@appfunnel-dev/sdk 0.6.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -80
- package/dist/{chunk-BUF5FDKC.cjs → chunk-EVUYCLVY.cjs} +42 -19
- package/dist/chunk-EVUYCLVY.cjs.map +1 -0
- package/dist/{chunk-E6KSJ5UI.js → chunk-H3KHXZSI.js} +42 -20
- package/dist/chunk-H3KHXZSI.js.map +1 -0
- package/dist/chunk-P4SLDMWY.js +104 -0
- package/dist/chunk-P4SLDMWY.js.map +1 -0
- package/dist/chunk-XP44I2MU.cjs +108 -0
- package/dist/chunk-XP44I2MU.cjs.map +1 -0
- package/dist/elements/index.cjs +12217 -0
- package/dist/elements/index.cjs.map +1 -0
- package/dist/elements/index.d.cts +620 -0
- package/dist/elements/index.d.ts +620 -0
- package/dist/elements/index.js +12181 -0
- package/dist/elements/index.js.map +1 -0
- package/dist/index.cjs +958 -150
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +75 -5
- package/dist/index.d.ts +75 -5
- package/dist/index.js +928 -131
- package/dist/index.js.map +1 -1
- package/dist/{internal-BlgQ9C2d.d.cts → internal-C9MOEdND.d.cts} +12 -12
- package/dist/{internal-BlgQ9C2d.d.ts → internal-C9MOEdND.d.ts} +12 -12
- package/dist/internal.cjs +2 -2
- package/dist/internal.d.cts +1 -1
- package/dist/internal.d.ts +1 -1
- package/dist/internal.js +1 -1
- package/package.json +17 -2
- package/dist/chunk-BUF5FDKC.cjs.map +0 -1
- package/dist/chunk-E6KSJ5UI.js.map +0 -1
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type EasingType = 'linear' | 'easeIn' | 'easeOut' | 'easeInOut'\n\n/** Maps a linear t (0–1) to an eased t (0–1) */\nexport function ease(t: number, type: EasingType): number {\n switch (type) {\n case 'easeIn':\n return t * t * t\n case 'easeOut':\n return 1 - Math.pow(1 - t, 3)\n case 'easeInOut':\n return t < 0.5\n ? 4 * t * t * t\n : 1 - Math.pow(-2 * t + 2, 3) / 2\n case 'linear':\n default:\n return t\n }\n}\n\n/** Inverse: given an eased value (0–1), recover the linear t (0–1) */\nexport function easeInverse(eased: number, type: EasingType): number {\n switch (type) {\n case 'easeIn':\n return Math.cbrt(eased)\n case 'easeOut':\n return 1 - Math.cbrt(1 - eased)\n case 'easeInOut':\n if (eased < 0.5) {\n return Math.cbrt(eased / 4)\n }\n return (2 - Math.cbrt(2 - 2 * eased)) / 2\n case 'linear':\n default:\n return eased\n }\n}\n","import {\n useRef,\n useEffect,\n useImperativeHandle,\n forwardRef,\n useCallback,\n useMemo,\n type CSSProperties,\n type ReactNode,\n} from 'react'\nimport { ease, easeInverse, type EasingType } from './easing'\n\nexport interface ProgressBarCheckpoint {\n /** Percentage (0–100) at which this checkpoint fires */\n at: number\n /** If true, the progress bar pauses at this checkpoint until resumed */\n pause?: boolean\n}\n\nexport interface ProgressBarHandle {\n /** Start the progress animation from the beginning */\n start: () => void\n /** Pause the progress animation */\n pause: () => void\n /** Resume after a pause */\n resume: () => void\n /** Reset to 0 without starting */\n reset: () => void\n}\n\nexport interface ProgressBarProps {\n /** Duration of the full animation in milliseconds (default: 5000) */\n duration?: number\n /** Track (background) color (default: #e5e7eb) */\n trackColor?: string\n /** Fill (progress) color (default: #3b82f6) */\n fillColor?: string\n /** Border radius of the bar (default: 9999px) */\n borderRadius?: string | number\n /** Start automatically on mount (default: true) */\n autoStart?: boolean\n /** Easing curve for the animation (default: linear) */\n animation?: EasingType\n /** Checkpoints that fire callbacks or pause the animation */\n checkpoints?: ProgressBarCheckpoint[]\n /** Called on each checkpoint hit with the checkpoint percentage */\n onCheckpoint?: (percentage: number) => void\n /** Called on every whole-number progress change (0–100) */\n onProgress?: (percentage: number) => void\n /** Called when progress reaches 100% */\n onComplete?: () => void\n /** Container style */\n style?: CSSProperties\n /** Container className */\n className?: string\n /** Fill bar style overrides */\n fillStyle?: CSSProperties\n /** Fill bar className */\n fillClassName?: string\n /** Children rendered inside the container (e.g., a label overlay) */\n children?: ReactNode\n}\n\n/**\n * An animated horizontal progress bar with easing, checkpoints, and pause/resume control.\n *\n * @example Auto-starting progress bar\n * ```tsx\n * <ProgressBar\n * duration={3000}\n * fillColor=\"#2FAD39\"\n * animation=\"easeOut\"\n * onComplete={() => goToNextPage()}\n * />\n * ```\n *\n * @example With checkpoints and ref control\n * ```tsx\n * const barRef = useRef<ProgressBarHandle>(null)\n *\n * <ProgressBar\n * ref={barRef}\n * duration={5000}\n * autoStart={false}\n * fillColor=\"#3b82f6\"\n * checkpoints={[\n * { at: 25, pause: true },\n * { at: 50, pause: true },\n * ]}\n * onCheckpoint={(pct) => console.log(`Reached ${pct}%`)}\n * onProgress={(pct) => setLabel(`${pct}%`)}\n * />\n *\n * <button onClick={() => barRef.current?.start()}>Start</button>\n * <button onClick={() => barRef.current?.resume()}>Resume</button>\n * ```\n */\nexport const ProgressBar = forwardRef<ProgressBarHandle, ProgressBarProps>(\n function ProgressBar(\n {\n duration = 5000,\n trackColor = '#e5e7eb',\n fillColor = '#3b82f6',\n borderRadius = 9999,\n autoStart = true,\n animation = 'linear',\n checkpoints = [],\n onCheckpoint,\n onProgress,\n onComplete,\n style,\n className,\n fillStyle,\n fillClassName,\n children,\n },\n ref\n ) {\n const fillRef = useRef<HTMLDivElement>(null)\n const elapsedRef = useRef(0)\n const lastFrameRef = useRef<number | null>(null)\n const rafRef = useRef<number>(0)\n const firedRef = useRef<Set<number>>(new Set())\n const completedRef = useRef(false)\n const lastReportedRef = useRef(-1)\n const runningRef = useRef(false)\n\n // Keep latest callbacks in refs\n const onCheckpointRef = useRef(onCheckpoint)\n onCheckpointRef.current = onCheckpoint\n const onProgressRef = useRef(onProgress)\n onProgressRef.current = onProgress\n const onCompleteRef = useRef(onComplete)\n onCompleteRef.current = onComplete\n const durationRef = useRef(duration)\n durationRef.current = duration\n const animationRef = useRef(animation)\n animationRef.current = animation\n\n const sortedCheckpoints = useMemo(\n () => [...checkpoints].sort((a, b) => a.at - b.at),\n [checkpoints]\n )\n const sortedCheckpointsRef = useRef(sortedCheckpoints)\n sortedCheckpointsRef.current = sortedCheckpoints\n\n const setFillWidth = useCallback((pct: number) => {\n if (fillRef.current) {\n fillRef.current.style.width = pct + '%'\n }\n }, [])\n\n const stopLoop = useCallback(() => {\n cancelAnimationFrame(rafRef.current)\n runningRef.current = false\n lastFrameRef.current = null\n }, [])\n\n const loop = useCallback(\n (timestamp: number) => {\n if (!runningRef.current) return\n\n if (lastFrameRef.current === null) {\n lastFrameRef.current = timestamp\n }\n\n const delta = timestamp - lastFrameRef.current\n lastFrameRef.current = timestamp\n elapsedRef.current = Math.min(elapsedRef.current + delta, durationRef.current)\n\n const linear = Math.min((elapsedRef.current / durationRef.current) * 100, 100)\n\n const progress = ease(linear / 100, animationRef.current) * 100\n\n // Check checkpoints\n for (const cp of sortedCheckpointsRef.current) {\n if (progress >= cp.at && !firedRef.current.has(cp.at)) {\n firedRef.current.add(cp.at)\n onCheckpointRef.current?.(cp.at)\n\n if (cp.pause) {\n const targetT = easeInverse(cp.at / 100, animationRef.current)\n elapsedRef.current = targetT * durationRef.current\n\n setFillWidth(cp.at)\n const int = Math.floor(cp.at)\n if (int !== lastReportedRef.current) {\n lastReportedRef.current = int\n onProgressRef.current?.(int)\n }\n stopLoop()\n return\n }\n }\n }\n\n setFillWidth(progress)\n\n const int = Math.floor(progress)\n if (int !== lastReportedRef.current) {\n lastReportedRef.current = int\n onProgressRef.current?.(int)\n }\n\n if (progress >= 100 && !completedRef.current) {\n completedRef.current = true\n lastReportedRef.current = 100\n onProgressRef.current?.(100)\n onCompleteRef.current?.()\n stopLoop()\n return\n }\n\n rafRef.current = requestAnimationFrame(loop)\n },\n [setFillWidth, stopLoop]\n )\n\n const startLoop = useCallback(() => {\n if (runningRef.current) return\n runningRef.current = true\n lastFrameRef.current = null\n rafRef.current = requestAnimationFrame(loop)\n }, [loop])\n\n const start = useCallback(() => {\n cancelAnimationFrame(rafRef.current)\n runningRef.current = false\n elapsedRef.current = 0\n firedRef.current.clear()\n completedRef.current = false\n lastReportedRef.current = -1\n lastFrameRef.current = null\n setFillWidth(0)\n startLoop()\n }, [startLoop, setFillWidth])\n\n const pause = useCallback(() => {\n stopLoop()\n }, [stopLoop])\n\n const resume = useCallback(() => {\n if (completedRef.current) return\n startLoop()\n }, [startLoop])\n\n const reset = useCallback(() => {\n stopLoop()\n elapsedRef.current = 0\n firedRef.current.clear()\n completedRef.current = false\n lastReportedRef.current = -1\n setFillWidth(0)\n }, [stopLoop, setFillWidth])\n\n useImperativeHandle(ref, () => ({ start, pause, resume, reset }), [\n start,\n pause,\n resume,\n reset,\n ])\n\n // Auto-start\n useEffect(() => {\n if (autoStart) {\n start()\n }\n return () => cancelAnimationFrame(rafRef.current)\n }, []) // eslint-disable-line react-hooks/exhaustive-deps\n\n return (\n <div\n className={className}\n style={{\n overflow: 'hidden',\n background: trackColor,\n borderRadius,\n position: 'relative',\n ...style,\n }}\n >\n <div\n ref={fillRef}\n className={fillClassName}\n style={{\n height: '100%',\n background: fillColor,\n borderRadius: 'inherit',\n width: '0%',\n ...fillStyle,\n }}\n />\n {children}\n </div>\n )\n }\n)\n","import {\n useRef,\n useState,\n useEffect,\n useImperativeHandle,\n forwardRef,\n useCallback,\n useMemo,\n type CSSProperties,\n type ReactNode,\n} from 'react'\nimport { ease, easeInverse, type EasingType } from './easing'\n\nexport interface ProgressCircleCheckpoint {\n /** Percentage (0–100) at which this checkpoint fires */\n at: number\n /** If true, the progress pauses at this checkpoint until resumed */\n pause?: boolean\n}\n\nexport interface ProgressCircleHandle {\n /** Start the progress animation from the beginning */\n start: () => void\n /** Pause the progress animation */\n pause: () => void\n /** Resume after a pause */\n resume: () => void\n /** Reset to 0 without starting */\n reset: () => void\n}\n\nexport interface ProgressCircleProps {\n /** Duration of the full animation in milliseconds (default: 5000) */\n duration?: number\n /** Track (background) color (default: #e5e7eb) */\n trackColor?: string\n /** Fill (progress) color (default: #3b82f6) */\n fillColor?: string\n /** Track stroke width (default: 8) */\n trackWidth?: number\n /** Fill stroke width (default: 8) */\n fillWidth?: number\n /** Stroke line cap (default: round) */\n lineCap?: 'round' | 'butt' | 'square'\n /** Start automatically on mount (default: true) */\n autoStart?: boolean\n /** Easing curve for the animation (default: linear) */\n animation?: EasingType\n /** Checkpoints that fire callbacks or pause the animation */\n checkpoints?: ProgressCircleCheckpoint[]\n /** Called on each checkpoint hit */\n onCheckpoint?: (percentage: number) => void\n /** Called on every whole-number progress change (0–100) */\n onProgress?: (percentage: number) => void\n /** Called when progress reaches 100% */\n onComplete?: () => void\n /** Size of the SVG viewBox (default: 100) */\n size?: number\n /** Container style */\n style?: CSSProperties\n /** Container className */\n className?: string\n /** Render custom content centered inside the circle — receives current progress (0–100) */\n renderInner?: (progress: number) => ReactNode\n}\n\n/**\n * A circular SVG progress indicator with easing, checkpoints, and inner content.\n *\n * @example Loading screen with percentage\n * ```tsx\n * <ProgressCircle\n * duration={5000}\n * fillColor=\"#2FAD39\"\n * trackColor=\"#ededed\"\n * animation=\"easeOut\"\n * onComplete={() => goToNextPage()}\n * renderInner={(progress) => <span>{progress}%</span>}\n * />\n * ```\n *\n * @example Manual control with ref\n * ```tsx\n * const circleRef = useRef<ProgressCircleHandle>(null)\n *\n * <ProgressCircle\n * ref={circleRef}\n * duration={3000}\n * autoStart={false}\n * fillColor=\"#3b82f6\"\n * trackWidth={6}\n * fillWidth={6}\n * onProgress={(pct) => updateSteps(pct)}\n * />\n *\n * <button onClick={() => circleRef.current?.start()}>Start</button>\n * ```\n */\nexport const ProgressCircle = forwardRef<ProgressCircleHandle, ProgressCircleProps>(\n function ProgressCircle(\n {\n duration = 5000,\n trackColor = '#e5e7eb',\n fillColor = '#3b82f6',\n trackWidth = 8,\n fillWidth = 8,\n lineCap = 'round',\n autoStart = true,\n animation = 'linear',\n checkpoints = [],\n onCheckpoint,\n onProgress,\n onComplete,\n size = 100,\n style,\n className,\n renderInner,\n },\n ref\n ) {\n const [displayProgress, setDisplayProgress] = useState(0)\n const fillRef = useRef<SVGCircleElement>(null)\n const elapsedRef = useRef(0)\n const lastFrameRef = useRef<number | null>(null)\n const rafRef = useRef<number>(0)\n const firedRef = useRef<Set<number>>(new Set())\n const completedRef = useRef(false)\n const lastReportedRef = useRef(-1)\n const runningRef = useRef(false)\n\n const maxStroke = Math.max(trackWidth, fillWidth)\n const radius = (size - maxStroke) / 2\n const circumference = 2 * Math.PI * radius\n\n const onCheckpointRef = useRef(onCheckpoint)\n onCheckpointRef.current = onCheckpoint\n const onProgressRef = useRef(onProgress)\n onProgressRef.current = onProgress\n const onCompleteRef = useRef(onComplete)\n onCompleteRef.current = onComplete\n const durationRef = useRef(duration)\n durationRef.current = duration\n const animationRef = useRef(animation)\n animationRef.current = animation\n const circumferenceRef = useRef(circumference)\n circumferenceRef.current = circumference\n\n const sortedCheckpoints = useMemo(\n () => [...checkpoints].sort((a, b) => a.at - b.at),\n [checkpoints]\n )\n const sortedCheckpointsRef = useRef(sortedCheckpoints)\n sortedCheckpointsRef.current = sortedCheckpoints\n\n const setProgress = useCallback((pct: number) => {\n if (fillRef.current) {\n fillRef.current.style.strokeDashoffset = String(\n circumferenceRef.current * (1 - pct / 100)\n )\n }\n }, [])\n\n const stopLoop = useCallback(() => {\n cancelAnimationFrame(rafRef.current)\n runningRef.current = false\n lastFrameRef.current = null\n }, [])\n\n const loop = useCallback(\n (timestamp: number) => {\n if (!runningRef.current) return\n\n if (lastFrameRef.current === null) {\n lastFrameRef.current = timestamp\n }\n\n const delta = timestamp - lastFrameRef.current\n lastFrameRef.current = timestamp\n elapsedRef.current = Math.min(elapsedRef.current + delta, durationRef.current)\n\n const linear = Math.min((elapsedRef.current / durationRef.current) * 100, 100)\n\n const progress = ease(linear / 100, animationRef.current) * 100\n\n for (const cp of sortedCheckpointsRef.current) {\n if (progress >= cp.at && !firedRef.current.has(cp.at)) {\n firedRef.current.add(cp.at)\n onCheckpointRef.current?.(cp.at)\n\n if (cp.pause) {\n const targetT = easeInverse(cp.at / 100, animationRef.current)\n elapsedRef.current = targetT * durationRef.current\n\n setProgress(cp.at)\n const int = Math.floor(cp.at)\n if (int !== lastReportedRef.current) {\n lastReportedRef.current = int\n setDisplayProgress(int)\n onProgressRef.current?.(int)\n }\n stopLoop()\n return\n }\n }\n }\n\n setProgress(progress)\n\n const int = Math.floor(progress)\n if (int !== lastReportedRef.current) {\n lastReportedRef.current = int\n setDisplayProgress(int)\n onProgressRef.current?.(int)\n }\n\n if (progress >= 100 && !completedRef.current) {\n completedRef.current = true\n lastReportedRef.current = 100\n setDisplayProgress(100)\n onProgressRef.current?.(100)\n onCompleteRef.current?.()\n stopLoop()\n return\n }\n\n rafRef.current = requestAnimationFrame(loop)\n },\n [setProgress, stopLoop]\n )\n\n const startLoop = useCallback(() => {\n if (runningRef.current) return\n runningRef.current = true\n lastFrameRef.current = null\n rafRef.current = requestAnimationFrame(loop)\n }, [loop])\n\n const start = useCallback(() => {\n cancelAnimationFrame(rafRef.current)\n runningRef.current = false\n elapsedRef.current = 0\n firedRef.current.clear()\n completedRef.current = false\n lastReportedRef.current = -1\n lastFrameRef.current = null\n setDisplayProgress(0)\n setProgress(0)\n startLoop()\n }, [startLoop, setProgress])\n\n const pause = useCallback(() => {\n stopLoop()\n }, [stopLoop])\n\n const resume = useCallback(() => {\n if (completedRef.current) return\n startLoop()\n }, [startLoop])\n\n const reset = useCallback(() => {\n stopLoop()\n elapsedRef.current = 0\n firedRef.current.clear()\n completedRef.current = false\n lastReportedRef.current = -1\n setDisplayProgress(0)\n setProgress(0)\n }, [stopLoop, setProgress])\n\n useImperativeHandle(ref, () => ({ start, pause, resume, reset }), [\n start,\n pause,\n resume,\n reset,\n ])\n\n useEffect(() => {\n if (autoStart) {\n start()\n }\n return () => {\n cancelAnimationFrame(rafRef.current)\n }\n }, []) // eslint-disable-line react-hooks/exhaustive-deps\n\n const center = size / 2\n\n return (\n <div className={className} style={{ position: 'relative', ...style }}>\n <svg viewBox={`0 0 ${size} ${size}`} style={{ width: '100%', height: '100%', display: 'block' }}>\n <circle\n cx={center}\n cy={center}\n r={radius}\n fill=\"none\"\n stroke={trackColor}\n strokeWidth={trackWidth}\n />\n <circle\n ref={fillRef}\n cx={center}\n cy={center}\n r={radius}\n fill=\"none\"\n stroke={fillColor}\n strokeWidth={fillWidth}\n strokeLinecap={lineCap}\n strokeDasharray={circumference}\n strokeDashoffset={circumference}\n style={{\n transform: 'rotate(-90deg)',\n transformOrigin: '50% 50%',\n }}\n />\n </svg>\n {renderInner && (\n <div\n style={{\n position: 'absolute',\n inset: 0,\n display: 'flex',\n alignItems: 'center',\n justifyContent: 'center',\n }}\n >\n {renderInner(displayProgress)}\n </div>\n )}\n </div>\n )\n }\n)\n","\"use client\";\nimport { createContext } from 'react';\n\nconst LayoutGroupContext = createContext({});\n\nexport { LayoutGroupContext };\n//# sourceMappingURL=LayoutGroupContext.mjs.map\n","\"use client\"\n\nimport { useRef } from \"react\"\n\ntype Init<T> = () => T\n\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on. By using `useConstant`\n * you can ensure that initialisers don't execute twice or more.\n */\nexport function useConstant<T>(init: Init<T>) {\n const ref = useRef<T | null>(null)\n\n if (ref.current === null) {\n ref.current = init()\n }\n\n return ref.current\n}\n","export const isBrowser = typeof window !== \"undefined\"\n","\"use client\"\n\nimport { useEffect, useLayoutEffect } from \"react\"\nimport { isBrowser } from \"./is-browser\"\n\nexport const useIsomorphicLayoutEffect = isBrowser ? useLayoutEffect : useEffect\n","\"use client\"\n\nimport { createContext } from \"react\"\nimport type { PresenceContextProps } from \"motion-dom\"\n\nexport type { PresenceContextProps }\n\n/**\n * @public\n */\nexport const PresenceContext =\n /* @__PURE__ */ createContext<PresenceContextProps | null>(null)\n","export function addUniqueItem<T>(arr: T[], item: T) {\n if (arr.indexOf(item) === -1) arr.push(item)\n}\n\nexport function removeItem<T>(arr: T[], item: T) {\n const index = arr.indexOf(item)\n if (index > -1) arr.splice(index, 1)\n}\n\n// Adapted from array-move\nexport function moveItem<T>([...arr]: T[], fromIndex: number, toIndex: number) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex\n\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex\n\n const [item] = arr.splice(fromIndex, 1)\n arr.splice(endIndex, 0, item)\n }\n\n return arr\n}\n","export const clamp = (min: number, max: number, v: number) => {\n if (v > max) return max\n if (v < min) return min\n return v\n}\n","export function formatErrorMessage(message: string, errorCode?: string) {\n return errorCode\n ? `${message}. For more information and steps for solving, visit https://motion.dev/troubleshooting/${errorCode}`\n : message\n}\n","import { formatErrorMessage } from \"./format-error-message\"\n\nexport type DevMessage = (\n check: boolean,\n message: string,\n errorCode?: string\n) => void\n\nlet warning: DevMessage = () => {}\nlet invariant: DevMessage = () => {}\n\nif (\n typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\"\n) {\n warning = (check, message, errorCode) => {\n if (!check && typeof console !== \"undefined\") {\n console.warn(formatErrorMessage(message, errorCode))\n }\n }\n\n invariant = (check, message, errorCode) => {\n if (!check) {\n throw new Error(formatErrorMessage(message, errorCode))\n }\n }\n}\n\nexport { invariant, warning }\n","export const MotionGlobalConfig: {\n skipAnimations?: boolean\n instantAnimations?: boolean\n useManualTiming?: boolean\n WillChange?: any\n mix?: <T>(a: T, b: T) => (p: number) => T\n} = {}\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nexport const isNumericalString = (v: string) => /^-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)$/u.test(v)\n","export function isObject(value: unknown): value is object {\n return typeof value === \"object\" && value !== null\n}\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nexport const isZeroValueString = (v: string) => /^0[^.\\s]+$/u.test(v)\n","/*#__NO_SIDE_EFFECTS__*/\nexport function memo<T extends any>(callback: () => T) {\n let result: T | undefined\n\n return () => {\n if (result === undefined) result = callback()\n return result\n }\n}\n","/*#__NO_SIDE_EFFECTS__*/\nexport const noop = <T>(any: T): T => any\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a: Function, b: Function) => (v: any) => b(a(v))\nexport const pipe = (...transformers: Function[]) =>\n transformers.reduce(combineFunctions)\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\n/*#__NO_SIDE_EFFECTS__*/\nexport const progress = (from: number, to: number, value: number) => {\n const toFromDifference = to - from\n\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference\n}\n","import { addUniqueItem, removeItem } from \"./array\"\n\ntype GenericHandler = (...args: any) => void\n\nexport class SubscriptionManager<Handler extends GenericHandler> {\n private subscriptions: Handler[] = []\n\n add(handler: Handler): VoidFunction {\n addUniqueItem(this.subscriptions, handler)\n return () => removeItem(this.subscriptions, handler)\n }\n\n notify(\n a?: Parameters<Handler>[0],\n b?: Parameters<Handler>[1],\n c?: Parameters<Handler>[2]\n ) {\n const numSubscriptions = this.subscriptions.length\n\n if (!numSubscriptions) return\n\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c)\n } else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i]\n handler && handler(a, b, c)\n }\n }\n }\n\n getSize() {\n return this.subscriptions.length\n }\n\n clear() {\n this.subscriptions.length = 0\n }\n}\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\n\n/*#__NO_SIDE_EFFECTS__*/\nexport const secondsToMilliseconds = (seconds: number) => seconds * 1000\n\n/*#__NO_SIDE_EFFECTS__*/\nexport const millisecondsToSeconds = (milliseconds: number) =>\n milliseconds / 1000\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nexport function velocityPerSecond(velocity: number, frameDuration: number) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0\n}\n","import { formatErrorMessage } from \"./format-error-message\"\n\nconst warned = new Set<string>()\n\nexport function hasWarned(message: string) {\n return warned.has(message)\n}\n\nexport function warnOnce(\n condition: boolean,\n message: string,\n errorCode?: string\n) {\n if (condition || warned.has(message)) return\n\n console.warn(formatErrorMessage(message, errorCode))\n warned.add(message)\n}\n","/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticeably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n\nimport { noop } from \"../noop\"\n\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t: number, a1: number, a2: number) =>\n (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t\n\nconst subdivisionPrecision = 0.0000001\nconst subdivisionMaxIterations = 12\n\nfunction binarySubdivide(\n x: number,\n lowerBound: number,\n upperBound: number,\n mX1: number,\n mX2: number\n) {\n let currentX: number\n let currentT: number\n let i: number = 0\n\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0\n currentX = calcBezier(currentT, mX1, mX2) - x\n if (currentX > 0.0) {\n upperBound = currentT\n } else {\n lowerBound = currentT\n }\n } while (\n Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations\n )\n\n return currentT\n}\n\nexport function cubicBezier(\n mX1: number,\n mY1: number,\n mX2: number,\n mY2: number\n) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2) return noop\n\n const getTForX = (aX: number) => binarySubdivide(aX, 0, 1, mX1, mX2)\n\n // If animation is at start/end, return t without easing\n return (t: number) =>\n t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2)\n}\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n\nimport { EasingModifier } from \"../types\"\n\n// the second half of the animation. Turns easeIn into easeInOut.\nexport const mirrorEasing: EasingModifier = (easing) => (p) =>\n p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2\n","// Accepts an easing function and returns a new one that outputs reversed values.\n\nimport { EasingModifier } from \"../types\"\n\n// Turns easeIn into easeOut.\nexport const reverseEasing: EasingModifier = (easing) => (p) =>\n 1 - easing(1 - p)\n","import { cubicBezier } from \"./cubic-bezier\"\nimport { mirrorEasing } from \"./modifiers/mirror\"\nimport { reverseEasing } from \"./modifiers/reverse\"\n\nexport const backOut = /*@__PURE__*/ cubicBezier(0.33, 1.53, 0.69, 0.99)\nexport const backIn = /*@__PURE__*/ reverseEasing(backOut)\nexport const backInOut = /*@__PURE__*/ mirrorEasing(backIn)\n","import { backIn } from \"./back\"\n\nexport const anticipate = (p: number) =>\n (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)))\n","import { mirrorEasing } from \"./modifiers/mirror\"\nimport { reverseEasing } from \"./modifiers/reverse\"\nimport { EasingFunction } from \"./types\"\n\nexport const circIn: EasingFunction = (p) => 1 - Math.sin(Math.acos(p))\nexport const circOut = reverseEasing(circIn)\nexport const circInOut = mirrorEasing(circIn)\n","import { cubicBezier } from \"./cubic-bezier\"\n\nexport const easeIn = /*@__PURE__*/ cubicBezier(0.42, 0, 1, 1)\nexport const easeOut = /*@__PURE__*/ cubicBezier(0, 0, 0.58, 1)\nexport const easeInOut = /*@__PURE__*/ cubicBezier(0.42, 0, 0.58, 1)\n","import { Easing } from \"../types\"\n\nexport const isEasingArray = (ease: any): ease is Easing[] => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\"\n}\n","import { BezierDefinition, Easing } from \"../types\"\n\nexport const isBezierDefinition = (\n easing: Easing | Easing[]\n): easing is BezierDefinition =>\n Array.isArray(easing) && typeof easing[0] === \"number\"\n","import { invariant } from \"../../errors\"\nimport { noop } from \"../../noop\"\nimport { anticipate } from \"../anticipate\"\nimport { backIn, backInOut, backOut } from \"../back\"\nimport { circIn, circInOut, circOut } from \"../circ\"\nimport { cubicBezier } from \"../cubic-bezier\"\nimport { easeIn, easeInOut, easeOut } from \"../ease\"\nimport { Easing, EasingFunction } from \"../types\"\nimport { isBezierDefinition } from \"./is-bezier-definition\"\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n}\n\nconst isValidEasing = (easing: Easing): easing is keyof typeof easingLookup => {\n return typeof easing === \"string\"\n}\n\nexport const easingDefinitionToFunction = (\n definition: Easing\n): EasingFunction => {\n if (isBezierDefinition(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(\n definition.length === 4,\n `Cubic bezier arrays must contain four numerical values.`,\n \"cubic-bezier-length\"\n )\n\n const [x1, y1, x2, y2] = definition\n return cubicBezier(x1, y1, x2, y2)\n } else if (isValidEasing(definition)) {\n // Else lookup from table\n invariant(\n easingLookup[definition] !== undefined,\n `Invalid easing type '${definition}'`,\n \"invalid-easing-type\"\n )\n return easingLookup[definition]\n }\n\n return definition\n}\n","import { StepId } from \"./types\"\n\nexport const stepsOrder: StepId[] = [\n \"setup\", // Compute\n \"read\", // Read\n \"resolveKeyframes\", // Write/Read/Write/Read\n \"preUpdate\", // Compute\n \"update\", // Compute\n \"preRender\", // Compute\n \"render\", // Write\n \"postRender\", // Compute\n] as const\n\nexport type StepNames = (typeof stepsOrder)[number]\n","import { statsBuffer } from \"../stats/buffer\"\nimport { StepNames } from \"./order\"\nimport { FrameData, Process, Step } from \"./types\"\n\nexport function createRenderStep(\n runNextFrame: () => void,\n stepName?: StepNames\n): Step {\n /**\n * We create and reuse two queues, one to queue jobs for the current frame\n * and one for the next. We reuse to avoid triggering GC after x frames.\n */\n let thisFrame = new Set<Process>()\n let nextFrame = new Set<Process>()\n\n /**\n * Track whether we're currently processing jobs in this step. This way\n * we can decide whether to schedule new jobs for this frame or next.\n */\n let isProcessing = false\n\n let flushNextFrame = false\n\n /**\n * A set of processes which were marked keepAlive when scheduled.\n */\n const toKeepAlive = new WeakSet<Process>()\n\n let latestFrameData: FrameData = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n }\n\n let numCalls = 0\n\n function triggerCallback(callback: Process) {\n if (toKeepAlive.has(callback)) {\n step.schedule(callback)\n runNextFrame()\n }\n\n numCalls++\n callback(latestFrameData)\n }\n\n const step: Step = {\n /**\n * Schedule a process to run on the next frame.\n */\n schedule: (callback, keepAlive = false, immediate = false) => {\n const addToCurrentFrame = immediate && isProcessing\n const queue = addToCurrentFrame ? thisFrame : nextFrame\n\n if (keepAlive) toKeepAlive.add(callback)\n\n if (!queue.has(callback)) queue.add(callback)\n\n return callback\n },\n\n /**\n * Cancel the provided callback from running on the next frame.\n */\n cancel: (callback) => {\n nextFrame.delete(callback)\n toKeepAlive.delete(callback)\n },\n\n /**\n * Execute all schedule callbacks.\n */\n process: (frameData) => {\n latestFrameData = frameData\n\n /**\n * If we're already processing we've probably been triggered by a flushSync\n * inside an existing process. Instead of executing, mark flushNextFrame\n * as true and ensure we flush the following frame at the end of this one.\n */\n if (isProcessing) {\n flushNextFrame = true\n return\n }\n\n isProcessing = true\n\n // Swap this frame and the next to avoid GC\n ;[thisFrame, nextFrame] = [nextFrame, thisFrame]\n\n // Execute this frame\n thisFrame.forEach(triggerCallback)\n\n /**\n * If we're recording stats then\n */\n if (stepName && statsBuffer.value) {\n statsBuffer.value.frameloop[stepName].push(numCalls)\n }\n numCalls = 0\n\n // Clear the frame so no callbacks remain. This is to avoid\n // memory leaks should this render step not run for a while.\n thisFrame.clear()\n\n isProcessing = false\n\n if (flushNextFrame) {\n flushNextFrame = false\n step.process(frameData)\n }\n },\n }\n\n return step\n}\n","import { MotionGlobalConfig } from \"motion-utils\"\nimport { stepsOrder } from \"./order\"\nimport { createRenderStep } from \"./render-step\"\nimport { Batcher, FrameData, Process, Steps } from \"./types\"\n\nconst maxElapsed = 40\n\nexport function createRenderBatcher(\n scheduleNextBatch: (callback: Function) => void,\n allowKeepAlive: boolean\n) {\n let runNextFrame = false\n let useDefaultElapsed = true\n\n const state: FrameData = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n }\n\n const flagRunNextFrame = () => (runNextFrame = true)\n\n const steps = stepsOrder.reduce((acc, key) => {\n acc[key] = createRenderStep(\n flagRunNextFrame,\n allowKeepAlive ? key : undefined\n )\n return acc\n }, {} as Steps)\n\n const {\n setup,\n read,\n resolveKeyframes,\n preUpdate,\n update,\n preRender,\n render,\n postRender,\n } = steps\n\n const processBatch = () => {\n const timestamp = MotionGlobalConfig.useManualTiming\n ? state.timestamp\n : performance.now()\n runNextFrame = false\n\n if (!MotionGlobalConfig.useManualTiming) {\n state.delta = useDefaultElapsed\n ? 1000 / 60\n : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1)\n }\n\n state.timestamp = timestamp\n state.isProcessing = true\n\n // Unrolled render loop for better per-frame performance\n setup.process(state)\n read.process(state)\n resolveKeyframes.process(state)\n preUpdate.process(state)\n update.process(state)\n preRender.process(state)\n render.process(state)\n postRender.process(state)\n\n state.isProcessing = false\n\n if (runNextFrame && allowKeepAlive) {\n useDefaultElapsed = false\n scheduleNextBatch(processBatch)\n }\n }\n\n const wake = () => {\n runNextFrame = true\n useDefaultElapsed = true\n\n if (!state.isProcessing) {\n scheduleNextBatch(processBatch)\n }\n }\n\n const schedule = stepsOrder.reduce((acc, key) => {\n const step = steps[key]\n acc[key] = (process: Process, keepAlive = false, immediate = false) => {\n if (!runNextFrame) wake()\n\n return step.schedule(process, keepAlive, immediate)\n }\n return acc\n }, {} as Batcher)\n\n const cancel = (process: Process) => {\n for (let i = 0; i < stepsOrder.length; i++) {\n steps[stepsOrder[i]].cancel(process)\n }\n }\n\n return { schedule, cancel, state, steps }\n}\n","import { noop } from \"motion-utils\"\nimport { createRenderBatcher } from \"./batcher\"\n\nexport const {\n schedule: frame,\n cancel: cancelFrame,\n state: frameData,\n steps: frameSteps,\n} = /* @__PURE__ */ createRenderBatcher(\n typeof requestAnimationFrame !== \"undefined\" ? requestAnimationFrame : noop,\n true\n)\n","import { MotionGlobalConfig } from \"motion-utils\"\nimport { frameData } from \"./frame\"\n\nlet now: number | undefined\n\nfunction clearTime() {\n now = undefined\n}\n\n/**\n * An eventloop-synchronous alternative to performance.now().\n *\n * Ensures that time measurements remain consistent within a synchronous context.\n * Usually calling performance.now() twice within the same synchronous context\n * will return different values which isn't useful for animations when we're usually\n * trying to sync animations to the same frame.\n */\nexport const time = {\n now: (): number => {\n if (now === undefined) {\n time.set(\n frameData.isProcessing || MotionGlobalConfig.useManualTiming\n ? frameData.timestamp\n : performance.now()\n )\n }\n\n return now!\n },\n set: (newTime: number) => {\n now = newTime\n queueMicrotask(clearTime)\n },\n}\n","import { AnyResolvedKeyframe } from \"../types\"\n\nexport type CSSVariableName = `--${string}`\n\nexport type CSSVariableToken = `var(${CSSVariableName})`\n\nconst checkStringStartsWith =\n <T extends string>(token: string) =>\n (key?: AnyResolvedKeyframe | null): key is T =>\n typeof key === \"string\" && key.startsWith(token)\n\nexport const isCSSVariableName =\n /*@__PURE__*/ checkStringStartsWith<CSSVariableName>(\"--\")\n\nconst startsAsVariableToken =\n /*@__PURE__*/ checkStringStartsWith<CSSVariableToken>(\"var(--\")\nexport const isCSSVariableToken = (\n value?: string\n): value is CSSVariableToken => {\n const startsWithToken = startsAsVariableToken(value)\n\n if (!startsWithToken) return false\n\n // Ensure any comments are stripped from the value as this can harm performance of the regex.\n return singleCssVariableRegex.test(value.split(\"/*\")[0].trim())\n}\n\nconst singleCssVariableRegex =\n /var\\(--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)$/iu\n\n/**\n * Check if a value contains a CSS variable anywhere (e.g. inside calc()).\n * Unlike isCSSVariableToken which checks if the value IS a var() token,\n * this checks if the value CONTAINS var() somewhere in the string.\n */\nexport function containsCSSVariable(\n value?: AnyResolvedKeyframe | null\n): boolean {\n if (typeof value !== \"string\") return false\n // Strip comments to avoid false positives\n return value.split(\"/*\")[0].includes(\"var(--\")\n}\n","import { clamp } from \"motion-utils\"\n\nexport const number = {\n test: (v: number) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v: number) => v,\n}\n\nexport const alpha = {\n ...number,\n transform: (v: number) => clamp(0, 1, v),\n}\n\nexport const scale = {\n ...number,\n default: 1,\n}\n","// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nexport const sanitize = (v: number) => Math.round(v * 100000) / 100000\n","export const floatRegex = /-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/gu\n","export function isNullish(v: any): v is null | undefined {\n return v == null\n}\n","export const singleColorRegex =\n /^(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))$/iu\n","import { Color, HSLA, RGBA } from \"../types\"\nimport { floatRegex } from \"../utils/float-regex\"\nimport { isNullish } from \"../utils/is-nullish\"\nimport { singleColorRegex } from \"../utils/single-color-regex\"\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nexport const isColorString = (type: string, testProp?: string) => (v: any) => {\n return Boolean(\n (typeof v === \"string\" &&\n singleColorRegex.test(v) &&\n v.startsWith(type)) ||\n (testProp &&\n !isNullish(v) &&\n Object.prototype.hasOwnProperty.call(v, testProp))\n )\n}\n\nexport const splitColor =\n <V extends RGBA | HSLA>(aName: string, bName: string, cName: string) =>\n (v: string | Color): V => {\n if (typeof v !== \"string\") return v as any\n\n const [a, b, c, alpha] = v.match(floatRegex) as any\n\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n } as V\n }\n","import { clamp } from \"motion-utils\"\nimport { alpha as alphaType, number } from \"../numbers\"\nimport { RGBA } from \"../types\"\nimport { sanitize } from \"../utils/sanitize\"\nimport { isColorString, splitColor } from \"./utils\"\n\nconst clampRgbUnit = (v: number) => clamp(0, 255, v)\nexport const rgbUnit = {\n ...number,\n transform: (v: number) => Math.round(clampRgbUnit(v)),\n}\n\nexport const rgba = {\n test: /*@__PURE__*/ isColorString(\"rgb\", \"red\"),\n parse: /*@__PURE__*/ splitColor<RGBA>(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha = 1 }: RGBA) =>\n \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alphaType.transform(alpha)) +\n \")\",\n}\n","import { RGBA } from \"../types\"\nimport { rgba } from \"./rgba\"\nimport { isColorString } from \"./utils\"\n\nfunction parseHex(v: string): RGBA {\n let r = \"\"\n let g = \"\"\n let b = \"\"\n let a = \"\"\n\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3)\n g = v.substring(3, 5)\n b = v.substring(5, 7)\n a = v.substring(7, 9)\n\n // Or we have 3 characters, ie #F00\n } else {\n r = v.substring(1, 2)\n g = v.substring(2, 3)\n b = v.substring(3, 4)\n a = v.substring(4, 5)\n r += r\n g += g\n b += b\n a += a\n }\n\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n }\n}\n\nexport const hex = {\n test: /*@__PURE__*/ isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n}\n","import { AnyResolvedKeyframe } from \"../../../animation/types\"\n\n/*#__NO_SIDE_EFFECTS__*/\nconst createUnitType = (unit: string) => ({\n test: (v: AnyResolvedKeyframe) =>\n typeof v === \"string\" && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v: number | string) => `${v}${unit}`,\n})\n\nexport const degrees = /*@__PURE__*/ createUnitType(\"deg\")\nexport const percent = /*@__PURE__*/ createUnitType(\"%\")\nexport const px = /*@__PURE__*/ createUnitType(\"px\")\nexport const vh = /*@__PURE__*/ createUnitType(\"vh\")\nexport const vw = /*@__PURE__*/ createUnitType(\"vw\")\n\nexport const progressPercentage = /*@__PURE__*/ (() => ({\n ...percent,\n parse: (v: string) => percent.parse(v) / 100,\n transform: (v: number) => percent.transform(v * 100),\n}))()\n","import { alpha as alphaType } from \"../numbers\"\nimport { percent } from \"../numbers/units\"\nimport { HSLA } from \"../types\"\nimport { sanitize } from \"../utils/sanitize\"\nimport { isColorString, splitColor } from \"./utils\"\n\nexport const hsla = {\n test: /*@__PURE__*/ isColorString(\"hsl\", \"hue\"),\n parse: /*@__PURE__*/ splitColor<HSLA>(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha = 1 }: HSLA) => {\n return (\n \"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alphaType.transform(alpha)) +\n \")\"\n )\n },\n}\n","import { HSLA, RGBA } from \"../types\"\nimport { hex } from \"./hex\"\nimport { hsla } from \"./hsla\"\nimport { rgba } from \"./rgba\"\n\nexport const color = {\n test: (v: any) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v: any): RGBA | HSLA => {\n if (rgba.test(v)) {\n return rgba.parse(v)\n } else if (hsla.test(v)) {\n return hsla.parse(v)\n } else {\n return hex.parse(v)\n }\n },\n transform: (v: HSLA | RGBA | string) => {\n return typeof v === \"string\"\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v as RGBA)\n : hsla.transform(v as HSLA)\n },\n getAnimatableNone: (v: string) => {\n const parsed = color.parse(v)\n parsed.alpha = 0\n return color.transform(parsed)\n },\n}\n","export const colorRegex =\n /(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))/giu\n","import { AnyResolvedKeyframe } from \"../../../animation/types\"\nimport { CSSVariableToken } from \"../../../animation/utils/is-css-variable\"\nimport { color } from \"../color\"\nimport { Color } from \"../types\"\nimport { colorRegex } from \"../utils/color-regex\"\nimport { floatRegex } from \"../utils/float-regex\"\nimport { sanitize } from \"../utils/sanitize\"\n\nfunction test(v: any) {\n return (\n isNaN(v) &&\n typeof v === \"string\" &&\n (v.match(floatRegex)?.length || 0) +\n (v.match(colorRegex)?.length || 0) >\n 0\n )\n}\n\nconst NUMBER_TOKEN = \"number\"\nconst COLOR_TOKEN = \"color\"\nconst VAR_TOKEN = \"var\"\nconst VAR_FUNCTION_TOKEN = \"var(\"\nconst SPLIT_TOKEN = \"${}\"\n\nexport type ComplexValues = Array<\n CSSVariableToken | AnyResolvedKeyframe | Color\n>\n\nexport interface ValueIndexes {\n color: number[]\n number: number[]\n var: number[]\n}\n\nexport interface ComplexValueInfo {\n values: ComplexValues\n split: string[]\n indexes: ValueIndexes\n types: Array<keyof ValueIndexes>\n}\n\n// this regex consists of the `singleCssVariableRegex|rgbHSLValueRegex|digitRegex`\nconst complexRegex =\n /var\\s*\\(\\s*--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)|#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\)|-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/giu\n\nexport function analyseComplexValue(\n value: AnyResolvedKeyframe\n): ComplexValueInfo {\n const originalValue = value.toString()\n\n const values: ComplexValues = []\n const indexes: ValueIndexes = {\n color: [],\n number: [],\n var: [],\n }\n const types: Array<keyof ValueIndexes> = []\n\n let i = 0\n const tokenised = originalValue.replace(complexRegex, (parsedValue) => {\n if (color.test(parsedValue)) {\n indexes.color.push(i)\n types.push(COLOR_TOKEN)\n values.push(color.parse(parsedValue))\n } else if (parsedValue.startsWith(VAR_FUNCTION_TOKEN)) {\n indexes.var.push(i)\n types.push(VAR_TOKEN)\n values.push(parsedValue)\n } else {\n indexes.number.push(i)\n types.push(NUMBER_TOKEN)\n values.push(parseFloat(parsedValue))\n }\n ++i\n return SPLIT_TOKEN\n })\n const split = tokenised.split(SPLIT_TOKEN)\n\n return { values, split, indexes, types }\n}\n\nfunction parseComplexValue(v: AnyResolvedKeyframe) {\n return analyseComplexValue(v).values\n}\n\nfunction buildTransformer({ split, types }: ComplexValueInfo) {\n const numSections = split.length\n return (v: Array<CSSVariableToken | Color | number | string>) => {\n let output = \"\"\n for (let i = 0; i < numSections; i++) {\n output += split[i]\n if (v[i] !== undefined) {\n const type = types[i]\n if (type === NUMBER_TOKEN) {\n output += sanitize(v[i] as number)\n } else if (type === COLOR_TOKEN) {\n output += color.transform(v[i] as Color)\n } else {\n output += v[i]\n }\n }\n }\n\n return output\n }\n}\n\nfunction createTransformer(source: AnyResolvedKeyframe) {\n return buildTransformer(analyseComplexValue(source))\n}\n\nconst convertNumbersToZero = (v: number | string) =>\n typeof v === \"number\" ? 0 : color.test(v) ? color.getAnimatableNone(v) : v\n\n/**\n * Convert a parsed value to its zero equivalent, but preserve numbers\n * that act as divisors in CSS calc() expressions.\n *\n * analyseComplexValue extracts numbers from CSS strings and puts the\n * surrounding text into a `split` template array. For example:\n * \"calc(var(--gap) / 5)\" → values: [var(--gap), 5]\n * split: [\"calc(\", \" / \", \")\"]\n *\n * When building a zero-equivalent for animation, naively zeroing all\n * numbers turns the divisor into 0 → \"calc(var(--gap) / 0)\" → NaN.\n * We detect this by checking whether the text preceding a number\n * (split[i]) ends with \"/\" — the CSS calc division operator.\n */\nconst convertToZero = (\n value: ComplexValues[number],\n splitBefore: string\n): ComplexValues[number] => {\n if (typeof value === \"number\") {\n return splitBefore?.trim().endsWith(\"/\") ? value : 0\n }\n return convertNumbersToZero(value as string)\n}\n\nfunction getAnimatableNone(v: AnyResolvedKeyframe) {\n const info = analyseComplexValue(v)\n const transformer = buildTransformer(info)\n return transformer(\n info.values.map((value, i) => convertToZero(value, info.split[i]))\n )\n}\n\nexport const complex = {\n test,\n parse: parseComplexValue,\n createTransformer,\n getAnimatableNone,\n}\n","import { HSLA, RGBA } from \"../types\"\n\n// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p: number, q: number, t: number) {\n if (t < 0) t += 1\n if (t > 1) t -= 1\n if (t < 1 / 6) return p + (q - p) * 6 * t\n if (t < 1 / 2) return q\n if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6\n return p\n}\n\nexport function hslaToRgba({ hue, saturation, lightness, alpha }: HSLA): RGBA {\n hue /= 360\n saturation /= 100\n lightness /= 100\n\n let red = 0\n let green = 0\n let blue = 0\n\n if (!saturation) {\n red = green = blue = lightness\n } else {\n const q =\n lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation\n const p = 2 * lightness - q\n\n red = hueToRgb(p, q, hue + 1 / 3)\n green = hueToRgb(p, q, hue)\n blue = hueToRgb(p, q, hue - 1 / 3)\n }\n\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n }\n}\n","export function mixImmediate<T>(a: T, b: T) {\n return (p: number) => (p > 0 ? b : a)\n}\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nexport const mixNumber = (from: number, to: number, progress: number) => {\n return from + (to - from) * progress\n}\n","import { warning } from \"motion-utils\"\nimport { hex } from \"../../value/types/color/hex\"\nimport { hsla } from \"../../value/types/color/hsla\"\nimport { hslaToRgba } from \"../../value/types/color/hsla-to-rgba\"\nimport { rgba } from \"../../value/types/color/rgba\"\nimport { Color, HSLA, RGBA } from \"../../value/types/types\"\nimport { mixImmediate } from \"./immediate\"\nimport { mixNumber } from \"./number\"\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nexport const mixLinearColor = (from: number, to: number, v: number) => {\n const fromExpo = from * from\n const expo = v * (to * to - fromExpo) + fromExpo\n return expo < 0 ? 0 : Math.sqrt(expo)\n}\n\nconst colorTypes = [hex, rgba, hsla]\nconst getColorType = (v: Color | string) =>\n colorTypes.find((type) => type.test(v))\n\nfunction asRGBA(color: Color | string) {\n const type = getColorType(color)\n\n warning(\n Boolean(type),\n `'${color}' is not an animatable color. Use the equivalent color code instead.`,\n \"color-not-animatable\"\n )\n\n if (!Boolean(type)) return false\n\n let model = type!.parse(color)\n\n if (type === hsla) {\n // TODO Remove this cast - needed since Motion's stricter typing\n model = hslaToRgba(model as HSLA)\n }\n\n return model as RGBA\n}\n\nexport const mixColor = (from: Color | string, to: Color | string) => {\n const fromRGBA = asRGBA(from)\n const toRGBA = asRGBA(to)\n\n if (!fromRGBA || !toRGBA) {\n return mixImmediate(from, to)\n }\n\n const blended = { ...fromRGBA }\n\n return (v: number) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v)\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v)\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v)\n blended.alpha = mixNumber(fromRGBA.alpha, toRGBA.alpha, v)\n return rgba.transform!(blended)\n }\n}\n","export const invisibleValues = new Set([\"none\", \"hidden\"])\n\n/**\n * Returns a function that, when provided a progress value between 0 and 1,\n * will return the \"none\" or \"hidden\" string only when the progress is that of\n * the origin or target.\n */\nexport function mixVisibility(origin: string, target: string) {\n if (invisibleValues.has(origin)) {\n return (p: number) => (p <= 0 ? origin : target)\n } else {\n return (p: number) => (p >= 1 ? target : origin)\n }\n}\n","import { pipe, warning } from \"motion-utils\"\nimport { AnyResolvedKeyframe } from \"../../animation/types\"\nimport { isCSSVariableToken } from \"../../animation/utils/is-css-variable\"\nimport { color } from \"../../value/types/color\"\nimport {\n analyseComplexValue,\n complex,\n ComplexValueInfo,\n ComplexValues,\n} from \"../../value/types/complex\"\nimport { HSLA, RGBA } from \"../../value/types/types\"\nimport { mixColor } from \"./color\"\nimport { mixImmediate } from \"./immediate\"\nimport { mixNumber as mixNumberImmediate } from \"./number\"\nimport { invisibleValues, mixVisibility } from \"./visibility\"\n\ntype MixableArray = Array<number | RGBA | HSLA | string>\ninterface MixableObject {\n [key: string]: AnyResolvedKeyframe | RGBA | HSLA\n}\n\nfunction mixNumber(a: number, b: number) {\n return (p: number) => mixNumberImmediate(a, b, p)\n}\n\nexport function getMixer<T>(a: T) {\n if (typeof a === \"number\") {\n return mixNumber\n } else if (typeof a === \"string\") {\n return isCSSVariableToken(a)\n ? mixImmediate\n : color.test(a)\n ? mixColor\n : mixComplex\n } else if (Array.isArray(a)) {\n return mixArray\n } else if (typeof a === \"object\") {\n return color.test(a) ? mixColor : mixObject\n }\n\n return mixImmediate\n}\n\nexport function mixArray(a: MixableArray, b: MixableArray) {\n const output = [...a]\n const numValues = output.length\n\n const blendValue = a.map((v, i) => getMixer(v)(v as any, b[i] as any))\n\n return (p: number) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](p) as any\n }\n return output\n }\n}\n\nexport function mixObject(a: MixableObject, b: MixableObject) {\n const output = { ...a, ...b }\n const blendValue: { [key: string]: (v: number) => any } = {}\n\n for (const key in output) {\n if (a[key] !== undefined && b[key] !== undefined) {\n blendValue[key] = getMixer(a[key])(\n a[key] as any,\n b[key] as any\n ) as any\n }\n }\n\n return (v: number) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v)\n }\n return output\n }\n}\n\nfunction matchOrder(\n origin: ComplexValueInfo,\n target: ComplexValueInfo\n): ComplexValues {\n const orderedOrigin: ComplexValues = []\n\n const pointers = { color: 0, var: 0, number: 0 }\n\n for (let i = 0; i < target.values.length; i++) {\n const type = target.types[i]\n const originIndex = origin.indexes[type][pointers[type]]\n const originValue = origin.values[originIndex] ?? 0\n\n orderedOrigin[i] = originValue\n\n pointers[type]++\n }\n\n return orderedOrigin\n}\n\nexport const mixComplex = (\n origin: AnyResolvedKeyframe,\n target: AnyResolvedKeyframe\n) => {\n const template = complex.createTransformer(target)\n const originStats = analyseComplexValue(origin)\n const targetStats = analyseComplexValue(target)\n const canInterpolate =\n originStats.indexes.var.length === targetStats.indexes.var.length &&\n originStats.indexes.color.length === targetStats.indexes.color.length &&\n originStats.indexes.number.length >= targetStats.indexes.number.length\n\n if (canInterpolate) {\n if (\n (invisibleValues.has(origin as string) &&\n !targetStats.values.length) ||\n (invisibleValues.has(target as string) &&\n !originStats.values.length)\n ) {\n return mixVisibility(origin as string, target as string)\n }\n\n return pipe(\n mixArray(matchOrder(originStats, targetStats), targetStats.values),\n template\n )\n } else {\n warning(\n true,\n `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`,\n \"complex-values-different\"\n )\n\n return mixImmediate(origin, target)\n }\n}\n","import { getMixer } from \"./complex\"\nimport { mixNumber as mixNumberImmediate } from \"./number\"\nimport { Mixer } from \"./types\"\n\nexport function mix<T>(from: T, to: T): Mixer<T>\nexport function mix(from: number, to: number, p: number): number\nexport function mix<T>(from: T, to: T, p?: T): Mixer<T> | number {\n if (\n typeof from === \"number\" &&\n typeof to === \"number\" &&\n typeof p === \"number\"\n ) {\n return mixNumberImmediate(from, to, p)\n }\n\n const mixer = getMixer(from)\n return mixer(from as any, to as any) as Mixer<T>\n}\n","import { cancelFrame, frame, frameData } from \"../../frameloop\"\nimport { time } from \"../../frameloop/sync-time\"\nimport { FrameData } from \"../../frameloop/types\"\nimport { Driver } from \"./types\"\n\nexport const frameloopDriver: Driver = (update) => {\n const passTimestamp = ({ timestamp }: FrameData) => update(timestamp)\n\n return {\n start: (keepAlive = true) => frame.update(passTimestamp, keepAlive),\n stop: () => cancelFrame(passTimestamp),\n /**\n * If we're processing this frame we can use the\n * framelocked timestamp to keep things in sync.\n */\n now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),\n }\n}\n","import { EasingFunction } from \"motion-utils\"\n\nexport const generateLinearEasing = (\n easing: EasingFunction,\n duration: number, // as milliseconds\n resolution: number = 10 // as milliseconds\n): string => {\n let points = \"\"\n const numPoints = Math.max(Math.round(duration / resolution), 2)\n\n for (let i = 0; i < numPoints; i++) {\n points += Math.round(easing(i / (numPoints - 1)) * 10000) / 10000 + \", \"\n }\n\n return `linear(${points.substring(0, points.length - 2)})`\n}\n","import { KeyframeGenerator } from \"../../types\"\n\n/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nexport const maxGeneratorDuration = 20_000\nexport function calcGeneratorDuration(\n generator: KeyframeGenerator<unknown>\n): number {\n let duration = 0\n const timeStep = 50\n let state = generator.next(duration)\n while (!state.done && duration < maxGeneratorDuration) {\n duration += timeStep\n state = generator.next(duration)\n }\n\n return duration >= maxGeneratorDuration ? Infinity : duration\n}\n","import { millisecondsToSeconds } from \"motion-utils\"\nimport { GeneratorFactory, Transition } from \"../../types\"\nimport { calcGeneratorDuration, maxGeneratorDuration } from \"./calc-duration\"\n\n/**\n * Create a progress => progress easing function from a generator.\n */\nexport function createGeneratorEasing(\n options: Transition,\n scale = 100,\n createGenerator: GeneratorFactory\n) {\n const generator = createGenerator({ ...options, keyframes: [0, scale] })\n const duration = Math.min(\n calcGeneratorDuration(generator),\n maxGeneratorDuration\n )\n\n return {\n type: \"keyframes\",\n ease: (progress: number) => {\n return generator.next(duration * progress).value / scale\n },\n duration: millisecondsToSeconds(duration),\n }\n}\n","import {\n clamp,\n millisecondsToSeconds,\n secondsToMilliseconds,\n warning,\n} from \"motion-utils\"\nimport {\n AnimationState,\n KeyframeGenerator,\n SpringOptions,\n Transition,\n ValueAnimationOptions,\n} from \"../types\"\nimport { generateLinearEasing } from \"../waapi/utils/linear\"\nimport {\n calcGeneratorDuration,\n maxGeneratorDuration,\n} from \"./utils/calc-duration\"\nimport { createGeneratorEasing } from \"./utils/create-generator-easing\"\n\nconst springDefaults = {\n // Default spring physics\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n velocity: 0.0,\n\n // Default duration/bounce-based options\n duration: 800, // in ms\n bounce: 0.3,\n visualDuration: 0.3, // in seconds\n\n // Rest thresholds\n restSpeed: {\n granular: 0.01,\n default: 2,\n },\n restDelta: {\n granular: 0.005,\n default: 0.5,\n },\n\n // Limits\n minDuration: 0.01, // in seconds\n maxDuration: 10.0, // in seconds\n minDamping: 0.05,\n maxDamping: 1,\n}\n\nfunction calcAngularFreq(undampedFreq: number, dampingRatio: number) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio)\n}\n\nconst rootIterations = 12\nfunction approximateRoot(\n envelope: (num: number) => number,\n derivative: (num: number) => number,\n initialGuess: number\n): number {\n let result = initialGuess\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result)\n }\n return result\n}\n\n/**\n * This is ported from the Framer implementation of duration-based spring resolution.\n */\nconst safeMin = 0.001\n\nfunction findSpring({\n duration = springDefaults.duration,\n bounce = springDefaults.bounce,\n velocity = springDefaults.velocity,\n mass = springDefaults.mass,\n}: SpringOptions) {\n let envelope: (num: number) => number\n let derivative: (num: number) => number\n\n warning(\n duration <= secondsToMilliseconds(springDefaults.maxDuration),\n \"Spring duration must be 10 seconds or less\",\n \"spring-duration-limit\"\n )\n\n let dampingRatio = 1 - bounce\n\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(\n springDefaults.minDamping,\n springDefaults.maxDamping,\n dampingRatio\n )\n duration = clamp(\n springDefaults.minDuration,\n springDefaults.maxDuration,\n millisecondsToSeconds(duration)\n )\n\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio\n const delta = exponentialDecay * duration\n const a = exponentialDecay - velocity\n const b = calcAngularFreq(undampedFreq, dampingRatio)\n const c = Math.exp(-delta)\n return safeMin - (a / b) * c\n }\n\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio\n const delta = exponentialDecay * duration\n const d = delta * velocity + velocity\n const e =\n Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration\n const f = Math.exp(-delta)\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio)\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1\n return (factor * ((d - e) * f)) / g\n }\n } else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration)\n const b = (undampedFreq - velocity) * duration + 1\n return -safeMin + a * b\n }\n\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration)\n const b = (velocity - undampedFreq) * (duration * duration)\n return a * b\n }\n }\n\n const initialGuess = 5 / duration\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess)\n\n duration = secondsToMilliseconds(duration)\n if (isNaN(undampedFreq)) {\n return {\n stiffness: springDefaults.stiffness,\n damping: springDefaults.damping,\n duration,\n }\n } else {\n const stiffness = Math.pow(undampedFreq, 2) * mass\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n }\n }\n}\n\nconst durationKeys = [\"duration\", \"bounce\"]\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"]\n\nfunction isSpringType(options: SpringOptions, keys: string[]) {\n return keys.some((key) => (options as any)[key] !== undefined)\n}\n\nfunction getSpringOptions(options: SpringOptions) {\n let springOptions = {\n velocity: springDefaults.velocity,\n stiffness: springDefaults.stiffness,\n damping: springDefaults.damping,\n mass: springDefaults.mass,\n isResolvedFromDuration: false,\n ...options,\n }\n // stiffness/damping/mass overrides duration/bounce\n if (\n !isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)\n ) {\n // Time-defined springs should ignore inherited velocity.\n // Velocity from interrupted animations can cause findSpring()\n // to compute wildly different spring parameters, leading to\n // massive oscillation on small-range animations.\n springOptions.velocity = 0\n\n if (options.visualDuration) {\n const visualDuration = options.visualDuration\n const root = (2 * Math.PI) / (visualDuration * 1.2)\n const stiffness = root * root\n const damping =\n 2 *\n clamp(0.05, 1, 1 - (options.bounce || 0)) *\n Math.sqrt(stiffness)\n\n springOptions = {\n ...springOptions,\n mass: springDefaults.mass,\n stiffness,\n damping,\n }\n } else {\n const derived = findSpring({ ...options, velocity: 0 })\n\n springOptions = {\n ...springOptions,\n ...derived,\n mass: springDefaults.mass,\n }\n springOptions.isResolvedFromDuration = true\n }\n }\n\n return springOptions\n}\n\nfunction spring(\n optionsOrVisualDuration:\n | ValueAnimationOptions<number>\n | number = springDefaults.visualDuration,\n bounce = springDefaults.bounce\n): KeyframeGenerator<number> {\n const options =\n typeof optionsOrVisualDuration !== \"object\"\n ? ({\n visualDuration: optionsOrVisualDuration,\n keyframes: [0, 1],\n bounce,\n } as ValueAnimationOptions<number>)\n : optionsOrVisualDuration\n\n let { restSpeed, restDelta } = options\n\n const origin = options.keyframes[0]\n const target = options.keyframes[options.keyframes.length - 1]\n\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state: AnimationState<number> = { done: false, value: origin }\n\n const {\n stiffness,\n damping,\n mass,\n duration,\n velocity,\n isResolvedFromDuration,\n } = getSpringOptions({\n ...options,\n velocity: -millisecondsToSeconds(options.velocity || 0),\n })\n\n const initialVelocity = velocity || 0.0\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass))\n\n const initialDelta = target - origin\n const undampedAngularFreq = millisecondsToSeconds(\n Math.sqrt(stiffness / mass)\n )\n\n /**\n * If we're working on a granular scale, use smaller defaults for determining\n * when the spring is finished.\n *\n * These defaults have been selected emprically based on what strikes a good\n * ratio between feeling good and finishing as soon as changes are imperceptible.\n */\n const isGranularScale = Math.abs(initialDelta) < 5\n restSpeed ||= isGranularScale\n ? springDefaults.restSpeed.granular\n : springDefaults.restSpeed.default\n restDelta ||= isGranularScale\n ? springDefaults.restDelta.granular\n : springDefaults.restDelta.default\n\n let resolveSpring: (v: number) => number\n let resolveVelocity: (t: number) => number\n\n // Underdamped coefficients, hoisted for use in the inlined next() hot path\n let angularFreq: number\n let A: number\n let sinCoeff: number\n let cosCoeff: number\n\n if (dampingRatio < 1) {\n angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio)\n\n A =\n (initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq\n\n // Underdamped spring\n resolveSpring = (t: number) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t)\n\n return (\n target -\n envelope *\n (A * Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t))\n )\n }\n\n // Analytical derivative of underdamped spring (px/ms)\n sinCoeff =\n dampingRatio * undampedAngularFreq * A + initialDelta * angularFreq\n cosCoeff =\n dampingRatio * undampedAngularFreq * initialDelta - A * angularFreq\n resolveVelocity = (t: number) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t)\n return envelope *\n (sinCoeff * Math.sin(angularFreq * t) +\n cosCoeff * Math.cos(angularFreq * t))\n }\n } else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t: number) =>\n target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) * t)\n\n // Analytical derivative of critically damped spring (px/ms)\n const C = initialVelocity + undampedAngularFreq * initialDelta\n resolveVelocity = (t: number) =>\n Math.exp(-undampedAngularFreq * t) *\n (undampedAngularFreq * C * t - initialVelocity)\n } else {\n // Overdamped spring\n const dampedAngularFreq =\n undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1)\n\n resolveSpring = (t: number) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t)\n\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300)\n\n return (\n target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq\n )\n }\n\n // Analytical derivative of overdamped spring (px/ms)\n const P =\n (initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n dampedAngularFreq\n const sinhCoeff =\n dampingRatio * undampedAngularFreq * P - initialDelta * dampedAngularFreq\n const coshCoeff =\n dampingRatio * undampedAngularFreq * initialDelta - P * dampedAngularFreq\n resolveVelocity = (t: number) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t)\n const freqForT = Math.min(dampedAngularFreq * t, 300)\n return envelope *\n (sinhCoeff * Math.sinh(freqForT) +\n coshCoeff * Math.cosh(freqForT))\n }\n }\n\n const generator = {\n calculatedDuration: isResolvedFromDuration ? duration || null : null,\n velocity: (t: number) => secondsToMilliseconds(resolveVelocity(t)),\n next: (t: number) => {\n /**\n * For underdamped physics springs we need both position and\n * velocity each tick. Compute shared trig values once to avoid\n * duplicate Math.exp/sin/cos calls on the hot path.\n */\n if (!isResolvedFromDuration && dampingRatio < 1) {\n const envelope = Math.exp(\n -dampingRatio * undampedAngularFreq * t\n )\n const sin = Math.sin(angularFreq * t)\n const cos = Math.cos(angularFreq * t)\n\n const current =\n target -\n envelope *\n (A * sin + initialDelta * cos)\n const currentVelocity = secondsToMilliseconds(\n envelope *\n (sinCoeff * sin + cosCoeff * cos)\n )\n\n state.done =\n Math.abs(currentVelocity) <= restSpeed! &&\n Math.abs(target - current) <= restDelta!\n state.value = state.done ? target : current\n\n return state\n }\n\n const current = resolveSpring(t)\n\n if (!isResolvedFromDuration) {\n const currentVelocity = secondsToMilliseconds(\n resolveVelocity(t)\n )\n state.done =\n Math.abs(currentVelocity) <= restSpeed! &&\n Math.abs(target - current) <= restDelta!\n } else {\n state.done = t >= duration!\n }\n\n state.value = state.done ? target : current\n\n return state\n },\n toString: () => {\n const calculatedDuration = Math.min(\n calcGeneratorDuration(generator),\n maxGeneratorDuration\n )\n\n const easing = generateLinearEasing(\n (progress: number) =>\n generator.next(calculatedDuration * progress).value,\n calculatedDuration,\n 30\n )\n\n return calculatedDuration + \"ms \" + easing\n },\n toTransition: () => {},\n }\n\n return generator\n}\n\nspring.applyToOptions = (options: Transition) => {\n const generatorOptions = createGeneratorEasing(options as any, 100, spring)\n\n options.ease = generatorOptions.ease\n options.duration = secondsToMilliseconds(generatorOptions.duration)\n options.type = \"keyframes\"\n return options\n}\n\nexport { spring }\n","import { velocityPerSecond } from \"motion-utils\"\n\nconst velocitySampleDuration = 5 // ms\n\nexport function getGeneratorVelocity(\n resolveValue: (v: number) => number,\n t: number,\n current: number\n) {\n const prevT = Math.max(t - velocitySampleDuration, 0)\n return velocityPerSecond(current - resolveValue(prevT), t - prevT)\n}\n","import {\n AnimationState,\n KeyframeGenerator,\n ValueAnimationOptions,\n} from \"../types\"\nimport { spring as createSpring } from \"./spring\"\nimport { getGeneratorVelocity } from \"./utils/velocity\"\n\nexport function inertia({\n keyframes,\n velocity = 0.0,\n power = 0.8,\n timeConstant = 325,\n bounceDamping = 10,\n bounceStiffness = 500,\n modifyTarget,\n min,\n max,\n restDelta = 0.5,\n restSpeed,\n}: ValueAnimationOptions<number>): KeyframeGenerator<number> {\n const origin = keyframes[0]\n\n const state: AnimationState<number> = {\n done: false,\n value: origin,\n }\n\n const isOutOfBounds = (v: number) =>\n (min !== undefined && v < min) || (max !== undefined && v > max)\n\n const nearestBoundary = (v: number) => {\n if (min === undefined) return max\n if (max === undefined) return min\n\n return Math.abs(min - v) < Math.abs(max - v) ? min : max\n }\n\n let amplitude = power * velocity\n const ideal = origin + amplitude\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal)\n\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal) amplitude = target - origin\n\n const calcDelta = (t: number) => -amplitude * Math.exp(-t / timeConstant)\n\n const calcLatest = (t: number) => target + calcDelta(t)\n\n const applyFriction = (t: number) => {\n const delta = calcDelta(t)\n const latest = calcLatest(t)\n state.done = Math.abs(delta) <= restDelta\n state.value = state.done ? target : latest\n }\n\n /**\n * Ideally this would resolve for t in a stateless way, we could\n * do that by always precalculating the animation but as we know\n * this will be done anyway we can assume that spring will\n * be discovered during that.\n */\n let timeReachedBoundary: number | undefined\n let spring: KeyframeGenerator<number> | undefined\n\n const checkCatchBoundary = (t: number) => {\n if (!isOutOfBounds(state.value)) return\n\n timeReachedBoundary = t\n\n spring = createSpring({\n keyframes: [state.value, nearestBoundary(state.value)!],\n velocity: getGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000\n damping: bounceDamping,\n stiffness: bounceStiffness,\n restDelta,\n restSpeed,\n })\n }\n\n checkCatchBoundary(0)\n\n return {\n calculatedDuration: null,\n next: (t: number) => {\n /**\n * We need to resolve the friction to figure out if we need a\n * spring but we don't want to do this twice per frame. So here\n * we flag if we updated for this frame and later if we did\n * we can skip doing it again.\n */\n let hasUpdatedFrame = false\n if (!spring && timeReachedBoundary === undefined) {\n hasUpdatedFrame = true\n applyFriction(t)\n checkCatchBoundary(t)\n }\n\n /**\n * If we have a spring and the provided t is beyond the moment the friction\n * animation crossed the min/max boundary, use the spring.\n */\n if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {\n return spring!.next(t - timeReachedBoundary)\n } else {\n !hasUpdatedFrame && applyFriction(t)\n return state\n }\n },\n }\n}\n","import {\n clamp,\n EasingFunction,\n invariant,\n MotionGlobalConfig,\n noop,\n pipe,\n progress,\n} from \"motion-utils\"\nimport { mix } from \"./mix\"\nimport { Mixer, MixerFactory } from \"./mix/types\"\n\nexport interface InterpolateOptions<T> {\n clamp?: boolean\n ease?: EasingFunction | EasingFunction[]\n mixer?: MixerFactory<T>\n}\n\nfunction createMixers<T>(\n output: T[],\n ease?: EasingFunction | EasingFunction[],\n customMixer?: MixerFactory<T>\n) {\n const mixers: Array<Mixer<T>> = []\n const mixerFactory: MixerFactory<T> =\n customMixer || MotionGlobalConfig.mix || mix\n const numMixers = output.length - 1\n\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1])\n\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease\n mixer = pipe(easingFunction, mixer) as Mixer<T>\n }\n\n mixers.push(mixer)\n }\n\n return mixers\n}\n\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revisit this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nexport function interpolate<T>(\n input: number[],\n output: T[],\n { clamp: isClamp = true, ease, mixer }: InterpolateOptions<T> = {}\n): (v: number) => T {\n const inputLength = input.length\n\n invariant(\n inputLength === output.length,\n \"Both input and output ranges must be the same length\",\n \"range-length\"\n )\n\n /**\n * If we're only provided a single input, we can just make a function\n * that returns the output.\n */\n if (inputLength === 1) return () => output[0]\n if (inputLength === 2 && output[0] === output[1]) return () => output[1]\n\n const isZeroDeltaRange = input[0] === input[1]\n\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse()\n output = [...output].reverse()\n }\n\n const mixers = createMixers(output, ease, mixer)\n const numMixers = mixers.length\n\n const interpolator = (v: number): T => {\n if (isZeroDeltaRange && v < input[0]) return output[0]\n\n let i = 0\n\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1]) break\n }\n }\n\n const progressInRange = progress(input[i], input[i + 1], v)\n\n return mixers[i](progressInRange)\n }\n\n return isClamp\n ? (v: number) =>\n interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator\n}\n","import { progress } from \"motion-utils\"\nimport { mixNumber } from \"../../../utils/mix/number\"\n\nexport function fillOffset(offset: number[], remaining: number): void {\n const min = offset[offset.length - 1]\n for (let i = 1; i <= remaining; i++) {\n const offsetProgress = progress(0, remaining, i)\n offset.push(mixNumber(min, 1, offsetProgress))\n }\n}\n","import { fillOffset } from \"./fill\"\n\nexport function defaultOffset(arr: any[]): number[] {\n const offset = [0]\n fillOffset(offset, arr.length - 1)\n return offset\n}\n","export function convertOffsetToTimes(offset: number[], duration: number) {\n return offset.map((o) => o * duration)\n}\n","import {\n easeInOut,\n easingDefinitionToFunction,\n EasingFunction,\n isEasingArray,\n} from \"motion-utils\"\nimport { interpolate } from \"../../utils/interpolate\"\nimport { defaultOffset } from \"../keyframes/offsets/default\"\nimport { convertOffsetToTimes } from \"../keyframes/offsets/time\"\nimport {\n AnimationState,\n AnyResolvedKeyframe,\n KeyframeGenerator,\n ValueAnimationOptions,\n} from \"../types\"\n\nexport function defaultEasing(\n values: any[],\n easing?: EasingFunction\n): EasingFunction[] {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1)\n}\n\nexport function keyframes<T extends AnyResolvedKeyframe>({\n duration = 300,\n keyframes: keyframeValues,\n times,\n ease = \"easeInOut\",\n}: ValueAnimationOptions<T>): KeyframeGenerator<T> {\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease)\n\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state: AnimationState<T> = {\n done: false,\n value: keyframeValues[0],\n }\n\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframeValues.length\n ? times\n : defaultOffset(keyframeValues),\n duration\n )\n\n const mapTimeToKeyframe = interpolate<T>(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n })\n\n return {\n calculatedDuration: duration,\n next: (t: number) => {\n state.value = mapTimeToKeyframe(t)\n state.done = t >= duration\n return state\n },\n }\n}\n","import { AnimationPlaybackOptions } from \"../types\"\n\nconst isNotNull = (value: unknown) => value !== null\n\nexport function getFinalKeyframe<T>(\n keyframes: T[],\n { repeat, repeatType = \"loop\" }: AnimationPlaybackOptions,\n finalKeyframe?: T,\n speed: number = 1\n): T {\n const resolvedKeyframes = keyframes.filter(isNotNull)\n const useFirstKeyframe =\n speed < 0 || (repeat && repeatType !== \"loop\" && repeat % 2 === 1)\n const index = useFirstKeyframe ? 0 : resolvedKeyframes.length - 1\n\n return !index || finalKeyframe === undefined\n ? resolvedKeyframes[index]\n : finalKeyframe\n}\n","import { inertia } from \"../generators/inertia\"\nimport { keyframes } from \"../generators/keyframes\"\nimport { spring } from \"../generators/spring\"\nimport { GeneratorFactory, ValueAnimationTransition } from \"../types\"\n\nconst transitionTypeMap: { [key: string]: GeneratorFactory } = {\n decay: inertia,\n inertia,\n tween: keyframes,\n keyframes: keyframes,\n spring,\n}\n\nexport function replaceTransitionType(transition: ValueAnimationTransition) {\n if (typeof transition.type === \"string\") {\n transition.type = transitionTypeMap[transition.type]\n }\n}\n","export class WithPromise {\n protected _finished: Promise<void>\n\n resolve: VoidFunction\n\n constructor() {\n this.updateFinished()\n }\n\n get finished() {\n return this._finished\n }\n\n protected updateFinished() {\n this._finished = new Promise<void>((resolve) => {\n this.resolve = resolve\n })\n }\n\n protected notifyFinished() {\n this.resolve()\n }\n\n /**\n * Allows the animation to be awaited.\n *\n * @deprecated Use `finished` instead.\n */\n then(onResolve: VoidFunction, onReject?: VoidFunction) {\n return this.finished.then(onResolve, onReject)\n }\n}\n","import {\n clamp,\n invariant,\n millisecondsToSeconds,\n pipe,\n secondsToMilliseconds,\n} from \"motion-utils\"\nimport { time } from \"../frameloop/sync-time\"\nimport { activeAnimations } from \"../stats/animation-count\"\nimport { mix } from \"../utils/mix\"\nimport { Mixer } from \"../utils/mix/types\"\nimport { frameloopDriver } from \"./drivers/frame\"\nimport { DriverControls } from \"./drivers/types\"\nimport { inertia } from \"./generators/inertia\"\nimport { keyframes as keyframesGenerator } from \"./generators/keyframes\"\nimport { calcGeneratorDuration } from \"./generators/utils/calc-duration\"\nimport { getGeneratorVelocity } from \"./generators/utils/velocity\"\nimport { getFinalKeyframe } from \"./keyframes/get-final\"\nimport {\n AnimationPlaybackControlsWithThen,\n AnimationState,\n GeneratorFactory,\n KeyframeGenerator,\n TimelineWithFallback,\n ValueAnimationOptions,\n} from \"./types\"\nimport { replaceTransitionType } from \"./utils/replace-transition-type\"\nimport { WithPromise } from \"./utils/WithPromise\"\n\nconst percentToProgress = (percent: number) => percent / 100\n\nexport class JSAnimation<T extends number | string>\n extends WithPromise\n implements AnimationPlaybackControlsWithThen\n{\n state: AnimationPlayState = \"idle\"\n\n startTime: number | null = null\n\n /**\n * The driver that's controlling the animation loop. Normally this is a requestAnimationFrame loop\n * but in tests we can pass in a synchronous loop.\n */\n private driver?: DriverControls\n\n private isStopped = false\n\n private generator: KeyframeGenerator<T>\n\n private calculatedDuration: number\n\n private resolvedDuration: number\n\n private totalDuration: number\n\n private options: ValueAnimationOptions<T>\n\n /**\n * The current time of the animation.\n */\n private currentTime: number = 0\n\n /**\n * The time at which the animation was paused.\n */\n private holdTime: number | null = null\n\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n private playbackSpeed = 1\n\n /*\n * If our generator doesn't support mixing numbers, we need to replace keyframes with\n * [0, 100] and then make a function that maps that to the actual keyframes.\n *\n * 100 is chosen instead of 1 as it works nicer with spring animations.\n */\n private mixKeyframes: Mixer<T> | undefined\n\n private mirroredGenerator: KeyframeGenerator<T> | undefined\n\n constructor(options: ValueAnimationOptions<T>) {\n super()\n activeAnimations.mainThread++\n\n this.options = options\n this.initAnimation()\n this.play()\n\n if (options.autoplay === false) this.pause()\n }\n\n initAnimation() {\n const { options } = this\n\n replaceTransitionType(options)\n\n const {\n type = keyframesGenerator,\n repeat = 0,\n repeatDelay = 0,\n repeatType,\n velocity = 0,\n } = options\n let { keyframes } = options\n\n const generatorFactory =\n (type as GeneratorFactory) || keyframesGenerator\n\n if (\n process.env.NODE_ENV !== \"production\" &&\n generatorFactory !== keyframesGenerator\n ) {\n invariant(\n keyframes.length <= 2,\n `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes}`,\n \"spring-two-frames\"\n )\n }\n\n if (\n generatorFactory !== keyframesGenerator &&\n typeof keyframes[0] !== \"number\"\n ) {\n this.mixKeyframes = pipe(\n percentToProgress,\n mix(keyframes[0], keyframes[1])\n ) as (t: number) => T\n\n keyframes = [0 as T, 100 as T]\n }\n\n const generator = generatorFactory({ ...options, keyframes })\n\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n this.mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes].reverse(),\n velocity: -velocity,\n })\n }\n\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator)\n }\n\n const { calculatedDuration } = generator\n this.calculatedDuration = calculatedDuration\n this.resolvedDuration = calculatedDuration + repeatDelay\n this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay\n this.generator = generator\n }\n\n updateTime(timestamp: number) {\n const animationTime =\n Math.round(timestamp - this.startTime!) * this.playbackSpeed\n\n // Update currentTime\n if (this.holdTime !== null) {\n this.currentTime = this.holdTime\n } else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime = animationTime\n }\n }\n\n tick(timestamp: number, sample = false) {\n const {\n generator,\n totalDuration,\n mixKeyframes,\n mirroredGenerator,\n resolvedDuration,\n calculatedDuration,\n } = this\n\n if (this.startTime === null) return generator.next(0)\n\n const {\n delay = 0,\n keyframes,\n repeat,\n repeatType,\n repeatDelay,\n type,\n onUpdate,\n finalKeyframe,\n } = this.options\n\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp)\n } else if (this.speed < 0) {\n this.startTime = Math.min(\n timestamp - totalDuration / this.speed,\n this.startTime\n )\n }\n\n if (sample) {\n this.currentTime = timestamp\n } else {\n this.updateTime(timestamp)\n }\n\n // Rebase on delay\n const timeWithoutDelay =\n this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1)\n const isInDelayPhase =\n this.playbackSpeed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration\n this.currentTime = Math.max(timeWithoutDelay, 0)\n\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration\n }\n\n let elapsed = this.currentTime\n let frameGenerator = generator\n\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress =\n Math.min(this.currentTime, totalDuration) / resolvedDuration\n\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress)\n\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0\n\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1\n }\n\n iterationProgress === 1 && currentIteration--\n\n currentIteration = Math.min(currentIteration, repeat + 1)\n\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n\n const isOddIteration = Boolean(currentIteration % 2)\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration\n }\n } else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator!\n }\n }\n\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration\n }\n\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n const state = isInDelayPhase\n ? { done: false, value: keyframes[0] }\n : frameGenerator.next(elapsed)\n\n if (mixKeyframes && !isInDelayPhase) {\n state.value = mixKeyframes(state.value as number)\n }\n\n let { done } = state\n\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.playbackSpeed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0\n }\n\n const isAnimationFinished =\n this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done))\n\n // TODO: The exception for inertia could be cleaner here\n if (isAnimationFinished && type !== inertia) {\n state.value = getFinalKeyframe(\n keyframes,\n this.options,\n finalKeyframe,\n this.speed\n )\n }\n\n if (onUpdate) {\n onUpdate(state.value)\n }\n\n if (isAnimationFinished) {\n this.finish()\n }\n\n return state\n }\n\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve: VoidFunction, reject?: VoidFunction) {\n return this.finished.then(resolve, reject)\n }\n\n get duration() {\n return millisecondsToSeconds(this.calculatedDuration)\n }\n\n get iterationDuration() {\n const { delay = 0 } = this.options || {}\n return this.duration + millisecondsToSeconds(delay)\n }\n\n get time() {\n return millisecondsToSeconds(this.currentTime)\n }\n\n set time(newTime: number) {\n newTime = secondsToMilliseconds(newTime)\n this.currentTime = newTime\n\n if (\n this.startTime === null ||\n this.holdTime !== null ||\n this.playbackSpeed === 0\n ) {\n this.holdTime = newTime\n } else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.playbackSpeed\n }\n\n if (this.driver) {\n this.driver.start(false)\n } else {\n this.startTime = 0\n this.state = \"paused\"\n this.holdTime = newTime\n this.tick(newTime)\n }\n }\n\n /**\n * Returns the generator's velocity at the current time in units/second.\n * Uses the analytical derivative when available (springs), avoiding\n * the MotionValue's frame-dependent velocity estimation.\n */\n getGeneratorVelocity(): number {\n const t = this.currentTime\n if (t <= 0) return this.options.velocity || 0\n\n if (this.generator.velocity) {\n return this.generator.velocity(t)\n }\n\n // Fallback: finite difference\n const current = this.generator.next(t).value as number\n return getGeneratorVelocity(\n (s) => this.generator.next(s).value as number,\n t,\n current\n )\n }\n\n get speed() {\n return this.playbackSpeed\n }\n\n set speed(newSpeed: number) {\n const hasChanged = this.playbackSpeed !== newSpeed\n\n if (hasChanged && this.driver) {\n this.updateTime(time.now())\n }\n\n this.playbackSpeed = newSpeed\n\n if (hasChanged && this.driver) {\n this.time = millisecondsToSeconds(this.currentTime)\n }\n }\n\n play() {\n if (this.isStopped) return\n\n const { driver = frameloopDriver, startTime } = this.options\n\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp))\n }\n\n this.options.onPlay?.()\n\n const now = this.driver.now()\n\n if (this.state === \"finished\") {\n this.updateFinished()\n this.startTime = now\n } else if (this.holdTime !== null) {\n this.startTime = now - this.holdTime\n } else if (!this.startTime) {\n this.startTime = startTime ?? now\n }\n\n if (this.state === \"finished\" && this.speed < 0) {\n this.startTime += this.calculatedDuration\n }\n\n this.holdTime = null\n\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\"\n\n this.driver.start()\n }\n\n pause() {\n this.state = \"paused\"\n this.updateTime(time.now())\n this.holdTime = this.currentTime\n }\n\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n stop = () => {\n const { motionValue } = this.options\n if (motionValue && motionValue.updatedAt !== time.now()) {\n this.tick(time.now())\n }\n\n this.isStopped = true\n if (this.state === \"idle\") return\n this.teardown()\n this.options.onStop?.()\n }\n\n complete() {\n if (this.state !== \"running\") {\n this.play()\n }\n\n this.state = \"finished\"\n this.holdTime = null\n }\n\n finish() {\n this.notifyFinished()\n this.teardown()\n this.state = \"finished\"\n\n this.options.onComplete?.()\n }\n\n cancel() {\n this.holdTime = null\n this.startTime = 0\n this.tick(0)\n this.teardown()\n this.options.onCancel?.()\n }\n\n private teardown() {\n this.state = \"idle\"\n this.stopDriver()\n this.startTime = this.holdTime = null\n activeAnimations.mainThread--\n }\n\n private stopDriver() {\n if (!this.driver) return\n this.driver.stop()\n this.driver = undefined\n }\n\n sample(sampleTime: number): AnimationState<T> {\n this.startTime = 0\n return this.tick(sampleTime, true)\n }\n\n attachTimeline(timeline: TimelineWithFallback): VoidFunction {\n if (this.options.allowFlatten) {\n this.options.type = \"keyframes\"\n this.options.ease = \"linear\"\n this.initAnimation()\n }\n\n this.driver?.stop()\n return timeline.observe(this)\n }\n}\n\n// Legacy function support\nexport function animateValue<T extends number | string>(\n options: ValueAnimationOptions<T>\n) {\n return new JSAnimation(options)\n}\n","import { UnresolvedValueKeyframe, ValueKeyframe } from \"../../types\"\n\nexport function fillWildcards(\n keyframes: ValueKeyframe[] | UnresolvedValueKeyframe[]\n) {\n for (let i = 1; i < keyframes.length; i++) {\n keyframes[i] ??= keyframes[i - 1]\n }\n}\n","import { transformPropOrder } from \"../utils/keys-transform\"\n\nconst radToDeg = (rad: number) => (rad * 180) / Math.PI\n\ntype MatrixParser = (values: number[]) => number\n\ntype MatrixParsers = Record<\n (typeof transformPropOrder)[number],\n number | MatrixParser\n>\n\nconst rotate = (v: number[]) => {\n const angle = radToDeg(Math.atan2(v[1], v[0]))\n return rebaseAngle(angle)\n}\n\nconst matrix2dParsers: MatrixParsers = {\n x: 4,\n y: 5,\n translateX: 4,\n translateY: 5,\n scaleX: 0,\n scaleY: 3,\n scale: (v) => (Math.abs(v[0]) + Math.abs(v[3])) / 2,\n rotate,\n rotateZ: rotate,\n skewX: (v) => radToDeg(Math.atan(v[1])),\n skewY: (v) => radToDeg(Math.atan(v[2])),\n skew: (v) => (Math.abs(v[1]) + Math.abs(v[2])) / 2,\n} as const\n\nconst rebaseAngle = (angle: number) => {\n angle = angle % 360\n if (angle < 0) angle += 360\n return angle\n}\n\nconst rotateZ = rotate\n\nconst scaleX = (v: number[]) => Math.sqrt(v[0] * v[0] + v[1] * v[1])\nconst scaleY = (v: number[]) => Math.sqrt(v[4] * v[4] + v[5] * v[5])\n\nconst matrix3dParsers: MatrixParsers = {\n x: 12,\n y: 13,\n z: 14,\n translateX: 12,\n translateY: 13,\n translateZ: 14,\n scaleX,\n scaleY,\n scale: (v) => (scaleX(v) + scaleY(v)) / 2,\n rotateX: (v) => rebaseAngle(radToDeg(Math.atan2(v[6], v[5]))),\n rotateY: (v) => rebaseAngle(radToDeg(Math.atan2(-v[2], v[0]))),\n rotateZ,\n rotate: rotateZ,\n skewX: (v) => radToDeg(Math.atan(v[4])),\n skewY: (v) => radToDeg(Math.atan(v[1])),\n skew: (v) => (Math.abs(v[1]) + Math.abs(v[4])) / 2,\n} as const\n\nexport function defaultTransformValue(name: string): number {\n return name.includes(\"scale\") ? 1 : 0\n}\n\nexport function parseValueFromTransform(\n transform: string | undefined,\n name: string\n): number {\n if (!transform || transform === \"none\") {\n return defaultTransformValue(name)\n }\n\n const matrix3dMatch = transform.match(/^matrix3d\\(([-\\d.e\\s,]+)\\)$/u)\n\n let parsers: MatrixParsers\n let match: RegExpMatchArray | null\n\n if (matrix3dMatch) {\n parsers = matrix3dParsers\n match = matrix3dMatch\n } else {\n const matrix2dMatch = transform.match(/^matrix\\(([-\\d.e\\s,]+)\\)$/u)\n\n parsers = matrix2dParsers\n match = matrix2dMatch\n }\n\n if (!match) {\n return defaultTransformValue(name)\n }\n\n const valueParser = parsers[name]\n const values = match[1].split(\",\").map(convertTransformToNumber)\n\n return typeof valueParser === \"function\"\n ? valueParser(values)\n : values[valueParser]\n}\n\nexport const readTransformValue = (instance: HTMLElement, name: string) => {\n const { transform = \"none\" } = getComputedStyle(instance)\n return parseValueFromTransform(transform, name)\n}\n\nfunction convertTransformToNumber(value: string): number {\n return parseFloat(value.trim())\n}\n","/**\n * Generate a list of every possible transform key.\n */\nexport const transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n]\n\n/**\n * A quick lookup for transform props.\n */\nexport const transformProps = /*@__PURE__*/ (() =>\n new Set(transformPropOrder))()\n","import type { Box } from \"motion-utils\"\nimport { parseValueFromTransform } from \"../../../render/dom/parse-transform\"\nimport { transformPropOrder } from \"../../../render/utils/keys-transform\"\nimport { MotionValue } from \"../../../value\"\nimport { number } from \"../../../value/types/numbers\"\nimport { px } from \"../../../value/types/numbers/units\"\nimport { ValueType } from \"../../../value/types/types\"\nimport { AnyResolvedKeyframe } from \"../../types\"\nimport { WithRender } from \"../types\"\n\nexport const isNumOrPxType = (v?: ValueType): v is ValueType =>\n v === number || v === px\n\ntype GetActualMeasurementInPixels = (\n bbox: Box,\n computedStyle: Partial<CSSStyleDeclaration>\n) => number\n\nconst transformKeys = new Set([\"x\", \"y\", \"z\"])\nconst nonTranslationalTransformKeys = transformPropOrder.filter(\n (key) => !transformKeys.has(key)\n)\n\ntype RemovedTransforms = [string, AnyResolvedKeyframe][]\nexport function removeNonTranslationalTransform(visualElement: WithRender) {\n const removedTransforms: RemovedTransforms = []\n\n nonTranslationalTransformKeys.forEach((key) => {\n const value: MotionValue<AnyResolvedKeyframe> | undefined =\n visualElement.getValue(key)\n if (value !== undefined) {\n removedTransforms.push([key, value.get()])\n value.set(key.startsWith(\"scale\") ? 1 : 0)\n }\n })\n\n return removedTransforms\n}\n\nexport const positionalValues: { [key: string]: GetActualMeasurementInPixels } =\n {\n // Dimensions\n width: ({ x }, { paddingLeft = \"0\", paddingRight = \"0\" }) =>\n x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),\n height: ({ y }, { paddingTop = \"0\", paddingBottom = \"0\" }) =>\n y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),\n\n top: (_bbox, { top }) => parseFloat(top as string),\n left: (_bbox, { left }) => parseFloat(left as string),\n bottom: ({ y }, { top }) => parseFloat(top as string) + (y.max - y.min),\n right: ({ x }, { left }) =>\n parseFloat(left as string) + (x.max - x.min),\n\n // Transform\n x: (_bbox, { transform }) => parseValueFromTransform(transform, \"x\"),\n y: (_bbox, { transform }) => parseValueFromTransform(transform, \"y\"),\n }\n\n// Alias translate longform names\npositionalValues.translateX = positionalValues.x\npositionalValues.translateY = positionalValues.y\n","import { frame } from \"../../frameloop\"\nimport { MotionValue } from \"../../value\"\nimport { AnyResolvedKeyframe } from \"../types\"\nimport { WithRender } from \"./types\"\nimport { fillWildcards } from \"./utils/fill-wildcards\"\nimport { removeNonTranslationalTransform } from \"./utils/unit-conversion\"\n\nexport type UnresolvedKeyframes<T extends AnyResolvedKeyframe> = Array<T | null>\n\nexport type ResolvedKeyframes<T extends AnyResolvedKeyframe> = Array<T>\n\nconst toResolve = new Set<KeyframeResolver>()\nlet isScheduled = false\nlet anyNeedsMeasurement = false\nlet isForced = false\n\nfunction measureAllKeyframes() {\n if (anyNeedsMeasurement) {\n const resolversToMeasure = Array.from(toResolve).filter(\n (resolver: KeyframeResolver) => resolver.needsMeasurement\n )\n const elementsToMeasure = new Set(\n resolversToMeasure.map((resolver) => resolver.element)\n )\n const transformsToRestore = new Map<\n WithRender,\n [string, AnyResolvedKeyframe][]\n >()\n\n /**\n * Write pass\n * If we're measuring elements we want to remove bounding box-changing transforms.\n */\n elementsToMeasure.forEach((element: WithRender) => {\n const removedTransforms = removeNonTranslationalTransform(\n element as any\n )\n\n if (!removedTransforms.length) return\n\n transformsToRestore.set(element, removedTransforms)\n\n element.render()\n })\n\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureInitialState())\n\n // Write\n elementsToMeasure.forEach((element: WithRender) => {\n element.render()\n\n const restore = transformsToRestore.get(element)\n if (restore) {\n restore.forEach(([key, value]) => {\n element.getValue(key)?.set(value)\n })\n }\n })\n\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureEndState())\n\n // Write\n resolversToMeasure.forEach((resolver) => {\n if (resolver.suspendedScrollY !== undefined) {\n window.scrollTo(0, resolver.suspendedScrollY)\n }\n })\n }\n\n anyNeedsMeasurement = false\n isScheduled = false\n\n toResolve.forEach((resolver) => resolver.complete(isForced))\n toResolve.clear()\n}\n\nfunction readAllKeyframes() {\n toResolve.forEach((resolver) => {\n resolver.readKeyframes()\n\n if (resolver.needsMeasurement) {\n anyNeedsMeasurement = true\n }\n })\n}\n\nexport function flushKeyframeResolvers() {\n isForced = true\n readAllKeyframes()\n measureAllKeyframes()\n isForced = false\n}\n\nexport type OnKeyframesResolved<T extends AnyResolvedKeyframe> = (\n resolvedKeyframes: ResolvedKeyframes<T>,\n finalKeyframe: T,\n forced: boolean\n) => void\n\nexport class KeyframeResolver<T extends AnyResolvedKeyframe = any> {\n name?: string\n element?: WithRender\n finalKeyframe?: T\n suspendedScrollY?: number\n\n protected unresolvedKeyframes: UnresolvedKeyframes<AnyResolvedKeyframe>\n\n private motionValue?: MotionValue<T>\n private onComplete: OnKeyframesResolved<T>\n\n state: \"pending\" | \"scheduled\" | \"complete\" = \"pending\"\n\n /**\n * Track whether this resolver is async. If it is, it'll be added to the\n * resolver queue and flushed in the next frame. Resolvers that aren't going\n * to trigger read/write thrashing don't need to be async.\n */\n private isAsync = false\n\n /**\n * Track whether this resolver needs to perform a measurement\n * to resolve its keyframes.\n */\n needsMeasurement = false\n\n constructor(\n unresolvedKeyframes: UnresolvedKeyframes<AnyResolvedKeyframe>,\n onComplete: OnKeyframesResolved<T>,\n name?: string,\n motionValue?: MotionValue<T>,\n element?: WithRender,\n isAsync = false\n ) {\n this.unresolvedKeyframes = [...unresolvedKeyframes]\n this.onComplete = onComplete\n this.name = name\n this.motionValue = motionValue\n this.element = element\n this.isAsync = isAsync\n }\n\n scheduleResolve() {\n this.state = \"scheduled\"\n\n if (this.isAsync) {\n toResolve.add(this)\n\n if (!isScheduled) {\n isScheduled = true\n frame.read(readAllKeyframes)\n frame.resolveKeyframes(measureAllKeyframes)\n }\n } else {\n this.readKeyframes()\n this.complete()\n }\n }\n\n readKeyframes() {\n const { unresolvedKeyframes, name, element, motionValue } = this\n\n // If initial keyframe is null we need to read it from the DOM\n if (unresolvedKeyframes[0] === null) {\n const currentValue = motionValue?.get()\n\n // TODO: This doesn't work if the final keyframe is a wildcard\n const finalKeyframe =\n unresolvedKeyframes[unresolvedKeyframes.length - 1]\n\n if (currentValue !== undefined) {\n unresolvedKeyframes[0] = currentValue\n } else if (element && name) {\n const valueAsRead = element.readValue(name, finalKeyframe)\n\n if (valueAsRead !== undefined && valueAsRead !== null) {\n unresolvedKeyframes[0] = valueAsRead\n }\n }\n\n if (unresolvedKeyframes[0] === undefined) {\n unresolvedKeyframes[0] = finalKeyframe\n }\n\n if (motionValue && currentValue === undefined) {\n motionValue.set(unresolvedKeyframes[0] as T)\n }\n }\n\n fillWildcards(unresolvedKeyframes)\n }\n\n setFinalKeyframe() {}\n measureInitialState() {}\n renderEndStyles() {}\n measureEndState() {}\n\n complete(isForcedComplete = false) {\n this.state = \"complete\"\n\n this.onComplete(\n this.unresolvedKeyframes as ResolvedKeyframes<T>,\n this.finalKeyframe as T,\n isForcedComplete\n )\n\n toResolve.delete(this)\n }\n\n cancel() {\n if (this.state === \"scheduled\") {\n toResolve.delete(this)\n this.state = \"pending\"\n }\n }\n\n resume() {\n if (this.state === \"pending\") this.scheduleResolve()\n }\n}\n","export const isCSSVar = (name: string) => name.startsWith(\"--\")\n","import { AnyResolvedKeyframe } from \"../../animation/types\"\nimport { isCSSVar } from \"./is-css-var\"\n\nexport function setStyle(\n element: HTMLElement | SVGElement,\n name: string,\n value: AnyResolvedKeyframe\n) {\n isCSSVar(name)\n ? element.style.setProperty(name, value as string)\n : (element.style[name as any] = value as string)\n}\n","/**\n * Add the ability for test suites to manually set support flags\n * to better test more environments.\n */\nexport const supportsFlags: Record<string, boolean | undefined> = {}\n","import { memo } from \"motion-utils\"\nimport { supportsFlags } from \"./flags\"\n\nexport function memoSupports<T extends any>(\n callback: () => T,\n supportsFlag: keyof typeof supportsFlags\n) {\n const memoized = memo(callback)\n return () => supportsFlags[supportsFlag] ?? memoized()\n}\n","import { ProgressTimeline } from \"../..\"\nimport { memoSupports } from \"./memo\"\n\ndeclare global {\n interface Window {\n ScrollTimeline: ScrollTimeline\n ViewTimeline: ViewTimeline\n }\n}\n\ndeclare class ScrollTimeline implements ProgressTimeline {\n constructor(options: ScrollOptions)\n\n currentTime: null | { value: number }\n\n cancel?: VoidFunction\n}\n\ndeclare class ViewTimeline implements ProgressTimeline {\n constructor(options: { subject: Element; axis?: string })\n\n currentTime: null | { value: number }\n\n cancel?: VoidFunction\n}\n\nexport const supportsScrollTimeline = /* @__PURE__ */ memoSupports(\n () => window.ScrollTimeline !== undefined,\n \"scrollTimeline\"\n)\n\nexport const supportsViewTimeline = /* @__PURE__ */ memoSupports(\n () => window.ViewTimeline !== undefined,\n \"viewTimeline\"\n)\n","import { memoSupports } from \"./memo\"\n\nexport const supportsLinearEasing = /*@__PURE__*/ memoSupports(() => {\n try {\n document\n .createElement(\"div\")\n .animate({ opacity: 0 }, { easing: \"linear(0, 1)\" })\n } catch (e) {\n return false\n }\n return true\n}, \"linearEasing\")\n","import { BezierDefinition } from \"motion-utils\"\n\nexport const cubicBezierAsString = ([a, b, c, d]: BezierDefinition) =>\n `cubic-bezier(${a}, ${b}, ${c}, ${d})`\n","import { cubicBezierAsString } from \"./cubic-bezier\"\n\nexport const supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: /*@__PURE__*/ cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: /*@__PURE__*/ cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: /*@__PURE__*/ cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: /*@__PURE__*/ cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n}\n","import { Easing, isBezierDefinition } from \"motion-utils\"\nimport { supportsLinearEasing } from \"../../../utils/supports/linear-easing\"\nimport { generateLinearEasing } from \"../utils/linear\"\nimport { cubicBezierAsString } from \"./cubic-bezier\"\nimport { supportedWaapiEasing } from \"./supported\"\n\nexport function mapEasingToNativeEasing(\n easing: Easing | Easing[] | undefined,\n duration: number\n): undefined | string | string[] {\n if (!easing) {\n return undefined\n } else if (typeof easing === \"function\") {\n return supportsLinearEasing()\n ? generateLinearEasing(easing, duration)\n : \"ease-out\"\n } else if (isBezierDefinition(easing)) {\n return cubicBezierAsString(easing)\n } else if (Array.isArray(easing)) {\n return easing.map(\n (segmentEasing) =>\n (mapEasingToNativeEasing(segmentEasing, duration) as string) ||\n supportedWaapiEasing.easeOut\n )\n } else {\n return supportedWaapiEasing[easing as keyof typeof supportedWaapiEasing]\n }\n}\n","import { activeAnimations } from \"../../stats/animation-count\"\nimport { statsBuffer } from \"../../stats/buffer\"\nimport { ValueKeyframesDefinition, ValueTransition } from \"../types\"\nimport { mapEasingToNativeEasing } from \"./easing/map-easing\"\n\nexport function startWaapiAnimation(\n element: Element,\n valueName: string,\n keyframes: ValueKeyframesDefinition,\n {\n delay = 0,\n duration = 300,\n repeat = 0,\n repeatType = \"loop\",\n ease = \"easeOut\",\n times,\n }: ValueTransition = {},\n pseudoElement: string | undefined = undefined\n) {\n const keyframeOptions: PropertyIndexedKeyframes = {\n [valueName]: keyframes as string[],\n }\n if (times) keyframeOptions.offset = times\n\n const easing = mapEasingToNativeEasing(ease, duration)\n\n /**\n * If this is an easing array, apply to keyframes, not animation as a whole\n */\n if (Array.isArray(easing)) keyframeOptions.easing = easing\n\n if (statsBuffer.value) {\n activeAnimations.waapi++\n }\n\n const options: KeyframeAnimationOptions = {\n delay,\n duration,\n easing: !Array.isArray(easing) ? easing : \"linear\",\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n }\n\n if (pseudoElement) options.pseudoElement = pseudoElement\n\n const animation = element.animate(keyframeOptions, options)\n\n if (statsBuffer.value) {\n animation.finished.finally(() => {\n activeAnimations.waapi--\n })\n }\n\n return animation\n}\n","import { AnimationGeneratorType, GeneratorFactory } from \"../../types\"\n\nexport function isGenerator(\n type?: AnimationGeneratorType\n): type is GeneratorFactory {\n return typeof type === \"function\" && \"applyToOptions\" in type\n}\n","import { ValueTransition } from \"../../../animation/types\"\nimport { supportsLinearEasing } from \"../../../utils/supports/linear-easing\"\nimport { isGenerator } from \"../../generators/utils/is-generator\"\n\nexport function applyGeneratorOptions({\n type,\n ...options\n}: ValueTransition): ValueTransition {\n if (isGenerator(type) && supportsLinearEasing()) {\n return type.applyToOptions!(options)\n } else {\n options.duration ??= 300\n options.ease ??= \"easeOut\"\n }\n\n return options\n}\n","import {\n invariant,\n millisecondsToSeconds,\n noop,\n secondsToMilliseconds,\n} from \"motion-utils\"\nimport { setStyle } from \"../render/dom/style-set\"\nimport { supportsScrollTimeline } from \"../utils/supports/scroll-timeline\"\nimport { getFinalKeyframe } from \"./keyframes/get-final\"\nimport {\n AnimationPlaybackControlsWithThen,\n AnyResolvedKeyframe,\n DOMValueAnimationOptions,\n TimelineWithFallback,\n} from \"./types\"\nimport { WithPromise } from \"./utils/WithPromise\"\nimport { startWaapiAnimation } from \"./waapi/start-waapi-animation\"\nimport { applyGeneratorOptions } from \"./waapi/utils/apply-generator\"\n\nexport interface NativeAnimationOptions<V extends AnyResolvedKeyframe = number>\n extends DOMValueAnimationOptions<V> {\n pseudoElement?: string\n startTime?: number\n}\n\n/**\n * NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API.\n */\nexport class NativeAnimation<T extends AnyResolvedKeyframe>\n extends WithPromise\n implements AnimationPlaybackControlsWithThen\n{\n /**\n * The interfaced Web Animation API animation\n */\n protected animation: Animation\n\n protected finishedTime: number | null = null\n\n protected options: NativeAnimationOptions\n\n private allowFlatten: boolean\n\n private isStopped = false\n\n private isPseudoElement: boolean\n\n /**\n * Tracks a manually-set start time that takes precedence over WAAPI's\n * dynamic startTime. This is cleared when play() or time setter is called,\n * allowing WAAPI to take over timing.\n */\n protected manualStartTime: number | null = null\n\n constructor(options?: NativeAnimationOptions) {\n super()\n\n if (!options) return\n\n const {\n element,\n name,\n keyframes,\n pseudoElement,\n allowFlatten = false,\n finalKeyframe,\n onComplete,\n } = options as any\n\n this.isPseudoElement = Boolean(pseudoElement)\n\n this.allowFlatten = allowFlatten\n this.options = options\n\n invariant(\n typeof options.type !== \"string\",\n `Mini animate() doesn't support \"type\" as a string.`,\n \"mini-spring\"\n )\n\n const transition = applyGeneratorOptions(options)\n\n this.animation = startWaapiAnimation(\n element,\n name,\n keyframes,\n transition,\n pseudoElement\n )\n\n if (transition.autoplay === false) {\n this.animation.pause()\n }\n\n this.animation.onfinish = () => {\n this.finishedTime = this.time\n\n if (!pseudoElement) {\n const keyframe = getFinalKeyframe(\n keyframes as any,\n this.options as any,\n finalKeyframe,\n this.speed\n )\n if (this.updateMotionValue) {\n this.updateMotionValue(keyframe)\n }\n\n /**\n * If we can, we want to commit the final style as set by the user,\n * rather than the computed keyframe value supplied by the animation.\n * We always do this, even when a motion value is present, to prevent\n * a visual flash in Firefox where the WAAPI animation's fill is removed\n * during cancel() before the scheduled render can apply the correct value.\n */\n setStyle(element, name, keyframe)\n\n this.animation.cancel()\n }\n\n onComplete?.()\n this.notifyFinished()\n }\n }\n\n updateMotionValue?(value?: T): void\n\n play() {\n if (this.isStopped) return\n\n this.manualStartTime = null\n this.animation.play()\n\n if (this.state === \"finished\") {\n this.updateFinished()\n }\n }\n\n pause() {\n this.animation.pause()\n }\n\n complete() {\n this.animation.finish?.()\n }\n\n cancel() {\n try {\n this.animation.cancel()\n } catch (e) {}\n }\n\n stop() {\n if (this.isStopped) return\n this.isStopped = true\n const { state } = this\n\n if (state === \"idle\" || state === \"finished\") {\n return\n }\n\n if (this.updateMotionValue) {\n this.updateMotionValue()\n } else {\n this.commitStyles()\n }\n\n if (!this.isPseudoElement) this.cancel()\n }\n\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * In this method, we commit styles back to the DOM before cancelling\n * the animation.\n *\n * This is designed to be overridden by NativeAnimationExtended, which\n * will create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to also correctly calculate velocity for any subsequent animation\n * while deferring the commit until the next animation frame.\n */\n protected commitStyles() {\n const element = this.options?.element\n if (!this.isPseudoElement && element?.isConnected) {\n this.animation.commitStyles?.()\n }\n }\n\n get duration() {\n const duration =\n this.animation.effect?.getComputedTiming?.().duration || 0\n\n return millisecondsToSeconds(Number(duration))\n }\n\n get iterationDuration() {\n const { delay = 0 } = this.options || {}\n return this.duration + millisecondsToSeconds(delay)\n }\n\n get time() {\n return millisecondsToSeconds(Number(this.animation.currentTime) || 0)\n }\n\n set time(newTime: number) {\n const wasFinished = this.finishedTime !== null\n this.manualStartTime = null\n this.finishedTime = null\n this.animation.currentTime = secondsToMilliseconds(newTime)\n\n if (wasFinished) {\n this.animation.pause()\n }\n }\n\n /**\n * The playback speed of the animation.\n * 1 = normal speed, 2 = double speed, 0.5 = half speed.\n */\n get speed() {\n return this.animation.playbackRate\n }\n\n set speed(newSpeed: number) {\n // Allow backwards playback after finishing\n if (newSpeed < 0) this.finishedTime = null\n\n this.animation.playbackRate = newSpeed\n }\n\n get state() {\n return this.finishedTime !== null\n ? \"finished\"\n : this.animation.playState\n }\n\n get startTime() {\n return this.manualStartTime ?? Number(this.animation.startTime)\n }\n\n set startTime(newStartTime: number) {\n this.manualStartTime = this.animation.startTime = newStartTime\n }\n\n /**\n * Attaches a timeline to the animation, for instance the `ScrollTimeline`.\n */\n attachTimeline({\n timeline,\n rangeStart,\n rangeEnd,\n observe,\n }: TimelineWithFallback): VoidFunction {\n if (this.allowFlatten) {\n this.animation.effect?.updateTiming({ easing: \"linear\" })\n }\n\n this.animation.onfinish = null\n\n if (timeline && supportsScrollTimeline()) {\n this.animation.timeline = timeline as any\n\n if (rangeStart) (this.animation as any).rangeStart = rangeStart\n if (rangeEnd) (this.animation as any).rangeEnd = rangeEnd\n\n return noop<void>\n } else {\n return observe(this)\n }\n }\n}\n","import { anticipate, backInOut, circInOut } from \"motion-utils\"\nimport { ValueAnimationTransition } from \"../../types\"\n\nconst unsupportedEasingFunctions = {\n anticipate,\n backInOut,\n circInOut,\n}\n\nfunction isUnsupportedEase(\n key: string\n): key is keyof typeof unsupportedEasingFunctions {\n return key in unsupportedEasingFunctions\n}\n\nexport function replaceStringEasing(transition: ValueAnimationTransition) {\n if (\n typeof transition.ease === \"string\" &&\n isUnsupportedEase(transition.ease)\n ) {\n transition.ease = unsupportedEasingFunctions[transition.ease]\n }\n}\n","import { clamp } from \"motion-utils\"\nimport { time } from \"../frameloop/sync-time\"\nimport { setStyle } from \"../render/dom/style-set\"\nimport { JSAnimation } from \"./JSAnimation\"\nimport { NativeAnimation, NativeAnimationOptions } from \"./NativeAnimation\"\nimport { AnyResolvedKeyframe, ValueAnimationOptions } from \"./types\"\nimport { replaceTransitionType } from \"./utils/replace-transition-type\"\nimport { replaceStringEasing } from \"./waapi/utils/unsupported-easing\"\n\nexport type NativeAnimationOptionsExtended<T extends AnyResolvedKeyframe> =\n NativeAnimationOptions & ValueAnimationOptions<T> & NativeAnimationOptions\n\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10 //ms\n\nexport class NativeAnimationExtended<\n T extends AnyResolvedKeyframe\n> extends NativeAnimation<T> {\n options: NativeAnimationOptionsExtended<T>\n\n constructor(options: NativeAnimationOptionsExtended<T>) {\n /**\n * The base NativeAnimation function only supports a subset\n * of Motion easings, and WAAPI also only supports some\n * easing functions via string/cubic-bezier definitions.\n *\n * This function replaces those unsupported easing functions\n * with a JS easing function. This will later get compiled\n * to a linear() easing function.\n */\n replaceStringEasing(options)\n\n /**\n * Ensure we replace the transition type with a generator function\n * before passing to WAAPI.\n *\n * TODO: Does this have a better home? It could be shared with\n * JSAnimation.\n */\n replaceTransitionType(options)\n\n super(options)\n\n /**\n * Only set startTime when the animation should autoplay.\n * Setting startTime on a paused WAAPI animation unpauses it\n * (per the WAAPI spec), which breaks autoplay: false.\n */\n if (options.startTime !== undefined && options.autoplay !== false) {\n this.startTime = options.startTime\n }\n\n this.options = options\n }\n\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read committed styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n updateMotionValue(value?: T) {\n const { motionValue, onUpdate, onComplete, element, ...options } =\n this.options\n\n if (!motionValue) return\n\n if (value !== undefined) {\n motionValue.set(value)\n return\n }\n\n const sampleAnimation = new JSAnimation({\n ...options,\n autoplay: false,\n })\n\n /**\n * Use wall-clock elapsed time for sampling.\n * Under CPU load, WAAPI's currentTime may not reflect actual\n * elapsed time, causing incorrect sampling and visual jumps.\n */\n const sampleTime = Math.max(sampleDelta, time.now() - this.startTime)\n const delta = clamp(0, sampleDelta, sampleTime - sampleDelta)\n const current = sampleAnimation.sample(sampleTime).value\n\n /**\n * Write the estimated value to inline style so it persists\n * after cancel(), covering the async gap before the next\n * animation starts.\n */\n const { name } = this.options\n if (element && name) setStyle(element, name, current)\n\n motionValue.setWithVelocity(\n sampleAnimation.sample(Math.max(0, sampleTime - delta)).value,\n current,\n delta\n )\n\n sampleAnimation.stop()\n }\n}\n","import { complex } from \"../../value/types/complex\"\nimport { ValueKeyframesDefinition } from \"../types\"\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * ❌: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nexport const isAnimatable = (\n value: ValueKeyframesDefinition,\n name?: string\n) => {\n // If the list of keys that might be non-animatable grows, replace with Set\n if (name === \"zIndex\") return false\n\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value)) return true\n\n if (\n typeof value === \"string\" && // It's animatable if we have a string\n (complex.test(value) || value === \"0\") && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true\n }\n\n return false\n}\n","import { warning } from \"motion-utils\"\nimport { isGenerator } from \"../generators/utils/is-generator\"\nimport { ResolvedKeyframes } from \"../keyframes/KeyframesResolver\"\nimport { AnimationGeneratorType } from \"../types\"\nimport { isAnimatable } from \"./is-animatable\"\n\nfunction hasKeyframesChanged(keyframes: ResolvedKeyframes<any>) {\n const current = keyframes[0]\n if (keyframes.length === 1) return true\n for (let i = 0; i < keyframes.length; i++) {\n if (keyframes[i] !== current) return true\n }\n}\n\nexport function canAnimate(\n keyframes: ResolvedKeyframes<any>,\n name?: string,\n type?: AnimationGeneratorType,\n velocity?: number\n) {\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0]\n if (originKeyframe === null) {\n return false\n }\n\n /**\n * These aren't traditionally animatable but we do support them.\n * In future we could look into making this more generic or replacing\n * this function with mix() === mixImmediate\n */\n if (name === \"display\" || name === \"visibility\") return true\n\n const targetKeyframe = keyframes[keyframes.length - 1]\n const isOriginAnimatable = isAnimatable(originKeyframe, name)\n const isTargetAnimatable = isAnimatable(targetKeyframe, name)\n\n warning(\n isOriginAnimatable === isTargetAnimatable,\n `You are trying to animate ${name} from \"${originKeyframe}\" to \"${targetKeyframe}\". \"${\n isOriginAnimatable ? targetKeyframe : originKeyframe\n }\" is not an animatable value.`,\n \"value-not-animatable\"\n )\n\n // Always skip if any of these are true\n if (!isOriginAnimatable || !isTargetAnimatable) {\n return false\n }\n\n return (\n hasKeyframesChanged(keyframes) ||\n ((type === \"spring\" || isGenerator(type)) && velocity)\n )\n}\n","import { ValueAnimationOptions } from \"../types\"\n\nexport function makeAnimationInstant(\n options: Partial<{\n duration: ValueAnimationOptions[\"duration\"]\n type: ValueAnimationOptions[\"type\"]\n }>\n): void {\n options.duration = 0\n options.type = \"keyframes\"\n}\n","import { memo } from \"motion-utils\"\nimport {\n AnyResolvedKeyframe,\n ValueAnimationOptionsWithRenderContext,\n} from \"../../types\"\n\n/**\n * A list of values that can be hardware-accelerated.\n */\nconst acceleratedValues = new Set<string>([\n \"opacity\",\n \"clipPath\",\n \"filter\",\n \"transform\",\n // TODO: Could be re-enabled now we have support for linear() easing\n // \"background-color\"\n])\n\nconst supportsWaapi = /*@__PURE__*/ memo(() =>\n Object.hasOwnProperty.call(Element.prototype, \"animate\")\n)\n\nexport function supportsBrowserAnimation<T extends AnyResolvedKeyframe>(\n options: ValueAnimationOptionsWithRenderContext<T>\n) {\n const { motionValue, name, repeatDelay, repeatType, damping, type } =\n options\n\n const subject = motionValue?.owner?.current\n\n /**\n * We use this check instead of isHTMLElement() because we explicitly\n * **don't** want elements in different timing contexts (i.e. popups)\n * to be accelerated, as it's not possible to sync these animations\n * properly with those driven from the main window frameloop.\n */\n if (!(subject instanceof HTMLElement)) {\n return false\n }\n\n const { onUpdate, transformTemplate } = motionValue!.owner!.getProps()\n\n return (\n supportsWaapi() &&\n name &&\n acceleratedValues.has(name) &&\n (name !== \"transform\" || !transformTemplate) &&\n /**\n * If we're outputting values to onUpdate then we can't use WAAPI as there's\n * no way to read the value from WAAPI every frame.\n */\n !onUpdate &&\n !repeatDelay &&\n repeatType !== \"mirror\" &&\n damping !== 0 &&\n type !== \"inertia\"\n )\n}\n","import { MotionGlobalConfig, noop } from \"motion-utils\"\nimport { time } from \"../frameloop/sync-time\"\nimport { JSAnimation } from \"./JSAnimation\"\nimport { getFinalKeyframe } from \"./keyframes/get-final\"\nimport {\n KeyframeResolver as DefaultKeyframeResolver,\n flushKeyframeResolvers,\n ResolvedKeyframes,\n} from \"./keyframes/KeyframesResolver\"\nimport { NativeAnimationExtended } from \"./NativeAnimationExtended\"\nimport {\n AnimationPlaybackControls,\n AnyResolvedKeyframe,\n TimelineWithFallback,\n ValueAnimationOptions,\n} from \"./types\"\nimport { canAnimate } from \"./utils/can-animate\"\nimport { makeAnimationInstant } from \"./utils/make-animation-instant\"\nimport { WithPromise } from \"./utils/WithPromise\"\nimport { supportsBrowserAnimation } from \"./waapi/supports/waapi\"\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40\n\ntype OptionsWithoutKeyframes<T extends AnyResolvedKeyframe> = Omit<\n ValueAnimationOptions<T>,\n \"keyframes\"\n>\n\nexport class AsyncMotionValueAnimation<T extends AnyResolvedKeyframe>\n extends WithPromise\n implements AnimationPlaybackControls\n{\n private createdAt: number\n\n private resolvedAt: number | undefined\n\n private _animation: AnimationPlaybackControls | undefined\n\n private pendingTimeline: TimelineWithFallback | undefined\n\n private keyframeResolver: DefaultKeyframeResolver | undefined\n\n private stopTimeline: VoidFunction | undefined\n\n constructor({\n autoplay = true,\n delay = 0,\n type = \"keyframes\",\n repeat = 0,\n repeatDelay = 0,\n repeatType = \"loop\",\n keyframes,\n name,\n motionValue,\n element,\n ...options\n }: ValueAnimationOptions<T>) {\n super()\n\n this.createdAt = time.now()\n\n const optionsWithDefaults: OptionsWithoutKeyframes<T> = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n name,\n motionValue,\n element,\n ...options,\n }\n\n const KeyframeResolver =\n element?.KeyframeResolver || DefaultKeyframeResolver\n\n this.keyframeResolver = new KeyframeResolver(\n keyframes,\n (\n resolvedKeyframes: ResolvedKeyframes<T>,\n finalKeyframe: T,\n forced: boolean\n ) =>\n this.onKeyframesResolved(\n resolvedKeyframes,\n finalKeyframe,\n optionsWithDefaults,\n !forced\n ),\n name,\n motionValue,\n element\n )\n this.keyframeResolver?.scheduleResolve()\n }\n\n onKeyframesResolved(\n keyframes: ResolvedKeyframes<T>,\n finalKeyframe: T,\n options: OptionsWithoutKeyframes<T>,\n sync: boolean\n ) {\n this.keyframeResolver = undefined\n\n const { name, type, velocity, delay, isHandoff, onUpdate } = options\n this.resolvedAt = time.now()\n\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n if (!canAnimate(keyframes, name, type, velocity)) {\n if (MotionGlobalConfig.instantAnimations || !delay) {\n onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe))\n }\n\n keyframes[0] = keyframes[keyframes.length - 1]\n\n makeAnimationInstant(options)\n options.repeat = 0\n }\n\n /**\n * Resolve startTime for the animation.\n *\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first committed frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n const startTime = sync\n ? !this.resolvedAt\n ? this.createdAt\n : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt\n : undefined\n\n const resolvedOptions = {\n startTime,\n finalKeyframe,\n ...options,\n keyframes,\n }\n\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n */\n const useWaapi = !isHandoff && supportsBrowserAnimation(resolvedOptions)\n const element = resolvedOptions.motionValue?.owner?.current\n\n const animation = useWaapi\n ? new NativeAnimationExtended({\n ...resolvedOptions,\n element,\n } as any)\n : new JSAnimation(resolvedOptions)\n\n animation.finished.then(() => {\n this.notifyFinished()\n }).catch(noop)\n\n if (this.pendingTimeline) {\n this.stopTimeline = animation.attachTimeline(this.pendingTimeline)\n this.pendingTimeline = undefined\n }\n\n this._animation = animation\n }\n\n get finished() {\n if (!this._animation) {\n return this._finished\n } else {\n return this.animation.finished\n }\n }\n\n then(onResolve: VoidFunction, _onReject?: VoidFunction) {\n return this.finished.finally(onResolve).then(() => {})\n }\n\n get animation(): AnimationPlaybackControls {\n if (!this._animation) {\n this.keyframeResolver?.resume()\n flushKeyframeResolvers()\n }\n\n return this._animation!\n }\n\n get duration() {\n return this.animation.duration\n }\n\n get iterationDuration() {\n return this.animation.iterationDuration\n }\n\n get time() {\n return this.animation.time\n }\n\n set time(newTime: number) {\n this.animation.time = newTime\n }\n\n get speed() {\n return this.animation.speed\n }\n\n get state() {\n return this.animation.state\n }\n\n set speed(newSpeed: number) {\n this.animation.speed = newSpeed\n }\n\n get startTime() {\n return this.animation.startTime\n }\n\n attachTimeline(timeline: TimelineWithFallback) {\n if (this._animation) {\n this.stopTimeline = this.animation.attachTimeline(timeline)\n } else {\n this.pendingTimeline = timeline\n }\n\n return () => this.stop()\n }\n\n play() {\n this.animation.play()\n }\n\n pause() {\n this.animation.pause()\n }\n\n complete() {\n this.animation.complete()\n }\n\n cancel() {\n if (this._animation) {\n this.animation.cancel()\n }\n\n this.keyframeResolver?.cancel()\n }\n\n /**\n * Bound to support return animation.stop pattern\n */\n stop = () => {\n if (this._animation) {\n this._animation.stop()\n this.stopTimeline?.()\n }\n\n this.keyframeResolver?.cancel()\n }\n}\n","import type { DynamicOption } from \"../types\"\nimport type { VisualElement } from \"../../render/VisualElement\"\n\nexport function calcChildStagger(\n children: Set<VisualElement>,\n child: VisualElement,\n delayChildren?: number | DynamicOption<number>,\n staggerChildren: number = 0,\n staggerDirection: number = 1\n): number {\n const index = Array.from(children)\n .sort((a, b) => a.sortNodePosition(b))\n .indexOf(child)\n const numChildren = children.size\n const maxStaggerDuration = (numChildren - 1) * staggerChildren\n const delayIsFunction = typeof delayChildren === \"function\"\n\n return delayIsFunction\n ? delayChildren(index, numChildren)\n : staggerDirection === 1\n ? index * staggerChildren\n : maxStaggerDuration - index * staggerChildren\n}\n","import { invariant, isNumericalString } from \"motion-utils\"\nimport { AnyResolvedKeyframe } from \"../types\"\nimport { CSSVariableToken, isCSSVariableToken } from \"./is-css-variable\"\n\n/**\n * Parse Framer's special CSS variable format into a CSS token and a fallback.\n *\n * ```\n * `var(--foo, #fff)` => [`--foo`, '#fff']\n * ```\n *\n * @param current\n */\n\nconst splitCSSVariableRegex =\n // eslint-disable-next-line redos-detector/no-unsafe-regex -- false positive, as it can match a lot of words\n /^var\\(--(?:([\\w-]+)|([\\w-]+), ?([a-zA-Z\\d ()%#.,-]+))\\)/u\nexport function parseCSSVariable(current: string) {\n const match = splitCSSVariableRegex.exec(current)\n if (!match) return [,]\n\n const [, token1, token2, fallback] = match\n return [`--${token1 ?? token2}`, fallback]\n}\n\nconst maxDepth = 4\nexport function getVariableValue(\n current: CSSVariableToken,\n element: Element,\n depth = 1\n): AnyResolvedKeyframe | undefined {\n invariant(\n depth <= maxDepth,\n `Max CSS variable fallback depth detected in property \"${current}\". This may indicate a circular fallback dependency.`,\n \"max-css-var-depth\"\n )\n\n const [token, fallback] = parseCSSVariable(current)\n\n // No CSS variable detected\n if (!token) return\n\n // Attempt to read this CSS variable off the element\n const resolved = window.getComputedStyle(element).getPropertyValue(token)\n\n if (resolved) {\n const trimmed = resolved.trim()\n return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed\n }\n\n return isCSSVariableToken(fallback)\n ? getVariableValue(fallback, element, depth + 1)\n : fallback\n}\n","import { transformProps } from \"../../render/utils/keys-transform\"\nimport type { ValueAnimationOptions } from \"../types\"\n\nconst underDampedSpring: Partial<ValueAnimationOptions> = {\n type: \"spring\",\n stiffness: 500,\n damping: 25,\n restSpeed: 10,\n}\n\nconst criticallyDampedSpring = (\n target: unknown\n): Partial<ValueAnimationOptions> => ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n})\n\nconst keyframesTransition: Partial<ValueAnimationOptions> = {\n type: \"keyframes\",\n duration: 0.8,\n}\n\n/**\n * Default easing curve is a slightly shallower version of\n * the default browser easing curve.\n */\nconst ease: Partial<ValueAnimationOptions> = {\n type: \"keyframes\",\n ease: [0.25, 0.1, 0.35, 1],\n duration: 0.3,\n}\n\nexport const getDefaultTransition = (\n valueKey: string,\n { keyframes }: ValueAnimationOptions\n): Partial<ValueAnimationOptions> => {\n if (keyframes.length > 2) {\n return keyframesTransition\n } else if (transformProps.has(valueKey)) {\n return valueKey.startsWith(\"scale\")\n ? criticallyDampedSpring(keyframes[1])\n : underDampedSpring\n }\n\n return ease\n}\n","import type { AnimationPlaybackOptions } from \"../types\"\n\nconst isNotNull = (value: unknown) => value !== null\n\nexport function getFinalKeyframe<T>(\n keyframes: T[],\n { repeat, repeatType = \"loop\" }: AnimationPlaybackOptions,\n finalKeyframe?: T\n): T {\n const resolvedKeyframes = keyframes.filter(isNotNull)\n const index =\n repeat && repeatType !== \"loop\" && repeat % 2 === 1\n ? 0\n : resolvedKeyframes.length - 1\n\n return !index || finalKeyframe === undefined\n ? resolvedKeyframes[index]\n : finalKeyframe\n}\n","/**\n * If `transition` has `inherit: true`, shallow-merge it with\n * `parentTransition` (child keys win) and strip the `inherit` key.\n * Otherwise return `transition` unchanged.\n */\nexport function resolveTransition(\n transition: any,\n parentTransition?: any\n) {\n if (transition?.inherit && parentTransition) {\n const { inherit: _, ...rest } = transition\n return { ...parentTransition, ...rest }\n }\n\n return transition\n}\n","import { resolveTransition } from \"./resolve-transition\"\n\nexport function getValueTransition(transition: any, key: string) {\n const valueTransition =\n transition?.[key as keyof typeof transition] ??\n transition?.[\"default\"] ??\n transition\n\n if (valueTransition !== transition) {\n return resolveTransition(valueTransition, transition)\n }\n\n return valueTransition\n}\n","import type { AnyResolvedKeyframe } from \"../types\"\nimport type { Transition } from \"../types\"\n\n/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nexport function isTransitionDefined({\n when,\n delay: _delay,\n delayChildren,\n staggerChildren,\n staggerDirection,\n repeat,\n repeatType,\n repeatDelay,\n from,\n elapsed,\n ...transition\n}: Transition & { elapsed?: number; from?: AnyResolvedKeyframe }) {\n return !!Object.keys(transition).length\n}\n","import { MotionGlobalConfig, secondsToMilliseconds } from \"motion-utils\"\nimport { AsyncMotionValueAnimation } from \"../AsyncMotionValueAnimation\"\nimport { JSAnimation } from \"../JSAnimation\"\nimport type {\n AnyResolvedKeyframe,\n ValueAnimationOptions,\n ValueTransition,\n} from \"../types\"\nimport type { UnresolvedKeyframes } from \"../keyframes/KeyframesResolver\"\nimport { getValueTransition } from \"../utils/get-value-transition\"\nimport { makeAnimationInstant } from \"../utils/make-animation-instant\"\nimport { getDefaultTransition } from \"../utils/default-transitions\"\nimport { getFinalKeyframe } from \"../utils/get-final-keyframe\"\nimport { isTransitionDefined } from \"../utils/is-transition-defined\"\nimport { frame } from \"../../frameloop\"\nimport type { MotionValue, StartAnimation } from \"../../value\"\nimport type { VisualElement } from \"../../render/VisualElement\"\n\nexport const animateMotionValue =\n <V extends AnyResolvedKeyframe>(\n name: string,\n value: MotionValue<V>,\n target: V | UnresolvedKeyframes<V>,\n transition: ValueTransition & { elapsed?: number } = {},\n element?: VisualElement<any>,\n isHandoff?: boolean\n ): StartAnimation =>\n (onComplete) => {\n const valueTransition = getValueTransition(transition, name) || {}\n\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0\n\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition\n elapsed = elapsed - secondsToMilliseconds(delay)\n\n const options: ValueAnimationOptions = {\n keyframes: Array.isArray(target) ? target : [null, target],\n ease: \"easeOut\",\n velocity: value.getVelocity(),\n ...valueTransition,\n delay: -elapsed,\n onUpdate: (v) => {\n value.set(v)\n valueTransition.onUpdate && valueTransition.onUpdate(v)\n },\n onComplete: () => {\n onComplete()\n valueTransition.onComplete && valueTransition.onComplete()\n },\n name,\n motionValue: value,\n element: isHandoff ? undefined : element,\n }\n\n /**\n * If there's no transition defined for this value, we can generate\n * unique transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n Object.assign(options, getDefaultTransition(name, options))\n }\n\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n options.duration &&= secondsToMilliseconds(options.duration)\n options.repeatDelay &&= secondsToMilliseconds(options.repeatDelay)\n\n /**\n * Support deprecated way to set initial value. Prefer keyframe syntax.\n */\n if (options.from !== undefined) {\n options.keyframes[0] = options.from as any\n }\n\n let shouldSkip = false\n\n if (\n (options as any).type === false ||\n (options.duration === 0 && !options.repeatDelay)\n ) {\n makeAnimationInstant(options)\n\n if (options.delay === 0) {\n shouldSkip = true\n }\n }\n\n if (\n MotionGlobalConfig.instantAnimations ||\n MotionGlobalConfig.skipAnimations ||\n element?.shouldSkipAnimations\n ) {\n shouldSkip = true\n makeAnimationInstant(options)\n options.delay = 0\n }\n\n /**\n * If the transition type or easing has been explicitly set by the user\n * then we don't want to allow flattening the animation.\n */\n options.allowFlatten = !valueTransition.type && !valueTransition.ease\n\n /**\n * If we can or must skip creating the animation, and apply only\n * the final keyframe, do so. We also check once keyframes are resolved but\n * this early check prevents the need to create an animation at all.\n */\n if (shouldSkip && !isHandoff && value.get() !== undefined) {\n const finalKeyframe = getFinalKeyframe<V>(\n options.keyframes as V[],\n valueTransition\n )\n\n if (finalKeyframe !== undefined) {\n frame.update(() => {\n options.onUpdate!(finalKeyframe)\n options.onComplete!()\n })\n\n return\n }\n }\n\n return valueTransition.isSync\n ? new JSAnimation(options)\n : new AsyncMotionValueAnimation(options)\n }\n","import type {\n AnimationDefinition,\n MotionNodeOptions,\n TargetAndTransition,\n TargetResolver,\n} from \"../../node/types\"\nimport type { ResolvedValues } from \"../types\"\n\nfunction getValueState(visualElement?: any): [ResolvedValues, ResolvedValues] {\n const state: [ResolvedValues, ResolvedValues] = [{}, {}]\n\n visualElement?.values.forEach((value: any, key: string) => {\n state[0][key] = value.get()\n state[1][key] = value.getVelocity()\n })\n\n return state\n}\n\nexport function resolveVariantFromProps(\n props: MotionNodeOptions,\n definition: TargetAndTransition | TargetResolver,\n custom?: any,\n visualElement?: any\n): TargetAndTransition\nexport function resolveVariantFromProps(\n props: MotionNodeOptions,\n definition?: AnimationDefinition,\n custom?: any,\n visualElement?: any\n): undefined | TargetAndTransition\nexport function resolveVariantFromProps(\n props: MotionNodeOptions,\n definition?: AnimationDefinition,\n custom?: any,\n visualElement?: any\n) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement)\n definition = definition(\n custom !== undefined ? custom : props.custom,\n current,\n velocity\n )\n }\n\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition]\n }\n\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement)\n definition = definition(\n custom !== undefined ? custom : props.custom,\n current,\n velocity\n )\n }\n\n return definition\n}\n","import type {\n AnimationDefinition,\n TargetAndTransition,\n TargetResolver,\n} from \"../../node/types\"\nimport { resolveVariantFromProps } from \"./resolve-variants\"\n\n/**\n * Resolves a variant if it's a variant resolver.\n * Uses `any` type for visualElement to avoid circular dependencies.\n */\nexport function resolveVariant(\n visualElement: any,\n definition?: TargetAndTransition | TargetResolver,\n custom?: any\n): TargetAndTransition\nexport function resolveVariant(\n visualElement: any,\n definition?: AnimationDefinition,\n custom?: any\n): TargetAndTransition | undefined\nexport function resolveVariant(\n visualElement: any,\n definition?: AnimationDefinition,\n custom?: any\n) {\n const props = visualElement.getProps()\n return resolveVariantFromProps(\n props,\n definition,\n custom !== undefined ? custom : props.custom,\n visualElement\n )\n}\n","import { transformPropOrder } from \"./keys-transform\"\n\nexport const positionalKeys = new Set([\n \"width\",\n \"height\",\n \"top\",\n \"left\",\n \"right\",\n \"bottom\",\n ...transformPropOrder,\n])\n","import {\n EasingFunction,\n SubscriptionManager,\n velocityPerSecond,\n warnOnce,\n} from \"motion-utils\"\nimport {\n AnimationPlaybackControlsWithThen,\n AnyResolvedKeyframe,\n TransformProperties,\n} from \"../animation/types\"\nimport { frame } from \"../frameloop\"\nimport { time } from \"../frameloop/sync-time\"\n\n/**\n * @public\n */\nexport type Subscriber<T> = (v: T) => void\n\n/**\n * @public\n */\nexport type PassiveEffect<T> = (v: T, safeSetter: (v: T) => void) => void\n\nexport type StartAnimation = (\n complete: () => void\n) => AnimationPlaybackControlsWithThen | undefined\n\nexport interface MotionValueEventCallbacks<V> {\n animationStart: () => void\n animationComplete: () => void\n animationCancel: () => void\n change: (latestValue: V) => void\n destroy: () => void\n}\n\n/**\n * Maximum time between the value of two frames, beyond which we\n * assume the velocity has since been 0.\n */\nconst MAX_VELOCITY_DELTA = 30\n\nconst isFloat = (value: any): value is string => {\n return !isNaN(parseFloat(value))\n}\n\ninterface ResolvedValues {\n [key: string]: AnyResolvedKeyframe\n}\n\nexport interface Owner {\n current: HTMLElement | unknown\n getProps: () => {\n onUpdate?: (latest: ResolvedValues) => void\n transformTemplate?: (\n transform: TransformProperties,\n generatedTransform: string\n ) => string\n }\n}\n\nexport interface AccelerateConfig {\n factory: (animation: AnimationPlaybackControlsWithThen) => VoidFunction\n times: number[]\n keyframes: any[]\n ease?: EasingFunction | EasingFunction[]\n duration: number\n isTransformed?: boolean\n}\n\nexport interface MotionValueOptions {\n owner?: Owner\n}\n\nexport const collectMotionValues: { current: MotionValue[] | undefined } = {\n current: undefined,\n}\n\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nexport class MotionValue<V = any> {\n /**\n * If a MotionValue has an owner, it was created internally within Motion\n * and therefore has no external listeners. It is therefore safe to animate via WAAPI.\n */\n owner?: Owner\n\n /**\n * The current state of the `MotionValue`.\n */\n private current: V | undefined\n\n /**\n * The previous state of the `MotionValue`.\n */\n private prev: V | undefined\n\n /**\n * The previous state of the `MotionValue` at the end of the previous frame.\n */\n private prevFrameValue: V | undefined\n\n /**\n * The last time the `MotionValue` was updated.\n */\n updatedAt: number\n\n /**\n * The time `prevFrameValue` was updated.\n */\n prevUpdatedAt: number | undefined\n\n /**\n * Add a passive effect to this `MotionValue`.\n *\n * A passive effect intercepts calls to `set`. For instance, `useSpring` adds\n * a passive effect that attaches a `spring` to the latest\n * set value. Hypothetically there could be a `useSmooth` that attaches an input smoothing effect.\n *\n * @internal\n */\n private passiveEffect?: PassiveEffect<V>\n private stopPassiveEffect?: VoidFunction\n\n /**\n * Whether the passive effect is active.\n */\n isEffectActive?: boolean\n\n /**\n * A reference to the currently-controlling animation.\n */\n animation?: AnimationPlaybackControlsWithThen\n\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n private canTrackVelocity: boolean | null = null\n\n /**\n * A list of MotionValues whose values are computed from this one.\n * This is a rough start to a proper signal-like dirtying system.\n */\n private dependents: Set<MotionValue> | undefined\n\n /**\n * Tracks whether this value should be removed\n */\n liveStyle?: boolean\n\n /**\n * Scroll timeline acceleration metadata. When set, VisualElement\n * can create a native WAAPI animation attached to a scroll timeline\n * instead of driving updates through JS.\n */\n accelerate?: AccelerateConfig\n\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n */\n constructor(init: V, options: MotionValueOptions = {}) {\n this.setCurrent(init)\n this.owner = options.owner\n }\n\n setCurrent(current: V) {\n this.current = current\n this.updatedAt = time.now()\n\n if (this.canTrackVelocity === null && current !== undefined) {\n this.canTrackVelocity = isFloat(this.current)\n }\n }\n\n setPrevFrameValue(prevFrameValue: V | undefined = this.current) {\n this.prevFrameValue = prevFrameValue\n this.prevUpdatedAt = this.updatedAt\n }\n\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return <motion.div style={{ x }} />\n * }\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription: Subscriber<V>): () => void {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(\n false,\n `value.onChange(callback) is deprecated. Switch to value.on(\"change\", callback).`\n )\n }\n return this.on(\"change\", subscription)\n }\n\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n private events: {\n [key: string]: SubscriptionManager<any>\n } = {}\n\n on<EventName extends keyof MotionValueEventCallbacks<V>>(\n eventName: EventName,\n callback: MotionValueEventCallbacks<V>[EventName]\n ) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager()\n }\n\n const unsubscribe = this.events[eventName].add(callback)\n\n if (eventName === \"change\") {\n return () => {\n unsubscribe()\n\n /**\n * If we have no more change listeners by the start\n * of the next frame, stop active animations.\n */\n frame.read(() => {\n if (!this.events.change.getSize()) {\n this.stop()\n }\n })\n }\n }\n\n return unsubscribe\n }\n\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear()\n }\n }\n\n /**\n * Attaches a passive effect to the `MotionValue`.\n */\n attach(passiveEffect: PassiveEffect<V>, stopPassiveEffect: VoidFunction) {\n this.passiveEffect = passiveEffect\n this.stopPassiveEffect = stopPassiveEffect\n }\n\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v: V) {\n if (!this.passiveEffect) {\n this.updateAndNotify(v)\n } else {\n this.passiveEffect(v, this.updateAndNotify)\n }\n }\n\n setWithVelocity(prev: V, current: V, delta: number) {\n this.set(current)\n this.prev = undefined\n this.prevFrameValue = prev\n this.prevUpdatedAt = this.updatedAt - delta\n }\n\n /**\n * Set the state of the `MotionValue`, stopping any active animations,\n * effects, and resets velocity to `0`.\n */\n jump(v: V, endAnimation = true) {\n this.updateAndNotify(v)\n this.prev = v\n this.prevUpdatedAt = this.prevFrameValue = undefined\n endAnimation && this.stop()\n if (this.stopPassiveEffect) this.stopPassiveEffect()\n }\n\n dirty() {\n this.events.change?.notify(this.current)\n }\n\n addDependent(dependent: MotionValue) {\n if (!this.dependents) {\n this.dependents = new Set()\n }\n this.dependents.add(dependent)\n }\n\n removeDependent(dependent: MotionValue) {\n if (this.dependents) {\n this.dependents.delete(dependent)\n }\n }\n\n updateAndNotify = (v: V) => {\n const currentTime = time.now()\n\n /**\n * If we're updating the value during another frame or eventloop\n * than the previous frame, then the we set the previous frame value\n * to current.\n */\n if (this.updatedAt !== currentTime) {\n this.setPrevFrameValue()\n }\n\n this.prev = this.current\n\n this.setCurrent(v)\n\n // Update update subscribers\n if (this.current !== this.prev) {\n this.events.change?.notify(this.current)\n\n if (this.dependents) {\n for (const dependent of this.dependents) {\n dependent.dirty()\n }\n }\n }\n }\n\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n if (collectMotionValues.current) {\n collectMotionValues.current.push(this)\n }\n\n return this.current!\n }\n\n /**\n * @public\n */\n getPrevious() {\n return this.prev\n }\n\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n const currentTime = time.now()\n\n if (\n !this.canTrackVelocity ||\n this.prevFrameValue === undefined ||\n currentTime - this.updatedAt > MAX_VELOCITY_DELTA\n ) {\n return 0\n }\n\n const delta = Math.min(\n this.updatedAt - this.prevUpdatedAt!,\n MAX_VELOCITY_DELTA\n )\n\n // Casts because of parseFloat's poor typing\n return velocityPerSecond(\n parseFloat(this.current as any) -\n parseFloat(this.prevFrameValue as any),\n delta\n )\n }\n\n hasAnimated = false\n\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n */\n start(startAnimation: StartAnimation) {\n this.stop()\n\n return new Promise<void>((resolve) => {\n this.hasAnimated = true\n this.animation = startAnimation(resolve)\n\n if (this.events.animationStart) {\n this.events.animationStart.notify()\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify()\n }\n this.clearAnimation()\n })\n }\n\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.animation) {\n this.animation.stop()\n if (this.events.animationCancel) {\n this.events.animationCancel.notify()\n }\n }\n this.clearAnimation()\n }\n\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.animation\n }\n\n private clearAnimation() {\n delete this.animation\n }\n\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.dependents?.clear()\n this.events.destroy?.notify()\n this.clearListeners()\n this.stop()\n\n if (this.stopPassiveEffect) {\n this.stopPassiveEffect()\n }\n }\n}\n\nexport function motionValue<V>(init: V, options?: MotionValueOptions) {\n return new MotionValue<V>(init, options)\n}\n","import type { UnresolvedValueKeyframe, ValueKeyframesDefinition } from \"../../animation/types\"\n\nexport const isKeyframesTarget = (\n v: ValueKeyframesDefinition\n): v is UnresolvedValueKeyframe[] => {\n return Array.isArray(v)\n}\n","import { motionValue } from \"../../value\"\nimport { resolveVariant } from \"./resolve-dynamic-variants\"\nimport { isKeyframesTarget } from \"./is-keyframes-target\"\nimport type { AnimationDefinition } from \"../../node/types\"\nimport type {\n AnyResolvedKeyframe,\n UnresolvedValueKeyframe,\n ValueKeyframesDefinition,\n} from \"../../animation/types\"\nimport type { VisualElement } from \"../VisualElement\"\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(\n visualElement: VisualElement,\n key: string,\n value: AnyResolvedKeyframe\n) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key)!.set(value)\n } else {\n visualElement.addValue(key, motionValue(value))\n }\n}\n\nfunction resolveFinalValueInKeyframes(\n v: ValueKeyframesDefinition\n): UnresolvedValueKeyframe {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v\n}\n\nexport function setTarget(\n visualElement: VisualElement,\n definition: AnimationDefinition\n) {\n const resolved = resolveVariant(visualElement, definition)\n let { transitionEnd = {}, transition = {}, ...target } = resolved || {}\n\n target = { ...target, ...transitionEnd }\n\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(\n target[key as keyof typeof target] as any\n )\n setMotionValue(visualElement, key, value as AnyResolvedKeyframe)\n }\n}\n","import type { MotionValue } from \"..\"\n\nexport const isMotionValue = (value: any): value is MotionValue =>\n Boolean(value && value.getVelocity)\n","import { isMotionValue } from \"../utils/is-motion-value\"\nimport type { WillChange } from \"./types\"\n\nexport function isWillChangeMotionValue(value: any): value is WillChange {\n return Boolean(isMotionValue(value) && (value as WillChange).add)\n}\n","import { MotionGlobalConfig } from \"motion-utils\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { isWillChangeMotionValue } from \"./is\"\n\nexport function addValueToWillChange(\n visualElement: VisualElement,\n key: string\n) {\n const willChange = visualElement.getValue(\"willChange\")\n\n /**\n * It could be that a user has set willChange to a regular MotionValue,\n * in which case we can't add the value to it.\n */\n if (isWillChangeMotionValue(willChange)) {\n return willChange.add(key)\n } else if (!willChange && MotionGlobalConfig.WillChange) {\n const newWillChange = new MotionGlobalConfig.WillChange(\"auto\")\n\n visualElement.addValue(\"willChange\", newWillChange)\n newWillChange.add(key)\n }\n}\n","export function camelToDash(str: string): string {\n return str.replace(/([A-Z])/g, (match) => `-${match.toLowerCase()}`)\n}\n","import { camelToDash } from \"../../render/dom/utils/camel-to-dash\"\n\nexport const optimizedAppearDataId = \"framerAppearId\"\n\nexport const optimizedAppearDataAttribute =\n \"data-\" + camelToDash(optimizedAppearDataId) as \"data-framer-appear-id\"\n","import { optimizedAppearDataAttribute } from \"./data-id\"\nimport type { WithAppearProps } from \"./types\"\n\nexport function getOptimisedAppearId(\n visualElement: WithAppearProps\n): string | undefined {\n return visualElement.props[optimizedAppearDataAttribute]\n}\n","import { frame } from \"../../frameloop\"\nimport { getValueTransition } from \"../utils/get-value-transition\"\nimport { resolveTransition } from \"../utils/resolve-transition\"\nimport { positionalKeys } from \"../../render/utils/keys-position\"\nimport { setTarget } from \"../../render/utils/setters\"\nimport { addValueToWillChange } from \"../../value/will-change/add-will-change\"\nimport { getOptimisedAppearId } from \"../optimized-appear/get-appear-id\"\nimport { animateMotionValue } from \"./motion-value\"\nimport type { VisualElementAnimationOptions } from \"./types\"\nimport type { AnimationPlaybackControlsWithThen } from \"../types\"\nimport type { TargetAndTransition } from \"../../node/types\"\nimport type { AnimationTypeState } from \"../../render/utils/animation-state\"\nimport type { VisualElement } from \"../../render/VisualElement\"\n\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation(\n { protectedKeys, needsAnimating }: AnimationTypeState,\n key: string\n) {\n const shouldBlock =\n protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true\n\n needsAnimating[key] = false\n return shouldBlock\n}\n\nexport function animateTarget(\n visualElement: VisualElement,\n targetAndTransition: TargetAndTransition,\n { delay = 0, transitionOverride, type }: VisualElementAnimationOptions = {}\n): AnimationPlaybackControlsWithThen[] {\n let {\n transition,\n transitionEnd,\n ...target\n } = targetAndTransition\n\n const defaultTransition = visualElement.getDefaultTransition()\n transition = transition\n ? resolveTransition(transition, defaultTransition)\n : defaultTransition\n\n const reduceMotion = (transition as { reduceMotion?: boolean })?.reduceMotion\n\n if (transitionOverride) transition = transitionOverride\n\n const animations: AnimationPlaybackControlsWithThen[] = []\n\n const animationTypeState =\n type &&\n visualElement.animationState &&\n visualElement.animationState.getState()[type]\n\n for (const key in target) {\n const value = visualElement.getValue(\n key,\n visualElement.latestValues[key] ?? null\n )\n const valueTarget = target[key as keyof typeof target]\n\n if (\n valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))\n ) {\n continue\n }\n\n const valueTransition = {\n delay,\n ...getValueTransition(transition || {}, key),\n }\n\n /**\n * If the value is already at the defined target, skip the animation.\n */\n const currentValue = value.get()\n if (\n currentValue !== undefined &&\n !value.isAnimating &&\n !Array.isArray(valueTarget) &&\n valueTarget === currentValue &&\n !valueTransition.velocity\n ) {\n continue\n }\n\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n let isHandoff = false\n if (window.MotionHandoffAnimation) {\n const appearId = getOptimisedAppearId(visualElement)\n\n if (appearId) {\n const startTime = window.MotionHandoffAnimation(\n appearId,\n key,\n frame\n )\n\n if (startTime !== null) {\n valueTransition.startTime = startTime\n isHandoff = true\n }\n }\n }\n\n addValueToWillChange(visualElement, key)\n\n const shouldReduceMotion =\n reduceMotion ?? visualElement.shouldReduceMotion\n\n value.start(\n animateMotionValue(\n key,\n value,\n valueTarget,\n shouldReduceMotion && positionalKeys.has(key)\n ? { type: false }\n : valueTransition,\n visualElement,\n isHandoff\n )\n )\n\n const animation = value.animation\n\n if (animation) {\n animations.push(animation)\n }\n }\n\n if (transitionEnd) {\n const applyTransitionEnd = () =>\n frame.update(() => {\n transitionEnd && setTarget(visualElement, transitionEnd)\n })\n\n if (animations.length) {\n Promise.all(animations).then(applyTransitionEnd)\n } else {\n applyTransitionEnd()\n }\n }\n\n return animations\n}\n","import { resolveVariant } from \"../../render/utils/resolve-dynamic-variants\"\nimport { calcChildStagger } from \"../utils/calc-child-stagger\"\nimport type { VisualElementAnimationOptions } from \"./types\"\nimport { animateTarget } from \"./visual-element-target\"\nimport type { DynamicOption } from \"../types\"\nimport type { VisualElement } from \"../../render/VisualElement\"\n\nexport function animateVariant(\n visualElement: VisualElement,\n variant: string,\n options: VisualElementAnimationOptions = {}\n): Promise<any> {\n const resolved = resolveVariant(\n visualElement,\n variant,\n options.type === \"exit\"\n ? visualElement.presenceContext?.custom\n : undefined\n )\n\n let { transition = visualElement.getDefaultTransition() || {} } =\n resolved || {}\n\n if (options.transitionOverride) {\n transition = options.transitionOverride\n }\n\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation: () => Promise<any> = resolved\n ? () => Promise.all(animateTarget(visualElement, resolved, options))\n : () => Promise.resolve()\n\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations =\n visualElement.variantChildren && visualElement.variantChildren.size\n ? (forwardDelay = 0) => {\n const {\n delayChildren = 0,\n staggerChildren,\n staggerDirection,\n } = transition\n\n return animateChildren(\n visualElement,\n variant,\n forwardDelay,\n delayChildren,\n staggerChildren,\n staggerDirection,\n options\n )\n }\n : () => Promise.resolve()\n\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition\n if (when) {\n const [first, last] =\n when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation]\n\n return first().then(() => last())\n } else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)])\n }\n}\n\nfunction animateChildren(\n visualElement: VisualElement,\n variant: string,\n delay: number = 0,\n delayChildren: number | DynamicOption<number> = 0,\n staggerChildren = 0,\n staggerDirection = 1,\n options: VisualElementAnimationOptions\n) {\n const animations: Promise<any>[] = []\n\n for (const child of visualElement.variantChildren!) {\n child.notify(\"AnimationStart\", variant)\n animations.push(\n animateVariant(child, variant, {\n ...options,\n delay:\n delay +\n (typeof delayChildren === \"function\" ? 0 : delayChildren) +\n calcChildStagger(\n visualElement.variantChildren!,\n child,\n delayChildren,\n staggerChildren,\n staggerDirection\n ),\n }).then(() => child.notify(\"AnimationComplete\", variant))\n )\n }\n\n return Promise.all(animations)\n}\n","import { resolveVariant } from \"../../render/utils/resolve-dynamic-variants\"\nimport type { AnimationDefinition } from \"../../node/types\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport type { VisualElementAnimationOptions } from \"./types\"\nimport { animateTarget } from \"./visual-element-target\"\nimport { animateVariant } from \"./visual-element-variant\"\n\nexport function animateVisualElement(\n visualElement: VisualElement,\n definition: AnimationDefinition,\n options: VisualElementAnimationOptions = {}\n) {\n visualElement.notify(\"AnimationStart\", definition)\n let animation: Promise<any>\n\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) =>\n animateVariant(visualElement, variant, options)\n )\n animation = Promise.all(animations)\n } else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options)\n } else {\n const resolvedDefinition =\n typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition\n\n animation = Promise.all(\n animateTarget(visualElement, resolvedDefinition, options)\n )\n }\n\n return animation.then(() => {\n visualElement.notify(\"AnimationComplete\", definition)\n })\n}\n","import { ValueType } from \"./types\"\n\n/**\n * ValueType for \"auto\"\n */\nexport const auto: ValueType = {\n test: (v: any) => v === \"auto\",\n parse: (v) => v,\n}\n","import { ValueType } from \"./types\"\n\n/**\n * Tests a provided value against a ValueType\n */\nexport const testValueType = (v: any) => (type: ValueType) => type.test(v)\n","import { auto } from \"./auto\"\nimport { number } from \"./numbers\"\nimport { degrees, percent, px, vh, vw } from \"./numbers/units\"\nimport { testValueType } from \"./test\"\n\n/**\n * A list of value types commonly used for dimensions\n */\nexport const dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto]\n\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nexport const findDimensionValueType = (v: any) =>\n dimensionValueTypes.find(testValueType(v))\n","import { isZeroValueString } from \"motion-utils\"\nimport { AnyResolvedKeyframe } from \"../../types\"\n\nexport function isNone(value: AnyResolvedKeyframe | null) {\n if (typeof value === \"number\") {\n return value === 0\n } else if (value !== null) {\n return value === \"none\" || value === \"0\" || isZeroValueString(value)\n } else {\n return true\n }\n}\n","import { complex } from \".\"\nimport { floatRegex } from \"../utils/float-regex\"\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"])\n\nfunction applyDefaultFilter(v: string) {\n const [name, value] = v.slice(0, -1).split(\"(\")\n\n if (name === \"drop-shadow\") return v\n\n const [number] = value.match(floatRegex) || []\n if (!number) return v\n\n const unit = value.replace(number, \"\")\n let defaultValue = maxDefaults.has(name) ? 1 : 0\n if (number !== value) defaultValue *= 100\n\n return name + \"(\" + defaultValue + unit + \")\"\n}\n\nconst functionRegex = /\\b([a-z-]*)\\(.*?\\)/gu\n\nexport const filter = {\n ...complex,\n getAnimatableNone: (v: string) => {\n const functions = v.match(functionRegex)\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v\n },\n}\n","import { complex } from \".\"\nimport { AnyResolvedKeyframe } from \"../../../animation/types\"\n\nexport const mask = {\n ...complex,\n getAnimatableNone: (v: AnyResolvedKeyframe) => {\n const parsed = complex.parse(v)\n const transformer = complex.createTransformer(v)\n return transformer(\n parsed.map((v) =>\n typeof v === \"number\" ? 0 : typeof v === \"object\" ? { ...v, alpha: 1 } : v\n )\n )\n },\n}\n","import { number } from \"./numbers\"\n\nexport const int = {\n ...number,\n transform: Math.round,\n}\n","import { alpha, scale } from \"../numbers\"\nimport { degrees, progressPercentage, px } from \"../numbers/units\"\nimport { ValueTypeMap } from \"./types\"\n\nexport const transformValueTypes: ValueTypeMap = {\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n}\n","import { int } from \"../int\"\nimport { alpha } from \"../numbers\"\nimport { px } from \"../numbers/units\"\nimport { transformValueTypes } from \"./transform\"\nimport { ValueTypeMap } from \"./types\"\n\nexport const numberValueTypes: ValueTypeMap = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n inset: px,\n insetBlock: px,\n insetBlockStart: px,\n insetBlockEnd: px,\n insetInline: px,\n insetInlineStart: px,\n insetInlineEnd: px,\n\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n paddingBlock: px,\n paddingBlockStart: px,\n paddingBlockEnd: px,\n paddingInline: px,\n paddingInlineStart: px,\n paddingInlineEnd: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n marginBlock: px,\n marginBlockStart: px,\n marginBlockEnd: px,\n marginInline: px,\n marginInlineStart: px,\n marginInlineEnd: px,\n\n // Typography\n fontSize: px,\n\n // Misc\n backgroundPositionX: px,\n backgroundPositionY: px,\n\n ...transformValueTypes,\n zIndex: int,\n\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n}\n","import { color } from \"../color\"\nimport { filter } from \"../complex/filter\"\nimport { mask } from \"../complex/mask\"\nimport { numberValueTypes } from \"./number\"\nimport { ValueTypeMap } from \"./types\"\n\n/**\n * A map of default value types for common values\n */\nexport const defaultValueTypes: ValueTypeMap = {\n ...numberValueTypes,\n\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n mask,\n WebkitMask: mask,\n}\n\n/**\n * Gets the default ValueType for the provided value key\n */\nexport const getDefaultValueType = (key: string) => defaultValueTypes[key]\n","import { complex } from \"../complex\"\nimport { filter } from \"../complex/filter\"\nimport { mask } from \"../complex/mask\"\nimport { getDefaultValueType } from \"../maps/defaults\"\n\nconst customTypes = /*@__PURE__*/ new Set([filter, mask])\n\nexport function getAnimatableNone(key: string, value: string) {\n let defaultValueType = getDefaultValueType(key)\n if (!customTypes.has(defaultValueType as any)) defaultValueType = complex\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return defaultValueType.getAnimatableNone\n ? defaultValueType.getAnimatableNone(value)\n : undefined\n}\n","import { analyseComplexValue } from \"../../../value/types/complex\"\nimport { getAnimatableNone } from \"../../../value/types/utils/animatable-none\"\nimport { AnyResolvedKeyframe } from \"../../types\"\nimport { UnresolvedKeyframes } from \"../KeyframesResolver\"\n\n/**\n * If we encounter keyframes like \"none\" or \"0\" and we also have keyframes like\n * \"#fff\" or \"200px 200px\" we want to find a keyframe to serve as a template for\n * the \"none\" keyframes. In this case \"#fff\" or \"200px 200px\" - then these get turned into\n * zero equivalents, i.e. \"#fff0\" or \"0px 0px\".\n */\nconst invalidTemplates = new Set([\"auto\", \"none\", \"0\"])\n\nexport function makeNoneKeyframesAnimatable(\n unresolvedKeyframes: UnresolvedKeyframes<AnyResolvedKeyframe>,\n noneKeyframeIndexes: number[],\n name?: string\n) {\n let i = 0\n let animatableTemplate: string | undefined = undefined\n while (i < unresolvedKeyframes.length && !animatableTemplate) {\n const keyframe = unresolvedKeyframes[i]\n if (\n typeof keyframe === \"string\" &&\n !invalidTemplates.has(keyframe) &&\n analyseComplexValue(keyframe).values.length\n ) {\n animatableTemplate = unresolvedKeyframes[i] as string\n }\n i++\n }\n\n if (animatableTemplate && name) {\n for (const noneIndex of noneKeyframeIndexes) {\n unresolvedKeyframes[noneIndex] = getAnimatableNone(\n name,\n animatableTemplate\n )\n }\n }\n}\n","import { positionalKeys } from \"../../render/utils/keys-position\"\nimport { MotionValue } from \"../../value\"\nimport { findDimensionValueType } from \"../../value/types/dimensions\"\nimport { AnyResolvedKeyframe } from \"../types\"\nimport { getVariableValue } from \"../utils/css-variables-conversion\"\nimport {\n containsCSSVariable,\n isCSSVariableToken,\n} from \"../utils/is-css-variable\"\nimport {\n KeyframeResolver,\n OnKeyframesResolved,\n UnresolvedKeyframes,\n} from \"./KeyframesResolver\"\nimport { WithRender } from \"./types\"\nimport { isNone } from \"./utils/is-none\"\nimport { makeNoneKeyframesAnimatable } from \"./utils/make-none-animatable\"\nimport { isNumOrPxType, positionalValues } from \"./utils/unit-conversion\"\n\nexport class DOMKeyframesResolver<\n T extends AnyResolvedKeyframe\n> extends KeyframeResolver<T> {\n name: string\n element?: WithRender\n\n private removedTransforms?: [string, AnyResolvedKeyframe][]\n private measuredOrigin?: AnyResolvedKeyframe\n\n constructor(\n unresolvedKeyframes: UnresolvedKeyframes<AnyResolvedKeyframe>,\n onComplete: OnKeyframesResolved<T>,\n name?: string,\n motionValue?: MotionValue<T>,\n element?: WithRender\n ) {\n super(unresolvedKeyframes, onComplete, name, motionValue, element, true)\n }\n\n readKeyframes() {\n const { unresolvedKeyframes, element, name } = this\n\n if (!element || !element.current) return\n\n super.readKeyframes()\n\n /**\n * If any keyframe is a CSS variable, we need to find its value by sampling the element\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n let keyframe = unresolvedKeyframes[i]\n\n if (typeof keyframe === \"string\") {\n keyframe = keyframe.trim()\n\n if (isCSSVariableToken(keyframe)) {\n const resolved = getVariableValue(keyframe, element.current)\n\n if (resolved !== undefined) {\n unresolvedKeyframes[i] = resolved as T\n }\n\n if (i === unresolvedKeyframes.length - 1) {\n this.finalKeyframe = keyframe as T\n }\n }\n }\n }\n\n /**\n * Resolve \"none\" values. We do this potentially twice - once before and once after measuring keyframes.\n * This could be seen as inefficient but it's a trade-off to avoid measurements in more situations, which\n * have a far bigger performance impact.\n */\n this.resolveNoneKeyframes()\n\n /**\n * Check to see if unit type has changed. If so schedule jobs that will\n * temporarily set styles to the destination keyframes.\n * Skip if we have more than two keyframes or this isn't a positional value.\n * TODO: We can throw if there are multiple keyframes and the value type changes.\n */\n if (!positionalKeys.has(name) || unresolvedKeyframes.length !== 2) {\n return\n }\n\n const [origin, target] = unresolvedKeyframes\n const originType = findDimensionValueType(origin)\n const targetType = findDimensionValueType(target)\n\n /**\n * If one keyframe contains embedded CSS variables (e.g. in calc()) and the other\n * doesn't, we need to measure to convert to pixels. This handles GitHub issue #3410.\n */\n const originHasVar = containsCSSVariable(origin)\n const targetHasVar = containsCSSVariable(target)\n\n if (originHasVar !== targetHasVar && positionalValues[name]) {\n this.needsMeasurement = true\n return\n }\n\n /**\n * Either we don't recognise these value types or we can animate between them.\n */\n if (originType === targetType) return\n\n /**\n * If both values are numbers or pixels, we can animate between them by\n * converting them to numbers.\n */\n if (isNumOrPxType(originType) && isNumOrPxType(targetType)) {\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n const value = unresolvedKeyframes[i]\n if (typeof value === \"string\") {\n unresolvedKeyframes[i] = parseFloat(value as string)\n }\n }\n } else if (positionalValues[name]) {\n /**\n * Else, the only way to resolve this is by measuring the element.\n */\n this.needsMeasurement = true\n }\n }\n\n resolveNoneKeyframes() {\n const { unresolvedKeyframes, name } = this\n\n const noneKeyframeIndexes: number[] = []\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (\n unresolvedKeyframes[i] === null ||\n isNone(unresolvedKeyframes[i])\n ) {\n noneKeyframeIndexes.push(i)\n }\n }\n\n if (noneKeyframeIndexes.length) {\n makeNoneKeyframesAnimatable(\n unresolvedKeyframes,\n noneKeyframeIndexes,\n name\n )\n }\n }\n\n measureInitialState() {\n const { element, unresolvedKeyframes, name } = this\n\n if (!element || !element.current) return\n\n if (name === \"height\") {\n this.suspendedScrollY = window.pageYOffset\n }\n\n this.measuredOrigin = positionalValues[name](\n element.measureViewportBox(),\n window.getComputedStyle(element.current)\n )\n\n unresolvedKeyframes[0] = this.measuredOrigin\n\n // Set final key frame to measure after next render\n const measureKeyframe =\n unresolvedKeyframes[unresolvedKeyframes.length - 1]\n\n if (measureKeyframe !== undefined) {\n element.getValue(name, measureKeyframe).jump(measureKeyframe, false)\n }\n }\n\n measureEndState() {\n const { element, name, unresolvedKeyframes } = this\n\n if (!element || !element.current) return\n\n const value = element.getValue(name)\n value && value.jump(this.measuredOrigin, false)\n\n const finalKeyframeIndex = unresolvedKeyframes.length - 1\n const finalKeyframe = unresolvedKeyframes[finalKeyframeIndex]\n\n unresolvedKeyframes[finalKeyframeIndex] = positionalValues[name](\n element.measureViewportBox(),\n window.getComputedStyle(element.current)\n ) as any\n\n if (finalKeyframe !== null && this.finalKeyframe === undefined) {\n this.finalKeyframe = finalKeyframe as T\n }\n\n // If we removed transform values, reapply them before the next render\n if (this.removedTransforms?.length) {\n this.removedTransforms.forEach(\n ([unsetTransformName, unsetTransformValue]) => {\n element\n .getValue(unsetTransformName)!\n .set(unsetTransformValue)\n }\n )\n }\n\n this.resolveNoneKeyframes()\n }\n}\n","/**\n * A list of values that can be hardware-accelerated.\n */\nexport const acceleratedValues = new Set<string>([\n \"opacity\",\n \"clipPath\",\n \"filter\",\n \"transform\",\n // TODO: Can be accelerated but currently disabled until https://issues.chromium.org/issues/41491098 is resolved\n // or until we implement support for linear() easing.\n // \"background-color\"\n])\n","export type ElementOrSelector =\n | Element\n | Element[]\n | NodeListOf<Element>\n | string\n | null\n | undefined\n\nexport interface WithQuerySelectorAll {\n querySelectorAll: Element[\"querySelectorAll\"]\n}\n\nexport interface AnimationScope<T = any> {\n readonly current: T\n animations: any[] // TODO: Refactor to types package AnimationPlaybackControls[]\n}\n\nexport interface SelectorCache {\n [key: string]: NodeListOf<Element>\n}\n\nexport function resolveElements(\n elementOrSelector: ElementOrSelector,\n scope?: AnimationScope,\n selectorCache?: SelectorCache\n): Element[] {\n if (elementOrSelector == null) {\n return []\n }\n\n if (elementOrSelector instanceof EventTarget) {\n return [elementOrSelector]\n } else if (typeof elementOrSelector === \"string\") {\n let root: WithQuerySelectorAll = document\n\n if (scope) {\n root = scope.current\n }\n\n const elements =\n selectorCache?.[elementOrSelector] ??\n root.querySelectorAll(elementOrSelector)\n\n return elements ? Array.from(elements) : []\n }\n\n return Array.from(elementOrSelector).filter(\n (element): element is Element => element != null\n )\n}\n","import { ValueType } from \"../types\"\n\n/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nexport const getValueAsType = (value: any, type?: ValueType) => {\n return type && typeof value === \"number\"\n ? (type as any).transform(value)\n : value\n}\n","import { isObject } from \"motion-utils\"\n\n/**\n * Checks if an element is an HTML element in a way\n * that works across iframes\n */\nexport function isHTMLElement(element: unknown): element is HTMLElement {\n return isObject(element) && \"offsetHeight\" in element\n}\n","import { createRenderBatcher } from \"./batcher\"\n\nexport const { schedule: microtask, cancel: cancelMicrotask } =\n /* @__PURE__ */ createRenderBatcher(queueMicrotask, false)\n","export const isDragging = {\n x: false,\n y: false,\n}\n\nexport function isDragActive() {\n return isDragging.x || isDragging.y\n}\n","import { isDragging } from \"./is-active\"\n\nexport function setDragLock(axis: boolean | \"x\" | \"y\" | \"lockDirection\") {\n if (axis === \"x\" || axis === \"y\") {\n if (isDragging[axis]) {\n return null\n } else {\n isDragging[axis] = true\n return () => {\n isDragging[axis] = false\n }\n }\n } else {\n if (isDragging.x || isDragging.y) {\n return null\n } else {\n isDragging.x = isDragging.y = true\n return () => {\n isDragging.x = isDragging.y = false\n }\n }\n }\n}\n","import {\n ElementOrSelector,\n resolveElements,\n} from \"../../utils/resolve-elements\"\nimport { EventOptions } from \"../types\"\n\nexport function setupGesture(\n elementOrSelector: ElementOrSelector,\n options: EventOptions\n): [Element[], AddEventListenerOptions, VoidFunction] {\n const elements = resolveElements(elementOrSelector)\n\n const gestureAbortController = new AbortController()\n\n const eventOptions = {\n passive: true,\n ...options,\n signal: gestureAbortController.signal,\n }\n\n const cancel = () => gestureAbortController.abort()\n\n return [elements, eventOptions, cancel]\n}\n","import { ElementOrSelector } from \"../utils/resolve-elements\"\nimport { isDragActive } from \"./drag/state/is-active\"\nimport { EventOptions } from \"./types\"\nimport { setupGesture } from \"./utils/setup\"\n\n/**\n * A function to be called when a hover gesture starts.\n *\n * This function can optionally return a function that will be called\n * when the hover gesture ends.\n *\n * @public\n */\nexport type OnHoverStartEvent = (\n element: Element,\n event: PointerEvent\n) => void | OnHoverEndEvent\n\n/**\n * A function to be called when a hover gesture ends.\n *\n * @public\n */\nexport type OnHoverEndEvent = (event: PointerEvent) => void\n\nfunction isValidHover(event: PointerEvent) {\n return !(event.pointerType === \"touch\" || isDragActive())\n}\n\n/**\n * Create a hover gesture. hover() is different to .addEventListener(\"pointerenter\")\n * in that it has an easier syntax, filters out polyfilled touch events, interoperates\n * with drag gestures, and automatically removes the \"pointerennd\" event listener when the hover ends.\n *\n * @public\n */\nexport function hover(\n elementOrSelector: ElementOrSelector,\n onHoverStart: OnHoverStartEvent,\n options: EventOptions = {}\n): VoidFunction {\n const [elements, eventOptions, cancel] = setupGesture(\n elementOrSelector,\n options\n )\n\n elements.forEach((element) => {\n let isPressed = false\n let deferredHoverEnd = false\n let hoverEndCallback: OnHoverEndEvent | undefined\n\n const removePointerLeave = () => {\n element.removeEventListener(\n \"pointerleave\",\n onPointerLeave as EventListener\n )\n }\n\n const endHover = (event: PointerEvent) => {\n if (hoverEndCallback) {\n hoverEndCallback(event)\n hoverEndCallback = undefined\n }\n removePointerLeave()\n }\n\n const onPointerUp = (event: Event) => {\n isPressed = false\n window.removeEventListener(\n \"pointerup\",\n onPointerUp as EventListener\n )\n window.removeEventListener(\n \"pointercancel\",\n onPointerUp as EventListener\n )\n\n if (deferredHoverEnd) {\n deferredHoverEnd = false\n endHover(event as PointerEvent)\n }\n }\n\n const onPointerDown = () => {\n isPressed = true\n window.addEventListener(\n \"pointerup\",\n onPointerUp as EventListener,\n eventOptions\n )\n window.addEventListener(\n \"pointercancel\",\n onPointerUp as EventListener,\n eventOptions\n )\n }\n\n const onPointerLeave = (leaveEvent: PointerEvent) => {\n if (leaveEvent.pointerType === \"touch\") return\n\n if (isPressed) {\n deferredHoverEnd = true\n return\n }\n\n endHover(leaveEvent)\n }\n\n const onPointerEnter = (enterEvent: PointerEvent) => {\n if (!isValidHover(enterEvent)) return\n\n deferredHoverEnd = false\n\n const onHoverEnd = onHoverStart(\n element as Element,\n enterEvent\n )\n\n if (typeof onHoverEnd !== \"function\") return\n\n hoverEndCallback = onHoverEnd\n\n element.addEventListener(\n \"pointerleave\",\n onPointerLeave as EventListener,\n eventOptions\n )\n }\n\n element.addEventListener(\n \"pointerenter\",\n onPointerEnter as EventListener,\n eventOptions\n )\n element.addEventListener(\n \"pointerdown\",\n onPointerDown as EventListener,\n eventOptions\n )\n })\n\n return cancel\n}\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nexport const isNodeOrChild = (\n parent: Element | null,\n child?: Element | null\n): boolean => {\n if (!child) {\n return false\n } else if (parent === child) {\n return true\n } else {\n return isNodeOrChild(parent, child.parentElement)\n }\n}\n","export const isPrimaryPointer = (event: PointerEvent) => {\n if (event.pointerType === \"mouse\") {\n return typeof event.button !== \"number\" || event.button <= 0\n } else {\n /**\n * isPrimary is true for all mice buttons, whereas every touch point\n * is regarded as its own input. So subsequent concurrent touch points\n * will be false.\n *\n * Specifically match against false here as incomplete versions of\n * PointerEvents in very old browser might have it set as undefined.\n */\n return event.isPrimary !== false\n }\n}\n","const keyboardAccessibleElements = new Set([\n \"BUTTON\",\n \"INPUT\",\n \"SELECT\",\n \"TEXTAREA\",\n \"A\",\n])\n\n/**\n * Checks if an element is natively keyboard accessible (focusable).\n * Used by the press gesture to determine if we need to add tabIndex.\n */\nexport function isElementKeyboardAccessible(element: Element) {\n return (\n keyboardAccessibleElements.has(element.tagName) ||\n (element as HTMLElement).isContentEditable === true\n )\n}\n\nconst textInputElements = new Set([\"INPUT\", \"SELECT\", \"TEXTAREA\"])\n\n/**\n * Checks if an element has text selection or direct interaction behavior\n * that should block drag gestures from starting.\n *\n * This specifically targets form controls where the user might want to select\n * text or interact with the control (e.g., sliders, dropdowns).\n *\n * Buttons and links are NOT included because they don't have click-and-move\n * actions of their own - they only respond to click events, so dragging\n * should still work when initiated from these elements.\n */\nexport function isElementTextInput(element: Element) {\n return (\n textInputElements.has(element.tagName) ||\n (element as HTMLElement).isContentEditable === true\n )\n}\n","export const isPressing = new WeakSet<EventTarget>()\n","import { isPressing } from \"./state\"\n\n/**\n * Filter out events that are not \"Enter\" keys.\n */\nfunction filterEvents(callback: (event: KeyboardEvent) => void) {\n return (event: KeyboardEvent) => {\n if (event.key !== \"Enter\") return\n callback(event)\n }\n}\n\nfunction firePointerEvent(target: EventTarget, type: \"down\" | \"up\" | \"cancel\") {\n target.dispatchEvent(\n new PointerEvent(\"pointer\" + type, { isPrimary: true, bubbles: true })\n )\n}\n\nexport const enableKeyboardPress = (\n focusEvent: FocusEvent,\n eventOptions: AddEventListenerOptions\n) => {\n const element = focusEvent.currentTarget as HTMLElement\n if (!element) return\n\n const handleKeydown = filterEvents(() => {\n if (isPressing.has(element)) return\n\n firePointerEvent(element, \"down\")\n\n const handleKeyup = filterEvents(() => {\n firePointerEvent(element, \"up\")\n })\n\n const handleBlur = () => firePointerEvent(element, \"cancel\")\n\n element.addEventListener(\"keyup\", handleKeyup, eventOptions)\n element.addEventListener(\"blur\", handleBlur, eventOptions)\n })\n\n element.addEventListener(\"keydown\", handleKeydown, eventOptions)\n\n /**\n * Add an event listener that fires on blur to remove the keydown events.\n */\n element.addEventListener(\n \"blur\",\n () => element.removeEventListener(\"keydown\", handleKeydown),\n eventOptions\n )\n}\n","import { isHTMLElement } from \"../../utils/is-html-element\"\nimport { ElementOrSelector } from \"../../utils/resolve-elements\"\nimport { isDragActive } from \"../drag/state/is-active\"\nimport { EventOptions } from \"../types\"\nimport { isNodeOrChild } from \"../utils/is-node-or-child\"\nimport { isPrimaryPointer } from \"../utils/is-primary-pointer\"\nimport { setupGesture } from \"../utils/setup\"\nimport { OnPressStartEvent } from \"./types\"\nimport { isElementKeyboardAccessible } from \"./utils/is-keyboard-accessible\"\nimport { enableKeyboardPress } from \"./utils/keyboard\"\nimport { isPressing } from \"./utils/state\"\n\n/**\n * Filter out events that are not primary pointer events, or are triggering\n * while a Motion gesture is active.\n */\nfunction isValidPressEvent(event: PointerEvent) {\n return isPrimaryPointer(event) && !isDragActive()\n}\n\nconst claimedPointerDownEvents = new WeakSet<Event>()\n\nexport interface PointerEventOptions extends EventOptions {\n useGlobalTarget?: boolean\n stopPropagation?: boolean\n}\n\n/**\n * Create a press gesture.\n *\n * Press is different to `\"pointerdown\"`, `\"pointerup\"` in that it\n * automatically filters out secondary pointer events like right\n * click and multitouch.\n *\n * It also adds accessibility support for keyboards, where\n * an element with a press gesture will receive focus and\n * trigger on Enter `\"keydown\"` and `\"keyup\"` events.\n *\n * This is different to a browser's `\"click\"` event, which does\n * respond to keyboards but only for the `\"click\"` itself, rather\n * than the press start and end/cancel. The element also needs\n * to be focusable for this to work, whereas a press gesture will\n * make an element focusable by default.\n *\n * @public\n */\nexport function press(\n targetOrSelector: ElementOrSelector,\n onPressStart: OnPressStartEvent,\n options: PointerEventOptions = {}\n): VoidFunction {\n const [targets, eventOptions, cancelEvents] = setupGesture(\n targetOrSelector,\n options\n )\n\n const startPress = (startEvent: PointerEvent) => {\n const target = startEvent.currentTarget as Element\n\n if (!isValidPressEvent(startEvent)) return\n if (claimedPointerDownEvents.has(startEvent)) return\n\n isPressing.add(target)\n\n if (options.stopPropagation) {\n claimedPointerDownEvents.add(startEvent)\n }\n\n const onPressEnd = onPressStart(target, startEvent)\n\n const onPointerEnd = (endEvent: PointerEvent, success: boolean) => {\n window.removeEventListener(\"pointerup\", onPointerUp)\n window.removeEventListener(\"pointercancel\", onPointerCancel)\n\n if (isPressing.has(target)) {\n isPressing.delete(target)\n }\n\n if (!isValidPressEvent(endEvent)) {\n return\n }\n\n if (typeof onPressEnd === \"function\") {\n onPressEnd(endEvent, { success })\n }\n }\n\n const onPointerUp = (upEvent: PointerEvent) => {\n onPointerEnd(\n upEvent,\n (target as any) === window ||\n (target as any) === document ||\n options.useGlobalTarget ||\n isNodeOrChild(target, upEvent.target as Element)\n )\n }\n\n const onPointerCancel = (cancelEvent: PointerEvent) => {\n onPointerEnd(cancelEvent, false)\n }\n\n window.addEventListener(\"pointerup\", onPointerUp, eventOptions)\n window.addEventListener(\"pointercancel\", onPointerCancel, eventOptions)\n }\n\n targets.forEach((target: EventTarget) => {\n const pointerDownTarget = options.useGlobalTarget ? window : target\n pointerDownTarget.addEventListener(\n \"pointerdown\",\n startPress as EventListener,\n eventOptions\n )\n\n if (isHTMLElement(target)) {\n target.addEventListener(\"focus\", (event) =>\n enableKeyboardPress(event as FocusEvent, eventOptions)\n )\n\n if (\n !isElementKeyboardAccessible(target) &&\n !target.hasAttribute(\"tabindex\")\n ) {\n target.tabIndex = 0\n }\n }\n })\n\n return cancelEvents\n}\n","import { isObject } from \"motion-utils\"\n\n/**\n * Checks if an element is an SVG element in a way\n * that works across iframes\n */\nexport function isSVGElement(element: unknown): element is SVGElement {\n return isObject(element) && \"ownerSVGElement\" in element\n}\n","import { isSVGElement } from \"../utils/is-svg-element\"\nimport { ElementOrSelector, resolveElements } from \"../utils/resolve-elements\"\nimport { ResizeHandler } from \"./types\"\n\nconst resizeHandlers = new WeakMap<Element, Set<ResizeHandler<Element>>>()\n\nlet observer: ResizeObserver | undefined\n\nconst getSize =\n (\n borderBoxAxis: \"inline\" | \"block\",\n svgAxis: \"width\" | \"height\",\n htmlAxis: \"offsetWidth\" | \"offsetHeight\"\n ) =>\n (target: Element, borderBoxSize?: ReadonlyArray<ResizeObserverSize>) => {\n if (borderBoxSize && borderBoxSize[0]) {\n return borderBoxSize[0][\n (borderBoxAxis + \"Size\") as keyof ResizeObserverSize\n ]\n } else if (isSVGElement(target) && \"getBBox\" in target) {\n return (target as SVGGraphicsElement).getBBox()[svgAxis]\n } else {\n return (target as HTMLElement)[htmlAxis]\n }\n }\n\nconst getWidth = /*@__PURE__*/ getSize(\"inline\", \"width\", \"offsetWidth\")\nconst getHeight = /*@__PURE__*/ getSize(\"block\", \"height\", \"offsetHeight\")\n\nfunction notifyTarget({ target, borderBoxSize }: ResizeObserverEntry) {\n resizeHandlers.get(target)?.forEach((handler) => {\n handler(target, {\n get width() {\n return getWidth(target, borderBoxSize)\n },\n get height() {\n return getHeight(target, borderBoxSize)\n },\n })\n })\n}\n\nfunction notifyAll(entries: ResizeObserverEntry[]) {\n entries.forEach(notifyTarget)\n}\n\nfunction createResizeObserver() {\n if (typeof ResizeObserver === \"undefined\") return\n\n observer = new ResizeObserver(notifyAll)\n}\n\nexport function resizeElement(\n target: ElementOrSelector,\n handler: ResizeHandler<Element>\n) {\n if (!observer) createResizeObserver()\n\n const elements = resolveElements(target)\n\n elements.forEach((element) => {\n let elementHandlers = resizeHandlers.get(element)\n\n if (!elementHandlers) {\n elementHandlers = new Set()\n resizeHandlers.set(element, elementHandlers)\n }\n\n elementHandlers.add(handler)\n observer?.observe(element)\n })\n\n return () => {\n elements.forEach((element) => {\n const elementHandlers = resizeHandlers.get(element)\n\n elementHandlers?.delete(handler)\n\n if (!elementHandlers?.size) {\n observer?.unobserve(element)\n }\n })\n }\n}\n","import { WindowResizeHandler } from \"./types\"\n\nconst windowCallbacks = new Set<WindowResizeHandler>()\n\nlet windowResizeHandler: VoidFunction | undefined\n\nfunction createWindowResizeHandler() {\n windowResizeHandler = () => {\n const info = {\n get width() {\n return window.innerWidth\n },\n get height() {\n return window.innerHeight\n },\n }\n\n windowCallbacks.forEach((callback) => callback(info))\n }\n\n window.addEventListener(\"resize\", windowResizeHandler)\n}\n\nexport function resizeWindow(callback: WindowResizeHandler) {\n windowCallbacks.add(callback)\n\n if (!windowResizeHandler) createWindowResizeHandler()\n\n return () => {\n windowCallbacks.delete(callback)\n\n if (\n !windowCallbacks.size &&\n typeof windowResizeHandler === \"function\"\n ) {\n window.removeEventListener(\"resize\", windowResizeHandler)\n windowResizeHandler = undefined\n }\n }\n}\n","import { ElementOrSelector } from \"../utils/resolve-elements\"\nimport { resizeElement } from \"./handle-element\"\nimport { resizeWindow } from \"./handle-window\"\nimport { ResizeHandler, WindowResizeHandler } from \"./types\"\n\nexport function resize(onResize: WindowResizeHandler): VoidFunction\nexport function resize(\n target: ElementOrSelector,\n onResize: ResizeHandler<Element>\n): VoidFunction\nexport function resize(\n a: WindowResizeHandler | ElementOrSelector,\n b?: ResizeHandler<Element>\n) {\n return typeof a === \"function\" ? resizeWindow(a) : resizeElement(a, b!)\n}\n","import { isSVGElement } from \"./is-svg-element\"\n\n/**\n * Checks if an element is specifically an SVGSVGElement (the root SVG element)\n * in a way that works across iframes\n */\nexport function isSVGSVGElement(element: unknown): element is SVGSVGElement {\n return isSVGElement(element) && element.tagName === \"svg\"\n}\n","import { EasingFunction } from \"motion-utils\"\nimport { interpolate } from \"./interpolate\"\n\n/**\n * @public\n */\nexport interface TransformOptions<T> {\n /**\n * Clamp values to within the given range. Defaults to `true`\n *\n * @public\n */\n clamp?: boolean\n\n /**\n * Easing functions to use on the interpolations between each value in the input and output ranges.\n *\n * If provided as an array, the array must be one item shorter than the input and output ranges, as the easings apply to the transition **between** each.\n *\n * @public\n */\n ease?: EasingFunction | EasingFunction[]\n\n /**\n * Provide a function that can interpolate between any two values in the provided range.\n *\n * @public\n */\n mixer?: (from: T, to: T) => (v: number) => any\n}\n\n/**\n * Transforms numbers into other values by mapping them from an input range to an output range.\n * Returns the type of the input provided.\n *\n * @remarks\n *\n * Given an input range of `[0, 200]` and an output range of\n * `[0, 1]`, this function will return a value between `0` and `1`.\n * The input range must be a linear series of numbers. The output range\n * can be any supported value type, such as numbers, colors, shadows, arrays, objects and more.\n * Every value in the output range must be of the same type and in the same format.\n *\n * ```jsx\n * export function MyComponent() {\n * const inputRange = [0, 200]\n * const outputRange = [0, 1]\n * const output = transform(100, inputRange, outputRange)\n *\n * // Returns 0.5\n * return <div>{output}</div>\n * }\n * ```\n *\n * @param inputValue - A number to transform between the input and output ranges.\n * @param inputRange - A linear series of numbers (either all increasing or decreasing).\n * @param outputRange - A series of numbers, colors, strings, or arrays/objects of those. Must be the same length as `inputRange`.\n * @param options - Clamp: Clamp values to within the given range. Defaults to `true`.\n *\n * @public\n */\nexport function transform<T>(\n inputValue: number,\n inputRange: number[],\n outputRange: T[],\n options?: TransformOptions<T>\n): T\n/**\n *\n * Transforms numbers into other values by mapping them from an input range to an output range.\n *\n * Given an input range of `[0, 200]` and an output range of\n * `[0, 1]`, this function will return a value between `0` and `1`.\n * The input range must be a linear series of numbers. The output range\n * can be any supported value type, such as numbers, colors, shadows, arrays, objects and more.\n * Every value in the output range must be of the same type and in the same format.\n *\n * ```jsx\n * export function MyComponent() {\n * const inputRange = [-200, -100, 100, 200]\n * const outputRange = [0, 1, 1, 0]\n * const convertRange = transform(inputRange, outputRange)\n * const output = convertRange(-150)\n *\n * // Returns 0.5\n * return <div>{output}</div>\n * }\n *\n * ```\n *\n * @param inputRange - A linear series of numbers (either all increasing or decreasing).\n * @param outputRange - A series of numbers, colors or strings. Must be the same length as `inputRange`.\n * @param options - Clamp: clamp values to within the given range. Defaults to `true`.\n *\n * @public\n */\nexport function transform<T>(\n inputRange: number[],\n outputRange: T[],\n options?: TransformOptions<T>\n): (inputValue: number) => T\nexport function transform<T>(\n ...args:\n | [number, number[], T[], TransformOptions<T>?]\n | [number[], T[], TransformOptions<T>?]\n) {\n const useImmediate = !Array.isArray(args[0])\n const argOffset = useImmediate ? 0 : -1\n const inputValue = args[0 + argOffset] as number\n const inputRange = args[1 + argOffset] as number[]\n const outputRange = args[2 + argOffset] as T[]\n const options = args[3 + argOffset] as TransformOptions<T>\n\n const interpolator = interpolate(inputRange, outputRange, options)\n\n return useImmediate ? interpolator(inputValue) : interpolator\n}\n","import { MotionValue, motionValue } from \".\"\nimport { JSAnimation } from \"../animation/JSAnimation\"\nimport { AnyResolvedKeyframe, ValueAnimationTransition } from \"../animation/types\"\nimport { frame } from \"../frameloop\"\nimport { isMotionValue } from \"./utils/is-motion-value\"\n\n/**\n * Options for useFollowValue hook, extending ValueAnimationTransition\n * but excluding lifecycle callbacks that don't make sense for the hook pattern.\n */\nexport type FollowValueOptions = Omit<\n ValueAnimationTransition,\n \"onUpdate\" | \"onComplete\" | \"onPlay\" | \"onRepeat\" | \"onStop\"\n>\n\n/**\n * Create a `MotionValue` that animates to its latest value using any transition type.\n * Can either be a value or track another `MotionValue`.\n *\n * ```jsx\n * const x = motionValue(0)\n * const y = followValue(x, { type: \"spring\", stiffness: 300 })\n * // or with tween\n * const z = followValue(x, { type: \"tween\", duration: 0.5, ease: \"easeOut\" })\n * ```\n *\n * @param source - Initial value or MotionValue to track\n * @param options - Animation transition options\n * @returns `MotionValue`\n *\n * @public\n */\nexport function followValue<T extends AnyResolvedKeyframe>(\n source: T | MotionValue<T>,\n options?: FollowValueOptions\n) {\n const initialValue = isMotionValue(source) ? source.get() : source\n const value = motionValue(initialValue)\n\n attachFollow(value, source, options)\n\n return value\n}\n\n/**\n * Attach an animation to a MotionValue that will animate whenever the value changes.\n * Similar to attachSpring but supports any transition type (spring, tween, inertia, etc.)\n *\n * @param value - The MotionValue to animate\n * @param source - Initial value or MotionValue to track\n * @param options - Animation transition options\n * @returns Cleanup function\n *\n * @public\n */\nexport function attachFollow<T extends AnyResolvedKeyframe>(\n value: MotionValue<T>,\n source: T | MotionValue<T>,\n options: FollowValueOptions = {}\n): VoidFunction {\n const initialValue = value.get()\n\n let activeAnimation: JSAnimation<number> | null = null\n let latestValue = initialValue\n let latestSetter: (v: T) => void\n\n const unit =\n typeof initialValue === \"string\"\n ? initialValue.replace(/[\\d.-]/g, \"\")\n : undefined\n\n const stopAnimation = () => {\n if (activeAnimation) {\n activeAnimation.stop()\n activeAnimation = null\n }\n }\n\n const startAnimation = () => {\n const currentValue = asNumber(value.get())\n const targetValue = asNumber(latestValue)\n\n // Don't animate if we're already at the target\n if (currentValue === targetValue) {\n stopAnimation()\n return\n }\n\n // Use the running animation's analytical velocity for accuracy,\n // falling back to the MotionValue's velocity for the initial animation.\n // This prevents systematic velocity loss at high frame rates (240hz+).\n const velocity = activeAnimation\n ? activeAnimation.getGeneratorVelocity()\n : value.getVelocity()\n\n stopAnimation()\n\n activeAnimation = new JSAnimation({\n keyframes: [currentValue, targetValue],\n velocity,\n // Default to spring if no type specified (matches useSpring behavior)\n type: \"spring\",\n restDelta: 0.001,\n restSpeed: 0.01,\n ...options,\n onUpdate: latestSetter,\n })\n }\n\n // Use a stable function reference so the frame loop Set deduplicates\n // multiple calls within the same frame (e.g. rapid mouse events)\n const scheduleAnimation = () => {\n startAnimation()\n value[\"events\"].animationStart?.notify()\n activeAnimation?.then(() => {\n value[\"events\"].animationComplete?.notify()\n })\n }\n\n value.attach((v, set) => {\n latestValue = v\n latestSetter = (latest) => set(parseValue(latest, unit) as T)\n frame.postRender(scheduleAnimation)\n }, stopAnimation)\n\n if (isMotionValue(source)) {\n const removeSourceOnChange = source.on(\"change\", (v) =>\n value.set(parseValue(v, unit) as T)\n )\n\n const removeValueOnDestroy = value.on(\"destroy\", removeSourceOnChange)\n\n return () => {\n removeSourceOnChange()\n removeValueOnDestroy()\n }\n }\n\n return stopAnimation\n}\n\nfunction parseValue(v: AnyResolvedKeyframe, unit?: string) {\n return unit ? v + unit : v\n}\n\nfunction asNumber(v: AnyResolvedKeyframe) {\n return typeof v === \"number\" ? v : parseFloat(v)\n}\n","import { color } from \"../color\"\nimport { complex } from \"../complex\"\nimport { dimensionValueTypes } from \"../dimensions\"\nimport { testValueType } from \"../test\"\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex]\n\n/**\n * Tests a value against the list of ValueTypes\n */\nexport const findValueType = (v: any) => valueTypes.find(testValueType(v))\n","import { Axis, AxisDelta, Box, Delta } from \"motion-utils\"\n\nexport const createAxisDelta = (): AxisDelta => ({\n translate: 0,\n scale: 1,\n origin: 0,\n originPoint: 0,\n})\n\nexport const createDelta = (): Delta => ({\n x: createAxisDelta(),\n y: createAxisDelta(),\n})\n\nexport const createAxis = (): Axis => ({ min: 0, max: 0 })\n\nexport const createBox = (): Box => ({\n x: createAxis(),\n y: createAxis(),\n})\n","import type { VisualElement } from \"./VisualElement\"\n\nexport const visualElementStore = new WeakMap<any, VisualElement>()\n","import type { LegacyAnimationControls } from \"../../node/types\"\n\nexport function isAnimationControls(v?: unknown): v is LegacyAnimationControls {\n return (\n v !== null &&\n typeof v === \"object\" &&\n typeof (v as LegacyAnimationControls).start === \"function\"\n )\n}\n","/**\n * Decides if the supplied variable is variant label\n */\nexport function isVariantLabel(v: unknown): v is string | string[] {\n return typeof v === \"string\" || Array.isArray(v)\n}\n","import type { AnimationType } from \"../types\"\n\nexport const variantPriorityOrder: AnimationType[] = [\n \"animate\",\n \"whileInView\",\n \"whileFocus\",\n \"whileHover\",\n \"whileTap\",\n \"whileDrag\",\n \"exit\",\n]\n\nexport const variantProps = [\"initial\", ...variantPriorityOrder]\n","import type { MotionNodeOptions } from \"../../node/types\"\nimport { isAnimationControls } from \"./is-animation-controls\"\nimport { isVariantLabel } from \"./is-variant-label\"\nimport { variantProps } from \"./variant-props\"\n\nexport function isControllingVariants(props: MotionNodeOptions) {\n return (\n isAnimationControls(props.animate) ||\n variantProps.some((name) =>\n isVariantLabel(props[name as keyof typeof props])\n )\n )\n}\n\nexport function isVariantNode(props: MotionNodeOptions) {\n return Boolean(isControllingVariants(props) || props.variants)\n}\n","import { motionValue } from \"../../value\"\nimport { isMotionValue } from \"../../value/utils/is-motion-value\"\n\ntype MotionStyleLike = Record<string, any>\n\n/**\n * Updates motion values from props changes.\n * Uses `any` type for element to avoid circular dependencies with VisualElement.\n */\nexport function updateMotionValuesFromProps(\n element: any,\n next: MotionStyleLike,\n prev: MotionStyleLike\n) {\n for (const key in next) {\n const nextValue = next[key]\n const prevValue = prev[key]\n\n if (isMotionValue(nextValue)) {\n /**\n * If this is a motion value found in props or style, we want to add it\n * to our visual element's motion value map.\n */\n element.addValue(key, nextValue)\n } else if (isMotionValue(prevValue)) {\n /**\n * If we're swapping from a motion value to a static value,\n * create a new motion value from that\n */\n element.addValue(key, motionValue(nextValue, { owner: element }))\n } else if (prevValue !== nextValue) {\n /**\n * If this is a flat value that has changed, update the motion value\n * or create one if it doesn't exist. We only want to do this if we're\n * not handling the value with our animation state.\n */\n if (element.hasValue(key)) {\n const existingValue = element.getValue(key)!\n\n if (existingValue.liveStyle === true) {\n existingValue.jump(nextValue)\n } else if (!existingValue.hasAnimated) {\n existingValue.set(nextValue)\n }\n } else {\n const latestValue = element.getStaticValue(key)\n element.addValue(\n key,\n motionValue(\n latestValue !== undefined ? latestValue : nextValue,\n { owner: element }\n )\n )\n }\n }\n }\n\n // Handle removed values\n for (const key in prev) {\n if (next[key] === undefined) element.removeValue(key)\n }\n\n return next\n}\n","interface ReducedMotionState {\n current: boolean | null\n}\n\n// Does this device prefer reduced motion? Returns `null` server-side.\nexport const prefersReducedMotion: ReducedMotionState = { current: null }\n\nexport const hasReducedMotionListener = { current: false }\n","import { hasReducedMotionListener, prefersReducedMotion } from \"./state\"\n\nconst isBrowser = typeof window !== \"undefined\"\n\nexport function initPrefersReducedMotion() {\n hasReducedMotionListener.current = true\n if (!isBrowser) return\n\n if (window.matchMedia) {\n const motionMediaQuery = window.matchMedia(\"(prefers-reduced-motion)\")\n\n const setReducedMotionPreferences = () =>\n (prefersReducedMotion.current = motionMediaQuery.matches)\n\n motionMediaQuery.addEventListener(\"change\", setReducedMotionPreferences)\n\n setReducedMotionPreferences()\n } else {\n prefersReducedMotion.current = false\n }\n}\n\nexport { prefersReducedMotion, hasReducedMotionListener }\n","import {\n Box,\n isNumericalString,\n isZeroValueString,\n secondsToMilliseconds,\n SubscriptionManager,\n warnOnce,\n} from \"motion-utils\"\nimport { KeyframeResolver } from \"../animation/keyframes/KeyframesResolver\"\nimport { NativeAnimation } from \"../animation/NativeAnimation\"\nimport type { AnyResolvedKeyframe } from \"../animation/types\"\nimport { acceleratedValues } from \"../animation/waapi/utils/accelerated-values\"\nimport { cancelFrame, frame } from \"../frameloop\"\nimport { microtask } from \"../frameloop/microtask\"\nimport { time } from \"../frameloop/sync-time\"\nimport type { MotionNodeOptions } from \"../node/types\"\nimport { createBox } from \"../projection/geometry/models\"\nimport { motionValue, MotionValue } from \"../value\"\nimport { complex } from \"../value/types/complex\"\nimport { getAnimatableNone } from \"../value/types/utils/animatable-none\"\nimport { findValueType } from \"../value/types/utils/find\"\nimport { isMotionValue } from \"../value/utils/is-motion-value\"\nimport { Feature } from \"./Feature\"\nimport { visualElementStore } from \"./store\"\nimport {\n FeatureDefinitions,\n MotionConfigContextProps,\n PresenceContextProps,\n ReducedMotionConfig,\n ResolvedValues,\n VisualElementEventCallbacks,\n VisualElementOptions,\n} from \"./types\"\nimport { AnimationState } from \"./utils/animation-state\"\nimport {\n isControllingVariants as checkIsControllingVariants,\n isVariantNode as checkIsVariantNode,\n} from \"./utils/is-controlling-variants\"\nimport { transformProps } from \"./utils/keys-transform\"\nimport { updateMotionValuesFromProps } from \"./utils/motion-values\"\nimport {\n hasReducedMotionListener,\n initPrefersReducedMotion,\n prefersReducedMotion,\n} from \"./utils/reduced-motion\"\nimport { resolveVariantFromProps } from \"./utils/resolve-variants\"\n\nconst propEventHandlers = [\n \"AnimationStart\",\n \"AnimationComplete\",\n \"Update\",\n \"BeforeLayoutMeasure\",\n \"LayoutMeasure\",\n \"LayoutAnimationStart\",\n \"LayoutAnimationComplete\",\n] as const\n\n/**\n * Static feature definitions - can be injected by framework layer\n */\nlet featureDefinitions: Partial<FeatureDefinitions> = {}\n\n/**\n * Set feature definitions for all VisualElements.\n * This should be called by the framework layer (e.g., framer-motion) during initialization.\n */\nexport function setFeatureDefinitions(\n definitions: Partial<FeatureDefinitions>\n) {\n featureDefinitions = definitions\n}\n\n/**\n * Get the current feature definitions\n */\nexport function getFeatureDefinitions(): Partial<FeatureDefinitions> {\n return featureDefinitions\n}\n\n/**\n * Motion style type - a subset of CSS properties that can contain motion values\n */\nexport type MotionStyle = {\n [K: string]: AnyResolvedKeyframe | MotionValue | undefined\n}\n\n/**\n * A VisualElement is an imperative abstraction around UI elements such as\n * HTMLElement, SVGElement, Three.Object3D etc.\n */\nexport abstract class VisualElement<\n Instance = unknown,\n RenderState = unknown,\n Options extends {} = {}\n> {\n /**\n * VisualElements are arranged in trees mirroring that of the React tree.\n * Each type of VisualElement has a unique name, to detect when we're crossing\n * type boundaries within that tree.\n */\n abstract type: string\n\n /**\n * An `Array.sort` compatible function that will compare two Instances and\n * compare their respective positions within the tree.\n */\n abstract sortInstanceNodePosition(a: Instance, b: Instance): number\n\n /**\n * Measure the viewport-relative bounding box of the Instance.\n */\n abstract measureInstanceViewportBox(\n instance: Instance,\n props: MotionNodeOptions & Partial<MotionConfigContextProps>\n ): Box\n\n /**\n * When a value has been removed from all animation props we need to\n * pick a target to animate back to. For instance, for HTMLElements\n * we can look in the style prop.\n */\n abstract getBaseTargetFromProps(\n props: MotionNodeOptions,\n key: string\n ): AnyResolvedKeyframe | undefined | MotionValue\n\n /**\n * When we first animate to a value we need to animate it *from* a value.\n * Often this have been specified via the initial prop but it might be\n * that the value needs to be read from the Instance.\n */\n abstract readValueFromInstance(\n instance: Instance,\n key: string,\n options: Options\n ): AnyResolvedKeyframe | null | undefined\n\n /**\n * When a value has been removed from the VisualElement we use this to remove\n * it from the inherting class' unique render state.\n */\n abstract removeValueFromRenderState(\n key: string,\n renderState: RenderState\n ): void\n\n /**\n * Run before a React or VisualElement render, builds the latest motion\n * values into an Instance-specific format. For example, HTMLVisualElement\n * will use this step to build `style` and `var` values.\n */\n abstract build(\n renderState: RenderState,\n latestValues: ResolvedValues,\n props: MotionNodeOptions\n ): void\n\n /**\n * Apply the built values to the Instance. For example, HTMLElements will have\n * styles applied via `setProperty` and the style attribute, whereas SVGElements\n * will have values applied to attributes.\n */\n abstract renderInstance(\n instance: Instance,\n renderState: RenderState,\n styleProp?: MotionStyle,\n projection?: any\n ): void\n\n /**\n * This method is called when a transform property is bound to a motion value.\n * It's currently used to measure SVG elements when a new transform property is bound.\n */\n onBindTransform?(): void\n\n /**\n * If the component child is provided as a motion value, handle subscriptions\n * with the renderer-specific VisualElement.\n */\n handleChildMotionValue?(): void\n\n /**\n * This method takes React props and returns found MotionValues. For example, HTML\n * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.\n *\n * This isn't an abstract method as it needs calling in the constructor, but it is\n * intended to be one.\n */\n scrapeMotionValuesFromProps(\n _props: MotionNodeOptions,\n _prevProps: MotionNodeOptions,\n _visualElement: VisualElement\n ): {\n [key: string]: MotionValue | AnyResolvedKeyframe\n } {\n return {}\n }\n\n /**\n * A reference to the current underlying Instance, e.g. a HTMLElement\n * or Three.Mesh etc.\n */\n current: Instance | null = null\n\n /**\n * A reference to the parent VisualElement (if exists).\n */\n parent: VisualElement | undefined\n\n /**\n * A set containing references to this VisualElement's children.\n */\n children = new Set<VisualElement>()\n\n /**\n * A set containing the latest children of this VisualElement. This is flushed\n * at the start of every commit. We use it to calculate the stagger delay\n * for newly-added children.\n */\n enteringChildren?: Set<VisualElement>\n\n /**\n * The depth of this VisualElement within the overall VisualElement tree.\n */\n depth: number\n\n /**\n * The current render state of this VisualElement. Defined by inherting VisualElements.\n */\n renderState: RenderState\n\n /**\n * An object containing the latest static values for each of this VisualElement's\n * MotionValues.\n */\n latestValues: ResolvedValues\n\n /**\n * Determine what role this visual element should take in the variant tree.\n */\n isVariantNode: boolean = false\n isControllingVariants: boolean = false\n\n /**\n * If this component is part of the variant tree, it should track\n * any children that are also part of the tree. This is essentially\n * a shadow tree to simplify logic around how to stagger over children.\n */\n variantChildren?: Set<VisualElement>\n\n /**\n * Decides whether this VisualElement should animate in reduced motion\n * mode.\n *\n * TODO: This is currently set on every individual VisualElement but feels\n * like it could be set globally.\n */\n shouldReduceMotion: boolean | null = null\n\n /**\n * Decides whether animations should be skipped for this VisualElement.\n * Useful for E2E tests and visual regression testing.\n */\n shouldSkipAnimations: boolean = false\n\n /**\n * Normally, if a component is controlled by a parent's variants, it can\n * rely on that ancestor to trigger animations further down the tree.\n * However, if a component is created after its parent is mounted, the parent\n * won't trigger that mount animation so the child needs to.\n *\n * TODO: This might be better replaced with a method isParentMounted\n */\n manuallyAnimateOnMount: boolean\n\n /**\n * This can be set by AnimatePresence to force components that mount\n * at the same time as it to mount as if they have initial={false} set.\n */\n blockInitialAnimation: boolean\n\n /**\n * A reference to this VisualElement's projection node, used in layout animations.\n */\n projection?: any\n\n /**\n * A map of all motion values attached to this visual element. Motion\n * values are source of truth for any given animated value. A motion\n * value might be provided externally by the component via props.\n */\n values = new Map<string, MotionValue>()\n\n /**\n * The AnimationState, this is hydrated by the animation Feature.\n */\n animationState?: AnimationState\n\n KeyframeResolver = KeyframeResolver\n\n /**\n * The options used to create this VisualElement. The Options type is defined\n * by the inheriting VisualElement and is passed straight through to the render functions.\n */\n readonly options: Options\n\n /**\n * A reference to the latest props provided to the VisualElement's host React component.\n */\n props: MotionNodeOptions\n prevProps?: MotionNodeOptions\n\n presenceContext: PresenceContextProps | null\n prevPresenceContext?: PresenceContextProps | null\n\n /**\n * Cleanup functions for active features (hover/tap/exit etc)\n */\n private features: {\n [K in keyof FeatureDefinitions]?: Feature<Instance>\n } = {}\n\n /**\n * A map of every subscription that binds the provided or generated\n * motion values onChange listeners to this visual element.\n */\n private valueSubscriptions = new Map<string, VoidFunction>()\n\n /**\n * A reference to the ReducedMotionConfig passed to the VisualElement's host React component.\n */\n private reducedMotionConfig: ReducedMotionConfig | undefined\n\n /**\n * A reference to the skipAnimations config passed to the VisualElement's host React component.\n */\n private skipAnimationsConfig: boolean | undefined\n\n /**\n * On mount, this will be hydrated with a callback to disconnect\n * this visual element from its parent on unmount.\n */\n private removeFromVariantTree: undefined | VoidFunction\n\n /**\n * A reference to the previously-provided motion values as returned\n * from scrapeMotionValuesFromProps. We use the keys in here to determine\n * if any motion values need to be removed after props are updated.\n */\n private prevMotionValues: MotionStyle = {}\n\n /**\n * When values are removed from all animation props we need to search\n * for a fallback value to animate to. These values are tracked in baseTarget.\n */\n private baseTarget: ResolvedValues\n\n /**\n * Create an object of the values we initially animated from (if initial prop present).\n */\n private initialValues: ResolvedValues\n\n /**\n * Track whether this element has been mounted before, to detect\n * remounts after Suspense unmount/remount cycles.\n */\n private hasBeenMounted = false\n\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n private events: {\n [key: string]: SubscriptionManager<any>\n } = {}\n\n /**\n * An object containing an unsubscribe function for each prop event subscription.\n * For example, every \"Update\" event can have multiple subscribers via\n * VisualElement.on(), but only one of those can be defined via the onUpdate prop.\n */\n private propEventSubscriptions: {\n [key: string]: VoidFunction\n } = {}\n\n constructor(\n {\n parent,\n props,\n presenceContext,\n reducedMotionConfig,\n skipAnimations,\n blockInitialAnimation,\n visualState,\n }: VisualElementOptions<Instance, RenderState>,\n options: Options = {} as any\n ) {\n const { latestValues, renderState } = visualState\n this.latestValues = latestValues\n this.baseTarget = { ...latestValues }\n this.initialValues = props.initial ? { ...latestValues } : {}\n this.renderState = renderState\n this.parent = parent\n this.props = props\n this.presenceContext = presenceContext\n this.depth = parent ? parent.depth + 1 : 0\n this.reducedMotionConfig = reducedMotionConfig\n this.skipAnimationsConfig = skipAnimations\n this.options = options\n this.blockInitialAnimation = Boolean(blockInitialAnimation)\n\n this.isControllingVariants = checkIsControllingVariants(props)\n this.isVariantNode = checkIsVariantNode(props)\n if (this.isVariantNode) {\n this.variantChildren = new Set()\n }\n\n this.manuallyAnimateOnMount = Boolean(parent && parent.current)\n\n /**\n * Any motion values that are provided to the element when created\n * aren't yet bound to the element, as this would technically be impure.\n * However, we iterate through the motion values and set them to the\n * initial values for this component.\n *\n * TODO: This is impure and we should look at changing this to run on mount.\n * Doing so will break some tests but this isn't necessarily a breaking change,\n * more a reflection of the test.\n */\n const { willChange, ...initialMotionValues } =\n this.scrapeMotionValuesFromProps(props, {}, this)\n\n for (const key in initialMotionValues) {\n const value = initialMotionValues[key]\n\n if (latestValues[key] !== undefined && isMotionValue(value)) {\n value.set(latestValues[key])\n }\n }\n }\n\n mount(instance: Instance) {\n /**\n * If this element has been mounted before (e.g. after a Suspense\n * unmount/remount), reset motion values to their initial state\n * so animations replay correctly from initial → animate.\n */\n if (this.hasBeenMounted) {\n for (const key in this.initialValues) {\n this.values.get(key)?.jump(this.initialValues[key])\n this.latestValues[key] = this.initialValues[key]\n }\n }\n\n this.current = instance\n\n visualElementStore.set(instance, this)\n\n if (this.projection && !this.projection.instance) {\n this.projection.mount(instance)\n }\n\n if (this.parent && this.isVariantNode && !this.isControllingVariants) {\n this.removeFromVariantTree = this.parent.addVariantChild(this)\n }\n\n this.values.forEach((value, key) => this.bindToMotionValue(key, value))\n\n /**\n * Determine reduced motion preference. Only initialize the matchMedia\n * listener if we actually need the dynamic value (i.e., when config\n * is neither \"never\" nor \"always\").\n */\n if (this.reducedMotionConfig === \"never\") {\n this.shouldReduceMotion = false\n } else if (this.reducedMotionConfig === \"always\") {\n this.shouldReduceMotion = true\n } else {\n if (!hasReducedMotionListener.current) {\n initPrefersReducedMotion()\n }\n this.shouldReduceMotion = prefersReducedMotion.current\n }\n\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(\n this.shouldReduceMotion !== true,\n \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\",\n \"reduced-motion-disabled\"\n )\n }\n\n /**\n * Set whether animations should be skipped based on the config.\n */\n this.shouldSkipAnimations = this.skipAnimationsConfig ?? false\n\n this.parent?.addChild(this)\n\n this.update(this.props, this.presenceContext)\n\n this.hasBeenMounted = true\n }\n\n unmount() {\n this.projection && this.projection.unmount()\n cancelFrame(this.notifyUpdate)\n cancelFrame(this.render)\n this.valueSubscriptions.forEach((remove) => remove())\n this.valueSubscriptions.clear()\n this.removeFromVariantTree && this.removeFromVariantTree()\n this.parent?.removeChild(this)\n\n for (const key in this.events) {\n this.events[key].clear()\n }\n\n for (const key in this.features) {\n const feature = this.features[key as keyof typeof this.features]\n if (feature) {\n feature.unmount()\n feature.isMounted = false\n }\n }\n this.current = null\n }\n\n addChild(child: VisualElement) {\n this.children.add(child)\n this.enteringChildren ??= new Set()\n this.enteringChildren.add(child)\n }\n\n removeChild(child: VisualElement) {\n this.children.delete(child)\n this.enteringChildren && this.enteringChildren.delete(child)\n }\n\n private bindToMotionValue(key: string, value: MotionValue) {\n if (this.valueSubscriptions.has(key)) {\n this.valueSubscriptions.get(key)!()\n }\n\n if (\n value.accelerate &&\n acceleratedValues.has(key) &&\n this.current instanceof HTMLElement\n ) {\n const { factory, keyframes, times, ease, duration } =\n value.accelerate\n\n const animation = new NativeAnimation({\n element: this.current,\n name: key,\n keyframes,\n times,\n ease,\n duration: secondsToMilliseconds(duration),\n })\n\n const cleanup = factory(animation)\n\n this.valueSubscriptions.set(key, () => {\n cleanup()\n animation.cancel()\n })\n return\n }\n\n const valueIsTransform = transformProps.has(key)\n\n if (valueIsTransform && this.onBindTransform) {\n this.onBindTransform()\n }\n\n const removeOnChange = value.on(\n \"change\",\n (latestValue: AnyResolvedKeyframe) => {\n this.latestValues[key] = latestValue\n\n this.props.onUpdate && frame.preRender(this.notifyUpdate)\n\n if (valueIsTransform && this.projection) {\n this.projection.isTransformDirty = true\n }\n\n this.scheduleRender()\n }\n )\n\n let removeSyncCheck: VoidFunction | void\n if (\n typeof window !== \"undefined\" &&\n (window as any).MotionCheckAppearSync\n ) {\n removeSyncCheck = (window as any).MotionCheckAppearSync(\n this,\n key,\n value\n )\n }\n\n this.valueSubscriptions.set(key, () => {\n removeOnChange()\n if (removeSyncCheck) removeSyncCheck()\n if (value.owner) value.stop()\n })\n }\n\n sortNodePosition(other: VisualElement<Instance>) {\n /**\n * If these nodes aren't even of the same type we can't compare their depth.\n */\n if (\n !this.current ||\n !this.sortInstanceNodePosition ||\n this.type !== other.type\n ) {\n return 0\n }\n\n return this.sortInstanceNodePosition(\n this.current as Instance,\n other.current as Instance\n )\n }\n\n updateFeatures() {\n let key: keyof typeof featureDefinitions = \"animation\"\n\n for (key in featureDefinitions) {\n const featureDefinition = featureDefinitions[key]\n\n if (!featureDefinition) continue\n\n const { isEnabled, Feature: FeatureConstructor } = featureDefinition\n\n /**\n * If this feature is enabled but not active, make a new instance.\n */\n if (\n !this.features[key] &&\n FeatureConstructor &&\n isEnabled(this.props)\n ) {\n this.features[key] = new FeatureConstructor(this) as any\n }\n\n /**\n * If we have a feature, mount or update it.\n */\n if (this.features[key]) {\n const feature = this.features[key]!\n if (feature.isMounted) {\n feature.update()\n } else {\n feature.mount()\n feature.isMounted = true\n }\n }\n }\n }\n\n notifyUpdate = () => this.notify(\"Update\", this.latestValues)\n\n triggerBuild() {\n this.build(this.renderState, this.latestValues, this.props)\n }\n\n render = () => {\n if (!this.current) return\n this.triggerBuild()\n this.renderInstance(\n this.current,\n this.renderState,\n (this.props as any).style,\n this.projection\n )\n }\n\n private renderScheduledAt = 0.0\n scheduleRender = () => {\n const now = time.now()\n if (this.renderScheduledAt < now) {\n this.renderScheduledAt = now\n frame.render(this.render, false, true)\n }\n }\n\n /**\n * Measure the current viewport box with or without transforms.\n * Only measures axis-aligned boxes, rotate and skew must be manually\n * removed with a re-render to work.\n */\n measureViewportBox() {\n return this.current\n ? this.measureInstanceViewportBox(this.current, this.props)\n : createBox()\n }\n\n getStaticValue(key: string) {\n return this.latestValues[key]\n }\n\n setStaticValue(key: string, value: AnyResolvedKeyframe) {\n this.latestValues[key] = value\n }\n\n /**\n * Update the provided props. Ensure any newly-added motion values are\n * added to our map, old ones removed, and listeners updated.\n */\n update(\n props: MotionNodeOptions,\n presenceContext: PresenceContextProps | null\n ) {\n if (props.transformTemplate || this.props.transformTemplate) {\n this.scheduleRender()\n }\n\n this.prevProps = this.props\n this.props = props\n\n this.prevPresenceContext = this.presenceContext\n this.presenceContext = presenceContext\n\n /**\n * Update prop event handlers ie onAnimationStart, onAnimationComplete\n */\n for (let i = 0; i < propEventHandlers.length; i++) {\n const key = propEventHandlers[i]\n if (this.propEventSubscriptions[key]) {\n this.propEventSubscriptions[key]()\n delete this.propEventSubscriptions[key]\n }\n\n const listenerName = (\"on\" + key) as keyof typeof props\n const listener = props[listenerName]\n if (listener) {\n this.propEventSubscriptions[key] = this.on(key as any, listener)\n }\n }\n\n this.prevMotionValues = updateMotionValuesFromProps(\n this,\n this.scrapeMotionValuesFromProps(props, this.prevProps || {}, this),\n this.prevMotionValues\n )\n\n if (this.handleChildMotionValue) {\n this.handleChildMotionValue()\n }\n }\n\n getProps() {\n return this.props\n }\n\n /**\n * Returns the variant definition with a given name.\n */\n getVariant(name: string) {\n return this.props.variants ? this.props.variants[name] : undefined\n }\n\n /**\n * Returns the defined default transition on this component.\n */\n getDefaultTransition() {\n return this.props.transition\n }\n\n getTransformPagePoint() {\n return (this.props as any).transformPagePoint\n }\n\n getClosestVariantNode(): VisualElement | undefined {\n return this.isVariantNode\n ? this\n : this.parent\n ? this.parent.getClosestVariantNode()\n : undefined\n }\n\n /**\n * Add a child visual element to our set of children.\n */\n addVariantChild(child: VisualElement) {\n const closestVariantNode = this.getClosestVariantNode()\n if (closestVariantNode) {\n closestVariantNode.variantChildren &&\n closestVariantNode.variantChildren.add(child)\n return () => closestVariantNode.variantChildren!.delete(child)\n }\n }\n\n /**\n * Add a motion value and bind it to this visual element.\n */\n addValue(key: string, value: MotionValue) {\n // Remove existing value if it exists\n const existingValue = this.values.get(key)\n\n if (value !== existingValue) {\n if (existingValue) this.removeValue(key)\n this.bindToMotionValue(key, value)\n this.values.set(key, value)\n this.latestValues[key] = value.get()\n }\n }\n\n /**\n * Remove a motion value and unbind any active subscriptions.\n */\n removeValue(key: string) {\n this.values.delete(key)\n const unsubscribe = this.valueSubscriptions.get(key)\n if (unsubscribe) {\n unsubscribe()\n this.valueSubscriptions.delete(key)\n }\n delete this.latestValues[key]\n this.removeValueFromRenderState(key, this.renderState)\n }\n\n /**\n * Check whether we have a motion value for this key\n */\n hasValue(key: string) {\n return this.values.has(key)\n }\n\n /**\n * Get a motion value for this key. If called with a default\n * value, we'll create one if none exists.\n */\n getValue(key: string): MotionValue | undefined\n getValue(key: string, defaultValue: AnyResolvedKeyframe | null): MotionValue\n getValue(\n key: string,\n defaultValue?: AnyResolvedKeyframe | null\n ): MotionValue | undefined {\n if (this.props.values && this.props.values[key]) {\n return this.props.values[key]\n }\n\n let value = this.values.get(key)\n\n if (value === undefined && defaultValue !== undefined) {\n value = motionValue(\n defaultValue === null ? undefined : defaultValue,\n { owner: this }\n )\n this.addValue(key, value)\n }\n\n return value\n }\n\n /**\n * If we're trying to animate to a previously unencountered value,\n * we need to check for it in our state and as a last resort read it\n * directly from the instance (which might have performance implications).\n */\n readValue(key: string, target?: AnyResolvedKeyframe | null) {\n let value =\n this.latestValues[key] !== undefined || !this.current\n ? this.latestValues[key]\n : this.getBaseTargetFromProps(this.props, key) ??\n this.readValueFromInstance(this.current, key, this.options)\n\n if (value !== undefined && value !== null) {\n if (\n typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))\n ) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value)\n } else if (!findValueType(value) && complex.test(target)) {\n value = getAnimatableNone(key, target as string)\n }\n\n this.setBaseTarget(key, isMotionValue(value) ? value.get() : value)\n }\n\n return isMotionValue(value) ? value.get() : value\n }\n\n /**\n * Set the base target to later animate back to. This is currently\n * only hydrated on creation and when we first read a value.\n */\n setBaseTarget(key: string, value: AnyResolvedKeyframe) {\n this.baseTarget[key] = value\n }\n\n /**\n * Find the base target for a value thats been removed from all animation\n * props.\n */\n getBaseTarget(key: string): ResolvedValues[string] | undefined | null {\n const { initial } = this.props\n\n let valueFromInitial: ResolvedValues[string] | undefined | null\n\n if (typeof initial === \"string\" || typeof initial === \"object\") {\n const variant = resolveVariantFromProps(\n this.props,\n initial as any,\n this.presenceContext?.custom\n )\n if (variant) {\n valueFromInitial = variant[\n key as keyof typeof variant\n ] as string\n }\n }\n\n /**\n * If this value still exists in the current initial variant, read that.\n */\n if (initial && valueFromInitial !== undefined) {\n return valueFromInitial\n }\n\n /**\n * Alternatively, if this VisualElement config has defined a getBaseTarget\n * so we can read the value from an alternative source, try that.\n */\n const target = this.getBaseTargetFromProps(this.props, key)\n if (target !== undefined && !isMotionValue(target)) return target\n\n /**\n * If the value was initially defined on initial, but it doesn't any more,\n * return undefined. Otherwise return the value as initially read from the DOM.\n */\n return this.initialValues[key] !== undefined &&\n valueFromInitial === undefined\n ? undefined\n : this.baseTarget[key]\n }\n\n on<EventName extends keyof VisualElementEventCallbacks>(\n eventName: EventName,\n callback: VisualElementEventCallbacks[EventName]\n ) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager()\n }\n\n return this.events[eventName].add(callback)\n }\n\n notify<EventName extends keyof VisualElementEventCallbacks>(\n eventName: EventName,\n ...args: any\n ) {\n if (this.events[eventName]) {\n this.events[eventName].notify(...args)\n }\n }\n\n scheduleRenderMicrotask() {\n microtask.render(this.render)\n }\n}\n","import { isMotionValue } from \"../../value/utils/is-motion-value\"\nimport type { MotionValue } from \"../../value\"\nimport type { AnyResolvedKeyframe } from \"../../animation/types\"\nimport { DOMKeyframesResolver } from \"../../animation/keyframes/DOMKeyframesResolver\"\nimport type { MotionNodeOptions } from \"../../node/types\"\nimport type { DOMVisualElementOptions } from \"./types\"\nimport type { HTMLRenderState } from \"../html/types\"\nimport { VisualElement, MotionStyle } from \"../VisualElement\"\n\nexport abstract class DOMVisualElement<\n Instance extends HTMLElement | SVGElement = HTMLElement,\n State extends HTMLRenderState = HTMLRenderState,\n Options extends DOMVisualElementOptions = DOMVisualElementOptions\n> extends VisualElement<Instance, State, Options> {\n sortInstanceNodePosition(a: Instance, b: Instance): number {\n /**\n * compareDocumentPosition returns a bitmask, by using the bitwise &\n * we're returning true if 2 in that bitmask is set to true. 2 is set\n * to true if b preceeds a.\n */\n return a.compareDocumentPosition(b) & 2 ? 1 : -1\n }\n\n getBaseTargetFromProps(\n props: MotionNodeOptions,\n key: string\n ): AnyResolvedKeyframe | MotionValue<any> | undefined {\n const style = (props as MotionNodeOptions & { style?: MotionStyle }).style\n return style ? (style[key] as string) : undefined\n }\n\n removeValueFromRenderState(\n key: string,\n { vars, style }: HTMLRenderState\n ): void {\n delete vars[key]\n delete style[key]\n }\n\n KeyframeResolver = DOMKeyframesResolver\n\n childSubscription?: VoidFunction\n handleChildMotionValue() {\n if (this.childSubscription) {\n this.childSubscription()\n delete this.childSubscription\n }\n\n const { children } = this.props as MotionNodeOptions & { children?: MotionValue | any }\n if (isMotionValue(children)) {\n this.childSubscription = children.on(\"change\", (latest) => {\n if (this.current) {\n this.current.textContent = `${latest}`\n }\n })\n }\n }\n}\n","import type { VisualElement } from \"./VisualElement\"\n\n/**\n * Feature base class for extending VisualElement functionality.\n * Features are plugins that can be mounted/unmounted to add behavior\n * like gestures, animations, or layout tracking.\n */\nexport abstract class Feature<T extends any = any> {\n isMounted = false\n\n node: VisualElement<T>\n\n constructor(node: VisualElement<T>) {\n this.node = node\n }\n\n abstract mount(): void\n\n abstract unmount(): void\n\n update(): void {}\n}\n","import { BoundingBox, Box, TransformPoint } from \"motion-utils\"\n\n/**\n * Bounding boxes tend to be defined as top, left, right, bottom. For various operations\n * it's easier to consider each axis individually. This function returns a bounding box\n * as a map of single-axis min/max values.\n */\nexport function convertBoundingBoxToBox({\n top,\n left,\n right,\n bottom,\n}: BoundingBox): Box {\n return {\n x: { min: left, max: right },\n y: { min: top, max: bottom },\n }\n}\n\nexport function convertBoxToBoundingBox({ x, y }: Box): BoundingBox {\n return { top: y.min, right: x.max, bottom: y.max, left: x.min }\n}\n\n/**\n * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function\n * provided by Framer to allow measured points to be corrected for device scaling. This is used\n * when measuring DOM elements and DOM event points.\n */\nexport function transformBoxPoints(\n point: BoundingBox,\n transformPoint?: TransformPoint\n) {\n if (!transformPoint) return point\n const topLeft = transformPoint({ x: point.left, y: point.top })\n const bottomRight = transformPoint({ x: point.right, y: point.bottom })\n\n return {\n top: topLeft.y,\n left: topLeft.x,\n bottom: bottomRight.y,\n right: bottomRight.x,\n }\n}\n","import { type AnyResolvedKeyframe } from \"../../animation/types\"\nimport { ResolvedValues } from \"../../render/types\"\n\nfunction isIdentityScale(scale: AnyResolvedKeyframe | undefined) {\n return scale === undefined || scale === 1\n}\n\nexport function hasScale({ scale, scaleX, scaleY }: ResolvedValues) {\n return (\n !isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY)\n )\n}\n\nexport function hasTransform(values: ResolvedValues) {\n return (\n hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY ||\n values.skewX ||\n values.skewY\n )\n}\n\nexport function has2DTranslate(values: ResolvedValues) {\n return is2DTranslate(values.x) || is2DTranslate(values.y)\n}\n\nfunction is2DTranslate(value: AnyResolvedKeyframe | undefined) {\n return value && value !== \"0%\"\n}\n","import { Axis, Box, Delta, Point } from \"motion-utils\"\nimport { mixNumber } from \"../../utils/mix/number\"\nimport { ResolvedValues } from \"../../render/types\"\nimport { hasTransform } from \"../utils/has-transform\"\n\n/**\n * Scales a point based on a factor and an originPoint\n */\nexport function scalePoint(point: number, scale: number, originPoint: number) {\n const distanceFromOrigin = point - originPoint\n const scaled = scale * distanceFromOrigin\n return originPoint + scaled\n}\n\n/**\n * Applies a translate/scale delta to a point\n */\nexport function applyPointDelta(\n point: number,\n translate: number,\n scale: number,\n originPoint: number,\n boxScale?: number\n): number {\n if (boxScale !== undefined) {\n point = scalePoint(point, boxScale, originPoint)\n }\n\n return scalePoint(point, scale, originPoint) + translate\n}\n\n/**\n * Applies a translate/scale delta to an axis\n */\nexport function applyAxisDelta(\n axis: Axis,\n translate: number = 0,\n scale: number = 1,\n originPoint: number,\n boxScale?: number\n): void {\n axis.min = applyPointDelta(\n axis.min,\n translate,\n scale,\n originPoint,\n boxScale\n )\n\n axis.max = applyPointDelta(\n axis.max,\n translate,\n scale,\n originPoint,\n boxScale\n )\n}\n\n/**\n * Applies a translate/scale delta to a box\n */\nexport function applyBoxDelta(box: Box, { x, y }: Delta): void {\n applyAxisDelta(box.x, x.translate, x.scale, x.originPoint)\n applyAxisDelta(box.y, y.translate, y.scale, y.originPoint)\n}\n\nconst TREE_SCALE_SNAP_MIN = 0.999999999999\nconst TREE_SCALE_SNAP_MAX = 1.0000000000001\n\n/**\n * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms\n * in a tree upon our box before then calculating how to project it into our desired viewport-relative box\n *\n * This is the final nested loop within updateLayoutDelta for future refactoring\n */\nexport function applyTreeDeltas(\n box: Box,\n treeScale: Point,\n treePath: any[],\n isSharedTransition: boolean = false\n) {\n const treeLength = treePath.length\n if (!treeLength) return\n\n // Reset the treeScale\n treeScale.x = treeScale.y = 1\n\n let node: any\n let delta: Delta | undefined\n\n for (let i = 0; i < treeLength; i++) {\n node = treePath[i]\n delta = node.projectionDelta\n\n /**\n * TODO: Prefer to remove this, but currently we have motion components with\n * display: contents in Framer.\n */\n const { visualElement } = node.options\n if (\n visualElement &&\n visualElement.props.style &&\n visualElement.props.style.display === \"contents\"\n ) {\n continue\n }\n\n if (\n isSharedTransition &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root\n ) {\n transformBox(box, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n })\n }\n\n if (delta) {\n // Incoporate each ancestor's scale into a cumulative treeScale for this component\n treeScale.x *= delta.x.scale\n treeScale.y *= delta.y.scale\n\n // Apply each ancestor's calculated delta into this component's recorded layout box\n applyBoxDelta(box, delta)\n }\n\n if (isSharedTransition && hasTransform(node.latestValues)) {\n transformBox(box, node.latestValues, node.layout?.layoutBox)\n }\n }\n\n /**\n * Snap tree scale back to 1 if it's within a non-perceivable threshold.\n * This will help reduce useless scales getting rendered.\n */\n if (\n treeScale.x < TREE_SCALE_SNAP_MAX &&\n treeScale.x > TREE_SCALE_SNAP_MIN\n ) {\n treeScale.x = 1.0\n }\n if (\n treeScale.y < TREE_SCALE_SNAP_MAX &&\n treeScale.y > TREE_SCALE_SNAP_MIN\n ) {\n treeScale.y = 1.0\n }\n}\n\nexport function translateAxis(axis: Axis, distance: number) {\n axis.min = axis.min + distance\n axis.max = axis.max + distance\n}\n\n/**\n * Apply a transform to an axis from the latest resolved motion values.\n * This function basically acts as a bridge between a flat motion value map\n * and applyAxisDelta\n */\nexport function transformAxis(\n axis: Axis,\n axisTranslate?: number,\n axisScale?: number,\n boxScale?: number,\n axisOrigin: number = 0.5\n): void {\n const originPoint = mixNumber(axis.min, axis.max, axisOrigin)\n\n // Apply the axis delta to the final axis\n applyAxisDelta(axis, axisTranslate, axisScale, originPoint, boxScale)\n}\n\nfunction resolveAxisTranslate(\n value: number | string | undefined,\n axis: Axis\n): number | undefined {\n if (typeof value === \"string\") {\n return (parseFloat(value) / 100) * (axis.max - axis.min)\n }\n return value as number | undefined\n}\n\n/**\n * Apply a transform to a box from the latest resolved motion values.\n */\nexport function transformBox(\n box: Box,\n transform: ResolvedValues,\n sourceBox?: Box\n) {\n const resolveBox = sourceBox ?? box\n transformAxis(\n box.x,\n resolveAxisTranslate(transform.x, resolveBox.x),\n transform.scaleX as number,\n transform.scale as number,\n transform.originX as number\n )\n transformAxis(\n box.y,\n resolveAxisTranslate(transform.y, resolveBox.y),\n transform.scaleY as number,\n transform.scale as number,\n transform.originY as number\n )\n}\n","import { TransformPoint } from \"motion-utils\"\nimport {\n convertBoundingBoxToBox,\n transformBoxPoints,\n} from \"../geometry/conversion\"\nimport { translateAxis } from \"../geometry/delta-apply\"\n\nexport function measureViewportBox(\n instance: HTMLElement,\n transformPoint?: TransformPoint\n) {\n return convertBoundingBoxToBox(\n transformBoxPoints(instance.getBoundingClientRect(), transformPoint)\n )\n}\n\nexport function measurePageBox(\n element: HTMLElement,\n rootProjectionNode: any,\n transformPagePoint?: TransformPoint\n) {\n const viewportBox = measureViewportBox(element, transformPagePoint)\n const { scroll } = rootProjectionNode\n\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x)\n translateAxis(viewportBox.y, scroll.offset.y)\n }\n\n return viewportBox\n}\n","import { getValueAsType } from \"../../../value/types/utils/get-as-type\"\nimport { numberValueTypes } from \"../../../value/types/maps/number\"\nimport { transformPropOrder } from \"../../utils/keys-transform\"\nimport { ResolvedValues } from \"../../types\"\nimport { HTMLRenderState } from \"../types\"\nimport type { MotionNodeOptions } from \"../../../node/types\"\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n}\n\nconst numTransforms = transformPropOrder.length\n\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nexport function buildTransform(\n latestValues: ResolvedValues,\n transform: HTMLRenderState[\"transform\"],\n transformTemplate?: MotionNodeOptions[\"transformTemplate\"]\n) {\n // The transform string we're going to build into.\n let transformString = \"\"\n let transformIsDefault = true\n\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < numTransforms; i++) {\n const key = transformPropOrder[i] as keyof typeof translateAlias\n const value = latestValues[key]\n\n if (value === undefined) continue\n\n let valueIsDefault = true\n if (typeof value === \"number\") {\n valueIsDefault = value === (key.startsWith(\"scale\") ? 1 : 0)\n } else {\n const parsed = parseFloat(value)\n valueIsDefault = key.startsWith(\"scale\") ? parsed === 1 : parsed === 0\n }\n\n if (!valueIsDefault || transformTemplate) {\n const valueAsType = getValueAsType(value, numberValueTypes[key])\n\n if (!valueIsDefault) {\n transformIsDefault = false\n const transformName = translateAlias[key] || key\n transformString += `${transformName}(${valueAsType}) `\n }\n\n if (transformTemplate) {\n transform[key] = valueAsType\n }\n }\n }\n\n transformString = transformString.trim()\n\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(\n transform,\n transformIsDefault ? \"\" : transformString\n )\n } else if (transformIsDefault) {\n transformString = \"none\"\n }\n\n return transformString\n}\n","import { getValueAsType } from \"../../../value/types/utils/get-as-type\"\nimport { numberValueTypes } from \"../../../value/types/maps/number\"\nimport { transformProps } from \"../../utils/keys-transform\"\nimport { isCSSVariableName } from \"../../../animation/utils/is-css-variable\"\nimport { ResolvedValues } from \"../../types\"\nimport { HTMLRenderState } from \"../types\"\nimport { buildTransform } from \"./build-transform\"\nimport type { MotionNodeOptions } from \"../../../node/types\"\n\nexport function buildHTMLStyles(\n state: HTMLRenderState,\n latestValues: ResolvedValues,\n transformTemplate?: MotionNodeOptions[\"transformTemplate\"]\n) {\n const { style, vars, transformOrigin } = state\n\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false\n let hasTransformOrigin = false\n\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept separately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key]\n\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true\n continue\n } else if (isCSSVariableName(key)) {\n vars[key] = value\n continue\n } else {\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueAsType = getValueAsType(value, numberValueTypes[key])\n\n if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true\n transformOrigin[key as keyof typeof transformOrigin] =\n valueAsType\n } else {\n style[key] = valueAsType\n }\n }\n }\n\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(\n latestValues,\n state.transform,\n transformTemplate\n )\n } else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\"\n }\n }\n\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const {\n originX = \"50%\",\n originY = \"50%\",\n originZ = 0,\n } = transformOrigin\n style.transformOrigin = `${originX} ${originY} ${originZ}`\n }\n}\n","import type { MotionStyle } from \"../../VisualElement\"\nimport { HTMLRenderState } from \"../types\"\n\nexport function renderHTML(\n element: HTMLElement,\n { style, vars }: HTMLRenderState,\n styleProp?: MotionStyle,\n projection?: any\n) {\n const elementStyle = element.style\n\n let key: string\n for (key in style) {\n // CSSStyleDeclaration has [index: number]: string; in the types, so we use that as key type.\n elementStyle[key as unknown as number] = style[key] as string\n }\n\n // Write projection styles directly to element style\n projection?.applyProjectionStyles(elementStyle, styleProp)\n\n for (key in vars) {\n // Loop over any CSS variables and assign those.\n // They can only be assigned using `setProperty`.\n elementStyle.setProperty(key, vars[key] as string)\n }\n}\n","import { px } from \"../../value/types/numbers/units\"\nimport type { Axis } from \"motion-utils\"\nimport type { ScaleCorrectorDefinition } from \"./types\"\n\nexport function pixelsToPercent(pixels: number, axis: Axis): number {\n if (axis.max === axis.min) return 0\n return (pixels / (axis.max - axis.min)) * 100\n}\n\n/**\n * We always correct borderRadius as a percentage rather than pixels to reduce paints.\n * For example, if you are projecting a box that is 100px wide with a 10px borderRadius\n * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%\n * borderRadius in both states. If we animate between the two in pixels that will trigger\n * a paint each time. If we animate between the two in percentage we'll avoid a paint.\n */\nexport const correctBorderRadius: ScaleCorrectorDefinition = {\n correct: (latest, node) => {\n if (!node.target) return latest\n\n /**\n * If latest is a string, if it's a percentage we can return immediately as it's\n * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.\n */\n if (typeof latest === \"string\") {\n if (px.test(latest)) {\n latest = parseFloat(latest)\n } else {\n return latest\n }\n }\n\n /**\n * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that\n * pixel value as a percentage of each axis\n */\n const x = pixelsToPercent(latest, node.target.x)\n const y = pixelsToPercent(latest, node.target.y)\n\n return `${x}% ${y}%`\n },\n}\n","import { complex } from \"../../value/types/complex\"\nimport { mixNumber } from \"../../utils/mix/number\"\nimport type { ScaleCorrectorDefinition } from \"./types\"\n\nexport const correctBoxShadow: ScaleCorrectorDefinition = {\n correct: (latest: string, { treeScale, projectionDelta }) => {\n const original = latest\n const shadow = complex.parse(latest)\n\n // TODO: Doesn't support multiple shadows\n if (shadow.length > 5) return original\n\n const template = complex.createTransformer(latest)\n const offset = typeof shadow[0] !== \"number\" ? 1 : 0\n\n // Calculate the overall context scale\n const xScale = projectionDelta!.x.scale * treeScale!.x\n const yScale = projectionDelta!.y.scale * treeScale!.y\n\n // Scale x/y\n ;(shadow[0 + offset] as number) /= xScale\n ;(shadow[1 + offset] as number) /= yScale\n\n /**\n * Ideally we'd correct x and y scales individually, but because blur and\n * spread apply to both we have to take a scale average and apply that instead.\n * We could potentially improve the outcome of this by incorporating the ratio between\n * the two scales.\n */\n const averageScale = mixNumber(xScale, yScale, 0.5)\n\n // Blur\n if (typeof shadow[2 + offset] === \"number\")\n (shadow[2 + offset] as number) /= averageScale\n\n // Spread\n if (typeof shadow[3 + offset] === \"number\")\n (shadow[3 + offset] as number) /= averageScale\n\n return template(shadow)\n },\n}\n","import { isCSSVariableName } from \"../../animation/utils/is-css-variable\"\nimport { correctBorderRadius } from \"./scale-border-radius\"\nimport { correctBoxShadow } from \"./scale-box-shadow\"\nimport type { ScaleCorrectorMap } from \"./types\"\n\nexport const scaleCorrectors: ScaleCorrectorMap = {\n borderRadius: {\n ...correctBorderRadius,\n applyTo: [\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomLeftRadius\",\n \"borderBottomRightRadius\",\n ],\n },\n borderTopLeftRadius: correctBorderRadius,\n borderTopRightRadius: correctBorderRadius,\n borderBottomLeftRadius: correctBorderRadius,\n borderBottomRightRadius: correctBorderRadius,\n boxShadow: correctBoxShadow,\n}\n\nexport function addScaleCorrector(correctors: ScaleCorrectorMap) {\n for (const key in correctors) {\n scaleCorrectors[key] = correctors[key]\n if (isCSSVariableName(key)) {\n scaleCorrectors[key].isCSSVariable = true\n }\n }\n}\n","import { transformProps } from \"./keys-transform\"\nimport type { MotionNodeOptions } from \"../../node/types\"\nimport {\n scaleCorrectors,\n addScaleCorrector,\n} from \"../../projection/styles/scale-correction\"\n\nexport { scaleCorrectors, addScaleCorrector }\n\nexport function isForcedMotionValue(\n key: string,\n { layout, layoutId }: MotionNodeOptions\n) {\n return (\n transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\"))\n )\n}\n","import { isMotionValue } from \"../../../value/utils/is-motion-value\"\nimport type { MotionNodeOptions } from \"../../../node/types\"\nimport { isForcedMotionValue } from \"../../utils/is-forced-motion-value\"\nimport type { VisualElement } from \"../../VisualElement\"\n\nexport function scrapeMotionValuesFromProps(\n props: MotionNodeOptions,\n prevProps: MotionNodeOptions,\n visualElement?: VisualElement\n) {\n const style = (props as any).style\n const prevStyle = (prevProps as any)?.style\n const newValues: { [key: string]: any } = {}\n\n if (!style) return newValues\n\n for (const key in style) {\n if (\n isMotionValue(style[key]) ||\n (prevStyle && isMotionValue(prevStyle[key])) ||\n isForcedMotionValue(key, props) ||\n visualElement?.getValue(key)?.liveStyle !== undefined\n ) {\n newValues[key] = style[key]\n }\n }\n\n return newValues\n}\n","import type { Box } from \"motion-utils\"\nimport type { AnyResolvedKeyframe } from \"../../animation/types\"\nimport { isCSSVariableName } from \"../../animation/utils/is-css-variable\"\nimport type { MotionNodeOptions } from \"../../node/types\"\nimport { transformProps } from \"../utils/keys-transform\"\nimport {\n defaultTransformValue,\n readTransformValue,\n} from \"../dom/parse-transform\"\nimport { measureViewportBox } from \"../../projection/utils/measure\"\nimport { DOMVisualElement } from \"../dom/DOMVisualElement\"\nimport type { DOMVisualElementOptions } from \"../dom/types\"\nimport type { ResolvedValues, MotionConfigContextProps } from \"../types\"\nimport type { VisualElement } from \"../VisualElement\"\nimport { HTMLRenderState } from \"./types\"\nimport { buildHTMLStyles } from \"./utils/build-styles\"\nimport { renderHTML } from \"./utils/render\"\nimport { scrapeMotionValuesFromProps } from \"./utils/scrape-motion-values\"\n\nexport function getComputedStyle(element: HTMLElement) {\n return window.getComputedStyle(element)\n}\n\nexport class HTMLVisualElement extends DOMVisualElement<\n HTMLElement,\n HTMLRenderState,\n DOMVisualElementOptions\n> {\n type = \"html\"\n\n readValueFromInstance(\n instance: HTMLElement,\n key: string\n ): AnyResolvedKeyframe | null | undefined {\n if (transformProps.has(key)) {\n return this.projection?.isProjecting\n ? defaultTransformValue(key)\n : readTransformValue(instance, key)\n } else {\n const computedStyle = getComputedStyle(instance)\n const value =\n (isCSSVariableName(key)\n ? computedStyle.getPropertyValue(key)\n : computedStyle[key as keyof typeof computedStyle]) || 0\n\n return typeof value === \"string\" ? value.trim() : (value as number)\n }\n }\n\n measureInstanceViewportBox(\n instance: HTMLElement,\n { transformPagePoint }: MotionNodeOptions & Partial<MotionConfigContextProps>\n ): Box {\n return measureViewportBox(instance, transformPagePoint)\n }\n\n build(\n renderState: HTMLRenderState,\n latestValues: ResolvedValues,\n props: MotionNodeOptions\n ) {\n buildHTMLStyles(renderState, latestValues, props.transformTemplate)\n }\n\n scrapeMotionValuesFromProps(\n props: MotionNodeOptions,\n prevProps: MotionNodeOptions,\n visualElement: VisualElement\n ) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement)\n }\n\n renderInstance = renderHTML\n}\n","import { ResolvedValues } from \"../../types\"\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n}\n\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n}\n\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n *\n * Note: We use unitless values for stroke-dasharray and stroke-dashoffset\n * because Safari incorrectly scales px values when the page is zoomed.\n */\nexport function buildSVGPath(\n attrs: ResolvedValues,\n length: number,\n spacing = 1,\n offset = 0,\n useDashCase: boolean = true\n): void {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1\n\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys\n\n // Build the dash offset (unitless to avoid Safari zoom bug)\n attrs[keys.offset] = `${-offset}`\n\n // Build the dash array (unitless to avoid Safari zoom bug)\n attrs[keys.array] = `${length} ${spacing}`\n}\n","import type { MotionNodeOptions } from \"../../../node/types\"\nimport { buildHTMLStyles } from \"../../html/utils/build-styles\"\nimport { ResolvedValues } from \"../../types\"\nimport { SVGRenderState } from \"../types\"\nimport { buildSVGPath } from \"./path\"\n\n/**\n * CSS Motion Path properties that should remain as CSS styles on SVG elements.\n */\nconst cssMotionPathProperties = [\n \"offsetDistance\",\n \"offsetPath\",\n \"offsetRotate\",\n \"offsetAnchor\",\n]\n\n/**\n * Build SVG visual attributes, like cx and style.transform\n */\nexport function buildSVGAttrs(\n state: SVGRenderState,\n {\n attrX,\n attrY,\n attrScale,\n pathLength,\n pathSpacing = 1,\n pathOffset = 0,\n // This is object creation, which we try to avoid per-frame.\n ...latest\n }: ResolvedValues,\n isSVGTag: boolean,\n transformTemplate?: MotionNodeOptions[\"transformTemplate\"],\n styleProp?: Record<string, any>\n) {\n buildHTMLStyles(state, latest, transformTemplate)\n\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox\n }\n return\n }\n\n state.attrs = state.style\n state.style = {}\n const { attrs, style } = state\n\n /**\n * However, we apply transforms as CSS transforms.\n * So if we detect a transform, transformOrigin we take it from attrs and copy it into style.\n */\n if (attrs.transform) {\n style.transform = attrs.transform\n delete attrs.transform\n }\n if (style.transform || attrs.transformOrigin) {\n style.transformOrigin = attrs.transformOrigin ?? \"50% 50%\"\n delete attrs.transformOrigin\n }\n\n if (style.transform) {\n /**\n * SVG's element transform-origin uses its own median as a reference.\n * Therefore, transformBox becomes a fill-box\n */\n style.transformBox = (styleProp?.transformBox as string) ?? \"fill-box\"\n delete attrs.transformBox\n }\n\n for (const key of cssMotionPathProperties) {\n if (attrs[key] !== undefined) {\n style[key] = attrs[key]\n delete attrs[key]\n }\n }\n\n // Render attrX/attrY/attrScale as attributes\n if (attrX !== undefined) attrs.x = attrX\n if (attrY !== undefined) attrs.y = attrY\n if (attrScale !== undefined) attrs.scale = attrScale\n\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(\n attrs,\n pathLength as number,\n pathSpacing as number,\n pathOffset as number,\n false\n )\n }\n}\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nexport const camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n])\n","export const isSVGTag = (tag: unknown) =>\n typeof tag === \"string\" && tag.toLowerCase() === \"svg\"\n","import type { MotionStyle } from \"../../VisualElement\"\nimport { camelToDash } from \"../../dom/utils/camel-to-dash\"\nimport { renderHTML } from \"../../html/utils/render\"\nimport { SVGRenderState } from \"../types\"\nimport { camelCaseAttributes } from \"./camel-case-attrs\"\n\nexport function renderSVG(\n element: SVGElement,\n renderState: SVGRenderState,\n _styleProp?: MotionStyle,\n projection?: any\n) {\n renderHTML(element as any, renderState, undefined, projection)\n\n for (const key in renderState.attrs) {\n element.setAttribute(\n !camelCaseAttributes.has(key) ? camelToDash(key) : key,\n renderState.attrs[key] as string\n )\n }\n}\n","import { isMotionValue } from \"../../../value/utils/is-motion-value\"\nimport type { MotionNodeOptions } from \"../../../node/types\"\nimport { transformPropOrder } from \"../../utils/keys-transform\"\nimport { scrapeMotionValuesFromProps as scrapeHTMLMotionValuesFromProps } from \"../../html/utils/scrape-motion-values\"\nimport type { VisualElement } from \"../../VisualElement\"\n\nexport function scrapeMotionValuesFromProps(\n props: MotionNodeOptions,\n prevProps: MotionNodeOptions,\n visualElement?: VisualElement\n) {\n const newValues = scrapeHTMLMotionValuesFromProps(\n props,\n prevProps,\n visualElement\n )\n\n for (const key in props) {\n if (\n isMotionValue(props[key as keyof typeof props]) ||\n isMotionValue(prevProps[key as keyof typeof prevProps])\n ) {\n const targetKey =\n transformPropOrder.indexOf(key) !== -1\n ? \"attr\" + key.charAt(0).toUpperCase() + key.substring(1)\n : key\n\n newValues[targetKey] = props[key as keyof typeof props]\n }\n }\n\n return newValues\n}\n","import type { AnyResolvedKeyframe } from \"../../animation/types\"\nimport type { MotionValue } from \"../../value\"\nimport type { MotionNodeOptions } from \"../../node/types\"\nimport { transformProps } from \"../utils/keys-transform\"\nimport { getDefaultValueType } from \"../../value/types/maps/defaults\"\nimport { createBox } from \"../../projection/geometry/models\"\nimport { DOMVisualElement } from \"../dom/DOMVisualElement\"\nimport type { DOMVisualElementOptions } from \"../dom/types\"\nimport { camelToDash } from \"../dom/utils/camel-to-dash\"\nimport type { ResolvedValues } from \"../types\"\nimport type { VisualElement, MotionStyle } from \"../VisualElement\"\nimport { SVGRenderState } from \"./types\"\nimport { buildSVGAttrs } from \"./utils/build-attrs\"\nimport { camelCaseAttributes } from \"./utils/camel-case-attrs\"\nimport { isSVGTag } from \"./utils/is-svg-tag\"\nimport { renderSVG } from \"./utils/render\"\nimport { scrapeMotionValuesFromProps } from \"./utils/scrape-motion-values\"\nexport class SVGVisualElement extends DOMVisualElement<\n SVGElement,\n SVGRenderState,\n DOMVisualElementOptions\n> {\n type = \"svg\"\n\n isSVGTag = false\n\n getBaseTargetFromProps(\n props: MotionNodeOptions,\n key: string\n ): AnyResolvedKeyframe | MotionValue<any> | undefined {\n return props[key as keyof MotionNodeOptions]\n }\n\n readValueFromInstance(instance: SVGElement, key: string) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key)\n return defaultType ? defaultType.default || 0 : 0\n }\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key\n return instance.getAttribute(key)\n }\n\n measureInstanceViewportBox = createBox\n\n scrapeMotionValuesFromProps(\n props: MotionNodeOptions,\n prevProps: MotionNodeOptions,\n visualElement: VisualElement\n ) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement)\n }\n\n build(\n renderState: SVGRenderState,\n latestValues: ResolvedValues,\n props: MotionNodeOptions\n ) {\n buildSVGAttrs(\n renderState,\n latestValues,\n this.isSVGTag,\n props.transformTemplate,\n (props as any).style\n )\n }\n\n renderInstance(\n instance: SVGElement,\n renderState: SVGRenderState,\n styleProp?: MotionStyle | undefined,\n projection?: any\n ): void {\n renderSVG(instance, renderState, styleProp, projection)\n }\n\n mount(instance: SVGElement) {\n this.isSVGTag = isSVGTag(instance.tagName)\n super.mount(instance)\n }\n}\n","import { isVariantLabel } from \"./is-variant-label\"\nimport { variantProps } from \"./variant-props\"\n\nconst numVariantProps = variantProps.length\n\ntype VariantStateContext = {\n initial?: string | string[]\n animate?: string | string[]\n exit?: string | string[]\n whileHover?: string | string[]\n whileDrag?: string | string[]\n whileFocus?: string | string[]\n whileTap?: string | string[]\n}\n\n/**\n * Get variant context from a visual element's parent chain.\n * Uses `any` type for visualElement to avoid circular dependencies.\n */\nexport function getVariantContext(\n visualElement?: any\n): undefined | VariantStateContext {\n if (!visualElement) return undefined\n\n if (!visualElement.isControllingVariants) {\n const context = visualElement.parent\n ? getVariantContext(visualElement.parent) || {}\n : {}\n if (visualElement.props.initial !== undefined) {\n context.initial = visualElement.props.initial as any\n }\n return context\n }\n\n const context: VariantStateContext = {}\n for (let i = 0; i < numVariantProps; i++) {\n const name = variantProps[i] as keyof typeof context\n const prop = visualElement.props[name]\n\n if (isVariantLabel(prop) || prop === false) {\n ;(context as any)[name] = prop\n }\n }\n\n return context\n}\n","export function shallowCompare(next: any[], prev: any[] | null) {\n if (!Array.isArray(prev)) return false\n\n const prevLength = prev.length\n\n if (prevLength !== next.length) return false\n\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i]) return false\n }\n\n return true\n}\n","import type {\n AnimationDefinition,\n TargetAndTransition,\n VariantLabels,\n} from \"../../node/types\"\nimport type { AnimationType } from \"../types\"\nimport type { VisualElementAnimationOptions } from \"../../animation/interfaces/types\"\nimport { animateVisualElement } from \"../../animation/interfaces/visual-element\"\nimport { calcChildStagger } from \"../../animation/utils/calc-child-stagger\"\nimport { getVariantContext } from \"./get-variant-context\"\nimport { isAnimationControls } from \"./is-animation-controls\"\nimport { isKeyframesTarget } from \"./is-keyframes-target\"\nimport { isVariantLabel } from \"./is-variant-label\"\nimport { resolveVariant } from \"./resolve-dynamic-variants\"\nimport { shallowCompare } from \"./shallow-compare\"\nimport { variantPriorityOrder } from \"./variant-props\"\n\nexport type { VisualElementAnimationOptions }\n\nexport interface AnimationState {\n animateChanges: (type?: AnimationType) => Promise<any>\n setActive: (\n type: AnimationType,\n isActive: boolean,\n options?: VisualElementAnimationOptions\n ) => Promise<any>\n setAnimateFunction: (fn: any) => void\n getState: () => { [key: string]: AnimationTypeState }\n reset: () => void\n}\n\ninterface DefinitionAndOptions {\n animation: AnimationDefinition\n options?: VisualElementAnimationOptions\n}\n\nexport type AnimationList = string[] | TargetAndTransition[]\n\nconst reversePriorityOrder = [...variantPriorityOrder].reverse()\nconst numAnimationTypes = variantPriorityOrder.length\n\n/**\n * Type for the animate function that can be injected.\n * This allows the animation implementation to be provided by the framework layer.\n */\nexport type AnimateFunction = (animations: DefinitionAndOptions[]) => Promise<any>\n\nfunction createAnimateFunction(visualElement: any): AnimateFunction {\n return (animations: DefinitionAndOptions[]) => {\n return Promise.all(\n animations.map(({ animation, options }) =>\n animateVisualElement(visualElement, animation, options)\n )\n )\n }\n}\n\nexport function createAnimationState(visualElement: any): AnimationState {\n let animate = createAnimateFunction(visualElement)\n let state = createState()\n let isInitialRender = true\n /**\n * Track whether the animation state has been reset (e.g. via StrictMode\n * double-invocation or Suspense unmount/remount). On the first\n * animateChanges() call after a reset we need to behave like the initial\n * render for variant-inheritance checks, even though isInitialRender is\n * already false.\n */\n let wasReset = false\n\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues =\n (type: AnimationType) =>\n (\n acc: { [key: string]: any },\n definition: string | TargetAndTransition | undefined\n ) => {\n const resolved = resolveVariant(\n visualElement,\n definition,\n type === \"exit\"\n ? visualElement.presenceContext?.custom\n : undefined\n )\n\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved\n acc = { ...acc, ...target, ...transitionEnd }\n }\n\n return acc\n }\n\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(\n makeAnimator: (visualElement: any) => AnimateFunction\n ) {\n animate = makeAnimator(visualElement)\n }\n\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(changedActiveType?: AnimationType) {\n const { props } = visualElement\n const context = getVariantContext(visualElement.parent) || {}\n\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations: DefinitionAndOptions[] = []\n\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set<string>()\n\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys: { [key: string]: any } = {}\n\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity\n\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i]\n const typeState = state[type]\n const prop =\n props[type] !== undefined\n ? props[type]\n : context[type as keyof typeof context]\n const propIsVariant = isVariantLabel(prop)\n\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta =\n type === changedActiveType ? typeState.isActive : null\n\n if (activeDelta === false) removedVariantIndex = i\n\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited =\n prop === context[type as keyof typeof context] &&\n prop !== props[type] &&\n propIsVariant\n\n if (\n isInherited &&\n (isInitialRender || wasReset) &&\n visualElement.manuallyAnimateOnMount\n ) {\n isInherited = false\n }\n\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys }\n\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\"\n ) {\n continue\n }\n\n /**\n * If exit is already active and wasn't just activated, skip\n * re-processing to prevent interrupting running exit animations.\n * Re-resolving exit with a changed custom value can start new\n * value animations that stop the originals, leaving the exit\n * animation promise unresolved and the component stuck in the DOM.\n */\n if (type === \"exit\" && typeState.isActive && activeDelta !== true) {\n if (typeState.prevResolvedValues) {\n encounteredKeys = {\n ...encounteredKeys,\n ...typeState.prevResolvedValues,\n }\n }\n continue\n }\n\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(\n typeState.prevProp,\n prop\n )\n\n let shouldAnimateType =\n variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant)\n\n let handledRemovedValues = false\n\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop]\n\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(\n buildResolvedTypeValues(type),\n {}\n )\n\n if (activeDelta === false) resolvedValues = {}\n\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState\n\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n }\n const markToAnimate = (key: string) => {\n shouldAnimateType = true\n if (removedKeys.has(key)) {\n handledRemovedValues = true\n removedKeys.delete(key)\n }\n typeState.needsAnimating[key] = true\n\n const motionValue = visualElement.getValue(key)\n if (motionValue) motionValue.liveStyle = false\n }\n\n for (const key in allKeys) {\n const next = resolvedValues[key]\n const prev = prevResolvedValues[key]\n\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key)) continue\n\n /**\n * If the value has changed, we probably want to animate it.\n */\n let valueHasChanged = false\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n valueHasChanged = !shallowCompare(next, prev)\n } else {\n valueHasChanged = next !== prev\n }\n\n if (valueHasChanged) {\n if (next !== undefined && next !== null) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key)\n } else {\n // If it's undefined, it's been removed.\n removedKeys.add(key)\n }\n } else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key)\n } else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true\n }\n }\n\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop\n typeState.prevResolvedValues = resolvedValues\n\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues }\n }\n\n if (\n (isInitialRender || wasReset) &&\n visualElement.blockInitialAnimation\n ) {\n shouldAnimateType = false\n }\n\n /**\n * If this is an inherited prop we want to skip this animation\n * unless the inherited variants haven't changed on this render.\n */\n const willAnimateViaParent = isInherited && variantDidChange\n const needsAnimating = !willAnimateViaParent || handledRemovedValues\n if (shouldAnimateType && needsAnimating) {\n animations.push(\n ...definitionList.map((animation) => {\n const options: VisualElementAnimationOptions = { type }\n\n /**\n * If we're performing the initial animation, but we're not\n * rendering at the same time as the variant-controlling parent,\n * we want to use the parent's transition to calculate the stagger.\n */\n if (\n typeof animation === \"string\" &&\n (isInitialRender || wasReset) &&\n !willAnimateViaParent &&\n visualElement.manuallyAnimateOnMount &&\n visualElement.parent\n ) {\n const { parent } = visualElement\n const parentVariant = resolveVariant(\n parent,\n animation\n )\n\n if (parent.enteringChildren && parentVariant) {\n const { delayChildren } =\n parentVariant.transition || {}\n options.delay = calcChildStagger(\n parent.enteringChildren,\n visualElement,\n delayChildren\n )\n }\n }\n\n return {\n animation: animation as AnimationDefinition,\n options,\n }\n })\n )\n }\n }\n\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation: TargetAndTransition = {}\n\n /**\n * If the initial prop contains a transition we can use that, otherwise\n * allow the animation function to use the visual element's default.\n */\n if (typeof props.initial !== \"boolean\") {\n const initialTransition = resolveVariant(\n visualElement,\n Array.isArray(props.initial)\n ? props.initial[0]\n : props.initial\n )\n\n if (initialTransition && initialTransition.transition) {\n fallbackAnimation.transition = initialTransition.transition\n }\n }\n\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key)\n\n const motionValue = visualElement.getValue(key)\n if (motionValue) motionValue.liveStyle = true\n\n // @ts-expect-error - @mattgperry to figure if we should do something here\n fallbackAnimation[key] = fallbackTarget ?? null\n })\n\n animations.push({ animation: fallbackAnimation })\n }\n\n let shouldAnimate = Boolean(animations.length)\n\n if (\n isInitialRender &&\n (props.initial === false || props.initial === props.animate) &&\n !visualElement.manuallyAnimateOnMount\n ) {\n shouldAnimate = false\n }\n\n isInitialRender = false\n wasReset = false\n return shouldAnimate ? animate(animations) : Promise.resolve()\n }\n\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type: AnimationType, isActive: boolean) {\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive) return Promise.resolve()\n\n // Propagate active change to children\n visualElement.variantChildren?.forEach((child: any) =>\n child.animationState?.setActive(type, isActive)\n )\n\n state[type].isActive = isActive\n\n const animations = animateChanges(type)\n\n for (const key in state) {\n state[key as keyof typeof state].protectedKeys = {}\n }\n\n return animations\n }\n\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n reset: () => {\n state = createState()\n wasReset = true\n },\n }\n}\n\nexport function checkVariantsDidChange(prev: any, next: any) {\n if (typeof next === \"string\") {\n return next !== prev\n } else if (Array.isArray(next)) {\n return !shallowCompare(next, prev)\n }\n\n return false\n}\n\nexport interface AnimationTypeState {\n isActive: boolean\n protectedKeys: { [key: string]: true }\n needsAnimating: { [key: string]: boolean }\n prevResolvedValues: { [key: string]: any }\n prevProp?: VariantLabels | TargetAndTransition\n}\n\nfunction createTypeState(isActive = false): AnimationTypeState {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n }\n}\n\nfunction createState() {\n return {\n animate: createTypeState(true),\n whileInView: createTypeState(),\n whileHover: createTypeState(),\n whileTap: createTypeState(),\n whileDrag: createTypeState(),\n whileFocus: createTypeState(),\n exit: createTypeState(),\n }\n}\n","import { Axis, AxisDelta, Box } from \"motion-utils\"\n\n/**\n * Reset an axis to the provided origin box.\n *\n * This is a mutative operation.\n */\nexport function copyAxisInto(axis: Axis, originAxis: Axis) {\n axis.min = originAxis.min\n axis.max = originAxis.max\n}\n\n/**\n * Reset a box to the provided origin box.\n *\n * This is a mutative operation.\n */\nexport function copyBoxInto(box: Box, originBox: Box) {\n copyAxisInto(box.x, originBox.x)\n copyAxisInto(box.y, originBox.y)\n}\n\n/**\n * Reset a delta to the provided origin box.\n *\n * This is a mutative operation.\n */\nexport function copyAxisDeltaInto(delta: AxisDelta, originDelta: AxisDelta) {\n delta.translate = originDelta.translate\n delta.scale = originDelta.scale\n delta.originPoint = originDelta.originPoint\n delta.origin = originDelta.origin\n}\n","import { Axis, AxisDelta, Box, Delta } from \"motion-utils\"\nimport { mixNumber } from \"../../utils/mix/number\"\nimport { ResolvedValues } from \"../../render/types\"\n\nconst SCALE_PRECISION = 0.0001\nconst SCALE_MIN = 1 - SCALE_PRECISION\nconst SCALE_MAX = 1 + SCALE_PRECISION\nconst TRANSLATE_PRECISION = 0.01\nconst TRANSLATE_MIN = 0 - TRANSLATE_PRECISION\nconst TRANSLATE_MAX = 0 + TRANSLATE_PRECISION\n\nexport function calcLength(axis: Axis) {\n return axis.max - axis.min\n}\n\nexport function isNear(\n value: number,\n target: number,\n maxDistance: number\n): boolean {\n return Math.abs(value - target) <= maxDistance\n}\n\nexport function calcAxisDelta(\n delta: AxisDelta,\n source: Axis,\n target: Axis,\n origin: number = 0.5\n) {\n delta.origin = origin\n delta.originPoint = mixNumber(source.min, source.max, delta.origin)\n delta.scale = calcLength(target) / calcLength(source)\n delta.translate =\n mixNumber(target.min, target.max, delta.origin) - delta.originPoint\n\n if (\n (delta.scale >= SCALE_MIN && delta.scale <= SCALE_MAX) ||\n isNaN(delta.scale)\n ) {\n delta.scale = 1.0\n }\n\n if (\n (delta.translate >= TRANSLATE_MIN &&\n delta.translate <= TRANSLATE_MAX) ||\n isNaN(delta.translate)\n ) {\n delta.translate = 0.0\n }\n}\n\nexport function calcBoxDelta(\n delta: Delta,\n source: Box,\n target: Box,\n origin?: ResolvedValues\n): void {\n calcAxisDelta(\n delta.x,\n source.x,\n target.x,\n origin ? (origin.originX as number) : undefined\n )\n calcAxisDelta(\n delta.y,\n source.y,\n target.y,\n origin ? (origin.originY as number) : undefined\n )\n}\n\nexport function calcRelativeAxis(target: Axis, relative: Axis, parent: Axis) {\n target.min = parent.min + relative.min\n target.max = target.min + calcLength(relative)\n}\n\nexport function calcRelativeBox(target: Box, relative: Box, parent: Box) {\n calcRelativeAxis(target.x, relative.x, parent.x)\n calcRelativeAxis(target.y, relative.y, parent.y)\n}\n\nexport function calcRelativeAxisPosition(\n target: Axis,\n layout: Axis,\n parent: Axis\n) {\n target.min = layout.min - parent.min\n target.max = target.min + calcLength(layout)\n}\n\nexport function calcRelativePosition(target: Box, layout: Box, parent: Box) {\n calcRelativeAxisPosition(target.x, layout.x, parent.x)\n calcRelativeAxisPosition(target.y, layout.y, parent.y)\n}\n","import { Axis, Box } from \"motion-utils\"\nimport { mixNumber } from \"../../utils/mix/number\"\nimport { percent } from \"../../value/types/numbers/units\"\nimport { ResolvedValues } from \"../../render/types\"\nimport { scalePoint } from \"./delta-apply\"\n\n/**\n * Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse\n */\nexport function removePointDelta(\n point: number,\n translate: number,\n scale: number,\n originPoint: number,\n boxScale?: number\n): number {\n point -= translate\n point = scalePoint(point, 1 / scale, originPoint)\n\n if (boxScale !== undefined) {\n point = scalePoint(point, 1 / boxScale, originPoint)\n }\n\n return point\n}\n\n/**\n * Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse\n */\nexport function removeAxisDelta(\n axis: Axis,\n translate: number | string = 0,\n scale: number = 1,\n origin: number = 0.5,\n boxScale?: number,\n originAxis: Axis = axis,\n sourceAxis: Axis = axis\n): void {\n if (percent.test(translate)) {\n translate = parseFloat(translate as string)\n const relativeProgress = mixNumber(\n sourceAxis.min,\n sourceAxis.max,\n translate / 100\n )\n translate = relativeProgress - sourceAxis.min\n }\n\n if (typeof translate !== \"number\") return\n\n let originPoint = mixNumber(originAxis.min, originAxis.max, origin)\n if (axis === originAxis) originPoint -= translate\n\n axis.min = removePointDelta(\n axis.min,\n translate,\n scale,\n originPoint,\n boxScale\n )\n\n axis.max = removePointDelta(\n axis.max,\n translate,\n scale,\n originPoint,\n boxScale\n )\n}\n\n/**\n * Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nexport function removeAxisTransforms(\n axis: Axis,\n transforms: ResolvedValues,\n [key, scaleKey, originKey]: string[],\n origin?: Axis,\n sourceAxis?: Axis\n) {\n removeAxisDelta(\n axis,\n transforms[key] as number,\n transforms[scaleKey] as number,\n transforms[originKey] as number,\n transforms.scale as number,\n origin,\n sourceAxis\n )\n}\n\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"]\nconst yKeys = [\"y\", \"scaleY\", \"originY\"]\n\n/**\n * Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nexport function removeBoxTransforms(\n box: Box,\n transforms: ResolvedValues,\n originBox?: Box,\n sourceBox?: Box\n): void {\n removeAxisTransforms(\n box.x,\n transforms,\n xKeys,\n originBox ? originBox.x : undefined,\n sourceBox ? sourceBox.x : undefined\n )\n removeAxisTransforms(\n box.y,\n transforms,\n yKeys,\n originBox ? originBox.y : undefined,\n sourceBox ? sourceBox.y : undefined\n )\n}\n","import { Axis, AxisDelta, Box, Delta } from \"motion-utils\"\nimport { calcLength } from \"./delta-calc\"\n\nfunction isAxisDeltaZero(delta: AxisDelta) {\n return delta.translate === 0 && delta.scale === 1\n}\n\nexport function isDeltaZero(delta: Delta) {\n return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y)\n}\n\nexport function axisEquals(a: Axis, b: Axis) {\n return a.min === b.min && a.max === b.max\n}\n\nexport function boxEquals(a: Box, b: Box) {\n return axisEquals(a.x, b.x) && axisEquals(a.y, b.y)\n}\n\nexport function axisEqualsRounded(a: Axis, b: Axis) {\n return (\n Math.round(a.min) === Math.round(b.min) &&\n Math.round(a.max) === Math.round(b.max)\n )\n}\n\nexport function boxEqualsRounded(a: Box, b: Box) {\n return axisEqualsRounded(a.x, b.x) && axisEqualsRounded(a.y, b.y)\n}\n\nexport function aspectRatio(box: Box): number {\n return calcLength(box.x) / calcLength(box.y)\n}\n\nexport function axisDeltaEquals(a: AxisDelta, b: AxisDelta) {\n return (\n a.translate === b.translate &&\n a.scale === b.scale &&\n a.originPoint === b.originPoint\n )\n}\n","type Callback = (axis: \"x\" | \"y\") => void\n\nexport function eachAxis(callback: Callback) {\n return [callback(\"x\"), callback(\"y\")]\n}\n","import type { Delta, Point } from \"motion-utils\"\nimport type { ResolvedValues } from \"../../node/types\"\n\nexport function buildProjectionTransform(\n delta: Delta,\n treeScale: Point,\n latestTransform?: ResolvedValues\n): string {\n let transform = \"\"\n\n /**\n * The translations we use to calculate are always relative to the viewport coordinate space.\n * But when we apply scales, we also scale the coordinate space of an element and its children.\n * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need\n * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.\n */\n const xTranslate = delta.x.translate / treeScale.x\n const yTranslate = delta.y.translate / treeScale.y\n const zTranslate = latestTransform?.z || 0\n if (xTranslate || yTranslate || zTranslate) {\n transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `\n }\n\n /**\n * Apply scale correction for the tree transform.\n * This will apply scale to the screen-orientated axes.\n */\n if (treeScale.x !== 1 || treeScale.y !== 1) {\n transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `\n }\n\n if (latestTransform) {\n const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } =\n latestTransform\n if (transformPerspective)\n transform = `perspective(${transformPerspective}px) ${transform}`\n if (rotate) transform += `rotate(${rotate}deg) `\n if (rotateX) transform += `rotateX(${rotateX}deg) `\n if (rotateY) transform += `rotateY(${rotateY}deg) `\n if (skewX) transform += `skewX(${skewX}deg) `\n if (skewY) transform += `skewY(${skewY}deg) `\n }\n\n /**\n * Apply scale to match the size of the element to the size we want it.\n * This will apply scale to the element-orientated axes.\n */\n const elementScaleX = delta.x.scale * treeScale.x\n const elementScaleY = delta.y.scale * treeScale.y\n if (elementScaleX !== 1 || elementScaleY !== 1) {\n transform += `scale(${elementScaleX}, ${elementScaleY})`\n }\n\n return transform || \"none\"\n}\n","import { mixNumber } from \"../../utils/mix/number\"\nimport { percent, px } from \"../../value/types/numbers/units\"\nimport type { AnyResolvedKeyframe } from \"../../animation/types\"\nimport {\n progress as calcProgress,\n circOut,\n EasingFunction,\n noop,\n} from \"motion-utils\"\nimport type { ResolvedValues } from \"../../node/types\"\n\nconst borders = [\"TopLeft\", \"TopRight\", \"BottomLeft\", \"BottomRight\"]\nconst numBorders = borders.length\n\nconst asNumber = (value: AnyResolvedKeyframe) =>\n typeof value === \"string\" ? parseFloat(value) : value\n\nconst isPx = (value: AnyResolvedKeyframe) =>\n typeof value === \"number\" || px.test(value)\n\nexport function mixValues(\n target: ResolvedValues,\n follow: ResolvedValues,\n lead: ResolvedValues,\n progress: number,\n shouldCrossfadeOpacity: boolean,\n isOnlyMember: boolean\n) {\n if (shouldCrossfadeOpacity) {\n target.opacity = mixNumber(\n 0,\n (lead.opacity as number) ?? 1,\n easeCrossfadeIn(progress)\n )\n target.opacityExit = mixNumber(\n (follow.opacity as number) ?? 1,\n 0,\n easeCrossfadeOut(progress)\n )\n } else if (isOnlyMember) {\n target.opacity = mixNumber(\n (follow.opacity as number) ?? 1,\n (lead.opacity as number) ?? 1,\n progress\n )\n }\n\n /**\n * Mix border radius\n */\n for (let i = 0; i < numBorders; i++) {\n const borderLabel = `border${borders[i]}Radius`\n let followRadius = getRadius(follow, borderLabel)\n let leadRadius = getRadius(lead, borderLabel)\n\n if (followRadius === undefined && leadRadius === undefined) continue\n\n followRadius ||= 0\n leadRadius ||= 0\n\n const canMix =\n followRadius === 0 ||\n leadRadius === 0 ||\n isPx(followRadius) === isPx(leadRadius)\n\n if (canMix) {\n target[borderLabel] = Math.max(\n mixNumber(\n asNumber(followRadius),\n asNumber(leadRadius),\n progress\n ),\n 0\n )\n\n if (percent.test(leadRadius) || percent.test(followRadius)) {\n target[borderLabel] += \"%\"\n }\n } else {\n target[borderLabel] = leadRadius\n }\n }\n\n /**\n * Mix rotation\n */\n if (follow.rotate || lead.rotate) {\n target.rotate = mixNumber(\n (follow.rotate as number) || 0,\n (lead.rotate as number) || 0,\n progress\n )\n }\n}\n\nfunction getRadius(values: ResolvedValues, radiusName: string) {\n return values[radiusName] !== undefined\n ? values[radiusName]\n : values.borderRadius\n}\n\nconst easeCrossfadeIn = /*@__PURE__*/ compress(0, 0.5, circOut)\nconst easeCrossfadeOut = /*@__PURE__*/ compress(0.5, 0.95, noop)\n\nfunction compress(\n min: number,\n max: number,\n easing: EasingFunction\n): EasingFunction {\n return (p: number) => {\n // Could replace ifs with clamp\n if (p < min) return 0\n if (p > max) return 1\n return easing(calcProgress(min, max, p))\n }\n}\n","import { animateMotionValue } from \"../interfaces/motion-value\"\nimport type {\n AnimationPlaybackControlsWithThen,\n AnyResolvedKeyframe,\n UnresolvedValueKeyframe,\n ValueAnimationTransition,\n} from \"../types\"\nimport {\n motionValue as createMotionValue,\n MotionValue,\n} from \"../../value\"\nimport { isMotionValue } from \"../../value/utils/is-motion-value\"\n\nexport function animateSingleValue<V extends AnyResolvedKeyframe>(\n value: MotionValue<V> | V,\n keyframes: V | UnresolvedValueKeyframe<V>[],\n options?: ValueAnimationTransition\n): AnimationPlaybackControlsWithThen {\n const motionValue = isMotionValue(value) ? value : createMotionValue(value)\n\n motionValue.start(animateMotionValue(\"\", motionValue, keyframes, options))\n\n return motionValue.animation!\n}\n","export function addDomEvent(\n target: EventTarget,\n eventName: string,\n handler: EventListener,\n options: AddEventListenerOptions = { passive: true }\n) {\n target.addEventListener(eventName, handler, options)\n\n return () => target.removeEventListener(eventName, handler)\n}\n","import type { VisualElement } from \"../../render/VisualElement\"\n\nexport interface WithDepth {\n depth: number\n}\n\nexport const compareByDepth = (a: VisualElement, b: VisualElement) =>\n a.depth - b.depth\n","import { addUniqueItem, removeItem } from \"motion-utils\"\nimport { compareByDepth, WithDepth } from \"./compare-by-depth\"\n\nexport class FlatTree {\n private children: WithDepth[] = []\n\n private isDirty: boolean = false\n\n add(child: WithDepth) {\n addUniqueItem(this.children, child)\n this.isDirty = true\n }\n\n remove(child: WithDepth) {\n removeItem(this.children, child)\n this.isDirty = true\n }\n\n forEach(callback: (child: WithDepth) => void) {\n this.isDirty && this.children.sort(compareByDepth)\n this.isDirty = false\n this.children.forEach(callback)\n }\n}\n","import { cancelFrame, frame } from \"../frameloop\"\nimport { time } from \"../frameloop/sync-time\"\nimport type { FrameData } from \"../frameloop/types\"\nimport { secondsToMilliseconds } from \"motion-utils\"\n\nexport type DelayedFunction = (overshoot: number) => void\n\n/**\n * Timeout defined in ms\n */\nexport function delay(callback: DelayedFunction, timeout: number) {\n const start = time.now()\n\n const checkElapsed = ({ timestamp }: FrameData) => {\n const elapsed = timestamp - start\n\n if (elapsed >= timeout) {\n cancelFrame(checkElapsed)\n callback(elapsed - timeout)\n }\n }\n\n frame.setup(checkElapsed, true)\n\n return () => cancelFrame(checkElapsed)\n}\n\nexport function delayInSeconds(callback: DelayedFunction, timeout: number) {\n return delay(callback, secondsToMilliseconds(timeout))\n}\n","import type { AnyResolvedKeyframe } from \"../../animation/types\"\nimport { isMotionValue } from \"./is-motion-value\"\nimport type { MotionValue } from \"../index\"\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n */\nexport function resolveMotionValue(\n value?: AnyResolvedKeyframe | MotionValue\n): AnyResolvedKeyframe {\n return isMotionValue(value) ? value.get() : value\n}\n","import { addUniqueItem, removeItem } from \"motion-utils\"\nimport type { IProjectionNode } from \"../node/types\"\n\nexport class NodeStack {\n lead?: IProjectionNode\n prevLead?: IProjectionNode\n members: IProjectionNode[] = []\n\n add(node: IProjectionNode) {\n addUniqueItem(this.members, node)\n\n for (let i = this.members.length - 1; i >= 0; i--) {\n const member = this.members[i]\n if (member === node || member === this.lead || member === this.prevLead) continue\n const inst = member.instance as HTMLElement | undefined\n if ((!inst || inst.isConnected === false) && !member.snapshot) {\n removeItem(this.members, member)\n member.unmount()\n }\n }\n\n node.scheduleRender()\n }\n\n remove(node: IProjectionNode) {\n removeItem(this.members, node)\n if (node === this.prevLead) this.prevLead = undefined\n if (node === this.lead) {\n const prevLead = this.members[this.members.length - 1]\n if (prevLead) this.promote(prevLead)\n }\n }\n\n relegate(node: IProjectionNode) {\n for (let i = this.members.indexOf(node) - 1; i >= 0; i--) {\n const member = this.members[i]\n if (member.isPresent !== false && (member.instance as HTMLElement)?.isConnected !== false) {\n this.promote(member)\n return true\n }\n }\n return false\n }\n\n promote(node: IProjectionNode, preserveFollowOpacity?: boolean) {\n const prevLead = this.lead\n if (node === prevLead) return\n\n this.prevLead = prevLead\n this.lead = node\n node.show()\n\n if (prevLead) {\n prevLead.updateSnapshot()\n node.scheduleRender()\n\n const { layoutDependency: prevDep } = prevLead.options\n const { layoutDependency: nextDep } = node.options\n\n if (prevDep === undefined || prevDep !== nextDep) {\n node.resumeFrom = prevLead\n if (preserveFollowOpacity) prevLead.preserveOpacity = true\n\n if (prevLead.snapshot) {\n node.snapshot = prevLead.snapshot\n node.snapshot.latestValues =\n prevLead.animationValues || prevLead.latestValues\n }\n\n if (node.root?.isUpdating) node.isLayoutDirty = true\n }\n if (node.options.crossfade === false) prevLead.hide()\n }\n }\n\n exitAnimationComplete() {\n this.members.forEach((member) => {\n member.options.onExitComplete?.()\n member.resumingFrom?.options.onExitComplete?.()\n })\n }\n\n scheduleRender() {\n this.members.forEach(\n (member) => member.instance && member.scheduleRender(false)\n )\n }\n\n removeLeadSnapshot() {\n if (this.lead?.snapshot) this.lead.snapshot = undefined\n }\n}\n","/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nexport const globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n}\n","import {\n Axis,\n AxisDelta,\n Box,\n clamp,\n Delta,\n noop,\n Point,\n SubscriptionManager,\n} from \"motion-utils\"\nimport { animateSingleValue } from \"../../animation/animate/single-value\"\nimport { JSAnimation } from \"../../animation/JSAnimation\"\nimport { getOptimisedAppearId } from \"../../animation/optimized-appear/get-appear-id\"\nimport { Transition, ValueAnimationOptions } from \"../../animation/types\"\nimport { getValueTransition } from \"../../animation/utils/get-value-transition\"\nimport { cancelFrame, frame, frameData, frameSteps } from \"../../frameloop\"\nimport { microtask } from \"../../frameloop/microtask\"\nimport { time } from \"../../frameloop/sync-time\"\nimport type { Process } from \"../../frameloop/types\"\nimport { HTMLVisualElement } from \"../../render/html/HTMLVisualElement\"\nimport type { ResolvedValues } from \"../../render/types\"\nimport { scaleCorrectors } from \"../../render/utils/is-forced-motion-value\"\nimport type { MotionStyle, VisualElement } from \"../../render/VisualElement\"\nimport { activeAnimations } from \"../../stats/animation-count\"\nimport { statsBuffer } from \"../../stats/buffer\"\nimport { delay } from \"../../utils/delay\"\nimport { isSVGElement } from \"../../utils/is-svg-element\"\nimport { isSVGSVGElement } from \"../../utils/is-svg-svg-element\"\nimport { mixNumber } from \"../../utils/mix/number\"\nimport { MotionValue, motionValue } from \"../../value\"\nimport { resolveMotionValue } from \"../../value/utils/resolve-motion-value\"\nimport { mixValues } from \"../animation/mix-values\"\nimport { copyAxisDeltaInto, copyBoxInto } from \"../geometry/copy\"\nimport {\n applyBoxDelta,\n applyTreeDeltas,\n transformBox,\n translateAxis,\n} from \"../geometry/delta-apply\"\nimport {\n calcBoxDelta,\n calcLength,\n calcRelativeBox,\n calcRelativePosition,\n isNear,\n} from \"../geometry/delta-calc\"\nimport { removeBoxTransforms } from \"../geometry/delta-remove\"\nimport { createBox, createDelta } from \"../geometry/models\"\nimport {\n aspectRatio,\n axisDeltaEquals,\n boxEquals,\n boxEqualsRounded,\n isDeltaZero,\n} from \"../geometry/utils\"\nimport { NodeStack } from \"../shared/stack\"\nimport { buildProjectionTransform } from \"../styles/transform\"\nimport { eachAxis } from \"../utils/each-axis\"\nimport { FlatTree } from \"../utils/flat-tree\"\nimport { has2DTranslate, hasScale, hasTransform } from \"../utils/has-transform\"\nimport { globalProjectionState } from \"./state\"\nimport {\n IProjectionNode,\n LayoutEvents,\n LayoutUpdateData,\n Measurements,\n Phase,\n ProjectionNodeConfig,\n ProjectionNodeOptions,\n ScrollMeasurements,\n} from \"./types\"\n\nconst metrics = {\n nodes: 0,\n calculatedTargetDeltas: 0,\n calculatedProjections: 0,\n}\n\nconst transformAxes = [\"\", \"X\", \"Y\", \"Z\"]\n\n/**\n * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1\n * which has a noticeable difference in spring animations\n */\nconst animationTarget = 1000\n\nlet id = 0\n\nfunction resetDistortingTransform(\n key: string,\n visualElement: VisualElement,\n values: ResolvedValues,\n sharedAnimationValues?: ResolvedValues\n) {\n const { latestValues } = visualElement\n\n // Record the distorting transform and then temporarily set it to 0\n if (latestValues[key]) {\n values[key] = latestValues[key]\n visualElement.setStaticValue(key, 0)\n if (sharedAnimationValues) {\n sharedAnimationValues[key] = 0\n }\n }\n}\n\nfunction cancelTreeOptimisedTransformAnimations(\n projectionNode: IProjectionNode\n) {\n projectionNode.hasCheckedOptimisedAppear = true\n if (projectionNode.root === projectionNode) return\n\n const { visualElement } = projectionNode.options\n\n if (!visualElement) return\n\n const appearId = getOptimisedAppearId(visualElement)\n\n if (window.MotionHasOptimisedAnimation!(appearId, \"transform\")) {\n const { layout, layoutId } = projectionNode.options\n window.MotionCancelOptimisedAnimation!(\n appearId,\n \"transform\",\n frame,\n !(layout || layoutId)\n )\n }\n\n const { parent } = projectionNode\n if (parent && !parent.hasCheckedOptimisedAppear) {\n cancelTreeOptimisedTransformAnimations(parent)\n }\n}\n\nexport function createProjectionNode<I>({\n attachResizeListener,\n defaultParent,\n measureScroll,\n checkIsScrollRoot,\n resetTransform,\n}: ProjectionNodeConfig<I>) {\n return class ProjectionNode implements IProjectionNode<I> {\n /**\n * A unique ID generated for every projection node.\n */\n id: number = id++\n\n /**\n * An id that represents a unique session instigated by startUpdate.\n */\n animationId: number = 0\n\n animationCommitId = 0\n\n /**\n * A reference to the platform-native node (currently this will be a HTMLElement).\n */\n instance: I | undefined\n\n /**\n * A reference to the root projection node. There'll only ever be one tree and one root.\n */\n root: IProjectionNode\n\n /**\n * A reference to this node's parent.\n */\n parent?: IProjectionNode\n\n /**\n * A path from this node to the root node. This provides a fast way to iterate\n * back up the tree.\n */\n path: IProjectionNode[]\n\n /**\n * A Set containing all this component's children. This is used to iterate\n * through the children.\n *\n * TODO: This could be faster to iterate as a flat array stored on the root node.\n */\n children = new Set<IProjectionNode>()\n\n /**\n * Options for the node. We use this to configure what kind of layout animations\n * we should perform (if any).\n */\n options: ProjectionNodeOptions = {}\n\n /**\n * A snapshot of the element's state just before the current update. This is\n * hydrated when this node's `willUpdate` method is called and scrubbed at the\n * end of the tree's `didUpdate` method.\n */\n snapshot: Measurements | undefined\n\n /**\n * A box defining the element's layout relative to the page. This will have been\n * captured with all parent scrolls and projection transforms unset.\n */\n layout: Measurements | undefined\n\n /**\n * The layout used to calculate the previous layout animation. We use this to compare\n * layouts between renders and decide whether we need to trigger a new layout animation\n * or just let the current one play out.\n */\n targetLayout?: Box\n\n /**\n * A mutable data structure we use to apply all parent transforms currently\n * acting on the element's layout. It's from here we can calculate the projectionDelta\n * required to get the element from its layout into its calculated target box.\n */\n layoutCorrected: Box\n\n /**\n * An ideal projection transform we want to apply to the element. This is calculated,\n * usually when an element's layout has changed, and we want the element to look as though\n * its in its previous layout on the next frame. From there, we animated it down to 0\n * to animate the element to its new layout.\n */\n targetDelta?: Delta\n\n /**\n * A mutable structure representing the visual bounding box on the page where we want\n * and element to appear. This can be set directly but is currently derived once a frame\n * from apply targetDelta to layout.\n */\n target?: Box\n\n /**\n * A mutable structure describing a visual bounding box relative to the element's\n * projected parent. If defined, target will be derived from this rather than targetDelta.\n * If not defined, we'll attempt to calculate on the first layout animation frame\n * based on the targets calculated from targetDelta. This will transfer a layout animation\n * from viewport-relative to parent-relative.\n */\n relativeTarget?: Box\n\n relativeTargetOrigin?: Box\n relativeParent?: IProjectionNode\n\n /**\n * We use this to detect when its safe to shut down part of a projection tree.\n * We have to keep projecting children for scale correction and relative projection\n * until all their parents stop performing layout animations.\n */\n isTreeAnimating = false\n\n isAnimationBlocked = false\n\n /**\n * If true, attempt to resolve relativeTarget.\n */\n attemptToResolveRelativeTarget?: boolean\n\n /**\n * A mutable structure that represents the target as transformed by the element's\n * latest user-set transforms (ie scale, x)\n */\n targetWithTransforms?: Box\n\n /**\n * The previous projection delta, which we can compare with the newly calculated\n * projection delta to see if we need to render.\n */\n prevProjectionDelta?: Delta\n\n /**\n * A calculated transform that will project an element from its layoutCorrected\n * into the target. This will be used by children to calculate their own layoutCorrect boxes.\n */\n projectionDelta?: Delta\n\n /**\n * A calculated transform that will project an element from its layoutCorrected\n * into the targetWithTransforms.\n */\n projectionDeltaWithTransform?: Delta\n\n /**\n * If we're tracking the scroll of this element, we store it here.\n */\n scroll?: ScrollMeasurements\n\n /**\n * Flag to true if we think this layout has been changed. We can't always know this,\n * currently we set it to true every time a component renders, or if it has a layoutDependency\n * if that has changed between renders. Additionally, components can be grouped by LayoutGroup\n * and if one node is dirtied, they all are.\n */\n isLayoutDirty = false\n\n /**\n * Flag to true if we think the projection calculations for this node needs\n * recalculating as a result of an updated transform or layout animation.\n */\n isProjectionDirty = false\n\n /**\n * Flag to true if the layout *or* transform has changed. This then gets propagated\n * throughout the projection tree, forcing any element below to recalculate on the next frame.\n */\n isSharedProjectionDirty = false\n\n /**\n * Flag transform dirty. This gets propagated throughout the whole tree but is only\n * respected by shared nodes.\n */\n isTransformDirty = false\n\n /**\n * Block layout updates for instant layout transitions throughout the tree.\n */\n updateManuallyBlocked = false\n\n updateBlockedByResize = false\n\n /**\n * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`\n * call.\n */\n isUpdating = false\n\n /**\n * If this is an SVG element we currently disable projection transforms\n */\n isSVG = false\n\n /**\n * Flag to true (during promotion) if a node doing an instant layout transition needs to reset\n * its projection styles.\n */\n needsReset = false\n\n /**\n * Flags whether this node should have its transform reset prior to measuring.\n */\n shouldResetTransform = false\n\n /**\n * Store whether this node has been checked for optimised appear animations. As\n * effects fire bottom-up, and we want to look up the tree for appear animations,\n * this makes sure we only check each path once, stopping at nodes that\n * have already been checked.\n */\n hasCheckedOptimisedAppear = false\n\n /**\n * An object representing the calculated contextual/accumulated/tree scale.\n * This will be used to scale calculcated projection transforms, as these are\n * calculated in screen-space but need to be scaled for elements to layoutly\n * make it to their calculated destinations.\n *\n * TODO: Lazy-init\n */\n treeScale: Point = { x: 1, y: 1 }\n\n /**\n * Is hydrated with a projection node if an element is animating from another.\n */\n resumeFrom?: IProjectionNode\n\n /**\n * Is hydrated with a projection node if an element is animating from another.\n */\n resumingFrom?: IProjectionNode\n\n /**\n * A reference to the element's latest animated values. This is a reference shared\n * between the element's VisualElement and the ProjectionNode.\n */\n latestValues: ResolvedValues\n\n /**\n *\n */\n eventHandlers = new Map<LayoutEvents, SubscriptionManager<any>>()\n\n nodes?: FlatTree\n\n depth: number\n\n /**\n * If transformTemplate generates a different value before/after the\n * update, we need to reset the transform.\n */\n prevTransformTemplateValue: string | undefined\n\n preserveOpacity?: boolean\n\n hasTreeAnimated = false\n\n layoutVersion: number = 0\n\n constructor(\n latestValues: ResolvedValues = {},\n parent: IProjectionNode | undefined = defaultParent?.()\n ) {\n this.latestValues = latestValues\n this.root = parent ? parent.root || parent : this\n this.path = parent ? [...parent.path, parent] : []\n this.parent = parent\n\n this.depth = parent ? parent.depth + 1 : 0\n\n for (let i = 0; i < this.path.length; i++) {\n this.path[i].shouldResetTransform = true\n }\n\n if (this.root === this) this.nodes = new FlatTree()\n }\n\n addEventListener(name: LayoutEvents, handler: any) {\n if (!this.eventHandlers.has(name)) {\n this.eventHandlers.set(name, new SubscriptionManager())\n }\n\n return this.eventHandlers.get(name)!.add(handler)\n }\n\n notifyListeners(name: LayoutEvents, ...args: any) {\n const subscriptionManager = this.eventHandlers.get(name)\n subscriptionManager && subscriptionManager.notify(...args)\n }\n\n hasListeners(name: LayoutEvents) {\n return this.eventHandlers.has(name)\n }\n\n /**\n * Lifecycles\n */\n mount(instance: I) {\n if (this.instance) return\n\n this.isSVG = isSVGElement(instance) && !isSVGSVGElement(instance)\n\n this.instance = instance\n\n const { layoutId, layout, visualElement } = this.options\n if (visualElement && !visualElement.current) {\n visualElement.mount(instance)\n }\n\n this.root.nodes!.add(this)\n this.parent && this.parent.children.add(this)\n\n if (this.root.hasTreeAnimated && (layout || layoutId)) {\n this.isLayoutDirty = true\n }\n\n if (attachResizeListener) {\n let cancelDelay: VoidFunction\n let innerWidth = 0\n\n const resizeUnblockUpdate = () =>\n (this.root.updateBlockedByResize = false)\n\n // Set initial innerWidth in a frame.read callback to batch the read\n frame.read(() => {\n innerWidth = window.innerWidth\n })\n\n attachResizeListener(instance, () => {\n const newInnerWidth = window.innerWidth\n if (newInnerWidth === innerWidth) return\n\n innerWidth = newInnerWidth\n\n this.root.updateBlockedByResize = true\n\n cancelDelay && cancelDelay()\n cancelDelay = delay(resizeUnblockUpdate, 250)\n\n if (globalProjectionState.hasAnimatedSinceResize) {\n globalProjectionState.hasAnimatedSinceResize = false\n this.nodes!.forEach(finishAnimation)\n }\n })\n }\n\n if (layoutId) {\n this.root.registerSharedNode(layoutId, this)\n }\n\n // Only register the handler if it requires layout animation\n if (\n this.options.animate !== false &&\n visualElement &&\n (layoutId || layout)\n ) {\n this.addEventListener(\n \"didUpdate\",\n ({\n delta,\n hasLayoutChanged,\n hasRelativeLayoutChanged,\n layout: newLayout,\n }: LayoutUpdateData) => {\n if (this.isTreeAnimationBlocked()) {\n this.target = undefined\n this.relativeTarget = undefined\n return\n }\n\n // TODO: Check here if an animation exists\n const layoutTransition =\n this.options.transition ||\n visualElement.getDefaultTransition() ||\n defaultLayoutTransition\n\n const {\n onLayoutAnimationStart,\n onLayoutAnimationComplete,\n } = visualElement.getProps()\n\n /**\n * The target layout of the element might stay the same,\n * but its position relative to its parent has changed.\n */\n const hasTargetChanged =\n !this.targetLayout ||\n !boxEqualsRounded(this.targetLayout, newLayout)\n /*\n * Note: Disabled to fix relative animations always triggering new\n * layout animations. If this causes further issues, we can try\n * a different approach to detecting relative target changes.\n */\n // || hasRelativeLayoutChanged\n\n /**\n * If the layout hasn't seemed to have changed, it might be that the\n * element is visually in the same place in the document but its position\n * relative to its parent has indeed changed. So here we check for that.\n */\n const hasOnlyRelativeTargetChanged =\n !hasLayoutChanged && hasRelativeLayoutChanged\n\n if (\n this.options.layoutRoot ||\n this.resumeFrom ||\n hasOnlyRelativeTargetChanged ||\n (hasLayoutChanged &&\n (hasTargetChanged || !this.currentAnimation))\n ) {\n if (this.resumeFrom) {\n this.resumingFrom = this.resumeFrom\n this.resumingFrom.resumingFrom = undefined\n }\n\n const animationOptions = {\n ...getValueTransition(\n layoutTransition,\n \"layout\"\n ),\n onPlay: onLayoutAnimationStart,\n onComplete: onLayoutAnimationComplete,\n }\n\n if (\n visualElement.shouldReduceMotion ||\n this.options.layoutRoot\n ) {\n animationOptions.delay = 0\n animationOptions.type = false\n }\n\n this.startAnimation(animationOptions)\n /**\n * Set animation origin after starting animation to avoid layout jump\n * caused by stopping previous layout animation\n */\n this.setAnimationOrigin(\n delta,\n hasOnlyRelativeTargetChanged\n )\n } else {\n /**\n * If the layout hasn't changed and we have an animation that hasn't started yet,\n * finish it immediately. Otherwise it will be animating from a location\n * that was probably never committed to screen and look like a jumpy box.\n */\n\n if (!hasLayoutChanged) {\n finishAnimation(this)\n }\n\n if (this.isLead() && this.options.onExitComplete) {\n this.options.onExitComplete()\n }\n }\n\n this.targetLayout = newLayout\n }\n )\n }\n }\n\n unmount() {\n this.options.layoutId && this.willUpdate()\n this.root.nodes!.remove(this)\n const stack = this.getStack()\n stack && stack.remove(this)\n this.parent && this.parent.children.delete(this)\n this.instance = undefined\n this.eventHandlers.clear()\n\n cancelFrame(this.updateProjection)\n }\n\n // only on the root\n blockUpdate() {\n this.updateManuallyBlocked = true\n }\n\n unblockUpdate() {\n this.updateManuallyBlocked = false\n }\n\n isUpdateBlocked() {\n return this.updateManuallyBlocked || this.updateBlockedByResize\n }\n\n isTreeAnimationBlocked() {\n return (\n this.isAnimationBlocked ||\n (this.parent && this.parent.isTreeAnimationBlocked()) ||\n false\n )\n }\n\n // Note: currently only running on root node\n startUpdate() {\n if (this.isUpdateBlocked()) return\n\n this.isUpdating = true\n\n this.nodes && this.nodes.forEach(resetSkewAndRotation)\n this.animationId++\n }\n\n getTransformTemplate() {\n const { visualElement } = this.options\n return visualElement && visualElement.getProps().transformTemplate\n }\n\n willUpdate(shouldNotifyListeners = true) {\n this.root.hasTreeAnimated = true\n\n if (this.root.isUpdateBlocked()) {\n this.options.onExitComplete && this.options.onExitComplete()\n return\n }\n\n /**\n * If we're running optimised appear animations then these must be\n * cancelled before measuring the DOM. This is so we can measure\n * the true layout of the element rather than the WAAPI animation\n * which will be unaffected by the resetSkewAndRotate step.\n *\n * Note: This is a DOM write. Worst case scenario is this is sandwiched\n * between other snapshot reads which will cause unnecessary style recalculations.\n * This has to happen here though, as we don't yet know which nodes will need\n * snapshots in startUpdate(), but we only want to cancel optimised animations\n * if a layout animation measurement is actually going to be affected by them.\n */\n if (\n window.MotionCancelOptimisedAnimation &&\n !this.hasCheckedOptimisedAppear\n ) {\n cancelTreeOptimisedTransformAnimations(this)\n }\n\n !this.root.isUpdating && this.root.startUpdate()\n\n if (this.isLayoutDirty) return\n\n this.isLayoutDirty = true\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n node.shouldResetTransform = true\n\n /**\n * Percentage translates resolve against layoutBox dimensions,\n * so ancestors with them must be re-measured after transform reset.\n */\n if (\n typeof node.latestValues.x === \"string\" ||\n typeof node.latestValues.y === \"string\"\n ) {\n node.isLayoutDirty = true\n }\n\n node.updateScroll(\"snapshot\")\n\n if (node.options.layoutRoot) {\n node.willUpdate(false)\n }\n }\n\n const { layoutId, layout } = this.options\n if (layoutId === undefined && !layout) return\n\n const transformTemplate = this.getTransformTemplate()\n this.prevTransformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined\n\n this.updateSnapshot()\n shouldNotifyListeners && this.notifyListeners(\"willUpdate\")\n }\n\n // Note: Currently only running on root node\n updateScheduled = false\n\n update() {\n this.updateScheduled = false\n\n const updateWasBlocked = this.isUpdateBlocked()\n\n // When doing an instant transition, we skip the layout update,\n // but should still clean up the measurements so that the next\n // snapshot could be taken correctly.\n if (updateWasBlocked) {\n this.unblockUpdate()\n this.clearAllSnapshots()\n this.nodes!.forEach(clearMeasurements)\n return\n }\n\n /**\n * If this is a repeat of didUpdate then ignore the animation.\n */\n if (this.animationId <= this.animationCommitId) {\n this.nodes!.forEach(clearIsLayoutDirty)\n return\n }\n\n this.animationCommitId = this.animationId\n\n if (!this.isUpdating) {\n this.nodes!.forEach(clearIsLayoutDirty)\n } else {\n this.isUpdating = false\n\n /**\n * Write\n */\n this.nodes!.forEach(resetTransformStyle)\n\n /**\n * Read ==================\n */\n // Update layout measurements of updated children\n this.nodes!.forEach(updateLayout)\n\n /**\n * Write\n */\n // Notify listeners that the layout is updated\n this.nodes!.forEach(notifyLayoutUpdate)\n }\n\n this.clearAllSnapshots()\n\n /**\n * Manually flush any pending updates. Ideally\n * we could leave this to the following requestAnimationFrame but this seems\n * to leave a flash of incorrectly styled content.\n */\n const now = time.now()\n frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp)\n frameData.timestamp = now\n frameData.isProcessing = true\n frameSteps.update.process(frameData)\n frameSteps.preRender.process(frameData)\n frameSteps.render.process(frameData)\n frameData.isProcessing = false\n }\n\n scheduleUpdate = () => this.update()\n\n didUpdate() {\n if (!this.updateScheduled) {\n this.updateScheduled = true\n microtask.read(this.scheduleUpdate)\n }\n }\n\n clearAllSnapshots() {\n this.nodes!.forEach(clearSnapshot)\n this.sharedNodes.forEach(removeLeadSnapshots)\n }\n\n projectionUpdateScheduled = false\n scheduleUpdateProjection() {\n if (!this.projectionUpdateScheduled) {\n this.projectionUpdateScheduled = true\n frame.preRender(this.updateProjection, false, true)\n }\n }\n\n scheduleCheckAfterUnmount() {\n /**\n * If the unmounting node is in a layoutGroup and did trigger a willUpdate,\n * we manually call didUpdate to give a chance to the siblings to animate.\n * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.\n */\n frame.postRender(() => {\n if (this.isLayoutDirty) {\n this.root.didUpdate()\n } else {\n this.root.checkUpdateFailed()\n }\n })\n }\n\n checkUpdateFailed = () => {\n if (this.isUpdating) {\n this.isUpdating = false\n this.clearAllSnapshots()\n }\n }\n\n /**\n * This is a multi-step process as shared nodes might be of different depths. Nodes\n * are sorted by depth order, so we need to resolve the entire tree before moving to\n * the next step.\n */\n updateProjection = () => {\n this.projectionUpdateScheduled = false\n\n /**\n * Reset debug counts. Manually resetting rather than creating a new\n * object each frame.\n */\n if (statsBuffer.value) {\n metrics.nodes =\n metrics.calculatedTargetDeltas =\n metrics.calculatedProjections =\n 0\n }\n\n this.nodes!.forEach(propagateDirtyNodes)\n this.nodes!.forEach(resolveTargetDelta)\n this.nodes!.forEach(calcProjection)\n this.nodes!.forEach(cleanDirtyNodes)\n\n if (statsBuffer.addProjectionMetrics) {\n statsBuffer.addProjectionMetrics(metrics)\n }\n }\n\n /**\n * Update measurements\n */\n updateSnapshot() {\n if (this.snapshot || !this.instance) return\n\n this.snapshot = this.measure()\n\n if (\n this.snapshot &&\n !calcLength(this.snapshot.measuredBox.x) &&\n !calcLength(this.snapshot.measuredBox.y)\n ) {\n this.snapshot = undefined\n }\n }\n\n updateLayout() {\n if (!this.instance) return\n\n this.updateScroll()\n\n if (\n !(this.options.alwaysMeasureLayout && this.isLead()) &&\n !this.isLayoutDirty\n ) {\n return\n }\n\n /**\n * When a node is mounted, it simply resumes from the prevLead's\n * snapshot instead of taking a new one, but the ancestors scroll\n * might have updated while the prevLead is unmounted. We need to\n * update the scroll again to make sure the layout we measure is\n * up to date.\n */\n if (this.resumeFrom && !this.resumeFrom.instance) {\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n node.updateScroll()\n }\n }\n\n const prevLayout = this.layout\n this.layout = this.measure(false)\n this.layoutVersion++\n this.layoutCorrected = createBox()\n this.isLayoutDirty = false\n this.projectionDelta = undefined\n this.notifyListeners(\"measure\", this.layout.layoutBox)\n\n const { visualElement } = this.options\n visualElement &&\n visualElement.notify(\n \"LayoutMeasure\",\n this.layout.layoutBox,\n prevLayout ? prevLayout.layoutBox : undefined\n )\n }\n\n updateScroll(phase: Phase = \"measure\") {\n let needsMeasurement = Boolean(\n this.options.layoutScroll && this.instance\n )\n\n if (\n this.scroll &&\n this.scroll.animationId === this.root.animationId &&\n this.scroll.phase === phase\n ) {\n needsMeasurement = false\n }\n\n if (needsMeasurement && this.instance) {\n const isRoot = checkIsScrollRoot(this.instance)\n this.scroll = {\n animationId: this.root.animationId,\n phase,\n isRoot,\n offset: measureScroll(this.instance),\n wasRoot: this.scroll ? this.scroll.isRoot : isRoot,\n }\n }\n }\n\n resetTransform() {\n if (!resetTransform) return\n\n const isResetRequested =\n this.isLayoutDirty ||\n this.shouldResetTransform ||\n this.options.alwaysMeasureLayout\n\n const hasProjection =\n this.projectionDelta && !isDeltaZero(this.projectionDelta)\n\n const transformTemplate = this.getTransformTemplate()\n const transformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined\n\n const transformTemplateHasChanged =\n transformTemplateValue !== this.prevTransformTemplateValue\n\n if (\n isResetRequested &&\n this.instance &&\n (hasProjection ||\n hasTransform(this.latestValues) ||\n transformTemplateHasChanged)\n ) {\n resetTransform(this.instance, transformTemplateValue)\n this.shouldResetTransform = false\n this.scheduleRender()\n }\n }\n\n measure(removeTransform = true) {\n const pageBox = this.measurePageBox()\n\n let layoutBox = this.removeElementScroll(pageBox)\n\n /**\n * Measurements taken during the pre-render stage\n * still have transforms applied so we remove them\n * via calculation.\n */\n if (removeTransform) {\n layoutBox = this.removeTransform(layoutBox)\n }\n\n roundBox(layoutBox)\n\n return {\n animationId: this.root.animationId,\n measuredBox: pageBox,\n layoutBox,\n latestValues: {},\n source: this.id,\n }\n }\n\n measurePageBox() {\n const { visualElement } = this.options\n if (!visualElement) return createBox()\n\n const box = visualElement.measureViewportBox()\n\n const wasInScrollRoot =\n this.scroll?.wasRoot || this.path.some(checkNodeWasScrollRoot)\n\n if (!wasInScrollRoot) {\n // Remove viewport scroll to give page-relative coordinates\n const { scroll } = this.root\n if (scroll) {\n translateAxis(box.x, scroll.offset.x)\n translateAxis(box.y, scroll.offset.y)\n }\n }\n\n return box\n }\n\n removeElementScroll(box: Box): Box {\n const boxWithoutScroll = createBox()\n copyBoxInto(boxWithoutScroll, box)\n\n if (this.scroll?.wasRoot) {\n return boxWithoutScroll\n }\n\n /**\n * Performance TODO: Keep a cumulative scroll offset down the tree\n * rather than loop back up the path.\n */\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n const { scroll, options } = node\n\n if (node !== this.root && scroll && options.layoutScroll) {\n /**\n * If this is a new scroll root, we want to remove all previous scrolls\n * from the viewport box.\n */\n if (scroll.wasRoot) {\n copyBoxInto(boxWithoutScroll, box)\n }\n\n translateAxis(boxWithoutScroll.x, scroll.offset.x)\n translateAxis(boxWithoutScroll.y, scroll.offset.y)\n }\n }\n\n return boxWithoutScroll\n }\n\n applyTransform(box: Box, transformOnly = false): Box {\n const withTransforms = createBox()\n copyBoxInto(withTransforms, box)\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n\n if (\n !transformOnly &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root\n ) {\n transformBox(withTransforms, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n })\n }\n\n if (!hasTransform(node.latestValues)) continue\n transformBox(\n withTransforms,\n node.latestValues,\n node.layout?.layoutBox\n )\n }\n\n if (hasTransform(this.latestValues)) {\n transformBox(\n withTransforms,\n this.latestValues,\n this.layout?.layoutBox\n )\n }\n\n return withTransforms\n }\n\n removeTransform(box: Box): Box {\n const boxWithoutTransform = createBox()\n copyBoxInto(boxWithoutTransform, box)\n\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n if (!hasTransform(node.latestValues)) continue\n\n let sourceBox: Box | undefined\n\n if (node.instance) {\n hasScale(node.latestValues) && node.updateSnapshot()\n sourceBox = createBox()\n copyBoxInto(sourceBox, node.measurePageBox())\n }\n\n removeBoxTransforms(\n boxWithoutTransform,\n node.latestValues,\n node.snapshot?.layoutBox,\n sourceBox\n )\n }\n\n if (hasTransform(this.latestValues)) {\n removeBoxTransforms(boxWithoutTransform, this.latestValues)\n }\n\n return boxWithoutTransform\n }\n\n setTargetDelta(delta: Delta) {\n this.targetDelta = delta\n this.root.scheduleUpdateProjection()\n this.isProjectionDirty = true\n }\n\n setOptions(options: ProjectionNodeOptions) {\n this.options = {\n ...this.options,\n ...options,\n crossfade:\n options.crossfade !== undefined ? options.crossfade : true,\n }\n }\n\n clearMeasurements() {\n this.scroll = undefined\n this.layout = undefined\n this.snapshot = undefined\n this.prevTransformTemplateValue = undefined\n this.targetDelta = undefined\n this.target = undefined\n this.isLayoutDirty = false\n }\n\n forceRelativeParentToResolveTarget() {\n if (!this.relativeParent) return\n\n /**\n * If the parent target isn't up-to-date, force it to update.\n * This is an unfortunate de-optimisation as it means any updating relative\n * projection will cause all the relative parents to recalculate back\n * up the tree.\n */\n if (\n this.relativeParent.resolvedRelativeTargetAt !==\n frameData.timestamp\n ) {\n this.relativeParent.resolveTargetDelta(true)\n }\n }\n\n /**\n * Frame calculations\n */\n resolvedRelativeTargetAt: number = 0.0\n resolveTargetDelta(forceRecalculation = false) {\n /**\n * Once the dirty status of nodes has been spread through the tree, we also\n * need to check if we have a shared node of a different depth that has itself\n * been dirtied.\n */\n const lead = this.getLead()\n this.isProjectionDirty ||= lead.isProjectionDirty\n this.isTransformDirty ||= lead.isTransformDirty\n this.isSharedProjectionDirty ||= lead.isSharedProjectionDirty\n\n const isShared = Boolean(this.resumingFrom) || this !== lead\n\n /**\n * We don't use transform for this step of processing so we don't\n * need to check whether any nodes have changed transform.\n */\n const canSkip = !(\n forceRecalculation ||\n (isShared && this.isSharedProjectionDirty) ||\n this.isProjectionDirty ||\n this.parent?.isProjectionDirty ||\n this.attemptToResolveRelativeTarget ||\n this.root.updateBlockedByResize\n )\n\n if (canSkip) return\n\n const { layout, layoutId } = this.options\n\n /**\n * If we have no layout, we can't perform projection, so early return\n */\n if (!this.layout || !(layout || layoutId)) return\n\n this.resolvedRelativeTargetAt = frameData.timestamp\n\n const relativeParent = this.getClosestProjectingParent()\n\n if (\n relativeParent &&\n this.linkedParentVersion !== relativeParent.layoutVersion &&\n !relativeParent.options.layoutRoot\n ) {\n this.removeRelativeTarget()\n }\n\n /**\n * If we don't have a targetDelta but do have a layout, we can attempt to resolve\n * a relativeParent. This will allow a component to perform scale correction\n * even if no animation has started.\n */\n if (!this.targetDelta && !this.relativeTarget) {\n if (relativeParent && relativeParent.layout) {\n this.createRelativeTarget(\n relativeParent,\n this.layout.layoutBox,\n relativeParent.layout.layoutBox\n )\n } else {\n this.removeRelativeTarget()\n }\n }\n\n /**\n * If we have no relative target or no target delta our target isn't valid\n * for this frame.\n */\n if (!this.relativeTarget && !this.targetDelta) return\n\n /**\n * Lazy-init target data structure\n */\n if (!this.target) {\n this.target = createBox()\n this.targetWithTransforms = createBox()\n }\n\n /**\n * If we've got a relative box for this component, resolve it into a target relative to the parent.\n */\n if (\n this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.relativeParent &&\n this.relativeParent.target\n ) {\n this.forceRelativeParentToResolveTarget()\n\n calcRelativeBox(\n this.target,\n this.relativeTarget,\n this.relativeParent.target\n )\n\n /**\n * If we've only got a targetDelta, resolve it into a target\n */\n } else if (this.targetDelta) {\n if (Boolean(this.resumingFrom)) {\n // TODO: This is creating a new object every frame\n this.target = this.applyTransform(this.layout.layoutBox)\n } else {\n copyBoxInto(this.target, this.layout.layoutBox)\n }\n\n applyBoxDelta(this.target, this.targetDelta)\n } else {\n /**\n * If no target, use own layout as target\n */\n copyBoxInto(this.target, this.layout.layoutBox)\n }\n\n /**\n * If we've been told to attempt to resolve a relative target, do so.\n */\n if (this.attemptToResolveRelativeTarget) {\n this.attemptToResolveRelativeTarget = false\n\n if (\n relativeParent &&\n Boolean(relativeParent.resumingFrom) ===\n Boolean(this.resumingFrom) &&\n !relativeParent.options.layoutScroll &&\n relativeParent.target &&\n this.animationProgress !== 1\n ) {\n this.createRelativeTarget(\n relativeParent,\n this.target,\n relativeParent.target\n )\n } else {\n this.relativeParent = this.relativeTarget = undefined\n }\n }\n\n /**\n * Increase debug counter for resolved target deltas\n */\n if (statsBuffer.value) {\n metrics.calculatedTargetDeltas++\n }\n }\n\n getClosestProjectingParent() {\n if (\n !this.parent ||\n hasScale(this.parent.latestValues) ||\n has2DTranslate(this.parent.latestValues)\n ) {\n return undefined\n }\n\n if (this.parent.isProjecting()) {\n return this.parent\n } else {\n return this.parent.getClosestProjectingParent()\n }\n }\n\n isProjecting() {\n return Boolean(\n (this.relativeTarget ||\n this.targetDelta ||\n this.options.layoutRoot) &&\n this.layout\n )\n }\n\n linkedParentVersion: number = 0\n createRelativeTarget(\n relativeParent: IProjectionNode,\n layout: Box,\n parentLayout: Box\n ) {\n this.relativeParent = relativeParent\n this.linkedParentVersion = relativeParent.layoutVersion\n this.forceRelativeParentToResolveTarget()\n this.relativeTarget = createBox()\n this.relativeTargetOrigin = createBox()\n calcRelativePosition(\n this.relativeTargetOrigin,\n layout,\n parentLayout\n )\n\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin)\n }\n\n removeRelativeTarget() {\n this.relativeParent = this.relativeTarget = undefined\n }\n\n hasProjected: boolean = false\n\n calcProjection() {\n const lead = this.getLead()\n const isShared = Boolean(this.resumingFrom) || this !== lead\n\n let canSkip = true\n\n /**\n * If this is a normal layout animation and neither this node nor its nearest projecting\n * is dirty then we can't skip.\n */\n if (this.isProjectionDirty || this.parent?.isProjectionDirty) {\n canSkip = false\n }\n\n /**\n * If this is a shared layout animation and this node's shared projection is dirty then\n * we can't skip.\n */\n if (\n isShared &&\n (this.isSharedProjectionDirty || this.isTransformDirty)\n ) {\n canSkip = false\n }\n\n /**\n * If we have resolved the target this frame we must recalculate the\n * projection to ensure it visually represents the internal calculations.\n */\n if (this.resolvedRelativeTargetAt === frameData.timestamp) {\n canSkip = false\n }\n\n if (canSkip) return\n\n const { layout, layoutId } = this.options\n\n /**\n * If this section of the tree isn't animating we can\n * delete our target sources for the following frame.\n */\n this.isTreeAnimating = Boolean(\n (this.parent && this.parent.isTreeAnimating) ||\n this.currentAnimation ||\n this.pendingAnimation\n )\n if (!this.isTreeAnimating) {\n this.targetDelta = this.relativeTarget = undefined\n }\n\n if (!this.layout || !(layout || layoutId)) return\n\n /**\n * Reset the corrected box with the latest values from box, as we're then going\n * to perform mutative operations on it.\n */\n copyBoxInto(this.layoutCorrected, this.layout.layoutBox)\n\n /**\n * Record previous tree scales before updating.\n */\n const prevTreeScaleX = this.treeScale.x\n const prevTreeScaleY = this.treeScale.y\n /**\n * Apply all the parent deltas to this box to produce the corrected box. This\n * is the layout box, as it will appear on screen as a result of the transforms of its parents.\n */\n applyTreeDeltas(\n this.layoutCorrected,\n this.treeScale,\n this.path,\n isShared\n )\n\n /**\n * If this layer needs to perform scale correction but doesn't have a target,\n * use the layout as the target.\n */\n if (\n lead.layout &&\n !lead.target &&\n (this.treeScale.x !== 1 || this.treeScale.y !== 1)\n ) {\n lead.target = lead.layout.layoutBox\n lead.targetWithTransforms = createBox()\n }\n\n const { target } = lead\n\n if (!target) {\n /**\n * If we don't have a target to project into, but we were previously\n * projecting, we want to remove the stored transform and schedule\n * a render to ensure the elements reflect the removed transform.\n */\n if (this.prevProjectionDelta) {\n this.createProjectionDeltas()\n this.scheduleRender()\n }\n\n return\n }\n\n if (!this.projectionDelta || !this.prevProjectionDelta) {\n this.createProjectionDeltas()\n } else {\n copyAxisDeltaInto(\n this.prevProjectionDelta.x,\n this.projectionDelta.x\n )\n copyAxisDeltaInto(\n this.prevProjectionDelta.y,\n this.projectionDelta.y\n )\n }\n\n /**\n * Update the delta between the corrected box and the target box before user-set transforms were applied.\n * This will allow us to calculate the corrected borderRadius and boxShadow to compensate\n * for our layout reprojection, but still allow them to be scaled correctly by the user.\n * It might be that to simplify this we may want to accept that user-set scale is also corrected\n * and we wouldn't have to keep and calc both deltas, OR we could support a user setting\n * to allow people to choose whether these styles are corrected based on just the\n * layout reprojection or the final bounding box.\n */\n calcBoxDelta(\n this.projectionDelta!,\n this.layoutCorrected,\n target,\n this.latestValues\n )\n\n if (\n this.treeScale.x !== prevTreeScaleX ||\n this.treeScale.y !== prevTreeScaleY ||\n !axisDeltaEquals(\n this.projectionDelta!.x,\n this.prevProjectionDelta!.x\n ) ||\n !axisDeltaEquals(\n this.projectionDelta!.y,\n this.prevProjectionDelta!.y\n )\n ) {\n this.hasProjected = true\n this.scheduleRender()\n this.notifyListeners(\"projectionUpdate\", target)\n }\n\n /**\n * Increase debug counter for recalculated projections\n */\n if (statsBuffer.value) {\n metrics.calculatedProjections++\n }\n }\n\n isVisible = true\n hide() {\n this.isVisible = false\n // TODO: Schedule render\n }\n show() {\n this.isVisible = true\n // TODO: Schedule render\n }\n\n scheduleRender(notifyAll = true) {\n this.options.visualElement?.scheduleRender()\n if (notifyAll) {\n const stack = this.getStack()\n stack && stack.scheduleRender()\n }\n if (this.resumingFrom && !this.resumingFrom.instance) {\n this.resumingFrom = undefined\n }\n }\n\n createProjectionDeltas() {\n this.prevProjectionDelta = createDelta()\n this.projectionDelta = createDelta()\n this.projectionDeltaWithTransform = createDelta()\n }\n\n /**\n * Animation\n */\n animationValues?: ResolvedValues\n pendingAnimation?: Process\n currentAnimation?: JSAnimation<number>\n mixTargetDelta: (progress: number) => void\n animationProgress = 0\n\n setAnimationOrigin(\n delta: Delta,\n hasOnlyRelativeTargetChanged: boolean = false\n ) {\n const snapshot = this.snapshot\n const snapshotLatestValues = snapshot ? snapshot.latestValues : {}\n const mixedValues = { ...this.latestValues }\n\n const targetDelta = createDelta()\n if (\n !this.relativeParent ||\n !this.relativeParent.options.layoutRoot\n ) {\n this.relativeTarget = this.relativeTargetOrigin = undefined\n }\n this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged\n\n const relativeLayout = createBox()\n\n const snapshotSource = snapshot ? snapshot.source : undefined\n const layoutSource = this.layout ? this.layout.source : undefined\n const isSharedLayoutAnimation = snapshotSource !== layoutSource\n const stack = this.getStack()\n const isOnlyMember = !stack || stack.members.length <= 1\n const shouldCrossfadeOpacity = Boolean(\n isSharedLayoutAnimation &&\n !isOnlyMember &&\n this.options.crossfade === true &&\n !this.path.some(hasOpacityCrossfade)\n )\n\n this.animationProgress = 0\n\n let prevRelativeTarget: Box\n\n this.mixTargetDelta = (latest: number) => {\n const progress = latest / 1000\n\n mixAxisDelta(targetDelta.x, delta.x, progress)\n mixAxisDelta(targetDelta.y, delta.y, progress)\n this.setTargetDelta(targetDelta)\n\n if (\n this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.layout &&\n this.relativeParent &&\n this.relativeParent.layout\n ) {\n calcRelativePosition(\n relativeLayout,\n this.layout.layoutBox,\n this.relativeParent.layout.layoutBox\n )\n mixBox(\n this.relativeTarget,\n this.relativeTargetOrigin,\n relativeLayout,\n progress\n )\n\n /**\n * If this is an unchanged relative target we can consider the\n * projection not dirty.\n */\n if (\n prevRelativeTarget &&\n boxEquals(this.relativeTarget, prevRelativeTarget)\n ) {\n this.isProjectionDirty = false\n }\n\n if (!prevRelativeTarget) prevRelativeTarget = createBox()\n copyBoxInto(prevRelativeTarget, this.relativeTarget)\n }\n\n if (isSharedLayoutAnimation) {\n this.animationValues = mixedValues\n\n mixValues(\n mixedValues,\n snapshotLatestValues,\n this.latestValues,\n progress,\n shouldCrossfadeOpacity,\n isOnlyMember\n )\n }\n\n this.root.scheduleUpdateProjection()\n this.scheduleRender()\n\n this.animationProgress = progress\n }\n\n this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0)\n }\n\n motionValue?: MotionValue<number>\n startAnimation(options: ValueAnimationOptions<number>) {\n this.notifyListeners(\"animationStart\")\n\n this.currentAnimation?.stop()\n this.resumingFrom?.currentAnimation?.stop()\n\n if (this.pendingAnimation) {\n cancelFrame(this.pendingAnimation)\n this.pendingAnimation = undefined\n }\n\n /**\n * Start the animation in the next frame to have a frame with progress 0,\n * where the target is the same as when the animation started, so we can\n * calculate the relative positions correctly for instant transitions.\n */\n this.pendingAnimation = frame.update(() => {\n globalProjectionState.hasAnimatedSinceResize = true\n\n activeAnimations.layout++\n this.motionValue ||= motionValue(0)\n this.motionValue.jump(0, false)\n\n this.currentAnimation = animateSingleValue(\n this.motionValue,\n [0, 1000],\n {\n ...(options as any),\n velocity: 0,\n isSync: true,\n onUpdate: (latest: number) => {\n this.mixTargetDelta(latest)\n options.onUpdate && options.onUpdate(latest)\n },\n onStop: () => {\n activeAnimations.layout--\n },\n onComplete: () => {\n activeAnimations.layout--\n options.onComplete && options.onComplete()\n this.completeAnimation()\n },\n }\n ) as JSAnimation<number>\n\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = this.currentAnimation\n }\n\n this.pendingAnimation = undefined\n })\n }\n\n completeAnimation() {\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = undefined\n this.resumingFrom.preserveOpacity = undefined\n }\n\n const stack = this.getStack()\n stack && stack.exitAnimationComplete()\n this.resumingFrom =\n this.currentAnimation =\n this.animationValues =\n undefined\n\n this.notifyListeners(\"animationComplete\")\n }\n\n finishAnimation() {\n if (this.currentAnimation) {\n this.mixTargetDelta && this.mixTargetDelta(animationTarget)\n this.currentAnimation.stop()\n }\n\n this.completeAnimation()\n }\n\n applyTransformsToTarget() {\n const lead = this.getLead()\n let { targetWithTransforms, target, layout, latestValues } = lead\n\n if (!targetWithTransforms || !target || !layout) return\n\n /**\n * If we're only animating position, and this element isn't the lead element,\n * then instead of projecting into the lead box we instead want to calculate\n * a new target that aligns the two boxes but maintains the layout shape.\n */\n if (\n this !== lead &&\n this.layout &&\n layout &&\n shouldAnimatePositionOnly(\n this.options.animationType,\n this.layout.layoutBox,\n layout.layoutBox\n )\n ) {\n target = this.target || createBox()\n\n const xLength = calcLength(this.layout!.layoutBox.x)\n target!.x.min = lead.target!.x.min\n target!.x.max = target.x.min + xLength\n\n const yLength = calcLength(this.layout!.layoutBox.y)\n target!.y.min = lead.target!.y.min\n target!.y.max = target.y.min + yLength\n }\n\n copyBoxInto(targetWithTransforms, target)\n\n /**\n * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.\n * This is the final box that we will then project into by calculating a transform delta and\n * applying it to the corrected box.\n */\n transformBox(targetWithTransforms, latestValues)\n\n /**\n * Update the delta between the corrected box and the final target box, after\n * user-set transforms are applied to it. This will be used by the renderer to\n * create a transform style that will reproject the element from its layout layout\n * into the desired bounding box.\n */\n calcBoxDelta(\n this.projectionDeltaWithTransform!,\n this.layoutCorrected,\n targetWithTransforms!,\n latestValues\n )\n }\n\n /**\n * Shared layout\n */\n // TODO Only running on root node\n sharedNodes: Map<string, NodeStack> = new Map()\n registerSharedNode(layoutId: string, node: IProjectionNode) {\n if (!this.sharedNodes.has(layoutId)) {\n this.sharedNodes.set(layoutId, new NodeStack())\n }\n\n const stack = this.sharedNodes.get(layoutId)!\n stack.add(node)\n\n const config = node.options.initialPromotionConfig\n node.promote({\n transition: config ? config.transition : undefined,\n preserveFollowOpacity:\n config && config.shouldPreserveFollowOpacity\n ? config.shouldPreserveFollowOpacity(node)\n : undefined,\n })\n }\n\n isLead(): boolean {\n const stack = this.getStack()\n return stack ? stack.lead === this : true\n }\n\n getLead() {\n const { layoutId } = this.options\n return layoutId ? this.getStack()?.lead || this : this\n }\n\n getPrevLead() {\n const { layoutId } = this.options\n return layoutId ? this.getStack()?.prevLead : undefined\n }\n\n getStack() {\n const { layoutId } = this.options\n if (layoutId) return this.root.sharedNodes.get(layoutId)\n }\n\n promote({\n needsReset,\n transition,\n preserveFollowOpacity,\n }: {\n needsReset?: boolean\n transition?: Transition\n preserveFollowOpacity?: boolean\n } = {}) {\n const stack = this.getStack()\n if (stack) stack.promote(this, preserveFollowOpacity)\n\n if (needsReset) {\n this.projectionDelta = undefined\n this.needsReset = true\n }\n if (transition) this.setOptions({ transition })\n }\n\n relegate(): boolean {\n const stack = this.getStack()\n if (stack) {\n return stack.relegate(this)\n } else {\n return false\n }\n }\n\n resetSkewAndRotation() {\n const { visualElement } = this.options\n\n if (!visualElement) return\n\n // If there's no detected skew or rotation values, we can early return without a forced render.\n let hasDistortingTransform = false\n\n /**\n * An unrolled check for rotation values. Most elements don't have any rotation and\n * skipping the nested loop and new object creation is 50% faster.\n */\n const { latestValues } = visualElement\n if (\n latestValues.z ||\n latestValues.rotate ||\n latestValues.rotateX ||\n latestValues.rotateY ||\n latestValues.rotateZ ||\n latestValues.skewX ||\n latestValues.skewY\n ) {\n hasDistortingTransform = true\n }\n\n // If there's no distorting values, we don't need to do any more.\n if (!hasDistortingTransform) return\n\n const resetValues: ResolvedValues = {}\n\n if (latestValues.z) {\n resetDistortingTransform(\n \"z\",\n visualElement,\n resetValues,\n this.animationValues\n )\n }\n\n // Check the skew and rotate value of all axes and reset to 0\n for (let i = 0; i < transformAxes.length; i++) {\n resetDistortingTransform(\n `rotate${transformAxes[i]}`,\n visualElement,\n resetValues,\n this.animationValues\n )\n resetDistortingTransform(\n `skew${transformAxes[i]}`,\n visualElement,\n resetValues,\n this.animationValues\n )\n }\n\n // Force a render of this element to apply the transform with all skews and rotations\n // set to 0.\n visualElement.render()\n\n // Put back all the values we reset\n for (const key in resetValues) {\n visualElement.setStaticValue(key, resetValues[key])\n if (this.animationValues) {\n this.animationValues[key] = resetValues[key]\n }\n }\n\n // Schedule a render for the next frame. This ensures we won't visually\n // see the element with the reset rotate value applied.\n visualElement.scheduleRender()\n }\n\n applyProjectionStyles(\n targetStyle: any, // CSSStyleDeclaration - doesn't allow numbers to be assigned to properties\n styleProp?: MotionStyle\n ) {\n if (!this.instance || this.isSVG) return\n\n if (!this.isVisible) {\n targetStyle.visibility = \"hidden\"\n return\n }\n\n const transformTemplate = this.getTransformTemplate()\n\n if (this.needsReset) {\n this.needsReset = false\n\n targetStyle.visibility = \"\"\n targetStyle.opacity = \"\"\n targetStyle.pointerEvents =\n resolveMotionValue(styleProp?.pointerEvents) || \"\"\n targetStyle.transform = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : \"none\"\n return\n }\n\n const lead = this.getLead()\n if (!this.projectionDelta || !this.layout || !lead.target) {\n if (this.options.layoutId) {\n targetStyle.opacity =\n this.latestValues.opacity !== undefined\n ? this.latestValues.opacity\n : 1\n targetStyle.pointerEvents =\n resolveMotionValue(styleProp?.pointerEvents) || \"\"\n }\n if (this.hasProjected && !hasTransform(this.latestValues)) {\n targetStyle.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\"\n this.hasProjected = false\n }\n\n return\n }\n\n targetStyle.visibility = \"\"\n\n const valuesToRender = lead.animationValues || lead.latestValues\n this.applyTransformsToTarget()\n\n let transform = buildProjectionTransform(\n this.projectionDeltaWithTransform!,\n this.treeScale,\n valuesToRender\n )\n\n if (transformTemplate) {\n transform = transformTemplate(valuesToRender, transform)\n }\n\n targetStyle.transform = transform\n\n const { x, y } = this.projectionDelta\n targetStyle.transformOrigin = `${x.origin * 100}% ${\n y.origin * 100\n }% 0`\n\n if (lead.animationValues) {\n /**\n * If the lead component is animating, assign this either the entering/leaving\n * opacity\n */\n targetStyle.opacity =\n lead === this\n ? valuesToRender.opacity ??\n this.latestValues.opacity ??\n 1\n : this.preserveOpacity\n ? this.latestValues.opacity\n : valuesToRender.opacityExit\n } else {\n /**\n * Or we're not animating at all, set the lead component to its layout\n * opacity and other components to hidden.\n */\n targetStyle.opacity =\n lead === this\n ? valuesToRender.opacity !== undefined\n ? valuesToRender.opacity\n : \"\"\n : valuesToRender.opacityExit !== undefined\n ? valuesToRender.opacityExit\n : 0\n }\n\n /**\n * Apply scale correction\n */\n for (const key in scaleCorrectors) {\n if (valuesToRender[key] === undefined) continue\n\n const { correct, applyTo, isCSSVariable } = scaleCorrectors[key]\n\n /**\n * Only apply scale correction to the value if we have an\n * active projection transform. Otherwise these values become\n * vulnerable to distortion if the element changes size without\n * a corresponding layout animation.\n */\n const corrected =\n transform === \"none\"\n ? valuesToRender[key]\n : correct(valuesToRender[key], lead)\n\n if (applyTo) {\n const num = applyTo.length\n for (let i = 0; i < num; i++) {\n targetStyle[applyTo[i] as any] = corrected\n }\n } else {\n // If this is a CSS variable, set it directly on the instance.\n // Replacing this function from creating styles to setting them\n // would be a good place to remove per frame object creation\n if (isCSSVariable) {\n ;(\n this.options.visualElement as HTMLVisualElement\n ).renderState.vars[key] = corrected\n } else {\n targetStyle[key as any] = corrected\n }\n }\n }\n\n /**\n * Disable pointer events on follow components. This is to ensure\n * that if a follow component covers a lead component it doesn't block\n * pointer events on the lead.\n */\n if (this.options.layoutId) {\n targetStyle.pointerEvents =\n lead === this\n ? resolveMotionValue(styleProp?.pointerEvents) || \"\"\n : \"none\"\n }\n }\n\n clearSnapshot() {\n this.resumeFrom = this.snapshot = undefined\n }\n\n // Only run on root\n resetTree() {\n this.root.nodes!.forEach((node: IProjectionNode) =>\n node.currentAnimation?.stop()\n )\n this.root.nodes!.forEach(clearMeasurements)\n this.root.sharedNodes.clear()\n }\n }\n}\n\nfunction updateLayout(node: IProjectionNode) {\n node.updateLayout()\n}\n\nfunction notifyLayoutUpdate(node: IProjectionNode) {\n const snapshot = node.resumeFrom?.snapshot || node.snapshot\n\n if (\n node.isLead() &&\n node.layout &&\n snapshot &&\n node.hasListeners(\"didUpdate\")\n ) {\n const { layoutBox: layout, measuredBox: measuredLayout } = node.layout\n const { animationType } = node.options\n\n const isShared = snapshot.source !== node.layout.source\n\n // TODO Maybe we want to also resize the layout snapshot so we don't trigger\n // animations for instance if layout=\"size\" and an element has only changed position\n if (animationType === \"size\") {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis]\n const length = calcLength(axisSnapshot)\n axisSnapshot.min = layout[axis].min\n axisSnapshot.max = axisSnapshot.min + length\n })\n } else if (\n shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)\n ) {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis]\n const length = calcLength(layout[axis])\n axisSnapshot.max = axisSnapshot.min + length\n\n /**\n * Ensure relative target gets resized and rerendererd\n */\n if (node.relativeTarget && !node.currentAnimation) {\n node.isProjectionDirty = true\n node.relativeTarget[axis].max =\n node.relativeTarget[axis].min + length\n }\n })\n }\n\n const layoutDelta = createDelta()\n\n calcBoxDelta(layoutDelta, layout, snapshot.layoutBox)\n const visualDelta = createDelta()\n if (isShared) {\n calcBoxDelta(\n visualDelta,\n node.applyTransform(measuredLayout, true),\n snapshot.measuredBox\n )\n } else {\n calcBoxDelta(visualDelta, layout, snapshot.layoutBox)\n }\n\n const hasLayoutChanged = !isDeltaZero(layoutDelta)\n let hasRelativeLayoutChanged = false\n\n if (!node.resumeFrom) {\n const relativeParent = node.getClosestProjectingParent()\n\n /**\n * If the relativeParent is itself resuming from a different element then\n * the relative snapshot is not relavent\n */\n if (relativeParent && !relativeParent.resumeFrom) {\n const { snapshot: parentSnapshot, layout: parentLayout } =\n relativeParent\n\n if (parentSnapshot && parentLayout) {\n const relativeSnapshot = createBox()\n calcRelativePosition(\n relativeSnapshot,\n snapshot.layoutBox,\n parentSnapshot.layoutBox\n )\n\n const relativeLayout = createBox()\n calcRelativePosition(\n relativeLayout,\n layout,\n parentLayout.layoutBox\n )\n\n if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {\n hasRelativeLayoutChanged = true\n }\n\n if (relativeParent.options.layoutRoot) {\n node.relativeTarget = relativeLayout\n node.relativeTargetOrigin = relativeSnapshot\n node.relativeParent = relativeParent\n }\n }\n }\n }\n\n node.notifyListeners(\"didUpdate\", {\n layout,\n snapshot,\n delta: visualDelta,\n layoutDelta,\n hasLayoutChanged,\n hasRelativeLayoutChanged,\n })\n } else if (node.isLead()) {\n const { onExitComplete } = node.options\n onExitComplete && onExitComplete()\n }\n\n /**\n * Clearing transition\n * TODO: Investigate why this transition is being passed in as {type: false } from Framer\n * and why we need it at all\n */\n node.options.transition = undefined\n}\n\nexport function propagateDirtyNodes(node: IProjectionNode) {\n /**\n * Increase debug counter for nodes encountered this frame\n */\n if (statsBuffer.value) {\n metrics.nodes++\n }\n\n if (!node.parent) return\n\n /**\n * If this node isn't projecting, propagate isProjectionDirty. It will have\n * no performance impact but it will allow the next child that *is* projecting\n * but *isn't* dirty to just check its parent to see if *any* ancestor needs\n * correcting.\n */\n if (!node.isProjecting()) {\n node.isProjectionDirty = node.parent.isProjectionDirty\n }\n\n /**\n * Propagate isSharedProjectionDirty and isTransformDirty\n * throughout the whole tree. A future revision can take another look at\n * this but for safety we still recalcualte shared nodes.\n */\n node.isSharedProjectionDirty ||= Boolean(\n node.isProjectionDirty ||\n node.parent.isProjectionDirty ||\n node.parent.isSharedProjectionDirty\n )\n\n node.isTransformDirty ||= node.parent.isTransformDirty\n}\n\nexport function cleanDirtyNodes(node: IProjectionNode) {\n node.isProjectionDirty =\n node.isSharedProjectionDirty =\n node.isTransformDirty =\n false\n}\n\nfunction clearSnapshot(node: IProjectionNode) {\n node.clearSnapshot()\n}\n\nfunction clearMeasurements(node: IProjectionNode) {\n node.clearMeasurements()\n}\n\nfunction clearIsLayoutDirty(node: IProjectionNode) {\n node.isLayoutDirty = false\n}\n\nfunction resetTransformStyle(node: IProjectionNode) {\n const { visualElement } = node.options\n if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {\n visualElement.notify(\"BeforeLayoutMeasure\")\n }\n\n node.resetTransform()\n}\n\nfunction finishAnimation(node: IProjectionNode) {\n node.finishAnimation()\n node.targetDelta = node.relativeTarget = node.target = undefined\n node.isProjectionDirty = true\n}\n\nfunction resolveTargetDelta(node: IProjectionNode) {\n node.resolveTargetDelta()\n}\n\nfunction calcProjection(node: IProjectionNode) {\n node.calcProjection()\n}\n\nfunction resetSkewAndRotation(node: IProjectionNode) {\n node.resetSkewAndRotation()\n}\n\nfunction removeLeadSnapshots(stack: NodeStack) {\n stack.removeLeadSnapshot()\n}\n\nexport function mixAxisDelta(output: AxisDelta, delta: AxisDelta, p: number) {\n output.translate = mixNumber(delta.translate, 0, p)\n output.scale = mixNumber(delta.scale, 1, p)\n output.origin = delta.origin\n output.originPoint = delta.originPoint\n}\n\nexport function mixAxis(output: Axis, from: Axis, to: Axis, p: number) {\n output.min = mixNumber(from.min, to.min, p)\n output.max = mixNumber(from.max, to.max, p)\n}\n\nexport function mixBox(output: Box, from: Box, to: Box, p: number) {\n mixAxis(output.x, from.x, to.x, p)\n mixAxis(output.y, from.y, to.y, p)\n}\n\nfunction hasOpacityCrossfade(node: IProjectionNode) {\n return (\n node.animationValues && node.animationValues.opacityExit !== undefined\n )\n}\n\nconst defaultLayoutTransition = {\n duration: 0.45,\n ease: [0.4, 0, 0.1, 1],\n}\n\nconst userAgentContains = (string: string) =>\n typeof navigator !== \"undefined\" &&\n navigator.userAgent &&\n navigator.userAgent.toLowerCase().includes(string)\n\n/**\n * Measured bounding boxes must be rounded in Safari and\n * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements\n * can appear to jump.\n */\nconst roundPoint =\n userAgentContains(\"applewebkit/\") && !userAgentContains(\"chrome/\")\n ? Math.round\n : noop\n\nfunction roundAxis(axis: Axis): void {\n // Round to the nearest .5 pixels to support subpixel layouts\n axis.min = roundPoint(axis.min)\n axis.max = roundPoint(axis.max)\n}\n\nfunction roundBox(box: Box): void {\n roundAxis(box.x)\n roundAxis(box.y)\n}\n\nfunction shouldAnimatePositionOnly(\n animationType: string | undefined,\n snapshot: Box,\n layout: Box\n) {\n return (\n animationType === \"position\" ||\n (animationType === \"preserve-aspect\" &&\n !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2))\n )\n}\n\nfunction checkNodeWasScrollRoot(node: IProjectionNode) {\n return node !== node.root && node.scroll?.wasRoot\n}\n","import { addDomEvent } from \"../../events/add-dom-event\"\nimport { createProjectionNode } from \"./create-projection-node\"\n\nexport const DocumentProjectionNode = createProjectionNode<Window>({\n attachResizeListener: (\n ref: Window | Element,\n notify: VoidFunction\n ): VoidFunction => addDomEvent(ref, \"resize\", notify),\n measureScroll: () => ({\n x: document.documentElement.scrollLeft || document.body?.scrollLeft || 0,\n y: document.documentElement.scrollTop || document.body?.scrollTop || 0,\n }),\n checkIsScrollRoot: () => true,\n})\n","import { createProjectionNode } from \"./create-projection-node\"\nimport { DocumentProjectionNode } from \"./DocumentProjectionNode\"\nimport { IProjectionNode } from \"./types\"\n\nexport const rootProjectionNode: { current: IProjectionNode | undefined } = {\n current: undefined,\n}\n\nexport const HTMLProjectionNode = createProjectionNode<HTMLElement>({\n measureScroll: (instance) => ({\n x: instance.scrollLeft,\n y: instance.scrollTop,\n }),\n defaultParent: () => {\n if (!rootProjectionNode.current) {\n const documentNode = new DocumentProjectionNode({})\n documentNode.mount(window)\n documentNode.setOptions({ layoutScroll: true })\n rootProjectionNode.current = documentNode\n }\n return rootProjectionNode.current\n },\n resetTransform: (instance, value) => {\n instance.style.transform = value !== undefined ? value : \"none\"\n },\n checkIsScrollRoot: (instance) =>\n Boolean(window.getComputedStyle(instance).position === \"fixed\"),\n})\n","\"use client\"\n\nimport type { Transition } from \"motion-dom\"\nimport { TransformPoint } from \"motion-utils\"\nimport { createContext } from \"react\"\n\nexport type ReducedMotionConfig = \"always\" | \"never\" | \"user\"\n\n/**\n * @public\n */\nexport interface MotionConfigContext {\n /**\n * Internal, exported only for usage in Framer\n */\n transformPagePoint: TransformPoint\n\n /**\n * Internal. Determines whether this is a static context ie the Framer canvas. If so,\n * it'll disable all dynamic functionality.\n */\n isStatic: boolean\n\n /**\n * Defines a new default transition for the entire tree.\n *\n * @public\n */\n transition?: Transition\n\n /**\n * If true, will respect the device prefersReducedMotion setting by switching\n * transform animations off.\n *\n * @public\n */\n reducedMotion?: ReducedMotionConfig\n\n /**\n * A custom `nonce` attribute used when wanting to enforce a Content Security Policy (CSP).\n * For more details see:\n * https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/style-src#unsafe_inline_styles\n *\n * @public\n */\n nonce?: string\n\n /**\n * If true, all animations will be skipped and values will be set instantly.\n * Useful for E2E tests and visual regression testing.\n *\n * @public\n */\n skipAnimations?: boolean\n\n}\n\n/**\n * @public\n */\nexport const MotionConfigContext = createContext<MotionConfigContext>({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n})\n","/**\n * Taken from https://github.com/radix-ui/primitives/blob/main/packages/react/compose-refs/src/compose-refs.tsx\n */\nimport * as React from \"react\"\n\ntype PossibleRef<T> = React.Ref<T> | undefined\n\n/**\n * Set a given ref to a given value\n * This utility takes care of different types of refs: callback refs and RefObject(s)\n */\nfunction setRef<T>(ref: PossibleRef<T>, value: T): void | (() => void) {\n if (typeof ref === \"function\") {\n return ref(value)\n } else if (ref !== null && ref !== undefined) {\n ;(ref as React.MutableRefObject<T>).current = value\n }\n}\n\n/**\n * A utility to compose multiple refs together\n * Accepts callback refs and RefObject(s)\n */\nfunction composeRefs<T>(...refs: PossibleRef<T>[]): React.RefCallback<T> {\n return (node) => {\n let hasCleanup = false\n const cleanups = refs.map((ref) => {\n const cleanup = setRef(ref, node)\n if (!hasCleanup && typeof cleanup === \"function\") {\n hasCleanup = true\n }\n return cleanup\n })\n // React <19 will log an error to the console if a callback ref returns a\n // value. We don't use ref cleanups internally so this will only happen if a\n // user's ref callback returns a value, which we only expect if they are\n // using the cleanup functionality added in React 19.\n if (hasCleanup) {\n return () => {\n for (let i = 0; i < cleanups.length; i++) {\n const cleanup = cleanups[i]\n if (typeof cleanup === \"function\") {\n cleanup()\n } else {\n setRef(refs[i], null)\n }\n }\n }\n }\n }\n}\n\n/**\n * A custom hook that composes multiple refs\n * Accepts callback refs and RefObject(s)\n */\nfunction useComposedRefs<T>(...refs: PossibleRef<T>[]): React.RefCallback<T> {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n return React.useCallback(composeRefs(...refs), refs)\n}\n\nexport { useComposedRefs }\n","\"use client\"\n\nimport { isHTMLElement } from \"motion-dom\"\nimport * as React from \"react\"\nimport { useContext, useId, useInsertionEffect, useRef } from \"react\"\n\nimport { MotionConfigContext } from \"../../context/MotionConfigContext\"\nimport { useComposedRefs } from \"../../utils/use-composed-ref\"\n\ninterface Size {\n width: number\n height: number\n top: number\n left: number\n right: number\n bottom: number\n}\n\ninterface Props {\n children: React.ReactElement\n isPresent: boolean\n anchorX?: \"left\" | \"right\"\n anchorY?: \"top\" | \"bottom\"\n root?: HTMLElement | ShadowRoot\n pop?: boolean\n}\n\ninterface MeasureProps extends Props {\n childRef: React.RefObject<HTMLElement | null>\n sizeRef: React.RefObject<Size>\n}\n\n/**\n * Measurement functionality has to be within a separate component\n * to leverage snapshot lifecycle.\n */\nclass PopChildMeasure extends React.Component<MeasureProps> {\n getSnapshotBeforeUpdate(prevProps: MeasureProps) {\n const element = this.props.childRef.current\n if (isHTMLElement(element) && prevProps.isPresent && !this.props.isPresent && this.props.pop !== false) {\n const parent = element.offsetParent\n const parentWidth = isHTMLElement(parent)\n ? parent.offsetWidth || 0\n : 0\n const parentHeight = isHTMLElement(parent)\n ? parent.offsetHeight || 0\n : 0\n\n const computedStyle = getComputedStyle(element)\n const size = this.props.sizeRef.current!\n size.height = parseFloat(computedStyle.height)\n size.width = parseFloat(computedStyle.width)\n size.top = element.offsetTop\n size.left = element.offsetLeft\n size.right = parentWidth - size.width - size.left\n size.bottom = parentHeight - size.height - size.top\n }\n\n return null\n }\n\n /**\n * Required with getSnapshotBeforeUpdate to stop React complaining.\n */\n componentDidUpdate() {}\n\n render() {\n return this.props.children\n }\n}\n\nexport function PopChild({ children, isPresent, anchorX, anchorY, root, pop }: Props) {\n const id = useId()\n const ref = useRef<HTMLElement>(null)\n const size = useRef<Size>({\n width: 0,\n height: 0,\n top: 0,\n left: 0,\n right: 0,\n bottom: 0,\n })\n const { nonce } = useContext(MotionConfigContext)\n /**\n * In React 19, refs are passed via props.ref instead of element.ref.\n * We check props.ref first (React 19) and fall back to element.ref (React 18).\n */\n const childRef =\n (children.props as { ref?: React.Ref<HTMLElement> })?.ref ??\n (children as unknown as { ref?: React.Ref<HTMLElement> })?.ref\n const composedRef = useComposedRefs(ref, childRef)\n\n /**\n * We create and inject a style block so we can apply this explicit\n * sizing in a non-destructive manner by just deleting the style block.\n *\n * We can't apply size via render as the measurement happens\n * in getSnapshotBeforeUpdate (post-render), likewise if we apply the\n * styles directly on the DOM node, we might be overwriting\n * styles set via the style prop.\n */\n useInsertionEffect(() => {\n const { width, height, top, left, right, bottom } = size.current\n if (isPresent || pop === false || !ref.current || !width || !height) return\n\n const x = anchorX === \"left\" ? `left: ${left}` : `right: ${right}`\n const y = anchorY === \"bottom\" ? `bottom: ${bottom}` : `top: ${top}`\n\n ref.current.dataset.motionPopId = id\n\n const style = document.createElement(\"style\")\n if (nonce) style.nonce = nonce\n\n const parent = root ?? document.head\n parent.appendChild(style)\n\n if (style.sheet) {\n style.sheet.insertRule(`\n [data-motion-pop-id=\"${id}\"] {\n position: absolute !important;\n width: ${width}px !important;\n height: ${height}px !important;\n ${x}px !important;\n ${y}px !important;\n }\n `)\n }\n\n return () => {\n if (parent.contains(style)) {\n parent.removeChild(style)\n }\n }\n }, [isPresent])\n\n return (\n <PopChildMeasure isPresent={isPresent} childRef={ref} sizeRef={size} pop={pop}>\n {pop === false\n ? children\n : React.cloneElement(children as any, { ref: composedRef })}\n </PopChildMeasure>\n )\n}\n","\"use client\"\n\nimport * as React from \"react\"\nimport { useId, useMemo } from \"react\"\nimport {\n PresenceContext,\n type PresenceContextProps,\n} from \"../../context/PresenceContext\"\nimport { VariantLabels } from \"../../motion/types\"\nimport { useConstant } from \"../../utils/use-constant\"\nimport { PopChild } from \"./PopChild\"\n\ninterface PresenceChildProps {\n children: React.ReactElement\n isPresent: boolean\n onExitComplete?: () => void\n initial?: false | VariantLabels\n custom?: any\n presenceAffectsLayout: boolean\n mode: \"sync\" | \"popLayout\" | \"wait\"\n anchorX?: \"left\" | \"right\"\n anchorY?: \"top\" | \"bottom\"\n root?: HTMLElement | ShadowRoot\n}\n\nexport const PresenceChild = ({\n children,\n initial,\n isPresent,\n onExitComplete,\n custom,\n presenceAffectsLayout,\n mode,\n anchorX,\n anchorY,\n root\n}: PresenceChildProps) => {\n const presenceChildren = useConstant(newChildrenMap)\n const id = useId()\n\n let isReusedContext = true\n let context = useMemo((): PresenceContextProps => {\n isReusedContext = false\n return {\n id,\n initial,\n isPresent,\n custom,\n onExitComplete: (childId: string) => {\n presenceChildren.set(childId, true)\n\n for (const isComplete of presenceChildren.values()) {\n if (!isComplete) return // can stop searching when any is incomplete\n }\n\n onExitComplete && onExitComplete()\n },\n register: (childId: string) => {\n presenceChildren.set(childId, false)\n return () => presenceChildren.delete(childId)\n },\n }\n }, [isPresent, presenceChildren, onExitComplete])\n\n /**\n * If the presence of a child affects the layout of the components around it,\n * we want to make a new context value to ensure they get re-rendered\n * so they can detect that layout change.\n */\n if (presenceAffectsLayout && isReusedContext) {\n context = { ...context }\n }\n\n useMemo(() => {\n presenceChildren.forEach((_, key) => presenceChildren.set(key, false))\n }, [isPresent])\n\n /**\n * If there's no `motion` components to fire exit animations, we want to remove this\n * component immediately.\n */\n React.useEffect(() => {\n !isPresent &&\n !presenceChildren.size &&\n onExitComplete &&\n onExitComplete()\n }, [isPresent])\n\n children = (\n <PopChild pop={mode === \"popLayout\"} isPresent={isPresent} anchorX={anchorX} anchorY={anchorY} root={root}>\n {children}\n </PopChild>\n )\n\n return (\n <PresenceContext.Provider value={context}>\n {children}\n </PresenceContext.Provider>\n )\n}\n\nfunction newChildrenMap(): Map<string, boolean> {\n return new Map()\n}\n","\"use client\"\n\nimport { useCallback, useContext, useEffect, useId } from \"react\"\nimport {\n PresenceContext,\n PresenceContextProps,\n} from \"../../context/PresenceContext\"\n\nexport type SafeToRemove = () => void\n\ntype AlwaysPresent = [true, null]\n\ntype Present = [true]\n\ntype NotPresent = [false, SafeToRemove]\n\n/**\n * When a component is the child of `AnimatePresence`, it can use `usePresence`\n * to access information about whether it's still present in the React tree.\n *\n * ```jsx\n * import { usePresence } from \"framer-motion\"\n *\n * export const Component = () => {\n * const [isPresent, safeToRemove] = usePresence()\n *\n * useEffect(() => {\n * !isPresent && setTimeout(safeToRemove, 1000)\n * }, [isPresent])\n *\n * return <div />\n * }\n * ```\n *\n * If `isPresent` is `false`, it means that a component has been removed from the tree,\n * but `AnimatePresence` won't really remove it until `safeToRemove` has been called.\n *\n * @public\n */\nexport function usePresence(\n subscribe: boolean = true\n): AlwaysPresent | Present | NotPresent {\n const context = useContext(PresenceContext)\n\n if (context === null) return [true, null]\n\n const { isPresent, onExitComplete, register } = context\n\n // It's safe to call the following hooks conditionally (after an early return) because the context will always\n // either be null or non-null for the lifespan of the component.\n\n const id = useId()\n useEffect(() => {\n if (subscribe) {\n return register(id)\n }\n }, [subscribe])\n\n const safeToRemove = useCallback(\n () => subscribe && onExitComplete && onExitComplete(id),\n [id, onExitComplete, subscribe]\n )\n\n return !isPresent && onExitComplete ? [false, safeToRemove] : [true]\n}\n\n/**\n * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.\n * There is no `safeToRemove` function.\n *\n * ```jsx\n * import { useIsPresent } from \"framer-motion\"\n *\n * export const Component = () => {\n * const isPresent = useIsPresent()\n *\n * useEffect(() => {\n * !isPresent && console.log(\"I've been removed!\")\n * }, [isPresent])\n *\n * return <div />\n * }\n * ```\n *\n * @public\n */\nexport function useIsPresent() {\n return isPresent(useContext(PresenceContext))\n}\n\nexport function isPresent(context: PresenceContextProps | null) {\n return context === null ? true : context.isPresent\n}\n","import { isValidElement, Children, ReactElement, ReactNode } from \"react\"\n\nexport type ComponentKey = string | number\n\nexport const getChildKey = (child: ReactElement<any>): ComponentKey =>\n child.key || \"\"\n\nexport function onlyElements(children: ReactNode): ReactElement<any>[] {\n const filtered: ReactElement<any>[] = []\n\n // We use forEach here instead of map as map mutates the component key by preprending `.$`\n Children.forEach(children, (child) => {\n if (isValidElement(child)) filtered.push(child)\n })\n\n return filtered\n}\n","\"use client\"\n\nimport * as React from \"react\"\nimport { useContext, useMemo, useRef, useState } from \"react\"\nimport { LayoutGroupContext } from \"../../context/LayoutGroupContext\"\nimport { useConstant } from \"../../utils/use-constant\"\nimport { useIsomorphicLayoutEffect } from \"../../utils/use-isomorphic-effect\"\nimport { PresenceChild } from \"./PresenceChild\"\nimport { AnimatePresenceProps } from \"./types\"\nimport { usePresence } from \"./use-presence\"\nimport { ComponentKey, getChildKey, onlyElements } from \"./utils\"\n\n/**\n * `AnimatePresence` enables the animation of components that have been removed from the tree.\n *\n * When adding/removing more than a single child, every child **must** be given a unique `key` prop.\n *\n * Any `motion` components that have an `exit` property defined will animate out when removed from\n * the tree.\n *\n * ```jsx\n * import { motion, AnimatePresence } from 'framer-motion'\n *\n * export const Items = ({ items }) => (\n * <AnimatePresence>\n * {items.map(item => (\n * <motion.div\n * key={item.id}\n * initial={{ opacity: 0 }}\n * animate={{ opacity: 1 }}\n * exit={{ opacity: 0 }}\n * />\n * ))}\n * </AnimatePresence>\n * )\n * ```\n *\n * You can sequence exit animations throughout a tree using variants.\n *\n * If a child contains multiple `motion` components with `exit` props, it will only unmount the child\n * once all `motion` components have finished animating out. Likewise, any components using\n * `usePresence` all need to call `safeToRemove`.\n *\n * @public\n */\nexport const AnimatePresence = ({\n children,\n custom,\n initial = true,\n onExitComplete,\n presenceAffectsLayout = true,\n mode = \"sync\",\n propagate = false,\n anchorX = \"left\",\n anchorY = \"top\",\n root\n}: React.PropsWithChildren<AnimatePresenceProps>) => {\n const [isParentPresent, safeToRemove] = usePresence(propagate)\n\n /**\n * Filter any children that aren't ReactElements. We can only track components\n * between renders with a props.key.\n */\n const presentChildren = useMemo(() => onlyElements(children), [children])\n\n /**\n * Track the keys of the currently rendered children. This is used to\n * determine which children are exiting.\n */\n const presentKeys =\n propagate && !isParentPresent ? [] : presentChildren.map(getChildKey)\n\n /**\n * If `initial={false}` we only want to pass this to components in the first render.\n */\n const isInitialRender = useRef(true)\n\n /**\n * A ref containing the currently present children. When all exit animations\n * are complete, we use this to re-render the component with the latest children\n * *committed* rather than the latest children *rendered*.\n */\n const pendingPresentChildren = useRef(presentChildren)\n\n /**\n * Track which exiting children have finished animating out.\n */\n const exitComplete = useConstant(() => new Map<ComponentKey, boolean>())\n\n /**\n * Track which components are currently processing exit to prevent duplicate processing.\n */\n const exitingComponents = useRef(new Set<ComponentKey>())\n\n /**\n * Save children to render as React state. To ensure this component is concurrent-safe,\n * we check for exiting children via an effect.\n */\n const [diffedChildren, setDiffedChildren] = useState(presentChildren)\n const [renderedChildren, setRenderedChildren] = useState(presentChildren)\n\n useIsomorphicLayoutEffect(() => {\n isInitialRender.current = false\n pendingPresentChildren.current = presentChildren\n\n /**\n * Update complete status of exiting children.\n */\n for (let i = 0; i < renderedChildren.length; i++) {\n const key = getChildKey(renderedChildren[i])\n\n if (!presentKeys.includes(key)) {\n if (exitComplete.get(key) !== true) {\n exitComplete.set(key, false)\n }\n } else {\n exitComplete.delete(key)\n exitingComponents.current.delete(key)\n }\n }\n }, [renderedChildren, presentKeys.length, presentKeys.join(\"-\")])\n\n const exitingChildren: any[] = []\n\n if (presentChildren !== diffedChildren) {\n let nextChildren = [...presentChildren]\n\n /**\n * Loop through all the currently rendered components and decide which\n * are exiting.\n */\n for (let i = 0; i < renderedChildren.length; i++) {\n const child = renderedChildren[i]\n const key = getChildKey(child)\n\n if (!presentKeys.includes(key)) {\n nextChildren.splice(i, 0, child)\n exitingChildren.push(child)\n }\n }\n\n /**\n * If we're in \"wait\" mode, and we have exiting children, we want to\n * only render these until they've all exited.\n */\n if (mode === \"wait\" && exitingChildren.length) {\n nextChildren = exitingChildren\n }\n\n setRenderedChildren(onlyElements(nextChildren))\n setDiffedChildren(presentChildren)\n\n /**\n * Early return to ensure once we've set state with the latest diffed\n * children, we can immediately re-render.\n */\n return null\n }\n\n if (\n process.env.NODE_ENV !== \"production\" &&\n mode === \"wait\" &&\n renderedChildren.length > 1\n ) {\n console.warn(\n `You're attempting to animate multiple children within AnimatePresence, but its mode is set to \"wait\". This will lead to odd visual behaviour.`\n )\n }\n\n /**\n * If we've been provided a forceRender function by the LayoutGroupContext,\n * we can use it to force a re-render amongst all surrounding components once\n * all components have finished animating out.\n */\n const { forceRender } = useContext(LayoutGroupContext)\n\n return (\n <>\n {renderedChildren.map((child) => {\n const key = getChildKey(child)\n\n const isPresent =\n propagate && !isParentPresent\n ? false\n : presentChildren === renderedChildren ||\n presentKeys.includes(key)\n\n const onExit = () => {\n if (exitingComponents.current.has(key)) {\n return\n }\n exitingComponents.current.add(key)\n\n if (exitComplete.has(key)) {\n exitComplete.set(key, true)\n } else {\n return\n }\n\n let isEveryExitComplete = true\n exitComplete.forEach((isExitComplete) => {\n if (!isExitComplete) isEveryExitComplete = false\n })\n\n if (isEveryExitComplete) {\n forceRender?.()\n setRenderedChildren(pendingPresentChildren.current)\n\n propagate && safeToRemove?.()\n\n onExitComplete && onExitComplete()\n }\n }\n\n return (\n <PresenceChild\n key={key}\n isPresent={isPresent}\n initial={\n !isInitialRender.current || initial\n ? undefined\n : false\n }\n custom={custom}\n presenceAffectsLayout={presenceAffectsLayout}\n mode={mode}\n root={root}\n onExitComplete={isPresent ? undefined : onExit}\n anchorX={anchorX}\n anchorY={anchorY}\n >\n {child}\n </PresenceChild>\n )\n })}\n </>\n )\n}\n","\"use client\"\n\nimport { createContext } from \"react\"\nimport { CreateVisualElement } from \"../render/types\"\n\nexport interface LazyContextProps {\n renderer?: CreateVisualElement\n strict: boolean\n}\n\nexport const LazyContext = createContext<LazyContextProps>({ strict: false })\n","import { getFeatureDefinitions, setFeatureDefinitions } from \"motion-dom\"\nimport { MotionProps } from \"../types\"\nimport { FeatureDefinitions } from \"./types\"\n\nconst featureProps = {\n animation: [\n \"animate\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"exit\",\n \"whileInView\",\n \"whileFocus\",\n \"whileDrag\",\n ],\n exit: [\"exit\"],\n drag: [\"drag\", \"dragControls\"],\n focus: [\"whileFocus\"],\n hover: [\"whileHover\", \"onHoverStart\", \"onHoverEnd\"],\n tap: [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"],\n pan: [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"],\n inView: [\"whileInView\", \"onViewportEnter\", \"onViewportLeave\"],\n layout: [\"layout\", \"layoutId\"],\n}\n\nlet isInitialized = false\n\n/**\n * Initialize feature definitions with isEnabled checks.\n * This must be called before any motion components are rendered.\n */\nexport function initFeatureDefinitions() {\n if (isInitialized) return\n\n const initialFeatureDefinitions: Partial<FeatureDefinitions> = {}\n\n for (const key in featureProps) {\n initialFeatureDefinitions[\n key as keyof typeof initialFeatureDefinitions\n ] = {\n isEnabled: (props: MotionProps) =>\n featureProps[key as keyof typeof featureProps].some(\n (name: string) => !!props[name as keyof typeof props]\n ),\n }\n }\n\n setFeatureDefinitions(initialFeatureDefinitions)\n isInitialized = true\n}\n\n/**\n * Get the current feature definitions, initializing if needed.\n */\nexport function getInitializedFeatureDefinitions(): Partial<FeatureDefinitions> {\n initFeatureDefinitions()\n return getFeatureDefinitions()\n}\n","import { setFeatureDefinitions } from \"motion-dom\"\nimport { getInitializedFeatureDefinitions } from \"./definitions\"\nimport { FeaturePackages } from \"./types\"\n\nexport function loadFeatures(features: FeaturePackages) {\n const featureDefinitions = getInitializedFeatureDefinitions()\n\n for (const key in features) {\n featureDefinitions[key as keyof typeof featureDefinitions] = {\n ...featureDefinitions[key as keyof typeof featureDefinitions],\n ...features[key as keyof typeof features],\n } as any\n }\n\n setFeatureDefinitions(featureDefinitions)\n}\n","import { MotionProps } from \"../types\"\n\n/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set<keyof MotionProps>([\n \"animate\",\n \"exit\",\n \"variants\",\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"custom\",\n \"inherit\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"_dragX\",\n \"_dragY\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"globalTapTarget\",\n \"propagate\",\n \"ignoreStrict\",\n \"viewport\",\n])\n\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nexport function isValidMotionProp(key: string) {\n return (\n key.startsWith(\"while\") ||\n (key.startsWith(\"drag\") && key !== \"draggable\") ||\n key.startsWith(\"layout\") ||\n key.startsWith(\"onTap\") ||\n key.startsWith(\"onPan\") ||\n key.startsWith(\"onLayout\") ||\n validMotionProps.has(key as keyof MotionProps)\n )\n}\n","import type { MotionProps } from \"../../../motion/types\"\nimport { isValidMotionProp } from \"../../../motion/utils/valid-prop\"\n\nlet shouldForward = (key: string) => !isValidMotionProp(key)\n\nexport type IsValidProp = (key: string) => boolean\n\nexport function loadExternalIsValidProp(isValidProp?: IsValidProp) {\n if (typeof isValidProp !== \"function\") return\n\n // Explicitly filter our events\n shouldForward = (key: string) =>\n key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key)\n}\n\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default)\n} catch {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\n\nexport function filterProps(\n props: MotionProps,\n isDom: boolean,\n forwardMotionProps: boolean\n) {\n const filteredProps: MotionProps = {}\n\n for (const key in props) {\n /**\n * values is considered a valid prop by Emotion, so if it's present\n * this will be rendered out to the DOM unless explicitly filtered.\n *\n * We check the type as it could be used with the `feColorMatrix`\n * element, which we support.\n */\n if (key === \"values\" && typeof props.values === \"object\") continue\n\n if (\n shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\" as keyof MotionProps] &&\n key.startsWith(\"onDrag\"))\n ) {\n filteredProps[key as keyof MotionProps] =\n props[key as keyof MotionProps]\n }\n }\n\n return filteredProps\n}\n","\"use client\"\n\nimport type { VisualElement } from \"motion-dom\"\nimport { createContext } from \"react\"\n\nexport interface MotionContextProps<Instance = unknown> {\n visualElement?: VisualElement<Instance>\n initial?: false | string | string[]\n animate?: string | string[]\n}\n\nexport const MotionContext = /* @__PURE__ */ createContext<MotionContextProps>(\n {}\n)\n","import { isControllingVariants, isVariantLabel } from \"motion-dom\"\nimport type { MotionContextProps } from \".\"\nimport { MotionProps } from \"../../motion/types\"\n\nexport function getCurrentTreeVariants(\n props: MotionProps,\n context: MotionContextProps\n): MotionContextProps {\n if (isControllingVariants(props)) {\n const { initial, animate } = props\n return {\n initial:\n initial === false || isVariantLabel(initial)\n ? (initial as any)\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n }\n }\n return props.inherit !== false ? context : {}\n}\n","\"use client\"\n\nimport { useContext, useMemo } from \"react\"\nimport { MotionContext, type MotionContextProps } from \".\"\nimport { MotionProps } from \"../../motion/types\"\nimport { getCurrentTreeVariants } from \"./utils\"\n\nexport function useCreateMotionContext<Instance>(\n props: MotionProps\n): MotionContextProps<Instance> {\n const { initial, animate } = getCurrentTreeVariants(\n props,\n useContext(MotionContext)\n )\n\n return useMemo(\n () => ({ initial, animate }),\n [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]\n )\n}\n\nfunction variantLabelsAsDependency(\n prop: undefined | string | string[] | boolean\n) {\n return Array.isArray(prop) ? prop.join(\" \") : prop\n}\n","import { HTMLRenderState } from \"../types\"\n\nexport const createHtmlRenderState = (): HTMLRenderState => ({\n style: {},\n transform: {},\n transformOrigin: {},\n vars: {},\n})\n","\"use client\"\n\nimport { AnyResolvedKeyframe, buildHTMLStyles, isForcedMotionValue, isMotionValue, MotionValue } from \"motion-dom\"\nimport { HTMLProps, useMemo } from \"react\"\nimport { MotionProps } from \"../../motion/types\"\nimport { ResolvedValues } from \"../types\"\nimport { createHtmlRenderState } from \"./utils/create-render-state\"\n\nexport function copyRawValuesOnly(\n target: ResolvedValues,\n source: { [key: string]: AnyResolvedKeyframe | MotionValue },\n props: MotionProps\n) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key] as AnyResolvedKeyframe\n }\n }\n}\n\nfunction useInitialMotionValues(\n { transformTemplate }: MotionProps,\n visualState: ResolvedValues\n) {\n return useMemo(() => {\n const state = createHtmlRenderState()\n\n buildHTMLStyles(state, visualState, transformTemplate)\n\n return Object.assign({}, state.vars, state.style)\n }, [visualState])\n}\n\nfunction useStyle(\n props: MotionProps,\n visualState: ResolvedValues\n): ResolvedValues {\n const styleProp = props.style || {}\n const style = {}\n\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp as any, props)\n\n Object.assign(style, useInitialMotionValues(props, visualState))\n\n return style\n}\n\nexport function useHTMLProps(\n props: MotionProps & HTMLProps<HTMLElement>,\n visualState: ResolvedValues\n) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps: any = {}\n const style = useStyle(props, visualState)\n\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false\n\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\"\n\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`\n }\n\n if (\n props.tabIndex === undefined &&\n (props.onTap || props.onTapStart || props.whileTap)\n ) {\n htmlProps.tabIndex = 0\n }\n\n htmlProps.style = style\n\n return htmlProps\n}\n","import { createHtmlRenderState } from \"../../html/utils/create-render-state\"\nimport { SVGRenderState } from \"../types\"\n\nexport const createSvgRenderState = (): SVGRenderState => ({\n ...createHtmlRenderState(),\n attrs: {},\n})\n","\"use client\"\n\nimport { buildSVGAttrs, isSVGTag } from \"motion-dom\"\nimport { useMemo } from \"react\"\nimport { MotionProps } from \"../../motion/types\"\nimport { copyRawValuesOnly } from \"../html/use-props\"\nimport { ResolvedValues } from \"../types\"\nimport { createSvgRenderState } from \"./utils/create-render-state\"\n\nexport function useSVGProps(\n props: MotionProps,\n visualState: ResolvedValues,\n _isStatic: boolean,\n Component: string | React.ComponentType<React.PropsWithChildren<unknown>>\n) {\n const visualProps = useMemo(() => {\n const state = createSvgRenderState()\n\n buildSVGAttrs(\n state,\n visualState,\n isSVGTag(Component),\n props.transformTemplate,\n props.style\n )\n\n return {\n ...state.attrs,\n style: { ...state.style },\n }\n }, [visualState])\n\n if (props.style) {\n const rawStyles = {}\n copyRawValuesOnly(rawStyles, props.style as any, props)\n visualProps.style = { ...rawStyles, ...visualProps.style }\n }\n\n return visualProps\n}\n","/**\n * We keep these listed separately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nexport const lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n]\n","import * as React from \"react\"\nimport { lowercaseSVGElements } from \"../../svg/lowercase-elements\"\n\nexport function isSVGComponent(Component: string | React.ComponentType<any>) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")\n ) {\n return false\n } else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/u.test(Component)\n ) {\n return true\n }\n\n return false\n}\n","\"use client\"\n\nimport { isMotionValue } from \"motion-dom\"\nimport { Fragment, createElement, useMemo } from \"react\"\nimport { MotionProps } from \"../../motion/types\"\nimport { VisualState } from \"../../motion/utils/use-visual-state\"\nimport { HTMLRenderState } from \"../html/types\"\nimport { useHTMLProps } from \"../html/use-props\"\nimport { SVGRenderState } from \"../svg/types\"\nimport { useSVGProps } from \"../svg/use-props\"\nimport { DOMMotionComponents } from \"./types\"\nimport { filterProps } from \"./utils/filter-props\"\nimport { isSVGComponent } from \"./utils/is-svg-component\"\n\nexport function useRender<\n Props = {},\n TagName extends keyof DOMMotionComponents | string = \"div\"\n>(\n Component: TagName | string | React.ComponentType<Props>,\n props: MotionProps,\n ref: React.Ref<HTMLElement | SVGElement>,\n {\n latestValues,\n }: VisualState<HTMLElement | SVGElement, HTMLRenderState | SVGRenderState>,\n isStatic: boolean,\n forwardMotionProps: boolean = false,\n isSVG?: boolean\n) {\n const useVisualProps =\n (isSVG ?? isSVGComponent(Component)) ? useSVGProps : useHTMLProps\n\n const visualProps = useVisualProps(\n props as any,\n latestValues,\n isStatic,\n Component as any\n )\n const filteredProps = filterProps(\n props,\n typeof Component === \"string\",\n forwardMotionProps\n )\n const elementProps =\n Component !== Fragment ? { ...filteredProps, ...visualProps, ref } : {}\n\n /**\n * If component has been handed a motion value as its child,\n * memoise its initial value and render that. Subsequent updates\n * will be handled by the onChange handler\n */\n const { children } = props\n const renderedChildren = useMemo(\n () => (isMotionValue(children) ? children.get() : children),\n [children]\n )\n\n return createElement<any>(Component, {\n ...elementProps,\n children: renderedChildren,\n })\n}\n","\"use client\"\n\nimport {\n AnyResolvedKeyframe,\n isAnimationControls,\n isControllingVariants as checkIsControllingVariants,\n isVariantNode as checkIsVariantNode,\n ResolvedValues,\n resolveVariantFromProps,\n} from \"motion-dom\"\nimport { useContext } from \"react\"\nimport { MotionContext, MotionContextProps } from \"../../context/MotionContext\"\nimport {\n PresenceContext,\n type PresenceContextProps,\n} from \"../../context/PresenceContext\"\nimport { ScrapeMotionValuesFromProps } from \"../../render/types\"\nimport { useConstant } from \"../../utils/use-constant\"\nimport { resolveMotionValue } from \"motion-dom\"\nimport { MotionProps } from \"../types\"\n\nexport interface VisualState<Instance, RenderState> {\n renderState: RenderState\n latestValues: ResolvedValues\n onMount?: (instance: Instance) => void\n}\n\nexport type UseVisualState<Instance, RenderState> = (\n props: MotionProps,\n isStatic: boolean\n) => VisualState<Instance, RenderState>\n\nexport interface UseVisualStateConfig<RenderState> {\n scrapeMotionValuesFromProps: ScrapeMotionValuesFromProps\n createRenderState: () => RenderState\n}\n\nfunction makeState<I, RS>(\n {\n scrapeMotionValuesFromProps,\n createRenderState,\n }: UseVisualStateConfig<RS>,\n props: MotionProps,\n context: MotionContextProps,\n presenceContext: PresenceContextProps | null\n) {\n const state: VisualState<I, RS> = {\n latestValues: makeLatestValues(\n props,\n context,\n presenceContext,\n scrapeMotionValuesFromProps\n ),\n renderState: createRenderState(),\n }\n\n return state\n}\n\nfunction makeLatestValues(\n props: MotionProps,\n context: MotionContextProps,\n presenceContext: PresenceContextProps | null,\n scrapeMotionValues: ScrapeMotionValuesFromProps\n) {\n const values: ResolvedValues = {}\n\n const motionValues = scrapeMotionValues(props, {})\n for (const key in motionValues) {\n values[key] = resolveMotionValue(motionValues[key])\n }\n\n let { initial, animate } = props\n const isControllingVariants = checkIsControllingVariants(props)\n const isVariantNode = checkIsVariantNode(props)\n\n if (\n context &&\n isVariantNode &&\n !isControllingVariants &&\n props.inherit !== false\n ) {\n if (initial === undefined) initial = context.initial\n if (animate === undefined) animate = context.animate\n }\n\n let isInitialAnimationBlocked = presenceContext\n ? presenceContext.initial === false\n : false\n isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false\n\n const variantToSet = isInitialAnimationBlocked ? animate : initial\n\n if (\n variantToSet &&\n typeof variantToSet !== \"boolean\" &&\n !isAnimationControls(variantToSet)\n ) {\n const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet]\n for (let i = 0; i < list.length; i++) {\n const resolved = resolveVariantFromProps(props, list[i] as any)\n if (resolved) {\n const { transitionEnd, transition, ...target } = resolved\n for (const key in target) {\n let valueTarget = target[key as keyof typeof target]\n\n if (Array.isArray(valueTarget)) {\n /**\n * Take final keyframe if the initial animation is blocked because\n * we want to initialise at the end of that blocked animation.\n */\n const index = isInitialAnimationBlocked\n ? valueTarget.length - 1\n : 0\n valueTarget = valueTarget[index] as any\n }\n\n if (valueTarget !== null) {\n values[key] = valueTarget as AnyResolvedKeyframe\n }\n }\n for (const key in transitionEnd) {\n values[key] = transitionEnd[\n key as keyof typeof transitionEnd\n ] as AnyResolvedKeyframe\n }\n }\n }\n }\n\n return values\n}\n\nexport const makeUseVisualState =\n <I, RS>(config: UseVisualStateConfig<RS>): UseVisualState<I, RS> =>\n (props: MotionProps, isStatic: boolean): VisualState<I, RS> => {\n const context = useContext(MotionContext)\n const presenceContext = useContext(PresenceContext)\n const make = () => makeState(config, props, context, presenceContext)\n\n return isStatic ? make() : useConstant(make)\n }\n","\"use client\"\n\nimport { scrapeHTMLMotionValuesFromProps } from \"motion-dom\"\nimport { makeUseVisualState } from \"../../motion/utils/use-visual-state\"\nimport { createHtmlRenderState } from \"./utils/create-render-state\"\n\nexport const useHTMLVisualState = /*@__PURE__*/ makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeHTMLMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n})\n","\"use client\"\n\nimport { scrapeSVGMotionValuesFromProps } from \"motion-dom\"\nimport { makeUseVisualState } from \"../../motion/utils/use-visual-state\"\nimport { createSvgRenderState } from \"./utils/create-render-state\"\n\nexport const useSVGVisualState = /*@__PURE__*/ makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeSVGMotionValuesFromProps,\n createRenderState: createSvgRenderState,\n})\n","export const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\")\n","\"use client\"\n\nimport type { VisualElement } from \"motion-dom\"\nimport * as React from \"react\"\nimport { useCallback, useInsertionEffect, useRef } from \"react\"\nimport { VisualState } from \"./use-visual-state\"\n\n/**\n * Creates a ref function that, when called, hydrates the provided\n * external ref and VisualElement.\n */\nexport function useMotionRef<Instance, RenderState>(\n visualState: VisualState<Instance, RenderState>,\n visualElement?: VisualElement<Instance> | null,\n externalRef?: React.Ref<Instance>\n): React.Ref<Instance> {\n /**\n * Store externalRef in a ref to avoid including it in the useCallback\n * dependency array. Including externalRef in dependencies causes issues\n * with libraries like Radix UI that create new callback refs on each render\n * when using asChild - this would cause the callback to be recreated,\n * triggering element remounts and breaking AnimatePresence exit animations.\n */\n const externalRefContainer = useRef(externalRef)\n useInsertionEffect(() => {\n externalRefContainer.current = externalRef\n })\n\n // Store cleanup function returned by callback refs (React 19 feature)\n const refCleanup = useRef<(() => void) | null>(null)\n\n return useCallback(\n (instance: Instance) => {\n if (instance) {\n visualState.onMount?.(instance)\n }\n\n const ref = externalRefContainer.current\n if (typeof ref === \"function\") {\n if (instance) {\n const cleanup = ref(instance)\n if (typeof cleanup === \"function\") {\n refCleanup.current = cleanup\n }\n } else if (refCleanup.current) {\n refCleanup.current()\n refCleanup.current = null\n } else {\n ref(instance)\n }\n } else if (ref) {\n ;(ref as React.MutableRefObject<Instance>).current = instance\n }\n\n if (visualElement) {\n instance ? visualElement.mount(instance) : visualElement.unmount()\n }\n },\n [visualElement]\n )\n}\n","import { MutableRefObject } from \"./safe-react-types\"\n\nexport function isRefObject<E = any>(ref: any): ref is MutableRefObject<E> {\n return (\n ref &&\n typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\")\n )\n}\n","\"use client\"\n\nimport {\n optimizedAppearDataAttribute,\n type HTMLRenderState,\n type SVGRenderState,\n type VisualElement,\n} from \"motion-dom\"\nimport * as React from \"react\"\nimport { useContext, useEffect, useInsertionEffect, useRef } from \"react\"\nimport { LazyContext } from \"../../context/LazyContext\"\nimport { MotionConfigContext } from \"../../context/MotionConfigContext\"\nimport { MotionContext } from \"../../context/MotionContext\"\nimport { PresenceContext } from \"../../context/PresenceContext\"\nimport {\n InitialPromotionConfig,\n SwitchLayoutGroupContext,\n} from \"../../context/SwitchLayoutGroupContext\"\nimport { MotionProps } from \"../../motion/types\"\nimport type { IProjectionNode } from \"motion-dom\"\nimport { DOMMotionComponents } from \"../../render/dom/types\"\nimport { CreateVisualElement } from \"../../render/types\"\nimport { isRefObject } from \"../../utils/is-ref-object\"\nimport { useIsomorphicLayoutEffect } from \"../../utils/use-isomorphic-effect\"\nimport { VisualState } from \"./use-visual-state\"\n\nexport function useVisualElement<\n Props,\n TagName extends keyof DOMMotionComponents | string\n>(\n Component: TagName | string | React.ComponentType<Props>,\n visualState:\n | VisualState<SVGElement, SVGRenderState>\n | VisualState<HTMLElement, HTMLRenderState>,\n props: MotionProps & Partial<MotionConfigContext>,\n createVisualElement?: CreateVisualElement<Props, TagName>,\n ProjectionNodeConstructor?: any,\n isSVG?: boolean\n): VisualElement<HTMLElement | SVGElement> | undefined {\n const { visualElement: parent } = useContext(MotionContext)\n const lazyContext = useContext(LazyContext)\n const presenceContext = useContext(PresenceContext)\n const motionConfig = useContext(MotionConfigContext)\n const reducedMotionConfig = motionConfig.reducedMotion\n const skipAnimations = motionConfig.skipAnimations\n\n const visualElementRef = useRef<VisualElement<\n HTMLElement | SVGElement\n > | null>(null)\n\n /**\n * Track whether the component has been through React's commit phase.\n * Used to detect when LazyMotion features load after the component has mounted.\n */\n const hasMountedOnce = useRef(false)\n\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement =\n createVisualElement ||\n (lazyContext.renderer as CreateVisualElement<Props, TagName>)\n\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n skipAnimations,\n isSVG,\n })\n\n /**\n * If the component has already mounted before features loaded (e.g. via\n * LazyMotion with async feature loading), we need to force the initial\n * animation to run. Otherwise state changes that occurred before features\n * loaded will be lost and the element will snap to its final state.\n */\n if (hasMountedOnce.current && visualElementRef.current) {\n visualElementRef.current.manuallyAnimateOnMount = true\n }\n }\n\n const visualElement = visualElementRef.current\n\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext)\n\n if (\n visualElement &&\n !visualElement.projection &&\n ProjectionNodeConstructor &&\n (visualElement.type === \"html\" || visualElement.type === \"svg\")\n ) {\n createProjectionNode(\n visualElementRef.current!,\n props,\n ProjectionNodeConstructor,\n initialLayoutGroupConfig\n )\n }\n\n const isMounted = useRef(false)\n useInsertionEffect(() => {\n /**\n * Check the component has already mounted before calling\n * `update` unnecessarily. This ensures we skip the initial update.\n */\n if (visualElement && isMounted.current) {\n visualElement.update(props, presenceContext)\n }\n })\n\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const optimisedAppearId =\n props[optimizedAppearDataAttribute as keyof typeof props]\n const wantsHandoff = useRef(\n Boolean(optimisedAppearId) &&\n typeof window !== \"undefined\" &&\n !window.MotionHandoffIsComplete?.(optimisedAppearId) &&\n window.MotionHasOptimisedAnimation?.(optimisedAppearId)\n )\n\n useIsomorphicLayoutEffect(() => {\n /**\n * Track that this component has mounted. This is used to detect when\n * LazyMotion features load after the component has already committed.\n */\n hasMountedOnce.current = true\n\n if (!visualElement) return\n\n isMounted.current = true\n window.MotionIsMounted = true\n\n visualElement.updateFeatures()\n visualElement.scheduleRenderMicrotask()\n\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situtation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges()\n }\n })\n\n useEffect(() => {\n if (!visualElement) return\n\n if (!wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges()\n }\n\n if (wantsHandoff.current) {\n // This ensures all future calls to animateChanges() in this component will run in useEffect\n queueMicrotask(() => {\n window.MotionHandoffMarkAsComplete?.(optimisedAppearId)\n })\n\n wantsHandoff.current = false\n }\n\n /**\n * Now we've finished triggering animations for this element we\n * can wipe the enteringChildren set for the next render.\n */\n visualElement.enteringChildren = undefined\n })\n\n return visualElement!\n}\n\nfunction createProjectionNode(\n visualElement: VisualElement<any>,\n props: MotionProps,\n ProjectionNodeConstructor: any,\n initialPromotionConfig?: InitialPromotionConfig\n) {\n const {\n layoutId,\n layout,\n drag,\n dragConstraints,\n layoutScroll,\n layoutRoot,\n layoutCrossfade,\n } = props\n\n visualElement.projection = new ProjectionNodeConstructor(\n visualElement.latestValues,\n props[\"data-framer-portal-id\"]\n ? undefined\n : getClosestProjectingNode(visualElement.parent)\n ) as IProjectionNode\n\n visualElement.projection.setOptions({\n layoutId,\n layout,\n alwaysMeasureLayout:\n Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),\n visualElement,\n /**\n * TODO: Update options in an effect. This could be tricky as it'll be too late\n * to update by the time layout animations run.\n * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,\n * ensuring it gets called if there's no potential layout animations.\n *\n */\n animationType: typeof layout === \"string\" ? layout : \"both\",\n initialPromotionConfig,\n crossfade: layoutCrossfade,\n layoutScroll,\n layoutRoot,\n })\n}\n\nfunction getClosestProjectingNode(\n visualElement?: VisualElement<\n unknown,\n unknown,\n { allowProjection?: boolean }\n >\n): IProjectionNode | undefined {\n if (!visualElement) return undefined\n\n return visualElement.options.allowProjection !== false\n ? visualElement.projection\n : getClosestProjectingNode(visualElement.parent)\n}\n","\"use client\"\n\nimport { invariant, warning } from \"motion-utils\"\nimport * as React from \"react\"\nimport { forwardRef, useContext } from \"react\"\nimport { LayoutGroupContext } from \"../context/LayoutGroupContext\"\nimport { LazyContext } from \"../context/LazyContext\"\nimport { MotionConfigContext } from \"../context/MotionConfigContext\"\nimport { MotionContext } from \"../context/MotionContext\"\nimport { useCreateMotionContext } from \"../context/MotionContext/create\"\nimport { DOMMotionComponents } from \"../render/dom/types\"\nimport { useRender } from \"../render/dom/use-render\"\nimport { isSVGComponent } from \"../render/dom/utils/is-svg-component\"\nimport { HTMLRenderState } from \"../render/html/types\"\nimport { useHTMLVisualState } from \"../render/html/use-html-visual-state\"\nimport { SVGRenderState } from \"../render/svg/types\"\nimport { useSVGVisualState } from \"../render/svg/use-svg-visual-state\"\nimport { CreateVisualElement } from \"../render/types\"\nimport { getInitializedFeatureDefinitions } from \"./features/definitions\"\nimport { loadFeatures } from \"./features/load-features\"\nimport { FeatureBundle, FeaturePackages } from \"./features/types\"\nimport { MotionProps } from \"./types\"\nimport { motionComponentSymbol } from \"./utils/symbol\"\nimport { useMotionRef } from \"./utils/use-motion-ref\"\nimport { useVisualElement } from \"./utils/use-visual-element\"\n\nexport interface MotionComponentConfig<\n TagName extends keyof DOMMotionComponents | string = \"div\"\n> {\n preloadedFeatures?: FeatureBundle\n createVisualElement?: CreateVisualElement\n Component: TagName | React.ComponentType<React.PropsWithChildren<unknown>>\n forwardMotionProps?: boolean\n}\n\nexport type MotionComponentProps<Props> = {\n [K in Exclude<keyof Props, keyof MotionProps>]?: Props[K]\n} & MotionProps\n\nexport type MotionComponent<T, P> = T extends keyof DOMMotionComponents\n ? DOMMotionComponents[T]\n : React.ComponentType<\n Omit<MotionComponentProps<P>, \"children\"> & {\n children?: \"children\" extends keyof P\n ? P[\"children\"] | MotionComponentProps<P>[\"children\"]\n : MotionComponentProps<P>[\"children\"]\n }\n >\n\nexport interface MotionComponentOptions {\n forwardMotionProps?: boolean\n /**\n * Specify whether the component renders an HTML or SVG element.\n * This is useful when wrapping custom SVG components that need\n * SVG-specific attribute handling (like viewBox animation).\n * By default, Motion auto-detects based on the component name,\n * but custom React components are always treated as HTML.\n */\n type?: \"html\" | \"svg\"\n}\n\n/**\n * Create a `motion` component.\n *\n * This function accepts a Component argument, which can be either a string (ie \"div\"\n * for `motion.div`), or an actual React component.\n *\n * Alongside this is a config option which provides a way of rendering the provided\n * component \"offline\", or outside the React render cycle.\n */\nexport function createMotionComponent<\n Props,\n TagName extends keyof DOMMotionComponents | string = \"div\"\n>(\n Component: TagName | string | React.ComponentType<Props>,\n { forwardMotionProps = false, type }: MotionComponentOptions = {},\n preloadedFeatures?: FeaturePackages,\n createVisualElement?: CreateVisualElement<Props, TagName>\n) {\n preloadedFeatures && loadFeatures(preloadedFeatures)\n\n /**\n * Determine whether to use SVG or HTML rendering based on:\n * 1. Explicit `type` option (highest priority)\n * 2. Auto-detection via `isSVGComponent`\n */\n const isSVG = type ? type === \"svg\" : isSVGComponent(Component)\n const useVisualState = isSVG ? useSVGVisualState : useHTMLVisualState\n\n function MotionDOMComponent(\n props: MotionComponentProps<Props>,\n externalRef?: React.Ref<HTMLElement | SVGElement>\n ) {\n /**\n * If we need to measure the element we load this functionality in a\n * separate class component in order to gain access to getSnapshotBeforeUpdate.\n */\n let MeasureLayout: undefined | React.ComponentType<MotionProps>\n\n const configAndProps = {\n ...useContext(MotionConfigContext),\n ...props,\n layoutId: useLayoutId(props),\n }\n\n const { isStatic } = configAndProps\n\n const context = useCreateMotionContext<HTMLElement | SVGElement>(props)\n\n const visualState = useVisualState(props, isStatic)\n\n if (!isStatic && typeof window !== \"undefined\") {\n useStrictMode(configAndProps, preloadedFeatures)\n\n const layoutProjection = getProjectionFunctionality(configAndProps)\n MeasureLayout = layoutProjection.MeasureLayout\n\n /**\n * Create a VisualElement for this component. A VisualElement provides a common\n * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as\n * providing a way of rendering to these APIs outside of the React render loop\n * for more performant animations and interactions\n */\n context.visualElement = useVisualElement(\n Component,\n visualState,\n configAndProps,\n createVisualElement,\n layoutProjection.ProjectionNode,\n isSVG\n )\n }\n\n /**\n * The mount order and hierarchy is specific to ensure our element ref\n * is hydrated by the time features fire their effects.\n */\n return (\n <MotionContext.Provider value={context}>\n {MeasureLayout && context.visualElement ? (\n <MeasureLayout\n visualElement={context.visualElement}\n {...configAndProps}\n />\n ) : null}\n {useRender<Props, TagName>(\n Component,\n props,\n useMotionRef<\n HTMLElement | SVGElement,\n HTMLRenderState | SVGRenderState\n >(visualState, context.visualElement, externalRef),\n visualState,\n isStatic,\n forwardMotionProps,\n isSVG\n )}\n </MotionContext.Provider>\n )\n }\n\n MotionDOMComponent.displayName = `motion.${\n typeof Component === \"string\"\n ? Component\n : `create(${Component.displayName ?? Component.name ?? \"\"})`\n }`\n\n const ForwardRefMotionComponent = forwardRef(MotionDOMComponent as any)\n ;(ForwardRefMotionComponent as any)[motionComponentSymbol] = Component\n\n return ForwardRefMotionComponent as MotionComponent<TagName, Props>\n}\n\nfunction useLayoutId({ layoutId }: MotionProps) {\n const layoutGroupId = useContext(LayoutGroupContext).id\n return layoutGroupId && layoutId !== undefined\n ? layoutGroupId + \"-\" + layoutId\n : layoutId\n}\n\nfunction useStrictMode(\n configAndProps: MotionProps,\n preloadedFeatures?: FeaturePackages\n) {\n const isStrict = useContext(LazyContext).strict\n\n /**\n * If we're in development mode, check to make sure we're not rendering a motion component\n * as a child of LazyMotion, as this will break the file-size benefits of using it.\n */\n if (\n process.env.NODE_ENV !== \"production\" &&\n preloadedFeatures &&\n isStrict\n ) {\n const strictMessage =\n \"You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.\"\n configAndProps.ignoreStrict\n ? warning(false, strictMessage, \"lazy-strict-mode\")\n : invariant(false, strictMessage, \"lazy-strict-mode\")\n }\n}\n\nfunction getProjectionFunctionality(props: MotionProps) {\n const featureDefinitions = getInitializedFeatureDefinitions()\n const { drag, layout } = featureDefinitions\n\n if (!drag && !layout) return {}\n\n const combined = { ...drag, ...layout }\n\n return {\n MeasureLayout:\n drag?.isEnabled(props) || layout?.isEnabled(props)\n ? combined.MeasureLayout\n : undefined,\n ProjectionNode: combined.ProjectionNode,\n }\n}\n","import { warnOnce } from \"motion-utils\"\nimport { createMotionComponent, MotionComponentOptions } from \"../../motion\"\nimport { FeaturePackages } from \"../../motion/features/types\"\nimport { MotionProps } from \"../../motion/types\"\nimport { DOMMotionComponents } from \"../dom/types\"\nimport { CreateVisualElement } from \"../types\"\n\n/**\n * I'd rather the return type of `custom` to be implicit but this throws\n * incorrect relative paths in the exported types and API Extractor throws\n * a wobbly.\n */\ntype ComponentProps<Props> = React.PropsWithoutRef<Props & MotionProps> &\n React.RefAttributes<SVGElement | HTMLElement>\nexport type CustomDomComponent<Props> = React.ComponentType<\n ComponentProps<Props>\n>\n\ntype MotionProxy = typeof createMotionComponent &\n DOMMotionComponents & { create: typeof createMotionComponent }\n\nexport function createMotionProxy(\n preloadedFeatures?: FeaturePackages,\n createVisualElement?: CreateVisualElement<any, any>\n): MotionProxy {\n if (typeof Proxy === \"undefined\") {\n return createMotionComponent as MotionProxy\n }\n\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map<string, any>()\n\n const factory = (Component: string, options?: MotionComponentOptions) => {\n return createMotionComponent(\n Component,\n options,\n preloadedFeatures,\n createVisualElement\n )\n }\n\n /**\n * Support for deprecated`motion(Component)` pattern\n */\n const deprecatedFactoryFunction = (\n Component: string,\n options?: MotionComponentOptions\n ) => {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(\n false,\n \"motion() is deprecated. Use motion.create() instead.\"\n )\n }\n return factory(Component, options)\n }\n\n return new Proxy(deprecatedFactoryFunction, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key: string) => {\n if (key === \"create\") return factory\n\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(\n key,\n createMotionComponent(\n key,\n undefined,\n preloadedFeatures,\n createVisualElement\n )\n )\n }\n\n return componentCache.get(key)!\n },\n }) as MotionProxy\n}\n","import { HTMLVisualElement, SVGVisualElement } from \"motion-dom\"\nimport { ComponentType, Fragment } from \"react\"\nimport { CreateVisualElement, VisualElementOptions } from \"../types\"\nimport { isSVGComponent } from \"./utils/is-svg-component\"\n\nexport const createDomVisualElement: CreateVisualElement = (\n Component: string | ComponentType<React.PropsWithChildren<unknown>>,\n options: VisualElementOptions<HTMLElement | SVGElement>\n) => {\n /**\n * Use explicit isSVG override if provided, otherwise auto-detect\n */\n const isSVG = options.isSVG ?? isSVGComponent(Component)\n\n return isSVG\n ? new SVGVisualElement(options)\n : new HTMLVisualElement(options, {\n allowProjection: Component !== Fragment,\n })\n}\n","import {\n createAnimationState,\n Feature,\n isAnimationControls,\n type VisualElement,\n} from \"motion-dom\"\n\nexport class AnimationFeature extends Feature<unknown> {\n unmountControls?: () => void\n\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n constructor(node: VisualElement) {\n super(node)\n node.animationState ||= createAnimationState(node)\n }\n\n updateAnimationControlsSubscription() {\n const { animate } = this.node.getProps()\n if (isAnimationControls(animate)) {\n this.unmountControls = animate.subscribe(this.node)\n }\n }\n\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n mount() {\n this.updateAnimationControlsSubscription()\n }\n\n update() {\n const { animate } = this.node.getProps()\n const { animate: prevAnimate } = this.node.prevProps || {}\n if (animate !== prevAnimate) {\n this.updateAnimationControlsSubscription()\n }\n }\n\n unmount() {\n this.node.animationState!.reset()\n this.unmountControls?.()\n }\n}\n","import { Feature } from \"motion-dom\"\n\nlet id = 0\n\nexport class ExitAnimationFeature extends Feature<unknown> {\n private id: number = id++\n\n update() {\n if (!this.node.presenceContext) return\n\n const { isPresent, onExitComplete } = this.node.presenceContext\n const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {}\n\n if (!this.node.animationState || isPresent === prevIsPresent) {\n return\n }\n\n const exitAnimation = this.node.animationState.setActive(\n \"exit\",\n !isPresent\n )\n\n if (onExitComplete && !isPresent) {\n exitAnimation.then(() => {\n onExitComplete(this.id)\n })\n }\n }\n\n mount() {\n const { register, onExitComplete } = this.node.presenceContext || {}\n\n if (onExitComplete) {\n onExitComplete(this.id)\n }\n\n if (register) {\n this.unmount = register(this.id)\n }\n }\n\n unmount() {}\n}\n","import { AnimationFeature } from \"./animation\"\nimport { ExitAnimationFeature } from \"./animation/exit\"\nimport { FeaturePackages } from \"./types\"\n\nexport const animations: FeaturePackages = {\n animation: {\n Feature: AnimationFeature,\n },\n exit: {\n Feature: ExitAnimationFeature,\n },\n}\n","import { EventInfo, isPrimaryPointer } from \"motion-dom\"\n\nexport type EventListenerWithPointInfo = (\n e: PointerEvent,\n info: EventInfo\n) => void\n\nexport function extractEventInfo(event: PointerEvent): EventInfo {\n return {\n point: {\n x: event.pageX,\n y: event.pageY,\n },\n }\n}\n\nexport const addPointerInfo =\n (handler: EventListenerWithPointInfo): EventListener =>\n (event: PointerEvent) =>\n isPrimaryPointer(event) && handler(event, extractEventInfo(event))\n","import { addDomEvent } from \"motion-dom\"\nimport { addPointerInfo, EventListenerWithPointInfo } from \"./event-info\"\n\nexport function addPointerEvent(\n target: EventTarget,\n eventName: string,\n handler: EventListenerWithPointInfo,\n options?: AddEventListenerOptions\n) {\n return addDomEvent(target, eventName, addPointerInfo(handler), options)\n}\n","import type { VisualElement } from \"motion-dom\"\n\n// Fixes https://github.com/motiondivision/motion/issues/2270\nexport const getContextWindow = ({ current }: VisualElement<Element>) => {\n return current ? current.ownerDocument.defaultView : null\n}\n","import { Point } from \"motion-utils\"\n\nexport const distance = (a: number, b: number) => Math.abs(a - b)\n\nexport function distance2D(a: Point, b: Point): number {\n // Multi-dimensional\n const xDelta = distance(a.x, b.x)\n const yDelta = distance(a.y, b.y)\n return Math.sqrt(xDelta ** 2 + yDelta ** 2)\n}\n","import type { EventInfo, PanHandler } from \"motion-dom\"\nimport { cancelFrame, frame, frameData, isPrimaryPointer } from \"motion-dom\"\nimport {\n millisecondsToSeconds,\n pipe,\n Point,\n secondsToMilliseconds,\n TransformPoint,\n} from \"motion-utils\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { distance2D } from \"../../utils/distance\"\n\ninterface PanSessionHandlers {\n onSessionStart: PanHandler\n onStart: PanHandler\n onMove: PanHandler\n onEnd: PanHandler\n onSessionEnd: PanHandler\n resumeAnimation: () => void\n}\n\ninterface PanSessionOptions {\n transformPagePoint?: TransformPoint\n dragSnapToOrigin?: boolean\n distanceThreshold?: number\n contextWindow?: (Window & typeof globalThis) | null\n /**\n * Element being dragged. When provided, scroll events on its\n * ancestors and window are compensated so the gesture continues\n * smoothly during scroll.\n */\n element?: HTMLElement | null\n}\n\ninterface TimestampedPoint extends Point {\n timestamp: number\n}\n\nconst overflowStyles = /*#__PURE__*/ new Set([\"auto\", \"scroll\"])\n\n/**\n * @internal\n */\nexport class PanSession {\n /**\n * @internal\n */\n private history: TimestampedPoint[]\n\n /**\n * @internal\n */\n private startEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEventInfo: EventInfo | null = null\n\n /**\n * Raw (untransformed) event info, re-transformed each frame\n * so transformPagePoint sees the current parent matrix.\n * @internal\n */\n private lastRawMoveEventInfo: EventInfo | null = null\n\n /**\n * @internal\n */\n private transformPagePoint?: TransformPoint\n\n /**\n * @internal\n */\n private handlers: Partial<PanSessionHandlers> = {}\n\n /**\n * @internal\n */\n private removeListeners: Function\n\n /**\n * For determining if an animation should resume after it is interupted\n *\n * @internal\n */\n private dragSnapToOrigin: boolean\n\n /**\n * The distance after which panning should start.\n *\n * @internal\n */\n private distanceThreshold: number\n\n /**\n * @internal\n */\n private contextWindow: PanSessionOptions[\"contextWindow\"] = window\n\n /**\n * Scroll positions of scrollable ancestors and window.\n * @internal\n */\n private scrollPositions: Map<Element | Window, Point> = new Map()\n\n /**\n * Cleanup function for scroll listeners.\n * @internal\n */\n private removeScrollListeners: (() => void) | null = null\n\n constructor(\n event: PointerEvent,\n handlers: Partial<PanSessionHandlers>,\n {\n transformPagePoint,\n contextWindow = window,\n dragSnapToOrigin = false,\n distanceThreshold = 3,\n element,\n }: PanSessionOptions = {}\n ) {\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event)) return\n\n this.dragSnapToOrigin = dragSnapToOrigin\n this.handlers = handlers\n this.transformPagePoint = transformPagePoint\n this.distanceThreshold = distanceThreshold\n this.contextWindow = contextWindow || window\n\n const info = extractEventInfo(event)\n const initialInfo = transformPoint(info, this.transformPagePoint)\n const { point } = initialInfo\n\n const { timestamp } = frameData\n\n this.history = [{ ...point, timestamp }]\n\n const { onSessionStart } = handlers\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history))\n\n this.removeListeners = pipe(\n addPointerEvent(\n this.contextWindow,\n \"pointermove\",\n this.handlePointerMove\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointerup\",\n this.handlePointerUp\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointercancel\",\n this.handlePointerUp\n )\n )\n\n // Start scroll tracking if element provided\n if (element) {\n this.startScrollTracking(element)\n }\n }\n\n /**\n * Start tracking scroll on ancestors and window.\n */\n private startScrollTracking(element: HTMLElement): void {\n // Store initial scroll positions for scrollable ancestors\n let current = element.parentElement\n while (current) {\n const style = getComputedStyle(current)\n if (\n overflowStyles.has(style.overflowX) ||\n overflowStyles.has(style.overflowY)\n ) {\n this.scrollPositions.set(current, {\n x: current.scrollLeft,\n y: current.scrollTop,\n })\n }\n current = current.parentElement\n }\n\n // Track window scroll\n this.scrollPositions.set(window, {\n x: window.scrollX,\n y: window.scrollY,\n })\n\n // Capture listener catches element scroll events as they bubble\n window.addEventListener(\"scroll\", this.onElementScroll, {\n capture: true,\n })\n\n // Direct window scroll listener (window scroll doesn't bubble)\n window.addEventListener(\"scroll\", this.onWindowScroll)\n\n this.removeScrollListeners = () => {\n window.removeEventListener(\"scroll\", this.onElementScroll, {\n capture: true,\n })\n window.removeEventListener(\"scroll\", this.onWindowScroll)\n }\n }\n\n private onElementScroll = (event: Event): void => {\n this.handleScroll(event.target as Element)\n }\n\n private onWindowScroll = (): void => {\n this.handleScroll(window)\n }\n\n /**\n * Handle scroll compensation during drag.\n *\n * For element scroll: adjusts history origin since pageX/pageY doesn't change.\n * For window scroll: adjusts lastMoveEventInfo since pageX/pageY would change.\n */\n private handleScroll(target: Element | Window): void {\n const initial = this.scrollPositions.get(target)\n if (!initial) return\n\n const isWindow = target === window\n const current = isWindow\n ? { x: window.scrollX, y: window.scrollY }\n : {\n x: (target as Element).scrollLeft,\n y: (target as Element).scrollTop,\n }\n\n const delta = { x: current.x - initial.x, y: current.y - initial.y }\n if (delta.x === 0 && delta.y === 0) return\n\n if (isWindow) {\n // Window scroll: pageX/pageY changes, so update lastMoveEventInfo\n if (this.lastMoveEventInfo) {\n this.lastMoveEventInfo.point.x += delta.x\n this.lastMoveEventInfo.point.y += delta.y\n }\n } else {\n // Element scroll: pageX/pageY unchanged, so adjust history origin\n if (this.history.length > 0) {\n this.history[0].x -= delta.x\n this.history[0].y -= delta.y\n }\n }\n\n this.scrollPositions.set(target, current)\n frame.update(this.updatePoint, true)\n }\n\n private updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n // Re-transform raw point through current transformPagePoint so\n // animated parent transforms (e.g. rotation) are picked up each frame\n if (this.lastRawMoveEventInfo) {\n this.lastMoveEventInfo = transformPoint(\n this.lastRawMoveEventInfo,\n this.transformPagePoint\n )\n }\n\n const info = getPanInfo(this.lastMoveEventInfo, this.history)\n const isPanStarted = this.startEvent !== null\n\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursor.\n const isDistancePastThreshold =\n distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold\n\n if (!isPanStarted && !isDistancePastThreshold) return\n\n const { point } = info\n const { timestamp } = frameData\n this.history.push({ ...point, timestamp })\n\n const { onStart, onMove } = this.handlers\n\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info)\n this.startEvent = this.lastMoveEvent\n }\n\n onMove && onMove(this.lastMoveEvent, info)\n }\n\n private handlePointerMove = (event: PointerEvent, info: EventInfo) => {\n this.lastMoveEvent = event\n this.lastRawMoveEventInfo = info\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint)\n\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true)\n }\n\n private handlePointerUp = (event: PointerEvent, info: EventInfo) => {\n this.end()\n\n const { onEnd, onSessionEnd, resumeAnimation } = this.handlers\n\n // Resume animation if dragSnapToOrigin is set OR if no drag started (user just clicked)\n // This ensures constraint animations continue when interrupted by a click\n if (this.dragSnapToOrigin || !this.startEvent) {\n resumeAnimation && resumeAnimation()\n }\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n const panInfo = getPanInfo(\n event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint),\n this.history\n )\n\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo)\n }\n\n onSessionEnd && onSessionEnd(event, panInfo)\n }\n\n updateHandlers(handlers: Partial<PanSessionHandlers>) {\n this.handlers = handlers\n }\n\n end() {\n this.removeListeners && this.removeListeners()\n this.removeScrollListeners && this.removeScrollListeners()\n this.scrollPositions.clear()\n cancelFrame(this.updatePoint)\n }\n}\n\nfunction transformPoint(\n info: EventInfo,\n transformPagePoint?: (point: Point) => Point\n) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info\n}\n\nfunction subtractPoint(a: Point, b: Point): Point {\n return { x: a.x - b.x, y: a.y - b.y }\n}\n\nfunction getPanInfo({ point }: EventInfo, history: TimestampedPoint[]) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n }\n}\n\nfunction startDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[0]\n}\n\nfunction lastDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[history.length - 1]\n}\n\nfunction getVelocity(history: TimestampedPoint[], timeDelta: number): Point {\n if (history.length < 2) {\n return { x: 0, y: 0 }\n }\n\n let i = history.length - 1\n let timestampedPoint: TimestampedPoint | null = null\n const lastPoint = lastDevicePoint(history)\n while (i >= 0) {\n timestampedPoint = history[i]\n if (\n lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)\n ) {\n break\n }\n i--\n }\n\n if (!timestampedPoint) {\n return { x: 0, y: 0 }\n }\n\n /**\n * If the selected point is the pointer-down origin (history[0]),\n * there are better movement points available, and the time gap\n * is suspiciously large (>2x timeDelta), use the next point instead.\n * This prevents stale pointer-down points from diluting velocity\n * in hold-then-flick gestures.\n */\n if (\n timestampedPoint === history[0] &&\n history.length > 2 &&\n lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta) * 2\n ) {\n timestampedPoint = history[1]\n }\n\n const time = millisecondsToSeconds(\n lastPoint.timestamp - timestampedPoint.timestamp\n )\n if (time === 0) {\n return { x: 0, y: 0 }\n }\n\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n }\n\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0\n }\n\n return currentVelocity\n}\n","import { calcLength, mixNumber, type DragElastic, type ResolvedConstraints } from \"motion-dom\"\nimport {\n Axis,\n BoundingBox,\n Box,\n progress as calcProgress,\n clamp,\n Point,\n} from \"motion-utils\"\n\n/**\n * Apply constraints to a point. These constraints are both physical along an\n * axis, and an elastic factor that determines how much to constrain the point\n * by if it does lie outside the defined parameters.\n */\nexport function applyConstraints(\n point: number,\n { min, max }: Partial<Axis>,\n elastic?: Axis\n): number {\n if (min !== undefined && point < min) {\n // If we have a min point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(min, point, elastic.min)\n : Math.max(point, min)\n } else if (max !== undefined && point > max) {\n // If we have a max point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(max, point, elastic.max)\n : Math.min(point, max)\n }\n\n return point\n}\n\n/**\n * Calculates a min projection point based on a pointer, pointer progress\n * within the drag target, and constraints.\n *\n * For instance if an element was 100px width, we were dragging from 0.25\n * along this axis, the pointer is at 200px, and there were no constraints,\n * we would calculate a min projection point of 175px.\n */\nexport function calcConstrainedMinPoint(\n point: number,\n length: number,\n progress: number,\n constraints?: Partial<Axis>,\n elastic?: Axis\n): number {\n // Calculate a min point for this axis and apply it to the current pointer\n const min = point - length * progress\n\n return constraints ? applyConstraints(min, constraints, elastic) : min\n}\n\n/**\n * Calculate constraints in terms of the viewport when defined relatively to the\n * measured axis. This is measured from the nearest edge, so a max constraint of 200\n * on an axis with a max value of 300 would return a constraint of 500 - axis length\n */\nexport function calcRelativeAxisConstraints(\n axis: Axis,\n min?: number,\n max?: number\n): Partial<Axis> {\n return {\n min: min !== undefined ? axis.min + min : undefined,\n max:\n max !== undefined\n ? axis.max + max - (axis.max - axis.min)\n : undefined,\n }\n}\n\n/**\n * Calculate constraints in terms of the viewport when\n * defined relatively to the measured bounding box.\n */\nexport function calcRelativeConstraints(\n layoutBox: Box,\n { top, left, bottom, right }: Partial<BoundingBox>\n): ResolvedConstraints {\n return {\n x: calcRelativeAxisConstraints(layoutBox.x, left, right),\n y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),\n }\n}\n\n/**\n * Calculate viewport constraints when defined as another viewport-relative axis\n */\nexport function calcViewportAxisConstraints(\n layoutAxis: Axis,\n constraintsAxis: Axis\n) {\n let min = constraintsAxis.min - layoutAxis.min\n let max = constraintsAxis.max - layoutAxis.max\n\n // If the constraints axis is actually smaller than the layout axis then we can\n // flip the constraints\n if (\n constraintsAxis.max - constraintsAxis.min <\n layoutAxis.max - layoutAxis.min\n ) {\n ;[min, max] = [max, min]\n }\n\n return { min, max }\n}\n\n/**\n * Calculate viewport constraints when defined as another viewport-relative box\n */\nexport function calcViewportConstraints(layoutBox: Box, constraintsBox: Box) {\n return {\n x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),\n y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),\n }\n}\n\n/**\n * Calculate a transform origin relative to the source axis, between 0-1, that results\n * in an asthetically pleasing scale/transform needed to project from source to target.\n */\nexport function calcOrigin(source: Axis, target: Axis): number {\n let origin = 0.5\n const sourceLength = calcLength(source)\n const targetLength = calcLength(target)\n\n if (targetLength > sourceLength) {\n origin = calcProgress(target.min, target.max - sourceLength, source.min)\n } else if (sourceLength > targetLength) {\n origin = calcProgress(source.min, source.max - targetLength, target.min)\n }\n\n return clamp(0, 1, origin)\n}\n\n/**\n * Calculate the relative progress of one constraints box relative to another.\n * Imagine a page scroll bar. At the top, this would return 0, at the bottom, 1.\n * Anywhere in-between, a value between 0 and 1.\n *\n * This also handles flipped constraints, for instance a draggable container within\n * a smaller viewport like a scrollable view.\n */\nexport function calcProgressWithinConstraints(\n layoutBox: Box,\n constraintsBox: Box\n): Point {\n return {\n x: calcOrigin(layoutBox.x, constraintsBox.x),\n y: calcOrigin(layoutBox.y, constraintsBox.y),\n }\n}\n\n/**\n * Calculate the an axis position based on two axes and a progress value.\n */\nexport function calcPositionFromProgress(\n axis: Axis,\n constraints: Axis,\n progress: number\n): Axis {\n const axisLength = axis.max - axis.min\n const min = mixNumber(\n constraints.min,\n constraints.max - axisLength,\n progress\n )\n return { min, max: min + axisLength }\n}\n\n/**\n * Rebase the calculated viewport constraints relative to the layout.min point.\n */\nexport function rebaseAxisConstraints(\n layout: Axis,\n constraints: Partial<Axis>\n): Partial<Axis> {\n const relativeConstraints: Partial<Axis> = {}\n\n if (constraints.min !== undefined) {\n relativeConstraints.min = constraints.min - layout.min\n }\n\n if (constraints.max !== undefined) {\n relativeConstraints.max = constraints.max - layout.min\n }\n\n return relativeConstraints\n}\n\nexport const defaultElastic = 0.35\n/**\n * Accepts a dragElastic prop and returns resolved elastic values for each axis.\n */\nexport function resolveDragElastic(\n dragElastic: DragElastic = defaultElastic\n): Box {\n if (dragElastic === false) {\n dragElastic = 0\n } else if (dragElastic === true) {\n dragElastic = defaultElastic\n }\n\n return {\n x: resolveAxisElastic(dragElastic, \"left\", \"right\"),\n y: resolveAxisElastic(dragElastic, \"top\", \"bottom\"),\n }\n}\n\nexport function resolveAxisElastic(\n dragElastic: DragElastic,\n minLabel: string,\n maxLabel: string\n): Axis {\n return {\n min: resolvePointElastic(dragElastic, minLabel),\n max: resolvePointElastic(dragElastic, maxLabel),\n }\n}\n\nexport function resolvePointElastic(\n dragElastic: DragElastic,\n label: string\n): number {\n return typeof dragElastic === \"number\"\n ? dragElastic\n : dragElastic[label as keyof typeof dragElastic] || 0\n}\n","import {\n addValueToWillChange,\n animateMotionValue,\n calcLength,\n convertBoundingBoxToBox,\n convertBoxToBoundingBox,\n createBox,\n eachAxis,\n frame,\n isElementTextInput,\n measurePageBox,\n mixNumber,\n PanInfo,\n percent,\n ResolvedConstraints,\n resize,\n setDragLock,\n Transition,\n type VisualElement,\n} from \"motion-dom\"\nimport { Axis, Point, invariant } from \"motion-utils\"\nimport { addDomEvent, type LayoutUpdateData } from \"motion-dom\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { MotionProps } from \"../../motion/types\"\nimport { getContextWindow } from \"../../utils/get-context-window\"\nimport { isRefObject } from \"../../utils/is-ref-object\"\nimport { PanSession } from \"../pan/PanSession\"\nimport {\n applyConstraints,\n calcOrigin,\n calcRelativeConstraints,\n calcViewportConstraints,\n defaultElastic,\n rebaseAxisConstraints,\n resolveDragElastic,\n} from \"./utils/constraints\"\n\nexport const elementDragControls = new WeakMap<\n VisualElement,\n VisualElementDragControls\n>()\n\nexport interface DragControlOptions {\n /**\n * This distance after which dragging starts and a direction is locked in.\n *\n * @public\n */\n distanceThreshold?: number\n\n /**\n * Whether to immediately snap to the cursor when dragging starts.\n *\n * @public\n */\n snapToCursor?: boolean\n}\n\ntype DragDirection = \"x\" | \"y\"\n\nexport class VisualElementDragControls {\n private visualElement: VisualElement<HTMLElement>\n\n private panSession?: PanSession\n\n private openDragLock: VoidFunction | null = null\n\n isDragging = false\n private currentDirection: DragDirection | null = null\n\n private originPoint: Point = { x: 0, y: 0 }\n\n /**\n * The permitted boundaries of travel, in pixels.\n */\n private constraints: ResolvedConstraints | false = false\n\n private hasMutatedConstraints = false\n\n /**\n * The per-axis resolved elastic values.\n */\n private elastic = createBox()\n\n /**\n * The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPointerEvent: PointerEvent | null = null\n\n /**\n * The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPanInfo: PanInfo | null = null\n\n constructor(visualElement: VisualElement<HTMLElement>) {\n this.visualElement = visualElement\n }\n\n start(\n originEvent: PointerEvent,\n { snapToCursor = false, distanceThreshold }: DragControlOptions = {}\n ) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement\n if (presenceContext && presenceContext.isPresent === false) return\n\n const onSessionStart = (event: PointerEvent) => {\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event).point)\n }\n this.stopAnimation()\n }\n\n const onStart = (event: PointerEvent, info: PanInfo) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps()\n\n if (drag && !dragPropagation) {\n if (this.openDragLock) this.openDragLock()\n\n this.openDragLock = setDragLock(drag)\n\n // If we don 't have the lock, don't start dragging\n if (!this.openDragLock) return\n }\n\n this.latestPointerEvent = event\n this.latestPanInfo = info\n this.isDragging = true\n\n this.currentDirection = null\n\n this.resolveConstraints()\n\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true\n this.visualElement.projection.target = undefined\n }\n\n /**\n * Record gesture origin and pointer offset\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0\n\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement\n\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis]\n\n if (measuredAxis) {\n const length = calcLength(measuredAxis)\n current = length * (parseFloat(current) / 100)\n }\n }\n }\n\n this.originPoint[axis] = current\n })\n\n // Fire onDragStart event\n if (onDragStart) {\n frame.update(() => onDragStart(event, info), false, true)\n }\n\n addValueToWillChange(this.visualElement, \"transform\")\n\n const { animationState } = this.visualElement\n animationState && animationState.setActive(\"whileDrag\", true)\n }\n\n const onMove = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n const {\n dragPropagation,\n dragDirectionLock,\n onDirectionLock,\n onDrag,\n } = this.getProps()\n\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openDragLock) return\n\n const { offset } = info\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset)\n\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection)\n }\n\n return\n }\n\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset)\n this.updateAxis(\"y\", info.point, offset)\n\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render()\n\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n if (onDrag) {\n frame.update(() => onDrag(event, info), false, true)\n }\n }\n\n const onSessionEnd = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n this.stop(event, info)\n\n this.latestPointerEvent = null\n this.latestPanInfo = null\n }\n\n const resumeAnimation = () => {\n const { dragSnapToOrigin: snap } = this.getProps()\n if (snap || this.constraints) {\n this.startAnimation({ x: 0, y: 0 })\n }\n }\n\n const { dragSnapToOrigin } = this.getProps()\n this.panSession = new PanSession(\n originEvent,\n {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n },\n {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n distanceThreshold,\n contextWindow: getContextWindow(this.visualElement),\n element: this.visualElement.current,\n }\n )\n }\n\n /**\n * @internal\n */\n stop(event?: PointerEvent, panInfo?: PanInfo) {\n const finalEvent = event || this.latestPointerEvent\n const finalPanInfo = panInfo || this.latestPanInfo\n\n const isDragging = this.isDragging\n this.cancel()\n if (!isDragging || !finalPanInfo || !finalEvent) return\n\n const { velocity } = finalPanInfo\n this.startAnimation(velocity)\n\n const { onDragEnd } = this.getProps()\n if (onDragEnd) {\n frame.postRender(() => onDragEnd(finalEvent, finalPanInfo))\n }\n }\n\n /**\n * @internal\n */\n cancel() {\n this.isDragging = false\n\n const { projection, animationState } = this.visualElement\n\n if (projection) {\n projection.isAnimationBlocked = false\n }\n\n this.endPanSession()\n\n const { dragPropagation } = this.getProps()\n\n if (!dragPropagation && this.openDragLock) {\n this.openDragLock()\n this.openDragLock = null\n }\n\n animationState && animationState.setActive(\"whileDrag\", false)\n }\n\n /**\n * Clean up the pan session without modifying other drag state.\n * This is used during unmount to ensure event listeners are removed\n * without affecting projection animations or drag locks.\n * @internal\n */\n endPanSession() {\n this.panSession && this.panSession.end()\n this.panSession = undefined\n }\n\n private updateAxis(axis: DragDirection, _point: Point, offset?: Point) {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection)) return\n\n const axisValue = this.getAxisMotionValue(axis)\n let next = this.originPoint[axis] + offset[axis]\n\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(\n next,\n this.constraints[axis],\n this.elastic[axis]\n )\n }\n\n axisValue.set(next)\n }\n\n private resolveConstraints() {\n const { dragConstraints, dragElastic } = this.getProps()\n\n const layout =\n this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : this.visualElement.projection?.layout\n\n const prevConstraints = this.constraints\n\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints()\n }\n } else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(\n layout.layoutBox,\n dragConstraints\n )\n } else {\n this.constraints = false\n }\n }\n\n this.elastic = resolveDragElastic(dragElastic)\n\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative. This only applies to relative (non-ref)\n * constraints, as ref-based constraints from calcViewportConstraints are already in the\n * correct coordinate space for the motion value transform offset.\n */\n if (\n prevConstraints !== this.constraints &&\n !isRefObject(dragConstraints) &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints\n ) {\n eachAxis((axis) => {\n if (\n this.constraints !== false &&\n this.getAxisMotionValue(axis)\n ) {\n this.constraints[axis] = rebaseAxisConstraints(\n layout.layoutBox[axis],\n this.constraints[axis]\n )\n }\n })\n }\n }\n\n private resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } =\n this.getProps()\n if (!constraints || !isRefObject(constraints)) return false\n\n const constraintsElement = constraints.current as HTMLElement\n\n invariant(\n constraintsElement !== null,\n \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\",\n \"drag-constraints-ref\"\n )\n\n const { projection } = this.visualElement\n\n // TODO\n if (!projection || !projection.layout) return false\n\n const constraintsBox = measurePageBox(\n constraintsElement,\n projection.root!,\n this.visualElement.getTransformPagePoint()\n )\n\n let measuredConstraints = calcViewportConstraints(\n projection.layout.layoutBox,\n constraintsBox\n )\n\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(\n convertBoxToBoundingBox(measuredConstraints)\n )\n\n this.hasMutatedConstraints = !!userConstraints\n\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints)\n }\n }\n\n return measuredConstraints\n }\n\n private startAnimation(velocity: Point) {\n const {\n drag,\n dragMomentum,\n dragElastic,\n dragTransition,\n dragSnapToOrigin,\n onDragTransitionEnd,\n } = this.getProps()\n\n const constraints: Partial<ResolvedConstraints> = this.constraints || {}\n\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return\n }\n\n let transition = (constraints && constraints[axis]) || {}\n\n if (dragSnapToOrigin) transition = { min: 0, max: 0 }\n\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000\n const bounceDamping = dragElastic ? 40 : 10000000\n\n const inertia: Transition = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n }\n\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia)\n })\n\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd)\n }\n\n private startAxisValueAnimation(\n axis: DragDirection,\n transition: Transition\n ) {\n const axisValue = this.getAxisMotionValue(axis)\n\n addValueToWillChange(this.visualElement, axis)\n\n return axisValue.start(\n animateMotionValue(\n axis,\n axisValue,\n 0,\n transition,\n this.visualElement,\n false\n )\n )\n }\n\n private stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop())\n }\n\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n private getAxisMotionValue(axis: DragDirection) {\n const dragKey =\n `_drag${axis.toUpperCase()}` as `_drag${Uppercase<DragDirection>}`\n const props = this.visualElement.getProps()\n const externalMotionValue = props[dragKey]\n\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(\n axis,\n (props.initial\n ? props.initial[axis as keyof typeof props.initial]\n : undefined) || 0\n )\n }\n\n private snapToCursor(point: Point) {\n eachAxis((axis) => {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection)) return\n\n const { projection } = this.visualElement\n const axisValue = this.getAxisMotionValue(axis)\n\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis]\n\n /**\n * The layout measurement includes the current transform value,\n * so we need to add it back to get the correct snap position.\n * This fixes an issue where elements with initial coordinates\n * would snap to the wrong position on the first drag.\n */\n const current = axisValue.get() || 0\n\n axisValue.set(point[axis] - mixNumber(min, max, 0.5) + current)\n }\n })\n }\n\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current) return\n\n const { drag, dragConstraints } = this.getProps()\n const { projection } = this.visualElement\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return\n\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation()\n\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 }\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis)\n if (axisValue && this.constraints !== false) {\n const latest = axisValue.get()\n boxProgress[axis] = calcOrigin(\n { min: latest, max: latest },\n this.constraints[axis] as Axis\n )\n }\n })\n\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps()\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\"\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n\n /**\n * Reset constraints so resolveConstraints() will recalculate them\n * with the freshly measured layout rather than returning the cached value.\n */\n this.constraints = false\n this.resolveConstraints()\n\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null)) return\n\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis)\n const { min, max } = (this.constraints as ResolvedConstraints)[\n axis\n ] as Axis\n axisValue.set(mixNumber(min, max, boxProgress[axis]))\n })\n\n /**\n * Flush the updated transform to the DOM synchronously to prevent\n * a visual flash at the element's CSS layout position (0,0) when\n * the transform was stripped for measurement.\n */\n this.visualElement.render()\n }\n\n addListeners() {\n if (!this.visualElement.current) return\n elementDragControls.set(this.visualElement, this)\n const element = this.visualElement.current\n\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(\n element,\n \"pointerdown\",\n (event) => {\n const { drag, dragListener = true } = this.getProps()\n const target = event.target as Element\n\n /**\n * Only block drag if clicking on a text input child element\n * (input, textarea, select, contenteditable) where users might\n * want to select text or interact with the control.\n *\n * Buttons and links don't block drag since they don't have\n * click-and-move actions of their own.\n */\n const isClickingTextInputChild =\n target !== element && isElementTextInput(target)\n\n if (drag && dragListener && !isClickingTextInputChild) {\n this.start(event)\n }\n }\n )\n\n /**\n * If using ref-based constraints, observe both the draggable element\n * and the constraint container for size changes via ResizeObserver.\n * Setup is deferred because dragConstraints.current is null when\n * addListeners first runs (React hasn't committed the ref yet).\n */\n let stopResizeObservers: VoidFunction | undefined\n\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps()\n if (isRefObject(dragConstraints) && dragConstraints.current) {\n this.constraints = this.resolveRefConstraints()\n\n if (!stopResizeObservers) {\n stopResizeObservers = startResizeObservers(\n element,\n dragConstraints.current as HTMLElement,\n () => this.scalePositionWithinConstraints()\n )\n }\n }\n }\n\n const { projection } = this.visualElement\n\n const stopMeasureLayoutListener = projection!.addEventListener(\n \"measure\",\n measureDragConstraints\n )\n\n if (projection && !projection!.layout) {\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n }\n\n frame.read(measureDragConstraints)\n\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () =>\n this.scalePositionWithinConstraints()\n )\n\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection!.addEventListener(\n \"didUpdate\",\n (({ delta, hasLayoutChanged }: LayoutUpdateData) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis)\n if (!motionValue) return\n\n this.originPoint[axis] += delta[axis].translate\n motionValue.set(\n motionValue.get() + delta[axis].translate\n )\n })\n\n this.visualElement.render()\n }\n }) as any\n )\n\n return () => {\n stopResizeListener()\n stopPointerListener()\n stopMeasureLayoutListener()\n stopLayoutUpdateListener && stopLayoutUpdateListener()\n stopResizeObservers && stopResizeObservers()\n }\n }\n\n getProps(): MotionProps {\n const props = this.visualElement.getProps()\n const {\n drag = false,\n dragDirectionLock = false,\n dragPropagation = false,\n dragConstraints = false,\n dragElastic = defaultElastic,\n dragMomentum = true,\n } = props\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n }\n }\n}\n\nfunction skipFirstCall(callback: VoidFunction): VoidFunction {\n let isFirst = true\n return () => {\n if (isFirst) {\n isFirst = false\n return\n }\n callback()\n }\n}\n\nfunction startResizeObservers(\n element: HTMLElement,\n constraintsElement: HTMLElement,\n onResize: VoidFunction\n): VoidFunction {\n const stopElement = resize(element, skipFirstCall(onResize))\n const stopContainer = resize(constraintsElement, skipFirstCall(onResize))\n return () => {\n stopElement()\n stopContainer()\n }\n}\n\nfunction shouldDrag(\n direction: DragDirection,\n drag: boolean | DragDirection | undefined,\n currentDirection: null | DragDirection\n) {\n return (\n (drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction)\n )\n}\n\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(\n offset: Point,\n lockThreshold = 10\n): DragDirection | null {\n let direction: DragDirection | null = null\n\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\"\n } else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\"\n }\n\n return direction\n}\n\nexport function expectsResolvedDragConstraints({\n dragConstraints,\n onMeasureDragConstraints,\n}: MotionProps) {\n return isRefObject(dragConstraints) && !!onMeasureDragConstraints\n}\n","import { Feature, type VisualElement } from \"motion-dom\"\nimport { noop } from \"motion-utils\"\nimport { VisualElementDragControls } from \"./VisualElementDragControls\"\n\nexport class DragGesture extends Feature<HTMLElement> {\n controls: VisualElementDragControls\n\n removeGroupControls: Function = noop\n removeListeners: Function = noop\n\n constructor(node: VisualElement<HTMLElement>) {\n super(node)\n this.controls = new VisualElementDragControls(node)\n }\n\n mount() {\n // If we've been provided a DragControls for manual control over the drag gesture,\n // subscribe this component to it on mount.\n const { dragControls } = this.node.getProps()\n\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls)\n }\n\n this.removeListeners = this.controls.addListeners() || noop\n }\n\n update() {\n const { dragControls } = this.node.getProps()\n const { dragControls: prevDragControls } = this.node.prevProps || {}\n\n if (dragControls !== prevDragControls) {\n this.removeGroupControls()\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls)\n }\n }\n }\n\n unmount() {\n this.removeGroupControls()\n this.removeListeners()\n /**\n * In React 19, during list reorder reconciliation, components may\n * briefly unmount and remount while the drag is still active. If we're\n * actively dragging, we should NOT end the pan session - it will\n * continue tracking pointer events via its window-level listeners.\n *\n * The pan session will be properly cleaned up when:\n * 1. The drag ends naturally (pointerup/pointercancel)\n * 2. The component is truly removed from the DOM\n */\n if (!this.controls.isDragging) {\n this.controls.endPanSession()\n }\n }\n}\n","import { Feature, frame, type PanInfo } from \"motion-dom\"\nimport { noop } from \"motion-utils\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { getContextWindow } from \"../../utils/get-context-window\"\nimport { PanSession } from \"./PanSession\"\n\ntype PanEventHandler = (event: PointerEvent, info: PanInfo) => void\nconst asyncHandler =\n (handler?: PanEventHandler) => (event: PointerEvent, info: PanInfo) => {\n if (handler) {\n frame.update(() => handler(event, info), false, true)\n }\n }\n\nexport class PanGesture extends Feature<Element> {\n private session?: PanSession\n\n private removePointerDownListener: Function = noop\n\n onPointerDown(pointerDownEvent: PointerEvent) {\n this.session = new PanSession(\n pointerDownEvent,\n this.createPanHandlers(),\n {\n transformPagePoint: this.node.getTransformPagePoint(),\n contextWindow: getContextWindow(this.node),\n }\n )\n }\n\n createPanHandlers() {\n const { onPanSessionStart, onPanStart, onPan, onPanEnd } =\n this.node.getProps()\n\n return {\n onSessionStart: asyncHandler(onPanSessionStart),\n onStart: asyncHandler(onPanStart),\n onMove: asyncHandler(onPan),\n onEnd: (event: PointerEvent, info: PanInfo) => {\n delete this.session\n if (onPanEnd) {\n frame.postRender(() => onPanEnd(event, info))\n }\n },\n }\n }\n\n mount() {\n this.removePointerDownListener = addPointerEvent(\n this.node.current!,\n \"pointerdown\",\n (event: PointerEvent) => this.onPointerDown(event)\n )\n }\n\n update() {\n this.session && this.session.updateHandlers(this.createPanHandlers())\n }\n\n unmount() {\n this.removePointerDownListener()\n this.session && this.session.end()\n }\n}\n","\"use client\"\n\nimport { frame, microtask, globalProjectionState, type VisualElement } from \"motion-dom\"\nimport { Component, useContext } from \"react\"\nimport { usePresence } from \"../../../components/AnimatePresence/use-presence\"\nimport {\n LayoutGroupContext,\n LayoutGroupContextProps,\n} from \"../../../context/LayoutGroupContext\"\nimport { SwitchLayoutGroupContext } from \"../../../context/SwitchLayoutGroupContext\"\nimport { MotionProps } from \"../../types\"\n\ninterface MeasureContextProps {\n layoutGroup: LayoutGroupContextProps\n switchLayoutGroup?: SwitchLayoutGroupContext\n isPresent: boolean\n safeToRemove?: VoidFunction | null\n}\n\ntype MeasureProps = MotionProps &\n MeasureContextProps & { visualElement: VisualElement }\n\n/**\n * Track whether we've taken any snapshots yet. If not,\n * we can safely skip notification of didUpdate.\n *\n * Difficult to capture in a test but to prevent flickering\n * we must set this to true either on update or unmount.\n * Running `next-env/layout-id` in Safari will show this behaviour if broken.\n */\nlet hasTakenAnySnapshot = false\n\nclass MeasureLayoutWithContext extends Component<MeasureProps> {\n /**\n * This only mounts projection nodes for components that\n * need measuring, we might want to do it for all components\n * in order to incorporate transforms\n */\n componentDidMount() {\n const { visualElement, layoutGroup, switchLayoutGroup, layoutId } =\n this.props\n const { projection } = visualElement\n\n if (projection) {\n if (layoutGroup.group) layoutGroup.group.add(projection)\n\n if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {\n switchLayoutGroup.register(projection)\n }\n\n if (hasTakenAnySnapshot) {\n projection.root!.didUpdate()\n }\n\n projection.addEventListener(\"animationComplete\", () => {\n this.safeToRemove()\n })\n projection.setOptions({\n ...projection.options,\n layoutDependency: this.props.layoutDependency,\n onExitComplete: () => this.safeToRemove(),\n })\n }\n\n globalProjectionState.hasEverUpdated = true\n }\n\n getSnapshotBeforeUpdate(prevProps: MeasureProps) {\n const { layoutDependency, visualElement, drag, isPresent } = this.props\n const { projection } = visualElement\n\n if (!projection) return null\n\n /**\n * TODO: We use this data in relegate to determine whether to\n * promote a previous element. There's no guarantee its presence data\n * will have updated by this point - if a bug like this arises it will\n * have to be that we markForRelegation and then find a new lead some other way,\n * perhaps in didUpdate\n */\n projection.isPresent = isPresent\n\n if (prevProps.layoutDependency !== layoutDependency) {\n projection.setOptions({\n ...projection.options,\n layoutDependency,\n })\n }\n\n hasTakenAnySnapshot = true\n\n if (\n drag ||\n prevProps.layoutDependency !== layoutDependency ||\n layoutDependency === undefined ||\n prevProps.isPresent !== isPresent\n ) {\n projection.willUpdate()\n } else {\n this.safeToRemove()\n }\n\n if (prevProps.isPresent !== isPresent) {\n if (isPresent) {\n projection.promote()\n } else if (!projection.relegate()) {\n /**\n * If there's another stack member taking over from this one,\n * it's in charge of the exit animation and therefore should\n * be in charge of the safe to remove. Otherwise we call it here.\n */\n frame.postRender(() => {\n const stack = projection.getStack()\n if (!stack || !stack.members.length) {\n this.safeToRemove()\n }\n })\n }\n }\n\n return null\n }\n\n componentDidUpdate() {\n const { projection } = this.props.visualElement\n if (projection) {\n projection.root!.didUpdate()\n\n microtask.postRender(() => {\n if (!projection.currentAnimation && projection.isLead()) {\n this.safeToRemove()\n }\n })\n }\n }\n\n componentWillUnmount() {\n const {\n visualElement,\n layoutGroup,\n switchLayoutGroup: promoteContext,\n } = this.props\n const { projection } = visualElement\n\n hasTakenAnySnapshot = true\n\n if (projection) {\n projection.scheduleCheckAfterUnmount()\n if (layoutGroup && layoutGroup.group)\n layoutGroup.group.remove(projection)\n if (promoteContext && promoteContext.deregister)\n promoteContext.deregister(projection)\n }\n }\n\n safeToRemove() {\n const { safeToRemove } = this.props\n safeToRemove && safeToRemove()\n }\n\n render() {\n return null\n }\n}\n\nexport function MeasureLayout(\n props: MotionProps & { visualElement: VisualElement }\n) {\n const [isPresent, safeToRemove] = usePresence()\n const layoutGroup = useContext(LayoutGroupContext)\n\n return (\n <MeasureLayoutWithContext\n {...props}\n layoutGroup={layoutGroup}\n switchLayoutGroup={useContext(SwitchLayoutGroupContext)}\n isPresent={isPresent}\n safeToRemove={safeToRemove}\n />\n )\n}\n","import { DragGesture } from \"../../gestures/drag\"\nimport { PanGesture } from \"../../gestures/pan\"\nimport { HTMLProjectionNode } from \"../../projection\"\nimport { MeasureLayout } from \"./layout/MeasureLayout\"\nimport { FeaturePackages } from \"./types\"\n\nexport const drag: FeaturePackages = {\n pan: {\n Feature: PanGesture,\n },\n drag: {\n Feature: DragGesture,\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n}\n","import { Feature, frame, hover, type VisualElement } from \"motion-dom\"\nimport { extractEventInfo } from \"../events/event-info\"\n\nfunction handleHoverEvent(\n node: VisualElement<Element>,\n event: PointerEvent,\n lifecycle: \"Start\" | \"End\"\n) {\n const { props } = node\n\n if (node.animationState && props.whileHover) {\n node.animationState.setActive(\"whileHover\", lifecycle === \"Start\")\n }\n\n const eventName = (\"onHover\" + lifecycle) as \"onHoverStart\" | \"onHoverEnd\"\n const callback = props[eventName]\n if (callback) {\n frame.postRender(() => callback(event, extractEventInfo(event)))\n }\n}\n\nexport class HoverGesture extends Feature<Element> {\n mount() {\n const { current } = this.node\n if (!current) return\n\n this.unmount = hover(current, (_element, startEvent) => {\n handleHoverEvent(this.node, startEvent, \"Start\")\n\n return (endEvent) => handleHoverEvent(this.node, endEvent, \"End\")\n })\n }\n\n unmount() {}\n}\n","import { Feature, addDomEvent } from \"motion-dom\"\nimport { pipe } from \"motion-utils\"\n\nexport class FocusGesture extends Feature<Element> {\n private isActive = false\n\n onFocus() {\n let isFocusVisible = false\n\n /**\n * If this element doesn't match focus-visible then don't\n * apply whileHover. But, if matches throws that focus-visible\n * is not a valid selector then in that browser outline styles will be applied\n * to the element by default and we want to match that behaviour with whileFocus.\n */\n try {\n isFocusVisible = this.node.current!.matches(\":focus-visible\")\n } catch (e) {\n isFocusVisible = true\n }\n\n if (!isFocusVisible || !this.node.animationState) return\n\n this.node.animationState.setActive(\"whileFocus\", true)\n this.isActive = true\n }\n\n onBlur() {\n if (!this.isActive || !this.node.animationState) return\n this.node.animationState.setActive(\"whileFocus\", false)\n this.isActive = false\n }\n\n mount() {\n this.unmount = pipe(\n addDomEvent(this.node.current!, \"focus\", () => this.onFocus()),\n addDomEvent(this.node.current!, \"blur\", () => this.onBlur())\n ) as VoidFunction\n }\n\n unmount() {}\n}\n","import { Feature, frame, press, type VisualElement } from \"motion-dom\"\nimport { extractEventInfo } from \"../events/event-info\"\n\nfunction handlePressEvent(\n node: VisualElement<Element>,\n event: PointerEvent,\n lifecycle: \"Start\" | \"End\" | \"Cancel\"\n) {\n const { props } = node\n\n if (node.current instanceof HTMLButtonElement && node.current.disabled) {\n return\n }\n\n if (node.animationState && props.whileTap) {\n node.animationState.setActive(\"whileTap\", lifecycle === \"Start\")\n }\n\n const eventName = (\"onTap\" + (lifecycle === \"End\" ? \"\" : lifecycle)) as\n | \"onTapStart\"\n | \"onTap\"\n | \"onTapCancel\"\n\n const callback = props[eventName]\n if (callback) {\n frame.postRender(() => callback(event, extractEventInfo(event)))\n }\n}\n\nexport class PressGesture extends Feature<Element> {\n mount() {\n const { current } = this.node\n if (!current) return\n\n const { globalTapTarget, propagate } = this.node.props\n\n this.unmount = press(\n current,\n (_element, startEvent) => {\n handlePressEvent(this.node, startEvent, \"Start\")\n\n return (endEvent, { success }) =>\n handlePressEvent(\n this.node,\n endEvent,\n success ? \"End\" : \"Cancel\"\n )\n },\n {\n useGlobalTarget: globalTapTarget,\n stopPropagation: propagate?.tap === false,\n }\n )\n }\n\n unmount() {}\n}\n","type IntersectionHandler = (entry: IntersectionObserverEntry) => void\n\ninterface ElementIntersectionObservers {\n [key: string]: IntersectionObserver\n}\n\n/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap<Element, IntersectionHandler>()\n\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap<\n Element | Document,\n ElementIntersectionObservers\n>()\n\nconst fireObserverCallback = (entry: IntersectionObserverEntry) => {\n const callback = observerCallbacks.get(entry.target)\n callback && callback(entry)\n}\n\nconst fireAllObserverCallbacks: IntersectionObserverCallback = (entries) => {\n entries.forEach(fireObserverCallback)\n}\n\nfunction initIntersectionObserver({\n root,\n ...options\n}: IntersectionObserverInit): IntersectionObserver {\n const lookupRoot = root || document\n\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {})\n }\n const rootObservers = observers.get(lookupRoot)!\n\n const key = JSON.stringify(options)\n\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(\n fireAllObserverCallbacks,\n { root, ...options }\n )\n }\n\n return rootObservers[key]\n}\n\nexport function observeIntersection(\n element: Element,\n options: IntersectionObserverInit,\n callback: IntersectionHandler\n) {\n const rootInteresectionObserver = initIntersectionObserver(options)\n\n observerCallbacks.set(element, callback)\n rootInteresectionObserver.observe(element)\n\n return () => {\n observerCallbacks.delete(element)\n rootInteresectionObserver.unobserve(element)\n }\n}\n","import { Feature } from \"motion-dom\"\nimport { MotionProps } from \"../../types\"\nimport { observeIntersection } from \"./observers\"\n\nconst thresholdNames = {\n some: 0,\n all: 1,\n}\n\nexport class InViewFeature extends Feature<Element> {\n private hasEnteredView = false\n\n private isInView = false\n\n private startObserver() {\n this.unmount()\n\n const { viewport = {} } = this.node.getProps()\n const { root, margin: rootMargin, amount = \"some\", once } = viewport\n\n const options = {\n root: root ? root.current : undefined,\n rootMargin,\n threshold:\n typeof amount === \"number\" ? amount : thresholdNames[amount],\n }\n\n const onIntersectionUpdate = (entry: IntersectionObserverEntry) => {\n const { isIntersecting } = entry\n\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (this.isInView === isIntersecting) return\n\n this.isInView = isIntersecting\n\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && this.hasEnteredView) {\n return\n } else if (isIntersecting) {\n this.hasEnteredView = true\n }\n\n if (this.node.animationState) {\n this.node.animationState.setActive(\n \"whileInView\",\n isIntersecting\n )\n }\n\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const { onViewportEnter, onViewportLeave } = this.node.getProps()\n const callback = isIntersecting ? onViewportEnter : onViewportLeave\n callback && callback(entry)\n }\n\n return observeIntersection(\n this.node.current!,\n options,\n onIntersectionUpdate\n )\n }\n\n mount() {\n this.startObserver()\n }\n\n update() {\n if (typeof IntersectionObserver === \"undefined\") return\n\n const { props, prevProps } = this.node\n const hasOptionsChanged = [\"amount\", \"margin\", \"root\"].some(\n hasViewportOptionChanged(props, prevProps)\n )\n\n if (hasOptionsChanged) {\n this.startObserver()\n }\n }\n\n unmount() {}\n}\n\nfunction hasViewportOptionChanged(\n { viewport = {} }: MotionProps,\n { viewport: prevViewport = {} }: MotionProps = {}\n) {\n return (name: keyof typeof viewport) =>\n viewport[name] !== prevViewport[name]\n}\n","import { HoverGesture } from \"../../gestures/hover\"\nimport { FocusGesture } from \"../../gestures/focus\"\nimport { PressGesture } from \"../../gestures/press\"\nimport { InViewFeature } from \"./viewport\"\nimport { FeaturePackages } from \"./types\"\n\nexport const gestureAnimations: FeaturePackages = {\n inView: {\n Feature: InViewFeature,\n },\n tap: {\n Feature: PressGesture,\n },\n focus: {\n Feature: FocusGesture,\n },\n hover: {\n Feature: HoverGesture,\n },\n}\n","import { HTMLProjectionNode } from \"motion-dom\"\nimport { MeasureLayout } from \"./layout/MeasureLayout\"\nimport { FeaturePackages } from \"./types\"\n\nexport const layout: FeaturePackages = {\n layout: {\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n}\n","import { animations } from \"../../../motion/features/animations\"\nimport { drag } from \"../../../motion/features/drag\"\nimport { gestureAnimations } from \"../../../motion/features/gestures\"\nimport { layout } from \"../../../motion/features/layout\"\n\nexport const featureBundle = {\n ...animations,\n ...gestureAnimations,\n ...drag,\n ...layout,\n}\n","import { createDomVisualElement } from \"../../dom/create-visual-element\"\nimport { createMotionProxy } from \"../create-proxy\"\nimport { featureBundle } from \"./feature-bundle\"\n\nexport const motion = /*@__PURE__*/ createMotionProxy(\n featureBundle,\n createDomVisualElement\n)\n","\"use client\"\n\nimport { motionValue, MotionValue } from \"motion-dom\"\nimport { useContext, useEffect, useState } from \"react\"\nimport { MotionConfigContext } from \"../context/MotionConfigContext\"\nimport { useConstant } from \"../utils/use-constant\"\n\n/**\n * Creates a `MotionValue` to track the state and velocity of a value.\n *\n * Usually, these are created automatically. For advanced use-cases, like use with `useTransform`, you can create `MotionValue`s externally and pass them into the animated component via the `style` prop.\n *\n * ```jsx\n * export const MyComponent = () => {\n * const scale = useMotionValue(1)\n *\n * return <motion.div style={{ scale }} />\n * }\n * ```\n *\n * @param initial - The initial state.\n *\n * @public\n */\nexport function useMotionValue<T>(initial: T): MotionValue<T> {\n const value = useConstant(() => motionValue(initial))\n\n /**\n * If this motion value is being used in static mode, like on\n * the Framer canvas, force components to rerender when the motion\n * value is updated.\n */\n const { isStatic } = useContext(MotionConfigContext)\n if (isStatic) {\n const [, setLatest] = useState(initial)\n useEffect(() => value.on(\"change\", setLatest), [])\n }\n\n return value\n}\n","\"use client\"\n\nimport { cancelFrame, frame, MotionValue } from \"motion-dom\"\nimport { useIsomorphicLayoutEffect } from \"../utils/use-isomorphic-effect\"\nimport { useMotionValue } from \"./use-motion-value\"\n\nexport function useCombineMotionValues<R>(\n values: MotionValue[],\n combineValues: () => R\n) {\n /**\n * Initialise the returned motion value. This remains the same between renders.\n */\n const value = useMotionValue(combineValues())\n\n /**\n * Create a function that will update the template motion value with the latest values.\n * This is pre-bound so whenever a motion value updates it can schedule its\n * execution in Framesync. If it's already been scheduled it won't be fired twice\n * in a single frame.\n */\n const updateValue = () => value.set(combineValues())\n\n /**\n * Synchronously update the motion value with the latest values during the render.\n * This ensures that within a React render, the styles applied to the DOM are up-to-date.\n */\n updateValue()\n\n /**\n * Subscribe to all motion values found within the template. Whenever any of them change,\n * schedule an update.\n */\n useIsomorphicLayoutEffect(() => {\n const scheduleUpdate = () => frame.preRender(updateValue, false, true)\n const subscriptions = values.map((v) => v.on(\"change\", scheduleUpdate))\n\n return () => {\n subscriptions.forEach((unsubscribe) => unsubscribe())\n cancelFrame(updateValue)\n }\n })\n\n return value\n}\n","\"use client\"\n\nimport { collectMotionValues, type MotionValue } from \"motion-dom\"\nimport { useCombineMotionValues } from \"./use-combine-values\"\n\nexport function useComputed<O>(compute: () => O): MotionValue<O> {\n /**\n * Open session of collectMotionValues. Any MotionValue that calls get()\n * will be saved into this array.\n */\n collectMotionValues.current = []\n\n compute()\n\n const value = useCombineMotionValues(collectMotionValues.current, compute)\n\n /**\n * Synchronously close session of collectMotionValues.\n */\n collectMotionValues.current = undefined\n\n return value\n}\n","\"use client\"\n\nimport {\n AnyResolvedKeyframe,\n MotionValue,\n transform,\n TransformOptions,\n} from \"motion-dom\"\nimport { useConstant } from \"../utils/use-constant\"\nimport { useCombineMotionValues } from \"./use-combine-values\"\nimport { useComputed } from \"./use-computed\"\n\nexport type InputRange = number[]\ntype SingleTransformer<I, O> = (input: I) => O\ntype MultiTransformer<I, O> = (input: I[]) => O\ntype Transformer<I, O> =\n | SingleTransformer<I, O>\n /**\n * Ideally, this would be typed <I, O> in all instances, but to type this\n * more accurately requires the tuple support in TypeScript 4:\n * https://gist.github.com/InventingWithMonster/c4d23752a0fae7888596c4ff6d92733a\n */\n | MultiTransformer<AnyResolvedKeyframe, O>\n\ninterface OutputMap<O> {\n [key: string]: O[]\n}\n\n/**\n * Create multiple `MotionValue`s that transform the output of another `MotionValue` by mapping it from one range of values into multiple output ranges.\n *\n * @remarks\n *\n * This is useful when you want to derive multiple values from a single input value.\n * The keys of the output map must remain constant across renders.\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const { opacity, scale } = useTransform(x, [0, 100], {\n * opacity: [0, 1],\n * scale: [0.5, 1]\n * })\n *\n * return (\n * <motion.div style={{ opacity, scale, x }} />\n * )\n * }\n * ```\n *\n * @param inputValue - `MotionValue`\n * @param inputRange - A linear series of numbers (either all increasing or decreasing)\n * @param outputMap - An object where keys map to output ranges. Each output range must be the same length as `inputRange`.\n * @param options - Transform options applied to all outputs\n *\n * @returns An object with the same keys as `outputMap`, where each value is a `MotionValue`\n *\n * @public\n */\nexport function useTransform<T extends Record<string, any[]>>(\n inputValue: MotionValue<number>,\n inputRange: InputRange,\n outputMap: T,\n options?: TransformOptions<T[keyof T][number]>\n): { [K in keyof T]: MotionValue<T[K][number]> }\n\n/**\n * Create a `MotionValue` that transforms the output of another `MotionValue` by mapping it from one range of values into another.\n *\n * @remarks\n *\n * Given an input range of `[-200, -100, 100, 200]` and an output range of\n * `[0, 1, 1, 0]`, the returned `MotionValue` will:\n *\n * - When provided a value between `-200` and `-100`, will return a value between `0` and `1`.\n * - When provided a value between `-100` and `100`, will return `1`.\n * - When provided a value between `100` and `200`, will return a value between `1` and `0`\n *\n *\n * The input range must be a linear series of numbers. The output range\n * can be any value type supported by Motion: numbers, colors, shadows, etc.\n *\n * Every value in the output range must be of the same type and in the same format.\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const xRange = [-200, -100, 100, 200]\n * const opacityRange = [0, 1, 1, 0]\n * const opacity = useTransform(x, xRange, opacityRange)\n *\n * return (\n * <motion.div\n * animate={{ x: 200 }}\n * style={{ opacity, x }}\n * />\n * )\n * }\n * ```\n *\n * @param inputValue - `MotionValue`\n * @param inputRange - A linear series of numbers (either all increasing or decreasing)\n * @param outputRange - A series of numbers, colors or strings. Must be the same length as `inputRange`.\n * @param options -\n *\n * - clamp: boolean. Clamp values to within the given range. Defaults to `true`\n * - ease: EasingFunction[]. Easing functions to use on the interpolations between each value in the input and output ranges. If provided as an array, the array must be one item shorter than the input and output ranges, as the easings apply to the transition between each.\n *\n * @returns `MotionValue`\n *\n * @public\n */\nexport function useTransform<I, O>(\n value: MotionValue<number>,\n inputRange: InputRange,\n outputRange: O[],\n options?: TransformOptions<O>\n): MotionValue<O>\n\n/**\n * Create a `MotionValue` that transforms the output of another `MotionValue` through a function.\n * In this example, `y` will always be double `x`.\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(10)\n * const y = useTransform(x, value => value * 2)\n *\n * return <motion.div style={{ x, y }} />\n * }\n * ```\n *\n * @param input - A `MotionValue` that will pass its latest value through `transform` to update the returned `MotionValue`.\n * @param transform - A function that accepts the latest value from `input` and returns a new value.\n * @returns `MotionValue`\n *\n * @public\n */\nexport function useTransform<I, O>(\n input: MotionValue<I>,\n transformer: SingleTransformer<I, O>\n): MotionValue<O>\n\n/**\n * Pass an array of `MotionValue`s and a function to combine them. In this example, `z` will be the `x` multiplied by `y`.\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const z = useTransform([x, y], ([latestX, latestY]) => latestX * latestY)\n *\n * return <motion.div style={{ x, y, z }} />\n * }\n * ```\n *\n * @param input - An array of `MotionValue`s that will pass their latest values through `transform` to update the returned `MotionValue`.\n * @param transform - A function that accepts the latest values from `input` and returns a new value.\n * @returns `MotionValue`\n *\n * @public\n */\nexport function useTransform<I, O>(\n input:\n | MotionValue<string>[]\n | MotionValue<number>[]\n | MotionValue<AnyResolvedKeyframe>[],\n transformer: MultiTransformer<I, O>\n): MotionValue<O>\nexport function useTransform<I, O>(transformer: () => O): MotionValue<O>\n\nexport function useTransform<I, O, K extends string>(\n input:\n | MotionValue<I>\n | MotionValue<string>[]\n | MotionValue<number>[]\n | MotionValue<AnyResolvedKeyframe>[]\n | (() => O),\n inputRangeOrTransformer?: InputRange | Transformer<I, O>,\n outputRangeOrMap?: O[] | OutputMap<O>,\n options?: TransformOptions<O>\n): MotionValue<O> | { [key in K]: MotionValue<O> } {\n if (typeof input === \"function\") {\n return useComputed(input)\n }\n\n /**\n * Detect if outputRangeOrMap is an output map (object with keys)\n * rather than an output range (array).\n */\n const isOutputMap =\n outputRangeOrMap !== undefined &&\n !Array.isArray(outputRangeOrMap) &&\n typeof inputRangeOrTransformer !== \"function\"\n\n if (isOutputMap) {\n return useMapTransform(\n input as MotionValue<number>,\n inputRangeOrTransformer as InputRange,\n outputRangeOrMap as OutputMap<O>,\n options\n ) as { [key in K]: MotionValue<O> }\n }\n\n const outputRange = outputRangeOrMap as O[] | undefined\n const transformer =\n typeof inputRangeOrTransformer === \"function\"\n ? inputRangeOrTransformer\n : transform(inputRangeOrTransformer!, outputRange!, options)\n\n const result = Array.isArray(input)\n ? useListTransform(\n input,\n transformer as MultiTransformer<AnyResolvedKeyframe, O>\n )\n : useListTransform([input], ([latest]) =>\n (transformer as SingleTransformer<I, O>)(latest)\n )\n\n const inputAccelerate = !Array.isArray(input)\n ? (input as MotionValue).accelerate\n : undefined\n\n if (\n inputAccelerate &&\n !inputAccelerate.isTransformed &&\n typeof inputRangeOrTransformer !== \"function\" &&\n Array.isArray(outputRangeOrMap) &&\n options?.clamp !== false\n ) {\n result.accelerate = {\n ...inputAccelerate,\n times: inputRangeOrTransformer as number[],\n keyframes: outputRangeOrMap,\n isTransformed: true,\n ...(options?.ease ? { ease: options.ease } : {}),\n }\n }\n\n return result\n}\n\nfunction useListTransform<I, O>(\n values: MotionValue<I>[],\n transformer: MultiTransformer<I, O>\n): MotionValue<O> {\n const latest = useConstant<I[]>(() => [])\n\n return useCombineMotionValues(values, () => {\n latest.length = 0\n const numValues = values.length\n for (let i = 0; i < numValues; i++) {\n latest[i] = values[i].get()\n }\n\n return transformer(latest)\n })\n}\n\nfunction useMapTransform<O>(\n inputValue: MotionValue<number>,\n inputRange: InputRange,\n outputMap: OutputMap<O>,\n options?: TransformOptions<O>\n): { [key: string]: MotionValue<O> } {\n /**\n * Capture keys once to ensure hooks are called in consistent order.\n */\n const keys = useConstant(() => Object.keys(outputMap))\n const output = useConstant<{ [key: string]: MotionValue<O> }>(() => ({}))\n\n for (const key of keys) {\n output[key] = useTransform(inputValue, inputRange, outputMap[key], options)\n }\n\n return output\n}\n","\"use client\"\n\nimport {\n AnyResolvedKeyframe,\n attachFollow,\n FollowValueOptions,\n isMotionValue,\n MotionValue,\n} from \"motion-dom\"\nimport { useContext, useInsertionEffect } from \"react\"\nimport { MotionConfigContext } from \"../context/MotionConfigContext\"\nimport { useMotionValue } from \"./use-motion-value\"\nimport { useTransform } from \"./use-transform\"\n\n/**\n * Creates a `MotionValue` that, when `set`, will use the specified animation transition to animate to its new state.\n *\n * Unlike `useSpring` which is limited to spring animations, `useFollowValue` accepts any motion transition\n * including spring, tween, inertia, and keyframes.\n *\n * It can either work as a stand-alone `MotionValue` by initialising it with a value, or as a subscriber\n * to another `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * // Spring animation (default)\n * const x = useFollowValue(0, { stiffness: 300 })\n *\n * // Tween animation\n * const y = useFollowValue(0, { type: \"tween\", duration: 0.5, ease: \"easeOut\" })\n *\n * // Track another MotionValue with spring\n * const source = useMotionValue(0)\n * const z = useFollowValue(source, { type: \"spring\", damping: 10 })\n *\n * // Inertia animation\n * const w = useFollowValue(0, { type: \"inertia\", velocity: 100 })\n * ```\n *\n * @param inputValue - `MotionValue` or number. If provided a `MotionValue`, when the input `MotionValue` changes, the created `MotionValue` will animate towards that value using the specified transition.\n * @param options - Animation transition options. Supports all transition types: spring, tween, inertia, keyframes.\n * @returns `MotionValue`\n *\n * @public\n */\nexport function useFollowValue(\n source: MotionValue<string>,\n options?: FollowValueOptions\n): MotionValue<string>\nexport function useFollowValue(\n source: string,\n options?: FollowValueOptions\n): MotionValue<string>\nexport function useFollowValue(\n source: MotionValue<number>,\n options?: FollowValueOptions\n): MotionValue<number>\nexport function useFollowValue(\n source: number,\n options?: FollowValueOptions\n): MotionValue<number>\nexport function useFollowValue(\n source: MotionValue<string> | MotionValue<number> | AnyResolvedKeyframe,\n options: FollowValueOptions = {}\n) {\n const { isStatic } = useContext(MotionConfigContext)\n const getFromSource = () => (isMotionValue(source) ? source.get() : source)\n\n // isStatic will never change, allowing early hooks return\n if (isStatic) {\n return useTransform(getFromSource)\n }\n\n const value = useMotionValue(getFromSource())\n\n useInsertionEffect(() => {\n return attachFollow(value, source, options)\n }, [value, JSON.stringify(options)])\n\n return value\n}\n","\"use client\"\n\nimport { MotionValue, SpringOptions } from \"motion-dom\"\nimport { useFollowValue } from \"./use-follow-value\"\n\n/**\n * Creates a `MotionValue` that, when `set`, will use a spring animation to animate to its new state.\n *\n * It can either work as a stand-alone `MotionValue` by initialising it with a value, or as a subscriber\n * to another `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useSpring(0, { stiffness: 300 })\n * const y = useSpring(x, { damping: 10 })\n * ```\n *\n * @param inputValue - `MotionValue` or number. If provided a `MotionValue`, when the input `MotionValue` changes, the created `MotionValue` will spring towards that value.\n * @param springConfig - Configuration options for the spring.\n * @returns `MotionValue`\n *\n * @public\n */\nexport function useSpring(\n source: MotionValue<string>,\n options?: SpringOptions\n): MotionValue<string>\nexport function useSpring(\n source: string,\n options?: SpringOptions\n): MotionValue<string>\nexport function useSpring(\n source: MotionValue<number>,\n options?: SpringOptions\n): MotionValue<number>\nexport function useSpring(\n source: number,\n options?: SpringOptions\n): MotionValue<number>\nexport function useSpring(\n source: MotionValue<string> | MotionValue<number> | string | number,\n options: SpringOptions = {}\n): MotionValue<string> | MotionValue<number> {\n return useFollowValue(source as any, { type: \"spring\", ...options })\n}\n","import {\n useRef,\n useEffect,\n useState,\n useCallback,\n useImperativeHandle,\n forwardRef,\n type CSSProperties,\n} from 'react'\nimport { useSpring, useTransform } from 'framer-motion'\n\nexport interface CountUpHandle {\n /** Start the animation from `from` to `to` */\n start: () => void\n /** Reset to the `from` value without animating */\n reset: () => void\n}\n\nexport interface CountUpProps {\n /** Starting value (default: 0) */\n from?: number\n /** Target value (default: 100) */\n to?: number\n /** Animation duration in milliseconds (default: 2000) */\n duration?: number\n /** Number of decimal places (default: 0) */\n decimals?: number\n /** Text before the number */\n prefix?: string\n /** Text after the number */\n suffix?: string\n /** When true, starts the animation when the element scrolls into view. When false, only starts via ref.start() (default: true) */\n autoStart?: boolean\n /** Container style */\n style?: CSSProperties\n /** Container className */\n className?: string\n /** Custom formatter — receives the current number, return a string */\n formatter?: (value: number) => string\n}\n\n/**\n * A spring-animated number counter that smoothly counts from one value to another.\n *\n * Uses framer-motion springs for natural-feeling animations.\n * When `autoStart` is true (default), the animation triggers when the element\n * becomes visible via IntersectionObserver.\n *\n * @example Basic count up on scroll\n * ```tsx\n * <CountUp from={0} to={1573} prefix=\"$\" duration={2000} />\n * ```\n *\n * @example With decimals and manual trigger\n * ```tsx\n * const countRef = useRef<CountUpHandle>(null)\n *\n * <CountUp\n * ref={countRef}\n * from={0}\n * to={99.9}\n * decimals={1}\n * suffix=\"%\"\n * autoStart={false}\n * />\n *\n * <button onClick={() => countRef.current?.start()}>Animate</button>\n * ```\n *\n * @example Custom formatter\n * ```tsx\n * <CountUp\n * from={0}\n * to={50000}\n * duration={3000}\n * formatter={(v) => v.toLocaleString('en-US', { style: 'currency', currency: 'USD' })}\n * />\n * ```\n */\nexport const CountUp = forwardRef<CountUpHandle, CountUpProps>(function CountUp(\n {\n from = 0,\n to = 100,\n duration = 2000,\n decimals = 0,\n prefix = '',\n suffix = '',\n autoStart = true,\n style,\n className,\n formatter,\n },\n ref\n) {\n const spanRef = useRef<HTMLSpanElement>(null)\n const valueRef = useRef<HTMLSpanElement>(null)\n const startedRef = useRef(false)\n\n const formatterRef = useRef(formatter)\n formatterRef.current = formatter\n const decimalsRef = useRef(decimals)\n decimalsRef.current = decimals\n\n const springValue = useSpring(from, {\n duration,\n bounce: 0,\n })\n\n const displayValue = useTransform(springValue, (latest: number) => {\n if (formatterRef.current) return formatterRef.current(latest)\n return latest.toFixed(decimalsRef.current)\n })\n\n // Sync displayValue → DOM directly (no React re-renders)\n useEffect(() => {\n const unsubscribe = displayValue.on('change', (latest: string) => {\n if (valueRef.current) {\n valueRef.current.textContent = latest\n }\n })\n return () => unsubscribe()\n }, [displayValue])\n\n const animate = useCallback(() => {\n startedRef.current = true\n springValue.set(to)\n }, [springValue, to])\n\n const start = useCallback(() => {\n springValue.jump(from)\n animate()\n }, [springValue, from, animate])\n\n const reset = useCallback(() => {\n startedRef.current = false\n springValue.jump(from)\n }, [springValue, from])\n\n useImperativeHandle(ref, () => ({ start, reset }), [start, reset])\n\n // Auto-start: trigger when scrolled into view\n useEffect(() => {\n if (!autoStart) return\n\n const el = spanRef.current\n if (!el) return\n\n const observer = new IntersectionObserver(\n ([entry]) => {\n if (entry.isIntersecting && !startedRef.current) {\n animate()\n }\n },\n { threshold: 0.1 }\n )\n\n observer.observe(el)\n return () => observer.disconnect()\n }, [autoStart, animate])\n\n // Set initial display value\n const format = formatter ?? ((v: number) => v.toFixed(decimals))\n const [initialDisplay] = useState(() => format(from))\n\n return (\n <span ref={spanRef} style={style} className={className}>\n {prefix}\n <span ref={valueRef}>{initialDisplay}</span>\n {suffix}\n </span>\n )\n})\n","import {\n useRef,\n useState,\n useEffect,\n useCallback,\n useImperativeHandle,\n forwardRef,\n type CSSProperties,\n type ReactNode,\n} from 'react'\n\nexport interface SpinnerSegment {\n /** Unique id for the segment */\n id: string\n /** Display label on the wheel (used as SVG text when `item` is not provided) */\n label: string\n /** Value returned on completion */\n value: string\n /** Segment background color */\n color: string\n /** Label text color (auto-detected from background if omitted) */\n textColor?: string\n /** Custom ReactNode to render instead of the text label — rendered via foreignObject */\n item?: ReactNode\n}\n\nexport interface SpinnerWheelHandle {\n /**\n * Spin the wheel.\n * @param targetIndex - index of the segment to land on (random if omitted)\n */\n spin: (targetIndex?: number) => void\n}\n\nexport interface SpinnerWheelProps {\n /** Wheel segments */\n segments: SpinnerSegment[]\n /** Spin animation duration in ms (default: 4000) */\n duration?: number\n /** Number of full rotations before landing (default: 3) */\n rotations?: number\n /** Mode: 'trigger' = spin on demand; 'continuous' = spins on mount, call spin() to land (default: trigger) */\n mode?: 'trigger' | 'continuous'\n /** Called when the wheel lands on a segment */\n onComplete?: (segment: SpinnerSegment) => void\n /** Pointer / center accent color (default: #22c55e) */\n pointerColor?: string\n /** Segment border color (default: #ffffff) */\n strokeColor?: string\n /** Segment border width (default: 2) */\n strokeWidth?: number\n /** Center circle radius (default: 14) */\n centerRadius?: number\n /** Center circle color (default: #ffffff) */\n centerColor?: string\n /** Container style */\n style?: CSSProperties\n /** Container className */\n className?: string\n}\n\ntype SpinState =\n | 'idle'\n | 'spinning'\n | 'landed'\n | 'continuous-spinning'\n | 'landing-snap'\n | 'landing'\n\nfunction getCurrentRotation(el: SVGGElement): number {\n const s = getComputedStyle(el)\n const t = s.transform\n if (!t || t === 'none') return 0\n const match = t.match(/matrix\\(([^)]+)\\)/)\n if (!match) return 0\n const [a, b] = match[1].split(',').map(Number)\n const angle = Math.atan2(b, a) * (180 / Math.PI)\n return ((angle % 360) + 360) % 360\n}\n\nfunction contrastColor(hex: string): string {\n const clean = hex.replace('#', '')\n if (clean.length < 6) return '#000000'\n const r = parseInt(clean.substring(0, 2), 16)\n const g = parseInt(clean.substring(2, 4), 16)\n const b = parseInt(clean.substring(4, 6), 16)\n return (0.299 * r + 0.587 * g + 0.114 * b) / 255 > 0.5 ? '#000000' : '#ffffff'\n}\n\n/**\n * A prize/fortune spinner wheel with configurable segments, spin animation,\n * and optional React content inside each segment.\n *\n * @example Basic spinner with callback\n * ```tsx\n * const wheelRef = useRef<SpinnerWheelHandle>(null)\n *\n * <SpinnerWheel\n * ref={wheelRef}\n * segments={[\n * { id: '1', label: '10% OFF', value: 10, color: '#FF6B6B' },\n * { id: '2', label: '25% OFF', value: 25, color: '#4ECDC4' },\n * { id: '3', label: '50% OFF', value: 50, color: '#45B7D1' },\n * { id: '4', label: '75% OFF', value: 75, color: '#96CEB4' },\n * ]}\n * onComplete={(segment) => alert(`You won ${segment.label}!`)}\n * />\n *\n * <button onClick={() => wheelRef.current?.spin(3)}>Spin to 75% OFF</button>\n * ```\n *\n * @example With custom React content in segments\n * ```tsx\n * <SpinnerWheel\n * ref={wheelRef}\n * segments={[\n * { id: '1', label: '10%', value: 10, color: '#FF6B6B',\n * item: <div style={{ textAlign: 'center' }}>🎁<br/>10%</div> },\n * { id: '2', label: '25%', value: 25, color: '#4ECDC4',\n * item: <div style={{ textAlign: 'center' }}>🎉<br/>25%</div> },\n * ]}\n * duration={5000}\n * rotations={5}\n * />\n * ```\n */\nexport const SpinnerWheel = forwardRef<SpinnerWheelHandle, SpinnerWheelProps>(\n function SpinnerWheel(\n {\n segments,\n duration = 4000,\n rotations = 3,\n mode = 'trigger',\n onComplete,\n pointerColor = '#22c55e',\n strokeColor = '#ffffff',\n strokeWidth = 2,\n centerRadius = 14,\n centerColor = '#ffffff',\n style,\n className,\n },\n ref\n ) {\n const [spinState, setSpinState] = useState<SpinState>(\n mode === 'continuous' ? 'continuous-spinning' : 'idle'\n )\n const [rotation, setRotation] = useState(0)\n const wheelRef = useRef<SVGGElement>(null)\n const hasLanded = useRef(false)\n const landingTargetRef = useRef(0)\n\n const onCompleteRef = useRef(onComplete)\n onCompleteRef.current = onComplete\n\n const segmentCount = segments.length\n const segmentAngle = segmentCount > 0 ? 360 / segmentCount : 360\n\n const resolveTarget = useCallback(\n (targetIndex?: number) => {\n if (targetIndex !== undefined) {\n return Math.max(0, Math.min(targetIndex, segmentCount - 1))\n }\n return Math.floor(Math.random() * segmentCount)\n },\n [segmentCount]\n )\n\n // Trigger mode spin\n const triggerSpin = useCallback(\n (targetIndex: number) => {\n if (segmentCount === 0) return\n const targetCenter = targetIndex * segmentAngle + segmentAngle / 2\n const targetRotation = rotations * 360 + (360 - targetCenter)\n\n hasLanded.current = false\n setSpinState('spinning')\n requestAnimationFrame(() => {\n setRotation((prev) => prev + targetRotation)\n })\n },\n [segmentCount, segmentAngle, rotations]\n )\n\n // Continuous mode landing\n const startLanding = useCallback(\n (targetIndex: number) => {\n if (segmentCount === 0 || !wheelRef.current) return\n\n const currentAngle = getCurrentRotation(wheelRef.current)\n const targetCenter = targetIndex * segmentAngle + segmentAngle / 2\n const desiredFinalAngle = 360 - targetCenter\n const currentNormalized = ((currentAngle % 360) + 360) % 360\n let additionalRotation =\n rotations * 360 + (desiredFinalAngle - currentNormalized)\n if (additionalRotation < rotations * 360) {\n additionalRotation += 360\n }\n\n landingTargetRef.current = currentAngle + additionalRotation\n hasLanded.current = false\n\n setRotation(currentAngle)\n setSpinState('landing-snap')\n },\n [segmentCount, segmentAngle, rotations]\n )\n\n // Ref to store the target index for onComplete\n const targetRef = useRef(0)\n\n const spin = useCallback(\n (targetIndex?: number) => {\n const target = resolveTarget(targetIndex)\n targetRef.current = target\n\n if (mode === 'trigger' && spinState === 'idle') {\n triggerSpin(target)\n } else if (mode === 'continuous' && spinState === 'continuous-spinning') {\n startLanding(target)\n }\n },\n [mode, spinState, resolveTarget, triggerSpin, startLanding]\n )\n\n useImperativeHandle(ref, () => ({ spin }), [spin])\n\n // Landing-snap → landing transition (double rAF for paint)\n useEffect(() => {\n if (spinState !== 'landing-snap') return\n\n const id1 = requestAnimationFrame(() => {\n const id2 = requestAnimationFrame(() => {\n setRotation(landingTargetRef.current)\n setSpinState('landing')\n })\n frameRef.current = id2\n })\n\n const frameRef = { current: 0 as number }\n return () => {\n cancelAnimationFrame(id1)\n if (frameRef.current) cancelAnimationFrame(frameRef.current)\n }\n }, [spinState])\n\n // Transition end\n const handleTransitionEnd = useCallback(() => {\n if (hasLanded.current) return\n hasLanded.current = true\n setSpinState('landed')\n\n if (segmentCount > 0) {\n onCompleteRef.current?.(segments[targetRef.current])\n }\n\n setTimeout(() => setSpinState('idle'), 100)\n }, [segmentCount, segments])\n\n // SVG geometry\n const svgSize = 220\n const cx = svgSize / 2\n const cy = svgSize / 2\n const wheelRadius = svgSize / 2 - 2\n\n function describeArc(r: number, startAngle: number, endAngle: number): string {\n const startRad = ((startAngle - 90) * Math.PI) / 180\n const endRad = ((endAngle - 90) * Math.PI) / 180\n const x1 = cx + r * Math.cos(startRad)\n const y1 = cy + r * Math.sin(startRad)\n const x2 = cx + r * Math.cos(endRad)\n const y2 = cy + r * Math.sin(endRad)\n const largeArc = endAngle - startAngle > 180 ? 1 : 0\n return `M ${cx} ${cy} L ${x1} ${y1} A ${r} ${r} 0 ${largeArc} 1 ${x2} ${y2} Z`\n }\n\n const cr = Math.max(centerRadius, 10)\n const tipDist = cr * 2.6\n const tipY = cy - tipDist\n const teardropPath = [\n `M ${cx} ${tipY}`,\n `C ${cx + cr * 0.55} ${tipY + tipDist * 0.35}, ${cx + cr} ${cy - cr * 0.7}, ${cx + cr} ${cy}`,\n `A ${cr} ${cr} 0 1 1 ${cx - cr} ${cy}`,\n `C ${cx - cr} ${cy - cr * 0.7}, ${cx - cr * 0.55} ${tipY + tipDist * 0.35}, ${cx} ${tipY}`,\n 'Z',\n ].join(' ')\n\n const giftScale = cr * 0.065\n const gx = cx - 8 * giftScale\n const gy = cy - 8 * giftScale\n\n const hasTransition = spinState === 'spinning' || spinState === 'landing'\n const transitionStyle: CSSProperties = hasTransition\n ? { transition: `transform ${duration}ms cubic-bezier(0.15, 0, 0.2, 1)` }\n : {}\n\n const isContinuousSpinning = spinState === 'continuous-spinning'\n const continuousAnimationStyle: CSSProperties = isContinuousSpinning\n ? { animation: 'appfunnel-spinner-spin 4s linear infinite' }\n : {}\n\n const transformStyle: CSSProperties = !isContinuousSpinning\n ? { transform: `rotate(${rotation}deg)` }\n : {}\n\n const needsKeyframes = mode === 'continuous'\n\n // Generate unique filter IDs to avoid SVG conflicts with multiple wheels\n const filterId = useRef(`sw-${Math.random().toString(36).slice(2, 8)}`)\n\n return (\n <div className={className} style={{ position: 'relative', width: '100%', height: '100%', ...style }}>\n {needsKeyframes && (\n <style>{`\n @keyframes appfunnel-spinner-spin {\n from { transform: rotate(0deg); }\n to { transform: rotate(360deg); }\n }\n `}</style>\n )}\n <svg\n viewBox={`0 0 ${svgSize} ${svgSize}`}\n width=\"100%\"\n height=\"100%\"\n style={{ display: 'block', overflow: 'visible' }}\n >\n <defs>\n <filter id={`${filterId.current}-shadow`} x=\"-10%\" y=\"-10%\" width=\"120%\" height=\"120%\">\n <feDropShadow dx=\"0\" dy=\"2\" stdDeviation=\"4\" floodColor=\"#000\" floodOpacity=\"0.15\" />\n </filter>\n <filter id={`${filterId.current}-center`} x=\"-50%\" y=\"-50%\" width=\"200%\" height=\"200%\">\n <feDropShadow dx=\"0\" dy=\"1\" stdDeviation=\"2\" floodColor=\"#000\" floodOpacity=\"0.2\" />\n </filter>\n <clipPath id={`${filterId.current}-clip`}>\n <circle cx={cx} cy={cy} r={wheelRadius} />\n </clipPath>\n </defs>\n\n <g filter={`url(#${filterId.current}-shadow)`}>\n <g\n ref={wheelRef}\n clipPath={`url(#${filterId.current}-clip)`}\n style={{\n transformOrigin: `${cx}px ${cy}px`,\n ...transformStyle,\n ...transitionStyle,\n ...continuousAnimationStyle,\n }}\n onTransitionEnd={handleTransitionEnd}\n >\n {segments.map((seg, i) => {\n const startAngle = i * segmentAngle\n const endAngle = startAngle + segmentAngle\n const midAngle = startAngle + segmentAngle / 2\n const textRadius = wheelRadius * 0.62\n const textRad = ((midAngle - 90) * Math.PI) / 180\n const tx = cx + textRadius * Math.cos(textRad)\n const ty = cy + textRadius * Math.sin(textRad)\n const textFill = seg.textColor || contrastColor(seg.color)\n\n const itemSize = wheelRadius * 0.5\n\n return (\n <g key={seg.id}>\n <path\n d={describeArc(wheelRadius, startAngle, endAngle)}\n fill={seg.color}\n stroke={strokeColor}\n strokeWidth={strokeWidth * 0.5}\n />\n {seg.item ? (\n <foreignObject\n x={tx - itemSize / 2}\n y={ty - itemSize / 2}\n width={itemSize}\n height={itemSize}\n transform={`rotate(${midAngle}, ${tx}, ${ty})`}\n >\n <div\n style={{\n width: '100%',\n height: '100%',\n display: 'flex',\n alignItems: 'center',\n justifyContent: 'center',\n overflow: 'hidden',\n }}\n >\n {seg.item}\n </div>\n </foreignObject>\n ) : (\n <text\n x={tx}\n y={ty}\n textAnchor=\"middle\"\n dominantBaseline=\"central\"\n fill={textFill}\n fontSize={Math.max(9, Math.min(15, 100 / segmentCount))}\n fontWeight=\"700\"\n fontFamily=\"Inter, system-ui, sans-serif\"\n transform={`rotate(${midAngle}, ${tx}, ${ty})`}\n >\n {seg.label}\n </text>\n )}\n </g>\n )\n })}\n </g>\n </g>\n\n <g filter={`url(#${filterId.current}-center)`}>\n <path\n d={teardropPath}\n fill={centerColor}\n stroke={pointerColor}\n strokeWidth={3}\n strokeLinejoin=\"round\"\n />\n <g\n transform={`translate(${gx}, ${gy}) scale(${giftScale})`}\n fill=\"none\"\n stroke={pointerColor}\n strokeWidth={1.5}\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n >\n <rect x=\"3\" y=\"8\" width=\"10\" height=\"7\" rx=\"1\" />\n <rect x=\"2\" y=\"5.5\" width=\"12\" height=\"3\" rx=\"0.5\" />\n <line x1=\"8\" y1=\"5.5\" x2=\"8\" y2=\"15\" />\n <line x1=\"3\" y1=\"10\" x2=\"13\" y2=\"10\" />\n <path d=\"M8 5.5 C6.5 4 4 3 3.5 4.5 3 6 5 5.5 8 5.5\" />\n <path d=\"M8 5.5 C9.5 4 12 3 12.5 4.5 13 6 11 5.5 8 5.5\" />\n </g>\n </g>\n </svg>\n </div>\n )\n }\n)\n","/* eslint-disable no-restricted-properties */\n\n/* eslint-disable no-restricted-globals */\nexport const canUseDOM = !!(\n typeof window !== 'undefined' &&\n window.document &&\n window.document.createElement\n);\n/* eslint-enable no-restricted-globals */\n\nexport function composeEventHandlers<E extends { defaultPrevented: boolean }>(\n originalEventHandler?: (event: E) => void,\n ourEventHandler?: (event: E) => void,\n { checkForDefaultPrevented = true } = {}\n) {\n return function handleEvent(event: E) {\n originalEventHandler?.(event);\n\n if (checkForDefaultPrevented === false || !event.defaultPrevented) {\n return ourEventHandler?.(event);\n }\n };\n}\n\nexport function getOwnerWindow(element: Node | null | undefined) {\n if (!canUseDOM) {\n throw new Error('Cannot access window outside of the DOM');\n }\n // eslint-disable-next-line no-restricted-globals\n return element?.ownerDocument?.defaultView ?? window;\n}\n\nexport function getOwnerDocument(element: Node | null | undefined) {\n if (!canUseDOM) {\n throw new Error('Cannot access document outside of the DOM');\n }\n // eslint-disable-next-line no-restricted-globals\n return element?.ownerDocument ?? document;\n}\n\n/**\n * Lifted from https://github.com/ariakit/ariakit/blob/main/packages/ariakit-core/src/utils/dom.ts#L37\n * MIT License, Copyright (c) AriaKit.\n */\nexport function getActiveElement(\n node: Node | null | undefined,\n activeDescendant = false\n): HTMLElement | null {\n const { activeElement } = getOwnerDocument(node);\n if (!activeElement?.nodeName) {\n // `activeElement` might be an empty object if we're interacting with elements\n // inside of an iframe.\n return null;\n }\n\n if (isFrame(activeElement) && activeElement.contentDocument) {\n return getActiveElement(activeElement.contentDocument.body, activeDescendant);\n }\n\n if (activeDescendant) {\n const id = activeElement.getAttribute('aria-activedescendant');\n if (id) {\n const element = getOwnerDocument(activeElement).getElementById(id);\n if (element) {\n return element;\n }\n }\n }\n\n return activeElement as HTMLElement | null;\n}\n\nexport function isFrame(element: Element): element is HTMLIFrameElement {\n return element.tagName === 'IFRAME';\n}\n","import * as React from 'react';\n\ntype PossibleRef<T> = React.Ref<T> | undefined;\n\n/**\n * Set a given ref to a given value\n * This utility takes care of different types of refs: callback refs and RefObject(s)\n */\nfunction setRef<T>(ref: PossibleRef<T>, value: T) {\n if (typeof ref === 'function') {\n return ref(value);\n } else if (ref !== null && ref !== undefined) {\n ref.current = value;\n }\n}\n\n/**\n * A utility to compose multiple refs together\n * Accepts callback refs and RefObject(s)\n */\nfunction composeRefs<T>(...refs: PossibleRef<T>[]): React.RefCallback<T> {\n return (node) => {\n let hasCleanup = false;\n const cleanups = refs.map((ref) => {\n const cleanup = setRef(ref, node);\n if (!hasCleanup && typeof cleanup == 'function') {\n hasCleanup = true;\n }\n return cleanup;\n });\n\n // React <19 will log an error to the console if a callback ref returns a\n // value. We don't use ref cleanups internally so this will only happen if a\n // user's ref callback returns a value, which we only expect if they are\n // using the cleanup functionality added in React 19.\n if (hasCleanup) {\n return () => {\n for (let i = 0; i < cleanups.length; i++) {\n const cleanup = cleanups[i];\n if (typeof cleanup == 'function') {\n cleanup();\n } else {\n setRef(refs[i], null);\n }\n }\n };\n }\n };\n}\n\n/**\n * A custom hook that composes multiple refs\n * Accepts callback refs and RefObject(s)\n */\nfunction useComposedRefs<T>(...refs: PossibleRef<T>[]): React.RefCallback<T> {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n return React.useCallback(composeRefs(...refs), refs);\n}\n\nexport { composeRefs, useComposedRefs };\n","import * as React from 'react';\n\nfunction createContext<ContextValueType extends object | null>(\n rootComponentName: string,\n defaultContext?: ContextValueType\n) {\n const Context = React.createContext<ContextValueType | undefined>(defaultContext);\n\n const Provider: React.FC<ContextValueType & { children: React.ReactNode }> = (props) => {\n const { children, ...context } = props;\n // Only re-memoize when prop values change\n // eslint-disable-next-line react-hooks/exhaustive-deps\n const value = React.useMemo(() => context, Object.values(context)) as ContextValueType;\n return <Context.Provider value={value}>{children}</Context.Provider>;\n };\n\n Provider.displayName = rootComponentName + 'Provider';\n\n function useContext(consumerName: string) {\n const context = React.useContext(Context);\n if (context) return context;\n if (defaultContext !== undefined) return defaultContext;\n // if a defaultContext wasn't specified, it's a required context.\n throw new Error(`\\`${consumerName}\\` must be used within \\`${rootComponentName}\\``);\n }\n\n return [Provider, useContext] as const;\n}\n\n/* -------------------------------------------------------------------------------------------------\n * createContextScope\n * -----------------------------------------------------------------------------------------------*/\n\ntype Scope<C = any> = { [scopeName: string]: React.Context<C>[] } | undefined;\ntype ScopeHook = (scope: Scope) => { [__scopeProp: string]: Scope };\ninterface CreateScope {\n scopeName: string;\n (): ScopeHook;\n}\n\nfunction createContextScope(scopeName: string, createContextScopeDeps: CreateScope[] = []) {\n let defaultContexts: any[] = [];\n\n /* -----------------------------------------------------------------------------------------------\n * createContext\n * ---------------------------------------------------------------------------------------------*/\n\n function createContext<ContextValueType extends object | null>(\n rootComponentName: string,\n defaultContext?: ContextValueType\n ) {\n const BaseContext = React.createContext<ContextValueType | undefined>(defaultContext);\n const index = defaultContexts.length;\n defaultContexts = [...defaultContexts, defaultContext];\n\n const Provider: React.FC<\n ContextValueType & { scope: Scope<ContextValueType>; children: React.ReactNode }\n > = (props) => {\n const { scope, children, ...context } = props;\n const Context = scope?.[scopeName]?.[index] || BaseContext;\n // Only re-memoize when prop values change\n // eslint-disable-next-line react-hooks/exhaustive-deps\n const value = React.useMemo(() => context, Object.values(context)) as ContextValueType;\n return <Context.Provider value={value}>{children}</Context.Provider>;\n };\n\n Provider.displayName = rootComponentName + 'Provider';\n\n function useContext(consumerName: string, scope: Scope<ContextValueType | undefined>) {\n const Context = scope?.[scopeName]?.[index] || BaseContext;\n const context = React.useContext(Context);\n if (context) return context;\n if (defaultContext !== undefined) return defaultContext;\n // if a defaultContext wasn't specified, it's a required context.\n throw new Error(`\\`${consumerName}\\` must be used within \\`${rootComponentName}\\``);\n }\n\n return [Provider, useContext] as const;\n }\n\n /* -----------------------------------------------------------------------------------------------\n * createScope\n * ---------------------------------------------------------------------------------------------*/\n\n const createScope: CreateScope = () => {\n const scopeContexts = defaultContexts.map((defaultContext) => {\n return React.createContext(defaultContext);\n });\n return function useScope(scope: Scope) {\n const contexts = scope?.[scopeName] || scopeContexts;\n return React.useMemo(\n () => ({ [`__scope${scopeName}`]: { ...scope, [scopeName]: contexts } }),\n [scope, contexts]\n );\n };\n };\n\n createScope.scopeName = scopeName;\n return [createContext, composeContextScopes(createScope, ...createContextScopeDeps)] as const;\n}\n\n/* -------------------------------------------------------------------------------------------------\n * composeContextScopes\n * -----------------------------------------------------------------------------------------------*/\n\nfunction composeContextScopes(...scopes: CreateScope[]) {\n const baseScope = scopes[0];\n if (scopes.length === 1) return baseScope;\n\n const createScope: CreateScope = () => {\n const scopeHooks = scopes.map((createScope) => ({\n useScope: createScope(),\n scopeName: createScope.scopeName,\n }));\n\n return function useComposedScopes(overrideScopes) {\n const nextScopes = scopeHooks.reduce((nextScopes, { useScope, scopeName }) => {\n // We are calling a hook inside a callback which React warns against to avoid inconsistent\n // renders, however, scoping doesn't have render side effects so we ignore the rule.\n // eslint-disable-next-line react-hooks/rules-of-hooks\n const scopeProps = useScope(overrideScopes);\n const currentScope = scopeProps[`__scope${scopeName}`];\n return { ...nextScopes, ...currentScope };\n }, {});\n\n return React.useMemo(() => ({ [`__scope${baseScope.scopeName}`]: nextScopes }), [nextScopes]);\n };\n };\n\n createScope.scopeName = baseScope.scopeName;\n return createScope;\n}\n\n/* -----------------------------------------------------------------------------------------------*/\n\nexport { createContext, createContextScope };\nexport type { CreateScope, Scope };\n","import * as React from 'react';\n\n/**\n * On the server, React emits a warning when calling `useLayoutEffect`.\n * This is because neither `useLayoutEffect` nor `useEffect` run on the server.\n * We use this safe version which suppresses the warning by replacing it with a noop on the server.\n *\n * See: https://reactjs.org/docs/hooks-reference.html#uselayouteffect\n */\nconst useLayoutEffect = globalThis?.document ? React.useLayoutEffect : () => {};\n\nexport { useLayoutEffect };\n","import * as React from 'react';\nimport { useLayoutEffect } from '@radix-ui/react-use-layout-effect';\n\n// We spaces with `.trim().toString()` to prevent bundlers from trying to `import { useId } from 'react';`\nconst useReactId = (React as any)[' useId '.trim().toString()] || (() => undefined);\nlet count = 0;\n\nfunction useId(deterministicId?: string): string {\n const [id, setId] = React.useState<string | undefined>(useReactId());\n // React versions older than 18 will have client-side ids only.\n useLayoutEffect(() => {\n if (!deterministicId) setId((reactId) => reactId ?? String(count++));\n }, [deterministicId]);\n return deterministicId || (id ? `radix-${id}` : '');\n}\n\nexport { useId };\n","import * as React from 'react';\nimport { useLayoutEffect } from '@radix-ui/react-use-layout-effect';\n\n// Prevent bundlers from trying to optimize the import\nconst useInsertionEffect: typeof useLayoutEffect =\n (React as any)[' useInsertionEffect '.trim().toString()] || useLayoutEffect;\n\ntype ChangeHandler<T> = (state: T) => void;\ntype SetStateFn<T> = React.Dispatch<React.SetStateAction<T>>;\n\ninterface UseControllableStateParams<T> {\n prop?: T | undefined;\n defaultProp: T;\n onChange?: ChangeHandler<T>;\n caller?: string;\n}\n\nexport function useControllableState<T>({\n prop,\n defaultProp,\n onChange = () => {},\n caller,\n}: UseControllableStateParams<T>): [T, SetStateFn<T>] {\n const [uncontrolledProp, setUncontrolledProp, onChangeRef] = useUncontrolledState({\n defaultProp,\n onChange,\n });\n const isControlled = prop !== undefined;\n const value = isControlled ? prop : uncontrolledProp;\n\n // OK to disable conditionally calling hooks here because they will always run\n // consistently in the same environment. Bundlers should be able to remove the\n // code block entirely in production.\n /* eslint-disable react-hooks/rules-of-hooks */\n if (process.env.NODE_ENV !== 'production') {\n const isControlledRef = React.useRef(prop !== undefined);\n React.useEffect(() => {\n const wasControlled = isControlledRef.current;\n if (wasControlled !== isControlled) {\n const from = wasControlled ? 'controlled' : 'uncontrolled';\n const to = isControlled ? 'controlled' : 'uncontrolled';\n console.warn(\n `${caller} is changing from ${from} to ${to}. Components should not switch from controlled to uncontrolled (or vice versa). Decide between using a controlled or uncontrolled value for the lifetime of the component.`\n );\n }\n isControlledRef.current = isControlled;\n }, [isControlled, caller]);\n }\n /* eslint-enable react-hooks/rules-of-hooks */\n\n const setValue = React.useCallback<SetStateFn<T>>(\n (nextValue) => {\n if (isControlled) {\n const value = isFunction(nextValue) ? nextValue(prop) : nextValue;\n if (value !== prop) {\n onChangeRef.current?.(value);\n }\n } else {\n setUncontrolledProp(nextValue);\n }\n },\n [isControlled, prop, setUncontrolledProp, onChangeRef]\n );\n\n return [value, setValue];\n}\n\nfunction useUncontrolledState<T>({\n defaultProp,\n onChange,\n}: Omit<UseControllableStateParams<T>, 'prop'>): [\n Value: T,\n setValue: React.Dispatch<React.SetStateAction<T>>,\n OnChangeRef: React.RefObject<ChangeHandler<T> | undefined>,\n] {\n const [value, setValue] = React.useState(defaultProp);\n const prevValueRef = React.useRef(value);\n\n const onChangeRef = React.useRef(onChange);\n useInsertionEffect(() => {\n onChangeRef.current = onChange;\n }, [onChange]);\n\n React.useEffect(() => {\n if (prevValueRef.current !== value) {\n onChangeRef.current?.(value);\n prevValueRef.current = value;\n }\n }, [value, prevValueRef]);\n\n return [value, setValue, onChangeRef];\n}\n\nfunction isFunction(value: unknown): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n","import * as React from 'react';\nimport { composeRefs } from '@radix-ui/react-compose-refs';\n\n/* -------------------------------------------------------------------------------------------------\n * Slot\n * -----------------------------------------------------------------------------------------------*/\n\ninterface SlotProps extends React.HTMLAttributes<HTMLElement> {\n children?: React.ReactNode;\n}\n\n/* @__NO_SIDE_EFFECTS__ */ export function createSlot(ownerName: string) {\n const SlotClone = createSlotClone(ownerName);\n const Slot = React.forwardRef<HTMLElement, SlotProps>((props, forwardedRef) => {\n const { children, ...slotProps } = props;\n const childrenArray = React.Children.toArray(children);\n const slottable = childrenArray.find(isSlottable);\n\n if (slottable) {\n // the new element to render is the one passed as a child of `Slottable`\n const newElement = slottable.props.children;\n\n const newChildren = childrenArray.map((child) => {\n if (child === slottable) {\n // because the new element will be the one rendered, we are only interested\n // in grabbing its children (`newElement.props.children`)\n if (React.Children.count(newElement) > 1) return React.Children.only(null);\n return React.isValidElement(newElement)\n ? (newElement.props as { children: React.ReactNode }).children\n : null;\n } else {\n return child;\n }\n });\n\n return (\n <SlotClone {...slotProps} ref={forwardedRef}>\n {React.isValidElement(newElement)\n ? React.cloneElement(newElement, undefined, newChildren)\n : null}\n </SlotClone>\n );\n }\n\n return (\n <SlotClone {...slotProps} ref={forwardedRef}>\n {children}\n </SlotClone>\n );\n });\n\n Slot.displayName = `${ownerName}.Slot`;\n return Slot;\n}\n\nconst Slot = createSlot('Slot');\n\n/* -------------------------------------------------------------------------------------------------\n * SlotClone\n * -----------------------------------------------------------------------------------------------*/\n\ninterface SlotCloneProps {\n children: React.ReactNode;\n}\n\n/* @__NO_SIDE_EFFECTS__ */ function createSlotClone(ownerName: string) {\n const SlotClone = React.forwardRef<any, SlotCloneProps>((props, forwardedRef) => {\n const { children, ...slotProps } = props;\n\n if (React.isValidElement(children)) {\n const childrenRef = getElementRef(children);\n const props = mergeProps(slotProps, children.props as AnyProps);\n // do not pass ref to React.Fragment for React 19 compatibility\n if (children.type !== React.Fragment) {\n props.ref = forwardedRef ? composeRefs(forwardedRef, childrenRef) : childrenRef;\n }\n return React.cloneElement(children, props);\n }\n\n return React.Children.count(children) > 1 ? React.Children.only(null) : null;\n });\n\n SlotClone.displayName = `${ownerName}.SlotClone`;\n return SlotClone;\n}\n\n/* -------------------------------------------------------------------------------------------------\n * Slottable\n * -----------------------------------------------------------------------------------------------*/\n\nconst SLOTTABLE_IDENTIFIER = Symbol('radix.slottable');\n\ninterface SlottableProps {\n children: React.ReactNode;\n}\n\ninterface SlottableComponent extends React.FC<SlottableProps> {\n __radixId: symbol;\n}\n\n/* @__NO_SIDE_EFFECTS__ */ export function createSlottable(ownerName: string) {\n const Slottable: SlottableComponent = ({ children }) => {\n return <>{children}</>;\n };\n Slottable.displayName = `${ownerName}.Slottable`;\n Slottable.__radixId = SLOTTABLE_IDENTIFIER;\n return Slottable;\n}\n\nconst Slottable = createSlottable('Slottable');\n\n/* ---------------------------------------------------------------------------------------------- */\n\ntype AnyProps = Record<string, any>;\n\nfunction isSlottable(\n child: React.ReactNode\n): child is React.ReactElement<SlottableProps, typeof Slottable> {\n return (\n React.isValidElement(child) &&\n typeof child.type === 'function' &&\n '__radixId' in child.type &&\n child.type.__radixId === SLOTTABLE_IDENTIFIER\n );\n}\n\nfunction mergeProps(slotProps: AnyProps, childProps: AnyProps) {\n // all child props should override\n const overrideProps = { ...childProps };\n\n for (const propName in childProps) {\n const slotPropValue = slotProps[propName];\n const childPropValue = childProps[propName];\n\n const isHandler = /^on[A-Z]/.test(propName);\n if (isHandler) {\n // if the handler exists on both, we compose them\n if (slotPropValue && childPropValue) {\n overrideProps[propName] = (...args: unknown[]) => {\n const result = childPropValue(...args);\n slotPropValue(...args);\n return result;\n };\n }\n // but if it exists only on the slot, we use only this one\n else if (slotPropValue) {\n overrideProps[propName] = slotPropValue;\n }\n }\n // if it's `style`, we merge them\n else if (propName === 'style') {\n overrideProps[propName] = { ...slotPropValue, ...childPropValue };\n } else if (propName === 'className') {\n overrideProps[propName] = [slotPropValue, childPropValue].filter(Boolean).join(' ');\n }\n }\n\n return { ...slotProps, ...overrideProps };\n}\n\n// Before React 19 accessing `element.props.ref` will throw a warning and suggest using `element.ref`\n// After React 19 accessing `element.ref` does the opposite.\n// https://github.com/facebook/react/pull/28348\n//\n// Access the ref using the method that doesn't yield a warning.\nfunction getElementRef(element: React.ReactElement) {\n // React <=18 in DEV\n let getter = Object.getOwnPropertyDescriptor(element.props, 'ref')?.get;\n let mayWarn = getter && 'isReactWarning' in getter && getter.isReactWarning;\n if (mayWarn) {\n return (element as any).ref;\n }\n\n // React 19 in DEV\n getter = Object.getOwnPropertyDescriptor(element, 'ref')?.get;\n mayWarn = getter && 'isReactWarning' in getter && getter.isReactWarning;\n if (mayWarn) {\n return (element.props as { ref?: React.Ref<unknown> }).ref;\n }\n\n // Not DEV\n return (element.props as { ref?: React.Ref<unknown> }).ref || (element as any).ref;\n}\n\nexport {\n Slot,\n Slottable,\n //\n Slot as Root,\n};\nexport type { SlotProps };\n","import * as React from 'react';\nimport * as ReactDOM from 'react-dom';\nimport { createSlot } from '@radix-ui/react-slot';\n\nconst NODES = [\n 'a',\n 'button',\n 'div',\n 'form',\n 'h2',\n 'h3',\n 'img',\n 'input',\n 'label',\n 'li',\n 'nav',\n 'ol',\n 'p',\n 'select',\n 'span',\n 'svg',\n 'ul',\n] as const;\n\ntype Primitives = { [E in (typeof NODES)[number]]: PrimitiveForwardRefComponent<E> };\ntype PrimitivePropsWithRef<E extends React.ElementType> = React.ComponentPropsWithRef<E> & {\n asChild?: boolean;\n};\n\ninterface PrimitiveForwardRefComponent<E extends React.ElementType>\n extends React.ForwardRefExoticComponent<PrimitivePropsWithRef<E>> {}\n\n/* -------------------------------------------------------------------------------------------------\n * Primitive\n * -----------------------------------------------------------------------------------------------*/\n\nconst Primitive = NODES.reduce((primitive, node) => {\n const Slot = createSlot(`Primitive.${node}`);\n const Node = React.forwardRef((props: PrimitivePropsWithRef<typeof node>, forwardedRef: any) => {\n const { asChild, ...primitiveProps } = props;\n const Comp: any = asChild ? Slot : node;\n\n if (typeof window !== 'undefined') {\n (window as any)[Symbol.for('radix-ui')] = true;\n }\n\n return <Comp {...primitiveProps} ref={forwardedRef} />;\n });\n\n Node.displayName = `Primitive.${node}`;\n\n return { ...primitive, [node]: Node };\n}, {} as Primitives);\n\n/* -------------------------------------------------------------------------------------------------\n * Utils\n * -----------------------------------------------------------------------------------------------*/\n\n/**\n * Flush custom event dispatch\n * https://github.com/radix-ui/primitives/pull/1378\n *\n * React batches *all* event handlers since version 18, this introduces certain considerations when using custom event types.\n *\n * Internally, React prioritises events in the following order:\n * - discrete\n * - continuous\n * - default\n *\n * https://github.com/facebook/react/blob/a8a4742f1c54493df00da648a3f9d26e3db9c8b5/packages/react-dom/src/events/ReactDOMEventListener.js#L294-L350\n *\n * `discrete` is an important distinction as updates within these events are applied immediately.\n * React however, is not able to infer the priority of custom event types due to how they are detected internally.\n * Because of this, it's possible for updates from custom events to be unexpectedly batched when\n * dispatched by another `discrete` event.\n *\n * In order to ensure that updates from custom events are applied predictably, we need to manually flush the batch.\n * This utility should be used when dispatching a custom event from within another `discrete` event, this utility\n * is not necessary when dispatching known event types, or if dispatching a custom type inside a non-discrete event.\n * For example:\n *\n * dispatching a known click 👎\n * target.dispatchEvent(new Event(‘click’))\n *\n * dispatching a custom type within a non-discrete event 👎\n * onScroll={(event) => event.target.dispatchEvent(new CustomEvent(‘customType’))}\n *\n * dispatching a custom type within a `discrete` event 👍\n * onPointerDown={(event) => dispatchDiscreteCustomEvent(event.target, new CustomEvent(‘customType’))}\n *\n * Note: though React classifies `focus`, `focusin` and `focusout` events as `discrete`, it's not recommended to use\n * this utility with them. This is because it's possible for those handlers to be called implicitly during render\n * e.g. when focus is within a component as it is unmounted, or when managing focus on mount.\n */\n\nfunction dispatchDiscreteCustomEvent<E extends CustomEvent>(target: E['target'], event: E) {\n if (target) ReactDOM.flushSync(() => target.dispatchEvent(event));\n}\n\n/* -----------------------------------------------------------------------------------------------*/\n\nconst Root = Primitive;\n\nexport {\n Primitive,\n //\n Root,\n //\n dispatchDiscreteCustomEvent,\n};\nexport type { PrimitivePropsWithRef };\n","import * as React from 'react';\n\n/**\n * A custom hook that converts a callback to a ref to avoid triggering re-renders when passed as a\n * prop or avoid re-executing effects when passed as a dependency\n */\nfunction useCallbackRef<T extends (...args: any[]) => any>(callback: T | undefined): T {\n const callbackRef = React.useRef(callback);\n\n React.useEffect(() => {\n callbackRef.current = callback;\n });\n\n // https://github.com/facebook/react/issues/19240\n return React.useMemo(() => ((...args) => callbackRef.current?.(...args)) as T, []);\n}\n\nexport { useCallbackRef };\n","import * as React from 'react';\nimport { useCallbackRef } from '@radix-ui/react-use-callback-ref';\n\n/**\n * Listens for when the escape key is down\n */\nfunction useEscapeKeydown(\n onEscapeKeyDownProp?: (event: KeyboardEvent) => void,\n ownerDocument: Document = globalThis?.document\n) {\n const onEscapeKeyDown = useCallbackRef(onEscapeKeyDownProp);\n\n React.useEffect(() => {\n const handleKeyDown = (event: KeyboardEvent) => {\n if (event.key === 'Escape') {\n onEscapeKeyDown(event);\n }\n };\n ownerDocument.addEventListener('keydown', handleKeyDown, { capture: true });\n return () => ownerDocument.removeEventListener('keydown', handleKeyDown, { capture: true });\n }, [onEscapeKeyDown, ownerDocument]);\n}\n\nexport { useEscapeKeydown };\n","import * as React from 'react';\nimport { composeEventHandlers } from '@radix-ui/primitive';\nimport { Primitive, dispatchDiscreteCustomEvent } from '@radix-ui/react-primitive';\nimport { useComposedRefs } from '@radix-ui/react-compose-refs';\nimport { useCallbackRef } from '@radix-ui/react-use-callback-ref';\nimport { useEscapeKeydown } from '@radix-ui/react-use-escape-keydown';\n\n/* -------------------------------------------------------------------------------------------------\n * DismissableLayer\n * -----------------------------------------------------------------------------------------------*/\n\nconst DISMISSABLE_LAYER_NAME = 'DismissableLayer';\nconst CONTEXT_UPDATE = 'dismissableLayer.update';\nconst POINTER_DOWN_OUTSIDE = 'dismissableLayer.pointerDownOutside';\nconst FOCUS_OUTSIDE = 'dismissableLayer.focusOutside';\n\nlet originalBodyPointerEvents: string;\n\nconst DismissableLayerContext = React.createContext({\n layers: new Set<DismissableLayerElement>(),\n layersWithOutsidePointerEventsDisabled: new Set<DismissableLayerElement>(),\n branches: new Set<DismissableLayerBranchElement>(),\n});\n\ntype DismissableLayerElement = React.ComponentRef<typeof Primitive.div>;\ntype PrimitiveDivProps = React.ComponentPropsWithoutRef<typeof Primitive.div>;\ninterface DismissableLayerProps extends PrimitiveDivProps {\n /**\n * When `true`, hover/focus/click interactions will be disabled on elements outside\n * the `DismissableLayer`. Users will need to click twice on outside elements to\n * interact with them: once to close the `DismissableLayer`, and again to trigger the element.\n */\n disableOutsidePointerEvents?: boolean;\n /**\n * Event handler called when the escape key is down.\n * Can be prevented.\n */\n onEscapeKeyDown?: (event: KeyboardEvent) => void;\n /**\n * Event handler called when the a `pointerdown` event happens outside of the `DismissableLayer`.\n * Can be prevented.\n */\n onPointerDownOutside?: (event: PointerDownOutsideEvent) => void;\n /**\n * Event handler called when the focus moves outside of the `DismissableLayer`.\n * Can be prevented.\n */\n onFocusOutside?: (event: FocusOutsideEvent) => void;\n /**\n * Event handler called when an interaction happens outside the `DismissableLayer`.\n * Specifically, when a `pointerdown` event happens outside or focus moves outside of it.\n * Can be prevented.\n */\n onInteractOutside?: (event: PointerDownOutsideEvent | FocusOutsideEvent) => void;\n /**\n * Handler called when the `DismissableLayer` should be dismissed\n */\n onDismiss?: () => void;\n}\n\nconst DismissableLayer = React.forwardRef<DismissableLayerElement, DismissableLayerProps>(\n (props, forwardedRef) => {\n const {\n disableOutsidePointerEvents = false,\n onEscapeKeyDown,\n onPointerDownOutside,\n onFocusOutside,\n onInteractOutside,\n onDismiss,\n ...layerProps\n } = props;\n const context = React.useContext(DismissableLayerContext);\n const [node, setNode] = React.useState<DismissableLayerElement | null>(null);\n const ownerDocument = node?.ownerDocument ?? globalThis?.document;\n const [, force] = React.useState({});\n const composedRefs = useComposedRefs(forwardedRef, (node) => setNode(node));\n const layers = Array.from(context.layers);\n const [highestLayerWithOutsidePointerEventsDisabled] = [...context.layersWithOutsidePointerEventsDisabled].slice(-1); // prettier-ignore\n const highestLayerWithOutsidePointerEventsDisabledIndex = layers.indexOf(highestLayerWithOutsidePointerEventsDisabled!); // prettier-ignore\n const index = node ? layers.indexOf(node) : -1;\n const isBodyPointerEventsDisabled = context.layersWithOutsidePointerEventsDisabled.size > 0;\n const isPointerEventsEnabled = index >= highestLayerWithOutsidePointerEventsDisabledIndex;\n\n const pointerDownOutside = usePointerDownOutside((event) => {\n const target = event.target as HTMLElement;\n const isPointerDownOnBranch = [...context.branches].some((branch) => branch.contains(target));\n if (!isPointerEventsEnabled || isPointerDownOnBranch) return;\n onPointerDownOutside?.(event);\n onInteractOutside?.(event);\n if (!event.defaultPrevented) onDismiss?.();\n }, ownerDocument);\n\n const focusOutside = useFocusOutside((event) => {\n const target = event.target as HTMLElement;\n const isFocusInBranch = [...context.branches].some((branch) => branch.contains(target));\n if (isFocusInBranch) return;\n onFocusOutside?.(event);\n onInteractOutside?.(event);\n if (!event.defaultPrevented) onDismiss?.();\n }, ownerDocument);\n\n useEscapeKeydown((event) => {\n const isHighestLayer = index === context.layers.size - 1;\n if (!isHighestLayer) return;\n onEscapeKeyDown?.(event);\n if (!event.defaultPrevented && onDismiss) {\n event.preventDefault();\n onDismiss();\n }\n }, ownerDocument);\n\n React.useEffect(() => {\n if (!node) return;\n if (disableOutsidePointerEvents) {\n if (context.layersWithOutsidePointerEventsDisabled.size === 0) {\n originalBodyPointerEvents = ownerDocument.body.style.pointerEvents;\n ownerDocument.body.style.pointerEvents = 'none';\n }\n context.layersWithOutsidePointerEventsDisabled.add(node);\n }\n context.layers.add(node);\n dispatchUpdate();\n return () => {\n if (\n disableOutsidePointerEvents &&\n context.layersWithOutsidePointerEventsDisabled.size === 1\n ) {\n ownerDocument.body.style.pointerEvents = originalBodyPointerEvents;\n }\n };\n }, [node, ownerDocument, disableOutsidePointerEvents, context]);\n\n /**\n * We purposefully prevent combining this effect with the `disableOutsidePointerEvents` effect\n * because a change to `disableOutsidePointerEvents` would remove this layer from the stack\n * and add it to the end again so the layering order wouldn't be _creation order_.\n * We only want them to be removed from context stacks when unmounted.\n */\n React.useEffect(() => {\n return () => {\n if (!node) return;\n context.layers.delete(node);\n context.layersWithOutsidePointerEventsDisabled.delete(node);\n dispatchUpdate();\n };\n }, [node, context]);\n\n React.useEffect(() => {\n const handleUpdate = () => force({});\n document.addEventListener(CONTEXT_UPDATE, handleUpdate);\n return () => document.removeEventListener(CONTEXT_UPDATE, handleUpdate);\n }, []);\n\n return (\n <Primitive.div\n {...layerProps}\n ref={composedRefs}\n style={{\n pointerEvents: isBodyPointerEventsDisabled\n ? isPointerEventsEnabled\n ? 'auto'\n : 'none'\n : undefined,\n ...props.style,\n }}\n onFocusCapture={composeEventHandlers(props.onFocusCapture, focusOutside.onFocusCapture)}\n onBlurCapture={composeEventHandlers(props.onBlurCapture, focusOutside.onBlurCapture)}\n onPointerDownCapture={composeEventHandlers(\n props.onPointerDownCapture,\n pointerDownOutside.onPointerDownCapture\n )}\n />\n );\n }\n);\n\nDismissableLayer.displayName = DISMISSABLE_LAYER_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * DismissableLayerBranch\n * -----------------------------------------------------------------------------------------------*/\n\nconst BRANCH_NAME = 'DismissableLayerBranch';\n\ntype DismissableLayerBranchElement = React.ComponentRef<typeof Primitive.div>;\ninterface DismissableLayerBranchProps extends PrimitiveDivProps {}\n\nconst DismissableLayerBranch = React.forwardRef<\n DismissableLayerBranchElement,\n DismissableLayerBranchProps\n>((props, forwardedRef) => {\n const context = React.useContext(DismissableLayerContext);\n const ref = React.useRef<DismissableLayerBranchElement>(null);\n const composedRefs = useComposedRefs(forwardedRef, ref);\n\n React.useEffect(() => {\n const node = ref.current;\n if (node) {\n context.branches.add(node);\n return () => {\n context.branches.delete(node);\n };\n }\n }, [context.branches]);\n\n return <Primitive.div {...props} ref={composedRefs} />;\n});\n\nDismissableLayerBranch.displayName = BRANCH_NAME;\n\n/* -----------------------------------------------------------------------------------------------*/\n\ntype PointerDownOutsideEvent = CustomEvent<{ originalEvent: PointerEvent }>;\ntype FocusOutsideEvent = CustomEvent<{ originalEvent: FocusEvent }>;\n\n/**\n * Listens for `pointerdown` outside a react subtree. We use `pointerdown` rather than `pointerup`\n * to mimic layer dismissing behaviour present in OS.\n * Returns props to pass to the node we want to check for outside events.\n */\nfunction usePointerDownOutside(\n onPointerDownOutside?: (event: PointerDownOutsideEvent) => void,\n ownerDocument: Document = globalThis?.document\n) {\n const handlePointerDownOutside = useCallbackRef(onPointerDownOutside) as EventListener;\n const isPointerInsideReactTreeRef = React.useRef(false);\n const handleClickRef = React.useRef(() => {});\n\n React.useEffect(() => {\n const handlePointerDown = (event: PointerEvent) => {\n if (event.target && !isPointerInsideReactTreeRef.current) {\n const eventDetail = { originalEvent: event };\n\n function handleAndDispatchPointerDownOutsideEvent() {\n handleAndDispatchCustomEvent(\n POINTER_DOWN_OUTSIDE,\n handlePointerDownOutside,\n eventDetail,\n { discrete: true }\n );\n }\n\n /**\n * On touch devices, we need to wait for a click event because browsers implement\n * a ~350ms delay between the time the user stops touching the display and when the\n * browser executres events. We need to ensure we don't reactivate pointer-events within\n * this timeframe otherwise the browser may execute events that should have been prevented.\n *\n * Additionally, this also lets us deal automatically with cancellations when a click event\n * isn't raised because the page was considered scrolled/drag-scrolled, long-pressed, etc.\n *\n * This is why we also continuously remove the previous listener, because we cannot be\n * certain that it was raised, and therefore cleaned-up.\n */\n if (event.pointerType === 'touch') {\n ownerDocument.removeEventListener('click', handleClickRef.current);\n handleClickRef.current = handleAndDispatchPointerDownOutsideEvent;\n ownerDocument.addEventListener('click', handleClickRef.current, { once: true });\n } else {\n handleAndDispatchPointerDownOutsideEvent();\n }\n } else {\n // We need to remove the event listener in case the outside click has been canceled.\n // See: https://github.com/radix-ui/primitives/issues/2171\n ownerDocument.removeEventListener('click', handleClickRef.current);\n }\n isPointerInsideReactTreeRef.current = false;\n };\n /**\n * if this hook executes in a component that mounts via a `pointerdown` event, the event\n * would bubble up to the document and trigger a `pointerDownOutside` event. We avoid\n * this by delaying the event listener registration on the document.\n * This is not React specific, but rather how the DOM works, ie:\n * ```\n * button.addEventListener('pointerdown', () => {\n * console.log('I will log');\n * document.addEventListener('pointerdown', () => {\n * console.log('I will also log');\n * })\n * });\n */\n const timerId = window.setTimeout(() => {\n ownerDocument.addEventListener('pointerdown', handlePointerDown);\n }, 0);\n return () => {\n window.clearTimeout(timerId);\n ownerDocument.removeEventListener('pointerdown', handlePointerDown);\n ownerDocument.removeEventListener('click', handleClickRef.current);\n };\n }, [ownerDocument, handlePointerDownOutside]);\n\n return {\n // ensures we check React component tree (not just DOM tree)\n onPointerDownCapture: () => (isPointerInsideReactTreeRef.current = true),\n };\n}\n\n/**\n * Listens for when focus happens outside a react subtree.\n * Returns props to pass to the root (node) of the subtree we want to check.\n */\nfunction useFocusOutside(\n onFocusOutside?: (event: FocusOutsideEvent) => void,\n ownerDocument: Document = globalThis?.document\n) {\n const handleFocusOutside = useCallbackRef(onFocusOutside) as EventListener;\n const isFocusInsideReactTreeRef = React.useRef(false);\n\n React.useEffect(() => {\n const handleFocus = (event: FocusEvent) => {\n if (event.target && !isFocusInsideReactTreeRef.current) {\n const eventDetail = { originalEvent: event };\n handleAndDispatchCustomEvent(FOCUS_OUTSIDE, handleFocusOutside, eventDetail, {\n discrete: false,\n });\n }\n };\n ownerDocument.addEventListener('focusin', handleFocus);\n return () => ownerDocument.removeEventListener('focusin', handleFocus);\n }, [ownerDocument, handleFocusOutside]);\n\n return {\n onFocusCapture: () => (isFocusInsideReactTreeRef.current = true),\n onBlurCapture: () => (isFocusInsideReactTreeRef.current = false),\n };\n}\n\nfunction dispatchUpdate() {\n const event = new CustomEvent(CONTEXT_UPDATE);\n document.dispatchEvent(event);\n}\n\nfunction handleAndDispatchCustomEvent<E extends CustomEvent, OriginalEvent extends Event>(\n name: string,\n handler: ((event: E) => void) | undefined,\n detail: { originalEvent: OriginalEvent } & (E extends CustomEvent<infer D> ? D : never),\n { discrete }: { discrete: boolean }\n) {\n const target = detail.originalEvent.target;\n const event = new CustomEvent(name, { bubbles: false, cancelable: true, detail });\n if (handler) target.addEventListener(name, handler as EventListener, { once: true });\n\n if (discrete) {\n dispatchDiscreteCustomEvent(target, event);\n } else {\n target.dispatchEvent(event);\n }\n}\n\nconst Root = DismissableLayer;\nconst Branch = DismissableLayerBranch;\n\nexport {\n DismissableLayer,\n DismissableLayerBranch,\n //\n Root,\n Branch,\n};\nexport type { DismissableLayerProps };\n","import * as React from 'react';\nimport { useComposedRefs } from '@radix-ui/react-compose-refs';\nimport { Primitive } from '@radix-ui/react-primitive';\nimport { useCallbackRef } from '@radix-ui/react-use-callback-ref';\n\nconst AUTOFOCUS_ON_MOUNT = 'focusScope.autoFocusOnMount';\nconst AUTOFOCUS_ON_UNMOUNT = 'focusScope.autoFocusOnUnmount';\nconst EVENT_OPTIONS = { bubbles: false, cancelable: true };\n\ntype FocusableTarget = HTMLElement | { focus(): void };\n\n/* -------------------------------------------------------------------------------------------------\n * FocusScope\n * -----------------------------------------------------------------------------------------------*/\n\nconst FOCUS_SCOPE_NAME = 'FocusScope';\n\ntype FocusScopeElement = React.ComponentRef<typeof Primitive.div>;\ntype PrimitiveDivProps = React.ComponentPropsWithoutRef<typeof Primitive.div>;\ninterface FocusScopeProps extends PrimitiveDivProps {\n /**\n * When `true`, tabbing from last item will focus first tabbable\n * and shift+tab from first item will focus last tababble.\n * @defaultValue false\n */\n loop?: boolean;\n\n /**\n * When `true`, focus cannot escape the focus scope via keyboard,\n * pointer, or a programmatic focus.\n * @defaultValue false\n */\n trapped?: boolean;\n\n /**\n * Event handler called when auto-focusing on mount.\n * Can be prevented.\n */\n onMountAutoFocus?: (event: Event) => void;\n\n /**\n * Event handler called when auto-focusing on unmount.\n * Can be prevented.\n */\n onUnmountAutoFocus?: (event: Event) => void;\n}\n\nconst FocusScope = React.forwardRef<FocusScopeElement, FocusScopeProps>((props, forwardedRef) => {\n const {\n loop = false,\n trapped = false,\n onMountAutoFocus: onMountAutoFocusProp,\n onUnmountAutoFocus: onUnmountAutoFocusProp,\n ...scopeProps\n } = props;\n const [container, setContainer] = React.useState<HTMLElement | null>(null);\n const onMountAutoFocus = useCallbackRef(onMountAutoFocusProp);\n const onUnmountAutoFocus = useCallbackRef(onUnmountAutoFocusProp);\n const lastFocusedElementRef = React.useRef<HTMLElement | null>(null);\n const composedRefs = useComposedRefs(forwardedRef, (node) => setContainer(node));\n\n const focusScope = React.useRef({\n paused: false,\n pause() {\n this.paused = true;\n },\n resume() {\n this.paused = false;\n },\n }).current;\n\n // Takes care of trapping focus if focus is moved outside programmatically for example\n React.useEffect(() => {\n if (trapped) {\n function handleFocusIn(event: FocusEvent) {\n if (focusScope.paused || !container) return;\n const target = event.target as HTMLElement | null;\n if (container.contains(target)) {\n lastFocusedElementRef.current = target;\n } else {\n focus(lastFocusedElementRef.current, { select: true });\n }\n }\n\n function handleFocusOut(event: FocusEvent) {\n if (focusScope.paused || !container) return;\n const relatedTarget = event.relatedTarget as HTMLElement | null;\n\n // A `focusout` event with a `null` `relatedTarget` will happen in at least two cases:\n //\n // 1. When the user switches app/tabs/windows/the browser itself loses focus.\n // 2. In Google Chrome, when the focused element is removed from the DOM.\n //\n // We let the browser do its thing here because:\n //\n // 1. The browser already keeps a memory of what's focused for when the page gets refocused.\n // 2. In Google Chrome, if we try to focus the deleted focused element (as per below), it\n // throws the CPU to 100%, so we avoid doing anything for this reason here too.\n if (relatedTarget === null) return;\n\n // If the focus has moved to an actual legitimate element (`relatedTarget !== null`)\n // that is outside the container, we move focus to the last valid focused element inside.\n if (!container.contains(relatedTarget)) {\n focus(lastFocusedElementRef.current, { select: true });\n }\n }\n\n // When the focused element gets removed from the DOM, browsers move focus\n // back to the document.body. In this case, we move focus to the container\n // to keep focus trapped correctly.\n function handleMutations(mutations: MutationRecord[]) {\n const focusedElement = document.activeElement as HTMLElement | null;\n if (focusedElement !== document.body) return;\n for (const mutation of mutations) {\n if (mutation.removedNodes.length > 0) focus(container);\n }\n }\n\n document.addEventListener('focusin', handleFocusIn);\n document.addEventListener('focusout', handleFocusOut);\n const mutationObserver = new MutationObserver(handleMutations);\n if (container) mutationObserver.observe(container, { childList: true, subtree: true });\n\n return () => {\n document.removeEventListener('focusin', handleFocusIn);\n document.removeEventListener('focusout', handleFocusOut);\n mutationObserver.disconnect();\n };\n }\n }, [trapped, container, focusScope.paused]);\n\n React.useEffect(() => {\n if (container) {\n focusScopesStack.add(focusScope);\n const previouslyFocusedElement = document.activeElement as HTMLElement | null;\n const hasFocusedCandidate = container.contains(previouslyFocusedElement);\n\n if (!hasFocusedCandidate) {\n const mountEvent = new CustomEvent(AUTOFOCUS_ON_MOUNT, EVENT_OPTIONS);\n container.addEventListener(AUTOFOCUS_ON_MOUNT, onMountAutoFocus);\n container.dispatchEvent(mountEvent);\n if (!mountEvent.defaultPrevented) {\n focusFirst(removeLinks(getTabbableCandidates(container)), { select: true });\n if (document.activeElement === previouslyFocusedElement) {\n focus(container);\n }\n }\n }\n\n return () => {\n container.removeEventListener(AUTOFOCUS_ON_MOUNT, onMountAutoFocus);\n\n // We hit a react bug (fixed in v17) with focusing in unmount.\n // We need to delay the focus a little to get around it for now.\n // See: https://github.com/facebook/react/issues/17894\n setTimeout(() => {\n const unmountEvent = new CustomEvent(AUTOFOCUS_ON_UNMOUNT, EVENT_OPTIONS);\n container.addEventListener(AUTOFOCUS_ON_UNMOUNT, onUnmountAutoFocus);\n container.dispatchEvent(unmountEvent);\n if (!unmountEvent.defaultPrevented) {\n focus(previouslyFocusedElement ?? document.body, { select: true });\n }\n // we need to remove the listener after we `dispatchEvent`\n container.removeEventListener(AUTOFOCUS_ON_UNMOUNT, onUnmountAutoFocus);\n\n focusScopesStack.remove(focusScope);\n }, 0);\n };\n }\n }, [container, onMountAutoFocus, onUnmountAutoFocus, focusScope]);\n\n // Takes care of looping focus (when tabbing whilst at the edges)\n const handleKeyDown = React.useCallback(\n (event: React.KeyboardEvent) => {\n if (!loop && !trapped) return;\n if (focusScope.paused) return;\n\n const isTabKey = event.key === 'Tab' && !event.altKey && !event.ctrlKey && !event.metaKey;\n const focusedElement = document.activeElement as HTMLElement | null;\n\n if (isTabKey && focusedElement) {\n const container = event.currentTarget as HTMLElement;\n const [first, last] = getTabbableEdges(container);\n const hasTabbableElementsInside = first && last;\n\n // we can only wrap focus if we have tabbable edges\n if (!hasTabbableElementsInside) {\n if (focusedElement === container) event.preventDefault();\n } else {\n if (!event.shiftKey && focusedElement === last) {\n event.preventDefault();\n if (loop) focus(first, { select: true });\n } else if (event.shiftKey && focusedElement === first) {\n event.preventDefault();\n if (loop) focus(last, { select: true });\n }\n }\n }\n },\n [loop, trapped, focusScope.paused]\n );\n\n return (\n <Primitive.div tabIndex={-1} {...scopeProps} ref={composedRefs} onKeyDown={handleKeyDown} />\n );\n});\n\nFocusScope.displayName = FOCUS_SCOPE_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * Utils\n * -----------------------------------------------------------------------------------------------*/\n\n/**\n * Attempts focusing the first element in a list of candidates.\n * Stops when focus has actually moved.\n */\nfunction focusFirst(candidates: HTMLElement[], { select = false } = {}) {\n const previouslyFocusedElement = document.activeElement;\n for (const candidate of candidates) {\n focus(candidate, { select });\n if (document.activeElement !== previouslyFocusedElement) return;\n }\n}\n\n/**\n * Returns the first and last tabbable elements inside a container.\n */\nfunction getTabbableEdges(container: HTMLElement) {\n const candidates = getTabbableCandidates(container);\n const first = findVisible(candidates, container);\n const last = findVisible(candidates.reverse(), container);\n return [first, last] as const;\n}\n\n/**\n * Returns a list of potential tabbable candidates.\n *\n * NOTE: This is only a close approximation. For example it doesn't take into account cases like when\n * elements are not visible. This cannot be worked out easily by just reading a property, but rather\n * necessitate runtime knowledge (computed styles, etc). We deal with these cases separately.\n *\n * See: https://developer.mozilla.org/en-US/docs/Web/API/TreeWalker\n * Credit: https://github.com/discord/focus-layers/blob/master/src/util/wrapFocus.tsx#L1\n */\nfunction getTabbableCandidates(container: HTMLElement) {\n const nodes: HTMLElement[] = [];\n const walker = document.createTreeWalker(container, NodeFilter.SHOW_ELEMENT, {\n acceptNode: (node: any) => {\n const isHiddenInput = node.tagName === 'INPUT' && node.type === 'hidden';\n if (node.disabled || node.hidden || isHiddenInput) return NodeFilter.FILTER_SKIP;\n // `.tabIndex` is not the same as the `tabindex` attribute. It works on the\n // runtime's understanding of tabbability, so this automatically accounts\n // for any kind of element that could be tabbed to.\n return node.tabIndex >= 0 ? NodeFilter.FILTER_ACCEPT : NodeFilter.FILTER_SKIP;\n },\n });\n while (walker.nextNode()) nodes.push(walker.currentNode as HTMLElement);\n // we do not take into account the order of nodes with positive `tabIndex` as it\n // hinders accessibility to have tab order different from visual order.\n return nodes;\n}\n\n/**\n * Returns the first visible element in a list.\n * NOTE: Only checks visibility up to the `container`.\n */\nfunction findVisible(elements: HTMLElement[], container: HTMLElement) {\n for (const element of elements) {\n // we stop checking if it's hidden at the `container` level (excluding)\n if (!isHidden(element, { upTo: container })) return element;\n }\n}\n\nfunction isHidden(node: HTMLElement, { upTo }: { upTo?: HTMLElement }) {\n if (getComputedStyle(node).visibility === 'hidden') return true;\n while (node) {\n // we stop at `upTo` (excluding it)\n if (upTo !== undefined && node === upTo) return false;\n if (getComputedStyle(node).display === 'none') return true;\n node = node.parentElement as HTMLElement;\n }\n return false;\n}\n\nfunction isSelectableInput(element: any): element is FocusableTarget & { select: () => void } {\n return element instanceof HTMLInputElement && 'select' in element;\n}\n\nfunction focus(element?: FocusableTarget | null, { select = false } = {}) {\n // only focus if that element is focusable\n if (element && element.focus) {\n const previouslyFocusedElement = document.activeElement;\n // NOTE: we prevent scrolling on focus, to minimize jarring transitions for users\n element.focus({ preventScroll: true });\n // only select if its not the same element, it supports selection and we need to select\n if (element !== previouslyFocusedElement && isSelectableInput(element) && select)\n element.select();\n }\n}\n\n/* -------------------------------------------------------------------------------------------------\n * FocusScope stack\n * -----------------------------------------------------------------------------------------------*/\n\ntype FocusScopeAPI = { paused: boolean; pause(): void; resume(): void };\nconst focusScopesStack = createFocusScopesStack();\n\nfunction createFocusScopesStack() {\n /** A stack of focus scopes, with the active one at the top */\n let stack: FocusScopeAPI[] = [];\n\n return {\n add(focusScope: FocusScopeAPI) {\n // pause the currently active focus scope (at the top of the stack)\n const activeFocusScope = stack[0];\n if (focusScope !== activeFocusScope) {\n activeFocusScope?.pause();\n }\n // remove in case it already exists (because we'll re-add it at the top of the stack)\n stack = arrayRemove(stack, focusScope);\n stack.unshift(focusScope);\n },\n\n remove(focusScope: FocusScopeAPI) {\n stack = arrayRemove(stack, focusScope);\n stack[0]?.resume();\n },\n };\n}\n\nfunction arrayRemove<T>(array: T[], item: T) {\n const updatedArray = [...array];\n const index = updatedArray.indexOf(item);\n if (index !== -1) {\n updatedArray.splice(index, 1);\n }\n return updatedArray;\n}\n\nfunction removeLinks(items: HTMLElement[]) {\n return items.filter((item) => item.tagName !== 'A');\n}\n\nconst Root = FocusScope;\n\nexport {\n FocusScope,\n //\n Root,\n};\nexport type { FocusScopeProps };\n","import * as React from 'react';\nimport ReactDOM from 'react-dom';\nimport { Primitive } from '@radix-ui/react-primitive';\nimport { useLayoutEffect } from '@radix-ui/react-use-layout-effect';\n\n/* -------------------------------------------------------------------------------------------------\n * Portal\n * -----------------------------------------------------------------------------------------------*/\n\nconst PORTAL_NAME = 'Portal';\n\ntype PortalElement = React.ComponentRef<typeof Primitive.div>;\ntype PrimitiveDivProps = React.ComponentPropsWithoutRef<typeof Primitive.div>;\ninterface PortalProps extends PrimitiveDivProps {\n /**\n * An optional container where the portaled content should be appended.\n */\n container?: Element | DocumentFragment | null;\n}\n\nconst Portal = React.forwardRef<PortalElement, PortalProps>((props, forwardedRef) => {\n const { container: containerProp, ...portalProps } = props;\n const [mounted, setMounted] = React.useState(false);\n useLayoutEffect(() => setMounted(true), []);\n const container = containerProp || (mounted && globalThis?.document?.body);\n return container\n ? ReactDOM.createPortal(<Primitive.div {...portalProps} ref={forwardedRef} />, container)\n : null;\n});\n\nPortal.displayName = PORTAL_NAME;\n\n/* -----------------------------------------------------------------------------------------------*/\n\nconst Root = Portal;\n\nexport {\n Portal,\n //\n Root,\n};\nexport type { PortalProps };\n","import * as React from 'react';\n\ntype Machine<S> = { [k: string]: { [k: string]: S } };\ntype MachineState<T> = keyof T;\ntype MachineEvent<T> = keyof UnionToIntersection<T[keyof T]>;\n\n// 🤯 https://fettblog.eu/typescript-union-to-intersection/\ntype UnionToIntersection<T> = (T extends any ? (x: T) => any : never) extends (x: infer R) => any\n ? R\n : never;\n\nexport function useStateMachine<M>(\n initialState: MachineState<M>,\n machine: M & Machine<MachineState<M>>\n) {\n return React.useReducer((state: MachineState<M>, event: MachineEvent<M>): MachineState<M> => {\n const nextState = (machine[state] as any)[event];\n return nextState ?? state;\n }, initialState);\n}\n","import * as React from 'react';\nimport { useComposedRefs } from '@radix-ui/react-compose-refs';\nimport { useLayoutEffect } from '@radix-ui/react-use-layout-effect';\nimport { useStateMachine } from './use-state-machine';\n\ninterface PresenceProps {\n children: React.ReactElement | ((props: { present: boolean }) => React.ReactElement);\n present: boolean;\n}\n\nconst Presence: React.FC<PresenceProps> = (props) => {\n const { present, children } = props;\n const presence = usePresence(present);\n\n const child = (\n typeof children === 'function'\n ? children({ present: presence.isPresent })\n : React.Children.only(children)\n ) as React.ReactElement<{ ref?: React.Ref<HTMLElement> }>;\n\n const ref = useComposedRefs(presence.ref, getElementRef(child));\n const forceMount = typeof children === 'function';\n return forceMount || presence.isPresent ? React.cloneElement(child, { ref }) : null;\n};\n\nPresence.displayName = 'Presence';\n\n/* -------------------------------------------------------------------------------------------------\n * usePresence\n * -----------------------------------------------------------------------------------------------*/\n\nfunction usePresence(present: boolean) {\n const [node, setNode] = React.useState<HTMLElement>();\n const stylesRef = React.useRef<CSSStyleDeclaration | null>(null);\n const prevPresentRef = React.useRef(present);\n const prevAnimationNameRef = React.useRef<string>('none');\n const initialState = present ? 'mounted' : 'unmounted';\n const [state, send] = useStateMachine(initialState, {\n mounted: {\n UNMOUNT: 'unmounted',\n ANIMATION_OUT: 'unmountSuspended',\n },\n unmountSuspended: {\n MOUNT: 'mounted',\n ANIMATION_END: 'unmounted',\n },\n unmounted: {\n MOUNT: 'mounted',\n },\n });\n\n React.useEffect(() => {\n const currentAnimationName = getAnimationName(stylesRef.current);\n prevAnimationNameRef.current = state === 'mounted' ? currentAnimationName : 'none';\n }, [state]);\n\n useLayoutEffect(() => {\n const styles = stylesRef.current;\n const wasPresent = prevPresentRef.current;\n const hasPresentChanged = wasPresent !== present;\n\n if (hasPresentChanged) {\n const prevAnimationName = prevAnimationNameRef.current;\n const currentAnimationName = getAnimationName(styles);\n\n if (present) {\n send('MOUNT');\n } else if (currentAnimationName === 'none' || styles?.display === 'none') {\n // If there is no exit animation or the element is hidden, animations won't run\n // so we unmount instantly\n send('UNMOUNT');\n } else {\n /**\n * When `present` changes to `false`, we check changes to animation-name to\n * determine whether an animation has started. We chose this approach (reading\n * computed styles) because there is no `animationrun` event and `animationstart`\n * fires after `animation-delay` has expired which would be too late.\n */\n const isAnimating = prevAnimationName !== currentAnimationName;\n\n if (wasPresent && isAnimating) {\n send('ANIMATION_OUT');\n } else {\n send('UNMOUNT');\n }\n }\n\n prevPresentRef.current = present;\n }\n }, [present, send]);\n\n useLayoutEffect(() => {\n if (node) {\n let timeoutId: number;\n const ownerWindow = node.ownerDocument.defaultView ?? window;\n /**\n * Triggering an ANIMATION_OUT during an ANIMATION_IN will fire an `animationcancel`\n * event for ANIMATION_IN after we have entered `unmountSuspended` state. So, we\n * make sure we only trigger ANIMATION_END for the currently active animation.\n */\n const handleAnimationEnd = (event: AnimationEvent) => {\n const currentAnimationName = getAnimationName(stylesRef.current);\n // The event.animationName is unescaped for CSS syntax,\n // so we need to escape it to compare with the animationName computed from the style.\n const isCurrentAnimation = currentAnimationName.includes(CSS.escape(event.animationName));\n if (event.target === node && isCurrentAnimation) {\n // With React 18 concurrency this update is applied a frame after the\n // animation ends, creating a flash of visible content. By setting the\n // animation fill mode to \"forwards\", we force the node to keep the\n // styles of the last keyframe, removing the flash.\n //\n // Previously we flushed the update via ReactDom.flushSync, but with\n // exit animations this resulted in the node being removed from the\n // DOM before the synthetic animationEnd event was dispatched, meaning\n // user-provided event handlers would not be called.\n // https://github.com/radix-ui/primitives/pull/1849\n send('ANIMATION_END');\n if (!prevPresentRef.current) {\n const currentFillMode = node.style.animationFillMode;\n node.style.animationFillMode = 'forwards';\n // Reset the style after the node had time to unmount (for cases\n // where the component chooses not to unmount). Doing this any\n // sooner than `setTimeout` (e.g. with `requestAnimationFrame`)\n // still causes a flash.\n timeoutId = ownerWindow.setTimeout(() => {\n if (node.style.animationFillMode === 'forwards') {\n node.style.animationFillMode = currentFillMode;\n }\n });\n }\n }\n };\n const handleAnimationStart = (event: AnimationEvent) => {\n if (event.target === node) {\n // if animation occurred, store its name as the previous animation.\n prevAnimationNameRef.current = getAnimationName(stylesRef.current);\n }\n };\n node.addEventListener('animationstart', handleAnimationStart);\n node.addEventListener('animationcancel', handleAnimationEnd);\n node.addEventListener('animationend', handleAnimationEnd);\n return () => {\n ownerWindow.clearTimeout(timeoutId);\n node.removeEventListener('animationstart', handleAnimationStart);\n node.removeEventListener('animationcancel', handleAnimationEnd);\n node.removeEventListener('animationend', handleAnimationEnd);\n };\n } else {\n // Transition to the unmounted state if the node is removed prematurely.\n // We avoid doing so during cleanup as the node may change but still exist.\n send('ANIMATION_END');\n }\n }, [node, send]);\n\n return {\n isPresent: ['mounted', 'unmountSuspended'].includes(state),\n ref: React.useCallback((node: HTMLElement) => {\n stylesRef.current = node ? getComputedStyle(node) : null;\n setNode(node);\n }, []),\n };\n}\n\n/* -----------------------------------------------------------------------------------------------*/\n\nfunction getAnimationName(styles: CSSStyleDeclaration | null) {\n return styles?.animationName || 'none';\n}\n\n// Before React 19 accessing `element.props.ref` will throw a warning and suggest using `element.ref`\n// After React 19 accessing `element.ref` does the opposite.\n// https://github.com/facebook/react/pull/28348\n//\n// Access the ref using the method that doesn't yield a warning.\nfunction getElementRef(element: React.ReactElement<{ ref?: React.Ref<unknown> }>) {\n // React <=18 in DEV\n let getter = Object.getOwnPropertyDescriptor(element.props, 'ref')?.get;\n let mayWarn = getter && 'isReactWarning' in getter && getter.isReactWarning;\n if (mayWarn) {\n return (element as any).ref;\n }\n\n // React 19 in DEV\n getter = Object.getOwnPropertyDescriptor(element, 'ref')?.get;\n mayWarn = getter && 'isReactWarning' in getter && getter.isReactWarning;\n if (mayWarn) {\n return element.props.ref;\n }\n\n // Not DEV\n return element.props.ref || (element as any).ref;\n}\n\nconst Root = Presence;\n\nexport {\n Presence,\n //\n Root,\n};\nexport type { PresenceProps };\n","import * as React from 'react';\n\n/** Number of components which have requested interest to have focus guards */\nlet count = 0;\n\ninterface FocusGuardsProps {\n children?: React.ReactNode;\n}\n\nfunction FocusGuards(props: FocusGuardsProps) {\n useFocusGuards();\n return props.children;\n}\n\n/**\n * Injects a pair of focus guards at the edges of the whole DOM tree\n * to ensure `focusin` & `focusout` events can be caught consistently.\n */\nfunction useFocusGuards() {\n /* eslint-disable no-restricted-globals */\n React.useEffect(() => {\n const edgeGuards = document.querySelectorAll('[data-radix-focus-guard]');\n document.body.insertAdjacentElement('afterbegin', edgeGuards[0] ?? createFocusGuard());\n document.body.insertAdjacentElement('beforeend', edgeGuards[1] ?? createFocusGuard());\n count++;\n\n return () => {\n if (count === 1) {\n document.querySelectorAll('[data-radix-focus-guard]').forEach((node) => node.remove());\n }\n count--;\n };\n }, []);\n /* eslint-enable no-restricted-globals */\n}\n\nfunction createFocusGuard() {\n // eslint-disable-next-line no-restricted-globals\n const element = document.createElement('span');\n element.setAttribute('data-radix-focus-guard', '');\n element.tabIndex = 0;\n element.style.outline = 'none';\n element.style.opacity = '0';\n element.style.position = 'fixed';\n element.style.pointerEvents = 'none';\n return element;\n}\n\nexport {\n FocusGuards,\n //\n FocusGuards as Root,\n //\n useFocusGuards,\n};\n","/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nvar ownKeys = function(o) {\n ownKeys = Object.getOwnPropertyNames || function (o) {\n var ar = [];\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\n return ar;\n };\n return ownKeys(o);\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\n });\n }\n return path;\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __esDecorate,\n __runInitializers,\n __propKey,\n __setFunctionName,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n __rewriteRelativeImportExtension,\n};\n","export var zeroRightClassName = 'right-scroll-bar-position';\nexport var fullWidthClassName = 'width-before-scroll-bar';\nexport var noScrollbarsClassName = 'with-scroll-bars-hidden';\n/**\n * Name of a CSS variable containing the amount of \"hidden\" scrollbar\n * ! might be undefined ! use will fallback!\n */\nexport var removedBarSizeVariable = '--removed-body-scroll-bar-size';\n","/**\n * Assigns a value for a given ref, no matter of the ref format\n * @param {RefObject} ref - a callback function or ref object\n * @param value - a new value\n *\n * @see https://github.com/theKashey/use-callback-ref#assignref\n * @example\n * const refObject = useRef();\n * const refFn = (ref) => {....}\n *\n * assignRef(refObject, \"refValue\");\n * assignRef(refFn, \"refValue\");\n */\nexport function assignRef(ref, value) {\n if (typeof ref === 'function') {\n ref(value);\n }\n else if (ref) {\n ref.current = value;\n }\n return ref;\n}\n","import { useState } from 'react';\n/**\n * creates a MutableRef with ref change callback\n * @param initialValue - initial ref value\n * @param {Function} callback - a callback to run when value changes\n *\n * @example\n * const ref = useCallbackRef(0, (newValue, oldValue) => console.log(oldValue, '->', newValue);\n * ref.current = 1;\n * // prints 0 -> 1\n *\n * @see https://reactjs.org/docs/hooks-reference.html#useref\n * @see https://github.com/theKashey/use-callback-ref#usecallbackref---to-replace-reactuseref\n * @returns {MutableRefObject}\n */\nexport function useCallbackRef(initialValue, callback) {\n var ref = useState(function () { return ({\n // value\n value: initialValue,\n // last callback\n callback: callback,\n // \"memoized\" public interface\n facade: {\n get current() {\n return ref.value;\n },\n set current(value) {\n var last = ref.value;\n if (last !== value) {\n ref.value = value;\n ref.callback(value, last);\n }\n },\n },\n }); })[0];\n // update callback\n ref.callback = callback;\n return ref.facade;\n}\n","import * as React from 'react';\nimport { assignRef } from './assignRef';\nimport { useCallbackRef } from './useRef';\nvar useIsomorphicLayoutEffect = typeof window !== 'undefined' ? React.useLayoutEffect : React.useEffect;\nvar currentValues = new WeakMap();\n/**\n * Merges two or more refs together providing a single interface to set their value\n * @param {RefObject|Ref} refs\n * @returns {MutableRefObject} - a new ref, which translates all changes to {refs}\n *\n * @see {@link mergeRefs} a version without buit-in memoization\n * @see https://github.com/theKashey/use-callback-ref#usemergerefs\n * @example\n * const Component = React.forwardRef((props, ref) => {\n * const ownRef = useRef();\n * const domRef = useMergeRefs([ref, ownRef]); // 👈 merge together\n * return <div ref={domRef}>...</div>\n * }\n */\nexport function useMergeRefs(refs, defaultValue) {\n var callbackRef = useCallbackRef(defaultValue || null, function (newValue) {\n return refs.forEach(function (ref) { return assignRef(ref, newValue); });\n });\n // handle refs changes - added or removed\n useIsomorphicLayoutEffect(function () {\n var oldValue = currentValues.get(callbackRef);\n if (oldValue) {\n var prevRefs_1 = new Set(oldValue);\n var nextRefs_1 = new Set(refs);\n var current_1 = callbackRef.current;\n prevRefs_1.forEach(function (ref) {\n if (!nextRefs_1.has(ref)) {\n assignRef(ref, null);\n }\n });\n nextRefs_1.forEach(function (ref) {\n if (!prevRefs_1.has(ref)) {\n assignRef(ref, current_1);\n }\n });\n }\n currentValues.set(callbackRef, refs);\n }, [refs]);\n return callbackRef;\n}\n","import { __assign } from \"tslib\";\nfunction ItoI(a) {\n return a;\n}\nfunction innerCreateMedium(defaults, middleware) {\n if (middleware === void 0) { middleware = ItoI; }\n var buffer = [];\n var assigned = false;\n var medium = {\n read: function () {\n if (assigned) {\n throw new Error('Sidecar: could not `read` from an `assigned` medium. `read` could be used only with `useMedium`.');\n }\n if (buffer.length) {\n return buffer[buffer.length - 1];\n }\n return defaults;\n },\n useMedium: function (data) {\n var item = middleware(data, assigned);\n buffer.push(item);\n return function () {\n buffer = buffer.filter(function (x) { return x !== item; });\n };\n },\n assignSyncMedium: function (cb) {\n assigned = true;\n while (buffer.length) {\n var cbs = buffer;\n buffer = [];\n cbs.forEach(cb);\n }\n buffer = {\n push: function (x) { return cb(x); },\n filter: function () { return buffer; },\n };\n },\n assignMedium: function (cb) {\n assigned = true;\n var pendingQueue = [];\n if (buffer.length) {\n var cbs = buffer;\n buffer = [];\n cbs.forEach(cb);\n pendingQueue = buffer;\n }\n var executeQueue = function () {\n var cbs = pendingQueue;\n pendingQueue = [];\n cbs.forEach(cb);\n };\n var cycle = function () { return Promise.resolve().then(executeQueue); };\n cycle();\n buffer = {\n push: function (x) {\n pendingQueue.push(x);\n cycle();\n },\n filter: function (filter) {\n pendingQueue = pendingQueue.filter(filter);\n return buffer;\n },\n };\n },\n };\n return medium;\n}\nexport function createMedium(defaults, middleware) {\n if (middleware === void 0) { middleware = ItoI; }\n return innerCreateMedium(defaults, middleware);\n}\n// eslint-disable-next-line @typescript-eslint/ban-types\nexport function createSidecarMedium(options) {\n if (options === void 0) { options = {}; }\n var medium = innerCreateMedium(null);\n medium.options = __assign({ async: true, ssr: false }, options);\n return medium;\n}\n","import { __assign, __rest } from \"tslib\";\nimport * as React from 'react';\nvar SideCar = function (_a) {\n var sideCar = _a.sideCar, rest = __rest(_a, [\"sideCar\"]);\n if (!sideCar) {\n throw new Error('Sidecar: please provide `sideCar` property to import the right car');\n }\n var Target = sideCar.read();\n if (!Target) {\n throw new Error('Sidecar medium not found');\n }\n return React.createElement(Target, __assign({}, rest));\n};\nSideCar.isSideCarExport = true;\nexport function exportSidecar(medium, exported) {\n medium.useMedium(exported);\n return SideCar;\n}\n","import { createSidecarMedium } from 'use-sidecar';\nexport var effectCar = createSidecarMedium();\n","import { __assign, __rest } from \"tslib\";\nimport * as React from 'react';\nimport { fullWidthClassName, zeroRightClassName } from 'react-remove-scroll-bar/constants';\nimport { useMergeRefs } from 'use-callback-ref';\nimport { effectCar } from './medium';\nvar nothing = function () {\n return;\n};\n/**\n * Removes scrollbar from the page and contain the scroll within the Lock\n */\nvar RemoveScroll = React.forwardRef(function (props, parentRef) {\n var ref = React.useRef(null);\n var _a = React.useState({\n onScrollCapture: nothing,\n onWheelCapture: nothing,\n onTouchMoveCapture: nothing,\n }), callbacks = _a[0], setCallbacks = _a[1];\n var forwardProps = props.forwardProps, children = props.children, className = props.className, removeScrollBar = props.removeScrollBar, enabled = props.enabled, shards = props.shards, sideCar = props.sideCar, noRelative = props.noRelative, noIsolation = props.noIsolation, inert = props.inert, allowPinchZoom = props.allowPinchZoom, _b = props.as, Container = _b === void 0 ? 'div' : _b, gapMode = props.gapMode, rest = __rest(props, [\"forwardProps\", \"children\", \"className\", \"removeScrollBar\", \"enabled\", \"shards\", \"sideCar\", \"noRelative\", \"noIsolation\", \"inert\", \"allowPinchZoom\", \"as\", \"gapMode\"]);\n var SideCar = sideCar;\n var containerRef = useMergeRefs([ref, parentRef]);\n var containerProps = __assign(__assign({}, rest), callbacks);\n return (React.createElement(React.Fragment, null,\n enabled && (React.createElement(SideCar, { sideCar: effectCar, removeScrollBar: removeScrollBar, shards: shards, noRelative: noRelative, noIsolation: noIsolation, inert: inert, setCallbacks: setCallbacks, allowPinchZoom: !!allowPinchZoom, lockRef: ref, gapMode: gapMode })),\n forwardProps ? (React.cloneElement(React.Children.only(children), __assign(__assign({}, containerProps), { ref: containerRef }))) : (React.createElement(Container, __assign({}, containerProps, { className: className, ref: containerRef }), children))));\n});\nRemoveScroll.defaultProps = {\n enabled: true,\n removeScrollBar: true,\n inert: false,\n};\nRemoveScroll.classNames = {\n fullWidth: fullWidthClassName,\n zeroRight: zeroRightClassName,\n};\nexport { RemoveScroll };\n","var currentNonce;\nexport var setNonce = function (nonce) {\n currentNonce = nonce;\n};\nexport var getNonce = function () {\n if (currentNonce) {\n return currentNonce;\n }\n if (typeof __webpack_nonce__ !== 'undefined') {\n return __webpack_nonce__;\n }\n return undefined;\n};\n","import { getNonce } from 'get-nonce';\nfunction makeStyleTag() {\n if (!document)\n return null;\n var tag = document.createElement('style');\n tag.type = 'text/css';\n var nonce = getNonce();\n if (nonce) {\n tag.setAttribute('nonce', nonce);\n }\n return tag;\n}\nfunction injectStyles(tag, css) {\n // @ts-ignore\n if (tag.styleSheet) {\n // @ts-ignore\n tag.styleSheet.cssText = css;\n }\n else {\n tag.appendChild(document.createTextNode(css));\n }\n}\nfunction insertStyleTag(tag) {\n var head = document.head || document.getElementsByTagName('head')[0];\n head.appendChild(tag);\n}\nexport var stylesheetSingleton = function () {\n var counter = 0;\n var stylesheet = null;\n return {\n add: function (style) {\n if (counter == 0) {\n if ((stylesheet = makeStyleTag())) {\n injectStyles(stylesheet, style);\n insertStyleTag(stylesheet);\n }\n }\n counter++;\n },\n remove: function () {\n counter--;\n if (!counter && stylesheet) {\n stylesheet.parentNode && stylesheet.parentNode.removeChild(stylesheet);\n stylesheet = null;\n }\n },\n };\n};\n","import * as React from 'react';\nimport { stylesheetSingleton } from './singleton';\n/**\n * creates a hook to control style singleton\n * @see {@link styleSingleton} for a safer component version\n * @example\n * ```tsx\n * const useStyle = styleHookSingleton();\n * ///\n * useStyle('body { overflow: hidden}');\n */\nexport var styleHookSingleton = function () {\n var sheet = stylesheetSingleton();\n return function (styles, isDynamic) {\n React.useEffect(function () {\n sheet.add(styles);\n return function () {\n sheet.remove();\n };\n }, [styles && isDynamic]);\n };\n};\n","import { styleHookSingleton } from './hook';\n/**\n * create a Component to add styles on demand\n * - styles are added when first instance is mounted\n * - styles are removed when the last instance is unmounted\n * - changing styles in runtime does nothing unless dynamic is set. But with multiple components that can lead to the undefined behavior\n */\nexport var styleSingleton = function () {\n var useStyle = styleHookSingleton();\n var Sheet = function (_a) {\n var styles = _a.styles, dynamic = _a.dynamic;\n useStyle(styles, dynamic);\n return null;\n };\n return Sheet;\n};\n","export var zeroGap = {\n left: 0,\n top: 0,\n right: 0,\n gap: 0,\n};\nvar parse = function (x) { return parseInt(x || '', 10) || 0; };\nvar getOffset = function (gapMode) {\n var cs = window.getComputedStyle(document.body);\n var left = cs[gapMode === 'padding' ? 'paddingLeft' : 'marginLeft'];\n var top = cs[gapMode === 'padding' ? 'paddingTop' : 'marginTop'];\n var right = cs[gapMode === 'padding' ? 'paddingRight' : 'marginRight'];\n return [parse(left), parse(top), parse(right)];\n};\nexport var getGapWidth = function (gapMode) {\n if (gapMode === void 0) { gapMode = 'margin'; }\n if (typeof window === 'undefined') {\n return zeroGap;\n }\n var offsets = getOffset(gapMode);\n var documentWidth = document.documentElement.clientWidth;\n var windowWidth = window.innerWidth;\n return {\n left: offsets[0],\n top: offsets[1],\n right: offsets[2],\n gap: Math.max(0, windowWidth - documentWidth + offsets[2] - offsets[0]),\n };\n};\n","import * as React from 'react';\nimport { styleSingleton } from 'react-style-singleton';\nimport { fullWidthClassName, zeroRightClassName, noScrollbarsClassName, removedBarSizeVariable } from './constants';\nimport { getGapWidth } from './utils';\nvar Style = styleSingleton();\nexport var lockAttribute = 'data-scroll-locked';\n// important tip - once we measure scrollBar width and remove them\n// we could not repeat this operation\n// thus we are using style-singleton - only the first \"yet correct\" style will be applied.\nvar getStyles = function (_a, allowRelative, gapMode, important) {\n var left = _a.left, top = _a.top, right = _a.right, gap = _a.gap;\n if (gapMode === void 0) { gapMode = 'margin'; }\n return \"\\n .\".concat(noScrollbarsClassName, \" {\\n overflow: hidden \").concat(important, \";\\n padding-right: \").concat(gap, \"px \").concat(important, \";\\n }\\n body[\").concat(lockAttribute, \"] {\\n overflow: hidden \").concat(important, \";\\n overscroll-behavior: contain;\\n \").concat([\n allowRelative && \"position: relative \".concat(important, \";\"),\n gapMode === 'margin' &&\n \"\\n padding-left: \".concat(left, \"px;\\n padding-top: \").concat(top, \"px;\\n padding-right: \").concat(right, \"px;\\n margin-left:0;\\n margin-top:0;\\n margin-right: \").concat(gap, \"px \").concat(important, \";\\n \"),\n gapMode === 'padding' && \"padding-right: \".concat(gap, \"px \").concat(important, \";\"),\n ]\n .filter(Boolean)\n .join(''), \"\\n }\\n \\n .\").concat(zeroRightClassName, \" {\\n right: \").concat(gap, \"px \").concat(important, \";\\n }\\n \\n .\").concat(fullWidthClassName, \" {\\n margin-right: \").concat(gap, \"px \").concat(important, \";\\n }\\n \\n .\").concat(zeroRightClassName, \" .\").concat(zeroRightClassName, \" {\\n right: 0 \").concat(important, \";\\n }\\n \\n .\").concat(fullWidthClassName, \" .\").concat(fullWidthClassName, \" {\\n margin-right: 0 \").concat(important, \";\\n }\\n \\n body[\").concat(lockAttribute, \"] {\\n \").concat(removedBarSizeVariable, \": \").concat(gap, \"px;\\n }\\n\");\n};\nvar getCurrentUseCounter = function () {\n var counter = parseInt(document.body.getAttribute(lockAttribute) || '0', 10);\n return isFinite(counter) ? counter : 0;\n};\nexport var useLockAttribute = function () {\n React.useEffect(function () {\n document.body.setAttribute(lockAttribute, (getCurrentUseCounter() + 1).toString());\n return function () {\n var newCounter = getCurrentUseCounter() - 1;\n if (newCounter <= 0) {\n document.body.removeAttribute(lockAttribute);\n }\n else {\n document.body.setAttribute(lockAttribute, newCounter.toString());\n }\n };\n }, []);\n};\n/**\n * Removes page scrollbar and blocks page scroll when mounted\n */\nexport var RemoveScrollBar = function (_a) {\n var noRelative = _a.noRelative, noImportant = _a.noImportant, _b = _a.gapMode, gapMode = _b === void 0 ? 'margin' : _b;\n useLockAttribute();\n /*\n gap will be measured on every component mount\n however it will be used only by the \"first\" invocation\n due to singleton nature of <Style\n */\n var gap = React.useMemo(function () { return getGapWidth(gapMode); }, [gapMode]);\n return React.createElement(Style, { styles: getStyles(gap, !noRelative, gapMode, !noImportant ? '!important' : '') });\n};\n","var passiveSupported = false;\nif (typeof window !== 'undefined') {\n try {\n var options = Object.defineProperty({}, 'passive', {\n get: function () {\n passiveSupported = true;\n return true;\n },\n });\n // @ts-ignore\n window.addEventListener('test', options, options);\n // @ts-ignore\n window.removeEventListener('test', options, options);\n }\n catch (err) {\n passiveSupported = false;\n }\n}\nexport var nonPassive = passiveSupported ? { passive: false } : false;\n","var alwaysContainsScroll = function (node) {\n // textarea will always _contain_ scroll inside self. It only can be hidden\n return node.tagName === 'TEXTAREA';\n};\nvar elementCanBeScrolled = function (node, overflow) {\n if (!(node instanceof Element)) {\n return false;\n }\n var styles = window.getComputedStyle(node);\n return (\n // not-not-scrollable\n styles[overflow] !== 'hidden' &&\n // contains scroll inside self\n !(styles.overflowY === styles.overflowX && !alwaysContainsScroll(node) && styles[overflow] === 'visible'));\n};\nvar elementCouldBeVScrolled = function (node) { return elementCanBeScrolled(node, 'overflowY'); };\nvar elementCouldBeHScrolled = function (node) { return elementCanBeScrolled(node, 'overflowX'); };\nexport var locationCouldBeScrolled = function (axis, node) {\n var ownerDocument = node.ownerDocument;\n var current = node;\n do {\n // Skip over shadow root\n if (typeof ShadowRoot !== 'undefined' && current instanceof ShadowRoot) {\n current = current.host;\n }\n var isScrollable = elementCouldBeScrolled(axis, current);\n if (isScrollable) {\n var _a = getScrollVariables(axis, current), scrollHeight = _a[1], clientHeight = _a[2];\n if (scrollHeight > clientHeight) {\n return true;\n }\n }\n current = current.parentNode;\n } while (current && current !== ownerDocument.body);\n return false;\n};\nvar getVScrollVariables = function (_a) {\n var scrollTop = _a.scrollTop, scrollHeight = _a.scrollHeight, clientHeight = _a.clientHeight;\n return [\n scrollTop,\n scrollHeight,\n clientHeight,\n ];\n};\nvar getHScrollVariables = function (_a) {\n var scrollLeft = _a.scrollLeft, scrollWidth = _a.scrollWidth, clientWidth = _a.clientWidth;\n return [\n scrollLeft,\n scrollWidth,\n clientWidth,\n ];\n};\nvar elementCouldBeScrolled = function (axis, node) {\n return axis === 'v' ? elementCouldBeVScrolled(node) : elementCouldBeHScrolled(node);\n};\nvar getScrollVariables = function (axis, node) {\n return axis === 'v' ? getVScrollVariables(node) : getHScrollVariables(node);\n};\nvar getDirectionFactor = function (axis, direction) {\n /**\n * If the element's direction is rtl (right-to-left), then scrollLeft is 0 when the scrollbar is at its rightmost position,\n * and then increasingly negative as you scroll towards the end of the content.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/Element/scrollLeft\n */\n return axis === 'h' && direction === 'rtl' ? -1 : 1;\n};\nexport var handleScroll = function (axis, endTarget, event, sourceDelta, noOverscroll) {\n var directionFactor = getDirectionFactor(axis, window.getComputedStyle(endTarget).direction);\n var delta = directionFactor * sourceDelta;\n // find scrollable target\n var target = event.target;\n var targetInLock = endTarget.contains(target);\n var shouldCancelScroll = false;\n var isDeltaPositive = delta > 0;\n var availableScroll = 0;\n var availableScrollTop = 0;\n do {\n if (!target) {\n break;\n }\n var _a = getScrollVariables(axis, target), position = _a[0], scroll_1 = _a[1], capacity = _a[2];\n var elementScroll = scroll_1 - capacity - directionFactor * position;\n if (position || elementScroll) {\n if (elementCouldBeScrolled(axis, target)) {\n availableScroll += elementScroll;\n availableScrollTop += position;\n }\n }\n var parent_1 = target.parentNode;\n // we will \"bubble\" from ShadowDom in case we are, or just to the parent in normal case\n // this is the same logic used in focus-lock\n target = (parent_1 && parent_1.nodeType === Node.DOCUMENT_FRAGMENT_NODE ? parent_1.host : parent_1);\n } while (\n // portaled content\n (!targetInLock && target !== document.body) ||\n // self content\n (targetInLock && (endTarget.contains(target) || endTarget === target)));\n // handle epsilon around 0 (non standard zoom levels)\n if (isDeltaPositive &&\n ((noOverscroll && Math.abs(availableScroll) < 1) || (!noOverscroll && delta > availableScroll))) {\n shouldCancelScroll = true;\n }\n else if (!isDeltaPositive &&\n ((noOverscroll && Math.abs(availableScrollTop) < 1) || (!noOverscroll && -delta > availableScrollTop))) {\n shouldCancelScroll = true;\n }\n return shouldCancelScroll;\n};\n","import { __spreadArray } from \"tslib\";\nimport * as React from 'react';\nimport { RemoveScrollBar } from 'react-remove-scroll-bar';\nimport { styleSingleton } from 'react-style-singleton';\nimport { nonPassive } from './aggresiveCapture';\nimport { handleScroll, locationCouldBeScrolled } from './handleScroll';\nexport var getTouchXY = function (event) {\n return 'changedTouches' in event ? [event.changedTouches[0].clientX, event.changedTouches[0].clientY] : [0, 0];\n};\nexport var getDeltaXY = function (event) { return [event.deltaX, event.deltaY]; };\nvar extractRef = function (ref) {\n return ref && 'current' in ref ? ref.current : ref;\n};\nvar deltaCompare = function (x, y) { return x[0] === y[0] && x[1] === y[1]; };\nvar generateStyle = function (id) { return \"\\n .block-interactivity-\".concat(id, \" {pointer-events: none;}\\n .allow-interactivity-\").concat(id, \" {pointer-events: all;}\\n\"); };\nvar idCounter = 0;\nvar lockStack = [];\nexport function RemoveScrollSideCar(props) {\n var shouldPreventQueue = React.useRef([]);\n var touchStartRef = React.useRef([0, 0]);\n var activeAxis = React.useRef();\n var id = React.useState(idCounter++)[0];\n var Style = React.useState(styleSingleton)[0];\n var lastProps = React.useRef(props);\n React.useEffect(function () {\n lastProps.current = props;\n }, [props]);\n React.useEffect(function () {\n if (props.inert) {\n document.body.classList.add(\"block-interactivity-\".concat(id));\n var allow_1 = __spreadArray([props.lockRef.current], (props.shards || []).map(extractRef), true).filter(Boolean);\n allow_1.forEach(function (el) { return el.classList.add(\"allow-interactivity-\".concat(id)); });\n return function () {\n document.body.classList.remove(\"block-interactivity-\".concat(id));\n allow_1.forEach(function (el) { return el.classList.remove(\"allow-interactivity-\".concat(id)); });\n };\n }\n return;\n }, [props.inert, props.lockRef.current, props.shards]);\n var shouldCancelEvent = React.useCallback(function (event, parent) {\n if (('touches' in event && event.touches.length === 2) || (event.type === 'wheel' && event.ctrlKey)) {\n return !lastProps.current.allowPinchZoom;\n }\n var touch = getTouchXY(event);\n var touchStart = touchStartRef.current;\n var deltaX = 'deltaX' in event ? event.deltaX : touchStart[0] - touch[0];\n var deltaY = 'deltaY' in event ? event.deltaY : touchStart[1] - touch[1];\n var currentAxis;\n var target = event.target;\n var moveDirection = Math.abs(deltaX) > Math.abs(deltaY) ? 'h' : 'v';\n // allow horizontal touch move on Range inputs. They will not cause any scroll\n if ('touches' in event && moveDirection === 'h' && target.type === 'range') {\n return false;\n }\n // allow drag selection (iOS); check if selection's anchorNode is the same as target or contains target\n var selection = window.getSelection();\n var anchorNode = selection && selection.anchorNode;\n var isTouchingSelection = anchorNode ? anchorNode === target || anchorNode.contains(target) : false;\n if (isTouchingSelection) {\n return false;\n }\n var canBeScrolledInMainDirection = locationCouldBeScrolled(moveDirection, target);\n if (!canBeScrolledInMainDirection) {\n return true;\n }\n if (canBeScrolledInMainDirection) {\n currentAxis = moveDirection;\n }\n else {\n currentAxis = moveDirection === 'v' ? 'h' : 'v';\n canBeScrolledInMainDirection = locationCouldBeScrolled(moveDirection, target);\n // other axis might be not scrollable\n }\n if (!canBeScrolledInMainDirection) {\n return false;\n }\n if (!activeAxis.current && 'changedTouches' in event && (deltaX || deltaY)) {\n activeAxis.current = currentAxis;\n }\n if (!currentAxis) {\n return true;\n }\n var cancelingAxis = activeAxis.current || currentAxis;\n return handleScroll(cancelingAxis, parent, event, cancelingAxis === 'h' ? deltaX : deltaY, true);\n }, []);\n var shouldPrevent = React.useCallback(function (_event) {\n var event = _event;\n if (!lockStack.length || lockStack[lockStack.length - 1] !== Style) {\n // not the last active\n return;\n }\n var delta = 'deltaY' in event ? getDeltaXY(event) : getTouchXY(event);\n var sourceEvent = shouldPreventQueue.current.filter(function (e) { return e.name === event.type && (e.target === event.target || event.target === e.shadowParent) && deltaCompare(e.delta, delta); })[0];\n // self event, and should be canceled\n if (sourceEvent && sourceEvent.should) {\n if (event.cancelable) {\n event.preventDefault();\n }\n return;\n }\n // outside or shard event\n if (!sourceEvent) {\n var shardNodes = (lastProps.current.shards || [])\n .map(extractRef)\n .filter(Boolean)\n .filter(function (node) { return node.contains(event.target); });\n var shouldStop = shardNodes.length > 0 ? shouldCancelEvent(event, shardNodes[0]) : !lastProps.current.noIsolation;\n if (shouldStop) {\n if (event.cancelable) {\n event.preventDefault();\n }\n }\n }\n }, []);\n var shouldCancel = React.useCallback(function (name, delta, target, should) {\n var event = { name: name, delta: delta, target: target, should: should, shadowParent: getOutermostShadowParent(target) };\n shouldPreventQueue.current.push(event);\n setTimeout(function () {\n shouldPreventQueue.current = shouldPreventQueue.current.filter(function (e) { return e !== event; });\n }, 1);\n }, []);\n var scrollTouchStart = React.useCallback(function (event) {\n touchStartRef.current = getTouchXY(event);\n activeAxis.current = undefined;\n }, []);\n var scrollWheel = React.useCallback(function (event) {\n shouldCancel(event.type, getDeltaXY(event), event.target, shouldCancelEvent(event, props.lockRef.current));\n }, []);\n var scrollTouchMove = React.useCallback(function (event) {\n shouldCancel(event.type, getTouchXY(event), event.target, shouldCancelEvent(event, props.lockRef.current));\n }, []);\n React.useEffect(function () {\n lockStack.push(Style);\n props.setCallbacks({\n onScrollCapture: scrollWheel,\n onWheelCapture: scrollWheel,\n onTouchMoveCapture: scrollTouchMove,\n });\n document.addEventListener('wheel', shouldPrevent, nonPassive);\n document.addEventListener('touchmove', shouldPrevent, nonPassive);\n document.addEventListener('touchstart', scrollTouchStart, nonPassive);\n return function () {\n lockStack = lockStack.filter(function (inst) { return inst !== Style; });\n document.removeEventListener('wheel', shouldPrevent, nonPassive);\n document.removeEventListener('touchmove', shouldPrevent, nonPassive);\n document.removeEventListener('touchstart', scrollTouchStart, nonPassive);\n };\n }, []);\n var removeScrollBar = props.removeScrollBar, inert = props.inert;\n return (React.createElement(React.Fragment, null,\n inert ? React.createElement(Style, { styles: generateStyle(id) }) : null,\n removeScrollBar ? React.createElement(RemoveScrollBar, { noRelative: props.noRelative, gapMode: props.gapMode }) : null));\n}\nfunction getOutermostShadowParent(node) {\n var shadowParent = null;\n while (node !== null) {\n if (node instanceof ShadowRoot) {\n shadowParent = node.host;\n node = node.host;\n }\n node = node.parentNode;\n }\n return shadowParent;\n}\n","import { exportSidecar } from 'use-sidecar';\nimport { RemoveScrollSideCar } from './SideEffect';\nimport { effectCar } from './medium';\nexport default exportSidecar(effectCar, RemoveScrollSideCar);\n","import { __assign } from \"tslib\";\nimport * as React from 'react';\nimport { RemoveScroll } from './UI';\nimport SideCar from './sidecar';\nvar ReactRemoveScroll = React.forwardRef(function (props, ref) { return (React.createElement(RemoveScroll, __assign({}, props, { ref: ref, sideCar: SideCar }))); });\nReactRemoveScroll.classNames = RemoveScroll.classNames;\nexport default ReactRemoveScroll;\n","var getDefaultParent = function (originalTarget) {\n if (typeof document === 'undefined') {\n return null;\n }\n var sampleTarget = Array.isArray(originalTarget) ? originalTarget[0] : originalTarget;\n return sampleTarget.ownerDocument.body;\n};\nvar counterMap = new WeakMap();\nvar uncontrolledNodes = new WeakMap();\nvar markerMap = {};\nvar lockCount = 0;\nvar unwrapHost = function (node) {\n return node && (node.host || unwrapHost(node.parentNode));\n};\nvar correctTargets = function (parent, targets) {\n return targets\n .map(function (target) {\n if (parent.contains(target)) {\n return target;\n }\n var correctedTarget = unwrapHost(target);\n if (correctedTarget && parent.contains(correctedTarget)) {\n return correctedTarget;\n }\n console.error('aria-hidden', target, 'in not contained inside', parent, '. Doing nothing');\n return null;\n })\n .filter(function (x) { return Boolean(x); });\n};\n/**\n * Marks everything except given node(or nodes) as aria-hidden\n * @param {Element | Element[]} originalTarget - elements to keep on the page\n * @param [parentNode] - top element, defaults to document.body\n * @param {String} [markerName] - a special attribute to mark every node\n * @param {String} [controlAttribute] - html Attribute to control\n * @return {Undo} undo command\n */\nvar applyAttributeToOthers = function (originalTarget, parentNode, markerName, controlAttribute) {\n var targets = correctTargets(parentNode, Array.isArray(originalTarget) ? originalTarget : [originalTarget]);\n if (!markerMap[markerName]) {\n markerMap[markerName] = new WeakMap();\n }\n var markerCounter = markerMap[markerName];\n var hiddenNodes = [];\n var elementsToKeep = new Set();\n var elementsToStop = new Set(targets);\n var keep = function (el) {\n if (!el || elementsToKeep.has(el)) {\n return;\n }\n elementsToKeep.add(el);\n keep(el.parentNode);\n };\n targets.forEach(keep);\n var deep = function (parent) {\n if (!parent || elementsToStop.has(parent)) {\n return;\n }\n Array.prototype.forEach.call(parent.children, function (node) {\n if (elementsToKeep.has(node)) {\n deep(node);\n }\n else {\n try {\n var attr = node.getAttribute(controlAttribute);\n var alreadyHidden = attr !== null && attr !== 'false';\n var counterValue = (counterMap.get(node) || 0) + 1;\n var markerValue = (markerCounter.get(node) || 0) + 1;\n counterMap.set(node, counterValue);\n markerCounter.set(node, markerValue);\n hiddenNodes.push(node);\n if (counterValue === 1 && alreadyHidden) {\n uncontrolledNodes.set(node, true);\n }\n if (markerValue === 1) {\n node.setAttribute(markerName, 'true');\n }\n if (!alreadyHidden) {\n node.setAttribute(controlAttribute, 'true');\n }\n }\n catch (e) {\n console.error('aria-hidden: cannot operate on ', node, e);\n }\n }\n });\n };\n deep(parentNode);\n elementsToKeep.clear();\n lockCount++;\n return function () {\n hiddenNodes.forEach(function (node) {\n var counterValue = counterMap.get(node) - 1;\n var markerValue = markerCounter.get(node) - 1;\n counterMap.set(node, counterValue);\n markerCounter.set(node, markerValue);\n if (!counterValue) {\n if (!uncontrolledNodes.has(node)) {\n node.removeAttribute(controlAttribute);\n }\n uncontrolledNodes.delete(node);\n }\n if (!markerValue) {\n node.removeAttribute(markerName);\n }\n });\n lockCount--;\n if (!lockCount) {\n // clear\n counterMap = new WeakMap();\n counterMap = new WeakMap();\n uncontrolledNodes = new WeakMap();\n markerMap = {};\n }\n };\n};\n/**\n * Marks everything except given node(or nodes) as aria-hidden\n * @param {Element | Element[]} originalTarget - elements to keep on the page\n * @param [parentNode] - top element, defaults to document.body\n * @param {String} [markerName] - a special attribute to mark every node\n * @return {Undo} undo command\n */\nexport var hideOthers = function (originalTarget, parentNode, markerName) {\n if (markerName === void 0) { markerName = 'data-aria-hidden'; }\n var targets = Array.from(Array.isArray(originalTarget) ? originalTarget : [originalTarget]);\n var activeParentNode = parentNode || getDefaultParent(originalTarget);\n if (!activeParentNode) {\n return function () { return null; };\n }\n // we should not hide aria-live elements - https://github.com/theKashey/aria-hidden/issues/10\n // and script elements, as they have no impact on accessibility.\n targets.push.apply(targets, Array.from(activeParentNode.querySelectorAll('[aria-live], script')));\n return applyAttributeToOthers(targets, activeParentNode, markerName, 'aria-hidden');\n};\n/**\n * Marks everything except given node(or nodes) as inert\n * @param {Element | Element[]} originalTarget - elements to keep on the page\n * @param [parentNode] - top element, defaults to document.body\n * @param {String} [markerName] - a special attribute to mark every node\n * @return {Undo} undo command\n */\nexport var inertOthers = function (originalTarget, parentNode, markerName) {\n if (markerName === void 0) { markerName = 'data-inert-ed'; }\n var activeParentNode = parentNode || getDefaultParent(originalTarget);\n if (!activeParentNode) {\n return function () { return null; };\n }\n return applyAttributeToOthers(originalTarget, activeParentNode, markerName, 'inert');\n};\n/**\n * @returns if current browser supports inert\n */\nexport var supportsInert = function () {\n return typeof HTMLElement !== 'undefined' && HTMLElement.prototype.hasOwnProperty('inert');\n};\n/**\n * Automatic function to \"suppress\" DOM elements - _hide_ or _inert_ in the best possible way\n * @param {Element | Element[]} originalTarget - elements to keep on the page\n * @param [parentNode] - top element, defaults to document.body\n * @param {String} [markerName] - a special attribute to mark every node\n * @return {Undo} undo command\n */\nexport var suppressOthers = function (originalTarget, parentNode, markerName) {\n if (markerName === void 0) { markerName = 'data-suppressed'; }\n return (supportsInert() ? inertOthers : hideOthers)(originalTarget, parentNode, markerName);\n};\n","import * as React from 'react';\nimport { composeEventHandlers } from '@radix-ui/primitive';\nimport { useComposedRefs } from '@radix-ui/react-compose-refs';\nimport { createContext, createContextScope } from '@radix-ui/react-context';\nimport { useId } from '@radix-ui/react-id';\nimport { useControllableState } from '@radix-ui/react-use-controllable-state';\nimport { DismissableLayer } from '@radix-ui/react-dismissable-layer';\nimport { FocusScope } from '@radix-ui/react-focus-scope';\nimport { Portal as PortalPrimitive } from '@radix-ui/react-portal';\nimport { Presence } from '@radix-ui/react-presence';\nimport { Primitive } from '@radix-ui/react-primitive';\nimport { useFocusGuards } from '@radix-ui/react-focus-guards';\nimport { RemoveScroll } from 'react-remove-scroll';\nimport { hideOthers } from 'aria-hidden';\nimport { createSlot } from '@radix-ui/react-slot';\n\nimport type { Scope } from '@radix-ui/react-context';\n\n/* -------------------------------------------------------------------------------------------------\n * Dialog\n * -----------------------------------------------------------------------------------------------*/\n\nconst DIALOG_NAME = 'Dialog';\n\ntype ScopedProps<P> = P & { __scopeDialog?: Scope };\nconst [createDialogContext, createDialogScope] = createContextScope(DIALOG_NAME);\n\ntype DialogContextValue = {\n triggerRef: React.RefObject<HTMLButtonElement | null>;\n contentRef: React.RefObject<DialogContentElement | null>;\n contentId: string;\n titleId: string;\n descriptionId: string;\n open: boolean;\n onOpenChange(open: boolean): void;\n onOpenToggle(): void;\n modal: boolean;\n};\n\nconst [DialogProvider, useDialogContext] = createDialogContext<DialogContextValue>(DIALOG_NAME);\n\ninterface DialogProps {\n children?: React.ReactNode;\n open?: boolean;\n defaultOpen?: boolean;\n onOpenChange?(open: boolean): void;\n modal?: boolean;\n}\n\nconst Dialog: React.FC<DialogProps> = (props: ScopedProps<DialogProps>) => {\n const {\n __scopeDialog,\n children,\n open: openProp,\n defaultOpen,\n onOpenChange,\n modal = true,\n } = props;\n const triggerRef = React.useRef<HTMLButtonElement>(null);\n const contentRef = React.useRef<DialogContentElement>(null);\n const [open, setOpen] = useControllableState({\n prop: openProp,\n defaultProp: defaultOpen ?? false,\n onChange: onOpenChange,\n caller: DIALOG_NAME,\n });\n\n return (\n <DialogProvider\n scope={__scopeDialog}\n triggerRef={triggerRef}\n contentRef={contentRef}\n contentId={useId()}\n titleId={useId()}\n descriptionId={useId()}\n open={open}\n onOpenChange={setOpen}\n onOpenToggle={React.useCallback(() => setOpen((prevOpen) => !prevOpen), [setOpen])}\n modal={modal}\n >\n {children}\n </DialogProvider>\n );\n};\n\nDialog.displayName = DIALOG_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * DialogTrigger\n * -----------------------------------------------------------------------------------------------*/\n\nconst TRIGGER_NAME = 'DialogTrigger';\n\ntype DialogTriggerElement = React.ComponentRef<typeof Primitive.button>;\ntype PrimitiveButtonProps = React.ComponentPropsWithoutRef<typeof Primitive.button>;\ninterface DialogTriggerProps extends PrimitiveButtonProps {}\n\nconst DialogTrigger = React.forwardRef<DialogTriggerElement, DialogTriggerProps>(\n (props: ScopedProps<DialogTriggerProps>, forwardedRef) => {\n const { __scopeDialog, ...triggerProps } = props;\n const context = useDialogContext(TRIGGER_NAME, __scopeDialog);\n const composedTriggerRef = useComposedRefs(forwardedRef, context.triggerRef);\n return (\n <Primitive.button\n type=\"button\"\n aria-haspopup=\"dialog\"\n aria-expanded={context.open}\n aria-controls={context.contentId}\n data-state={getState(context.open)}\n {...triggerProps}\n ref={composedTriggerRef}\n onClick={composeEventHandlers(props.onClick, context.onOpenToggle)}\n />\n );\n }\n);\n\nDialogTrigger.displayName = TRIGGER_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * DialogPortal\n * -----------------------------------------------------------------------------------------------*/\n\nconst PORTAL_NAME = 'DialogPortal';\n\ntype PortalContextValue = { forceMount?: true };\nconst [PortalProvider, usePortalContext] = createDialogContext<PortalContextValue>(PORTAL_NAME, {\n forceMount: undefined,\n});\n\ntype PortalProps = React.ComponentPropsWithoutRef<typeof PortalPrimitive>;\ninterface DialogPortalProps {\n children?: React.ReactNode;\n /**\n * Specify a container element to portal the content into.\n */\n container?: PortalProps['container'];\n /**\n * Used to force mounting when more control is needed. Useful when\n * controlling animation with React animation libraries.\n */\n forceMount?: true;\n}\n\nconst DialogPortal: React.FC<DialogPortalProps> = (props: ScopedProps<DialogPortalProps>) => {\n const { __scopeDialog, forceMount, children, container } = props;\n const context = useDialogContext(PORTAL_NAME, __scopeDialog);\n return (\n <PortalProvider scope={__scopeDialog} forceMount={forceMount}>\n {React.Children.map(children, (child) => (\n <Presence present={forceMount || context.open}>\n <PortalPrimitive asChild container={container}>\n {child}\n </PortalPrimitive>\n </Presence>\n ))}\n </PortalProvider>\n );\n};\n\nDialogPortal.displayName = PORTAL_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * DialogOverlay\n * -----------------------------------------------------------------------------------------------*/\n\nconst OVERLAY_NAME = 'DialogOverlay';\n\ntype DialogOverlayElement = DialogOverlayImplElement;\ninterface DialogOverlayProps extends DialogOverlayImplProps {\n /**\n * Used to force mounting when more control is needed. Useful when\n * controlling animation with React animation libraries.\n */\n forceMount?: true;\n}\n\nconst DialogOverlay = React.forwardRef<DialogOverlayElement, DialogOverlayProps>(\n (props: ScopedProps<DialogOverlayProps>, forwardedRef) => {\n const portalContext = usePortalContext(OVERLAY_NAME, props.__scopeDialog);\n const { forceMount = portalContext.forceMount, ...overlayProps } = props;\n const context = useDialogContext(OVERLAY_NAME, props.__scopeDialog);\n return context.modal ? (\n <Presence present={forceMount || context.open}>\n <DialogOverlayImpl {...overlayProps} ref={forwardedRef} />\n </Presence>\n ) : null;\n }\n);\n\nDialogOverlay.displayName = OVERLAY_NAME;\n\ntype DialogOverlayImplElement = React.ComponentRef<typeof Primitive.div>;\ntype PrimitiveDivProps = React.ComponentPropsWithoutRef<typeof Primitive.div>;\ninterface DialogOverlayImplProps extends PrimitiveDivProps {}\n\nconst Slot = createSlot('DialogOverlay.RemoveScroll');\n\nconst DialogOverlayImpl = React.forwardRef<DialogOverlayImplElement, DialogOverlayImplProps>(\n (props: ScopedProps<DialogOverlayImplProps>, forwardedRef) => {\n const { __scopeDialog, ...overlayProps } = props;\n const context = useDialogContext(OVERLAY_NAME, __scopeDialog);\n return (\n // Make sure `Content` is scrollable even when it doesn't live inside `RemoveScroll`\n // ie. when `Overlay` and `Content` are siblings\n <RemoveScroll as={Slot} allowPinchZoom shards={[context.contentRef]}>\n <Primitive.div\n data-state={getState(context.open)}\n {...overlayProps}\n ref={forwardedRef}\n // We re-enable pointer-events prevented by `Dialog.Content` to allow scrolling the overlay.\n style={{ pointerEvents: 'auto', ...overlayProps.style }}\n />\n </RemoveScroll>\n );\n }\n);\n\n/* -------------------------------------------------------------------------------------------------\n * DialogContent\n * -----------------------------------------------------------------------------------------------*/\n\nconst CONTENT_NAME = 'DialogContent';\n\ntype DialogContentElement = DialogContentTypeElement;\ninterface DialogContentProps extends DialogContentTypeProps {\n /**\n * Used to force mounting when more control is needed. Useful when\n * controlling animation with React animation libraries.\n */\n forceMount?: true;\n}\n\nconst DialogContent = React.forwardRef<DialogContentElement, DialogContentProps>(\n (props: ScopedProps<DialogContentProps>, forwardedRef) => {\n const portalContext = usePortalContext(CONTENT_NAME, props.__scopeDialog);\n const { forceMount = portalContext.forceMount, ...contentProps } = props;\n const context = useDialogContext(CONTENT_NAME, props.__scopeDialog);\n return (\n <Presence present={forceMount || context.open}>\n {context.modal ? (\n <DialogContentModal {...contentProps} ref={forwardedRef} />\n ) : (\n <DialogContentNonModal {...contentProps} ref={forwardedRef} />\n )}\n </Presence>\n );\n }\n);\n\nDialogContent.displayName = CONTENT_NAME;\n\n/* -----------------------------------------------------------------------------------------------*/\n\ntype DialogContentTypeElement = DialogContentImplElement;\ninterface DialogContentTypeProps\n extends Omit<DialogContentImplProps, 'trapFocus' | 'disableOutsidePointerEvents'> {}\n\nconst DialogContentModal = React.forwardRef<DialogContentTypeElement, DialogContentTypeProps>(\n (props: ScopedProps<DialogContentTypeProps>, forwardedRef) => {\n const context = useDialogContext(CONTENT_NAME, props.__scopeDialog);\n const contentRef = React.useRef<HTMLDivElement>(null);\n const composedRefs = useComposedRefs(forwardedRef, context.contentRef, contentRef);\n\n // aria-hide everything except the content (better supported equivalent to setting aria-modal)\n React.useEffect(() => {\n const content = contentRef.current;\n if (content) return hideOthers(content);\n }, []);\n\n return (\n <DialogContentImpl\n {...props}\n ref={composedRefs}\n // we make sure focus isn't trapped once `DialogContent` has been closed\n // (closed !== unmounted when animating out)\n trapFocus={context.open}\n disableOutsidePointerEvents\n onCloseAutoFocus={composeEventHandlers(props.onCloseAutoFocus, (event) => {\n event.preventDefault();\n context.triggerRef.current?.focus();\n })}\n onPointerDownOutside={composeEventHandlers(props.onPointerDownOutside, (event) => {\n const originalEvent = event.detail.originalEvent;\n const ctrlLeftClick = originalEvent.button === 0 && originalEvent.ctrlKey === true;\n const isRightClick = originalEvent.button === 2 || ctrlLeftClick;\n\n // If the event is a right-click, we shouldn't close because\n // it is effectively as if we right-clicked the `Overlay`.\n if (isRightClick) event.preventDefault();\n })}\n // When focus is trapped, a `focusout` event may still happen.\n // We make sure we don't trigger our `onDismiss` in such case.\n onFocusOutside={composeEventHandlers(props.onFocusOutside, (event) =>\n event.preventDefault()\n )}\n />\n );\n }\n);\n\n/* -----------------------------------------------------------------------------------------------*/\n\nconst DialogContentNonModal = React.forwardRef<DialogContentTypeElement, DialogContentTypeProps>(\n (props: ScopedProps<DialogContentTypeProps>, forwardedRef) => {\n const context = useDialogContext(CONTENT_NAME, props.__scopeDialog);\n const hasInteractedOutsideRef = React.useRef(false);\n const hasPointerDownOutsideRef = React.useRef(false);\n\n return (\n <DialogContentImpl\n {...props}\n ref={forwardedRef}\n trapFocus={false}\n disableOutsidePointerEvents={false}\n onCloseAutoFocus={(event) => {\n props.onCloseAutoFocus?.(event);\n\n if (!event.defaultPrevented) {\n if (!hasInteractedOutsideRef.current) context.triggerRef.current?.focus();\n // Always prevent auto focus because we either focus manually or want user agent focus\n event.preventDefault();\n }\n\n hasInteractedOutsideRef.current = false;\n hasPointerDownOutsideRef.current = false;\n }}\n onInteractOutside={(event) => {\n props.onInteractOutside?.(event);\n\n if (!event.defaultPrevented) {\n hasInteractedOutsideRef.current = true;\n if (event.detail.originalEvent.type === 'pointerdown') {\n hasPointerDownOutsideRef.current = true;\n }\n }\n\n // Prevent dismissing when clicking the trigger.\n // As the trigger is already setup to close, without doing so would\n // cause it to close and immediately open.\n const target = event.target as HTMLElement;\n const targetIsTrigger = context.triggerRef.current?.contains(target);\n if (targetIsTrigger) event.preventDefault();\n\n // On Safari if the trigger is inside a container with tabIndex={0}, when clicked\n // we will get the pointer down outside event on the trigger, but then a subsequent\n // focus outside event on the container, we ignore any focus outside event when we've\n // already had a pointer down outside event.\n if (event.detail.originalEvent.type === 'focusin' && hasPointerDownOutsideRef.current) {\n event.preventDefault();\n }\n }}\n />\n );\n }\n);\n\n/* -----------------------------------------------------------------------------------------------*/\n\ntype DialogContentImplElement = React.ComponentRef<typeof DismissableLayer>;\ntype DismissableLayerProps = React.ComponentPropsWithoutRef<typeof DismissableLayer>;\ntype FocusScopeProps = React.ComponentPropsWithoutRef<typeof FocusScope>;\ninterface DialogContentImplProps extends Omit<DismissableLayerProps, 'onDismiss'> {\n /**\n * When `true`, focus cannot escape the `Content` via keyboard,\n * pointer, or a programmatic focus.\n * @defaultValue false\n */\n trapFocus?: FocusScopeProps['trapped'];\n\n /**\n * Event handler called when auto-focusing on open.\n * Can be prevented.\n */\n onOpenAutoFocus?: FocusScopeProps['onMountAutoFocus'];\n\n /**\n * Event handler called when auto-focusing on close.\n * Can be prevented.\n */\n onCloseAutoFocus?: FocusScopeProps['onUnmountAutoFocus'];\n}\n\nconst DialogContentImpl = React.forwardRef<DialogContentImplElement, DialogContentImplProps>(\n (props: ScopedProps<DialogContentImplProps>, forwardedRef) => {\n const { __scopeDialog, trapFocus, onOpenAutoFocus, onCloseAutoFocus, ...contentProps } = props;\n const context = useDialogContext(CONTENT_NAME, __scopeDialog);\n const contentRef = React.useRef<HTMLDivElement>(null);\n const composedRefs = useComposedRefs(forwardedRef, contentRef);\n\n // Make sure the whole tree has focus guards as our `Dialog` will be\n // the last element in the DOM (because of the `Portal`)\n useFocusGuards();\n\n return (\n <>\n <FocusScope\n asChild\n loop\n trapped={trapFocus}\n onMountAutoFocus={onOpenAutoFocus}\n onUnmountAutoFocus={onCloseAutoFocus}\n >\n <DismissableLayer\n role=\"dialog\"\n id={context.contentId}\n aria-describedby={context.descriptionId}\n aria-labelledby={context.titleId}\n data-state={getState(context.open)}\n {...contentProps}\n ref={composedRefs}\n onDismiss={() => context.onOpenChange(false)}\n />\n </FocusScope>\n {process.env.NODE_ENV !== 'production' && (\n <>\n <TitleWarning titleId={context.titleId} />\n <DescriptionWarning contentRef={contentRef} descriptionId={context.descriptionId} />\n </>\n )}\n </>\n );\n }\n);\n\n/* -------------------------------------------------------------------------------------------------\n * DialogTitle\n * -----------------------------------------------------------------------------------------------*/\n\nconst TITLE_NAME = 'DialogTitle';\n\ntype DialogTitleElement = React.ComponentRef<typeof Primitive.h2>;\ntype PrimitiveHeading2Props = React.ComponentPropsWithoutRef<typeof Primitive.h2>;\ninterface DialogTitleProps extends PrimitiveHeading2Props {}\n\nconst DialogTitle = React.forwardRef<DialogTitleElement, DialogTitleProps>(\n (props: ScopedProps<DialogTitleProps>, forwardedRef) => {\n const { __scopeDialog, ...titleProps } = props;\n const context = useDialogContext(TITLE_NAME, __scopeDialog);\n return <Primitive.h2 id={context.titleId} {...titleProps} ref={forwardedRef} />;\n }\n);\n\nDialogTitle.displayName = TITLE_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * DialogDescription\n * -----------------------------------------------------------------------------------------------*/\n\nconst DESCRIPTION_NAME = 'DialogDescription';\n\ntype DialogDescriptionElement = React.ComponentRef<typeof Primitive.p>;\ntype PrimitiveParagraphProps = React.ComponentPropsWithoutRef<typeof Primitive.p>;\ninterface DialogDescriptionProps extends PrimitiveParagraphProps {}\n\nconst DialogDescription = React.forwardRef<DialogDescriptionElement, DialogDescriptionProps>(\n (props: ScopedProps<DialogDescriptionProps>, forwardedRef) => {\n const { __scopeDialog, ...descriptionProps } = props;\n const context = useDialogContext(DESCRIPTION_NAME, __scopeDialog);\n return <Primitive.p id={context.descriptionId} {...descriptionProps} ref={forwardedRef} />;\n }\n);\n\nDialogDescription.displayName = DESCRIPTION_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * DialogClose\n * -----------------------------------------------------------------------------------------------*/\n\nconst CLOSE_NAME = 'DialogClose';\n\ntype DialogCloseElement = React.ComponentRef<typeof Primitive.button>;\ninterface DialogCloseProps extends PrimitiveButtonProps {}\n\nconst DialogClose = React.forwardRef<DialogCloseElement, DialogCloseProps>(\n (props: ScopedProps<DialogCloseProps>, forwardedRef) => {\n const { __scopeDialog, ...closeProps } = props;\n const context = useDialogContext(CLOSE_NAME, __scopeDialog);\n return (\n <Primitive.button\n type=\"button\"\n {...closeProps}\n ref={forwardedRef}\n onClick={composeEventHandlers(props.onClick, () => context.onOpenChange(false))}\n />\n );\n }\n);\n\nDialogClose.displayName = CLOSE_NAME;\n\n/* -----------------------------------------------------------------------------------------------*/\n\nfunction getState(open: boolean) {\n return open ? 'open' : 'closed';\n}\n\nconst TITLE_WARNING_NAME = 'DialogTitleWarning';\n\nconst [WarningProvider, useWarningContext] = createContext(TITLE_WARNING_NAME, {\n contentName: CONTENT_NAME,\n titleName: TITLE_NAME,\n docsSlug: 'dialog',\n});\n\ntype TitleWarningProps = { titleId?: string };\n\nconst TitleWarning: React.FC<TitleWarningProps> = ({ titleId }) => {\n const titleWarningContext = useWarningContext(TITLE_WARNING_NAME);\n\n const MESSAGE = `\\`${titleWarningContext.contentName}\\` requires a \\`${titleWarningContext.titleName}\\` for the component to be accessible for screen reader users.\n\nIf you want to hide the \\`${titleWarningContext.titleName}\\`, you can wrap it with our VisuallyHidden component.\n\nFor more information, see https://radix-ui.com/primitives/docs/components/${titleWarningContext.docsSlug}`;\n\n React.useEffect(() => {\n if (titleId) {\n const hasTitle = document.getElementById(titleId);\n if (!hasTitle) console.error(MESSAGE);\n }\n }, [MESSAGE, titleId]);\n\n return null;\n};\n\nconst DESCRIPTION_WARNING_NAME = 'DialogDescriptionWarning';\n\ntype DescriptionWarningProps = {\n contentRef: React.RefObject<DialogContentElement | null>;\n descriptionId?: string;\n};\n\nconst DescriptionWarning: React.FC<DescriptionWarningProps> = ({ contentRef, descriptionId }) => {\n const descriptionWarningContext = useWarningContext(DESCRIPTION_WARNING_NAME);\n const MESSAGE = `Warning: Missing \\`Description\\` or \\`aria-describedby={undefined}\\` for {${descriptionWarningContext.contentName}}.`;\n\n React.useEffect(() => {\n const describedById = contentRef.current?.getAttribute('aria-describedby');\n // if we have an id and the user hasn't set aria-describedby={undefined}\n if (descriptionId && describedById) {\n const hasDescription = document.getElementById(descriptionId);\n if (!hasDescription) console.warn(MESSAGE);\n }\n }, [MESSAGE, contentRef, descriptionId]);\n\n return null;\n};\n\nconst Root = Dialog;\nconst Trigger = DialogTrigger;\nconst Portal = DialogPortal;\nconst Overlay = DialogOverlay;\nconst Content = DialogContent;\nconst Title = DialogTitle;\nconst Description = DialogDescription;\nconst Close = DialogClose;\n\nexport {\n createDialogScope,\n //\n Dialog,\n DialogTrigger,\n DialogPortal,\n DialogOverlay,\n DialogContent,\n DialogTitle,\n DialogDescription,\n DialogClose,\n //\n Root,\n Trigger,\n Portal,\n Overlay,\n Content,\n Title,\n Description,\n Close,\n //\n WarningProvider,\n};\nexport type {\n DialogProps,\n DialogTriggerProps,\n DialogPortalProps,\n DialogOverlayProps,\n DialogContentProps,\n DialogTitleProps,\n DialogDescriptionProps,\n DialogCloseProps,\n};\n","import {\n\tforwardRef,\n\tuseCallback,\n\tuseImperativeHandle,\n\tuseState,\n\ttype CSSProperties,\n\ttype ReactNode,\n} from 'react'\nimport * as DialogPrimitive from '@radix-ui/react-dialog'\n\nexport interface DialogHandle {\n\t/** Open the dialog */\n\topen: () => void\n\t/** Close the dialog */\n\tclose: () => void\n}\n\nexport interface DialogProps {\n\t/** Controlled open state. If provided, the dialog is controlled externally. */\n\topen?: boolean\n\t/** Called when open state changes (for controlled mode or close events) */\n\tonOpenChange?: (open: boolean) => void\n\t/** Called when the dialog finishes closing */\n\tonClose?: () => void\n\t/** Dialog content */\n\tchildren: ReactNode\n\t/** Optional trigger element that opens the dialog */\n\ttrigger?: ReactNode\n\t/** Dialog title (rendered in header, required for accessibility) */\n\ttitle?: string\n\t/** Whether to show the close (X) button (default: true) */\n\tshowClose?: boolean\n\t/** Whether clicking the overlay closes the dialog (default: true) */\n\tcloseOnOverlayClick?: boolean\n\t/** Overlay background color (default: rgba(0,0,0,0.5)) */\n\toverlayColor?: string\n\t/** Dialog panel background color (default: #ffffff) */\n\tbackgroundColor?: string\n\t/** Dialog panel border radius (default: 16px) */\n\tborderRadius?: string | number\n\t/** Dialog max width (default: 500px) */\n\tmaxWidth?: string | number\n\t/** Dialog panel padding (default: 24px) */\n\tpadding?: string | number\n\t/** Additional style for the dialog panel */\n\tstyle?: CSSProperties\n\t/** Additional className for the dialog panel */\n\tclassName?: string\n}\n\n/**\n * A pre-styled centered modal dialog with overlay, close button, and accessibility built in.\n *\n * Supports both controlled and uncontrolled usage.\n *\n * @example Uncontrolled with trigger\n * ```tsx\n * <Dialog\n * trigger={<button>Open</button>}\n * title=\"Confirm purchase\"\n * description=\"You will be charged $9.99\"\n * >\n * <button onClick={() => alert('Confirmed!')}>Confirm</button>\n * </Dialog>\n * ```\n *\n * @example Controlled with ref\n * ```tsx\n * const dialogRef = useRef<DialogHandle>(null)\n *\n * <Dialog ref={dialogRef} title=\"Checkout\" onClose={() => console.log('closed')}>\n * <StripePaymentForm onSuccess={() => dialogRef.current?.close()} />\n * </Dialog>\n *\n * <button onClick={() => dialogRef.current?.open()}>Pay now</button>\n * ```\n *\n * @example Controlled with state\n * ```tsx\n * const [open, setOpen] = useState(false)\n *\n * <Dialog open={open} onOpenChange={setOpen} title=\"Settings\">\n * <p>Dialog content here</p>\n * </Dialog>\n *\n * <button onClick={() => setOpen(true)}>Open settings</button>\n * ```\n */\nexport const Dialog = forwardRef<DialogHandle, DialogProps>(function Dialog(\n\t{\n\t\topen: controlledOpen,\n\t\tonOpenChange,\n\t\tonClose,\n\t\tchildren,\n\t\ttrigger,\n\t\ttitle,\n\t\tshowClose = true,\n\t\tcloseOnOverlayClick = true,\n\t\toverlayColor = 'rgba(0, 0, 0, 0.5)',\n\t\tbackgroundColor = '#ffffff',\n\t\tborderRadius = 16,\n\t\tmaxWidth = 600,\n\t\tpadding = 16,\n\t\tstyle,\n\t\tclassName,\n\t},\n\tref\n) {\n\tconst [internalOpen, setInternalOpen] = useState(false)\n\tconst isControlled = controlledOpen !== undefined\n\tconst isOpen = isControlled ? controlledOpen : internalOpen\n\n\tconst handleOpenChange = useCallback(\n\t\t(nextOpen: boolean) => {\n\t\t\tif (!isControlled) {\n\t\t\t\tsetInternalOpen(nextOpen)\n\t\t\t}\n\t\t\tonOpenChange?.(nextOpen)\n\t\t\tif (!nextOpen) {\n\t\t\t\tonClose?.()\n\t\t\t}\n\t\t},\n\t\t[isControlled, onOpenChange, onClose]\n\t)\n\n\tuseImperativeHandle(\n\t\tref,\n\t\t() => ({\n\t\t\topen: () => handleOpenChange(true),\n\t\t\tclose: () => handleOpenChange(false),\n\t\t}),\n\t\t[handleOpenChange]\n\t)\n\n\tconst panelStyle: CSSProperties = {\n\t\tposition: 'fixed',\n\t\tleft: '50%',\n\t\ttop: '50%',\n\t\ttransform: 'translate(-50%, -50%)',\n\t\tzIndex: 51,\n\t\twidth: '100%',\n\t\tmaxWidth: typeof maxWidth === 'number' ? `${maxWidth}px` : maxWidth,\n\t\tmaxHeight: '85vh',\n\t\toverflow: 'auto',\n\t\tbackgroundColor,\n\t\tborderRadius:\n\t\t\ttypeof borderRadius === 'number'\n\t\t\t\t? `${borderRadius}px`\n\t\t\t\t: borderRadius,\n\t\tpadding: typeof padding === 'number' ? `${padding}px` : padding,\n\t\tboxShadow: '0 20px 60px rgba(0, 0, 0, 0.3)',\n\t\tanimation: 'appfunnel-dialog-in 200ms ease-out',\n\t\t...style,\n\t}\n\n\treturn (\n\t\t<>\n\t\t\t<style>{`\n\t\t\t\t\t@keyframes appfunnel-dialog-in {\n\t\t\t\t\t\tfrom { opacity: 0; transform: translate(-50%, -50%) scale(0.95); }\n\t\t\t\t\t\tto { opacity: 1; transform: translate(-50%, -50%) scale(1); }\n\t\t\t\t\t}\n\t\t\t\t\t@keyframes appfunnel-overlay-in {\n\t\t\t\t\t\tfrom { opacity: 0; }\n\t\t\t\t\t\tto { opacity: 1; }\n\t\t\t\t\t}\n\t\t\t\t`}</style>\n\t\t\t<DialogPrimitive.Root open={isOpen} onOpenChange={handleOpenChange}>\n\t\t\t\t{trigger && (\n\t\t\t\t\t<DialogPrimitive.Trigger asChild>\n\t\t\t\t\t\t{trigger}\n\t\t\t\t\t</DialogPrimitive.Trigger>\n\t\t\t\t)}\n\n\t\t\t\t<DialogPrimitive.Portal>\n\t\t\t\t\t<DialogPrimitive.Overlay\n\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\tposition: 'fixed',\n\t\t\t\t\t\t\tinset: 0,\n\t\t\t\t\t\t\tzIndex: 50,\n\t\t\t\t\t\t\tbackgroundColor: overlayColor,\n\t\t\t\t\t\t\tanimation: 'appfunnel-overlay-in 200ms ease-out',\n\t\t\t\t\t\t}}\n\t\t\t\t\t\tonClick={\n\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t: (e) => e.preventDefault()\n\t\t\t\t\t\t}\n\t\t\t\t\t\tonPointerDown={\n\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t: (e) => e.preventDefault()\n\t\t\t\t\t\t}\n\t\t\t\t\t/>\n\n\t\t\t\t\t<DialogPrimitive.Content\n\t\t\t\t\t\tclassName={className}\n\t\t\t\t\t\tstyle={panelStyle}\n\t\t\t\t\t\tonPointerDownOutside={\n\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t: (e) => e.preventDefault()\n\t\t\t\t\t\t}\n\t\t\t\t\t\tonInteractOutside={\n\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t: (e) => e.preventDefault()\n\t\t\t\t\t\t}\n\t\t\t\t\t>\n\t\t\t\t\t\t{title || showClose ? (\n\t\t\t\t\t\t\t<div\n\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\tdisplay: 'flex',\n\t\t\t\t\t\t\t\t\tflexDirection: 'row',\n\t\t\t\t\t\t\t\t\talignItems: 'center',\n\t\t\t\t\t\t\t\t\tjustifyContent: 'space-between',\n\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t{showClose ? (\n\t\t\t\t\t\t\t\t\t<DialogPrimitive.Close\n\t\t\t\t\t\t\t\t\t\taria-label=\"Close\"\n\t\t\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\t\t\twidth: 28,\n\t\t\t\t\t\t\t\t\t\t\theight: 28,\n\t\t\t\t\t\t\t\t\t\t\tborderRadius: '50%',\n\t\t\t\t\t\t\t\t\t\t\tborder: 'none',\n\t\t\t\t\t\t\t\t\t\t\tbackground: 'transparent',\n\t\t\t\t\t\t\t\t\t\t\tcursor: 'pointer',\n\t\t\t\t\t\t\t\t\t\t\tdisplay: 'flex',\n\t\t\t\t\t\t\t\t\t\t\talignItems: 'center',\n\t\t\t\t\t\t\t\t\t\t\tjustifyContent: 'center',\n\t\t\t\t\t\t\t\t\t\t\tcolor: '#666',\n\t\t\t\t\t\t\t\t\t\t\tfontSize: 18,\n\t\t\t\t\t\t\t\t\t\t\tlineHeight: 1,\n\t\t\t\t\t\t\t\t\t\t\tpadding: 0,\n\t\t\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t<svg\n\t\t\t\t\t\t\t\t\t\t\twidth=\"16\"\n\t\t\t\t\t\t\t\t\t\t\theight=\"16\"\n\t\t\t\t\t\t\t\t\t\t\tviewBox=\"0 0 24 24\"\n\t\t\t\t\t\t\t\t\t\t\tfill=\"none\"\n\t\t\t\t\t\t\t\t\t\t\tstroke=\"currentColor\"\n\t\t\t\t\t\t\t\t\t\t\tstrokeWidth=\"2\"\n\t\t\t\t\t\t\t\t\t\t\tstrokeLinecap=\"round\"\n\t\t\t\t\t\t\t\t\t\t\tstrokeLinejoin=\"round\"\n\t\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t\t<line\n\t\t\t\t\t\t\t\t\t\t\t\tx1=\"18\"\n\t\t\t\t\t\t\t\t\t\t\t\ty1=\"6\"\n\t\t\t\t\t\t\t\t\t\t\t\tx2=\"6\"\n\t\t\t\t\t\t\t\t\t\t\t\ty2=\"18\"\n\t\t\t\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t\t\t\t\t<line\n\t\t\t\t\t\t\t\t\t\t\t\tx1=\"6\"\n\t\t\t\t\t\t\t\t\t\t\t\ty1=\"6\"\n\t\t\t\t\t\t\t\t\t\t\t\tx2=\"18\"\n\t\t\t\t\t\t\t\t\t\t\t\ty2=\"18\"\n\t\t\t\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t\t\t\t</svg>\n\t\t\t\t\t\t\t\t\t</DialogPrimitive.Close>\n\t\t\t\t\t\t\t\t) : (\n\t\t\t\t\t\t\t\t\t<div />\n\t\t\t\t\t\t\t\t)}\n\t\t\t\t\t\t\t\t{title ? (\n\t\t\t\t\t\t\t\t\t<DialogPrimitive.Title\n\t\t\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\t\t\tfontSize: 18,\n\t\t\t\t\t\t\t\t\t\t\tfontWeight: 600,\n\t\t\t\t\t\t\t\t\t\t\tmargin: 0,\n\t\t\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t{title}\n\t\t\t\t\t\t\t\t\t</DialogPrimitive.Title>\n\t\t\t\t\t\t\t\t) : (\n\t\t\t\t\t\t\t\t\t<div />\n\t\t\t\t\t\t\t\t)}\n\t\t\t\t\t\t\t\t<div />\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t) : null}\n\t\t\t\t\t\t{children}\n\t\t\t\t\t</DialogPrimitive.Content>\n\t\t\t\t</DialogPrimitive.Portal>\n\t\t\t</DialogPrimitive.Root>\n\t\t</>\n\t)\n})\n","import {\n\tforwardRef,\n\tuseCallback,\n\tuseImperativeHandle,\n\tuseState,\n\ttype CSSProperties,\n\ttype ReactNode,\n} from 'react'\nimport * as DialogPrimitive from '@radix-ui/react-dialog'\nimport { motion, AnimatePresence, type PanInfo } from 'framer-motion'\n\nexport interface DrawerHandle {\n\t/** Open the drawer */\n\topen: () => void\n\t/** Close the drawer */\n\tclose: () => void\n}\n\nexport interface DrawerProps {\n\t/** Controlled open state */\n\topen?: boolean\n\t/** Called when open state changes */\n\tonOpenChange?: (open: boolean) => void\n\t/** Called when the drawer closes */\n\tonClose?: () => void\n\t/** Drawer content */\n\tchildren: ReactNode\n\t/** Optional trigger element */\n\ttrigger?: ReactNode\n\t/** Drawer height — CSS value like \"50vh\", \"auto\", or a number in px (default: 50vh) */\n\theight?: string | number\n\t/** Whether dragging down to dismiss is enabled (default: true) */\n\tdragToClose?: boolean\n\t/** Drag distance threshold to trigger close in px (default: 100) */\n\tdragThreshold?: number\n\t/** Whether clicking overlay closes the drawer (default: true) */\n\tcloseOnOverlayClick?: boolean\n\t/** Whether to show the drag handle indicator (default: true) */\n\tshowHandle?: boolean\n\t/** Overlay background color (default: rgba(0,0,0,0.5)) */\n\toverlayColor?: string\n\t/** Drawer background color (default: #ffffff) */\n\tbackgroundColor?: string\n\t/** Drawer border radius (default: 16) */\n\tborderRadius?: number\n\t/** Drawer panel padding (default: 0) */\n\tpadding?: string | number\n\t/** Additional style for the drawer panel */\n\tstyle?: CSSProperties\n\t/** Additional className for the drawer panel */\n\tclassName?: string\n}\n\nconst springTransition = {\n\ttype: 'spring' as const,\n\tdamping: 30,\n\tstiffness: 300,\n}\n\nconst variants = {\n\thidden: { y: '100%' },\n\tvisible: { y: 0 },\n}\n\n// Wrap Radix overlay with motion for AnimatePresence support\nconst MotionOverlay = motion.create(DialogPrimitive.Overlay)\n\n/**\n * A bottom sheet drawer with drag-to-close, spring animations,\n * and full accessibility via Radix UI.\n *\n * @example Bottom sheet with trigger\n * ```tsx\n * <Drawer trigger={<button>Show filters</button>} size=\"60vh\">\n * <div style={{ padding: 24 }}>\n * <h2>Filters</h2>\n * </div>\n * </Drawer>\n * ```\n *\n * @example Controlled with ref\n * ```tsx\n * const drawerRef = useRef<DrawerHandle>(null)\n *\n * <Drawer ref={drawerRef} snapPoint={70} onClose={() => console.log('closed')}>\n * <div style={{ padding: 24 }}>\n * <h2>Payment</h2>\n * </div>\n * </Drawer>\n *\n * <button onClick={() => drawerRef.current?.open()}>Checkout</button>\n * ```\n */\nexport const Drawer = forwardRef<DrawerHandle, DrawerProps>(\n\tfunction Drawer(\n\t\t{\n\t\t\topen: controlledOpen,\n\t\t\tonOpenChange,\n\t\t\tonClose,\n\t\t\tchildren,\n\t\t\ttrigger,\n\t\t\theight: heightProp = '50vh',\n\t\t\tdragToClose = true,\n\t\t\tdragThreshold = 100,\n\t\t\tcloseOnOverlayClick = true,\n\t\t\tshowHandle = true,\n\t\t\toverlayColor = 'rgba(0, 0, 0, 0.5)',\n\t\t\tbackgroundColor = '#ffffff',\n\t\t\tborderRadius = 16,\n\t\t\tpadding = 0,\n\t\t\tstyle,\n\t\t\tclassName,\n\t\t},\n\t\tref\n\t) {\n\t\tconst [internalOpen, setInternalOpen] = useState(false)\n\t\tconst isControlled = controlledOpen !== undefined\n\t\tconst isOpen = isControlled ? controlledOpen : internalOpen\n\n\t\tconst handleOpenChange = useCallback(\n\t\t\t(nextOpen: boolean) => {\n\t\t\t\tif (!isControlled) {\n\t\t\t\t\tsetInternalOpen(nextOpen)\n\t\t\t\t}\n\t\t\t\tonOpenChange?.(nextOpen)\n\t\t\t\tif (!nextOpen) {\n\t\t\t\t\tonClose?.()\n\t\t\t\t}\n\t\t\t},\n\t\t\t[isControlled, onOpenChange, onClose]\n\t\t)\n\n\t\tuseImperativeHandle(\n\t\t\tref,\n\t\t\t() => ({\n\t\t\t\topen: () => handleOpenChange(true),\n\t\t\t\tclose: () => handleOpenChange(false),\n\t\t\t}),\n\t\t\t[handleOpenChange]\n\t\t)\n\n\t\tconst handleDragEnd = useCallback(\n\t\t\t(\n\t\t\t\t_event: MouseEvent | TouchEvent | PointerEvent,\n\t\t\t\tinfo: PanInfo\n\t\t\t) => {\n\t\t\t\tif (info.offset.y > dragThreshold || info.velocity.y > 500) {\n\t\t\t\t\thandleOpenChange(false)\n\t\t\t\t}\n\t\t\t},\n\t\t\t[dragThreshold, handleOpenChange]\n\t\t)\n\n\t\tconst heightValue = typeof heightProp === 'number' ? `${heightProp}px` : heightProp\n\n\t\tconst panelStyle: CSSProperties = {\n\t\t\tposition: 'fixed',\n\t\t\tzIndex: 51,\n\t\t\tdisplay: 'flex',\n\t\t\tflexDirection: 'column',\n\t\t\tboxShadow: '0 -4px 20px rgba(0, 0, 0, 0.15)',\n\t\t\tbottom: 0,\n\t\t\tleft: 0,\n\t\t\tright: 0,\n\t\t\tmaxHeight: '100dvh',\n\t\t\theight: heightValue,\n\t\t\tborderRadius: `${borderRadius}px ${borderRadius}px 0 0`,\n\t\t\tbackgroundColor,\n\t\t\tpadding: typeof padding === 'number' ? `${padding}px` : padding,\n\t\t\t...style,\n\t\t}\n\n\t\treturn (\n\t\t\t<DialogPrimitive.Root\n\t\t\t\topen={isOpen}\n\t\t\t\tonOpenChange={handleOpenChange}\n\t\t\t>\n\t\t\t\t{trigger && (\n\t\t\t\t\t<DialogPrimitive.Trigger asChild>\n\t\t\t\t\t\t{trigger}\n\t\t\t\t\t</DialogPrimitive.Trigger>\n\t\t\t\t)}\n\n\t\t\t\t<AnimatePresence>\n\t\t\t\t\t{isOpen && (\n\t\t\t\t\t\t<DialogPrimitive.Portal forceMount>\n\t\t\t\t\t\t\t<MotionOverlay\n\t\t\t\t\t\t\t\tforceMount\n\t\t\t\t\t\t\t\tinitial={{ opacity: 0 }}\n\t\t\t\t\t\t\t\tanimate={{ opacity: 1 }}\n\t\t\t\t\t\t\t\texit={{ opacity: 0 }}\n\t\t\t\t\t\t\t\ttransition={{ duration: 0.2 }}\n\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\tposition: 'fixed',\n\t\t\t\t\t\t\t\t\tinset: 0,\n\t\t\t\t\t\t\t\t\tzIndex: 50,\n\t\t\t\t\t\t\t\t\tbackgroundColor: overlayColor,\n\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t\tonClick={\n\t\t\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t\t\t: (e: React.MouseEvent) =>\n\t\t\t\t\t\t\t\t\t\t\t\te.preventDefault()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tonPointerDown={\n\t\t\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t\t\t: (e: React.PointerEvent) =>\n\t\t\t\t\t\t\t\t\t\t\t\te.preventDefault()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t/>\n\n\t\t\t\t\t\t\t<DialogPrimitive.Content\n\t\t\t\t\t\t\t\tforceMount\n\t\t\t\t\t\t\t\tclassName={className}\n\t\t\t\t\t\t\t\tonPointerDownOutside={\n\t\t\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t\t\t: (e) => e.preventDefault()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tonInteractOutside={\n\t\t\t\t\t\t\t\t\tcloseOnOverlayClick\n\t\t\t\t\t\t\t\t\t\t? undefined\n\t\t\t\t\t\t\t\t\t\t: (e) => e.preventDefault()\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tasChild\n\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t<motion.div\n\t\t\t\t\t\t\t\t\tvariants={variants}\n\t\t\t\t\t\t\t\t\tinitial=\"hidden\"\n\t\t\t\t\t\t\t\t\tanimate=\"visible\"\n\t\t\t\t\t\t\t\t\texit=\"hidden\"\n\t\t\t\t\t\t\t\t\ttransition={springTransition}\n\t\t\t\t\t\t\t\t\tdrag={dragToClose ? 'y' : false}\n\t\t\t\t\t\t\t\t\tdragConstraints={{ top: 0 }}\n\t\t\t\t\t\t\t\t\tdragElastic={0.2}\n\t\t\t\t\t\t\t\t\tonDragEnd={\n\t\t\t\t\t\t\t\t\t\tdragToClose\n\t\t\t\t\t\t\t\t\t\t\t? handleDragEnd\n\t\t\t\t\t\t\t\t\t\t\t: undefined\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\tstyle={panelStyle}\n\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t{/* Hidden title for accessibility */}\n\t\t\t\t\t\t\t\t\t<DialogPrimitive.Title\n\t\t\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\t\t\tposition: 'absolute',\n\t\t\t\t\t\t\t\t\t\t\twidth: 1,\n\t\t\t\t\t\t\t\t\t\t\theight: 1,\n\t\t\t\t\t\t\t\t\t\t\toverflow: 'hidden',\n\t\t\t\t\t\t\t\t\t\t\tclip: 'rect(0,0,0,0)',\n\t\t\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\tDrawer\n\t\t\t\t\t\t\t\t\t</DialogPrimitive.Title>\n\n\t\t\t\t\t\t\t\t\t{/* Drag handle */}\n\t\t\t\t\t\t\t\t\t{showHandle && (\n\t\t\t\t\t\t\t\t\t\t<div\n\t\t\t\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\t\t\t\tdisplay: 'flex',\n\t\t\t\t\t\t\t\t\t\t\t\tjustifyContent: 'center',\n\t\t\t\t\t\t\t\t\t\t\t\tpadding: '12px 0 8px',\n\t\t\t\t\t\t\t\t\t\t\t\tflexShrink: 0,\n\t\t\t\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t\t<div\n\t\t\t\t\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\t\t\t\t\twidth: 36,\n\t\t\t\t\t\t\t\t\t\t\t\t\theight: 4,\n\t\t\t\t\t\t\t\t\t\t\t\t\tborderRadius: 2,\n\t\t\t\t\t\t\t\t\t\t\t\t\tbackgroundColor: '#D0D0D0',\n\t\t\t\t\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t\t\t\t\t/>\n\t\t\t\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t\t\t)}\n\n\t\t\t\t\t\t\t\t\t{/* Scrollable content */}\n\t\t\t\t\t\t\t\t\t<div\n\t\t\t\t\t\t\t\t\t\tstyle={{\n\t\t\t\t\t\t\t\t\t\t\tflex: 1,\n\t\t\t\t\t\t\t\t\t\t\toverflow: 'auto',\n\t\t\t\t\t\t\t\t\t\t\tWebkitOverflowScrolling: 'touch',\n\t\t\t\t\t\t\t\t\t\t}}\n\t\t\t\t\t\t\t\t\t>\n\t\t\t\t\t\t\t\t\t\t{children}\n\t\t\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t\t</motion.div>\n\t\t\t\t\t\t\t</DialogPrimitive.Content>\n\t\t\t\t\t\t</DialogPrimitive.Portal>\n\t\t\t\t\t)}\n\t\t\t\t</AnimatePresence>\n\t\t\t</DialogPrimitive.Root>\n\t\t)\n\t}\n)\n","import {\n useRef,\n useEffect,\n useState,\n useImperativeHandle,\n forwardRef,\n useId,\n useMemo,\n type CSSProperties,\n type ReactNode,\n} from 'react'\n\nexport interface MarqueeHandle {\n /** Start / resume the scrolling animation */\n start: () => void\n /** Pause the scrolling animation */\n pause: () => void\n}\n\nexport interface MarqueeProps {\n /** Content to scroll — will be duplicated for seamless looping */\n children: ReactNode\n /** Scroll speed in pixels per second (default: 50) */\n speed?: number\n /** Scroll direction (default: 'left') */\n direction?: 'left' | 'right' | 'up' | 'down'\n /** Pause scrolling when the user hovers (default: true) */\n pauseOnHover?: boolean\n /** Gap between the original and duplicated content (default: 0) */\n gap?: number | string\n /** Start automatically on mount (default: true) */\n autoStart?: boolean\n /** Container style overrides */\n style?: CSSProperties\n /** Container className */\n className?: string\n}\n\nexport const Marquee = forwardRef<MarqueeHandle, MarqueeProps>(function Marquee(\n {\n children,\n speed = 50,\n direction = 'left',\n pauseOnHover = true,\n gap = 0,\n autoStart = true,\n style,\n className,\n },\n ref,\n) {\n const contentRef = useRef<HTMLDivElement>(null)\n const [contentSize, setContentSize] = useState(0)\n const uniqueId = useId().replace(/:/g, '')\n const animationName = `marquee-${uniqueId}`\n\n const isHorizontal = direction === 'left' || direction === 'right'\n const isReverse = direction === 'right' || direction === 'down'\n\n // Measure content size with ResizeObserver\n useEffect(() => {\n const el = contentRef.current\n if (!el) return\n\n const measure = () => {\n setContentSize(isHorizontal ? el.scrollWidth : el.scrollHeight)\n }\n\n measure()\n\n const observer = new ResizeObserver(measure)\n observer.observe(el)\n\n return () => observer.disconnect()\n }, [isHorizontal, children])\n\n const duration = contentSize > 0 ? contentSize / speed : 10\n\n const translateProp = isHorizontal ? 'translateX' : 'translateY'\n const from = isReverse ? '-50%' : '0'\n const to = isReverse ? '0' : '-50%'\n\n const keyframes = `@keyframes ${animationName} { from { transform: ${translateProp}(${from}); } to { transform: ${translateProp}(${to}); } }`\n\n const containerStyle: CSSProperties = useMemo(\n () => ({\n ...style,\n overflow: 'hidden',\n display: 'flex',\n flexDirection: isHorizontal ? 'row' : 'column',\n flexWrap: 'nowrap' as const,\n }),\n [style, isHorizontal],\n )\n\n const trackStyle: CSSProperties = useMemo(\n () => ({\n display: 'flex',\n flexDirection: isHorizontal ? ('row' as const) : ('column' as const),\n flexWrap: 'nowrap' as const,\n animation: `${animationName} ${duration}s linear infinite`,\n animationPlayState: autoStart ? 'running' : 'paused',\n willChange: 'transform',\n gap,\n }),\n [isHorizontal, animationName, duration, autoStart, gap],\n )\n\n // Imperative handle\n useImperativeHandle(ref, () => ({\n start() {\n const track = contentRef.current\n if (track) track.style.animationPlayState = 'running'\n },\n pause() {\n const track = contentRef.current\n if (track) track.style.animationPlayState = 'paused'\n },\n }))\n\n const duplicateStyle: CSSProperties = useMemo(\n () => ({\n display: 'flex',\n flexDirection: isHorizontal ? ('row' as const) : ('column' as const),\n flexWrap: 'nowrap' as const,\n gap,\n }),\n [isHorizontal, gap],\n )\n\n return (\n <div style={containerStyle} className={className}>\n <style>{`\n ${keyframes}\n @media (prefers-reduced-motion: reduce) {\n .${animationName}-track {\n animation-play-state: paused !important;\n }\n }\n ${\n pauseOnHover\n ? `.${animationName}-container:hover .${animationName}-track { animation-play-state: paused; }`\n : ''\n }\n `}</style>\n <div\n ref={contentRef}\n className={`${animationName}-track`}\n style={trackStyle}\n >\n {children}\n <div aria-hidden=\"true\" style={duplicateStyle}>\n {children}\n </div>\n </div>\n </div>\n )\n})\n","import {\n useRef,\n useEffect,\n useImperativeHandle,\n forwardRef,\n useMemo,\n useState,\n useCallback,\n type CSSProperties,\n type ReactNode,\n} from 'react'\nimport useEmblaCarousel from 'embla-carousel-react'\nimport Autoplay from 'embla-carousel-autoplay'\n\nexport interface CarouselHandle {\n /** Go to the next slide */\n next: () => void\n /** Go to the previous slide */\n prev: () => void\n /** Jump to a specific slide index */\n goTo: (index: number) => void\n /** Pause autoplay */\n pause: () => void\n /** Resume autoplay */\n resume: () => void\n}\n\nexport interface CarouselProps {\n /** Each child is rendered as a slide */\n children: ReactNode[]\n /** Scroll axis (default: 'horizontal') */\n axis?: 'horizontal' | 'vertical'\n /** Enable autoplay (default: false) */\n autoPlay?: boolean\n /** Autoplay interval in milliseconds (default: 3000) */\n interval?: number\n /** Loop back to start when reaching the end (default: true) */\n loop?: boolean\n /** Enable drag/swipe to navigate (default: true) */\n draggable?: boolean\n /** Slide alignment (default: 'start') */\n align?: 'start' | 'center' | 'end'\n /** Gap between slides */\n gap?: number | string\n /** Show pagination dots (default: false) */\n showDots?: boolean\n /** Dot color (default: '#d1d5db') */\n dotColor?: string\n /** Active dot color (default: '#3b82f6') */\n activeDotColor?: string\n /** Dot size in pixels (default: 8) */\n dotSize?: number\n /** Gap between dots in pixels (default: 8) */\n dotGap?: number\n /** Show prev/next arrow buttons (default: false) */\n showArrows?: boolean\n /** Render custom previous arrow — receives onClick handler */\n renderPrevArrow?: (onClick: () => void, enabled: boolean) => ReactNode\n /** Render custom next arrow — receives onClick handler */\n renderNextArrow?: (onClick: () => void, enabled: boolean) => ReactNode\n /** Called when the active slide changes */\n onSlideChange?: (index: number) => void\n /** Container style overrides */\n style?: CSSProperties\n /** Container className */\n className?: string\n /** Slide wrapper style overrides (applied to each slide container) */\n slideStyle?: CSSProperties\n}\n\nexport const Carousel = forwardRef<CarouselHandle, CarouselProps>(\n function Carousel(\n {\n children,\n axis = 'horizontal',\n autoPlay = false,\n interval = 3000,\n loop = true,\n draggable = true,\n align = 'start',\n gap = 0,\n showDots = false,\n dotColor = '#d1d5db',\n activeDotColor = '#3b82f6',\n dotSize = 8,\n dotGap = 8,\n showArrows = false,\n renderPrevArrow,\n renderNextArrow,\n onSlideChange,\n style,\n className,\n slideStyle,\n },\n ref,\n ) {\n const onSlideChangeRef = useRef(onSlideChange)\n onSlideChangeRef.current = onSlideChange\n\n const [selectedIndex, setSelectedIndex] = useState(0)\n const [canScrollPrev, setCanScrollPrev] = useState(false)\n const [canScrollNext, setCanScrollNext] = useState(false)\n\n const isHorizontal = axis === 'horizontal'\n\n // Build plugins\n const plugins = useMemo(() => {\n if (!autoPlay) return []\n return [\n Autoplay({\n delay: interval,\n stopOnLastSnap: !loop,\n stopOnInteraction: false,\n }),\n ]\n }, [autoPlay, interval, loop])\n\n const [emblaRef, emblaApi] = useEmblaCarousel(\n {\n axis: isHorizontal ? 'x' : 'y',\n loop,\n align,\n dragFree: false,\n watchDrag: draggable,\n },\n plugins,\n )\n\n const updateState = useCallback(() => {\n if (!emblaApi) return\n const index = emblaApi.selectedScrollSnap()\n setSelectedIndex(index)\n setCanScrollPrev(emblaApi.canScrollPrev())\n setCanScrollNext(emblaApi.canScrollNext())\n onSlideChangeRef.current?.(index)\n }, [emblaApi])\n\n useEffect(() => {\n if (!emblaApi) return\n updateState()\n emblaApi.on('select', updateState)\n emblaApi.on('reInit', updateState)\n return () => {\n emblaApi.off('select', updateState)\n emblaApi.off('reInit', updateState)\n }\n }, [emblaApi, updateState])\n\n // Imperative handle\n useImperativeHandle(ref, () => ({\n next() {\n emblaApi?.scrollNext()\n },\n prev() {\n emblaApi?.scrollPrev()\n },\n goTo(index: number) {\n emblaApi?.scrollTo(index)\n },\n pause() {\n const autoplayPlugin = emblaApi?.plugins()?.autoplay as any\n autoplayPlugin?.stop?.()\n },\n resume() {\n const autoplayPlugin = emblaApi?.plugins()?.autoplay as any\n autoplayPlugin?.play?.()\n },\n }))\n\n const scrollPrev = useCallback(() => emblaApi?.scrollPrev(), [emblaApi])\n const scrollNext = useCallback(() => emblaApi?.scrollNext(), [emblaApi])\n\n const containerStyle: CSSProperties = useMemo(\n () => ({\n ...style,\n position: 'relative' as const,\n }),\n [style],\n )\n\n const viewportStyle: CSSProperties = useMemo(\n () => ({\n overflow: 'hidden',\n width: '100%',\n height: '100%',\n }),\n [],\n )\n\n const trackStyle: CSSProperties = useMemo(\n () => ({\n display: 'flex',\n flexDirection: isHorizontal ? ('row' as const) : ('column' as const),\n gap,\n }),\n [isHorizontal, gap],\n )\n\n const slideCount = Array.isArray(children) ? children.length : 0\n\n return (\n <div style={containerStyle} className={className}>\n <div ref={emblaRef} style={viewportStyle}>\n <div style={trackStyle}>\n {(children as ReactNode[]).map((child, i) => (\n <div\n key={i}\n style={{\n flex: '0 0 auto',\n minWidth: 0,\n ...slideStyle,\n }}\n >\n {child}\n </div>\n ))}\n </div>\n </div>\n\n {/* Arrows */}\n {showArrows && (\n <>\n {renderPrevArrow ? (\n renderPrevArrow(scrollPrev, canScrollPrev)\n ) : (\n <button\n onClick={scrollPrev}\n disabled={!canScrollPrev}\n aria-label=\"Previous slide\"\n style={{\n position: 'absolute',\n top: '50%',\n left: 8,\n transform: 'translateY(-50%)',\n background: 'rgba(255,255,255,0.85)',\n border: 'none',\n borderRadius: '50%',\n width: 32,\n height: 32,\n cursor: canScrollPrev ? 'pointer' : 'default',\n opacity: canScrollPrev ? 1 : 0.4,\n display: 'flex',\n alignItems: 'center',\n justifyContent: 'center',\n fontSize: 16,\n lineHeight: 1,\n }}\n >\n ‹\n </button>\n )}\n {renderNextArrow ? (\n renderNextArrow(scrollNext, canScrollNext)\n ) : (\n <button\n onClick={scrollNext}\n disabled={!canScrollNext}\n aria-label=\"Next slide\"\n style={{\n position: 'absolute',\n top: '50%',\n right: 8,\n transform: 'translateY(-50%)',\n background: 'rgba(255,255,255,0.85)',\n border: 'none',\n borderRadius: '50%',\n width: 32,\n height: 32,\n cursor: canScrollNext ? 'pointer' : 'default',\n opacity: canScrollNext ? 1 : 0.4,\n display: 'flex',\n alignItems: 'center',\n justifyContent: 'center',\n fontSize: 16,\n lineHeight: 1,\n }}\n >\n ›\n </button>\n )}\n </>\n )}\n\n {/* Dots */}\n {showDots && slideCount > 1 && (\n <div\n style={{\n display: 'flex',\n justifyContent: 'center',\n gap: dotGap,\n marginTop: 12,\n }}\n >\n {Array.from({ length: slideCount }, (_, i) => (\n <button\n key={i}\n onClick={() => emblaApi?.scrollTo(i)}\n aria-label={`Go to slide ${i + 1}`}\n style={{\n width: dotSize,\n height: dotSize,\n borderRadius: '50%',\n border: 'none',\n padding: 0,\n cursor: 'pointer',\n background: i === selectedIndex ? activeDotColor : dotColor,\n transition: 'background 0.2s',\n }}\n />\n ))}\n </div>\n )}\n </div>\n )\n },\n)\n","import { useCallback, type ReactNode } from 'react'\nimport { useResponse } from '../hooks/useResponse'\nimport { useNavigation } from '../hooks/useNavigation'\n\nexport interface SingleSelectProps<T> {\n /** The response key to store the selected value under (in answers.*) */\n responseKey: string\n /** Array of option objects */\n options: T[]\n /** Extract a unique value from each option (used as the stored response) */\n keyExtractor?: (item: T, index: number) => string\n /** Render each option. Receives the item and whether it's currently selected. */\n renderItem: (info: { item: T; index: number; active: boolean }) => ReactNode\n /** Automatically advance to the next page on selection (default: true) */\n autoAdvance?: boolean\n /** Delay in ms before auto-advancing (default: 200) */\n autoAdvanceDelay?: number\n /** Container className */\n className?: string\n}\n\nexport function SingleSelect<T>({\n responseKey,\n options,\n keyExtractor,\n renderItem,\n autoAdvance = true,\n autoAdvanceDelay = 200,\n className,\n}: SingleSelectProps<T>) {\n const [selected, setSelected] = useResponse<string>(responseKey)\n const { goToNextPage } = useNavigation()\n\n const getKey = useCallback(\n (item: T, index: number) => {\n if (keyExtractor) return keyExtractor(item, index)\n if (typeof item === 'object' && item !== null && 'value' in item) {\n return String((item as any).value)\n }\n return String(index)\n },\n [keyExtractor],\n )\n\n const handleSelect = useCallback(\n (value: string) => {\n setSelected(value)\n if (autoAdvance) {\n setTimeout(goToNextPage, autoAdvanceDelay)\n }\n },\n [setSelected, autoAdvance, autoAdvanceDelay, goToNextPage],\n )\n\n return (\n <div className={className}>\n {options.map((item, index) => {\n const key = getKey(item, index)\n const active = selected === key\n return (\n <div key={key} onClick={() => handleSelect(key)} style={{ cursor: 'pointer' }}>\n {renderItem({ item, index, active })}\n </div>\n )\n })}\n </div>\n )\n}\n","import { useCallback, type ReactNode } from 'react'\nimport { useResponse } from '../hooks/useResponse'\n\nexport interface MultiSelectProps<T> {\n /** The response key to store the selected values under (in answers.*) */\n responseKey: string\n /** Array of option objects */\n options: T[]\n /** Extract a unique value from each option (used as the stored response) */\n keyExtractor?: (item: T, index: number) => string\n /** Render each option. Receives the item and whether it's currently selected. */\n renderItem: (info: { item: T; index: number; active: boolean }) => ReactNode\n /** Minimum number of selections required (default: 0) */\n min?: number\n /** Maximum number of selections allowed (default: unlimited) */\n max?: number\n /** Container className */\n className?: string\n}\n\nexport function MultiSelect<T>({\n responseKey,\n options,\n keyExtractor,\n renderItem,\n min = 0,\n max,\n className,\n}: MultiSelectProps<T>) {\n const [selected, setSelected] = useResponse<string[]>(responseKey)\n\n const currentSelection = selected ?? []\n\n const getKey = useCallback(\n (item: T, index: number) => {\n if (keyExtractor) return keyExtractor(item, index)\n if (typeof item === 'object' && item !== null && 'value' in item) {\n return String((item as any).value)\n }\n return String(index)\n },\n [keyExtractor],\n )\n\n const handleToggle = useCallback(\n (value: string) => {\n const isSelected = currentSelection.includes(value)\n if (isSelected) {\n if (currentSelection.length > min) {\n setSelected(currentSelection.filter((v) => v !== value))\n }\n } else {\n if (max === undefined || currentSelection.length < max) {\n setSelected([...currentSelection, value])\n }\n }\n },\n [currentSelection, setSelected, min, max],\n )\n\n return (\n <div className={className}>\n {options.map((item, index) => {\n const key = getKey(item, index)\n const active = currentSelection.includes(key)\n return (\n <div key={key} onClick={() => handleToggle(key)} style={{ cursor: 'pointer' }}>\n {renderItem({ item, index, active })}\n </div>\n )\n })}\n </div>\n )\n}\n","import { type CSSProperties } from 'react'\n\nexport interface LoadingProps {\n /** Spinner color (default: currentColor, inherits from parent) */\n color?: string\n /** Predefined size preset (default: 'md') */\n size?: 'xs' | 'sm' | 'md' | 'lg' | 'xl'\n /** Custom size in pixels — overrides the size preset */\n customSize?: number\n /** Border width in pixels — overrides the size preset */\n borderWidth?: number\n /** Animation speed in milliseconds (default: 800) */\n speed?: number\n /** Additional CSS class name */\n className?: string\n /** Additional inline styles */\n style?: CSSProperties\n}\n\nconst SIZE = {\n xs: { size: 20, border: 2 },\n sm: { size: 30, border: 3 },\n md: { size: 40, border: 3 },\n lg: { size: 50, border: 4 },\n xl: { size: 60, border: 4 },\n} as const\n\nexport function Loading({\n color,\n size = 'md',\n customSize,\n borderWidth,\n speed = 800,\n className,\n style,\n}: LoadingProps) {\n const preset = SIZE[size]\n const finalSize = customSize ?? preset.size\n const finalBorder = borderWidth ?? preset.border\n\n const borderColor = color\n ? `color-mix(in srgb, ${color} 30%, transparent)`\n : 'color-mix(in srgb, currentColor 30%, transparent)'\n const topColor = color ?? 'currentColor'\n\n return (\n <>\n <style>{`\n @keyframes appfunnel-loading-spin {\n to { transform: rotate(360deg); }\n }\n `}</style>\n <div\n className={className}\n style={{\n display: 'inline-block',\n width: finalSize,\n height: finalSize,\n border: `${finalBorder}px solid ${borderColor}`,\n borderRadius: '50%',\n borderTopColor: topColor,\n animation: `appfunnel-loading-spin ${speed}ms linear infinite`,\n ...style,\n }}\n />\n </>\n )\n}\n"]}
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