@arcadialdev/arcality 2.2.0

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  1. package/.agents/skills/e2e-testing-expert/SKILL.md +28 -0
  2. package/.agents/skills/frontend-design/LICENSE.txt +177 -0
  3. package/.agents/skills/frontend-design/SKILL.md +42 -0
  4. package/.agents/skills/nodejs-backend-patterns/SKILL.md +639 -0
  5. package/.agents/skills/nodejs-backend-patterns/references/advanced-patterns.md +430 -0
  6. package/.agents/skills/playwright-best-practices/LICENSE.md +7 -0
  7. package/.agents/skills/playwright-best-practices/README.md +147 -0
  8. package/.agents/skills/playwright-best-practices/SKILL.md +303 -0
  9. package/.agents/skills/playwright-best-practices/advanced/authentication-flows.md +360 -0
  10. package/.agents/skills/playwright-best-practices/advanced/authentication.md +871 -0
  11. package/.agents/skills/playwright-best-practices/advanced/clock-mocking.md +364 -0
  12. package/.agents/skills/playwright-best-practices/advanced/mobile-testing.md +409 -0
  13. package/.agents/skills/playwright-best-practices/advanced/multi-context.md +288 -0
  14. package/.agents/skills/playwright-best-practices/advanced/multi-user.md +393 -0
  15. package/.agents/skills/playwright-best-practices/advanced/network-advanced.md +452 -0
  16. package/.agents/skills/playwright-best-practices/advanced/third-party.md +464 -0
  17. package/.agents/skills/playwright-best-practices/architecture/pom-vs-fixtures.md +363 -0
  18. package/.agents/skills/playwright-best-practices/architecture/test-architecture.md +369 -0
  19. package/.agents/skills/playwright-best-practices/architecture/when-to-mock.md +383 -0
  20. package/.agents/skills/playwright-best-practices/browser-apis/browser-apis.md +391 -0
  21. package/.agents/skills/playwright-best-practices/browser-apis/iframes.md +403 -0
  22. package/.agents/skills/playwright-best-practices/browser-apis/service-workers.md +504 -0
  23. package/.agents/skills/playwright-best-practices/browser-apis/websockets.md +403 -0
  24. package/.agents/skills/playwright-best-practices/core/annotations.md +424 -0
  25. package/.agents/skills/playwright-best-practices/core/assertions-waiting.md +361 -0
  26. package/.agents/skills/playwright-best-practices/core/configuration.md +452 -0
  27. package/.agents/skills/playwright-best-practices/core/fixtures-hooks.md +417 -0
  28. package/.agents/skills/playwright-best-practices/core/global-setup.md +434 -0
  29. package/.agents/skills/playwright-best-practices/core/locators.md +242 -0
  30. package/.agents/skills/playwright-best-practices/core/page-object-model.md +315 -0
  31. package/.agents/skills/playwright-best-practices/core/projects-dependencies.md +453 -0
  32. package/.agents/skills/playwright-best-practices/core/test-data.md +492 -0
  33. package/.agents/skills/playwright-best-practices/core/test-suite-structure.md +361 -0
  34. package/.agents/skills/playwright-best-practices/core/test-tags.md +298 -0
  35. package/.agents/skills/playwright-best-practices/debugging/console-errors.md +420 -0
  36. package/.agents/skills/playwright-best-practices/debugging/debugging.md +504 -0
  37. package/.agents/skills/playwright-best-practices/debugging/error-testing.md +360 -0
  38. package/.agents/skills/playwright-best-practices/debugging/flaky-tests.md +496 -0
  39. package/.agents/skills/playwright-best-practices/frameworks/angular.md +530 -0
  40. package/.agents/skills/playwright-best-practices/frameworks/nextjs.md +469 -0
  41. package/.agents/skills/playwright-best-practices/frameworks/react.md +531 -0
  42. package/.agents/skills/playwright-best-practices/frameworks/vue.md +574 -0
  43. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/ci-cd.md +468 -0
  44. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/docker.md +283 -0
  45. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/github-actions.md +546 -0
  46. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/gitlab.md +397 -0
  47. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/other-providers.md +521 -0
  48. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/parallel-sharding.md +371 -0
  49. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/performance.md +453 -0
  50. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/reporting.md +424 -0
  51. package/.agents/skills/playwright-best-practices/infrastructure-ci-cd/test-coverage.md +497 -0
  52. package/.agents/skills/playwright-best-practices/testing-patterns/accessibility.md +359 -0
  53. package/.agents/skills/playwright-best-practices/testing-patterns/api-testing.md +719 -0
  54. package/.agents/skills/playwright-best-practices/testing-patterns/browser-extensions.md +506 -0
  55. package/.agents/skills/playwright-best-practices/testing-patterns/canvas-webgl.md +493 -0
  56. package/.agents/skills/playwright-best-practices/testing-patterns/component-testing.md +500 -0
  57. package/.agents/skills/playwright-best-practices/testing-patterns/drag-drop.md +576 -0
  58. package/.agents/skills/playwright-best-practices/testing-patterns/electron.md +509 -0
  59. package/.agents/skills/playwright-best-practices/testing-patterns/file-operations.md +377 -0
  60. package/.agents/skills/playwright-best-practices/testing-patterns/file-upload-download.md +562 -0
  61. package/.agents/skills/playwright-best-practices/testing-patterns/forms-validation.md +561 -0
  62. package/.agents/skills/playwright-best-practices/testing-patterns/graphql-testing.md +331 -0
  63. package/.agents/skills/playwright-best-practices/testing-patterns/i18n.md +508 -0
  64. package/.agents/skills/playwright-best-practices/testing-patterns/performance-testing.md +476 -0
  65. package/.agents/skills/playwright-best-practices/testing-patterns/security-testing.md +430 -0
  66. package/.agents/skills/playwright-best-practices/testing-patterns/visual-regression.md +634 -0
  67. package/.env.example +21 -0
  68. package/README.md +30 -0
  69. package/bin/arcality.mjs +86 -0
  70. package/package.json +66 -0
  71. package/playwright.config.ts +12 -0
  72. package/scripts/cleanup-qmsdev.mjs +63 -0
  73. package/scripts/discover-view.mjs +52 -0
  74. package/scripts/extract-view.mjs +64 -0
  75. package/scripts/gen-and-run.mjs +838 -0
  76. package/scripts/init.mjs +290 -0
  77. package/scripts/migrate-to-central-out.mjs +157 -0
  78. package/scripts/postinstall.mjs +63 -0
  79. package/scripts/rebrand-report.mjs +241 -0
  80. package/scripts/setup.mjs +166 -0
  81. package/src/KnowledgeService.ts +239 -0
  82. package/src/arcalityClient.mjs +266 -0
  83. package/src/configLoader.mjs +179 -0
  84. package/src/configManager.mjs +172 -0
  85. package/src/consoleBanner.ts +32 -0
  86. package/src/envSetup.ts +205 -0
  87. package/src/index.ts +25 -0
  88. package/src/projectInspector.ts +42 -0
  89. package/src/services/collectiveMemoryService.ts +178 -0
  90. package/src/testRunner.ts +201 -0
  91. package/tests/_helpers/ArcalityReporter.ts +490 -0
  92. package/tests/_helpers/agentic-runner.spec.ts +741 -0
  93. package/tests/_helpers/ai-agent-helper.ts +1573 -0
  94. package/tests/_helpers/discover-view.spec.ts +238 -0
  95. package/tests/_helpers/extract-view.spec.ts +118 -0
  96. package/tests/_helpers/qa-tools.ts +333 -0
  97. package/tests/_helpers/smart-action.spec.ts +1458 -0
@@ -0,0 +1,493 @@
1
+ # Canvas & WebGL Testing
2
+
3
+ ## Table of Contents
4
+
5
+ 1. [Canvas Basics](#canvas-basics)
6
+ 2. [Visual Comparison](#visual-comparison)
7
+ 3. [Interaction Testing](#interaction-testing)
8
+ 4. [WebGL Testing](#webgl-testing)
9
+ 5. [Chart Libraries](#chart-libraries)
10
+ 6. [Game & Animation Testing](#game--animation-testing)
11
+
12
+ ## Canvas Basics
13
+
14
+ ### Locating Canvas Elements
15
+
16
+ ```typescript
17
+ test("find canvas", async ({ page }) => {
18
+ await page.goto("/canvas-app");
19
+
20
+ // By tag
21
+ const canvas = page.locator("canvas");
22
+
23
+ // By ID or class
24
+ const gameCanvas = page.locator("canvas#game");
25
+ const chartCanvas = page.locator("canvas.chart-canvas");
26
+
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+ // Verify canvas is present and visible
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+ await expect(canvas).toBeVisible();
29
+
30
+ // Get canvas dimensions
31
+ const box = await canvas.boundingBox();
32
+ console.log(`Canvas size: ${box?.width}x${box?.height}`);
33
+ });
34
+ ```
35
+
36
+ ### Canvas Screenshot Testing
37
+
38
+ ```typescript
39
+ test("canvas renders correctly", async ({ page }) => {
40
+ await page.goto("/chart");
41
+
42
+ // Wait for canvas to be ready (check for specific content)
43
+ await page.waitForFunction(() => {
44
+ const canvas = document.querySelector("canvas");
45
+ const ctx = canvas?.getContext("2d");
46
+ // Check if canvas has been drawn to
47
+ return ctx && !isCanvasBlank(canvas);
48
+
49
+ function isCanvasBlank(canvas) {
50
+ const ctx = canvas.getContext("2d");
51
+ const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
52
+ return !data.some((channel) => channel !== 0);
53
+ }
54
+ });
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+
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+ // Screenshot just the canvas
57
+ const canvas = page.locator("canvas");
58
+ await expect(canvas).toHaveScreenshot("chart.png");
59
+ });
60
+ ```
61
+
62
+ ### Extracting Canvas Data
63
+
64
+ ```typescript
65
+ test("verify canvas content", async ({ page }) => {
66
+ await page.goto("/drawing-app");
67
+
68
+ // Get canvas image data
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+ const imageData = await page.evaluate(() => {
70
+ const canvas = document.querySelector("canvas") as HTMLCanvasElement;
71
+ return canvas.toDataURL("image/png");
72
+ });
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+
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+ // Verify it's not empty
75
+ expect(imageData).toMatch(/^data:image\/png;base64,.+/);
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+
77
+ // Get pixel data at specific location
78
+ const pixelColor = await page.evaluate(() => {
79
+ const canvas = document.querySelector("canvas") as HTMLCanvasElement;
80
+ const ctx = canvas.getContext("2d")!;
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+ const pixel = ctx.getImageData(100, 100, 1, 1).data;
82
+ return { r: pixel[0], g: pixel[1], b: pixel[2], a: pixel[3] };
83
+ });
84
+
85
+ // Verify specific pixel color
86
+ expect(pixelColor.r).toBeGreaterThan(200); // Expecting red-ish
87
+ });
88
+ ```
89
+
90
+ ## Visual Comparison
91
+
92
+ ### Screenshot Assertions
93
+
94
+ ```typescript
95
+ test("chart matches baseline", async ({ page }) => {
96
+ await page.goto("/dashboard");
97
+
98
+ // Wait for chart animation to complete
99
+ await page.waitForTimeout(1000); // Or better: wait for specific state
100
+
101
+ // Full page screenshot
102
+ await expect(page).toHaveScreenshot("dashboard.png", {
103
+ maxDiffPixels: 100, // Allow small differences
104
+ });
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+
106
+ // Just the canvas
107
+ const chart = page.locator("canvas#sales-chart");
108
+ await expect(chart).toHaveScreenshot("sales-chart.png", {
109
+ maxDiffPixelRatio: 0.01, // 1% difference allowed
110
+ });
111
+ });
112
+ ```
113
+
114
+ ### Handling Animation
115
+
116
+ ```typescript
117
+ test("animated canvas", async ({ page }) => {
118
+ await page.goto("/animated-chart");
119
+
120
+ // Pause animation before screenshot
121
+ await page.evaluate(() => {
122
+ // Common pattern: chart libraries expose pause method
123
+ window.chartInstance?.stop?.();
124
+
125
+ // Or override requestAnimationFrame
126
+ window.requestAnimationFrame = () => 0;
127
+ });
128
+
129
+ await expect(page.locator("canvas")).toHaveScreenshot();
130
+ });
131
+
132
+ test("wait for animation complete", async ({ page }) => {
133
+ await page.goto("/chart-with-animation");
134
+
135
+ // Wait for animation complete event
136
+ await page.evaluate(() => {
137
+ return new Promise<void>((resolve) => {
138
+ if (window.chart?.isAnimating === false) {
139
+ resolve();
140
+ } else {
141
+ window.chart?.on("animationComplete", resolve);
142
+ }
143
+ });
144
+ });
145
+
146
+ await expect(page.locator("canvas")).toHaveScreenshot();
147
+ });
148
+ ```
149
+
150
+ ### Threshold Configuration
151
+
152
+ ```typescript
153
+ // playwright.config.ts
154
+ export default defineConfig({
155
+ expect: {
156
+ toHaveScreenshot: {
157
+ // Increased threshold for canvas (anti-aliasing differences)
158
+ maxDiffPixelRatio: 0.02,
159
+ threshold: 0.3, // Per-pixel color threshold
160
+ animations: "disabled",
161
+ },
162
+ },
163
+ });
164
+ ```
165
+
166
+ ## Interaction Testing
167
+
168
+ ### Click on Canvas
169
+
170
+ ```typescript
171
+ test("click on canvas element", async ({ page }) => {
172
+ await page.goto("/interactive-map");
173
+
174
+ const canvas = page.locator("canvas");
175
+
176
+ // Click at specific coordinates
177
+ await canvas.click({ position: { x: 150, y: 200 } });
178
+
179
+ // Verify click was registered
180
+ await expect(page.locator("#info-panel")).toContainText("Location: Paris");
181
+ });
182
+ ```
183
+
184
+ ### Drawing on Canvas
185
+
186
+ ```typescript
187
+ test("draw on canvas", async ({ page }) => {
188
+ await page.goto("/whiteboard");
189
+
190
+ const canvas = page.locator("canvas");
191
+ const box = await canvas.boundingBox();
192
+
193
+ // Draw a line using mouse
194
+ await page.mouse.move(box!.x + 50, box!.y + 50);
195
+ await page.mouse.down();
196
+ await page.mouse.move(box!.x + 200, box!.y + 200, { steps: 10 });
197
+ await page.mouse.up();
198
+
199
+ // Verify something was drawn
200
+ const hasDrawing = await page.evaluate(() => {
201
+ const canvas = document.querySelector("canvas") as HTMLCanvasElement;
202
+ const ctx = canvas.getContext("2d")!;
203
+ const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
204
+ return data.some((v, i) => i % 4 !== 3 && v !== 255); // Non-white pixels
205
+ });
206
+
207
+ expect(hasDrawing).toBe(true);
208
+ });
209
+ ```
210
+
211
+ ### Drag and Drop
212
+
213
+ ```typescript
214
+ test("drag canvas element", async ({ page }) => {
215
+ await page.goto("/diagram-editor");
216
+
217
+ const canvas = page.locator("canvas");
218
+ const box = await canvas.boundingBox();
219
+
220
+ // Drag shape from position A to B
221
+ await page.mouse.move(box!.x + 100, box!.y + 100);
222
+ await page.mouse.down();
223
+ await page.mouse.move(box!.x + 300, box!.y + 200, { steps: 20 });
224
+ await page.mouse.up();
225
+
226
+ // Verify via screenshot or state check
227
+ await expect(canvas).toHaveScreenshot("shape-moved.png");
228
+ });
229
+ ```
230
+
231
+ ### Touch Gestures on Canvas
232
+
233
+ ```typescript
234
+ test("pinch zoom on canvas", async ({ page }) => {
235
+ await page.goto("/map");
236
+
237
+ const canvas = page.locator("canvas");
238
+ const box = await canvas.boundingBox();
239
+ const centerX = box!.x + box!.width / 2;
240
+ const centerY = box!.y + box!.height / 2;
241
+
242
+ // Simulate pinch zoom using two touch points
243
+ await page.touchscreen.tap(centerX, centerY);
244
+
245
+ // Use evaluate for complex gestures
246
+ await page.evaluate(
247
+ async ({ x, y }) => {
248
+ const target = document.querySelector("canvas")!;
249
+
250
+ // Simulate pinch start
251
+ const touch1 = new Touch({
252
+ identifier: 1,
253
+ target,
254
+ clientX: x - 50,
255
+ clientY: y,
256
+ });
257
+ const touch2 = new Touch({
258
+ identifier: 2,
259
+ target,
260
+ clientX: x + 50,
261
+ clientY: y,
262
+ });
263
+
264
+ target.dispatchEvent(
265
+ new TouchEvent("touchstart", {
266
+ touches: [touch1, touch2],
267
+ targetTouches: [touch1, touch2],
268
+ bubbles: true,
269
+ }),
270
+ );
271
+
272
+ // Simulate pinch out
273
+ const touch1End = new Touch({
274
+ identifier: 1,
275
+ target,
276
+ clientX: x - 100,
277
+ clientY: y,
278
+ });
279
+ const touch2End = new Touch({
280
+ identifier: 2,
281
+ target,
282
+ clientX: x + 100,
283
+ clientY: y,
284
+ });
285
+
286
+ target.dispatchEvent(
287
+ new TouchEvent("touchmove", {
288
+ touches: [touch1End, touch2End],
289
+ targetTouches: [touch1End, touch2End],
290
+ bubbles: true,
291
+ }),
292
+ );
293
+
294
+ target.dispatchEvent(new TouchEvent("touchend", { bubbles: true }));
295
+ },
296
+ { x: centerX, y: centerY },
297
+ );
298
+
299
+ // Verify zoom level changed
300
+ const zoomLevel = await page.locator("#zoom-indicator").textContent();
301
+ expect(parseFloat(zoomLevel!)).toBeGreaterThan(1);
302
+ });
303
+ ```
304
+
305
+ ## WebGL Testing
306
+
307
+ ### Checking WebGL Support
308
+
309
+ ```typescript
310
+ test("WebGL is supported", async ({ page }) => {
311
+ await page.goto("/3d-viewer");
312
+
313
+ const hasWebGL = await page.evaluate(() => {
314
+ const canvas = document.createElement("canvas");
315
+ const gl =
316
+ canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
317
+ return !!gl;
318
+ });
319
+
320
+ expect(hasWebGL).toBe(true);
321
+ });
322
+ ```
323
+
324
+ ### WebGL Screenshot Testing
325
+
326
+ ```typescript
327
+ test("3D scene renders", async ({ page }) => {
328
+ await page.goto("/3d-model-viewer");
329
+
330
+ // Wait for WebGL scene to render
331
+ await page.waitForFunction(() => {
332
+ const canvas = document.querySelector("canvas");
333
+ if (!canvas) return false;
334
+
335
+ const gl = canvas.getContext("webgl") || canvas.getContext("webgl2");
336
+ if (!gl) return false;
337
+
338
+ // Check if something has been drawn
339
+ const pixels = new Uint8Array(4);
340
+ gl.readPixels(
341
+ canvas.width / 2,
342
+ canvas.height / 2,
343
+ 1,
344
+ 1,
345
+ gl.RGBA,
346
+ gl.UNSIGNED_BYTE,
347
+ pixels,
348
+ );
349
+ return pixels.some((p) => p > 0);
350
+ });
351
+
352
+ // Screenshot comparison (higher threshold for WebGL)
353
+ await expect(page.locator("canvas")).toHaveScreenshot("3d-scene.png", {
354
+ maxDiffPixelRatio: 0.05, // WebGL can have more variation
355
+ });
356
+ });
357
+ ```
358
+
359
+ ### Testing Three.js Applications
360
+
361
+ ```typescript
362
+ test("Three.js scene interaction", async ({ page }) => {
363
+ await page.goto("/three-demo");
364
+
365
+ // Wait for scene to be ready
366
+ await page.waitForFunction(() => window.scene?.children?.length > 0);
367
+
368
+ // Interact with scene (orbit controls)
369
+ const canvas = page.locator("canvas");
370
+ const box = await canvas.boundingBox();
371
+
372
+ // Rotate camera by dragging
373
+ await page.mouse.move(box!.x + box!.width / 2, box!.y + box!.height / 2);
374
+ await page.mouse.down();
375
+ await page.mouse.move(
376
+ box!.x + box!.width / 2 + 100,
377
+ box!.y + box!.height / 2,
378
+ {
379
+ steps: 10,
380
+ },
381
+ );
382
+ await page.mouse.up();
383
+
384
+ // Verify camera position changed
385
+ const cameraRotation = await page.evaluate(() => {
386
+ return window.camera?.rotation?.y;
387
+ });
388
+
389
+ expect(cameraRotation).not.toBe(0);
390
+ });
391
+ ```
392
+
393
+ ## Chart Libraries
394
+
395
+ ### Chart.js Testing
396
+
397
+ ```typescript
398
+ test("Chart.js renders data", async ({ page }) => {
399
+ await page.goto("/chartjs-demo");
400
+
401
+ // Wait for Chart.js to initialize
402
+ await page.waitForFunction(() => {
403
+ return window.Chart && document.querySelector("canvas")?.__chart__;
404
+ });
405
+
406
+ // Get chart data via Chart.js API
407
+ const chartData = await page.evaluate(() => {
408
+ const canvas = document.querySelector("canvas") as any;
409
+ const chart = canvas.__chart__;
410
+ return chart.data.datasets[0].data;
411
+ });
412
+
413
+ expect(chartData).toEqual([12, 19, 3, 5, 2, 3]);
414
+
415
+ // Screenshot test
416
+ await expect(page.locator("canvas")).toHaveScreenshot();
417
+ });
418
+ ```
419
+
420
+ ### D3.js / ECharts Testing
421
+
422
+ ```typescript
423
+ test("chart library interaction", async ({ page }) => {
424
+ await page.goto("/chart-demo");
425
+
426
+ // Wait for chart to render
427
+ await page.waitForFunction(() => document.querySelector("canvas, svg.chart"));
428
+
429
+ // For SVG charts (D3)
430
+ const bars = page.locator("svg.chart rect.bar");
431
+ if ((await bars.count()) > 0) {
432
+ await bars.first().hover();
433
+ await expect(page.locator(".tooltip")).toBeVisible();
434
+ }
435
+
436
+ // For canvas charts (ECharts, Chart.js)
437
+ const canvas = page.locator("canvas");
438
+ await canvas.click({ position: { x: 200, y: 150 } });
439
+ });
440
+ ```
441
+
442
+ ## Game & Animation Testing
443
+
444
+ ### Frame-by-Frame Testing
445
+
446
+ ```typescript
447
+ test("game frame control", async ({ page }) => {
448
+ await page.goto("/game");
449
+
450
+ // Pause and step through frames
451
+ await page.evaluate(() => window.gameLoop?.pause());
452
+ await page.evaluate(() => window.gameLoop?.tick());
453
+ await expect(page.locator("canvas")).toHaveScreenshot("frame-1.png");
454
+
455
+ for (let i = 0; i < 10; i++) {
456
+ await page.evaluate(() => window.gameLoop?.tick());
457
+ }
458
+ await expect(page.locator("canvas")).toHaveScreenshot("frame-11.png");
459
+ });
460
+ ```
461
+
462
+ ### Testing Game State
463
+
464
+ ```typescript
465
+ test("game state changes", async ({ page }) => {
466
+ await page.goto("/game");
467
+
468
+ const initialScore = await page.evaluate(() => window.game?.score);
469
+ expect(initialScore).toBe(0);
470
+
471
+ await page.keyboard.press("Space"); // Action
472
+ await page.waitForTimeout(500);
473
+
474
+ const newScore = await page.evaluate(() => window.game?.score);
475
+ expect(newScore).toBeGreaterThan(0);
476
+ });
477
+ ```
478
+
479
+ ## Anti-Patterns to Avoid
480
+
481
+ | Anti-Pattern | Problem | Solution |
482
+ | ------------------------ | ------------------------ | ----------------------------------- |
483
+ | Pixel-perfect assertions | Fails across browsers/OS | Use maxDiffPixelRatio threshold |
484
+ | Not waiting for render | Blank canvas screenshots | Wait for draw completion |
485
+ | Testing raw pixel data | Brittle and slow | Use visual comparison |
486
+ | Ignoring animation | Flaky screenshots | Pause/disable animations |
487
+ | Hardcoded coordinates | Breaks on resize | Calculate relative to canvas bounds |
488
+
489
+ ## Related References
490
+
491
+ - **Visual Testing**: See [test-suite-structure.md](../core/test-suite-structure.md) for visual regression setup
492
+ - **Mobile Gestures**: See [mobile-testing.md](../advanced/mobile-testing.md) for touch interactions
493
+ - **Performance**: See [performance-testing.md](performance-testing.md) for FPS monitoring