@ape-egg/vibe 2.1.14 → 2.1.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/compiler/native/vibe-compiler-darwin-arm64 +0 -0
- package/compiler/native/vibe-compiler-linux-x64 +0 -0
- package/compiler/src/Cargo.lock +1 -1
- package/compiler/src/Cargo.toml +1 -1
- package/compiler/src/parser/html.rs +26 -1
- package/package.json +1 -1
- package/runtime/component.js +25 -2
- package/runtime/conditionals.js +9 -2
- package/runtime/iterate.js +24 -3
package/CHANGELOG.md
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@@ -1,5 +1,17 @@
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# Changelog
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## [2.1.16] - 2026-06-22
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### Fixed
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- **Compiler 1.9.9 → 2.0.0 — bare prop substitution corrupted matching text inside string literals** (`compiler/src/parser/html.rs`, `runtime/component.js`) — the bare-prop-identifier rewrite added in 2.1.14 (so `onclick="pick(item)"` resolves the live prop) replaced *every* whole-word occurrence of the prop name, including ones inside a quoted string. A prop named `slot` rewrote the selector in `closest('brawler-slot')`, corrupting it. Both the compiler's `substitute_identifier` and the runtime's `substituteInExpr` now track string-literal boundaries (`'`, `"`, and backtick, honouring escapes; template `${…}` counts as part of the literal) and substitute only the code spans between them, leaving identifiers inside string literals intact. The two sides stay byte-for-byte identical, preserving compiled/runtime parity.
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## [2.1.15] - 2026-06-22
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### Fixed
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- **Component props bound to global state inside an iteration froze instead of staying reactive** (`runtime/iterate.js`, `runtime/conditionals.js`, `runtime/component.js`) — when a `<component src>` inside an `<!-- each -->` received a prop whose expression referenced only globals (e.g. `<scalar-bar value="@[elapsedMilliseconds]">`), `resolveIterationComponentProps` snapshotted the value into the iteration-prop registry. That slot is refreshed only on array diffs, so in a row whose array never changes the prop froze at its first value and never tracked the global (the Brawling-loader / scalar-bar freeze). Such global-only prop bindings are now left raw so the normal reactive path tracks the global, while the wrapper is still tagged (`data-vibe-iter-prop` + an empty `_vibeIterPropExprs`) so `index.js` stamps its `_vibeIterTree` and `affected.js`'s `walkInlinedComponentTrees` descends in to re-hydrate the binding on a global-state change. The registry path is kept only for props that genuinely need iteration scope — `this.X` or an item/index/outer alias, detected via `extractDependencies`. Two supporting fixes: a conditional now recognizes it lives inside an iteration from its parse-time `scopeAliases` (not just a populated `parentScope`), so a conditional that mounts later through the update path — a loader whose `<!-- if -->` flips true only once combat starts — still routes its component props correctly; and `component.js` transfers the `data-vibe-iter-prop` discovery marker to the rebuilt wrapper on both the registry and the new global-only raw-binding paths. Tests: `e2e-runtime/component-prop-global-scalar.html`, `tests/e2e/component-prop-global-scalar.spec.js`.
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## [2.1.14] - 2026-06-22
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### Fixed
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Binary file
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package/compiler/src/Cargo.lock
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package/compiler/src/Cargo.toml
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@@ -542,7 +542,32 @@ fn substitute_identifier(expr: &str, name: &str, replacement: &str) -> String {
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}
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let mut out: Vec<u8> = Vec::with_capacity(bytes.len());
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let mut i = 0;
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// Delimiter of the string literal we're currently inside, or 0 when in code.
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// A prop identifier that appears inside a quoted string (e.g. the selector in
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// `closest('brawler-slot')`) must be left intact, mirroring the runtime's
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// substituteInExpr. Template `${…}` counts as part of the literal here.
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let mut quote: u8 = 0;
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while i < bytes.len() {
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let b = bytes[i];
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if quote != 0 {
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out.push(b);
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if b == b'\\' && i + 1 < bytes.len() {
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out.push(bytes[i + 1]);
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i += 2;
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continue;
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}
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if b == quote {
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quote = 0;
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}
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i += 1;
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continue;
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}
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if b == b'\'' || b == b'"' || b == b'`' {
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quote = b;
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out.push(b);
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i += 1;
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continue;
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}
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if i + nlen <= bytes.len()
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&& bytes[i..i + nlen].eq_ignore_ascii_case(nb)
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&& (i == 0 || (!is_ident_byte(bytes[i - 1]) && bytes[i - 1] != b'.'))
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out.extend_from_slice(replacement.as_bytes());
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i += nlen;
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} else {
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out.push(
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out.push(b);
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i += 1;
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}
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}
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package/package.json
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package/runtime/component.js
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@@ -350,7 +350,23 @@ const renderPropsAndSlot = (temp, props, slotHtml) => {
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'gi'
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);
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// Rewrite the identifier only outside string literals. A prop/alias that also
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// appears inside a quoted string — e.g. the selector in `closest('brawler-slot')`
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// when the prop is `slot` — must be left intact. Split on string literals
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// (single/double/backtick, honouring escapes) and substitute only the code spans
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// between them. Template `${…}` interpolation counts as part of the literal here.
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const stringLiteral = /(['"`])(?:\\.|(?!\1)[^\\])*\1/g;
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const substituteInExpr = (expr, replacement) => {
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let out = '';
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let last = 0;
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let m;
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stringLiteral.lastIndex = 0;
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while ((m = stringLiteral.exec(expr))) {
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out += expr.slice(last, m.index).replace(idRegex, replacement) + m[0];
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last = m.index + m[0].length;
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}
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return out + expr.slice(last).replace(idRegex, replacement);
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};
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if (bindingMatch) {
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const path = bindingMatch[1];
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@@ -607,8 +623,15 @@ const processSingle = (el, debug) => {
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// on the next hydrate.
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if (el._vibeIterPropIds) {
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newWrapper._vibeIterPropIds = el._vibeIterPropIds;
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newWrapper.setAttribute('data-vibe-iter-prop', '');
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el._vibeIterPropIds = null;
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}
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// The discovery marker rides on the registry path (props with iteration
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// aliases) AND the global-only raw-binding path (no registry slot, just
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// `_vibeIterPropExprs = []`). Transfer it whenever present so affected.js's
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// walkInlinedComponentTrees can find the wrapper and re-hydrate its
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// bindings on a global-state change.
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if (el.hasAttribute('data-vibe-iter-prop')) {
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newWrapper.setAttribute('data-vibe-iter-prop', '');
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el.removeAttribute('data-vibe-iter-prop');
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}
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// Transfer the original prop expressions too, so the iteration's
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package/runtime/conditionals.js
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// live `@[stateKey]` bindings — which is what global state-change reactivity
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// depends on (the registry path snapshots a value and doesn't react to
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// global state changes on its own).
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-
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// `parentScope` is populated on the initial-render path, but a conditional
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// mounted via the update path (a parent conditional flipping true after load)
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// — or any deeper-nested conditional — arrives with an empty parentScope, the
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// iteration's scoped state flowing in through `state` instead. `scopeAliases`
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// is set at parse time and persists, so it reliably marks a conditional that
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// lexically lives inside an iteration regardless of which path mounts it — the
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// Brawling loader, whose conditional flips true only once combat starts.
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if (Object.keys(parentScope).length > 0 || node.meta.scopeAliases?.length) {
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node.runtime.inIteration = true;
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}
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// global-state bindings — going through the registry would snapshot the
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// value and break reactivity.
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if (node.runtime.inIteration) {
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resolveIterationComponentProps(clonedNodes, scopedState);
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resolveIterationComponentProps(clonedNodes, scopedState, aliasSet);
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}
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// Insert cloned nodes into DOM and register in branch registry
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package/runtime/iterate.js
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import hydrate from './hydrate.js';
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import { resolvePath, getItemKey, computeDiff } from './iteration-utils.js';
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import { resolveThisPath, evalInScope, findComponentIdForElement, rememberScopedKeys } from './utils.js';
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import { managedNodes } from './conditionals.js';
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import { managedNodes, extractDependencies } from './conditionals.js';
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import { stampInstanceScopes } from './loop-scope.js';
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import {
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BINDING_REGEX,
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// from iteration code paths; conditionals don't need this because their branch
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// content is registered in the global manifest and reacts to state updates.
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export const resolveIterationComponentProps = (nodes, scopedState) => {
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export const resolveIterationComponentProps = (nodes, scopedState, aliases) => {
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for (let n = 0; n < nodes.length; n++) {
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const node = nodes[n];
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const match = attr.value.match(/^@\[(.+)\]$/);
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const expr = match[1];
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// The registry snapshot only exists to carry iteration-local values
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// (item/index/outer aliases, or component-local `this.X`) past the point
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// where processComponent inlines the component and that scope is gone.
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// A prop whose expression references ONLY globals doesn't need it — and
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// routing it through the snapshot would freeze it, since the slot is
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// refreshed solely on array diffs (the Brawling-loader freeze: a prop
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// bound to `elapsedMilliseconds` in a row whose array never changes).
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// Leave such a binding raw so the normal reactive path tracks the
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// global, but still tag the wrapper: `_vibeIterPropExprs` makes index.js
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// stamp `_vibeIterTree`, which is what lets affected.js's
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// walkInlinedComponentTrees descend in and re-hydrate the raw binding on
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// a global-state change.
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const usesLocalScope =
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/\bthis\b/.test(expr) ||
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(aliases && extractDependencies(expr).some((d) => aliases.has(d)));
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if (!usesLocalScope) {
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el.setAttribute('data-vibe-iter-prop', '');
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el._vibeIterPropExprs = el._vibeIterPropExprs || [];
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continue;
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}
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try {
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const componentId = findComponentIdForElement(startComment.parentElement);
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const built = initializeBlock([...template.element.childNodes], scopedState, template, componentId, new Set(iterationNode.meta.scopeAliases));
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const scopeAliases = new Set([itemAlias, indexAlias, ...(iterationNode.meta.scopeAliases || [])]);
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resolveIterationComponentProps(built.clonedNodes, scopedState, scopeAliases);
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return { ...built, scopedState, localVars, liveItem };
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};
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