@antv/l7-renderer 2.21.2 → 2.21.4-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE.md ADDED
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2018 AntV team
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
@@ -1,15 +1,7 @@
1
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  // src/device/DeviceAttribute.ts
2
2
  var DeviceAttribute = class {
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3
  constructor(device, options) {
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- const {
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- buffer,
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- offset,
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- stride,
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- normalized,
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- size,
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- divisor,
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- shaderLocation
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- } = options;
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+ const { buffer, offset, stride, normalized, size, divisor, shaderLocation } = options;
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  this.buffer = buffer;
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  this.attribute = {
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  shaderLocation,
@@ -8,12 +8,7 @@ import {
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  renderPipelineDescriptorCopy,
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  renderPipelineDescriptorEquals
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  } from "@antv/g-device-api";
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- import {
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- HashMap,
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- hashCodeNumberFinish,
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- hashCodeNumberUpdate,
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- nullHashFunc
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- } from "./utils/HashMap";
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+ import { HashMap, hashCodeNumberFinish, hashCodeNumberUpdate, nullHashFunc } from "./utils/HashMap";
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  function blendStateHash(hash, a) {
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  hash = hashCodeNumberUpdate(hash, a.blendMode);
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  hash = hashCodeNumberUpdate(hash, a.blendSrcFactor);
@@ -27,10 +22,7 @@ function attachmentStateHash(hash, a) {
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  return hash;
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23
  }
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  function colorHash(hash, a) {
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- hash = hashCodeNumberUpdate(
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- hash,
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- a.r << 24 | a.g << 16 | a.b << 8 | a.a
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- );
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+ hash = hashCodeNumberUpdate(hash, a.r << 24 | a.g << 16 | a.b << 8 | a.a);
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  return hash;
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  }
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  function megaStateDescriptorHash(hash, a) {
@@ -129,7 +121,10 @@ var RenderCache = class {
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  bindingsDescriptorEquals,
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  bindingsDescriptorHash
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  );
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- this.renderPipelinesCache = new HashMap(renderPipelineDescriptorEquals, renderPipelineDescriptorHash);
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+ this.renderPipelinesCache = new HashMap(
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+ renderPipelineDescriptorEquals,
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+ renderPipelineDescriptorHash
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+ );
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128
  this.inputLayoutsCache = new HashMap(
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129
  inputLayoutDescriptorEquals,
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130
  nullHashFunc
@@ -156,7 +151,9 @@ var RenderCache = class {
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  let renderPipeline = this.renderPipelinesCache.get(descriptor);
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  if (renderPipeline === null) {
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  const descriptorCopy = renderPipelineDescriptorCopy(descriptor);
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- descriptorCopy.colorAttachmentFormats = descriptorCopy.colorAttachmentFormats.filter((f) => f);
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+ descriptorCopy.colorAttachmentFormats = descriptorCopy.colorAttachmentFormats.filter(
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+ (f) => f
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+ );
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  renderPipeline = this.device.createRenderPipeline(descriptorCopy);
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  this.renderPipelinesCache.add(descriptorCopy, renderPipeline);
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  }
@@ -10,9 +10,7 @@ var DeviceElements = class {
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  if (isTypedArray(data)) {
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  typed = data;
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  } else {
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- typed = new typedArrayCtorMap[this.type || gl.UNSIGNED_INT](
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- data
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- );
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+ typed = new typedArrayCtorMap[this.type || gl.UNSIGNED_INT](data);
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  }
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  this.type = type;
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  this.count = count;
@@ -31,9 +29,7 @@ var DeviceElements = class {
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  if (isTypedArray(data)) {
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  typed = data;
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  } else {
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- typed = new typedArrayCtorMap[this.type || gl.UNSIGNED_INT](
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- data
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- );
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+ typed = new typedArrayCtorMap[this.type || gl.UNSIGNED_INT](data);
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  }
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  this.indexBuffer.setSubData(0, new Uint8Array(typed.buffer));
39
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  }
@@ -16,9 +16,7 @@ var DeviceFramebuffer = class {
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  color.resize({ width, height });
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  }
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  this.colorTexture = color.get();
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- this.colorRenderTarget = this.device.createRenderTargetFromTexture(
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- this.colorTexture
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- );
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+ this.colorRenderTarget = this.device.createRenderTargetFromTexture(this.colorTexture);
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  this.width = color["width"];
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  this.height = color["height"];
24
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  } else if (width && height) {
@@ -28,9 +26,7 @@ var DeviceFramebuffer = class {
28
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  width,
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  height
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  });
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- this.colorRenderTarget = this.device.createRenderTargetFromTexture(
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- this.colorTexture
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- );
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+ this.colorRenderTarget = this.device.createRenderTargetFromTexture(this.colorTexture);
34
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  this.width = width;
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  this.height = height;
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  }
@@ -44,9 +40,7 @@ var DeviceFramebuffer = class {
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  depth.resize({ width, height });
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  }
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  this.depthTexture = depth.get();
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- this.depthRenderTarget = this.device.createRenderTargetFromTexture(
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- this.depthTexture
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- );
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+ this.depthRenderTarget = this.device.createRenderTargetFromTexture(this.depthTexture);
50
44
  this.width = depth["width"];
51
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  this.height = depth["height"];
52
46
  } else if (width && height) {
@@ -56,9 +50,7 @@ var DeviceFramebuffer = class {
56
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  width,
57
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  height
58
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  });
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- this.depthRenderTarget = this.device.createRenderTargetFromTexture(
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- this.depthTexture
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- );
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+ this.depthRenderTarget = this.device.createRenderTargetFromTexture(this.depthTexture);
62
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  this.width = width;
63
55
  this.height = height;
64
56
  }
@@ -54,15 +54,7 @@ var DeviceModel = class {
54
54
  this.destroyed = false;
55
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  this.uniforms = {};
56
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  this.vertexBuffers = [];
57
- const {
58
- vs,
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- fs,
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- attributes,
61
- uniforms,
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- count,
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- elements,
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- diagnosticDerivativeUniformityEnabled
65
- } = options;
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+ const { vs, fs, attributes, uniforms, count, elements, diagnosticDerivativeUniformityEnabled } = options;
66
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  this.options = options;
67
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  const diagnosticDerivativeUniformityHeader = diagnosticDerivativeUniformityEnabled ? "" : this.service["viewportOrigin"] === ViewportOrigin.UPPER_LEFT ? "diagnostic(off,derivative_uniformity);" : "";
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  this.program = service.renderCache.createProgram({
@@ -290,9 +282,7 @@ var DeviceModel = class {
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  this.pipeline.destroy();
291
283
  this.destroyed = true;
292
284
  }
293
- initDepthDrawParams({
294
- depth
295
- }) {
285
+ initDepthDrawParams({ depth }) {
296
286
  if (depth) {
297
287
  return {
298
288
  enable: depth.enable === void 0 ? true : !!depth.enable,
@@ -302,9 +292,7 @@ var DeviceModel = class {
302
292
  };
303
293
  }
304
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  }
305
- getBlendDrawParams({
306
- blend
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- }) {
295
+ getBlendDrawParams({ blend }) {
308
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  const { enable, func, equation, color = [0, 0, 0, 0] } = blend || {};
309
297
  return {
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  enable: !!enable,
@@ -324,9 +312,7 @@ var DeviceModel = class {
324
312
  /**
325
313
  * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#stencil
326
314
  */
327
- getStencilDrawParams({
328
- stencil
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- }) {
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+ getStencilDrawParams({ stencil }) {
330
316
  const {
331
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  enable,
332
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  mask = 4294967295,
@@ -369,9 +355,7 @@ var DeviceModel = class {
369
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  /**
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  * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#culling
371
357
  */
372
- initCullDrawParams({
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- cull
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- }) {
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+ initCullDrawParams({ cull }) {
375
359
  if (cull) {
376
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  const { enable, face = gl.BACK } = cull;
377
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  return {
@@ -388,12 +372,7 @@ var DeviceModel = class {
388
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  extractUniforms(uniforms) {
389
373
  const extractedUniforms = {};
390
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  Object.keys(uniforms).forEach((uniformName) => {
391
- this.extractUniformsRecursively(
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- uniformName,
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- uniforms[uniformName],
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- extractedUniforms,
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- ""
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- );
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+ this.extractUniformsRecursively(uniformName, uniforms[uniformName], extractedUniforms, "");
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  });
398
377
  return extractedUniforms;
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378
  }
@@ -242,12 +242,7 @@ var DeviceRendererService = class {
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  // @ts-ignore
243
243
  (currentFramebuffer == null ? void 0 : currentFramebuffer.clearOptions) || {}
244
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  );
245
- const colorClearColor = colorAttachment ? colorNewFromRGBA(
246
- color[0] * 255,
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- color[1] * 255,
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- color[2] * 255,
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- color[3]
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- ) : TransparentBlack;
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+ const colorClearColor = colorAttachment ? colorNewFromRGBA(color[0] * 255, color[1] * 255, color[2] * 255, color[3]) : TransparentBlack;
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  const depthClearValue = depthStencilAttachment ? depth : void 0;
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  const stencilClearValue = depthStencilAttachment ? stencil : void 0;
253
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  const renderPass = this.device.createRenderPass({
@@ -19,11 +19,7 @@ var __spreadValues = (a, b) => {
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  var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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20
 
21
21
  // src/regl/ReglModel.ts
22
- import {
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- ClipSpaceNearZ,
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- preprocessShader_GLSL,
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- ViewportOrigin
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- } from "@antv/g-device-api";
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+ import { ClipSpaceNearZ, preprocessShader_GLSL, ViewportOrigin } from "@antv/g-device-api";
27
23
  import { gl, removeDuplicateUniforms } from "@antv/l7-core";
28
24
  import { lodashUtil } from "@antv/l7-utils";
29
25
  import {
@@ -41,18 +37,7 @@ var ReglModel = class {
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37
  this.destroyed = false;
42
38
  this.uniforms = {};
43
39
  this.reGl = reGl;
44
- const {
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- vs,
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- fs,
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- attributes,
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- uniforms,
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- primitive,
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- count,
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- elements,
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- depth,
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- cull,
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- instances
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- } = options;
40
+ const { vs, fs, attributes, uniforms, primitive, count, elements, depth, cull, instances } = options;
56
41
  const vendorInfo = {
57
42
  platformString: "WebGL1",
58
43
  glslVersion: "#version 100",
@@ -190,9 +175,7 @@ var ReglModel = class {
190
175
  };
191
176
  }
192
177
  }
193
- getBlendDrawParams({
194
- blend
195
- }) {
178
+ getBlendDrawParams({ blend }) {
196
179
  const { enable, func, equation, color = [0, 0, 0, 0] } = blend || {};
197
180
  return {
198
181
  enable: !!enable,
@@ -212,9 +195,7 @@ var ReglModel = class {
212
195
  /**
213
196
  * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#stencil
214
197
  */
215
- getStencilDrawParams({
216
- stencil
217
- }) {
198
+ getStencilDrawParams({ stencil }) {
218
199
  const {
219
200
  enable,
220
201
  mask = -1,
@@ -276,12 +257,7 @@ var ReglModel = class {
276
257
  extractUniforms(uniforms) {
277
258
  const extractedUniforms = {};
278
259
  Object.keys(uniforms).forEach((uniformName) => {
279
- this.extractUniformsRecursively(
280
- uniformName,
281
- uniforms[uniformName],
282
- extractedUniforms,
283
- ""
284
- );
260
+ this.extractUniformsRecursively(uniformName, uniforms[uniformName], extractedUniforms, "");
285
261
  });
286
262
  return extractedUniforms;
287
263
  }
@@ -24,15 +24,7 @@ __export(DeviceAttribute_exports, {
24
24
  module.exports = __toCommonJS(DeviceAttribute_exports);
25
25
  var DeviceAttribute = class {
26
26
  constructor(device, options) {
27
- const {
28
- buffer,
29
- offset,
30
- stride,
31
- normalized,
32
- size,
33
- divisor,
34
- shaderLocation
35
- } = options;
27
+ const { buffer, offset, stride, normalized, size, divisor, shaderLocation } = options;
36
28
  this.buffer = buffer;
37
29
  this.attribute = {
38
30
  shaderLocation,
@@ -37,10 +37,7 @@ function attachmentStateHash(hash, a) {
37
37
  return hash;
38
38
  }
39
39
  function colorHash(hash, a) {
40
- hash = (0, import_HashMap.hashCodeNumberUpdate)(
41
- hash,
42
- a.r << 24 | a.g << 16 | a.b << 8 | a.a
43
- );
40
+ hash = (0, import_HashMap.hashCodeNumberUpdate)(hash, a.r << 24 | a.g << 16 | a.b << 8 | a.a);
44
41
  return hash;
45
42
  }
46
43
  function megaStateDescriptorHash(hash, a) {
@@ -139,7 +136,10 @@ var RenderCache = class {
139
136
  import_g_device_api.bindingsDescriptorEquals,
140
137
  bindingsDescriptorHash
141
138
  );
142
- this.renderPipelinesCache = new import_HashMap.HashMap(import_g_device_api.renderPipelineDescriptorEquals, renderPipelineDescriptorHash);
139
+ this.renderPipelinesCache = new import_HashMap.HashMap(
140
+ import_g_device_api.renderPipelineDescriptorEquals,
141
+ renderPipelineDescriptorHash
142
+ );
143
143
  this.inputLayoutsCache = new import_HashMap.HashMap(
144
144
  import_g_device_api.inputLayoutDescriptorEquals,
145
145
  import_HashMap.nullHashFunc
@@ -166,7 +166,9 @@ var RenderCache = class {
166
166
  let renderPipeline = this.renderPipelinesCache.get(descriptor);
167
167
  if (renderPipeline === null) {
168
168
  const descriptorCopy = (0, import_g_device_api.renderPipelineDescriptorCopy)(descriptor);
169
- descriptorCopy.colorAttachmentFormats = descriptorCopy.colorAttachmentFormats.filter((f) => f);
169
+ descriptorCopy.colorAttachmentFormats = descriptorCopy.colorAttachmentFormats.filter(
170
+ (f) => f
171
+ );
170
172
  renderPipeline = this.device.createRenderPipeline(descriptorCopy);
171
173
  this.renderPipelinesCache.add(descriptorCopy, renderPipeline);
172
174
  }
@@ -33,9 +33,7 @@ var DeviceElements = class {
33
33
  if ((0, import_typedarray.isTypedArray)(data)) {
34
34
  typed = data;
35
35
  } else {
36
- typed = new import_constants.typedArrayCtorMap[this.type || import_l7_core.gl.UNSIGNED_INT](
37
- data
38
- );
36
+ typed = new import_constants.typedArrayCtorMap[this.type || import_l7_core.gl.UNSIGNED_INT](data);
39
37
  }
40
38
  this.type = type;
41
39
  this.count = count;
@@ -54,9 +52,7 @@ var DeviceElements = class {
54
52
  if ((0, import_typedarray.isTypedArray)(data)) {
55
53
  typed = data;
56
54
  } else {
57
- typed = new import_constants.typedArrayCtorMap[this.type || import_l7_core.gl.UNSIGNED_INT](
58
- data
59
- );
55
+ typed = new import_constants.typedArrayCtorMap[this.type || import_l7_core.gl.UNSIGNED_INT](data);
60
56
  }
61
57
  this.indexBuffer.setSubData(0, new Uint8Array(typed.buffer));
62
58
  }
@@ -39,9 +39,7 @@ var DeviceFramebuffer = class {
39
39
  color.resize({ width, height });
40
40
  }
41
41
  this.colorTexture = color.get();
42
- this.colorRenderTarget = this.device.createRenderTargetFromTexture(
43
- this.colorTexture
44
- );
42
+ this.colorRenderTarget = this.device.createRenderTargetFromTexture(this.colorTexture);
45
43
  this.width = color["width"];
46
44
  this.height = color["height"];
47
45
  } else if (width && height) {
@@ -51,9 +49,7 @@ var DeviceFramebuffer = class {
51
49
  width,
52
50
  height
53
51
  });
54
- this.colorRenderTarget = this.device.createRenderTargetFromTexture(
55
- this.colorTexture
56
- );
52
+ this.colorRenderTarget = this.device.createRenderTargetFromTexture(this.colorTexture);
57
53
  this.width = width;
58
54
  this.height = height;
59
55
  }
@@ -67,9 +63,7 @@ var DeviceFramebuffer = class {
67
63
  depth.resize({ width, height });
68
64
  }
69
65
  this.depthTexture = depth.get();
70
- this.depthRenderTarget = this.device.createRenderTargetFromTexture(
71
- this.depthTexture
72
- );
66
+ this.depthRenderTarget = this.device.createRenderTargetFromTexture(this.depthTexture);
73
67
  this.width = depth["width"];
74
68
  this.height = depth["height"];
75
69
  } else if (width && height) {
@@ -79,9 +73,7 @@ var DeviceFramebuffer = class {
79
73
  width,
80
74
  height
81
75
  });
82
- this.depthRenderTarget = this.device.createRenderTargetFromTexture(
83
- this.depthTexture
84
- );
76
+ this.depthRenderTarget = this.device.createRenderTargetFromTexture(this.depthTexture);
85
77
  this.width = width;
86
78
  this.height = height;
87
79
  }
@@ -64,15 +64,7 @@ var DeviceModel = class {
64
64
  this.destroyed = false;
65
65
  this.uniforms = {};
66
66
  this.vertexBuffers = [];
67
- const {
68
- vs,
69
- fs,
70
- attributes,
71
- uniforms,
72
- count,
73
- elements,
74
- diagnosticDerivativeUniformityEnabled
75
- } = options;
67
+ const { vs, fs, attributes, uniforms, count, elements, diagnosticDerivativeUniformityEnabled } = options;
76
68
  this.options = options;
77
69
  const diagnosticDerivativeUniformityHeader = diagnosticDerivativeUniformityEnabled ? "" : this.service["viewportOrigin"] === import_g_device_api.ViewportOrigin.UPPER_LEFT ? "diagnostic(off,derivative_uniformity);" : "";
78
70
  this.program = service.renderCache.createProgram({
@@ -300,9 +292,7 @@ var DeviceModel = class {
300
292
  this.pipeline.destroy();
301
293
  this.destroyed = true;
302
294
  }
303
- initDepthDrawParams({
304
- depth
305
- }) {
295
+ initDepthDrawParams({ depth }) {
306
296
  if (depth) {
307
297
  return {
308
298
  enable: depth.enable === void 0 ? true : !!depth.enable,
@@ -312,9 +302,7 @@ var DeviceModel = class {
312
302
  };
313
303
  }
314
304
  }
315
- getBlendDrawParams({
316
- blend
317
- }) {
305
+ getBlendDrawParams({ blend }) {
318
306
  const { enable, func, equation, color = [0, 0, 0, 0] } = blend || {};
319
307
  return {
320
308
  enable: !!enable,
@@ -334,9 +322,7 @@ var DeviceModel = class {
334
322
  /**
335
323
  * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#stencil
336
324
  */
337
- getStencilDrawParams({
338
- stencil
339
- }) {
325
+ getStencilDrawParams({ stencil }) {
340
326
  const {
341
327
  enable,
342
328
  mask = 4294967295,
@@ -379,9 +365,7 @@ var DeviceModel = class {
379
365
  /**
380
366
  * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#culling
381
367
  */
382
- initCullDrawParams({
383
- cull
384
- }) {
368
+ initCullDrawParams({ cull }) {
385
369
  if (cull) {
386
370
  const { enable, face = import_l7_core.gl.BACK } = cull;
387
371
  return {
@@ -398,12 +382,7 @@ var DeviceModel = class {
398
382
  extractUniforms(uniforms) {
399
383
  const extractedUniforms = {};
400
384
  Object.keys(uniforms).forEach((uniformName) => {
401
- this.extractUniformsRecursively(
402
- uniformName,
403
- uniforms[uniformName],
404
- extractedUniforms,
405
- ""
406
- );
385
+ this.extractUniformsRecursively(uniformName, uniforms[uniformName], extractedUniforms, "");
407
386
  });
408
387
  return extractedUniforms;
409
388
  }
@@ -266,12 +266,7 @@ var DeviceRendererService = class {
266
266
  // @ts-ignore
267
267
  (currentFramebuffer == null ? void 0 : currentFramebuffer.clearOptions) || {}
268
268
  );
269
- const colorClearColor = colorAttachment ? (0, import_g_device_api.colorNewFromRGBA)(
270
- color[0] * 255,
271
- color[1] * 255,
272
- color[2] * 255,
273
- color[3]
274
- ) : import_g_device_api.TransparentBlack;
269
+ const colorClearColor = colorAttachment ? (0, import_g_device_api.colorNewFromRGBA)(color[0] * 255, color[1] * 255, color[2] * 255, color[3]) : import_g_device_api.TransparentBlack;
275
270
  const depthClearValue = depthStencilAttachment ? depth : void 0;
276
271
  const stencilClearValue = depthStencilAttachment ? stencil : void 0;
277
272
  const renderPass = this.device.createRenderPass({
@@ -49,18 +49,7 @@ var ReglModel = class {
49
49
  this.destroyed = false;
50
50
  this.uniforms = {};
51
51
  this.reGl = reGl;
52
- const {
53
- vs,
54
- fs,
55
- attributes,
56
- uniforms,
57
- primitive,
58
- count,
59
- elements,
60
- depth,
61
- cull,
62
- instances
63
- } = options;
52
+ const { vs, fs, attributes, uniforms, primitive, count, elements, depth, cull, instances } = options;
64
53
  const vendorInfo = {
65
54
  platformString: "WebGL1",
66
55
  glslVersion: "#version 100",
@@ -198,9 +187,7 @@ var ReglModel = class {
198
187
  };
199
188
  }
200
189
  }
201
- getBlendDrawParams({
202
- blend
203
- }) {
190
+ getBlendDrawParams({ blend }) {
204
191
  const { enable, func, equation, color = [0, 0, 0, 0] } = blend || {};
205
192
  return {
206
193
  enable: !!enable,
@@ -220,9 +207,7 @@ var ReglModel = class {
220
207
  /**
221
208
  * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#stencil
222
209
  */
223
- getStencilDrawParams({
224
- stencil
225
- }) {
210
+ getStencilDrawParams({ stencil }) {
226
211
  const {
227
212
  enable,
228
213
  mask = -1,
@@ -284,12 +269,7 @@ var ReglModel = class {
284
269
  extractUniforms(uniforms) {
285
270
  const extractedUniforms = {};
286
271
  Object.keys(uniforms).forEach((uniformName) => {
287
- this.extractUniformsRecursively(
288
- uniformName,
289
- uniforms[uniformName],
290
- extractedUniforms,
291
- ""
292
- );
272
+ this.extractUniformsRecursively(uniformName, uniforms[uniformName], extractedUniforms, "");
293
273
  });
294
274
  return extractedUniforms;
295
275
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-renderer",
3
- "version": "2.21.2",
3
+ "version": "2.21.4-beta.0",
4
4
  "description": "",
5
5
  "license": "MIT",
6
6
  "author": "https://github.com/orgs/antvis/people",
@@ -12,26 +12,26 @@
12
12
  "lib",
13
13
  "es"
14
14
  ],
15
- "scripts": {
16
- "dev": "father dev",
17
- "build": "npm run clean && father build",
18
- "check-deps": "father doctor",
19
- "lint": "eslint src __tests__",
20
- "clean": "rimraf dist es lib",
21
- "sync": "tnpm sync"
22
- },
23
15
  "dependencies": {
24
16
  "@antv/g-device-api": "^1.6.4",
25
- "@antv/l7-core": "^2.21.2",
26
- "@antv/l7-utils": "^2.21.2",
27
17
  "@babel/runtime": "^7.7.7",
28
- "regl": "1.6.1"
18
+ "regl": "1.6.1",
19
+ "@antv/l7-core": "2.21.4-beta.0",
20
+ "@antv/l7-utils": "2.21.4-beta.0"
29
21
  },
30
- "devDependencies": {
31
- "@antv/l7-test-utils": "^2.21.2"
22
+ "peerDependencies": {
23
+ "@antv/l7-test-utils": "2.21.4-beta.0"
32
24
  },
33
25
  "publishConfig": {
34
- "access": "public"
26
+ "access": "public",
27
+ "registry": "https://registry.npmjs.org"
35
28
  },
36
- "gitHead": "5c2d29d2ac1d631bdecf741cb1725316c0d6f9b9"
37
- }
29
+ "repository": "git@github.com:antvis/L7.git",
30
+ "scripts": {
31
+ "dev": "father dev",
32
+ "build": "npm run clean && father build",
33
+ "check-deps": "father doctor",
34
+ "lint": "eslint src __tests__",
35
+ "clean": "rimraf dist es lib"
36
+ }
37
+ }