@arcadialdev/arcality 2.4.28 → 2.4.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/README.md +2 -2
  2. package/package.json +3 -7
  3. package/scripts/gen-and-run.mjs +5 -18
  4. package/src/KnowledgeService.ts +256 -0
  5. package/src/arcalityClient.mjs +2 -1
  6. package/src/consoleBanner.ts +32 -0
  7. package/src/envSetup.ts +205 -0
  8. package/src/index.ts +25 -0
  9. package/src/projectInspector.ts +42 -0
  10. package/src/services/collectiveMemoryService.ts +178 -0
  11. package/src/services/securityScanner.ts +128 -0
  12. package/src/testRunner.ts +201 -0
  13. package/tests/_helpers/agentic-runner.bundle.spec.js +2912 -83
  14. package/.agents/skills/e2e-testing-expert/SKILL.md +0 -28
  15. package/.agents/skills/frontend-design/LICENSE.txt +0 -177
  16. package/.agents/skills/frontend-design/SKILL.md +0 -42
  17. package/.agents/skills/nodejs-backend-patterns/SKILL.md +0 -639
  18. package/.agents/skills/nodejs-backend-patterns/references/advanced-patterns.md +0 -430
  19. package/.agents/skills/playwright-best-practices/LICENSE.md +0 -7
  20. package/.agents/skills/playwright-best-practices/README.md +0 -147
  21. package/.agents/skills/playwright-best-practices/SKILL.md +0 -303
  22. package/.agents/skills/playwright-best-practices/advanced/authentication-flows.md +0 -360
  23. package/.agents/skills/playwright-best-practices/advanced/authentication.md +0 -871
  24. package/.agents/skills/playwright-best-practices/advanced/clock-mocking.md +0 -364
  25. package/.agents/skills/playwright-best-practices/advanced/mobile-testing.md +0 -409
  26. package/.agents/skills/playwright-best-practices/advanced/multi-context.md +0 -288
  27. package/.agents/skills/playwright-best-practices/advanced/multi-user.md +0 -393
  28. package/.agents/skills/playwright-best-practices/advanced/network-advanced.md +0 -452
  29. package/.agents/skills/playwright-best-practices/advanced/third-party.md +0 -464
  30. package/.agents/skills/playwright-best-practices/architecture/pom-vs-fixtures.md +0 -363
  31. package/.agents/skills/playwright-best-practices/architecture/test-architecture.md +0 -369
  32. package/.agents/skills/playwright-best-practices/architecture/when-to-mock.md +0 -383
  33. package/.agents/skills/playwright-best-practices/browser-apis/browser-apis.md +0 -391
  34. package/.agents/skills/playwright-best-practices/browser-apis/iframes.md +0 -403
  35. package/.agents/skills/playwright-best-practices/browser-apis/service-workers.md +0 -504
  36. package/.agents/skills/playwright-best-practices/browser-apis/websockets.md +0 -403
  37. package/.agents/skills/playwright-best-practices/core/annotations.md +0 -424
  38. package/.agents/skills/playwright-best-practices/core/assertions-waiting.md +0 -361
  39. package/.agents/skills/playwright-best-practices/core/configuration.md +0 -452
  40. package/.agents/skills/playwright-best-practices/core/fixtures-hooks.md +0 -417
  41. package/.agents/skills/playwright-best-practices/core/global-setup.md +0 -434
  42. package/.agents/skills/playwright-best-practices/core/locators.md +0 -242
  43. package/.agents/skills/playwright-best-practices/core/page-object-model.md +0 -315
  44. package/.agents/skills/playwright-best-practices/core/projects-dependencies.md +0 -453
  45. package/.agents/skills/playwright-best-practices/core/test-data.md +0 -492
  46. package/.agents/skills/playwright-best-practices/core/test-suite-structure.md +0 -361
  47. package/.agents/skills/playwright-best-practices/core/test-tags.md +0 -298
  48. package/.agents/skills/playwright-best-practices/debugging/console-errors.md +0 -420
  49. package/.agents/skills/playwright-best-practices/debugging/debugging.md +0 -504
  50. package/.agents/skills/playwright-best-practices/debugging/error-testing.md +0 -360
  51. package/.agents/skills/playwright-best-practices/debugging/flaky-tests.md +0 -496
  52. package/.agents/skills/playwright-best-practices/frameworks/angular.md +0 -530
  53. package/.agents/skills/playwright-best-practices/frameworks/nextjs.md +0 -469
  54. package/.agents/skills/playwright-best-practices/frameworks/react.md +0 -531
  55. package/.agents/skills/playwright-best-practices/frameworks/vue.md +0 -574
  56. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/ci-cd.md +0 -468
  57. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/docker.md +0 -283
  58. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/github-actions.md +0 -546
  59. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/gitlab.md +0 -397
  60. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/other-providers.md +0 -521
  61. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/parallel-sharding.md +0 -371
  62. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/performance.md +0 -453
  63. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/reporting.md +0 -424
  64. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/test-coverage.md +0 -497
  65. package/.agents/skills/playwright-best-practices/testing-patterns/accessibility.md +0 -359
  66. package/.agents/skills/playwright-best-practices/testing-patterns/api-testing.md +0 -719
  67. package/.agents/skills/playwright-best-practices/testing-patterns/browser-extensions.md +0 -506
  68. package/.agents/skills/playwright-best-practices/testing-patterns/canvas-webgl.md +0 -493
  69. package/.agents/skills/playwright-best-practices/testing-patterns/component-testing.md +0 -500
  70. package/.agents/skills/playwright-best-practices/testing-patterns/drag-drop.md +0 -576
  71. package/.agents/skills/playwright-best-practices/testing-patterns/electron.md +0 -509
  72. package/.agents/skills/playwright-best-practices/testing-patterns/file-operations.md +0 -377
  73. package/.agents/skills/playwright-best-practices/testing-patterns/file-upload-download.md +0 -562
  74. package/.agents/skills/playwright-best-practices/testing-patterns/forms-validation.md +0 -561
  75. package/.agents/skills/playwright-best-practices/testing-patterns/graphql-testing.md +0 -331
  76. package/.agents/skills/playwright-best-practices/testing-patterns/i18n.md +0 -508
  77. package/.agents/skills/playwright-best-practices/testing-patterns/performance-testing.md +0 -476
  78. package/.agents/skills/playwright-best-practices/testing-patterns/security-testing.md +0 -430
  79. package/.agents/skills/playwright-best-practices/testing-patterns/visual-regression.md +0 -634
  80. package/.agents/skills/security-qa/SKILL.md +0 -254
  81. package/public/ArcalityImagen.png +0 -0
  82. package/public/logo-arcadial-blanco.png +0 -0
  83. package/public/logo.png +0 -0
@@ -1,493 +0,0 @@
1
- # Canvas & WebGL Testing
2
-
3
- ## Table of Contents
4
-
5
- 1. [Canvas Basics](#canvas-basics)
6
- 2. [Visual Comparison](#visual-comparison)
7
- 3. [Interaction Testing](#interaction-testing)
8
- 4. [WebGL Testing](#webgl-testing)
9
- 5. [Chart Libraries](#chart-libraries)
10
- 6. [Game & Animation Testing](#game--animation-testing)
11
-
12
- ## Canvas Basics
13
-
14
- ### Locating Canvas Elements
15
-
16
- ```typescript
17
- test("find canvas", async ({ page }) => {
18
- await page.goto("/canvas-app");
19
-
20
- // By tag
21
- const canvas = page.locator("canvas");
22
-
23
- // By ID or class
24
- const gameCanvas = page.locator("canvas#game");
25
- const chartCanvas = page.locator("canvas.chart-canvas");
26
-
27
- // Verify canvas is present and visible
28
- await expect(canvas).toBeVisible();
29
-
30
- // Get canvas dimensions
31
- const box = await canvas.boundingBox();
32
- console.log(`Canvas size: ${box?.width}x${box?.height}`);
33
- });
34
- ```
35
-
36
- ### Canvas Screenshot Testing
37
-
38
- ```typescript
39
- test("canvas renders correctly", async ({ page }) => {
40
- await page.goto("/chart");
41
-
42
- // Wait for canvas to be ready (check for specific content)
43
- await page.waitForFunction(() => {
44
- const canvas = document.querySelector("canvas");
45
- const ctx = canvas?.getContext("2d");
46
- // Check if canvas has been drawn to
47
- return ctx && !isCanvasBlank(canvas);
48
-
49
- function isCanvasBlank(canvas) {
50
- const ctx = canvas.getContext("2d");
51
- const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
52
- return !data.some((channel) => channel !== 0);
53
- }
54
- });
55
-
56
- // Screenshot just the canvas
57
- const canvas = page.locator("canvas");
58
- await expect(canvas).toHaveScreenshot("chart.png");
59
- });
60
- ```
61
-
62
- ### Extracting Canvas Data
63
-
64
- ```typescript
65
- test("verify canvas content", async ({ page }) => {
66
- await page.goto("/drawing-app");
67
-
68
- // Get canvas image data
69
- const imageData = await page.evaluate(() => {
70
- const canvas = document.querySelector("canvas") as HTMLCanvasElement;
71
- return canvas.toDataURL("image/png");
72
- });
73
-
74
- // Verify it's not empty
75
- expect(imageData).toMatch(/^data:image\/png;base64,.+/);
76
-
77
- // Get pixel data at specific location
78
- const pixelColor = await page.evaluate(() => {
79
- const canvas = document.querySelector("canvas") as HTMLCanvasElement;
80
- const ctx = canvas.getContext("2d")!;
81
- const pixel = ctx.getImageData(100, 100, 1, 1).data;
82
- return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] };
83
- });
84
-
85
- // Verify specific pixel color
86
- expect(pixelColor.r).toBeGreaterThan(200); // Expecting red-ish
87
- });
88
- ```
89
-
90
- ## Visual Comparison
91
-
92
- ### Screenshot Assertions
93
-
94
- ```typescript
95
- test("chart matches baseline", async ({ page }) => {
96
- await page.goto("/dashboard");
97
-
98
- // Wait for chart animation to complete
99
- await page.waitForTimeout(1000); // Or better: wait for specific state
100
-
101
- // Full page screenshot
102
- await expect(page).toHaveScreenshot("dashboard.png", {
103
- maxDiffPixels: 100, // Allow small differences
104
- });
105
-
106
- // Just the canvas
107
- const chart = page.locator("canvas#sales-chart");
108
- await expect(chart).toHaveScreenshot("sales-chart.png", {
109
- maxDiffPixelRatio: 0.01, // 1% difference allowed
110
- });
111
- });
112
- ```
113
-
114
- ### Handling Animation
115
-
116
- ```typescript
117
- test("animated canvas", async ({ page }) => {
118
- await page.goto("/animated-chart");
119
-
120
- // Pause animation before screenshot
121
- await page.evaluate(() => {
122
- // Common pattern: chart libraries expose pause method
123
- window.chartInstance?.stop?.();
124
-
125
- // Or override requestAnimationFrame
126
- window.requestAnimationFrame = () => 0;
127
- });
128
-
129
- await expect(page.locator("canvas")).toHaveScreenshot();
130
- });
131
-
132
- test("wait for animation complete", async ({ page }) => {
133
- await page.goto("/chart-with-animation");
134
-
135
- // Wait for animation complete event
136
- await page.evaluate(() => {
137
- return new Promise<void>((resolve) => {
138
- if (window.chart?.isAnimating === false) {
139
- resolve();
140
- } else {
141
- window.chart?.on("animationComplete", resolve);
142
- }
143
- });
144
- });
145
-
146
- await expect(page.locator("canvas")).toHaveScreenshot();
147
- });
148
- ```
149
-
150
- ### Threshold Configuration
151
-
152
- ```typescript
153
- // playwright.config.ts
154
- export default defineConfig({
155
- expect: {
156
- toHaveScreenshot: {
157
- // Increased threshold for canvas (anti-aliasing differences)
158
- maxDiffPixelRatio: 0.02,
159
- threshold: 0.3, // Per-pixel color threshold
160
- animations: "disabled",
161
- },
162
- },
163
- });
164
- ```
165
-
166
- ## Interaction Testing
167
-
168
- ### Click on Canvas
169
-
170
- ```typescript
171
- test("click on canvas element", async ({ page }) => {
172
- await page.goto("/interactive-map");
173
-
174
- const canvas = page.locator("canvas");
175
-
176
- // Click at specific coordinates
177
- await canvas.click({ position: { x: 150, y: 200 } });
178
-
179
- // Verify click was registered
180
- await expect(page.locator("#info-panel")).toContainText("Location: Paris");
181
- });
182
- ```
183
-
184
- ### Drawing on Canvas
185
-
186
- ```typescript
187
- test("draw on canvas", async ({ page }) => {
188
- await page.goto("/whiteboard");
189
-
190
- const canvas = page.locator("canvas");
191
- const box = await canvas.boundingBox();
192
-
193
- // Draw a line using mouse
194
- await page.mouse.move(box!.x + 50, box!.y + 50);
195
- await page.mouse.down();
196
- await page.mouse.move(box!.x + 200, box!.y + 200, { steps: 10 });
197
- await page.mouse.up();
198
-
199
- // Verify something was drawn
200
- const hasDrawing = await page.evaluate(() => {
201
- const canvas = document.querySelector("canvas") as HTMLCanvasElement;
202
- const ctx = canvas.getContext("2d")!;
203
- const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
204
- return data.some((v, i) => i % 4 !== 3 && v !== 255); // Non-white pixels
205
- });
206
-
207
- expect(hasDrawing).toBe(true);
208
- });
209
- ```
210
-
211
- ### Drag and Drop
212
-
213
- ```typescript
214
- test("drag canvas element", async ({ page }) => {
215
- await page.goto("/diagram-editor");
216
-
217
- const canvas = page.locator("canvas");
218
- const box = await canvas.boundingBox();
219
-
220
- // Drag shape from position A to B
221
- await page.mouse.move(box!.x + 100, box!.y + 100);
222
- await page.mouse.down();
223
- await page.mouse.move(box!.x + 300, box!.y + 200, { steps: 20 });
224
- await page.mouse.up();
225
-
226
- // Verify via screenshot or state check
227
- await expect(canvas).toHaveScreenshot("shape-moved.png");
228
- });
229
- ```
230
-
231
- ### Touch Gestures on Canvas
232
-
233
- ```typescript
234
- test("pinch zoom on canvas", async ({ page }) => {
235
- await page.goto("/map");
236
-
237
- const canvas = page.locator("canvas");
238
- const box = await canvas.boundingBox();
239
- const centerX = box!.x + box!.width / 2;
240
- const centerY = box!.y + box!.height / 2;
241
-
242
- // Simulate pinch zoom using two touch points
243
- await page.touchscreen.tap(centerX, centerY);
244
-
245
- // Use evaluate for complex gestures
246
- await page.evaluate(
247
- async ({ x, y }) => {
248
- const target = document.querySelector("canvas")!;
249
-
250
- // Simulate pinch start
251
- const touch1 = new Touch({
252
- identifier: 1,
253
- target,
254
- clientX: x - 50,
255
- clientY: y,
256
- });
257
- const touch2 = new Touch({
258
- identifier: 2,
259
- target,
260
- clientX: x + 50,
261
- clientY: y,
262
- });
263
-
264
- target.dispatchEvent(
265
- new TouchEvent("touchstart", {
266
- touches: [touch1, touch2],
267
- targetTouches: [touch1, touch2],
268
- bubbles: true,
269
- }),
270
- );
271
-
272
- // Simulate pinch out
273
- const touch1End = new Touch({
274
- identifier: 1,
275
- target,
276
- clientX: x - 100,
277
- clientY: y,
278
- });
279
- const touch2End = new Touch({
280
- identifier: 2,
281
- target,
282
- clientX: x + 100,
283
- clientY: y,
284
- });
285
-
286
- target.dispatchEvent(
287
- new TouchEvent("touchmove", {
288
- touches: [touch1End, touch2End],
289
- targetTouches: [touch1End, touch2End],
290
- bubbles: true,
291
- }),
292
- );
293
-
294
- target.dispatchEvent(new TouchEvent("touchend", { bubbles: true }));
295
- },
296
- { x: centerX, y: centerY },
297
- );
298
-
299
- // Verify zoom level changed
300
- const zoomLevel = await page.locator("#zoom-indicator").textContent();
301
- expect(parseFloat(zoomLevel!)).toBeGreaterThan(1);
302
- });
303
- ```
304
-
305
- ## WebGL Testing
306
-
307
- ### Checking WebGL Support
308
-
309
- ```typescript
310
- test("WebGL is supported", async ({ page }) => {
311
- await page.goto("/3d-viewer");
312
-
313
- const hasWebGL = await page.evaluate(() => {
314
- const canvas = document.createElement("canvas");
315
- const gl =
316
- canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
317
- return !!gl;
318
- });
319
-
320
- expect(hasWebGL).toBe(true);
321
- });
322
- ```
323
-
324
- ### WebGL Screenshot Testing
325
-
326
- ```typescript
327
- test("3D scene renders", async ({ page }) => {
328
- await page.goto("/3d-model-viewer");
329
-
330
- // Wait for WebGL scene to render
331
- await page.waitForFunction(() => {
332
- const canvas = document.querySelector("canvas");
333
- if (!canvas) return false;
334
-
335
- const gl = canvas.getContext("webgl") || canvas.getContext("webgl2");
336
- if (!gl) return false;
337
-
338
- // Check if something has been drawn
339
- const pixels = new Uint8Array(4);
340
- gl.readPixels(
341
- canvas.width / 2,
342
- canvas.height / 2,
343
- 1,
344
- 1,
345
- gl.RGBA,
346
- gl.UNSIGNED_BYTE,
347
- pixels,
348
- );
349
- return pixels.some((p) => p > 0);
350
- });
351
-
352
- // Screenshot comparison (higher threshold for WebGL)
353
- await expect(page.locator("canvas")).toHaveScreenshot("3d-scene.png", {
354
- maxDiffPixelRatio: 0.05, // WebGL can have more variation
355
- });
356
- });
357
- ```
358
-
359
- ### Testing Three.js Applications
360
-
361
- ```typescript
362
- test("Three.js scene interaction", async ({ page }) => {
363
- await page.goto("/three-demo");
364
-
365
- // Wait for scene to be ready
366
- await page.waitForFunction(() => window.scene?.children?.length > 0);
367
-
368
- // Interact with scene (orbit controls)
369
- const canvas = page.locator("canvas");
370
- const box = await canvas.boundingBox();
371
-
372
- // Rotate camera by dragging
373
- await page.mouse.move(box!.x + box!.width / 2, box!.y + box!.height / 2);
374
- await page.mouse.down();
375
- await page.mouse.move(
376
- box!.x + box!.width / 2 + 100,
377
- box!.y + box!.height / 2,
378
- {
379
- steps: 10,
380
- },
381
- );
382
- await page.mouse.up();
383
-
384
- // Verify camera position changed
385
- const cameraRotation = await page.evaluate(() => {
386
- return window.camera?.rotation?.y;
387
- });
388
-
389
- expect(cameraRotation).not.toBe(0);
390
- });
391
- ```
392
-
393
- ## Chart Libraries
394
-
395
- ### Chart.js Testing
396
-
397
- ```typescript
398
- test("Chart.js renders data", async ({ page }) => {
399
- await page.goto("/chartjs-demo");
400
-
401
- // Wait for Chart.js to initialize
402
- await page.waitForFunction(() => {
403
- return window.Chart && document.querySelector("canvas")?.__chart__;
404
- });
405
-
406
- // Get chart data via Chart.js API
407
- const chartData = await page.evaluate(() => {
408
- const canvas = document.querySelector("canvas") as any;
409
- const chart = canvas.__chart__;
410
- return chart.data.datasets[0].data;
411
- });
412
-
413
- expect(chartData).toEqual([12, 19, 3, 5, 2, 3]);
414
-
415
- // Screenshot test
416
- await expect(page.locator("canvas")).toHaveScreenshot();
417
- });
418
- ```
419
-
420
- ### D3.js / ECharts Testing
421
-
422
- ```typescript
423
- test("chart library interaction", async ({ page }) => {
424
- await page.goto("/chart-demo");
425
-
426
- // Wait for chart to render
427
- await page.waitForFunction(() => document.querySelector("canvas, svg.chart"));
428
-
429
- // For SVG charts (D3)
430
- const bars = page.locator("svg.chart rect.bar");
431
- if ((await bars.count()) > 0) {
432
- await bars.first().hover();
433
- await expect(page.locator(".tooltip")).toBeVisible();
434
- }
435
-
436
- // For canvas charts (ECharts, Chart.js)
437
- const canvas = page.locator("canvas");
438
- await canvas.click({ position: { x: 200, y: 150 } });
439
- });
440
- ```
441
-
442
- ## Game & Animation Testing
443
-
444
- ### Frame-by-Frame Testing
445
-
446
- ```typescript
447
- test("game frame control", async ({ page }) => {
448
- await page.goto("/game");
449
-
450
- // Pause and step through frames
451
- await page.evaluate(() => window.gameLoop?.pause());
452
- await page.evaluate(() => window.gameLoop?.tick());
453
- await expect(page.locator("canvas")).toHaveScreenshot("frame-1.png");
454
-
455
- for (let i = 0; i < 10; i++) {
456
- await page.evaluate(() => window.gameLoop?.tick());
457
- }
458
- await expect(page.locator("canvas")).toHaveScreenshot("frame-11.png");
459
- });
460
- ```
461
-
462
- ### Testing Game State
463
-
464
- ```typescript
465
- test("game state changes", async ({ page }) => {
466
- await page.goto("/game");
467
-
468
- const initialScore = await page.evaluate(() => window.game?.score);
469
- expect(initialScore).toBe(0);
470
-
471
- await page.keyboard.press("Space"); // Action
472
- await page.waitForTimeout(500);
473
-
474
- const newScore = await page.evaluate(() => window.game?.score);
475
- expect(newScore).toBeGreaterThan(0);
476
- });
477
- ```
478
-
479
- ## Anti-Patterns to Avoid
480
-
481
- | Anti-Pattern | Problem | Solution |
482
- | ------------------------ | ------------------------ | ----------------------------------- |
483
- | Pixel-perfect assertions | Fails across browsers/OS | Use maxDiffPixelRatio threshold |
484
- | Not waiting for render | Blank canvas screenshots | Wait for draw completion |
485
- | Testing raw pixel data | Brittle and slow | Use visual comparison |
486
- | Ignoring animation | Flaky screenshots | Pause/disable animations |
487
- | Hardcoded coordinates | Breaks on resize | Calculate relative to canvas bounds |
488
-
489
- ## Related References
490
-
491
- - **Visual Testing**: See [test-suite-structure.md](../core/test-suite-structure.md) for visual regression setup
492
- - **Mobile Gestures**: See [mobile-testing.md](../advanced/mobile-testing.md) for touch interactions
493
- - **Performance**: See [performance-testing.md](performance-testing.md) for FPS monitoring