@anweather/game-plugin-ssdk 1.3.1 → 1.4.0

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@@ -104,6 +104,10 @@ var PluginStateUpdate;
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  ]);
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  break;
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  }
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+ case "loggedPayload": {
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+ memberValidators["loggedPayload"] = new server_common_1.NoOpValidator();
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+ break;
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+ }
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  }
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  }
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  return memberValidators[member];
@@ -111,6 +115,7 @@ var PluginStateUpdate;
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  return [
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  ...getMemberValidator("nextTurnParticipantId").validate(obj.nextTurnParticipantId, `${path}/nextTurnParticipantId`),
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  ...getMemberValidator("pluginState").validate(obj.pluginState, `${path}/pluginState`),
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+ ...getMemberValidator("loggedPayload").validate(obj.loggedPayload, `${path}/loggedPayload`),
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  ];
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  };
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  })(PluginStateUpdate || (exports.PluginStateUpdate = PluginStateUpdate = {}));
@@ -442,6 +442,7 @@ const serializeApplyMoveResponse = async (input, ctx) => {
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  });
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  let body;
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  body = JSON.stringify((0, smithy_client_1.take)(input, {
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+ 'loggedPayload': _ => se_Document(_, context),
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  'nextTurnParticipantId': [],
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  'pluginState': _ => se_Document(_, context),
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  }));
@@ -761,6 +762,7 @@ const serializeInitializeGameResponse = async (input, ctx) => {
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  });
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  let body;
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  body = JSON.stringify((0, smithy_client_1.take)(input, {
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+ 'loggedPayload': _ => se_Document(_, context),
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  'nextTurnParticipantId': [],
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  'pluginState': _ => se_Document(_, context),
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  }));