@apliteni/apliteni-ui 0.74.0 → 0.75.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/styles/code.css +11 -2
- package/src/styles/table.css +4 -2
- package/src/tokens/tokens.css +55 -4
package/package.json
CHANGED
package/src/styles/code.css
CHANGED
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@@ -91,12 +91,21 @@
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91
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.ui-snippet--reveal .ui-snippet__bar > span { color: var(--chip-success-ink); }
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.ui-snippet--reveal pre { color: var(--chip-success-ink); word-break: break-all; white-space: pre-wrap; }
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94
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-
/* Inline code
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94
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+
/* Inline code. The chip paints whichever reading surface its container is not on, so an
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95
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identifier keeps its chip on the page and inside a card, with no edge of its own. The
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96
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container hands the surface over in --code-bg; see src/tokens/tokens.css. #537
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97
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+
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98
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The chip READS --code-bg and never declares it, which is why its gap can match its paint
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and its ring is composed here instead of in the shared recipe: a chip that re-pointed the
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hand-off would hand the page to itself and paint the page everywhere. Backticks become a
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chip wherever the kit renders prose (fmt() in site/changelog.mjs), so a link inside one is
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ordinary markup and gets the gap of the surface it is actually on. */
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.ui-code {
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font-family: var(--font-mono);
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font-size: 0.9em;
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-
background: var(--
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+
background: var(--code-bg); --ring-gap: var(--code-bg);
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padding: 2px 6px;
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border-radius: var(--radius-xs);
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color: var(--text);
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+
--ring: 0 0 0 var(--ring-gap-width) var(--ring-gap), 0 0 0 calc(var(--ring-gap-width) + var(--ring-width)) var(--ring-color), 0 0 12px 2px color-mix(in srgb, var(--ring-color) 45%, transparent);
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}
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package/src/styles/table.css
CHANGED
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@@ -123,8 +123,10 @@
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/* The empty state (.ui-empty) — shown when a table/list has no rows — now
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lives in styles/empty.css as a standalone component (illustration support). */
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-
/* Tables share their containing card’s reading surface, including pinned cells.
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-
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+
/* Tables share their containing card’s reading surface, including pinned cells. The code
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127
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chip's hand-off travels with it, so an identifier in a cell keeps the page rather than
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the card the cell is now painted with. why: src/tokens/tokens.css */
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.ui-card { --table-bg: var(--surface); --table-code-bg: var(--bg); }
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/* White in light, base canvas in dark; never a grey or tinted data surface. */
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.ui-table { background: var(--table-bg); --ring-gap: var(--table-bg); }
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package/src/tokens/tokens.css
CHANGED
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@@ -139,6 +139,16 @@
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--elev-drop under its inner line. why: docs/specification.md#elevation */
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--bg: #0e0d14;
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--table-bg: var(--bg);
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/* A dark table is flush with the page, so the reading surface an inline code chip has
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left inside one is the card. Light's table is white, so there it is the page. */
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--table-code-bg: var(--surface);
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/* A translucent wash paints BEHIND a chip, so it moves the ground and not the chip: the
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pair has to be read against the wash composited over whatever opaque surface is under
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it. Dark's washes lift a near-black ground away from the page, so the page is what the
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chip has left; light's darken white toward the page, so the card is. Both directions
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hold over EVERY opaque ground, which is why this is a token and not a context rule.
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Measured in stories/code-chip.test.js. */
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--wash-code-bg: var(--bg);
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--surface-2: #161520; /* non-text sunken marks and tracks */
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--surface: #211e2d; /* the card */
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--bg-elevated: #2a2639; /* FLOATING — menus, panels, drawer, modal, toasts */
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@@ -319,6 +329,8 @@
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why: docs/specification.md#elevation */
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--bg: #f2f3f6;
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--table-bg: #ffffff;
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--table-code-bg: var(--bg);
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--wash-code-bg: var(--surface);
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--surface-2: #e9ecf3; /* non-text sunken marks and tracks */
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--surface: #ffffff; /* the card */
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--bg-elevated: #ffffff; /* FLOATING — menus, panels, drawer, modal, toasts */
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@@ -472,9 +484,19 @@
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--prose-dense: 72ch;
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}
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-
/*
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-
*
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-
*
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/* An inline code chip is text on a chip, so #455 leaves it two grounds and no grey: the
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* page and the card. It cannot read the one it is on — a var() inside a custom property is
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* substituted on the element that DECLARES it — so the painted container hands it the one
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* it is not using itself, and the chip keeps a step wherever it is written. The page hands
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* over the card below; every painted container hands over the page, in the recipe under it.
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* Held by stories/code-chip.test.js. why: docs/specification.md#elevation */
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:root { --code-bg: var(--surface); }
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/* Recompose only at painted containers; controls inherit the outside gap, and each hands an
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* inline code chip the page. One recipe keeps surface propagation cheap and consistent.
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* .ui-code composes its own ring in src/styles/code.css instead of joining this list: a
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* chip cannot both paint --code-bg and re-point it, and its gap has to be the surface it
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* actually paints. why: docs/specification.md#the-focus-ring */
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.amenu,
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.dtsw,
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.rx-modal,
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@@ -485,7 +507,6 @@
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.ui-card--accent,
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.ui-card--live,
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.ui-cmdk__panel,
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-
.ui-code,
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.ui-confirm__panel,
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.ui-drawer__footer,
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.ui-drawer__panel,
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@@ -509,8 +530,38 @@
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.ui-toast--solid,
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.vsw__menu {
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--ring: 0 0 0 var(--ring-gap-width) var(--ring-gap), 0 0 0 calc(var(--ring-gap-width) + var(--ring-width)) var(--ring-color), 0 0 12px 2px color-mix(in srgb, var(--ring-color) 45%, transparent);
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--code-bg: var(--bg);
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}
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/* The two painted grounds that are not a plain card, and what each has left to hand over.
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*
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* A table paints the page in dark and white in light and follows its card when it is in
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* one, so its hand-off travels with --table-bg as a token pair (src/styles/table.css
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* re-points both). A TINTED surface mixes its colour INTO the card, so the card is the
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* surface it still has: light mixes the tint down from white, which moves a tinted card
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* toward the page and leaves the page 1.02 away, while the card it is a variant of stays
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* 1.07-1.14 off in both themes. Measured in stories/code-chip.test.js. */
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.ui-table,
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.ui-table--sticky thead th,
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.ui-table--pinned .ui-table__identity, .ui-table--pinned .ui-table__selection,
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.ui-table--hover:not(.ui-table--zebra) tbody tr:hover td,
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.ui-table--zebra tbody tr:nth-child(even) td,
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.ui-table--zebra tbody tr:hover td,
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.ui-table--zebra.ui-table--hover tbody tr:hover td { --code-bg: var(--table-code-bg); }
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.ui-card--accent,
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.ui-card--live,
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.ui-snippet--reveal { --code-bg: var(--surface); }
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/* A wash is not a rung: it is a layer the kit paints OVER one, and it paints behind a chip
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* rather than under it, so the chip's ground moves and the chip does not. These five take
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* caller markup — callout() and the success panel hand their body straight through — so a
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* chip inside one is ordinary product markup rather than a shape anybody hand-places. */
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.ui-callout--info,
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.ui-callout--success,
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.ui-callout--warn,
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.ui-callout--danger,
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.ui-success { --code-bg: var(--wash-code-bg); }
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/* A container focused itself paints outside its own surface; descendants only
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* inherit its inside gap again after focus moves to them. */
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.ui-card:focus-visible,
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