@antv/l7-map 2.21.0 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/es/camera.js +595 -674
  2. package/es/earthmap.js +313 -276
  3. package/es/geo/edge_insets.js +57 -72
  4. package/es/geo/lng_lat.js +50 -64
  5. package/es/geo/lng_lat_bounds.js +101 -137
  6. package/es/geo/mercator.js +23 -35
  7. package/es/geo/point.js +150 -221
  8. package/es/geo/simple.js +22 -34
  9. package/es/geo/transform.js +839 -905
  10. package/es/handler/blockable_map_event.js +46 -66
  11. package/es/handler/box_zoom.js +125 -143
  12. package/es/handler/click_zoom.js +37 -51
  13. package/es/handler/events/event.js +11 -9
  14. package/es/handler/events/map_mouse_event.js +39 -54
  15. package/es/handler/events/map_touch_event.js +54 -73
  16. package/es/handler/events/map_wheel_event.js +22 -38
  17. package/es/handler/events/render_event.js +6 -23
  18. package/es/handler/handler_inertia.js +98 -113
  19. package/es/handler/handler_manager.js +349 -437
  20. package/es/handler/handler_util.js +2 -2
  21. package/es/handler/keyboard.js +98 -110
  22. package/es/handler/map_event.js +81 -117
  23. package/es/handler/mouse/mouse_handler.js +81 -100
  24. package/es/handler/mouse/mousepan_handler.js +16 -39
  25. package/es/handler/mouse/mousepitch_hander.js +18 -40
  26. package/es/handler/mouse/mouserotate_hander.js +18 -40
  27. package/es/handler/mouse/util.js +7 -6
  28. package/es/handler/scroll_zoom.js +221 -231
  29. package/es/handler/shim/dblclick_zoom.js +36 -47
  30. package/es/handler/shim/drag_pan.js +41 -50
  31. package/es/handler/shim/drag_rotate.js +38 -48
  32. package/es/handler/shim/touch_zoom_rotate.js +68 -79
  33. package/es/handler/tap/single_tap_recognizer.js +60 -80
  34. package/es/handler/tap/tap_drag_zoom.js +72 -89
  35. package/es/handler/tap/tap_recognizer.js +37 -45
  36. package/es/handler/tap/tap_zoom.js +67 -95
  37. package/es/handler/touch/touch_pan.js +77 -96
  38. package/es/handler/touch/touch_pitch.js +61 -79
  39. package/es/handler/touch/touch_rotate.js +47 -67
  40. package/es/handler/touch/touch_zoom.js +29 -46
  41. package/es/handler/touch/two_touch.js +79 -104
  42. package/es/hash.js +75 -88
  43. package/es/map.js +318 -284
  44. package/es/util.js +18 -37
  45. package/es/utils/Aabb.js +60 -100
  46. package/es/utils/dom.js +32 -55
  47. package/es/utils/performance.js +25 -29
  48. package/es/utils/primitives.js +33 -43
  49. package/es/utils/task_queue.js +47 -76
  50. package/lib/camera.d.ts +86 -0
  51. package/lib/camera.js +597 -672
  52. package/lib/earthmap.d.ts +69 -0
  53. package/lib/earthmap.js +314 -276
  54. package/lib/geo/edge_insets.d.ts +54 -0
  55. package/lib/geo/edge_insets.js +58 -70
  56. package/lib/geo/lng_lat.d.ts +18 -0
  57. package/lib/geo/lng_lat.js +50 -62
  58. package/lib/geo/lng_lat_bounds.d.ts +25 -0
  59. package/lib/geo/lng_lat_bounds.js +102 -136
  60. package/lib/geo/mercator.d.ts +30 -0
  61. package/lib/geo/mercator.js +26 -37
  62. package/lib/geo/point.d.ts +40 -0
  63. package/lib/geo/point.js +151 -220
  64. package/lib/geo/simple.d.ts +30 -0
  65. package/lib/geo/simple.js +25 -36
  66. package/lib/geo/transform.d.ts +198 -0
  67. package/lib/geo/transform.js +844 -907
  68. package/lib/handler/IHandler.d.ts +34 -0
  69. package/lib/handler/blockable_map_event.d.ts +17 -0
  70. package/lib/handler/blockable_map_event.js +48 -65
  71. package/lib/handler/box_zoom.d.ts +59 -0
  72. package/lib/handler/box_zoom.js +126 -143
  73. package/lib/handler/click_zoom.d.ts +16 -0
  74. package/lib/handler/click_zoom.js +38 -50
  75. package/lib/handler/events/event.d.ts +4 -0
  76. package/lib/handler/events/event.js +12 -9
  77. package/lib/handler/events/index.d.ts +4 -0
  78. package/lib/handler/events/index.js +3 -3
  79. package/lib/handler/events/map_mouse_event.d.ts +34 -0
  80. package/lib/handler/events/map_mouse_event.js +41 -52
  81. package/lib/handler/events/map_touch_event.d.ts +57 -0
  82. package/lib/handler/events/map_touch_event.js +56 -71
  83. package/lib/handler/events/map_wheel_event.d.ts +33 -0
  84. package/lib/handler/events/map_wheel_event.js +23 -37
  85. package/lib/handler/events/render_event.d.ts +5 -0
  86. package/lib/handler/events/render_event.js +7 -22
  87. package/lib/handler/handler_inertia.d.ts +23 -0
  88. package/lib/handler/handler_inertia.js +102 -112
  89. package/lib/handler/handler_manager.d.ts +61 -0
  90. package/lib/handler/handler_manager.js +351 -437
  91. package/lib/handler/handler_util.d.ts +4 -0
  92. package/lib/handler/handler_util.js +2 -2
  93. package/lib/handler/keyboard.d.ts +36 -0
  94. package/lib/handler/keyboard.js +98 -110
  95. package/lib/handler/map_event.d.ts +29 -0
  96. package/lib/handler/map_event.js +83 -116
  97. package/lib/handler/mouse/index.d.ts +4 -0
  98. package/lib/handler/mouse/index.js +3 -3
  99. package/lib/handler/mouse/mouse_handler.d.ts +22 -0
  100. package/lib/handler/mouse/mouse_handler.js +83 -99
  101. package/lib/handler/mouse/mousepan_handler.d.ts +10 -0
  102. package/lib/handler/mouse/mousepan_handler.js +19 -38
  103. package/lib/handler/mouse/mousepitch_hander.d.ts +9 -0
  104. package/lib/handler/mouse/mousepitch_hander.js +21 -39
  105. package/lib/handler/mouse/mouserotate_hander.d.ts +9 -0
  106. package/lib/handler/mouse/mouserotate_hander.js +21 -39
  107. package/lib/handler/mouse/util.d.ts +6 -0
  108. package/lib/handler/mouse/util.js +7 -7
  109. package/lib/handler/scroll_zoom.d.ts +93 -0
  110. package/lib/handler/scroll_zoom.js +221 -231
  111. package/lib/handler/shim/dblclick_zoom.d.ts +40 -0
  112. package/lib/handler/shim/dblclick_zoom.js +37 -46
  113. package/lib/handler/shim/drag_pan.d.ts +61 -0
  114. package/lib/handler/shim/drag_pan.js +42 -49
  115. package/lib/handler/shim/drag_rotate.d.ts +46 -0
  116. package/lib/handler/shim/drag_rotate.js +39 -47
  117. package/lib/handler/shim/touch_zoom_rotate.d.ts +70 -0
  118. package/lib/handler/shim/touch_zoom_rotate.js +69 -78
  119. package/lib/handler/tap/single_tap_recognizer.d.ts +20 -0
  120. package/lib/handler/tap/single_tap_recognizer.js +63 -79
  121. package/lib/handler/tap/tap_drag_zoom.d.ts +22 -0
  122. package/lib/handler/tap/tap_drag_zoom.js +74 -88
  123. package/lib/handler/tap/tap_recognizer.d.ts +17 -0
  124. package/lib/handler/tap/tap_recognizer.js +41 -47
  125. package/lib/handler/tap/tap_zoom.d.ts +22 -0
  126. package/lib/handler/tap/tap_zoom.js +69 -94
  127. package/lib/handler/touch/index.d.ts +5 -0
  128. package/lib/handler/touch/index.js +4 -4
  129. package/lib/handler/touch/touch_pan.d.ts +30 -0
  130. package/lib/handler/touch/touch_pan.js +79 -95
  131. package/lib/handler/touch/touch_pitch.d.ts +13 -0
  132. package/lib/handler/touch/touch_pitch.js +64 -78
  133. package/lib/handler/touch/touch_rotate.d.ts +12 -0
  134. package/lib/handler/touch/touch_rotate.js +50 -66
  135. package/lib/handler/touch/touch_zoom.d.ts +12 -0
  136. package/lib/handler/touch/touch_zoom.js +32 -45
  137. package/lib/handler/touch/two_touch.d.ts +23 -0
  138. package/lib/handler/touch/two_touch.js +81 -103
  139. package/lib/hash.d.ts +14 -0
  140. package/lib/hash.js +75 -88
  141. package/lib/index.d.ts +4 -0
  142. package/lib/index.js +4 -4
  143. package/lib/interface.d.ts +34 -0
  144. package/lib/map.d.ts +70 -0
  145. package/lib/map.js +319 -284
  146. package/lib/util.d.ts +25 -0
  147. package/lib/util.js +20 -36
  148. package/lib/utils/Aabb.d.ts +12 -0
  149. package/lib/utils/Aabb.js +61 -99
  150. package/lib/utils/dom.d.ts +4 -0
  151. package/lib/utils/dom.js +34 -55
  152. package/lib/utils/performance.d.ts +17 -0
  153. package/lib/utils/performance.js +25 -29
  154. package/lib/utils/primitives.d.ts +6 -0
  155. package/lib/utils/primitives.js +34 -42
  156. package/lib/utils/task_queue.d.ts +13 -0
  157. package/lib/utils/task_queue.js +47 -76
  158. package/package.json +25 -32
@@ -1,8 +1,4 @@
1
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/esm/createClass";
3
- function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
4
- function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
5
- function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
6
2
  // @ts-ignore
7
3
  import { mat2, mat4, vec4 } from 'gl-matrix';
8
4
  import Point from "../geo/point";
@@ -11,10 +7,201 @@ import EdgeInsets from "./edge_insets";
11
7
  import LngLat from "./lng_lat";
12
8
  import LngLatBounds from "./lng_lat_bounds";
13
9
  import MercatorCoordinate, { mercatorXfromLng, mercatorYfromLat, mercatorZfromAltitude } from "./mercator";
14
- export var EXTENT = 8192;
15
- var Transform = /*#__PURE__*/function () {
16
- function Transform(minZoom, maxZoom, minPitch, maxPitch, renderWorldCopies) {
17
- _classCallCheck(this, Transform);
10
+ export const EXTENT = 8192;
11
+ export default class Transform {
12
+ get minZoom() {
13
+ return this._minZoom;
14
+ }
15
+ set minZoom(zoom) {
16
+ if (this._minZoom === zoom) {
17
+ return;
18
+ }
19
+ this._minZoom = zoom;
20
+ this.zoom = Math.max(this.zoom, zoom);
21
+ }
22
+ get maxZoom() {
23
+ return this._maxZoom;
24
+ }
25
+ set maxZoom(zoom) {
26
+ if (this._maxZoom === zoom) {
27
+ return;
28
+ }
29
+ this._maxZoom = zoom;
30
+ this.zoom = Math.min(this.zoom, zoom);
31
+ }
32
+ get minPitch() {
33
+ return this._minPitch;
34
+ }
35
+ set minPitch(pitch) {
36
+ if (this._minPitch === pitch) {
37
+ return;
38
+ }
39
+ this._minPitch = pitch;
40
+ this._pitch = Math.max(this._pitch, pitch);
41
+ }
42
+ get maxPitch() {
43
+ return this._maxPitch;
44
+ }
45
+ set maxPitch(pitch) {
46
+ if (this._maxPitch === pitch) {
47
+ return;
48
+ }
49
+ this._maxPitch = pitch;
50
+ this._pitch = Math.min(this._pitch, pitch);
51
+ }
52
+ get renderWorldCopies() {
53
+ return this._renderWorldCopies;
54
+ }
55
+ set renderWorldCopies(renderWorldCopies) {
56
+ if (renderWorldCopies === undefined) {
57
+ renderWorldCopies = true;
58
+ } else if (renderWorldCopies === null) {
59
+ renderWorldCopies = false;
60
+ }
61
+ this._renderWorldCopies = renderWorldCopies;
62
+ }
63
+ get worldSize() {
64
+ return this.tileSize * this.scale;
65
+ }
66
+ get centerOffset() {
67
+ return this.centerPoint._sub(this.size._div(2));
68
+ }
69
+ get size() {
70
+ return new Point(this.width, this.height);
71
+ }
72
+ get bearing() {
73
+ return -this.angle / Math.PI * 180;
74
+ }
75
+ set bearing(bearing) {
76
+ const b = -wrap(bearing, -180, 180) * Math.PI / 180;
77
+ if (this.angle === b) {
78
+ return;
79
+ }
80
+ this.unmodified = false;
81
+ this.angle = b;
82
+ this.calcMatrices();
83
+
84
+ // 2x2 matrix for rotating points
85
+ this.rotationMatrix = mat2.create();
86
+ mat2.rotate(this.rotationMatrix, this.rotationMatrix, this.angle);
87
+ }
88
+ get pitch() {
89
+ return this._pitch / Math.PI * 180;
90
+ }
91
+ set pitch(pitch) {
92
+ const p = clamp(pitch, this._minPitch, this._maxPitch) / 180 * Math.PI;
93
+ if (this._pitch === p) {
94
+ return;
95
+ }
96
+ this.unmodified = false;
97
+ this._pitch = p;
98
+ this.calcMatrices();
99
+ }
100
+ get fov() {
101
+ return this._fov / Math.PI * 180;
102
+ }
103
+ set fov(fov) {
104
+ fov = Math.max(0.01, Math.min(60, fov));
105
+ if (this._fov === fov) {
106
+ return;
107
+ }
108
+ this.unmodified = false;
109
+ this._fov = fov / 180 * Math.PI;
110
+ this.calcMatrices();
111
+ }
112
+ get zoom() {
113
+ return this._zoom;
114
+ }
115
+ set zoom(zoom) {
116
+ const z = Math.min(Math.max(zoom, this._minZoom), this._maxZoom);
117
+ if (this._zoom === z) {
118
+ return;
119
+ }
120
+ this.unmodified = false;
121
+ this._zoom = z;
122
+ this.scale = this.zoomScale(z);
123
+ this.tileZoom = Math.floor(z);
124
+ this.zoomFraction = z - this.tileZoom;
125
+ this.constrain();
126
+ this.calcMatrices();
127
+ }
128
+ get center() {
129
+ return this._center;
130
+ }
131
+ set center(center) {
132
+ if (center.lat === this._center.lat && center.lng === this._center.lng) {
133
+ return;
134
+ }
135
+ this.unmodified = false;
136
+ this._center = center;
137
+ this.constrain();
138
+ this.calcMatrices();
139
+ }
140
+ get padding() {
141
+ return this.edgeInsets.toJSON();
142
+ }
143
+ set padding(padding) {
144
+ if (this.edgeInsets.equals(padding)) {
145
+ return;
146
+ }
147
+ this.unmodified = false;
148
+ // Update edge-insets inplace
149
+ this.edgeInsets.interpolate(this.edgeInsets, padding, 1);
150
+ this.calcMatrices();
151
+ }
152
+
153
+ /**
154
+ * The center of the screen in pixels with the top-left corner being (0,0)
155
+ * and +y axis pointing downwards. This accounts for padding.
156
+ *
157
+ * @readonly
158
+ * @type {Point}
159
+ * @memberof Transform
160
+ */
161
+ get centerPoint() {
162
+ return this.edgeInsets.getCenter(this.width, this.height);
163
+ }
164
+ get point() {
165
+ return this.project(this.center);
166
+ }
167
+ constructor(minZoom, maxZoom, minPitch, maxPitch, renderWorldCopies) {
168
+ _defineProperty(this, "tileSize", void 0);
169
+ _defineProperty(this, "tileZoom", void 0);
170
+ _defineProperty(this, "lngRange", void 0);
171
+ _defineProperty(this, "latRange", void 0);
172
+ _defineProperty(this, "maxValidLatitude", void 0);
173
+ _defineProperty(this, "scale", void 0);
174
+ _defineProperty(this, "width", void 0);
175
+ _defineProperty(this, "height", void 0);
176
+ _defineProperty(this, "angle", void 0);
177
+ _defineProperty(this, "rotationMatrix", void 0);
178
+ _defineProperty(this, "pixelsToGLUnits", void 0);
179
+ _defineProperty(this, "cameraToCenterDistance", void 0);
180
+ _defineProperty(this, "mercatorMatrix", void 0);
181
+ _defineProperty(this, "projMatrix", void 0);
182
+ _defineProperty(this, "invProjMatrix", void 0);
183
+ _defineProperty(this, "alignedProjMatrix", void 0);
184
+ _defineProperty(this, "pixelMatrix", void 0);
185
+ _defineProperty(this, "pixelMatrixInverse", void 0);
186
+ _defineProperty(this, "glCoordMatrix", void 0);
187
+ _defineProperty(this, "labelPlaneMatrix", void 0);
188
+ // tslint:disable:variable-name
189
+ _defineProperty(this, "_fov", void 0);
190
+ _defineProperty(this, "_pitch", void 0);
191
+ _defineProperty(this, "_zoom", void 0);
192
+ _defineProperty(this, "_renderWorldCopies", void 0);
193
+ _defineProperty(this, "_minZoom", void 0);
194
+ _defineProperty(this, "_maxZoom", void 0);
195
+ _defineProperty(this, "_minPitch", void 0);
196
+ _defineProperty(this, "_maxPitch", void 0);
197
+ _defineProperty(this, "_center", void 0);
198
+ // tslint:enable
199
+ _defineProperty(this, "zoomFraction", void 0);
200
+ _defineProperty(this, "unmodified", void 0);
201
+ _defineProperty(this, "edgeInsets", void 0);
202
+ _defineProperty(this, "constraining", void 0);
203
+ _defineProperty(this, "posMatrixCache", void 0);
204
+ _defineProperty(this, "alignedPosMatrixCache", void 0);
18
205
  this.tileSize = 512; // constant
19
206
  this.maxValidLatitude = 85.051129; // constant
20
207
 
@@ -36,926 +223,673 @@ var Transform = /*#__PURE__*/function () {
36
223
  this.posMatrixCache = {};
37
224
  this.alignedPosMatrixCache = {};
38
225
  }
39
- _createClass(Transform, [{
40
- key: "minZoom",
41
- get: function get() {
42
- return this._minZoom;
43
- },
44
- set: function set(zoom) {
45
- if (this._minZoom === zoom) {
46
- return;
47
- }
48
- this._minZoom = zoom;
49
- this.zoom = Math.max(this.zoom, zoom);
50
- }
51
- }, {
52
- key: "maxZoom",
53
- get: function get() {
54
- return this._maxZoom;
55
- },
56
- set: function set(zoom) {
57
- if (this._maxZoom === zoom) {
58
- return;
59
- }
60
- this._maxZoom = zoom;
61
- this.zoom = Math.min(this.zoom, zoom);
62
- }
63
- }, {
64
- key: "minPitch",
65
- get: function get() {
66
- return this._minPitch;
67
- },
68
- set: function set(pitch) {
69
- if (this._minPitch === pitch) {
70
- return;
71
- }
72
- this._minPitch = pitch;
73
- this._pitch = Math.max(this._pitch, pitch);
74
- }
75
- }, {
76
- key: "maxPitch",
77
- get: function get() {
78
- return this._maxPitch;
79
- },
80
- set: function set(pitch) {
81
- if (this._maxPitch === pitch) {
82
- return;
83
- }
84
- this._maxPitch = pitch;
85
- this._pitch = Math.min(this._pitch, pitch);
86
- }
87
- }, {
88
- key: "renderWorldCopies",
89
- get: function get() {
90
- return this._renderWorldCopies;
91
- },
92
- set: function set(renderWorldCopies) {
93
- if (renderWorldCopies === undefined) {
94
- renderWorldCopies = true;
95
- } else if (renderWorldCopies === null) {
96
- renderWorldCopies = false;
97
- }
98
- this._renderWorldCopies = renderWorldCopies;
99
- }
100
- }, {
101
- key: "worldSize",
102
- get: function get() {
103
- return this.tileSize * this.scale;
104
- }
105
- }, {
106
- key: "centerOffset",
107
- get: function get() {
108
- return this.centerPoint._sub(this.size._div(2));
109
- }
110
- }, {
111
- key: "size",
112
- get: function get() {
113
- return new Point(this.width, this.height);
114
- }
115
- }, {
116
- key: "bearing",
117
- get: function get() {
118
- return -this.angle / Math.PI * 180;
119
- },
120
- set: function set(bearing) {
121
- var b = -wrap(bearing, -180, 180) * Math.PI / 180;
122
- if (this.angle === b) {
123
- return;
124
- }
125
- this.unmodified = false;
126
- this.angle = b;
127
- this.calcMatrices();
128
-
129
- // 2x2 matrix for rotating points
130
- this.rotationMatrix = mat2.create();
131
- mat2.rotate(this.rotationMatrix, this.rotationMatrix, this.angle);
132
- }
133
- }, {
134
- key: "pitch",
135
- get: function get() {
136
- return this._pitch / Math.PI * 180;
137
- },
138
- set: function set(pitch) {
139
- var p = clamp(pitch, this._minPitch, this._maxPitch) / 180 * Math.PI;
140
- if (this._pitch === p) {
141
- return;
142
- }
143
- this.unmodified = false;
144
- this._pitch = p;
145
- this.calcMatrices();
146
- }
147
- }, {
148
- key: "fov",
149
- get: function get() {
150
- return this._fov / Math.PI * 180;
151
- },
152
- set: function set(fov) {
153
- fov = Math.max(0.01, Math.min(60, fov));
154
- if (this._fov === fov) {
155
- return;
156
- }
157
- this.unmodified = false;
158
- this._fov = fov / 180 * Math.PI;
159
- this.calcMatrices();
160
- }
161
- }, {
162
- key: "zoom",
163
- get: function get() {
164
- return this._zoom;
165
- },
166
- set: function set(zoom) {
167
- var z = Math.min(Math.max(zoom, this._minZoom), this._maxZoom);
168
- if (this._zoom === z) {
169
- return;
170
- }
171
- this.unmodified = false;
172
- this._zoom = z;
173
- this.scale = this.zoomScale(z);
174
- this.tileZoom = Math.floor(z);
175
- this.zoomFraction = z - this.tileZoom;
176
- this.constrain();
177
- this.calcMatrices();
178
- }
179
- }, {
180
- key: "center",
181
- get: function get() {
182
- return this._center;
183
- },
184
- set: function set(center) {
185
- if (center.lat === this._center.lat && center.lng === this._center.lng) {
186
- return;
187
- }
188
- this.unmodified = false;
189
- this._center = center;
190
- this.constrain();
191
- this.calcMatrices();
192
- }
193
- }, {
194
- key: "padding",
195
- get: function get() {
196
- return this.edgeInsets.toJSON();
197
- },
198
- set: function set(padding) {
199
- if (this.edgeInsets.equals(padding)) {
200
- return;
201
- }
202
- this.unmodified = false;
203
- // Update edge-insets inplace
204
- this.edgeInsets.interpolate(this.edgeInsets, padding, 1);
205
- this.calcMatrices();
206
- }
226
+ clone() {
227
+ const clone = new Transform(this._minZoom, this._maxZoom, this._minPitch, this._maxPitch, this._renderWorldCopies);
228
+ clone.tileSize = this.tileSize;
229
+ clone.latRange = this.latRange;
230
+ clone.width = this.width;
231
+ clone.height = this.height;
232
+ clone.center = this._center;
233
+ clone.zoom = this.zoom;
234
+ clone.angle = this.angle;
235
+ clone.fov = this._fov;
236
+ clone.pitch = this._pitch;
237
+ clone.unmodified = this.unmodified;
238
+ clone.edgeInsets = this.edgeInsets.clone();
239
+ clone.calcMatrices();
240
+ return clone;
241
+ }
207
242
 
208
- /**
209
- * The center of the screen in pixels with the top-left corner being (0,0)
210
- * and +y axis pointing downwards. This accounts for padding.
211
- *
212
- * @readonly
213
- * @type {Point}
214
- * @memberof Transform
215
- */
216
- }, {
217
- key: "centerPoint",
218
- get: function get() {
219
- return this.edgeInsets.getCenter(this.width, this.height);
220
- }
221
- }, {
222
- key: "point",
223
- get: function get() {
224
- return this.project(this.center);
225
- }
243
+ /**
244
+ * Returns if the padding params match
245
+ *
246
+ * @param {IPaddingOptions} padding
247
+ * @returns {boolean}
248
+ * @memberof Transform
249
+ */
250
+ isPaddingEqual(padding) {
251
+ return this.edgeInsets.equals(padding);
252
+ }
226
253
 
227
- // tslint:disable:variable-name
254
+ /**
255
+ * Helper method to upadte edge-insets inplace
256
+ *
257
+ * @param {IPaddingOptions} target
258
+ * @param {number} t
259
+ * @memberof Transform
260
+ */
261
+ interpolatePadding(start, target, t) {
262
+ this.unmodified = false;
263
+ this.edgeInsets.interpolate(start, target, t);
264
+ this.constrain();
265
+ this.calcMatrices();
266
+ }
228
267
 
229
- // tslint:enable
230
- }, {
231
- key: "clone",
232
- value: function clone() {
233
- var clone = new Transform(this._minZoom, this._maxZoom, this._minPitch, this._maxPitch, this._renderWorldCopies);
234
- clone.tileSize = this.tileSize;
235
- clone.latRange = this.latRange;
236
- clone.width = this.width;
237
- clone.height = this.height;
238
- clone.center = this._center;
239
- clone.zoom = this.zoom;
240
- clone.angle = this.angle;
241
- clone.fov = this._fov;
242
- clone.pitch = this._pitch;
243
- clone.unmodified = this.unmodified;
244
- clone.edgeInsets = this.edgeInsets.clone();
245
- clone.calcMatrices();
246
- return clone;
247
- }
268
+ /**
269
+ * Return a zoom level that will cover all tiles the transform
270
+ * @param {Object} options options
271
+ * @param {number} options.tileSize Tile size, expressed in screen pixels.
272
+ * @param {boolean} options.roundZoom Target zoom level. If true, the value will be rounded to the closest integer. Otherwise the value will be floored.
273
+ * @returns {number} zoom level An integer zoom level at which all tiles will be visible.
274
+ */
275
+ coveringZoomLevel(options) {
276
+ const z = (options.roundZoom ? Math.round : Math.floor)(this.zoom + this.scaleZoom(this.tileSize / options.tileSize));
277
+ // At negative zoom levels load tiles from z0 because negative tile zoom levels don't exist.
278
+ return Math.max(0, z);
279
+ }
248
280
 
249
- /**
250
- * Returns if the padding params match
251
- *
252
- * @param {IPaddingOptions} padding
253
- * @returns {boolean}
254
- * @memberof Transform
255
- */
256
- }, {
257
- key: "isPaddingEqual",
258
- value: function isPaddingEqual(padding) {
259
- return this.edgeInsets.equals(padding);
281
+ /**
282
+ * Return any "wrapped" copies of a given tile coordinate that are visible
283
+ * in the current view.
284
+ *
285
+ * @private
286
+ */
287
+ // public getVisibleUnwrappedCoordinates(tileID: CanonicalTileID) {
288
+ // const result = [new UnwrappedTileID(0, tileID)];
289
+ // if (this._renderWorldCopies) {
290
+ // const utl = this.pointCoordinate(new Point(0, 0));
291
+ // const utr = this.pointCoordinate(new Point(this.width, 0));
292
+ // const ubl = this.pointCoordinate(new Point(this.width, this.height));
293
+ // const ubr = this.pointCoordinate(new Point(0, this.height));
294
+ // const w0 = Math.floor(Math.min(utl.x, utr.x, ubl.x, ubr.x));
295
+ // const w1 = Math.floor(Math.max(utl.x, utr.x, ubl.x, ubr.x));
296
+
297
+ // // Add an extra copy of the world on each side to properly render ImageSources and CanvasSources.
298
+ // // Both sources draw outside the tile boundaries of the tile that "contains them" so we need
299
+ // // to add extra copies on both sides in case offscreen tiles need to draw into on-screen ones.
300
+ // const extraWorldCopy = 1;
301
+
302
+ // for (let w = w0 - extraWorldCopy; w <= w1 + extraWorldCopy; w++) {
303
+ // if (w === 0) {
304
+ // continue;
305
+ // }
306
+ // result.push(new UnwrappedTileID(w, tileID));
307
+ // }
308
+ // }
309
+ // return result;
310
+ // }
311
+
312
+ /**
313
+ * Return all coordinates that could cover this transform for a covering
314
+ * zoom level.
315
+ * @param {Object} options
316
+ * @param {number} options.tileSize
317
+ * @param {number} options.minzoom
318
+ * @param {number} options.maxzoom
319
+ * @param {boolean} options.roundZoom
320
+ * @param {boolean} options.reparseOverscaled
321
+ * @param {boolean} options.renderWorldCopies
322
+ * @returns {Array<OverscaledTileID>} OverscaledTileIDs
323
+ * @private
324
+ */
325
+ // public coveringTiles(options: {
326
+ // tileSize: number;
327
+ // minzoom?: number;
328
+ // maxzoom?: number;
329
+ // roundZoom?: boolean;
330
+ // reparseOverscaled?: boolean;
331
+ // renderWorldCopies?: boolean;
332
+ // }): OverscaledTileID[] {
333
+ // let z = this.coveringZoomLevel(options);
334
+ // const actualZ = z;
335
+
336
+ // if (options.minzoom !== undefined && z < options.minzoom) {
337
+ // return [];
338
+ // }
339
+ // if (options.maxzoom !== undefined && z > options.maxzoom) {
340
+ // z = options.maxzoom;
341
+ // }
342
+
343
+ // const centerCoord = MercatorCoordinate.fromLngLat(this.center);
344
+ // const numTiles = Math.pow(2, z);
345
+ // const centerPoint = [numTiles * centerCoord.x, numTiles * centerCoord.y, 0];
346
+ // const cameraFrustum = Frustum.fromInvProjectionMatrix(
347
+ // this.invProjMatrix,
348
+ // this.worldSize,
349
+ // z,
350
+ // );
351
+
352
+ // // No change of LOD behavior for pitch lower than 60 and when there is no top padding: return only tile ids from the requested zoom level
353
+ // let minZoom = options.minzoom || 0;
354
+ // // Use 0.1 as an epsilon to avoid for explicit == 0.0 floating point checks
355
+ // if (this._pitch <= 60.0 && this.edgeInsets.top < 0.1) {
356
+ // minZoom = z;
357
+ // }
358
+
359
+ // // There should always be a certain number of maximum zoom level tiles surrounding the center location
360
+ // const radiusOfMaxLvlLodInTiles = 3;
361
+
362
+ // const newRootTile = (wrap: number): any => {
363
+ // return {
364
+ // // All tiles are on zero elevation plane => z difference is zero
365
+ // aabb: new Aabb(
366
+ // [wrap * numTiles, 0, 0],
367
+ // [(wrap + 1) * numTiles, numTiles, 0],
368
+ // ),
369
+ // zoom: 0,
370
+ // x: 0,
371
+ // y: 0,
372
+ // wrap,
373
+ // fullyVisible: false,
374
+ // };
375
+ // };
376
+
377
+ // // Do a depth-first traversal to find visible tiles and proper levels of detail
378
+ // const stack = [];
379
+ // const result = [];
380
+ // const maxZoom = z;
381
+ // const overscaledZ = options.reparseOverscaled ? actualZ : z;
382
+
383
+ // if (this._renderWorldCopies) {
384
+ // // Render copy of the globe thrice on both sides
385
+ // for (let i = 1; i <= 3; i++) {
386
+ // stack.push(newRootTile(-i));
387
+ // stack.push(newRootTile(i));
388
+ // }
389
+ // }
390
+
391
+ // stack.push(newRootTile(0));
392
+
393
+ // while (stack.length > 0) {
394
+ // const it = stack.pop();
395
+ // const x = it.x;
396
+ // const y = it.y;
397
+ // let fullyVisible = it.fullyVisible;
398
+
399
+ // // Visibility of a tile is not required if any of its ancestor if fully inside the frustum
400
+ // if (!fullyVisible) {
401
+ // const intersectResult = it.aabb.intersects(cameraFrustum);
402
+
403
+ // if (intersectResult === 0) {
404
+ // continue;
405
+ // }
406
+
407
+ // fullyVisible = intersectResult === 2;
408
+ // }
409
+
410
+ // const distanceX = it.aabb.distanceX(centerPoint);
411
+ // const distanceY = it.aabb.distanceY(centerPoint);
412
+ // const longestDim = Math.max(Math.abs(distanceX), Math.abs(distanceY));
413
+
414
+ // // We're using distance based heuristics to determine if a tile should be split into quadrants or not.
415
+ // // radiusOfMaxLvlLodInTiles defines that there's always a certain number of maxLevel tiles next to the map center.
416
+ // // Using the fact that a parent node in quadtree is twice the size of its children (per dimension)
417
+ // // we can define distance thresholds for each relative level:
418
+ // // f(k) = offset + 2 + 4 + 8 + 16 + ... + 2^k. This is the same as "offset+2^(k+1)-2"
419
+ // const distToSplit =
420
+ // radiusOfMaxLvlLodInTiles + (1 << (maxZoom - it.zoom)) - 2;
421
+
422
+ // // Have we reached the target depth or is the tile too far away to be any split further?
423
+ // if (
424
+ // it.zoom === maxZoom ||
425
+ // (longestDim > distToSplit && it.zoom >= minZoom)
426
+ // ) {
427
+ // result.push({
428
+ // tileID: new OverscaledTileID(
429
+ // it.zoom === maxZoom ? overscaledZ : it.zoom,
430
+ // it.wrap,
431
+ // it.zoom,
432
+ // x,
433
+ // y,
434
+ // ),
435
+ // distanceSq: vec2.sqrLen([
436
+ // centerPoint[0] - 0.5 - x,
437
+ // centerPoint[1] - 0.5 - y,
438
+ // ]),
439
+ // });
440
+ // continue;
441
+ // }
442
+
443
+ // for (let i = 0; i < 4; i++) {
444
+ // const childX = (x << 1) + (i % 2);
445
+ // const childY = (y << 1) + (i >> 1);
446
+
447
+ // stack.push({
448
+ // aabb: it.aabb.quadrant(i),
449
+ // zoom: it.zoom + 1,
450
+ // x: childX,
451
+ // y: childY,
452
+ // wrap: it.wrap,
453
+ // fullyVisible,
454
+ // });
455
+ // }
456
+ // }
457
+
458
+ // return result
459
+ // .sort((a, b) => a.distanceSq - b.distanceSq)
460
+ // .map((a) => a.tileID);
461
+ // }
462
+
463
+ resize(width, height) {
464
+ this.width = width;
465
+ this.height = height;
466
+ this.pixelsToGLUnits = [2 / width, -2 / height];
467
+ this.constrain();
468
+ this.calcMatrices();
469
+ }
470
+ zoomScale(zoom) {
471
+ return Math.pow(2, zoom);
472
+ }
473
+ scaleZoom(scale) {
474
+ return Math.log(scale) / Math.LN2;
475
+ }
476
+ project(lnglat) {
477
+ const lat = clamp(lnglat.lat, -this.maxValidLatitude, this.maxValidLatitude);
478
+ return new Point(mercatorXfromLng(lnglat.lng) * this.worldSize, mercatorYfromLat(lat) * this.worldSize);
479
+ }
480
+ unproject(point) {
481
+ return new MercatorCoordinate(point.x / this.worldSize, point.y / this.worldSize).toLngLat();
482
+ }
483
+ setLocationAtPoint(lnglat, point) {
484
+ const a = this.pointCoordinate(point);
485
+ const b = this.pointCoordinate(this.centerPoint);
486
+ const loc = this.locationCoordinate(lnglat);
487
+ const newCenter = new MercatorCoordinate(loc.x - (a.x - b.x), loc.y - (a.y - b.y));
488
+ this.center = this.coordinateLocation(newCenter);
489
+ if (this._renderWorldCopies) {
490
+ this.center = this.center.wrap();
260
491
  }
492
+ }
493
+ pointCoordinate(p) {
494
+ const targetZ = 0;
495
+ // since we don't know the correct projected z value for the point,
496
+ // unproject two points to get a line and then find the point on that
497
+ // line with z=0
498
+
499
+ const coord0 = new Float64Array([p.x, p.y, 0, 1]);
500
+ const coord1 = new Float64Array([p.x, p.y, 1, 1]);
501
+
502
+ // @ts-ignore
503
+ vec4.transformMat4(coord0, coord0, this.pixelMatrixInverse);
504
+ // @ts-ignore
505
+ vec4.transformMat4(coord1, coord1, this.pixelMatrixInverse);
506
+ const w0 = coord0[3];
507
+ const w1 = coord1[3];
508
+ const x0 = coord0[0] / w0;
509
+ const x1 = coord1[0] / w1;
510
+ const y0 = coord0[1] / w0;
511
+ const y1 = coord1[1] / w1;
512
+ const z0 = coord0[2] / w0;
513
+ const z1 = coord1[2] / w1;
514
+ const t = z0 === z1 ? 0 : (targetZ - z0) / (z1 - z0);
515
+ return new MercatorCoordinate(interpolate(x0, x1, t) / this.worldSize, interpolate(y0, y1, t) / this.worldSize);
516
+ }
261
517
 
262
- /**
263
- * Helper method to upadte edge-insets inplace
264
- *
265
- * @param {IPaddingOptions} target
266
- * @param {number} t
267
- * @memberof Transform
268
- */
269
- }, {
270
- key: "interpolatePadding",
271
- value: function interpolatePadding(start, target, t) {
272
- this.unmodified = false;
273
- this.edgeInsets.interpolate(start, target, t);
274
- this.constrain();
275
- this.calcMatrices();
276
- }
518
+ /**
519
+ * Returns the map's geographical bounds. When the bearing or pitch is non-zero, the visible region is not
520
+ * an axis-aligned rectangle, and the result is the smallest bounds that encompasses the visible region.
521
+ * @returns {LngLatBounds} Returns a {@link LngLatBounds} object describing the map's geographical bounds.
522
+ */
523
+ getBounds() {
524
+ return new LngLatBounds().extend(this.pointLocation(new Point(0, 0))).extend(this.pointLocation(new Point(this.width, 0))).extend(this.pointLocation(new Point(this.width, this.height))).extend(this.pointLocation(new Point(0, this.height)));
525
+ }
277
526
 
278
- /**
279
- * Return a zoom level that will cover all tiles the transform
280
- * @param {Object} options options
281
- * @param {number} options.tileSize Tile size, expressed in screen pixels.
282
- * @param {boolean} options.roundZoom Target zoom level. If true, the value will be rounded to the closest integer. Otherwise the value will be floored.
283
- * @returns {number} zoom level An integer zoom level at which all tiles will be visible.
284
- */
285
- }, {
286
- key: "coveringZoomLevel",
287
- value: function coveringZoomLevel(options) {
288
- var z = (options.roundZoom ? Math.round : Math.floor)(this.zoom + this.scaleZoom(this.tileSize / options.tileSize));
289
- // At negative zoom levels load tiles from z0 because negative tile zoom levels don't exist.
290
- return Math.max(0, z);
527
+ /**
528
+ * Returns the maximum geographical bounds the map is constrained to, or `null` if none set.
529
+ * @returns {LngLatBounds} {@link LngLatBounds}
530
+ */
531
+ getMaxBounds() {
532
+ if (!this.latRange || this.latRange.length !== 2 || !this.lngRange || this.lngRange.length !== 2) {
533
+ return null;
291
534
  }
535
+ return new LngLatBounds([this.lngRange[0], this.latRange[0]], [this.lngRange[1], this.latRange[1]]);
536
+ }
292
537
 
293
- /**
294
- * Return any "wrapped" copies of a given tile coordinate that are visible
295
- * in the current view.
296
- *
297
- * @private
298
- */
299
- // public getVisibleUnwrappedCoordinates(tileID: CanonicalTileID) {
300
- // const result = [new UnwrappedTileID(0, tileID)];
301
- // if (this._renderWorldCopies) {
302
- // const utl = this.pointCoordinate(new Point(0, 0));
303
- // const utr = this.pointCoordinate(new Point(this.width, 0));
304
- // const ubl = this.pointCoordinate(new Point(this.width, this.height));
305
- // const ubr = this.pointCoordinate(new Point(0, this.height));
306
- // const w0 = Math.floor(Math.min(utl.x, utr.x, ubl.x, ubr.x));
307
- // const w1 = Math.floor(Math.max(utl.x, utr.x, ubl.x, ubr.x));
308
-
309
- // // Add an extra copy of the world on each side to properly render ImageSources and CanvasSources.
310
- // // Both sources draw outside the tile boundaries of the tile that "contains them" so we need
311
- // // to add extra copies on both sides in case offscreen tiles need to draw into on-screen ones.
312
- // const extraWorldCopy = 1;
313
-
314
- // for (let w = w0 - extraWorldCopy; w <= w1 + extraWorldCopy; w++) {
315
- // if (w === 0) {
316
- // continue;
317
- // }
318
- // result.push(new UnwrappedTileID(w, tileID));
319
- // }
320
- // }
321
- // return result;
322
- // }
323
-
324
- /**
325
- * Return all coordinates that could cover this transform for a covering
326
- * zoom level.
327
- * @param {Object} options
328
- * @param {number} options.tileSize
329
- * @param {number} options.minzoom
330
- * @param {number} options.maxzoom
331
- * @param {boolean} options.roundZoom
332
- * @param {boolean} options.reparseOverscaled
333
- * @param {boolean} options.renderWorldCopies
334
- * @returns {Array<OverscaledTileID>} OverscaledTileIDs
335
- * @private
336
- */
337
- // public coveringTiles(options: {
338
- // tileSize: number;
339
- // minzoom?: number;
340
- // maxzoom?: number;
341
- // roundZoom?: boolean;
342
- // reparseOverscaled?: boolean;
343
- // renderWorldCopies?: boolean;
344
- // }): OverscaledTileID[] {
345
- // let z = this.coveringZoomLevel(options);
346
- // const actualZ = z;
347
-
348
- // if (options.minzoom !== undefined && z < options.minzoom) {
349
- // return [];
350
- // }
351
- // if (options.maxzoom !== undefined && z > options.maxzoom) {
352
- // z = options.maxzoom;
353
- // }
354
-
355
- // const centerCoord = MercatorCoordinate.fromLngLat(this.center);
356
- // const numTiles = Math.pow(2, z);
357
- // const centerPoint = [numTiles * centerCoord.x, numTiles * centerCoord.y, 0];
358
- // const cameraFrustum = Frustum.fromInvProjectionMatrix(
359
- // this.invProjMatrix,
360
- // this.worldSize,
361
- // z,
362
- // );
363
-
364
- // // No change of LOD behavior for pitch lower than 60 and when there is no top padding: return only tile ids from the requested zoom level
365
- // let minZoom = options.minzoom || 0;
366
- // // Use 0.1 as an epsilon to avoid for explicit == 0.0 floating point checks
367
- // if (this._pitch <= 60.0 && this.edgeInsets.top < 0.1) {
368
- // minZoom = z;
369
- // }
370
-
371
- // // There should always be a certain number of maximum zoom level tiles surrounding the center location
372
- // const radiusOfMaxLvlLodInTiles = 3;
373
-
374
- // const newRootTile = (wrap: number): any => {
375
- // return {
376
- // // All tiles are on zero elevation plane => z difference is zero
377
- // aabb: new Aabb(
378
- // [wrap * numTiles, 0, 0],
379
- // [(wrap + 1) * numTiles, numTiles, 0],
380
- // ),
381
- // zoom: 0,
382
- // x: 0,
383
- // y: 0,
384
- // wrap,
385
- // fullyVisible: false,
386
- // };
387
- // };
388
-
389
- // // Do a depth-first traversal to find visible tiles and proper levels of detail
390
- // const stack = [];
391
- // const result = [];
392
- // const maxZoom = z;
393
- // const overscaledZ = options.reparseOverscaled ? actualZ : z;
394
-
395
- // if (this._renderWorldCopies) {
396
- // // Render copy of the globe thrice on both sides
397
- // for (let i = 1; i <= 3; i++) {
398
- // stack.push(newRootTile(-i));
399
- // stack.push(newRootTile(i));
400
- // }
401
- // }
402
-
403
- // stack.push(newRootTile(0));
404
-
405
- // while (stack.length > 0) {
406
- // const it = stack.pop();
407
- // const x = it.x;
408
- // const y = it.y;
409
- // let fullyVisible = it.fullyVisible;
410
-
411
- // // Visibility of a tile is not required if any of its ancestor if fully inside the frustum
412
- // if (!fullyVisible) {
413
- // const intersectResult = it.aabb.intersects(cameraFrustum);
414
-
415
- // if (intersectResult === 0) {
416
- // continue;
417
- // }
418
-
419
- // fullyVisible = intersectResult === 2;
420
- // }
421
-
422
- // const distanceX = it.aabb.distanceX(centerPoint);
423
- // const distanceY = it.aabb.distanceY(centerPoint);
424
- // const longestDim = Math.max(Math.abs(distanceX), Math.abs(distanceY));
425
-
426
- // // We're using distance based heuristics to determine if a tile should be split into quadrants or not.
427
- // // radiusOfMaxLvlLodInTiles defines that there's always a certain number of maxLevel tiles next to the map center.
428
- // // Using the fact that a parent node in quadtree is twice the size of its children (per dimension)
429
- // // we can define distance thresholds for each relative level:
430
- // // f(k) = offset + 2 + 4 + 8 + 16 + ... + 2^k. This is the same as "offset+2^(k+1)-2"
431
- // const distToSplit =
432
- // radiusOfMaxLvlLodInTiles + (1 << (maxZoom - it.zoom)) - 2;
433
-
434
- // // Have we reached the target depth or is the tile too far away to be any split further?
435
- // if (
436
- // it.zoom === maxZoom ||
437
- // (longestDim > distToSplit && it.zoom >= minZoom)
438
- // ) {
439
- // result.push({
440
- // tileID: new OverscaledTileID(
441
- // it.zoom === maxZoom ? overscaledZ : it.zoom,
442
- // it.wrap,
443
- // it.zoom,
444
- // x,
445
- // y,
446
- // ),
447
- // distanceSq: vec2.sqrLen([
448
- // centerPoint[0] - 0.5 - x,
449
- // centerPoint[1] - 0.5 - y,
450
- // ]),
451
- // });
452
- // continue;
453
- // }
454
-
455
- // for (let i = 0; i < 4; i++) {
456
- // const childX = (x << 1) + (i % 2);
457
- // const childY = (y << 1) + (i >> 1);
458
-
459
- // stack.push({
460
- // aabb: it.aabb.quadrant(i),
461
- // zoom: it.zoom + 1,
462
- // x: childX,
463
- // y: childY,
464
- // wrap: it.wrap,
465
- // fullyVisible,
466
- // });
467
- // }
468
- // }
469
-
470
- // return result
471
- // .sort((a, b) => a.distanceSq - b.distanceSq)
472
- // .map((a) => a.tileID);
473
- // }
474
- }, {
475
- key: "resize",
476
- value: function resize(width, height) {
477
- this.width = width;
478
- this.height = height;
479
- this.pixelsToGLUnits = [2 / width, -2 / height];
538
+ /**
539
+ * Sets or clears the map's geographical constraints.
540
+ * @param {LngLatBounds} bounds A {@link LngLatBounds} object describing the new geographic boundaries of the map.
541
+ */
542
+ setMaxBounds(bounds) {
543
+ if (bounds) {
544
+ this.lngRange = [bounds.getWest(), bounds.getEast()];
545
+ this.latRange = [bounds.getSouth(), bounds.getNorth()];
480
546
  this.constrain();
481
- this.calcMatrices();
482
- }
483
- }, {
484
- key: "zoomScale",
485
- value: function zoomScale(zoom) {
486
- return Math.pow(2, zoom);
487
- }
488
- }, {
489
- key: "scaleZoom",
490
- value: function scaleZoom(scale) {
491
- return Math.log(scale) / Math.LN2;
492
- }
493
- }, {
494
- key: "project",
495
- value: function project(lnglat) {
496
- var lat = clamp(lnglat.lat, -this.maxValidLatitude, this.maxValidLatitude);
497
- return new Point(mercatorXfromLng(lnglat.lng) * this.worldSize, mercatorYfromLat(lat) * this.worldSize);
498
- }
499
- }, {
500
- key: "unproject",
501
- value: function unproject(point) {
502
- return new MercatorCoordinate(point.x / this.worldSize, point.y / this.worldSize).toLngLat();
503
- }
504
- }, {
505
- key: "setLocationAtPoint",
506
- value: function setLocationAtPoint(lnglat, point) {
507
- var a = this.pointCoordinate(point);
508
- var b = this.pointCoordinate(this.centerPoint);
509
- var loc = this.locationCoordinate(lnglat);
510
- var newCenter = new MercatorCoordinate(loc.x - (a.x - b.x), loc.y - (a.y - b.y));
511
- this.center = this.coordinateLocation(newCenter);
512
- if (this._renderWorldCopies) {
513
- this.center = this.center.wrap();
514
- }
515
- }
516
- }, {
517
- key: "pointCoordinate",
518
- value: function pointCoordinate(p) {
519
- var targetZ = 0;
520
- // since we don't know the correct projected z value for the point,
521
- // unproject two points to get a line and then find the point on that
522
- // line with z=0
523
-
524
- var coord0 = new Float64Array([p.x, p.y, 0, 1]);
525
- var coord1 = new Float64Array([p.x, p.y, 1, 1]);
526
-
527
- // @ts-ignore
528
- vec4.transformMat4(coord0, coord0, this.pixelMatrixInverse);
529
- // @ts-ignore
530
- vec4.transformMat4(coord1, coord1, this.pixelMatrixInverse);
531
- var w0 = coord0[3];
532
- var w1 = coord1[3];
533
- var x0 = coord0[0] / w0;
534
- var x1 = coord1[0] / w1;
535
- var y0 = coord0[1] / w0;
536
- var y1 = coord1[1] / w1;
537
- var z0 = coord0[2] / w0;
538
- var z1 = coord1[2] / w1;
539
- var t = z0 === z1 ? 0 : (targetZ - z0) / (z1 - z0);
540
- return new MercatorCoordinate(interpolate(x0, x1, t) / this.worldSize, interpolate(y0, y1, t) / this.worldSize);
541
- }
542
-
543
- /**
544
- * Returns the map's geographical bounds. When the bearing or pitch is non-zero, the visible region is not
545
- * an axis-aligned rectangle, and the result is the smallest bounds that encompasses the visible region.
546
- * @returns {LngLatBounds} Returns a {@link LngLatBounds} object describing the map's geographical bounds.
547
- */
548
- }, {
549
- key: "getBounds",
550
- value: function getBounds() {
551
- return new LngLatBounds().extend(this.pointLocation(new Point(0, 0))).extend(this.pointLocation(new Point(this.width, 0))).extend(this.pointLocation(new Point(this.width, this.height))).extend(this.pointLocation(new Point(0, this.height)));
547
+ } else {
548
+ this.lngRange = undefined;
549
+ this.latRange = [-this.maxValidLatitude, this.maxValidLatitude];
552
550
  }
551
+ }
552
+ customLayerMatrix() {
553
+ return this.mercatorMatrix.slice();
554
+ }
555
+ maxPitchScaleFactor() {
556
+ // calcMatrices hasn't run yet
557
+ if (!this.pixelMatrixInverse) {
558
+ return 1;
559
+ }
560
+ const coord = this.pointCoordinate(new Point(0, 0));
561
+ const p = new Float32Array([coord.x * this.worldSize, coord.y * this.worldSize, 0, 1]);
562
+ const topPoint = vec4.transformMat4(p, p, this.pixelMatrix);
563
+ return topPoint[3] / this.cameraToCenterDistance;
564
+ }
553
565
 
554
- /**
555
- * Returns the maximum geographical bounds the map is constrained to, or `null` if none set.
556
- * @returns {LngLatBounds} {@link LngLatBounds}
557
- */
558
- }, {
559
- key: "getMaxBounds",
560
- value: function getMaxBounds() {
561
- if (!this.latRange || this.latRange.length !== 2 || !this.lngRange || this.lngRange.length !== 2) {
562
- return null;
563
- }
564
- return new LngLatBounds([this.lngRange[0], this.latRange[0]], [this.lngRange[1], this.latRange[1]]);
565
- }
566
+ /*
567
+ * The camera looks at the map from a 3D (lng, lat, altitude) location. Let's use `cameraLocation`
568
+ * as the name for the location under the camera and on the surface of the earth (lng, lat, 0).
569
+ * `cameraPoint` is the projected position of the `cameraLocation`.
570
+ *
571
+ * This point is useful to us because only fill-extrusions that are between `cameraPoint` and
572
+ * the query point on the surface of the earth can extend and intersect the query.
573
+ *
574
+ * When the map is not pitched the `cameraPoint` is equivalent to the center of the map because
575
+ * the camera is right above the center of the map.
576
+ */
577
+ getCameraPoint() {
578
+ const pitch = this._pitch;
579
+ const yOffset = Math.tan(pitch) * (this.cameraToCenterDistance || 1);
580
+ return this.centerPoint.add(new Point(0, yOffset));
581
+ }
566
582
 
567
- /**
568
- * Sets or clears the map's geographical constraints.
569
- * @param {LngLatBounds} bounds A {@link LngLatBounds} object describing the new geographic boundaries of the map.
570
- */
571
- }, {
572
- key: "setMaxBounds",
573
- value: function setMaxBounds(bounds) {
574
- if (bounds) {
575
- this.lngRange = [bounds.getWest(), bounds.getEast()];
576
- this.latRange = [bounds.getSouth(), bounds.getNorth()];
577
- this.constrain();
578
- } else {
579
- this.lngRange = undefined;
580
- this.latRange = [-this.maxValidLatitude, this.maxValidLatitude];
581
- }
582
- }
583
- }, {
584
- key: "customLayerMatrix",
585
- value: function customLayerMatrix() {
586
- return this.mercatorMatrix.slice();
587
- }
588
- }, {
589
- key: "maxPitchScaleFactor",
590
- value: function maxPitchScaleFactor() {
591
- // calcMatrices hasn't run yet
592
- if (!this.pixelMatrixInverse) {
593
- return 1;
583
+ /*
584
+ * When the map is pitched, some of the 3D features that intersect a query will not intersect
585
+ * the query at the surface of the earth. Instead the feature may be closer and only intersect
586
+ * the query because it extrudes into the air.
587
+ *
588
+ * This returns a geometry that includes all of the original query as well as all possible ares of the
589
+ * screen where the *base* of a visible extrusion could be.
590
+ * - For point queries, the line from the query point to the "camera point"
591
+ * - For other geometries, the envelope of the query geometry and the "camera point"
592
+ */
593
+ getCameraQueryGeometry(queryGeometry) {
594
+ const c = this.getCameraPoint();
595
+ if (queryGeometry.length === 1) {
596
+ return [queryGeometry[0], c];
597
+ } else {
598
+ let minX = c.x;
599
+ let minY = c.y;
600
+ let maxX = c.x;
601
+ let maxY = c.y;
602
+ for (const p of queryGeometry) {
603
+ minX = Math.min(minX, p.x);
604
+ minY = Math.min(minY, p.y);
605
+ maxX = Math.max(maxX, p.x);
606
+ maxY = Math.max(maxY, p.y);
594
607
  }
595
- var coord = this.pointCoordinate(new Point(0, 0));
596
- var p = new Float32Array([coord.x * this.worldSize, coord.y * this.worldSize, 0, 1]);
597
- var topPoint = vec4.transformMat4(p, p, this.pixelMatrix);
598
- return topPoint[3] / this.cameraToCenterDistance;
599
- }
600
-
601
- /*
602
- * The camera looks at the map from a 3D (lng, lat, altitude) location. Let's use `cameraLocation`
603
- * as the name for the location under the camera and on the surface of the earth (lng, lat, 0).
604
- * `cameraPoint` is the projected position of the `cameraLocation`.
605
- *
606
- * This point is useful to us because only fill-extrusions that are between `cameraPoint` and
607
- * the query point on the surface of the earth can extend and intersect the query.
608
- *
609
- * When the map is not pitched the `cameraPoint` is equivalent to the center of the map because
610
- * the camera is right above the center of the map.
611
- */
612
- }, {
613
- key: "getCameraPoint",
614
- value: function getCameraPoint() {
615
- var pitch = this._pitch;
616
- var yOffset = Math.tan(pitch) * (this.cameraToCenterDistance || 1);
617
- return this.centerPoint.add(new Point(0, yOffset));
608
+ return [new Point(minX, minY), new Point(maxX, minY), new Point(maxX, maxY), new Point(minX, maxY), new Point(minX, minY)];
618
609
  }
610
+ }
619
611
 
620
- /*
621
- * When the map is pitched, some of the 3D features that intersect a query will not intersect
622
- * the query at the surface of the earth. Instead the feature may be closer and only intersect
623
- * the query because it extrudes into the air.
624
- *
625
- * This returns a geometry that includes all of the original query as well as all possible ares of the
626
- * screen where the *base* of a visible extrusion could be.
627
- * - For point queries, the line from the query point to the "camera point"
628
- * - For other geometries, the envelope of the query geometry and the "camera point"
629
- */
630
- }, {
631
- key: "getCameraQueryGeometry",
632
- value: function getCameraQueryGeometry(queryGeometry) {
633
- var c = this.getCameraPoint();
634
- if (queryGeometry.length === 1) {
635
- return [queryGeometry[0], c];
636
- } else {
637
- var minX = c.x;
638
- var minY = c.y;
639
- var maxX = c.x;
640
- var maxY = c.y;
641
- var _iterator = _createForOfIteratorHelper(queryGeometry),
642
- _step;
643
- try {
644
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
645
- var p = _step.value;
646
- minX = Math.min(minX, p.x);
647
- minY = Math.min(minY, p.y);
648
- maxX = Math.max(maxX, p.x);
649
- maxY = Math.max(maxY, p.y);
650
- }
651
- } catch (err) {
652
- _iterator.e(err);
653
- } finally {
654
- _iterator.f();
655
- }
656
- return [new Point(minX, minY), new Point(maxX, minY), new Point(maxX, maxY), new Point(minX, maxY), new Point(minX, minY)];
657
- }
658
- }
612
+ /**
613
+ * Given a coordinate, return the screen point that corresponds to it
614
+ * @param {Coordinate} coord
615
+ * @returns {Point} screen point
616
+ * @private
617
+ */
618
+ coordinatePoint(coord) {
619
+ const p = vec4.fromValues(coord.x * this.worldSize, coord.y * this.worldSize, 0, 1);
620
+ vec4.transformMat4(p, p, this.pixelMatrix);
621
+ return new Point(p[0] / p[3], p[1] / p[3]);
622
+ }
623
+ /**
624
+ * Given a location, return the screen point that corresponds to it
625
+ * @param {LngLat} lnglat location
626
+ * @returns {Point} screen point
627
+ * @private
628
+ */
629
+ locationPoint(lnglat) {
630
+ return this.coordinatePoint(this.locationCoordinate(lnglat));
631
+ }
659
632
 
660
- /**
661
- * Given a coordinate, return the screen point that corresponds to it
662
- * @param {Coordinate} coord
663
- * @returns {Point} screen point
664
- * @private
665
- */
666
- }, {
667
- key: "coordinatePoint",
668
- value: function coordinatePoint(coord) {
669
- var p = vec4.fromValues(coord.x * this.worldSize, coord.y * this.worldSize, 0, 1);
670
- vec4.transformMat4(p, p, this.pixelMatrix);
671
- return new Point(p[0] / p[3], p[1] / p[3]);
672
- }
673
- /**
674
- * Given a location, return the screen point that corresponds to it
675
- * @param {LngLat} lnglat location
676
- * @returns {Point} screen point
677
- * @private
678
- */
679
- }, {
680
- key: "locationPoint",
681
- value: function locationPoint(lnglat) {
682
- return this.coordinatePoint(this.locationCoordinate(lnglat));
683
- }
633
+ /**
634
+ * Given a point on screen, return its lnglat
635
+ * @param {Point} p screen point
636
+ * @returns {LngLat} lnglat location
637
+ * @private
638
+ */
639
+ pointLocation(p) {
640
+ // if(p.x !== 0 && p.x !== 1001) {
641
+ // console.log(p.x)
642
+ // }
684
643
 
685
- /**
686
- * Given a point on screen, return its lnglat
687
- * @param {Point} p screen point
688
- * @returns {LngLat} lnglat location
689
- * @private
690
- */
691
- }, {
692
- key: "pointLocation",
693
- value: function pointLocation(p) {
694
- // if(p.x !== 0 && p.x !== 1001) {
695
- // console.log(p.x)
696
- // }
697
-
698
- return this.coordinateLocation(this.pointCoordinate(p));
699
- }
644
+ return this.coordinateLocation(this.pointCoordinate(p));
645
+ }
700
646
 
701
- /**
702
- * Given a geographical lnglat, return an unrounded
703
- * coordinate that represents it at this transform's zoom level.
704
- * @param {LngLat} lnglat
705
- * @returns {Coordinate}
706
- * @private
707
- */
708
- }, {
709
- key: "locationCoordinate",
710
- value: function locationCoordinate(lnglat) {
711
- return MercatorCoordinate.fromLngLat(lnglat);
712
- }
647
+ /**
648
+ * Given a geographical lnglat, return an unrounded
649
+ * coordinate that represents it at this transform's zoom level.
650
+ * @param {LngLat} lnglat
651
+ * @returns {Coordinate}
652
+ * @private
653
+ */
654
+ locationCoordinate(lnglat) {
655
+ return MercatorCoordinate.fromLngLat(lnglat);
656
+ }
713
657
 
714
- /**
715
- * Given a Coordinate, return its geographical position.
716
- * @param {Coordinate} coord
717
- * @returns {LngLat} lnglat
718
- * @private
719
- */
720
- }, {
721
- key: "coordinateLocation",
722
- value: function coordinateLocation(coord) {
723
- return coord.toLngLat();
724
- }
725
- }, {
726
- key: "getProjectionMatrix",
727
- value: function getProjectionMatrix() {
728
- return this.projMatrix;
658
+ /**
659
+ * Given a Coordinate, return its geographical position.
660
+ * @param {Coordinate} coord
661
+ * @returns {LngLat} lnglat
662
+ * @private
663
+ */
664
+ coordinateLocation(coord) {
665
+ return coord.toLngLat();
666
+ }
667
+ getProjectionMatrix() {
668
+ return this.projMatrix;
669
+ }
670
+ /**
671
+ * Calculate the posMatrix that, given a tile coordinate, would be used to display the tile on a map.
672
+ * @param {UnwrappedTileID} unwrappedTileID;
673
+ * @private
674
+ */
675
+ // private calculatePosMatrix(
676
+ // unwrappedTileID: UnwrappedTileID,
677
+ // aligned: boolean = false,
678
+ // ): Float32Array {
679
+ // const posMatrixKey = unwrappedTileID.key;
680
+ // const cache = aligned ? this.alignedPosMatrixCache : this.posMatrixCache;
681
+ // if (cache[posMatrixKey]) {
682
+ // return cache[posMatrixKey];
683
+ // }
684
+
685
+ // const canonical = unwrappedTileID.canonical;
686
+ // const scale = this.worldSize / this.zoomScale(canonical.z);
687
+ // const unwrappedX =
688
+ // canonical.x + Math.pow(2, canonical.z) * unwrappedTileID.wrap;
689
+
690
+ // const posMatrix = mat4.identity(new Float64Array(16));
691
+ // mat4.translate(posMatrix, posMatrix, [
692
+ // unwrappedX * scale,
693
+ // canonical.y * scale,
694
+ // 0,
695
+ // ]);
696
+ // mat4.scale(posMatrix, posMatrix, [scale / EXTENT, scale / EXTENT, 1]);
697
+ // mat4.multiply(
698
+ // posMatrix,
699
+ // aligned ? this.alignedProjMatrix : this.projMatrix,
700
+ // posMatrix,
701
+ // );
702
+
703
+ // cache[posMatrixKey] = new Float32Array(posMatrix);
704
+ // return cache[posMatrixKey];
705
+ // }
706
+
707
+ constrain() {
708
+ if (!this.center || !this.width || !this.height || this.constraining) {
709
+ return;
710
+ }
711
+ this.constraining = true;
712
+ let minY = -90;
713
+ let maxY = 90;
714
+ let minX = -180;
715
+ let maxX = 180;
716
+ let sy;
717
+ let sx;
718
+ let x2;
719
+ let y2;
720
+ const size = this.size;
721
+ const unmodified = this.unmodified;
722
+ if (this.latRange) {
723
+ const latRange = this.latRange;
724
+ minY = mercatorYfromLat(latRange[1]) * this.worldSize;
725
+ maxY = mercatorYfromLat(latRange[0]) * this.worldSize;
726
+ sy = maxY - minY < size.y ? size.y / (maxY - minY) : 0;
727
+ }
728
+ if (this.lngRange) {
729
+ const lngRange = this.lngRange;
730
+ minX = mercatorXfromLng(lngRange[0]) * this.worldSize;
731
+ maxX = mercatorXfromLng(lngRange[1]) * this.worldSize;
732
+ sx = maxX - minX < size.x ? size.x / (maxX - minX) : 0;
733
+ }
734
+ const point = this.point;
735
+
736
+ // how much the map should scale to fit the screen into given latitude/longitude ranges
737
+ const s = Math.max(sx || 0, sy || 0);
738
+ if (s) {
739
+ this.center = this.unproject(new Point(sx ? (maxX + minX) / 2 : point.x, sy ? (maxY + minY) / 2 : point.y));
740
+ this.zoom += this.scaleZoom(s);
741
+ this.unmodified = unmodified;
742
+ this.constraining = false;
743
+ return;
729
744
  }
730
- /**
731
- * Calculate the posMatrix that, given a tile coordinate, would be used to display the tile on a map.
732
- * @param {UnwrappedTileID} unwrappedTileID;
733
- * @private
734
- */
735
- // private calculatePosMatrix(
736
- // unwrappedTileID: UnwrappedTileID,
737
- // aligned: boolean = false,
738
- // ): Float32Array {
739
- // const posMatrixKey = unwrappedTileID.key;
740
- // const cache = aligned ? this.alignedPosMatrixCache : this.posMatrixCache;
741
- // if (cache[posMatrixKey]) {
742
- // return cache[posMatrixKey];
743
- // }
744
-
745
- // const canonical = unwrappedTileID.canonical;
746
- // const scale = this.worldSize / this.zoomScale(canonical.z);
747
- // const unwrappedX =
748
- // canonical.x + Math.pow(2, canonical.z) * unwrappedTileID.wrap;
749
-
750
- // const posMatrix = mat4.identity(new Float64Array(16));
751
- // mat4.translate(posMatrix, posMatrix, [
752
- // unwrappedX * scale,
753
- // canonical.y * scale,
754
- // 0,
755
- // ]);
756
- // mat4.scale(posMatrix, posMatrix, [scale / EXTENT, scale / EXTENT, 1]);
757
- // mat4.multiply(
758
- // posMatrix,
759
- // aligned ? this.alignedProjMatrix : this.projMatrix,
760
- // posMatrix,
761
- // );
762
-
763
- // cache[posMatrixKey] = new Float32Array(posMatrix);
764
- // return cache[posMatrixKey];
765
- // }
766
- }, {
767
- key: "constrain",
768
- value: function constrain() {
769
- if (!this.center || !this.width || !this.height || this.constraining) {
770
- return;
771
- }
772
- this.constraining = true;
773
- var minY = -90;
774
- var maxY = 90;
775
- var minX = -180;
776
- var maxX = 180;
777
- var sy;
778
- var sx;
779
- var x2;
780
- var y2;
781
- var size = this.size;
782
- var unmodified = this.unmodified;
783
- if (this.latRange) {
784
- var latRange = this.latRange;
785
- minY = mercatorYfromLat(latRange[1]) * this.worldSize;
786
- maxY = mercatorYfromLat(latRange[0]) * this.worldSize;
787
- sy = maxY - minY < size.y ? size.y / (maxY - minY) : 0;
788
- }
789
- if (this.lngRange) {
790
- var lngRange = this.lngRange;
791
- minX = mercatorXfromLng(lngRange[0]) * this.worldSize;
792
- maxX = mercatorXfromLng(lngRange[1]) * this.worldSize;
793
- sx = maxX - minX < size.x ? size.x / (maxX - minX) : 0;
745
+ if (this.latRange) {
746
+ const y = point.y;
747
+ const h2 = size.y / 2;
748
+ if (y - h2 < minY) {
749
+ y2 = minY + h2;
794
750
  }
795
- var point = this.point;
796
-
797
- // how much the map should scale to fit the screen into given latitude/longitude ranges
798
- var s = Math.max(sx || 0, sy || 0);
799
- if (s) {
800
- this.center = this.unproject(new Point(sx ? (maxX + minX) / 2 : point.x, sy ? (maxY + minY) / 2 : point.y));
801
- this.zoom += this.scaleZoom(s);
802
- this.unmodified = unmodified;
803
- this.constraining = false;
804
- return;
805
- }
806
- if (this.latRange) {
807
- var y = point.y;
808
- var h2 = size.y / 2;
809
- if (y - h2 < minY) {
810
- y2 = minY + h2;
811
- }
812
- if (y + h2 > maxY) {
813
- y2 = maxY - h2;
814
- }
815
- }
816
- if (this.lngRange) {
817
- var x = point.x;
818
- var w2 = size.x / 2;
819
- if (x - w2 < minX) {
820
- x2 = minX + w2;
821
- }
822
- if (x + w2 > maxX) {
823
- x2 = maxX - w2;
824
- }
825
- }
826
-
827
- // pan the map if the screen goes off the range
828
- if (x2 !== undefined || y2 !== undefined) {
829
- this.center = this.unproject(new Point(x2 !== undefined ? x2 : point.x, y2 !== undefined ? y2 : point.y));
751
+ if (y + h2 > maxY) {
752
+ y2 = maxY - h2;
830
753
  }
831
- this.unmodified = unmodified;
832
- this.constraining = false;
833
754
  }
834
- }, {
835
- key: "calcMatrices",
836
- value: function calcMatrices() {
837
- if (!this.height) {
838
- return;
755
+ if (this.lngRange) {
756
+ const x = point.x;
757
+ const w2 = size.x / 2;
758
+ if (x - w2 < minX) {
759
+ x2 = minX + w2;
839
760
  }
840
- var halfFov = this._fov / 2;
841
- var offset = this.centerOffset;
842
- this.cameraToCenterDistance = 0.5 / Math.tan(halfFov) * this.height;
843
-
844
- // Find the distance from the center point [width/2 + offset.x, height/2 + offset.y] to the
845
- // center top point [width/2 + offset.x, 0] in Z units, using the law of sines.
846
- // 1 Z unit is equivalent to 1 horizontal px at the center of the map
847
- // (the distance between[width/2, height/2] and [width/2 + 1, height/2])
848
- var groundAngle = Math.PI / 2 + this._pitch;
849
- var fovAboveCenter = this._fov * (0.5 + offset.y / this.height);
850
- var topHalfSurfaceDistance = Math.sin(fovAboveCenter) * this.cameraToCenterDistance / Math.sin(clamp(Math.PI - groundAngle - fovAboveCenter, 0.01, Math.PI - 0.01));
851
- var point = this.point;
852
- var x = point.x;
853
- var y = point.y;
854
-
855
- // Calculate z distance of the farthest fragment that should be rendered.
856
- var furthestDistance = Math.cos(Math.PI / 2 - this._pitch) * topHalfSurfaceDistance + this.cameraToCenterDistance;
857
- // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
858
- var farZ = furthestDistance * 1.01;
859
-
860
- // The larger the value of nearZ is
861
- // - the more depth precision is available for features (good)
862
- // - clipping starts appearing sooner when the camera is close to 3d features (bad)
863
- //
864
- // Smaller values worked well for mapbox-gl-js but deckgl was encountering precision issues
865
- // when rendering it's layers using custom layers. This value was experimentally chosen and
866
- // seems to solve z-fighting issues in deckgl while not clipping buildings too close to the camera.
867
- var nearZ = this.height / 50;
868
-
869
- // matrix for conversion from location to GL coordinates (-1 .. 1)
870
- // 使用 Float64Array 的原因是为了避免计算精度问题、 mat4.create() 默认使用 Float32Array
871
- var m = new Float64Array(16);
872
- // @ts-ignore
873
- mat4.perspective(m, this._fov, this.width / this.height, nearZ, farZ);
874
-
875
- // Apply center of perspective offset
876
- m[8] = -offset.x * 2 / this.width;
877
- m[9] = offset.y * 2 / this.height;
878
-
879
- // @ts-ignore
880
- mat4.scale(m, m, [1, -1, 1]);
881
- // @ts-ignore
882
- mat4.translate(m, m, [0, 0, -this.cameraToCenterDistance]);
883
- // @ts-ignore
884
- mat4.rotateX(m, m, this._pitch);
885
- // @ts-ignore
886
- mat4.rotateZ(m, m, this.angle);
887
- // @ts-ignore
888
- mat4.translate(m, m, [-x, -y, 0]);
889
-
890
- // The mercatorMatrix can be used to transform points from mercator coordinates
891
- // ([0, 0] nw, [1, 1] se) to GL coordinates.
892
- // @ts-ignore
893
- this.mercatorMatrix = mat4.scale([], m, [this.worldSize, this.worldSize, this.worldSize]);
894
- // scale vertically to meters per pixel (inverse of ground resolution):
895
-
896
- // @ts-ignore
897
- mat4.scale(m, m, [1, 1, mercatorZfromAltitude(1, this.center.lat) * this.worldSize, 1]);
898
- // @ts-ignore
899
- this.projMatrix = m;
900
- // @ts-ignore
901
- this.invProjMatrix = mat4.invert([], this.projMatrix);
902
-
903
- // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
904
- // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
905
- // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
906
- // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
907
- // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
908
- // it is always <= 0.5 pixels.
909
- var xShift = this.width % 2 / 2;
910
- var yShift = this.height % 2 / 2;
911
- var angleCos = Math.cos(this.angle);
912
- var angleSin = Math.sin(this.angle);
913
- var dx = x - Math.round(x) + angleCos * xShift + angleSin * yShift;
914
- var dy = y - Math.round(y) + angleCos * yShift + angleSin * xShift;
915
- // const alignedM = mat4.clone(m);
916
- var alignedM = new Float64Array(m);
917
- // @ts-ignore
918
- mat4.translate(alignedM, alignedM, [dx > 0.5 ? dx - 1 : dx, dy > 0.5 ? dy - 1 : dy, 0]);
919
- // @ts-ignore
920
- this.alignedProjMatrix = alignedM;
921
-
922
- // @ts-ignore
923
- m = mat4.create();
924
- // @ts-ignore
925
- mat4.scale(m, m, [this.width / 2, -this.height / 2, 1]);
926
- // @ts-ignore
927
- mat4.translate(m, m, [1, -1, 0]);
928
- // @ts-ignore
929
- this.labelPlaneMatrix = m;
930
-
931
- // @ts-ignore
932
- m = mat4.create();
933
- // @ts-ignore
934
- mat4.scale(m, m, [1, -1, 1]);
935
- // @ts-ignore
936
- mat4.translate(m, m, [-1, -1, 0]);
937
- // @ts-ignore
938
- mat4.scale(m, m, [2 / this.width, 2 / this.height, 1]);
939
- // @ts-ignore
940
- this.glCoordMatrix = m;
941
-
942
- // matrix for conversion from location to screen coordinates
943
- this.pixelMatrix = mat4.multiply(
944
- // @ts-ignore
945
- new Float64Array(16), this.labelPlaneMatrix, this.projMatrix);
946
-
947
- // inverse matrix for conversion from screen coordinaes to location
948
- // @ts-ignore
949
- m = mat4.invert(new Float64Array(16), this.pixelMatrix);
950
- if (!m) {
951
- throw new Error('failed to invert matrix');
761
+ if (x + w2 > maxX) {
762
+ x2 = maxX - w2;
952
763
  }
953
- // @ts-ignore
954
- this.pixelMatrixInverse = m;
955
- this.posMatrixCache = {};
956
- this.alignedPosMatrixCache = {};
957
764
  }
958
- }]);
959
- return Transform;
960
- }();
961
- export { Transform as default };
765
+
766
+ // pan the map if the screen goes off the range
767
+ if (x2 !== undefined || y2 !== undefined) {
768
+ this.center = this.unproject(new Point(x2 !== undefined ? x2 : point.x, y2 !== undefined ? y2 : point.y));
769
+ }
770
+ this.unmodified = unmodified;
771
+ this.constraining = false;
772
+ }
773
+ calcMatrices() {
774
+ if (!this.height) {
775
+ return;
776
+ }
777
+ const halfFov = this._fov / 2;
778
+ const offset = this.centerOffset;
779
+ this.cameraToCenterDistance = 0.5 / Math.tan(halfFov) * this.height;
780
+
781
+ // Find the distance from the center point [width/2 + offset.x, height/2 + offset.y] to the
782
+ // center top point [width/2 + offset.x, 0] in Z units, using the law of sines.
783
+ // 1 Z unit is equivalent to 1 horizontal px at the center of the map
784
+ // (the distance between[width/2, height/2] and [width/2 + 1, height/2])
785
+ const groundAngle = Math.PI / 2 + this._pitch;
786
+ const fovAboveCenter = this._fov * (0.5 + offset.y / this.height);
787
+ const topHalfSurfaceDistance = Math.sin(fovAboveCenter) * this.cameraToCenterDistance / Math.sin(clamp(Math.PI - groundAngle - fovAboveCenter, 0.01, Math.PI - 0.01));
788
+ const point = this.point;
789
+ const x = point.x;
790
+ const y = point.y;
791
+
792
+ // Calculate z distance of the farthest fragment that should be rendered.
793
+ const furthestDistance = Math.cos(Math.PI / 2 - this._pitch) * topHalfSurfaceDistance + this.cameraToCenterDistance;
794
+ // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
795
+ const farZ = furthestDistance * 1.01;
796
+
797
+ // The larger the value of nearZ is
798
+ // - the more depth precision is available for features (good)
799
+ // - clipping starts appearing sooner when the camera is close to 3d features (bad)
800
+ //
801
+ // Smaller values worked well for mapbox-gl-js but deckgl was encountering precision issues
802
+ // when rendering it's layers using custom layers. This value was experimentally chosen and
803
+ // seems to solve z-fighting issues in deckgl while not clipping buildings too close to the camera.
804
+ const nearZ = this.height / 50;
805
+
806
+ // matrix for conversion from location to GL coordinates (-1 .. 1)
807
+ // 使用 Float64Array 的原因是为了避免计算精度问题、 mat4.create() 默认使用 Float32Array
808
+ let m = new Float64Array(16);
809
+ // @ts-ignore
810
+ mat4.perspective(m, this._fov, this.width / this.height, nearZ, farZ);
811
+
812
+ // Apply center of perspective offset
813
+ m[8] = -offset.x * 2 / this.width;
814
+ m[9] = offset.y * 2 / this.height;
815
+
816
+ // @ts-ignore
817
+ mat4.scale(m, m, [1, -1, 1]);
818
+ // @ts-ignore
819
+ mat4.translate(m, m, [0, 0, -this.cameraToCenterDistance]);
820
+ // @ts-ignore
821
+ mat4.rotateX(m, m, this._pitch);
822
+ // @ts-ignore
823
+ mat4.rotateZ(m, m, this.angle);
824
+ // @ts-ignore
825
+ mat4.translate(m, m, [-x, -y, 0]);
826
+
827
+ // The mercatorMatrix can be used to transform points from mercator coordinates
828
+ // ([0, 0] nw, [1, 1] se) to GL coordinates.
829
+ // @ts-ignore
830
+ this.mercatorMatrix = mat4.scale([], m, [this.worldSize, this.worldSize, this.worldSize]);
831
+ // scale vertically to meters per pixel (inverse of ground resolution):
832
+
833
+ // @ts-ignore
834
+ mat4.scale(m, m, [1, 1, mercatorZfromAltitude(1, this.center.lat) * this.worldSize, 1]);
835
+ // @ts-ignore
836
+ this.projMatrix = m;
837
+ // @ts-ignore
838
+ this.invProjMatrix = mat4.invert([], this.projMatrix);
839
+
840
+ // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
841
+ // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
842
+ // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
843
+ // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
844
+ // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
845
+ // it is always <= 0.5 pixels.
846
+ const xShift = this.width % 2 / 2;
847
+ const yShift = this.height % 2 / 2;
848
+ const angleCos = Math.cos(this.angle);
849
+ const angleSin = Math.sin(this.angle);
850
+ const dx = x - Math.round(x) + angleCos * xShift + angleSin * yShift;
851
+ const dy = y - Math.round(y) + angleCos * yShift + angleSin * xShift;
852
+ // const alignedM = mat4.clone(m);
853
+ const alignedM = new Float64Array(m);
854
+ // @ts-ignore
855
+ mat4.translate(alignedM, alignedM, [dx > 0.5 ? dx - 1 : dx, dy > 0.5 ? dy - 1 : dy, 0]);
856
+ // @ts-ignore
857
+ this.alignedProjMatrix = alignedM;
858
+
859
+ // @ts-ignore
860
+ m = mat4.create();
861
+ // @ts-ignore
862
+ mat4.scale(m, m, [this.width / 2, -this.height / 2, 1]);
863
+ // @ts-ignore
864
+ mat4.translate(m, m, [1, -1, 0]);
865
+ // @ts-ignore
866
+ this.labelPlaneMatrix = m;
867
+
868
+ // @ts-ignore
869
+ m = mat4.create();
870
+ // @ts-ignore
871
+ mat4.scale(m, m, [1, -1, 1]);
872
+ // @ts-ignore
873
+ mat4.translate(m, m, [-1, -1, 0]);
874
+ // @ts-ignore
875
+ mat4.scale(m, m, [2 / this.width, 2 / this.height, 1]);
876
+ // @ts-ignore
877
+ this.glCoordMatrix = m;
878
+
879
+ // matrix for conversion from location to screen coordinates
880
+ this.pixelMatrix = mat4.multiply(
881
+ // @ts-ignore
882
+ new Float64Array(16), this.labelPlaneMatrix, this.projMatrix);
883
+
884
+ // inverse matrix for conversion from screen coordinaes to location
885
+ // @ts-ignore
886
+ m = mat4.invert(new Float64Array(16), this.pixelMatrix);
887
+ if (!m) {
888
+ throw new Error('failed to invert matrix');
889
+ }
890
+ // @ts-ignore
891
+ this.pixelMatrixInverse = m;
892
+ this.posMatrixCache = {};
893
+ this.alignedPosMatrixCache = {};
894
+ }
895
+ }