@ape-egg/vibe 1.8.0 → 1.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +107 -0
- package/README.md +72 -2
- package/boot.js +5 -1
- package/compiler/native/vibe-compiler-darwin-arm64 +0 -0
- package/compiler/native/vibe-compiler-linux-x64 +0 -0
- package/compiler/src/parser/html.rs +15 -15
- package/index.js +15 -0
- package/llms.txt +151 -84
- package/package.json +3 -2
- package/runtime/_vibe-compiled-iteration-batch.js +18 -9
- package/runtime/affected.js +36 -16
- package/runtime/component.js +237 -86
- package/runtime/conditionals.js +12 -1
- package/runtime/constants.js +17 -3
- package/runtime/hydrate.js +27 -10
- package/runtime/index.js +91 -34
- package/runtime/iterate.js +323 -108
- package/runtime/manifest.js +2 -1
- package/runtime/parse.js +67 -80
- package/runtime/pre-compiled-manifest.js +38 -13
- package/runtime/reconcile.js +621 -0
- package/runtime/state.js +5 -2
- package/runtime/utils.js +77 -2
- package/vibe.css +3 -1
package/llms.txt
CHANGED
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@@ -9,9 +9,12 @@ Vibe is a lightweight reactive library that uses Proxy-based state and MutationO
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**Key characteristics:**
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- Proxy-based reactive state (`window.$`)
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- Deep reactivity (nested mutations automatically trigger updates)
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- Surgical DOM updates (only affected elements re-render)
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- Surgical DOM updates (only affected elements re-render; idempotent writes skip no-op DOM mutations)
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- State batching (multiple `$.x = y` writes in the same microtask flush as one update)
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- MutationObserver for dynamic element tracking
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- Works with vanilla HTML
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- Works with vanilla HTML — no special file format
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- Component-local state via `component({...})` + `this.X`
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- Component composition via `<component src>` with reactive props (objects/arrays/primitives) and slots
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## Installation
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@@ -23,19 +26,21 @@ npm install @ape-egg/vibe
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```html
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<script type="module">
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import
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window.$ =
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import vibe from "@ape-egg/vibe";
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window.$ = vibe({ name: "World", count: 0 });
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</script>
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<
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<
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<body vibe-fouc>
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<h1>Hello, @[name]!</h1>
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<button onclick="$.count++">Clicked @[count] times</button>
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</body>
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```
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## Core Syntax
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### Reactive Bindings
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Use `@[
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Use `@[expression]` syntax anywhere in HTML or CSS:
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```html
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<!-- Text content -->
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@@ -44,11 +49,15 @@ Use `@[property]` syntax anywhere in HTML or CSS:
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<!-- Expressions -->
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<div>@[firstName + ' ' + lastName]</div>
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<div>@[count * 2]</div>
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<div>@[items.filter(x => x.active).length]</div>
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<!-- Attributes -->
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<input value="@[inputValue]">
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<button disabled="@[isLoading]">Submit</button>
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<!-- Attribute names (name bindings) -->
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<icon @[iconName]></icon>
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<!-- CSS -->
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<style>
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.box { background: @[themeColor]; }
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// Read
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console.log($.firstName);
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// Write (triggers re-render)
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// Write (triggers re-render — batched per microtask)
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$.firstName = "John";
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// Increment
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<!-- /each -->
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```
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The expression after `each` is any JavaScript that returns an array or array-like:
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```html
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<!-- each items.filter(x => x.active) as item -->
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<!-- each Array.from({length: 10}, (_, i) => i) as n -->
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<!-- each Object.values(users) as user, i -->
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```
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### Nested Iteration
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Use dot paths
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Use dot paths or any expression:
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```html
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<!-- each categories as category -->
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Conditionals can be nested inside iterations and vice versa.
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##
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## Components
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```html
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<component src="/components/card.html" title="@[pageTitle]" theme="dark">
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<p>This content replaces <slot></slot></p>
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</component>
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```
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**Behavior:**
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1. Vibe finds `<component src="...">` elements (also `<div class="component" src="...">`)
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2. Fetches the source HTML
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3. Substitutes props (`@[title]` in the template becomes `@[pageTitle]`)
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4. Inserts slot content (between the tags) into `<slot></slot>`
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5. Removes `src`; the `<component>` wrapper remains as a boundary marker
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**Reactive props** (`title="@[pageTitle]"`) keep tracking the parent's state. **Static props** (`theme="dark"`) inline as literals. **Object/array props** through iteration scope (`<component card="@[card]">` inside `<!-- each cards as card -->`) are stashed in an internal registry so child templates can `@[card.name]` or `<!-- each card.abilities as a -->`.
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**Two-way binding** falls out for free: a child component that writes `$.value = x` in an event handler has that `$.value` rewritten to the parent's bound path, so the parent's state actually updates.
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**Slot content** that itself contains `<component src>` is also processed recursively.
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## Component-Local State
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For state scoped to a single component (form drafts, toggles, derived view-state) instead of global `$`:
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```html
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<!-- /components/Counter.html -->
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<script type="module">
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import component from '@ape-egg/vibe/component';
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component({ count: 0, increment() { this.count++; } });
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</script>
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<button onclick="this.increment()">Clicked @[this.count] times</button>
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```
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- Displaying `@[...]` syntax in documentation
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- Static content that shouldn't be reactive
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- Performance optimization for large static sections
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How it works:
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1. `component({...})` generates a unique id (e.g. `_c0`) and stores state at `$[id]`
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2. The `<script>` and every following sibling get `data-vibe-component-id="<id>"`
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3. Inside that subtree, `@[this.X.Y]` is rewritten to `@[_c0.X.Y]`; `onclick="this.fn()"` becomes `onclick="$['_c0'].fn()"`; `$.this.x = v` (in event handlers) becomes `$['_c0'].x = v`
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4. When the component leaves the DOM, its bucket is freed automatically
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Multi-segment paths, conditionals (`<!-- if this.editing -->`), and iterations (`<!-- each this.items as item -->`) all work. Global `$` and component-local `this.X` coexist within the same template.
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## Lifecycle Hooks
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```javascript
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$.on('ready', () => {}); // once, after initial parse + hydrate + components mounted
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$.on('afterUpdate', (cur, prev) => {}); // every state change (batched per microtask)
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$.on('afterDomMutation', () => {}); // after every MutationObserver batch
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```
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Also: `await $.ready` resolves after boot, useful when calling code captured `window.$` before vibe finished initializing.
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## Special Attributes
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### vibe-fouc
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Add to an element (typically `<body>`) to hide it until Vibe's first hydration completes. Vibe removes the attribute when ready.
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```html
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<input oninput="$.text = this.value">
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<form onsubmit="event.preventDefault(); handleSubmit()">
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<body vibe-fouc>
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```
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Pair with `vibe.css` (`<link rel="stylesheet" href="@ape-egg/vibe/vibe.css">`) which targets `[vibe-fouc]` with `visibility: hidden`.
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###
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### vibe-dehydrate
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Skip reactive processing for an element and its children:
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```html
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.box {
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background: @[backgroundColor];
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color: @[textColor];
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width: @[width]px;
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}
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</style>
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<code vibe-dehydrate>@[this] displays literally, not parsed</code>
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```
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Use cases: documenting `@[...]` syntax, large static sections, content that must not be evaluated.
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### Boolean Attributes
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Pure-binding attributes that aren't in the value whitelist (e.g. `disabled`, `checked`, `active`) are added when truthy and removed when falsy:
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```html
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<button disabled="@[isLoading]">Submit</button>
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<!-- isLoading=false → attribute removed entirely -->
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```
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## Events
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Use standard inline event handlers — they execute against `$` directly:
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```html
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<button onclick="$.count++">Increment</button>
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<input oninput="$.text = this.value">
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<form onsubmit="event.preventDefault(); handleSubmit()">
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```
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Inside a component, `this.X` references the component's bucket (rewritten at parse time); `this.value`, `this.checked`, `this.dataset` etc. still reach the DOM element since DOM properties are preserved.
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## Dynamic Elements
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Elements added via JavaScript are automatically hydrated through MutationObserver:
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## API Reference
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### `
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### `vibe(initialState, config?)`
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Initializes the framework and returns the reactive state proxy.
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```javascript
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import
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import vibe from "@ape-egg/vibe";
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window.$ =
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window.$ = vibe(
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{ count: 0, user: { name: "Alice" } },
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console.log("State updated:", newState);
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}
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{ debug: false }
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);
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```
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**Parameters:**
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- `initialState`
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- `
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- `initialState` — object containing initial state values
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- `config` — optional object. Currently supports `{ debug: boolean }`. A third positional argument can pass a target selector (defaults to `body`).
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**Returns:** Reactive proxy. Assign it to `window.$` so inline event handlers and bindings can find it.
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### `component(initialState)`
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Imported from `@ape-egg/vibe/component`. Registers a component-local state bucket; called from inside a `<script type="module">` in a component file. See [Component-Local State](#component-local-state).
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### `$.on(event, callback)`
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Register a lifecycle listener. Events: `'ready'`, `'afterUpdate'`, `'afterDomMutation'`. Listeners registered before boot are queued and replayed once vibe is ready.
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### `$.ready`
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A Promise that resolves once vibe has finished initial parse + hydrate + component loading.
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### `$.reconcile(el, html)` and `$.renderComponent(rawHtml, props, slot, opts)` (advanced)
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Subtree reconciliation primitives used by `@ape-egg/vite-plugin-vibe` for surgical HMR. `$.reconcile` diffs `el`'s children against fresh `html` while preserving DOM identity, focus, and selection; vibe-managed regions (iterations, conditionals, components, slot pairs) are treated as opaque. Treat these as plumbing — shape may evolve.
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## Scoped Variables in Iterations
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Inside `<!-- each -->` blocks, these variables are available:
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- `item` (or custom name)
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- `index` (or custom name)
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- Parent state remains accessible via `$`
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- `item` (or custom name) — current array element
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- `index` (or custom name) — current index
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- Parent state remains accessible via `$` and via free identifiers (e.g. `tutorialProgress`)
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```html
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<!-- each users as user, i -->
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### Scoped State (Internal)
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Each iteration instance stores a `scopedState`
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Each iteration instance stores a `scopedState` Proxy that combines local variables (`item`, `index`) with global state. This lets bindings inside iterations react to global state changes:
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```html
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<!-- each menuItems as item -->
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<!-- /each -->
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```
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When `tutorialProgress` changes,
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1. Finds affected elements inside iteration instances
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2. Uses that instance's `scopedState` for evaluation
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3. Can access both `item` (local) and `tutorialProgress` (global)
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4. Updates only the affected elements without re-rendering the entire iteration
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When `tutorialProgress` changes, vibe finds affected elements inside iteration instances, evaluates against that instance's `scopedState`, and updates only the changed elements without re-rendering the whole list.
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## Architecture
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Vibe consists of these core modules:
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Vibe consists of these core runtime modules (in `runtime/`):
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- **parse.js**
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- **
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- **hydrate.js**
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- **affected.js**
|
|
264
|
-
- **iterate.js**
|
|
265
|
-
- **conditionals.js**
|
|
318
|
+
- **state.js** — Proxy-based reactive state, recursive proxies for deep reactivity, batched flush via `queueMicrotask`
|
|
319
|
+
- **parse.js** — DOM parser that finds `@[...]` bindings, iteration/conditional comments, and `<component src>` elements
|
|
320
|
+
- **manifest.js** — Maps DOM elements to parsed-tree nodes (was `link.js` in older versions)
|
|
321
|
+
- **hydrate.js** — Updates DOM with current state values; idempotent (skips no-op writes)
|
|
322
|
+
- **affected.js** — Determines which bindings need re-evaluation when state changes
|
|
323
|
+
- **iterate.js** — Array rendering with diffing; bulk-replacement fast path; iteration-prop registry for non-primitive component props
|
|
324
|
+
- **conditionals.js** — Conditional block rendering; preserves both branches in the manifest for reactive switching
|
|
325
|
+
- **component.js** — `<component src>` fetching, prop substitution, slot inlining, component-local state setup, `this.X` rewriting
|
|
326
|
+
- **reconcile.js** — Subtree reconciliation primitive (`$.reconcile`)
|
|
327
|
+
- **cleanup.js** — `vibe-fouc` release once a subtree is fully processed
|
|
266
328
|
|
|
267
329
|
## How It Works
|
|
268
330
|
|
|
269
331
|
```
|
|
270
|
-
1.
|
|
271
|
-
2. parse.js scans DOM for @[...], <!-- each -->, <!-- if
|
|
272
|
-
3.
|
|
332
|
+
1. vibe(initialState) creates the Proxy and starts the runtime
|
|
333
|
+
2. parse.js scans DOM for @[...], <!-- each -->, <!-- if -->, <component src>
|
|
334
|
+
3. manifest.js maps elements → parsed tree
|
|
273
335
|
4. hydrate.js replaces bindings with values
|
|
274
336
|
5. iterate.js renders <!-- each --> loops
|
|
275
337
|
6. conditionals.js renders <!-- if --> blocks
|
|
276
|
-
7.
|
|
277
|
-
8.
|
|
338
|
+
7. component.js fetches <component src> templates, substitutes props, inlines slots
|
|
339
|
+
8. MutationObserver watches for new/removed elements; affected.js + hydrate.js handle state changes
|
|
278
340
|
```
|
|
279
341
|
|
|
280
342
|
## Current Limitations
|
|
281
343
|
|
|
282
|
-
- **No computed values**:
|
|
283
|
-
- **
|
|
284
|
-
- **
|
|
344
|
+
- **No computed values primitive**: derived state can be done with `Object.defineProperty($, 'x', { get })` or with `afterUpdate` listeners; a first-class `computed` API isn't shipped
|
|
345
|
+
- **Expression security**: `new Function()` evaluation — don't bind untrusted input
|
|
346
|
+
- **HTML binding**: `@[expr]` always sets `textContent` (escape-safe). A first-class opt-in for trusted HTML is planned but not finalized
|
|
285
347
|
|
|
286
348
|
## Best Practices
|
|
287
349
|
|
|
288
|
-
1. **Initialize state
|
|
289
|
-
2. **
|
|
290
|
-
3. **
|
|
291
|
-
4. **
|
|
292
|
-
5. **
|
|
350
|
+
1. **Initialize state in `<head>`** before reactive elements; pair with `vibe-fouc` on `<body>`
|
|
351
|
+
2. **Mutate freely** — deep reactivity means `$.user.name = "New"` just works; no spread operators needed
|
|
352
|
+
3. **Use lifecycle hooks instead of `setTimeout` / `requestAnimationFrame`** when you need to wait for vibe to finish work
|
|
353
|
+
4. **Use `component({...})` for state that's local to one piece of UI** (form draft, toggle); keep cross-cutting state on global `$`
|
|
354
|
+
5. **Use `vibe-dehydrate` when you need to display `@[...]` literally** (docs, code examples)
|
|
355
|
+
6. **Keep expressions simple** — complex logic belongs in JavaScript; templates should read like HTML
|
|
293
356
|
|
|
294
357
|
## Browser Support
|
|
295
358
|
|
|
@@ -298,6 +361,10 @@ Modern browsers with:
|
|
|
298
361
|
- MutationObserver
|
|
299
362
|
- ES Modules
|
|
300
363
|
|
|
364
|
+
## Related Packages
|
|
365
|
+
|
|
366
|
+
- **`@ape-egg/vite-plugin-vibe`** — Vite plugin with surgical component HMR (template-only edits reconcile in place; script edits re-mount)
|
|
367
|
+
|
|
301
368
|
## Resources
|
|
302
369
|
|
|
303
370
|
- **Homepage**: https://vibe.korte.kim
|
package/package.json
CHANGED
|
@@ -1,12 +1,13 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@ape-egg/vibe",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.9.1",
|
|
4
4
|
"type": "module",
|
|
5
5
|
"description": "Runtime-first reactivity with optional compiler",
|
|
6
6
|
"main": "index.js",
|
|
7
7
|
"homepage": "https://vibe.korte.kim",
|
|
8
8
|
"exports": {
|
|
9
9
|
".": "./index.js",
|
|
10
|
+
"./boot": "./boot.js",
|
|
10
11
|
"./component": "./component.js",
|
|
11
12
|
"./runtime": "./runtime/index.js",
|
|
12
13
|
"./compiler": "./compiler/bin/vibe-compile.js"
|
|
@@ -27,7 +28,7 @@
|
|
|
27
28
|
"scripts": {
|
|
28
29
|
"test": "echo \"Error: no test specified\" && exit 1"
|
|
29
30
|
},
|
|
30
|
-
"author": "
|
|
31
|
+
"author": "kkortes",
|
|
31
32
|
"license": "ISC",
|
|
32
33
|
"publishConfig": {
|
|
33
34
|
"access": "public"
|
|
@@ -28,6 +28,15 @@
|
|
|
28
28
|
|
|
29
29
|
import { BINDING_REGEX } from './constants.js';
|
|
30
30
|
|
|
31
|
+
// innerHTML serialization encodes <, >, &, ", ' inside attribute values.
|
|
32
|
+
// Decode them back before wrapping @[expr] in ${...} for the template literal.
|
|
33
|
+
const decodeEntities = (s) => s
|
|
34
|
+
.replace(/</g, '<')
|
|
35
|
+
.replace(/>/g, '>')
|
|
36
|
+
.replace(/"/g, '"')
|
|
37
|
+
.replace(/'/g, "'")
|
|
38
|
+
.replace(/&/g, '&');
|
|
39
|
+
|
|
31
40
|
// Reusable template element for HTML parsing
|
|
32
41
|
const parseTemplate = document.createElement('template');
|
|
33
42
|
|
|
@@ -59,20 +68,20 @@ const hasNestedStructures = (tree) => {
|
|
|
59
68
|
export const compileBatchFn = (template, itemAlias, indexAlias, stateKeys) => {
|
|
60
69
|
const templateHtml = template.element.innerHTML.trim();
|
|
61
70
|
const escaped = templateHtml.replace(/\\/g, '\\\\').replace(/`/g, '\\`').replace(/\$\{/g, '\\${');
|
|
62
|
-
const code = escaped.replace(BINDING_REGEX, (_, expr) => '${' + expr + '}');
|
|
71
|
+
const code = escaped.replace(BINDING_REGEX, (_, expr) => '${' + decodeEntities(expr) + '}');
|
|
63
72
|
|
|
64
73
|
return new Function(
|
|
65
74
|
'arr',
|
|
66
75
|
...stateKeys,
|
|
67
76
|
`
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
77
|
+
let html = '';
|
|
78
|
+
const len = arr.length;
|
|
79
|
+
for (let ${indexAlias} = 0; ${indexAlias} < len; ${indexAlias}++) {
|
|
80
|
+
const ${itemAlias} = arr[${indexAlias}];
|
|
81
|
+
html += \`${code}\`;
|
|
82
|
+
}
|
|
83
|
+
return html;
|
|
84
|
+
`,
|
|
76
85
|
);
|
|
77
86
|
};
|
|
78
87
|
|
package/runtime/affected.js
CHANGED
|
@@ -6,20 +6,33 @@ import { evalInScope, resolveThisPath } from './utils.js';
|
|
|
6
6
|
// Evaluate conditional expression
|
|
7
7
|
const evaluateCondition = (expression, state, element = null) => !!evalInScope(expression, state, element);
|
|
8
8
|
|
|
9
|
-
// Helper function to check if a match references a specific key
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
9
|
+
// Helper function to check if a match references a specific key.
|
|
10
|
+
// Fast path: exact match or property access (`user.name` matches `user`).
|
|
11
|
+
// Slow path: word-boundary search for complex expressions like `Math.floor(coins / 100)`
|
|
12
|
+
// where the key appears as an identifier anywhere in the expression.
|
|
13
|
+
const isIdentChar = (c) => (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c === '_' || c === '$';
|
|
14
|
+
|
|
15
|
+
const matchesKey = (matchStr, key) => {
|
|
16
|
+
if (matchStr === key || matchStr.startsWith(key + '.') || matchStr.startsWith(key + '[')) return true;
|
|
17
|
+
|
|
18
|
+
// Search for key as a standalone identifier (word boundaries on both sides)
|
|
19
|
+
let i = 0;
|
|
20
|
+
while ((i = matchStr.indexOf(key, i)) !== -1) {
|
|
21
|
+
const before = i === 0 ? '' : matchStr[i - 1];
|
|
22
|
+
const after = i + key.length >= matchStr.length ? '' : matchStr[i + key.length];
|
|
23
|
+
if (!isIdentChar(before) && !isIdentChar(after)) return true;
|
|
24
|
+
i += key.length;
|
|
25
|
+
}
|
|
26
|
+
return false;
|
|
27
|
+
};
|
|
14
28
|
|
|
15
29
|
const recursive = (tree, state, newState, affected, scopedStateForHydration = null, depth = 0) => {
|
|
16
30
|
// Handle iteration nodes specially
|
|
17
31
|
if (tree.type === 'iteration') {
|
|
18
|
-
|
|
19
|
-
const arrayPath = resolveThisPath(tree.meta.arrayPath, tree.meta.startComment?.parentElement);
|
|
32
|
+
const resolvedExpr = resolveThisPath(tree.meta.arrayPath, tree.meta.startComment?.parentElement);
|
|
20
33
|
|
|
21
|
-
const oldArray = resolvePath(state,
|
|
22
|
-
const newArray = resolvePath(newState,
|
|
34
|
+
const oldArray = evalInScope(resolvedExpr, state, tree.meta.startComment?.parentElement) ?? resolvePath(state, resolvedExpr);
|
|
35
|
+
const newArray = evalInScope(resolvedExpr, newState, tree.meta.startComment?.parentElement) ?? resolvePath(newState, resolvedExpr);
|
|
23
36
|
|
|
24
37
|
// Fast path: reference comparison (arrays are typically replaced, not mutated)
|
|
25
38
|
// This avoids expensive O(n) deepEqual for large arrays
|
|
@@ -55,11 +68,15 @@ const recursive = (tree, state, newState, affected, scopedStateForHydration = nu
|
|
|
55
68
|
|
|
56
69
|
for (const instance of tree.runtime.instances) {
|
|
57
70
|
if (instance.tree && instance.scopedState) {
|
|
58
|
-
//
|
|
59
|
-
//
|
|
71
|
+
// Build plain-object snapshots for comparison. scopedState is a live Proxy
|
|
72
|
+
// that reflects current global state — spreading it gives us the local vars
|
|
73
|
+
// (cat, index) plus current global values. We then override globals with the
|
|
74
|
+
// actual old (state) / new (newState) values so binding comparisons can detect
|
|
75
|
+
// which state keys changed.
|
|
76
|
+
const mergedOldState = { ...instance.scopedState, ...state };
|
|
60
77
|
const mergedNewState = { ...instance.scopedState, ...newState };
|
|
61
|
-
// Pass
|
|
62
|
-
recursive(instance.tree,
|
|
78
|
+
// Pass scopedState as scopedStateForHydration so evalInScope can access iteration variables
|
|
79
|
+
recursive(instance.tree, mergedOldState, mergedNewState, affected, instance.scopedState, depth + 1);
|
|
63
80
|
}
|
|
64
81
|
}
|
|
65
82
|
}
|
|
@@ -220,17 +237,20 @@ const recursive = (tree, state, newState, affected, scopedStateForHydration = nu
|
|
|
220
237
|
for (const m of nameMatches) {
|
|
221
238
|
// Resolve this.property to componentId.property
|
|
222
239
|
const resolvedInner = resolveThisPath(m.inner, tree.element);
|
|
240
|
+
// HTML lowercases attribute names, so expression may be lowercase while state
|
|
241
|
+
// keys are camelCase. Match case-insensitively by trying both direct and lowercased.
|
|
242
|
+
const matchKey = (key) => matchesKey(resolvedInner, key) || matchesKey(resolvedInner, key.toLowerCase());
|
|
223
243
|
|
|
224
|
-
const noMatch = !shallowState.some(
|
|
244
|
+
const noMatch = !shallowState.some(matchKey);
|
|
225
245
|
|
|
226
246
|
let shouldAffect = false;
|
|
227
247
|
|
|
228
248
|
if (isInitialHydration) {
|
|
229
|
-
const newMatches = shallowNewState.filter(
|
|
249
|
+
const newMatches = shallowNewState.filter(matchKey);
|
|
230
250
|
shouldAffect = noMatch || newMatches.length > 0;
|
|
231
251
|
} else {
|
|
232
252
|
const changedKeys = shallowNewState.filter((key) =>
|
|
233
|
-
|
|
253
|
+
matchKey(key) && state[key] !== newState[key]
|
|
234
254
|
);
|
|
235
255
|
shouldAffect = noMatch || changedKeys.length > 0;
|
|
236
256
|
}
|