@aragon-agent/cli 0.6.33 → 0.6.35

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Files changed (76) hide show
  1. package/CHANGELOG.md +2305 -2242
  2. package/README.md +119 -18
  3. package/dist/agent/controller.d.ts +29 -0
  4. package/dist/agent/controller.js +42 -1
  5. package/dist/agent/kit-apply.d.ts +56 -0
  6. package/dist/agent/kit-apply.js +209 -0
  7. package/dist/agent/model-profile-settings.d.ts +28 -0
  8. package/dist/agent/model-profile-settings.js +142 -29
  9. package/dist/agent/reducer.d.ts +1 -1
  10. package/dist/commands/builtins.js +4 -0
  11. package/dist/commands/kit-command.d.ts +20 -0
  12. package/dist/commands/kit-command.js +131 -0
  13. package/dist/commands/perf.d.ts +10 -0
  14. package/dist/commands/perf.js +1 -1
  15. package/dist/config/kit-resolution.d.ts +93 -0
  16. package/dist/config/kit-resolution.js +226 -0
  17. package/dist/config/model-kits.d.ts +224 -0
  18. package/dist/config/model-kits.js +302 -0
  19. package/dist/config/model-profile-store.d.ts +25 -0
  20. package/dist/config/model-profiles.d.ts +41 -3
  21. package/dist/config/model-profiles.js +46 -5
  22. package/dist/config/schema.d.ts +16 -0
  23. package/dist/input/keymap.js +18 -4
  24. package/dist/ui/App.js +135 -15
  25. package/dist/ui/Header.d.ts +9 -1
  26. package/dist/ui/Header.js +8 -2
  27. package/dist/ui/PromptInput.js +1 -1
  28. package/dist/ui/ScrollbackShell.d.ts +38 -13
  29. package/dist/ui/ScrollbackShell.js +4 -3
  30. package/dist/ui/StatusBar.d.ts +13 -0
  31. package/dist/ui/StatusBar.js +10 -3
  32. package/dist/ui/TeamPanel.d.ts +12 -0
  33. package/dist/ui/TeamPanel.js +10 -31
  34. package/dist/ui/Transcript.js +22 -2
  35. package/dist/ui/entries/TeamCard.d.ts +18 -2
  36. package/dist/ui/entries/TeamCard.js +47 -13
  37. package/dist/ui/layout/header-hints.d.ts +11 -1
  38. package/dist/ui/layout/header-hints.js +35 -3
  39. package/dist/ui/layout/kit-chip.d.ts +50 -0
  40. package/dist/ui/layout/kit-chip.js +81 -0
  41. package/dist/ui/layout/virtual-window.js +9 -0
  42. package/dist/ui/overlays/HelpOverlay.js +7 -0
  43. package/dist/ui/overlays/KitEditor.d.ts +23 -0
  44. package/dist/ui/overlays/KitEditor.js +101 -0
  45. package/dist/ui/overlays/KitManager.d.ts +23 -0
  46. package/dist/ui/overlays/KitManager.js +104 -0
  47. package/dist/ui/overlays/KitPicker.d.ts +49 -0
  48. package/dist/ui/overlays/KitPicker.js +58 -0
  49. package/dist/ui/overlays/ModelProfilePicker.js +16 -6
  50. package/dist/ui/overlays/SettingsScreen.js +139 -16
  51. package/dist/ui/overlays/kit-picker-state.d.ts +87 -0
  52. package/dist/ui/overlays/kit-picker-state.js +136 -0
  53. package/dist/ui/overlays/kit-settings-state.d.ts +129 -0
  54. package/dist/ui/overlays/kit-settings-state.js +267 -0
  55. package/dist/ui/overlays/model-profile-state.d.ts +26 -3
  56. package/dist/ui/overlays/model-profile-state.js +59 -6
  57. package/dist/ui/scrollback/LiveTail.d.ts +44 -10
  58. package/dist/ui/scrollback/LiveTail.js +20 -4
  59. package/dist/ui/scrollback/limits.d.ts +16 -0
  60. package/dist/ui/scrollback/limits.js +16 -0
  61. package/dist/ui/scrollback/live-preview.js +10 -3
  62. package/dist/ui/scrollback/overflow-print.d.ts +108 -0
  63. package/dist/ui/scrollback/overflow-print.js +120 -0
  64. package/dist/ui/scrollback/renderer.d.ts +11 -1
  65. package/dist/ui/scrollback/renderer.js +53 -25
  66. package/dist/ui/scrollback/tail-anchor.d.ts +68 -0
  67. package/dist/ui/scrollback/tail-anchor.js +77 -0
  68. package/dist/ui/scrollback/tail-window.d.ts +21 -8
  69. package/dist/ui/scrollback/tail-window.js +26 -10
  70. package/dist/ui/scrollback/use-scrollback-view.d.ts +38 -10
  71. package/dist/ui/scrollback/use-scrollback-view.js +372 -85
  72. package/dist/ui/team-status.d.ts +141 -0
  73. package/dist/ui/team-status.js +224 -0
  74. package/dist/ui/transcript-text.js +13 -4
  75. package/dist/ui/use-wheel-routing.js +2 -2
  76. package/package.json +2 -2
@@ -0,0 +1,141 @@
1
+ /**
2
+ * Team status — the ONE authority that answers "what state is this child in, and
3
+ * how is that drawn / counted / timed" (tui-subagent-double-roster A-1).
4
+ *
5
+ * WHY THIS FILE EXISTS. The phase -> glyph / colour / count question used to be
6
+ * answered by nine copies in seven files, and they disagreed. The transcript card
7
+ * asked `isOk(run) ? toolDone : toolError`, so six of the eight phases - every
8
+ * child that was still working - were painted with the FAILURE glyph, and an
9
+ * aborted child was counted as a failed one forever. That is not a palette
10
+ * mistake, it is a judgement implemented in the wrong number of places.
11
+ *
12
+ * THE VOCABULARY IS THE DOMAIN'S (analysis A-1' item 3). `ChildStatus` reuses
13
+ * `SubagentPhase`'s own words - `queued` / `running` / `done` / `failed` /
14
+ * `aborted` - and never invents a second dictionary (`pending` was proposed and
15
+ * rejected: `SubagentPhase` does not have it, and two words for one state is how
16
+ * the tenth copy gets written).
17
+ *
18
+ * FIVE STATES, NOT FOUR (A-1' item 2). `aborted` is NOT a failure. The runtime
19
+ * distinguishes them on purpose (`Runtime.settlePhase`: aborted first, then the
20
+ * timeout, then the error), and a user pressing Esc must not read their own
21
+ * action back as "3 failed". So `aborted` takes `glyphs.warn` and
22
+ * `theme.noticeWarn`, which collide with neither the done tick nor the failed
23
+ * cross in either glyph tier.
24
+ *
25
+ * ASCII ONLY: `src/ui/**` is inside `glyphs.test.ts`'s static scan, so every
26
+ * symbol here is injected through `pickGlyphs(caps)`.
27
+ */
28
+ import type { Entry } from '../agent/reducer.js';
29
+ import type { SubagentRun } from '../team/types.js';
30
+ import type { Glyphs } from './glyphs.js';
31
+ import type { Theme } from './theme.js';
32
+ /**
33
+ * The five readings a child can have on screen. A TOTAL mapping of
34
+ * `SubagentPhase`, which is why `childStatus` needs no guard clauses: `starting`,
35
+ * `thinking`, `tool` and `waiting` are all "this child is working right now", and
36
+ * the per-row activity column is what tells them apart.
37
+ */
38
+ export type ChildStatus = 'queued' | 'running' | 'done' | 'failed' | 'aborted';
39
+ /**
40
+ * The status of one child.
41
+ *
42
+ * A LOOKUP TABLE RATHER THAN A SWITCH, because the mapping is the whole content
43
+ * of this function: a `Record` keyed by the phase union is exhaustive at compile
44
+ * time (a new phase is a missing-key error) and cannot drift from the type.
45
+ */
46
+ export declare function childStatus(run: SubagentRun): ChildStatus;
47
+ /** Per-status totals of a roster. `total` is the roster size, not the sum. */
48
+ export interface RosterCounts {
49
+ queued: number;
50
+ running: number;
51
+ done: number;
52
+ failed: number;
53
+ aborted: number;
54
+ total: number;
55
+ }
56
+ /**
57
+ * Count a roster once, by status.
58
+ *
59
+ * THE HEADER, THE CARD HEADLINE AND THE STATUS CHIP ALL READ THIS. Before it
60
+ * existed the header filtered `phase !== 'queued' && ...` for "running" and the
61
+ * card subtracted `runs.length - isOk(runs)`, so the same dispatch reported
62
+ * `0 running` above two rows reading `queued` and `1 failed` for a child that had
63
+ * never started.
64
+ */
65
+ export declare function rosterCounts(runs: readonly SubagentRun[]): RosterCounts;
66
+ /** True while the child is doing something - the only state that animates. */
67
+ export declare function isRunningStatus(status: ChildStatus): boolean;
68
+ /** True once the child's outcome is final, whatever it is. */
69
+ export declare function isSettledStatus(status: ChildStatus): boolean;
70
+ /**
71
+ * The static marker for a status.
72
+ *
73
+ * `running` gets `spinnerStill` because the animated `<Spinner>` is the caller's
74
+ * job: it needs `reducedMotion` and `caps.unicode`, and a component that owns its
75
+ * own `ink-spinner` is what `spinner-census.test.ts` counts. The caller swaps this
76
+ * glyph for the spinner when it may animate.
77
+ */
78
+ export declare function statusGlyph(status: ChildStatus, glyphs: Glyphs): string;
79
+ /**
80
+ * The marker padded to the tier's widest one, for the leading cell of a row.
81
+ *
82
+ * THE PADDING IS NOT COSMETIC (A-1'a): the ASCII tier spells `[ok]` (4), `[x]` (3)
83
+ * and `!` (1), so an unpadded marker cell starts every label at a different
84
+ * column and the roster stops reading as a table. `TodoPanel` pads its marker cell
85
+ * for the same reason. The Unicode tier's markers are all one cell wide, so the
86
+ * padding is a no-op there.
87
+ */
88
+ export declare function statusMarkerCell(status: ChildStatus, glyphs: Glyphs): string;
89
+ /**
90
+ * The colour of a status. One reading for the roster row, the card row and the
91
+ * card's rail marker.
92
+ *
93
+ * `aborted` deliberately does NOT share `toolError` with `failed`: an abort is the
94
+ * user's own Esc, and the analysis found that painting it red made a cancelled
95
+ * dispatch permanently unreadable in the history.
96
+ */
97
+ export declare function statusColor(status: ChildStatus, theme: Theme): string | undefined;
98
+ /**
99
+ * How long this child has been (or was) working, in ms.
100
+ *
101
+ * `endedAt ?? now`, NOT `endedAt ?? 0`. The transcript card used the latter, which
102
+ * made every RUNNING child read `0ms` while the roster beside it read `1m05s` for
103
+ * the same child - the pair of contradictory readouts the reporter screenshotted.
104
+ */
105
+ export declare function childElapsedMs(run: SubagentRun, now: number): number;
106
+ /**
107
+ * The roster header's count section, e.g. `2 running · 0 done · 1 queued`.
108
+ *
109
+ * `queued` IS COUNTED (the old `isRunning` excluded it, so a fresh dispatch
110
+ * announced `0 running · 0 done` above five rows that each said `queued`), and a
111
+ * non-zero bucket is always named even when nothing is running - a roster whose
112
+ * children are all `aborted` must say so rather than `0 running · 0 done`.
113
+ *
114
+ * WIDTH LADDER: narrow terminals drop the least urgent clause first, in the order
115
+ * `done`, `aborted`, `failed`, `queued`; `running` is never dropped. The order is
116
+ * a product decision, not a detail: while a dispatch is live, what is happening
117
+ * now outranks what has already finished, and the per-row activity column carries
118
+ * the finished children's own facts anyway.
119
+ */
120
+ export declare function rosterHeadline(counts: RosterCounts, glyphs: Glyphs, cols: number): string;
121
+ /**
122
+ * The settled card's outcome buckets, e.g. `2 ok, 1 aborted, 1 failed`.
123
+ *
124
+ * `ok` is always shown (it is the denominator a reader compares against) and a
125
+ * zero bucket is omitted, so a clean dispatch still reads `3 ok` and a failed one
126
+ * no longer claims that a cancelled child failed.
127
+ */
128
+ export declare function outcomePhrase(counts: RosterCounts): string;
129
+ /**
130
+ * Whether this entry is the transcript card of a dispatch that is STILL RUNNING,
131
+ * i.e. the second live surface the reporter saw beside the roster.
132
+ *
133
+ * ONE PREDICATE, FOUR CONSUMERS (analysis A-2'): the transcript's `case 'team'`
134
+ * and `estimateEntryRows` (so the virtual window and the frame agree), the tail
135
+ * window and `LiveTail` (so the pump's print plan and the box agree), and the
136
+ * `Ctrl+O` finder plus `reprintExpanded` (so a keypress cannot print a stale
137
+ * snapshot of a card that is still being rewritten). `state.entries` is NEVER
138
+ * filtered: the entry's lifecycle and `session/persist.ts`'s `interrupted`
139
+ * normalisation depend on it staying there.
140
+ */
141
+ export declare function isLiveTeamCard(entry: Entry): boolean;
@@ -0,0 +1,224 @@
1
+ /**
2
+ * Team status — the ONE authority that answers "what state is this child in, and
3
+ * how is that drawn / counted / timed" (tui-subagent-double-roster A-1).
4
+ *
5
+ * WHY THIS FILE EXISTS. The phase -> glyph / colour / count question used to be
6
+ * answered by nine copies in seven files, and they disagreed. The transcript card
7
+ * asked `isOk(run) ? toolDone : toolError`, so six of the eight phases - every
8
+ * child that was still working - were painted with the FAILURE glyph, and an
9
+ * aborted child was counted as a failed one forever. That is not a palette
10
+ * mistake, it is a judgement implemented in the wrong number of places.
11
+ *
12
+ * THE VOCABULARY IS THE DOMAIN'S (analysis A-1' item 3). `ChildStatus` reuses
13
+ * `SubagentPhase`'s own words - `queued` / `running` / `done` / `failed` /
14
+ * `aborted` - and never invents a second dictionary (`pending` was proposed and
15
+ * rejected: `SubagentPhase` does not have it, and two words for one state is how
16
+ * the tenth copy gets written).
17
+ *
18
+ * FIVE STATES, NOT FOUR (A-1' item 2). `aborted` is NOT a failure. The runtime
19
+ * distinguishes them on purpose (`Runtime.settlePhase`: aborted first, then the
20
+ * timeout, then the error), and a user pressing Esc must not read their own
21
+ * action back as "3 failed". So `aborted` takes `glyphs.warn` and
22
+ * `theme.noticeWarn`, which collide with neither the done tick nor the failed
23
+ * cross in either glyph tier.
24
+ *
25
+ * ASCII ONLY: `src/ui/**` is inside `glyphs.test.ts`'s static scan, so every
26
+ * symbol here is injected through `pickGlyphs(caps)`.
27
+ */
28
+ const STATUS_BY_PHASE = {
29
+ queued: 'queued',
30
+ starting: 'running',
31
+ thinking: 'running',
32
+ tool: 'running',
33
+ waiting: 'running',
34
+ done: 'done',
35
+ failed: 'failed',
36
+ aborted: 'aborted',
37
+ };
38
+ /**
39
+ * The status of one child.
40
+ *
41
+ * A LOOKUP TABLE RATHER THAN A SWITCH, because the mapping is the whole content
42
+ * of this function: a `Record` keyed by the phase union is exhaustive at compile
43
+ * time (a new phase is a missing-key error) and cannot drift from the type.
44
+ */
45
+ export function childStatus(run) {
46
+ return STATUS_BY_PHASE[run.phase];
47
+ }
48
+ /**
49
+ * Count a roster once, by status.
50
+ *
51
+ * THE HEADER, THE CARD HEADLINE AND THE STATUS CHIP ALL READ THIS. Before it
52
+ * existed the header filtered `phase !== 'queued' && ...` for "running" and the
53
+ * card subtracted `runs.length - isOk(runs)`, so the same dispatch reported
54
+ * `0 running` above two rows reading `queued` and `1 failed` for a child that had
55
+ * never started.
56
+ */
57
+ export function rosterCounts(runs) {
58
+ const counts = {
59
+ queued: 0, running: 0, done: 0, failed: 0, aborted: 0, total: runs.length,
60
+ };
61
+ for (const run of runs)
62
+ counts[childStatus(run)] += 1;
63
+ return counts;
64
+ }
65
+ /** True while the child is doing something - the only state that animates. */
66
+ export function isRunningStatus(status) {
67
+ return status === 'running';
68
+ }
69
+ /** True once the child's outcome is final, whatever it is. */
70
+ export function isSettledStatus(status) {
71
+ return status === 'done' || status === 'failed' || status === 'aborted';
72
+ }
73
+ /**
74
+ * The static marker for a status.
75
+ *
76
+ * `running` gets `spinnerStill` because the animated `<Spinner>` is the caller's
77
+ * job: it needs `reducedMotion` and `caps.unicode`, and a component that owns its
78
+ * own `ink-spinner` is what `spinner-census.test.ts` counts. The caller swaps this
79
+ * glyph for the spinner when it may animate.
80
+ */
81
+ export function statusGlyph(status, glyphs) {
82
+ switch (status) {
83
+ case 'queued':
84
+ return glyphs.toolPending;
85
+ case 'running':
86
+ return glyphs.spinnerStill;
87
+ case 'done':
88
+ return glyphs.toolDone;
89
+ case 'failed':
90
+ return glyphs.toolError;
91
+ case 'aborted':
92
+ return glyphs.warn;
93
+ }
94
+ }
95
+ /** The widest marker this terminal's tier can produce (1 in Unicode, 4 in ASCII). */
96
+ function markerWidth(glyphs) {
97
+ return Math.max(glyphs.toolPending.length, glyphs.spinnerStill.length, glyphs.toolDone.length, glyphs.toolError.length, glyphs.warn.length);
98
+ }
99
+ /**
100
+ * The marker padded to the tier's widest one, for the leading cell of a row.
101
+ *
102
+ * THE PADDING IS NOT COSMETIC (A-1'a): the ASCII tier spells `[ok]` (4), `[x]` (3)
103
+ * and `!` (1), so an unpadded marker cell starts every label at a different
104
+ * column and the roster stops reading as a table. `TodoPanel` pads its marker cell
105
+ * for the same reason. The Unicode tier's markers are all one cell wide, so the
106
+ * padding is a no-op there.
107
+ */
108
+ export function statusMarkerCell(status, glyphs) {
109
+ return statusGlyph(status, glyphs).padEnd(markerWidth(glyphs));
110
+ }
111
+ /**
112
+ * The colour of a status. One reading for the roster row, the card row and the
113
+ * card's rail marker.
114
+ *
115
+ * `aborted` deliberately does NOT share `toolError` with `failed`: an abort is the
116
+ * user's own Esc, and the analysis found that painting it red made a cancelled
117
+ * dispatch permanently unreadable in the history.
118
+ */
119
+ export function statusColor(status, theme) {
120
+ switch (status) {
121
+ case 'queued':
122
+ return theme.toolPending;
123
+ case 'running':
124
+ return theme.toolRunning;
125
+ case 'done':
126
+ return theme.toolDone;
127
+ case 'failed':
128
+ return theme.toolError;
129
+ case 'aborted':
130
+ return theme.noticeWarn;
131
+ }
132
+ }
133
+ /**
134
+ * How long this child has been (or was) working, in ms.
135
+ *
136
+ * `endedAt ?? now`, NOT `endedAt ?? 0`. The transcript card used the latter, which
137
+ * made every RUNNING child read `0ms` while the roster beside it read `1m05s` for
138
+ * the same child - the pair of contradictory readouts the reporter screenshotted.
139
+ */
140
+ export function childElapsedMs(run, now) {
141
+ if (run.startedAt === undefined)
142
+ return 0;
143
+ return Math.max(0, (run.endedAt ?? now) - run.startedAt);
144
+ }
145
+ /**
146
+ * Columns the roster header spends on `team` (plus its marker) and on the
147
+ * incoming-message badge, so the count clauses are planned against what is left.
148
+ */
149
+ const HEADER_RESERVED_COLS = 16;
150
+ const HEADER_MIN_CLAUSE_COLS = 12;
151
+ function joinClauses(clauses, glyphs) {
152
+ return clauses.map((clause) => clause.text).join(` ${glyphs.midDot} `);
153
+ }
154
+ /** Drop the clause that can be spared first, keeping display order intact. */
155
+ function dropLowestPriority(clauses) {
156
+ let victim = 0;
157
+ for (let index = 1; index < clauses.length; index += 1) {
158
+ if (clauses[index].priority < clauses[victim].priority)
159
+ victim = index;
160
+ }
161
+ return clauses.filter((_, index) => index !== victim);
162
+ }
163
+ /**
164
+ * The roster header's count section, e.g. `2 running · 0 done · 1 queued`.
165
+ *
166
+ * `queued` IS COUNTED (the old `isRunning` excluded it, so a fresh dispatch
167
+ * announced `0 running · 0 done` above five rows that each said `queued`), and a
168
+ * non-zero bucket is always named even when nothing is running - a roster whose
169
+ * children are all `aborted` must say so rather than `0 running · 0 done`.
170
+ *
171
+ * WIDTH LADDER: narrow terminals drop the least urgent clause first, in the order
172
+ * `done`, `aborted`, `failed`, `queued`; `running` is never dropped. The order is
173
+ * a product decision, not a detail: while a dispatch is live, what is happening
174
+ * now outranks what has already finished, and the per-row activity column carries
175
+ * the finished children's own facts anyway.
176
+ */
177
+ export function rosterHeadline(counts, glyphs, cols) {
178
+ const clauses = [
179
+ { priority: 5, text: `${counts.running} running` },
180
+ { priority: 1, text: `${counts.done} done` },
181
+ ];
182
+ if (counts.queued > 0)
183
+ clauses.push({ priority: 4, text: `${counts.queued} queued` });
184
+ if (counts.failed > 0)
185
+ clauses.push({ priority: 3, text: `${counts.failed} failed` });
186
+ if (counts.aborted > 0)
187
+ clauses.push({ priority: 2, text: `${counts.aborted} aborted` });
188
+ const budget = Math.max(HEADER_MIN_CLAUSE_COLS, cols - HEADER_RESERVED_COLS);
189
+ let kept = clauses;
190
+ while (kept.length > 1 && joinClauses(kept, glyphs).length > budget) {
191
+ kept = dropLowestPriority(kept);
192
+ }
193
+ return joinClauses(kept, glyphs);
194
+ }
195
+ /**
196
+ * The settled card's outcome buckets, e.g. `2 ok, 1 aborted, 1 failed`.
197
+ *
198
+ * `ok` is always shown (it is the denominator a reader compares against) and a
199
+ * zero bucket is omitted, so a clean dispatch still reads `3 ok` and a failed one
200
+ * no longer claims that a cancelled child failed.
201
+ */
202
+ export function outcomePhrase(counts) {
203
+ const parts = [`${counts.done} ok`];
204
+ if (counts.aborted > 0)
205
+ parts.push(`${counts.aborted} aborted`);
206
+ if (counts.failed > 0)
207
+ parts.push(`${counts.failed} failed`);
208
+ return parts.join(', ');
209
+ }
210
+ /**
211
+ * Whether this entry is the transcript card of a dispatch that is STILL RUNNING,
212
+ * i.e. the second live surface the reporter saw beside the roster.
213
+ *
214
+ * ONE PREDICATE, FOUR CONSUMERS (analysis A-2'): the transcript's `case 'team'`
215
+ * and `estimateEntryRows` (so the virtual window and the frame agree), the tail
216
+ * window and `LiveTail` (so the pump's print plan and the box agree), and the
217
+ * `Ctrl+O` finder plus `reprintExpanded` (so a keypress cannot print a stale
218
+ * snapshot of a card that is still being rewritten). `state.entries` is NEVER
219
+ * filtered: the entry's lifecycle and `session/persist.ts`'s `interrupted`
220
+ * normalisation depend on it staying there.
221
+ */
222
+ export function isLiveTeamCard(entry) {
223
+ return entry.kind === 'team' && entry.active === true;
224
+ }
@@ -1,5 +1,6 @@
1
1
  import { formatCost, formatDuration, formatTokens, promptTokensOf } from '../agent/usage.js';
2
2
  import { formatRetryLine } from '../agent/retry-view.js';
3
+ import { childStatus, outcomePhrase, rosterCounts, statusMarkerCell } from './team-status.js';
3
4
  import { expandTabs } from './display-tab.js';
4
5
  const DEFAULT_MAX_ENTRIES = 200;
5
6
  const CONTINUATION_INDENT = ' ';
@@ -101,15 +102,23 @@ function renderEntry(entry, glyphs) {
101
102
  // dispatch is often the most expensive thing in a session, so leaving it
102
103
  // out of the plain-text replay would make the exported transcript
103
104
  // unaccountable for most of its own cost.
104
- const ok = entry.runs.filter((r) => r.phase === 'done' && !r.error).length;
105
- const failed = entry.runs.length - ok;
105
+ // ONE COUNTING AUTHORITY (`team-status.ts`), so the replay cannot disagree with
106
+ // the card it replays: `runs.length - ok` counted a cancelled child as a failed
107
+ // one, and a still-working one as a failure (tui-subagent-double-roster E3/E8).
108
+ // A cancellation therefore gets its own bucket instead of inflating `failed`.
109
+ const counts = rosterCounts(entry.runs);
106
110
  const head = entry.active || (entry.aborted && entry.durationMs === undefined)
107
111
  ? 'interrupted'
108
- : `${entry.durationMs ?? 0}ms (${ok} ok, ${failed} failed)`;
112
+ : `${entry.durationMs ?? 0}ms (${outcomePhrase(counts)})`;
109
113
  const lines = [
110
114
  `${TOOL_INDENT}team ${entry.runs.length} subagents ${head}`,
111
115
  ...entry.runs.map((run) => {
112
- const glyph = run.phase === 'done' && !run.error ? glyphs.toolDone : glyphs.toolError;
116
+ // The same five-state judgement the card uses: only a real failure takes
117
+ // the cross, a cancelled child takes the warning and a running one the
118
+ // running marker. `statusMarkerCell`, NOT the bare glyph: the ASCII tier
119
+ // spells `[ok]`, `[x]` and `!` at three widths, and a replay whose label
120
+ // column shifts from row to row is unreadable.
121
+ const glyph = statusMarkerCell(childStatus(run), glyphs);
113
122
  const detail = run.error ? ` ${run.error}` : '';
114
123
  return `${TOOL_INDENT}${CONTINUATION_INDENT}${glyph} ${run.label} ${run.description}${detail}`;
115
124
  }),
@@ -109,8 +109,8 @@ export function useWheelRouting(options) {
109
109
  if (overlay) {
110
110
  // Modes A only. `model` / `confirm` / `question` own their own keys and
111
111
  // scrolling them would leave an inconsistent cursor (R-11).
112
- const controlled = overlay === 'help' || overlay === 'settings'
113
- || overlay === 'plan' || overlay === 'queue';
112
+ const controlled = overlay === 'help' || overlay === 'settings' || overlay === 'plan'
113
+ || overlay === 'queue' || overlay === 'kit';
114
114
  if (!controlled)
115
115
  return;
116
116
  // D-3: the row is not consulted here either. Behind an overlay the
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@aragon-agent/cli",
3
- "version": "0.6.33",
3
+ "version": "0.6.35",
4
4
  "description": "AragonAgent CLI — a Claude-Code / Codex-style interactive terminal UI (TUI) on top of the @aragon-agent/core engine. Installable and runnable via npm / npx.",
5
5
  "license": "MIT",
6
6
  "author": "AragonAgent contributors",
@@ -56,7 +56,7 @@
56
56
  "prepublishOnly": "npm run build"
57
57
  },
58
58
  "dependencies": {
59
- "@aragon-agent/core": "^0.2.45",
59
+ "@aragon-agent/core": "^0.2.47",
60
60
  "chalk": "^5.6.2",
61
61
  "cli-highlight": "^2.0.0",
62
62
  "commander": "^12.1.0",