@anvpx/motion-scenes 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +39 -2
- package/dist/catalog.d.ts +17 -0
- package/dist/catalog.js +51 -0
- package/dist/custom.d.ts +86 -0
- package/dist/custom.js +170 -0
- package/dist/define-scene.d.ts +31 -0
- package/dist/define-scene.js +128 -0
- package/dist/html.d.ts +5 -0
- package/dist/html.js +14 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.js +11 -0
- package/dist/position.d.ts +21 -0
- package/dist/position.js +16 -0
- package/dist/registry.d.ts +4 -0
- package/dist/registry.js +68 -0
- package/dist/runtime/easing.d.ts +14 -0
- package/dist/runtime/easing.js +45 -0
- package/dist/runtime/mount.d.ts +50 -0
- package/dist/runtime/mount.js +153 -0
- package/dist/runtime/timeline.d.ts +147 -0
- package/dist/runtime/timeline.js +199 -0
- package/dist/runtime-files.d.ts +2 -0
- package/dist/runtime-files.js +15 -0
- package/dist/scene-contract.d.ts +7 -0
- package/dist/scene-contract.js +104 -0
- package/dist/scene3d/post.d.ts +12 -0
- package/dist/scene3d/post.js +16 -0
- package/dist/scene3d/reflector.d.ts +9 -0
- package/dist/scene3d/reflector.js +17 -0
- package/dist/scene3d/textures.d.ts +9 -0
- package/dist/scene3d/textures.js +11 -0
- package/dist/scene3d/volumetric.d.ts +9 -0
- package/dist/scene3d/volumetric.js +16 -0
- package/dist/scenes/bug/index.d.ts +1 -0
- package/dist/scenes/bug/index.js +45 -0
- package/dist/scenes/bug/scene.d.ts +2 -0
- package/dist/scenes/bug/scene.js +6 -0
- package/dist/scenes/bug/style.css +30 -0
- package/dist/scenes/bullets/index.d.ts +1 -0
- package/dist/scenes/bullets/index.js +128 -0
- package/dist/scenes/bullets/scene.d.ts +2 -0
- package/dist/scenes/bullets/scene.js +6 -0
- package/dist/scenes/bullets/style.css +91 -0
- package/dist/scenes/callout/index.d.ts +9 -0
- package/dist/scenes/callout/index.js +95 -0
- package/dist/scenes/callout/scene.d.ts +2 -0
- package/dist/scenes/callout/scene.js +43 -0
- package/dist/scenes/callout/style.css +97 -0
- package/dist/scenes/caption/index.d.ts +1 -0
- package/dist/scenes/caption/index.js +72 -0
- package/dist/scenes/caption/scene.d.ts +11 -0
- package/dist/scenes/caption/scene.js +33 -0
- package/dist/scenes/caption/style.css +33 -0
- package/dist/scenes/chapter/index.d.ts +1 -0
- package/dist/scenes/chapter/index.js +29 -0
- package/dist/scenes/chapter/scene.d.ts +2 -0
- package/dist/scenes/chapter/scene.js +6 -0
- package/dist/scenes/chapter/style.css +25 -0
- package/dist/scenes/chart/index.d.ts +1 -0
- package/dist/scenes/chart/index.js +24 -0
- package/dist/scenes/chart/render.d.ts +4 -0
- package/dist/scenes/chart/render.js +257 -0
- package/dist/scenes/chart/scale.d.ts +11 -0
- package/dist/scenes/chart/scale.js +53 -0
- package/dist/scenes/chart/scene.d.ts +2 -0
- package/dist/scenes/chart/scene.js +73 -0
- package/dist/scenes/chart/schema.d.ts +36 -0
- package/dist/scenes/chart/schema.js +109 -0
- package/dist/scenes/chart/style.css +425 -0
- package/dist/scenes/code/index.d.ts +1 -0
- package/dist/scenes/code/index.js +109 -0
- package/dist/scenes/code/scene.d.ts +2 -0
- package/dist/scenes/code/scene.js +108 -0
- package/dist/scenes/code/style.css +155 -0
- package/dist/scenes/code/tokenize.d.ts +8 -0
- package/dist/scenes/code/tokenize.js +145 -0
- package/dist/scenes/compare/index.d.ts +1 -0
- package/dist/scenes/compare/index.js +128 -0
- package/dist/scenes/compare/scene.d.ts +2 -0
- package/dist/scenes/compare/scene.js +58 -0
- package/dist/scenes/compare/style.css +187 -0
- package/dist/scenes/countdown/index.d.ts +1 -0
- package/dist/scenes/countdown/index.js +46 -0
- package/dist/scenes/countdown/scene.d.ts +2 -0
- package/dist/scenes/countdown/scene.js +21 -0
- package/dist/scenes/countdown/style.css +32 -0
- package/dist/scenes/flow/index.d.ts +1 -0
- package/dist/scenes/flow/index.js +66 -0
- package/dist/scenes/flow/inspect.d.ts +26 -0
- package/dist/scenes/flow/inspect.js +25 -0
- package/dist/scenes/flow/layout.d.ts +83 -0
- package/dist/scenes/flow/layout.js +222 -0
- package/dist/scenes/flow/measure.d.ts +15 -0
- package/dist/scenes/flow/measure.js +33 -0
- package/dist/scenes/flow/plan.d.ts +42 -0
- package/dist/scenes/flow/plan.js +117 -0
- package/dist/scenes/flow/scene.d.ts +2 -0
- package/dist/scenes/flow/scene.js +6 -0
- package/dist/scenes/flow/schema.d.ts +49 -0
- package/dist/scenes/flow/schema.js +60 -0
- package/dist/scenes/flow/style.css +54 -0
- package/dist/scenes/hero/index.d.ts +3 -0
- package/dist/scenes/hero/index.js +77 -0
- package/dist/scenes/hero/scene.d.ts +2 -0
- package/dist/scenes/hero/scene.js +6 -0
- package/dist/scenes/hero/style.css +143 -0
- package/dist/scenes/icon-grid/index.d.ts +1 -0
- package/dist/scenes/icon-grid/index.js +69 -0
- package/dist/scenes/icon-grid/scene.d.ts +2 -0
- package/dist/scenes/icon-grid/scene.js +6 -0
- package/dist/scenes/icon-grid/style.css +74 -0
- package/dist/scenes/kinetic/index.d.ts +1 -0
- package/dist/scenes/kinetic/index.js +62 -0
- package/dist/scenes/kinetic/scene.d.ts +2 -0
- package/dist/scenes/kinetic/scene.js +98 -0
- package/dist/scenes/kinetic/style.css +94 -0
- package/dist/scenes/kpi-grid/index.d.ts +1 -0
- package/dist/scenes/kpi-grid/index.js +161 -0
- package/dist/scenes/kpi-grid/scene.d.ts +2 -0
- package/dist/scenes/kpi-grid/scene.js +6 -0
- package/dist/scenes/kpi-grid/style.css +141 -0
- package/dist/scenes/lower-third/index.d.ts +1 -0
- package/dist/scenes/lower-third/index.js +33 -0
- package/dist/scenes/lower-third/scene.d.ts +2 -0
- package/dist/scenes/lower-third/scene.js +6 -0
- package/dist/scenes/lower-third/style.css +45 -0
- package/dist/scenes/media-frame/index.d.ts +1 -0
- package/dist/scenes/media-frame/index.js +99 -0
- package/dist/scenes/media-frame/scene.d.ts +2 -0
- package/dist/scenes/media-frame/scene.js +85 -0
- package/dist/scenes/media-frame/style.css +275 -0
- package/dist/scenes/outro/index.d.ts +1 -0
- package/dist/scenes/outro/index.js +54 -0
- package/dist/scenes/outro/scene.d.ts +2 -0
- package/dist/scenes/outro/scene.js +6 -0
- package/dist/scenes/outro/style.css +92 -0
- package/dist/scenes/poster/index.d.ts +3 -0
- package/dist/scenes/poster/index.js +62 -0
- package/dist/scenes/poster/scene.d.ts +2 -0
- package/dist/scenes/poster/scene.js +6 -0
- package/dist/scenes/poster/style.css +102 -0
- package/dist/scenes/progress/index.d.ts +1 -0
- package/dist/scenes/progress/index.js +40 -0
- package/dist/scenes/progress/scene.d.ts +2 -0
- package/dist/scenes/progress/scene.js +17 -0
- package/dist/scenes/progress/style.css +31 -0
- package/dist/scenes/quote/index.d.ts +3 -0
- package/dist/scenes/quote/index.js +69 -0
- package/dist/scenes/quote/scene.d.ts +2 -0
- package/dist/scenes/quote/scene.js +6 -0
- package/dist/scenes/quote/style.css +86 -0
- package/dist/scenes/scene3d/index.d.ts +1 -0
- package/dist/scenes/scene3d/index.js +58 -0
- package/dist/scenes/scene3d/scene.d.ts +2 -0
- package/dist/scenes/scene3d/scene.js +413 -0
- package/dist/scenes/scene3d/style.css +43 -0
- package/dist/scenes/stat/index.d.ts +4 -0
- package/dist/scenes/stat/index.js +72 -0
- package/dist/scenes/stat/scene.d.ts +2 -0
- package/dist/scenes/stat/scene.js +6 -0
- package/dist/scenes/stat/style.css +95 -0
- package/dist/scenes/steps/index.d.ts +1 -0
- package/dist/scenes/steps/index.js +147 -0
- package/dist/scenes/steps/scene.d.ts +2 -0
- package/dist/scenes/steps/scene.js +6 -0
- package/dist/scenes/steps/style.css +190 -0
- package/dist/scenes/sticker/index.d.ts +1 -0
- package/dist/scenes/sticker/index.js +48 -0
- package/dist/scenes/sticker/scene.d.ts +2 -0
- package/dist/scenes/sticker/scene.js +57 -0
- package/dist/scenes/sticker/style.css +88 -0
- package/dist/scenes/table/index.d.ts +1 -0
- package/dist/scenes/table/index.js +131 -0
- package/dist/scenes/table/scene.d.ts +2 -0
- package/dist/scenes/table/scene.js +6 -0
- package/dist/scenes/table/style.css +102 -0
- package/dist/scenes/timeline/index.d.ts +1 -0
- package/dist/scenes/timeline/index.js +68 -0
- package/dist/scenes/timeline/scene.d.ts +2 -0
- package/dist/scenes/timeline/scene.js +6 -0
- package/dist/scenes/timeline/style.css +161 -0
- package/dist/scenes/title/index.d.ts +1 -0
- package/dist/scenes/title/index.js +52 -0
- package/dist/scenes/title/scene.d.ts +2 -0
- package/dist/scenes/title/scene.js +6 -0
- package/dist/scenes/title/style.css +80 -0
- package/dist/scenes/waveform/index.d.ts +1 -0
- package/dist/scenes/waveform/index.js +39 -0
- package/dist/scenes/waveform/scene.d.ts +2 -0
- package/dist/scenes/waveform/scene.js +35 -0
- package/dist/scenes/waveform/style.css +44 -0
- package/dist/shared/fit-text.d.ts +24 -0
- package/dist/shared/fit-text.js +82 -0
- package/dist/shared/format.d.ts +24 -0
- package/dist/shared/format.js +59 -0
- package/dist/shared/frame.d.ts +14 -0
- package/dist/shared/frame.js +21 -0
- package/dist/shared/icon-search.d.ts +9 -0
- package/dist/shared/icon-search.js +26 -0
- package/dist/shared/icon.d.ts +15 -0
- package/dist/shared/icon.js +28 -0
- package/dist/shared/index.d.ts +11 -0
- package/dist/shared/index.js +7 -0
- package/dist/shared/markup.d.ts +12 -0
- package/dist/shared/markup.js +43 -0
- package/dist/shared/measure.d.ts +7 -0
- package/dist/shared/measure.js +34 -0
- package/dist/shared/motion.d.ts +94 -0
- package/dist/shared/motion.js +117 -0
- package/dist/source-hash.d.ts +4 -0
- package/dist/source-hash.js +26 -0
- package/dist/test-fixtures.d.ts +9 -0
- package/dist/test-fixtures.js +22 -0
- package/dist/text-file.d.ts +1 -0
- package/dist/text-file.js +3 -0
- package/dist/words.d.ts +11 -0
- package/dist/words.js +93 -0
- package/package.json +36 -3
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// @ts-check
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// scene3d browser runtime. WebGL diorama (three.js + postprocessing) with a 2D canvas fallback.
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// MIT attribution: three.js (MIT) and postprocessing (Zlib) are vendored, unmodified, by the build
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// (ADR-0006). Everything here is a pure function of t: rotation is one turn per duration, grain uses
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// floor(t * 30), and no clock, random source or accumulator is read. Render only in seek().
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import { BloomEffect, EffectComposer, EffectPass, RenderPass, ToneMappingEffect, VignetteEffect, } from "postprocessing";
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import * as THREE from "three";
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import { mountTimeline } from "../../runtime/mount.js";
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import { progress } from "../../shared/motion.js";
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const DEFAULT_DURATION = 5;
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const TAU = Math.PI * 2;
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/** Effect strength per post preset; the 2D fallback reads bloom/grain/vignette only. */
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const POST = {
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clean: { bloom: 0, grain: 0.01, vignette: 0, bloomIntensity: 0, vignetteDarkness: 0 },
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bloom: { bloom: 1.1, grain: 0.02, vignette: 0.3, bloomIntensity: 1.05, vignetteDarkness: 0.35 },
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cinematic: {
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bloom: 1.1,
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grain: 0.035,
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vignette: 0.55,
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bloomIntensity: 1.2,
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vignetteDarkness: 0.6,
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},
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vintage: { bloom: 0.6, grain: 0.06, vignette: 0.7, bloomIntensity: 0.7, vignetteDarkness: 0.78 },
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};
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/** Key and fill per light preset; `key` is the 3D sun colour, `orb` the emissive accent. */
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const LIGHT = {
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studio: { orb: "#66ccff", sun: 1.0, key: "#ffffff" },
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sunset: { orb: "#ff9a5c", sun: 0.9, key: "#ffb27a" },
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night: { orb: "#8fb4ff", sun: 0.5, key: "#8fb4ff" },
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soft: { orb: "#bfe8ff", sun: 0.7, key: "#e8f2ff" },
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};
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/** Background and framing per hdri preset: the stage backdrop and camera distance. */
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const ENV = {
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neutral: { bg: "#0a0c12", ambient: "#93a4c8", ground: "#0b0d13", dist: 5.9, height: 1.15 },
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studio: { bg: "#111318", ambient: "#c9d6f0", ground: "#0d1016", dist: 5.5, height: 1.0 },
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sunset: { bg: "#1a1210", ambient: "#ffb489", ground: "#170f0c", dist: 5.8, height: 1.3 },
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night: { bg: "#05070c", ambient: "#7d9bd6", ground: "#05070b", dist: 5.2, height: 1.05 },
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};
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/** Surface response per material preset. */
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const MATERIAL = {
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clay: { roughness: 0.92, metalness: 0.02, emissiveIntensity: 0 },
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gloss: { roughness: 0.16, metalness: 0.06, emissiveIntensity: 0 },
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metal: { roughness: 0.3, metalness: 1, emissiveIntensity: 0 },
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emissive: { roughness: 0.45, metalness: 0, emissiveIntensity: 1.6 },
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};
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/**
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* @param {Record<string, any>} table
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* @param {string | undefined} name
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* @returns {any}
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*/
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const pick = (table, name) => (name !== undefined && name in table ? table[name] : null);
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/**
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* @param {number} t
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* @returns {number}
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*/
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const seedOf = (t) => Math.floor(t * 30) % 1000;
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/**
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* @param {number} x
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* @param {number} y
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* @param {number} s
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* @returns {number}
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*/
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const hash2 = (x, y, s) => {
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const h = Math.sin(x * 12.9898 + y * 78.233 + s * 43.7585) * 43758.5453;
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return h - Math.floor(h);
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};
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/**
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* @param {number} t
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* @param {number} duration
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* @returns {number}
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*/
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const rotOf = (t, duration) => ((t / duration) * TAU) % TAU;
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/* ---------- 2D fallback: a flat wireframe diorama, no WebGL required ---------- */
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/**
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* @param {readonly [number, number, number]} p
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* @param {number} ay
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* @param {number} tilt
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* @param {number} cx
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* @returns {[number, number]}
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*/
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const project = (p, ay, tilt, cx, cy, s) => {
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const c = Math.cos(ay);
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const sY = Math.sin(ay);
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const x1 = p[0] * c + p[2] * sY;
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const z1 = -p[0] * sY + p[2] * c;
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const y1 = p[1] * Math.cos(tilt) - z1 * Math.sin(tilt);
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return [cx + x1 * s, cy - y1 * s];
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};
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/** @type {Array<[number, number, number]>} */
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const CUBE = [
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[-0.5, -0.5, -0.5],
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[0.5, -0.5, -0.5],
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[0.5, 0.5, -0.5],
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[-0.5, 0.5, -0.5],
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[-0.5, -0.5, 0.5],
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[0.5, -0.5, 0.5],
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[0.5, 0.5, 0.5],
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[-0.5, 0.5, 0.5],
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];
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/** @type {Array<[number, number]>} */
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const EDGES = [
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[0, 1],
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[1, 2],
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[2, 3],
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[3, 0],
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[4, 5],
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[5, 6],
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[6, 7],
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[7, 4],
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[0, 4],
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[1, 5],
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[2, 6],
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[3, 7],
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];
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/**
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* @param {CanvasRenderingContext2D} g
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* @param {number} a
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* @param {number} cx
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* @param {number} s
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*/
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const paintCube = (g, a, cx, cy, s) => {
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const tilt = 0.42;
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g.lineWidth = Math.max(2, cx / 320);
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g.strokeStyle = "#e8ecf4";
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for (const edge of EDGES) {
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const a0 = CUBE[edge[0]] ?? CUBE[0];
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const b0 = CUBE[edge[1]] ?? CUBE[0];
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const p = project(/** @type {[number, number, number]} */ (a0), a, tilt, cx, cy, s);
|
|
132
|
+
const q = project(/** @type {[number, number, number]} */ (b0), a, tilt, cx, cy, s);
|
|
133
|
+
g.beginPath();
|
|
134
|
+
g.moveTo(p[0], p[1]);
|
|
135
|
+
g.lineTo(q[0], q[1]);
|
|
136
|
+
g.stroke();
|
|
137
|
+
}
|
|
138
|
+
};
|
|
139
|
+
/**
|
|
140
|
+
* @param {CanvasRenderingContext2D} g
|
|
141
|
+
* @param {number} a
|
|
142
|
+
* @param {number} cx
|
|
143
|
+
* @param {number} cy
|
|
144
|
+
* @param {number} s
|
|
145
|
+
* @param {{ bloom: number }} post
|
|
146
|
+
* @param {{ orb: string }} light
|
|
147
|
+
*/
|
|
148
|
+
const paintOrb = (g, a, cx, cy, s, post, light) => {
|
|
149
|
+
const ox = cx + Math.cos(a) * s * 1.6;
|
|
150
|
+
const oy = cy - 60 - Math.sin(a) * s * 0.5;
|
|
151
|
+
const glowR = s * (0.5 + post.bloom * 0.35);
|
|
152
|
+
const glow = g.createRadialGradient(ox, oy, 0, ox, oy, glowR);
|
|
153
|
+
glow.addColorStop(0, light.orb);
|
|
154
|
+
glow.addColorStop(1, "rgba(0,0,0,0)");
|
|
155
|
+
g.fillStyle = glow;
|
|
156
|
+
g.beginPath();
|
|
157
|
+
g.arc(ox, oy, glowR, 0, TAU);
|
|
158
|
+
g.fill();
|
|
159
|
+
g.fillStyle = light.orb;
|
|
160
|
+
g.beginPath();
|
|
161
|
+
g.arc(ox, oy, Math.max(6, s * 0.12), 0, TAU);
|
|
162
|
+
g.fill();
|
|
163
|
+
};
|
|
164
|
+
/**
|
|
165
|
+
* @param {CanvasRenderingContext2D} g
|
|
166
|
+
* @param {number} w
|
|
167
|
+
* @param {number} h
|
|
168
|
+
* @param {number} seed
|
|
169
|
+
* @param {number} amount
|
|
170
|
+
*/
|
|
171
|
+
const paintGrain = (g, w, h, seed, amount) => {
|
|
172
|
+
const step = 8;
|
|
173
|
+
g.fillStyle = `rgba(255,255,255,${String(amount)})`;
|
|
174
|
+
for (let y = 0; y < h; y += step) {
|
|
175
|
+
for (let x = 0; x < w; x += step) {
|
|
176
|
+
if (hash2(x, y, seed) > 0.5)
|
|
177
|
+
g.fillRect(x, y, 2, 2);
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
};
|
|
181
|
+
/**
|
|
182
|
+
* @param {CanvasRenderingContext2D} g
|
|
183
|
+
* @param {number} w
|
|
184
|
+
* @param {number} h
|
|
185
|
+
* @param {number} cx
|
|
186
|
+
* @param {number} cy
|
|
187
|
+
* @param {number} amount
|
|
188
|
+
*/
|
|
189
|
+
const paintVignette = (g, w, h, cx, cy, amount) => {
|
|
190
|
+
if (amount <= 0)
|
|
191
|
+
return;
|
|
192
|
+
const v = g.createRadialGradient(cx, cy, Math.min(w, h) * 0.35, cx, cy, Math.max(w, h) * 0.75);
|
|
193
|
+
v.addColorStop(0, "rgba(0,0,0,0)");
|
|
194
|
+
v.addColorStop(1, `rgba(0,0,0,${String(amount)})`);
|
|
195
|
+
g.fillStyle = v;
|
|
196
|
+
g.fillRect(0, 0, w, h);
|
|
197
|
+
};
|
|
198
|
+
/**
|
|
199
|
+
* @param {CanvasRenderingContext2D} g
|
|
200
|
+
* @param {number} w
|
|
201
|
+
* @param {number} h
|
|
202
|
+
* @param {number} t
|
|
203
|
+
* @param {number} duration
|
|
204
|
+
*/
|
|
205
|
+
const paintFade = (g, w, h, t, duration) => {
|
|
206
|
+
const fade = progress(t, duration - 0.5, duration);
|
|
207
|
+
if (fade <= 0)
|
|
208
|
+
return;
|
|
209
|
+
g.fillStyle = `rgba(0,0,0,${String(fade * 0.35)})`;
|
|
210
|
+
g.fillRect(0, 0, w, h);
|
|
211
|
+
};
|
|
212
|
+
/**
|
|
213
|
+
* @param {HTMLCanvasElement} canvas
|
|
214
|
+
* @param {{ post: { bloom: number, grain: number, vignette: number }, light: { orb: string }, bg: string }} presets
|
|
215
|
+
* @param {number} duration
|
|
216
|
+
*/
|
|
217
|
+
const flatStage = (canvas, presets, duration) => {
|
|
218
|
+
const g = canvas.getContext("2d");
|
|
219
|
+
if (g === null)
|
|
220
|
+
return null;
|
|
221
|
+
/** @param {number} t */
|
|
222
|
+
const render = (t) => {
|
|
223
|
+
const w = canvas.width;
|
|
224
|
+
const h = canvas.height;
|
|
225
|
+
const a = rotOf(t, duration);
|
|
226
|
+
g.save();
|
|
227
|
+
g.fillStyle = presets.bg;
|
|
228
|
+
g.fillRect(0, 0, w, h);
|
|
229
|
+
paintCube(g, a, w * 0.5, h * 0.58, Math.min(w, h) * 0.22);
|
|
230
|
+
paintOrb(g, a, w * 0.5, h * 0.58, Math.min(w, h) * 0.22, presets.post, presets.light);
|
|
231
|
+
paintGrain(g, w, h, seedOf(t), presets.post.grain);
|
|
232
|
+
paintVignette(g, w, h, w * 0.5, h * 0.58, presets.post.vignette);
|
|
233
|
+
paintFade(g, w, h, t, duration);
|
|
234
|
+
g.restore();
|
|
235
|
+
};
|
|
236
|
+
return { render, dispose: () => g.clearRect(0, 0, canvas.width, canvas.height) };
|
|
237
|
+
};
|
|
238
|
+
/* ---------- WebGL diorama ---------- */
|
|
239
|
+
/**
|
|
240
|
+
* Builds the three.js stage. Any failure (no WebGL, a driver quirk, an API change in a vendored
|
|
241
|
+
* library) returns null so the caller falls back to the 2D diorama instead of a black frame.
|
|
242
|
+
* @param {HTMLCanvasElement} canvas
|
|
243
|
+
* @param {HTMLElement} root
|
|
244
|
+
* @param {{ post: any, light: any, material: any, env: any }} presets
|
|
245
|
+
* @param {number} duration
|
|
246
|
+
*/
|
|
247
|
+
const glStage = (canvas, root, presets, duration) => {
|
|
248
|
+
const width = Math.max(1, Math.round(canvas.clientWidth || canvas.width));
|
|
249
|
+
const height = Math.max(1, Math.round(canvas.clientHeight || canvas.height));
|
|
250
|
+
const renderer = new THREE.WebGLRenderer({
|
|
251
|
+
canvas,
|
|
252
|
+
antialias: true,
|
|
253
|
+
preserveDrawingBuffer: true,
|
|
254
|
+
powerPreference: "high-performance",
|
|
255
|
+
});
|
|
256
|
+
renderer.setPixelRatio(1);
|
|
257
|
+
renderer.setSize(width, height, false);
|
|
258
|
+
renderer.shadowMap.enabled = true;
|
|
259
|
+
renderer.shadowMap.type = THREE.PCFShadowMap;
|
|
260
|
+
/**
|
|
261
|
+
* @param {string} name
|
|
262
|
+
* @param {string} fallback
|
|
263
|
+
* @returns {string}
|
|
264
|
+
*/
|
|
265
|
+
const cssVar = (name, fallback) => {
|
|
266
|
+
const value = getComputedStyle(root).getPropertyValue(name).trim();
|
|
267
|
+
return value === "" ? fallback : value;
|
|
268
|
+
};
|
|
269
|
+
const accent = cssVar("--mk-color-accent", "#7cc4ff");
|
|
270
|
+
const accent2 = cssVar("--mk-color-accent2", "#b58cff");
|
|
271
|
+
const scene = new THREE.Scene();
|
|
272
|
+
scene.background = new THREE.Color(presets.env.bg);
|
|
273
|
+
const camera = new THREE.PerspectiveCamera(38, width / height, 0.1, 100);
|
|
274
|
+
camera.position.set(0, presets.env.height, presets.env.dist);
|
|
275
|
+
camera.lookAt(0, 0.1, 0);
|
|
276
|
+
scene.add(new THREE.HemisphereLight(presets.env.ambient, presets.env.ground, 0.85));
|
|
277
|
+
const sun = new THREE.DirectionalLight(presets.light.key, presets.light.sun * 2.4);
|
|
278
|
+
sun.position.set(3.4, 5.2, 2.6);
|
|
279
|
+
sun.castShadow = true;
|
|
280
|
+
sun.shadow.mapSize.set(1024, 1024);
|
|
281
|
+
sun.shadow.camera.near = 1;
|
|
282
|
+
sun.shadow.camera.far = 18;
|
|
283
|
+
sun.shadow.camera.left = -5;
|
|
284
|
+
sun.shadow.camera.right = 5;
|
|
285
|
+
sun.shadow.camera.top = 5;
|
|
286
|
+
sun.shadow.camera.bottom = -5;
|
|
287
|
+
sun.shadow.bias = -0.0012;
|
|
288
|
+
scene.add(sun);
|
|
289
|
+
// Shadow-only floor: the theme background shows through, so the diorama sits in the card.
|
|
290
|
+
const floor = new THREE.Mesh(new THREE.PlaneGeometry(24, 24), new THREE.ShadowMaterial({ opacity: 0.42 }));
|
|
291
|
+
floor.rotation.x = -Math.PI / 2;
|
|
292
|
+
floor.position.y = -1.25;
|
|
293
|
+
floor.receiveShadow = true;
|
|
294
|
+
scene.add(floor);
|
|
295
|
+
const surface = presets.material;
|
|
296
|
+
const heroMaterial = new THREE.MeshStandardMaterial({
|
|
297
|
+
color: new THREE.Color(accent),
|
|
298
|
+
roughness: surface.roughness,
|
|
299
|
+
metalness: surface.metalness,
|
|
300
|
+
emissive: new THREE.Color(accent2),
|
|
301
|
+
emissiveIntensity: surface.emissiveIntensity * 0.35,
|
|
302
|
+
});
|
|
303
|
+
const hero = new THREE.Mesh(new THREE.TorusKnotGeometry(0.82, 0.27, 160, 32), heroMaterial);
|
|
304
|
+
hero.position.y = 0.12;
|
|
305
|
+
hero.castShadow = true;
|
|
306
|
+
scene.add(hero);
|
|
307
|
+
const satelliteMaterial = new THREE.MeshStandardMaterial({
|
|
308
|
+
color: new THREE.Color(accent2),
|
|
309
|
+
roughness: 0.22,
|
|
310
|
+
metalness: 0.3,
|
|
311
|
+
emissive: new THREE.Color(accent2),
|
|
312
|
+
emissiveIntensity: 0.9,
|
|
313
|
+
});
|
|
314
|
+
const satellite = new THREE.Mesh(new THREE.SphereGeometry(0.13, 32, 24), satelliteMaterial);
|
|
315
|
+
satellite.castShadow = true;
|
|
316
|
+
scene.add(satellite);
|
|
317
|
+
// The orbit path itself: a thin ring the satellite travels along, so the motion reads as intended.
|
|
318
|
+
const ring = new THREE.Mesh(new THREE.TorusGeometry(1.95, 0.007, 6, 160), new THREE.MeshBasicMaterial({
|
|
319
|
+
color: new THREE.Color(accent),
|
|
320
|
+
transparent: true,
|
|
321
|
+
opacity: 0.32,
|
|
322
|
+
}));
|
|
323
|
+
ring.rotation.x = -Math.PI / 2;
|
|
324
|
+
ring.position.y = 0.1;
|
|
325
|
+
scene.add(ring);
|
|
326
|
+
const orbColor = new THREE.Color(presets.light.orb);
|
|
327
|
+
// Over-bright (HDR) so the bloom pass picks the orb up as a light source, not a flat disc.
|
|
328
|
+
const orb = new THREE.Mesh(new THREE.SphereGeometry(0.1, 32, 24), new THREE.MeshBasicMaterial({ color: orbColor.clone().multiplyScalar(2.6) }));
|
|
329
|
+
scene.add(orb);
|
|
330
|
+
const orbLight = new THREE.PointLight(orbColor, 14, 14, 2);
|
|
331
|
+
scene.add(orbLight);
|
|
332
|
+
const composer = new EffectComposer(renderer);
|
|
333
|
+
composer.addPass(new RenderPass(scene, camera));
|
|
334
|
+
/** @type {any[]} */
|
|
335
|
+
const effects = [];
|
|
336
|
+
if (presets.post.bloomIntensity > 0) {
|
|
337
|
+
effects.push(new BloomEffect({
|
|
338
|
+
intensity: presets.post.bloomIntensity,
|
|
339
|
+
luminanceThreshold: 0.52,
|
|
340
|
+
luminanceSmoothing: 0.28,
|
|
341
|
+
mipmapBlur: true,
|
|
342
|
+
}));
|
|
343
|
+
}
|
|
344
|
+
if (presets.post.vignetteDarkness > 0) {
|
|
345
|
+
effects.push(new VignetteEffect({ darkness: presets.post.vignetteDarkness, offset: 0.32 }));
|
|
346
|
+
}
|
|
347
|
+
effects.push(new ToneMappingEffect());
|
|
348
|
+
composer.addPass(new EffectPass(camera, ...effects));
|
|
349
|
+
composer.setSize(width, height);
|
|
350
|
+
/** @param {number} t */
|
|
351
|
+
const render = (t) => {
|
|
352
|
+
const a = rotOf(t, duration);
|
|
353
|
+
hero.rotation.set(0.32 + Math.sin(a * 0.5) * 0.12, a, 0);
|
|
354
|
+
hero.position.y = 0.12 + Math.sin(a) * 0.06;
|
|
355
|
+
satellite.position.set(Math.cos(a) * 1.95, 0.1, Math.sin(a) * 1.95);
|
|
356
|
+
satellite.rotation.set(a * 1.6, a, 0);
|
|
357
|
+
orb.position.set(Math.cos(-a) * 1.55, 1.35, Math.sin(-a) * 1.55);
|
|
358
|
+
orbLight.position.copy(orb.position);
|
|
359
|
+
camera.position.set(Math.sin(a * 0.35) * 0.4, presets.env.height, presets.env.dist);
|
|
360
|
+
camera.lookAt(0, 0.1, 0);
|
|
361
|
+
composer.render(0);
|
|
362
|
+
};
|
|
363
|
+
const dispose = () => {
|
|
364
|
+
composer.dispose();
|
|
365
|
+
for (const effect of effects)
|
|
366
|
+
effect.dispose?.();
|
|
367
|
+
for (const object of [hero, satellite, orb, ring]) {
|
|
368
|
+
object.geometry.dispose();
|
|
369
|
+
/** @type {any} */ (object.material).dispose();
|
|
370
|
+
}
|
|
371
|
+
floor.geometry.dispose();
|
|
372
|
+
/** @type {any} */ (floor.material).dispose();
|
|
373
|
+
renderer.dispose();
|
|
374
|
+
renderer.forceContextLoss();
|
|
375
|
+
};
|
|
376
|
+
return { render, dispose };
|
|
377
|
+
};
|
|
378
|
+
/** @type {import("../../runtime/mount.js").CreateScene} */
|
|
379
|
+
export function createScene(root, config, ctx) {
|
|
380
|
+
const inner = mountTimeline(root, config, ctx, { baseDelay: 0.2, staggerFrames: 5, rise: 36 });
|
|
381
|
+
const box = /** @type {HTMLElement | null} */ (root.querySelector(".mk-scene3d"));
|
|
382
|
+
const canvas = /** @type {HTMLCanvasElement | null} */ (root.querySelector("canvas.mk-gl"));
|
|
383
|
+
const duration = ctx.duration || Number(root.dataset.duration) || DEFAULT_DURATION;
|
|
384
|
+
const env = pick(ENV, box?.dataset.hdri) ?? ENV.neutral;
|
|
385
|
+
const presets = {
|
|
386
|
+
post: pick(POST, box?.dataset.post) ?? POST.cinematic,
|
|
387
|
+
light: pick(LIGHT, box?.dataset.light) ?? LIGHT.studio,
|
|
388
|
+
material: pick(MATERIAL, box?.dataset.material) ?? MATERIAL.clay,
|
|
389
|
+
env,
|
|
390
|
+
bg: env.bg,
|
|
391
|
+
};
|
|
392
|
+
/** @type {{ render: (t: number) => void, dispose: () => void } | null} */
|
|
393
|
+
let stage = null;
|
|
394
|
+
if (canvas !== null) {
|
|
395
|
+
try {
|
|
396
|
+
stage = glStage(canvas, root, presets, duration);
|
|
397
|
+
}
|
|
398
|
+
catch {
|
|
399
|
+
stage = flatStage(canvas, presets, duration);
|
|
400
|
+
}
|
|
401
|
+
}
|
|
402
|
+
/** @param {number} t */
|
|
403
|
+
const seek = (t) => {
|
|
404
|
+
inner.seek(t);
|
|
405
|
+
stage?.render(t);
|
|
406
|
+
};
|
|
407
|
+
const dispose = () => {
|
|
408
|
+
inner.dispose();
|
|
409
|
+
stage?.dispose();
|
|
410
|
+
};
|
|
411
|
+
seek(0);
|
|
412
|
+
return { seek, dispose, ready: inner.ready };
|
|
413
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
#scene-root .mk-scene3d {
|
|
2
|
+
display: flex;
|
|
3
|
+
flex-direction: column;
|
|
4
|
+
gap: var(--mk-space-lg);
|
|
5
|
+
flex: 1;
|
|
6
|
+
min-height: 0;
|
|
7
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+
}
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8
|
+
#scene-root .mk-copy {
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9
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+
display: flex;
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10
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+
flex-direction: column;
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11
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+
gap: var(--mk-space-md);
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12
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+
max-width: 56%;
|
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13
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+
}
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14
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+
#scene-root .mk-title {
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15
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+
font-family: var(--mk-font-sans);
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16
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+
font-size: var(--mk-font-size-xl);
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+
font-weight: 800;
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18
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+
line-height: 1.04;
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19
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+
letter-spacing: -0.02em;
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20
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+
color: var(--mk-color-fg);
|
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21
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+
}
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22
|
+
#scene-root .mk-caption {
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23
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+
font-size: var(--mk-font-size-lg);
|
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24
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+
line-height: 1.3;
|
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25
|
+
color: var(--mk-color-muted);
|
|
26
|
+
}
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|
27
|
+
#scene-root .mk-stage {
|
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28
|
+
position: relative;
|
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29
|
+
flex: 1;
|
|
30
|
+
min-height: 320px;
|
|
31
|
+
border-radius: var(--mk-radius-xl);
|
|
32
|
+
overflow: hidden;
|
|
33
|
+
background: var(--mk-color-card);
|
|
34
|
+
border: 2px solid var(--mk-color-divider);
|
|
35
|
+
}
|
|
36
|
+
#scene-root .mk-gl {
|
|
37
|
+
position: absolute;
|
|
38
|
+
inset: 0;
|
|
39
|
+
width: 100%;
|
|
40
|
+
height: 100%;
|
|
41
|
+
display: block;
|
|
42
|
+
background: var(--mk-color-card);
|
|
43
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
/** Doubles hold 15 digits exactly; beyond that the count-up would show wrong digits. */
|
|
2
|
+
export declare const MAX_COUNT_DIGITS = 15;
|
|
3
|
+
export declare const countsExactly: (value: string | number) => boolean;
|
|
4
|
+
export declare const statScene: import("@anvpx/motion-schema").ScenePlugin;
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
import { defineScene } from "../../define-scene.js";
|
|
3
|
+
import { animAttrs, esc } from "../../html.js";
|
|
4
|
+
import { readText } from "../../text-file.js";
|
|
5
|
+
import { limitWords, present, text } from "../../words.js";
|
|
6
|
+
/** Doubles hold 15 digits exactly; beyond that the count-up would show wrong digits. */
|
|
7
|
+
export const MAX_COUNT_DIGITS = 15;
|
|
8
|
+
const LEADING_NUMBER = /\d[\d,]*(?:\.\d+)?/;
|
|
9
|
+
export const countsExactly = (value) => {
|
|
10
|
+
if (typeof value === "number")
|
|
11
|
+
return Math.abs(value) < 10 ** MAX_COUNT_DIGITS;
|
|
12
|
+
const digits = LEADING_NUMBER.exec(value)?.[0].replace(/\D/g, "") ?? "";
|
|
13
|
+
return digits.length <= MAX_COUNT_DIGITS;
|
|
14
|
+
};
|
|
15
|
+
const configSchema = limitWords(z
|
|
16
|
+
.strictObject({
|
|
17
|
+
value: z.union([text, z.number()]),
|
|
18
|
+
label: text,
|
|
19
|
+
unit: text.optional(),
|
|
20
|
+
delta: text.optional(),
|
|
21
|
+
context: text.optional(),
|
|
22
|
+
})
|
|
23
|
+
.superRefine((props, ctx) => {
|
|
24
|
+
if (!countsExactly(props.value)) {
|
|
25
|
+
ctx.addIssue({
|
|
26
|
+
code: "custom",
|
|
27
|
+
path: ["value"],
|
|
28
|
+
message: `too large to count up exactly (max ${MAX_COUNT_DIGITS} digits)`,
|
|
29
|
+
});
|
|
30
|
+
}
|
|
31
|
+
}), (props) => present(props.value, props.unit, props.label, props.delta, props.context));
|
|
32
|
+
const SHORT_VALUE = 4;
|
|
33
|
+
const MEDIUM_VALUE = 7;
|
|
34
|
+
/** Hero size class by value length so long values stay inside the frame. */
|
|
35
|
+
const fit = (value) => {
|
|
36
|
+
if (value.length <= SHORT_VALUE)
|
|
37
|
+
return "mk-fit-hero";
|
|
38
|
+
return value.length <= MEDIUM_VALUE ? "mk-fit-md" : "mk-fit-sm";
|
|
39
|
+
};
|
|
40
|
+
/** The live span counts up from 0; the hidden ghost reserves the final width. */
|
|
41
|
+
const figure = (props) => {
|
|
42
|
+
const value = esc(String(props.value));
|
|
43
|
+
const unit = props.unit ? `<span class="mk-unit">${esc(props.unit)}</span>` : "";
|
|
44
|
+
const live = `<span class="mk-live" data-step="0" data-count="${value}">${value}</span>`;
|
|
45
|
+
const ghost = `<span class="mk-ghost" aria-hidden="true">${value}</span>`;
|
|
46
|
+
return `<span class="mk-value ${fit(String(props.value))}">${ghost}${live}</span>${unit}`;
|
|
47
|
+
};
|
|
48
|
+
const render = (props) => {
|
|
49
|
+
const lines = [];
|
|
50
|
+
const add = (tag, cls, inner, key) => {
|
|
51
|
+
const attrs = animAttrs("rise", lines.length, key);
|
|
52
|
+
lines.push(`<${tag} class="${cls}" ${attrs}>${inner}</${tag}>`);
|
|
53
|
+
};
|
|
54
|
+
add("div", "mk-figure", figure(props), "value");
|
|
55
|
+
add("p", "mk-label", esc(props.label), "label");
|
|
56
|
+
if (props.delta)
|
|
57
|
+
add("p", "mk-delta", esc(props.delta), "delta");
|
|
58
|
+
if (props.context)
|
|
59
|
+
add("p", "mk-context", esc(props.context), "context");
|
|
60
|
+
return `<div class="mk-halo" aria-hidden="true"></div>\n${lines.join("\n")}`;
|
|
61
|
+
};
|
|
62
|
+
export const statScene = defineScene({
|
|
63
|
+
type: "stat",
|
|
64
|
+
configSchema,
|
|
65
|
+
meta: {
|
|
66
|
+
purpose: "One hero number with label, unit, delta and context; counts up.",
|
|
67
|
+
example: { value: 42, label: "Users" },
|
|
68
|
+
},
|
|
69
|
+
style: readText("./style.css", import.meta.url),
|
|
70
|
+
script: readText("./scene.js", import.meta.url),
|
|
71
|
+
render: (props) => ({ body: render(props) }),
|
|
72
|
+
});
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
// @ts-check
|
|
2
|
+
import { mountTimeline } from "../../runtime/mount.js";
|
|
3
|
+
/** @type {import("../../runtime/mount.js").CreateScene} */
|
|
4
|
+
export function createScene(root, config, ctx) {
|
|
5
|
+
return mountTimeline(root, config, ctx, { baseDelay: 0.2, staggerFrames: 4, rise: 56 });
|
|
6
|
+
}
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
#scene-root {
|
|
2
|
+
align-items: center;
|
|
3
|
+
text-align: center;
|
|
4
|
+
}
|
|
5
|
+
#scene-root .mk-halo {
|
|
6
|
+
position: absolute;
|
|
7
|
+
z-index: -1;
|
|
8
|
+
left: 50%;
|
|
9
|
+
top: 50%;
|
|
10
|
+
width: 1280px;
|
|
11
|
+
height: 1280px;
|
|
12
|
+
margin: -640px 0 0 -640px;
|
|
13
|
+
border-radius: 50%;
|
|
14
|
+
border: 2px solid var(--mk-color-divider);
|
|
15
|
+
background: radial-gradient(
|
|
16
|
+
closest-side,
|
|
17
|
+
color-mix(in srgb, var(--mk-color-card) 80%, transparent),
|
|
18
|
+
transparent
|
|
19
|
+
);
|
|
20
|
+
transform: scale(calc(1 + var(--drift, 0) * 0.015));
|
|
21
|
+
}
|
|
22
|
+
#scene-root .mk-halo::after {
|
|
23
|
+
content: "";
|
|
24
|
+
position: absolute;
|
|
25
|
+
inset: 170px;
|
|
26
|
+
border-radius: 50%;
|
|
27
|
+
border: 2px solid var(--mk-color-accent);
|
|
28
|
+
opacity: 0.35;
|
|
29
|
+
}
|
|
30
|
+
#scene-root .mk-figure {
|
|
31
|
+
display: flex;
|
|
32
|
+
align-items: baseline;
|
|
33
|
+
justify-content: center;
|
|
34
|
+
gap: var(--mk-space-lg);
|
|
35
|
+
}
|
|
36
|
+
#scene-root .mk-value {
|
|
37
|
+
font-family: var(--mk-font-display, var(--mk-font-sans));
|
|
38
|
+
display: inline-grid;
|
|
39
|
+
font-weight: 800;
|
|
40
|
+
line-height: 0.9;
|
|
41
|
+
letter-spacing: -0.04em;
|
|
42
|
+
font-variant-numeric: var(--mk-numeric, tabular-nums);
|
|
43
|
+
color: var(--mk-color-accent);
|
|
44
|
+
}
|
|
45
|
+
#scene-root .mk-value > * {
|
|
46
|
+
grid-area: 1 / 1;
|
|
47
|
+
text-align: left;
|
|
48
|
+
}
|
|
49
|
+
#scene-root .mk-live {
|
|
50
|
+
text-align: right;
|
|
51
|
+
transform-origin: right 65%;
|
|
52
|
+
}
|
|
53
|
+
#scene-root .mk-ghost {
|
|
54
|
+
visibility: hidden;
|
|
55
|
+
}
|
|
56
|
+
#scene-root .mk-fit-hero {
|
|
57
|
+
font-size: var(--mk-font-size-hero);
|
|
58
|
+
}
|
|
59
|
+
#scene-root .mk-fit-md {
|
|
60
|
+
font-size: var(--mk-font-size-heroMd);
|
|
61
|
+
}
|
|
62
|
+
#scene-root .mk-fit-sm {
|
|
63
|
+
font-size: var(--mk-font-size-heroSm);
|
|
64
|
+
}
|
|
65
|
+
#scene-root .mk-unit {
|
|
66
|
+
font-family: var(--mk-font-display, var(--mk-font-sans));
|
|
67
|
+
font-size: var(--mk-font-size-title);
|
|
68
|
+
font-weight: 700;
|
|
69
|
+
letter-spacing: -0.02em;
|
|
70
|
+
}
|
|
71
|
+
#scene-root .mk-label {
|
|
72
|
+
margin-top: var(--mk-space-lg);
|
|
73
|
+
max-width: 1200px;
|
|
74
|
+
font-size: var(--mk-font-size-lg);
|
|
75
|
+
font-weight: 600;
|
|
76
|
+
line-height: 1.25;
|
|
77
|
+
}
|
|
78
|
+
#scene-root .mk-delta {
|
|
79
|
+
margin-top: var(--mk-space-lg);
|
|
80
|
+
padding: var(--mk-space-sm) var(--mk-space-lg);
|
|
81
|
+
border-radius: var(--mk-radius-full);
|
|
82
|
+
background: var(--mk-color-accentSoft);
|
|
83
|
+
font-size: var(--mk-font-size-md);
|
|
84
|
+
font-weight: 700;
|
|
85
|
+
letter-spacing: 0.02em;
|
|
86
|
+
color: var(--mk-color-accent);
|
|
87
|
+
}
|
|
88
|
+
#scene-root .mk-context {
|
|
89
|
+
margin-top: var(--mk-space-lg);
|
|
90
|
+
padding-top: var(--mk-space-lg);
|
|
91
|
+
max-width: 1000px;
|
|
92
|
+
border-top: 2px solid var(--mk-color-divider);
|
|
93
|
+
font-size: var(--mk-font-size-md);
|
|
94
|
+
color: var(--mk-color-muted);
|
|
95
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const stepsScene: import("@anvpx/motion-schema").ScenePlugin;
|