@arcadible/sdk 1.5.0-next.4 → 1.5.0

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package/README.md CHANGED
@@ -7,20 +7,26 @@
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  <h1 align="center">Arcadible SDK</h1>
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  <p align="center">
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- Arcadible's loading screen for your game, and saves that carry over from one version to the next.
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+ How your game works with Arcadible.
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  </p>
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  <p align="center">
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  <a href="https://developer.arcadible.com/references/arcadible-sdk">Docs</a> ·
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  <a href="https://developer.arcadible.com/build/initialization">Initialization</a> ·
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  <a href="https://developer.arcadible.com/build/saves">Saves</a> ·
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+ <a href="https://developer.arcadible.com/build/pausing">Pausing</a> ·
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  <a href="https://arcadible.com">Arcadible</a> ·
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  <a href="https://studio.arcadible.com">Studio</a>
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  </p>
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  <br>
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- The Arcadible SDK is optional: a game runs on [Arcadible](https://arcadible.com) without it. With it, a game gets two things from the play page around it: its [initialization](https://developer.arcadible.com/build/initialization), bracketed, so Arcadible's loading screen shows the game's splash and progress until its first frame is drawn, and [saves](https://developer.arcadible.com/build/saves), kept by the play page, so the player's progress carries over from one version to the next.
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+ The Arcadible SDK is optional: a game runs on [Arcadible](https://arcadible.com) without it. With it, a game gets these from the play page around it:
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+
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+ - **[Initialization](https://developer.arcadible.com/build/initialization),** bracketed, so Arcadible's loading screen shows the game's splash and progress until its first frame is drawn.
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+ - **[Saves](https://developer.arcadible.com/build/saves),** kept by the play page, so the player's progress carries over from one version to the next.
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+ - **[Pausing](https://developer.arcadible.com/build/pausing):** Arcadible tells the game when to stop, go quiet, and save, and when to carry on.
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+ - **[`system` and `context`](https://developer.arcadible.com/references/arcadible-sdk#system):** the store's language, and when this run launched.
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  ## Install
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  Off Arcadible, such as on your dev server, the package still works, with the same rules and limits: there's no loading screen, so `initComplete()` resolves at once, saves are kept in the game's own browser storage, `arcadible.saves.where` is `"build"`, and `arcadible.build` is `null`.
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+ ## Pause and resume
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+ ```js
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+ arcadible.on("pause", async () => {
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+ loop.stop();
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+ audio.mute();
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+ await arcadible.saves.write("progress", JSON.stringify(progress));
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+ });
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+ arcadible.on("resume", () => {
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+ loop.start();
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+ audio.unmute();
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+ });
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+ ```
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+
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+ Arcadible pauses your game when the page is hidden, when it covers your game, and before it closes or reloads it, when it waits a moment for your save. Stop, go quiet, and save, drawing nothing over your game; on `resume`, carry on, or show a "Ready?" first in an action game.
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  ## Learn more
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  - [Initialization](https://developer.arcadible.com/build/initialization): where each call goes, progress, and what comes after.
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  - [Saves](https://developer.arcadible.com/build/saves): using saves well, across versions, channels, and tabs, and where they're kept.
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- - [Arcadible SDK](https://developer.arcadible.com/references/arcadible-sdk): including it, every call, the saves' included, and every code.
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+ - [Pausing](https://developer.arcadible.com/build/pausing): what a pause asks of your game, and resuming.
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+ - [Arcadible SDK](https://developer.arcadible.com/references/arcadible-sdk): including it, every call, the saves' included, `system` and `context`, and every code.
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  - [Limits](https://developer.arcadible.com/references/limits#saves): how many saves, and how large.
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  ## License
package/dist/version.d.ts CHANGED
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- export declare const VERSION = "1.5.0-next.4";
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+ export declare const VERSION = "1.5.0";
package/dist/version.js CHANGED
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  // The client's version, sent in its hello and shown as `arcadible.version`,
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  // for bug reports. It matches package.json (test/unit/protocol.test.ts).
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- export const VERSION = "1.5.0-next.4";
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+ export const VERSION = "1.5.0";
package/package.json CHANGED
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  {
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  "author": "Offst, Inc.",
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- "description": "The Arcadible SDK: Arcadible's loading screen for a game's initialization, and saves that carry over between its versions.",
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+ "description": "The Arcadible SDK: how your game works with Arcadible.",
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  "devDependencies": {
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  "@playwright/test": "1.63.0",
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  "@types/node": "^25.0.3",
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  ],
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  "type": "module",
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  "types": "./dist/index.d.ts",
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- "version": "1.5.0-next.4"
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+ "version": "1.5.0"
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  }