@antv/l7-map 2.18.0 → 2.18.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/package.json +3 -3
  2. package/es/camera.d.ts +0 -85
  3. package/es/camera.js +0 -718
  4. package/es/css/l7.css +0 -98
  5. package/es/earthmap.d.ts +0 -66
  6. package/es/earthmap.js +0 -369
  7. package/es/geo/edge_insets.d.ts +0 -54
  8. package/es/geo/edge_insets.js +0 -108
  9. package/es/geo/lng_lat.d.ts +0 -18
  10. package/es/geo/lng_lat.js +0 -73
  11. package/es/geo/lng_lat_bounds.d.ts +0 -24
  12. package/es/geo/lng_lat_bounds.js +0 -154
  13. package/es/geo/mercator.d.ts +0 -29
  14. package/es/geo/mercator.js +0 -84
  15. package/es/geo/point.d.ts +0 -40
  16. package/es/geo/point.js +0 -224
  17. package/es/geo/simple.d.ts +0 -29
  18. package/es/geo/simple.js +0 -87
  19. package/es/geo/transform.d.ts +0 -198
  20. package/es/geo/transform.js +0 -961
  21. package/es/handler/IHandler.d.ts +0 -34
  22. package/es/handler/IHandler.js +0 -1
  23. package/es/handler/blockable_map_event.d.ts +0 -17
  24. package/es/handler/blockable_map_event.js +0 -78
  25. package/es/handler/box_zoom.d.ts +0 -59
  26. package/es/handler/box_zoom.js +0 -180
  27. package/es/handler/click_zoom.d.ts +0 -16
  28. package/es/handler/click_zoom.js +0 -54
  29. package/es/handler/events/event.d.ts +0 -4
  30. package/es/handler/events/event.js +0 -11
  31. package/es/handler/events/index.d.ts +0 -4
  32. package/es/handler/events/index.js +0 -4
  33. package/es/handler/events/map_mouse_event.d.ts +0 -34
  34. package/es/handler/events/map_mouse_event.js +0 -64
  35. package/es/handler/events/map_touch_event.d.ts +0 -57
  36. package/es/handler/events/map_touch_event.js +0 -95
  37. package/es/handler/events/map_wheel_event.d.ts +0 -33
  38. package/es/handler/events/map_wheel_event.js +0 -50
  39. package/es/handler/events/render_event.d.ts +0 -5
  40. package/es/handler/events/render_event.js +0 -26
  41. package/es/handler/handler_inertia.d.ts +0 -23
  42. package/es/handler/handler_inertia.js +0 -157
  43. package/es/handler/handler_manager.d.ts +0 -61
  44. package/es/handler/handler_manager.js +0 -577
  45. package/es/handler/handler_util.d.ts +0 -4
  46. package/es/handler/handler_util.js +0 -9
  47. package/es/handler/keyboard.d.ts +0 -36
  48. package/es/handler/keyboard.js +0 -143
  49. package/es/handler/map_event.d.ts +0 -29
  50. package/es/handler/map_event.js +0 -125
  51. package/es/handler/mouse/index.d.ts +0 -4
  52. package/es/handler/mouse/index.js +0 -4
  53. package/es/handler/mouse/mouse_handler.d.ts +0 -22
  54. package/es/handler/mouse/mouse_handler.js +0 -118
  55. package/es/handler/mouse/mousepan_handler.d.ts +0 -10
  56. package/es/handler/mouse/mousepan_handler.js +0 -44
  57. package/es/handler/mouse/mousepitch_hander.d.ts +0 -9
  58. package/es/handler/mouse/mousepitch_hander.js +0 -46
  59. package/es/handler/mouse/mouserotate_hander.d.ts +0 -9
  60. package/es/handler/mouse/mouserotate_hander.js +0 -46
  61. package/es/handler/mouse/util.d.ts +0 -6
  62. package/es/handler/mouse/util.js +0 -11
  63. package/es/handler/scroll_zoom.d.ts +0 -93
  64. package/es/handler/scroll_zoom.js +0 -325
  65. package/es/handler/shim/dblclick_zoom.d.ts +0 -40
  66. package/es/handler/shim/dblclick_zoom.js +0 -67
  67. package/es/handler/shim/drag_pan.d.ts +0 -61
  68. package/es/handler/shim/drag_pan.js +0 -84
  69. package/es/handler/shim/drag_rotate.d.ts +0 -46
  70. package/es/handler/shim/drag_rotate.js +0 -74
  71. package/es/handler/shim/touch_zoom_rotate.d.ts +0 -70
  72. package/es/handler/shim/touch_zoom_rotate.js +0 -115
  73. package/es/handler/tap/single_tap_recognizer.d.ts +0 -20
  74. package/es/handler/tap/single_tap_recognizer.js +0 -97
  75. package/es/handler/tap/tap_drag_zoom.d.ts +0 -22
  76. package/es/handler/tap/tap_drag_zoom.js +0 -106
  77. package/es/handler/tap/tap_recognizer.d.ts +0 -17
  78. package/es/handler/tap/tap_recognizer.js +0 -54
  79. package/es/handler/tap/tap_zoom.d.ts +0 -22
  80. package/es/handler/tap/tap_zoom.js +0 -109
  81. package/es/handler/touch/index.d.ts +0 -5
  82. package/es/handler/touch/index.js +0 -5
  83. package/es/handler/touch/touch_pan.d.ts +0 -30
  84. package/es/handler/touch/touch_pan.js +0 -110
  85. package/es/handler/touch/touch_pitch.d.ts +0 -13
  86. package/es/handler/touch/touch_pitch.js +0 -93
  87. package/es/handler/touch/touch_rotate.d.ts +0 -12
  88. package/es/handler/touch/touch_rotate.js +0 -77
  89. package/es/handler/touch/touch_zoom.d.ts +0 -12
  90. package/es/handler/touch/touch_zoom.js +0 -54
  91. package/es/handler/touch/two_touch.d.ts +0 -23
  92. package/es/handler/touch/two_touch.js +0 -125
  93. package/es/hash.d.ts +0 -14
  94. package/es/hash.js +0 -134
  95. package/es/index.d.ts +0 -4
  96. package/es/index.js +0 -4
  97. package/es/interface.d.ts +0 -34
  98. package/es/interface.js +0 -1
  99. package/es/map.d.ts +0 -70
  100. package/es/map.js +0 -387
  101. package/es/util.d.ts +0 -25
  102. package/es/util.js +0 -88
  103. package/es/utils/Aabb.d.ts +0 -12
  104. package/es/utils/Aabb.js +0 -112
  105. package/es/utils/dom.d.ts +0 -4
  106. package/es/utils/dom.js +0 -140
  107. package/es/utils/performance.d.ts +0 -17
  108. package/es/utils/performance.js +0 -62
  109. package/es/utils/primitives.d.ts +0 -6
  110. package/es/utils/primitives.js +0 -47
  111. package/es/utils/task_queue.d.ts +0 -13
  112. package/es/utils/task_queue.js +0 -89
  113. package/lib/camera.js +0 -724
  114. package/lib/css/l7.css +0 -98
  115. package/lib/earthmap.js +0 -376
  116. package/lib/geo/edge_insets.js +0 -114
  117. package/lib/geo/lng_lat.js +0 -81
  118. package/lib/geo/lng_lat_bounds.js +0 -161
  119. package/lib/geo/mercator.js +0 -100
  120. package/lib/geo/point.js +0 -231
  121. package/lib/geo/simple.js +0 -104
  122. package/lib/geo/transform.js +0 -971
  123. package/lib/handler/IHandler.js +0 -5
  124. package/lib/handler/blockable_map_event.js +0 -84
  125. package/lib/handler/box_zoom.js +0 -186
  126. package/lib/handler/click_zoom.js +0 -61
  127. package/lib/handler/events/event.js +0 -20
  128. package/lib/handler/events/index.js +0 -27
  129. package/lib/handler/events/map_mouse_event.js +0 -70
  130. package/lib/handler/events/map_touch_event.js +0 -100
  131. package/lib/handler/events/map_wheel_event.js +0 -57
  132. package/lib/handler/events/render_event.js +0 -33
  133. package/lib/handler/handler_inertia.js +0 -162
  134. package/lib/handler/handler_manager.js +0 -584
  135. package/lib/handler/handler_util.js +0 -15
  136. package/lib/handler/keyboard.js +0 -151
  137. package/lib/handler/map_event.js +0 -131
  138. package/lib/handler/mouse/index.js +0 -27
  139. package/lib/handler/mouse/mouse_handler.js +0 -124
  140. package/lib/handler/mouse/mousepan_handler.js +0 -49
  141. package/lib/handler/mouse/mousepitch_hander.js +0 -51
  142. package/lib/handler/mouse/mouserotate_hander.js +0 -51
  143. package/lib/handler/mouse/util.js +0 -22
  144. package/lib/handler/scroll_zoom.js +0 -333
  145. package/lib/handler/shim/dblclick_zoom.js +0 -74
  146. package/lib/handler/shim/drag_pan.js +0 -91
  147. package/lib/handler/shim/drag_rotate.js +0 -81
  148. package/lib/handler/shim/touch_zoom_rotate.js +0 -122
  149. package/lib/handler/tap/single_tap_recognizer.js +0 -106
  150. package/lib/handler/tap/tap_drag_zoom.js +0 -112
  151. package/lib/handler/tap/tap_recognizer.js +0 -63
  152. package/lib/handler/tap/tap_zoom.js +0 -115
  153. package/lib/handler/touch/index.js +0 -34
  154. package/lib/handler/touch/touch_pan.js +0 -117
  155. package/lib/handler/touch/touch_pitch.js +0 -98
  156. package/lib/handler/touch/touch_rotate.js +0 -82
  157. package/lib/handler/touch/touch_zoom.js +0 -59
  158. package/lib/handler/touch/two_touch.js +0 -131
  159. package/lib/hash.js +0 -143
  160. package/lib/index.js +0 -49
  161. package/lib/interface.js +0 -5
  162. package/lib/map.js +0 -394
  163. package/lib/util.js +0 -108
  164. package/lib/utils/Aabb.js +0 -119
  165. package/lib/utils/dom.js +0 -147
  166. package/lib/utils/performance.js +0 -70
  167. package/lib/utils/primitives.js +0 -54
  168. package/lib/utils/task_queue.js +0 -97
@@ -1,961 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/esm/createClass";
3
- function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
4
- function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
5
- function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
6
- // @ts-ignore
7
- import { mat2, mat4, vec4 } from 'gl-matrix';
8
- import Point from "../geo/point";
9
- import { clamp, interpolate, wrap } from "../util";
10
- import EdgeInsets from "./edge_insets";
11
- import LngLat from "./lng_lat";
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- import LngLatBounds from "./lng_lat_bounds";
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- import MercatorCoordinate, { mercatorXfromLng, mercatorYfromLat, mercatorZfromAltitude } from "./mercator";
14
- export var EXTENT = 8192;
15
- var Transform = /*#__PURE__*/function () {
16
- function Transform(minZoom, maxZoom, minPitch, maxPitch, renderWorldCopies) {
17
- _classCallCheck(this, Transform);
18
- this.tileSize = 512; // constant
19
- this.maxValidLatitude = 85.051129; // constant
20
-
21
- this._renderWorldCopies = renderWorldCopies === undefined ? true : renderWorldCopies;
22
- this._minZoom = minZoom || 0;
23
- this._maxZoom = maxZoom || 22;
24
- this._minPitch = minPitch === undefined || minPitch === null ? 0 : minPitch;
25
- this._maxPitch = maxPitch === undefined || maxPitch === null ? 60 : maxPitch;
26
- this.setMaxBounds();
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- this.width = 0;
28
- this.height = 0;
29
- this._center = new LngLat(0, 0);
30
- this.zoom = 0;
31
- this.angle = 0;
32
- this._fov = 0.6435011087932844;
33
- this._pitch = 0;
34
- this.unmodified = true;
35
- this.edgeInsets = new EdgeInsets();
36
- this.posMatrixCache = {};
37
- this.alignedPosMatrixCache = {};
38
- }
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- _createClass(Transform, [{
40
- key: "minZoom",
41
- get: function get() {
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- return this._minZoom;
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- },
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- set: function set(zoom) {
45
- if (this._minZoom === zoom) {
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- return;
47
- }
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- this._minZoom = zoom;
49
- this.zoom = Math.max(this.zoom, zoom);
50
- }
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- }, {
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- key: "maxZoom",
53
- get: function get() {
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- return this._maxZoom;
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- },
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- set: function set(zoom) {
57
- if (this._maxZoom === zoom) {
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- return;
59
- }
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- this._maxZoom = zoom;
61
- this.zoom = Math.min(this.zoom, zoom);
62
- }
63
- }, {
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- key: "minPitch",
65
- get: function get() {
66
- return this._minPitch;
67
- },
68
- set: function set(pitch) {
69
- if (this._minPitch === pitch) {
70
- return;
71
- }
72
- this._minPitch = pitch;
73
- this._pitch = Math.max(this._pitch, pitch);
74
- }
75
- }, {
76
- key: "maxPitch",
77
- get: function get() {
78
- return this._maxPitch;
79
- },
80
- set: function set(pitch) {
81
- if (this._maxPitch === pitch) {
82
- return;
83
- }
84
- this._maxPitch = pitch;
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- this._pitch = Math.min(this._pitch, pitch);
86
- }
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- }, {
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- key: "renderWorldCopies",
89
- get: function get() {
90
- return this._renderWorldCopies;
91
- },
92
- set: function set(renderWorldCopies) {
93
- if (renderWorldCopies === undefined) {
94
- renderWorldCopies = true;
95
- } else if (renderWorldCopies === null) {
96
- renderWorldCopies = false;
97
- }
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- this._renderWorldCopies = renderWorldCopies;
99
- }
100
- }, {
101
- key: "worldSize",
102
- get: function get() {
103
- return this.tileSize * this.scale;
104
- }
105
- }, {
106
- key: "centerOffset",
107
- get: function get() {
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- return this.centerPoint._sub(this.size._div(2));
109
- }
110
- }, {
111
- key: "size",
112
- get: function get() {
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- return new Point(this.width, this.height);
114
- }
115
- }, {
116
- key: "bearing",
117
- get: function get() {
118
- return -this.angle / Math.PI * 180;
119
- },
120
- set: function set(bearing) {
121
- var b = -wrap(bearing, -180, 180) * Math.PI / 180;
122
- if (this.angle === b) {
123
- return;
124
- }
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- this.unmodified = false;
126
- this.angle = b;
127
- this.calcMatrices();
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-
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- // 2x2 matrix for rotating points
130
- this.rotationMatrix = mat2.create();
131
- mat2.rotate(this.rotationMatrix, this.rotationMatrix, this.angle);
132
- }
133
- }, {
134
- key: "pitch",
135
- get: function get() {
136
- return this._pitch / Math.PI * 180;
137
- },
138
- set: function set(pitch) {
139
- var p = clamp(pitch, this._minPitch, this._maxPitch) / 180 * Math.PI;
140
- if (this._pitch === p) {
141
- return;
142
- }
143
- this.unmodified = false;
144
- this._pitch = p;
145
- this.calcMatrices();
146
- }
147
- }, {
148
- key: "fov",
149
- get: function get() {
150
- return this._fov / Math.PI * 180;
151
- },
152
- set: function set(fov) {
153
- fov = Math.max(0.01, Math.min(60, fov));
154
- if (this._fov === fov) {
155
- return;
156
- }
157
- this.unmodified = false;
158
- this._fov = fov / 180 * Math.PI;
159
- this.calcMatrices();
160
- }
161
- }, {
162
- key: "zoom",
163
- get: function get() {
164
- return this._zoom;
165
- },
166
- set: function set(zoom) {
167
- var z = Math.min(Math.max(zoom, this._minZoom), this._maxZoom);
168
- if (this._zoom === z) {
169
- return;
170
- }
171
- this.unmodified = false;
172
- this._zoom = z;
173
- this.scale = this.zoomScale(z);
174
- this.tileZoom = Math.floor(z);
175
- this.zoomFraction = z - this.tileZoom;
176
- this.constrain();
177
- this.calcMatrices();
178
- }
179
- }, {
180
- key: "center",
181
- get: function get() {
182
- return this._center;
183
- },
184
- set: function set(center) {
185
- if (center.lat === this._center.lat && center.lng === this._center.lng) {
186
- return;
187
- }
188
- this.unmodified = false;
189
- this._center = center;
190
- this.constrain();
191
- this.calcMatrices();
192
- }
193
- }, {
194
- key: "padding",
195
- get: function get() {
196
- return this.edgeInsets.toJSON();
197
- },
198
- set: function set(padding) {
199
- if (this.edgeInsets.equals(padding)) {
200
- return;
201
- }
202
- this.unmodified = false;
203
- // Update edge-insets inplace
204
- this.edgeInsets.interpolate(this.edgeInsets, padding, 1);
205
- this.calcMatrices();
206
- }
207
-
208
- /**
209
- * The center of the screen in pixels with the top-left corner being (0,0)
210
- * and +y axis pointing downwards. This accounts for padding.
211
- *
212
- * @readonly
213
- * @type {Point}
214
- * @memberof Transform
215
- */
216
- }, {
217
- key: "centerPoint",
218
- get: function get() {
219
- return this.edgeInsets.getCenter(this.width, this.height);
220
- }
221
- }, {
222
- key: "point",
223
- get: function get() {
224
- return this.project(this.center);
225
- }
226
-
227
- // tslint:disable:variable-name
228
-
229
- // tslint:enable
230
- }, {
231
- key: "clone",
232
- value: function clone() {
233
- var clone = new Transform(this._minZoom, this._maxZoom, this._minPitch, this._maxPitch, this._renderWorldCopies);
234
- clone.tileSize = this.tileSize;
235
- clone.latRange = this.latRange;
236
- clone.width = this.width;
237
- clone.height = this.height;
238
- clone.center = this._center;
239
- clone.zoom = this.zoom;
240
- clone.angle = this.angle;
241
- clone.fov = this._fov;
242
- clone.pitch = this._pitch;
243
- clone.unmodified = this.unmodified;
244
- clone.edgeInsets = this.edgeInsets.clone();
245
- clone.calcMatrices();
246
- return clone;
247
- }
248
-
249
- /**
250
- * Returns if the padding params match
251
- *
252
- * @param {IPaddingOptions} padding
253
- * @returns {boolean}
254
- * @memberof Transform
255
- */
256
- }, {
257
- key: "isPaddingEqual",
258
- value: function isPaddingEqual(padding) {
259
- return this.edgeInsets.equals(padding);
260
- }
261
-
262
- /**
263
- * Helper method to upadte edge-insets inplace
264
- *
265
- * @param {IPaddingOptions} target
266
- * @param {number} t
267
- * @memberof Transform
268
- */
269
- }, {
270
- key: "interpolatePadding",
271
- value: function interpolatePadding(start, target, t) {
272
- this.unmodified = false;
273
- this.edgeInsets.interpolate(start, target, t);
274
- this.constrain();
275
- this.calcMatrices();
276
- }
277
-
278
- /**
279
- * Return a zoom level that will cover all tiles the transform
280
- * @param {Object} options options
281
- * @param {number} options.tileSize Tile size, expressed in screen pixels.
282
- * @param {boolean} options.roundZoom Target zoom level. If true, the value will be rounded to the closest integer. Otherwise the value will be floored.
283
- * @returns {number} zoom level An integer zoom level at which all tiles will be visible.
284
- */
285
- }, {
286
- key: "coveringZoomLevel",
287
- value: function coveringZoomLevel(options) {
288
- var z = (options.roundZoom ? Math.round : Math.floor)(this.zoom + this.scaleZoom(this.tileSize / options.tileSize));
289
- // At negative zoom levels load tiles from z0 because negative tile zoom levels don't exist.
290
- return Math.max(0, z);
291
- }
292
-
293
- /**
294
- * Return any "wrapped" copies of a given tile coordinate that are visible
295
- * in the current view.
296
- *
297
- * @private
298
- */
299
- // public getVisibleUnwrappedCoordinates(tileID: CanonicalTileID) {
300
- // const result = [new UnwrappedTileID(0, tileID)];
301
- // if (this._renderWorldCopies) {
302
- // const utl = this.pointCoordinate(new Point(0, 0));
303
- // const utr = this.pointCoordinate(new Point(this.width, 0));
304
- // const ubl = this.pointCoordinate(new Point(this.width, this.height));
305
- // const ubr = this.pointCoordinate(new Point(0, this.height));
306
- // const w0 = Math.floor(Math.min(utl.x, utr.x, ubl.x, ubr.x));
307
- // const w1 = Math.floor(Math.max(utl.x, utr.x, ubl.x, ubr.x));
308
-
309
- // // Add an extra copy of the world on each side to properly render ImageSources and CanvasSources.
310
- // // Both sources draw outside the tile boundaries of the tile that "contains them" so we need
311
- // // to add extra copies on both sides in case offscreen tiles need to draw into on-screen ones.
312
- // const extraWorldCopy = 1;
313
-
314
- // for (let w = w0 - extraWorldCopy; w <= w1 + extraWorldCopy; w++) {
315
- // if (w === 0) {
316
- // continue;
317
- // }
318
- // result.push(new UnwrappedTileID(w, tileID));
319
- // }
320
- // }
321
- // return result;
322
- // }
323
-
324
- /**
325
- * Return all coordinates that could cover this transform for a covering
326
- * zoom level.
327
- * @param {Object} options
328
- * @param {number} options.tileSize
329
- * @param {number} options.minzoom
330
- * @param {number} options.maxzoom
331
- * @param {boolean} options.roundZoom
332
- * @param {boolean} options.reparseOverscaled
333
- * @param {boolean} options.renderWorldCopies
334
- * @returns {Array<OverscaledTileID>} OverscaledTileIDs
335
- * @private
336
- */
337
- // public coveringTiles(options: {
338
- // tileSize: number;
339
- // minzoom?: number;
340
- // maxzoom?: number;
341
- // roundZoom?: boolean;
342
- // reparseOverscaled?: boolean;
343
- // renderWorldCopies?: boolean;
344
- // }): OverscaledTileID[] {
345
- // let z = this.coveringZoomLevel(options);
346
- // const actualZ = z;
347
-
348
- // if (options.minzoom !== undefined && z < options.minzoom) {
349
- // return [];
350
- // }
351
- // if (options.maxzoom !== undefined && z > options.maxzoom) {
352
- // z = options.maxzoom;
353
- // }
354
-
355
- // const centerCoord = MercatorCoordinate.fromLngLat(this.center);
356
- // const numTiles = Math.pow(2, z);
357
- // const centerPoint = [numTiles * centerCoord.x, numTiles * centerCoord.y, 0];
358
- // const cameraFrustum = Frustum.fromInvProjectionMatrix(
359
- // this.invProjMatrix,
360
- // this.worldSize,
361
- // z,
362
- // );
363
-
364
- // // No change of LOD behavior for pitch lower than 60 and when there is no top padding: return only tile ids from the requested zoom level
365
- // let minZoom = options.minzoom || 0;
366
- // // Use 0.1 as an epsilon to avoid for explicit == 0.0 floating point checks
367
- // if (this._pitch <= 60.0 && this.edgeInsets.top < 0.1) {
368
- // minZoom = z;
369
- // }
370
-
371
- // // There should always be a certain number of maximum zoom level tiles surrounding the center location
372
- // const radiusOfMaxLvlLodInTiles = 3;
373
-
374
- // const newRootTile = (wrap: number): any => {
375
- // return {
376
- // // All tiles are on zero elevation plane => z difference is zero
377
- // aabb: new Aabb(
378
- // [wrap * numTiles, 0, 0],
379
- // [(wrap + 1) * numTiles, numTiles, 0],
380
- // ),
381
- // zoom: 0,
382
- // x: 0,
383
- // y: 0,
384
- // wrap,
385
- // fullyVisible: false,
386
- // };
387
- // };
388
-
389
- // // Do a depth-first traversal to find visible tiles and proper levels of detail
390
- // const stack = [];
391
- // const result = [];
392
- // const maxZoom = z;
393
- // const overscaledZ = options.reparseOverscaled ? actualZ : z;
394
-
395
- // if (this._renderWorldCopies) {
396
- // // Render copy of the globe thrice on both sides
397
- // for (let i = 1; i <= 3; i++) {
398
- // stack.push(newRootTile(-i));
399
- // stack.push(newRootTile(i));
400
- // }
401
- // }
402
-
403
- // stack.push(newRootTile(0));
404
-
405
- // while (stack.length > 0) {
406
- // const it = stack.pop();
407
- // const x = it.x;
408
- // const y = it.y;
409
- // let fullyVisible = it.fullyVisible;
410
-
411
- // // Visibility of a tile is not required if any of its ancestor if fully inside the frustum
412
- // if (!fullyVisible) {
413
- // const intersectResult = it.aabb.intersects(cameraFrustum);
414
-
415
- // if (intersectResult === 0) {
416
- // continue;
417
- // }
418
-
419
- // fullyVisible = intersectResult === 2;
420
- // }
421
-
422
- // const distanceX = it.aabb.distanceX(centerPoint);
423
- // const distanceY = it.aabb.distanceY(centerPoint);
424
- // const longestDim = Math.max(Math.abs(distanceX), Math.abs(distanceY));
425
-
426
- // // We're using distance based heuristics to determine if a tile should be split into quadrants or not.
427
- // // radiusOfMaxLvlLodInTiles defines that there's always a certain number of maxLevel tiles next to the map center.
428
- // // Using the fact that a parent node in quadtree is twice the size of its children (per dimension)
429
- // // we can define distance thresholds for each relative level:
430
- // // f(k) = offset + 2 + 4 + 8 + 16 + ... + 2^k. This is the same as "offset+2^(k+1)-2"
431
- // const distToSplit =
432
- // radiusOfMaxLvlLodInTiles + (1 << (maxZoom - it.zoom)) - 2;
433
-
434
- // // Have we reached the target depth or is the tile too far away to be any split further?
435
- // if (
436
- // it.zoom === maxZoom ||
437
- // (longestDim > distToSplit && it.zoom >= minZoom)
438
- // ) {
439
- // result.push({
440
- // tileID: new OverscaledTileID(
441
- // it.zoom === maxZoom ? overscaledZ : it.zoom,
442
- // it.wrap,
443
- // it.zoom,
444
- // x,
445
- // y,
446
- // ),
447
- // distanceSq: vec2.sqrLen([
448
- // centerPoint[0] - 0.5 - x,
449
- // centerPoint[1] - 0.5 - y,
450
- // ]),
451
- // });
452
- // continue;
453
- // }
454
-
455
- // for (let i = 0; i < 4; i++) {
456
- // const childX = (x << 1) + (i % 2);
457
- // const childY = (y << 1) + (i >> 1);
458
-
459
- // stack.push({
460
- // aabb: it.aabb.quadrant(i),
461
- // zoom: it.zoom + 1,
462
- // x: childX,
463
- // y: childY,
464
- // wrap: it.wrap,
465
- // fullyVisible,
466
- // });
467
- // }
468
- // }
469
-
470
- // return result
471
- // .sort((a, b) => a.distanceSq - b.distanceSq)
472
- // .map((a) => a.tileID);
473
- // }
474
- }, {
475
- key: "resize",
476
- value: function resize(width, height) {
477
- this.width = width;
478
- this.height = height;
479
- this.pixelsToGLUnits = [2 / width, -2 / height];
480
- this.constrain();
481
- this.calcMatrices();
482
- }
483
- }, {
484
- key: "zoomScale",
485
- value: function zoomScale(zoom) {
486
- return Math.pow(2, zoom);
487
- }
488
- }, {
489
- key: "scaleZoom",
490
- value: function scaleZoom(scale) {
491
- return Math.log(scale) / Math.LN2;
492
- }
493
- }, {
494
- key: "project",
495
- value: function project(lnglat) {
496
- var lat = clamp(lnglat.lat, -this.maxValidLatitude, this.maxValidLatitude);
497
- return new Point(mercatorXfromLng(lnglat.lng) * this.worldSize, mercatorYfromLat(lat) * this.worldSize);
498
- }
499
- }, {
500
- key: "unproject",
501
- value: function unproject(point) {
502
- return new MercatorCoordinate(point.x / this.worldSize, point.y / this.worldSize).toLngLat();
503
- }
504
- }, {
505
- key: "setLocationAtPoint",
506
- value: function setLocationAtPoint(lnglat, point) {
507
- var a = this.pointCoordinate(point);
508
- var b = this.pointCoordinate(this.centerPoint);
509
- var loc = this.locationCoordinate(lnglat);
510
- var newCenter = new MercatorCoordinate(loc.x - (a.x - b.x), loc.y - (a.y - b.y));
511
- this.center = this.coordinateLocation(newCenter);
512
- if (this._renderWorldCopies) {
513
- this.center = this.center.wrap();
514
- }
515
- }
516
- }, {
517
- key: "pointCoordinate",
518
- value: function pointCoordinate(p) {
519
- var targetZ = 0;
520
- // since we don't know the correct projected z value for the point,
521
- // unproject two points to get a line and then find the point on that
522
- // line with z=0
523
-
524
- var coord0 = new Float64Array([p.x, p.y, 0, 1]);
525
- var coord1 = new Float64Array([p.x, p.y, 1, 1]);
526
-
527
- // @ts-ignore
528
- vec4.transformMat4(coord0, coord0, this.pixelMatrixInverse);
529
- // @ts-ignore
530
- vec4.transformMat4(coord1, coord1, this.pixelMatrixInverse);
531
- var w0 = coord0[3];
532
- var w1 = coord1[3];
533
- var x0 = coord0[0] / w0;
534
- var x1 = coord1[0] / w1;
535
- var y0 = coord0[1] / w0;
536
- var y1 = coord1[1] / w1;
537
- var z0 = coord0[2] / w0;
538
- var z1 = coord1[2] / w1;
539
- var t = z0 === z1 ? 0 : (targetZ - z0) / (z1 - z0);
540
- return new MercatorCoordinate(interpolate(x0, x1, t) / this.worldSize, interpolate(y0, y1, t) / this.worldSize);
541
- }
542
-
543
- /**
544
- * Returns the map's geographical bounds. When the bearing or pitch is non-zero, the visible region is not
545
- * an axis-aligned rectangle, and the result is the smallest bounds that encompasses the visible region.
546
- * @returns {LngLatBounds} Returns a {@link LngLatBounds} object describing the map's geographical bounds.
547
- */
548
- }, {
549
- key: "getBounds",
550
- value: function getBounds() {
551
- return new LngLatBounds().extend(this.pointLocation(new Point(0, 0))).extend(this.pointLocation(new Point(this.width, 0))).extend(this.pointLocation(new Point(this.width, this.height))).extend(this.pointLocation(new Point(0, this.height)));
552
- }
553
-
554
- /**
555
- * Returns the maximum geographical bounds the map is constrained to, or `null` if none set.
556
- * @returns {LngLatBounds} {@link LngLatBounds}
557
- */
558
- }, {
559
- key: "getMaxBounds",
560
- value: function getMaxBounds() {
561
- if (!this.latRange || this.latRange.length !== 2 || !this.lngRange || this.lngRange.length !== 2) {
562
- return null;
563
- }
564
- return new LngLatBounds([this.lngRange[0], this.latRange[0]], [this.lngRange[1], this.latRange[1]]);
565
- }
566
-
567
- /**
568
- * Sets or clears the map's geographical constraints.
569
- * @param {LngLatBounds} bounds A {@link LngLatBounds} object describing the new geographic boundaries of the map.
570
- */
571
- }, {
572
- key: "setMaxBounds",
573
- value: function setMaxBounds(bounds) {
574
- if (bounds) {
575
- this.lngRange = [bounds.getWest(), bounds.getEast()];
576
- this.latRange = [bounds.getSouth(), bounds.getNorth()];
577
- this.constrain();
578
- } else {
579
- this.lngRange = undefined;
580
- this.latRange = [-this.maxValidLatitude, this.maxValidLatitude];
581
- }
582
- }
583
- }, {
584
- key: "customLayerMatrix",
585
- value: function customLayerMatrix() {
586
- return this.mercatorMatrix.slice();
587
- }
588
- }, {
589
- key: "maxPitchScaleFactor",
590
- value: function maxPitchScaleFactor() {
591
- // calcMatrices hasn't run yet
592
- if (!this.pixelMatrixInverse) {
593
- return 1;
594
- }
595
- var coord = this.pointCoordinate(new Point(0, 0));
596
- var p = new Float32Array([coord.x * this.worldSize, coord.y * this.worldSize, 0, 1]);
597
- var topPoint = vec4.transformMat4(p, p, this.pixelMatrix);
598
- return topPoint[3] / this.cameraToCenterDistance;
599
- }
600
-
601
- /*
602
- * The camera looks at the map from a 3D (lng, lat, altitude) location. Let's use `cameraLocation`
603
- * as the name for the location under the camera and on the surface of the earth (lng, lat, 0).
604
- * `cameraPoint` is the projected position of the `cameraLocation`.
605
- *
606
- * This point is useful to us because only fill-extrusions that are between `cameraPoint` and
607
- * the query point on the surface of the earth can extend and intersect the query.
608
- *
609
- * When the map is not pitched the `cameraPoint` is equivalent to the center of the map because
610
- * the camera is right above the center of the map.
611
- */
612
- }, {
613
- key: "getCameraPoint",
614
- value: function getCameraPoint() {
615
- var pitch = this._pitch;
616
- var yOffset = Math.tan(pitch) * (this.cameraToCenterDistance || 1);
617
- return this.centerPoint.add(new Point(0, yOffset));
618
- }
619
-
620
- /*
621
- * When the map is pitched, some of the 3D features that intersect a query will not intersect
622
- * the query at the surface of the earth. Instead the feature may be closer and only intersect
623
- * the query because it extrudes into the air.
624
- *
625
- * This returns a geometry that includes all of the original query as well as all possible ares of the
626
- * screen where the *base* of a visible extrusion could be.
627
- * - For point queries, the line from the query point to the "camera point"
628
- * - For other geometries, the envelope of the query geometry and the "camera point"
629
- */
630
- }, {
631
- key: "getCameraQueryGeometry",
632
- value: function getCameraQueryGeometry(queryGeometry) {
633
- var c = this.getCameraPoint();
634
- if (queryGeometry.length === 1) {
635
- return [queryGeometry[0], c];
636
- } else {
637
- var minX = c.x;
638
- var minY = c.y;
639
- var maxX = c.x;
640
- var maxY = c.y;
641
- var _iterator = _createForOfIteratorHelper(queryGeometry),
642
- _step;
643
- try {
644
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
645
- var p = _step.value;
646
- minX = Math.min(minX, p.x);
647
- minY = Math.min(minY, p.y);
648
- maxX = Math.max(maxX, p.x);
649
- maxY = Math.max(maxY, p.y);
650
- }
651
- } catch (err) {
652
- _iterator.e(err);
653
- } finally {
654
- _iterator.f();
655
- }
656
- return [new Point(minX, minY), new Point(maxX, minY), new Point(maxX, maxY), new Point(minX, maxY), new Point(minX, minY)];
657
- }
658
- }
659
-
660
- /**
661
- * Given a coordinate, return the screen point that corresponds to it
662
- * @param {Coordinate} coord
663
- * @returns {Point} screen point
664
- * @private
665
- */
666
- }, {
667
- key: "coordinatePoint",
668
- value: function coordinatePoint(coord) {
669
- var p = vec4.fromValues(coord.x * this.worldSize, coord.y * this.worldSize, 0, 1);
670
- vec4.transformMat4(p, p, this.pixelMatrix);
671
- return new Point(p[0] / p[3], p[1] / p[3]);
672
- }
673
- /**
674
- * Given a location, return the screen point that corresponds to it
675
- * @param {LngLat} lnglat location
676
- * @returns {Point} screen point
677
- * @private
678
- */
679
- }, {
680
- key: "locationPoint",
681
- value: function locationPoint(lnglat) {
682
- return this.coordinatePoint(this.locationCoordinate(lnglat));
683
- }
684
-
685
- /**
686
- * Given a point on screen, return its lnglat
687
- * @param {Point} p screen point
688
- * @returns {LngLat} lnglat location
689
- * @private
690
- */
691
- }, {
692
- key: "pointLocation",
693
- value: function pointLocation(p) {
694
- // if(p.x !== 0 && p.x !== 1001) {
695
- // console.log(p.x)
696
- // }
697
-
698
- return this.coordinateLocation(this.pointCoordinate(p));
699
- }
700
-
701
- /**
702
- * Given a geographical lnglat, return an unrounded
703
- * coordinate that represents it at this transform's zoom level.
704
- * @param {LngLat} lnglat
705
- * @returns {Coordinate}
706
- * @private
707
- */
708
- }, {
709
- key: "locationCoordinate",
710
- value: function locationCoordinate(lnglat) {
711
- return MercatorCoordinate.fromLngLat(lnglat);
712
- }
713
-
714
- /**
715
- * Given a Coordinate, return its geographical position.
716
- * @param {Coordinate} coord
717
- * @returns {LngLat} lnglat
718
- * @private
719
- */
720
- }, {
721
- key: "coordinateLocation",
722
- value: function coordinateLocation(coord) {
723
- return coord.toLngLat();
724
- }
725
- }, {
726
- key: "getProjectionMatrix",
727
- value: function getProjectionMatrix() {
728
- return this.projMatrix;
729
- }
730
- /**
731
- * Calculate the posMatrix that, given a tile coordinate, would be used to display the tile on a map.
732
- * @param {UnwrappedTileID} unwrappedTileID;
733
- * @private
734
- */
735
- // private calculatePosMatrix(
736
- // unwrappedTileID: UnwrappedTileID,
737
- // aligned: boolean = false,
738
- // ): Float32Array {
739
- // const posMatrixKey = unwrappedTileID.key;
740
- // const cache = aligned ? this.alignedPosMatrixCache : this.posMatrixCache;
741
- // if (cache[posMatrixKey]) {
742
- // return cache[posMatrixKey];
743
- // }
744
-
745
- // const canonical = unwrappedTileID.canonical;
746
- // const scale = this.worldSize / this.zoomScale(canonical.z);
747
- // const unwrappedX =
748
- // canonical.x + Math.pow(2, canonical.z) * unwrappedTileID.wrap;
749
-
750
- // const posMatrix = mat4.identity(new Float64Array(16));
751
- // mat4.translate(posMatrix, posMatrix, [
752
- // unwrappedX * scale,
753
- // canonical.y * scale,
754
- // 0,
755
- // ]);
756
- // mat4.scale(posMatrix, posMatrix, [scale / EXTENT, scale / EXTENT, 1]);
757
- // mat4.multiply(
758
- // posMatrix,
759
- // aligned ? this.alignedProjMatrix : this.projMatrix,
760
- // posMatrix,
761
- // );
762
-
763
- // cache[posMatrixKey] = new Float32Array(posMatrix);
764
- // return cache[posMatrixKey];
765
- // }
766
- }, {
767
- key: "constrain",
768
- value: function constrain() {
769
- if (!this.center || !this.width || !this.height || this.constraining) {
770
- return;
771
- }
772
- this.constraining = true;
773
- var minY = -90;
774
- var maxY = 90;
775
- var minX = -180;
776
- var maxX = 180;
777
- var sy;
778
- var sx;
779
- var x2;
780
- var y2;
781
- var size = this.size;
782
- var unmodified = this.unmodified;
783
- if (this.latRange) {
784
- var latRange = this.latRange;
785
- minY = mercatorYfromLat(latRange[1]) * this.worldSize;
786
- maxY = mercatorYfromLat(latRange[0]) * this.worldSize;
787
- sy = maxY - minY < size.y ? size.y / (maxY - minY) : 0;
788
- }
789
- if (this.lngRange) {
790
- var lngRange = this.lngRange;
791
- minX = mercatorXfromLng(lngRange[0]) * this.worldSize;
792
- maxX = mercatorXfromLng(lngRange[1]) * this.worldSize;
793
- sx = maxX - minX < size.x ? size.x / (maxX - minX) : 0;
794
- }
795
- var point = this.point;
796
-
797
- // how much the map should scale to fit the screen into given latitude/longitude ranges
798
- var s = Math.max(sx || 0, sy || 0);
799
- if (s) {
800
- this.center = this.unproject(new Point(sx ? (maxX + minX) / 2 : point.x, sy ? (maxY + minY) / 2 : point.y));
801
- this.zoom += this.scaleZoom(s);
802
- this.unmodified = unmodified;
803
- this.constraining = false;
804
- return;
805
- }
806
- if (this.latRange) {
807
- var y = point.y;
808
- var h2 = size.y / 2;
809
- if (y - h2 < minY) {
810
- y2 = minY + h2;
811
- }
812
- if (y + h2 > maxY) {
813
- y2 = maxY - h2;
814
- }
815
- }
816
- if (this.lngRange) {
817
- var x = point.x;
818
- var w2 = size.x / 2;
819
- if (x - w2 < minX) {
820
- x2 = minX + w2;
821
- }
822
- if (x + w2 > maxX) {
823
- x2 = maxX - w2;
824
- }
825
- }
826
-
827
- // pan the map if the screen goes off the range
828
- if (x2 !== undefined || y2 !== undefined) {
829
- this.center = this.unproject(new Point(x2 !== undefined ? x2 : point.x, y2 !== undefined ? y2 : point.y));
830
- }
831
- this.unmodified = unmodified;
832
- this.constraining = false;
833
- }
834
- }, {
835
- key: "calcMatrices",
836
- value: function calcMatrices() {
837
- if (!this.height) {
838
- return;
839
- }
840
- var halfFov = this._fov / 2;
841
- var offset = this.centerOffset;
842
- this.cameraToCenterDistance = 0.5 / Math.tan(halfFov) * this.height;
843
-
844
- // Find the distance from the center point [width/2 + offset.x, height/2 + offset.y] to the
845
- // center top point [width/2 + offset.x, 0] in Z units, using the law of sines.
846
- // 1 Z unit is equivalent to 1 horizontal px at the center of the map
847
- // (the distance between[width/2, height/2] and [width/2 + 1, height/2])
848
- var groundAngle = Math.PI / 2 + this._pitch;
849
- var fovAboveCenter = this._fov * (0.5 + offset.y / this.height);
850
- var topHalfSurfaceDistance = Math.sin(fovAboveCenter) * this.cameraToCenterDistance / Math.sin(clamp(Math.PI - groundAngle - fovAboveCenter, 0.01, Math.PI - 0.01));
851
- var point = this.point;
852
- var x = point.x;
853
- var y = point.y;
854
-
855
- // Calculate z distance of the farthest fragment that should be rendered.
856
- var furthestDistance = Math.cos(Math.PI / 2 - this._pitch) * topHalfSurfaceDistance + this.cameraToCenterDistance;
857
- // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
858
- var farZ = furthestDistance * 1.01;
859
-
860
- // The larger the value of nearZ is
861
- // - the more depth precision is available for features (good)
862
- // - clipping starts appearing sooner when the camera is close to 3d features (bad)
863
- //
864
- // Smaller values worked well for mapbox-gl-js but deckgl was encountering precision issues
865
- // when rendering it's layers using custom layers. This value was experimentally chosen and
866
- // seems to solve z-fighting issues in deckgl while not clipping buildings too close to the camera.
867
- var nearZ = this.height / 50;
868
-
869
- // matrix for conversion from location to GL coordinates (-1 .. 1)
870
- // 使用 Float64Array 的原因是为了避免计算精度问题、 mat4.create() 默认使用 Float32Array
871
- var m = new Float64Array(16);
872
- // @ts-ignore
873
- mat4.perspective(m, this._fov, this.width / this.height, nearZ, farZ);
874
-
875
- // Apply center of perspective offset
876
- m[8] = -offset.x * 2 / this.width;
877
- m[9] = offset.y * 2 / this.height;
878
-
879
- // @ts-ignore
880
- mat4.scale(m, m, [1, -1, 1]);
881
- // @ts-ignore
882
- mat4.translate(m, m, [0, 0, -this.cameraToCenterDistance]);
883
- // @ts-ignore
884
- mat4.rotateX(m, m, this._pitch);
885
- // @ts-ignore
886
- mat4.rotateZ(m, m, this.angle);
887
- // @ts-ignore
888
- mat4.translate(m, m, [-x, -y, 0]);
889
-
890
- // The mercatorMatrix can be used to transform points from mercator coordinates
891
- // ([0, 0] nw, [1, 1] se) to GL coordinates.
892
- // @ts-ignore
893
- this.mercatorMatrix = mat4.scale([], m, [this.worldSize, this.worldSize, this.worldSize]);
894
- // scale vertically to meters per pixel (inverse of ground resolution):
895
-
896
- // @ts-ignore
897
- mat4.scale(m, m, [1, 1, mercatorZfromAltitude(1, this.center.lat) * this.worldSize, 1]);
898
- // @ts-ignore
899
- this.projMatrix = m;
900
- // @ts-ignore
901
- this.invProjMatrix = mat4.invert([], this.projMatrix);
902
-
903
- // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
904
- // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
905
- // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
906
- // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
907
- // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
908
- // it is always <= 0.5 pixels.
909
- var xShift = this.width % 2 / 2;
910
- var yShift = this.height % 2 / 2;
911
- var angleCos = Math.cos(this.angle);
912
- var angleSin = Math.sin(this.angle);
913
- var dx = x - Math.round(x) + angleCos * xShift + angleSin * yShift;
914
- var dy = y - Math.round(y) + angleCos * yShift + angleSin * xShift;
915
- // const alignedM = mat4.clone(m);
916
- var alignedM = new Float64Array(m);
917
- // @ts-ignore
918
- mat4.translate(alignedM, alignedM, [dx > 0.5 ? dx - 1 : dx, dy > 0.5 ? dy - 1 : dy, 0]);
919
- // @ts-ignore
920
- this.alignedProjMatrix = alignedM;
921
-
922
- // @ts-ignore
923
- m = mat4.create();
924
- // @ts-ignore
925
- mat4.scale(m, m, [this.width / 2, -this.height / 2, 1]);
926
- // @ts-ignore
927
- mat4.translate(m, m, [1, -1, 0]);
928
- // @ts-ignore
929
- this.labelPlaneMatrix = m;
930
-
931
- // @ts-ignore
932
- m = mat4.create();
933
- // @ts-ignore
934
- mat4.scale(m, m, [1, -1, 1]);
935
- // @ts-ignore
936
- mat4.translate(m, m, [-1, -1, 0]);
937
- // @ts-ignore
938
- mat4.scale(m, m, [2 / this.width, 2 / this.height, 1]);
939
- // @ts-ignore
940
- this.glCoordMatrix = m;
941
-
942
- // matrix for conversion from location to screen coordinates
943
- this.pixelMatrix = mat4.multiply(
944
- // @ts-ignore
945
- new Float64Array(16), this.labelPlaneMatrix, this.projMatrix);
946
-
947
- // inverse matrix for conversion from screen coordinaes to location
948
- // @ts-ignore
949
- m = mat4.invert(new Float64Array(16), this.pixelMatrix);
950
- if (!m) {
951
- throw new Error('failed to invert matrix');
952
- }
953
- // @ts-ignore
954
- this.pixelMatrixInverse = m;
955
- this.posMatrixCache = {};
956
- this.alignedPosMatrixCache = {};
957
- }
958
- }]);
959
- return Transform;
960
- }();
961
- export { Transform as default };