@ape-egg/vibe 1.9.6 → 1.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +23 -0
- package/package.json +1 -1
- package/runtime/affected.js +76 -0
- package/runtime/hydrate.js +8 -2
- package/runtime/iterate.js +25 -12
- package/runtime/loop-scope.js +33 -0
package/CHANGELOG.md
CHANGED
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@@ -1,5 +1,28 @@
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# Changelog
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## [1.9.7] - 2026-06-01
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### Fixed
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- **Conditional inside an iteration row didn't react to global-state changes** (`runtime/affected.js`, `runtime/hydrate.js`) — a `<!-- if … -->` (or `<!-- if … --><!-- else --><!-- /if -->`) living inside an `<!-- each -->` row, whose expression depended on a global rather than the loop item, stayed frozen on the branch active at mount time when the global later changed and the row's `item` was unchanged. Two compounding gaps, fixed at the right layer in two steps:
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- **Branch swap re-evaluated against the wrong scope** (`affected.js`, `hydrate.js`) — `affected` correctly detected the change against the row's merged state, but the affected entry it pushed carried only the node. `hydrate` then called `updateConditional` with the cycle's top-level state, which had no `item`, so the branch eval evaluated `selected.includes(item.id)` etc. against `item === undefined`. Rows mounted on the *if* branch happened to flip to *else* (often correct by coincidence); rows mounted on the *else* branch stayed stuck. `affected.js` now attaches the same `state`/`newState` pair the change was detected against as `scopedState`/`oldScopedState` on the conditional entry — merged row state inside an iteration, the cycle's top-level state outside — and `hydrate.js`'s conditional handler uses them when present.
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- **Inlined per-row components were invisible to the iteration recursion** (`affected.js`) — a `<component src>` mounted per iteration row has its parsed tree stashed on the post-process wrapper as `_vibeIterTree`, not as a child of `instance.tree`. `hydrateInlinedIterationComponents` already re-hydrates those trees, but it only runs from `updateInstance`, which only fires when the iteration's array changes. On a pure global-state change the array is unchanged, so the inlined component trees were never visited — a row-internal `<!-- if -->` *without* an else, gated on a global and living inside a per-row component (the Battle Brawlers `<brawler-menu>`/`<brawler-activity>` shape), wouldn't tear down. `affected.js`'s iteration recursion now also descends into every `_vibeIterTree` reachable from each instance's cloned nodes with the same merged scoped state, so the conditional flows through the normal affected → hydrate → `updateConditional` path and the existing `branches.else === null` handling triggers `unmountBranch`. Same path covers any other binding/conditional living inside a per-row component, so they all now react to global state changes too.
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- Test: `tests/e2e/conditional-in-iteration-global.spec.js` (7 tests: swap of `selected.includes(item.id)` in both directions; dynamic property lookup; compound gate with both halves; `if`-without-else direct shape; compound `if`-without-else; nested-property gate `combat.duration !== 0 && busyMap[item.id]`; and the per-row-component repro toggling `$.showMenu` through a mount→teardown→re-mount cycle)
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- **Loop-scoped `on*` handler inside a row-internal `<!-- if -->` resolved the previous item after the row updated** (`runtime/loop-scope.js`) — a `<!-- if -->` inside an iteration mounts its branch content separately from the row's `clonedNodes` and stamps `__vibeScope` once at mount time. When the row was later updated in place (its DOM reused for a new item), the iteration refreshed its own root stamp but the branch root kept the stale mount-time stamp, and `resolveScope` hit that first on the walk up — so a handler inside the conditional resolved the previous item. `stampInstanceScopes` now walks the instance's parsed tree and re-stamps every active conditional-branch root with the same fresh scope. Nested loops are skipped — each iteration node already manages its own instances' scopes.
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- Test: `tests/e2e/loop-scoped-handlers.spec.js` (+ unit coverage in `tests/unit/loop-scope.test.js`)
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- **Treeless (batch-rendered) iteration was rebuilt on every unrelated state change** (`runtime/iterate.js`) — `affected.js` conservatively flags a treeless iteration on any state change (it can't walk per-row trees to know what they depend on), and `updateIteration` responded with an unconditional `bulkReplace`. A background tick (e.g. a 250 ms client clock) therefore recreated every row on every flush, dropping imperatively-attached listeners (tooltip mouseleave) and any in-progress drag. `renderBatch` now remembers the rendered HTML on the iteration's runtime; before tearing down, `updateIteration` re-runs the batch — if the output is byte-identical to the previous one, the rows don't depend on what changed, and the existing DOM nodes are kept. Skipped when the template has DOM-property writes (`value`/`checked`/`selected`), which aren't reflected in the HTML string.
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- Test: `tests/e2e/iteration-treeless-unrelated-update.spec.js`
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- **Inlined component's literal-wrap `<!-- each [prop] as alias -->` froze on the original snapshot** (`runtime/iterate.js`) — when an inlined component received an object prop and wrapped it in a literal-array iteration to render its fields, the inner iteration's `forceRegistryBackedIterationUpdates` calls `updateIteration` with `oldState === newState`, but the old/new array eval produces fresh arrays containing the just-rewritten registry value, so the diff saw identical contents and emitted no UPDATE. `updateIteration` now treats `oldState === newState` as a "trust the rendered snapshot" signal — the previously rendered items on iteration instances are the only honest "old" when the registry side-effect is the only mutation — and correctly emits per-row updates.
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### Added
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- **`<component src>` callsite receives its componentId** (`runtime/component.js`) — `processSingle` now returns the resolved `componentId` so `const id = component(state)` inside a `<script type="module">` block of a src-fetched component resolves to a non-undefined id. Matches the public component.js contract; without it, downstream `$[id]` was silently undefined for src-fetched components.
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---
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## [1.9.6] - 2026-05-25
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### Fixed
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package/package.json
CHANGED
package/runtime/affected.js
CHANGED
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@@ -38,6 +38,53 @@ const matchesKey = (matchStr, key) => {
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return false;
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};
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// Resolve a clone-list entry to its live counterpart. processComponent swaps
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// the original `<component src>` for a post-process `<component>` wrapper and
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// records the new node on the original via `_vibeReplacedBy`. Mirrors
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// `liveCloneNode` in iterate.js — kept inline to avoid a circular import.
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const liveCloneNode = (node) => {
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let cur = node;
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while (cur && cur._vibeReplacedBy) cur = cur._vibeReplacedBy;
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return cur;
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};
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// Descend into any inlined `<component>` parsed trees attached to an
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// iteration row. `_vibeIterTree` is stamped on the post-process wrapper by
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// index.js (mutation-observer path) and on nested inlined components reached
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// via `[data-vibe-iter-prop]`. The trees retain the original `@[…]` binding
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// text so this affected walk can flag changes the same way it would on the
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// row's own tree.
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const walkInlinedComponentTrees = (
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clonedNodes,
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state,
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newState,
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affected,
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depth,
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) => {
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for (let n = 0; n < clonedNodes.length; n++) {
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const node = liveCloneNode(clonedNodes[n]);
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if (!node || node.nodeType !== 1) continue;
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const wrappers = [];
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if (node._vibeIterTree) wrappers.push(node);
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const found = node.querySelectorAll?.('[data-vibe-iter-prop]');
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if (found) {
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for (let i = 0; i < found.length; i++) {
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if (found[i]._vibeIterTree) wrappers.push(found[i]);
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}
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}
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for (let w = 0; w < wrappers.length; w++) {
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recursive(
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wrappers[w]._vibeIterTree,
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state,
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newState,
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affected,
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newState,
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depth,
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);
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}
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}
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};
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const recursive = (
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tree,
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state,
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mergedNewState,
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depth + 1,
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);
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// Components mounted as `<component src>` *inside* an iteration row
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// are not children of `instance.tree` — their parsed tree lives on
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// the post-process wrapper as `_vibeIterTree`. Without descending
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// into it, conditionals / bindings inside the inlined component are
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// invisible to this walk, so a global state change that should tear
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// down a row-internal `<!-- if -->` (or flip a binding) inside the
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// component is missed. `updateInstance` re-hydrates these trees via
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// `hydrateInlinedIterationComponents`, but only when the iteration
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// itself is flagged affected (array change). For pure global-state
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// updates the array is unchanged, so we descend here instead.
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if (instance.clonedNodes) {
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walkInlinedComponentTrees(
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instance.clonedNodes,
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mergedOldState,
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mergedNewState,
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affected,
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depth + 1,
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);
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}
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}
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}
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}
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// Check if condition result changed
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if (oldValue !== newValue) {
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// Carry the state pair the condition was evaluated against. Inside an
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// iteration row this is the merged state (loop alias + current globals),
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// outside it is the cycle's top-level state. hydrate hands these to
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// updateConditional so the branch swap re-evaluates the expression in
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// the same scope — without them, a row-internal `if` is re-evaluated
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// against a state with no `item`, which always reads falsy and leaves
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// rows that were initially on the else branch stuck there.
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affected.push({
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type: "conditional",
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node: tree,
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changeType: "expression",
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scopedState: newState,
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oldScopedState: state,
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});
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return affected;
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}
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package/runtime/hydrate.js
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return;
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}
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// Handle conditional updates
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// Handle conditional updates. Use the scoped pair affected attached when
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// the conditional sits inside an iteration row — that pair has the row's
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// loop alias overlaid on current globals, so the branch eval re-runs in
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// the same scope the change was detected against. Top-level conditionals
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// pass through with the cycle's state (affected attaches it verbatim there).
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if (aff.type === 'conditional') {
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const condNewState = aff.scopedState || state;
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const condOldState = aff.oldScopedState || oldState;
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updateConditional(aff.node, condNewState, condOldState, manifest);
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return;
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}
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package/runtime/iterate.js
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const newArray = evalInScope(resolvedExpr, newState, startComment.parentElement) ?? resolvePath(newState, resolvedExpr) ?? [];
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// Use instances (what's actually rendered) as ground truth for old array
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//
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// whenever the only signal of change is a registry side-effect, or when
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// the rendered count doesn't match the freshly evaluated state. Three
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// cases collapse to "trust the rendered snapshot":
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// 1. oldState === newState — forceRegistryBackedIterationUpdates calls
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// updateIteration with the same state on both sides because the only
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// mutation was a registry slot rewrite. The previously rendered
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// items are the only honest record of what was there before.
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// 2. stateOldArray === newArray — the iteration's arrayPath resolves
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// directly to a registry slot (`window.__vibeIterProps._pN`); the
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// slot was swapped in place, so both reads return the same NEW
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// array.
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// 3. length mismatch — oldState predates the current render.
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// Otherwise the freshly evaluated state is a trustworthy "old".
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//
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// Literal-wrap expressions like `[s]` would otherwise slip through this
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// net: they build different array refs each eval but both contain the
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// just-rewritten registry value, so a naive diff sees no change. Case 1
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// catches them.
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const instances = iterationNode.runtime.instances;
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const
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const useInstancesAsOld =
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oldState === newState ||
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stateOldArray === newArray ||
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instances.length !== stateOldArray.length;
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const oldArray = useInstancesAsOld
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? instances.map((inst) => inst.item)
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: stateOldArray;
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// Compiled path: Use pre-compiled batch function when available
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package/runtime/loop-scope.js
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// Re-stamp the instance scope onto conditional-branch roots mounted inside a
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// row. A `<!-- if -->` within a loop mounts its branch content separately from
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// the iteration's own clonedNodes and stamps it once, at mount time
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// (conditionals.js). When the row later updates in place — its DOM node reused
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// for a new item — the iteration refreshes its own root stamp, but the branch
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// root keeps the stale mount-time stamp, and `resolveScope` hits that first on
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// the walk up (so a handler inside the conditional resolves the previous item).
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// Walking the instance's parsed tree and re-stamping every active conditional
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// branch root with the same fresh `scope` object closes that gap. Nested loops
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// are skipped: each iteration node manages its own instances' scopes.
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const restampConditionalBranches = (tree, scope) => {
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if (!tree || typeof tree !== 'object') return;
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if (tree.type === 'iteration') return;
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if (tree.type === 'conditional') {
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const active = tree.runtime?.activeInstance;
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if (active?.nodes) {
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for (let i = 0; i < active.nodes.length; i++) {
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const node = active.nodes[i];
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if (node && node.nodeType === 1) node.__vibeScope = scope;
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}
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}
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if (active?.parsedTree) restampConditionalBranches(active.parsedTree, scope);
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return;
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}
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if (tree.children) {
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for (const key in tree.children) restampConditionalBranches(tree.children[key], scope);
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}
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};
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// node(s). The stamp accumulates the enclosing loop vars (`parentScope`) plus
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// this loop's item/index, so a single innermost stamp resolves every alias in
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const node = roots[r];
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if (node && node.nodeType === 1) node.__vibeScope = scope;
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}
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// Conditional branches inside the row carry their own stamp from mount time;
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// refresh them with the same fresh scope so in-place row updates don't leave
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// a handler inside an `<!-- if -->` resolving the previous item.
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if (inst.tree) restampConditionalBranches(inst.tree, scope);
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}
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};
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