@appinternalleads/ui 0.3.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (988) hide show
  1. package/dist/cjs/agent/AgentComponent.js +1 -1
  2. package/dist/cjs/agent/AgentComponent.js.map +1 -1
  3. package/dist/cjs/agent/base.js +25 -0
  4. package/dist/cjs/agent/base.js.map +1 -0
  5. package/dist/cjs/agent/catalog.js +0 -32
  6. package/dist/cjs/agent/catalog.js.map +1 -1
  7. package/dist/cjs/agent/core.js +22 -20
  8. package/dist/cjs/agent/core.js.map +1 -1
  9. package/dist/cjs/agent/index.js +6 -5
  10. package/dist/cjs/agent/index.js.map +1 -1
  11. package/dist/cjs/agent/manifests.js +81 -1
  12. package/dist/cjs/agent/manifests.js.map +1 -1
  13. package/dist/cjs/agent/result.js +6 -0
  14. package/dist/cjs/agent/result.js.map +1 -1
  15. package/dist/cjs/agent/search/document.js +50 -0
  16. package/dist/cjs/agent/search/document.js.map +1 -0
  17. package/dist/cjs/agent/search/embedding.js +107 -0
  18. package/dist/cjs/agent/search/embedding.js.map +1 -0
  19. package/dist/cjs/agent/search/index.js +25 -0
  20. package/dist/cjs/agent/search/index.js.map +1 -0
  21. package/dist/cjs/agent/search/lexical.js +28 -0
  22. package/dist/cjs/agent/search/lexical.js.map +1 -0
  23. package/dist/cjs/agent/search/normalize.js +15 -0
  24. package/dist/cjs/agent/search/normalize.js.map +1 -0
  25. package/dist/cjs/agent/search/search.js +123 -0
  26. package/dist/cjs/agent/search/search.js.map +1 -0
  27. package/dist/cjs/agent/search/searchIndex.js +120 -0
  28. package/dist/cjs/agent/search/searchIndex.js.map +1 -0
  29. package/dist/cjs/agent/search/types.js +8 -0
  30. package/dist/cjs/agent/search/types.js.map +1 -0
  31. package/dist/cjs/agent/search/weights.js +34 -0
  32. package/dist/cjs/agent/search/weights.js.map +1 -0
  33. package/dist/cjs/agent/search/wordvectors.json +1 -0
  34. package/dist/cjs/components/catalog.js +18 -0
  35. package/dist/cjs/components/catalog.js.map +1 -1
  36. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js +21 -0
  37. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js.map +1 -0
  38. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js +6 -0
  39. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js.map +1 -0
  40. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js +89 -0
  41. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js.map +1 -0
  42. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js +62 -0
  43. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js.map +1 -0
  44. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js +20 -0
  45. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js.map +1 -0
  46. package/dist/cjs/components/onboarding/animated-status/contract.js +87 -0
  47. package/dist/cjs/components/onboarding/animated-status/contract.js.map +1 -0
  48. package/dist/cjs/components/onboarding/animated-status/engine.js +40 -0
  49. package/dist/cjs/components/onboarding/animated-status/engine.js.map +1 -0
  50. package/dist/cjs/components/onboarding/animated-status/index.js +20 -0
  51. package/dist/cjs/components/onboarding/animated-status/index.js.map +1 -0
  52. package/dist/cjs/components/onboarding/animated-status/presets.json +126 -0
  53. package/dist/cjs/components/onboarding/animated-status/riv.js +7 -0
  54. package/dist/cjs/components/onboarding/animated-status/riv.js.map +1 -0
  55. package/dist/cjs/components/onboarding/index.js +4 -0
  56. package/dist/cjs/components/onboarding/index.js.map +1 -1
  57. package/dist/cjs/components/onboarding/presets.js +90 -84
  58. package/dist/cjs/components/onboarding/presets.js.map +1 -1
  59. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js +43 -6
  60. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js.map +1 -1
  61. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js +111 -0
  62. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js.map +1 -0
  63. package/dist/cjs/components/onboarding/send-completion/SendStage.js +37 -0
  64. package/dist/cjs/components/onboarding/send-completion/SendStage.js.map +1 -0
  65. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js +6 -0
  66. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js.map +1 -0
  67. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js +107 -0
  68. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js.map +1 -0
  69. package/dist/cjs/components/onboarding/send-completion/SendStill.js +17 -0
  70. package/dist/cjs/components/onboarding/send-completion/SendStill.js.map +1 -0
  71. package/dist/cjs/components/onboarding/send-completion/contract.js +83 -0
  72. package/dist/cjs/components/onboarding/send-completion/contract.js.map +1 -0
  73. package/dist/cjs/components/onboarding/send-completion/engine.js +32 -0
  74. package/dist/cjs/components/onboarding/send-completion/engine.js.map +1 -0
  75. package/dist/cjs/components/onboarding/send-completion/index.js +22 -0
  76. package/dist/cjs/components/onboarding/send-completion/index.js.map +1 -0
  77. package/dist/cjs/components/onboarding/send-completion/presets.json +132 -0
  78. package/dist/cjs/components/onboarding/send-completion/riv.js +7 -0
  79. package/dist/cjs/components/onboarding/send-completion/riv.js.map +1 -0
  80. package/dist/cjs/components/onboarding/shared/actions-data.js +2 -0
  81. package/dist/cjs/components/onboarding/shared/actions-data.js.map +1 -1
  82. package/dist/cjs/components/onboarding/shared/configColor.js +76 -0
  83. package/dist/cjs/components/onboarding/shared/configColor.js.map +1 -0
  84. package/dist/cjs/components/onboarding/shared/contract.js +4 -0
  85. package/dist/cjs/components/onboarding/shared/contract.js.map +1 -1
  86. package/dist/cjs/components/onboarding/shared/describe.js +1 -1
  87. package/dist/cjs/components/onboarding/shared/describe.js.map +1 -1
  88. package/dist/cjs/components/onboarding/shared/mock.js +2 -0
  89. package/dist/cjs/components/onboarding/shared/mock.js.map +1 -1
  90. package/dist/cjs/components/onboarding/views.js +8 -0
  91. package/dist/cjs/components/onboarding/views.js.map +1 -1
  92. package/dist/cjs/index.js +1 -1
  93. package/dist/cjs/index.js.map +1 -1
  94. package/dist/cjs/motion/MotionPlayer.js +42 -0
  95. package/dist/cjs/motion/MotionPlayer.js.map +1 -0
  96. package/dist/cjs/motion/agent.js +323 -0
  97. package/dist/cjs/motion/agent.js.map +1 -0
  98. package/dist/cjs/motion/cat/Cat.js +79 -0
  99. package/dist/cjs/motion/cat/Cat.js.map +1 -0
  100. package/dist/cjs/motion/cat/animation.js +204 -0
  101. package/dist/cjs/motion/cat/animation.js.map +1 -0
  102. package/dist/cjs/motion/cat/art.generated.js +37 -0
  103. package/dist/cjs/motion/cat/art.generated.js.map +1 -0
  104. package/dist/cjs/motion/cat/config.js +136 -0
  105. package/dist/cjs/motion/cat/config.js.map +1 -0
  106. package/dist/cjs/motion/cat/index.js +75 -0
  107. package/dist/cjs/motion/cat/index.js.map +1 -0
  108. package/dist/cjs/motion/cat/rig.js +99 -0
  109. package/dist/cjs/motion/cat/rig.js.map +1 -0
  110. package/dist/cjs/motion/cat/scene.js +148 -0
  111. package/dist/cjs/motion/cat/scene.js.map +1 -0
  112. package/dist/cjs/motion/configurable/config.js +477 -0
  113. package/dist/cjs/motion/configurable/config.js.map +1 -0
  114. package/dist/cjs/motion/configurable/controls.js +44 -0
  115. package/dist/cjs/motion/configurable/controls.js.map +1 -0
  116. package/dist/cjs/motion/easing.js +62 -0
  117. package/dist/cjs/motion/easing.js.map +1 -0
  118. package/dist/cjs/motion/fit.js +12 -0
  119. package/dist/cjs/motion/fit.js.map +1 -0
  120. package/dist/cjs/motion/index.js +101 -0
  121. package/dist/cjs/motion/index.js.map +1 -0
  122. package/dist/cjs/motion/neon/GlowRenderer.js +18 -0
  123. package/dist/cjs/motion/neon/GlowRenderer.js.map +1 -0
  124. package/dist/cjs/motion/neon/NeonCanvas.js +97 -0
  125. package/dist/cjs/motion/neon/NeonCanvas.js.map +1 -0
  126. package/dist/cjs/motion/neon/NeonText.js +108 -0
  127. package/dist/cjs/motion/neon/NeonText.js.map +1 -0
  128. package/dist/cjs/motion/neon/NeonTextFrame.js +36 -0
  129. package/dist/cjs/motion/neon/NeonTextFrame.js.map +1 -0
  130. package/dist/cjs/motion/neon/artwork.js +102 -0
  131. package/dist/cjs/motion/neon/artwork.js.map +1 -0
  132. package/dist/cjs/motion/neon/audio.js +165 -0
  133. package/dist/cjs/motion/neon/audio.js.map +1 -0
  134. package/dist/cjs/motion/neon/config.js +334 -0
  135. package/dist/cjs/motion/neon/config.js.map +1 -0
  136. package/dist/cjs/motion/neon/flicker.js +196 -0
  137. package/dist/cjs/motion/neon/flicker.js.map +1 -0
  138. package/dist/cjs/motion/neon/fonts.js +52 -0
  139. package/dist/cjs/motion/neon/fonts.js.map +1 -0
  140. package/dist/cjs/motion/neon/frame.js +24 -0
  141. package/dist/cjs/motion/neon/frame.js.map +1 -0
  142. package/dist/cjs/motion/neon/glitch.js +114 -0
  143. package/dist/cjs/motion/neon/glitch.js.map +1 -0
  144. package/dist/cjs/motion/neon/index.js +119 -0
  145. package/dist/cjs/motion/neon/index.js.map +1 -0
  146. package/dist/cjs/motion/neon/layers.js +68 -0
  147. package/dist/cjs/motion/neon/layers.js.map +1 -0
  148. package/dist/cjs/motion/neon/material.js +56 -0
  149. package/dist/cjs/motion/neon/material.js.map +1 -0
  150. package/dist/cjs/motion/neon/random.js +43 -0
  151. package/dist/cjs/motion/neon/random.js.map +1 -0
  152. package/dist/cjs/motion/neon/scene.js +549 -0
  153. package/dist/cjs/motion/neon/scene.js.map +1 -0
  154. package/dist/cjs/motion/neon/synth.js +213 -0
  155. package/dist/cjs/motion/neon/synth.js.map +1 -0
  156. package/dist/cjs/motion/neon/typography.js +81 -0
  157. package/dist/cjs/motion/neon/typography.js.map +1 -0
  158. package/dist/cjs/motion/neon/wall.js +113 -0
  159. package/dist/cjs/motion/neon/wall.js.map +1 -0
  160. package/dist/cjs/motion/paperfold/PaperFold.js +40 -0
  161. package/dist/cjs/motion/paperfold/PaperFold.js.map +1 -0
  162. package/dist/cjs/motion/paperfold/PaperFoldFrame.js +290 -0
  163. package/dist/cjs/motion/paperfold/PaperFoldFrame.js.map +1 -0
  164. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js +59 -0
  165. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js.map +1 -0
  166. package/dist/cjs/motion/paperfold/art.js +388 -0
  167. package/dist/cjs/motion/paperfold/art.js.map +1 -0
  168. package/dist/cjs/motion/paperfold/config.js +103 -0
  169. package/dist/cjs/motion/paperfold/config.js.map +1 -0
  170. package/dist/cjs/motion/paperfold/controls.js +493 -0
  171. package/dist/cjs/motion/paperfold/controls.js.map +1 -0
  172. package/dist/cjs/motion/paperfold/engine.js +722 -0
  173. package/dist/cjs/motion/paperfold/engine.js.map +1 -0
  174. package/dist/cjs/motion/paperfold/fonts.js +25 -0
  175. package/dist/cjs/motion/paperfold/fonts.js.map +1 -0
  176. package/dist/cjs/motion/paperfold/index.js +113 -0
  177. package/dist/cjs/motion/paperfold/index.js.map +1 -0
  178. package/dist/cjs/motion/paperfold/manipulate.js +170 -0
  179. package/dist/cjs/motion/paperfold/manipulate.js.map +1 -0
  180. package/dist/cjs/motion/paperfold/presets.js +119 -0
  181. package/dist/cjs/motion/paperfold/presets.js.map +1 -0
  182. package/dist/cjs/motion/paperfold/template.js +40 -0
  183. package/dist/cjs/motion/paperfold/template.js.map +1 -0
  184. package/dist/cjs/motion/player.js +203 -0
  185. package/dist/cjs/motion/player.js.map +1 -0
  186. package/dist/cjs/motion/promo/PromoFrame.js +293 -0
  187. package/dist/cjs/motion/promo/PromoFrame.js.map +1 -0
  188. package/dist/cjs/motion/promo/PromoShowcasePlayer.js +59 -0
  189. package/dist/cjs/motion/promo/PromoShowcasePlayer.js.map +1 -0
  190. package/dist/cjs/motion/promo/config.js +565 -0
  191. package/dist/cjs/motion/promo/config.js.map +1 -0
  192. package/dist/cjs/motion/promo/controls.js +571 -0
  193. package/dist/cjs/motion/promo/controls.js.map +1 -0
  194. package/dist/cjs/motion/promo/easing.js +35 -0
  195. package/dist/cjs/motion/promo/easing.js.map +1 -0
  196. package/dist/cjs/motion/promo/engine.js +567 -0
  197. package/dist/cjs/motion/promo/engine.js.map +1 -0
  198. package/dist/cjs/motion/promo/fonts.js +20 -0
  199. package/dist/cjs/motion/promo/fonts.js.map +1 -0
  200. package/dist/cjs/motion/promo/icons.js +29 -0
  201. package/dist/cjs/motion/promo/icons.js.map +1 -0
  202. package/dist/cjs/motion/promo/index.js +73 -0
  203. package/dist/cjs/motion/promo/index.js.map +1 -0
  204. package/dist/cjs/motion/promo/presets.js +44 -0
  205. package/dist/cjs/motion/promo/presets.js.map +1 -0
  206. package/dist/cjs/motion/promo/template.js +38 -0
  207. package/dist/cjs/motion/promo/template.js.map +1 -0
  208. package/dist/cjs/motion/replication2/Replication2Player.js +93 -0
  209. package/dist/cjs/motion/replication2/Replication2Player.js.map +1 -0
  210. package/dist/cjs/motion/replication2/config.js +352 -0
  211. package/dist/cjs/motion/replication2/config.js.map +1 -0
  212. package/dist/cjs/motion/replication2/controls.js +286 -0
  213. package/dist/cjs/motion/replication2/controls.js.map +1 -0
  214. package/dist/cjs/motion/replication2/driver.js +68 -0
  215. package/dist/cjs/motion/replication2/driver.js.map +1 -0
  216. package/dist/cjs/motion/replication2/easing.js +97 -0
  217. package/dist/cjs/motion/replication2/easing.js.map +1 -0
  218. package/dist/cjs/motion/replication2/engine.js +481 -0
  219. package/dist/cjs/motion/replication2/engine.js.map +1 -0
  220. package/dist/cjs/motion/replication2/html.js +88 -0
  221. package/dist/cjs/motion/replication2/html.js.map +1 -0
  222. package/dist/cjs/motion/replication2/index.js +61 -0
  223. package/dist/cjs/motion/replication2/index.js.map +1 -0
  224. package/dist/cjs/motion/replication2/measure.js +30 -0
  225. package/dist/cjs/motion/replication2/measure.js.map +1 -0
  226. package/dist/cjs/motion/replication2/metrics.js +10 -0
  227. package/dist/cjs/motion/replication2/metrics.js.map +1 -0
  228. package/dist/cjs/motion/replication2/presets.js +67 -0
  229. package/dist/cjs/motion/replication2/presets.js.map +1 -0
  230. package/dist/cjs/motion/replication2/riv.js +7 -0
  231. package/dist/cjs/motion/replication2/riv.js.map +1 -0
  232. package/dist/cjs/motion/replication2/rive-contract.js +158 -0
  233. package/dist/cjs/motion/replication2/rive-contract.js.map +1 -0
  234. package/dist/cjs/motion/replication2/template.js +35 -0
  235. package/dist/cjs/motion/replication2/template.js.map +1 -0
  236. package/dist/cjs/motion/sample.js +149 -0
  237. package/dist/cjs/motion/sample.js.map +1 -0
  238. package/dist/cjs/motion/templates/hey-template.js +1552 -0
  239. package/dist/cjs/motion/templates/hey-template.js.map +1 -0
  240. package/dist/cjs/motion/templates/index.js +22 -0
  241. package/dist/cjs/motion/templates/index.js.map +1 -0
  242. package/dist/cjs/motion/templates/word-motion.js +1165 -0
  243. package/dist/cjs/motion/templates/word-motion.js.map +1 -0
  244. package/dist/cjs/motion/types.js +3 -0
  245. package/dist/cjs/motion/types.js.map +1 -0
  246. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js +62 -0
  247. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js.map +1 -0
  248. package/dist/cjs/motion/typesurface/art.js +861 -0
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  250. package/dist/cjs/motion/typesurface/config.js +269 -0
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  252. package/dist/cjs/motion/typesurface/engine.js +607 -0
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  260. package/dist/cjs/motion/typesurface/ops.js +175 -0
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  264. package/dist/cjs/motion/typesurface/renderer.js +672 -0
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  266. package/dist/cjs/motion/typesurface/shaders.js +300 -0
  267. package/dist/cjs/motion/typesurface/shaders.js.map +1 -0
  268. package/dist/cjs/motion/typesurface/surfaces.js +156 -0
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  270. package/dist/cjs/motion/typesurface/text.js +34 -0
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  272. package/dist/cjs/motion/typesurface/timeline.js +64 -0
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  274. package/dist/cjs/motion/validate.js +89 -0
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  276. package/dist/cjs/native/RiveReceiptStage.js +9 -150
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  280. package/dist/cjs/tokens/stage.js +10 -0
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  282. package/dist/esm/agent/AgentComponent.js +1 -1
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  288. package/dist/esm/agent/catalog.d.ts +0 -8
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  292. package/dist/esm/agent/core.d.ts +6 -7
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  306. package/dist/esm/agent/search/document.d.ts +6 -0
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  925. package/src/motion/neon/wall.ts +157 -0
  926. package/src/motion/paperfold/PaperFold.tsx +45 -0
  927. package/src/motion/paperfold/PaperFoldFrame.tsx +576 -0
  928. package/src/motion/paperfold/PaperFoldPlayer.tsx +80 -0
  929. package/src/motion/paperfold/art.ts +455 -0
  930. package/src/motion/paperfold/config.ts +98 -0
  931. package/src/motion/paperfold/controls.ts +557 -0
  932. package/src/motion/paperfold/engine.ts +852 -0
  933. package/src/motion/paperfold/fonts.ts +21 -0
  934. package/src/motion/paperfold/index.ts +30 -0
  935. package/src/motion/paperfold/manipulate.ts +188 -0
  936. package/src/motion/paperfold/presets.ts +117 -0
  937. package/src/motion/paperfold/template.ts +38 -0
  938. package/src/motion/player.ts +207 -0
  939. package/src/motion/promo/PromoFrame.tsx +501 -0
  940. package/src/motion/promo/PromoShowcasePlayer.tsx +78 -0
  941. package/src/motion/promo/config.ts +479 -0
  942. package/src/motion/promo/controls.ts +643 -0
  943. package/src/motion/promo/easing.ts +36 -0
  944. package/src/motion/promo/engine.ts +587 -0
  945. package/src/motion/promo/fonts.ts +16 -0
  946. package/src/motion/promo/icons.tsx +29 -0
  947. package/src/motion/promo/index.ts +24 -0
  948. package/src/motion/promo/presets.ts +40 -0
  949. package/src/motion/promo/template.ts +36 -0
  950. package/src/motion/replication2/Replication2Player.tsx +115 -0
  951. package/src/motion/replication2/config.ts +323 -0
  952. package/src/motion/replication2/controls.ts +336 -0
  953. package/src/motion/replication2/driver.ts +92 -0
  954. package/src/motion/replication2/easing.ts +88 -0
  955. package/src/motion/replication2/engine.ts +539 -0
  956. package/src/motion/replication2/html.ts +87 -0
  957. package/src/motion/replication2/index.ts +14 -0
  958. package/src/motion/replication2/measure.ts +28 -0
  959. package/src/motion/replication2/metrics.ts +7 -0
  960. package/src/motion/replication2/presets.ts +63 -0
  961. package/src/motion/replication2/riv.ts +4 -0
  962. package/src/motion/replication2/rive-contract.ts +165 -0
  963. package/src/motion/replication2/template.ts +33 -0
  964. package/src/motion/sample.ts +173 -0
  965. package/src/motion/templates/hey-template.ts +1553 -0
  966. package/src/motion/templates/index.ts +17 -0
  967. package/src/motion/templates/word-motion.ts +1166 -0
  968. package/src/motion/types.ts +162 -0
  969. package/src/motion/typesurface/TypeSurfaceCanvas.tsx +73 -0
  970. package/src/motion/typesurface/art.ts +639 -0
  971. package/src/motion/typesurface/config.ts +486 -0
  972. package/src/motion/typesurface/engine.ts +586 -0
  973. package/src/motion/typesurface/fonts.ts +63 -0
  974. package/src/motion/typesurface/index.ts +16 -0
  975. package/src/motion/typesurface/layout.ts +133 -0
  976. package/src/motion/typesurface/ops.ts +196 -0
  977. package/src/motion/typesurface/presets.ts +199 -0
  978. package/src/motion/typesurface/renderer.ts +579 -0
  979. package/src/motion/typesurface/shaders.ts +303 -0
  980. package/src/motion/typesurface/surfaces.ts +223 -0
  981. package/src/motion/typesurface/text.ts +35 -0
  982. package/src/motion/typesurface/timeline.ts +58 -0
  983. package/src/motion/validate.ts +101 -0
  984. package/src/native/RiveReceiptStage.tsx +8 -155
  985. package/src/native/riveReceiptStageFactory.tsx +175 -0
  986. package/src/tokens/stage.ts +6 -0
  987. package/tools/ask/dist/components.mjs +7221 -44
  988. package/tools/ask/mcp.mjs +80 -1
@@ -0,0 +1,603 @@
1
+ /**
2
+ * **The geometry engine.** One surface, one mesh, evaluated for a config at a moment:
3
+ *
4
+ * sheet the surface through its own shape → wrinkles → crumple → folds → roll → cylinder,
5
+ * then the rigid turns of the whole object (horizontal/vertical distortion)
6
+ * stack the pages under a newspaper's top sheet, offset along its normals
7
+ * text a mesh made of the SHEET'S OWN CELLS under the text block. Each vertex blends from
8
+ * its floating position (flat, above everything) to the sheet vertex it belongs to, so
9
+ * conformed letters lie on exactly the paper's triangles, crease for crease
10
+ * prop a solid the surface wraps (the bottle)
11
+ * guides fold lines, the roll line, the text outline and baselines, for the debug view
12
+ *
13
+ * Everything is written into buffers allocated once per surface, so a frame allocates nothing.
14
+ * Pure: no DOM, no React. The renderer uploads what this returns.
15
+ */
16
+ import { DEFAULT_TYPE_SURFACE, TS_FOLD_KEYS, TS_WRAP_KEYS } from './config';
17
+ import { glyphAt, morphGap } from './layout';
18
+ import { bend, bendDistance, crumpleCreases, crumpleField, cylinder, roll, rotate, smoothstep } from './ops';
19
+ const DEG = Math.PI / 180;
20
+ const clamp01 = (v) => (v < 0 ? 0 : v > 1 ? 1 : v);
21
+ const sstep = (v) => { const t = clamp01(v); return t * t * (3 - 2 * t); };
22
+ /** Normals by central differences over a grid, and cavity (how much a vertex sits in a valley). */
23
+ function gridNormals(pos, nrm, ni, nj, cav, cavStride, cavOffset, h) {
24
+ for (let j = 0; j < nj; j++) {
25
+ const jp = j > 0 ? j - 1 : j, jm = j < nj - 1 ? j + 1 : j;
26
+ for (let i = 0; i < ni; i++) {
27
+ const ip = i < ni - 1 ? i + 1 : i, im = i > 0 ? i - 1 : i;
28
+ const a = (j * ni + ip) * 3, b = (j * ni + im) * 3, c = (jp * ni + i) * 3, d = (jm * ni + i) * 3;
29
+ const tx0 = pos[a] - pos[b], tx1 = pos[a + 1] - pos[b + 1], tx2 = pos[a + 2] - pos[b + 2];
30
+ const ty0 = pos[c] - pos[d], ty1 = pos[c + 1] - pos[d + 1], ty2 = pos[c + 2] - pos[d + 2];
31
+ let nx = tx1 * ty2 - tx2 * ty1, ny = tx2 * ty0 - tx0 * ty2, nz = tx0 * ty1 - tx1 * ty0;
32
+ const l = Math.hypot(nx, ny, nz) || 1;
33
+ nx /= l;
34
+ ny /= l;
35
+ nz /= l;
36
+ const k = (j * ni + i) * 3;
37
+ nrm[k] = nx;
38
+ nrm[k + 1] = ny;
39
+ nrm[k + 2] = nz;
40
+ if (cav) {
41
+ let v = 0;
42
+ if (i > 0 && i < ni - 1 && j > 0 && j < nj - 1) {
43
+ const lx = (pos[a] + pos[b] + pos[c] + pos[d]) / 4 - pos[k];
44
+ const ly = (pos[a + 1] + pos[b + 1] + pos[c + 1] + pos[d + 1]) / 4 - pos[k + 1];
45
+ const lz = (pos[a + 2] + pos[b + 2] + pos[c + 2] + pos[d + 2]) / 4 - pos[k + 2];
46
+ v = Math.max(-1, Math.min(1, ((lx * nx + ly * ny + lz * nz) / h) * 2.5));
47
+ }
48
+ cav[(j * ni + i) * cavStride + cavOffset] = v;
49
+ }
50
+ }
51
+ }
52
+ }
53
+ /** Two triangles per cell; the diagonal alternates by the SHEET's cell parity, so a sub-grid shares it. */
54
+ function gridIndices(ni, nj, i0, j0, out) {
55
+ const idx = out ?? new Uint32Array((ni - 1) * (nj - 1) * 6);
56
+ let o = 0;
57
+ for (let j = 0; j < nj - 1; j++) {
58
+ for (let i = 0; i < ni - 1; i++) {
59
+ const a = j * ni + i, b = a + 1, c = a + ni, d = c + 1;
60
+ if (((i + i0 + j + j0) & 1) === 1) {
61
+ idx[o++] = a;
62
+ idx[o++] = c;
63
+ idx[o++] = b;
64
+ idx[o++] = b;
65
+ idx[o++] = c;
66
+ idx[o++] = d;
67
+ }
68
+ else {
69
+ idx[o++] = a;
70
+ idx[o++] = c;
71
+ idx[o++] = d;
72
+ idx[o++] = a;
73
+ idx[o++] = d;
74
+ idx[o++] = b;
75
+ }
76
+ }
77
+ }
78
+ return idx;
79
+ }
80
+ /**
81
+ * A wine bottle of glass radius `radius`, revolved about the LABEL's axis (parallel to y at z = −axis),
82
+ * so a wrapped label sits exactly `axis − radius` off the glass all the way round.
83
+ */
84
+ function bottleMesh(radius, axis) {
85
+ // (r, y) from the centre of the base to the centre of the lip, label-centred coordinates, drawn at
86
+ // a 0.36 body radius and scaled to `radius`.
87
+ const scale = radius / 0.36;
88
+ const key = [
89
+ [0, -0.93], [0.2, -0.95], [0.31, -0.955], [0.345, -0.94], [0.36, -0.9], [0.36, 0.7], [0.352, 0.8], [0.32, 0.9], [0.26, 0.98], [0.19, 1.05],
90
+ [0.145, 1.12], [0.128, 1.2], [0.125, 1.3], [0.126, 1.55], [0.14, 1.565], [0.142, 1.63], [0.12, 1.645], [0, 1.65],
91
+ ];
92
+ // Densify so the shoulder is smooth.
93
+ const prof = [];
94
+ for (let k = 0; k < key.length - 1; k++) {
95
+ const [r0, y0] = key[k], [r1, y1] = key[k + 1];
96
+ const steps = Math.max(1, Math.round(Math.hypot(r1 - r0, y1 - y0) / 0.04));
97
+ for (let s = 0; s < steps; s++)
98
+ prof.push([r0 + ((r1 - r0) * s) / steps, y0 + ((y1 - y0) * s) / steps]);
99
+ }
100
+ prof.push(key[key.length - 1]);
101
+ const segs = 96;
102
+ const np = prof.length;
103
+ const count = np * (segs + 1);
104
+ const positions = new Float32Array(count * 3), normals = new Float32Array(count * 3), attrs = new Float32Array(count * 4);
105
+ for (let p = 0; p < np; p++) {
106
+ const r = prof[p][0] * scale, y = prof[p][1];
107
+ const [ra, ya] = prof[Math.max(0, p - 1)], [rb, yb] = prof[Math.min(np - 1, p + 1)];
108
+ let n0 = yb - ya, n1 = -(rb - ra);
109
+ const l = Math.hypot(n0, n1) || 1;
110
+ n0 /= l;
111
+ n1 /= l;
112
+ for (let q = 0; q <= segs; q++) {
113
+ const a = (q / segs) * Math.PI * 2;
114
+ const k = p * (segs + 1) + q;
115
+ positions[k * 3] = r * Math.sin(a);
116
+ positions[k * 3 + 1] = y;
117
+ positions[k * 3 + 2] = -axis + r * Math.cos(a);
118
+ normals[k * 3] = n0 * Math.sin(a);
119
+ normals[k * 3 + 1] = n1;
120
+ normals[k * 3 + 2] = n0 * Math.cos(a);
121
+ attrs[k * 4] = y > 1.2 ? 1 : 0; // 1: foil capsule
122
+ }
123
+ }
124
+ const idx = [];
125
+ for (let p = 0; p < np - 1; p++) {
126
+ for (let q = 0; q < segs; q++) {
127
+ const a = p * (segs + 1) + q, b = a + 1, c = a + segs + 1, d = c + 1;
128
+ idx.push(a, b, c, b, d, c);
129
+ }
130
+ }
131
+ return { positions, normals, attrs, indices: new Uint32Array(idx), count };
132
+ }
133
+ /** Build the engine for one surface. Allocates its buffers once. */
134
+ export function createGeometryEngine(def) {
135
+ const [nu, nv] = def.grid;
136
+ const N = nu * nv;
137
+ const W = def.width;
138
+ const Hs = def.height / def.width;
139
+ const h = W / (nu - 1);
140
+ const sx = new Float32Array(N), sy = new Float32Array(N);
141
+ const uvs = new Float32Array(N * 2);
142
+ for (let j = 0; j < nv; j++) {
143
+ for (let i = 0; i < nu; i++) {
144
+ const k = j * nu + i;
145
+ sx[k] = i / (nu - 1) - 0.5;
146
+ sy[k] = (0.5 - j / (nv - 1)) * Hs;
147
+ uvs[k * 2] = i / (nu - 1);
148
+ uvs[k * 2 + 1] = j / (nv - 1);
149
+ }
150
+ }
151
+ const indices = gridIndices(nu, nv, 0, 0);
152
+ const pos = new Float32Array(N * 3), nrm = new Float32Array(N * 3), attrs = new Float32Array(N * 4);
153
+ const stack = Array.from({ length: def.stack?.sheets ?? 0 }, () => new Float32Array(N * 3));
154
+ // Crumple fields, cached per (seed, scale): a whole-sheet evaluation is ~20 ms, a frame reuses it.
155
+ const fieldCache = new Map();
156
+ const fieldFor = (seed, scale) => {
157
+ const key = `${seed}:${scale.toFixed(3)}`;
158
+ let f = fieldCache.get(key);
159
+ if (!f) {
160
+ const creases = crumpleCreases(seed, scale, Hs);
161
+ const full = new Float32Array(N * 3), fine = new Float32Array(N);
162
+ const o = [0, 0, 0];
163
+ for (let k = 0; k < N; k++) {
164
+ crumpleField(creases, sx[k], sy[k], o);
165
+ full[k * 3] = o[0];
166
+ full[k * 3 + 1] = o[1];
167
+ full[k * 3 + 2] = o[2];
168
+ crumpleField(creases, sx[k], sy[k], o, true);
169
+ fine[k] = o[2];
170
+ }
171
+ if (fieldCache.size > 6)
172
+ fieldCache.clear();
173
+ f = { creases, full, fine };
174
+ fieldCache.set(key, f);
175
+ }
176
+ return f;
177
+ };
178
+ const text = {
179
+ positions: new Float32Array(N * 3), normals: new Float32Array(N * 3), uvs: new Float32Array(N * 2), tuv: new Float32Array(N * 2),
180
+ attrs: new Float32Array(N * 4), indices: new Uint32Array((nu - 1) * (nv - 1) * 6), vertexCount: 0, indexCount: 0, indexVersion: 0,
181
+ };
182
+ let textRect = '';
183
+ const bottle = def.prop === 'bottle' ? bottleMesh(def.curveRadius - 0.0025, def.curveRadius) : null;
184
+ const prop = bottle
185
+ ? { positions: new Float32Array(bottle.count * 3), normals: new Float32Array(bottle.count * 3), attrs: bottle.attrs, indices: bottle.indices, vertexCount: bottle.count }
186
+ : null;
187
+ const loose = def.looseSheet
188
+ ? { positions: new Float32Array(12), normals: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]), uvs: new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), indices: new Uint32Array([0, 2, 1, 1, 2, 3]) }
189
+ : null;
190
+ // ---- the frame's parameters, set by `evaluate`, read by `pipe` ----
191
+ let F = {
192
+ d: DEFAULT_TYPE_SURFACE.deformation, t: 0, motion: 1, skew: 0, crumpleA: 0, shrink: 1, bowl: 0, wrinkleA: 0,
193
+ bends: [], roll: null, kappa: 0, spin: 0,
194
+ rotA: 0, rotB: 0, rotC: 0, shiftX: 0, shiftY: 0,
195
+ creases: [],
196
+ };
197
+ /** One sheet point through the surface's operators (before the object's rigid turns). Returns crease light. */
198
+ const pipe = (x0, y0, fx, fy, fz, gz, p) => {
199
+ const x = x0 * W, y = y0 * W;
200
+ p[0] = x + F.skew * 0.35 * y;
201
+ p[1] = y;
202
+ p[2] = 0;
203
+ def.shape?.(p, x0, y0, F.d, F.t, F.motion);
204
+ if (F.wrinkleA)
205
+ p[2] += gz * W * F.wrinkleA;
206
+ if (F.crumpleA) {
207
+ p[0] += fx * W * F.crumpleA;
208
+ p[1] += fy * W * F.crumpleA;
209
+ p[2] += fz * W * F.crumpleA;
210
+ p[0] *= F.shrink;
211
+ p[1] *= F.shrink;
212
+ if (F.bowl)
213
+ p[2] += F.bowl * W * ((p[0] / W) ** 2 + (p[1] / W) ** 2);
214
+ }
215
+ let crease = 0;
216
+ for (const s of F.bends) {
217
+ const dist = bendDistance(p[0], p[1], s.b);
218
+ crease += s.infl * Math.exp(-((dist / s.zone) ** 2));
219
+ bend(p, s.b);
220
+ }
221
+ if (F.roll)
222
+ roll(p, F.roll);
223
+ if (F.kappa) {
224
+ cylinder(p, F.kappa);
225
+ if (F.spin) {
226
+ const R = def.curveRadius;
227
+ const zz = p[2] + R, c = Math.cos(F.spin), s = Math.sin(F.spin);
228
+ const xx = p[0] * c + zz * s;
229
+ p[2] = -p[0] * s + zz * c - R;
230
+ p[0] = xx;
231
+ }
232
+ }
233
+ return crease;
234
+ };
235
+ const place = (p) => {
236
+ rotate(p, F.rotA, F.rotB, F.rotC);
237
+ p[0] += F.shiftX;
238
+ p[1] += F.shiftY;
239
+ };
240
+ const fieldAt = (x0, y0, o, g) => {
241
+ if (F.crumpleA)
242
+ crumpleField(F.creases, x0, y0, o);
243
+ else {
244
+ o[0] = 0;
245
+ o[1] = 0;
246
+ o[2] = 0;
247
+ }
248
+ if (F.wrinkleA)
249
+ crumpleField(F.creases, x0, y0, g, true);
250
+ else
251
+ g[2] = 0;
252
+ };
253
+ const mapSheet = (x0, y0, out) => {
254
+ const o = [0, 0, 0], g = [0, 0, 0];
255
+ fieldAt(x0, y0, o, g);
256
+ pipe(x0, y0, o[0], o[1], o[2], g[2], out);
257
+ place(out);
258
+ return out;
259
+ };
260
+ /** A crease line; `near` flips which side moves. */
261
+ const creaseLine = (position, orientation, side, shrink) => {
262
+ const flip = side === 'near' ? -1 : 1;
263
+ return orientation === 'vertical'
264
+ ? { px: (position - 0.5) * W * shrink, py: 0, dx: 0, dy: flip }
265
+ : { px: 0, py: (0.5 - position) * def.height * shrink, dx: flip, dy: 0 };
266
+ };
267
+ const foldBend = (f, shrink) => {
268
+ if (f.amount <= 0.0005)
269
+ return null;
270
+ const theta = f.angle * f.amount * DEG * (f.direction === 'over' ? 1 : -1);
271
+ const width = Math.max(0.002, f.width * W);
272
+ const b = { ...creaseLine(f.position, f.orientation, f.side ?? 'far', shrink), theta, width };
273
+ return { b, infl: f.influence * Math.min(1, f.amount * 2.5), zone: width * 0.8 + 0.004 };
274
+ };
275
+ /** A wrap is a bend whose zone is a rod: its width grows with the angle so the radius stays put. */
276
+ const wrapBend = (w, shrink) => {
277
+ if (w.amount <= 0.0005)
278
+ return null;
279
+ const turn = w.angle * w.amount * DEG;
280
+ const theta = turn * (w.direction === 'over' ? 1 : -1);
281
+ const b = { ...creaseLine(w.position, w.orientation, w.side ?? 'far', shrink), theta, width: Math.max(0.002, turn * w.radius * W) };
282
+ return { b, infl: 0, zone: 1 };
283
+ };
284
+ const scratch = [0, 0, 0];
285
+ const evaluate = (cfg, timeMs, layout, opts) => {
286
+ const d = cfg.deformation;
287
+ const c = d.crumple.amount;
288
+ const field = c > 0 || d.wrinkle > 0 ? fieldFor(cfg.surface.seed, d.crumple.scale) : null;
289
+ const shrink = 1 - 0.06 * c - 0.2 * smoothstep(0.55, 1, c);
290
+ const bends = [...TS_FOLD_KEYS.map((k) => foldBend(d[k], shrink)), ...TS_WRAP_KEYS.map((k) => wrapBend(d[k], shrink))].filter((x) => !!x);
291
+ // A later crease in the same direction wraps the layers the earlier one laid on its inner side.
292
+ for (let i = 1; i < bends.length; i++) {
293
+ for (let k = 0; k < i; k++) {
294
+ const a = bends[k].b, b = bends[i].b;
295
+ if (Math.sign(a.theta) === Math.sign(b.theta))
296
+ b.core = (b.core ?? 0) + (2 * a.width / Math.abs(a.theta)) * Math.min(1, Math.abs(a.theta) / Math.PI);
297
+ else if (Math.abs(a.theta) > Math.PI)
298
+ b.core = (b.core ?? 0) + (a.width / Math.abs(a.theta)) * 2;
299
+ }
300
+ }
301
+ let rl = null;
302
+ if (d.roll.amount > 0.0005) {
303
+ const edge = d.roll.edge;
304
+ const vertical = edge === 'bottom' || edge === 'top';
305
+ const len = (vertical ? def.height : W) * shrink;
306
+ const sgn = edge === 'bottom' || edge === 'left' ? -1 : 1;
307
+ const radius = d.roll.radius * W;
308
+ rl = {
309
+ ox: vertical ? 0 : (sgn * W * shrink) / 2, oy: vertical ? (sgn * def.height * shrink) / 2 : 0,
310
+ ex: vertical ? 0 : -sgn, ey: vertical ? -sgn : 0,
311
+ reach: d.roll.amount * len, radius, inner: radius * 0.45, length: len, sign: d.roll.direction === 'under' ? -1 : 1,
312
+ };
313
+ }
314
+ const kappa = def.curveMode === 'cylinder' && d.curve > 0.0005 ? d.curve / def.curveRadius : 0;
315
+ F = {
316
+ d, t: timeMs, motion: cfg.view.motion, skew: d.skew,
317
+ crumpleA: c > 0 ? c * (0.5 + 0.5 * smoothstep(0.5, 1, c)) : 0, shrink: c > 0 ? shrink : 1, bowl: 0.35 * smoothstep(0.55, 1, c),
318
+ wrinkleA: d.wrinkle > 0 ? d.wrinkle * def.wrinkleDepth * 60 : 0,
319
+ bends, roll: rl, kappa,
320
+ spin: def.prop === 'bottle' ? d.curve * cfg.view.motion * 0.5 * Math.sin((2 * Math.PI * timeMs) / 10000) : 0,
321
+ rotA: d.tiltX * 0.6, rotB: -d.tiltY * 0.6, rotC: cfg.view.roll * DEG, shiftX: 0, shiftY: 0,
322
+ creases: field?.creases ?? [],
323
+ };
324
+ // ---- the sheet ----
325
+ let zTop = -Infinity;
326
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
327
+ for (let k = 0; k < N; k++) {
328
+ const x0 = sx[k], y0 = sy[k];
329
+ const crease = pipe(x0, y0, field ? field.full[k * 3] : 0, field ? field.full[k * 3 + 1] : 0, field ? field.full[k * 3 + 2] : 0, field ? field.fine[k] : 0, scratch);
330
+ if (scratch[2] > zTop)
331
+ zTop = scratch[2];
332
+ const fxw = x0 * W + F.skew * 0.35 * y0 * W;
333
+ attrs[k * 4] = Math.min(1, crease);
334
+ attrs[k * 4 + 2] = Math.hypot(scratch[0] - fxw, scratch[1] - y0 * W, scratch[2]) / W;
335
+ rotate(scratch, F.rotA, F.rotB, F.rotC);
336
+ pos[k * 3] = scratch[0];
337
+ pos[k * 3 + 1] = scratch[1];
338
+ pos[k * 3 + 2] = scratch[2];
339
+ for (let a = 0; a < 3; a++) {
340
+ const v = scratch[a];
341
+ if (v < min[a])
342
+ min[a] = v;
343
+ if (v > max[a])
344
+ max[a] = v;
345
+ }
346
+ }
347
+ if (prop && bottle) {
348
+ for (let k = 0; k < bottle.count; k++) {
349
+ scratch[0] = bottle.positions[k * 3];
350
+ scratch[1] = bottle.positions[k * 3 + 1];
351
+ scratch[2] = bottle.positions[k * 3 + 2];
352
+ rotate(scratch, F.rotA, F.rotB, F.rotC);
353
+ prop.positions.set(scratch, k * 3);
354
+ for (let a = 0; a < 3; a++) {
355
+ const v = scratch[a];
356
+ if (v < min[a])
357
+ min[a] = v;
358
+ if (v > max[a])
359
+ max[a] = v;
360
+ }
361
+ scratch[0] = bottle.normals[k * 3];
362
+ scratch[1] = bottle.normals[k * 3 + 1];
363
+ scratch[2] = bottle.normals[k * 3 + 2];
364
+ rotate(scratch, F.rotA, F.rotB, F.rotC);
365
+ prop.normals.set(scratch, k * 3);
366
+ }
367
+ }
368
+ if (cfg.view.autoCenter) {
369
+ F.shiftX = -(min[0] + max[0]) / 2;
370
+ F.shiftY = -(min[1] + max[1]) / 2;
371
+ for (let k = 0; k < N; k++) {
372
+ pos[k * 3] = pos[k * 3] + F.shiftX;
373
+ pos[k * 3 + 1] = pos[k * 3 + 1] + F.shiftY;
374
+ }
375
+ if (prop)
376
+ for (let k = 0; k < prop.vertexCount; k++) {
377
+ prop.positions[k * 3] = prop.positions[k * 3] + F.shiftX;
378
+ prop.positions[k * 3 + 1] = prop.positions[k * 3 + 1] + F.shiftY;
379
+ }
380
+ min[0] += F.shiftX;
381
+ max[0] += F.shiftX;
382
+ min[1] += F.shiftY;
383
+ max[1] += F.shiftY;
384
+ }
385
+ gridNormals(pos, nrm, nu, nv, attrs, 4, 1, h);
386
+ // ---- the pages under it: offset along the normal, edges not quite aligned ----
387
+ const st = def.stack;
388
+ stack.forEach((out, si) => {
389
+ const gap = (st?.gap ?? 0.003) * (si + 1);
390
+ const ext = si === 0 ? [0.004, 0.007, 0.003, 0.009] : [0.009, 0.003, 0.006, 0.004]; // left, right, top, bottom
391
+ for (let j = 0; j < nv; j++) {
392
+ for (let i = 0; i < nu; i++) {
393
+ const k = j * nu + i;
394
+ let x = pos[k * 3] - nrm[k * 3] * gap, y = pos[k * 3 + 1] - nrm[k * 3 + 1] * gap, z = pos[k * 3 + 2] - nrm[k * 3 + 2] * gap;
395
+ const push = (to, e) => {
396
+ const tx = pos[k * 3] - pos[to * 3], ty = pos[k * 3 + 1] - pos[to * 3 + 1], tz = pos[k * 3 + 2] - pos[to * 3 + 2];
397
+ const l = Math.hypot(tx, ty, tz) || 1;
398
+ x += (tx / l) * e * W;
399
+ y += (ty / l) * e * W;
400
+ z += (tz / l) * e * W;
401
+ };
402
+ if (i === 0)
403
+ push(k + 1, ext[0]);
404
+ if (i === nu - 1)
405
+ push(k - 1, ext[1]);
406
+ if (j === 0)
407
+ push(k + nu, ext[2]);
408
+ if (j === nv - 1)
409
+ push(k - nu, ext[3]);
410
+ out[k * 3] = x;
411
+ out[k * 3 + 1] = y;
412
+ out[k * 3 + 2] = z;
413
+ if (z < min[2])
414
+ min[2] = z;
415
+ }
416
+ }
417
+ });
418
+ const tableZ = min[2] - 0.004 * W;
419
+ if (loose) {
420
+ const a = -7 * DEG, cx = 0.2 * W + (cfg.view.autoCenter ? F.shiftX : 0), cy = -0.12 * W + (cfg.view.autoCenter ? F.shiftY : 0);
421
+ const hw = W / 2, hh = def.height / 2;
422
+ const corners = [[-hw, hh], [hw, hh], [-hw, -hh], [hw, -hh]];
423
+ corners.forEach(([x, y], k) => {
424
+ loose.positions[k * 3] = cx + x * Math.cos(a) - y * Math.sin(a);
425
+ loose.positions[k * 3 + 1] = cy + x * Math.sin(a) + y * Math.cos(a);
426
+ loose.positions[k * 3 + 2] = tableZ + 0.0008;
427
+ });
428
+ }
429
+ // ---- the text: the sheet's own cells under the block ----
430
+ let textOut = null;
431
+ if (layout) {
432
+ const pl = cfg.placement;
433
+ const fs = layout.fontSize;
434
+ const gap = morphGap(d.morph, layout);
435
+ const most = Math.max(1, ...layout.lines.map((l) => l.glyphs.length));
436
+ const spread = (gap * (most - 1)) / 2 + fs * 0.1;
437
+ const rot = pl.rotation * DEG;
438
+ const ax = [Math.cos(rot), -Math.sin(rot)], ay = [-Math.sin(rot), -Math.cos(rot)]; // block x, block y (down) on the sheet
439
+ const cx = pl.x - 0.5, cy = (0.5 - pl.y) * Hs;
440
+ const bw = layout.width, bh = layout.height;
441
+ let iMin = nu, iMax = 0, jMin = nv, jMax = 0;
442
+ for (const [bx, by] of [[-spread, 0], [bw + spread, 0], [-spread, bh], [bw + spread, bh]]) {
443
+ const ux = cx + (ax[0] * (bx - bw / 2) + ay[0] * (by - bh / 2)) / 1000;
444
+ const uy = cy + (ax[1] * (bx - bw / 2) + ay[1] * (by - bh / 2)) / 1000;
445
+ const fi = (ux + 0.5) * (nu - 1), fj = (0.5 - uy / Hs) * (nv - 1);
446
+ iMin = Math.min(iMin, Math.floor(fi) - 1);
447
+ iMax = Math.max(iMax, Math.ceil(fi) + 1);
448
+ jMin = Math.min(jMin, Math.floor(fj) - 1);
449
+ jMax = Math.max(jMax, Math.ceil(fj) + 1);
450
+ }
451
+ iMin = Math.max(0, iMin);
452
+ jMin = Math.max(0, jMin);
453
+ iMax = Math.min(nu - 1, iMax);
454
+ jMax = Math.min(nv - 1, jMax);
455
+ if (iMax > iMin && jMax > jMin) {
456
+ const ni = iMax - iMin + 1, nj = jMax - jMin + 1;
457
+ const rect = `${iMin},${jMin},${ni},${nj}`;
458
+ if (rect !== textRect) {
459
+ textRect = rect;
460
+ gridIndices(ni, nj, iMin, jMin, text.indices);
461
+ text.indexCount = (ni - 1) * (nj - 1) * 6;
462
+ text.indexVersion++;
463
+ }
464
+ text.vertexCount = ni * nj;
465
+ const liftH = cfg.material.lift * W;
466
+ const eps = 0.0009 * W;
467
+ const S = 1.6;
468
+ const denom = Math.max(1, layout.glyphCount - 1);
469
+ const rp = text.positions, rn = text.normals;
470
+ for (let j = 0; j < nj; j++) {
471
+ for (let i = 0; i < ni; i++) {
472
+ const t = j * ni + i;
473
+ const k = (j + jMin) * nu + (i + iMin);
474
+ const rx = sx[k] - cx, ry = sy[k] - cy;
475
+ const bx = (rx * ax[0] + ry * ax[1]) * 1000 + bw / 2;
476
+ const by = (rx * ay[0] + ry * ay[1]) * 1000 + bh / 2;
477
+ const tu = bx / bw, tv = by / bh;
478
+ text.tuv[t * 2] = tu;
479
+ text.tuv[t * 2 + 1] = tv;
480
+ text.uvs[t * 2] = uvs[k * 2];
481
+ text.uvs[t * 2 + 1] = uvs[k * 2 + 1];
482
+ const wrapW = sstep(d.wrap * 1.3 - clamp01(tu) * 0.3);
483
+ let mg = 0;
484
+ if (d.morph > 0) {
485
+ const g = glyphAt(layout, bx, by, gap);
486
+ const o = g ? Math.min(1, g.glyph.order / denom) : 0;
487
+ mg = sstep(d.morph * (1 + S) - o * S);
488
+ }
489
+ const w = 1 - (1 - wrapW) * (1 - mg);
490
+ const flight = 4 * mg * (1 - mg) * (1 - wrapW);
491
+ // Floating position: the flat sheet, lifted above everything, then the same rigid turns.
492
+ scratch[0] = sx[k] * W + F.skew * 0.35 * sy[k] * W;
493
+ scratch[1] = sy[k] * W;
494
+ scratch[2] = zTop + liftH * (1 + flight * 0.6);
495
+ place(scratch);
496
+ const sxp = pos[k * 3] + nrm[k * 3] * eps, syp = pos[k * 3 + 1] + nrm[k * 3 + 1] * eps, szp = pos[k * 3 + 2] + nrm[k * 3 + 2] * eps;
497
+ rp[t * 3] = scratch[0] + (sxp - scratch[0]) * w;
498
+ rp[t * 3 + 1] = scratch[1] + (syp - scratch[1]) * w;
499
+ rp[t * 3 + 2] = scratch[2] + (szp - scratch[2]) * w;
500
+ text.attrs[t * 4] = w;
501
+ text.attrs[t * 4 + 1] = attrs[k * 4];
502
+ text.attrs[t * 4 + 2] = attrs[k * 4 + 1];
503
+ text.attrs[t * 4 + 3] = flight;
504
+ }
505
+ }
506
+ gridNormals(rp, rn, ni, nj, null, 0, 0, h);
507
+ textOut = text;
508
+ }
509
+ }
510
+ // ---- debug guides ----
511
+ let guides = null;
512
+ if (opts?.guides) {
513
+ const line = (from, to, steps = 80) => {
514
+ const out = new Float32Array((steps + 1) * 3);
515
+ const p = [0, 0, 0];
516
+ for (let s = 0; s <= steps; s++) {
517
+ const f = s / steps;
518
+ mapSheet(from[0] + (to[0] - from[0]) * f, from[1] + (to[1] - from[1]) * f, p);
519
+ out.set(p, s * 3);
520
+ }
521
+ return out;
522
+ };
523
+ const half = Hs / 2;
524
+ const folds = [], zones = [];
525
+ const anchors = [];
526
+ for (const f of [...TS_FOLD_KEYS.map((k) => d[k]), ...TS_WRAP_KEYS.map((k) => ({ ...d[k], width: d[k].angle * DEG * d[k].amount * d[k].radius }))]) {
527
+ if (f.amount <= 0.0005)
528
+ continue;
529
+ const wz = f.width * ((f.side ?? 'far') === 'near' ? -1 : 1);
530
+ if (f.orientation === 'vertical') {
531
+ const x = f.position - 0.5;
532
+ folds.push(line([x, -half], [x, half]));
533
+ zones.push(line([x + wz, -half], [x + wz, half]));
534
+ }
535
+ else {
536
+ const y = (0.5 - f.position) * Hs;
537
+ folds.push(line([-0.5, y], [0.5, y]));
538
+ zones.push(line([-0.5, y - wz], [0.5, y - wz]));
539
+ }
540
+ const fl = folds[folds.length - 1];
541
+ anchors.push(fl[0], fl[1], fl[2], fl[fl.length - 3], fl[fl.length - 2], fl[fl.length - 1]);
542
+ }
543
+ let rollLine = null;
544
+ if (d.roll.amount > 0.0005) {
545
+ const e = d.roll.edge, a = d.roll.amount;
546
+ rollLine = e === 'bottom' ? line([-0.5, -half + a * Hs], [0.5, -half + a * Hs]) : e === 'top' ? line([-0.5, half - a * Hs], [0.5, half - a * Hs])
547
+ : e === 'left' ? line([-0.5 + a, -half], [-0.5 + a, half]) : line([0.5 - a, -half], [0.5 - a, half]);
548
+ }
549
+ let outline = null;
550
+ const baselines = [];
551
+ if (layout) {
552
+ const pl = cfg.placement, rot = pl.rotation * DEG;
553
+ const ax = [Math.cos(rot), -Math.sin(rot)], ay = [-Math.sin(rot), -Math.cos(rot)];
554
+ const cx = pl.x - 0.5, cy = (0.5 - pl.y) * Hs;
555
+ const toSheet = (bx, by) => [
556
+ cx + (ax[0] * (bx - layout.width / 2) + ay[0] * (by - layout.height / 2)) / 1000,
557
+ cy + (ax[1] * (bx - layout.width / 2) + ay[1] * (by - layout.height / 2)) / 1000,
558
+ ];
559
+ const p = layout.pad;
560
+ const c0 = toSheet(p, p), c1 = toSheet(layout.width - p, p), c2 = toSheet(layout.width - p, layout.height - p), c3 = toSheet(p, layout.height - p);
561
+ const parts = [line(c0, c1, 40), line(c1, c2, 20), line(c2, c3, 40), line(c3, c0, 20)];
562
+ outline = new Float32Array(parts.reduce((n, a) => n + a.length, 0));
563
+ let o = 0;
564
+ for (const a of parts) {
565
+ outline.set(a, o);
566
+ o += a.length;
567
+ }
568
+ for (const l of layout.lines)
569
+ baselines.push(line(toSheet(l.left, l.baseline), toSheet(l.left + l.width, l.baseline), 40));
570
+ const mid = mapSheet(cx, cy, [0, 0, 0]);
571
+ anchors.push(...mid, ...outline.subarray(0, 3));
572
+ }
573
+ guides = { folds, foldZones: zones, roll: rollLine, textOutline: outline, baselines, anchors: new Float32Array(anchors) };
574
+ }
575
+ const radius = def.prop === 'bottle' ? 1.45 : 0.5 * Math.hypot(W, def.height) * 1.04;
576
+ return {
577
+ def, nu, nv, uvs, indices,
578
+ sheet: { positions: pos, normals: nrm, attrs },
579
+ stack, loose, text: textOut, prop,
580
+ bounds: { min, max }, tableZ,
581
+ target: [0, 0, (min[2] + max[2]) / 2],
582
+ radius, guides,
583
+ };
584
+ };
585
+ return {
586
+ def,
587
+ evaluate,
588
+ mapUv: (u, v, out = [0, 0, 0]) => mapSheet(u - 0.5, (0.5 - v) * Hs, out),
589
+ };
590
+ }
591
+ /** Which sheet vertex a text vertex sits on (exposed for tests: conformed text is the sheet). */
592
+ export function textVertexOnSheet(geometry, textVertex) {
593
+ const t = geometry.text;
594
+ if (!t)
595
+ return -1;
596
+ // The text mesh is a sub-grid; recover its origin from its first uv.
597
+ const i0 = Math.round(t.uvs[0] * (geometry.nu - 1)), j0 = Math.round(t.uvs[1] * (geometry.nv - 1));
598
+ const iEnd = Math.round(t.uvs[(t.vertexCount - 1) * 2] * (geometry.nu - 1));
599
+ const ni = iEnd - i0 + 1;
600
+ const i = textVertex % ni, j = Math.floor(textVertex / ni);
601
+ return (j + j0) * geometry.nu + (i + i0);
602
+ }
603
+ //# sourceMappingURL=engine.js.map