@ape-egg/vibe 2.1.14 → 2.1.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/package.json +1 -1
- package/runtime/component.js +8 -1
- package/runtime/conditionals.js +9 -2
- package/runtime/iterate.js +24 -3
package/CHANGELOG.md
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@@ -1,5 +1,11 @@
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# Changelog
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## [2.1.15] - 2026-06-22
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### Fixed
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- **Component props bound to global state inside an iteration froze instead of staying reactive** (`runtime/iterate.js`, `runtime/conditionals.js`, `runtime/component.js`) — when a `<component src>` inside an `<!-- each -->` received a prop whose expression referenced only globals (e.g. `<scalar-bar value="@[elapsedMilliseconds]">`), `resolveIterationComponentProps` snapshotted the value into the iteration-prop registry. That slot is refreshed only on array diffs, so in a row whose array never changes the prop froze at its first value and never tracked the global (the Brawling-loader / scalar-bar freeze). Such global-only prop bindings are now left raw so the normal reactive path tracks the global, while the wrapper is still tagged (`data-vibe-iter-prop` + an empty `_vibeIterPropExprs`) so `index.js` stamps its `_vibeIterTree` and `affected.js`'s `walkInlinedComponentTrees` descends in to re-hydrate the binding on a global-state change. The registry path is kept only for props that genuinely need iteration scope — `this.X` or an item/index/outer alias, detected via `extractDependencies`. Two supporting fixes: a conditional now recognizes it lives inside an iteration from its parse-time `scopeAliases` (not just a populated `parentScope`), so a conditional that mounts later through the update path — a loader whose `<!-- if -->` flips true only once combat starts — still routes its component props correctly; and `component.js` transfers the `data-vibe-iter-prop` discovery marker to the rebuilt wrapper on both the registry and the new global-only raw-binding paths. Tests: `e2e-runtime/component-prop-global-scalar.html`, `tests/e2e/component-prop-global-scalar.spec.js`.
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## [2.1.14] - 2026-06-22
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### Fixed
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package/package.json
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package/runtime/component.js
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@@ -607,8 +607,15 @@ const processSingle = (el, debug) => {
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// on the next hydrate.
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if (el._vibeIterPropIds) {
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newWrapper._vibeIterPropIds = el._vibeIterPropIds;
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newWrapper.setAttribute('data-vibe-iter-prop', '');
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el._vibeIterPropIds = null;
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}
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// The discovery marker rides on the registry path (props with iteration
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// aliases) AND the global-only raw-binding path (no registry slot, just
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// `_vibeIterPropExprs = []`). Transfer it whenever present so affected.js's
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// walkInlinedComponentTrees can find the wrapper and re-hydrate its
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// bindings on a global-state change.
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if (el.hasAttribute('data-vibe-iter-prop')) {
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newWrapper.setAttribute('data-vibe-iter-prop', '');
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el.removeAttribute('data-vibe-iter-prop');
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}
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// Transfer the original prop expressions too, so the iteration's
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package/runtime/conditionals.js
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@@ -104,7 +104,14 @@ export const renderConditional = (node, state, manifest, parentScope = {}) => {
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// live `@[stateKey]` bindings — which is what global state-change reactivity
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// depends on (the registry path snapshots a value and doesn't react to
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// global state changes on its own).
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-
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// `parentScope` is populated on the initial-render path, but a conditional
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// mounted via the update path (a parent conditional flipping true after load)
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// — or any deeper-nested conditional — arrives with an empty parentScope, the
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// iteration's scoped state flowing in through `state` instead. `scopeAliases`
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// is set at parse time and persists, so it reliably marks a conditional that
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// lexically lives inside an iteration regardless of which path mounts it — the
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// Brawling loader, whose conditional flips true only once combat starts.
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if (Object.keys(parentScope).length > 0 || node.meta.scopeAliases?.length) {
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node.runtime.inIteration = true;
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}
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@@ -189,7 +196,7 @@ const mountBranch = (node, branchData, state, manifest, parentScope) => {
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// global-state bindings — going through the registry would snapshot the
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// value and break reactivity.
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if (node.runtime.inIteration) {
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resolveIterationComponentProps(clonedNodes, scopedState);
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resolveIterationComponentProps(clonedNodes, scopedState, aliasSet);
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}
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// Insert cloned nodes into DOM and register in branch registry
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package/runtime/iterate.js
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@@ -3,7 +3,7 @@ import affected from './affected.js';
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import hydrate from './hydrate.js';
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import { resolvePath, getItemKey, computeDiff } from './iteration-utils.js';
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import { resolveThisPath, evalInScope, findComponentIdForElement, rememberScopedKeys } from './utils.js';
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import { managedNodes } from './conditionals.js';
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import { managedNodes, extractDependencies } from './conditionals.js';
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import { stampInstanceScopes } from './loop-scope.js';
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import {
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BINDING_REGEX,
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// inlines the component, since by then iteration scope is gone. Only called
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// from iteration code paths; conditionals don't need this because their branch
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// content is registered in the global manifest and reacts to state updates.
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export const resolveIterationComponentProps = (nodes, scopedState) => {
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export const resolveIterationComponentProps = (nodes, scopedState, aliases) => {
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for (let n = 0; n < nodes.length; n++) {
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const node = nodes[n];
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if (node.nodeType !== 1) continue;
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const match = attr.value.match(/^@\[(.+)\]$/);
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if (!match) continue;
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const expr = match[1];
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// The registry snapshot only exists to carry iteration-local values
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// (item/index/outer aliases, or component-local `this.X`) past the point
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// where processComponent inlines the component and that scope is gone.
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// A prop whose expression references ONLY globals doesn't need it — and
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// routing it through the snapshot would freeze it, since the slot is
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// refreshed solely on array diffs (the Brawling-loader freeze: a prop
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// bound to `elapsedMilliseconds` in a row whose array never changes).
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// Leave such a binding raw so the normal reactive path tracks the
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// global, but still tag the wrapper: `_vibeIterPropExprs` makes index.js
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// stamp `_vibeIterTree`, which is what lets affected.js's
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// walkInlinedComponentTrees descend in and re-hydrate the raw binding on
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// a global-state change.
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const usesLocalScope =
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/\bthis\b/.test(expr) ||
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(aliases && extractDependencies(expr).some((d) => aliases.has(d)));
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if (!usesLocalScope) {
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el.setAttribute('data-vibe-iter-prop', '');
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el._vibeIterPropExprs = el._vibeIterPropExprs || [];
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continue;
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}
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try {
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const value = evalInScope(expr, scopedState, el);
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if (value === undefined) continue;
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@@ -1405,7 +1425,8 @@ const buildInstance = (iterationNode, item, index, state, parentScope, liveItem)
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const scopedState = createScopedState(state, localVars, parentScope);
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const componentId = findComponentIdForElement(startComment.parentElement);
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const built = initializeBlock([...template.element.childNodes], scopedState, template, componentId, new Set(iterationNode.meta.scopeAliases));
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const scopeAliases = new Set([itemAlias, indexAlias, ...(iterationNode.meta.scopeAliases || [])]);
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resolveIterationComponentProps(built.clonedNodes, scopedState, scopeAliases);
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return { ...built, scopedState, localVars, liveItem };
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};
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