@arcgis/codemod 5.2.0-next.12 → 5.2.0-next.120

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package/LICENSE.md CHANGED
@@ -1,12 +1,14 @@
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  # Licensing
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- COPYRIGHT © Esri
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+ COPYRIGHT Esri
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  All rights reserved under the copyright laws of the United States and applicable international laws, treaties, and conventions.
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- This material is licensed for use under the [Esri Master License Agreement (MLA)](https://www.esri.com/content/dam/esrisites/en-us/media/legal/ma-full/ma-full.pdf), and is bound by the terms of that agreement.
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+ This material is licensed for use under the Esri Master License Agreement (MLA), and is bound by the terms of that agreement.
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  You may redistribute and use this code without modification, provided you adhere to the terms of the MLA and include this copyright notice.
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+ See use restrictions at https://www.esri.com/content/dam/esrisites/en-us/media/legal/ma-full/ma-full.pdf.
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+
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  For additional information, contact:
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  Environmental Systems Research Institute, Inc.
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  Attn: Contracts and Legal Services Department
package/README.md CHANGED
@@ -2,42 +2,52 @@
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  A codemod toolkit for updating and modernizing ArcGIS Maps SDK for JavaScript codebases.
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- This package provides automated refactors to help migrate away from deprecated or legacy patterns. Starting with removing the `__esri` namespace in TypeScript projects and replacing it with explicit imports.
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-
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- ## Features
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-
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- - Automated refactor to remove `__esri` namespace usage
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- - Converts global namespace types to explicit `@arcgis/core` imports
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- - Detects edge cases and warns when changes can’t be safely automated
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- - Respects `.gitignore` by default
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+ This package provides automated refactors to help migrate away from deprecated or legacy patterns.
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+ These include codemods for removing the `__esri` namespace and
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+ converting global namespace types to explicit `@arcgis/core` imports,
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+ normalizing legacy Calcite icon names,
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+ and updating geometry operator usage.
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  ## Requirements
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  - Node.js 24
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  - A project using the ArcGIS Maps SDK for JavaScript
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- - This codemod operates exclusively on TypeScript files. Do not need to run this tool, if the project does not use TypeScript.
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+ - This codemod operates exclusively on TypeScript files. You do not need to run this tool if the project does not use TypeScript.
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- ## Usage
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+ ## Before you begin
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- The codemod replaces `__esri` types with explicit imports from @arcgis/core.
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+ Ensure your project's dependencies are up to date, for example by running `pnpm install`.
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- > Note: Before running the codemod, update all `@arcgis/*` packages in your `package.json` to the most recent version.
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+ If your project uses **ESLint, Prettier, or other formatters/linters**, run them after the codemod to ensure consistent formatting.
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- Run it in the root of your project:
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+ > [!Note]
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+ > Codemods modify files in place and do not provide an interactive dry-run mode. We recommend running it in a project
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+ > that is under version control (Git) so you can review changes using `git diff` or your IDE’s diff tools. If your
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+ > project is not under version control, create a backup before running the codemod.
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- ```sh
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- npx @arcgis/codemod run refactor-out-esri-namespace
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- ```
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+ By default, codemods run on all TypeScript files in the current directory and subdirectories.
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+ You can manually run it on a different directory by providing it as an argument.
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+
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+ Codemods respect `.gitignore` files and will not modify any files ignored by them.
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- By default, the codemod runs on all TypeScript files in the current directory and subdirectories, excluding files ignored by your `.gitignore`.
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- You can manually run it on a different directory by providing an argument:
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+ ## Available codemods
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+
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+ - [`refactor-out-esri-namespace`](#refactor-out-the-__esri-namespace)
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+ - [`normalize-calcite-icon-names`](#normalize-calcite-icon-names)
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+ - [`geometry-operator-renames`](#rename-geometry-operators)
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+
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+ ### Refactor out the `__esri` namespace
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+
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+ The `refactor-out-esri-namespace` codemod replaces `__esri` types with explicit imports from `@arcgis/core`.
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+
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+ > Note: Before running the codemod, update all `@arcgis/*` packages in your `package.json` to the most recent version.
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+
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+ Run it in the root of your project or with an explicit target directory:
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  ```sh
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- npx @arcgis/codemod run refactor-out-esri-namespace target-directory
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+ npx @arcgis/codemod run refactor-out-esri-namespace [<target-directory>]
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  ```
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- ### What codemod does
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-
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  **Before:**
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  ```tsx
@@ -56,7 +66,7 @@ let geometry: Geometry;
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  let featureSet: FeatureSet;
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  ```
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- ### Warnings (Manual review required)
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+ #### Warnings (manual review required)
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  The codemod will emit warnings for cases it cannot safely rewrite, including:
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@@ -64,12 +74,88 @@ The codemod will emit warnings for cases it cannot safely rewrite, including:
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  - Complex computed or dynamic type usage
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  - Unresolvable symbols
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- These will be reported in the console, manually review all changes before committing.
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- If your project uses **ESLint, Prettier, or other formatters/linters**, run them after the codemod to ensure consistent formatting.
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+ These will be reported in the console. Manually review all changes before committing.
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+
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+ ### Normalize Calcite icon names
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+
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+ The `normalize-calcite-icon-names` codemod updates camelCase and legacy Calcite icon names to their normalized
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+ kebab-case equivalents. It handles icon attributes on Calcite components and traces icon values through variables,
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+ properties, assignments, function returns, and forwarded component properties. This helps prepare for
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+ [calcite-design-system#14967](https://github.com/Esri/calcite-design-system/issues/14967) and
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+ [calcite-design-system#14966](https://github.com/Esri/calcite-design-system/issues/14966).
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+
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+ Run it in the root of your project or with an explicit target directory:
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+
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+ ```sh
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+ npx @arcgis/codemod run normalize-calcite-icon-names [<target-directory>]
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+ ```
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+
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+ **Before:**
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+
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+ ```tsx
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+ <calcite-button iconStart="i3dGlasses" iconEnd="arrowLeft10" />
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+ ```
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+
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+ **After:**
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+
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+ ```tsx
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+ <calcite-button iconStart="3d-glasses" iconEnd="arrow-left-10" />
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+ ```
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+
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+ ### Rename Geometry Operators
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+
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+ In version 5.2, geometry operator exports and option types were renamed to improve consistency and discoverability.
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+ The `geometry-operator-renames` codemod updates geometry operator calls to use the new names.
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+ It additionally inlines namespace imports, which are no longer necessary.
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+
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+ Run it in the root of your project or with an explicit target directory:
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+
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+ ```sh
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+ npx @arcgis/codemod run geometry-operator-renames [<target-directory>]
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+ ```
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+
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+ **Before:**
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+
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+ ```ts
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+ import * as bufferOperator from "@arcgis/core/geometry/operators/bufferOperator";
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+ const options: bufferOperator.Options = { unit: "meters" };
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+ const buffered = bufferOperator.execute(polyline, 250, options);
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+ ```
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+
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+ **After:**
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+
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+ ```ts
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+ import { bufferExecute, type BufferExecuteOptions } from "@arcgis/core/geometry/operators/bufferOperator";
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+ const options: BufferExecuteOptions = { unit: "meters" };
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+ const buffered = bufferExecute(polyline, 250, options);
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+ ```
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+
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+ ## Versioning
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+
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+ The codemods are available until the corresponding deprecated feature is removed.
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+ If migrating from a much older release, the codemod might no longer be available in the most recent version of the `@arcgis/codemod` package.
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+ In such cases, run the codemod from an older version, matching the version in the release notes:
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+
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+ ```sh
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+ npx @arcgis/codemod@5.2 run refactor-out-esri-namespace
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+ ```
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+
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+ ## Troubleshooting
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+
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+ Some codemods rely on type information to perform more accurate migrations.
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+ On large codebases, this may require more RAM than the default Node.js limit.
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+ If you encounter an out-of-memory error (like `Allocation failed - JavaScript heap out of memory`), re-run the codemod with a higher RAM limit:
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+
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+ Example on Linux/macOS:
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+
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+ ```sh
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+ NODE_OPTIONS="--max-old-space-size=10240" npx @arcgis/codemod run normalize-calcite-icon-names
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+ ```
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- > Note: This codemod modifies files in place and does not provide an interactive dry-run mode. We recommend running it in a project that is under version control (Git) so you can review changes using `git diff` or your IDE’s diff tools. If your project is not under version control, create a backup before running the codemod.
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+ [Windows command line](https://learn.microsoft.com/en-us/windows-server/administration/windows-commands/set_1) and [PowerShell](https://learn.microsoft.com/en-us/powershell/module/microsoft.powershell.core/about/about_environment_variables?view=powershell-7.6) use a different environment variable syntax.
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  ## License
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- This package is licensed under the terms described in the `LICENSE.md` file, located in the root of the package, and at https://js.arcgis.com/5.1/LICENSE.txt.
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- For third party notices, see https://js.arcgis.com/5.1/third-party-notices.txt.
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+ This package is licensed under the terms described in the `LICENSE.md` file,
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+ located in the root of the package, and at https://js.arcgis.com/5.2/LICENSE.txt.
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+ For third-party notices, see https://js.arcgis.com/5.2/third-party-notices.txt.
@@ -0,0 +1,395 @@
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+ import { path as x } from "@arcgis/node-toolkit/path";
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+ import { ModuleResolutionKind as K } from "typescript";
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+ import { a as w } from "./log-B76HBvov.js";
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+ import { capitalize as A } from "@arcgis/toolkit/string";
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+ import { log as P } from "@arcgis/toolkit/log";
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