@ape.swap/bonds-sdk 5.1.0 → 5.1.1-test.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1900) hide show
  1. package/dist/_virtual/_commonjsHelpers.js +33 -0
  2. package/dist/_virtual/_commonjsHelpers.js.map +1 -0
  3. package/dist/_virtual/_nodeUtil.js +4 -0
  4. package/dist/_virtual/_nodeUtil.js.map +1 -0
  5. package/dist/_virtual/bn.js +4 -0
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  7. package/dist/_virtual/common.js +4 -0
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  13. package/dist/_virtual/hash.js +4 -0
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  35. package/dist/_virtual/main.js +4 -0
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  45. package/dist/_virtual/ripemd.js +4 -0
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  53. package/dist/_virtual/types.js +4 -0
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  55. package/dist/_virtual/util.js +4 -0
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  57. package/dist/_virtual/utils.js +4 -0
  58. package/dist/_virtual/utils.js.map +1 -0
  59. package/dist/_virtual/zapTokens.js +4 -0
  60. package/dist/_virtual/zapTokens.js.map +1 -0
  61. package/dist/components/BondFilters/BondFilters.js +41 -0
  62. package/dist/components/BondFilters/BondFilters.js.map +1 -0
  63. package/dist/components/ChainOptionList/ChainOptionsButtons.js +32 -0
  64. package/dist/components/ChainOptionList/ChainOptionsButtons.js.map +1 -0
  65. package/dist/components/ChainOptionList/ChainOptionsList.js +41 -0
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  67. package/dist/components/ChainOptionList/constants.js +11 -0
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  69. package/dist/components/ChainOptionList/styles.js +54 -0
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  71. package/dist/components/ConnectButton/AppKitButton.js +23 -0
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  75. package/dist/components/ConnectButton/index.js +27 -0
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  77. package/dist/components/ConnectSolanaWalletButton/ConnectSolanaWalletButton.js +42 -0
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  79. package/dist/components/ConnectoToVmBanners/ConnectToEvmBanner.js +67 -0
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  81. package/dist/components/ConnectoToVmBanners/ConnectToSolanaBanner.js +64 -0
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  83. package/dist/components/CustomClaimModals/AbondModal.js +28 -0
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  111. package/dist/components/SafeHTMLComponent/index.js +31 -0
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  113. package/dist/components/SlippageModal/index.js +73 -0
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  115. package/dist/components/StepBubble/index.js +65 -0
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  120. package/dist/components/Toast/styles.js.map +1 -0
  121. package/dist/components/TokenInfoAndName/index.js +72 -0
  122. package/dist/components/TokenInfoAndName/index.js.map +1 -0
  123. package/dist/components/TokenSelectorModal/TokenRow.js +39 -0
  124. package/dist/components/TokenSelectorModal/TokenRow.js.map +1 -0
  125. package/dist/components/TokenSelectorModal/index.js +66 -0
  126. package/dist/components/TokenSelectorModal/index.js.map +1 -0
  127. package/dist/components/TokenSelectorPanel/index.js +67 -0
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  129. package/dist/components/Tooltip/ButtonsRow.js +28 -0
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  131. package/dist/components/Tooltip/Tooltip.js +51 -0
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  133. package/dist/components/Tooltip/styles.js +32 -0
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  135. package/dist/components/YouTooltip/YouTooltip.js +45 -0
  136. package/dist/components/YouTooltip/YouTooltip.js.map +1 -0
  137. package/dist/components/uikit-sdk/Button/Button.js +73 -0
  138. package/dist/components/uikit-sdk/Button/Button.js.map +1 -0
  139. package/dist/components/uikit-sdk/Button/IconButton.js +15 -0
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  141. package/dist/components/uikit-sdk/Button/styles.js +21 -0
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  143. package/dist/components/uikit-sdk/Button/types.js +39 -0
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  145. package/dist/components/uikit-sdk/Checkbox/index.js +27 -0
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  149. package/dist/components/uikit-sdk/Flex/index.js +11 -0
  150. package/dist/components/uikit-sdk/Flex/index.js.map +1 -0
  151. package/dist/components/uikit-sdk/Input/Input.js +55 -0
  152. package/dist/components/uikit-sdk/Input/Input.js.map +1 -0
  153. package/dist/components/uikit-sdk/LoadingDots/index.js +42 -0
  154. package/dist/components/uikit-sdk/LoadingDots/index.js.map +1 -0
  155. package/dist/components/uikit-sdk/Modal/ModalHeader.js +15 -0
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  161. package/dist/components/uikit-sdk/Select/Select.js +44 -0
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  169. package/dist/components/uikit-sdk/Skeleton/index.js +13 -0
  170. package/dist/components/uikit-sdk/Skeleton/index.js.map +1 -0
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  1852. package/dist/views/YourBonds/YourBonds.js +158 -0
  1853. package/dist/views/YourBonds/YourBonds.js.map +1 -0
  1854. package/dist/views/YourBonds/components/ClaimAll/ClaimAllModal.js +133 -0
  1855. package/dist/views/YourBonds/components/ClaimAll/ClaimAllModal.js.map +1 -0
  1856. package/dist/views/YourBonds/components/ClaimAll/index.js +36 -0
  1857. package/dist/views/YourBonds/components/ClaimAll/index.js.map +1 -0
  1858. package/dist/views/YourBonds/components/ProfitCard/ProfitCard.js +29 -0
  1859. package/dist/views/YourBonds/components/ProfitCard/ProfitCard.js.map +1 -0
  1860. package/dist/views/YourBonds/components/UserBondRow/PreTGEActions.js +118 -0
  1861. package/dist/views/YourBonds/components/UserBondRow/PreTGEActions.js.map +1 -0
  1862. package/dist/views/YourBonds/components/UserBondRow/UserBondRow.js +151 -0
  1863. package/dist/views/YourBonds/components/UserBondRow/UserBondRow.js.map +1 -0
  1864. package/dist/views/YourBonds/components/UserBondRow/UserBondRowPreTGE.js +58 -0
  1865. package/dist/views/YourBonds/components/UserBondRow/UserBondRowPreTGE.js.map +1 -0
  1866. package/dist/views/YourBonds/components/UserBondRow/UserBondRowSolana.js +183 -0
  1867. package/dist/views/YourBonds/components/UserBondRow/UserBondRowSolana.js.map +1 -0
  1868. package/dist/views/YourBonds/components/YourBondsMenu/YourBondsMenu.js +29 -0
  1869. package/dist/views/YourBonds/components/YourBondsMenu/YourBondsMenu.js.map +1 -0
  1870. package/dist/views/YourBonds/index.js +12 -0
  1871. package/dist/views/YourBonds/index.js.map +1 -0
  1872. package/dist/views/YourBondsModal/YourBondsModal.js +154 -0
  1873. package/dist/views/YourBondsModal/YourBondsModal.js.map +1 -0
  1874. package/dist/views/YourBondsModal/components/Actions/Actions.js +146 -0
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  1877. package/dist/views/YourBondsModal/components/Actions/ActionsSolana.js.map +1 -0
  1878. package/dist/views/YourBondsModal/components/LinkShare/LinkShare.js +73 -0
  1879. package/dist/views/YourBondsModal/components/LinkShare/LinkShare.js.map +1 -0
  1880. package/dist/views/YourBondsModal/components/LinkShare/templateImageShare.js +94 -0
  1881. package/dist/views/YourBondsModal/components/LinkShare/templateImageShare.js.map +1 -0
  1882. package/dist/views/YourBondsModal/components/LinkShare/utils.js +57 -0
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  1884. package/dist/views/YourBondsModal/components/NFTImage/NFTImage.js +153 -0
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  1886. package/dist/views/YourBondsModal/components/Recommendations/CardRecommendation.js +39 -0
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  1888. package/dist/views/YourBondsModal/components/Recommendations/RecSkeleton.js +32 -0
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  1892. package/dist/views/YourBondsModal/components/TransferBondModal/TransferAction.js +88 -0
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  1894. package/dist/views/YourBondsModal/components/TransferBondModal/TransferActionSolana.js +103 -0
  1895. package/dist/views/YourBondsModal/components/TransferBondModal/TransferActionSolana.js.map +1 -0
  1896. package/dist/views/YourBondsModal/components/TransferBondModal/index.js +45 -0
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  1898. package/dist/views/YourBondsModal/components/YourBondModalHeader/YourBondModalHeader.js +58 -0
  1899. package/dist/views/YourBondsModal/components/YourBondModalHeader/YourBondModalHeader.js.map +1 -0
  1900. package/package.json +70 -1
@@ -0,0 +1,485 @@
1
+ import { invariant } from '../../../../../motion-utils/dist/es/errors.js';
2
+ import { setDragLock } from '../../../../../motion-dom/dist/es/gestures/drag/state/set-active.js';
3
+ import { PanSession } from '../pan/PanSession.js';
4
+ import { isRefObject } from '../../utils/is-ref-object.js';
5
+ import { addPointerEvent } from '../../events/add-pointer-event.js';
6
+ import { applyConstraints, calcRelativeConstraints, resolveDragElastic, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, calcOrigin } from './utils/constraints.js';
7
+ import { createBox } from '../../projection/geometry/models.js';
8
+ import { eachAxis } from '../../projection/utils/each-axis.js';
9
+ import { measurePageBox } from '../../projection/utils/measure.js';
10
+ import { extractEventInfo } from '../../events/event-info.js';
11
+ import { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.js';
12
+ import { addDomEvent } from '../../events/add-dom-event.js';
13
+ import { calcLength } from '../../projection/geometry/delta-calc.js';
14
+ import { mixNumber } from '../../utils/mix/number.js';
15
+ import { percent } from '../../value/types/numbers/units.js';
16
+ import { animateMotionValue } from '../../animation/interfaces/motion-value.js';
17
+ import { getContextWindow } from '../../utils/get-context-window.js';
18
+ import { addValueToWillChange } from '../../value/use-will-change/add-will-change.js';
19
+ import { frame } from '../../frameloop/frame.js';
20
+
21
+ const elementDragControls = new WeakMap();
22
+ /**
23
+ *
24
+ */
25
+ // let latestPointerEvent: PointerEvent
26
+ class VisualElementDragControls {
27
+ constructor(visualElement) {
28
+ this.openDragLock = null;
29
+ this.isDragging = false;
30
+ this.currentDirection = null;
31
+ this.originPoint = { x: 0, y: 0 };
32
+ /**
33
+ * The permitted boundaries of travel, in pixels.
34
+ */
35
+ this.constraints = false;
36
+ this.hasMutatedConstraints = false;
37
+ /**
38
+ * The per-axis resolved elastic values.
39
+ */
40
+ this.elastic = createBox();
41
+ this.visualElement = visualElement;
42
+ }
43
+ start(originEvent, { snapToCursor = false } = {}) {
44
+ /**
45
+ * Don't start dragging if this component is exiting
46
+ */
47
+ const { presenceContext } = this.visualElement;
48
+ if (presenceContext && presenceContext.isPresent === false)
49
+ return;
50
+ const onSessionStart = (event) => {
51
+ const { dragSnapToOrigin } = this.getProps();
52
+ // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch
53
+ // the component.
54
+ dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();
55
+ if (snapToCursor) {
56
+ this.snapToCursor(extractEventInfo(event).point);
57
+ }
58
+ };
59
+ const onStart = (event, info) => {
60
+ // Attempt to grab the global drag gesture lock - maybe make this part of PanSession
61
+ const { drag, dragPropagation, onDragStart } = this.getProps();
62
+ if (drag && !dragPropagation) {
63
+ if (this.openDragLock)
64
+ this.openDragLock();
65
+ this.openDragLock = setDragLock(drag);
66
+ // If we don 't have the lock, don't start dragging
67
+ if (!this.openDragLock)
68
+ return;
69
+ }
70
+ this.isDragging = true;
71
+ this.currentDirection = null;
72
+ this.resolveConstraints();
73
+ if (this.visualElement.projection) {
74
+ this.visualElement.projection.isAnimationBlocked = true;
75
+ this.visualElement.projection.target = undefined;
76
+ }
77
+ /**
78
+ * Record gesture origin
79
+ */
80
+ eachAxis((axis) => {
81
+ let current = this.getAxisMotionValue(axis).get() || 0;
82
+ /**
83
+ * If the MotionValue is a percentage value convert to px
84
+ */
85
+ if (percent.test(current)) {
86
+ const { projection } = this.visualElement;
87
+ if (projection && projection.layout) {
88
+ const measuredAxis = projection.layout.layoutBox[axis];
89
+ if (measuredAxis) {
90
+ const length = calcLength(measuredAxis);
91
+ current = length * (parseFloat(current) / 100);
92
+ }
93
+ }
94
+ }
95
+ this.originPoint[axis] = current;
96
+ });
97
+ // Fire onDragStart event
98
+ if (onDragStart) {
99
+ frame.postRender(() => onDragStart(event, info));
100
+ }
101
+ addValueToWillChange(this.visualElement, "transform");
102
+ const { animationState } = this.visualElement;
103
+ animationState && animationState.setActive("whileDrag", true);
104
+ };
105
+ const onMove = (event, info) => {
106
+ // latestPointerEvent = event
107
+ const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();
108
+ // If we didn't successfully receive the gesture lock, early return.
109
+ if (!dragPropagation && !this.openDragLock)
110
+ return;
111
+ const { offset } = info;
112
+ // Attempt to detect drag direction if directionLock is true
113
+ if (dragDirectionLock && this.currentDirection === null) {
114
+ this.currentDirection = getCurrentDirection(offset);
115
+ // If we've successfully set a direction, notify listener
116
+ if (this.currentDirection !== null) {
117
+ onDirectionLock && onDirectionLock(this.currentDirection);
118
+ }
119
+ return;
120
+ }
121
+ // Update each point with the latest position
122
+ this.updateAxis("x", info.point, offset);
123
+ this.updateAxis("y", info.point, offset);
124
+ /**
125
+ * Ideally we would leave the renderer to fire naturally at the end of
126
+ * this frame but if the element is about to change layout as the result
127
+ * of a re-render we want to ensure the browser can read the latest
128
+ * bounding box to ensure the pointer and element don't fall out of sync.
129
+ */
130
+ this.visualElement.render();
131
+ /**
132
+ * This must fire after the render call as it might trigger a state
133
+ * change which itself might trigger a layout update.
134
+ */
135
+ onDrag && onDrag(event, info);
136
+ };
137
+ const onSessionEnd = (event, info) => this.stop(event, info);
138
+ const resumeAnimation = () => eachAxis((axis) => {
139
+ var _a;
140
+ return this.getAnimationState(axis) === "paused" &&
141
+ ((_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.play());
142
+ });
143
+ const { dragSnapToOrigin } = this.getProps();
144
+ this.panSession = new PanSession(originEvent, {
145
+ onSessionStart,
146
+ onStart,
147
+ onMove,
148
+ onSessionEnd,
149
+ resumeAnimation,
150
+ }, {
151
+ transformPagePoint: this.visualElement.getTransformPagePoint(),
152
+ dragSnapToOrigin,
153
+ contextWindow: getContextWindow(this.visualElement),
154
+ });
155
+ }
156
+ stop(event, info) {
157
+ const isDragging = this.isDragging;
158
+ this.cancel();
159
+ if (!isDragging)
160
+ return;
161
+ const { velocity } = info;
162
+ this.startAnimation(velocity);
163
+ const { onDragEnd } = this.getProps();
164
+ if (onDragEnd) {
165
+ frame.postRender(() => onDragEnd(event, info));
166
+ }
167
+ }
168
+ cancel() {
169
+ this.isDragging = false;
170
+ const { projection, animationState } = this.visualElement;
171
+ if (projection) {
172
+ projection.isAnimationBlocked = false;
173
+ }
174
+ this.panSession && this.panSession.end();
175
+ this.panSession = undefined;
176
+ const { dragPropagation } = this.getProps();
177
+ if (!dragPropagation && this.openDragLock) {
178
+ this.openDragLock();
179
+ this.openDragLock = null;
180
+ }
181
+ animationState && animationState.setActive("whileDrag", false);
182
+ }
183
+ updateAxis(axis, _point, offset) {
184
+ const { drag } = this.getProps();
185
+ // If we're not dragging this axis, do an early return.
186
+ if (!offset || !shouldDrag(axis, drag, this.currentDirection))
187
+ return;
188
+ const axisValue = this.getAxisMotionValue(axis);
189
+ let next = this.originPoint[axis] + offset[axis];
190
+ // Apply constraints
191
+ if (this.constraints && this.constraints[axis]) {
192
+ next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);
193
+ }
194
+ axisValue.set(next);
195
+ }
196
+ resolveConstraints() {
197
+ var _a;
198
+ const { dragConstraints, dragElastic } = this.getProps();
199
+ const layout = this.visualElement.projection &&
200
+ !this.visualElement.projection.layout
201
+ ? this.visualElement.projection.measure(false)
202
+ : (_a = this.visualElement.projection) === null || _a === void 0 ? void 0 : _a.layout;
203
+ const prevConstraints = this.constraints;
204
+ if (dragConstraints && isRefObject(dragConstraints)) {
205
+ if (!this.constraints) {
206
+ this.constraints = this.resolveRefConstraints();
207
+ }
208
+ }
209
+ else {
210
+ if (dragConstraints && layout) {
211
+ this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);
212
+ }
213
+ else {
214
+ this.constraints = false;
215
+ }
216
+ }
217
+ this.elastic = resolveDragElastic(dragElastic);
218
+ /**
219
+ * If we're outputting to external MotionValues, we want to rebase the measured constraints
220
+ * from viewport-relative to component-relative.
221
+ */
222
+ if (prevConstraints !== this.constraints &&
223
+ layout &&
224
+ this.constraints &&
225
+ !this.hasMutatedConstraints) {
226
+ eachAxis((axis) => {
227
+ if (this.constraints !== false &&
228
+ this.getAxisMotionValue(axis)) {
229
+ this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);
230
+ }
231
+ });
232
+ }
233
+ }
234
+ resolveRefConstraints() {
235
+ const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();
236
+ if (!constraints || !isRefObject(constraints))
237
+ return false;
238
+ const constraintsElement = constraints.current;
239
+ invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.");
240
+ const { projection } = this.visualElement;
241
+ // TODO
242
+ if (!projection || !projection.layout)
243
+ return false;
244
+ const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());
245
+ let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);
246
+ /**
247
+ * If there's an onMeasureDragConstraints listener we call it and
248
+ * if different constraints are returned, set constraints to that
249
+ */
250
+ if (onMeasureDragConstraints) {
251
+ const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));
252
+ this.hasMutatedConstraints = !!userConstraints;
253
+ if (userConstraints) {
254
+ measuredConstraints = convertBoundingBoxToBox(userConstraints);
255
+ }
256
+ }
257
+ return measuredConstraints;
258
+ }
259
+ startAnimation(velocity) {
260
+ const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();
261
+ const constraints = this.constraints || {};
262
+ const momentumAnimations = eachAxis((axis) => {
263
+ if (!shouldDrag(axis, drag, this.currentDirection)) {
264
+ return;
265
+ }
266
+ let transition = (constraints && constraints[axis]) || {};
267
+ if (dragSnapToOrigin)
268
+ transition = { min: 0, max: 0 };
269
+ /**
270
+ * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame
271
+ * of spring animations so we should look into adding a disable spring option to `inertia`.
272
+ * We could do something here where we affect the `bounceStiffness` and `bounceDamping`
273
+ * using the value of `dragElastic`.
274
+ */
275
+ const bounceStiffness = dragElastic ? 200 : 1000000;
276
+ const bounceDamping = dragElastic ? 40 : 10000000;
277
+ const inertia = {
278
+ type: "inertia",
279
+ velocity: dragMomentum ? velocity[axis] : 0,
280
+ bounceStiffness,
281
+ bounceDamping,
282
+ timeConstant: 750,
283
+ restDelta: 1,
284
+ restSpeed: 10,
285
+ ...dragTransition,
286
+ ...transition,
287
+ };
288
+ // If we're not animating on an externally-provided `MotionValue` we can use the
289
+ // component's animation controls which will handle interactions with whileHover (etc),
290
+ // otherwise we just have to animate the `MotionValue` itself.
291
+ return this.startAxisValueAnimation(axis, inertia);
292
+ });
293
+ // Run all animations and then resolve the new drag constraints.
294
+ return Promise.all(momentumAnimations).then(onDragTransitionEnd);
295
+ }
296
+ startAxisValueAnimation(axis, transition) {
297
+ const axisValue = this.getAxisMotionValue(axis);
298
+ addValueToWillChange(this.visualElement, axis);
299
+ return axisValue.start(animateMotionValue(axis, axisValue, 0, transition, this.visualElement, false));
300
+ }
301
+ stopAnimation() {
302
+ eachAxis((axis) => this.getAxisMotionValue(axis).stop());
303
+ }
304
+ pauseAnimation() {
305
+ eachAxis((axis) => { var _a; return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.pause(); });
306
+ }
307
+ getAnimationState(axis) {
308
+ var _a;
309
+ return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.state;
310
+ }
311
+ /**
312
+ * Drag works differently depending on which props are provided.
313
+ *
314
+ * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.
315
+ * - Otherwise, we apply the delta to the x/y motion values.
316
+ */
317
+ getAxisMotionValue(axis) {
318
+ const dragKey = `_drag${axis.toUpperCase()}`;
319
+ const props = this.visualElement.getProps();
320
+ const externalMotionValue = props[dragKey];
321
+ return externalMotionValue
322
+ ? externalMotionValue
323
+ : this.visualElement.getValue(axis, (props.initial
324
+ ? props.initial[axis]
325
+ : undefined) || 0);
326
+ }
327
+ snapToCursor(point) {
328
+ eachAxis((axis) => {
329
+ const { drag } = this.getProps();
330
+ // If we're not dragging this axis, do an early return.
331
+ if (!shouldDrag(axis, drag, this.currentDirection))
332
+ return;
333
+ const { projection } = this.visualElement;
334
+ const axisValue = this.getAxisMotionValue(axis);
335
+ if (projection && projection.layout) {
336
+ const { min, max } = projection.layout.layoutBox[axis];
337
+ axisValue.set(point[axis] - mixNumber(min, max, 0.5));
338
+ }
339
+ });
340
+ }
341
+ /**
342
+ * When the viewport resizes we want to check if the measured constraints
343
+ * have changed and, if so, reposition the element within those new constraints
344
+ * relative to where it was before the resize.
345
+ */
346
+ scalePositionWithinConstraints() {
347
+ if (!this.visualElement.current)
348
+ return;
349
+ const { drag, dragConstraints } = this.getProps();
350
+ const { projection } = this.visualElement;
351
+ if (!isRefObject(dragConstraints) || !projection || !this.constraints)
352
+ return;
353
+ /**
354
+ * Stop current animations as there can be visual glitching if we try to do
355
+ * this mid-animation
356
+ */
357
+ this.stopAnimation();
358
+ /**
359
+ * Record the relative position of the dragged element relative to the
360
+ * constraints box and save as a progress value.
361
+ */
362
+ const boxProgress = { x: 0, y: 0 };
363
+ eachAxis((axis) => {
364
+ const axisValue = this.getAxisMotionValue(axis);
365
+ if (axisValue && this.constraints !== false) {
366
+ const latest = axisValue.get();
367
+ boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);
368
+ }
369
+ });
370
+ /**
371
+ * Update the layout of this element and resolve the latest drag constraints
372
+ */
373
+ const { transformTemplate } = this.visualElement.getProps();
374
+ this.visualElement.current.style.transform = transformTemplate
375
+ ? transformTemplate({}, "")
376
+ : "none";
377
+ projection.root && projection.root.updateScroll();
378
+ projection.updateLayout();
379
+ this.resolveConstraints();
380
+ /**
381
+ * For each axis, calculate the current progress of the layout axis
382
+ * within the new constraints.
383
+ */
384
+ eachAxis((axis) => {
385
+ if (!shouldDrag(axis, drag, null))
386
+ return;
387
+ /**
388
+ * Calculate a new transform based on the previous box progress
389
+ */
390
+ const axisValue = this.getAxisMotionValue(axis);
391
+ const { min, max } = this.constraints[axis];
392
+ axisValue.set(mixNumber(min, max, boxProgress[axis]));
393
+ });
394
+ }
395
+ addListeners() {
396
+ if (!this.visualElement.current)
397
+ return;
398
+ elementDragControls.set(this.visualElement, this);
399
+ const element = this.visualElement.current;
400
+ /**
401
+ * Attach a pointerdown event listener on this DOM element to initiate drag tracking.
402
+ */
403
+ const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
404
+ const { drag, dragListener = true } = this.getProps();
405
+ drag && dragListener && this.start(event);
406
+ });
407
+ const measureDragConstraints = () => {
408
+ const { dragConstraints } = this.getProps();
409
+ if (isRefObject(dragConstraints) && dragConstraints.current) {
410
+ this.constraints = this.resolveRefConstraints();
411
+ }
412
+ };
413
+ const { projection } = this.visualElement;
414
+ const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints);
415
+ if (projection && !projection.layout) {
416
+ projection.root && projection.root.updateScroll();
417
+ projection.updateLayout();
418
+ }
419
+ frame.read(measureDragConstraints);
420
+ /**
421
+ * Attach a window resize listener to scale the draggable target within its defined
422
+ * constraints as the window resizes.
423
+ */
424
+ const stopResizeListener = addDomEvent(window, "resize", () => this.scalePositionWithinConstraints());
425
+ /**
426
+ * If the element's layout changes, calculate the delta and apply that to
427
+ * the drag gesture's origin point.
428
+ */
429
+ const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => {
430
+ if (this.isDragging && hasLayoutChanged) {
431
+ eachAxis((axis) => {
432
+ const motionValue = this.getAxisMotionValue(axis);
433
+ if (!motionValue)
434
+ return;
435
+ this.originPoint[axis] += delta[axis].translate;
436
+ motionValue.set(motionValue.get() + delta[axis].translate);
437
+ });
438
+ this.visualElement.render();
439
+ }
440
+ }));
441
+ return () => {
442
+ stopResizeListener();
443
+ stopPointerListener();
444
+ stopMeasureLayoutListener();
445
+ stopLayoutUpdateListener && stopLayoutUpdateListener();
446
+ };
447
+ }
448
+ getProps() {
449
+ const props = this.visualElement.getProps();
450
+ const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;
451
+ return {
452
+ ...props,
453
+ drag,
454
+ dragDirectionLock,
455
+ dragPropagation,
456
+ dragConstraints,
457
+ dragElastic,
458
+ dragMomentum,
459
+ };
460
+ }
461
+ }
462
+ function shouldDrag(direction, drag, currentDirection) {
463
+ return ((drag === true || drag === direction) &&
464
+ (currentDirection === null || currentDirection === direction));
465
+ }
466
+ /**
467
+ * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower
468
+ * than the provided threshold, return `null`.
469
+ *
470
+ * @param offset - The x/y offset from origin.
471
+ * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.
472
+ */
473
+ function getCurrentDirection(offset, lockThreshold = 10) {
474
+ let direction = null;
475
+ if (Math.abs(offset.y) > lockThreshold) {
476
+ direction = "y";
477
+ }
478
+ else if (Math.abs(offset.x) > lockThreshold) {
479
+ direction = "x";
480
+ }
481
+ return direction;
482
+ }
483
+
484
+ export { VisualElementDragControls, elementDragControls };
485
+ //# sourceMappingURL=VisualElementDragControls.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VisualElementDragControls.js","sources":["../../../../../../../node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.mjs"],"sourcesContent":["import { invariant } from 'motion-utils';\nimport { setDragLock } from 'motion-dom';\nimport { PanSession } from '../pan/PanSession.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { applyConstraints, calcRelativeConstraints, resolveDragElastic, rebaseAxisConstraints, calcViewportConstraints, calcOrigin, defaultElastic } from './utils/constraints.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { eachAxis } from '../../projection/utils/each-axis.mjs';\nimport { measurePageBox } from '../../projection/utils/measure.mjs';\nimport { extractEventInfo } from '../../events/event-info.mjs';\nimport { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\nimport { calcLength } from '../../projection/geometry/delta-calc.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { animateMotionValue } from '../../animation/interfaces/motion-value.mjs';\nimport { getContextWindow } from '../../utils/get-context-window.mjs';\nimport { addValueToWillChange } from '../../value/use-will-change/add-will-change.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst elementDragControls = new WeakMap();\n/**\n *\n */\n// let latestPointerEvent: PointerEvent\nclass VisualElementDragControls {\n constructor(visualElement) {\n this.openDragLock = null;\n this.isDragging = false;\n this.currentDirection = null;\n this.originPoint = { x: 0, y: 0 };\n /**\n * The permitted boundaries of travel, in pixels.\n */\n this.constraints = false;\n this.hasMutatedConstraints = false;\n /**\n * The per-axis resolved elastic values.\n */\n this.elastic = createBox();\n this.visualElement = visualElement;\n }\n start(originEvent, { snapToCursor = false } = {}) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement;\n if (presenceContext && presenceContext.isPresent === false)\n return;\n const onSessionStart = (event) => {\n const { dragSnapToOrigin } = this.getProps();\n // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch\n // the component.\n dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event).point);\n }\n };\n const onStart = (event, info) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps();\n if (drag && !dragPropagation) {\n if (this.openDragLock)\n this.openDragLock();\n this.openDragLock = setDragLock(drag);\n // If we don 't have the lock, don't start dragging\n if (!this.openDragLock)\n return;\n }\n this.isDragging = true;\n this.currentDirection = null;\n this.resolveConstraints();\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true;\n this.visualElement.projection.target = undefined;\n }\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0;\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement;\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis];\n if (measuredAxis) {\n const length = calcLength(measuredAxis);\n current = length * (parseFloat(current) / 100);\n }\n }\n }\n this.originPoint[axis] = current;\n });\n // Fire onDragStart event\n if (onDragStart) {\n frame.postRender(() => onDragStart(event, info));\n }\n addValueToWillChange(this.visualElement, \"transform\");\n const { animationState } = this.visualElement;\n animationState && animationState.setActive(\"whileDrag\", true);\n };\n const onMove = (event, info) => {\n // latestPointerEvent = event\n const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openDragLock)\n return;\n const { offset } = info;\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset);\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection);\n }\n return;\n }\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset);\n this.updateAxis(\"y\", info.point, offset);\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render();\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info);\n };\n const onSessionEnd = (event, info) => this.stop(event, info);\n const resumeAnimation = () => eachAxis((axis) => {\n var _a;\n return this.getAnimationState(axis) === \"paused\" &&\n ((_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.play());\n });\n const { dragSnapToOrigin } = this.getProps();\n this.panSession = new PanSession(originEvent, {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n }, {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n contextWindow: getContextWindow(this.visualElement),\n });\n }\n stop(event, info) {\n const isDragging = this.isDragging;\n this.cancel();\n if (!isDragging)\n return;\n const { velocity } = info;\n this.startAnimation(velocity);\n const { onDragEnd } = this.getProps();\n if (onDragEnd) {\n frame.postRender(() => onDragEnd(event, info));\n }\n }\n cancel() {\n this.isDragging = false;\n const { projection, animationState } = this.visualElement;\n if (projection) {\n projection.isAnimationBlocked = false;\n }\n this.panSession && this.panSession.end();\n this.panSession = undefined;\n const { dragPropagation } = this.getProps();\n if (!dragPropagation && this.openDragLock) {\n this.openDragLock();\n this.openDragLock = null;\n }\n animationState && animationState.setActive(\"whileDrag\", false);\n }\n updateAxis(axis, _point, offset) {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection))\n return;\n const axisValue = this.getAxisMotionValue(axis);\n let next = this.originPoint[axis] + offset[axis];\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);\n }\n axisValue.set(next);\n }\n resolveConstraints() {\n var _a;\n const { dragConstraints, dragElastic } = this.getProps();\n const layout = this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : (_a = this.visualElement.projection) === null || _a === void 0 ? void 0 : _a.layout;\n const prevConstraints = this.constraints;\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints();\n }\n }\n else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);\n }\n else {\n this.constraints = false;\n }\n }\n this.elastic = resolveDragElastic(dragElastic);\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints) {\n eachAxis((axis) => {\n if (this.constraints !== false &&\n this.getAxisMotionValue(axis)) {\n this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);\n }\n });\n }\n }\n resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();\n if (!constraints || !isRefObject(constraints))\n return false;\n const constraintsElement = constraints.current;\n invariant(constraintsElement !== null, \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\");\n const { projection } = this.visualElement;\n // TODO\n if (!projection || !projection.layout)\n return false;\n const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());\n let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));\n this.hasMutatedConstraints = !!userConstraints;\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints);\n }\n }\n return measuredConstraints;\n }\n startAnimation(velocity) {\n const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();\n const constraints = this.constraints || {};\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return;\n }\n let transition = (constraints && constraints[axis]) || {};\n if (dragSnapToOrigin)\n transition = { min: 0, max: 0 };\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000;\n const bounceDamping = dragElastic ? 40 : 10000000;\n const inertia = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n };\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia);\n });\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd);\n }\n startAxisValueAnimation(axis, transition) {\n const axisValue = this.getAxisMotionValue(axis);\n addValueToWillChange(this.visualElement, axis);\n return axisValue.start(animateMotionValue(axis, axisValue, 0, transition, this.visualElement, false));\n }\n stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop());\n }\n pauseAnimation() {\n eachAxis((axis) => { var _a; return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.pause(); });\n }\n getAnimationState(axis) {\n var _a;\n return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.state;\n }\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n getAxisMotionValue(axis) {\n const dragKey = `_drag${axis.toUpperCase()}`;\n const props = this.visualElement.getProps();\n const externalMotionValue = props[dragKey];\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(axis, (props.initial\n ? props.initial[axis]\n : undefined) || 0);\n }\n snapToCursor(point) {\n eachAxis((axis) => {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection))\n return;\n const { projection } = this.visualElement;\n const axisValue = this.getAxisMotionValue(axis);\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis];\n axisValue.set(point[axis] - mixNumber(min, max, 0.5));\n }\n });\n }\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current)\n return;\n const { drag, dragConstraints } = this.getProps();\n const { projection } = this.visualElement;\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return;\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation();\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 };\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis);\n if (axisValue && this.constraints !== false) {\n const latest = axisValue.get();\n boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);\n }\n });\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps();\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n this.resolveConstraints();\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null))\n return;\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis);\n const { min, max } = this.constraints[axis];\n axisValue.set(mixNumber(min, max, boxProgress[axis]));\n });\n }\n addListeners() {\n if (!this.visualElement.current)\n return;\n elementDragControls.set(this.visualElement, this);\n const element = this.visualElement.current;\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(element, \"pointerdown\", (event) => {\n const { drag, dragListener = true } = this.getProps();\n drag && dragListener && this.start(event);\n });\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps();\n if (isRefObject(dragConstraints) && dragConstraints.current) {\n this.constraints = this.resolveRefConstraints();\n }\n };\n const { projection } = this.visualElement;\n const stopMeasureLayoutListener = projection.addEventListener(\"measure\", measureDragConstraints);\n if (projection && !projection.layout) {\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n }\n frame.read(measureDragConstraints);\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () => this.scalePositionWithinConstraints());\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection.addEventListener(\"didUpdate\", (({ delta, hasLayoutChanged }) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis);\n if (!motionValue)\n return;\n this.originPoint[axis] += delta[axis].translate;\n motionValue.set(motionValue.get() + delta[axis].translate);\n });\n this.visualElement.render();\n }\n }));\n return () => {\n stopResizeListener();\n stopPointerListener();\n stopMeasureLayoutListener();\n stopLayoutUpdateListener && stopLayoutUpdateListener();\n };\n }\n getProps() {\n const props = this.visualElement.getProps();\n const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n };\n }\n}\nfunction shouldDrag(direction, drag, currentDirection) {\n return ((drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction));\n}\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(offset, lockThreshold = 10) {\n let direction = null;\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\";\n }\n else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\";\n }\n return direction;\n}\n\nexport { VisualElementDragControls, elementDragControls 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@@ -0,0 +1,29 @@
1
+ import { Feature } from '../../motion/features/Feature.js';
2
+ import '../../../../../motion-utils/dist/es/errors.js';
3
+ import { noop } from '../../../../../motion-utils/dist/es/noop.js';
4
+ import { VisualElementDragControls } from './VisualElementDragControls.js';
5
+
6
+ class DragGesture extends Feature {
7
+ constructor(node) {
8
+ super(node);
9
+ this.removeGroupControls = noop;
10
+ this.removeListeners = noop;
11
+ this.controls = new VisualElementDragControls(node);
12
+ }
13
+ mount() {
14
+ // If we've been provided a DragControls for manual control over the drag gesture,
15
+ // subscribe this component to it on mount.
16
+ const { dragControls } = this.node.getProps();
17
+ if (dragControls) {
18
+ this.removeGroupControls = dragControls.subscribe(this.controls);
19
+ }
20
+ this.removeListeners = this.controls.addListeners() || noop;
21
+ }
22
+ unmount() {
23
+ this.removeGroupControls();
24
+ this.removeListeners();
25
+ }
26
+ }
27
+
28
+ export { DragGesture };
29
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sources":["../../../../../../../node_modules/framer-motion/dist/es/gestures/drag/index.mjs"],"sourcesContent":["import { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from 'motion-utils';\nimport { VisualElementDragControls } from './VisualElementDragControls.mjs';\n\nclass DragGesture extends Feature {\n constructor(node) {\n super(node);\n this.removeGroupControls = noop;\n this.removeListeners = noop;\n this.controls = new VisualElementDragControls(node);\n }\n mount() {\n // If we've been provided a DragControls for manual control over the drag gesture,\n // subscribe this component to it on mount.\n const { dragControls } = this.node.getProps();\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls);\n }\n this.removeListeners = this.controls.addListeners() || noop;\n }\n unmount() {\n this.removeGroupControls();\n this.removeListeners();\n }\n}\n\nexport { DragGesture };\n"],"names":[],"mappings":";;;;;AAIA,MAAM,WAAW,SAAS,OAAO,CAAC;AAClC,IAAI,WAAW,CAAC,IAAI,EAAE;AACtB,QAAQ,KAAK,CAAC,IAAI,CAAC;AACnB,QAAQ,IAAI,CAAC,mBAAmB,GAAG,IAAI;AACvC,QAAQ,IAAI,CAAC,eAAe,GAAG,IAAI;AACnC,QAAQ,IAAI,CAAC,QAAQ,GAAG,IAAI,yBAAyB,CAAC,IAAI,CAAC;AAC3D,IAAI;AACJ,IAAI,KAAK,GAAG;AACZ;AACA;AACA,QAAQ,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;AACrD,QAAQ,IAAI,YAAY,EAAE;AAC1B,YAAY,IAAI,CAAC,mBAAmB,GAAG,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC;AAC5E,QAAQ;AACR,QAAQ,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,IAAI;AACnE,IAAI;AACJ,IAAI,OAAO,GAAG;AACd,QAAQ,IAAI,CAAC,mBAAmB,EAAE;AAClC,QAAQ,IAAI,CAAC,eAAe,EAAE;AAC9B,IAAI;AACJ;;;;","x_google_ignoreList":[0]}