@applemusic-like-lyrics/core 0.2.0-alpha.2 → 0.2.0-alpha.3

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package/dist/amll-core.js CHANGED
@@ -560,9 +560,9 @@ const O = 1e-6, Ot = new Float32Array([
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  * @returns `out` or `null` if the matrix is not invertable
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  */
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  static invert(t, e) {
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- const s = e[0], i = e[1], n = e[2], r = e[3], a = e[4], c = e[5], h = e[6], o = e[7], l = e[8], m = e[9], g = e[10], u = e[11], M = e[12], p = e[13], T = e[14], x = e[15], L = s * c - i * a, b = s * h - n * a, E = s * o - r * a, w = i * h - n * c, S = i * o - r * c, z = n * o - r * h, v = l * p - m * M, F = l * T - g * M, P = l * x - u * M, k = m * T - g * p, I = m * x - u * p, C = g * x - u * T;
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- let _ = L * C - b * I + E * k + w * P - S * F + z * v;
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- return _ ? (_ = 1 / _, t[0] = (c * C - h * I + o * k) * _, t[1] = (n * I - i * C - r * k) * _, t[2] = (p * z - T * S + x * w) * _, t[3] = (g * S - m * z - u * w) * _, t[4] = (h * P - a * C - o * F) * _, t[5] = (s * C - n * P + r * F) * _, t[6] = (T * E - M * z - x * b) * _, t[7] = (l * z - g * E + u * b) * _, t[8] = (a * I - c * P + o * v) * _, t[9] = (i * P - s * I - r * v) * _, t[10] = (M * S - p * E + x * L) * _, t[11] = (m * E - l * S - u * L) * _, t[12] = (c * F - a * k - h * v) * _, t[13] = (s * k - i * F + n * v) * _, t[14] = (p * b - M * w - T * L) * _, t[15] = (l * w - m * b + g * L) * _, t) : null;
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+ const s = e[0], i = e[1], n = e[2], r = e[3], a = e[4], c = e[5], h = e[6], o = e[7], l = e[8], m = e[9], g = e[10], u = e[11], M = e[12], p = e[13], T = e[14], x = e[15], L = s * c - i * a, E = s * h - n * a, b = s * o - r * a, w = i * h - n * c, S = i * o - r * c, _ = n * o - r * h, v = l * p - m * M, z = l * T - g * M, P = l * x - u * M, A = m * T - g * p, R = m * x - u * p, C = g * x - u * T;
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+ let F = L * C - E * R + b * A + w * P - S * z + _ * v;
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+ return F ? (F = 1 / F, t[0] = (c * C - h * R + o * A) * F, t[1] = (n * R - i * C - r * A) * F, t[2] = (p * _ - T * S + x * w) * F, t[3] = (g * S - m * _ - u * w) * F, t[4] = (h * P - a * C - o * z) * F, t[5] = (s * C - n * P + r * z) * F, t[6] = (T * b - M * _ - x * E) * F, t[7] = (l * _ - g * b + u * E) * F, t[8] = (a * R - c * P + o * v) * F, t[9] = (i * P - s * R - r * v) * F, t[10] = (M * S - p * b + x * L) * F, t[11] = (m * b - l * S - u * L) * F, t[12] = (c * z - a * A - h * v) * F, t[13] = (s * A - i * z + n * v) * F, t[14] = (p * E - M * w - T * L) * F, t[15] = (l * w - m * E + g * L) * F, t) : null;
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  }
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  /**
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  * Calculates the adjugate of a {@link Mat4}
@@ -573,8 +573,8 @@ const O = 1e-6, Ot = new Float32Array([
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  * @returns `out`
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  */
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  static adjoint(t, e) {
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- const s = e[0], i = e[1], n = e[2], r = e[3], a = e[4], c = e[5], h = e[6], o = e[7], l = e[8], m = e[9], g = e[10], u = e[11], M = e[12], p = e[13], T = e[14], x = e[15], L = s * c - i * a, b = s * h - n * a, E = s * o - r * a, w = i * h - n * c, S = i * o - r * c, z = n * o - r * h, v = l * p - m * M, F = l * T - g * M, P = l * x - u * M, k = m * T - g * p, I = m * x - u * p, C = g * x - u * T;
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- return t[0] = c * C - h * I + o * k, t[1] = n * I - i * C - r * k, t[2] = p * z - T * S + x * w, t[3] = g * S - m * z - u * w, t[4] = h * P - a * C - o * F, t[5] = s * C - n * P + r * F, t[6] = T * E - M * z - x * b, t[7] = l * z - g * E + u * b, t[8] = a * I - c * P + o * v, t[9] = i * P - s * I - r * v, t[10] = M * S - p * E + x * L, t[11] = m * E - l * S - u * L, t[12] = c * F - a * k - h * v, t[13] = s * k - i * F + n * v, t[14] = p * b - M * w - T * L, t[15] = l * w - m * b + g * L, t;
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+ const s = e[0], i = e[1], n = e[2], r = e[3], a = e[4], c = e[5], h = e[6], o = e[7], l = e[8], m = e[9], g = e[10], u = e[11], M = e[12], p = e[13], T = e[14], x = e[15], L = s * c - i * a, E = s * h - n * a, b = s * o - r * a, w = i * h - n * c, S = i * o - r * c, _ = n * o - r * h, v = l * p - m * M, z = l * T - g * M, P = l * x - u * M, A = m * T - g * p, R = m * x - u * p, C = g * x - u * T;
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+ return t[0] = c * C - h * R + o * A, t[1] = n * R - i * C - r * A, t[2] = p * _ - T * S + x * w, t[3] = g * S - m * _ - u * w, t[4] = h * P - a * C - o * z, t[5] = s * C - n * P + r * z, t[6] = T * b - M * _ - x * E, t[7] = l * _ - g * b + u * E, t[8] = a * R - c * P + o * v, t[9] = i * P - s * R - r * v, t[10] = M * S - p * b + x * L, t[11] = m * b - l * S - u * L, t[12] = c * z - a * A - h * v, t[13] = s * A - i * z + n * v, t[14] = p * E - M * w - T * L, t[15] = l * w - m * E + g * L, t;
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  }
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  /**
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  * Calculates the determinant of a {@link Mat4}
@@ -584,8 +584,8 @@ const O = 1e-6, Ot = new Float32Array([
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  * @returns determinant of a
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  */
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  static determinant(t) {
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- const e = t[0], s = t[1], i = t[2], n = t[3], r = t[4], a = t[5], c = t[6], h = t[7], o = t[8], l = t[9], m = t[10], g = t[11], u = t[12], M = t[13], p = t[14], T = t[15], x = e * a - s * r, L = e * c - i * r, b = s * c - i * a, E = o * M - l * u, w = o * p - m * u, S = l * p - m * M, z = e * S - s * w + i * E, v = r * S - a * w + c * E, F = o * b - l * L + m * x, P = u * b - M * L + p * x;
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- return h * z - n * v + T * F - g * P;
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+ const e = t[0], s = t[1], i = t[2], n = t[3], r = t[4], a = t[5], c = t[6], h = t[7], o = t[8], l = t[9], m = t[10], g = t[11], u = t[12], M = t[13], p = t[14], T = t[15], x = e * a - s * r, L = e * c - i * r, E = s * c - i * a, b = o * M - l * u, w = o * p - m * u, S = l * p - m * M, _ = e * S - s * w + i * b, v = r * S - a * w + c * b, z = o * E - l * L + m * x, P = u * E - M * L + p * x;
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+ return h * _ - n * v + T * z - g * P;
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  }
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  /**
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  * Multiplies two {@link Mat4}s
@@ -598,8 +598,8 @@ const O = 1e-6, Ot = new Float32Array([
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  */
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  static multiply(t, e, s) {
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  const i = e[0], n = e[1], r = e[2], a = e[3], c = e[4], h = e[5], o = e[6], l = e[7], m = e[8], g = e[9], u = e[10], M = e[11], p = e[12], T = e[13], x = e[14], L = e[15];
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- let b = s[0], E = s[1], w = s[2], S = s[3];
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- return t[0] = b * i + E * c + w * m + S * p, t[1] = b * n + E * h + w * g + S * T, t[2] = b * r + E * o + w * u + S * x, t[3] = b * a + E * l + w * M + S * L, b = s[4], E = s[5], w = s[6], S = s[7], t[4] = b * i + E * c + w * m + S * p, t[5] = b * n + E * h + w * g + S * T, t[6] = b * r + E * o + w * u + S * x, t[7] = b * a + E * l + w * M + S * L, b = s[8], E = s[9], w = s[10], S = s[11], t[8] = b * i + E * c + w * m + S * p, t[9] = b * n + E * h + w * g + S * T, t[10] = b * r + E * o + w * u + S * x, t[11] = b * a + E * l + w * M + S * L, b = s[12], E = s[13], w = s[14], S = s[15], t[12] = b * i + E * c + w * m + S * p, t[13] = b * n + E * h + w * g + S * T, t[14] = b * r + E * o + w * u + S * x, t[15] = b * a + E * l + w * M + S * L, t;
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+ let E = s[0], b = s[1], w = s[2], S = s[3];
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+ return t[0] = E * i + b * c + w * m + S * p, t[1] = E * n + b * h + w * g + S * T, t[2] = E * r + b * o + w * u + S * x, t[3] = E * a + b * l + w * M + S * L, E = s[4], b = s[5], w = s[6], S = s[7], t[4] = E * i + b * c + w * m + S * p, t[5] = E * n + b * h + w * g + S * T, t[6] = E * r + b * o + w * u + S * x, t[7] = E * a + b * l + w * M + S * L, E = s[8], b = s[9], w = s[10], S = s[11], t[8] = E * i + b * c + w * m + S * p, t[9] = E * n + b * h + w * g + S * T, t[10] = E * r + b * o + w * u + S * x, t[11] = E * a + b * l + w * M + S * L, E = s[12], b = s[13], w = s[14], S = s[15], t[12] = E * i + b * c + w * m + S * p, t[13] = E * n + b * h + w * g + S * T, t[14] = E * r + b * o + w * u + S * x, t[15] = E * a + b * l + w * M + S * L, t;
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  }
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  /**
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  * Alias for {@link Mat4.multiply}
@@ -655,8 +655,8 @@ const O = 1e-6, Ot = new Float32Array([
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  if (c < O)
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  return null;
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  c = 1 / c, n *= c, r *= c, a *= c;
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- const h = Math.sin(s), o = Math.cos(s), l = 1 - o, m = e[0], g = e[1], u = e[2], M = e[3], p = e[4], T = e[5], x = e[6], L = e[7], b = e[8], E = e[9], w = e[10], S = e[11], z = n * n * l + o, v = r * n * l + a * h, F = a * n * l - r * h, P = n * r * l - a * h, k = r * r * l + o, I = a * r * l + n * h, C = n * a * l + r * h, _ = r * a * l - n * h, W = a * a * l + o;
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- return t[0] = m * z + p * v + b * F, t[1] = g * z + T * v + E * F, t[2] = u * z + x * v + w * F, t[3] = M * z + L * v + S * F, t[4] = m * P + p * k + b * I, t[5] = g * P + T * k + E * I, t[6] = u * P + x * k + w * I, t[7] = M * P + L * k + S * I, t[8] = m * C + p * _ + b * W, t[9] = g * C + T * _ + E * W, t[10] = u * C + x * _ + w * W, t[11] = M * C + L * _ + S * W, e !== t && (t[12] = e[12], t[13] = e[13], t[14] = e[14], t[15] = e[15]), t;
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+ const h = Math.sin(s), o = Math.cos(s), l = 1 - o, m = e[0], g = e[1], u = e[2], M = e[3], p = e[4], T = e[5], x = e[6], L = e[7], E = e[8], b = e[9], w = e[10], S = e[11], _ = n * n * l + o, v = r * n * l + a * h, z = a * n * l - r * h, P = n * r * l - a * h, A = r * r * l + o, R = a * r * l + n * h, C = n * a * l + r * h, F = r * a * l - n * h, W = a * a * l + o;
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+ return t[0] = m * _ + p * v + E * z, t[1] = g * _ + T * v + b * z, t[2] = u * _ + x * v + w * z, t[3] = M * _ + L * v + S * z, t[4] = m * P + p * A + E * R, t[5] = g * P + T * A + b * R, t[6] = u * P + x * A + w * R, t[7] = M * P + L * A + S * R, t[8] = m * C + p * F + E * W, t[9] = g * C + T * F + b * W, t[10] = u * C + x * F + w * W, t[11] = M * C + L * F + S * W, e !== t && (t[12] = e[12], t[13] = e[13], t[14] = e[14], t[15] = e[15]), t;
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  }
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  /**
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  * Rotates a matrix by the given angle around the X axis
@@ -838,9 +838,9 @@ const O = 1e-6, Ot = new Float32Array([
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  * @returns `out` or `null` if the matrix is not invertable
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  */
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  static normalFromMat4(t, e) {
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- const s = e[0], i = e[1], n = e[2], r = e[3], a = e[4], c = e[5], h = e[6], o = e[7], l = e[8], m = e[9], g = e[10], u = e[11], M = e[12], p = e[13], T = e[14], x = e[15], L = s * c - i * a, b = s * h - n * a, E = s * o - r * a, w = i * h - n * c, S = i * o - r * c, z = n * o - r * h, v = l * p - m * M, F = l * T - g * M, P = l * x - u * M, k = m * T - g * p, I = m * x - u * p, C = g * x - u * T;
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- let _ = L * C - b * I + E * k + w * P - S * F + z * v;
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- return _ ? (_ = 1 / _, t[0] = (c * C - h * I + o * k) * _, t[1] = (h * P - a * C - o * F) * _, t[2] = (a * I - c * P + o * v) * _, t[3] = 0, t[4] = (n * I - i * C - r * k) * _, t[5] = (s * C - n * P + r * F) * _, t[6] = (i * P - s * I - r * v) * _, t[7] = 0, t[8] = (p * z - T * S + x * w) * _, t[9] = (T * E - M * z - x * b) * _, t[10] = (M * S - p * E + x * L) * _, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, t) : null;
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+ const s = e[0], i = e[1], n = e[2], r = e[3], a = e[4], c = e[5], h = e[6], o = e[7], l = e[8], m = e[9], g = e[10], u = e[11], M = e[12], p = e[13], T = e[14], x = e[15], L = s * c - i * a, E = s * h - n * a, b = s * o - r * a, w = i * h - n * c, S = i * o - r * c, _ = n * o - r * h, v = l * p - m * M, z = l * T - g * M, P = l * x - u * M, A = m * T - g * p, R = m * x - u * p, C = g * x - u * T;
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+ let F = L * C - E * R + b * A + w * P - S * z + _ * v;
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+ return F ? (F = 1 / F, t[0] = (c * C - h * R + o * A) * F, t[1] = (h * P - a * C - o * z) * F, t[2] = (a * R - c * P + o * v) * F, t[3] = 0, t[4] = (n * R - i * C - r * A) * F, t[5] = (s * C - n * P + r * z) * F, t[6] = (i * P - s * R - r * v) * F, t[7] = 0, t[8] = (p * _ - T * S + x * w) * F, t[9] = (T * b - M * _ - x * E) * F, t[10] = (M * S - p * b + x * L) * F, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, t) : null;
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  }
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  /**
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  * Calculates a {@link Mat4} normal matrix (transpose inverse) from a {@link Mat4}
@@ -919,9 +919,9 @@ const O = 1e-6, Ot = new Float32Array([
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  e[0] = i[12], e[1] = i[13], e[2] = i[14];
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  const n = i[0], r = i[1], a = i[2], c = i[4], h = i[5], o = i[6], l = i[8], m = i[9], g = i[10];
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  s[0] = Math.sqrt(n * n + r * r + a * a), s[1] = Math.sqrt(c * c + h * h + o * o), s[2] = Math.sqrt(l * l + m * m + g * g);
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- const u = 1 / s[0], M = 1 / s[1], p = 1 / s[2], T = n * u, x = r * M, L = a * p, b = c * u, E = h * M, w = o * p, S = l * u, z = m * M, v = g * p, F = T + E + v;
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+ const u = 1 / s[0], M = 1 / s[1], p = 1 / s[2], T = n * u, x = r * M, L = a * p, E = c * u, b = h * M, w = o * p, S = l * u, _ = m * M, v = g * p, z = T + b + v;
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  let P = 0;
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- return F > 0 ? (P = Math.sqrt(F + 1) * 2, t[3] = 0.25 * P, t[0] = (w - z) / P, t[1] = (S - L) / P, t[2] = (x - b) / P) : T > E && T > v ? (P = Math.sqrt(1 + T - E - v) * 2, t[3] = (w - z) / P, t[0] = 0.25 * P, t[1] = (x + b) / P, t[2] = (S + L) / P) : E > v ? (P = Math.sqrt(1 + E - T - v) * 2, t[3] = (S - L) / P, t[0] = (x + b) / P, t[1] = 0.25 * P, t[2] = (w + z) / P) : (P = Math.sqrt(1 + v - T - E) * 2, t[3] = (x - b) / P, t[0] = (S + L) / P, t[1] = (w + z) / P, t[2] = 0.25 * P), t;
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+ return z > 0 ? (P = Math.sqrt(z + 1) * 2, t[3] = 0.25 * P, t[0] = (w - _) / P, t[1] = (S - L) / P, t[2] = (x - E) / P) : T > b && T > v ? (P = Math.sqrt(1 + T - b - v) * 2, t[3] = (w - _) / P, t[0] = 0.25 * P, t[1] = (x + E) / P, t[2] = (S + L) / P) : b > v ? (P = Math.sqrt(1 + b - T - v) * 2, t[3] = (S - L) / P, t[0] = (x + E) / P, t[1] = 0.25 * P, t[2] = (w + _) / P) : (P = Math.sqrt(1 + v - T - b) * 2, t[3] = (x - E) / P, t[0] = (S + L) / P, t[1] = (w + _) / P, t[2] = 0.25 * P), t;
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  }
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  /**
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  * Creates a matrix from a quaternion rotation, vector translation and vector scale
@@ -942,8 +942,8 @@ const O = 1e-6, Ot = new Float32Array([
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  * @returns `out`
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  */
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  static fromRotationTranslationScale(t, e, s, i) {
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- const n = e[0], r = e[1], a = e[2], c = e[3], h = n + n, o = r + r, l = a + a, m = n * h, g = n * o, u = n * l, M = r * o, p = r * l, T = a * l, x = c * h, L = c * o, b = c * l, E = i[0], w = i[1], S = i[2];
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- return t[0] = (1 - (M + T)) * E, t[1] = (g + b) * E, t[2] = (u - L) * E, t[3] = 0, t[4] = (g - b) * w, t[5] = (1 - (m + T)) * w, t[6] = (p + x) * w, t[7] = 0, t[8] = (u + L) * S, t[9] = (p - x) * S, t[10] = (1 - (m + M)) * S, t[11] = 0, t[12] = s[0], t[13] = s[1], t[14] = s[2], t[15] = 1, t;
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+ const n = e[0], r = e[1], a = e[2], c = e[3], h = n + n, o = r + r, l = a + a, m = n * h, g = n * o, u = n * l, M = r * o, p = r * l, T = a * l, x = c * h, L = c * o, E = c * l, b = i[0], w = i[1], S = i[2];
946
+ return t[0] = (1 - (M + T)) * b, t[1] = (g + E) * b, t[2] = (u - L) * b, t[3] = 0, t[4] = (g - E) * w, t[5] = (1 - (m + T)) * w, t[6] = (p + x) * w, t[7] = 0, t[8] = (u + L) * S, t[9] = (p - x) * S, t[10] = (1 - (m + M)) * S, t[11] = 0, t[12] = s[0], t[13] = s[1], t[14] = s[2], t[15] = 1, t;
947
947
  }
948
948
  /**
949
949
  * Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
@@ -967,8 +967,8 @@ const O = 1e-6, Ot = new Float32Array([
967
967
  * @returns `out`
968
968
  */
969
969
  static fromRotationTranslationScaleOrigin(t, e, s, i, n) {
970
- const r = e[0], a = e[1], c = e[2], h = e[3], o = r + r, l = a + a, m = c + c, g = r * o, u = r * l, M = r * m, p = a * l, T = a * m, x = c * m, L = h * o, b = h * l, E = h * m, w = i[0], S = i[1], z = i[2], v = n[0], F = n[1], P = n[2], k = (1 - (p + x)) * w, I = (u + E) * w, C = (M - b) * w, _ = (u - E) * S, W = (1 - (g + x)) * S, at = (T + L) * S, ct = (M + b) * z, Ct = (T - L) * z, Bt = (1 - (g + p)) * z;
971
- return t[0] = k, t[1] = I, t[2] = C, t[3] = 0, t[4] = _, t[5] = W, t[6] = at, t[7] = 0, t[8] = ct, t[9] = Ct, t[10] = Bt, t[11] = 0, t[12] = s[0] + v - (k * v + _ * F + ct * P), t[13] = s[1] + F - (I * v + W * F + Ct * P), t[14] = s[2] + P - (C * v + at * F + Bt * P), t[15] = 1, t;
970
+ const r = e[0], a = e[1], c = e[2], h = e[3], o = r + r, l = a + a, m = c + c, g = r * o, u = r * l, M = r * m, p = a * l, T = a * m, x = c * m, L = h * o, E = h * l, b = h * m, w = i[0], S = i[1], _ = i[2], v = n[0], z = n[1], P = n[2], A = (1 - (p + x)) * w, R = (u + b) * w, C = (M - E) * w, F = (u - b) * S, W = (1 - (g + x)) * S, at = (T + L) * S, ct = (M + E) * _, Ct = (T - L) * _, Bt = (1 - (g + p)) * _;
971
+ return t[0] = A, t[1] = R, t[2] = C, t[3] = 0, t[4] = F, t[5] = W, t[6] = at, t[7] = 0, t[8] = ct, t[9] = Ct, t[10] = Bt, t[11] = 0, t[12] = s[0] + v - (A * v + F * z + ct * P), t[13] = s[1] + z - (R * v + W * z + Ct * P), t[14] = s[2] + P - (C * v + at * z + Bt * P), t[15] = 1, t;
972
972
  }
973
973
  /**
974
974
  * Calculates a 4x4 matrix from the given quaternion
@@ -1174,10 +1174,10 @@ const O = 1e-6, Ot = new Float32Array([
1174
1174
  return q.identity(t);
1175
1175
  let u = n - l, M = r - m, p = a - g, T = 1 / Math.sqrt(u * u + M * M + p * p);
1176
1176
  u *= T, M *= T, p *= T;
1177
- let x = h * p - o * M, L = o * u - c * p, b = c * M - h * u;
1178
- T = Math.sqrt(x * x + L * L + b * b), T ? (T = 1 / T, x *= T, L *= T, b *= T) : (x = 0, L = 0, b = 0);
1179
- let E = M * b - p * L, w = p * x - u * b, S = u * L - M * x;
1180
- return T = Math.sqrt(E * E + w * w + S * S), T ? (T = 1 / T, E *= T, w *= T, S *= T) : (E = 0, w = 0, S = 0), t[0] = x, t[1] = E, t[2] = u, t[3] = 0, t[4] = L, t[5] = w, t[6] = M, t[7] = 0, t[8] = b, t[9] = S, t[10] = p, t[11] = 0, t[12] = -(x * n + L * r + b * a), t[13] = -(E * n + w * r + S * a), t[14] = -(u * n + M * r + p * a), t[15] = 1, t;
1177
+ let x = h * p - o * M, L = o * u - c * p, E = c * M - h * u;
1178
+ T = Math.sqrt(x * x + L * L + E * E), T ? (T = 1 / T, x *= T, L *= T, E *= T) : (x = 0, L = 0, E = 0);
1179
+ let b = M * E - p * L, w = p * x - u * E, S = u * L - M * x;
1180
+ return T = Math.sqrt(b * b + w * w + S * S), T ? (T = 1 / T, b *= T, w *= T, S *= T) : (b = 0, w = 0, S = 0), t[0] = x, t[1] = b, t[2] = u, t[3] = 0, t[4] = L, t[5] = w, t[6] = M, t[7] = 0, t[8] = E, t[9] = S, t[10] = p, t[11] = 0, t[12] = -(x * n + L * r + E * a), t[13] = -(b * n + w * r + S * a), t[14] = -(u * n + M * r + p * a), t[15] = 1, t;
1181
1181
  }
1182
1182
  /**
1183
1183
  * Generates a matrix that makes something look at something else.
@@ -1282,8 +1282,8 @@ const O = 1e-6, Ot = new Float32Array([
1282
1282
  * @returns True if the matrices are equal, false otherwise.
1283
1283
  */
1284
1284
  static equals(t, e) {
1285
- const s = t[0], i = t[1], n = t[2], r = t[3], a = t[4], c = t[5], h = t[6], o = t[7], l = t[8], m = t[9], g = t[10], u = t[11], M = t[12], p = t[13], T = t[14], x = t[15], L = e[0], b = e[1], E = e[2], w = e[3], S = e[4], z = e[5], v = e[6], F = e[7], P = e[8], k = e[9], I = e[10], C = e[11], _ = e[12], W = e[13], at = e[14], ct = e[15];
1286
- return Math.abs(s - L) <= O * Math.max(1, Math.abs(s), Math.abs(L)) && Math.abs(i - b) <= O * Math.max(1, Math.abs(i), Math.abs(b)) && Math.abs(n - E) <= O * Math.max(1, Math.abs(n), Math.abs(E)) && Math.abs(r - w) <= O * Math.max(1, Math.abs(r), Math.abs(w)) && Math.abs(a - S) <= O * Math.max(1, Math.abs(a), Math.abs(S)) && Math.abs(c - z) <= O * Math.max(1, Math.abs(c), Math.abs(z)) && Math.abs(h - v) <= O * Math.max(1, Math.abs(h), Math.abs(v)) && Math.abs(o - F) <= O * Math.max(1, Math.abs(o), Math.abs(F)) && Math.abs(l - P) <= O * Math.max(1, Math.abs(l), Math.abs(P)) && Math.abs(m - k) <= O * Math.max(1, Math.abs(m), Math.abs(k)) && Math.abs(g - I) <= O * Math.max(1, Math.abs(g), Math.abs(I)) && Math.abs(u - C) <= O * Math.max(1, Math.abs(u), Math.abs(C)) && Math.abs(M - _) <= O * Math.max(1, Math.abs(M), Math.abs(_)) && Math.abs(p - W) <= O * Math.max(1, Math.abs(p), Math.abs(W)) && Math.abs(T - at) <= O * Math.max(1, Math.abs(T), Math.abs(at)) && Math.abs(x - ct) <= O * Math.max(1, Math.abs(x), Math.abs(ct));
1285
+ const s = t[0], i = t[1], n = t[2], r = t[3], a = t[4], c = t[5], h = t[6], o = t[7], l = t[8], m = t[9], g = t[10], u = t[11], M = t[12], p = t[13], T = t[14], x = t[15], L = e[0], E = e[1], b = e[2], w = e[3], S = e[4], _ = e[5], v = e[6], z = e[7], P = e[8], A = e[9], R = e[10], C = e[11], F = e[12], W = e[13], at = e[14], ct = e[15];
1286
+ return Math.abs(s - L) <= O * Math.max(1, Math.abs(s), Math.abs(L)) && Math.abs(i - E) <= O * Math.max(1, Math.abs(i), Math.abs(E)) && Math.abs(n - b) <= O * Math.max(1, Math.abs(n), Math.abs(b)) && Math.abs(r - w) <= O * Math.max(1, Math.abs(r), Math.abs(w)) && Math.abs(a - S) <= O * Math.max(1, Math.abs(a), Math.abs(S)) && Math.abs(c - _) <= O * Math.max(1, Math.abs(c), Math.abs(_)) && Math.abs(h - v) <= O * Math.max(1, Math.abs(h), Math.abs(v)) && Math.abs(o - z) <= O * Math.max(1, Math.abs(o), Math.abs(z)) && Math.abs(l - P) <= O * Math.max(1, Math.abs(l), Math.abs(P)) && Math.abs(m - A) <= O * Math.max(1, Math.abs(m), Math.abs(A)) && Math.abs(g - R) <= O * Math.max(1, Math.abs(g), Math.abs(R)) && Math.abs(u - C) <= O * Math.max(1, Math.abs(u), Math.abs(C)) && Math.abs(M - F) <= O * Math.max(1, Math.abs(M), Math.abs(F)) && Math.abs(p - W) <= O * Math.max(1, Math.abs(p), Math.abs(W)) && Math.abs(T - at) <= O * Math.max(1, Math.abs(T), Math.abs(at)) && Math.abs(x - ct) <= O * Math.max(1, Math.abs(x), Math.abs(ct));
1287
1287
  }
1288
1288
  /**
1289
1289
  * Returns a string representation of a {@link Mat4}
@@ -1300,14 +1300,14 @@ const O = 1e-6, Ot = new Float32Array([
1300
1300
  * The number of bytes in a {@link Mat4}.
1301
1301
  */
1302
1302
  f(q, "BYTE_LENGTH", 16 * Float32Array.BYTES_PER_ELEMENT);
1303
- let A = q;
1303
+ let I = q;
1304
1304
  const V = new Float32Array(3);
1305
- A.prototype.mul = A.prototype.multiply;
1306
- A.sub = A.subtract;
1307
- A.mul = A.multiply;
1308
- A.frustum = A.frustumNO;
1309
- A.perspective = A.perspectiveNO;
1310
- A.ortho = A.orthoNO;
1305
+ I.prototype.mul = I.prototype.multiply;
1306
+ I.sub = I.subtract;
1307
+ I.mul = I.multiply;
1308
+ I.frustum = I.frustumNO;
1309
+ I.perspective = I.perspectiveNO;
1310
+ I.ortho = I.orthoNO;
1311
1311
  const U = class U extends Float32Array {
1312
1312
  /**
1313
1313
  * Create a {@link Vec3}.
@@ -3804,38 +3804,38 @@ const $ = class $ extends Float32Array {
3804
3804
  * The number of bytes in a {@link Vec2}.
3805
3805
  */
3806
3806
  f($, "BYTE_LENGTH", 2 * Float32Array.BYTES_PER_ELEMENT);
3807
- let R = $;
3808
- R.prototype.sub = R.prototype.subtract;
3809
- R.prototype.mul = R.prototype.multiply;
3810
- R.prototype.div = R.prototype.divide;
3811
- R.prototype.dist = R.prototype.distance;
3812
- R.prototype.sqrDist = R.prototype.squaredDistance;
3813
- R.sub = R.subtract;
3814
- R.mul = R.multiply;
3815
- R.div = R.divide;
3816
- R.dist = R.distance;
3817
- R.sqrDist = R.squaredDistance;
3818
- R.sqrLen = R.squaredLength;
3819
- R.mag = R.magnitude;
3820
- R.length = R.magnitude;
3821
- R.len = R.magnitude;
3807
+ let k = $;
3808
+ k.prototype.sub = k.prototype.subtract;
3809
+ k.prototype.mul = k.prototype.multiply;
3810
+ k.prototype.div = k.prototype.divide;
3811
+ k.prototype.dist = k.prototype.distance;
3812
+ k.prototype.sqrDist = k.prototype.squaredDistance;
3813
+ k.sub = k.subtract;
3814
+ k.mul = k.multiply;
3815
+ k.div = k.divide;
3816
+ k.dist = k.distance;
3817
+ k.sqrDist = k.squaredDistance;
3818
+ k.sqrLen = k.squaredLength;
3819
+ k.mag = k.magnitude;
3820
+ k.length = k.magnitude;
3821
+ k.len = k.magnitude;
3822
3822
  function be(d, t, e) {
3823
3823
  const s = d.data, i = d.width, n = d.height;
3824
3824
  let r, a, c, h, o, l, m, g, u, M, p, T, x;
3825
- const L = i - 1, b = n - 1, E = t + 1, w = t + E, S = t + 1, z = t + S, v = 1 / (w * z), F = [], P = [], k = [], I = [], C = [], _ = [];
3825
+ const L = i - 1, E = n - 1, b = t + 1, w = t + b, S = t + 1, _ = t + S, v = 1 / (w * _), z = [], P = [], A = [], R = [], C = [], F = [];
3826
3826
  for (; e-- > 0; ) {
3827
3827
  for (x = T = 0, l = 0; l < n; l++) {
3828
- for (r = s[x] * E, a = s[x + 1] * E, c = s[x + 2] * E, h = s[x + 3] * E, m = 1; m <= t; m++)
3828
+ for (r = s[x] * b, a = s[x + 1] * b, c = s[x + 2] * b, h = s[x + 3] * b, m = 1; m <= t; m++)
3829
3829
  g = x + ((m > L ? L : m) << 2), r += s[g++], a += s[g++], c += s[g++], h += s[g];
3830
3830
  for (o = 0; o < i; o++)
3831
- F[T] = r, P[T] = a, k[T] = c, I[T] = h, l === 0 && (C[o] = Math.min(o + E, L) << 2, _[o] = Math.max(o - t, 0) << 2), u = x + C[o], M = x + _[o], r += s[u++] - s[M++], a += s[u++] - s[M++], c += s[u++] - s[M++], h += s[u] - s[M], T++;
3831
+ z[T] = r, P[T] = a, A[T] = c, R[T] = h, l === 0 && (C[o] = Math.min(o + b, L) << 2, F[o] = Math.max(o - t, 0) << 2), u = x + C[o], M = x + F[o], r += s[u++] - s[M++], a += s[u++] - s[M++], c += s[u++] - s[M++], h += s[u] - s[M], T++;
3832
3832
  x += i << 2;
3833
3833
  }
3834
3834
  for (o = 0; o < i; o++) {
3835
- for (p = o, r = F[p] * S, a = P[p] * S, c = k[p] * S, h = I[p] * S, m = 1; m <= t; m++)
3836
- p += m > b ? 0 : i, r += F[p], a += P[p], c += k[p], h += I[p];
3835
+ for (p = o, r = z[p] * S, a = P[p] * S, c = A[p] * S, h = R[p] * S, m = 1; m <= t; m++)
3836
+ p += m > E ? 0 : i, r += z[p], a += P[p], c += A[p], h += R[p];
3837
3837
  for (T = o << 2, l = 0; l < n; l++)
3838
- s[T] = r * v + 0.5 | 0, s[T + 1] = a * v + 0.5 | 0, s[T + 2] = c * v + 0.5 | 0, s[T + 3] = h * v + 0.5 | 0, o === 0 && (C[l] = Math.min(l + S, b) * i, _[l] = Math.max(l - t, 0) * i), u = o + C[l], M = o + _[l], r += F[u] - F[M], a += P[u] - P[M], c += k[u] - k[M], h += I[u] - I[M], T += i << 2;
3838
+ s[T] = r * v + 0.5 | 0, s[T + 1] = a * v + 0.5 | 0, s[T + 2] = c * v + 0.5 | 0, s[T + 3] = h * v + 0.5 | 0, o === 0 && (C[l] = Math.min(l + S, E) * i, F[l] = Math.max(l - t, 0) * i), u = o + C[l], M = o + F[l], r += z[u] - z[M], a += P[u] - P[M], c += A[u] - A[M], h += R[u] - R[M], T += i << 2;
3839
3839
  }
3840
3840
  }
3841
3841
  }
@@ -4247,9 +4247,9 @@ class te {
4247
4247
  class ze {
4248
4248
  constructor() {
4249
4249
  f(this, "color", B.fromValues(1, 1, 1));
4250
- f(this, "location", R.fromValues(0, 0));
4251
- f(this, "uTangent", R.fromValues(0, 0));
4252
- f(this, "vTangent", R.fromValues(0, 0));
4250
+ f(this, "location", k.fromValues(0, 0));
4251
+ f(this, "uTangent", k.fromValues(0, 0));
4252
+ f(this, "vTangent", k.fromValues(0, 0));
4253
4253
  f(this, "_uRot", 0);
4254
4254
  f(this, "_vRot", 0);
4255
4255
  f(this, "_uScale", 1);
@@ -4287,25 +4287,25 @@ class ze {
4287
4287
  this.vTangent[0] = -Math.sin(this._vRot) * this._vScale, this.vTangent[1] = Math.cos(this._vRot) * this._vScale;
4288
4288
  }
4289
4289
  }
4290
- const rt = A.fromValues(2, -2, 1, 1, -3, 3, -2, -1, 0, 0, 1, 0, 1, 0, 0, 0), dt = A.clone(rt).transpose(), G = D.create(), gt = D.create(), Q = D.create(), K = A.create(), tt = A.create();
4291
- function _e(d, t, e, s, i = R.create()) {
4292
- G[0] = d ** 3, G[1] = d ** 2, G[2] = d, G[3] = 1, gt.copy(G), Q[0] = t ** 3, Q[1] = t ** 2, Q[2] = t, Q[3] = 1, K.copy(e).transpose(), A.mul(K, K, rt), A.mul(K, dt, K), D.transformMat4(G, G, K);
4290
+ const rt = I.fromValues(2, -2, 1, 1, -3, 3, -2, -1, 0, 0, 1, 0, 1, 0, 0, 0), dt = I.clone(rt).transpose(), G = D.create(), gt = D.create(), Q = D.create(), K = I.create(), tt = I.create();
4291
+ function _e(d, t, e, s, i = k.create()) {
4292
+ G[0] = d ** 3, G[1] = d ** 2, G[2] = d, G[3] = 1, gt.copy(G), Q[0] = t ** 3, Q[1] = t ** 2, Q[2] = t, Q[3] = 1, K.copy(e).transpose(), I.mul(K, K, rt), I.mul(K, dt, K), D.transformMat4(G, G, K);
4293
4293
  const n = Q.dot(G);
4294
- tt.copy(s).transpose(), A.mul(tt, tt, rt), A.mul(tt, dt, tt), D.transformMat4(gt, gt, tt);
4294
+ tt.copy(s).transpose(), I.mul(tt, tt, rt), I.mul(tt, dt, tt), D.transformMat4(gt, gt, tt);
4295
4295
  const r = Q.dot(gt);
4296
4296
  return i.x = n, i.y = r, i;
4297
4297
  }
4298
- function Vt(d, t, e, s, i, n = A.create()) {
4298
+ function Vt(d, t, e, s, i, n = I.create()) {
4299
4299
  const r = (h) => h.location[i], a = (h) => h.uTangent[i], c = (h) => h.vTangent[i];
4300
4300
  return n[0] = r(d), n[1] = r(t), n[2] = c(d), n[3] = c(t), n[4] = r(e), n[5] = r(s), n[6] = c(e), n[7] = c(s), n[8] = a(d), n[9] = a(t), n[10] = 0, n[11] = 0, n[12] = a(e), n[13] = a(s), n[14] = 0, n[15] = 0, n;
4301
4301
  }
4302
- function vt(d, t, e, s, i, n = A.create()) {
4302
+ function vt(d, t, e, s, i, n = I.create()) {
4303
4303
  const r = (a) => a.color[i];
4304
4304
  return n.fill(0), n[0] = r(d), n[1] = r(t), n[4] = r(e), n[5] = r(s), n;
4305
4305
  }
4306
- const Y = D.create(), ut = D.create(), yt = D.create(), j = D.create(), et = A.create(), st = A.create(), it = A.create(), Mt = B.create();
4306
+ const Y = D.create(), ut = D.create(), yt = D.create(), j = D.create(), et = I.create(), st = I.create(), it = I.create(), Mt = B.create();
4307
4307
  function Fe(d, t, e, s, i) {
4308
- return Y[0] = d ** 3, Y[1] = d ** 2, Y[2] = d, Y[3] = 1, ut.copy(Y), yt.copy(Y), j[0] = t ** 3, j[1] = t ** 2, j[2] = t, j[3] = 1, et.copy(e).transpose(), A.mul(et, et, rt), A.mul(et, dt, et), D.transformMat4(Y, Y, et), Mt.r = j.dot(Y), st.copy(s).transpose(), A.mul(st, st, rt), A.mul(st, dt, st), D.transformMat4(ut, ut, st), Mt.g = j.dot(ut), it.copy(i).transpose(), A.mul(it, it, rt), A.mul(it, dt, it), D.transformMat4(yt, yt, it), Mt.b = j.dot(yt), Mt;
4308
+ return Y[0] = d ** 3, Y[1] = d ** 2, Y[2] = d, Y[3] = 1, ut.copy(Y), yt.copy(Y), j[0] = t ** 3, j[1] = t ** 2, j[2] = t, j[3] = 1, et.copy(e).transpose(), I.mul(et, et, rt), I.mul(et, dt, et), D.transformMat4(Y, Y, et), Mt.r = j.dot(Y), st.copy(s).transpose(), I.mul(st, st, rt), I.mul(st, dt, st), D.transformMat4(ut, ut, st), Mt.g = j.dot(ut), it.copy(i).transpose(), I.mul(it, it, rt), I.mul(it, dt, it), D.transformMat4(yt, yt, it), Mt.b = j.dot(yt), Mt;
4309
4309
  }
4310
4310
  class De {
4311
4311
  constructor(t, e) {
@@ -4338,12 +4338,12 @@ class Ie extends te {
4338
4338
  */
4339
4339
  f(this, "_subDivisions", 10);
4340
4340
  f(this, "_controlPoints", new De(3, 3));
4341
- f(this, "uMX", A.create());
4342
- f(this, "uMY", A.create());
4343
- f(this, "uMR", A.create());
4344
- f(this, "uMG", A.create());
4345
- f(this, "uMB", A.create());
4346
- f(this, "tmpV2", R.create());
4341
+ f(this, "uMX", I.create());
4342
+ f(this, "uMY", I.create());
4343
+ f(this, "uMR", I.create());
4344
+ f(this, "uMG", I.create());
4345
+ f(this, "uMB", I.create());
4346
+ f(this, "tmpV2", k.create());
4347
4347
  this.resizeControlPoints(3, 3), Object.seal(this);
4348
4348
  }
4349
4349
  setWireFrame(e) {
@@ -4398,22 +4398,22 @@ class Ie extends te {
4398
4398
  const a = this._controlPoints.get(n, r), c = this._controlPoints.get(n, r + 1), h = this._controlPoints.get(n + 1, r), o = this._controlPoints.get(n + 1, r + 1), l = Vt(a, c, h, o, "x", this.uMX), m = Vt(a, c, h, o, "y", this.uMY), g = vt(a, c, h, o, "r", this.uMR), u = vt(a, c, h, o, "g", this.uMG), M = vt(a, c, h, o, "b", this.uMB), p = n / (this._controlPoints.width - 1), T = r / (this._controlPoints.height - 1);
4399
4399
  for (let x = 0; x < this._subDivisions; x++)
4400
4400
  for (let L = 0; L < this._subDivisions; L++) {
4401
- const b = r * this._subDivisions + x, E = n * this._subDivisions + L, [w, S] = _e(
4401
+ const E = r * this._subDivisions + x, b = n * this._subDivisions + L, [w, S] = _e(
4402
4402
  x / e,
4403
4403
  L / e,
4404
4404
  l,
4405
4405
  m,
4406
4406
  this.tmpV2
4407
4407
  );
4408
- this.setVertexPos(b, E, w, S), this.setVertexUV(b, E, p + L / i, 1 - T - x / s);
4409
- const [z, v, F] = Fe(
4408
+ this.setVertexPos(E, b, w, S), this.setVertexUV(E, b, p + L / i, 1 - T - x / s);
4409
+ const [_, v, z] = Fe(
4410
4410
  x / e,
4411
4411
  L / e,
4412
4412
  g,
4413
4413
  u,
4414
4414
  M
4415
4415
  );
4416
- this.setVertexColor(b, E, z, v, F);
4416
+ this.setVertexColor(E, b, _, v, z);
4417
4417
  }
4418
4418
  }
4419
4419
  this.update();
@@ -4465,8 +4465,8 @@ class Ns extends Jt {
4465
4465
  32,
4466
4466
  32
4467
4467
  ));
4468
- f(this, "targetSize", R.fromValues(0, 0));
4469
- f(this, "currentSize", R.fromValues(0, 0));
4468
+ f(this, "targetSize", k.fromValues(0, 0));
4469
+ f(this, "currentSize", k.fromValues(0, 0));
4470
4470
  f(this, "fullScreenMesh");
4471
4471
  f(this, "drawFrameBuffer");
4472
4472
  f(this, "drawFrameBufferTexture");
@@ -4714,7 +4714,20 @@ class ee {
4714
4714
  this.renderer.dispose(), this.element.remove();
4715
4715
  }
4716
4716
  }
4717
- const se = -1, Lt = 0, Et = 1, St = 2, Dt = 3, It = 4, At = 5, kt = 6, ie = 7, ne = 8, Ht = typeof self == "object" ? self : globalThis, ke = (d, t) => {
4717
+ const ke = "_lyricLine_kocao_6", Re = "_lyricBgLine_kocao_31", Ce = "_active_kocao_40", Be = "_lyricDuetLine_kocao_47", Oe = "_lyricMainLine_kocao_52", Ne = "_emphasizeWrapper_kocao_62", qe = "_emphasize_kocao_62", Ue = "_lyricSubLine_kocao_84", Ve = "_disableSpring_kocao_91", We = "_interludeDots_kocao_96", He = "_duet_kocao_115", $e = "_tmpDisableTransition_kocao_127", N = {
4718
+ lyricLine: ke,
4719
+ lyricBgLine: Re,
4720
+ active: Ce,
4721
+ lyricDuetLine: Be,
4722
+ lyricMainLine: Oe,
4723
+ emphasizeWrapper: Ne,
4724
+ emphasize: qe,
4725
+ lyricSubLine: Ue,
4726
+ disableSpring: Ve,
4727
+ interludeDots: We,
4728
+ duet: He,
4729
+ tmpDisableTransition: $e
4730
+ }, se = -1, Lt = 0, Et = 1, St = 2, Dt = 3, It = 4, At = 5, kt = 6, ie = 7, ne = 8, Ht = typeof self == "object" ? self : globalThis, Ye = (d, t) => {
4718
4731
  const e = (i, n) => (d.set(n, i), i), s = (i) => {
4719
4732
  if (d.has(i))
4720
4733
  return d.get(i);
@@ -4765,11 +4778,11 @@ const se = -1, Lt = 0, Et = 1, St = 2, Dt = 3, It = 4, At = 5, kt = 6, ie = 7, n
4765
4778
  return e(new Ht[n](r), i);
4766
4779
  };
4767
4780
  return s;
4768
- }, $t = (d) => ke(/* @__PURE__ */ new Map(), d)(0), nt = "", { toString: Re } = {}, { keys: Ce } = Object, ot = (d) => {
4781
+ }, $t = (d) => Ye(/* @__PURE__ */ new Map(), d)(0), nt = "", { toString: Xe } = {}, { keys: Ge } = Object, ot = (d) => {
4769
4782
  const t = typeof d;
4770
4783
  if (t !== "object" || !d)
4771
4784
  return [Lt, t];
4772
- const e = Re.call(d).slice(8, -1);
4785
+ const e = Xe.call(d).slice(8, -1);
4773
4786
  switch (e) {
4774
4787
  case "Array":
4775
4788
  return [Et, nt];
@@ -4785,7 +4798,7 @@ const se = -1, Lt = 0, Et = 1, St = 2, Dt = 3, It = 4, At = 5, kt = 6, ie = 7, n
4785
4798
  return [kt, nt];
4786
4799
  }
4787
4800
  return e.includes("Array") ? [Et, e] : e.includes("Error") ? [ie, e] : [St, e];
4788
- }, Tt = ([d, t]) => d === Lt && (t === "function" || t === "symbol"), Be = (d, t, e, s) => {
4801
+ }, Tt = ([d, t]) => d === Lt && (t === "function" || t === "symbol"), je = (d, t, e, s) => {
4789
4802
  const i = (r, a) => {
4790
4803
  const c = s.push(r) - 1;
4791
4804
  return e.set(a, c), c;
@@ -4832,7 +4845,7 @@ const se = -1, Lt = 0, Et = 1, St = 2, Dt = 3, It = 4, At = 5, kt = 6, ie = 7, n
4832
4845
  if (t && "toJSON" in r)
4833
4846
  return n(r.toJSON());
4834
4847
  const o = [], l = i([a, o], r);
4835
- for (const m of Ce(r))
4848
+ for (const m of Ge(r))
4836
4849
  (d || !Tt(ot(r[m]))) && o.push([n(m), n(r[m])]);
4837
4850
  return l;
4838
4851
  }
@@ -4861,24 +4874,11 @@ const se = -1, Lt = 0, Et = 1, St = 2, Dt = 3, It = 4, At = 5, kt = 6, ie = 7, n
4861
4874
  return n;
4862
4875
  }, Yt = (d, { json: t, lossy: e } = {}) => {
4863
4876
  const s = [];
4864
- return Be(!(t || e), !!t, /* @__PURE__ */ new Map(), s)(d), s;
4865
- }, Oe = typeof structuredClone == "function" ? (
4877
+ return je(!(t || e), !!t, /* @__PURE__ */ new Map(), s)(d), s;
4878
+ }, Ze = typeof structuredClone == "function" ? (
4866
4879
  /* c8 ignore start */
4867
4880
  (d, t) => t && ("json" in t || "lossy" in t) ? $t(Yt(d, t)) : structuredClone(d)
4868
- ) : (d, t) => $t(Yt(d, t)), Ne = "_lyricLine_kocao_6", qe = "_lyricBgLine_kocao_31", Ue = "_active_kocao_40", Ve = "_lyricDuetLine_kocao_47", We = "_lyricMainLine_kocao_52", He = "_emphasizeWrapper_kocao_62", $e = "_emphasize_kocao_62", Ye = "_lyricSubLine_kocao_84", Xe = "_disableSpring_kocao_91", Ge = "_interludeDots_kocao_96", je = "_duet_kocao_115", Ze = "_tmpDisableTransition_kocao_127", N = {
4869
- lyricLine: Ne,
4870
- lyricBgLine: qe,
4871
- active: Ue,
4872
- lyricDuetLine: Ve,
4873
- lyricMainLine: We,
4874
- emphasizeWrapper: He,
4875
- emphasize: $e,
4876
- lyricSubLine: Ye,
4877
- disableSpring: Xe,
4878
- interludeDots: Ge,
4879
- duet: je,
4880
- tmpDisableTransition: Ze
4881
- };
4881
+ ) : (d, t) => $t(Yt(d, t));
4882
4882
  function Xt(d, t = 1) {
4883
4883
  let e = 0, s = t;
4884
4884
  return (...n) => {
@@ -5012,28 +5012,26 @@ class ts {
5012
5012
  }
5013
5013
  function es(d) {
5014
5014
  const e = 2.5949095;
5015
- return d < 0.5 ? Math.pow(2 * d, 2) * ((e + 1) * 2 * d - e) / 2 : (Math.pow(2 * d - 2, 2) * ((e + 1) * (d * 2 - 2) + e) + 2) / 2;
5015
+ return d < 0.5 ? (2 * d) ** 2 * ((e + 1) * 2 * d - e) / 2 : ((2 * d - 2) ** 2 * ((e + 1) * (d * 2 - 2) + e) + 2) / 2;
5016
5016
  }
5017
5017
  function ss(d) {
5018
5018
  return d === 1 ? 1 : 1 - 2 ** (-10 * d);
5019
5019
  }
5020
5020
  const Z = (d, t, e) => Math.max(d, Math.min(t, e));
5021
5021
  class is {
5022
- constructor(t) {
5022
+ constructor() {
5023
5023
  f(this, "element", document.createElement("div"));
5024
5024
  f(this, "dot0", document.createElement("span"));
5025
5025
  f(this, "dot1", document.createElement("span"));
5026
5026
  f(this, "dot2", document.createElement("span"));
5027
5027
  f(this, "left", 0);
5028
5028
  f(this, "top", 0);
5029
- f(this, "scale", 1);
5030
5029
  f(this, "playing", !0);
5031
5030
  f(this, "lastStyle", "");
5032
5031
  f(this, "currentInterlude");
5033
5032
  f(this, "currentTime", 0);
5034
- f(this, "interludeTime", 0);
5035
5033
  f(this, "targetBreatheDuration", 1500);
5036
- this.lyricPlayer = t, this.element.className = N.interludeDots, this.element.appendChild(this.dot0), this.element.appendChild(this.dot1), this.element.appendChild(this.dot2);
5034
+ this.element.className = N.interludeDots, this.element.appendChild(this.dot0), this.element.appendChild(this.dot1), this.element.appendChild(this.dot2);
5037
5035
  }
5038
5036
  getElement() {
5039
5037
  return this.element;
@@ -5601,17 +5599,17 @@ class zs extends EventTarget {
5601
5599
  const l = Number.isFinite(a) ? a : 0, m = ws(Rt);
5602
5600
  return c = s.flatMap((g, u, M) => {
5603
5601
  const p = r + a / 2.5 / M.length * u, T = [], x = new Array(bt).fill(0).map((w, S) => {
5604
- const z = (S + 1) / bt, v = m(z), F = m(z) * o, P = gs(ps(), 1 + v * 0.1 * h), k = -v * 0.03 * h * (M.length / 2 - u), I = -v * 0.025 * h;
5602
+ const _ = (S + 1) / bt, v = m(_), z = m(_) * o, P = gs(ps(), 1 + v * 0.1 * h), A = -v * 0.03 * h * (M.length / 2 - u), R = -v * 0.025 * h;
5605
5603
  return {
5606
- offset: z,
5604
+ offset: _,
5607
5605
  transform: `${us(
5608
5606
  P,
5609
5607
  4
5610
- )} translate(${k}em, ${I}em)`,
5608
+ )} translate(${A}em, ${R}em)`,
5611
5609
  textShadow: `0 0 ${Math.min(
5612
5610
  0.3,
5613
5611
  o * 0.3
5614
- )}em rgba(255, 255, 255, ${F})`
5612
+ )}em rgba(255, 255, 255, ${z})`
5615
5613
  };
5616
5614
  }), L = g.animate(x, {
5617
5615
  duration: l,
@@ -5619,31 +5617,29 @@ class zs extends EventTarget {
5619
5617
  id: `emphasize-word-${g.innerText}-${u}`,
5620
5618
  iterations: 1,
5621
5619
  composite: "replace",
5622
- easing: "linear",
5623
5620
  fill: "both"
5624
5621
  });
5625
5622
  L.onfinish = () => {
5626
5623
  L.pause();
5627
5624
  }, L.pause(), T.push(L);
5628
- const b = new Array(bt).fill(0).map((w, S) => {
5629
- const z = (S + 1) / bt;
5630
- let v = Math.sin(z * Math.PI);
5625
+ const E = new Array(bt).fill(0).map((w, S) => {
5626
+ const _ = (S + 1) / bt;
5627
+ let v = Math.sin(_ * Math.PI);
5631
5628
  return this.lyricLine.isBG && (v *= 2), {
5632
- offset: z,
5629
+ offset: _,
5633
5630
  transform: `translateY(${-v * 0.05}em)`
5634
5631
  };
5635
- }), E = g.animate(b, {
5632
+ }), b = g.animate(E, {
5636
5633
  duration: l * 1.4,
5637
5634
  delay: Number.isFinite(p) ? p - 400 : 0,
5638
5635
  id: "emphasize-word-float",
5639
5636
  iterations: 1,
5640
5637
  composite: "add",
5641
- easing: "linear",
5642
5638
  fill: "both"
5643
5639
  });
5644
- return E.onfinish = () => {
5645
- E.pause();
5646
- }, E.pause(), T.push(E), T;
5640
+ return b.onfinish = () => {
5641
+ b.pause();
5642
+ }, b.pause(), T.push(b), T;
5647
5643
  }), c;
5648
5644
  }
5649
5645
  get totalDuration() {
@@ -5702,59 +5698,55 @@ class zs extends EventTarget {
5702
5698
  r / (s.width + s.padding * 2)
5703
5699
  ), h = `${c * 100}% 100%`;
5704
5700
  this.lyricPlayer.supportMaskImage ? (n.style.maskImage = a, n.style.maskRepeat = "no-repeat", n.style.maskOrigin = "left", n.style.maskSize = h) : (n.style.webkitMaskImage = a, n.style.webkitMaskRepeat = "no-repeat", n.style.webkitMaskOrigin = "left", n.style.webkitMaskSize = h);
5705
- const o = this.splittedWords.slice(0, i).reduce((b, E) => b + E.width, 0) + (this.splittedWords[0] ? r : 0), l = -(s.width + s.padding * 2 + r), m = (b) => Math.max(l, Math.min(0, b));
5701
+ const o = this.splittedWords.slice(0, i).reduce((E, b) => E + b.width, 0) + (this.splittedWords[0] ? r : 0), l = -(s.width + s.padding * 2 + r), m = (E) => Math.max(l, Math.min(0, E));
5706
5702
  let g = -o - s.width - s.padding - r, u = 0;
5707
5703
  const M = [];
5708
5704
  let p = g, T = 0;
5709
5705
  const x = () => {
5710
- const b = "cubic-bezier(.33,.12,.83,.9)", E = g - p, w = Math.max(0, Math.min(1, u)), S = w - T, z = Math.abs(S / E);
5706
+ const E = g - p, b = Math.max(0, Math.min(1, u)), w = b - T, S = Math.abs(w / E);
5711
5707
  if (g > l && p < l) {
5712
- const P = Math.abs(p - l) * z, k = `${m(p)}px 0`, I = {
5713
- offset: T + P,
5714
- maskPosition: k,
5715
- easing: b
5708
+ const z = Math.abs(p - l) * S, P = `${m(p)}px 0`, A = {
5709
+ offset: T + z,
5710
+ maskPosition: P
5716
5711
  };
5717
- M.push(I);
5712
+ M.push(A);
5718
5713
  }
5719
5714
  if (g > 0 && p < 0) {
5720
- const P = Math.abs(p) * z, k = `${m(g)}px 0`, I = {
5721
- offset: T + P,
5722
- maskPosition: k,
5723
- easing: b
5715
+ const z = Math.abs(p) * S, P = `${m(g)}px 0`, A = {
5716
+ offset: T + z,
5717
+ maskPosition: P
5724
5718
  };
5725
- M.push(I);
5719
+ M.push(A);
5726
5720
  }
5727
- const v = `${m(g)}px 0`, F = {
5728
- offset: w,
5729
- maskPosition: v,
5730
- easing: b
5721
+ const _ = `${m(g)}px 0`, v = {
5722
+ offset: b,
5723
+ maskPosition: _
5731
5724
  };
5732
- M.push(F), p = g, T = w;
5725
+ M.push(v), p = g, T = b;
5733
5726
  };
5734
5727
  x();
5735
5728
  let L = 0;
5736
- this.splittedWords.forEach((b, E) => {
5729
+ this.splittedWords.forEach((E, b) => {
5737
5730
  {
5738
- const w = b.startTime - this.lyricLine.startTime, S = w - L;
5731
+ const w = E.startTime - this.lyricLine.startTime, S = w - L;
5739
5732
  u += S / e, S > 0 && x(), L = w;
5740
5733
  }
5741
5734
  {
5742
- const w = b.endTime - b.startTime;
5743
- u += w / e, g += b.width, E === 0 && (g += r * 1.5), E === this.splittedWords.length - 1 && (g += r * 0.5), w > 0 && x(), L += w;
5735
+ const w = E.endTime - E.startTime;
5736
+ u += w / e, g += E.width, b === 0 && (g += r * 1.5), b === this.splittedWords.length - 1 && (g += r * 0.5), w > 0 && x(), L += w;
5744
5737
  }
5745
5738
  });
5746
- for (const b of s.maskAnimations)
5747
- b.cancel();
5739
+ for (const E of s.maskAnimations)
5740
+ E.cancel();
5748
5741
  try {
5749
- const b = n.animate(M, {
5742
+ const E = n.animate(M, {
5750
5743
  duration: e || 1,
5751
5744
  id: `fade-word-${s.word}-${i}`,
5752
- fill: "both",
5753
- easing: "cubic-bezier(1,1,.66,.99)"
5745
+ fill: "both"
5754
5746
  });
5755
- b.pause(), s.maskAnimations = [b];
5756
- } catch (b) {
5757
- console.warn("应用渐变动画发生错误", M, e, b);
5747
+ E.pause(), s.maskAnimations = [E];
5748
+ } catch (E) {
5749
+ console.warn("应用渐变动画发生错误", M, e, E);
5758
5750
  }
5759
5751
  }
5760
5752
  });
@@ -5950,7 +5942,7 @@ class qs extends EventTarget {
5950
5942
  f(this, "onPageHide", () => {
5951
5943
  this.isPageVisible = !1;
5952
5944
  });
5953
- this.interludeDots = new is(this), this.bottomLine = new ts(this), this.element.setAttribute("class", "amll-lyric-player"), this.disableSpring && this.element.classList.add(N.disableSpring), this.rebuildStyle(), this.resizeObserver.observe(this.element), this.element.appendChild(this.interludeDots.getElement()), this.element.appendChild(this.bottomLine.getElement()), this.interludeDots.setTransform(0, 200), window.addEventListener("pageshow", this.onPageShow), window.addEventListener("pagehide", this.onPageHide);
5945
+ this.interludeDots = new is(), this.bottomLine = new ts(this), this.element.classList.add("amll-lyric-player", "dom"), this.disableSpring && this.element.classList.add(N.disableSpring), this.rebuildStyle(), this.resizeObserver.observe(this.element), this.element.appendChild(this.interludeDots.getElement()), this.element.appendChild(this.bottomLine.getElement()), this.interludeDots.setTransform(0, 200), window.addEventListener("pageshow", this.onPageShow), window.addEventListener("pagehide", this.onPageHide);
5954
5946
  let e = 0, s = "none", i = 0, n = 0, r = 0, a = Symbol("amll-scroll"), c = 0, h = 0;
5955
5947
  this.element.addEventListener("touchstart", (o) => {
5956
5948
  this.beginScrollHandler() && (o.preventDefault(), e = this.scrollOffset, i = o.touches[0].screenY, c = i, n = Date.now(), r = 0);
@@ -6146,7 +6138,7 @@ class qs extends EventTarget {
6146
6138
  for (const i of e)
6147
6139
  for (const n of i.words)
6148
6140
  n.word = n.word.replace(/\s+/g, " ");
6149
- this.lastCurrentTime = s, this.currentTime = s, this.lyricLines = e, this.processedLines = Oe(e), this.isNonDynamic = !0, this.isNonDuet = !0;
6141
+ this.lastCurrentTime = s, this.currentTime = s, this.lyricLines = e, this.processedLines = Ze(e), this.isNonDynamic = !0, this.isNonDuet = !0;
6150
6142
  for (const i of this.processedLines)
6151
6143
  if (i.words.length > 1) {
6152
6144
  this.isNonDynamic = !1;
@@ -6234,27 +6226,27 @@ class qs extends EventTarget {
6234
6226
  const o = Math.max(...this.bufferedLines);
6235
6227
  let l = 0, m = 0.05, g = !1;
6236
6228
  this.lyricLinesEl.forEach((M, p) => {
6237
- var v, F, P;
6229
+ var v, z, P;
6238
6230
  const T = this.bufferedLines.has(p), x = T || p >= this.scrollToIndex && p < o, L = M.getLine();
6239
- let b = 24;
6240
- L.isDuet && (b = this.size[0] - (((v = this.lyricLinesSize.get(M)) == null ? void 0 : v[0]) ?? 0)), !g && a >= 4e3 && (p === this.scrollToIndex && (i == null ? void 0 : i[2]) === -2 || p === this.scrollToIndex + 1) && (g = !0, this.interludeDots.setTransform(24, n + 10), i && this.interludeDots.setInterlude([i[0], i[1]]), n += this.interludeDotsSize[1] + 40);
6241
- let E, w;
6242
- this.hidePassedLines ? p < (i ? i[2] + 1 : this.scrollToIndex) ? (E = 0, w = 0) : T ? (E = 0.85, w = 0.4) : (E = this.isNonDynamic ? 0.2 : 1, w = 0.2) : T ? (E = 0.85, w = 0.4) : (E = this.isNonDynamic ? 0.2 : 1, w = 0.2);
6231
+ let E = 24;
6232
+ L.isDuet && (E = this.size[0] - (((v = this.lyricLinesSize.get(M)) == null ? void 0 : v[0]) ?? 0)), !g && a >= 4e3 && (p === this.scrollToIndex && (i == null ? void 0 : i[2]) === -2 || p === this.scrollToIndex + 1) && (g = !0, this.interludeDots.setTransform(24, n + 10), i && this.interludeDots.setInterlude([i[0], i[1]]), n += this.interludeDotsSize[1] + 40);
6233
+ let b, w;
6234
+ this.hidePassedLines ? p < (i ? i[2] + 1 : this.scrollToIndex) ? (b = 0, w = 0) : T ? (b = 0.85, w = 0.4) : (b = this.isNonDynamic ? 0.2 : 1, w = 0.2) : T ? (b = 0.85, w = 0.4) : (b = this.isNonDynamic ? 0.2 : 1, w = 0.2);
6243
6235
  let S = 0;
6244
6236
  this.enableBlur && (x ? S = 0 : (S = 1, p < this.scrollToIndex ? S += Math.abs(this.scrollToIndex - p) + 1 : S += Math.abs(
6245
6237
  p - Math.max(this.scrollToIndex, o)
6246
6238
  ))), this.invokedByScrollEvent && (S = 0);
6247
- const z = this.enableScale ? 97 : 100;
6239
+ const _ = this.enableScale ? 97 : 100;
6248
6240
  M.setTransform(
6249
- b,
6250
- n,
6251
- x ? 100 : L.isBG ? 75 : z,
6252
6241
  E,
6242
+ n,
6243
+ x ? 100 : L.isBG ? 75 : _,
6244
+ b,
6253
6245
  w,
6254
6246
  window.innerWidth <= 1024 ? S * 0.8 : S,
6255
6247
  e,
6256
6248
  l
6257
- ), L.isBG && x ? n += ((F = this.lyricLinesSize.get(M)) == null ? void 0 : F[1]) ?? 0 : L.isBG || (n += ((P = this.lyricLinesSize.get(M)) == null ? void 0 : P[1]) ?? 0), n >= 0 && !this.isSeeking && (L.isBG || (l += m), p >= this.scrollToIndex && (m /= 1.05));
6249
+ ), L.isBG && x ? n += ((z = this.lyricLinesSize.get(M)) == null ? void 0 : z[1]) ?? 0 : L.isBG || (n += ((P = this.lyricLinesSize.get(M)) == null ? void 0 : P[1]) ?? 0), n >= 0 && !this.isSeeking && (L.isBG || (l += m), p >= this.scrollToIndex && (m /= 1.05));
6258
6250
  }), this.scrollBoundary[1] = n + this.scrollOffset - this.size[1] / 2, this.bottomLine.setTransform(24, n, e, l);
6259
6251
  }
6260
6252
  /**