@arcgis/core 4.23.0-next.20220126 → 4.23.0-next.20220130
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/arcade/featureset/sources/FeatureLayerDynamic.js +1 -1
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/02fbc76dfdc20e628c61.js +1 -0
- package/assets/esri/core/workers/chunks/0453fad5cb819797b4f6.js +1 -0
- package/assets/esri/core/workers/chunks/0463ba46df855a92b9c0.js +1 -0
- package/assets/esri/core/workers/chunks/0cd0a6eef51fc5b9ea61.js +1 -0
- package/assets/esri/core/workers/chunks/{97ec9eef0048760fa260.js → 0d02c6ad1f4688bfa374.js} +1 -1
- package/assets/esri/core/workers/chunks/0d684f16f37d5dc385dd.js +1 -0
- package/assets/esri/core/workers/chunks/0e17691520d890d34efb.js +1 -0
- package/assets/esri/core/workers/chunks/16b6d0f8378582c051c3.js +1 -0
- package/assets/esri/core/workers/chunks/{0ce1dc14280d6f188468.js → 17de7a324dfa7f57ad5d.js} +1 -1
- package/assets/esri/core/workers/chunks/{b313ab14a643273e7d09.js → 1877ab1b6a115dbba1c5.js} +1 -1
- package/assets/esri/core/workers/chunks/{c36f84daa7736878418d.js → 197ec52641aed20029c6.js} +1 -1
- package/assets/esri/core/workers/chunks/1b2a961f776a0b57e57a.js +1 -0
- package/assets/esri/core/workers/chunks/1b3fd66577b19aa5f2b6.js +1 -0
- package/assets/esri/core/workers/chunks/1c733b7db092a2a88ef3.js +1 -0
- package/assets/esri/core/workers/chunks/1f8c6a179e39fd4c5e6f.js +1 -0
- package/assets/esri/core/workers/chunks/2076fcbae63f1bfb7143.js +1 -0
- package/assets/esri/core/workers/chunks/{9387db408f496e7dd003.js → 214910032945dd2d86b0.js} +1 -1
- package/assets/esri/core/workers/chunks/27474b007988855bea9d.js +1 -0
- package/assets/esri/core/workers/chunks/281b89dbf5574fc642ae.js +1 -0
- package/assets/esri/core/workers/chunks/2c8fe9bc988c3c5760a5.js +1 -0
- package/assets/esri/core/workers/chunks/34b59d7099904dcb28b5.js +1 -0
- package/assets/esri/core/workers/chunks/357033117dfe61eb81ea.js +1 -0
- package/assets/esri/core/workers/chunks/{b2ebe4f6d100e15b512d.js → 37c03cfc19086ce631c6.js} +1 -1
- package/assets/esri/core/workers/chunks/386f86f961146f530aa7.js +1 -0
- package/assets/esri/core/workers/chunks/{e6165e17fbb07bfc40a1.js → 391e96192d1ec4e55ce2.js} +1 -1
- package/assets/esri/core/workers/chunks/44f0c3663b293afbd172.js +1 -0
- package/assets/esri/core/workers/chunks/483d5d8593d96d0f0b15.js +1 -0
- package/assets/esri/core/workers/chunks/{c959e0d1cf7dce0421b9.js → 48fa8aed6c24877b44c4.js} +1 -1
- package/assets/esri/core/workers/chunks/{438f0b5ae5c53ae4f06a.js → 4954fd86b48cc68b737c.js} +1 -1
- package/assets/esri/core/workers/chunks/49a1a633bb0d93764aae.js +1 -0
- package/assets/esri/core/workers/chunks/4ba6de8aa7e2960bad49.js +1 -0
- package/assets/esri/core/workers/chunks/4be35af7d6babbfe9d84.js +1 -0
- package/assets/esri/core/workers/chunks/5457962a70bd3c557a75.js +1 -0
- package/assets/esri/core/workers/chunks/57856b4a9b8784a69844.js +1 -0
- package/assets/esri/core/workers/chunks/{b9c177524b3e7de1ffd1.js → 5790d171072b3c7d108f.js} +1 -1
- package/assets/esri/core/workers/chunks/{5dfe1f8d520025e2118b.js → 57b349d1dbc0bed75b79.js} +1 -1
- package/assets/esri/core/workers/chunks/{97a28641b3b2fd31bea2.js → 5bcb3240b3c005e5fe72.js} +1 -1
- package/assets/esri/core/workers/chunks/5d11b97b667921d67ae7.js +1 -0
- package/assets/esri/core/workers/chunks/5dbe555a5a662ff3d9ce.js +1 -0
- package/assets/esri/core/workers/chunks/5ec98f4ddac707d0fbd1.js +1 -0
- package/assets/esri/core/workers/chunks/64b7e8d812ea8fcf269e.js +1 -0
- package/assets/esri/core/workers/chunks/{ba5eb394f098968c22d2.js → 655b55ac0cd533d7e9d7.js} +1 -1
- package/assets/esri/core/workers/chunks/{b0b036ad3ad3cd956747.js → 69fd99b7c76e9992ccf3.js} +1 -1
- package/assets/esri/core/workers/chunks/75d812955a473d0e8960.js +1 -0
- package/assets/esri/core/workers/chunks/7903a3e2e0faff0f86c0.js +1 -0
- package/assets/esri/core/workers/chunks/{cc146c57bbdac8029fd8.js → 7a5f5acfbd4ca1a5c1f3.js} +1 -1
- package/assets/esri/core/workers/chunks/83d00afae4406ec78bc9.js +1 -0
- package/assets/esri/core/workers/chunks/{434b16731c6a81f868ef.js → 85b1f36790df95b17659.js} +1 -1
- package/assets/esri/core/workers/chunks/89820b200ee44e678af5.js +1 -0
- package/assets/esri/core/workers/chunks/918bb7a7d901544a7367.js +1 -0
- package/assets/esri/core/workers/chunks/{94b8dbf859df71858d1c.js → 929c9b7cdab7c4ca3d87.js} +1 -1
- package/assets/esri/core/workers/chunks/949b2269457302ffc64b.js +1 -0
- package/assets/esri/core/workers/chunks/{601e697dc7414bda128a.js → 952980635afc7ec81804.js} +1 -1
- package/assets/esri/core/workers/chunks/9876a1bae350795fab36.js +1 -0
- package/assets/esri/core/workers/chunks/99619fcb772807c74f3b.js +1 -0
- package/assets/esri/core/workers/chunks/{010a71c2aa1b7681e191.js → 9d11f84e6c893b9d0019.js} +1 -1
- package/assets/esri/core/workers/chunks/a1930e4f035bc9aa1ae5.js +1 -0
- package/assets/esri/core/workers/chunks/a8692bffb76444c34760.js +1 -0
- package/assets/esri/core/workers/chunks/{f760a3e030b0f358a92a.js → aeaa1667c2d9f1b3366b.js} +1 -1
- package/assets/esri/core/workers/chunks/{3f343f792fd9f44d6f25.js → b3f5e91116112b0b612a.js} +1 -1
- package/assets/esri/core/workers/chunks/b97953694f42bfec1b3c.js +1 -0
- package/assets/esri/core/workers/chunks/b9e9cb354822c6d995a4.js +1 -0
- package/assets/esri/core/workers/chunks/ba762bcfd74af0bb8218.js +1 -0
- package/assets/esri/core/workers/chunks/{e4b84ca8ddfd48dd79b1.js → bac9fc90e6756e211160.js} +1 -1
- package/assets/esri/core/workers/chunks/{4c76146014dc15143ba3.js → be588873c16770ceb9ef.js} +1 -1
- package/assets/esri/core/workers/chunks/bf97a933ea3b220115e1.js +1 -0
- package/assets/esri/core/workers/chunks/bfedd6ebff817c9b31c0.js +1 -0
- package/assets/esri/core/workers/chunks/c093dff4592832ac0973.js +1 -0
- package/assets/esri/core/workers/chunks/c1135cb02ec46c491459.js +1 -0
- package/assets/esri/core/workers/chunks/{e4e2036373166c1d5cf5.js → c2253a9f29c1aabb2b75.js} +1 -1
- package/assets/esri/core/workers/chunks/d04fca5d46cca02500b7.js +1 -0
- package/assets/esri/core/workers/chunks/d08efbc349dd9f999497.js +1 -0
- package/assets/esri/core/workers/chunks/d1fe53b597351dc58305.js +1 -0
- package/assets/esri/core/workers/chunks/{a8b13fb804bb775e4967.js → db3c729ce0c0b2690dc9.js} +1 -1
- package/assets/esri/core/workers/chunks/dd13772a5e2eccc6a2bc.js +1 -0
- package/assets/esri/core/workers/chunks/dedc333a61081772ca7b.js +1 -0
- package/assets/esri/core/workers/chunks/{6f50a9647f026a8d4729.js → e0c8d61c7a85ce15499a.js} +1 -1
- package/assets/esri/core/workers/chunks/{199670a3a564ebe3bd79.js → e218bde41ffbcc5194f5.js} +1 -1
- package/assets/esri/core/workers/chunks/e21b211913aefde47e30.js +1 -0
- package/assets/esri/core/workers/chunks/e287f49184d076af17e2.js +1 -0
- package/assets/esri/core/workers/chunks/{bde1d5b0a7717350986e.js → e4019b63a1fe74e2c842.js} +1 -1
- package/assets/esri/core/workers/chunks/e8e775758b79c5a084c8.js +1 -0
- package/assets/esri/core/workers/chunks/e93dfdede0532a89ffa5.js +1 -0
- package/assets/esri/core/workers/chunks/ea595b0df5050eda2a13.js +1 -0
- package/assets/esri/core/workers/chunks/eb82ff10cef2bde6e57f.js +1 -0
- package/assets/esri/core/workers/chunks/ebc6f4764b82d4104c65.js +1 -0
- package/assets/esri/core/workers/chunks/{1305ef8717da6e902a55.js → ec10151a2a95e95a0bb5.js} +1 -1
- package/assets/esri/core/workers/chunks/eccba071ced2d922bb85.js +1 -0
- package/assets/esri/core/workers/chunks/ee6e0db58dc64410e687.js +1 -0
- package/assets/esri/core/workers/chunks/f0a9f161805fc7a30fc5.js +1 -0
- package/assets/esri/core/workers/chunks/f2124f4d0f2b8a91f0ea.js +1 -0
- package/assets/esri/core/workers/chunks/ff6abdc72076f3994659.js +981 -0
- package/assets/esri/libs/vxl/vxlLayer.wasm +0 -0
- package/assets/esri/themes/base/widgets/_Weather.scss +1 -1
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/dark-blue/main.css +1 -1
- package/assets/esri/themes/dark-green/main.css +1 -1
- package/assets/esri/themes/dark-purple/main.css +1 -1
- package/assets/esri/themes/dark-red/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/assets/esri/themes/light-blue/main.css +1 -1
- package/assets/esri/themes/light-green/main.css +1 -1
- package/assets/esri/themes/light-purple/main.css +1 -1
- package/assets/esri/themes/light-red/main.css +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_ar.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_bg.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_bs.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_ca.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_cs.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_da.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_de.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_el.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_en.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_es.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_et.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_fi.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_fr.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_he.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_hr.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_hu.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_id.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_it.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_ja.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_ko.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_lt.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_lv.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_nb.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_nl.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_pl.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_pt-BR.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_pt-PT.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_ro.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_ru.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_sk.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_sl.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_sr.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_sv.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_th.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_tr.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_uk.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_vi.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_zh-CN.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_zh-HK.json +1 -1
- package/assets/esri/widgets/Weather/t9n/Weather_zh-TW.json +1 -1
- package/chunks/BlendLayers.glsl.js +2 -2
- package/chunks/ChapmanAtmosphere.glsl.js +17 -17
- package/chunks/CheckerBoard.glsl.js +3 -3
- package/chunks/Clouds.glsl.js +2 -2
- package/chunks/CloudsComposition.glsl.js +1 -1
- package/chunks/ColorMaterial.glsl.js +12 -12
- package/chunks/ComponentShader.glsl.js +3 -3
- package/chunks/Compositing.glsl.js +1 -1
- package/chunks/DefaultMaterial.glsl.js +33 -33
- package/chunks/EdgeShaderProgram.glsl.js +7 -7
- package/chunks/Fog.glsl.js +10 -12
- package/chunks/HUDMaterial.glsl.js +2 -2
- package/chunks/HighlightComposition.glsl.js +5 -5
- package/chunks/ImageMaterial.glsl.js +6 -6
- package/chunks/LaserlinePath.glsl.js +8 -8
- package/chunks/LineCallout.glsl.js +6 -6
- package/chunks/MeasurementArrow.glsl.js +1 -1
- package/chunks/NativeLine.glsl.js +1 -1
- package/chunks/Path.glsl.js +5 -5
- package/chunks/Pattern.glsl.js +9 -9
- package/chunks/PointRenderer.glsl.js +14 -14
- package/chunks/Precipitation.glsl.js +91 -0
- package/chunks/RealisticTree.glsl.js +21 -21
- package/chunks/RibbonLine.glsl.js +11 -11
- package/chunks/SMAA.glsl.js +40 -40
- package/chunks/ShadedColorMaterial.glsl.js +12 -12
- package/chunks/ShadowCast.glsl.js +6 -6
- package/chunks/ShadowHighlight.glsl.js +4 -4
- package/chunks/SimpleAtmosphere.glsl.js +3 -3
- package/chunks/SlicePlaneMaterial.glsl.js +3 -3
- package/chunks/Stars.glsl.js +3 -3
- package/chunks/Terrain.glsl.js +11 -11
- package/chunks/TextureOnly.glsl.js +2 -2
- package/chunks/WaterSurface.glsl.js +5 -5
- package/chunks/boundedPlane.js +1 -1
- package/chunks/vxlLayer.js +1 -1
- package/core/accessorSupport/watch.js +1 -1
- package/core/clock.js +1 -1
- package/core/jsonMap.js +1 -1
- package/core/loadAll.js +1 -1
- package/core/promiseUtils.js +1 -1
- package/core/reactiveUtils.js +1 -1
- package/form/ExpressionInfo.js +1 -1
- package/geometry/support/frustum.js +1 -1
- package/geometry/support/plane.js +1 -1
- package/interfaces.d.ts +232 -38
- package/layers/VectorTileLayer.js +1 -1
- package/layers/graphics/controllers/I3SOnDemandController.js +1 -1
- package/layers/graphics/featureConversionUtils.js +1 -1
- package/layers/support/LayerContingentValuesCache.js +1 -1
- package/layers/support/TileInfo.js +1 -1
- package/package.json +1 -1
- package/rest/print.js +1 -1
- package/smartMapping/statistics/support/predominanceUtils.d.ts +4 -0
- package/support/arcadeOnDemand.js +1 -1
- package/support/featureFlags.js +1 -1
- package/support/revision.js +1 -1
- package/symbols/FillSymbol3DLayer.js +1 -1
- package/symbols/IconSymbol3DLayer.js +1 -1
- package/symbols/ObjectSymbol3DLayer.js +1 -1
- package/symbols/Symbol3D.js +1 -1
- package/symbols/WebStyleSymbol.js +1 -1
- package/symbols/cim/CIMSymbolRasterizer.js +1 -1
- package/symbols/support/IconSymbol3DLayerResource.js +1 -1
- package/symbols/support/ObjectSymbol3DLayerResource.js +1 -1
- package/symbols/support/Symbol3DAnchorPosition2D.js +1 -1
- package/symbols/support/Symbol3DAnchorPosition3D.js +1 -1
- package/symbols/support/Symbol3DFillMaterial.js +1 -1
- package/symbols/support/Symbol3DIconOutline.js +1 -1
- package/symbols/support/Symbol3DOutline.js +1 -1
- package/symbols/support/Thumbnail.js +1 -1
- package/symbols/support/webStyleSymbolUtils.js +1 -1
- package/views/2d/MapViewConstraints.js +1 -1
- package/views/2d/engine/vectorTiles/SchemaHelper.js +1 -1
- package/views/2d/viewpointUtils.js +1 -1
- package/views/3d/environment/ChapmanAtmosphere.glsl.js +1 -1
- package/views/3d/environment/ChapmanAtmosphere.js +1 -1
- package/views/3d/environment/CloudsComposition.glsl.js +1 -1
- package/views/3d/environment/CloudsGenerator.js +1 -1
- package/views/3d/environment/CloudsPresets.js +1 -1
- package/views/3d/environment/EnvironmentRenderer.js +1 -1
- package/views/3d/environment/Fog.glsl.js +1 -1
- package/views/3d/environment/Fog.js +1 -1
- package/views/3d/environment/PanoramicAtmosphere.js +1 -1
- package/views/3d/environment/Precipitation.glsl.js +5 -0
- package/views/3d/environment/Precipitation.js +5 -0
- package/views/3d/environment/PrecipitationTechnique.js +5 -0
- package/views/3d/environment/RainyWeather.js +1 -1
- package/views/3d/environment/SimpleAtmosphere.glsl.js +1 -1
- package/views/3d/environment/SimpleAtmosphere.js +1 -1
- package/views/3d/environment/SnowyWeather.js +5 -0
- package/views/3d/environment/Stars.glsl.js +1 -1
- package/views/3d/environment/Stars.js +1 -1
- package/views/3d/environment/weather.js +1 -1
- package/views/3d/interactive/analysisTools/slice/SliceTool.js +1 -1
- package/views/3d/interactive/analysisTools/slice/sliceToolUtils.js +1 -1
- package/views/3d/interactive/visualElements/ExtendedLineVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/MeasurementAreaVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/OutlineVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/PointVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/RightAngleQuadVisualElement.js +1 -1
- package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
- package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
- package/views/3d/layers/GraphicsLayerView3D.js +1 -1
- package/views/3d/layers/GraphicsView3D.js +1 -1
- package/views/3d/layers/I3SMeshView3D.js +1 -1
- package/views/3d/layers/VectorTileLayerView3D.js +1 -1
- package/views/3d/layers/graphics/Deconflictor.js +1 -1
- package/views/3d/layers/graphics/ElevationAligners.js +1 -1
- package/views/3d/layers/graphics/Graphics3DExtrudeSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
- package/views/3d/layers/graphics/Graphics3DLineCalloutSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DObjectSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/Graphics3DPolygonFillSymbolLayer.js +1 -1
- package/views/3d/layers/graphics/GraphicsProcessor.js +1 -1
- package/views/3d/layers/graphics/graphicUtils.js +1 -1
- package/views/3d/layers/graphics/lineUtils.js +1 -1
- package/views/3d/layers/graphics/objectResourceUtils.js +1 -1
- package/views/3d/layers/graphics/polygonUtils.js +1 -1
- package/views/3d/layers/graphics/symbolComplexity.js +1 -1
- package/views/3d/layers/i3s/I3SBinaryReader.js +1 -1
- package/views/3d/layers/i3s/PointRenderer.js +1 -1
- package/views/3d/layers/support/HeatmapFeatureProcessor.js +5 -0
- package/views/3d/layers/support/overlayImageUtils.js +1 -1
- package/views/3d/layers/support/patternUtils.js +1 -1
- package/views/3d/state/controllers/local/PinchAndPanController.js +1 -1
- package/views/3d/support/FrustumExtentIntersection.js +1 -1
- package/views/3d/support/LaserLineRenderer.js +1 -1
- package/views/3d/support/LaserlinePathData.js +1 -1
- package/views/3d/support/sunUtils.js +1 -1
- package/views/3d/terrain/OverlayRenderer.js +1 -1
- package/views/3d/terrain/PatchGeometryFactory.js +1 -1
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import{glsl as e}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as o}from"../views/3d/webgl-engine/lib/
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import{glsl as e}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as o}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function r(){const r=new t;r.vertex.uniforms.add("proj","mat4").add("view","mat4").add("width","float"),r.attributes.add(o.POSITION,"vec3"),r.attributes.add(o.NORMAL,"vec3"),r.attributes.add(o.UV0,"vec2"),r.attributes.add(o.AUXPOS1,"float"),r.varyings.add("vtc","vec2"),r.varyings.add("vlength","float"),r.varyings.add("vradius","float"),r.vertex.code.add(e`void main(void) {
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import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as
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+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as t}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{glsl as a}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as d}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function p(p){const c=new d;return c.include(t,{linearDepth:!1}),c.include(o,p),c.include(l,{...p,stippleRequiresStretchMeasure:!1}),c.vertex.uniforms.add("proj","mat4").add("view","mat4"),p.stippleEnabled&&(c.vertex.uniforms.add("ndcToPixel","vec2"),c.attributes.add(n.UV0,"vec2"),c.attributes.add(n.AUXPOS1,"vec3")),c.attributes.add(n.POSITION,"vec3"),c.varyings.add("vpos","vec3"),c.vertex.code.add(a`void main(void) {
|
|
6
6
|
vpos = position;
|
|
7
7
|
forwardNormalizedVertexColor();
|
|
8
8
|
gl_Position = transformPosition(proj, view, vpos);`),p.stippleEnabled&&(c.vertex.code.add(a`vec4 vpos2 = transformPosition(proj, view, auxpos1);
|
package/chunks/Path.glsl.js
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{EvaluateAmbientOcclusion as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMap as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as h}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";function b(b){const w=new f;return w.vertex.uniforms.add("proj","mat4").add("view","mat4").add("
|
|
5
|
+
import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{EvaluateAmbientOcclusion as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMap as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as h}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as f}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";function b(b){const w=new f;return w.vertex.uniforms.add("proj","mat4").add("view","mat4").add("cameraPosition","vec3").add("localOrigin","vec3"),w.varyings.add("vpos","vec3"),w.include(l,b),b.output!==o.Color&&b.output!==o.Alpha||(w.include(r,{linearDepth:!1}),b.receiveShadows&&w.include(p,b),w.include(a,b),w.varyings.add("vnormal","vec3"),w.varyings.add("vcolor","vec4"),b.multipassTerrainEnabled&&w.varyings.add("depth","float"),w.vertex.code.add(h`
|
|
6
6
|
void main() {
|
|
7
7
|
vpos = calculateVPos();
|
|
8
8
|
vnormal = normalize(localNormal());
|
|
@@ -14,19 +14,19 @@ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth
|
|
|
14
14
|
|
|
15
15
|
vcolor = getColor();
|
|
16
16
|
}
|
|
17
|
-
`)),b.multipassTerrainEnabled&&(w.fragment.include(t),w.include(m,b)),b.output===o.Alpha&&(w.include(i,b),w.fragment.uniforms.add("
|
|
17
|
+
`)),b.multipassTerrainEnabled&&(w.fragment.include(t),w.include(m,b)),b.output===o.Alpha&&(w.include(i,b),w.fragment.uniforms.add("cameraPosition","vec3"),w.fragment.uniforms.add("localOrigin","vec3"),w.fragment.uniforms.add("opacity","float"),w.fragment.code.add(h`
|
|
18
18
|
void main() {
|
|
19
19
|
discardBySlice(vpos);
|
|
20
20
|
${b.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
|
|
21
21
|
float combinedOpacity = vcolor.a * opacity;
|
|
22
22
|
gl_FragColor = vec4(combinedOpacity);
|
|
23
23
|
}
|
|
24
|
-
`)),b.output===o.Color&&(w.include(i,b),w.include(c,b),w.include(s,b),b.receiveShadows&&w.include(p,b),w.include(g,b),w.fragment.uniforms.add("
|
|
24
|
+
`)),b.output===o.Color&&(w.include(i,b),w.include(c,b),w.include(s,b),b.receiveShadows&&w.include(p,b),w.include(g,b),w.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("ambient","vec3").add("diffuse","vec3").add("specular","vec3").add("opacity","float"),w.fragment.include(u),w.fragment.code.add(h`
|
|
25
25
|
void main() {
|
|
26
26
|
discardBySlice(vpos);
|
|
27
27
|
${b.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
|
|
28
28
|
|
|
29
|
-
shadingParams.viewDirection = normalize(vpos -
|
|
29
|
+
shadingParams.viewDirection = normalize(vpos - cameraPosition);
|
|
30
30
|
shadingParams.normalView = vnormal;
|
|
31
31
|
vec3 normal = shadingNormal(shadingParams);
|
|
32
32
|
float ssao = evaluateAmbientOcclusionInverse();
|
|
@@ -41,7 +41,7 @@ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth
|
|
|
41
41
|
vec3 shadedColor = evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight);
|
|
42
42
|
gl_FragColor = vec4(shadedColor, combinedOpacity);
|
|
43
43
|
gl_FragColor = highlightSlice(gl_FragColor, vpos);
|
|
44
|
-
${b.
|
|
44
|
+
${b.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
|
|
45
45
|
}
|
|
46
46
|
`)),b.output!==o.Depth&&b.output!==o.Shadow||(w.include(r,{linearDepth:!0}),w.vertex.uniforms.add("nearFar","vec2"),w.varyings.add("depth","float"),w.vertex.code.add(h`void main() {
|
|
47
47
|
vpos = calculateVPos();
|
package/chunks/Pattern.glsl.js
CHANGED
|
@@ -2,9 +2,9 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as
|
|
6
|
-
const mat2 rotate45 = mat2(${s.float(
|
|
7
|
-
${s.float(
|
|
5
|
+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as g}from"../views/3d/webgl-engine/materials/PatternStyle.js";const u=.70710678118,m=u,f=.08715574274;function h(h){const b=new p;h.draped||b.extensions.add("GL_OES_standard_derivatives");const y=h.output===e.Depth;b.include(o,{linearDepth:y}),b.include(r,h),b.vertex.uniforms.add("proj","mat4"),b.vertex.uniforms.add("view","mat4"),y&&(b.include(a,h),b.vertex.uniforms.add("nearFar","vec2"),b.varyings.add("linearDepth","float")),h.draped?b.vertex.uniforms.add("worldToScreenRatio","float"):(b.vertex.uniforms.add("worldToScreenPerDistanceRatio","float"),b.vertex.uniforms.add("cameraPosition","vec3"),b.attributes.add(v.BOUNDINGRECT,"mat3")),b.attributes.add(v.POSITION,"vec3"),b.attributes.add(v.UVMAPSPACE,"vec4"),b.varyings.add("vpos","vec3"),b.varyings.add("vuv","vec2"),h.multipassTerrainEnabled&&b.varyings.add("depth","float");const x=h.style===g.ForwardDiagonal||h.style===g.BackwardDiagonal||h.style===g.DiagonalCross;return x&&b.vertex.code.add(s`
|
|
6
|
+
const mat2 rotate45 = mat2(${s.float(u)}, ${s.float(-m)},
|
|
7
|
+
${s.float(m)}, ${s.float(u)});
|
|
8
8
|
`),h.draped||(b.vertex.code.add(s`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
|
|
9
9
|
float projectedLength = dot(halfVector, point - center) / dot(halfVector, halfVector);
|
|
10
10
|
return center + halfVector * clamp(projectedLength, -1.0, 1.0);
|
|
@@ -31,7 +31,7 @@ return rayOrigin + t * rayDir;
|
|
|
31
31
|
}
|
|
32
32
|
|
|
33
33
|
// intersect view direction with infinite plane that contains bounding rect
|
|
34
|
-
vec3 planeProjected = intersectRayPlane(viewDir,
|
|
34
|
+
vec3 planeProjected = intersectRayPlane(viewDir, cameraPosition, n, center);
|
|
35
35
|
|
|
36
36
|
// clip to bounds by projecting to u and v line segments individually
|
|
37
37
|
vec3 uProjected = projectPointToLineSegment(center, halfU, planeProjected);
|
|
@@ -40,7 +40,7 @@ return rayOrigin + t * rayDir;
|
|
|
40
40
|
// use to calculate the closest point to camera on bounding rect
|
|
41
41
|
vec3 closestPoint = uProjected + vProjected - center;
|
|
42
42
|
|
|
43
|
-
return length(closestPoint -
|
|
43
|
+
return length(closestPoint - cameraPosition);
|
|
44
44
|
}
|
|
45
45
|
`)),b.vertex.code.add(s`
|
|
46
46
|
vec2 scaledUV() {
|
|
@@ -67,9 +67,9 @@ return rayOrigin + t * rayDir;
|
|
|
67
67
|
vpos = position;
|
|
68
68
|
${h.multipassTerrainEnabled?"depth = (view * vec4(vpos, 1.0)).z;":""}
|
|
69
69
|
forwardNormalizedVertexColor();
|
|
70
|
-
gl_Position = ${y?s`transformPositionWithDepth(proj, view, vpos,
|
|
70
|
+
gl_Position = ${y?s`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:s`transformPosition(proj, view, vpos);`}
|
|
71
71
|
}
|
|
72
|
-
`),b.include(t,h),b.fragment.include(c),b.fragment.uniforms.add("
|
|
72
|
+
`),b.include(t,h),b.fragment.include(c),b.fragment.uniforms.add("uColor","vec4"),h.draped&&b.fragment.uniforms.add("texelSize","float"),h.output===e.Highlight&&b.include(i),h.multipassTerrainEnabled&&(b.fragment.include(n),b.include(l,h)),h.output!==e.Highlight&&(b.fragment.code.add(s`
|
|
73
73
|
const float lineWidth = ${s.float(h.lineWidth)};
|
|
74
74
|
const float spacing = ${s.float(h.patternSpacing)};
|
|
75
75
|
const float spacingINV = ${s.float(1/h.patternSpacing)};
|
|
@@ -113,7 +113,7 @@ return accumulator;
|
|
|
113
113
|
void main() {
|
|
114
114
|
discardBySlice(vpos);
|
|
115
115
|
${h.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
|
|
116
|
-
vec4 color = ${h.attributeColor?"vColor *
|
|
116
|
+
vec4 color = ${h.attributeColor?"vColor * uColor;":"uColor;"}
|
|
117
117
|
color = highlightSlice(color, vpos);
|
|
118
118
|
|
|
119
119
|
${h.output!==e.Highlight?s`color.a *= ${w(h)};`:""}
|
|
@@ -124,7 +124,7 @@ return accumulator;
|
|
|
124
124
|
|
|
125
125
|
${h.output===e.Alpha?s`gl_FragColor = vec4(color.a);`:""}
|
|
126
126
|
|
|
127
|
-
${h.output===e.Color?s`gl_FragColor = color; ${h.
|
|
127
|
+
${h.output===e.Color?s`gl_FragColor = color; ${h.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
|
|
128
128
|
${h.output===e.Highlight?s`outputHighlight();`:""}
|
|
129
129
|
${h.output===e.Depth?s`outputDepth(linearDepth);`:""};
|
|
130
130
|
}
|
|
@@ -2,11 +2,11 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/
|
|
5
|
+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function s(s){const c=new a,d=s.output===e.Color,l=s.output===e.Depth,p=s.output===e.Highlight;return c.extensions.add("GL_OES_standard_derivatives"),c.include(i,s),c.attributes.add(n.POSITION,"vec3"),c.attributes.add(n.COLOR,"vec3"),c.vertex.uniforms.add("modelView","mat4").add("proj","mat4").add("screenMinMaxSize","vec2").add("pointScale","vec2").add("clipMin","vec3").add("clipMax","vec3"),l?(c.vertex.uniforms.add("nearFar","vec2"),c.varyings.add("depth","float")):s.output!==e.Highlight&&c.varyings.add("vColor","vec3"),c.vertex.code.add(r`
|
|
6
6
|
void main(void) {
|
|
7
7
|
// Move clipped points outside of clipspace
|
|
8
|
-
if (position.x <
|
|
9
|
-
position.x >
|
|
8
|
+
if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
|
|
9
|
+
position.x > clipMax.x || position.y > clipMax.y || position.z > clipMax.z) {
|
|
10
10
|
gl_Position = vec4(0.0,0.0,0.0,2.0);
|
|
11
11
|
gl_PointSize = 0.0;
|
|
12
12
|
return;
|
|
@@ -19,33 +19,33 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
|
|
|
19
19
|
}
|
|
20
20
|
|
|
21
21
|
// Position in camera space
|
|
22
|
-
vec4 camera =
|
|
22
|
+
vec4 camera = modelView * vec4(position, 1.0);
|
|
23
23
|
|
|
24
|
-
float pointSize =
|
|
25
|
-
vec4 position =
|
|
24
|
+
float pointSize = pointScale.x;
|
|
25
|
+
vec4 position = proj * camera;
|
|
26
26
|
${s.drawScreenSize?r`
|
|
27
27
|
float clampedScreenSize = pointSize;`:r`
|
|
28
28
|
float pointRadius = 0.5 * pointSize;
|
|
29
29
|
vec4 cameraOffset = camera + vec4(0.0, pointRadius, 0.0, 0.0);
|
|
30
|
-
vec4 positionOffset =
|
|
30
|
+
vec4 positionOffset = proj * cameraOffset;
|
|
31
31
|
float radius = abs(positionOffset.y - position.y);
|
|
32
|
-
float viewHeight =
|
|
32
|
+
float viewHeight = pointScale.y;
|
|
33
33
|
// screen diameter = (2 * r / w) * (h / 2)
|
|
34
34
|
float screenPointSize = (radius / position.w) * viewHeight;
|
|
35
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float clampedScreenSize = clamp(screenPointSize,
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float clampedScreenSize = clamp(screenPointSize, screenMinMaxSize.x, screenMinMaxSize.y);
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// Shift towards camera, to move rendered point out of terrain i.e. to
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// the camera-facing end of the virtual point when considering it as a
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// 3D sphere.
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camera.xyz -= normalize(camera.xyz) * pointRadius * clampedScreenSize / screenPointSize;
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position =
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+
position = proj * camera;`}
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gl_PointSize = clampedScreenSize;
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gl_Position = position;
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${l?r`depth = (-camera.z - nearFar[0]) / (nearFar[1] - nearFar[0]);`:""}
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${
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${d?r`vColor = color;`:""}
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}
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-
`),
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`),c.fragment.include(t,s),p&&c.include(o),c.fragment.code.add(r`
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void main(void) {
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vec2 vOffset = gl_PointCoord - vec2(0.5, 0.5);
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float r2 = dot(vOffset, vOffset);
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@@ -55,6 +55,6 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
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}
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${l?r`gl_FragColor = float2rgba(depth);`:""}
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${p?r`outputHighlight();`:""}
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${
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${d?r`gl_FragColor = vec4(vColor, 1.0);`:""}
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}
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`),
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`),c}const c=Object.freeze({__proto__:null,build:s});export{c as P,s as b};
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@@ -0,0 +1,91 @@
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1
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/*
|
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2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
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See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
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+
*/
|
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+
import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as e}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as o}from"../views/3d/webgl-engine/lib/VertexAttribute.js";var a;function i(i){const r=new e;return r.attributes.add(o.POSITION,"vec3"),r.attributes.add(o.INSTANCEFEATUREATTRIBUTE,"float"),r.vertex.uniforms.add("cameraPosition","vec3").add("offset","vec3").add("width","float").add("proj","mat4").add("view","mat4").add("time","float"),r.varyings.add("vUv","vec2"),r.vertex.code.add(t`
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//https://www.shadertoy.com/view/4djSRW
|
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vec3 hash31(float p){
|
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vec3 p3 = fract(vec3(p) * vec3(0.1031, 0.1030, 0.0973));
|
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.xxy + p3.yzz) * p3.zyx);
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}
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float hash11(float p){
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p = fract(p * 0.1031);
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p *= p + 33.33;
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p *= p + p;
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return fract(p);
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}
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//https://www.geeks3d.com/20141201/how-to-rotate-a-vertex-by-a-quaternion-in-glsl/
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vec3 rotateVectorByQuaternion(vec3 v, vec4 q){
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return 2.0 * cross(q.xyz, v * q.w + cross(q.xyz, v)) + v;
|
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}
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void main(void) {
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vUv = position.xz;
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vec3 rand = hash31(instanceFeatureAttribute);
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// Set random position for all particles
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// The hash function space is not high resolution so offset particles by an additional random value
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// This creates grids of 1000 particles which are shifted by random hundreths of the tile width
|
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// overlaying multiple identical but offset grids
|
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vec3 randomPosition = 2.0 * (rand + (0.01 + 0.01 * rand) * floor(0.001 * instanceFeatureAttribute)) - 1.0;
|
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// Random orientation of rain drops
|
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float angle = 3.1415 * hash11(instanceFeatureAttribute);
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+
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vec3 up = vec3(0, 0, 1);
|
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|
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// Gravity and wind direction
|
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vec3 direction = normalize(cameraPosition);
|
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|
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vec3 tangent = normalize(cross(direction, up));
|
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|
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// Gravity
|
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vec3 animatedPos = randomPosition + direction * -time;
|
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|
|
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// Rain particles fall straight down and are randomly oriented
|
|
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|
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// Snow particles have random sinusoid trajectories and are rotated to face the camera
|
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${i.type===a.RAIN?t`
|
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+
|
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// Random rotation for particle
|
|
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+
vec3 rotationAxis = up;
|
|
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|
+
vec4 quat = vec4(rotationAxis * sin(angle), cos(angle));
|
|
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|
+
vec3 transformedPos = rotateVectorByQuaternion(vec3(0.2, 0.2, 4.0) * (position - vec3(0.5, 0.0, 0.5)), quat);
|
|
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+
|
|
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|
+
// Rotate particle to planetary position
|
|
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+
rotationAxis = tangent;
|
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|
+
angle = 0.5 * -acos(dot(direction, up));
|
|
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|
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quat = vec4(rotationAxis * sin(angle), cos(angle));
|
|
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+
transformedPos = rotateVectorByQuaternion(transformedPos, quat);
|
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|
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65
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+
vec4 pos = mat4(mat3(view)) * vec4(transformedPos + (mod(width * animatedPos - offset, width) - 0.5 * width), 1.0);
|
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gl_Position = proj * pos;
|
|
67
|
+
`:t`
|
|
68
|
+
vec3 rotationAxis = direction;
|
|
69
|
+
vec4 quat = vec4(rotationAxis * sin(angle), cos(angle));
|
|
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|
+
|
|
71
|
+
tangent = rotateVectorByQuaternion(tangent, quat);
|
|
72
|
+
// Random sinusoid from friction
|
|
73
|
+
animatedPos += tangent * 0.25 * sin(dot(animatedPos, direction));
|
|
74
|
+
vec4 pos = mat4(mat3(view)) * vec4((mod(width * animatedPos - offset, width) - 0.5 * width), 1.0);
|
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75
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+
gl_Position = proj * (0.5 * vec4(position.xzy, 0.0) + pos);
|
|
76
|
+
`}
|
|
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+
}
|
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|
+
`),r.fragment.uniforms.add("heightFade","float"),r.fragment.code.add(t`
|
|
79
|
+
void main() {
|
|
80
|
+
|
|
81
|
+
// Cut off corners of the triangle
|
|
82
|
+
if(vUv.x < 0.0 || vUv.y < 0.0){
|
|
83
|
+
discard;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
float d = length(vUv - vec2(0.5));
|
|
87
|
+
|
|
88
|
+
${i.type===a.RAIN?t`d = 0.5 * smoothstep(0.5, 0.0, d);`:t`d = smoothstep(0.5, 0.1, d);`}
|
|
89
|
+
gl_FragColor = vec4(heightFade * d);
|
|
90
|
+
}
|
|
91
|
+
`),r}!function(t){t[t.RAIN=0]="RAIN",t[t.SNOW=1]="SNOW"}(a||(a={}));const r=Object.freeze({__proto__:null,get PrecipitationType(){return a},build:i});export{a as P,r as a,i as b};
|
|
@@ -2,11 +2,11 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.23/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as
|
|
5
|
+
import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as v}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ReadLinearDepth as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as w,PBRMode as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMap as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as L,DiscardOrAdjustAlpha as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{glsl as O}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as E}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as A}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function _(_){const P=new E,S=P.vertex.code,F=P.fragment.code;return P.vertex.uniforms.add("proj","mat4").add("view","mat4").add("cameraPosition","vec3").add("localOrigin","vec3"),P.include(n),P.varyings.add("vpos","vec3"),P.include(C,_),P.include(t,_),P.include(m,_),_.output!==a.Color&&_.output!==a.Alpha||(P.include(d,_),P.include(l,{linearDepth:!1}),_.offsetBackfaces&&P.include(r),_.instancedColor&&P.attributes.add(A.INSTANCECOLOR,"vec4"),P.varyings.add("vNormalWorld","vec3"),P.varyings.add("localvpos","vec3"),_.multipassTerrainEnabled&&P.varyings.add("depth","float"),P.include(c,_),P.include(o,_),P.include(s,_),P.include(g,_),P.vertex.uniforms.add("externalColor","vec4"),P.varyings.add("vcolorExt","vec4"),S.add(O`
|
|
6
6
|
void main(void) {
|
|
7
7
|
forwardNormalizedVertexColor();
|
|
8
8
|
vcolorExt = externalColor;
|
|
9
|
-
${
|
|
9
|
+
${_.instancedColor?"vcolorExt *= instanceColor;":""}
|
|
10
10
|
vcolorExt *= vvColor();
|
|
11
11
|
vcolorExt *= getSymbolColor();
|
|
12
12
|
forwardColorMixMode();
|
|
@@ -21,45 +21,45 @@ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth
|
|
|
21
21
|
vNormalWorld = dpNormal(vvLocalNormal(normalModel()));
|
|
22
22
|
vpos = addVerticalOffset(vpos, localOrigin);
|
|
23
23
|
gl_Position = transformPosition(proj, view, vpos);
|
|
24
|
-
${
|
|
24
|
+
${_.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);":""}
|
|
25
25
|
}
|
|
26
|
-
${
|
|
26
|
+
${_.multipassTerrainEnabled?O`depth = (view * vec4(vpos, 1.0)).z;`:""}
|
|
27
27
|
forwardLinearDepth();
|
|
28
28
|
forwardTextureCoordinates();
|
|
29
29
|
}
|
|
30
|
-
`)),
|
|
30
|
+
`)),_.output===a.Alpha&&(P.include(i,_),P.include(M,_),_.multipassTerrainEnabled&&(P.fragment.include(p),P.include(f,_)),P.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("opacity","float").add("layerOpacity","float"),P.fragment.uniforms.add("view","mat4"),_.hasColorTexture&&P.fragment.uniforms.add("tex","sampler2D"),P.fragment.include(j),F.add(O`
|
|
31
31
|
void main() {
|
|
32
32
|
discardBySlice(vpos);
|
|
33
|
-
${
|
|
34
|
-
${
|
|
33
|
+
${_.multipassTerrainEnabled?O`terrainDepthTest(gl_FragCoord, depth);`:""}
|
|
34
|
+
${_.hasColorTexture?O`
|
|
35
35
|
vec4 texColor = texture2D(tex, vuv0);
|
|
36
|
-
${
|
|
36
|
+
${_.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
|
|
37
37
|
discardOrAdjustAlpha(texColor);`:O`vec4 texColor = vec4(1.0);`}
|
|
38
|
-
${
|
|
38
|
+
${_.attributeColor?O`
|
|
39
39
|
float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:O`
|
|
40
40
|
float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));
|
|
41
41
|
`}
|
|
42
42
|
|
|
43
43
|
gl_FragColor = vec4(opacity_);
|
|
44
44
|
}
|
|
45
|
-
`)),
|
|
45
|
+
`)),_.output===a.Color&&(P.include(i,_),P.include(u,_),P.include(b,_),P.include(M,_),_.receiveShadows&&P.include(y,_),_.multipassTerrainEnabled&&(P.fragment.include(p),P.include(f,_)),P.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("ambient","vec3").add("diffuse","vec3").add("opacity","float").add("layerOpacity","float"),P.fragment.uniforms.add("view","mat4"),_.hasColorTexture&&P.fragment.uniforms.add("tex","sampler2D"),P.include(w,_),P.include(h,_),P.fragment.include(j),F.add(O`
|
|
46
46
|
void main() {
|
|
47
47
|
discardBySlice(vpos);
|
|
48
|
-
${
|
|
49
|
-
${
|
|
48
|
+
${_.multipassTerrainEnabled?O`terrainDepthTest(gl_FragCoord, depth);`:""}
|
|
49
|
+
${_.hasColorTexture?O`
|
|
50
50
|
vec4 texColor = texture2D(tex, vuv0);
|
|
51
|
-
${
|
|
51
|
+
${_.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
|
|
52
52
|
discardOrAdjustAlpha(texColor);`:O`vec4 texColor = vec4(1.0);`}
|
|
53
|
-
vec3 viewDirection = normalize(vpos -
|
|
54
|
-
${
|
|
53
|
+
vec3 viewDirection = normalize(vpos - cameraPosition);
|
|
54
|
+
${_.pbrMode===x.Normal?"applyPBRFactors();":""}
|
|
55
55
|
float ssao = evaluateAmbientOcclusionInverse();
|
|
56
56
|
ssao *= getBakedOcclusion();
|
|
57
57
|
|
|
58
58
|
float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
|
|
59
59
|
vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
|
|
60
|
-
${
|
|
60
|
+
${_.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":_.viewingMode===e.Global?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
|
|
61
61
|
vec3 matColor = max(ambient, diffuse);
|
|
62
|
-
${
|
|
62
|
+
${_.attributeColor?O`
|
|
63
63
|
vec3 albedo_ = mixExternalColor(vColor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
|
|
64
64
|
float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:O`
|
|
65
65
|
vec3 albedo_ = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
|
|
@@ -74,11 +74,11 @@ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth
|
|
|
74
74
|
float treeRadialFalloff = vColor.r;
|
|
75
75
|
float backLightFactor = 0.5 * treeRadialFalloff * alignmentLightView * transmittance * (1.0 - shadow);
|
|
76
76
|
additionalLight += backLightFactor * lightingMainIntensity;`}
|
|
77
|
-
${
|
|
78
|
-
${
|
|
77
|
+
${_.pbrMode===x.Normal||_.pbrMode===x.Schematic?_.viewingMode===e.Global?O`vec3 normalGround = normalize(vpos + localOrigin);`:O`vec3 normalGround = vec3(0.0, 0.0, 1.0);`:O``}
|
|
78
|
+
${_.pbrMode===x.Normal||_.pbrMode===x.Schematic?O`
|
|
79
79
|
float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * lightingMainIntensity[2];
|
|
80
80
|
vec3 shadedColor = evaluateSceneLightingPBR(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight, viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:"vec3 shadedColor = evaluateSceneLighting(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight);"}
|
|
81
81
|
gl_FragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
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${
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`)),P.include(v,
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`)),P.include(v,_),P}const P=Object.freeze({__proto__:null,build:_});export{P as R,_ as b};
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@@ -2,7 +2,7 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.23/esri/copyright.txt for details.
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*/
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import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{ReadLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{LineStipple as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as
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import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{ReadLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{LineStipple as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";const v=1;var m;function f(f){const h=new c,D=f.capType!==m.BUTT,u=f.capType===m.ROUND,x=f.stippleEnabled&&u,S=f.falloffEnabled||x,b=f.innerColorEnabled||u,L=f.stippleEnabled&&f.stippleScaleWithLineWidth||u,y=f.stippleEnabled&&f.stippleScaleWithLineWidth,C=f.stippleEnabled||u;return h.include(s),h.include(i,f),h.include(o,{...f,stippleRequiresStretchMeasure:!0}),f.output===e.Depth&&h.include(n,f),h.vertex.uniforms.add("proj","mat4").add("view","mat4").add("nearFar","vec2").add("pixelRatio","float").add("miterLimit","float").add("screenSize","vec2"),h.attributes.add(g.POSITION,"vec3"),h.attributes.add(g.SUBDIVISIONFACTOR,"float"),h.attributes.add(g.UV0,"vec2"),h.attributes.add(g.AUXPOS1,"vec3"),h.attributes.add(g.AUXPOS2,"vec3"),h.varyings.add("vColor","vec4"),h.varyings.add("vpos","vec3"),h.varyings.add("linearDepth","float"),f.multipassTerrainEnabled&&h.varyings.add("depth","float"),L&&h.varyings.add("vLineWidth","float"),y&&h.varyings.add("vLineSizeInv","float"),b&&h.varyings.add("vLineDistance","float"),S&&h.varyings.add("vLineDistanceNorm","float"),f.falloffEnabled&&h.fragment.uniforms.add("falloff","float"),f.innerColorEnabled&&(h.fragment.uniforms.add("innerColor","vec4"),h.fragment.uniforms.add("innerWidth","float")),u&&h.varyings.add("vSegmentSDF","float"),h.vertex.code.add(d`#define PERPENDICULAR(v) vec2(v.y, -v.x);
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float interp(float ncp, vec4 a, vec4 b) {
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return (-ncp - a.z) / (b.z - a.z);
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}
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if(pos.z > -nearFar[0]) {
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if(next.z < -
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} else {
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//current position visible
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if (prev.z > -
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if (prev.z > -nearFar[0]) {
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prev = mix(pos, prev, interp(vnp, pos, prev));
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${f.multipassTerrainEnabled?"depth = pos.z;":""}
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linearDepth = (-pos.z -
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pos = projectAndScale(pos);
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@@ -147,7 +147,7 @@ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),f.roundJoins?h.
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endDir = normalize(endDir);
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float factor = ${f.stippleEnabled?d`min(1.0, subdivisionFactor * ${d.float((
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float factor = ${f.stippleEnabled?d`min(1.0, subdivisionFactor * ${d.float((v+2)/(v+1))})`:d`subdivisionFactor`};
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float rotationAngle = acos(clamp(dot(startDir, endDir), -1.0, 1.0));
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joinDisplacementDir = rotate(startDir, -sign(uv0.y) * factor * rotationAngle);
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@@ -280,8 +280,8 @@ color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`),h.fragment.code
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${f.output===e.Alpha?d`gl_FragColor = vec4(finalColor.a);`:""}
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${f.output===e.Depth?d`outputDepth(linearDepth);`:""}
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}
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`),h}!function(e){e[e.BUTT=0]="BUTT",e[e.SQUARE=1]="SQUARE",e[e.ROUND=2]="ROUND",e[e.COUNT=3]="COUNT"}(
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`),h}!function(e){e[e.BUTT=0]="BUTT",e[e.SQUARE=1]="SQUARE",e[e.ROUND=2]="ROUND",e[e.COUNT=3]="COUNT"}(m||(m={}));const h=Object.freeze({__proto__:null,NUM_ROUND_JOIN_SUBDIVISIONS:v,get CapType(){return m},build:f});export{m as C,v as N,h as R,f as b};
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