylinder;g.vertex.uniforms.add(new a("proj",l.Pass,((e,o)=>o.camera.projectionMatrix))),g.vertex.uniforms.add(new a("view")),g.vertex.uniforms.add(new r("lightingMainDirection")),s||(g.varyings.add("innerFactor","float"),g.vertex.uniforms.add(new r("silCircleCenter")),g.vertex.uniforms.add(new r("silCircleV1")),g.vertex.uniforms.add(new r("silCircleV2")),g.vertex.uniforms.add(new i("texV")),g.vertex.uniforms.add(new n("innerScale")));const f=6.2831853,v=1/128;g.vertex.code.add(t`
12
+ }`);else{g.include(o),g.attributes.add(c.POSITION,"vec3"),g.varyings.add("vtc","vec2"),g.varyings.add("falloff","float");const s=m.geometry===e.Cylinder;f.uniforms.add(new a("proj",l.Pass,((e,o)=>o.camera.projectionMatrix))),f.uniforms.add(new a("view")),f.uniforms.add(new r("lightingMainDirection")),s||(g.varyings.add("innerFactor","float"),f.uniforms.add(new r("silCircleCenter")),f.uniforms.add(new r("silCircleV1")),f.uniforms.add(new r("silCircleV2")),f.uniforms.add(new i("texV")),f.uniforms.add(new n("innerScale")));const v=6.2831853,u=1/128;f.code.add(t`
13
13
  void main(void) {
14
14
  ${s?t`
15
15
  vec3 pos = position;
@@ -17,10 +17,10 @@ gl_FragColor = color;
17
17
  vtc = vec2(0.0, position.z + 0.05);`:t`
18
18
  innerFactor = clamp(-position.z, 0.0, 1.0);
19
19
  float scale = position.y * (1.0 + innerFactor * innerScale);
20
- float phi = position.x * ${t.float(f*v)} + 1.0;
20
+ float phi = position.x * ${t.float(v*u)} + 1.0;
21
21
  vec3 pos = (silCircleCenter + sin(phi) * silCircleV1 + cos(phi) * silCircleV2) * scale;
22
22
  float ndotl = dot(normalize(position.y > 0.0 ? pos: silCircleCenter), lightingMainDirection);
23
- vtc.x = position.x * ${t.float(v)};
23
+ vtc.x = position.x * ${t.float(u)};
24
24
  vtc.y = texV.x * (1.0 - position.z) + texV.y * position.z;
25
25
  `}
26
26
  falloff = max(0.0, smoothstep(-1.0, 0.8, 2.0 * ndotl));
@@ -28,11 +28,11 @@ gl_FragColor = color;
28
28
  gl_Position = transformPosition(proj, view, pos);
29
29
  gl_Position.z = gl_Position.w; // project atmosphere onto the far plane
30
30
  }
31
- `),g.fragment.uniforms.add(new d("tex")),s||g.fragment.uniforms.add(new n("altitudeFade")),g.fragment.code.add(t`
31
+ `),p.uniforms.add(new d("tex")),s||p.uniforms.add(new n("altitudeFade")),p.code.add(t`
32
32
  void main() {
33
33
  vec4 atmosphereColor = texture2D(tex, vtc) * falloff;
34
34
  ${s?t`gl_FragColor = atmosphereColor;`:t`
35
35
  vec4 innerColor = vec4(atmosphereColor.rgb, 1.0 - altitudeFade);
36
36
  gl_FragColor = mix(atmosphereColor, innerColor, smoothstep(0.0, 1.0, innerFactor));
37
37
  `}
38
- }`)}return g}const g=Object.freeze(Object.defineProperty({__proto__:null,build:c},Symbol.toStringTag,{value:"Module"}));export{g as S,c as b};
38
+ }`)}return g}const g=Object.freeze(Object.defineProperty({__proto__:null,build:m},Symbol.toStringTag,{value:"Module"}));export{g as S,m as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
4
  */
5
- import{AlignPixel as e}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{Float4Uniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4Uniform.js";import{FloatUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4Uniform as a}from"../views/3d/webgl-engine/core/shaderModules/Matrix4Uniform.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{BindType as l}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{VertexAttribute as s}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(){const n=new t;return n.attributes.add(s.POSITION,"vec3"),n.attributes.add(s.COLOR,"vec4"),n.attributes.add(s.SIZE,"float"),n.varyings.add("vcolor","vec4"),n.varyings.add("vsize","float"),n.vertex.uniforms.add(new a("transform")),n.vertex.uniforms.add(new o("viewport",l.Pass,((e,o)=>o.camera.fullViewport))),n.vertex.uniforms.add(new i("pixelRatio")),n.include(e),n.vertex.code.add(r`void main(void) {
5
+ import{AlignPixel as e}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{Float4Uniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float4Uniform.js";import{FloatUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4Uniform as a}from"../views/3d/webgl-engine/core/shaderModules/Matrix4Uniform.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{BindType as s}from"../views/3d/webgl-engine/core/shaderTechnique/BindType.js";import{VertexAttribute as l}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(){const n=new t;return n.attributes.add(l.POSITION,"vec3"),n.attributes.add(l.COLOR,"vec4"),n.attributes.add(l.SIZE,"float"),n.varyings.add("vcolor","vec4"),n.varyings.add("vsize","float"),n.vertex.uniforms.add(new a("transform")),n.vertex.uniforms.add(new o("viewport",s.Pass,((e,o)=>o.camera.fullViewport))),n.vertex.uniforms.add(new i("pixelRatio",s.Pass,((e,o)=>o.camera.pixelRatio))),n.include(e),n.vertex.code.add(r`void main(void) {
6
6
  vec4 posProj = transform * vec4(position, 0);
7
7
  gl_Position = alignToPixelCenter(posProj, viewport.zw);
8
8
  vcolor = color / 1.2;
package/chunks/arcade.js CHANGED
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.24/esri/copyright.txt for details.
4
4
  */
5
- import{compileScript as e,extend as t,enableAsyncSupport as r}from"../arcade/arcadeCompiler.js";import{extend as n,executeScript as s,referencesMember as i,referencesFunction as c}from"../arcade/arcadeRuntime.js";import{parseScript as u,validateScript as a,scriptCheck as o,extractFieldLiterals as f,extractExpectedFieldLiterals as p}from"../arcade/parser.js";import{findScriptDependencies as l,findFunctionCalls as d}from"../arcade/treeAnalysis.js";import m from"../core/has.js";import{all as y,create as S}from"../core/promiseUtils.js";const h=["feature","angle","bearing","centroid","envelopeintersects","extent","geometry","isselfintersecting","ringisclockwise"];function x(){return!0}const b=x();let g=!1,A=!1,j=null,E=[];function F(t,r){if(!0===r.useAsync||!0===t.isAsync)return v(t,r);if(m("esri-csp-restrictions")){return function(e){return s(t,e)}}return e(t,r)}function v(t,r){if(null===j)throw new Error("Async Arcade must be enabled for this script");if(m("esri-csp-restrictions")||!1===b){return function(e){return j.executeScript(t,e)}}return e(t,r,!0)}function G(e){n(e),t(e,"sync"),null===j?E.push(e):(t(e,"async"),j.extend(e))}function w(e,t=[]){return u(e,t)}function k(e,t,r=""){return a(e,t,r)}function U(e,t,r,n=""){return o(e,t,r,n)}function L(e,t,r=[]){return _(u(e,r),t)}function _(e,t){if(!0===t.useAsync||!0===e.isAsync){if(null===j)throw new Error("Async Arcade must be enabled for this script");return j.executeScript(e,t)}return s(e,t)}function C(e,t){return i(e,t)}function M(e,t){return c(e,t)}function O(e,t=!1){return f(e)}function R(e){return p(e)}function T(e,t=[]){return void 0===e.usesGeometry&&l(e,t),!0===e.usesGeometry}let q=null;function z(){return q||(q=y([import("../geometry/geometryEngine.js"),import("../arcade/functions/geomsync.js")]).then((([e,t])=>(A=!0,t.setGeometryEngine(e),!0))),q)}let D=null;function I(){return null!==D||(D=r().then((()=>import("../arcade/arcadeAsyncRuntime.js"))).then((e=>{j=e;for(const r of E)j.extend(r),t(r,"async");return E=null,!0}))),D}function P(){return g}function B(){return!!j}function H(){return A}let J=null;function K(){return J||(J=I().then((()=>y([import("../arcade/featureSetUtils.js"),import("../arcade/functions/featuresetbase.js"),import("../arcade/functions/featuresetgeom.js"),import("../arcade/functions/featuresetstats.js"),import("../arcade/functions/featuresetstring.js")]).then((([e,r,n,s,i])=>(Y=e,j.extend([r,n,s,i]),t([r,n,s,i],"async"),g=!0,!0))))),J)}function N(e,t=[]){return void 0===e.usesFeatureSet&&l(e,t),!0===e.usesFeatureSet}function Q(e,t=[]){return void 0===e.isAsync&&l(e,t),!0===e.isAsync}function V(e,t){if(t){for(const r of t)if(C(e,r))return!0;return!1}return!1}function W(e,t,r=[],n=!1){return S(((s,i)=>{const c="string"==typeof e?w(e):e,u=[];c&&(!1===H()&&(T(c)||n)&&u.push(z()),!1===B()&&(!0===c.isAsync||t)&&u.push(I()),!1===P()&&(N(c)||V(c,r))&&u.push(K())),u.length?y(u).then((()=>{s(!0)}),i):s(!0)}))}function X(e){if(T(e))return!0;const t=d(e);let r=!1;for(let n=0;n<t.length;n++)if(h.indexOf(t[n])>-1){r=!0;break}return r}let Y=null;function Z(){return Y}const $=Object.freeze(Object.defineProperty({__proto__:null,compileScript:F,extend:G,parseScript:w,validateScript:k,scriptCheck:U,parseAndExecuteScript:L,executeScript:_,referencesMember:C,referencesFunction:M,extractFieldLiterals:O,extractExpectedFieldLiterals:R,scriptUsesGeometryEngine:T,enableGeometrySupport:z,enableAsyncSupport:I,isFeatureSetSupportEnabled:P,isAsyncEnabled:B,isGeometryEnabled:H,enableFeatureSetSupport:K,scriptUsesFeatureSet:N,scriptIsAsync:Q,loadScriptDependencies:W,scriptTouchesGeometry:X,featureSetUtils:Z},Symbol.toStringTag,{value:"Module"}));export{R as a,z as b,F as c,K as d,_ as e,Z as f,T as g,$ as h,G as i,U as j,L as k,W as l,M as m,O as n,I as o,w as p,P as q,C as r,X as s,B as t,H as u,k as v,N as w,Q as x};
5
+ import{compileScript as e,extend as t,enableAsyncSupport as r}from"../arcade/arcadeCompiler.js";import{extend as n,executeScript as s,referencesMember as i,referencesFunction as c}from"../arcade/arcadeRuntime.js";import{parseScript as u,validateScript as a,scriptCheck as o,extractFieldLiterals as f,extractExpectedFieldLiterals as l}from"../arcade/parser.js";import{findScriptDependencies as p,findFunctionCalls as d}from"../arcade/treeAnalysis.js";import m from"../core/has.js";import{all as y,create as S}from"../core/promiseUtils.js";const h=["feature","angle","bearing","centroid","envelopeintersects","extent","geometry","isselfintersecting","ringisclockwise"];function b(){return!0}const x=b();let g=!1,A=!1,j=null,E=[];function F(t,r){if(!0===r.useAsync||!0===t.isAsync)return v(t,r);if(m("esri-csp-restrictions")){return function(e){return s(t,e)}}return e(t,r)}function v(t,r){if(null===j)throw new Error("Async Arcade must be enabled for this script");if(m("esri-csp-restrictions")||!1===x){return function(e){return j.executeScript(t,e)}}return e(t,r,!0)}function G(e){n(e),t(e,"sync"),null===j?E.push(e):(t(e,"async"),j.extend(e))}function w(e,t=[]){return u(e,t)}function k(e,t,r=""){return a(e,t,r)}function U(e,t,r,n=""){return o(e,t,r,n)}function L(e,t,r=[]){return _(u(e,r),t)}function _(e,t){if(!0===t.useAsync||!0===e.isAsync){if(null===j)throw new Error("Async Arcade must be enabled for this script");return j.executeScript(e,t)}return s(e,t)}function C(e,t){return i(e,t)}function M(e,t){return c(e,t)}function O(e,t=!1){return f(e)}function R(e){return l(e)}function T(e,t=[]){return void 0===e.usesGeometry&&p(e,t),!0===e.usesGeometry}let q=null;function z(){return q||(q=y([import("../geometry/geometryEngine.js"),import("../arcade/functions/geomsync.js")]).then((([e,t])=>(A=!0,t.setGeometryEngine(e),!0))),q)}let D=null;function I(){return null!==D||(D=r().then((()=>import("../arcade/arcadeAsyncRuntime.js"))).then((e=>{j=e;for(const r of E)j.extend(r),t(r,"async");return E=null,!0}))),D}function P(){return g}function B(){return!!j}function H(){return A}let J=null;function K(){return J||(J=I().then((()=>y([import("../arcade/featureSetUtils.js"),import("../arcade/functions/featuresetbase.js"),import("../arcade/functions/featuresetgeom.js"),import("../arcade/functions/featuresetstats.js"),import("../arcade/functions/featuresetstring.js")]).then((([e,r,n,s,i])=>(Y=e,j.extend([r,n,s,i]),t([r,n,s,i],"async"),g=!0,!0))))),J)}function N(e,t=[]){return void 0===e.usesFeatureSet&&p(e,t),!0===e.usesFeatureSet}function Q(e,t=[]){return void 0===e.isAsync&&p(e,t),!0===e.isAsync}function V(e,t){if(t){for(const r of t)if(C(e,r))return!0;return!1}return!1}function W(e,t,r=[],n=!1){return S(((s,i)=>{const c="string"==typeof e?w(e):e,u=[];c&&(!1===H()&&(T(c)||n)&&u.push(z()),!1===B()&&(!0===c.isAsync||t)&&u.push(I()),!1===P()&&(N(c)||V(c,r))&&u.push(K())),u.length?y(u).then((()=>{s(!0)}),i):s(!0)}))}function X(e){if(T(e))return!0;const t=d(e);let r=!1;for(let n=0;n<t.length;n++)if(h.includes(t[n])){r=!0;break}return r}let Y=null;function Z(){return Y}const $=Object.freeze(Object.defineProperty({__proto__:null,compileScript:F,extend:G,parseScript:w,validateScript:k,scriptCheck:U,parseAndExecuteScript:L,executeScript:_,referencesMember:C,referencesFunction:M,extractFieldLiterals:O,extractExpectedFieldLiterals:R,scriptUsesGeometryEngine:T,enableGeometrySupport:z,enableAsyncSupport:I,isFeatureSetSupportEnabled:P,isAsyncEnabled:B,isGeometryEnabled:H,enableFeatureSetSupport:K,scriptUsesFeatureSet:N,scriptIsAsync:Q,loadScriptDependencies:W,scriptTouchesGeometry:X,featureSetUtils:Z},Symbol.toStringTag,{value:"Module"}));export{R as a,z as b,F as c,K as d,_ as e,Z as f,T as g,$ as h,G as i,U as j,L as k,W as l,M as m,O as n,I as o,w as p,P as q,C as r,X as s,B as t,H as u,k as v,N as w,Q as x};