@arcanahq/cardgames 1.0.0

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Files changed (48) hide show
  1. package/README.md +722 -0
  2. package/as-test.config.js +36 -0
  3. package/asconfig.json +22 -0
  4. package/assembly/__tests__/blackjack/actions/common.spec.ts +180 -0
  5. package/assembly/__tests__/blackjack/actions/dealer_scenarios.spec.ts +452 -0
  6. package/assembly/__tests__/blackjack/actions/double.spec.ts +128 -0
  7. package/assembly/__tests__/blackjack/actions/edge_cases.spec.ts +1041 -0
  8. package/assembly/__tests__/blackjack/actions/insurance.spec.ts +39 -0
  9. package/assembly/__tests__/blackjack/actions/split.spec.ts +96 -0
  10. package/assembly/__tests__/blackjack/actions/stand.spec.ts +103 -0
  11. package/assembly/__tests__/blackjack/actions/surrender.spec.ts +89 -0
  12. package/assembly/__tests__/blackjack/actions/test.ts +18 -0
  13. package/assembly/__tests__/blackjack/rules.spec.ts +231 -0
  14. package/assembly/__tests__/deck/deck.spec.ts +551 -0
  15. package/assembly/__tests__/deck/shoe.spec.ts +410 -0
  16. package/assembly/__tests__/poker/betting_round.spec.ts +103 -0
  17. package/assembly/__tests__/poker/omaha.spec.ts +171 -0
  18. package/assembly/__tests__/poker/pots.spec.ts +255 -0
  19. package/assembly/__tests__/poker/showdown.spec.ts +324 -0
  20. package/assembly/__tests__/poker/six_plus.spec.ts +152 -0
  21. package/assembly/__tests__/poker/stakes.spec.ts +384 -0
  22. package/assembly/__tests__/poker/stud.spec.ts +190 -0
  23. package/assembly/__tests__/poker/test.ts +13 -0
  24. package/assembly/__tests__/test.ts +11 -0
  25. package/assembly/blackjack/actions.ts +191 -0
  26. package/assembly/blackjack/blackjack.ts +571 -0
  27. package/assembly/blackjack/rules.ts +11 -0
  28. package/assembly/cardgames.ts +314 -0
  29. package/assembly/cards.ts +314 -0
  30. package/assembly/cashgames/cash_game_types.ts +142 -0
  31. package/assembly/cashgames/cash_game_utils.ts +223 -0
  32. package/assembly/cashgames/index.ts +10 -0
  33. package/assembly/deck/deck.ts +744 -0
  34. package/assembly/deck/index.ts +9 -0
  35. package/assembly/index.ts +28 -0
  36. package/assembly/poker/index.ts +17 -0
  37. package/assembly/poker/omaha_evaluator.ts +121 -0
  38. package/assembly/poker/poker_game_types.ts +233 -0
  39. package/assembly/poker/poker_game_utils.ts +671 -0
  40. package/assembly/poker/showdown.ts +106 -0
  41. package/assembly/poker/showdown_evaluator.ts +225 -0
  42. package/assembly/poker/six_plus_showdown.ts +96 -0
  43. package/assembly/poker/stud_evaluator.ts +60 -0
  44. package/assembly/poker/variant_utils.ts +51 -0
  45. package/assembly/poker/variants.ts +182 -0
  46. package/assembly/poker.ts +307 -0
  47. package/package.json +51 -0
  48. package/tsconfig.json +16 -0
@@ -0,0 +1,39 @@
1
+ // @ts-nocheck
2
+ /**
3
+ * Tests for insurance offer validation
4
+ */
5
+
6
+ import { describe, test, expect } from "assemblyscript-unittest-framework/assembly";
7
+ import {
8
+ shouldOfferInsurance
9
+ } from "../../../blackjack/actions";
10
+ import { BlackjackRules } from "../../../blackjack/rules";
11
+
12
+ // ============================================================================
13
+ // shouldOfferInsurance Tests
14
+ // ============================================================================
15
+
16
+ describe("shouldOfferInsurance", () => {
17
+ test("should offer insurance when dealer shows ace and insurance is enabled", () => {
18
+ const standardRules = BlackjackRules.standard();
19
+ expect(shouldOfferInsurance("A", standardRules)).equal(true);
20
+ });
21
+
22
+ test("should not offer insurance when dealer does not show ace", () => {
23
+ const standardRules = BlackjackRules.standard();
24
+ expect(shouldOfferInsurance("K", standardRules)).equal(false);
25
+ expect(shouldOfferInsurance("10", standardRules)).equal(false);
26
+ expect(shouldOfferInsurance("5", standardRules)).equal(false);
27
+ });
28
+
29
+ test("should not offer insurance when insurance is disabled", () => {
30
+ const rules = new BlackjackRules(17, false, 4, false, true, false, false); // insuranceOffered = false
31
+ expect(shouldOfferInsurance("A", rules)).equal(false);
32
+ });
33
+
34
+ test("should not offer insurance when dealer shows ace but insurance disabled", () => {
35
+ const rules = new BlackjackRules(17, false, 4, false, true, false, false); // insuranceOffered = false
36
+ expect(shouldOfferInsurance("A", rules)).equal(false);
37
+ });
38
+ });
39
+
@@ -0,0 +1,96 @@
1
+ // @ts-nocheck
2
+ /**
3
+ * Tests for split action validation and availability
4
+ */
5
+
6
+ import { describe, test, expect } from "assemblyscript-unittest-framework/assembly";
7
+ import {
8
+ calculateAvailableActions,
9
+ validateCanSplit
10
+ } from "../../../blackjack/actions";
11
+ import { BlackjackRules } from "../../../blackjack/rules";
12
+
13
+ // ============================================================================
14
+ // calculateAvailableActions - Split Tests
15
+ // ============================================================================
16
+
17
+ describe("calculateAvailableActions - Split", () => {
18
+ test("should allow split when cards can be split and under max hands", () => {
19
+ const standardRules = BlackjackRules.standard();
20
+ const actions = calculateAvailableActions(
21
+ 2,
22
+ false,
23
+ false,
24
+ false,
25
+ false,
26
+ "PLAYING",
27
+ 1, // playerHandsCount
28
+ true, // canSplit
29
+ standardRules
30
+ );
31
+ expect(actions.canSplit).equal(true);
32
+ });
33
+
34
+ test("should not allow split when at max hands", () => {
35
+ const standardRules = BlackjackRules.standard();
36
+ const actions = calculateAvailableActions(
37
+ 2,
38
+ false,
39
+ false,
40
+ false,
41
+ false,
42
+ "PLAYING",
43
+ 4, // playerHandsCount (at max)
44
+ true,
45
+ standardRules
46
+ );
47
+ expect(actions.canSplit).equal(false);
48
+ });
49
+
50
+ test("should not allow split when cards cannot be split", () => {
51
+ const standardRules = BlackjackRules.standard();
52
+ const actions = calculateAvailableActions(
53
+ 2,
54
+ false,
55
+ false,
56
+ false,
57
+ false,
58
+ "PLAYING",
59
+ 1,
60
+ false, // canSplit
61
+ standardRules
62
+ );
63
+ expect(actions.canSplit).equal(false);
64
+ });
65
+ });
66
+
67
+ // ============================================================================
68
+ // validateCanSplit Tests
69
+ // ============================================================================
70
+
71
+ describe("validateCanSplit", () => {
72
+ test("should not throw when hand can be split", () => {
73
+ const standardRules = BlackjackRules.standard();
74
+ validateCanSplit(2, 1, true, standardRules);
75
+ // If we get here, no error was thrown
76
+ expect(true).equal(true);
77
+ });
78
+
79
+ // Note: AssemblyScript doesn't support try-catch, so we test that
80
+ // the function aborts on invalid input by checking the contract behavior
81
+ // In a real scenario, invalid split would cause the contract to abort
82
+ test("should validate split conditions correctly", () => {
83
+ const standardRules = BlackjackRules.standard();
84
+ // Valid conditions - should not abort
85
+ validateCanSplit(2, 1, true, standardRules);
86
+ expect(true).equal(true);
87
+ });
88
+
89
+ test("should allow split when under max hands", () => {
90
+ const standardRules = BlackjackRules.standard();
91
+ validateCanSplit(2, 3, true, standardRules); // playerHandsCount = 3 (under max)
92
+ // If we get here, no error was thrown
93
+ expect(true).equal(true);
94
+ });
95
+ });
96
+
@@ -0,0 +1,103 @@
1
+ // @ts-nocheck
2
+ /**
3
+ * Tests for stand action validation and availability
4
+ */
5
+
6
+ import { describe, test, expect } from "assemblyscript-unittest-framework/assembly";
7
+ import {
8
+ calculateAvailableActions,
9
+ validateCanStand
10
+ } from "../../../blackjack/actions";
11
+ import { BlackjackRules } from "../../../blackjack/rules";
12
+
13
+ // ============================================================================
14
+ // calculateAvailableActions - Stand Tests
15
+ // ============================================================================
16
+
17
+ describe("calculateAvailableActions - Stand", () => {
18
+ test("should allow stand when in playing phase with active hand", () => {
19
+ const standardRules = BlackjackRules.standard();
20
+ const actions = calculateAvailableActions(
21
+ 2, // handCardsLength
22
+ false, // handIsFromSplit
23
+ false, // handIsSplitAces
24
+ false, // handIsStanding
25
+ false, // handIsBusted
26
+ "PLAYING", // gamePhase
27
+ 1, // playerHandsCount
28
+ false, // canSplit
29
+ standardRules
30
+ );
31
+ expect(actions.canStand).equal(true);
32
+ });
33
+
34
+ test("should not allow stand when hand is already standing", () => {
35
+ const standardRules = BlackjackRules.standard();
36
+ const actions = calculateAvailableActions(
37
+ 2,
38
+ false,
39
+ false,
40
+ true, // handIsStanding
41
+ false,
42
+ "PLAYING",
43
+ 1,
44
+ false,
45
+ standardRules
46
+ );
47
+ expect(actions.canStand).equal(false);
48
+ });
49
+
50
+ test("should not allow stand when hand is busted", () => {
51
+ const standardRules = BlackjackRules.standard();
52
+ const actions = calculateAvailableActions(
53
+ 3,
54
+ false,
55
+ false,
56
+ false,
57
+ true, // handIsBusted
58
+ "PLAYING",
59
+ 1,
60
+ false,
61
+ standardRules
62
+ );
63
+ expect(actions.canStand).equal(false);
64
+ });
65
+
66
+ test("should not allow stand when not in playing phase", () => {
67
+ const standardRules = BlackjackRules.standard();
68
+ const actions = calculateAvailableActions(
69
+ 2,
70
+ false,
71
+ false,
72
+ false,
73
+ false,
74
+ "BETTING", // gamePhase
75
+ 1,
76
+ false,
77
+ standardRules
78
+ );
79
+ expect(actions.canStand).equal(false);
80
+ });
81
+ });
82
+
83
+ // ============================================================================
84
+ // validateCanStand Tests
85
+ // ============================================================================
86
+
87
+ describe("validateCanStand", () => {
88
+ test("should not throw when hand can be stood", () => {
89
+ validateCanStand(false, false);
90
+ // If we get here, no error was thrown
91
+ expect(true).equal(true);
92
+ });
93
+
94
+ // Note: AssemblyScript doesn't support try-catch, so we test that
95
+ // the function aborts on invalid input by checking the contract behavior
96
+ // In a real scenario, invalid stand would cause the contract to abort
97
+ test("should validate stand conditions correctly", () => {
98
+ // Valid conditions - should not abort
99
+ validateCanStand(false, false);
100
+ expect(true).equal(true);
101
+ });
102
+ });
103
+
@@ -0,0 +1,89 @@
1
+ // @ts-nocheck
2
+ /**
3
+ * Tests for surrender action validation and availability
4
+ */
5
+
6
+ import { describe, test, expect } from "assemblyscript-unittest-framework/assembly";
7
+ import {
8
+ calculateAvailableActions,
9
+ validateCanSurrender
10
+ } from "../../../blackjack/actions";
11
+ import { BlackjackRules } from "../../../blackjack/rules";
12
+
13
+ // ============================================================================
14
+ // calculateAvailableActions - Surrender Tests
15
+ // ============================================================================
16
+
17
+ describe("calculateAvailableActions - Surrender", () => {
18
+ test("should allow surrender on first two cards of original hand", () => {
19
+ const standardRules = BlackjackRules.standard();
20
+ const actions = calculateAvailableActions(
21
+ 2,
22
+ false, // handIsFromSplit
23
+ false,
24
+ false,
25
+ false,
26
+ "PLAYING",
27
+ 1,
28
+ false,
29
+ standardRules
30
+ );
31
+ expect(actions.canSurrender).equal(true);
32
+ });
33
+
34
+ test("should not allow surrender on split hand", () => {
35
+ const standardRules = BlackjackRules.standard();
36
+ const actions = calculateAvailableActions(
37
+ 2,
38
+ true, // handIsFromSplit
39
+ false,
40
+ false,
41
+ false,
42
+ "PLAYING",
43
+ 2,
44
+ false,
45
+ standardRules
46
+ );
47
+ expect(actions.canSurrender).equal(false);
48
+ });
49
+
50
+ test("should not allow surrender when surrender not allowed", () => {
51
+ const rules = new BlackjackRules(17, false, 4, false, false); // surrenderAllowed = false
52
+ const actions = calculateAvailableActions(
53
+ 2,
54
+ false,
55
+ false,
56
+ false,
57
+ false,
58
+ "PLAYING",
59
+ 1,
60
+ false,
61
+ rules
62
+ );
63
+ expect(actions.canSurrender).equal(false);
64
+ });
65
+ });
66
+
67
+ // ============================================================================
68
+ // validateCanSurrender Tests
69
+ // ============================================================================
70
+
71
+ describe("validateCanSurrender", () => {
72
+ test("should not throw when hand can be surrendered", () => {
73
+ const standardRules = BlackjackRules.standard();
74
+ validateCanSurrender(2, false, standardRules);
75
+ // If we get here, no error was thrown
76
+ expect(true).equal(true);
77
+ });
78
+
79
+ // Note: AssemblyScript doesn't support try-catch, so we test that
80
+ // the function aborts on invalid input by checking the contract behavior
81
+ // In a real scenario, invalid surrender would cause the contract to abort
82
+ test("should validate surrender conditions correctly", () => {
83
+ const standardRules = BlackjackRules.standard();
84
+ // Valid conditions - should not abort
85
+ validateCanSurrender(2, false, standardRules);
86
+ expect(true).equal(true);
87
+ });
88
+ });
89
+
@@ -0,0 +1,18 @@
1
+ // @ts-nocheck
2
+ /**
3
+ * Test entry point for blackjack actions
4
+ * Imports all action test files
5
+ */
6
+
7
+ // Import common tests
8
+ import "./common.spec";
9
+
10
+ // Import action-specific tests
11
+ import "./stand.spec";
12
+ import "./double.spec";
13
+ import "./split.spec";
14
+ import "./surrender.spec";
15
+ import "./insurance.spec";
16
+ import "./dealer_scenarios.spec";
17
+ import "./edge_cases.spec";
18
+
@@ -0,0 +1,231 @@
1
+ // @ts-nocheck
2
+ /**
3
+ * Comprehensive tests for blackjack rules configuration
4
+ */
5
+
6
+ import { describe, test, expect } from "assemblyscript-unittest-framework/assembly";
7
+ import { BlackjackRules } from "../../blackjack/rules";
8
+ import { dealerShouldHit, isSoftHand, calculateBlackjackHandValue } from "../../blackjack/blackjack";
9
+ import { Card } from "../../cards";
10
+
11
+ // ============================================================================
12
+ // BlackjackRules Class Tests
13
+ // ============================================================================
14
+
15
+ describe("BlackjackRules", () => {
16
+ test("should create standard rules with correct defaults", () => {
17
+ const rules = BlackjackRules.standard();
18
+ expect(rules.dealerStandValue).equal(17);
19
+ expect(rules.hitOnSoft17).equal(false);
20
+ expect(rules.maxSplitHands).equal(4);
21
+ expect(rules.doubleAfterSplit).equal(false);
22
+ expect(rules.surrenderAllowed).equal(true);
23
+ expect(rules.insuranceOffered).equal(true);
24
+ expect(rules.isSpanish21).equal(false);
25
+ expect(rules.deckSize).equal(52);
26
+ expect(rules.blackjackValue).equal(21);
27
+ expect(rules.bustValue).equal(22);
28
+ });
29
+
30
+ test("should create Spanish 21 rules correctly", () => {
31
+ const rules = BlackjackRules.spanish21();
32
+ expect(rules.dealerStandValue).equal(17);
33
+ expect(rules.hitOnSoft17).equal(true);
34
+ expect(rules.maxSplitHands).equal(4);
35
+ expect(rules.doubleAfterSplit).equal(true);
36
+ expect(rules.surrenderAllowed).equal(true);
37
+ expect(rules.insuranceOffered).equal(false);
38
+ expect(rules.isSpanish21).equal(true);
39
+ expect(rules.deckSize).equal(48);
40
+ });
41
+
42
+ test("should create rules with dealer hitting on soft 17", () => {
43
+ const rules = BlackjackRules.dealerHitsSoft17();
44
+ expect(rules.dealerStandValue).equal(17);
45
+ expect(rules.hitOnSoft17).equal(true);
46
+ });
47
+
48
+ test("should create rules allowing double after split", () => {
49
+ const rules = BlackjackRules.allowDoubleAfterSplit();
50
+ expect(rules.doubleAfterSplit).equal(true);
51
+ });
52
+
53
+ test("should allow custom rule configuration", () => {
54
+ const rules = new BlackjackRules(
55
+ 18, // dealerStandValue
56
+ true, // hitOnSoft17
57
+ 3, // maxSplitHands
58
+ true, // doubleAfterSplit
59
+ false, // surrenderAllowed
60
+ false, // lateSurrender
61
+ false, // insuranceOffered
62
+ false // isSpanish21
63
+ );
64
+ expect(rules.dealerStandValue).equal(18);
65
+ expect(rules.hitOnSoft17).equal(true);
66
+ expect(rules.maxSplitHands).equal(3);
67
+ expect(rules.doubleAfterSplit).equal(true);
68
+ expect(rules.surrenderAllowed).equal(false);
69
+ expect(rules.insuranceOffered).equal(false);
70
+ });
71
+
72
+ test("should set deck size to 48 for Spanish 21", () => {
73
+ const rules = new BlackjackRules(17, false, 4, false, true, false, true, true);
74
+ expect(rules.isSpanish21).equal(true);
75
+ expect(rules.deckSize).equal(48);
76
+ });
77
+
78
+ test("should set deck size to 52 for standard blackjack", () => {
79
+ const rules = new BlackjackRules(17, false, 4, false, true, false, true, false);
80
+ expect(rules.isSpanish21).equal(false);
81
+ expect(rules.deckSize).equal(52);
82
+ });
83
+
84
+ test("should have correct payout defaults", () => {
85
+ const rules = BlackjackRules.standard();
86
+ expect(rules.payoutBlackjack).equal(1.5);
87
+ expect(rules.payoutWin).equal(1.0);
88
+ expect(rules.payoutPush).equal(1.0);
89
+ expect(rules.payoutLose).equal(0.0);
90
+ expect(rules.payoutSurrender).equal(0.5);
91
+ expect(rules.payoutInsurance).equal(2.0);
92
+ });
93
+
94
+ test("should allow custom payouts", () => {
95
+ const rules = new BlackjackRules(
96
+ 17, false, 4, false, true, false, true, false,
97
+ 2.0, // payoutBlackjack (6:5 instead of 3:2)
98
+ 1.0, // payoutWin
99
+ 1.0, // payoutPush
100
+ 0.0, // payoutLose
101
+ 0.5, // payoutSurrender
102
+ 2.0 // payoutInsurance
103
+ );
104
+ expect(rules.payoutBlackjack).equal(2.0);
105
+ });
106
+ });
107
+
108
+ // ============================================================================
109
+ // dealerShouldHit Tests (from core)
110
+ // ============================================================================
111
+
112
+ describe("dealerShouldHit (from core)", () => {
113
+ test("should hit when below stand value", () => {
114
+ const cards: Card[] = [];
115
+ cards.push(new Card("Hearts", "5"));
116
+ cards.push(new Card("Diamonds", "6"));
117
+ const rules = BlackjackRules.standard();
118
+ expect(dealerShouldHit(cards, rules)).equal(true);
119
+ });
120
+
121
+ test("should not hit when at or above stand value", () => {
122
+ const cards: Card[] = [];
123
+ cards.push(new Card("Hearts", "10"));
124
+ cards.push(new Card("Diamonds", "7"));
125
+ const rules = BlackjackRules.standard();
126
+ expect(dealerShouldHit(cards, rules)).equal(false);
127
+ });
128
+
129
+ test("should hit on soft 17 when hitOnSoft17 is true", () => {
130
+ const cards: Card[] = [];
131
+ cards.push(new Card("Hearts", "A"));
132
+ cards.push(new Card("Diamonds", "6"));
133
+ const rules = BlackjackRules.dealerHitsSoft17();
134
+ expect(dealerShouldHit(cards, rules)).equal(true);
135
+ });
136
+
137
+ test("should not hit on soft 17 when hitOnSoft17 is false", () => {
138
+ const cards: Card[] = [];
139
+ cards.push(new Card("Hearts", "A"));
140
+ cards.push(new Card("Diamonds", "6"));
141
+ const rules = BlackjackRules.standard();
142
+ expect(dealerShouldHit(cards, rules)).equal(false);
143
+ });
144
+ });
145
+
146
+ // ============================================================================
147
+ // isSoftHand Tests (from core)
148
+ // ============================================================================
149
+
150
+ describe("isSoftHand (from core)", () => {
151
+ test("should identify soft hand with ace", () => {
152
+ const cards: Card[] = [];
153
+ cards.push(new Card("Hearts", "A"));
154
+ cards.push(new Card("Diamonds", "6"));
155
+ expect(isSoftHand(cards)).equal(true);
156
+ });
157
+
158
+ test("should identify hard hand without ace", () => {
159
+ const cards: Card[] = [];
160
+ cards.push(new Card("Hearts", "10"));
161
+ cards.push(new Card("Diamonds", "7"));
162
+ expect(isSoftHand(cards)).equal(false);
163
+ });
164
+
165
+ test("should identify hard hand with ace used as 1", () => {
166
+ const cards: Card[] = [];
167
+ cards.push(new Card("Hearts", "A"));
168
+ cards.push(new Card("Diamonds", "10"));
169
+ cards.push(new Card("Clubs", "10"));
170
+ expect(isSoftHand(cards)).equal(false);
171
+ });
172
+
173
+ test("should identify soft hand with multiple aces", () => {
174
+ const cards: Card[] = [];
175
+ cards.push(new Card("Hearts", "A"));
176
+ cards.push(new Card("Diamonds", "A"));
177
+ cards.push(new Card("Clubs", "5"));
178
+ expect(isSoftHand(cards)).equal(true);
179
+ });
180
+ });
181
+
182
+ // ============================================================================
183
+ // calculateBlackjackHandValue Tests (from core)
184
+ // ============================================================================
185
+
186
+ describe("calculateBlackjackHandValue (from core)", () => {
187
+ test("should calculate value for number cards", () => {
188
+ const cards: Card[] = [];
189
+ cards.push(new Card("Hearts", "5"));
190
+ cards.push(new Card("Diamonds", "7"));
191
+ expect(calculateBlackjackHandValue(cards)).equal(12);
192
+ });
193
+
194
+ test("should calculate value for face cards", () => {
195
+ const cards: Card[] = [];
196
+ cards.push(new Card("Hearts", "K"));
197
+ cards.push(new Card("Diamonds", "Q"));
198
+ expect(calculateBlackjackHandValue(cards)).equal(20);
199
+ });
200
+
201
+ test("should calculate value with ace as 11", () => {
202
+ const cards: Card[] = [];
203
+ cards.push(new Card("Hearts", "A"));
204
+ cards.push(new Card("Diamonds", "6"));
205
+ expect(calculateBlackjackHandValue(cards)).equal(17);
206
+ });
207
+
208
+ test("should calculate value with ace as 1 when needed", () => {
209
+ const cards: Card[] = [];
210
+ cards.push(new Card("Hearts", "A"));
211
+ cards.push(new Card("Diamonds", "10"));
212
+ cards.push(new Card("Clubs", "10"));
213
+ expect(calculateBlackjackHandValue(cards)).equal(21);
214
+ });
215
+
216
+ test("should calculate blackjack correctly", () => {
217
+ const cards: Card[] = [];
218
+ cards.push(new Card("Hearts", "A"));
219
+ cards.push(new Card("Diamonds", "K"));
220
+ expect(calculateBlackjackHandValue(cards)).equal(21);
221
+ });
222
+
223
+ test("should handle multiple aces correctly", () => {
224
+ const cards: Card[] = [];
225
+ cards.push(new Card("Hearts", "A"));
226
+ cards.push(new Card("Diamonds", "A"));
227
+ cards.push(new Card("Clubs", "5"));
228
+ expect(calculateBlackjackHandValue(cards)).equal(17);
229
+ });
230
+ });
231
+