@antv/l7-map 2.9.27-alpha.2 → 2.9.27-alpha.4

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@@ -882,7 +882,7 @@ var Transform = /*#__PURE__*/function () {
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  // seems to solve z-fighting issues in deckgl while not clipping buildings too close to the camera.
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  var nearZ = this.height / 50; // matrix for conversion from location to GL coordinates (-1 .. 1)
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- // TODO: 使用 Float64Array 的原因是为了避免计算精度问题、 mat4.create() 默认使用 Float32Array
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+ // 使用 Float64Array 的原因是为了避免计算精度问题、 mat4.create() 默认使用 Float32Array
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  var m = new Float64Array(16); // @ts-ignore
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package/es/map.js CHANGED
@@ -178,7 +178,7 @@ export var Map = /*#__PURE__*/function (_Camera) {
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  width = _this$containerDimens2[0],
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  height = _this$containerDimens2[1];
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- this.transform.resize(width, height); // TODO: 小程序环境不需要执行后续动作
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+ this.transform.resize(width, height); // 小程序环境不需要执行后续动作
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  if (isMini) {
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  return this;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@antv/l7-map",
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- "version": "2.9.27-alpha.2",
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+ "version": "2.9.27-alpha.4",
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  "description": "l7 map",
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  "keywords": [],
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  "author": "thinkinggis <lzx199065@gmail.com>",
@@ -39,7 +39,7 @@
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  },
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  "homepage": "https://github.com/antvis/L7#readme",
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  "dependencies": {
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- "@antv/l7-utils": "2.9.27-alpha.2",
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+ "@antv/l7-utils": "2.9.27-alpha.4",
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  "@babel/runtime": "^7.7.7",
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  "@mapbox/point-geometry": "^0.1.0",
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  "@mapbox/unitbezier": "^0.0.0",
@@ -47,5 +47,5 @@
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  "gl-matrix": "^3.1.0",
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  "lodash": "^4.17.15"
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  },
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- "gitHead": "209f0b76af7ad1c7342f5ea21aa1c2179e8c460d"
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+ "gitHead": "9e77012376360246d49d7b5392eecd16b43b9109"
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  }