@antv/l7-renderer 2.25.7 → 2.25.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/device/DeviceAttribute.d.ts +13 -0
- package/es/device/DeviceAttribute.js +30 -0
- package/es/device/DeviceBuffer.d.ts +18 -0
- package/es/device/DeviceBuffer.js +51 -0
- package/es/device/DeviceCache.d.ts +14 -0
- package/es/device/DeviceCache.js +198 -0
- package/es/device/DeviceElements.d.ts +13 -0
- package/es/device/DeviceElements.js +42 -0
- package/es/device/DeviceFramebuffer.d.ts +24 -0
- package/es/device/DeviceFramebuffer.js +81 -0
- package/es/device/DeviceModel.d.ts +61 -0
- package/es/device/DeviceModel.js +488 -0
- package/es/device/DeviceTexture2D.d.ts +23 -0
- package/es/device/DeviceTexture2D.js +132 -0
- package/es/device/constants.d.ts +35 -0
- package/es/device/constants.js +117 -0
- package/es/device/index.d.ts +68 -0
- package/es/device/index.js +311 -0
- package/es/device/utils/HashMap.d.ts +24 -0
- package/es/device/utils/HashMap.js +86 -0
- package/es/device/utils/pipeline.d.ts +1 -0
- package/es/device/utils/pipeline.js +6 -0
- package/es/device/utils/typedarray.d.ts +7 -0
- package/es/device/utils/typedarray.js +33 -0
- package/es/device/utils/webgl.d.ts +1 -0
- package/es/device/utils/webgl.js +10 -0
- package/es/index.d.ts +3 -0
- package/es/index.js +7 -0
- package/es/regl/ReglAttribute.d.ts +16 -0
- package/es/regl/ReglAttribute.js +29 -0
- package/es/regl/ReglBuffer.d.ts +17 -0
- package/es/regl/ReglBuffer.js +33 -0
- package/es/regl/ReglElements.d.ts +14 -0
- package/es/regl/ReglElements.js +27 -0
- package/es/regl/ReglFramebuffer.d.ts +16 -0
- package/es/regl/ReglFramebuffer.js +31 -0
- package/es/regl/ReglModel.d.ts +46 -0
- package/es/regl/ReglModel.js +302 -0
- package/es/regl/ReglRenderbuffer.d.ts +16 -0
- package/es/regl/ReglRenderbuffer.js +24 -0
- package/es/regl/ReglTexture2D.d.ts +22 -0
- package/es/regl/ReglTexture2D.js +94 -0
- package/es/regl/constants.d.ts +43 -0
- package/es/regl/constants.js +133 -0
- package/es/regl/index.d.ts +56 -0
- package/es/regl/index.js +227 -0
- package/lib/device/DeviceAttribute.d.ts +13 -0
- package/lib/device/DeviceAttribute.js +50 -0
- package/lib/device/DeviceBuffer.d.ts +18 -0
- package/lib/device/DeviceBuffer.js +71 -0
- package/lib/device/DeviceCache.d.ts +14 -0
- package/lib/device/DeviceCache.js +214 -0
- package/lib/device/DeviceElements.d.ts +13 -0
- package/lib/device/DeviceElements.js +62 -0
- package/lib/device/DeviceFramebuffer.d.ts +24 -0
- package/lib/device/DeviceFramebuffer.js +101 -0
- package/lib/device/DeviceModel.d.ts +61 -0
- package/lib/device/DeviceModel.js +495 -0
- package/lib/device/DeviceTexture2D.d.ts +23 -0
- package/lib/device/DeviceTexture2D.js +151 -0
- package/lib/device/constants.d.ts +35 -0
- package/lib/device/constants.js +141 -0
- package/lib/device/index.d.ts +68 -0
- package/lib/device/index.js +332 -0
- package/lib/device/utils/HashMap.d.ts +24 -0
- package/lib/device/utils/HashMap.js +113 -0
- package/lib/device/utils/pipeline.d.ts +1 -0
- package/lib/device/utils/pipeline.js +30 -0
- package/lib/device/utils/typedarray.d.ts +7 -0
- package/lib/device/utils/typedarray.js +58 -0
- package/lib/device/utils/webgl.d.ts +1 -0
- package/lib/device/utils/webgl.js +34 -0
- package/lib/index.d.ts +3 -0
- package/lib/index.js +42 -0
- package/lib/regl/ReglAttribute.d.ts +16 -0
- package/lib/regl/ReglAttribute.js +49 -0
- package/lib/regl/ReglBuffer.d.ts +17 -0
- package/lib/regl/ReglBuffer.js +53 -0
- package/lib/regl/ReglElements.d.ts +14 -0
- package/lib/regl/ReglElements.js +47 -0
- package/lib/regl/ReglFramebuffer.d.ts +16 -0
- package/lib/regl/ReglFramebuffer.js +51 -0
- package/lib/regl/ReglModel.d.ts +46 -0
- package/lib/regl/ReglModel.js +311 -0
- package/lib/regl/ReglRenderbuffer.d.ts +16 -0
- package/lib/regl/ReglRenderbuffer.js +44 -0
- package/lib/regl/ReglTexture2D.d.ts +22 -0
- package/lib/regl/ReglTexture2D.js +107 -0
- package/lib/regl/constants.d.ts +43 -0
- package/lib/regl/constants.js +170 -0
- package/lib/regl/index.d.ts +56 -0
- package/lib/regl/index.js +256 -0
- package/package.json +4 -4
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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var __export = (target, all) => {
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__defProp(target, name, { get: all[name], enumerable: true });
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var __copyProps = (to, from, except, desc) => {
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// If the importer is in node compatibility mode or this is not an ESM
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// file that has been converted to a CommonJS file using a Babel-
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// compatible transform (i.e. "__esModule" has not been set), then set
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// "default" to the CommonJS "module.exports" for node compatibility.
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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mod
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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// src/device/DeviceModel.ts
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var DeviceModel_exports = {};
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__export(DeviceModel_exports, {
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default: () => DeviceModel
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});
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module.exports = __toCommonJS(DeviceModel_exports);
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var import_g_device_api = require("@antv/g-device-api");
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var import_l7_core = require("@antv/l7-core");
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var import_l7_utils = require("@antv/l7-utils");
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var import_DeviceFramebuffer = __toESM(require("./DeviceFramebuffer"));
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var import_DeviceTexture2D = __toESM(require("./DeviceTexture2D"));
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var import_constants = require("./constants");
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var { isPlainObject, isTypedArray, isNil } = import_l7_utils.lodashUtil;
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var DeviceModel = class {
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constructor(device, options, service) {
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this.device = device;
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this.options = options;
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this.service = service;
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this.destroyed = false;
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this.uniforms = {};
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this.vertexBuffers = [];
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// Pipeline cache to avoid recreating pipeline on every draw call
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this.pipelineCache = /* @__PURE__ */ new Map();
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this.currentPipelineKey = "";
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const { vs, fs, attributes, uniforms, count, elements, diagnosticDerivativeUniformityEnabled } = options;
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this.options = options;
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const diagnosticDerivativeUniformityHeader = diagnosticDerivativeUniformityEnabled ? "" : this.service["viewportOrigin"] === import_g_device_api.ViewportOrigin.UPPER_LEFT ? "diagnostic(off,derivative_uniformity);" : "";
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this.program = service.renderCache.createProgram({
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vertex: {
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glsl: vs
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},
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fragment: {
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glsl: fs,
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postprocess: (fs2) => diagnosticDerivativeUniformityHeader + fs2
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}
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});
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if (uniforms) {
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this.uniforms = this.extractUniforms(uniforms);
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}
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const vertexBufferDescriptors = [];
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let inferredCount = 0;
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Object.keys(attributes).forEach((name) => {
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const attribute = attributes[name];
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const buffer = attribute.get();
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this.vertexBuffers.push(buffer.get());
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const {
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offset = 0,
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stride = 0,
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// TODO: normalized
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size = 1,
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divisor = 0,
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shaderLocation = 0
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} = attribute["attribute"];
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vertexBufferDescriptors.push({
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arrayStride: stride || size * 4,
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// TODO: L7 hasn't use instanced array for now.
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stepMode: import_g_device_api.VertexStepMode.VERTEX,
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attributes: [
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{
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format: import_constants.sizeFormatMap[size],
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shaderLocation,
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offset,
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divisor
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}
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]
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});
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inferredCount = buffer["size"] / size;
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});
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if (!count) {
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this.options.count = inferredCount;
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}
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if (elements) {
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this.indexBuffer = elements.get();
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}
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const inputLayout = service.renderCache.createInputLayout({
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vertexBufferDescriptors,
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indexBufferFormat: elements ? import_g_device_api.Format.U32_R : null,
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program: this.program
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});
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this.inputLayout = inputLayout;
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this.pipeline = this.createPipeline(options);
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const initialKey = this.getPipelineKey(options);
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this.pipelineCache.set(initialKey, this.pipeline);
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this.currentPipelineKey = initialKey;
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}
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/**
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* 生成 Pipeline 缓存键,用于判断是否需要重新创建 Pipeline
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* 包含所有影响 Pipeline 创建的参数
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* 注意:当 blend/stencil 禁用时,使用简化的 key 以避免创建重复 Pipeline
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*/
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getPipelineKey(options, pick) {
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var _a, _b, _c, _d, _e, _f, _g, _h, _i, _j, _k, _l, _m, _n, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _A, _B, _C, _D, _E, _F, _G, _H, _I, _J;
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const { primitive = import_l7_core.gl.TRIANGLES, depth, cull, blend, stencil } = options;
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let stencilKey;
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if (stencil == null ? void 0 : stencil.enable) {
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stencilKey = [
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1,
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// enabled
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(_a = stencil.mask) != null ? _a : 4294967295,
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(_c = (_b = stencil.func) == null ? void 0 : _b.cmp) != null ? _c : import_l7_core.gl.ALWAYS,
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(_e = (_d = stencil.func) == null ? void 0 : _d.ref) != null ? _e : 0,
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(_g = (_f = stencil.func) == null ? void 0 : _f.mask) != null ? _g : 4294967295,
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(_i = (_h = stencil.opFront) == null ? void 0 : _h.fail) != null ? _i : import_l7_core.gl.KEEP,
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(_k = (_j = stencil.opFront) == null ? void 0 : _j.zfail) != null ? _k : import_l7_core.gl.KEEP,
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(_m = (_l = stencil.opFront) == null ? void 0 : _l.zpass) != null ? _m : import_l7_core.gl.KEEP,
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(_o = (_n = stencil.opBack) == null ? void 0 : _n.fail) != null ? _o : import_l7_core.gl.KEEP,
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(_q = (_p = stencil.opBack) == null ? void 0 : _p.zfail) != null ? _q : import_l7_core.gl.KEEP,
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(_s = (_r = stencil.opBack) == null ? void 0 : _r.zpass) != null ? _s : import_l7_core.gl.KEEP
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].join(",");
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} else {
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stencilKey = "0";
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}
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let blendKey;
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if (blend == null ? void 0 : blend.enable) {
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blendKey = [
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1,
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// enabled
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(_u = (_t = blend.func) == null ? void 0 : _t.srcRGB) != null ? _u : import_l7_core.gl.SRC_ALPHA,
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(_w = (_v = blend.func) == null ? void 0 : _v.dstRGB) != null ? _w : import_l7_core.gl.ONE_MINUS_SRC_ALPHA,
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(_y = (_x = blend.func) == null ? void 0 : _x.srcAlpha) != null ? _y : import_l7_core.gl.SRC_ALPHA,
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(_A = (_z = blend.func) == null ? void 0 : _z.dstAlpha) != null ? _A : import_l7_core.gl.ONE_MINUS_SRC_ALPHA,
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(_C = (_B = blend.equation) == null ? void 0 : _B.rgb) != null ? _C : import_l7_core.gl.FUNC_ADD,
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(_E = (_D = blend.equation) == null ? void 0 : _D.alpha) != null ? _E : import_l7_core.gl.FUNC_ADD
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].join(",");
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} else {
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blendKey = "0";
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}
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const parts = [
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`primitive:${primitive}`,
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`pick:${!!pick}`,
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`depth:${(_F = depth == null ? void 0 : depth.enable) != null ? _F : true}:${(_G = depth == null ? void 0 : depth.func) != null ? _G : import_l7_core.gl.LESS}:${(_H = depth == null ? void 0 : depth.mask) != null ? _H : true}`,
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`cull:${(_I = cull == null ? void 0 : cull.enable) != null ? _I : false}:${(_J = cull == null ? void 0 : cull.face) != null ? _J : import_l7_core.gl.BACK}`,
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`blend:${blendKey}`,
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`stencil:${stencilKey}`
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];
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return parts.join("|");
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}
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createPipeline(options, pick) {
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var _a;
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const { primitive = import_l7_core.gl.TRIANGLES, depth, cull, blend, stencil } = options;
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const depthParams = this.initDepthDrawParams({ depth });
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const depthEnabled = !!(depthParams && depthParams.enable);
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const cullParams = this.initCullDrawParams({ cull });
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const cullEnabled = !!(cullParams && cullParams.enable);
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const blendParams = this.getBlendDrawParams({ blend });
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const blendEnabled = !!(blendParams && blendParams.enable);
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const stencilParams = this.getStencilDrawParams({ stencil });
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const stencilEnabled = !!(stencilParams && stencilParams.enable);
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const pipeline = this.device.createRenderPipeline({
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inputLayout: this.inputLayout,
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program: this.program,
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topology: import_constants.primitiveMap[primitive],
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colorAttachmentFormats: [import_g_device_api.Format.U8_RGBA_RT],
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depthStencilAttachmentFormat: import_g_device_api.Format.D24_S8,
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megaStateDescriptor: {
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attachmentsState: [
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pick ? {
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channelWriteMask: import_g_device_api.ChannelWriteMask.ALL,
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rgbBlendState: {
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blendMode: import_g_device_api.BlendMode.ADD,
|
|
206
|
+
blendSrcFactor: import_g_device_api.BlendFactor.ONE,
|
|
207
|
+
blendDstFactor: import_g_device_api.BlendFactor.ZERO
|
|
208
|
+
},
|
|
209
|
+
alphaBlendState: {
|
|
210
|
+
blendMode: import_g_device_api.BlendMode.ADD,
|
|
211
|
+
blendSrcFactor: import_g_device_api.BlendFactor.ONE,
|
|
212
|
+
blendDstFactor: import_g_device_api.BlendFactor.ZERO
|
|
213
|
+
}
|
|
214
|
+
} : {
|
|
215
|
+
channelWriteMask: stencilEnabled && stencilParams.opFront.zpass === import_g_device_api.StencilOp.REPLACE ? import_g_device_api.ChannelWriteMask.NONE : import_g_device_api.ChannelWriteMask.ALL,
|
|
216
|
+
rgbBlendState: {
|
|
217
|
+
blendMode: blendEnabled && blendParams.equation.rgb || import_g_device_api.BlendMode.ADD,
|
|
218
|
+
blendSrcFactor: blendEnabled && blendParams.func.srcRGB || import_g_device_api.BlendFactor.SRC_ALPHA,
|
|
219
|
+
blendDstFactor: blendEnabled && blendParams.func.dstRGB || import_g_device_api.BlendFactor.ONE_MINUS_SRC_ALPHA
|
|
220
|
+
},
|
|
221
|
+
alphaBlendState: {
|
|
222
|
+
blendMode: blendEnabled && blendParams.equation.alpha || import_g_device_api.BlendMode.ADD,
|
|
223
|
+
blendSrcFactor: blendEnabled && blendParams.func.srcAlpha || import_g_device_api.BlendFactor.ONE,
|
|
224
|
+
blendDstFactor: blendEnabled && blendParams.func.dstAlpha || import_g_device_api.BlendFactor.ONE
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
],
|
|
228
|
+
blendConstant: blendEnabled ? import_g_device_api.TransparentBlack : void 0,
|
|
229
|
+
depthWrite: depthEnabled,
|
|
230
|
+
depthCompare: depthEnabled && depthParams.func || import_g_device_api.CompareFunction.LESS,
|
|
231
|
+
cullMode: cullEnabled && cullParams.face || import_g_device_api.CullMode.NONE,
|
|
232
|
+
stencilWrite: stencilEnabled,
|
|
233
|
+
stencilFront: {
|
|
234
|
+
compare: stencilEnabled ? stencilParams.func.cmp : import_g_device_api.CompareFunction.ALWAYS,
|
|
235
|
+
passOp: stencilParams.opFront.zpass,
|
|
236
|
+
failOp: stencilParams.opFront.fail,
|
|
237
|
+
depthFailOp: stencilParams.opFront.zfail,
|
|
238
|
+
mask: stencilParams.opFront.mask
|
|
239
|
+
},
|
|
240
|
+
stencilBack: {
|
|
241
|
+
compare: stencilEnabled ? stencilParams.func.cmp : import_g_device_api.CompareFunction.ALWAYS,
|
|
242
|
+
passOp: stencilParams.opBack.zpass,
|
|
243
|
+
failOp: stencilParams.opBack.fail,
|
|
244
|
+
depthFailOp: stencilParams.opBack.zfail,
|
|
245
|
+
mask: stencilParams.opBack.mask
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
});
|
|
249
|
+
if (stencilEnabled && !isNil((_a = stencil == null ? void 0 : stencil.func) == null ? void 0 : _a.ref)) {
|
|
250
|
+
pipeline.stencilFuncReference = stencil.func.ref;
|
|
251
|
+
}
|
|
252
|
+
return pipeline;
|
|
253
|
+
}
|
|
254
|
+
updateAttributesAndElements() {
|
|
255
|
+
}
|
|
256
|
+
/**
|
|
257
|
+
* No need to implement this method, you should update data on `Attribute` like this:
|
|
258
|
+
*
|
|
259
|
+
* @example
|
|
260
|
+
* ```ts
|
|
261
|
+
* attribute.updateBuffer({
|
|
262
|
+
* data: [],
|
|
263
|
+
* offset: 0,
|
|
264
|
+
* });
|
|
265
|
+
* ```
|
|
266
|
+
*/
|
|
267
|
+
updateAttributes() {
|
|
268
|
+
}
|
|
269
|
+
addUniforms(uniforms) {
|
|
270
|
+
this.uniforms = __spreadValues(__spreadValues({}, this.uniforms), this.extractUniforms(uniforms));
|
|
271
|
+
}
|
|
272
|
+
draw(options, pick) {
|
|
273
|
+
const mergedOptions = __spreadValues(__spreadValues({}, this.options), options);
|
|
274
|
+
const {
|
|
275
|
+
count = 0,
|
|
276
|
+
instances,
|
|
277
|
+
elements,
|
|
278
|
+
uniforms = {},
|
|
279
|
+
uniformBuffers,
|
|
280
|
+
textures
|
|
281
|
+
} = mergedOptions;
|
|
282
|
+
this.uniforms = __spreadValues(__spreadValues({}, this.uniforms), this.extractUniforms(uniforms));
|
|
283
|
+
const { renderPass, currentFramebuffer, width, height } = this.service;
|
|
284
|
+
const pipelineKey = this.getPipelineKey(mergedOptions, pick);
|
|
285
|
+
let cachedPipeline = this.pipelineCache.get(pipelineKey);
|
|
286
|
+
if (!cachedPipeline) {
|
|
287
|
+
cachedPipeline = this.createPipeline(mergedOptions, pick);
|
|
288
|
+
this.pipelineCache.set(pipelineKey, cachedPipeline);
|
|
289
|
+
}
|
|
290
|
+
this.pipeline = cachedPipeline;
|
|
291
|
+
this.currentPipelineKey = pipelineKey;
|
|
292
|
+
const device = this.service["device"];
|
|
293
|
+
const tmpHeight = device.swapChainHeight;
|
|
294
|
+
device.swapChainHeight = (currentFramebuffer == null ? void 0 : currentFramebuffer["height"]) || height;
|
|
295
|
+
renderPass.setViewport(
|
|
296
|
+
0,
|
|
297
|
+
0,
|
|
298
|
+
(currentFramebuffer == null ? void 0 : currentFramebuffer["width"]) || width,
|
|
299
|
+
(currentFramebuffer == null ? void 0 : currentFramebuffer["height"]) || height
|
|
300
|
+
);
|
|
301
|
+
device.swapChainHeight = tmpHeight;
|
|
302
|
+
renderPass.setPipeline(this.pipeline);
|
|
303
|
+
const extendedPipeline = this.pipeline;
|
|
304
|
+
if (!isNil(extendedPipeline.stencilFuncReference)) {
|
|
305
|
+
renderPass.setStencilReference(extendedPipeline.stencilFuncReference);
|
|
306
|
+
}
|
|
307
|
+
renderPass.setVertexInput(
|
|
308
|
+
this.inputLayout,
|
|
309
|
+
this.vertexBuffers.map((buffer) => ({
|
|
310
|
+
buffer
|
|
311
|
+
})),
|
|
312
|
+
elements ? {
|
|
313
|
+
buffer: this.indexBuffer,
|
|
314
|
+
offset: 0
|
|
315
|
+
} : null
|
|
316
|
+
);
|
|
317
|
+
if (uniformBuffers) {
|
|
318
|
+
this.bindings = device.createBindings({
|
|
319
|
+
pipeline: this.pipeline,
|
|
320
|
+
uniformBufferBindings: uniformBuffers.map((uniformBuffer, i) => {
|
|
321
|
+
const buffer = uniformBuffer;
|
|
322
|
+
return {
|
|
323
|
+
binding: i,
|
|
324
|
+
buffer: buffer.get(),
|
|
325
|
+
size: buffer["size"]
|
|
326
|
+
};
|
|
327
|
+
}),
|
|
328
|
+
samplerBindings: textures == null ? void 0 : textures.map((t) => ({
|
|
329
|
+
texture: t["texture"],
|
|
330
|
+
sampler: t["sampler"]
|
|
331
|
+
}))
|
|
332
|
+
});
|
|
333
|
+
}
|
|
334
|
+
if (this.bindings) {
|
|
335
|
+
renderPass.setBindings(this.bindings);
|
|
336
|
+
Object.keys(this.uniforms).forEach((uniformName) => {
|
|
337
|
+
const uniform = this.uniforms[uniformName];
|
|
338
|
+
if (uniform instanceof import_DeviceTexture2D.default) {
|
|
339
|
+
this.uniforms[uniformName] = uniform.get();
|
|
340
|
+
} else if (uniform instanceof import_DeviceFramebuffer.default) {
|
|
341
|
+
const renderTarget = uniform.get();
|
|
342
|
+
this.uniforms[uniformName] = renderTarget.texture;
|
|
343
|
+
}
|
|
344
|
+
});
|
|
345
|
+
this.program.setUniformsLegacy(this.uniforms);
|
|
346
|
+
}
|
|
347
|
+
if (elements) {
|
|
348
|
+
const indexCount = elements["count"];
|
|
349
|
+
if (indexCount === 0) {
|
|
350
|
+
renderPass.draw(count, instances);
|
|
351
|
+
} else {
|
|
352
|
+
renderPass.drawIndexed(indexCount, instances);
|
|
353
|
+
}
|
|
354
|
+
} else {
|
|
355
|
+
renderPass.draw(count, instances);
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
destroy() {
|
|
359
|
+
var _a, _b, _c;
|
|
360
|
+
(_a = this.vertexBuffers) == null ? void 0 : _a.forEach((buffer) => buffer.destroy());
|
|
361
|
+
(_b = this.indexBuffer) == null ? void 0 : _b.destroy();
|
|
362
|
+
(_c = this.bindings) == null ? void 0 : _c.destroy();
|
|
363
|
+
this.pipelineCache.forEach((pipeline) => pipeline.destroy());
|
|
364
|
+
this.pipelineCache.clear();
|
|
365
|
+
this.destroyed = true;
|
|
366
|
+
}
|
|
367
|
+
initDepthDrawParams({ depth }) {
|
|
368
|
+
if (depth) {
|
|
369
|
+
return {
|
|
370
|
+
enable: depth.enable === void 0 ? true : !!depth.enable,
|
|
371
|
+
mask: depth.mask === void 0 ? true : !!depth.mask,
|
|
372
|
+
func: import_constants.depthFuncMap[depth.func || import_l7_core.gl.LESS],
|
|
373
|
+
range: depth.range || [0, 1]
|
|
374
|
+
};
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
getBlendDrawParams({ blend }) {
|
|
378
|
+
const { enable, func, equation, color = [0, 0, 0, 0] } = blend || {};
|
|
379
|
+
return {
|
|
380
|
+
enable: !!enable,
|
|
381
|
+
func: {
|
|
382
|
+
srcRGB: import_constants.blendFuncMap[func && func.srcRGB || import_l7_core.gl.SRC_ALPHA],
|
|
383
|
+
srcAlpha: import_constants.blendFuncMap[func && func.srcAlpha || import_l7_core.gl.SRC_ALPHA],
|
|
384
|
+
dstRGB: import_constants.blendFuncMap[func && func.dstRGB || import_l7_core.gl.ONE_MINUS_SRC_ALPHA],
|
|
385
|
+
dstAlpha: import_constants.blendFuncMap[func && func.dstAlpha || import_l7_core.gl.ONE_MINUS_SRC_ALPHA]
|
|
386
|
+
},
|
|
387
|
+
equation: {
|
|
388
|
+
rgb: import_constants.blendEquationMap[equation && equation.rgb || import_l7_core.gl.FUNC_ADD],
|
|
389
|
+
alpha: import_constants.blendEquationMap[equation && equation.alpha || import_l7_core.gl.FUNC_ADD]
|
|
390
|
+
},
|
|
391
|
+
color
|
|
392
|
+
};
|
|
393
|
+
}
|
|
394
|
+
/**
|
|
395
|
+
* @see https://github.com/regl-project/regl/blob/gh-pages/API.md#stencil
|
|
396
|
+
*/
|
|
397
|
+
getStencilDrawParams({ stencil }) {
|
|
398
|
+
const {
|
|
399
|
+
enable,
|
|
400
|
+
mask = 4294967295,
|
|
401
|
+
func = {
|
|
402
|
+
cmp: import_l7_core.gl.ALWAYS,
|
|
403
|
+
ref: 0,
|
|
404
|
+
mask: 4294967295
|
|
405
|
+
},
|
|
406
|
+
opFront = {
|
|
407
|
+
fail: import_l7_core.gl.KEEP,
|
|
408
|
+
zfail: import_l7_core.gl.KEEP,
|
|
409
|
+
zpass: import_l7_core.gl.KEEP
|
|
410
|
+
},
|
|
411
|
+
opBack = {
|
|
412
|
+
fail: import_l7_core.gl.KEEP,
|
|
413
|
+
zfail: import_l7_core.gl.KEEP,
|
|
414
|
+
zpass: import_l7_core.gl.KEEP
|
|
415
|
+
}
|
|
416
|
+
} = stencil || {};
|
|
417
|
+
return {
|
|
418
|
+
enable: !!enable,
|
|
419
|
+
mask,
|
|
420
|
+
func: __spreadProps(__spreadValues({}, func), {
|
|
421
|
+
cmp: import_constants.stencilFuncMap[func.cmp]
|
|
422
|
+
}),
|
|
423
|
+
opFront: {
|
|
424
|
+
fail: import_constants.stencilOpMap[opFront.fail],
|
|
425
|
+
zfail: import_constants.stencilOpMap[opFront.zfail],
|
|
426
|
+
zpass: import_constants.stencilOpMap[opFront.zpass],
|
|
427
|
+
mask: func.mask
|
|
428
|
+
},
|
|
429
|
+
opBack: {
|
|
430
|
+
fail: import_constants.stencilOpMap[opBack.fail],
|
|
431
|
+
zfail: import_constants.stencilOpMap[opBack.zfail],
|
|
432
|
+
zpass: import_constants.stencilOpMap[opBack.zpass],
|
|
433
|
+
mask: func.mask
|
|
434
|
+
}
|
|
435
|
+
};
|
|
436
|
+
}
|
|
437
|
+
/**
|
|
438
|
+
* @see https://github.com/regl-project/regl/blob/gh-pages/API.md#culling
|
|
439
|
+
*/
|
|
440
|
+
initCullDrawParams({ cull }) {
|
|
441
|
+
if (cull) {
|
|
442
|
+
const { enable, face = import_l7_core.gl.BACK } = cull;
|
|
443
|
+
return {
|
|
444
|
+
enable: !!enable,
|
|
445
|
+
face: import_constants.cullFaceMap[face]
|
|
446
|
+
};
|
|
447
|
+
}
|
|
448
|
+
}
|
|
449
|
+
/**
|
|
450
|
+
* 考虑结构体命名, eg:
|
|
451
|
+
* a: { b: 1 } -> 'a.b'
|
|
452
|
+
* a: [ { b: 1 } ] -> 'a[0].b'
|
|
453
|
+
*/
|
|
454
|
+
extractUniforms(uniforms) {
|
|
455
|
+
const extractedUniforms = {};
|
|
456
|
+
Object.keys(uniforms).forEach((uniformName) => {
|
|
457
|
+
this.extractUniformsRecursively(uniformName, uniforms[uniformName], extractedUniforms, "");
|
|
458
|
+
});
|
|
459
|
+
return extractedUniforms;
|
|
460
|
+
}
|
|
461
|
+
extractUniformsRecursively(uniformName, uniformValue, uniforms, prefix) {
|
|
462
|
+
const isPrimitiveType = uniformValue === null || typeof uniformValue === "string" || // 包括空字符串
|
|
463
|
+
typeof uniformValue === "number" || typeof uniformValue === "boolean" || Array.isArray(uniformValue) && typeof uniformValue[0] === "number" || isTypedArray(uniformValue);
|
|
464
|
+
if (isPrimitiveType || uniformValue !== null && typeof uniformValue === "object" && "resize" in uniformValue) {
|
|
465
|
+
uniforms[`${prefix && prefix + "."}${uniformName}`] = uniformValue;
|
|
466
|
+
return;
|
|
467
|
+
}
|
|
468
|
+
if (isPlainObject(uniformValue)) {
|
|
469
|
+
const obj = uniformValue;
|
|
470
|
+
Object.keys(obj).forEach((childName) => {
|
|
471
|
+
this.extractUniformsRecursively(
|
|
472
|
+
childName,
|
|
473
|
+
obj[childName],
|
|
474
|
+
uniforms,
|
|
475
|
+
`${prefix && prefix + "."}${uniformName}`
|
|
476
|
+
);
|
|
477
|
+
});
|
|
478
|
+
}
|
|
479
|
+
if (Array.isArray(uniformValue)) {
|
|
480
|
+
uniformValue.forEach((child, idx) => {
|
|
481
|
+
if (isPlainObject(child)) {
|
|
482
|
+
const childObj = child;
|
|
483
|
+
Object.keys(childObj).forEach((childName) => {
|
|
484
|
+
this.extractUniformsRecursively(
|
|
485
|
+
childName,
|
|
486
|
+
childObj[childName],
|
|
487
|
+
uniforms,
|
|
488
|
+
`${prefix && prefix + "."}${uniformName}[${idx}]`
|
|
489
|
+
);
|
|
490
|
+
});
|
|
491
|
+
}
|
|
492
|
+
});
|
|
493
|
+
}
|
|
494
|
+
}
|
|
495
|
+
};
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import type { Device, Texture } from '@antv/g-device-api';
|
|
2
|
+
import type { ITexture2D, ITexture2DInitializationOptions } from '@antv/l7-core';
|
|
3
|
+
export declare function isTexture2D(t: any): t is ITexture2D;
|
|
4
|
+
export default class DeviceTexture2D implements ITexture2D {
|
|
5
|
+
private device;
|
|
6
|
+
private options;
|
|
7
|
+
private texture;
|
|
8
|
+
private sampler;
|
|
9
|
+
private width;
|
|
10
|
+
private height;
|
|
11
|
+
private isDestroy;
|
|
12
|
+
constructor(device: Device, options: ITexture2DInitializationOptions);
|
|
13
|
+
private createTexture;
|
|
14
|
+
get(): Texture;
|
|
15
|
+
update(props: any): void;
|
|
16
|
+
bind(): void;
|
|
17
|
+
resize({ width, height }: {
|
|
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width: number;
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height: number;
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}): void;
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getSize(): [number, number];
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+
destroy(): void;
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}
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@@ -0,0 +1,151 @@
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1
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+
var __defProp = Object.defineProperty;
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2
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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3
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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5
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var __export = (target, all) => {
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6
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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9
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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11
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+
for (let key of __getOwnPropNames(from))
|
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+
if (!__hasOwnProp.call(to, key) && key !== except)
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13
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+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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14
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+
}
|
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15
|
+
return to;
|
|
16
|
+
};
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17
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+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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18
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+
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|
19
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+
// src/device/DeviceTexture2D.ts
|
|
20
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+
var DeviceTexture2D_exports = {};
|
|
21
|
+
__export(DeviceTexture2D_exports, {
|
|
22
|
+
default: () => DeviceTexture2D,
|
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23
|
+
isTexture2D: () => isTexture2D
|
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24
|
+
});
|
|
25
|
+
module.exports = __toCommonJS(DeviceTexture2D_exports);
|
|
26
|
+
var import_g_device_api = require("@antv/g-device-api");
|
|
27
|
+
var import_l7_core = require("@antv/l7-core");
|
|
28
|
+
var import_constants = require("./constants");
|
|
29
|
+
var import_typedarray = require("./utils/typedarray");
|
|
30
|
+
function isTexture2D(t) {
|
|
31
|
+
return !!(t && t["texture"]);
|
|
32
|
+
}
|
|
33
|
+
var DeviceTexture2D = class {
|
|
34
|
+
constructor(device, options) {
|
|
35
|
+
this.device = device;
|
|
36
|
+
this.options = options;
|
|
37
|
+
this.isDestroy = false;
|
|
38
|
+
const {
|
|
39
|
+
wrapS = import_l7_core.gl.CLAMP_TO_EDGE,
|
|
40
|
+
wrapT = import_l7_core.gl.CLAMP_TO_EDGE,
|
|
41
|
+
aniso,
|
|
42
|
+
mag = import_l7_core.gl.NEAREST,
|
|
43
|
+
min = import_l7_core.gl.NEAREST
|
|
44
|
+
} = options;
|
|
45
|
+
this.createTexture(options);
|
|
46
|
+
this.sampler = device.createSampler({
|
|
47
|
+
addressModeU: import_constants.wrapModeMap[wrapS],
|
|
48
|
+
addressModeV: import_constants.wrapModeMap[wrapT],
|
|
49
|
+
minFilter: min === import_l7_core.gl.NEAREST ? import_g_device_api.FilterMode.POINT : import_g_device_api.FilterMode.BILINEAR,
|
|
50
|
+
magFilter: mag === import_l7_core.gl.NEAREST ? import_g_device_api.FilterMode.POINT : import_g_device_api.FilterMode.BILINEAR,
|
|
51
|
+
mipmapFilter: import_g_device_api.MipmapFilterMode.NO_MIP,
|
|
52
|
+
// lodMinClamp: 0,
|
|
53
|
+
// lodMaxClamp: 0,
|
|
54
|
+
maxAnisotropy: aniso
|
|
55
|
+
});
|
|
56
|
+
}
|
|
57
|
+
createTexture(options) {
|
|
58
|
+
const {
|
|
59
|
+
type = import_l7_core.gl.UNSIGNED_BYTE,
|
|
60
|
+
width,
|
|
61
|
+
height,
|
|
62
|
+
flipY = false,
|
|
63
|
+
format = import_l7_core.gl.RGBA,
|
|
64
|
+
alignment = 1,
|
|
65
|
+
usage = import_l7_core.TextureUsage.SAMPLED,
|
|
66
|
+
// premultiplyAlpha = false,
|
|
67
|
+
unorm = false,
|
|
68
|
+
// colorSpace = gl.BROWSER_DEFAULT_WEBGL,
|
|
69
|
+
// x = 0,
|
|
70
|
+
// y = 0,
|
|
71
|
+
// copy = false,
|
|
72
|
+
label
|
|
73
|
+
} = options;
|
|
74
|
+
let { data } = options;
|
|
75
|
+
this.width = width;
|
|
76
|
+
this.height = height;
|
|
77
|
+
let pixelFormat = import_g_device_api.Format.U8_RGBA_RT;
|
|
78
|
+
if (type === import_l7_core.gl.UNSIGNED_BYTE && format === import_l7_core.gl.RGBA) {
|
|
79
|
+
pixelFormat = unorm ? import_g_device_api.Format.U8_RGBA_NORM : import_g_device_api.Format.U8_RGBA_RT;
|
|
80
|
+
} else if (type === import_l7_core.gl.UNSIGNED_BYTE && format === import_l7_core.gl.LUMINANCE) {
|
|
81
|
+
pixelFormat = import_g_device_api.Format.U8_LUMINANCE;
|
|
82
|
+
} else if (type === import_l7_core.gl.FLOAT && format === import_l7_core.gl.LUMINANCE) {
|
|
83
|
+
pixelFormat = import_g_device_api.Format.F32_LUMINANCE;
|
|
84
|
+
} else if (type === import_l7_core.gl.FLOAT && format === import_l7_core.gl.RGB) {
|
|
85
|
+
if (this.device.queryVendorInfo().platformString === "WebGPU") {
|
|
86
|
+
if (data) {
|
|
87
|
+
data = (0, import_typedarray.extend3ChannelsTo4)(data, 0);
|
|
88
|
+
}
|
|
89
|
+
pixelFormat = import_g_device_api.Format.F32_RGBA;
|
|
90
|
+
} else {
|
|
91
|
+
pixelFormat = import_g_device_api.Format.F32_RGB;
|
|
92
|
+
}
|
|
93
|
+
} else if (type === import_l7_core.gl.FLOAT && format === import_l7_core.gl.RGBA) {
|
|
94
|
+
pixelFormat = import_g_device_api.Format.F32_RGBA;
|
|
95
|
+
} else if (type === import_l7_core.gl.FLOAT && format === import_l7_core.gl.RED) {
|
|
96
|
+
pixelFormat = import_g_device_api.Format.F32_R;
|
|
97
|
+
} else {
|
|
98
|
+
throw new Error(`create texture error, type: ${type}, format: ${format}`);
|
|
99
|
+
}
|
|
100
|
+
this.texture = this.device.createTexture({
|
|
101
|
+
format: pixelFormat,
|
|
102
|
+
width,
|
|
103
|
+
height,
|
|
104
|
+
usage: usage === import_l7_core.TextureUsage.SAMPLED ? import_g_device_api.TextureUsage.SAMPLED : import_g_device_api.TextureUsage.RENDER_TARGET,
|
|
105
|
+
pixelStore: {
|
|
106
|
+
unpackFlipY: flipY,
|
|
107
|
+
packAlignment: alignment
|
|
108
|
+
},
|
|
109
|
+
// mipLevelCount: usage === TextureUsage.RENDER_TARGET ? 1 : mipmap ? 1 : 0,
|
|
110
|
+
mipLevelCount: 1
|
|
111
|
+
});
|
|
112
|
+
if (label) {
|
|
113
|
+
this.device.setResourceName(this.texture, label);
|
|
114
|
+
}
|
|
115
|
+
if (data) {
|
|
116
|
+
this.texture.setImageData([data]);
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
get() {
|
|
120
|
+
return this.texture;
|
|
121
|
+
}
|
|
122
|
+
update(props) {
|
|
123
|
+
const { data } = props;
|
|
124
|
+
this.texture.setImageData([data]);
|
|
125
|
+
}
|
|
126
|
+
bind() {
|
|
127
|
+
}
|
|
128
|
+
resize({ width, height }) {
|
|
129
|
+
if (this.width !== width || this.height !== height) {
|
|
130
|
+
this.destroy();
|
|
131
|
+
}
|
|
132
|
+
this.options.width = width;
|
|
133
|
+
this.options.height = height;
|
|
134
|
+
this.createTexture(this.options);
|
|
135
|
+
this.isDestroy = false;
|
|
136
|
+
}
|
|
137
|
+
getSize() {
|
|
138
|
+
return [this.width, this.height];
|
|
139
|
+
}
|
|
140
|
+
destroy() {
|
|
141
|
+
var _a;
|
|
142
|
+
if (!this.isDestroy && !this.texture.destroyed) {
|
|
143
|
+
(_a = this.texture) == null ? void 0 : _a.destroy();
|
|
144
|
+
}
|
|
145
|
+
this.isDestroy = true;
|
|
146
|
+
}
|
|
147
|
+
};
|
|
148
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
149
|
+
0 && (module.exports = {
|
|
150
|
+
isTexture2D
|
|
151
|
+
});
|