@arcadialdev/arcality 2.4.29 → 2.4.30

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Files changed (80) hide show
  1. package/package.json +3 -4
  2. package/src/arcalityClient.mjs +2 -1
  3. package/.agents/skills/e2e-testing-expert/SKILL.md +0 -28
  4. package/.agents/skills/frontend-design/LICENSE.txt +0 -177
  5. package/.agents/skills/frontend-design/SKILL.md +0 -42
  6. package/.agents/skills/nodejs-backend-patterns/SKILL.md +0 -639
  7. package/.agents/skills/nodejs-backend-patterns/references/advanced-patterns.md +0 -430
  8. package/.agents/skills/playwright-best-practices/LICENSE.md +0 -7
  9. package/.agents/skills/playwright-best-practices/README.md +0 -147
  10. package/.agents/skills/playwright-best-practices/SKILL.md +0 -303
  11. package/.agents/skills/playwright-best-practices/advanced/authentication-flows.md +0 -360
  12. package/.agents/skills/playwright-best-practices/advanced/authentication.md +0 -871
  13. package/.agents/skills/playwright-best-practices/advanced/clock-mocking.md +0 -364
  14. package/.agents/skills/playwright-best-practices/advanced/mobile-testing.md +0 -409
  15. package/.agents/skills/playwright-best-practices/advanced/multi-context.md +0 -288
  16. package/.agents/skills/playwright-best-practices/advanced/multi-user.md +0 -393
  17. package/.agents/skills/playwright-best-practices/advanced/network-advanced.md +0 -452
  18. package/.agents/skills/playwright-best-practices/advanced/third-party.md +0 -464
  19. package/.agents/skills/playwright-best-practices/architecture/pom-vs-fixtures.md +0 -363
  20. package/.agents/skills/playwright-best-practices/architecture/test-architecture.md +0 -369
  21. package/.agents/skills/playwright-best-practices/architecture/when-to-mock.md +0 -383
  22. package/.agents/skills/playwright-best-practices/browser-apis/browser-apis.md +0 -391
  23. package/.agents/skills/playwright-best-practices/browser-apis/iframes.md +0 -403
  24. package/.agents/skills/playwright-best-practices/browser-apis/service-workers.md +0 -504
  25. package/.agents/skills/playwright-best-practices/browser-apis/websockets.md +0 -403
  26. package/.agents/skills/playwright-best-practices/core/annotations.md +0 -424
  27. package/.agents/skills/playwright-best-practices/core/assertions-waiting.md +0 -361
  28. package/.agents/skills/playwright-best-practices/core/configuration.md +0 -452
  29. package/.agents/skills/playwright-best-practices/core/fixtures-hooks.md +0 -417
  30. package/.agents/skills/playwright-best-practices/core/global-setup.md +0 -434
  31. package/.agents/skills/playwright-best-practices/core/locators.md +0 -242
  32. package/.agents/skills/playwright-best-practices/core/page-object-model.md +0 -315
  33. package/.agents/skills/playwright-best-practices/core/projects-dependencies.md +0 -453
  34. package/.agents/skills/playwright-best-practices/core/test-data.md +0 -492
  35. package/.agents/skills/playwright-best-practices/core/test-suite-structure.md +0 -361
  36. package/.agents/skills/playwright-best-practices/core/test-tags.md +0 -298
  37. package/.agents/skills/playwright-best-practices/debugging/console-errors.md +0 -420
  38. package/.agents/skills/playwright-best-practices/debugging/debugging.md +0 -504
  39. package/.agents/skills/playwright-best-practices/debugging/error-testing.md +0 -360
  40. package/.agents/skills/playwright-best-practices/debugging/flaky-tests.md +0 -496
  41. package/.agents/skills/playwright-best-practices/frameworks/angular.md +0 -530
  42. package/.agents/skills/playwright-best-practices/frameworks/nextjs.md +0 -469
  43. package/.agents/skills/playwright-best-practices/frameworks/react.md +0 -531
  44. package/.agents/skills/playwright-best-practices/frameworks/vue.md +0 -574
  45. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/ci-cd.md +0 -468
  46. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/docker.md +0 -283
  47. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/github-actions.md +0 -546
  48. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/gitlab.md +0 -397
  49. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/other-providers.md +0 -521
  50. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/parallel-sharding.md +0 -371
  51. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/performance.md +0 -453
  52. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/reporting.md +0 -424
  53. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/test-coverage.md +0 -497
  54. package/.agents/skills/playwright-best-practices/testing-patterns/accessibility.md +0 -359
  55. package/.agents/skills/playwright-best-practices/testing-patterns/api-testing.md +0 -719
  56. package/.agents/skills/playwright-best-practices/testing-patterns/browser-extensions.md +0 -506
  57. package/.agents/skills/playwright-best-practices/testing-patterns/canvas-webgl.md +0 -493
  58. package/.agents/skills/playwright-best-practices/testing-patterns/component-testing.md +0 -500
  59. package/.agents/skills/playwright-best-practices/testing-patterns/drag-drop.md +0 -576
  60. package/.agents/skills/playwright-best-practices/testing-patterns/electron.md +0 -509
  61. package/.agents/skills/playwright-best-practices/testing-patterns/file-operations.md +0 -377
  62. package/.agents/skills/playwright-best-practices/testing-patterns/file-upload-download.md +0 -562
  63. package/.agents/skills/playwright-best-practices/testing-patterns/forms-validation.md +0 -561
  64. package/.agents/skills/playwright-best-practices/testing-patterns/graphql-testing.md +0 -331
  65. package/.agents/skills/playwright-best-practices/testing-patterns/i18n.md +0 -508
  66. package/.agents/skills/playwright-best-practices/testing-patterns/performance-testing.md +0 -476
  67. package/.agents/skills/playwright-best-practices/testing-patterns/security-testing.md +0 -430
  68. package/.agents/skills/playwright-best-practices/testing-patterns/visual-regression.md +0 -634
  69. package/.agents/skills/security-qa/SKILL.md +0 -254
  70. package/public/ArcalityImagen.png +0 -0
  71. package/public/logo-arcadial-blanco.png +0 -0
  72. package/public/logo.png +0 -0
  73. package/tests/_helpers/ArcalityReporter.ts +0 -733
  74. package/tests/_helpers/agentic-runner.spec.ts +0 -783
  75. package/tests/_helpers/ai-agent-helper.ts +0 -1660
  76. package/tests/_helpers/discover-view.spec.ts +0 -238
  77. package/tests/_helpers/extract-view.spec.ts +0 -118
  78. package/tests/_helpers/qa-security-tools.ts +0 -265
  79. package/tests/_helpers/qa-tools.ts +0 -333
  80. package/tests/_helpers/smart-action.spec.ts +0 -1458
@@ -1,493 +0,0 @@
1
- # Canvas & WebGL Testing
2
-
3
- ## Table of Contents
4
-
5
- 1. [Canvas Basics](#canvas-basics)
6
- 2. [Visual Comparison](#visual-comparison)
7
- 3. [Interaction Testing](#interaction-testing)
8
- 4. [WebGL Testing](#webgl-testing)
9
- 5. [Chart Libraries](#chart-libraries)
10
- 6. [Game & Animation Testing](#game--animation-testing)
11
-
12
- ## Canvas Basics
13
-
14
- ### Locating Canvas Elements
15
-
16
- ```typescript
17
- test("find canvas", async ({ page }) => {
18
- await page.goto("/canvas-app");
19
-
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- // By tag
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- const canvas = page.locator("canvas");
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-
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- // By ID or class
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- const gameCanvas = page.locator("canvas#game");
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- const chartCanvas = page.locator("canvas.chart-canvas");
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-
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- // Verify canvas is present and visible
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- await expect(canvas).toBeVisible();
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-
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- // Get canvas dimensions
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- const box = await canvas.boundingBox();
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- console.log(`Canvas size: ${box?.width}x${box?.height}`);
33
- });
34
- ```
35
-
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- ### Canvas Screenshot Testing
37
-
38
- ```typescript
39
- test("canvas renders correctly", async ({ page }) => {
40
- await page.goto("/chart");
41
-
42
- // Wait for canvas to be ready (check for specific content)
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- await page.waitForFunction(() => {
44
- const canvas = document.querySelector("canvas");
45
- const ctx = canvas?.getContext("2d");
46
- // Check if canvas has been drawn to
47
- return ctx && !isCanvasBlank(canvas);
48
-
49
- function isCanvasBlank(canvas) {
50
- const ctx = canvas.getContext("2d");
51
- const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
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- return !data.some((channel) => channel !== 0);
53
- }
54
- });
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-
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- // Screenshot just the canvas
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- const canvas = page.locator("canvas");
58
- await expect(canvas).toHaveScreenshot("chart.png");
59
- });
60
- ```
61
-
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- ### Extracting Canvas Data
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-
64
- ```typescript
65
- test("verify canvas content", async ({ page }) => {
66
- await page.goto("/drawing-app");
67
-
68
- // Get canvas image data
69
- const imageData = await page.evaluate(() => {
70
- const canvas = document.querySelector("canvas") as HTMLCanvasElement;
71
- return canvas.toDataURL("image/png");
72
- });
73
-
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- // Verify it's not empty
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- expect(imageData).toMatch(/^data:image\/png;base64,.+/);
76
-
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- // Get pixel data at specific location
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- const pixelColor = await page.evaluate(() => {
79
- const canvas = document.querySelector("canvas") as HTMLCanvasElement;
80
- const ctx = canvas.getContext("2d")!;
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- const pixel = ctx.getImageData(100, 100, 1, 1).data;
82
- return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] };
83
- });
84
-
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- // Verify specific pixel color
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- expect(pixelColor.r).toBeGreaterThan(200); // Expecting red-ish
87
- });
88
- ```
89
-
90
- ## Visual Comparison
91
-
92
- ### Screenshot Assertions
93
-
94
- ```typescript
95
- test("chart matches baseline", async ({ page }) => {
96
- await page.goto("/dashboard");
97
-
98
- // Wait for chart animation to complete
99
- await page.waitForTimeout(1000); // Or better: wait for specific state
100
-
101
- // Full page screenshot
102
- await expect(page).toHaveScreenshot("dashboard.png", {
103
- maxDiffPixels: 100, // Allow small differences
104
- });
105
-
106
- // Just the canvas
107
- const chart = page.locator("canvas#sales-chart");
108
- await expect(chart).toHaveScreenshot("sales-chart.png", {
109
- maxDiffPixelRatio: 0.01, // 1% difference allowed
110
- });
111
- });
112
- ```
113
-
114
- ### Handling Animation
115
-
116
- ```typescript
117
- test("animated canvas", async ({ page }) => {
118
- await page.goto("/animated-chart");
119
-
120
- // Pause animation before screenshot
121
- await page.evaluate(() => {
122
- // Common pattern: chart libraries expose pause method
123
- window.chartInstance?.stop?.();
124
-
125
- // Or override requestAnimationFrame
126
- window.requestAnimationFrame = () => 0;
127
- });
128
-
129
- await expect(page.locator("canvas")).toHaveScreenshot();
130
- });
131
-
132
- test("wait for animation complete", async ({ page }) => {
133
- await page.goto("/chart-with-animation");
134
-
135
- // Wait for animation complete event
136
- await page.evaluate(() => {
137
- return new Promise<void>((resolve) => {
138
- if (window.chart?.isAnimating === false) {
139
- resolve();
140
- } else {
141
- window.chart?.on("animationComplete", resolve);
142
- }
143
- });
144
- });
145
-
146
- await expect(page.locator("canvas")).toHaveScreenshot();
147
- });
148
- ```
149
-
150
- ### Threshold Configuration
151
-
152
- ```typescript
153
- // playwright.config.ts
154
- export default defineConfig({
155
- expect: {
156
- toHaveScreenshot: {
157
- // Increased threshold for canvas (anti-aliasing differences)
158
- maxDiffPixelRatio: 0.02,
159
- threshold: 0.3, // Per-pixel color threshold
160
- animations: "disabled",
161
- },
162
- },
163
- });
164
- ```
165
-
166
- ## Interaction Testing
167
-
168
- ### Click on Canvas
169
-
170
- ```typescript
171
- test("click on canvas element", async ({ page }) => {
172
- await page.goto("/interactive-map");
173
-
174
- const canvas = page.locator("canvas");
175
-
176
- // Click at specific coordinates
177
- await canvas.click({ position: { x: 150, y: 200 } });
178
-
179
- // Verify click was registered
180
- await expect(page.locator("#info-panel")).toContainText("Location: Paris");
181
- });
182
- ```
183
-
184
- ### Drawing on Canvas
185
-
186
- ```typescript
187
- test("draw on canvas", async ({ page }) => {
188
- await page.goto("/whiteboard");
189
-
190
- const canvas = page.locator("canvas");
191
- const box = await canvas.boundingBox();
192
-
193
- // Draw a line using mouse
194
- await page.mouse.move(box!.x + 50, box!.y + 50);
195
- await page.mouse.down();
196
- await page.mouse.move(box!.x + 200, box!.y + 200, { steps: 10 });
197
- await page.mouse.up();
198
-
199
- // Verify something was drawn
200
- const hasDrawing = await page.evaluate(() => {
201
- const canvas = document.querySelector("canvas") as HTMLCanvasElement;
202
- const ctx = canvas.getContext("2d")!;
203
- const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
204
- return data.some((v, i) => i % 4 !== 3 && v !== 255); // Non-white pixels
205
- });
206
-
207
- expect(hasDrawing).toBe(true);
208
- });
209
- ```
210
-
211
- ### Drag and Drop
212
-
213
- ```typescript
214
- test("drag canvas element", async ({ page }) => {
215
- await page.goto("/diagram-editor");
216
-
217
- const canvas = page.locator("canvas");
218
- const box = await canvas.boundingBox();
219
-
220
- // Drag shape from position A to B
221
- await page.mouse.move(box!.x + 100, box!.y + 100);
222
- await page.mouse.down();
223
- await page.mouse.move(box!.x + 300, box!.y + 200, { steps: 20 });
224
- await page.mouse.up();
225
-
226
- // Verify via screenshot or state check
227
- await expect(canvas).toHaveScreenshot("shape-moved.png");
228
- });
229
- ```
230
-
231
- ### Touch Gestures on Canvas
232
-
233
- ```typescript
234
- test("pinch zoom on canvas", async ({ page }) => {
235
- await page.goto("/map");
236
-
237
- const canvas = page.locator("canvas");
238
- const box = await canvas.boundingBox();
239
- const centerX = box!.x + box!.width / 2;
240
- const centerY = box!.y + box!.height / 2;
241
-
242
- // Simulate pinch zoom using two touch points
243
- await page.touchscreen.tap(centerX, centerY);
244
-
245
- // Use evaluate for complex gestures
246
- await page.evaluate(
247
- async ({ x, y }) => {
248
- const target = document.querySelector("canvas")!;
249
-
250
- // Simulate pinch start
251
- const touch1 = new Touch({
252
- identifier: 1,
253
- target,
254
- clientX: x - 50,
255
- clientY: y,
256
- });
257
- const touch2 = new Touch({
258
- identifier: 2,
259
- target,
260
- clientX: x + 50,
261
- clientY: y,
262
- });
263
-
264
- target.dispatchEvent(
265
- new TouchEvent("touchstart", {
266
- touches: [touch1, touch2],
267
- targetTouches: [touch1, touch2],
268
- bubbles: true,
269
- }),
270
- );
271
-
272
- // Simulate pinch out
273
- const touch1End = new Touch({
274
- identifier: 1,
275
- target,
276
- clientX: x - 100,
277
- clientY: y,
278
- });
279
- const touch2End = new Touch({
280
- identifier: 2,
281
- target,
282
- clientX: x + 100,
283
- clientY: y,
284
- });
285
-
286
- target.dispatchEvent(
287
- new TouchEvent("touchmove", {
288
- touches: [touch1End, touch2End],
289
- targetTouches: [touch1End, touch2End],
290
- bubbles: true,
291
- }),
292
- );
293
-
294
- target.dispatchEvent(new TouchEvent("touchend", { bubbles: true }));
295
- },
296
- { x: centerX, y: centerY },
297
- );
298
-
299
- // Verify zoom level changed
300
- const zoomLevel = await page.locator("#zoom-indicator").textContent();
301
- expect(parseFloat(zoomLevel!)).toBeGreaterThan(1);
302
- });
303
- ```
304
-
305
- ## WebGL Testing
306
-
307
- ### Checking WebGL Support
308
-
309
- ```typescript
310
- test("WebGL is supported", async ({ page }) => {
311
- await page.goto("/3d-viewer");
312
-
313
- const hasWebGL = await page.evaluate(() => {
314
- const canvas = document.createElement("canvas");
315
- const gl =
316
- canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
317
- return !!gl;
318
- });
319
-
320
- expect(hasWebGL).toBe(true);
321
- });
322
- ```
323
-
324
- ### WebGL Screenshot Testing
325
-
326
- ```typescript
327
- test("3D scene renders", async ({ page }) => {
328
- await page.goto("/3d-model-viewer");
329
-
330
- // Wait for WebGL scene to render
331
- await page.waitForFunction(() => {
332
- const canvas = document.querySelector("canvas");
333
- if (!canvas) return false;
334
-
335
- const gl = canvas.getContext("webgl") || canvas.getContext("webgl2");
336
- if (!gl) return false;
337
-
338
- // Check if something has been drawn
339
- const pixels = new Uint8Array(4);
340
- gl.readPixels(
341
- canvas.width / 2,
342
- canvas.height / 2,
343
- 1,
344
- 1,
345
- gl.RGBA,
346
- gl.UNSIGNED_BYTE,
347
- pixels,
348
- );
349
- return pixels.some((p) => p > 0);
350
- });
351
-
352
- // Screenshot comparison (higher threshold for WebGL)
353
- await expect(page.locator("canvas")).toHaveScreenshot("3d-scene.png", {
354
- maxDiffPixelRatio: 0.05, // WebGL can have more variation
355
- });
356
- });
357
- ```
358
-
359
- ### Testing Three.js Applications
360
-
361
- ```typescript
362
- test("Three.js scene interaction", async ({ page }) => {
363
- await page.goto("/three-demo");
364
-
365
- // Wait for scene to be ready
366
- await page.waitForFunction(() => window.scene?.children?.length > 0);
367
-
368
- // Interact with scene (orbit controls)
369
- const canvas = page.locator("canvas");
370
- const box = await canvas.boundingBox();
371
-
372
- // Rotate camera by dragging
373
- await page.mouse.move(box!.x + box!.width / 2, box!.y + box!.height / 2);
374
- await page.mouse.down();
375
- await page.mouse.move(
376
- box!.x + box!.width / 2 + 100,
377
- box!.y + box!.height / 2,
378
- {
379
- steps: 10,
380
- },
381
- );
382
- await page.mouse.up();
383
-
384
- // Verify camera position changed
385
- const cameraRotation = await page.evaluate(() => {
386
- return window.camera?.rotation?.y;
387
- });
388
-
389
- expect(cameraRotation).not.toBe(0);
390
- });
391
- ```
392
-
393
- ## Chart Libraries
394
-
395
- ### Chart.js Testing
396
-
397
- ```typescript
398
- test("Chart.js renders data", async ({ page }) => {
399
- await page.goto("/chartjs-demo");
400
-
401
- // Wait for Chart.js to initialize
402
- await page.waitForFunction(() => {
403
- return window.Chart && document.querySelector("canvas")?.__chart__;
404
- });
405
-
406
- // Get chart data via Chart.js API
407
- const chartData = await page.evaluate(() => {
408
- const canvas = document.querySelector("canvas") as any;
409
- const chart = canvas.__chart__;
410
- return chart.data.datasets[0].data;
411
- });
412
-
413
- expect(chartData).toEqual([12, 19, 3, 5, 2, 3]);
414
-
415
- // Screenshot test
416
- await expect(page.locator("canvas")).toHaveScreenshot();
417
- });
418
- ```
419
-
420
- ### D3.js / ECharts Testing
421
-
422
- ```typescript
423
- test("chart library interaction", async ({ page }) => {
424
- await page.goto("/chart-demo");
425
-
426
- // Wait for chart to render
427
- await page.waitForFunction(() => document.querySelector("canvas, svg.chart"));
428
-
429
- // For SVG charts (D3)
430
- const bars = page.locator("svg.chart rect.bar");
431
- if ((await bars.count()) > 0) {
432
- await bars.first().hover();
433
- await expect(page.locator(".tooltip")).toBeVisible();
434
- }
435
-
436
- // For canvas charts (ECharts, Chart.js)
437
- const canvas = page.locator("canvas");
438
- await canvas.click({ position: { x: 200, y: 150 } });
439
- });
440
- ```
441
-
442
- ## Game & Animation Testing
443
-
444
- ### Frame-by-Frame Testing
445
-
446
- ```typescript
447
- test("game frame control", async ({ page }) => {
448
- await page.goto("/game");
449
-
450
- // Pause and step through frames
451
- await page.evaluate(() => window.gameLoop?.pause());
452
- await page.evaluate(() => window.gameLoop?.tick());
453
- await expect(page.locator("canvas")).toHaveScreenshot("frame-1.png");
454
-
455
- for (let i = 0; i < 10; i++) {
456
- await page.evaluate(() => window.gameLoop?.tick());
457
- }
458
- await expect(page.locator("canvas")).toHaveScreenshot("frame-11.png");
459
- });
460
- ```
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-
462
- ### Testing Game State
463
-
464
- ```typescript
465
- test("game state changes", async ({ page }) => {
466
- await page.goto("/game");
467
-
468
- const initialScore = await page.evaluate(() => window.game?.score);
469
- expect(initialScore).toBe(0);
470
-
471
- await page.keyboard.press("Space"); // Action
472
- await page.waitForTimeout(500);
473
-
474
- const newScore = await page.evaluate(() => window.game?.score);
475
- expect(newScore).toBeGreaterThan(0);
476
- });
477
- ```
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-
479
- ## Anti-Patterns to Avoid
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-
481
- | Anti-Pattern | Problem | Solution |
482
- | ------------------------ | ------------------------ | ----------------------------------- |
483
- | Pixel-perfect assertions | Fails across browsers/OS | Use maxDiffPixelRatio threshold |
484
- | Not waiting for render | Blank canvas screenshots | Wait for draw completion |
485
- | Testing raw pixel data | Brittle and slow | Use visual comparison |
486
- | Ignoring animation | Flaky screenshots | Pause/disable animations |
487
- | Hardcoded coordinates | Breaks on resize | Calculate relative to canvas bounds |
488
-
489
- ## Related References
490
-
491
- - **Visual Testing**: See [test-suite-structure.md](../core/test-suite-structure.md) for visual regression setup
492
- - **Mobile Gestures**: See [mobile-testing.md](../advanced/mobile-testing.md) for touch interactions
493
- - **Performance**: See [performance-testing.md](performance-testing.md) for FPS monitoring