@apliteni/apliteni-ui 0.23.1 → 0.23.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@apliteni/apliteni-ui",
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- "version": "0.23.1",
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+ "version": "0.23.2",
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  "workspaces": [
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  "react"
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  ],
@@ -3,18 +3,13 @@
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  // container.innerHTML = confirm({ title, body, confirmLabel, cancelLabel });
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  // wireConfirm(container); // scrim/Esc/answers + focus trap
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  //
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- // A page trigger opens it by id: <button data-confirm-open="ID">…</button>
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- // (or call openConfirm(rootEl) directly). Pass `open: true` to render it already
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- // open, or `specimen: true` for a picture of one on a documentation page.
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+ // A page trigger opens it by id: <button data-confirm-open="ID">. Answering is
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+ // the caller's job a listener on [data-confirm-accept] is where the
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+ // destructive work goes and focus opens on the SAFE answer, so a reader who
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+ // hits Enter out of habit keeps what they have.
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  //
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- // Answering is the caller's job: both answers close the dialog, and a listener
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- // on [data-confirm-accept] is where the destructive work goes. Focus opens on
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- // the SAFE answer, never the destructive one, so a reader who hits Enter out of
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- // habit keeps what they have.
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- //
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- // Inertness, Escape and the focus trap come from ./overlay.js — one stack for
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- // every overlay on the page, so a confirm over a drawer never has to guess which
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- // of the two the keyboard belongs to.
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+ // Inertness, Escape and the focus trap come from ./overlay.js: one stack for
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+ // every overlay on the page.
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  import { button, esc } from './index.js';
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  import { OVERLAY_LAYER, adoptOverlay, focusablesIn, popOverlay, pushOverlay, returnFocus, syncOverlays } from './overlay.js';
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@@ -24,23 +19,27 @@ const cx = (...a) => a.filter(Boolean).join(' ');
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  let _uid = 0;
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  const nextId = (p = 'confirm') => `${p}-${++_uid}`;
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- // The public factory. Returns an HTML string; wire it with wireConfirm().
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- // title the question also the dialog's accessible name
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- // body the consequence — the dialog's accessible description
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- // confirmLabel the destructive answer (default 'Confirm')
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- // cancelLabel the safe answer (default 'Cancel')
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- // variant 'danger' (default) | 'primary' which button the answer is
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- // open render already-open, as a real dialog: wireConfirm() adopts it
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- // onto the overlay stack, so the page behind it goes inert, Tab
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- // is trapped in the panel and Escape closes it
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- // specimen render open as a *picture* of the dialog: same markup, minus
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- // the data-confirm hook and aria-modal, so no wiring and no key
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- // handler can reach it. A documentation page shows several at
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- // once and none of them owns the page or answers Escape — an
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- // answered specimen would erase itself with nothing to bring it
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- // back, and three modal dialogs on one page trap the reader in
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- // the first. `open` is the one to use when the dialog is real.
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- // id root id a [data-confirm-open="id"] trigger targets it
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+ /**
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+ * The public factory. Returns an HTML string; wire it with wireConfirm().
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+ *
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+ * `specimen` renders open as a *picture* of the dialog same markup, minus the
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+ * data-confirm hook and aria-modal, so no wiring and no key handler can reach
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+ * it. A documentation page shows several at once and none of them may own the
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+ * page or answer Escape: an answered specimen would erase itself with nothing to
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+ * bring it back, and three modal dialogs on one page trap the reader in the
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+ * first. Use `open` when the dialog is real.
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+ *
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+ * @param {object} [o]
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+ * @param {string} [o.title] the question also the accessible name
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+ * @param {string} [o.body] the consequence the accessible description
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+ * @param {string} [o.confirmLabel] the destructive answer (default 'Confirm')
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+ * @param {string} [o.cancelLabel] the safe answer (default 'Cancel')
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+ * @param {string} [o.variant] 'danger' (default) | 'primary'
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+ * @param {boolean} [o.open] render already-open, as a real dialog
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+ * @param {boolean} [o.specimen] render open as a picture of the dialog
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+ * @param {string} [o.id] root id a [data-confirm-open] trigger targets
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+ * @returns {string} html
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+ */
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  export function confirm({
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  title = 'Are you sure?', body = '', confirmLabel = 'Confirm', cancelLabel = 'Cancel',
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  variant = 'danger', id, open = false, specimen = false,
@@ -1,19 +1,15 @@
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- // Drawer — the kit's edge-anchored overlay panel (a.k.a. Sheet / Slide-over): a
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- // panel that slides in from any screen edge over a scrim. Header (title + close)
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- // / scrollable body / footer actions. Sizes sm|md|lg full-height for
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- // left|right, full-width for top|bottom.
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+ // Drawer — the kit's edge-anchored overlay panel: a panel that slides in from
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+ // any screen edge over a scrim. Header / scrollable body / footer actions, sizes
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+ // sm|md|lg along the slide axis.
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  //
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  // container.innerHTML = drawer({ side: 'right', title: 'Filters', body });
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  // wireDrawer(container); // scrim/Esc/close-button + focus trap
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  //
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- // A page trigger opens it by id: <button data-drawer-open="ID">…</button>
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- // (or call openDrawer(rootEl) directly). Pass `open: true` to render it already
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- // open, or `specimen: true` for a picture of one on a documentation page.
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- //
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- // Inertness, Escape and the focus trap are shared with confirm(): both are
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+ // A page trigger opens it by id: <button data-drawer-open="ID">. Inertness,
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+ // Escape and the focus trap are shared with confirm(): both are
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  // "content over a scrim, focus-trapped, Esc-dismissable", and they push onto one
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- // stack in ./overlay.js so the two can never disagree about which of them the
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- // keyboard currently belongs to.
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+ // stack in ./overlay.js, so the two can never disagree about which of them the
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+ // keyboard belongs to.
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  import { esc, icon } from './index.js';
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  import { OVERLAY_LAYER, adoptOverlay, focusablesIn, popOverlay, pushOverlay, returnFocus, syncOverlays } from './overlay.js';
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@@ -23,23 +19,26 @@ const cx = (...a) => a.filter(Boolean).join(' ');
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  let _uid = 0;
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  const nextId = (p = 'drawer') => `${p}-${++_uid}`;
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- // The public factory. Returns an HTML string; wire it with wireDrawer().
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- // side 'right' (default) | 'left' | 'top' | 'bottom' the edge it hugs
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- // size 'sm' | 'md' (default) | 'lg' — panel extent along the slide axis
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- // title header heading (also the dialog's accessible name)
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- // body scrollable body HTML (trusted markup)
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- // footer pinned footer actions HTML (trusted markup)
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- // open render already-open, as a real panel: wireDrawer() adopts it onto
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- // the overlay stack, so the page behind it goes inert, Tab is
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- // trapped in the panel and Escape closes it
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- // specimen render open as a *picture* of the panel: same markup, minus the
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- // data-drawer hook and aria-modal, so no wiring and no key handler
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- // can reach it. See confirm() for why a documentation page wants
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- // that; `open` is the one to use when the drawer is real.
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- // id root id a [data-drawer-open="id"] trigger targets it
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- // ariaLabel accessible name when there's no visible title
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- // dismissible show the close button + allow scrim/Esc dismiss (default true)
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- // closeLabel accessible name for the close button (default 'Close')
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+ /**
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+ * The public factory. Returns an HTML string; wire it with wireDrawer().
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+ *
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+ * `specimen` renders open as a *picture* of the panel see confirm() for why a
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+ * documentation page wants that. Use `open` when the drawer is real.
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+ *
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+ * @param {object} [o]
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+ * @param {string} [o.side] 'right' (default) | 'left' | 'top' | 'bottom'
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+ * @param {string} [o.size] 'sm' | 'md' (default) | 'lg', along the slide axis
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+ * @param {string} [o.title] header heading, also the accessible name
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+ * @param {string} [o.body] scrollable body HTML (trusted markup)
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+ * @param {string} [o.footer] pinned footer actions HTML (trusted markup)
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+ * @param {boolean} [o.open] render already-open, as a real panel
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+ * @param {boolean} [o.specimen] render open as a picture of the panel
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+ * @param {string} [o.id] root id a [data-drawer-open] trigger targets
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+ * @param {string} [o.ariaLabel] accessible name when there is no visible title
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+ * @param {boolean} [o.dismissible] close button + scrim/Esc dismiss (default true)
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+ * @param {string} [o.closeLabel] accessible name for the close button
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+ * @returns {string} html
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+ */
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  export function drawer({
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  side = 'right', size = 'md', title, body = '', footer = '',
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  open = false, specimen = false, id, ariaLabel, dismissible = true, closeLabel = 'Close',
@@ -1,20 +1,17 @@
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- // Dropdown — the kit's one popover-list primitive. A trigger (label + optional
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- // value + rotating chevron) opens a panel of item rows (label, optional
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- // description, optional leading icon, optional trailing badge, selected +
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- // disabled state). Two flavours share the same panel + the same open/close JS:
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+ // Dropdown — the kit's one popover-list primitive. A trigger opens a panel of
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+ // item rows; two flavours share the same panel and the same open/close JS:
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  //
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  // variant: 'select' → role="listbox" / role="option", value shown in trigger
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  // variant: 'menu' → role="menu" / role="menuitem", action list
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  //
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- // "dropdown" (not "menu" or "select") is deliberate: `menu` implies actions
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- // only and `select` implies a form control bound to a value this factory is
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- // the umbrella both of those are specialisations of, and it's the word the
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- // issue and the topbar already use. The topbar's version switcher and account
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- // menu are thin consumers of the SAME wiring (wireDropdown) so there is exactly
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- // one open/close/click-outside/Esc/keyboard implementation in the kit.
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+ // The name is deliberate: `menu` implies actions only and `select` implies a
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+ // form control bound to a value, and this factory is the umbrella both are
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+ // specialisations of. The topbar's version switcher and account menu are thin
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+ // consumers of the SAME wiring, so there is one open/close/Esc/keyboard
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+ // implementation in the kit.
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  //
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  // container.innerHTML = dropdown({ label: 'version:', value: '…', items });
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- // wireDropdown(container); // or let wireTopbar() do it (it calls this)
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+ // wireDropdown(container); // or let wireTopbar() do it
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  import { esc, icon } from './index.js';
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  const cx = (...a) => a.filter(Boolean).join(' ');
@@ -66,18 +63,24 @@ function ddBody({ items, sections }, listbox) {
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  return (items || []).map((it) => ddItem(it, listbox)).join('');
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  }
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- // The public factory. Returns an HTML string; wire it with wireDropdown().
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- // label muted prefix in the trigger (e.g. "version:")
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- // value current value shown in the trigger (single-select)
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- // placeholder shown when there's no value
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- // variant 'select' (listbox) | 'menu' (default inferred from items)
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- // items [{ label, value?, description?, icon?, badge?, selected?, disabled?, href?, danger? }]
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- // sections [{ label, items }] grouped alternative to items
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- // header/footer raw HTML blocks pinned top/bottom of the panel
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- // align 'start' (default) | 'end' which edge the panel hugs
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- // scroll true | maxHeight pxcap panel height and scroll
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- // open render already-open (handy for screenshots)
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- // ariaLabel accessible name for the panel (and trigger, if no visible text)
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+ /**
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+ * The public factory. Returns an HTML string; wire it with wireDropdown().
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+ *
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+ * @param {object} [o]
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+ * @param {string} [o.label] muted prefix in the trigger (e.g. "version:")
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+ * @param {string} [o.value] current value shown in the trigger
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+ * @param {string} [o.placeholder] shown when there is no value
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+ * @param {string} [o.variant] 'select' (listbox) | 'menu' (inferred from items)
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+ * @param {Array} [o.items] [{ label, value?, description?, icon?, badge?, selected?, disabled?, href?, danger? }]
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+ * @param {Array} [o.sections] [{ label, items }] grouped alternative to items
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+ * @param {string} [o.header] raw HTML pinned to the top of the panel
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+ * @param {string} [o.footer] raw HTML pinned to the bottom of the panel
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+ * @param {string} [o.align] 'start' (default) | 'end' — the edge the panel hugs
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+ * @param {boolean|number} [o.scroll] true, or a maxHeight in px, to cap and scroll
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+ * @param {boolean} [o.open] render already-open (handy for screenshots)
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+ * @param {string} [o.ariaLabel] accessible name for the panel and trigger
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+ * @returns {string} html
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+ */
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  export function dropdown({
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  label, value, placeholder = 'Select…', variant, items, sections,
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  header = '', footer = '', triggerContent, triggerClass = '', chevron = true,
@@ -66,21 +66,17 @@ export function card({ title, sub, body = '', variant, pad, icon: ic } = {}) {
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  }
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  // ---- Segmented control ---------------------------------------------------
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- // A strip of mutually exclusive toggle buttons — a filter, a unit switch, a
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- // language picker. It is NOT a tablist: it controls no panel, so it must not
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- // announce one. `role="toolbar"` with a roving tabindex is the honest shape
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- // one Tab stop for the whole strip, ArrowLeft/ArrowRight to move between the
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- // options, Home/End to jump to the ends, and `aria-pressed` to say which is on.
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- // wireTopbar() ships that keyboard behaviour (see topbar.js); the markup here
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- // carries the state it reads.
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+ // A strip of mutually exclusive toggle buttons.
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+ // It is NOT a tablist: it controls no panel, so it must not announce one.
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+ // `role="toolbar"` with a roving tabindex is the honest shape, and wireTopbar()
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+ // ships the keyboard behaviour.
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  //
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- // When the pill drives a real change of view with content behind it, reach for
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- // tabs() instead — that one owns panels and earns the tab announcement.
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+ // When the pill drives a real change of view, reach for tabs() instead
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+ // that one owns panels and earns the tab announcement.
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  //
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- // `ariaLabel` names the strip. `name` seeds data-seg (a hook for callers) and
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- // is deliberately not an accessible name — it is an identifier, not prose.
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- // Defaults to "Options" so a strip is never left unlabelled, the same way
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- // switchToggle() defaults its label.
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+ // `ariaLabel` names the strip. `name` seeds data-seg and is deliberately
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+ // not an accessible name — it is an identifier, not prose, defaulting to
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+ // "Options" so a strip is never left unlabelled.
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  export function segmented({ options = [], active = 0, size, block, name = 'seg', ariaLabel = 'Options' } = {}) {
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  const cls = cx('ui-seg', size && `ui-seg--${size}`, block && 'ui-seg--block');
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  // Exactly one option holds the Tab stop. If `active` points nowhere (nothing
@@ -1,24 +1,11 @@
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- // Navigation — the kit's primary wayfinding primitives. One umbrella factory,
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- // `nav({ variant })`, dispatches to three shapes that share tokens + classes but
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- // almost no markup, so each is also exported directly for ergonomic use:
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+ // Navigation — the kit's primary wayfinding primitives. `nav({ variant })`
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+ // dispatches to sidebarNav(), navTabs() and breadcrumbs(), each also exported
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+ // directly: the three share tokens and classes but almost no markup, so a single
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+ // options bag would mean wildly different fields per variant.
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  //
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- // variant: 'sidebar' → sidebarNav() vertical rail: sections, icon+label
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- // items, active state, collapsible groups, an
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- // icon-only collapsed mode, optional per-item badge.
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- // variant: 'tabs' → navTabs() horizontal page tabs with an active
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- // underline (default) or pill.
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- // variant: 'breadcrumbs' → breadcrumbs() the `Finance / Payouts` trail.
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- //
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- // Why an umbrella AND named exports (unlike dropdown, which is one factory): the
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- // three variants don't share a body the way select/menu share a panel, so a
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- // single options bag would mean wildly different fields per variant. The named
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- // exports keep each call site honest; `nav()` stays the discoverable entry the
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- // issue asks for and the one thing to import when the variant is data-driven.
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- //
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- // These are NAVIGATION controls (links between locations), not tab panels — so
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- // tabs render as <nav> + <a aria-current="page">, not role="tablist" (that's
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- // what segmented() is for). Only the collapsible sidebar groups need JS; wire
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- // them once after mount with wireNav() (preview.js does this for Storybook).
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+ // These are NAVIGATION controls, not tab panels — so tabs render as
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+ // <nav> + <a aria-current="page">, not role="tablist" (that is what segmented()
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+ // is for). Only the collapsible sidebar groups need JS; wire with wireNav().
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  import { esc, icon } from './index.js';
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  const cx = (...a) => a.filter(Boolean).join(' ');
@@ -154,23 +154,14 @@ export function pushOverlay(root, panel, dismiss, layer) {
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  /**
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  * Take on a root that arrived already open — markup rendered with `open: true`,
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  * which nobody called open…() for. Without this its aria-modal is a claim the
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- * page contradicts: nothing is inert, Tab walks out, Escape has no owner.
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+ * page contradicts.
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  *
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- * It goes in by paint order, because wiring has no history to order by and the
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- * overlay the reader is looking at is the one drawn over the rest: a confirm sits
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- * a layer above a drawer whichever component's wiring ran first, and whichever
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- * root the markup happens to put first. Document position only separates two
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- * overlays on the same layer, and there it is the right answer rather than a
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- * fallback at equal stack levels the later root paints on top (CSS 2.2 Appendix
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- * E, steps 8 and 9). That comparison earns its keep whenever adoption order and
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- * document order disagree: a root inserted above one already on the stack and
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- * wired after it, and — in a browser only — a consumer stylesheet that lifts the
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- * drawer onto the confirm's layer, where wiring runs drawer-first however the
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- * markup is ordered. A browser refines the layer from the live z-index; JSDOM has
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- * none to give, so the tests hold OVERLAY_LAYER to the sheets instead. A root that
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- * renders closed is left alone: wiring is not an opening, and it waits for the one
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- * that is. A specimen never reaches here at all — it carries no hook for the
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- * wiring to find.
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+ * It goes in by PAINT ORDER, because wiring has no history to order by. Document
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+ * position only separates two overlays on the same layer, and there it is the
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+ * right answer rather than a fallback: at equal stack levels the later root
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+ * paints on top (CSS 2.2 Appendix E, steps 8 and 9).
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+ *
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+ * A root that renders closed is left alone wiring is not an opening.
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  */
175
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  export function adoptOverlay(root, panel, dismiss, layer) {
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  if (!root.classList.contains('is-open')) return;
@@ -1,22 +1,13 @@
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- // Success / confirmation surface the emotional high point of a flow, done
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- // with craft. One factory, three layouts and three backdrops, an SVG check
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- // that draws itself in, optional confetti and an optional auto-redirect
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- // countdown. Every motion path is reduced-motion safe (static check, no burst,
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- // no confetti, no sweep). Accent-aware via the kit tokens; the success mark
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- // stays on the --green family. Styles ship in styles/success.css.
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+ // Success / confirmation surface. One factory, three layouts and three
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+ // backdrops, an SVG check that draws itself in, optional confetti and an
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+ // optional auto-redirect countdown. Every motion path is reduced-motion safe.
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+ // Accent-aware, but the success mark stays on the --green family.
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  //
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- // container.innerHTML = success({
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- // title: 'Feedback sent',
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- // body: 'It goes straight to the strategy owner.',
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- // actions: [
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- // { label: 'Back to strategy', variant: 'primary', icon: 'compass' },
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- // { label: 'Send another', variant: 'ghost' },
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- // ],
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- // });
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+ // container.innerHTML = success({ title, body, actions: [{ label, variant }] });
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  //
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- // The check animation is pure CSS, so string-rendered markup animates on its
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- // own once mounted. A live countdown (ticking numbers + redirect) is opt-in via
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- // wireSuccess(); the markup alone shows the ring sweep + a static number.
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+ // The check animation is pure CSS, so string-rendered markup animates on its own
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+ // once mounted. A live countdown is opt-in via wireSuccess(); the markup alone
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+ // shows the ring sweep and a static number.
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11
  import { esc, button } from './index.js';
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22
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  // Self-drawing check: a faint track disc, a filled accent disc that springs in,
@@ -52,19 +52,15 @@ export function versionSwitcher(versions = [], activeIdx = 0) {
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  `<div class="vsw__menu" data-dropdown-panel role="listbox" aria-label="Version">${opts}</div></div>`;
53
53
  }
54
54
 
55
- // `nav` ([id, icon, label, href?, target?][]) mirrors the account sidebar so the
56
- // dropdown and the sidebar stay in sync. The fallback is derived from the one
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- // ACCOUNT_NAV definition rather than restated here: a second literal agreed
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- // with it by hand about the icon and disagreed about the encoding, which is the
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- // drift #127 was filed about. Every field below is interpolated raw, so what
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- // arrives has to arrive escaped — accountMenuNav() is what does that.
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+ // `nav` mirrors the account sidebar, DERIVED from the one ACCOUNT_NAV definition
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+ // rather than restated: a second literal agreed with it by hand about the icon
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+ // and disagreed about the encoding, which is the drift #127 was filed about.
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+ // Every field below is interpolated raw, so what arrives has to arrive escaped.
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59
  //
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- // `initials` is the avatar, for a caller that escapes on the way in. A mark is
63
- // derived from the reader's name, and a derived value has to be derived before
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- // the escaping: `<Ada>` and `&lt;Ada&gt;` do not begin with the same character,
65
- // so shell.js which escapes both fields for this sink computes the mark
66
- // from the caller's own strings and passes it down beside them. Left out, it is
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- // computed here from `name` and `email`, exactly where it always came from.
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+ // `initials` is the avatar. A derived value has to be derived BEFORE the
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+ // escaping `<Ada>` and `&lt;Ada&gt;` do not begin with the same character so
62
+ // shell.js computes the mark from the caller's own strings and passes it down
63
+ // beside them. Left out, it is computed here from `name` and `email`.
68
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  export function accountMenu({
69
65
  name = 'Ada Lovelace', email = 'ada@apliteni.com', active = 'prefs', nav, initials: mark,
70
66
  } = {}) {
@@ -102,23 +102,10 @@ a {
102
102
 
103
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  /* Sensible default size for inline icons that a parent rule doesn't size.
104
104
  A floor, not a ceiling: :where() holds the whole filter at zero specificity,
105
- so this weighs (0,0,1) one element, nothing more and any component rule
106
- that sizes an icon outranks it. Written bare, :not([width]):not([height])
107
- would count both attribute selectors and weigh (0,2,1), which beats every
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- `.ui-btn svg`-shaped rule in the kit no matter what order the files load in.
109
- It did, for every one of them bar three, and for `.ui-fbck` besides — that
110
- one is a class on the svg itself, so it is easy to miss when you go looking.
111
- The count is deliberately not written here: it moved once already. Two gates
112
- keep the rules that compete with this one honest, each over the ground it
113
- actually sweeps: src/styles/icon-size.test.js reads the stylesheets
114
- src/index.css imports, and scripts/icon-size-surfaces.test.js reads the
115
- surfaces the kit renders — the landing site's pages and the Storybook stories.
116
- Neither claims more, and the second one's header lists what it declines to
117
- claim; read it before trusting a green run. Two gaps are worth knowing here: a
118
- reset scoped to an ancestor that a subject's own selector does not name is out
119
- of reach of both, and .storybook/preview.js imports src/index.css into every
120
- story iframe, which makes .storybook/ a third rendering surface neither gate
121
- sweeps. Nothing in there sizes an icon today. */
105
+ so this weighs (0,0,1) and any component rule that sizes an icon outranks it.
106
+ The count of those rules is deliberately not written here — it moved once
107
+ already, and two gates hold it over the ground each actually sweeps.
108
+ why: CONTRIBUTING.md#the-reset-is-a-floor-and-its-specificity-is-the-whole-of-that */
122
109
  svg:where(:not([width]):not([height])) {
123
110
  width: 1.1em;
124
111
  height: 1.1em;
@@ -49,18 +49,10 @@
49
49
 
50
50
  /* status → the paint tokens every style below consumes.
51
51
  --toast-accent is the status as a line or a small mark, --toast-glow its wash,
52
- --toast-on the glyph ink on the accent circle. --toast-solid is separate on
53
- purpose: a full fill is a different job from a 22px circle, and it is chosen
54
- as a PAIR with --signal-solid-ink rather than against a global. See #149.
55
-
56
- --toast-action-ink is separate from --toast-accent for the same reason the
57
- fill is: the accent is a graphic colour, sized for a 3px rule and a 22px
58
- circle, and in the light theme it is not a colour text can be set in. The
59
- trailing action is the one part of a toast that is BOTH the status colour and
60
- a piece of text, so it takes the chip inks — the text-grade version of the
61
- same five statuses, and the same value as the accent in dark by construction.
62
- neutral's --toast-on is --signal-solid-ink because the neutral circle IS
63
- --signal-solid-neutral: one fill, so one ink, chosen once. #206 */
52
+ --toast-on the glyph ink on the accent circle. --toast-solid and
53
+ --toast-action-ink are separate from the accent on purpose: a fill and a piece
54
+ of text are different jobs from a 22px circle.
55
+ why: docs/specification.md#colour-and-contrast */
64
56
  .ui-toast--success { --toast-accent: var(--green); --toast-action-ink: var(--chip-success-ink); --toast-glow: var(--glow-green); --toast-on: var(--signal-contrast); --toast-solid: var(--signal-solid-success); }
65
57
  .ui-toast--danger { --toast-accent: var(--pink); --toast-action-ink: var(--chip-danger-ink); --toast-glow: var(--glow-pink); --toast-on: var(--danger-contrast); --toast-solid: var(--signal-solid-danger); }
66
58
  .ui-toast--warn { --toast-accent: var(--amber); --toast-action-ink: var(--chip-warn-ink); --toast-glow: color-mix(in srgb, var(--amber) 14%, transparent); --toast-on: var(--signal-contrast); --toast-solid: var(--signal-solid-warn); }
@@ -1,19 +1,16 @@
1
- /* ============================================================================
2
- * Confirm the kit's confirmation dialog: a centred panel over a scrim, for
3
- * the question a destructive action has to ask. Fully token-driven so it
4
- * re-themes across accents + light/dark. Shares its scrim + focus-trap
5
- * behaviour with the drawer (see overlay.js).
1
+ /* Confirm — the kit's confirmation dialog: a centred panel over a scrim, for the
2
+ * question a destructive action has to ask. Fully token-driven, and it shares
3
+ * its scrim and focus-trap behaviour with the drawer (see overlay.js).
6
4
  *
7
- * Motion is the drawer's, deliberately: --dur-med/--ease, and `visibility`
8
- * switched rather than transitioned. A transitioned visibility is still
5
+ * `visibility` is SWITCHED rather than transitioned: transitioned, it is still
9
6
  * `hidden` in the frame the class lands, so openConfirm()'s focus() would have
10
- * nothing to focus and the reader would be left on <body>. The root owns the
11
- * switch; the panel and scrim inherit it.
7
+ * nothing to focus. The root owns the switch; panel and scrim inherit it.
12
8
  *
13
- * Local tokens (surface/shadow/scrim) so the panel + scrim re-theme cleanly:
9
+ * Local tokens so the panel and scrim re-theme cleanly:
14
10
  * --confirm-surface panel background --confirm-shadow panel elevation
15
- * --confirm-scrim backdrop colour (--scrim already re-themes per theme)
16
- * ========================================================================== */
11
+ * --confirm-scrim backdrop colour
12
+ *
13
+ * why: docs/specification.md#motion */
17
14
 
18
15
  .ui-confirm {
19
16
  --confirm-surface: var(--surface-2);
@@ -1,30 +1,15 @@
1
- /* ============================================================================
2
- * Loading and permission-denied the screen-scale states.
1
+ /* Loading and permission-denied — the screen-scale states. Markup comes from
2
+ * components/loading.js; this file owns layout and nothing else.
3
3
  *
4
- * Markup comes from components/loading.js:
4
+ * The shimmer is .m-skeleton from styles/motion.css, so reduced motion is
5
+ * already handled by the global net and there is one shimmer in the kit.
5
6
  *
6
- * <div class="ui-busy" role="status" aria-live="polite" aria-busy="true">
7
- * <span class="ui-sr">Loading your report…</span>
8
- * <div class="ui-busy__body">
9
- * <div class="ui-skel" aria-hidden="true">
10
- * <span class="ui-skel__bar m-skeleton"></span>…
7
+ * .ui-denied deliberately borrows every colour .ui-empty uses: to a reader the
8
+ * two are the same event — what you came for is not here — and giving denial its
9
+ * own red made it read as a fault the reader had committed. The lock says which
10
+ * of the two it is.
11
11
  *
12
- * <div class="ui-denied">
13
- * <div class="ui-denied__seal">…lock…</div>
14
- * <div class="ui-denied__title">You don’t have access</div>
15
- * <div class="ui-denied__sub">…</div>
16
- * <div class="ui-denied__need">Needs <code class="ui-code">reports.read</code></div>
17
- * <div class="ui-denied__actions">…</div>
18
- *
19
- * The shimmer is .m-skeleton from styles/motion.css — this file owns layout and
20
- * nothing else about the animation, so reduced motion is already handled by the
21
- * global block at the end of that file and there is one shimmer in the kit.
22
- *
23
- * .ui-denied deliberately borrows every colour .ui-empty uses. To a reader the
24
- * two are the same event — what you came for is not here — and giving denial
25
- * its own red made it read as a fault the reader had committed. The lock says
26
- * which of the two it is.
27
- * ========================================================================== */
12
+ * why: docs/specification.md#pending-and-denied-states */
28
13
 
29
14
  /* Visually hidden, still read aloud. The kit had no such utility, and the live
30
15
  region needs one: its message is for assistive tech only — the sighted
@@ -1,27 +1,19 @@
1
- /* ============================================================================
2
- * apliteni-ui MOTION LIBRARY
3
- *
4
- * A small, token-driven, framework-agnostic motion system: reusable entrance,
5
- * micro-interaction, attention, and scroll-reveal effects as plain classes.
6
- * Every timing reads the brand motion vocabulary (--duration-* / --easing-*,
7
- * synced from design-system) so motion re-themes and stays consistent.
1
+ /* apliteni-ui — motion library. Reusable entrance, micro-interaction, attention
2
+ * and scroll-reveal effects as plain classes, every timing reading the brand
3
+ * motion vocabulary.
8
4
  *
9
5
  * Per-effect overrides via custom properties on the element:
10
- * --m-dur duration (default: per effect)
11
- * --m-ease timing function (default: per effect)
12
- * --m-delay start delay (default: 0s)
13
- * --m-dist travel distance for slides (default: 16px)
6
+ * --m-dur duration --m-ease timing function
7
+ * --m-delay start delay --m-dist slide travel (default 16px)
8
+ *
9
+ * Scroll reveals need `initReveal()` from apliteni-ui/motion. Without JS,
10
+ * [data-reveal] content stays fully visible.
14
11
  *
15
- * Scroll reveals need one line of JS the optional `initReveal()` hook from
16
- * apliteni-ui/motion. Without JS, [data-reveal] content stays fully visible
17
- * (progressive enhancement, never hidden behind a script that didn't run).
12
+ * The global prefers-reduced-motion net lives in reduced-motion.css and is NOT
13
+ * @imported from here the icon gates read each stylesheet on its own and
14
+ * refuse a sheet that pulls in another.
18
15
  *
19
- * The global prefers-reduced-motion net that neutralises ALL of the above — plus
20
- * any component animation in the kit — lives in reduced-motion.css, because the
21
- * React bundle needs the same net and two copies would drift. index.css imports
22
- * it beside this file; it is NOT @imported from here, because the icon gates read
23
- * each stylesheet on its own and refuse a sheet that pulls in another.
24
- * ========================================================================== */
16
+ * why: docs/specification.md#motion */
25
17
 
26
18
  /* -- Entrances -------------------------------------------------------------
27
19
  * `both` fill so the element starts at the "from" frame (hidden) and holds
@@ -1,24 +1,13 @@
1
- /* ============================================================================
2
- * apliteni-ui REDUCED-MOTION NET
1
+ /* apliteni-ui — reduced-motion net. One file, because it has to reach every
2
+ * bundle the kit publishes and a second copy would drift; a consumer who imports
3
+ * both bundles gets it twice, which costs nothing, since every rule here is
4
+ * idempotent and `!important`.
3
5
  *
4
- * One file, because it has to reach every bundle the kit publishes and a second
5
- * copy of it would drift. `src/styles/motion.css` imports it, so `apliteni-ui/css`
6
- * carries it; `react/src/index.ts` imports it, so `apliteni-ui/react/css` carries
7
- * it too. A consumer who imports both gets it twice, which costs nothing: every
8
- * rule here is idempotent and `!important`.
6
+ * `iteration-count: 1` lets one-shot animations settle on their final frame a
7
+ * checkmark stays drawn instead of snapping back to the start.
9
8
  *
10
- * It neutralises every animation and transition in whatever bundle it lands in —
11
- * the motion library's effects, component motion (button loader, badge pulse,
12
- * feedback check), and smooth scroll. `iteration-count: 1` lets one-shot
13
- * animations settle on their final frame (a checkmark stays drawn) instead of
14
- * snapping back to the start.
15
- *
16
- * `0.01ms` is the kill-switch idiom, not a duration: it is short enough that
17
- * nothing is perceptible and non-zero so `transitionend`/`animationend` still
18
- * fire, which is what scripts that wait for a close animation depend on. It is
19
- * the one time literal in the kit that is not a timing — see
20
- * docs/specification.md#motion.
21
- * ========================================================================== */
9
+ * why: docs/specification.md#reduced-motion-travels-with-the-stylesheet
10
+ * why: docs/specification.md#motion */
22
11
 
23
12
  @media (prefers-reduced-motion: reduce) {
24
13
  html { scroll-behavior: auto !important; }
@@ -53,18 +53,12 @@
53
53
  .ui-table--hover:not(.ui-table--zebra) tbody tr:hover td:last-child {
54
54
  border-top-right-radius: var(--radius-sm); border-bottom-right-radius: var(--radius-sm); }
55
55
 
56
- /* ── Data-table modifiers (composable) ──────────────────────────────────────
57
- * Compose for a dense financial ledger: .ui-table--dense --zebra --hover.
58
- * --dense compact row rhythm for many-row / many-column data: --space-3
59
- * across and --space-2 down, one step in from the base table's
60
- * --space-4 across and --space-4 down. Both of its old numbers sat
61
- * exactly between two steps — 14px between 12 and 16, 10px between 8
62
- * and 12 — and both round DOWN, because the modifier exists to fit
56
+ /* Data-table modifiers, composable: .ui-table--dense --zebra --hover.
57
+ * --dense --space-3 across, --space-2 down one step in from the base
58
+ * table, and both round DOWN, because the modifier exists to fit
63
59
  * more rows and rounding up spends the distinction it is for.
64
- * --zebra row striping instead of per-row rules; 2px header rule; the
65
- * (accent) hover tint out-ranks the stripe (defined after it)
66
- * Cell helpers: .ui-table__num (right, tabular), .ui-table__code (plain
67
- * monospace id — never a boxed code chip inside a table).
60
+ * --zebra row striping; 2px header rule; the hover tint out-ranks the stripe
61
+ * Cell helpers: .ui-table__num (right, tabular), .ui-table__code.
68
62
  * why: docs/specification.md#spacing-and-rhythm
69
63
  * held by: stories/table-rhythm.test.js */
70
64
  .ui-table--dense th { padding: 0 var(--space-3) var(--space-2) 0; }
@@ -1,23 +1,19 @@
1
- /* ============================================================================
2
- * Accent sub-themes — an orthogonal `data-accent` dimension on top of
3
- * `data-theme` (dark/light). Set both on <html>:
1
+ /* Accent sub-themes — an orthogonal `data-accent` dimension on top of
2
+ * `data-theme`. Set both on <html>:
4
3
  *
5
4
  * <html data-theme="dark" data-accent="phoenix">
6
5
  *
7
- * Each sub-theme only re-points the accent family (--accent, --purple*,
8
- * --glow-purple, --grad-*). Surfaces, text and signal colours (green =
9
- * live, pink = danger) stay put, so every accent works in light AND dark and
10
- * every component follows with zero component-level changes.
6
+ * Each sub-theme only re-points the accent family. Surfaces, text and signal
7
+ * colours (green = live, pink = danger) stay put, so every accent works in
8
+ * light AND dark and every component follows with no component-level change.
11
9
  *
12
- * --ring is NOT here. It is declared once, in tokens.css, as var(--accent), so
13
- * re-pointing --accent above re-points the focus ring too. Six hand-written
14
- * rgba() rings used to sit in this file and every one of them missed the 3:1
15
- * of WCAG 1.4.11 — 1.35:1 at worst. See #218 and
16
- * docs/specification.md#the-focus-ring.
10
+ * --ring is NOT here: it is declared once in tokens.css as var(--accent), so
11
+ * re-pointing --accent re-points the focus ring too.
17
12
  *
18
13
  * Selectors carry two attributes + :root, so they always out-specify the
19
14
  * single-attribute theme blocks in tokens.css regardless of import order.
20
- * ========================================================================== */
15
+ *
16
+ * why: docs/specification.md#the-focus-ring */
21
17
 
22
18
  /* ---- Phoenix — ember / rising fire (the strategy's namesake) ------------- */
23
19
  :root[data-theme="dark"][data-accent="phoenix"] {
@@ -184,18 +184,10 @@
184
184
  --ink: #e9e7f0;
185
185
 
186
186
  /* Ink that reads on a SIGNAL colour once that colour becomes a fill — the
187
- glyph in a success circle, the glyph on a toast's status circle.
188
- In dark every signal is a bright hue, so one near-black ink clears all
189
- five: 15.87 on --green, 7.35 on --pink, 13.40 on --amber, 11.75 on --cyan
190
- and 6.29 on --muted. Danger keeps a token of its own only because LIGHT
191
- still needs it: there the signals are deepened to read as ink on white,
192
- which parks them mid-luminance, and --pink is the one that comes out ahead
193
- against white (5.78) rather than against near-black (3.39).
194
- Dark danger was white until now, which was correct while --pink was
195
- #e35b8f. Issue #131 lightened it to #e97ca5 to clear AA as INK on its own
196
- glow, and that carried the fill up past the point where white could read on
197
- it — 2.66 on the toast's status circle, under the 3:1 of WCAG 1.4.11. The
198
- ten status x theme icon pairs are gated in stories/signal-contrast.test.js. */
187
+ glyph in a success circle, the glyph on a toast's status circle. One
188
+ near-black ink clears all five in dark; danger keeps a token of its own
189
+ because LIGHT still needs one.
190
+ why: docs/specification.md#colour-and-contrast */
199
191
  --signal-contrast: #0c0c0c;
200
192
  --danger-contrast: var(--signal-contrast);
201
193