@apholdings/jensen-code 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. package/CHANGELOG.md +3061 -3061
  2. package/README.md +1 -1
  3. package/dist/cli/args.d.ts.map +1 -1
  4. package/dist/cli/args.js +6 -6
  5. package/dist/cli/args.js.map +1 -1
  6. package/dist/config.d.ts +17 -6
  7. package/dist/config.d.ts.map +1 -1
  8. package/dist/config.js +55 -28
  9. package/dist/config.js.map +1 -1
  10. package/dist/core/agent-session.d.ts.map +1 -1
  11. package/dist/core/agent-session.js +10 -0
  12. package/dist/core/agent-session.js.map +1 -1
  13. package/dist/index.d.ts +1 -1
  14. package/dist/index.d.ts.map +1 -1
  15. package/dist/index.js +1 -1
  16. package/dist/index.js.map +1 -1
  17. package/dist/modes/interactive/components/assistant-message.d.ts +1 -6
  18. package/dist/modes/interactive/components/assistant-message.d.ts.map +1 -1
  19. package/dist/modes/interactive/components/assistant-message.js +10 -40
  20. package/dist/modes/interactive/components/assistant-message.js.map +1 -1
  21. package/dist/modes/interactive/components/custom-editor.d.ts +1 -0
  22. package/dist/modes/interactive/components/custom-editor.d.ts.map +1 -1
  23. package/dist/modes/interactive/components/custom-editor.js +5 -0
  24. package/dist/modes/interactive/components/custom-editor.js.map +1 -1
  25. package/dist/modes/interactive/components/tool-execution.d.ts.map +1 -1
  26. package/dist/modes/interactive/components/tool-execution.js +1 -2
  27. package/dist/modes/interactive/components/tool-execution.js.map +1 -1
  28. package/dist/modes/interactive/components/top-bar.d.ts.map +1 -1
  29. package/dist/modes/interactive/components/top-bar.js +1 -1
  30. package/dist/modes/interactive/components/top-bar.js.map +1 -1
  31. package/dist/modes/interactive/components/user-message.d.ts.map +1 -1
  32. package/dist/modes/interactive/components/user-message.js +1 -1
  33. package/dist/modes/interactive/components/user-message.js.map +1 -1
  34. package/dist/modes/interactive/interactive-mode.d.ts +6 -3
  35. package/dist/modes/interactive/interactive-mode.d.ts.map +1 -1
  36. package/dist/modes/interactive/interactive-mode.js +204 -86
  37. package/dist/modes/interactive/interactive-mode.js.map +1 -1
  38. package/dist/utils/frontmatter.d.ts.map +1 -1
  39. package/dist/utils/frontmatter.js +8 -4
  40. package/dist/utils/frontmatter.js.map +1 -1
  41. package/dist/utils/tools-manager.d.ts.map +1 -1
  42. package/dist/utils/tools-manager.js +2 -2
  43. package/dist/utils/tools-manager.js.map +1 -1
  44. package/docs/custom-provider.md +592 -592
  45. package/docs/session.md +412 -412
  46. package/examples/extensions/osgrep.ts +643 -0
  47. package/examples/extensions/subagent/agents.ts +150 -37
  48. package/examples/extensions/subagent/index.ts +634 -513
  49. package/package.json +3 -3
  50. package/examples/README.md +0 -25
  51. package/examples/extensions/README.md +0 -206
  52. package/examples/extensions/antigravity-image-gen.ts +0 -415
  53. package/examples/extensions/auto-commit-on-exit.ts +0 -49
  54. package/examples/extensions/bash-spawn-hook.ts +0 -30
  55. package/examples/extensions/bookmark.ts +0 -50
  56. package/examples/extensions/built-in-tool-renderer.ts +0 -246
  57. package/examples/extensions/claude-rules.ts +0 -86
  58. package/examples/extensions/commands.ts +0 -72
  59. package/examples/extensions/confirm-destructive.ts +0 -59
  60. package/examples/extensions/custom-compaction.ts +0 -114
  61. package/examples/extensions/custom-footer.ts +0 -64
  62. package/examples/extensions/custom-header.ts +0 -73
  63. package/examples/extensions/custom-provider-anthropic/index.ts +0 -604
  64. package/examples/extensions/custom-provider-anthropic/package-lock.json +0 -24
  65. package/examples/extensions/custom-provider-anthropic/package.json +0 -19
  66. package/examples/extensions/custom-provider-gitlab-duo/index.ts +0 -349
  67. package/examples/extensions/custom-provider-gitlab-duo/package.json +0 -16
  68. package/examples/extensions/custom-provider-gitlab-duo/test.ts +0 -82
  69. package/examples/extensions/custom-provider-qwen-cli/index.ts +0 -345
  70. package/examples/extensions/custom-provider-qwen-cli/package.json +0 -16
  71. package/examples/extensions/dirty-repo-guard.ts +0 -56
  72. package/examples/extensions/doom-overlay/README.md +0 -46
  73. package/examples/extensions/doom-overlay/doom/build/doom.js +0 -21
  74. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  75. package/examples/extensions/doom-overlay/doom/build.sh +0 -152
  76. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +0 -72
  77. package/examples/extensions/doom-overlay/doom-component.ts +0 -132
  78. package/examples/extensions/doom-overlay/doom-engine.ts +0 -173
  79. package/examples/extensions/doom-overlay/doom-keys.ts +0 -104
  80. package/examples/extensions/doom-overlay/index.ts +0 -74
  81. package/examples/extensions/doom-overlay/wad-finder.ts +0 -51
  82. package/examples/extensions/dynamic-resources/SKILL.md +0 -8
  83. package/examples/extensions/dynamic-resources/dynamic.json +0 -79
  84. package/examples/extensions/dynamic-resources/dynamic.md +0 -5
  85. package/examples/extensions/dynamic-resources/index.ts +0 -15
  86. package/examples/extensions/dynamic-tools.ts +0 -74
  87. package/examples/extensions/event-bus.ts +0 -43
  88. package/examples/extensions/file-trigger.ts +0 -41
  89. package/examples/extensions/git-checkpoint.ts +0 -53
  90. package/examples/extensions/handoff.ts +0 -150
  91. package/examples/extensions/hello.ts +0 -25
  92. package/examples/extensions/inline-bash.ts +0 -94
  93. package/examples/extensions/input-transform.ts +0 -43
  94. package/examples/extensions/interactive-shell.ts +0 -196
  95. package/examples/extensions/mac-system-theme.ts +0 -47
  96. package/examples/extensions/message-renderer.ts +0 -59
  97. package/examples/extensions/minimal-mode.ts +0 -426
  98. package/examples/extensions/modal-editor.ts +0 -85
  99. package/examples/extensions/model-status.ts +0 -31
  100. package/examples/extensions/notify.ts +0 -55
  101. package/examples/extensions/overlay-qa-tests.ts +0 -1348
  102. package/examples/extensions/overlay-test.ts +0 -150
  103. package/examples/extensions/permission-gate.ts +0 -34
  104. package/examples/extensions/pirate.ts +0 -47
  105. package/examples/extensions/plan-mode/README.md +0 -65
  106. package/examples/extensions/plan-mode/index.ts +0 -340
  107. package/examples/extensions/plan-mode/utils.ts +0 -168
  108. package/examples/extensions/preset.ts +0 -398
  109. package/examples/extensions/protected-paths.ts +0 -30
  110. package/examples/extensions/provider-payload.ts +0 -14
  111. package/examples/extensions/qna.ts +0 -119
  112. package/examples/extensions/question.ts +0 -264
  113. package/examples/extensions/questionnaire.ts +0 -427
  114. package/examples/extensions/rainbow-editor.ts +0 -88
  115. package/examples/extensions/reload-runtime.ts +0 -37
  116. package/examples/extensions/rpc-demo.ts +0 -124
  117. package/examples/extensions/sandbox/index.ts +0 -318
  118. package/examples/extensions/sandbox/package-lock.json +0 -92
  119. package/examples/extensions/sandbox/package.json +0 -19
  120. package/examples/extensions/send-user-message.ts +0 -97
  121. package/examples/extensions/session-name.ts +0 -27
  122. package/examples/extensions/shutdown-command.ts +0 -63
  123. package/examples/extensions/snake.ts +0 -343
  124. package/examples/extensions/space-invaders.ts +0 -560
  125. package/examples/extensions/ssh.ts +0 -220
  126. package/examples/extensions/status-line.ts +0 -40
  127. package/examples/extensions/subagent/README.md +0 -172
  128. package/examples/extensions/subagent/agents/planner.md +0 -37
  129. package/examples/extensions/subagent/agents/reviewer.md +0 -35
  130. package/examples/extensions/subagent/agents/scout.md +0 -50
  131. package/examples/extensions/subagent/agents/worker.md +0 -24
  132. package/examples/extensions/subagent/prompts/implement-and-review.md +0 -10
  133. package/examples/extensions/subagent/prompts/implement.md +0 -10
  134. package/examples/extensions/subagent/prompts/scout-and-plan.md +0 -9
  135. package/examples/extensions/summarize.ts +0 -195
  136. package/examples/extensions/system-prompt-header.ts +0 -17
  137. package/examples/extensions/timed-confirm.ts +0 -70
  138. package/examples/extensions/titlebar-spinner.ts +0 -58
  139. package/examples/extensions/todo.ts +0 -299
  140. package/examples/extensions/tool-override.ts +0 -143
  141. package/examples/extensions/tools.ts +0 -146
  142. package/examples/extensions/trigger-compact.ts +0 -40
  143. package/examples/extensions/truncated-tool.ts +0 -192
  144. package/examples/extensions/widget-placement.ts +0 -17
  145. package/examples/extensions/with-deps/index.ts +0 -32
  146. package/examples/extensions/with-deps/package-lock.json +0 -31
  147. package/examples/extensions/with-deps/package.json +0 -22
  148. package/examples/rpc-extension-ui.ts +0 -632
  149. package/examples/sdk/01-minimal.ts +0 -22
  150. package/examples/sdk/02-custom-model.ts +0 -49
  151. package/examples/sdk/03-custom-prompt.ts +0 -55
  152. package/examples/sdk/04-skills.ts +0 -46
  153. package/examples/sdk/05-tools.ts +0 -56
  154. package/examples/sdk/06-extensions.ts +0 -88
  155. package/examples/sdk/07-context-files.ts +0 -40
  156. package/examples/sdk/08-prompt-templates.ts +0 -47
  157. package/examples/sdk/09-api-keys-and-oauth.ts +0 -48
  158. package/examples/sdk/10-settings.ts +0 -51
  159. package/examples/sdk/11-sessions.ts +0 -48
  160. package/examples/sdk/12-full-control.ts +0 -82
  161. package/examples/sdk/README.md +0 -145
@@ -1,343 +0,0 @@
1
- /**
2
- * Snake game extension - play snake with /snake command
3
- */
4
-
5
- import type { ExtensionAPI } from "@apholdings/jensen-code";
6
- import { matchesKey, visibleWidth } from "@apholdings/jensen-tui";
7
-
8
- const GAME_WIDTH = 40;
9
- const GAME_HEIGHT = 15;
10
- const TICK_MS = 100;
11
-
12
- type Direction = "up" | "down" | "left" | "right";
13
- type Point = { x: number; y: number };
14
-
15
- interface GameState {
16
- snake: Point[];
17
- food: Point;
18
- direction: Direction;
19
- nextDirection: Direction;
20
- score: number;
21
- gameOver: boolean;
22
- highScore: number;
23
- }
24
-
25
- function createInitialState(): GameState {
26
- const startX = Math.floor(GAME_WIDTH / 2);
27
- const startY = Math.floor(GAME_HEIGHT / 2);
28
- return {
29
- snake: [
30
- { x: startX, y: startY },
31
- { x: startX - 1, y: startY },
32
- { x: startX - 2, y: startY },
33
- ],
34
- food: spawnFood([{ x: startX, y: startY }]),
35
- direction: "right",
36
- nextDirection: "right",
37
- score: 0,
38
- gameOver: false,
39
- highScore: 0,
40
- };
41
- }
42
-
43
- function spawnFood(snake: Point[]): Point {
44
- let food: Point;
45
- do {
46
- food = {
47
- x: Math.floor(Math.random() * GAME_WIDTH),
48
- y: Math.floor(Math.random() * GAME_HEIGHT),
49
- };
50
- } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
- return food;
52
- }
53
-
54
- class SnakeComponent {
55
- private state: GameState;
56
- private interval: ReturnType<typeof setInterval> | null = null;
57
- private onClose: () => void;
58
- private onSave: (state: GameState | null) => void;
59
- private tui: { requestRender: () => void };
60
- private cachedLines: string[] = [];
61
- private cachedWidth = 0;
62
- private version = 0;
63
- private cachedVersion = -1;
64
- private paused: boolean;
65
-
66
- constructor(
67
- tui: { requestRender: () => void },
68
- onClose: () => void,
69
- onSave: (state: GameState | null) => void,
70
- savedState?: GameState,
71
- ) {
72
- this.tui = tui;
73
- if (savedState && !savedState.gameOver) {
74
- // Resume from saved state, start paused
75
- this.state = savedState;
76
- this.paused = true;
77
- } else {
78
- // New game or saved game was over
79
- this.state = createInitialState();
80
- if (savedState) {
81
- this.state.highScore = savedState.highScore;
82
- }
83
- this.paused = false;
84
- this.startGame();
85
- }
86
- this.onClose = onClose;
87
- this.onSave = onSave;
88
- }
89
-
90
- private startGame(): void {
91
- this.interval = setInterval(() => {
92
- if (!this.state.gameOver) {
93
- this.tick();
94
- this.version++;
95
- this.tui.requestRender();
96
- }
97
- }, TICK_MS);
98
- }
99
-
100
- private tick(): void {
101
- // Apply queued direction change
102
- this.state.direction = this.state.nextDirection;
103
-
104
- // Calculate new head position
105
- const head = this.state.snake[0];
106
- let newHead: Point;
107
-
108
- switch (this.state.direction) {
109
- case "up":
110
- newHead = { x: head.x, y: head.y - 1 };
111
- break;
112
- case "down":
113
- newHead = { x: head.x, y: head.y + 1 };
114
- break;
115
- case "left":
116
- newHead = { x: head.x - 1, y: head.y };
117
- break;
118
- case "right":
119
- newHead = { x: head.x + 1, y: head.y };
120
- break;
121
- }
122
-
123
- // Check wall collision
124
- if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
- this.state.gameOver = true;
126
- return;
127
- }
128
-
129
- // Check self collision
130
- if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
- this.state.gameOver = true;
132
- return;
133
- }
134
-
135
- // Move snake
136
- this.state.snake.unshift(newHead);
137
-
138
- // Check food collision
139
- if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
- this.state.score += 10;
141
- if (this.state.score > this.state.highScore) {
142
- this.state.highScore = this.state.score;
143
- }
144
- this.state.food = spawnFood(this.state.snake);
145
- } else {
146
- this.state.snake.pop();
147
- }
148
- }
149
-
150
- handleInput(data: string): void {
151
- // If paused (resuming), wait for any key
152
- if (this.paused) {
153
- if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
- // Quit without clearing save
155
- this.dispose();
156
- this.onClose();
157
- return;
158
- }
159
- // Any other key resumes
160
- this.paused = false;
161
- this.startGame();
162
- return;
163
- }
164
-
165
- // ESC to pause and save
166
- if (matchesKey(data, "escape")) {
167
- this.dispose();
168
- this.onSave(this.state);
169
- this.onClose();
170
- return;
171
- }
172
-
173
- // Q to quit without saving (clears saved state)
174
- if (data === "q" || data === "Q") {
175
- this.dispose();
176
- this.onSave(null); // Clear saved state
177
- this.onClose();
178
- return;
179
- }
180
-
181
- // Arrow keys or WASD
182
- if (matchesKey(data, "up") || data === "w" || data === "W") {
183
- if (this.state.direction !== "down") this.state.nextDirection = "up";
184
- } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
- if (this.state.direction !== "up") this.state.nextDirection = "down";
186
- } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
- if (this.state.direction !== "left") this.state.nextDirection = "right";
188
- } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
- if (this.state.direction !== "right") this.state.nextDirection = "left";
190
- }
191
-
192
- // Restart on game over
193
- if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
- const highScore = this.state.highScore;
195
- this.state = createInitialState();
196
- this.state.highScore = highScore;
197
- this.onSave(null); // Clear saved state on restart
198
- this.version++;
199
- this.tui.requestRender();
200
- }
201
- }
202
-
203
- invalidate(): void {
204
- this.cachedWidth = 0;
205
- }
206
-
207
- render(width: number): string[] {
208
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
- return this.cachedLines;
210
- }
211
-
212
- const lines: string[] = [];
213
-
214
- // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
- const cellWidth = 2;
216
- const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
- const effectiveHeight = GAME_HEIGHT;
218
-
219
- // Colors
220
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
-
226
- const boxWidth = effectiveWidth * cellWidth;
227
-
228
- // Helper to pad content inside box
229
- const boxLine = (content: string) => {
230
- const contentLen = visibleWidth(content);
231
- const padding = Math.max(0, boxWidth - contentLen);
232
- return dim(" │") + content + " ".repeat(padding) + dim("│");
233
- };
234
-
235
- // Top border
236
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
-
238
- // Header with score
239
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
- const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
- const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
- lines.push(this.padLine(boxLine(title), width));
243
-
244
- // Separator
245
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
-
247
- // Game grid
248
- for (let y = 0; y < effectiveHeight; y++) {
249
- let row = "";
250
- for (let x = 0; x < effectiveWidth; x++) {
251
- const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
- const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
- const isFood = this.state.food.x === x && this.state.food.y === y;
254
-
255
- if (isHead) {
256
- row += green("██"); // Snake head (2 chars)
257
- } else if (isBody) {
258
- row += green("▓▓"); // Snake body (2 chars)
259
- } else if (isFood) {
260
- row += red("◆ "); // Food (2 chars)
261
- } else {
262
- row += " "; // Empty cell (2 spaces)
263
- }
264
- }
265
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
- }
267
-
268
- // Separator
269
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
-
271
- // Footer
272
- let footer: string;
273
- if (this.paused) {
274
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
- } else if (this.state.gameOver) {
276
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
- } else {
278
- footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
- }
280
- lines.push(this.padLine(boxLine(footer), width));
281
-
282
- // Bottom border
283
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
-
285
- this.cachedLines = lines;
286
- this.cachedWidth = width;
287
- this.cachedVersion = this.version;
288
-
289
- return lines;
290
- }
291
-
292
- private padLine(line: string, width: number): string {
293
- // Calculate visible length (strip ANSI codes)
294
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
- const padding = Math.max(0, width - visibleLen);
296
- return line + " ".repeat(padding);
297
- }
298
-
299
- dispose(): void {
300
- if (this.interval) {
301
- clearInterval(this.interval);
302
- this.interval = null;
303
- }
304
- }
305
- }
306
-
307
- const SNAKE_SAVE_TYPE = "snake-save";
308
-
309
- export default function (pi: ExtensionAPI) {
310
- pi.registerCommand("snake", {
311
- description: "Play Snake!",
312
-
313
- handler: async (_args, ctx) => {
314
- if (!ctx.hasUI) {
315
- ctx.ui.notify("Snake requires interactive mode", "error");
316
- return;
317
- }
318
-
319
- // Load saved state from session
320
- const entries = ctx.sessionManager.getEntries();
321
- let savedState: GameState | undefined;
322
- for (let i = entries.length - 1; i >= 0; i--) {
323
- const entry = entries[i];
324
- if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
- savedState = entry.data as GameState;
326
- break;
327
- }
328
- }
329
-
330
- await ctx.ui.custom((tui, _theme, _kb, done) => {
331
- return new SnakeComponent(
332
- tui,
333
- () => done(undefined),
334
- (state) => {
335
- // Save or clear state
336
- pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
- },
338
- savedState,
339
- );
340
- });
341
- },
342
- });
343
- }