@aragon-agent/cli 0.6.43 → 0.6.45

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Files changed (251) hide show
  1. package/CHANGELOG.md +44 -0
  2. package/README.md +69 -2
  3. package/dist/agent/controller.d.ts +69 -0
  4. package/dist/agent/controller.js +224 -11
  5. package/dist/agent/governance-view.d.ts +40 -0
  6. package/dist/agent/governance-view.js +40 -0
  7. package/dist/agent/governance-wiring.d.ts +162 -0
  8. package/dist/agent/governance-wiring.js +470 -0
  9. package/dist/agent/plan-prompt.d.ts +7 -0
  10. package/dist/agent/plan-prompt.js +2 -1
  11. package/dist/agent/reducer.d.ts +33 -1
  12. package/dist/agent/reducer.js +45 -9
  13. package/dist/agent/system-prompt.d.ts +19 -0
  14. package/dist/agent/system-prompt.js +9 -1
  15. package/dist/cli.js +45 -1
  16. package/dist/commands/builtins.js +10 -4
  17. package/dist/commands/governance-command.d.ts +35 -0
  18. package/dist/commands/governance-command.js +292 -0
  19. package/dist/commands/governance-runs-table.d.ts +40 -0
  20. package/dist/commands/governance-runs-table.js +130 -0
  21. package/dist/commands/registry.d.ts +12 -0
  22. package/dist/config/app-paths.d.ts +10 -0
  23. package/dist/config/app-paths.js +12 -0
  24. package/dist/config/cli-commands.d.ts +18 -0
  25. package/dist/config/cli-commands.js +47 -1
  26. package/dist/config/env.d.ts +2 -1
  27. package/dist/config/env.js +10 -1
  28. package/dist/config/governance-config.d.ts +125 -0
  29. package/dist/config/governance-config.js +164 -0
  30. package/dist/config/governance-launch.d.ts +71 -0
  31. package/dist/config/governance-launch.js +58 -0
  32. package/dist/config/load.d.ts +15 -0
  33. package/dist/config/load.js +26 -1
  34. package/dist/config/model-profile-store.d.ts +4 -2
  35. package/dist/config/schema.d.ts +22 -0
  36. package/dist/config/schema.js +6 -0
  37. package/dist/config/store.js +14 -1
  38. package/dist/config/ui-state.d.ts +11 -0
  39. package/dist/config/ui-state.js +11 -0
  40. package/dist/diagnostics/doctor.js +20 -0
  41. package/dist/governance/card-normalize.d.ts +24 -0
  42. package/dist/governance/card-normalize.js +76 -0
  43. package/dist/governance/copy.d.ts +109 -0
  44. package/dist/governance/copy.js +223 -0
  45. package/dist/governance/engine/aftermath.d.ts +49 -0
  46. package/dist/governance/engine/aftermath.js +134 -0
  47. package/dist/governance/engine/artifact-persist.d.ts +35 -0
  48. package/dist/governance/engine/artifact-persist.js +86 -0
  49. package/dist/governance/engine/budget.d.ts +52 -0
  50. package/dist/governance/engine/budget.js +112 -0
  51. package/dist/governance/engine/cards.d.ts +18 -0
  52. package/dist/governance/engine/cards.js +186 -0
  53. package/dist/governance/engine/digest.d.ts +32 -0
  54. package/dist/governance/engine/digest.js +63 -0
  55. package/dist/governance/engine/engine-core.d.ts +219 -0
  56. package/dist/governance/engine/engine-core.js +562 -0
  57. package/dist/governance/engine/engine.d.ts +68 -0
  58. package/dist/governance/engine/engine.js +314 -0
  59. package/dist/governance/engine/estimate.d.ts +38 -0
  60. package/dist/governance/engine/estimate.js +46 -0
  61. package/dist/governance/engine/inspector.d.ts +16 -0
  62. package/dist/governance/engine/inspector.js +396 -0
  63. package/dist/governance/engine/integration.d.ts +35 -0
  64. package/dist/governance/engine/integration.js +220 -0
  65. package/dist/governance/engine/lifecycle.d.ts +29 -0
  66. package/dist/governance/engine/lifecycle.js +656 -0
  67. package/dist/governance/engine/pause.d.ts +56 -0
  68. package/dist/governance/engine/pause.js +107 -0
  69. package/dist/governance/engine/phase-members.d.ts +15 -0
  70. package/dist/governance/engine/phase-members.js +34 -0
  71. package/dist/governance/engine/phase-planner.d.ts +53 -0
  72. package/dist/governance/engine/phase-planner.js +282 -0
  73. package/dist/governance/engine/rebuild.d.ts +27 -0
  74. package/dist/governance/engine/rebuild.js +57 -0
  75. package/dist/governance/engine/report.d.ts +66 -0
  76. package/dist/governance/engine/report.js +220 -0
  77. package/dist/governance/engine/run-digest.d.ts +20 -0
  78. package/dist/governance/engine/run-digest.js +42 -0
  79. package/dist/governance/engine/spec-builder.d.ts +117 -0
  80. package/dist/governance/engine/spec-builder.js +321 -0
  81. package/dist/governance/engine/stage-runner.d.ts +22 -0
  82. package/dist/governance/engine/stage-runner.js +664 -0
  83. package/dist/governance/engine/start-input.d.ts +19 -0
  84. package/dist/governance/engine/start-input.js +111 -0
  85. package/dist/governance/engine/state-machine.d.ts +101 -0
  86. package/dist/governance/engine/state-machine.js +586 -0
  87. package/dist/governance/engine/submission-queries.d.ts +42 -0
  88. package/dist/governance/engine/submission-queries.js +97 -0
  89. package/dist/governance/engine/submission-render.d.ts +12 -0
  90. package/dist/governance/engine/submission-render.js +92 -0
  91. package/dist/governance/engine/submissions.d.ts +27 -0
  92. package/dist/governance/engine/submissions.js +455 -0
  93. package/dist/governance/engine/visibility.d.ts +104 -0
  94. package/dist/governance/engine/visibility.js +223 -0
  95. package/dist/governance/governed-dispatch.d.ts +19 -0
  96. package/dist/governance/governed-dispatch.js +17 -0
  97. package/dist/governance/limits.d.ts +107 -0
  98. package/dist/governance/limits.js +131 -0
  99. package/dist/governance/posture-transition.d.ts +38 -0
  100. package/dist/governance/posture-transition.js +44 -0
  101. package/dist/governance/posture.d.ts +35 -0
  102. package/dist/governance/posture.js +59 -0
  103. package/dist/governance/profiles.d.ts +48 -0
  104. package/dist/governance/profiles.js +140 -0
  105. package/dist/governance/prompts/orchestrator-block.d.ts +40 -0
  106. package/dist/governance/prompts/orchestrator-block.js +128 -0
  107. package/dist/governance/prompts/plan-addendum.d.ts +22 -0
  108. package/dist/governance/prompts/plan-addendum.js +60 -0
  109. package/dist/governance/prompts/refusals.d.ts +48 -0
  110. package/dist/governance/prompts/refusals.js +82 -0
  111. package/dist/governance/prompts/role-blocks.d.ts +40 -0
  112. package/dist/governance/prompts/role-blocks.js +255 -0
  113. package/dist/governance/report-reader.d.ts +31 -0
  114. package/dist/governance/report-reader.js +57 -0
  115. package/dist/governance/roles.d.ts +83 -0
  116. package/dist/governance/roles.js +142 -0
  117. package/dist/governance/rules/claims.d.ts +83 -0
  118. package/dist/governance/rules/claims.js +250 -0
  119. package/dist/governance/rules/elimination.d.ts +66 -0
  120. package/dist/governance/rules/elimination.js +105 -0
  121. package/dist/governance/rules/events-table.d.ts +46 -0
  122. package/dist/governance/rules/events-table.js +94 -0
  123. package/dist/governance/rules/failure-analysis.d.ts +28 -0
  124. package/dist/governance/rules/failure-analysis.js +93 -0
  125. package/dist/governance/rules/ledger-replay.d.ts +53 -0
  126. package/dist/governance/rules/ledger-replay.js +53 -0
  127. package/dist/governance/rules/ledger-state.d.ts +85 -0
  128. package/dist/governance/rules/ledger-state.js +175 -0
  129. package/dist/governance/rules/ledger.d.ts +228 -0
  130. package/dist/governance/rules/ledger.js +560 -0
  131. package/dist/governance/rules/rca.d.ts +68 -0
  132. package/dist/governance/rules/rca.js +220 -0
  133. package/dist/governance/rules/settlement.d.ts +129 -0
  134. package/dist/governance/rules/settlement.js +363 -0
  135. package/dist/governance/rules/suspicion.d.ts +66 -0
  136. package/dist/governance/rules/suspicion.js +169 -0
  137. package/dist/governance/store/artifacts.d.ts +81 -0
  138. package/dist/governance/store/artifacts.js +173 -0
  139. package/dist/governance/store/atomic.d.ts +79 -0
  140. package/dist/governance/store/atomic.js +119 -0
  141. package/dist/governance/store/events-log.d.ts +35 -0
  142. package/dist/governance/store/events-log.js +86 -0
  143. package/dist/governance/store/run-lock.d.ts +51 -0
  144. package/dist/governance/store/run-lock.js +122 -0
  145. package/dist/governance/store/run-store.d.ts +229 -0
  146. package/dist/governance/store/run-store.js +644 -0
  147. package/dist/governance/store/scoreboard-export.d.ts +53 -0
  148. package/dist/governance/store/scoreboard-export.js +65 -0
  149. package/dist/governance/tools/child-tools.d.ts +31 -0
  150. package/dist/governance/tools/child-tools.js +65 -0
  151. package/dist/governance/tools/guard.d.ts +71 -0
  152. package/dist/governance/tools/guard.js +194 -0
  153. package/dist/governance/tools/inspector-tools.d.ts +63 -0
  154. package/dist/governance/tools/inspector-tools.js +424 -0
  155. package/dist/governance/tools/lead-tools.d.ts +42 -0
  156. package/dist/governance/tools/lead-tools.js +226 -0
  157. package/dist/governance/tools/normalize-util.d.ts +101 -0
  158. package/dist/governance/tools/normalize-util.js +230 -0
  159. package/dist/governance/tools/scan-incomplete.d.ts +79 -0
  160. package/dist/governance/tools/scan-incomplete.js +486 -0
  161. package/dist/governance/tools/shared-tools.d.ts +44 -0
  162. package/dist/governance/tools/shared-tools.js +125 -0
  163. package/dist/governance/tools/submit-normalizers.d.ts +28 -0
  164. package/dist/governance/tools/submit-normalizers.js +474 -0
  165. package/dist/governance/tools/submit-tools.d.ts +26 -0
  166. package/dist/governance/tools/submit-tools.js +171 -0
  167. package/dist/governance/types.d.ts +661 -0
  168. package/dist/governance/types.js +27 -0
  169. package/dist/proc/kill-tree.d.ts +19 -1
  170. package/dist/proc/kill-tree.js +32 -5
  171. package/dist/proc/limits.d.ts +19 -0
  172. package/dist/proc/limits.js +19 -0
  173. package/dist/proc/supervisor.js +8 -1
  174. package/dist/session/validate-session.js +32 -1
  175. package/dist/team/runtime.d.ts +8 -0
  176. package/dist/team/runtime.js +9 -0
  177. package/dist/team/subagent.d.ts +23 -0
  178. package/dist/team/subagent.js +14 -3
  179. package/dist/team/types.d.ts +6 -0
  180. package/dist/tools/bounded-spawn.d.ts +56 -0
  181. package/dist/tools/bounded-spawn.js +76 -0
  182. package/dist/tools/index.d.ts +30 -7
  183. package/dist/tools/index.js +14 -0
  184. package/dist/tools/plan-tools.d.ts +14 -2
  185. package/dist/tools/plan-tools.js +5 -2
  186. package/dist/tools/search-tools.js +52 -44
  187. package/dist/ui/App.js +145 -25
  188. package/dist/ui/BottomStatusRow.js +1 -1
  189. package/dist/ui/Composer.d.ts +7 -1
  190. package/dist/ui/Composer.js +9 -6
  191. package/dist/ui/GovernancePanel.d.ts +50 -0
  192. package/dist/ui/GovernancePanel.js +77 -0
  193. package/dist/ui/GovernanceRun.d.ts +18 -0
  194. package/dist/ui/GovernanceRun.js +11 -0
  195. package/dist/ui/ScrollbackShell.d.ts +35 -7
  196. package/dist/ui/ScrollbackShell.js +1 -1
  197. package/dist/ui/StatusBar.d.ts +15 -2
  198. package/dist/ui/StatusBar.js +10 -4
  199. package/dist/ui/Transcript.js +3 -0
  200. package/dist/ui/entries/GovernanceCard.d.ts +30 -0
  201. package/dist/ui/entries/GovernanceCard.js +32 -0
  202. package/dist/ui/governance-copy.d.ts +69 -0
  203. package/dist/ui/governance-copy.js +104 -0
  204. package/dist/ui/governance-status.d.ts +145 -0
  205. package/dist/ui/governance-status.js +326 -0
  206. package/dist/ui/interaction-copy.d.ts +4 -0
  207. package/dist/ui/interaction-copy.js +5 -0
  208. package/dist/ui/interaction-hints.d.ts +17 -0
  209. package/dist/ui/interaction-hints.js +14 -2
  210. package/dist/ui/layout/governance-board.d.ts +121 -0
  211. package/dist/ui/layout/governance-board.js +382 -0
  212. package/dist/ui/layout/governance-card.d.ts +53 -0
  213. package/dist/ui/layout/governance-card.js +134 -0
  214. package/dist/ui/layout/governance-chip.d.ts +38 -0
  215. package/dist/ui/layout/governance-chip.js +64 -0
  216. package/dist/ui/layout/governance-panel.d.ts +85 -0
  217. package/dist/ui/layout/governance-panel.js +358 -0
  218. package/dist/ui/layout/governance-roster.d.ts +65 -0
  219. package/dist/ui/layout/governance-roster.js +275 -0
  220. package/dist/ui/layout/status-detail-layout.js +3 -3
  221. package/dist/ui/layout/status-layout.d.ts +5 -2
  222. package/dist/ui/layout/status-layout.js +10 -6
  223. package/dist/ui/layout/virtual-window.js +11 -0
  224. package/dist/ui/overlays/GovernanceBoardOverlay.d.ts +41 -0
  225. package/dist/ui/overlays/GovernanceBoardOverlay.js +76 -0
  226. package/dist/ui/overlays/GovernanceSettingsPage.d.ts +48 -0
  227. package/dist/ui/overlays/GovernanceSettingsPage.js +93 -0
  228. package/dist/ui/overlays/HelpOverlay.js +4 -3
  229. package/dist/ui/overlays/QuestionOverlay.d.ts +9 -1
  230. package/dist/ui/overlays/QuestionOverlay.js +4 -2
  231. package/dist/ui/overlays/SettingsScreen.d.ts +7 -0
  232. package/dist/ui/overlays/SettingsScreen.js +21 -1
  233. package/dist/ui/overlays/governance-settings.d.ts +79 -0
  234. package/dist/ui/overlays/governance-settings.js +140 -0
  235. package/dist/ui/overlays/model-profile-state.d.ts +6 -1
  236. package/dist/ui/overlays/model-profile-state.js +10 -0
  237. package/dist/ui/palettes.d.ts +17 -0
  238. package/dist/ui/palettes.js +9 -0
  239. package/dist/ui/scrollback/LiveTail.d.ts +3 -1
  240. package/dist/ui/scrollback/budget.d.ts +12 -6
  241. package/dist/ui/scrollback/budget.js +11 -4
  242. package/dist/ui/scrollback/live-preview.js +2 -0
  243. package/dist/ui/scrollback/settled-boundary.js +3 -0
  244. package/dist/ui/scrollback/tail-anchor.d.ts +5 -2
  245. package/dist/ui/scrollback/tail-anchor.js +3 -1
  246. package/dist/ui/shortcuts.js +2 -2
  247. package/dist/ui/theme.d.ts +7 -0
  248. package/dist/ui/theme.js +1 -0
  249. package/dist/ui/transcript-text.js +9 -0
  250. package/dist/ui/use-wheel-routing.js +3 -1
  251. package/package.json +2 -2
@@ -0,0 +1,145 @@
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+ /**
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+ * Governance status: snapshot -> display derivations (governance-mode section 10.3).
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+ *
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+ * Pure: no Ink, no clock (callers inject `now`), no I/O. ASCII ONLY.
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+ *
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+ * WHAT LIVES HERE AND WHAT DOES NOT. The panel, the chip, the card and the board each
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+ * need the same few JUDGEMENTS - which colour a score label gets, whether a score change
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+ * is still inside its emphasis window, which pipeline step is current, what an agent's
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+ * state looks like to `team-status.ts`. Putting each judgement here once is the same
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+ * discipline `team-status.ts` records: the roster, the card and the chip used to disagree
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+ * about what "running" looked like because nine files each answered it.
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+ *
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+ * COLOUR IS A SEMANTIC KEY, NOT A THEME FIELD. The layout modules emit `Tone` values and
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+ * the components resolve them through `toneColor`, so a layout test never needs a `Theme`
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+ * and a theme change never touches a layout.
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+ */
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+ import type { GovAgentState, GovernanceSnapshot, RosterRow, RunStatus, StageKind } from '../governance/types.js';
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+ import type { ChildStatus } from './team-status.js';
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+ import type { Theme } from './theme.js';
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+ /** Semantic colour slots shared by every governance surface. */
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+ export type Tone = 'text' | 'muted' | 'hint' | 'border' | 'primary' | 'govern' | 'ok' | 'warn' | 'error' | 'pending' | 'running';
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+ /** Resolve a tone against a theme. The ONLY place a `Tone` becomes a colour. */
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+ export declare function toneColor(tone: Tone, theme: Theme): string | undefined;
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+ /** A run of text in one tone: the unit every layout line is made of. */
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+ export interface Segment {
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+ text: string;
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+ tone: Tone;
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+ bold?: boolean;
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+ }
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+ export declare function segment(text: string, tone: Tone, bold?: boolean): Segment;
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+ export declare function govChildStatus(state: GovAgentState): ChildStatus;
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+ export declare function statusTone(status: ChildStatus): Tone;
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+ /** How a standing label reads on screen. */
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+ export type ScoreTone = 'ok' | 'warn' | 'danger' | 'muted';
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+ export declare function scoreTone(label: RosterRow['label']): ScoreTone;
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+ export declare function scoreToneKey(label: RosterRow['label']): Tone;
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+ /** The short word for a label in the roster's tag column; `NORMAL` says nothing. */
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+ export declare function labelTag(label: RosterRow['label']): string;
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+ /** Scored agents start here; the gauge is full at this value. */
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+ export declare const GAUGE_FULL_SCORE: 100;
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+ export declare const GAUGE_CELLS = 10;
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+ /**
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+ * Filled cells of the 10-cell score gauge: `round(confirmed / 100 * 10)` clamped to
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+ * [0, 10] (spec 10.3). Non-finite input draws an empty bar rather than throwing - the
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+ * gauge is decoration over a number that is printed beside it.
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+ */
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+ export declare function gaugeFilledCells(confirmed: number): number;
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+ /** `115+` when the score is over the starting value, otherwise the plain number. */
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+ export declare function scoreText(confirmed: number): string;
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+ /** How long a score change stays emphasised on its row. */
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+ export declare const DELTA_EMPHASIS_MS = 4000;
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+ export interface DeltaCell {
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+ /** `+10` / `-20`, or '' when the row has nothing to say. */
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+ text: string;
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+ tone: Tone;
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+ bold: boolean;
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+ }
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+ /** Signed delta text; a provisional gain carries the `P` suffix (`+15P`). */
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+ export declare function signedDeltaText(delta: number, provisional: boolean): string;
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+ /**
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+ * The emphasised delta of a row.
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+ *
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+ * Motion allowed: bold + coloured for `DELTA_EMPHASIS_MS` after the change, then gone.
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+ * Reduced motion: nothing is time-windowed, so nothing flashes - the delta stays, plain,
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+ * until the engine replaces or clears `lastDelta` at the next phase (spec 10.3 "the
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+ * increment text is kept until the next phase"). A zero delta says nothing in either mode.
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+ */
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+ export declare function deltaCell(row: RosterRow, now: number, reducedMotion: boolean): DeltaCell;
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+ /** The display modes of the legion panel (spec 10.3 mount rules). */
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+ export type GovernancePanelMode = 'none' | 'run-strip' | 'panel';
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+ /**
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+ * Mount rule (D-17): a running stage -> the full panel (which REPLACES the team roster);
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+ * a live run between stages -> the two-line strip; no run, a closed run or an abandoned
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+ * run -> nothing at all (zero rows, zero layout shift).
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+ */
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+ export declare function governancePanelMode(snapshot: GovernanceSnapshot | null): GovernancePanelMode;
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+ /** Which component owns the bottom transient region's live roster. */
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+ export type LiveRosterSurface = 'governance' | 'team' | 'none';
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+ /**
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+ * EXACTLY ONE LIVE ROSTER (D-17 / AC-25). A running governed stage owns the region even
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+ * though the same children are also in `state.team` (the reducer still writes it for
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+ * `/agents`); between stages the two-line strip shows only when no dispatch is live; with
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+ * no live governed run the team roster behaves exactly as it always did.
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+ */
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+ export declare function liveRosterSurface(snapshot: GovernanceSnapshot | null, teamLive: boolean): LiveRosterSurface;
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+ export declare function isFinishedRun(status: RunStatus): boolean;
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+ /** Agents currently doing something: the minimal tier's "4 working". */
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+ export declare function workingCount(snapshot: GovernanceSnapshot): number;
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+ /** Display position in the pipeline: the active step's key, or the stage, or null. */
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+ export declare function activeStepKey(snapshot: GovernanceSnapshot): StageKind | null;
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+ /** Tokens spent by the governed team (spec 8.5: team tokens, never the session total). */
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+ export declare function teamTokens(snapshot: GovernanceSnapshot): number;
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+ /**
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+ * Budget readout for the chip's `$` hint: 'none' without a budget, 'warn' from 80%,
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+ * 'over' from 100% (spec 8.5). Only budgets > 0 are budgets.
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+ */
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+ export declare function budgetState(snapshot: GovernanceSnapshot): 'none' | 'ok' | 'warn' | 'over';
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+ /** Short run id for the header: the last five alphanumerics, so ids that share a prefix differ. */
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+ export declare function shortRunId(runId: string): string;
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+ /** Phase at which each eliminated id was FIRST seen eliminated. */
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+ export type EliminatedSince = Readonly<Record<string, number>>;
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+ /**
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+ * Fold a snapshot into the first-seen-eliminated map.
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+ *
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+ * WHY THE PANEL KEEPS THIS ITSELF: `RosterRow` carries no "eliminated in phase N" field,
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+ * and the board still needs the full roster from the same snapshot, so the engine cannot
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+ * simply drop the row. A member that disappears from the map's keys (never happens) or
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+ * that was never seen eliminated is treated as "eliminated now" by `isRetired`. Returns
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+ * the SAME object when nothing changed so React memo / ref comparisons stay cheap.
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+ */
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+ export declare function trackEliminated(previous: EliminatedSince, snapshot: GovernanceSnapshot): EliminatedSince;
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+ /**
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+ * True when an eliminated member's one visible phase is over: it was first seen in an
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+ * earlier phase than the one now displayed.
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+ */
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+ export declare function isRetired(row: RosterRow, phase: number, since: EliminatedSince): boolean;
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+ /**
118
+ * Roster order: DEV -> REV -> TEST -> INSP, active members before eliminated ones, then
119
+ * by generation and id so `dev2` precedes its successor `dev2-r1` and the order is total
120
+ * (a stable roster does not reshuffle between snapshots).
121
+ */
122
+ export declare function sortRoster(roster: readonly RosterRow[]): RosterRow[];
123
+ /**
124
+ * `PLAN+GOVERN interview round 2/2+` while rounds are still owed, and `... 2/2 OK` once
125
+ * the minimum is met (governance-mode 10.6). The trailing `+` reads "at least this many":
126
+ * the model may ask more rounds than the minimum.
127
+ */
128
+ export declare function interviewChipText(round: number, required: number): string;
129
+ /**
130
+ * A `/gov pause` is waiting for the running stage to finish (governance-mode-v1-1 6.4).
131
+ * Only meaningful while the run is still `executing`: once it is `paused` the request has
132
+ * been redeemed, and an `escalated` run drops it.
133
+ */
134
+ export declare function isPausePending(snapshot: GovernanceSnapshot): boolean;
135
+ /** True for the two governed postures, given a mode OR posture value as a string. */
136
+ export declare function isGovernedModeValue(value: string | null | undefined): boolean;
137
+ /**
138
+ * The status row's word for a mode OR a posture. `MODE_LABEL` answers for `build` /
139
+ * `plan` (so the byte-identical pre-governance output is preserved); the two governed
140
+ * postures are the only values that reach the second table.
141
+ *
142
+ * Short form: the first letter, except `plan_govern` which is `PG` - `P` is already PLAN
143
+ * and a status row that cannot tell them apart has defeated the badge.
144
+ */
145
+ export declare function modeWord(value: string, full: boolean): string | undefined;
@@ -0,0 +1,326 @@
1
+ /**
2
+ * Governance status: snapshot -> display derivations (governance-mode section 10.3).
3
+ *
4
+ * Pure: no Ink, no clock (callers inject `now`), no I/O. ASCII ONLY.
5
+ *
6
+ * WHAT LIVES HERE AND WHAT DOES NOT. The panel, the chip, the card and the board each
7
+ * need the same few JUDGEMENTS - which colour a score label gets, whether a score change
8
+ * is still inside its emphasis window, which pipeline step is current, what an agent's
9
+ * state looks like to `team-status.ts`. Putting each judgement here once is the same
10
+ * discipline `team-status.ts` records: the roster, the card and the chip used to disagree
11
+ * about what "running" looked like because nine files each answered it.
12
+ *
13
+ * COLOUR IS A SEMANTIC KEY, NOT A THEME FIELD. The layout modules emit `Tone` values and
14
+ * the components resolve them through `toneColor`, so a layout test never needs a `Theme`
15
+ * and a theme change never touches a layout.
16
+ */
17
+ import { POSTURE_LABEL } from '../governance/posture.js';
18
+ import { MODE_LABEL } from '../agent/agent-mode.js';
19
+ import { GOV_LIMITS } from '../governance/limits.js';
20
+ /**
21
+ * A table, not a switch: exhaustive over `Tone` at compile time (a new tone is a
22
+ * missing-key error) and flat in complexity however many tones there are.
23
+ */
24
+ const TONE_COLOR = {
25
+ text: (theme) => theme.assistant,
26
+ muted: (theme) => theme.muted,
27
+ hint: (theme) => theme.hintFg,
28
+ border: (theme) => theme.border,
29
+ primary: (theme) => theme.primary,
30
+ govern: (theme) => theme.governAccent,
31
+ ok: (theme) => theme.toolDone,
32
+ warn: (theme) => theme.noticeWarn,
33
+ error: (theme) => theme.noticeError,
34
+ pending: (theme) => theme.toolPending,
35
+ running: (theme) => theme.toolRunning,
36
+ };
37
+ /** Resolve a tone against a theme. The ONLY place a `Tone` becomes a colour. */
38
+ export function toneColor(tone, theme) {
39
+ return TONE_COLOR[tone](theme);
40
+ }
41
+ export function segment(text, tone, bold = false) {
42
+ return bold ? { text, tone, bold } : { text, tone };
43
+ }
44
+ // ---------------------------------------------------------------------------
45
+ // Agent state -> the team roster's vocabulary
46
+ // ---------------------------------------------------------------------------
47
+ /**
48
+ * A governance agent state, read as a `team-status.ts` `ChildStatus`, so the glyph and
49
+ * the colour come from THAT module (`statusGlyph` / `statusMarkerCell`) and not from a
50
+ * second table (spec 10.3, "do not make a second copy").
51
+ *
52
+ * `idle` and `queued` are both "not doing anything yet"; `eliminated` borrows the
53
+ * failure reading because the marker for it is the cross and the colour is the error
54
+ * colour - the row's TEXT says `replaced by ...`, which is what stops it reading as a
55
+ * crash.
56
+ */
57
+ const STATUS_BY_STATE = {
58
+ queued: 'queued',
59
+ idle: 'queued',
60
+ working: 'running',
61
+ submitted: 'done',
62
+ failed: 'failed',
63
+ eliminated: 'failed',
64
+ };
65
+ export function govChildStatus(state) {
66
+ return STATUS_BY_STATE[state];
67
+ }
68
+ /**
69
+ * The tone that `statusColor(status, theme)` resolves to, as a key. A test pins the pair
70
+ * (`toneColor(statusTone(s), theme) === statusColor(s, theme)` for every status and every
71
+ * theme) so the two tables cannot drift apart.
72
+ */
73
+ const TONE_BY_STATUS = {
74
+ queued: 'pending',
75
+ running: 'running',
76
+ done: 'ok',
77
+ failed: 'error',
78
+ aborted: 'warn',
79
+ };
80
+ export function statusTone(status) {
81
+ return TONE_BY_STATUS[status];
82
+ }
83
+ export function scoreTone(label) {
84
+ switch (label) {
85
+ case 'NORMAL':
86
+ return 'ok';
87
+ case 'WARNING':
88
+ return 'warn';
89
+ case 'DANGER':
90
+ case 'KILLED':
91
+ return 'danger';
92
+ case 'NOT_SCORED':
93
+ return 'muted';
94
+ }
95
+ }
96
+ const TONE_BY_SCORE = {
97
+ ok: 'ok',
98
+ warn: 'warn',
99
+ danger: 'error',
100
+ muted: 'muted',
101
+ };
102
+ export function scoreToneKey(label) {
103
+ return TONE_BY_SCORE[scoreTone(label)];
104
+ }
105
+ /** The short word for a label in the roster's tag column; `NORMAL` says nothing. */
106
+ export function labelTag(label) {
107
+ switch (label) {
108
+ case 'WARNING':
109
+ return 'WARN';
110
+ case 'DANGER':
111
+ return 'DANGER';
112
+ case 'KILLED':
113
+ return 'KILLED';
114
+ case 'NORMAL':
115
+ case 'NOT_SCORED':
116
+ return '';
117
+ }
118
+ }
119
+ /** Scored agents start here; the gauge is full at this value. */
120
+ export const GAUGE_FULL_SCORE = GOV_LIMITS.initialTokens;
121
+ export const GAUGE_CELLS = 10;
122
+ /**
123
+ * Filled cells of the 10-cell score gauge: `round(confirmed / 100 * 10)` clamped to
124
+ * [0, 10] (spec 10.3). Non-finite input draws an empty bar rather than throwing - the
125
+ * gauge is decoration over a number that is printed beside it.
126
+ */
127
+ export function gaugeFilledCells(confirmed) {
128
+ if (!Number.isFinite(confirmed))
129
+ return 0;
130
+ const raw = Math.round((confirmed / GAUGE_FULL_SCORE) * GAUGE_CELLS);
131
+ return Math.min(GAUGE_CELLS, Math.max(0, raw));
132
+ }
133
+ /** `115+` when the score is over the starting value, otherwise the plain number. */
134
+ export function scoreText(confirmed) {
135
+ const rounded = Math.round(confirmed);
136
+ return rounded > GAUGE_FULL_SCORE ? `${rounded}+` : String(Math.max(0, rounded));
137
+ }
138
+ // ---------------------------------------------------------------------------
139
+ // Delta emphasis (AC-27)
140
+ // ---------------------------------------------------------------------------
141
+ /** How long a score change stays emphasised on its row. */
142
+ export const DELTA_EMPHASIS_MS = 4000;
143
+ const NO_DELTA = { text: '', tone: 'muted', bold: false };
144
+ /** Signed delta text; a provisional gain carries the `P` suffix (`+15P`). */
145
+ export function signedDeltaText(delta, provisional) {
146
+ const sign = delta > 0 ? '+' : delta < 0 ? '-' : '';
147
+ return `${sign}${Math.abs(Math.round(delta))}${provisional && delta > 0 ? 'P' : ''}`;
148
+ }
149
+ /**
150
+ * The emphasised delta of a row.
151
+ *
152
+ * Motion allowed: bold + coloured for `DELTA_EMPHASIS_MS` after the change, then gone.
153
+ * Reduced motion: nothing is time-windowed, so nothing flashes - the delta stays, plain,
154
+ * until the engine replaces or clears `lastDelta` at the next phase (spec 10.3 "the
155
+ * increment text is kept until the next phase"). A zero delta says nothing in either mode.
156
+ */
157
+ export function deltaCell(row, now, reducedMotion) {
158
+ const last = row.lastDelta;
159
+ if (last === null || last.delta === 0)
160
+ return NO_DELTA;
161
+ const tone = last.delta > 0 ? 'ok' : 'error';
162
+ const text = signedDeltaText(last.delta, last.provisional);
163
+ if (reducedMotion)
164
+ return { text, tone, bold: false };
165
+ const age = now - last.at;
166
+ if (age < 0 || age > DELTA_EMPHASIS_MS)
167
+ return NO_DELTA;
168
+ return { text, tone, bold: true };
169
+ }
170
+ /**
171
+ * Mount rule (D-17): a running stage -> the full panel (which REPLACES the team roster);
172
+ * a live run between stages -> the two-line strip; no run, a closed run or an abandoned
173
+ * run -> nothing at all (zero rows, zero layout shift).
174
+ */
175
+ export function governancePanelMode(snapshot) {
176
+ if (snapshot === null)
177
+ return 'none';
178
+ if (isFinishedRun(snapshot.status))
179
+ return 'none';
180
+ return snapshot.stageRunning ? 'panel' : 'run-strip';
181
+ }
182
+ /**
183
+ * EXACTLY ONE LIVE ROSTER (D-17 / AC-25). A running governed stage owns the region even
184
+ * though the same children are also in `state.team` (the reducer still writes it for
185
+ * `/agents`); between stages the two-line strip shows only when no dispatch is live; with
186
+ * no live governed run the team roster behaves exactly as it always did.
187
+ */
188
+ export function liveRosterSurface(snapshot, teamLive) {
189
+ const mode = governancePanelMode(snapshot);
190
+ if (mode === 'panel')
191
+ return 'governance';
192
+ if (mode === 'run-strip' && !teamLive)
193
+ return 'governance';
194
+ return teamLive ? 'team' : 'none';
195
+ }
196
+ export function isFinishedRun(status) {
197
+ return status === 'closed' || status === 'abandoned';
198
+ }
199
+ /** Agents currently doing something: the minimal tier's "4 working". */
200
+ export function workingCount(snapshot) {
201
+ return snapshot.roster.filter((row) => row.state === 'working').length;
202
+ }
203
+ /** Display position in the pipeline: the active step's key, or the stage, or null. */
204
+ export function activeStepKey(snapshot) {
205
+ const active = snapshot.pipeline.find((step) => step.state === 'active');
206
+ if (active !== undefined && active.key !== 'intake')
207
+ return active.key;
208
+ return snapshot.stage;
209
+ }
210
+ /** Tokens spent by the governed team (spec 8.5: team tokens, never the session total). */
211
+ export function teamTokens(snapshot) {
212
+ return snapshot.usage.inputTokens + snapshot.usage.outputTokens;
213
+ }
214
+ /**
215
+ * Budget readout for the chip's `$` hint: 'none' without a budget, 'warn' from 80%,
216
+ * 'over' from 100% (spec 8.5). Only budgets > 0 are budgets.
217
+ */
218
+ export function budgetState(snapshot) {
219
+ if (snapshot.budgetTokens <= 0)
220
+ return 'none';
221
+ const fraction = teamTokens(snapshot) / snapshot.budgetTokens;
222
+ if (fraction >= 1)
223
+ return 'over';
224
+ return fraction >= 0.8 ? 'warn' : 'ok';
225
+ }
226
+ /** Short run id for the header: the last five alphanumerics, so ids that share a prefix differ. */
227
+ export function shortRunId(runId) {
228
+ const clean = runId.replace(/[^A-Za-z0-9]/g, '');
229
+ return clean.length <= 5 ? clean : clean.slice(clean.length - 5);
230
+ }
231
+ /**
232
+ * Fold a snapshot into the first-seen-eliminated map.
233
+ *
234
+ * WHY THE PANEL KEEPS THIS ITSELF: `RosterRow` carries no "eliminated in phase N" field,
235
+ * and the board still needs the full roster from the same snapshot, so the engine cannot
236
+ * simply drop the row. A member that disappears from the map's keys (never happens) or
237
+ * that was never seen eliminated is treated as "eliminated now" by `isRetired`. Returns
238
+ * the SAME object when nothing changed so React memo / ref comparisons stay cheap.
239
+ */
240
+ export function trackEliminated(previous, snapshot) {
241
+ let next = null;
242
+ for (const row of snapshot.roster) {
243
+ if (row.state !== 'eliminated' || previous[row.id] !== undefined)
244
+ continue;
245
+ next ??= { ...previous };
246
+ next[row.id] = snapshot.phase;
247
+ }
248
+ return next ?? previous;
249
+ }
250
+ /**
251
+ * True when an eliminated member's one visible phase is over: it was first seen in an
252
+ * earlier phase than the one now displayed.
253
+ */
254
+ export function isRetired(row, phase, since) {
255
+ if (row.state !== 'eliminated')
256
+ return false;
257
+ const seen = since[row.id];
258
+ return seen !== undefined && phase > seen;
259
+ }
260
+ // ---------------------------------------------------------------------------
261
+ // Sorting
262
+ // ---------------------------------------------------------------------------
263
+ const ROLE_ORDER = { DEV: 0, REV: 1, TEST: 2, INSP: 3 };
264
+ /**
265
+ * Roster order: DEV -> REV -> TEST -> INSP, active members before eliminated ones, then
266
+ * by generation and id so `dev2` precedes its successor `dev2-r1` and the order is total
267
+ * (a stable roster does not reshuffle between snapshots).
268
+ */
269
+ export function sortRoster(roster) {
270
+ return [...roster].sort((a, b) => {
271
+ const gone = Number(a.state === 'eliminated') - Number(b.state === 'eliminated');
272
+ if (gone !== 0)
273
+ return gone;
274
+ const role = ROLE_ORDER[a.role] - ROLE_ORDER[b.role];
275
+ if (role !== 0)
276
+ return role;
277
+ if (a.generation !== b.generation)
278
+ return a.generation - b.generation;
279
+ return a.id < b.id ? -1 : a.id > b.id ? 1 : 0;
280
+ });
281
+ }
282
+ // ---------------------------------------------------------------------------
283
+ // PLAN+GOVERN interview chip
284
+ // ---------------------------------------------------------------------------
285
+ /**
286
+ * `PLAN+GOVERN interview round 2/2+` while rounds are still owed, and `... 2/2 OK` once
287
+ * the minimum is met (governance-mode 10.6). The trailing `+` reads "at least this many":
288
+ * the model may ask more rounds than the minimum.
289
+ */
290
+ export function interviewChipText(round, required) {
291
+ const answered = Math.max(0, Math.floor(round));
292
+ const needed = Math.max(0, Math.floor(required));
293
+ const met = answered >= needed;
294
+ return `${POSTURE_LABEL.plan_govern} interview round ${answered}/${needed}${met ? ' OK' : '+'}`;
295
+ }
296
+ // ---------------------------------------------------------------------------
297
+ // Posture words
298
+ // ---------------------------------------------------------------------------
299
+ /**
300
+ * A `/gov pause` is waiting for the running stage to finish (governance-mode-v1-1 6.4).
301
+ * Only meaningful while the run is still `executing`: once it is `paused` the request has
302
+ * been redeemed, and an `escalated` run drops it.
303
+ */
304
+ export function isPausePending(snapshot) {
305
+ return snapshot.pauseRequested === true && snapshot.status === 'executing';
306
+ }
307
+ /** True for the two governed postures, given a mode OR posture value as a string. */
308
+ export function isGovernedModeValue(value) {
309
+ return value === 'govern' || value === 'plan_govern';
310
+ }
311
+ /**
312
+ * The status row's word for a mode OR a posture. `MODE_LABEL` answers for `build` /
313
+ * `plan` (so the byte-identical pre-governance output is preserved); the two governed
314
+ * postures are the only values that reach the second table.
315
+ *
316
+ * Short form: the first letter, except `plan_govern` which is `PG` - `P` is already PLAN
317
+ * and a status row that cannot tell them apart has defeated the badge.
318
+ */
319
+ export function modeWord(value, full) {
320
+ const label = MODE_LABEL[value] ?? POSTURE_LABEL[value];
321
+ if (label === undefined)
322
+ return undefined;
323
+ if (full)
324
+ return label;
325
+ return value === 'plan_govern' ? 'PG' : label[0];
326
+ }
@@ -69,6 +69,10 @@ export declare const interactionCopy: {
69
69
  readonly stopServices: "Ctrl+C stop services";
70
70
  readonly exit: "Ctrl+C x2 exit";
71
71
  readonly exitDraft: "Ctrl+C x2 clear input, x3 exit";
72
+ readonly governIdle: "type a task - the Orchestrator will assemble the team";
73
+ readonly governInterrupt: "Esc x2 interrupt (run is resumable)";
74
+ readonly governInterruptAgain: "Esc interrupt (run is resumable)";
75
+ readonly governPausePending: "pause pending: /gov pause cancel";
72
76
  readonly help: "/help";
73
77
  readonly shiftNewline: "Shift+Enter newline needs terminal support";
74
78
  readonly mode: "Shift+Tab switch mode";
@@ -27,6 +27,11 @@ export const interactionCopy = {
27
27
  complete: 'Tab complete', select: 'Up/Down select', scroll: 'PgUp/PgDn scroll',
28
28
  confirm: 'Enter confirm', stopServices: 'Ctrl+C stop services', exit: 'Ctrl+C x2 exit',
29
29
  exitDraft: 'Ctrl+C x2 clear input, x3 exit',
30
+ // GOVERN posture (governance-mode 10.6). The run is resumable, so Esc is not destructive.
31
+ governIdle: 'type a task - the Orchestrator will assemble the team',
32
+ governInterrupt: 'Esc x2 interrupt (run is resumable)',
33
+ governInterruptAgain: 'Esc interrupt (run is resumable)',
34
+ governPausePending: 'pause pending: /gov pause cancel',
30
35
  help: '/help', shiftNewline: 'Shift+Enter newline needs terminal support',
31
36
  mode: 'Shift+Tab switch mode', update: '/update',
32
37
  idlePlaceholder: 'Ask a question or describe a task...', runningPlaceholder: 'Add a follow-up...',
@@ -19,6 +19,23 @@ export interface ActionHintInput {
19
19
  modeToggleKey?: string;
20
20
  /** Draft present: the exit clause becomes the clear-then-exit ladder. */
21
21
  hasDraft?: boolean;
22
+ /**
23
+ * The session is in a governed posture (governance-mode 10.6): the idle row teaches
24
+ * what the first message does, and the running row says an interrupt is resumable.
25
+ * ABSENT = every clause below is byte-identical to the pre-governance build.
26
+ */
27
+ governed?: boolean;
28
+ /**
29
+ * A `/gov pause` is waiting for the running stage to finish (governance-mode-v1-1 6.4):
30
+ * the row says so and how to undo it. Absent keeps every clause byte-identical.
31
+ */
32
+ govPausePending?: boolean;
33
+ /**
34
+ * The word after the toggle key, from `postureHintWord(nextPosture(...))`. Absent keeps
35
+ * the classic `switch mode`; only the wiring that knows the live posture cycle can say
36
+ * which posture is next, so this layer never guesses.
37
+ */
38
+ nextPostureWord?: string;
22
39
  }
23
40
  export declare function escapeClause(input: ActionHintInput): string;
24
41
  export declare function clipStatusText(text: string, cells: number): string;
@@ -13,6 +13,9 @@ export function escapeClause(input) {
13
13
  return input.interruptPhase === 'armed' ? copy.cancelStartAgain : copy.cancelStart;
14
14
  if (input.interactionPhase !== 'running')
15
15
  return '';
16
+ if (input.governed) {
17
+ return input.interruptPhase === 'armed' ? copy.governInterruptAgain : copy.governInterrupt;
18
+ }
16
19
  return input.interruptPhase === 'armed' ? copy.interruptAgain : copy.interrupt;
17
20
  }
18
21
  export function clipStatusText(text, cells) {
@@ -40,6 +43,9 @@ export function actionCandidates(input) {
40
43
  ...(selects ? [input.overlay === 'settings' ? copy.saveSettings : copy.confirm] : [])];
41
44
  }
42
45
  const actions = [];
46
+ if (input.governed && input.govPausePending && input.interactionPhase === 'running') {
47
+ actions.push(copy.governPausePending);
48
+ }
43
49
  if (input.selectionPending)
44
50
  actions.push(copy.copy);
45
51
  else if (input.services)
@@ -48,7 +54,13 @@ export function actionCandidates(input) {
48
54
  actions.push(...(input.completion === 'slash' ? [copy.executeCommand] : []), copy.complete, copy.select);
49
55
  return actions;
50
56
  }
51
- if (input.hintsEnabled !== false && input.interactionPhase !== 'starting')
57
+ // THE GOVERNED IDLE SENTENCE REPLACES `Enter send` / `newline` rather than joining them:
58
+ // at 120 columns it is 53 of the row's 119 cells, and the clause that would be crowded
59
+ // out is `Shift+Tab <next>`, the one the posture cycle most needs taught.
60
+ if (input.hintsEnabled !== false && input.governed && input.interactionPhase === 'idle') {
61
+ actions.push(copy.governIdle);
62
+ }
63
+ else if (input.hintsEnabled !== false && input.interactionPhase !== 'starting')
52
64
  actions.push(input.interactionPhase === 'running' ? copy.enqueue : copy.send, input.cols < 72 ? copy.newline : copy.newlineLong);
53
65
  return actions;
54
66
  }
@@ -78,7 +90,7 @@ export function buildActionClauses(input) {
78
90
  if (input.updateAvailable)
79
91
  add(copy.update);
80
92
  add(input.hasDraft ? copy.exitDraft : copy.exit);
81
- add((input.modeToggleKey ?? 'Shift+Tab') + ' ' + copy.modeLabel);
93
+ add((input.modeToggleKey ?? 'Shift+Tab') + ' ' + (input.nextPostureWord ?? copy.modeLabel));
82
94
  add(copy.help);
83
95
  }
84
96
  return result;