@anweather/game-plugin-ssdk 1.16.0 → 1.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/dist-cjs/runtime/auth.js +8 -0
  2. package/dist-cjs/runtime/conformance.js +6 -0
  3. package/dist-cjs/runtime/index.js +15 -1
  4. package/dist-cjs/runtime/live/checkpoint.js +31 -0
  5. package/dist-cjs/runtime/live/conformance.js +215 -0
  6. package/dist-cjs/runtime/live/harness.js +144 -0
  7. package/dist-cjs/runtime/live/outbox.js +72 -0
  8. package/dist-cjs/runtime/live/protocol.js +227 -0
  9. package/dist-cjs/runtime/live/rooms.js +579 -0
  10. package/dist-cjs/runtime/live/server.js +105 -0
  11. package/dist-cjs/runtime/servePlugin.js +8 -2
  12. package/dist-cjs/tsconfig.cjs.tsbuildinfo +1 -1
  13. package/dist-es/runtime/auth.js +5 -0
  14. package/dist-es/runtime/conformance.js +6 -0
  15. package/dist-es/runtime/index.js +5 -0
  16. package/dist-es/runtime/live/checkpoint.js +28 -0
  17. package/dist-es/runtime/live/conformance.js +210 -0
  18. package/dist-es/runtime/live/harness.js +141 -0
  19. package/dist-es/runtime/live/outbox.js +68 -0
  20. package/dist-es/runtime/live/protocol.js +217 -0
  21. package/dist-es/runtime/live/rooms.js +575 -0
  22. package/dist-es/runtime/live/server.js +102 -0
  23. package/dist-es/runtime/servePlugin.js +8 -2
  24. package/dist-es/tsconfig.es.tsbuildinfo +1 -1
  25. package/dist-types/runtime/auth.d.ts +3 -0
  26. package/dist-types/runtime/conformance.d.ts +6 -0
  27. package/dist-types/runtime/index.d.ts +11 -0
  28. package/dist-types/runtime/live/checkpoint.d.ts +15 -0
  29. package/dist-types/runtime/live/conformance.d.ts +24 -0
  30. package/dist-types/runtime/live/harness.d.ts +71 -0
  31. package/dist-types/runtime/live/outbox.d.ts +39 -0
  32. package/dist-types/runtime/live/protocol.d.ts +169 -0
  33. package/dist-types/runtime/live/rooms.d.ts +302 -0
  34. package/dist-types/runtime/live/server.d.ts +36 -0
  35. package/dist-types/runtime/servePlugin.d.ts +8 -0
  36. package/package.json +6 -3
@@ -0,0 +1,575 @@
1
+ import { LinkCloseCode, MAX_KICK_REASON, MAX_LINK_FRAME_BYTES, byteLength, decodePlatformFrame, encodeFrame, isKickCode, } from "./protocol";
2
+ import { Outbox } from "./outbox";
3
+ const DEFAULT_REATTACH_GRACE_MS = 60_000;
4
+ const DEFAULT_MAX_PENDING = 4096;
5
+ const DEFAULT_SHUTDOWN_TIMEOUT_MS = 5_000;
6
+ const DEFAULT_STALL_WARNING_MS = 10_000;
7
+ const TIMED_OUT = Symbol("timed out");
8
+ async function within(p, ms) {
9
+ let timer;
10
+ try {
11
+ return await Promise.race([
12
+ p,
13
+ new Promise((resolve) => {
14
+ timer = setTimeout(() => resolve(TIMED_OUT), ms);
15
+ }),
16
+ ]);
17
+ }
18
+ finally {
19
+ if (timer)
20
+ clearTimeout(timer);
21
+ }
22
+ }
23
+ class Link {
24
+ serial;
25
+ info;
26
+ transport;
27
+ outbox;
28
+ conns = new Map();
29
+ ready = false;
30
+ detached = false;
31
+ constructor(serial, info, transport, outbox) {
32
+ this.serial = serial;
33
+ this.info = info;
34
+ this.transport = transport;
35
+ this.outbox = new Outbox(transport, outbox);
36
+ }
37
+ write(frame, key) {
38
+ this.outbox.push(encodeFrame(frame), { key, droppable: frame.t === "send" });
39
+ }
40
+ }
41
+ class ConnImpl {
42
+ link;
43
+ wire;
44
+ participantId;
45
+ playerId;
46
+ displayName;
47
+ role;
48
+ gameId;
49
+ hidden;
50
+ room;
51
+ open = true;
52
+ presence;
53
+ constructor(link, wire, participantId, playerId, displayName, role, gameId, hidden, presence, room) {
54
+ this.link = link;
55
+ this.wire = wire;
56
+ this.participantId = participantId;
57
+ this.playerId = playerId;
58
+ this.displayName = displayName;
59
+ this.role = role;
60
+ this.gameId = gameId;
61
+ this.hidden = hidden;
62
+ this.room = room;
63
+ this.presence = presence;
64
+ }
65
+ get epoch() {
66
+ return this.link.info.epoch;
67
+ }
68
+ get id() {
69
+ return `${this.link.serial}.${this.wire}`;
70
+ }
71
+ send(data, opts) {
72
+ this.room.send(this, data, opts);
73
+ }
74
+ kick(opts) {
75
+ this.room.kick(this, opts);
76
+ }
77
+ }
78
+ class RoomImpl {
79
+ scope;
80
+ gameType;
81
+ host;
82
+ live;
83
+ links = new Set();
84
+ order = [];
85
+ handlers = {};
86
+ latestMembers;
87
+ queue = [];
88
+ processing = false;
89
+ loaded = false;
90
+ disposing;
91
+ timers = new Set();
92
+ graceTimer;
93
+ idleWaiters = [];
94
+ loading;
95
+ closed = false;
96
+ constructor(scope, gameType, host, live) {
97
+ this.scope = scope;
98
+ this.gameType = gameType;
99
+ this.host = host;
100
+ this.live = live;
101
+ }
102
+ load(previous) {
103
+ this.loading = this.runLoad(previous);
104
+ return this.loading;
105
+ }
106
+ async runLoad(previous) {
107
+ if (previous) {
108
+ const waited = await within(previous.catch(() => undefined), this.closeTimeout());
109
+ if (waited === TIMED_OUT) {
110
+ this.host.reportError(new Error(`previous room still closing after ${this.closeTimeout()} ms; loading anyway`), this.scope.key, "onRoom");
111
+ }
112
+ }
113
+ try {
114
+ this.handlers = (await this.live.onRoom(this)) ?? {};
115
+ }
116
+ catch (e) {
117
+ this.host.reportError(e, this.scope.key, "onRoom");
118
+ void this.dispose("error", LinkCloseCode.INTERNAL_ERROR, "room setup failed", { runOnClose: false, drainFirst: false });
119
+ return;
120
+ }
121
+ this.loaded = true;
122
+ if (this.closed)
123
+ return;
124
+ for (const link of this.links)
125
+ this.markReady(link);
126
+ void this.drain();
127
+ }
128
+ linkWithEpoch(epoch) {
129
+ for (const l of this.links)
130
+ if (l.info.epoch === epoch)
131
+ return l;
132
+ return undefined;
133
+ }
134
+ markReady(link) {
135
+ if (link.ready || link.detached)
136
+ return;
137
+ link.ready = true;
138
+ link.write({ t: "ready" });
139
+ }
140
+ attach(link) {
141
+ if (this.graceTimer) {
142
+ clearTimeout(this.graceTimer);
143
+ this.graceTimer = undefined;
144
+ }
145
+ this.links.add(link);
146
+ if (this.loaded)
147
+ this.markReady(link);
148
+ }
149
+ supersede(old) {
150
+ if (old.detached)
151
+ return;
152
+ old.transport.close(LinkCloseCode.SUPERSEDED, "superseded by a newer link");
153
+ this.detach(old, LinkCloseCode.SUPERSEDED);
154
+ }
155
+ detach(link, code) {
156
+ if (link.detached)
157
+ return;
158
+ link.detached = true;
159
+ link.outbox.close();
160
+ this.enqueue("onLeave", async () => {
161
+ for (const conn of [...link.conns.values()])
162
+ await this.removeConn(conn, "link");
163
+ });
164
+ this.links.delete(link);
165
+ if (this.links.size > 0 || this.closed)
166
+ return;
167
+ if (code === LinkCloseCode.NORMAL)
168
+ this.dispose("idle");
169
+ else if (code === LinkCloseCode.GONE)
170
+ this.dispose("ended");
171
+ else {
172
+ const grace = this.live.reattachGraceMs ?? DEFAULT_REATTACH_GRACE_MS;
173
+ this.graceTimer = setTimeout(() => {
174
+ this.graceTimer = undefined;
175
+ if (this.links.size === 0)
176
+ this.dispose("lost");
177
+ }, grace);
178
+ this.graceTimer.unref?.();
179
+ }
180
+ }
181
+ dispose(reason, code = LinkCloseCode.NORMAL, closeReason = reason, opts = {}) {
182
+ if (this.disposing)
183
+ return this.disposing;
184
+ this.closed = true;
185
+ for (const t of this.timers)
186
+ clearTimeout(t);
187
+ this.timers.clear();
188
+ if (this.graceTimer)
189
+ clearTimeout(this.graceTimer);
190
+ const drainFirst = (opts.drainFirst ?? true) && this.loaded;
191
+ if (!drainFirst)
192
+ this.queue.length = 0;
193
+ if (reason === "error")
194
+ this.closeLinks(code, closeReason);
195
+ const limit = this.closeTimeout();
196
+ this.disposing = (async () => {
197
+ const settled = await within((async () => {
198
+ if (this.loading)
199
+ await this.loading;
200
+ await this.whenIdle();
201
+ })(), limit);
202
+ if (settled === TIMED_OUT) {
203
+ this.host.reportError(new Error(`a handler was still running ${limit} ms after the room began closing (${reason}); onClose skipped`), this.scope.key, "onClose");
204
+ }
205
+ else if ((opts.runOnClose ?? true) && this.loaded) {
206
+ const closed = await within(this.call("onClose", () => this.handlers.onClose?.(reason)), limit);
207
+ if (closed === TIMED_OUT) {
208
+ this.host.reportError(new Error(`onClose(${reason}) did not finish within ${limit} ms`), this.scope.key, "onClose");
209
+ }
210
+ }
211
+ this.closeLinks(code, closeReason);
212
+ })();
213
+ this.host.forget(this, this.disposing);
214
+ return this.disposing;
215
+ }
216
+ closeLinks(code, reason) {
217
+ for (const link of this.links) {
218
+ link.detached = true;
219
+ link.outbox.close();
220
+ link.transport.close(code, reason);
221
+ }
222
+ this.links.clear();
223
+ }
224
+ closeTimeout() {
225
+ return this.live.shutdownTimeoutMs ?? DEFAULT_SHUTDOWN_TIMEOUT_MS;
226
+ }
227
+ enqueue(name, run) {
228
+ if (this.closed)
229
+ return;
230
+ this.queue.push({ name, run });
231
+ const max = this.live.maxPendingEvents ?? DEFAULT_MAX_PENDING;
232
+ if (this.queue.length > max) {
233
+ this.host.reportError(new Error(`room fell ${max} events behind`), this.scope.key, name);
234
+ void this.dispose("error", LinkCloseCode.INTERNAL_ERROR, "room overloaded", { drainFirst: false });
235
+ return;
236
+ }
237
+ if (this.loaded)
238
+ void this.drain();
239
+ }
240
+ async drain() {
241
+ if (this.processing)
242
+ return;
243
+ this.processing = true;
244
+ try {
245
+ while (this.queue.length > 0) {
246
+ const event = this.queue.shift();
247
+ await this.call(event.name, event.run);
248
+ }
249
+ }
250
+ finally {
251
+ this.processing = false;
252
+ for (const w of this.idleWaiters.splice(0))
253
+ w();
254
+ }
255
+ }
256
+ whenIdle() {
257
+ if (this.isIdle())
258
+ return Promise.resolve();
259
+ return new Promise((resolve) => this.idleWaiters.push(resolve)).then(() => this.whenIdle());
260
+ }
261
+ isIdle() {
262
+ return !this.processing && this.queue.length === 0;
263
+ }
264
+ isSettled() {
265
+ return this.closed || (this.loaded && this.isIdle());
266
+ }
267
+ async call(handler, fn) {
268
+ const stallMs = this.live.stallWarningMs ?? DEFAULT_STALL_WARNING_MS;
269
+ const started = Date.now();
270
+ const watchdog = stallMs > 0
271
+ ? setTimeout(() => {
272
+ this.host.reportError(new Error(`${handler} has been running for ${Date.now() - started} ms; the room's queue is stalled behind it`), this.scope.key, handler);
273
+ }, stallMs)
274
+ : undefined;
275
+ watchdog?.unref?.();
276
+ try {
277
+ await fn();
278
+ }
279
+ catch (e) {
280
+ this.host.reportError(e, this.scope.key, handler);
281
+ }
282
+ finally {
283
+ if (watchdog)
284
+ clearTimeout(watchdog);
285
+ }
286
+ }
287
+ onFrame(link, frame) {
288
+ switch (frame.t) {
289
+ case "join":
290
+ this.enqueue("onJoin", async () => {
291
+ if (link.detached)
292
+ return;
293
+ const prior = link.conns.get(frame.conn);
294
+ if (prior)
295
+ await this.removeConn(prior, "rejoined");
296
+ const conn = new ConnImpl(link, frame.conn, frame.participantId, frame.playerId, frame.displayName, frame.role, frame.gameId, frame.hidden, frame.state, this);
297
+ link.conns.set(frame.conn, conn);
298
+ this.order.push(conn);
299
+ await this.handlers.onJoin?.(conn);
300
+ });
301
+ return;
302
+ case "leave":
303
+ this.enqueue("onLeave", async () => {
304
+ const conn = link.conns.get(frame.conn);
305
+ if (conn)
306
+ await this.removeConn(conn, frame.reason);
307
+ });
308
+ return;
309
+ case "sig":
310
+ this.enqueue("onMessage", async () => {
311
+ const conn = link.conns.get(frame.conn);
312
+ if (conn)
313
+ await this.handlers.onMessage?.(conn, frame.d);
314
+ });
315
+ return;
316
+ case "presence":
317
+ this.enqueue("onPresence", async () => {
318
+ const conn = link.conns.get(frame.conn);
319
+ if (!conn || conn.presence === frame.state)
320
+ return;
321
+ conn.presence = frame.state;
322
+ await this.handlers.onPresence?.(conn, frame.state);
323
+ });
324
+ return;
325
+ case "game":
326
+ this.enqueue("onGame", () => this.handlers.onGame?.(frame.gameId, frame.revision));
327
+ return;
328
+ case "members":
329
+ this.enqueue("onMembers", async () => {
330
+ this.latestMembers = frame.members;
331
+ await this.handlers.onMembers?.(frame.members);
332
+ });
333
+ return;
334
+ }
335
+ }
336
+ async removeConn(conn, reason) {
337
+ if (!conn.open)
338
+ return;
339
+ conn.open = false;
340
+ conn.link.conns.delete(conn.wire);
341
+ const i = this.order.indexOf(conn);
342
+ if (i >= 0)
343
+ this.order.splice(i, 1);
344
+ await this.handlers.onLeave?.(conn, reason);
345
+ }
346
+ conns() {
347
+ return [...this.order];
348
+ }
349
+ participants() {
350
+ const ids = new Set();
351
+ for (const c of this.order)
352
+ if (c.role === "PARTICIPANT")
353
+ ids.add(c.participantId);
354
+ return [...ids];
355
+ }
356
+ connsOf(participantId) {
357
+ return this.order.filter((c) => c.participantId === participantId);
358
+ }
359
+ members() {
360
+ return this.latestMembers;
361
+ }
362
+ broadcast(data, opts = {}) {
363
+ if (this.closed)
364
+ return;
365
+ const except = new Set(opts.except === undefined ? [] : Array.isArray(opts.except) ? opts.except : [opts.except]);
366
+ const everyone = except.size === 0 && !opts.participantsOnly;
367
+ for (const link of this.links) {
368
+ if (everyone) {
369
+ this.write(link, "all", data, opts.k);
370
+ }
371
+ else {
372
+ const to = [...link.conns.values()].filter((c) => !except.has(c) && (!opts.participantsOnly || c.role === "PARTICIPANT"));
373
+ if (to.length > 0)
374
+ this.write(link, to.map((c) => c.wire), data, opts.k);
375
+ }
376
+ }
377
+ }
378
+ send(to, data, opts = {}) {
379
+ if (this.closed)
380
+ return;
381
+ const list = (Array.isArray(to) ? to : [to]);
382
+ const byLink = new Map();
383
+ for (const c of list) {
384
+ if (!(c instanceof ConnImpl) || !c.open || c.link.detached || !this.links.has(c.link))
385
+ continue;
386
+ const wires = byLink.get(c.link) ?? [];
387
+ wires.push(c.wire);
388
+ byLink.set(c.link, wires);
389
+ }
390
+ for (const [link, wires] of byLink)
391
+ this.write(link, wires, data, opts.k);
392
+ }
393
+ sendToParticipant(participantId, data, opts) {
394
+ this.send(this.connsOf(participantId), data, opts);
395
+ }
396
+ kick(conn, opts) {
397
+ if (this.closed || !(conn instanceof ConnImpl) || !conn.open || conn.link.detached)
398
+ return;
399
+ const code = opts?.code;
400
+ if (!isKickCode(code))
401
+ throw new RangeError(`kick code ${code}: use 4403 or 4900-4999`);
402
+ this.assertReady(conn.link);
403
+ const reason = opts.reason === undefined ? undefined : opts.reason.slice(0, MAX_KICK_REASON);
404
+ conn.link.write({ t: "kick", conn: conn.wire, code, reason });
405
+ }
406
+ setTimeout(fn, ms) {
407
+ return this.timer(fn, ms, false);
408
+ }
409
+ setInterval(fn, ms) {
410
+ return this.timer(fn, ms, true);
411
+ }
412
+ close(reason = "room closed") {
413
+ void this.dispose("closed", LinkCloseCode.NORMAL, reason);
414
+ }
415
+ post(fn) {
416
+ this.enqueue("post", fn);
417
+ }
418
+ timer(fn, ms, repeat) {
419
+ if (this.closed)
420
+ return { cancel: () => undefined };
421
+ let pending = false;
422
+ const fire = () => {
423
+ if (!repeat)
424
+ return this.enqueue("setTimeout", fn);
425
+ if (pending || this.closed)
426
+ return;
427
+ pending = true;
428
+ this.enqueue("setInterval", async () => {
429
+ pending = false;
430
+ await fn();
431
+ });
432
+ };
433
+ const handle = repeat
434
+ ? setInterval(fire, ms)
435
+ : setTimeout(() => {
436
+ this.timers.delete(handle);
437
+ fire();
438
+ }, ms);
439
+ this.timers.add(handle);
440
+ return {
441
+ cancel: () => {
442
+ clearTimeout(handle);
443
+ clearInterval(handle);
444
+ this.timers.delete(handle);
445
+ },
446
+ };
447
+ }
448
+ assertReady(link) {
449
+ if (!link.ready)
450
+ throw new Error("room is not ready: send from a handler, not from onRoom");
451
+ }
452
+ write(link, to, data, k) {
453
+ if (link.detached)
454
+ return;
455
+ if (data === undefined)
456
+ throw new TypeError("cannot send undefined");
457
+ this.assertReady(link);
458
+ const frame = k === undefined ? { t: "send", to, d: data } : { t: "send", to, k, d: data };
459
+ const text = encodeFrame(frame);
460
+ if (byteLength(text) > MAX_LINK_FRAME_BYTES) {
461
+ throw new RangeError(`send frame is ${byteLength(text)} bytes; the room link carries at most ${MAX_LINK_FRAME_BYTES}`);
462
+ }
463
+ link.outbox.push(text, { key: k === undefined ? undefined : `${k}\u0000${Array.isArray(to) ? to.join(",") : to}`, droppable: true });
464
+ }
465
+ outboxStats() {
466
+ return [...this.links].map((l) => ({ ...l.outbox.stats }));
467
+ }
468
+ }
469
+ export class RoomHost {
470
+ options;
471
+ rooms = new Map();
472
+ disposing = new Map();
473
+ serial = 0;
474
+ shuttingDown = false;
475
+ log;
476
+ constructor(options) {
477
+ this.options = options;
478
+ this.log = options.log ?? console;
479
+ }
480
+ get gameType() {
481
+ return this.options.gameType;
482
+ }
483
+ attach(info, transport) {
484
+ const link = new Link(++this.serial, info, transport, this.options.live.outbox);
485
+ if (this.shuttingDown) {
486
+ transport.close(LinkCloseCode.RESTART, "plugin shutting down");
487
+ return { receive: () => undefined, closed: () => undefined };
488
+ }
489
+ let room = this.rooms.get(info.scope.key);
490
+ if (!room) {
491
+ room = new RoomImpl(info.scope, this.options.gameType, this, this.options.live);
492
+ this.rooms.set(info.scope.key, room);
493
+ room.attach(link);
494
+ void room.load(this.disposing.get(info.scope.key));
495
+ }
496
+ else {
497
+ const stale = room.linkWithEpoch(info.epoch);
498
+ room.attach(link);
499
+ if (stale)
500
+ room.supersede(stale);
501
+ }
502
+ const owner = room;
503
+ return {
504
+ receive: (text) => {
505
+ if (link.detached)
506
+ return;
507
+ const decoded = decodePlatformFrame(text);
508
+ if (decoded.ok)
509
+ owner.onFrame(link, decoded.frame);
510
+ else if (!decoded.unknown)
511
+ this.log.error(`live ${info.scope.key}: dropped a malformed frame (${decoded.error})`);
512
+ },
513
+ closed: (code) => owner.detach(link, code),
514
+ };
515
+ }
516
+ list() {
517
+ return [...this.rooms.values()];
518
+ }
519
+ room(scopeKey) {
520
+ return this.rooms.get(scopeKey);
521
+ }
522
+ outboxStats(scopeKey) {
523
+ return this.rooms.get(scopeKey)?.outboxStats() ?? [];
524
+ }
525
+ async settled() {
526
+ for (let i = 0; i < 10_000; i++) {
527
+ await Promise.all([...this.disposing.values()]);
528
+ if (this.disposing.size === 0 && [...this.rooms.values()].every((r) => r.isSettled()))
529
+ return;
530
+ await new Promise((resolve) => setImmediate(resolve));
531
+ }
532
+ throw new Error("live rooms did not settle (an onRoom or handler that never resolves?)");
533
+ }
534
+ async shutdown() {
535
+ this.shuttingDown = true;
536
+ const timeout = this.options.live.shutdownTimeoutMs ?? DEFAULT_SHUTDOWN_TIMEOUT_MS;
537
+ const all = [...this.rooms.values()].map((r) => r.dispose("shutdown", LinkCloseCode.RESTART, "plugin restarting"));
538
+ let timer;
539
+ await Promise.race([
540
+ Promise.all([...all, ...this.disposing.values()]),
541
+ new Promise((resolve) => {
542
+ timer = setTimeout(() => {
543
+ this.log.error(`live: rooms still checkpointing after ${timeout} ms; closing anyway`);
544
+ resolve();
545
+ }, timeout);
546
+ }),
547
+ ]);
548
+ if (timer)
549
+ clearTimeout(timer);
550
+ }
551
+ forget(room, done) {
552
+ if (this.rooms.get(room.scope.key) === room)
553
+ this.rooms.delete(room.scope.key);
554
+ const tracked = done.finally(() => {
555
+ if (this.disposing.get(room.scope.key) === tracked)
556
+ this.disposing.delete(room.scope.key);
557
+ });
558
+ this.disposing.set(room.scope.key, tracked);
559
+ }
560
+ reportError(error, scope, handler) {
561
+ try {
562
+ if (this.options.live.onError)
563
+ this.options.live.onError(error, { scope, handler });
564
+ else
565
+ this.log.error(`live ${scope}: ${handler} threw`, error);
566
+ }
567
+ catch (e) {
568
+ try {
569
+ console.error(`live ${scope}: onError threw while reporting ${handler}`, e);
570
+ }
571
+ catch {
572
+ }
573
+ }
574
+ }
575
+ }
@@ -0,0 +1,102 @@
1
+ import { WebSocketServer } from "ws";
2
+ import { LIVE_PATH, LIVE_PROTOCOL_VERSION, MAX_LINK_FRAME_BYTES, checkHandshake } from "./protocol";
3
+ import { RoomHost } from "./rooms";
4
+ const STATUS_TEXT = { 400: "Bad Request", 401: "Unauthorized", 404: "Not Found", 503: "Service Unavailable" };
5
+ function refuse(socket, status, message) {
6
+ const body = `${message}\n`;
7
+ socket.end(`HTTP/1.1 ${status} ${STATUS_TEXT[status] ?? "Error"}\r\n` +
8
+ `Connection: close\r\n` +
9
+ `Content-Type: text/plain; charset=utf-8\r\n` +
10
+ `Content-Length: ${Buffer.byteLength(body)}\r\n` +
11
+ `X-Live-Protocol: ${LIVE_PROTOCOL_VERSION}\r\n\r\n` +
12
+ body);
13
+ }
14
+ export function attachLive(server, options) {
15
+ const log = options.log ?? console;
16
+ const host = new RoomHost({ gameType: options.gameType, live: options.live, log });
17
+ const wss = new WebSocketServer({ noServer: true, maxPayload: MAX_LINK_FRAME_BYTES });
18
+ const sockets = new Set();
19
+ const pingEvery = options.pingIntervalMs ?? 20_000;
20
+ const timeout = options.linkTimeoutMs ?? 45_000;
21
+ let closing = false;
22
+ let received = 0;
23
+ const onUpgrade = (req, socket, head) => {
24
+ const path = (req.url ?? "").split("?")[0];
25
+ if (path !== LIVE_PATH) {
26
+ if (server.listenerCount("upgrade") === 1)
27
+ refuse(socket, 404, "no such upgrade route");
28
+ return;
29
+ }
30
+ if (closing)
31
+ return refuse(socket, 503, "plugin shutting down");
32
+ const check = checkHandshake(req.headers, { gameType: options.gameType, authToken: options.authToken });
33
+ if (!check.ok)
34
+ return refuse(socket, check.status, check.message);
35
+ wss.handleUpgrade(req, socket, head, (ws) => {
36
+ sockets.add(ws);
37
+ const handle = host.attach({ scope: check.scope, epoch: check.epoch }, {
38
+ write: (text, done) => {
39
+ if (ws.readyState !== ws.OPEN)
40
+ return done();
41
+ ws.send(text, () => done());
42
+ },
43
+ close: (code, reason) => ws.close(code, reason.slice(0, 120)),
44
+ });
45
+ let lastHeard = Date.now();
46
+ const heard = () => {
47
+ lastHeard = Date.now();
48
+ };
49
+ let lastPing = Date.now();
50
+ const heartbeat = setInterval(() => {
51
+ const now = Date.now();
52
+ if (now - lastHeard > timeout) {
53
+ log.error(`live ${check.scope.key}: link silent for ${timeout} ms, dropping it`);
54
+ ws.terminate();
55
+ return;
56
+ }
57
+ if (now - lastPing >= pingEvery && ws.readyState === ws.OPEN) {
58
+ lastPing = now;
59
+ ws.ping();
60
+ }
61
+ }, Math.max(1, Math.min(pingEvery, Math.floor(timeout / 3))));
62
+ heartbeat.unref?.();
63
+ ws.on("message", (data, isBinary) => {
64
+ heard();
65
+ received++;
66
+ if (isBinary)
67
+ return;
68
+ handle.receive(data.toString());
69
+ });
70
+ ws.on("ping", heard);
71
+ ws.on("pong", heard);
72
+ ws.on("error", (e) => log.error(`live ${check.scope.key}: link error`, e));
73
+ ws.on("close", (code) => {
74
+ clearInterval(heartbeat);
75
+ sockets.delete(ws);
76
+ handle.closed(code);
77
+ });
78
+ });
79
+ };
80
+ server.on("upgrade", onUpgrade);
81
+ return {
82
+ rooms: () => host.list(),
83
+ room: (key) => host.room(key),
84
+ outboxStats: (key) => host.outboxStats(key),
85
+ links: () => sockets.size,
86
+ framesReceived: () => received,
87
+ settled: () => host.settled(),
88
+ close: async () => {
89
+ if (closing)
90
+ return;
91
+ closing = true;
92
+ await host.shutdown();
93
+ const deadline = Date.now() + 1_000;
94
+ while (sockets.size > 0 && Date.now() < deadline)
95
+ await new Promise((r) => setTimeout(r, 10));
96
+ for (const ws of sockets)
97
+ ws.terminate();
98
+ server.off("upgrade", onUpgrade);
99
+ wss.close();
100
+ },
101
+ };
102
+ }