@arcgis/core 4.23.0-next.20220118 → 4.23.0-next.20220126

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (359) hide show
  1. package/Graphic.js +1 -1
  2. package/assets/esri/core/workers/RemoteClient.js +1 -1
  3. package/assets/esri/core/workers/chunks/00c5bb5eecb0e89266df.js +1 -0
  4. package/assets/esri/core/workers/chunks/021a37e2b191298e80b7.js +1 -0
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  9. package/assets/esri/core/workers/chunks/{7c9d2638693d5f798b23.js → 23b15e7c2f96d260e16c.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{b2ae5fc4f787ea568b88.js → 2460f3b6ada6ae900dec.js} +1 -1
  11. package/assets/esri/core/workers/chunks/{99f0d896c17dd09cd285.js → 2629adf79e7fd9f25f07.js} +1 -1
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  20. package/assets/esri/core/workers/chunks/{8a250ec51097f16feb66.js → 40a1e713f63ec77110c0.js} +1 -1
  21. package/assets/esri/core/workers/chunks/422537fc3df707bb62c9.js +1 -0
  22. package/assets/esri/core/workers/chunks/{ba6fdaed6c315dc13981.js → 434b16731c6a81f868ef.js} +1 -1
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  24. package/assets/esri/core/workers/chunks/{44b01d42d4ec72913229.js → 438f0b5ae5c53ae4f06a.js} +1 -1
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  32. package/assets/esri/core/workers/chunks/68a59ce98177d8513337.js +1 -0
  33. package/assets/esri/core/workers/chunks/{9cdaba126ac7fa5f33f0.js → 6cd5e4380d29b9a3c344.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{a7b1b75643ed31489495.js → 6f50a9647f026a8d4729.js} +1 -1
  35. package/assets/esri/core/workers/chunks/{47395d225229d237f0ac.js → 7bc5cc5dbf1b7b70ddac.js} +1 -1
  36. package/assets/esri/core/workers/chunks/7d661129a0d8c466eeec.js +1 -0
  37. package/assets/esri/core/workers/chunks/{64276aacaafa4c8a15bd.js → 7dcf52d3db3903c8eb9f.js} +1 -1
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  43. package/assets/esri/core/workers/chunks/{d1454155ee1b8a421cbb.js → 97ec9eef0048760fa260.js} +1 -1
  44. package/assets/esri/core/workers/chunks/98986e6601b0366376b4.js +1 -0
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  61. package/assets/esri/core/workers/chunks/{573dc3064e84ca86844d.js → c959e0d1cf7dce0421b9.js} +1 -1
  62. package/assets/esri/core/workers/chunks/c976785f2391c77d8a30.js +1 -0
  63. package/assets/esri/core/workers/chunks/{1fd48459afb58a6cf14f.js → ca2f5faa01d99c21ec14.js} +1 -1
  64. package/assets/esri/core/workers/chunks/{7aa543a97f055cddea99.js → cc146c57bbdac8029fd8.js} +1 -1
  65. package/assets/esri/core/workers/chunks/{d39b7983b68d6e5b404d.js → cdbc005eebec1503b99d.js} +1 -1
  66. package/assets/esri/core/workers/chunks/{7e596478507466953e65.js → cef4af64860ebbfc1c47.js} +1 -1
  67. package/assets/esri/core/workers/chunks/d72488db62fcf39447b6.js +1 -0
  68. package/assets/esri/core/workers/chunks/de6cff7b6cbbf99b20d1.js +981 -0
  69. package/assets/esri/core/workers/chunks/e4b84ca8ddfd48dd79b1.js +1 -0
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  74. package/assets/esri/core/workers/chunks/{f678293de9a6d8f5b5db.js → ec89466f76d0ba22525e.js} +1 -1
  75. package/assets/esri/core/workers/chunks/ee45618c45806ab654cb.js +1 -0
  76. package/assets/esri/core/workers/chunks/f4baa5ea2e42b1317941.js +1 -0
  77. package/assets/esri/core/workers/chunks/f760a3e030b0f358a92a.js +1 -0
  78. package/assets/esri/core/workers/chunks/face43cf5abcd2f5bd9d.js +1 -0
  79. package/assets/esri/libs/vxl/vxlLayer.wasm +0 -0
  80. package/assets/esri/themes/base/_mixins.scss +4 -1
  81. package/assets/esri/themes/base/icons/style.scss +11 -2
  82. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +13 -10
  83. package/assets/esri/themes/base/widgets/_CoordinateConversion.scss +4 -2
  84. package/assets/esri/themes/base/widgets/_Directions.scss +5 -3
  85. package/assets/esri/themes/base/widgets/_Editor.scss +5 -2
  86. package/assets/esri/themes/base/widgets/_ElevationProfile.scss +6 -4
  87. package/assets/esri/themes/base/widgets/_FeatureTable.scss +6 -0
  88. package/assets/esri/themes/base/widgets/_ItemList.scss +1 -1
  89. package/assets/esri/themes/base/widgets/_LayerList.scss +13 -9
  90. package/assets/esri/themes/base/widgets/_Popup.scss +4 -2
  91. package/assets/esri/themes/base/widgets/_Print.scss +24 -11
  92. package/assets/esri/themes/base/widgets/_Search.scss +4 -2
  93. package/assets/esri/themes/base/widgets/_TableList.scss +9 -7
  94. package/assets/esri/themes/base/widgets/_Weather.scss +12 -0
  95. package/assets/esri/themes/base/widgets/_Widget.scss +18 -9
  96. package/assets/esri/themes/dark/main.css +1 -1
  97. package/assets/esri/themes/dark-blue/main.css +1 -1
  98. package/assets/esri/themes/dark-green/main.css +1 -1
  99. package/assets/esri/themes/dark-purple/main.css +1 -1
  100. package/assets/esri/themes/dark-red/main.css +1 -1
  101. package/assets/esri/themes/light/main.css +1 -1
  102. package/assets/esri/themes/light/view.css +1 -1
  103. package/assets/esri/themes/light-blue/main.css +1 -1
  104. package/assets/esri/themes/light-green/main.css +1 -1
  105. package/assets/esri/themes/light-purple/main.css +1 -1
  106. package/assets/esri/themes/light-red/main.css +1 -1
  107. package/assets/esri/widgets/Weather/t9n/Weather.json +1 -1
  108. package/assets/esri/widgets/Weather/t9n/Weather_en.json +1 -1
  109. package/chunks/CloudsComposition.glsl.js +4 -4
  110. package/chunks/ComponentShader.glsl.js +19 -19
  111. package/chunks/DefaultMaterial.glsl.js +2 -2
  112. package/chunks/Terrain.glsl.js +11 -11
  113. package/chunks/WaterSurface.glsl.js +21 -21
  114. package/chunks/pe.js +1 -1
  115. package/chunks/vec3.js +1 -1
  116. package/chunks/vxlLayer.js +1 -1
  117. package/core/accessorSupport/ensureType.js +1 -1
  118. package/core/accessorSupport/get.js +1 -1
  119. package/core/accessorSupport/read.js +1 -1
  120. package/core/accessorSupport/set.js +1 -1
  121. package/core/accessorSupport/write.js +1 -1
  122. package/core/has.js +1 -1
  123. package/core/libs/gl-matrix-2/math/vec3.js +1 -1
  124. package/core/typedArrayUtil.js +1 -1
  125. package/core/workers/workerFactory.js +1 -1
  126. package/geometry/pe.js +1 -1
  127. package/geometry/support/axisAngleDegrees.js +1 -1
  128. package/geometry/support/heightModelInfoUtils.js +1 -1
  129. package/interfaces.d.ts +315 -78
  130. package/layers/RouteLayer.js +1 -1
  131. package/layers/VoxelLayer.js +1 -1
  132. package/layers/VoxelWasmPerScene.js +1 -1
  133. package/layers/mixins/OperationalLayer.js +1 -1
  134. package/layers/support/RasterWorker.js +1 -1
  135. package/layers/support/rasterDatasets/BaseRaster.js +1 -1
  136. package/layers/support/rasterFunctions/rasterProjectionHelper.js +1 -1
  137. package/libs/vxl/enums.js +1 -1
  138. package/package.json +2 -2
  139. package/popup/content/AttachmentsContent.js +1 -1
  140. package/popup/content/support/mediaInfoTypes.js +1 -1
  141. package/portal/schemas/buildingSceneLayerItem.js +1 -1
  142. package/portal/schemas/definitions.js +1 -1
  143. package/portal/schemas/integratedMeshLayerItem.js +1 -1
  144. package/portal/schemas/pointCloudLayerItem.js +1 -1
  145. package/portal/schemas/sceneLayerItem.js +1 -1
  146. package/portal/schemas/webScene.js +1 -1
  147. package/rasterRenderers.js +1 -1
  148. package/rest/find.js +1 -1
  149. package/rest/geometryService/generalize.js +1 -1
  150. package/rest/geometryService/lengths.js +1 -1
  151. package/rest/geometryService/offset.js +1 -1
  152. package/rest/geometryService/relation.js +1 -1
  153. package/rest/geometryService/trimExtend.js +1 -1
  154. package/rest/identify.js +1 -1
  155. package/{tasks → rest}/operations/find.js +0 -0
  156. package/{tasks → rest}/operations/generalize.js +0 -0
  157. package/rest/operations/identify.js +5 -0
  158. package/{tasks → rest}/operations/lengths.js +0 -0
  159. package/{tasks → rest}/operations/offset.js +0 -0
  160. package/{tasks → rest}/operations/relation.js +0 -0
  161. package/{tasks → rest}/operations/trimExtend.js +0 -0
  162. package/{tasks → rest}/operations/urlUtils.js +0 -0
  163. package/rest/print.js +1 -1
  164. package/rest/query/operations/query.js +1 -1
  165. package/rest/query/operations/queryAttachments.js +1 -1
  166. package/rest/query/operations/queryRelatedRecords.js +1 -1
  167. package/rest/query/operations/queryTopFeatures.js +1 -1
  168. package/rest/route/utils.js +1 -1
  169. package/rest/support/NetworkServiceDescription.js +1 -1
  170. package/rest/support/RouteInfo.js +1 -1
  171. package/rest/support/RouteParameters.js +1 -1
  172. package/rest/support/RouteSettings.js +5 -0
  173. package/rest/support/Stop.js +1 -1
  174. package/rest/support/networkEnums.js +1 -1
  175. package/support/revision.js +1 -1
  176. package/symbols/Font.js +1 -1
  177. package/symbols/LabelSymbol3D.js +1 -1
  178. package/symbols/PointSymbol3D.js +1 -1
  179. package/symbols/TextSymbol.js +1 -1
  180. package/symbols/TextSymbol3DLayer.js +1 -1
  181. package/symbols/cim/CIMSymbolHelper.js +1 -1
  182. package/symbols/cim/CIMSymbolRasterizer.js +1 -1
  183. package/symbols/cim/cimAnalyzer.js +1 -1
  184. package/symbols/cim/placements/PlacementAlongLineSameSize.js +1 -1
  185. package/symbols/support/Symbol3DVerticalOffset.js +1 -1
  186. package/symbols/support/cimSymbolUtils.js +1 -1
  187. package/symbols/support/previewCIMSymbol.js +1 -1
  188. package/symbols/support/previewSymbol2D.js +1 -1
  189. package/symbols/support/previewSymbol3D.js +1 -1
  190. package/symbols/support/previewWebStyleSymbol.js +1 -1
  191. package/symbols/support/svgUtils.js +1 -1
  192. package/symbols/support/textUtils.js +5 -0
  193. package/symbols.js +1 -1
  194. package/views/2d/engine/vectorTiles/style/VectorTilesRequestManager.js +1 -1
  195. package/views/2d/engine/webgl/brushes/raster/BrushRasterBitmap.js +1 -1
  196. package/views/2d/engine/webgl/mesh/templates/WGLFillTemplate.js +1 -1
  197. package/views/2d/engine/webgl/shaders/sources/shaderRepository.js +1 -1
  198. package/views/2d/layers/features/sources/BaseFeatureSource.js +1 -1
  199. package/views/2d/layers/imagery/BaseImageryTileSubView2D.js +1 -1
  200. package/views/2d/support/engineHelpers.js +1 -1
  201. package/views/3d/environment/CloudsComposition.glsl.js +1 -1
  202. package/views/3d/environment/CloudsComposition.js +1 -1
  203. package/views/3d/environment/CloudsGenerator.js +1 -1
  204. package/views/3d/environment/EnvironmentRenderer.js +1 -1
  205. package/views/3d/environment/Fog.js +1 -1
  206. package/views/3d/environment/SceneViewEnvironmentManager.js +1 -1
  207. package/views/3d/environment/weather.js +1 -1
  208. package/views/3d/interactive/editingTools/transformGraphic/ScaleRotateMeshAdapter.js +1 -1
  209. package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
  210. package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
  211. package/views/3d/layers/GraphicsLayerView3D.js +1 -1
  212. package/views/3d/layers/GraphicsView3D.js +1 -1
  213. package/views/3d/layers/SceneLayerGraphicsView3D.js +1 -1
  214. package/views/3d/layers/VoxelLayerView3D.js +1 -1
  215. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  216. package/views/3d/layers/graphics/Graphics3DDrapedGraphicLayer.js +1 -1
  217. package/views/3d/layers/graphics/Graphics3DElevationAlignment.js +1 -1
  218. package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +5 -0
  219. package/views/3d/layers/graphics/Graphics3DFrustumVisibility.js +1 -1
  220. package/views/3d/layers/graphics/Graphics3DIconSymbolLayer.js +1 -1
  221. package/views/3d/layers/graphics/Graphics3DLineSymbolLayer.js +1 -1
  222. package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
  223. package/views/3d/layers/graphics/Graphics3DPolygonFillSymbolLayer.js +1 -1
  224. package/views/3d/layers/graphics/Graphics3DScaleVisibility.js +1 -1
  225. package/views/3d/layers/graphics/Graphics3DSymbolCreationContext.js +1 -1
  226. package/views/3d/layers/graphics/Graphics3DSymbolLayer.js +1 -1
  227. package/views/3d/layers/graphics/Graphics3DTextSymbolLayer.js +1 -1
  228. package/views/3d/layers/graphics/Graphics3DWaterSymbolLayer.js +1 -1
  229. package/views/3d/layers/graphics/{Graphics3DGraphicLikeLayerView.js → GraphicsProcessor.js} +1 -1
  230. package/views/3d/layers/graphics/QueryEngine.js +1 -1
  231. package/views/3d/support/pointsOfInterest/Focus.js +1 -1
  232. package/views/3d/terrain/OverlayRenderer.js +1 -1
  233. package/views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js +7 -1
  234. package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +28 -24
  235. package/views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js +21 -13
  236. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js +2 -2
  237. package/views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js +12 -14
  238. package/views/3d/webgl-engine/lib/OffscreenRendering.js +1 -1
  239. package/views/3d/webgl-engine/lib/RenderGeometry.js +1 -1
  240. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  241. package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
  242. package/views/3d/webgl-engine/lib/TextRenderParameters.js +1 -1
  243. package/views/3d/webgl-engine/lib/TextRenderer.js +1 -1
  244. package/views/3d/webgl-engine/lib/intersectorUtilsConversions.js +1 -1
  245. package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
  246. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  247. package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
  248. package/views/3d/webgl-engine/parts/Model.js +1 -1
  249. package/views/3d/webgl-engine/parts/ScreenshotManager.js +1 -1
  250. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  251. package/views/3d/webgl-engine/shaders/RealisticTreeTechnique.js +1 -1
  252. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  253. package/views/SceneView.js +1 -1
  254. package/views/interactive/dragEventPipeline.js +1 -1
  255. package/views/interactive/editGeometry/operations/OffsetEdgeVertex.js +1 -1
  256. package/views/support/DefaultsFromMap.js +1 -1
  257. package/views/webgl/ContextState.js +1 -1
  258. package/views/webgl/FramebufferObject.js +1 -1
  259. package/views/webgl/Renderbuffer.js +1 -1
  260. package/views/webgl/RenderingContext.js +1 -1
  261. package/views/webgl/Texture.js +1 -1
  262. package/views/webgl/Util.js +1 -1
  263. package/views/webgl/enums.js +1 -1
  264. package/views/webgl/rasterUtils.js +1 -1
  265. package/views/webgl/testFloatBufferBlend.js +1 -1
  266. package/widgets/Attachments.js +1 -1
  267. package/widgets/Editor/workflowUtils.js +1 -1
  268. package/widgets/Feature/FeatureExpression.js +1 -1
  269. package/widgets/Feature/FeatureMedia/FeatureMediaViewModel.js +1 -1
  270. package/widgets/Feature/FeatureMedia.js +1 -1
  271. package/widgets/Feature/FeatureViewModel.js +1 -1
  272. package/widgets/FeatureForm/InputField.js +1 -1
  273. package/widgets/FeatureTable/FeatureTableViewModel.js +1 -1
  274. package/widgets/FeatureTable/Grid/Grid.js +1 -1
  275. package/widgets/FeatureTable.js +1 -1
  276. package/widgets/LayerList/LayerListViewModel.js +1 -1
  277. package/widgets/Popup/PopupViewModel.js +1 -1
  278. package/widgets/Popup/actionUtils.js +1 -1
  279. package/widgets/Slice/SliceViewModel.js +1 -1
  280. package/widgets/Slider/SliderViewModel.js +1 -1
  281. package/widgets/Slider.js +1 -1
  282. package/widgets/Weather/WeatherViewModel.js +1 -1
  283. package/widgets/Weather/css.js +1 -1
  284. package/widgets/Weather.js +1 -1
  285. package/widgets/support/InteractiveAnalysisViewModel.js +1 -1
  286. package/widgets/support/InteractiveToolViewModel.js +1 -1
  287. package/widgets/support/geolocationUtils.js +1 -1
  288. package/assets/components/assets/calcite-icon/checkSquareF16.json +0 -1
  289. package/assets/components/assets/calcite-icon/checkSquareF24.json +0 -1
  290. package/assets/components/assets/calcite-icon/checkSquareF32.json +0 -1
  291. package/assets/components/assets/calcite-icon/lineSolid4.json +0 -1
  292. package/assets/components/assets/calcite-icon/squareF16.json +0 -1
  293. package/assets/components/assets/calcite-icon/squareF24.json +0 -1
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  295. package/assets/components/assets/calcite-icon/xHexagon16.json +0 -1
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  301. package/assets/components/assets/calcite-icon/xOctagonF16.json +0 -1
  302. package/assets/components/assets/calcite-icon/xOctagonF24.json +0 -1
  303. package/assets/components/assets/calcite-icon/xOctagonF32.json +0 -1
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  357. package/symbols/support/constants.js +0 -5
  358. package/tasks/operations/identify.js +0 -5
  359. package/views/3d/layers/graphics/Graphics3DFeatureLikeLayerView.js +0 -5
@@ -1 +1 @@
1
- {"widgetLabel":"Weather","widgetLabelAccessible":"Weather widget","weatherType":"Weather type","sunny":{"label":"Sunny","sliderLabel":"Cloud cover"},"cloudy":{"label":"Cloudy","sliderLabel":"Cloud cover"},"rainy":{"label":"Rainy","sliderLabel":"Cloud cover"},"foggy":{"label":"Foggy","sliderLabel":"Fog strength"}}
1
+ {"widgetLabel":"Weather","widgetLabelAccessible":"Weather widget","weatherType":"Weather type","error":{"localScene":"Only available in global scenes.","notVisible":"Only visible at lower altitudes."},"sunny":{"label":"Sunny","cloudCover":"Cloud cover"},"cloudy":{"label":"Cloudy","cloudCover":"Cloud cover"},"rainy":{"label":"Rainy","cloudCover":"Cloud cover"},"foggy":{"label":"Foggy","fogStrength":"Fog strength"}}
@@ -1 +1 @@
1
- {"widgetLabel":"Weather","widgetLabelAccessible":"Weather widget","weatherType":"Weather type","sunny":{"label":"Sunny","sliderLabel":"Cloud cover"},"cloudy":{"label":"Cloudy","sliderLabel":"Cloud cover"},"rainy":{"label":"Rainy","sliderLabel":"Cloud cover"},"foggy":{"label":"Foggy","sliderLabel":"Fog strength"}}
1
+ {"widgetLabel":"Weather","widgetLabelAccessible":"Weather widget","weatherType":"Weather type","error":{"localScene":"Only available in global scenes.","notVisible":"Only visible at lower altitudes."},"sunny":{"label":"Sunny","cloudCover":"Cloud cover"},"cloudy":{"label":"Cloudy","cloudCover":"Cloud cover"},"rainy":{"label":"Rainy","cloudCover":"Cloud cover"},"foggy":{"label":"Foggy","fogStrength":"Fog strength"}}
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{EvaluateAmbientLighting as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import{EvaluateMainLighting as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateMainLighting.glsl.js";import{PBRMode as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{CloudsParallaxShading as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import{ColorConversion as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as s}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as l}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function t(){const t=new s;return t.attributes.add(l.POSITION,"vec2"),t.varyings.add("worldRay","vec3"),t.vertex.uniforms.add("inverseProjectionMatrix","mat4"),t.vertex.uniforms.add("inverseViewMatrix","mat4"),t.vertex.code.add(d`void main(void) {
5
+ import{EvaluateAmbientLighting as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import{EvaluateMainLighting as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateMainLighting.glsl.js";import{Gamma as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{PBRMode as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{PiUtils as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{CloudsParallaxShading as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js";import{ColorConversion as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as l}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function c(){const c=new t;return c.attributes.add(g.POSITION,"vec2"),c.varyings.add("worldRay","vec3"),c.vertex.uniforms.add("inverseProjectionMatrix","mat4"),c.vertex.uniforms.add("inverseViewMatrix","mat4"),c.vertex.code.add(l`void main(void) {
6
6
  vec3 posViewNear = (inverseProjectionMatrix * vec4(position, -1.0, 1.0)).xyz;
7
7
  worldRay = (inverseViewMatrix * vec4(posViewNear, 0.0)).xyz;
8
8
  gl_Position = vec4(position, 1.0, 1.0);
9
- }`),t.fragment.uniforms.add("lightingMainDirection","vec3").add("cubeMap","samplerCube"),t.fragment.include(a),t.fragment.include(n),t.include(r),t.include(e,{pbrMode:i.Disabled,lightingSphericalHarmonicsOrder:2}),t.include(o),t.fragment.code.add(d`void main() {
10
- vec4 cloudsColor = crossFade == 0 ? renderCloud(normalize(worldRay)) : renderCloudCrossFade(normalize(worldRay));
9
+ }`),c.fragment.uniforms.add("lightingMainDirection","vec3"),c.fragment.include(s),c.fragment.include(d),c.include(r),c.include(e,{pbrMode:o.Disabled,lightingSphericalHarmonicsOrder:2}),c.include(a),c.include(i),c.include(n),c.fragment.code.add(l`void main() {
10
+ vec4 cloudsColor = crossFade == 0 ? renderCloud(normalize(worldRay), cameraPosition) : renderCloudCrossFade(normalize(worldRay), cameraPosition);
11
11
  gl_FragColor = vec4((1.0 - totalFadeInOut) * cloudsColor.rgb, cloudsColor.a);
12
- }`),t}const g=Object.freeze({__proto__:null,build:t});export{g as C,t as b};
12
+ }`),c}const m=Object.freeze({__proto__:null,build:c});export{m as C,c as b};
@@ -2,12 +2,12 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";import{ViewingMode as a}from"../views/ViewingMode.js";import{ComponentData as l,ComponentDataType as i}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as t}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as n}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as h}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as M,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMap as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{Overlay as T}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlpha as N,symbolAlphaCutoff as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{glsl as E}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as P}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as R}from"../views/3d/webgl-engine/lib/basicInterfaces.js";const D=new Map([[R.POSITION,0],[R.NORMAL,1],[R.NORMALCOMPRESSED,1],[R.COLOR,2],[R.UV0,3],[R.UVREGION,4],[R.COMPONENTINDEX,5]]);function W(R){const D=new P;D.include(u,R),D.include(v,R),D.include(m,R),D.include(g,R),D.include(d,R),D.include(l,R),D.include(N,R),D.include(s,R),D.include(L,R),D.include(t,R),D.fragment.uniforms.add("view","mat4"),R.pbrMode!==M.Normal&&R.pbrMode!==M.Schematic||(D.include(O,R),R.hasNormalTexture&&D.include(b,R)),R.output===n.Shadow&&R.componentData===i.Varying?D.vertex.code.add(E`#define discardShadows(castShadows) { if(!castShadows) { gl_Position = vec4(1e38, 1e38, 1e38, 1.0); return; } }`):D.vertex.code.add(E`#define discardShadows(castShadows) {}`);const W=R.overlayEnabled&&R.output===n.Color&&R.pbrMode===M.WaterOnIntegratedMesh;return R.overlayEnabled&&(D.include(T,R),R.viewingMode===a.Global?D.vertex.code.add(E`
5
+ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";import{ViewingMode as a}from"../views/ViewingMode.js";import{ComponentData as l,ComponentDataType as i}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as t}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as n}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as h}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as M,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMap as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{Overlay as T}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlpha as N,symbolAlphaCutoff as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{glsl as E}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as P}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as R}from"../views/3d/webgl-engine/lib/basicInterfaces.js";const W=new Map([[R.POSITION,0],[R.NORMAL,1],[R.NORMALCOMPRESSED,1],[R.COLOR,2],[R.UV0,3],[R.UVREGION,4],[R.COMPONENTINDEX,5]]);function D(R){const W=new P;W.include(u,R),W.include(v,R),W.include(m,R),W.include(g,R),W.include(d,R),W.include(l,R),W.include(N,R),W.include(s,R),W.include(L,R),W.include(t,R),W.fragment.uniforms.add("view","mat4"),R.pbrMode!==M.Normal&&R.pbrMode!==M.Schematic||(W.include(O,R),R.hasNormalTexture&&W.include(b,R)),R.output===n.Shadow&&R.componentData===i.Varying?W.vertex.code.add(E`#define discardShadows(castShadows) { if(!castShadows) { gl_Position = vec4(1e38, 1e38, 1e38, 1.0); return; } }`):W.vertex.code.add(E`#define discardShadows(castShadows) {}`);const D=R.overlayEnabled&&R.output===n.Color&&R.pbrMode===M.WaterOnIntegratedMesh;return R.overlayEnabled&&(W.include(f,R),W.include(T,R),R.viewingMode===a.Global?W.vertex.code.add(E`
6
6
  const float invEllipsoidRadius = ${E.float(1/(R.ellipsoidMode===A.Earth?e.radius:R.ellipsoidMode===A.Mars?r.radius:o.radius))};
7
7
  vec2 projectOverlay(vec3 pos) {
8
8
  return pos.xy / (1.0 + invEllipsoidRadius * pos.z);
9
9
  }
10
- `):D.vertex.code.add(E`vec2 projectOverlay(vec3 pos) { return pos.xy; }`)),W&&(D.varyings.add("tbnTangent","vec3"),D.varyings.add("tbnBiTangent","vec3"),D.varyings.add("groundNormal","vec3"),D.varyings.add("positionView","vec3")),D.vertex.code.add(E`
10
+ `):W.vertex.code.add(E`vec2 projectOverlay(vec3 pos) { return pos.xy; }`)),D&&(W.varyings.add("tbnTangent","vec3"),W.varyings.add("tbnBiTangent","vec3"),W.varyings.add("groundNormal","vec3"),W.varyings.add("positionView","vec3")),W.vertex.code.add(E`
11
11
  void main() {
12
12
  bool castShadows;
13
13
  vec4 externalColor = forwardExternalColor(castShadows);
@@ -22,7 +22,7 @@ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";imp
22
22
  }
23
23
  forwardPosition();
24
24
  forwardNormal();
25
- ${W?E`
25
+ ${D?E`
26
26
  positionView = position_view();
27
27
  ${R.viewingMode===a.Global?E`
28
28
  groundNormal = normalize(positionWorld());
@@ -38,7 +38,7 @@ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";imp
38
38
  forwardVertexColor();
39
39
  forwardLinearDepth(); // depends on forwardPosition()
40
40
  }
41
- `),R.output===n.Alpha&&(D.fragment.include(C),R.multipassTerrainEnabled&&D.include(x,R),D.include(w,R),D.fragment.code.add(E`
41
+ `),R.output===n.Alpha&&(W.fragment.include(C),R.multipassTerrainEnabled&&W.include(x,R),W.include(w,R),W.fragment.code.add(E`
42
42
  void main() {
43
43
  discardBySlice(vPositionWorldCameraRelative);
44
44
  ${R.multipassTerrainEnabled?E`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
@@ -62,9 +62,9 @@ import{earth as e,mars as r,moon as o}from"../geometry/support/Ellipsoid.js";imp
62
62
 
63
63
  gl_FragColor = vec4(materialColor.a);
64
64
  }
65
- `)),R.output===n.Color&&(D.fragment.include(C),R.multipassTerrainEnabled&&D.include(x,R),D.include(w,R),D.include(y,R),D.include(f,R),W&&D.fragment.uniforms.add("ovNormalTex","sampler2D"),R.receiveShadows?(D.include(S,R),D.fragment.code.add(E`float evaluateShadow() {
65
+ `)),R.output===n.Color&&(W.fragment.include(C),R.multipassTerrainEnabled&&W.include(x,R),W.include(w,R),W.include(y,R),W.include(f,R),D&&W.fragment.uniforms.add("ovNormalTex","sampler2D"),R.receiveShadows?(W.include(S,R),W.fragment.code.add(E`float evaluateShadow() {
66
66
  return readShadowMap(vPositionWorldCameraRelative, linearDepth);
67
- }`)):D.fragment.code.add(E`float evaluateShadow() { return 0.0; }`),D.fragment.code.add(E`
67
+ }`)):W.fragment.code.add(E`float evaluateShadow() { return 0.0; }`),W.fragment.code.add(E`
68
68
  void main() {
69
69
  discardBySlice(vPositionWorldCameraRelative);
70
70
  ${R.multipassTerrainEnabled?E`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
@@ -85,7 +85,7 @@ return readShadowMap(vPositionWorldCameraRelative, linearDepth);
85
85
  vec4 overlayColorOpaque = getOverlayColor(ovColorTex, vtcOverlay);
86
86
  vec4 overlayColor = overlayOpacity * overlayColorOpaque;
87
87
  materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;`:""}
88
- `),R.pbrMode===M.Normal||R.pbrMode===M.Schematic?(D.fragment.code.add(E`
88
+ `),R.pbrMode===M.Normal||R.pbrMode===M.Schematic?(W.fragment.code.add(E`
89
89
  ${R.pbrMode===M.Normal?E`
90
90
  applyPBRFactors();
91
91
  if (int(externalColorMixMode) == 3) {
@@ -93,38 +93,38 @@ return readShadowMap(vPositionWorldCameraRelative, linearDepth);
93
93
  }`:""}
94
94
  vec3 normalVertex = shadingNormalWorld();
95
95
  float additionalIrradiance = 0.02 * lightingMainIntensity[2];
96
- `),R.hasNormalTexture?D.fragment.code.add(E`mat3 tangentSpace = computeTangentSpace(normalVertex, vPositionWorldCameraRelative, vuv0);
97
- vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`):D.fragment.code.add(E`vec3 shadingNormal = normalVertex;`),D.fragment.code.add(E`${R.viewingMode===a.Global?E`vec3 normalGround = normalize(positionWorld());`:E`vec3 normalGround = vec3(0.0, 0.0, 1.0);`}
98
- `),D.fragment.code.add(E`vec3 viewDir = normalize(vPositionWorldCameraRelative);
96
+ `),R.hasNormalTexture?W.fragment.code.add(E`mat3 tangentSpace = computeTangentSpace(normalVertex, vPositionWorldCameraRelative, vuv0);
97
+ vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`):W.fragment.code.add(E`vec3 shadingNormal = normalVertex;`),W.fragment.code.add(E`${R.viewingMode===a.Global?E`vec3 normalGround = normalize(positionWorld());`:E`vec3 normalGround = vec3(0.0, 0.0, 1.0);`}
98
+ `),W.fragment.code.add(E`vec3 viewDir = normalize(vPositionWorldCameraRelative);
99
99
  float ssao = 1.0 - occlusion * (1.0 - evaluateAmbientOcclusion());
100
100
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
101
- vec4 shadedColor = vec4(evaluateSceneLightingPBR(shadingNormal, materialColor.rgb, evaluateShadow(), ssao, additionalLight, viewDir, normalGround, mrr, emission, additionalIrradiance), materialColor.a);`)):(R.receiveShadows?D.fragment.code.add(E`float shadow = evaluateShadow();`):R.viewingMode===a.Global?D.fragment.code.add(E`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());
102
- float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);`):D.fragment.code.add(E`float shadow = 0.0;`),D.fragment.code.add(E`
101
+ vec4 shadedColor = vec4(evaluateSceneLightingPBR(shadingNormal, materialColor.rgb, evaluateShadow(), ssao, additionalLight, viewDir, normalGround, mrr, emission, additionalIrradiance), materialColor.a);`)):(R.receiveShadows?W.fragment.code.add(E`float shadow = evaluateShadow();`):R.viewingMode===a.Global?W.fragment.code.add(E`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());
102
+ float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);`):W.fragment.code.add(E`float shadow = 0.0;`),W.fragment.code.add(E`
103
103
  float ambientOcclusion = evaluateAmbientOcclusion();
104
104
  // At global scale we create some additional ambient light based on the main light to simulate global illumination
105
105
  vec3 additionalLight = evaluateAdditionalLighting(ambientOcclusion, positionWorld());
106
106
  vec4 shadedColor = vec4(evaluateSceneLighting(shadingNormalWorld(), materialColor.rgb, shadow, ambientOcclusion, additionalLight), materialColor.a);
107
- ${W?E`
107
+ ${D?E`
108
108
  vec4 overlayWaterMask = getOverlayColor(ovNormalTex, vtcOverlay);
109
109
  float waterNormalLength = length(overlayWaterMask);
110
110
  if (waterNormalLength > 0.95) {
111
111
  mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, groundNormal);
112
112
  vec4 waterOverlayColor = vec4(overlayColorOpaque.xyz, overlayColor.w);
113
- vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vPositionWorldCameraRelative), shadow, groundNormal, tbnMatrix, positionView);
113
+ vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vPositionWorldCameraRelative), shadow, groundNormal, tbnMatrix, positionView, positionWorld());
114
114
  vec4 waterColorNonLinear = delinearizeGamma(vec4(waterColorLinear.xyz, 1.0));
115
115
  // un-gamma the ground color to mix in linear space
116
116
  shadedColor = mix(shadedColor, waterColorNonLinear, waterColorLinear.w);
117
117
  }`:""}
118
- `)),D.fragment.code.add(E`
118
+ `)),W.fragment.code.add(E`
119
119
  gl_FragColor = highlightSlice(shadedColor, vPositionWorldCameraRelative);
120
120
  ${R.OITEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
121
121
  }
122
- `)),R.output!==n.Depth&&R.output!==n.Shadow||(D.include(p,R),D.fragment.code.add(E`void main() {
122
+ `)),R.output!==n.Depth&&R.output!==n.Shadow||(W.include(p,R),W.fragment.code.add(E`void main() {
123
123
  discardBySlice(vPositionWorldCameraRelative);
124
124
  vec4 textureColor = readBaseColorTexture();
125
125
  discardOrAdjustAlpha(textureColor);
126
126
  outputDepth(linearDepth);
127
- }`)),R.output===n.Normal&&(D.include(y,R),D.fragment.code.add(E`
127
+ }`)),R.output===n.Normal&&(W.include(y,R),W.fragment.code.add(E`
128
128
  void main() {
129
129
  discardBySlice(vPositionWorldCameraRelative);
130
130
 
@@ -136,7 +136,7 @@ outputDepth(linearDepth);
136
136
  float alpha = ${R.normalType===c.Type.Ground?"0.0":"1.0"};
137
137
  gl_FragColor = vec4(vec3(.5) + .5 * shadingNormal_view(), alpha);
138
138
  }
139
- `)),R.output===n.Highlight&&(D.include(h),D.fragment.code.add(E`
139
+ `)),R.output===n.Highlight&&(W.include(h),W.fragment.code.add(E`
140
140
  void main() {
141
141
  discardBySlice(vPositionWorldCameraRelative);
142
142
 
@@ -153,4 +153,4 @@ outputDepth(linearDepth);
153
153
 
154
154
  outputHighlight();
155
155
  }
156
- `)),D}const B=Object.freeze({__proto__:null,attributeLocations:D,build:W});export{B as C,D as a,W as b};
156
+ `)),W}const B=Object.freeze({__proto__:null,attributeLocations:W,build:D});export{B as C,W as a,D as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as o}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as p}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ReadLinearDepth as u}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as C,PBRMode as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMap as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as M,DiscardOrAdjustAlpha as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{HeaderComment as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{glsl as S}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as P}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as _}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function N(N){const $=new P,D=$.vertex.code,B=$.fragment.code;return $.include(E,{name:"Default Material Shader",output:N.output}),$.vertex.uniforms.add("proj","mat4").add("view","mat4").add("camPos","vec3").add("localOrigin","vec3"),$.include(s),$.varyings.add("vpos","vec3"),$.include(j,N),$.include(t,N),$.include(v,N),N.output!==a.Color&&N.output!==a.Alpha||($.include(n,N),$.include(l,{linearDepth:!1}),N.normalType===n.Type.Attribute&&N.offsetBackfaces&&$.include(o),$.include(b,N),$.include(m,N),N.instancedColor&&$.attributes.add(_.INSTANCECOLOR,"vec4"),$.varyings.add("localvpos","vec3"),$.include(c,N),$.include(r,N),$.include(d,N),$.include(g,N),$.vertex.uniforms.add("externalColor","vec4"),$.varyings.add("vcolorExt","vec4"),N.multipassTerrainEnabled&&$.varyings.add("depth","float"),D.add(S`
5
+ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as o}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as p}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ReadLinearDepth as u}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as C,PBRMode as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMap as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as M,DiscardOrAdjustAlpha as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{HeaderComment as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js";import{MixExternalColor as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{glsl as S}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as P}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as _}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function N(N){const $=new P,D=$.vertex.code,B=$.fragment.code;$.include(E,{name:"Default Material Shader",output:N.output}),$.vertex.uniforms.add("proj","mat4").add("view","mat4").add("camPos","vec3").add("localOrigin","vec3");const F=N.hasModelTransformation;return F&&$.vertex.uniforms.add("model","mat4"),$.include(s),$.varyings.add("vpos","vec3"),$.include(j,N),$.include(t,N),$.include(v,N),N.output!==a.Color&&N.output!==a.Alpha||($.include(n,N),$.include(l,{linearDepth:!1,hasModelTransformation:F}),N.normalType===n.Type.Attribute&&N.offsetBackfaces&&$.include(o),$.include(b,N),$.include(g,N),N.instancedColor&&$.attributes.add(_.INSTANCECOLOR,"vec4"),$.varyings.add("localvpos","vec3"),$.include(c,N),$.include(r,N),$.include(d,N),$.include(m,N),$.vertex.uniforms.add("externalColor","vec4"),$.varyings.add("vcolorExt","vec4"),N.multipassTerrainEnabled&&$.varyings.add("depth","float"),D.add(S`
6
6
  void main(void) {
7
7
  forwardNormalizedVertexColor();
8
8
  vcolorExt = externalColor;
@@ -22,7 +22,7 @@ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth
22
22
  vNormalWorld = dpNormal(vvLocalNormal(normalModel()));`:""}
23
23
  vpos = addVerticalOffset(vpos, localOrigin);
24
24
  ${N.vertexTangents?"vTangent = dpTransformVertexTangent(tangent);":""}
25
- gl_Position = transformPosition(proj, view, vpos);
25
+ gl_Position = transformPosition(proj, view, ${F?"model,":""} vpos);
26
26
  ${N.normalType===n.Type.Attribute&&N.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, camPos);":""}
27
27
  }
28
28
 
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexTangent as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTangent.glsl.js";import{OutputDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateSceneLighting as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PBRMode as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{OverlayMode as v,Overlay as d}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{Skirts as c}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Skirts.glsl.js";import{TerrainTexture as g}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TerrainTexture.glsl.js";import{HeaderComment as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function w(w){const y=new u;if(y.include(m,{name:"Terrain Shader",output:w.output}),y.include(c),y.attributes.add(h.POSITION,"vec3"),y.attributes.add(h.UV0,"vec2"),y.vertex.uniforms.add("proj","mat4").add("view","mat4").add("origin","vec3").add("skirtScale","float"),w.output===e.Color){y.include(o,{linearDepth:!1}),y.include(n,w),y.include(g,w);const e=w.overlayMode!==v.Disabled,i=w.overlayMode===v.EnabledWithWater;e&&y.include(d,{pbrMode:s.Water,useCustomDTRExponentForWater:!1,ssrEnabled:w.ssrEnabled,highStepCount:w.highStepCount}),i&&y.include(a,w),y.varyings.add("vnormal","vec3"),y.varyings.add("vpos","vec3"),y.vertex.uniforms.add("viewNormal","mat4"),w.receiveShadows&&y.varyings.add("linearDepth","float"),w.tileBorders&&y.varyings.add("vuv","vec2"),w.atmosphere&&(y.vertex.uniforms.add("lightingMainDirection","vec3"),y.varyings.add("wnormal","vec3"),y.varyings.add("wlight","vec3")),w.screenSizePerspective&&(y.vertex.uniforms.add("screenSizePerspective","vec4"),y.varyings.add("screenSizeDistanceToCamera","float"),y.varyings.add("screenSizeCosAngle","float")),y.vertex.code.add(p`
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexTangent as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTangent.glsl.js";import{OutputDepth as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateSceneLighting as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PBRMode as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{OverlayMode as v,Overlay as d}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{Skirts as c}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Skirts.glsl.js";import{TerrainTexture as g}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/TerrainTexture.glsl.js";import{HeaderComment as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function w(w){const f=new u;if(f.include(m,{name:"Terrain Shader",output:w.output}),f.include(c),f.attributes.add(h.POSITION,"vec3"),f.attributes.add(h.UV0,"vec2"),f.vertex.uniforms.add("proj","mat4").add("view","mat4").add("origin","vec3").add("skirtScale","float"),f.fragment.uniforms.add("origin","vec3"),w.output===e.Color){f.include(o,{linearDepth:!1}),f.include(n,w),f.include(g,w),f.include(t,w);const e=w.overlayMode!==v.Disabled,i=w.overlayMode===v.EnabledWithWater;e&&f.include(d,{pbrMode:s.Water,useCustomDTRExponentForWater:!1,ssrEnabled:w.ssrEnabled,highStepCount:w.highStepCount}),i&&f.include(a,w),f.varyings.add("vnormal","vec3"),f.varyings.add("vpos","vec3"),f.vertex.uniforms.add("viewNormal","mat4"),w.receiveShadows&&f.varyings.add("linearDepth","float"),w.tileBorders&&f.varyings.add("vuv","vec2"),w.atmosphere&&(f.vertex.uniforms.add("lightingMainDirection","vec3"),f.varyings.add("wnormal","vec3"),f.varyings.add("wlight","vec3")),w.screenSizePerspective&&(f.vertex.uniforms.add("screenSizePerspective","vec4"),f.varyings.add("screenSizeDistanceToCamera","float"),f.varyings.add("screenSizeCosAngle","float")),f.vertex.code.add(p`
6
6
  void main(void) {
7
7
  vpos = position;
8
8
  vnormal = getLocalUp(vpos, origin);
@@ -24,10 +24,10 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
24
24
  ${e?p`setOverlayVTC(uv);`:""}
25
25
  ${i?p`forwardVertexTangent(vnormal);`:p``}
26
26
  }
27
- `),y.extensions.add("GL_OES_standard_derivatives"),y.extensions.add("GL_EXT_shader_texture_lod"),y.include(r,w),y.include(t,w),y.fragment.uniforms.add("camPos","vec3").add("viewDirection","vec3").add("ssaoTex","sampler2D").add("viewportPixelSz","vec4"),w.screenSizePerspective&&y.fragment.uniforms.add("screenSizePerspective","vec4"),i&&(y.fragment.uniforms.add("ovWaterTex","sampler2D"),y.fragment.uniforms.add("view","mat4")),y.fragment.code.add(p`const float sliceOpacity = 0.2;
27
+ `),f.extensions.add("GL_OES_standard_derivatives"),f.extensions.add("GL_EXT_shader_texture_lod"),f.include(r,w),f.include(t,w),f.fragment.uniforms.add("camPos","vec3").add("viewDirection","vec3").add("ssaoTex","sampler2D").add("viewportPixelSz","vec4"),w.screenSizePerspective&&f.fragment.uniforms.add("screenSizePerspective","vec4"),i&&(f.fragment.uniforms.add("ovWaterTex","sampler2D"),f.fragment.uniforms.add("view","mat4")),f.fragment.code.add(p`const float sliceOpacity = 0.2;
28
28
  float lum(vec3 c) {
29
29
  return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
30
- }`),y.fragment.code.add(p`
30
+ }`),f.fragment.code.add(p`
31
31
  void main() {
32
32
  ${w.receiveShadows?p`float shadow = readShadowMap(vpos, linearDepth);`:p`float shadow = 0.0;`}
33
33
  float vndl = dot(normalize(vnormal), lightingMainDirection);
@@ -64,7 +64,7 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
64
64
  mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, vnormal);
65
65
  vec4 waterOverlayColor = vec4(overlayColor.w > 0.0 ? overlayColorOpaque.xyz/overlayColor.w : vec3(1.0), overlayColor.w);
66
66
  vec4 viewPosition = view*vec4(vpos, 1.0);
67
- vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vpos - camPos), shadow, vnormal, tbnMatrix, viewPosition.xyz);
67
+ vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, waterOverlayColor, -normalize(vpos - camPos), shadow, vnormal, tbnMatrix, viewPosition.xyz, vpos + origin);
68
68
  vec4 waterColorNonLinear = delinearizeGamma(vec4(waterColorLinear.xyz, 1.0));
69
69
  // un-gamma the ground color to mix in linear space
70
70
  gl_FragColor = mix(groundColor, waterColorNonLinear, waterColorLinear.w);
@@ -90,36 +90,36 @@ return (min(min(c.r, c.g), c.b) + max(max(c.r, c.g), c.b)) * 0.5;
90
90
  gl_FragColor = mix(gl_FragColor, vec4(1.0, 0.0, 0.0, 1.0), edgeFactor);`:""}
91
91
  gl_FragColor = highlightSlice(gl_FragColor, vpos);
92
92
  }
93
- `)}return w.output!==e.Depth&&w.output!==e.Shadow||(y.include(o,{linearDepth:!0}),y.include(i,{output:w.output}),y.include(n,w),y.varyings.add("linearDepth","float"),y.vertex.uniforms.add("nearFar","vec2"),y.vertex.code.add(p`void main(void) {
93
+ `)}return w.output!==e.Depth&&w.output!==e.Shadow||(f.include(o,{linearDepth:!0}),f.include(i,{output:w.output}),f.include(n,w),f.varyings.add("linearDepth","float"),f.vertex.uniforms.add("nearFar","vec2"),f.vertex.code.add(p`void main(void) {
94
94
  vec3 normal = getLocalUp(position, origin);
95
95
  vec2 uv = uv0;
96
96
  vec3 vpos = applySkirts(uv, position, normal.xyz, skirtScale);
97
97
  gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);
98
- }`),y.fragment.code.add(p`void main() {
98
+ }`),f.fragment.code.add(p`void main() {
99
99
  outputDepth(linearDepth);
100
- }`)),w.output===e.Normal&&(y.include(o,{linearDepth:!1}),y.include(n,w),y.varyings.add("vnormal","vec3"),y.varyings.add("vpos","vec3"),y.vertex.uniforms.add("viewNormal","mat4"),y.vertex.code.add(p`void main(void) {
100
+ }`)),w.output===e.Normal&&(f.include(o,{linearDepth:!1}),f.include(n,w),f.varyings.add("vnormal","vec3"),f.varyings.add("vpos","vec3"),f.vertex.uniforms.add("viewNormal","mat4"),f.vertex.code.add(p`void main(void) {
101
101
  vec3 normal = getLocalUp(position, origin);
102
102
  vec2 uv = uv0;
103
103
  vpos = applySkirts(uv, position, normal, skirtScale);
104
104
  gl_Position = transformPosition(proj, view, vpos);
105
105
  vnormal = normalize((viewNormal * vec4(normal, 1.0)).xyz);
106
- }`),y.fragment.code.add(p`void main() {
106
+ }`),f.fragment.code.add(p`void main() {
107
107
  vec3 normal = normalize(vnormal);
108
108
  if (gl_FrontFacing == false) {
109
109
  normal = -normal;
110
110
  }
111
111
  gl_FragColor = vec4(vec3(0.5) + 0.5 * normal, 0.0);
112
- }`)),w.output===e.Highlight&&(y.include(o,{linearDepth:!1}),y.include(n,w),y.include(d,{pbrMode:s.Disabled}),y.vertex.code.add(p`void main() {
112
+ }`)),w.output===e.Highlight&&(f.include(o,{linearDepth:!1}),f.include(n,w),f.include(d,{pbrMode:s.Disabled}),f.vertex.code.add(p`void main() {
113
113
  vec3 vnormal = getLocalUp(position, origin);
114
114
  vec2 uv = uv0;
115
115
  vec3 vpos = applySkirts(uv, position, vnormal, skirtScale);
116
116
  setOverlayVTC(uv);
117
117
  gl_Position = transformPosition(proj, view, vpos);
118
- }`),y.include(l),y.fragment.code.add(p`void main() {
118
+ }`),f.include(l),f.fragment.code.add(p`void main() {
119
119
  vec4 overlayColor = getCombinedOverlayColor();
120
120
  if (overlayColor.a == 0.0) {
121
121
  gl_FragColor = vec4(0.0);
122
122
  return;
123
123
  }
124
124
  outputHighlight();
125
- }`)),y}const y=Object.freeze({__proto__:null,build:w});export{y as T,w as b};
125
+ }`)),f}const f=Object.freeze({__proto__:null,build:w});export{f as T,w as b};
@@ -2,9 +2,9 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{OutputHighlight as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{NormalUtils as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMap as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{Water as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js";import{WaterDistortion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/WaterDistortion.glsl.js";import{symbolAlphaCutoff as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as m}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function w(w){const h=new p;return h.include(a,{linearDepth:!1}),h.attributes.add(u.POSITION,"vec3"),h.attributes.add(u.UV0,"vec2"),h.vertex.uniforms.add("proj","mat4").add("view","mat4").add("localOrigin","vec3"),h.vertex.uniforms.add("waterColor","vec4"),w.output!==r.Color&&w.output!==r.Alpha||(h.include(d,w),h.include(e,w),h.varyings.add("vuv","vec2"),h.varyings.add("vpos","vec3"),h.varyings.add("vnormal","vec3"),h.varyings.add("vtbnMatrix","mat3"),w.multipassTerrainEnabled&&h.varyings.add("depth","float"),h.vertex.code.add(m`
5
+ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{OutputHighlight as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{EvaluateAmbientLighting as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientLighting.glsl.js";import{EvaluateMainLighting as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateMainLighting.glsl.js";import{multipassTerrainTest as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{NormalUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PBRMode as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMap as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{Water as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js";import{WaterDistortion as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/WaterDistortion.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as h}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as w}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as f}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function b(b){const y=new w;return y.include(a,{linearDepth:!1}),y.attributes.add(f.POSITION,"vec3"),y.attributes.add(f.UV0,"vec2"),y.vertex.uniforms.add("proj","mat4").add("view","mat4").add("localOrigin","vec3"),y.vertex.uniforms.add("waterColor","vec4"),b.output!==r.Color&&b.output!==r.Alpha||(y.include(s,b),y.include(e,b),y.varyings.add("vuv","vec2"),y.varyings.add("vpos","vec3"),y.varyings.add("vnormal","vec3"),y.varyings.add("vtbnMatrix","mat3"),y.fragment.uniforms.add("localOrigin","vec3"),b.multipassTerrainEnabled&&y.varyings.add("depth","float"),y.vertex.code.add(h`
6
6
  void main(void) {
7
- if (waterColor.a < ${m.float(g)}) {
7
+ if (waterColor.a < ${h.float(p)}) {
8
8
  // Discard this vertex
9
9
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
10
10
  return;
@@ -16,22 +16,22 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
16
16
  vnormal = getLocalUp(vpos, localOrigin);
17
17
  vtbnMatrix = getTBNMatrix(vnormal);
18
18
 
19
- ${w.multipassTerrainEnabled?"depth = (view * vec4(vpos, 1.0)).z;":""}
19
+ ${b.multipassTerrainEnabled?"depth = (view * vec4(vpos, 1.0)).z;":""}
20
20
 
21
21
  gl_Position = transformPosition(proj, view, vpos);
22
- ${w.output===r.Color?"forwardLinearDepth();":""}
22
+ ${b.output===r.Color?"forwardLinearDepth();":""}
23
23
  }
24
- `)),w.multipassTerrainEnabled&&(h.fragment.include(t),h.include(n,w)),w.output===r.Alpha&&(h.include(o,w),h.fragment.uniforms.add("waterColor","vec4"),h.fragment.code.add(m`
24
+ `)),b.multipassTerrainEnabled&&(y.fragment.include(t),y.include(d,b)),b.output===r.Alpha&&(y.include(i,b),y.fragment.uniforms.add("waterColor","vec4"),y.fragment.code.add(h`
25
25
  void main() {
26
26
  discardBySlice(vpos);
27
- ${w.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
27
+ ${b.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
28
28
 
29
29
  gl_FragColor = vec4(waterColor.a);
30
30
  }
31
- `)),w.output===r.Color&&(h.include(v,w),h.include(o,w),w.receiveShadows&&h.include(l,w),h.include(s,w),h.fragment.uniforms.add("waterColor","vec4").add("lightingMainDirection","vec3").add("lightingMainIntensity","vec3").add("camPos","vec3").add("timeElapsed","float").add("view","mat4"),h.fragment.include(c),h.fragment.code.add(m`
31
+ `)),b.output===r.Color&&(y.include(l),y.include(n,{pbrMode:g.Disabled,lightingSphericalHarmonicsOrder:2}),y.include(m,b),y.include(i,b),b.receiveShadows&&y.include(v,b),y.include(c,b),y.fragment.uniforms.add("waterColor","vec4").add("lightingMainDirection","vec3").add("lightingMainIntensity","vec3").add("camPos","vec3").add("timeElapsed","float").add("view","mat4"),y.fragment.include(u),y.fragment.code.add(h`
32
32
  void main() {
33
33
  discardBySlice(vpos);
34
- ${w.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
34
+ ${b.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
35
35
  vec3 localUp = vnormal;
36
36
  // the created normal is in tangent space
37
37
  vec4 tangentNormalFoam = getSurfaceNormalAndFoam(vuv, timeElapsed);
@@ -39,18 +39,18 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
39
39
  // we rotate the normal according to the tangent-bitangent-normal-Matrix
40
40
  vec3 n = normalize(vtbnMatrix * tangentNormalFoam.xyz);
41
41
  vec3 v = -normalize(vpos - camPos);
42
- float shadow = ${w.receiveShadows?m`1.0 - readShadowMap(vpos, linearDepth)`:"1.0"};
42
+ float shadow = ${b.receiveShadows?h`1.0 - readShadowMap(vpos, linearDepth)`:"1.0"};
43
43
  vec4 vPosView = view*vec4(vpos, 1.0);
44
- vec4 final = vec4(getSeaColor(n, v, lightingMainDirection, waterColor.rgb, lightingMainIntensity, localUp, shadow, tangentNormalFoam.w, vPosView.xyz), waterColor.w);
44
+ vec4 final = vec4(getSeaColor(n, v, lightingMainDirection, waterColor.rgb, lightingMainIntensity, localUp, shadow, tangentNormalFoam.w, vPosView.xyz, vpos + localOrigin), waterColor.w);
45
45
 
46
46
  // gamma correction
47
47
  gl_FragColor = delinearizeGamma(final);
48
48
  gl_FragColor = highlightSlice(gl_FragColor, vpos);
49
- ${w.OITEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
49
+ ${b.OITEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
50
50
  }
51
- `)),w.output===r.Normal&&(h.include(d,w),h.include(v,w),h.include(o,w),h.varyings.add("vpos","vec3"),h.varyings.add("vuv","vec2"),h.vertex.code.add(m`
51
+ `)),b.output===r.Normal&&(y.include(s,b),y.include(m,b),y.include(i,b),y.varyings.add("vpos","vec3"),y.varyings.add("vuv","vec2"),y.vertex.code.add(h`
52
52
  void main(void) {
53
- if (waterColor.a < ${m.float(g)}) {
53
+ if (waterColor.a < ${h.float(p)}) {
54
54
  // Discard this vertex
55
55
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
56
56
  return;
@@ -61,14 +61,14 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
61
61
 
62
62
  gl_Position = transformPosition(proj, view, vpos);
63
63
  }
64
- `),h.fragment.uniforms.add("timeElapsed","float"),h.fragment.code.add(m`void main() {
64
+ `),y.fragment.uniforms.add("timeElapsed","float"),y.fragment.code.add(h`void main() {
65
65
  discardBySlice(vpos);
66
66
  vec4 tangentNormalFoam = getSurfaceNormalAndFoam(vuv, timeElapsed);
67
67
  tangentNormalFoam.xyz = normalize(tangentNormalFoam.xyz);
68
68
  gl_FragColor = vec4((tangentNormalFoam.xyz + vec3(1.0)) * 0.5, tangentNormalFoam.w);
69
- }`)),w.output===r.Draped&&(h.varyings.add("vpos","vec3"),h.vertex.code.add(m`
69
+ }`)),b.output===r.Draped&&(y.varyings.add("vpos","vec3"),y.vertex.code.add(h`
70
70
  void main(void) {
71
- if (waterColor.a < ${m.float(g)}) {
71
+ if (waterColor.a < ${h.float(p)}) {
72
72
  // Discard this vertex
73
73
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
74
74
  return;
@@ -77,11 +77,11 @@ gl_FragColor = vec4((tangentNormalFoam.xyz + vec3(1.0)) * 0.5, tangentNormalFoam
77
77
  vpos = position;
78
78
  gl_Position = transformPosition(proj, view, vpos);
79
79
  }
80
- `),h.fragment.uniforms.add("waterColor","vec4"),h.fragment.code.add(m`void main() {
80
+ `),y.fragment.uniforms.add("waterColor","vec4"),y.fragment.code.add(h`void main() {
81
81
  gl_FragColor = waterColor;
82
- }`)),w.output===r.Highlight&&(h.include(i),h.varyings.add("vpos","vec3"),h.vertex.code.add(m`
82
+ }`)),b.output===r.Highlight&&(y.include(o),y.varyings.add("vpos","vec3"),y.vertex.code.add(h`
83
83
  void main(void) {
84
- if (waterColor.a < ${m.float(g)}) {
84
+ if (waterColor.a < ${h.float(p)}) {
85
85
  // Discard this vertex
86
86
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
87
87
  return;
@@ -90,7 +90,7 @@ gl_FragColor = waterColor;
90
90
  vpos = position;
91
91
  gl_Position = transformPosition(proj, view, vpos);
92
92
  }
93
- `),h.include(o,w),h.fragment.code.add(m`void main() {
93
+ `),y.include(i,b),y.fragment.code.add(h`void main() {
94
94
  discardBySlice(vpos);
95
95
  outputHighlight();
96
- }`)),h}const h=Object.freeze({__proto__:null,build:w});export{h as W,w as b};
96
+ }`)),y}const y=Object.freeze({__proto__:null,build:b});export{y as W,b};
package/chunks/pe.js CHANGED
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{getAssetUrl as e}from"../assets.js";import t from"../core/has.js";let o,r=null;function n(){return!!r}function _(){return!!t("esri-wasm")}function P(){return o||(o=import("./pe-wasm.js").then((e=>e.p)).then((({default:t})=>t({locateFile:t=>e(`esri/geometry/support/${t}`)}))).then((e=>{N(e)})),o)}var s,E,i;!function(e){function t(e,t,o){r.ensureCache.prepare();const n=A(o),_=o===n,P=r.ensureFloat64(n),s=r._pe_geog_to_proj(r.getPointer(e),t,P);return s&&d(o,t,P,_),s}function o(e,o,r,_){switch(_){case E.PE_TRANSFORM_P_TO_G:return n(e,o,r);case E.PE_TRANSFORM_G_TO_P:return t(e,o,r)}return 0}function n(e,t,o){return _(e,t,o,0)}function _(e,t,o,n){r.ensureCache.prepare();const _=A(o),P=o===_,s=r.ensureFloat64(_),E=r._pe_proj_to_geog_center(r.getPointer(e),t,s,n);return E&&d(o,t,s,P),E}e.geogToProj=t,e.projGeog=o,e.projToGeog=n,e.projToGeogCenter=_}(s||(s={})),function(e){function t(){e.PE_BUFFER_MAX=r.PeDefs.prototype.PE_BUFFER_MAX,e.PE_NAME_MAX=r.PeDefs.prototype.PE_NAME_MAX,e.PE_MGRS_MAX=r.PeDefs.prototype.PE_MGRS_MAX,e.PE_USNG_MAX=r.PeDefs.prototype.PE_USNG_MAX,e.PE_DD_MAX=r.PeDefs.prototype.PE_DD_MAX,e.PE_DDM_MAX=r.PeDefs.prototype.PE_DDM_MAX,e.PE_DMS_MAX=r.PeDefs.prototype.PE_DMS_MAX,e.PE_UTM_MAX=r.PeDefs.prototype.PE_UTM_MAX,e.PE_PARM_MAX=r.PeDefs.prototype.PE_PARM_MAX,e.PE_TYPE_NONE=r.PeDefs.prototype.PE_TYPE_NONE,e.PE_TYPE_GEOGCS=r.PeDefs.prototype.PE_TYPE_GEOGCS,e.PE_TYPE_PROJCS=r.PeDefs.prototype.PE_TYPE_PROJCS,e.PE_TYPE_GEOGTRAN=r.PeDefs.prototype.PE_TYPE_GEOGTRAN,e.PE_TYPE_COORDSYS=r.PeDefs.prototype.PE_TYPE_COORDSYS,e.PE_TYPE_UNIT=r.PeDefs.prototype.PE_TYPE_UNIT,e.PE_TYPE_LINUNIT=r.PeDefs.prototype.PE_TYPE_LINUNIT,e.PE_STR_OPTS_NONE=r.PeDefs.prototype.PE_STR_OPTS_NONE,e.PE_STR_AUTH_NONE=r.PeDefs.prototype.PE_STR_AUTH_NONE,e.PE_STR_AUTH_TOP=r.PeDefs.prototype.PE_STR_AUTH_TOP,e.PE_STR_NAME_CANON=r.PeDefs.prototype.PE_STR_NAME_CANON,e.PE_PARM_X0=r.PeDefs.prototype.PE_PARM_X0,e.PE_PARM_ND=r.PeDefs.prototype.PE_PARM_ND,e.PE_TRANSFORM_1_TO_2=r.PeDefs.prototype.PE_TRANSFORM_1_TO_2,e.PE_TRANSFORM_2_TO_1=r.PeDefs.prototype.PE_TRANSFORM_2_TO_1,e.PE_TRANSFORM_P_TO_G=r.PeDefs.prototype.PE_TRANSFORM_P_TO_G,e.PE_TRANSFORM_G_TO_P=r.PeDefs.prototype.PE_TRANSFORM_G_TO_P,e.PE_HORIZON_RECT=r.PeDefs.prototype.PE_HORIZON_RECT,e.PE_HORIZON_POLY=r.PeDefs.prototype.PE_HORIZON_POLY,e.PE_HORIZON_LINE=r.PeDefs.prototype.PE_HORIZON_LINE,e.PE_HORIZON_DELTA=r.PeDefs.prototype.PE_HORIZON_DELTA}e.init=t}(E||(E={})),function(e){const t={},o={},n=e=>{if(e){const t=e.getType();switch(t){case E.PE_TYPE_GEOGCS:e=r.castObject(e,r.PeGeogcs);break;case E.PE_TYPE_PROJCS:e=r.castObject(e,r.PeProjcs);break;case E.PE_TYPE_GEOGTRAN:e=r.castObject(e,r.PeGeogtran);break;default:t&E.PE_TYPE_UNIT&&(e=r.castObject(e,r.PeUnit))}}return e};function _(){r.PeFactory.prototype.initialize(null)}function P(e){return s(E.PE_TYPE_COORDSYS,e)}function s(e,o){let _=null,P=t[e];if(P||(P={},t[e]=P),P.hasOwnProperty(String(o)))_=P[o];else{const t=r.PeFactory.prototype.factoryByType(e,o);r.compare(t,r.NULL)||(_=t,P[o]=_)}return _=n(_),_}function i(e,t){let _=null,P=o[e];if(P||(P={},o[e]=P),P.hasOwnProperty(t))_=P[t];else{const o=r.PeFactory.prototype.fromString(e,t);r.compare(o,r.NULL)||(_=o,P[t]=_)}return _=n(_),_}function p(e){return s(E.PE_TYPE_GEOGCS,e)}function u(e){return s(E.PE_TYPE_GEOGTRAN,e)}function c(e){return r.PeFactory.prototype.getCode(e)}function a(e){return s(E.PE_TYPE_PROJCS,e)}function g(e){return s(E.PE_TYPE_UNIT,e)}e.initialize=_,e.coordsys=P,e.factoryByType=s,e.fromString=i,e.geogcs=p,e.geogtran=u,e.getCode=c,e.projcs=a,e.unit=g}(i||(i={}));let p=null;var u,c,a,g,T,f,O,S,l;function N(e){function t(e,t,o){e[t]=o(e[t])}r=e,E.init(),u.init(),T.init(),O.init(),S.init(),p=class extends r.PeGCSExtent{destroy(){r.destroy(this)}};const o=[r.PeDatum,r.PeGeogcs,r.PeGeogtran,r.PeObject,r.PeParameter,r.PePrimem,r.PeProjcs,r.PeSpheroid,r.PeUnit];for(const r of o)t(r.prototype,"getName",(e=>function(){return e.call(this,new Array(E.PE_NAME_MAX))}));for(const P of[r.PeGeogtran,r.PeProjcs])t(P.prototype,"getParameters",(e=>function(){const t=new Array(E.PE_PARM_MAX);let o=e.call(this);for(let e=0;e<t.length;e++){const n=r.getValue(o,"*");t[e]=n?r.wrapPointer(n,r.PeParameter):null,o+=Int32Array.BYTES_PER_ELEMENT}return t}));t(r.PeHorizon.prototype,"getCoord",(e=>function(){const t=this.getSize();if(!t)return null;const o=[];return d(o,t,e.call(this)),o})),t(r.PeGTlistExtendedEntry.prototype,"getEntries",(e=>{const t=r._pe_getPeGTlistExtendedGTsSize();return function(){let o=null;const n=e.call(this);if(!r.compare(n,r.NULL)){o=[n];const e=this.getSteps();if(e>1){const _=r.getPointer(n);for(let n=1;n<e;n++)o.push(r.wrapPointer(_+t*n,r.PeGTlistExtendedGTs))}}return o}}));const n=r._pe_getPeHorizonSize(),_=e=>function(){let t=this._cache;if(t||(t=new Map,this._cache=t),t.has(e))return t.get(e);let o=null;const _=e.call(this);if(!r.compare(_,r.NULL)){o=[_];const e=_.getNump();if(e>1){const t=r.getPointer(_);for(let _=1;_<e;_++)o.push(r.wrapPointer(t+n*_,r.PeHorizon))}}return t.set(e,o),o};t(r.PeProjcs.prototype,"horizonGcsGenerate",_),t(r.PeProjcs.prototype,"horizonPcsGenerate",_),r.PeObject.prototype.toString=function(e=E.PE_STR_OPTS_NONE){r.ensureCache.prepare();const t=r.getPointer(this),o=r.ensureInt8(new Array(E.PE_BUFFER_MAX));return r.UTF8ToString(r._pe_object_to_string_ext(t,e,o))}}function y(e){if(!e)return;const t=r.getClass(e);if(!t)return;const o=r.getCache(t);if(!o)return;const n=r.getPointer(e);n&&delete o[n]}function M(e,t){const o=[],n=new Array(t);for(let _=0;_<e;_++)o.push(r.ensureInt8(n));return o}function A(e){let t;return Array.isArray(e[0])?(t=[],e.forEach((e=>{t.push(e[0],e[1])}))):t=e,t}function d(e,t,o,n=!1){if(n)for(let _=0;_<2*t;_++)e[_]=r.getValue(o+_*Float64Array.BYTES_PER_ELEMENT,"double");else{const n=0===e.length;for(let _=0;_<t;_++)n&&(e[_]=new Array(2)),e[_][0]=r.getValue(o,"double"),e[_][1]=r.getValue(o+Float64Array.BYTES_PER_ELEMENT,"double"),o+=2*Float64Array.BYTES_PER_ELEMENT}}!function(e){let t;function o(){e.PE_GTLIST_OPTS_COMMON=r.PeGTlistExtended.prototype.PE_GTLIST_OPTS_COMMON,t=r._pe_getPeGTlistExtendedEntrySize()}function n(e,o,n,_,P,s){let E=null;const i=new r.PeInteger(s);try{const p=r.PeGTlistExtended.prototype.getGTlist(e,o,n,_,P,i);if((s=i.val)&&(E=[p],s>1)){const e=r.getPointer(p);for(let o=1;o<s;o++)E.push(r.wrapPointer(e+t*o,r.PeGTlistExtendedEntry))}}finally{r.destroy(i)}return E}e.init=o,e.getGTlist=n}(u||(u={})),function(e){function t(e){if(e&&e.length){for(const t of e)y(t),t.getEntries().forEach((e=>{y(e);const t=e.getGeogtran();y(t),t.getParameters().forEach(y),[t.getGeogcs1(),t.getGeogcs2()].forEach((e=>{y(e);const t=e.getDatum();y(t),y(t.getSpheroid()),y(e.getPrimem()),y(e.getUnit())}))}));r.PeGTlistExtendedEntry.prototype.Delete(e[0])}}e.destroy=t}(c||(c={})),function(e){function t(e,t,o,n,_){r.ensureCache.prepare();const P=A(o),s=o===P,E=r.ensureFloat64(P);let i=0;n&&(i=r.ensureFloat64(n));const p=r._pe_geog_to_geog(r.getPointer(e),t,E,i,_);return p&&d(o,t,E,s),p}e.geogToGeog=t}(a||(a={})),function(e){const t=(e,t,o,n,_,P)=>{let s,i;switch(r.ensureCache.prepare(),e){case"dd":s=r._pe_geog_to_dd,i=E.PE_DD_MAX;break;case"ddm":s=r._pe_geog_to_ddm,i=E.PE_DDM_MAX;break;case"dms":s=r._pe_geog_to_dms,i=E.PE_DMS_MAX}let p=0;t&&(p=r.getPointer(t));const u=A(n),c=r.ensureFloat64(u),a=M(o,i),g=s(p,o,c,_,r.ensureInt32(a));if(g)for(let E=0;E<o;E++)P[E]=r.UTF8ToString(a[E]);return g},o=(e,t,o,n,_)=>{let P;switch(r.ensureCache.prepare(),e){case"dd":P=r._pe_dd_to_geog;break;case"ddm":P=r._pe_ddm_to_geog;break;case"dms":P=r._pe_dms_to_geog}let s=0;t&&(s=r.getPointer(t));const E=n.map((e=>r.ensureString(e))),i=r.ensureInt32(E),p=r.ensureFloat64(new Array(2*o)),u=P(s,o,i,p);return u&&d(_,o,p),u};function n(e,o,r,n,_){return t("dms",e,o,r,n,_)}function _(e,t,r,n){return o("dms",e,t,r,n)}function P(e,o,r,n,_){return t("ddm",e,o,r,n,_)}function s(e,t,r,n){return o("ddm",e,t,r,n)}function i(e,o,r,n,_){return t("dd",e,o,r,n,_)}function p(e,t,r,n){return o("dd",e,t,r,n)}e.geogToDms=n,e.dmsToGeog=_,e.geogToDdm=P,e.ddmToGeog=s,e.geogToDd=i,e.ddToGeog=p}(g||(g={})),function(e){function t(){e.PE_MGRS_STYLE_NEW=r.PeNotationMgrs.prototype.PE_MGRS_STYLE_NEW,e.PE_MGRS_STYLE_OLD=r.PeNotationMgrs.prototype.PE_MGRS_STYLE_OLD,e.PE_MGRS_STYLE_AUTO=r.PeNotationMgrs.prototype.PE_MGRS_STYLE_AUTO,e.PE_MGRS_180_ZONE_1_PLUS=r.PeNotationMgrs.prototype.PE_MGRS_180_ZONE_1_PLUS,e.PE_MGRS_ADD_SPACES=r.PeNotationMgrs.prototype.PE_MGRS_ADD_SPACES}function o(e,t,o,n,_,P,s){r.ensureCache.prepare();let i=0;e&&(i=r.getPointer(e));const p=A(o),u=r.ensureFloat64(p),c=M(t,E.PE_MGRS_MAX),a=r.ensureInt32(c),g=r._pe_geog_to_mgrs_extended(i,t,u,n,_,P,a);if(g)for(let E=0;E<t;E++)s[E]=r.UTF8ToString(c[E]);return g}function n(e,t,o,n,_){r.ensureCache.prepare();let P=0;e&&(P=r.getPointer(e));const s=o.map((e=>r.ensureString(e))),E=r.ensureInt32(s),i=r.ensureFloat64(new Array(2*t)),p=r._pe_mgrs_to_geog_extended(P,t,E,n,i);return p&&d(_,t,i),p}e.init=t,e.geogToMgrsExtended=o,e.mgrsToGeogExtended=n}(T||(T={})),function(e){function t(e,t,o,n,_,P,s){r.ensureCache.prepare();let i=0;e&&(i=r.getPointer(e));const p=A(o),u=r.ensureFloat64(p),c=M(t,E.PE_MGRS_MAX),a=r.ensureInt32(c),g=r._pe_geog_to_usng(i,t,u,n,_,P,a);if(g)for(let E=0;E<t;E++)s[E]=r.UTF8ToString(c[E]);return g}function o(e,t,o,n){r.ensureCache.prepare();let _=0;e&&(_=r.getPointer(e));const P=o.map((e=>r.ensureString(e))),s=r.ensureInt32(P),E=r.ensureFloat64(new Array(2*t)),i=r._pe_usng_to_geog(_,t,s,E);return i&&d(n,t,E),i}e.geogToUsng=t,e.usngToGeog=o}(f||(f={})),function(e){function t(){e.PE_UTM_OPTS_NONE=r.PeNotationUtm.prototype.PE_UTM_OPTS_NONE,e.PE_UTM_OPTS_ADD_SPACES=r.PeNotationUtm.prototype.PE_UTM_OPTS_ADD_SPACES,e.PE_UTM_OPTS_NS=r.PeNotationUtm.prototype.PE_UTM_OPTS_NS}function o(e,t,o,n,_){r.ensureCache.prepare();let P=0;e&&(P=r.getPointer(e));const s=A(o),i=r.ensureFloat64(s),p=M(t,E.PE_UTM_MAX),u=r.ensureInt32(p),c=r._pe_geog_to_utm(P,t,i,n,u);if(c)for(let E=0;E<t;E++)_[E]=r.UTF8ToString(p[E]);return c}function n(e,t,o,n,_){r.ensureCache.prepare();let P=0;e&&(P=r.getPointer(e));const s=o.map((e=>r.ensureString(e))),E=r.ensureInt32(s),i=r.ensureFloat64(new Array(2*t)),p=r._pe_utm_to_geog(P,t,E,n,i);return p&&d(_,t,i),p}e.init=t,e.geogToUtm=o,e.utmToGeog=n}(O||(O={})),function(e){const t=new Map;function o(){e.PE_PCSINFO_OPTION_NONE=r.PePCSInfo.prototype.PE_PCSINFO_OPTION_NONE,e.PE_PCSINFO_OPTION_DOMAIN=r.PePCSInfo.prototype.PE_PCSINFO_OPTION_DOMAIN,e.PE_POLE_OUTSIDE_BOUNDARY=r.PePCSInfo.prototype.PE_POLE_OUTSIDE_BOUNDARY,e.PE_POLE_POINT=r.PePCSInfo.prototype.PE_POLE_POINT}function n(o,n=e.PE_PCSINFO_OPTION_DOMAIN){let _,P;return t.has(o)&&(P=t.get(o),P[n]&&(_=P[n])),_||(_=r.PePCSInfo.prototype.generate(o,n),P||(P=[],t.set(o,P)),P[n]=_),_}e.init=o,e.generate=n}(S||(S={})),function(e){function t(){return r.PeVersion.prototype.version_string()}e.versionString=t}(l||(l={}));const R=Object.freeze({__proto__:null,get _pe(){return r},isLoaded:n,isSupported:_,load:P,get PeCSTransformations(){return s},get PeDefs(){return E},get PeFactory(){return i},get PeGCSExtent(){return p},get PeGTlistExtended(){return u},get PeGTlistExtendedEntry(){return c},get PeGTTransformations(){return a},get PeNotationDms(){return g},get PeNotationMgrs(){return T},get PeNotationUsng(){return f},get PeNotationUtm(){return O},get PePCSInfo(){return S},get PeVersion(){return l},_init:N});export{g as P,r as _,_ as a,T as b,f as c,O as d,i as e,E as f,s as g,p as h,n as i,u as j,c as k,P as l,a as m,S as n,l as o,R as p,N as q};
5
+ import{getAssetUrl as e}from"../assets.js";import t from"../core/has.js";let o,r=null;function n(){return!!r}function _(){return!!t("esri-wasm")}function P(){return o||(o=import("./pe-wasm.js").then((e=>e.p)).then((({default:t})=>t({locateFile:t=>e(`esri/geometry/support/${t}`)}))).then((e=>{N(e)})),o)}var s,E,i;!function(e){function t(e,t,o){r.ensureCache.prepare();const n=A(o),_=o===n,P=r.ensureFloat64(n),s=r._pe_geog_to_proj(r.getPointer(e),t,P);return s&&d(o,t,P,_),s}function o(e,o,r,_){switch(_){case E.PE_TRANSFORM_P_TO_G:return n(e,o,r);case E.PE_TRANSFORM_G_TO_P:return t(e,o,r)}return 0}function n(e,t,o){return _(e,t,o,0)}function _(e,t,o,n){r.ensureCache.prepare();const _=A(o),P=o===_,s=r.ensureFloat64(_),E=r._pe_proj_to_geog_center(r.getPointer(e),t,s,n);return E&&d(o,t,s,P),E}e.geogToProj=t,e.projGeog=o,e.projToGeog=n,e.projToGeogCenter=_}(s||(s={})),function(e){function t(){e.PE_BUFFER_MAX=r.PeDefs.prototype.PE_BUFFER_MAX,e.PE_NAME_MAX=r.PeDefs.prototype.PE_NAME_MAX,e.PE_MGRS_MAX=r.PeDefs.prototype.PE_MGRS_MAX,e.PE_USNG_MAX=r.PeDefs.prototype.PE_USNG_MAX,e.PE_DD_MAX=r.PeDefs.prototype.PE_DD_MAX,e.PE_DDM_MAX=r.PeDefs.prototype.PE_DDM_MAX,e.PE_DMS_MAX=r.PeDefs.prototype.PE_DMS_MAX,e.PE_UTM_MAX=r.PeDefs.prototype.PE_UTM_MAX,e.PE_PARM_MAX=r.PeDefs.prototype.PE_PARM_MAX,e.PE_TYPE_NONE=r.PeDefs.prototype.PE_TYPE_NONE,e.PE_TYPE_GEOGCS=r.PeDefs.prototype.PE_TYPE_GEOGCS,e.PE_TYPE_PROJCS=r.PeDefs.prototype.PE_TYPE_PROJCS,e.PE_TYPE_GEOGTRAN=r.PeDefs.prototype.PE_TYPE_GEOGTRAN,e.PE_TYPE_COORDSYS=r.PeDefs.prototype.PE_TYPE_COORDSYS,e.PE_TYPE_UNIT=r.PeDefs.prototype.PE_TYPE_UNIT,e.PE_TYPE_LINUNIT=r.PeDefs.prototype.PE_TYPE_LINUNIT,e.PE_STR_OPTS_NONE=r.PeDefs.prototype.PE_STR_OPTS_NONE,e.PE_STR_AUTH_NONE=r.PeDefs.prototype.PE_STR_AUTH_NONE,e.PE_STR_AUTH_TOP=r.PeDefs.prototype.PE_STR_AUTH_TOP,e.PE_STR_NAME_CANON=r.PeDefs.prototype.PE_STR_NAME_CANON,e.PE_PARM_X0=r.PeDefs.prototype.PE_PARM_X0,e.PE_PARM_ND=r.PeDefs.prototype.PE_PARM_ND,e.PE_TRANSFORM_1_TO_2=r.PeDefs.prototype.PE_TRANSFORM_1_TO_2,e.PE_TRANSFORM_2_TO_1=r.PeDefs.prototype.PE_TRANSFORM_2_TO_1,e.PE_TRANSFORM_P_TO_G=r.PeDefs.prototype.PE_TRANSFORM_P_TO_G,e.PE_TRANSFORM_G_TO_P=r.PeDefs.prototype.PE_TRANSFORM_G_TO_P,e.PE_HORIZON_RECT=r.PeDefs.prototype.PE_HORIZON_RECT,e.PE_HORIZON_POLY=r.PeDefs.prototype.PE_HORIZON_POLY,e.PE_HORIZON_LINE=r.PeDefs.prototype.PE_HORIZON_LINE,e.PE_HORIZON_DELTA=r.PeDefs.prototype.PE_HORIZON_DELTA}e.init=t}(E||(E={})),function(e){const 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package/chunks/vec3.js CHANGED
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
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t[0]=Math.round(n[0]),t[1]=Math.round(n[1]),t[2]=Math.round(n[2]),t}function d(t,n,a){return t[0]=n[0]*a,t[1]=n[1]*a,t[2]=n[2]*a,t}function b(t,n,a,s){return t[0]=n[0]+a[0]*s,t[1]=n[1]+a[1]*s,t[2]=n[2]+a[2]*s,t}function q(t,n){const a=n[0]-t[0],s=n[1]-t[1],r=n[2]-t[2];return Math.sqrt(a*a+s*s+r*r)}function x(t,n){const a=n[0]-t[0],s=n[1]-t[1],r=n[2]-t[2];return a*a+s*s+r*r}function p(t){const n=t[0],a=t[1],s=t[2];return n*n+a*a+s*s}function v(t,n){return t[0]=-n[0],t[1]=-n[1],t[2]=-n[2],t}function g(t,n){return t[0]=1/n[0],t[1]=1/n[1],t[2]=1/n[2],t}function j(t,n){const a=n[0],s=n[1],r=n[2];let o=a*a+s*s+r*r;return o>0&&(o=1/Math.sqrt(o),t[0]=n[0]*o,t[1]=n[1]*o,t[2]=n[2]*o),t}function z(t,n){return t[0]*n[0]+t[1]*n[1]+t[2]*n[2]}function _(t,n,a){const s=n[0],r=n[1],o=n[2],u=a[0],c=a[1],e=a[2];return t[0]=r*e-o*c,t[1]=o*u-s*e,t[2]=s*c-r*u,t}function y(t,n,a,s){const r=n[0],o=n[1],u=n[2];return t[0]=r+s*(a[0]-r),t[1]=o+s*(a[1]-o),t[2]=u+s*(a[2]-u),t}function A(t,n,a,s,r,o){const u=o*o,c=u*(2*o-3)+1,e=u*(o-2)+o,i=u*(o-1),h=u*(3-2*o);return t[0]=n[0]*c+a[0]*e+s[0]*i+r[0]*h,t[1]=n[1]*c+a[1]*e+s[1]*i+r[1]*h,t[2]=n[2]*c+a[2]*e+s[2]*i+r[2]*h,t}function D(t,n,a,s,r,o){const u=1-o,c=u*u,e=o*o,i=c*u,h=3*o*c,M=3*e*u,f=e*o;return t[0]=n[0]*i+a[0]*h+s[0]*M+r[0]*f,t[1]=n[1]*i+a[1]*h+s[1]*M+r[1]*f,t[2]=n[2]*i+a[2]*h+s[2]*M+r[2]*f,t}function E(t,n){n=n||1;const s=2*a()*Math.PI,r=2*a()-1,o=Math.sqrt(1-r*r)*n;return t[0]=Math.cos(s)*o,t[1]=Math.sin(s)*o,t[2]=r*n,t}function I(t,n,a){const s=n[0],r=n[1],o=n[2];return t[0]=a[0]*s+a[4]*r+a[8]*o+a[12],t[1]=a[1]*s+a[5]*r+a[9]*o+a[13],t[2]=a[2]*s+a[6]*r+a[10]*o+a[14],t}function L(t,n,a){const s=n[0],r=n[1],o=n[2];return t[0]=s*a[0]+r*a[3]+o*a[6],t[1]=s*a[1]+r*a[4]+o*a[7],t[2]=s*a[2]+r*a[5]+o*a[8],t}function P(t,n,a){const s=a[0],r=a[1],o=a[2],u=a[3],c=n[0],e=n[1],i=n[2];let h=r*i-o*e,M=o*c-s*i,f=s*e-r*c,l=r*f-o*M,m=o*h-s*f,d=s*M-r*h;const b=2*u;return h*=b,M*=b,f*=b,l*=2,m*=2,d*=2,t[0]=c+h+l,t[1]=e+M+m,t[2]=i+f+d,t}function O(t,n,a,s){const r=[],o=[];return r[0]=n[0]-a[0],r[1]=n[1]-a[1],r[2]=n[2]-a[2],o[0]=r[0],o[1]=r[1]*Math.cos(s)-r[2]*Math.sin(s),o[2]=r[1]*Math.sin(s)+r[2]*Math.cos(s),t[0]=o[0]+a[0],t[1]=o[1]+a[1],t[2]=o[2]+a[2],t}function Q(t,n,a,s){const r=[],o=[];return r[0]=n[0]-a[0],r[1]=n[1]-a[1],r[2]=n[2]-a[2],o[0]=r[2]*Math.sin(s)+r[0]*Math.cos(s),o[1]=r[1],o[2]=r[2]*Math.cos(s)-r[0]*Math.sin(s),t[0]=o[0]+a[0],t[1]=o[1]+a[1],t[2]=o[2]+a[2],t}function R(t,n,a,s){const r=[],o=[];return r[0]=n[0]-a[0],r[1]=n[1]-a[1],r[2]=n[2]-a[2],o[0]=r[0]*Math.cos(s)-r[1]*Math.sin(s),o[1]=r[0]*Math.sin(s)+r[1]*Math.cos(s),o[2]=r[2],t[0]=o[0]+a[0],t[1]=o[1]+a[1],t[2]=o[2]+a[2],t}function k(t,n){r(w,t),r(B,n),j(w,w),j(B,B);const a=z(w,B);return a>1?0:a<-1?Math.PI:Math.acos(a)}const w=t(),B=t();function C(t){return"vec3("+t[0]+", "+t[1]+", "+t[2]+")"}function F(t,n){return t[0]===n[0]&&t[1]===n[1]&&t[2]===n[2]}function G(t,a){if(t===a)return!0;const s=t[0],r=t[1],o=t[2],u=a[0],c=a[1],e=a[2];return Math.abs(s-u)<=n*Math.max(1,Math.abs(s),Math.abs(u))&&Math.abs(r-c)<=n*Math.max(1,Math.abs(r),Math.abs(c))&&Math.abs(o-e)<=n*Math.max(1,Math.abs(o),Math.abs(e))}function H(t,n,a){const s=a[0]-n[0],r=a[1]-n[1],o=a[2]-n[2];let u=s*s+r*r+o*o;return u>0?(u=1/Math.sqrt(u),t[0]=s*u,t[1]=r*u,t[2]=o*u,t):(t[0]=0,t[1]=0,t[2]=0,t)}const J=c,K=e,N=i,S=q,X=x,Y=s,Z=p,T=Object.freeze({__proto__:null,length:s,copy:r,set:o,add:u,subtract:c,multiply:e,divide:i,ceil:h,floor:M,min:f,max:l,round:m,scale:d,scaleAndAdd:b,distance:q,squaredDistance:x,squaredLength:p,negate:v,inverse:g,normalize:j,dot:z,cross:_,lerp:y,hermite:A,bezier:D,random:E,transformMat4:I,transformMat3:L,transformQuat:P,rotateX:O,rotateY:Q,rotateZ:R,angle:k,str:C,exactEquals:F,equals:G,direction:H,sub:J,mul:K,div:N,dist:S,sqrDist:X,len:Y,sqrLen:Z});export{f as A,l as B,T as C,e as D,i as E,b as F,R as G,h as H,M as I,m as J,g as K,A as L,D as M,E as N,O,Q as P,C as Q,K as R,N as S,d as a,u as b,_ as c,z as d,y as e,c as f,r as g,x as h,q as i,S as j,F as k,s as l,I as m,j as n,v as o,p,P as q,H as r,o as s,L as t,Y as u,J as v,Z as w,X as x,k as y,G as z};
5
+ import{c as t}from"./vec3f64.js";import{E as n,R as a}from"./common.js";function s(t){const n=t[0],a=t[1],s=t[2];return Math.sqrt(n*n+a*a+s*s)}function r(t,n){return t[0]=n[0],t[1]=n[1],t[2]=n[2],t}function o(t,n,a,s){return t[0]=n,t[1]=a,t[2]=s,t}function u(t,n,a){return t[0]=n[0]+a[0],t[1]=n[1]+a[1],t[2]=n[2]+a[2],t}function c(t,n,a){return t[0]=n[0]-a[0],t[1]=n[1]-a[1],t[2]=n[2]-a[2],t}function e(t,n,a){return t[0]=n[0]*a[0],t[1]=n[1]*a[1],t[2]=n[2]*a[2],t}function i(t,n,a){return t[0]=n[0]/a[0],t[1]=n[1]/a[1],t[2]=n[2]/a[2],t}function h(t,n){return t[0]=Math.ceil(n[0]),t[1]=Math.ceil(n[1]),t[2]=Math.ceil(n[2]),t}function M(t,n){return t[0]=Math.floor(n[0]),t[1]=Math.floor(n[1]),t[2]=Math.floor(n[2]),t}function f(t,n,a){return t[0]=Math.min(n[0],a[0]),t[1]=Math.min(n[1],a[1]),t[2]=Math.min(n[2],a[2]),t}function l(t,n,a){return t[0]=Math.max(n[0],a[0]),t[1]=Math.max(n[1],a[1]),t[2]=Math.max(n[2],a[2]),t}function m(t,n){return t[0]=Math.round(n[0]),t[1]=Math.round(n[1]),t[2]=Math.round(n[2]),t}function d(t,n,a){return t[0]=n[0]*a,t[1]=n[1]*a,t[2]=n[2]*a,t}function b(t,n,a,s){return t[0]=n[0]+a[0]*s,t[1]=n[1]+a[1]*s,t[2]=n[2]+a[2]*s,t}function q(t,n){const a=n[0]-t[0],s=n[1]-t[1],r=n[2]-t[2];return Math.sqrt(a*a+s*s+r*r)}function x(t,n){const a=n[0]-t[0],s=n[1]-t[1],r=n[2]-t[2];return a*a+s*s+r*r}function p(t){const n=t[0],a=t[1],s=t[2];return n*n+a*a+s*s}function v(t,n){return t[0]=-n[0],t[1]=-n[1],t[2]=-n[2],t}function g(t,n){return t[0]=1/n[0],t[1]=1/n[1],t[2]=1/n[2],t}function j(t,n){const a=n[0],s=n[1],r=n[2];let o=a*a+s*s+r*r;return o>0&&(o=1/Math.sqrt(o),t[0]=n[0]*o,t[1]=n[1]*o,t[2]=n[2]*o),t}function z(t,n){return t[0]*n[0]+t[1]*n[1]+t[2]*n[2]}function _(t,n,a){const s=n[0],r=n[1],o=n[2],u=a[0],c=a[1],e=a[2];return t[0]=r*e-o*c,t[1]=o*u-s*e,t[2]=s*c-r*u,t}function y(t,n,a,s){const r=n[0],o=n[1],u=n[2];return t[0]=r+s*(a[0]-r),t[1]=o+s*(a[1]-o),t[2]=u+s*(a[2]-u),t}function A(t,n,a,s,r,o){const u=o*o,c=u*(2*o-3)+1,e=u*(o-2)+o,i=u*(o-1),h=u*(3-2*o);return t[0]=n[0]*c+a[0]*e+s[0]*i+r[0]*h,t[1]=n[1]*c+a[1]*e+s[1]*i+r[1]*h,t[2]=n[2]*c+a[2]*e+s[2]*i+r[2]*h,t}function D(t,n,a,s,r,o){const u=1-o,c=u*u,e=o*o,i=c*u,h=3*o*c,M=3*e*u,f=e*o;return t[0]=n[0]*i+a[0]*h+s[0]*M+r[0]*f,t[1]=n[1]*i+a[1]*h+s[1]*M+r[1]*f,t[2]=n[2]*i+a[2]*h+s[2]*M+r[2]*f,t}function E(t,n){n=n||1;const s=2*a()*Math.PI,r=2*a()-1,o=Math.sqrt(1-r*r)*n;return t[0]=Math.cos(s)*o,t[1]=Math.sin(s)*o,t[2]=r*n,t}function I(t,n,a){const s=n[0],r=n[1],o=n[2];return t[0]=a[0]*s+a[4]*r+a[8]*o+a[12],t[1]=a[1]*s+a[5]*r+a[9]*o+a[13],t[2]=a[2]*s+a[6]*r+a[10]*o+a[14],t}function L(t,n,a){const s=n[0],r=n[1],o=n[2];return t[0]=s*a[0]+r*a[3]+o*a[6],t[1]=s*a[1]+r*a[4]+o*a[7],t[2]=s*a[2]+r*a[5]+o*a[8],t}function P(t,n,a){const s=a[0],r=a[1],o=a[2],u=a[3],c=n[0],e=n[1],i=n[2];let h=r*i-o*e,M=o*c-s*i,f=s*e-r*c,l=r*f-o*M,m=o*h-s*f,d=s*M-r*h;const b=2*u;return h*=b,M*=b,f*=b,l*=2,m*=2,d*=2,t[0]=c+h+l,t[1]=e+M+m,t[2]=i+f+d,t}function O(t,n,a,s){const r=[],o=[];return r[0]=n[0]-a[0],r[1]=n[1]-a[1],r[2]=n[2]-a[2],o[0]=r[0],o[1]=r[1]*Math.cos(s)-r[2]*Math.sin(s),o[2]=r[1]*Math.sin(s)+r[2]*Math.cos(s),t[0]=o[0]+a[0],t[1]=o[1]+a[1],t[2]=o[2]+a[2],t}function Q(t,n,a,s){const r=[],o=[];return r[0]=n[0]-a[0],r[1]=n[1]-a[1],r[2]=n[2]-a[2],o[0]=r[2]*Math.sin(s)+r[0]*Math.cos(s),o[1]=r[1],o[2]=r[2]*Math.cos(s)-r[0]*Math.sin(s),t[0]=o[0]+a[0],t[1]=o[1]+a[1],t[2]=o[2]+a[2],t}function R(t,n,a,s){const r=[],o=[];return r[0]=n[0]-a[0],r[1]=n[1]-a[1],r[2]=n[2]-a[2],o[0]=r[0]*Math.cos(s)-r[1]*Math.sin(s),o[1]=r[0]*Math.sin(s)+r[1]*Math.cos(s),o[2]=r[2],t[0]=o[0]+a[0],t[1]=o[1]+a[1],t[2]=o[2]+a[2],t}function k(t,n){r(w,t),r(B,n),j(w,w),j(B,B);const a=z(w,B);return a>1?0:a<-1?Math.PI:Math.acos(a)}const w=t(),B=t();function C(t){return"vec3("+t[0]+", "+t[1]+", "+t[2]+")"}function F(t,n){return t[0]===n[0]&&t[1]===n[1]&&t[2]===n[2]}function G(t,a){if(t===a)return!0;const s=t[0],r=t[1],o=t[2],u=a[0],c=a[1],e=a[2];return Math.abs(s-u)<=n*Math.max(1,Math.abs(s),Math.abs(u))&&Math.abs(r-c)<=n*Math.max(1,Math.abs(r),Math.abs(c))&&Math.abs(o-e)<=n*Math.max(1,Math.abs(o),Math.abs(e))}function H(t,n,a){const s=a[0]-n[0],r=a[1]-n[1],o=a[2]-n[2];let u=s*s+r*r+o*o;return u>0?(u=1/Math.sqrt(u),t[0]=s*u,t[1]=r*u,t[2]=o*u,t):(t[0]=0,t[1]=0,t[2]=0,t)}const J=c,K=e,N=i,S=q,X=x,Y=s,Z=p,T=Object.freeze({__proto__:null,length:s,copy:r,set:o,add:u,subtract:c,multiply:e,divide:i,ceil:h,floor:M,min:f,max:l,round:m,scale:d,scaleAndAdd:b,distance:q,squaredDistance:x,squaredLength:p,negate:v,inverse:g,normalize:j,dot:z,cross:_,lerp:y,hermite:A,bezier:D,random:E,transformMat4:I,transformMat3:L,transformQuat:P,rotateX:O,rotateY:Q,rotateZ:R,angle:k,str:C,exactEquals:F,equals:G,direction:H,sub:J,mul:K,div:N,dist:S,sqrDist:X,len:Y,sqrLen:Z});export{f as A,l as B,T as C,e as D,i as E,b as F,R as G,h as H,M as I,m as J,g as K,A as L,D as M,E as N,O,Q as P,C as Q,K as R,N as S,d as a,u as b,_ as c,z as d,y as e,c as f,r as g,x as h,q as i,S as j,F as k,s as l,I as m,j as n,v as o,p,P as q,H as r,o as s,L as t,Y as u,J as v,Z as w,X as x,G as y,k as z};