@antv/l7-layers 2.9.32-alpha.1 → 2.9.32-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (623) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -224
  31. package/es/core/BaseLayer.js +0 -1413
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -221
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -153
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -5
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -19
  167. package/es/plugins/DataMappingPlugin.js +0 -420
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  187. package/es/plugins/ShaderUniformPlugin.js +0 -107
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -103
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -8
  285. package/es/raster/models/raster.d.ts +0 -21
  286. package/es/raster/models/raster.js +0 -168
  287. package/es/raster/models/rasterTile.d.ts +0 -18
  288. package/es/raster/models/rasterTile.js +0 -140
  289. package/es/raster/raster.d.ts +0 -30
  290. package/es/raster/raster.js +0 -174
  291. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  292. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  293. package/es/raster/shaders/raster_frag.glsl +0 -9
  294. package/es/raster/shaders/raster_vert.glsl +0 -44
  295. package/es/shader/minify_frag.glsl +0 -7
  296. package/es/shader/minify_picking_frag.glsl +0 -10
  297. package/es/tile/interface.d.ts +0 -29
  298. package/es/tile/interface.js +0 -1
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  300. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  301. package/es/tile/manager/baseTileManager.d.ts +0 -27
  302. package/es/tile/manager/baseTileManager.js +0 -107
  303. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  304. package/es/tile/manager/tileConfigManager.js +0 -121
  305. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  306. package/es/tile/manager/tileLayerManager.js +0 -255
  307. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  308. package/es/tile/manager/tilePickerManager.js +0 -194
  309. package/es/tile/models/tileModel.d.ts +0 -10
  310. package/es/tile/models/tileModel.js +0 -81
  311. package/es/tile/tileFactory/base.d.ts +0 -44
  312. package/es/tile/tileFactory/base.js +0 -472
  313. package/es/tile/tileFactory/index.d.ts +0 -5
  314. package/es/tile/tileFactory/index.js +0 -34
  315. package/es/tile/tileFactory/line.d.ts +0 -12
  316. package/es/tile/tileFactory/line.js +0 -62
  317. package/es/tile/tileFactory/point.d.ts +0 -12
  318. package/es/tile/tileFactory/point.js +0 -63
  319. package/es/tile/tileFactory/polygon.d.ts +0 -12
  320. package/es/tile/tileFactory/polygon.js +0 -62
  321. package/es/tile/tileFactory/raster.d.ts +0 -12
  322. package/es/tile/tileFactory/raster.js +0 -58
  323. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  324. package/es/tile/tileFactory/rasterData.js +0 -81
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  326. package/es/tile/tileFactory/rasterDataLayer.js +0 -85
  327. package/es/tile/tileFactory/test.d.ts +0 -12
  328. package/es/tile/tileFactory/test.js +0 -105
  329. package/es/tile/tileFactory/vectorLayer.d.ts +0 -35
  330. package/es/tile/tileFactory/vectorLayer.js +0 -260
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  332. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  334. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  335. package/es/tile/tileTest.d.ts +0 -15
  336. package/es/tile/tileTest.js +0 -62
  337. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  338. package/es/tile/tmsMapTileLayer.js +0 -97
  339. package/es/tile/tmsTileLayer.d.ts +0 -7
  340. package/es/tile/tmsTileLayer.js +0 -101
  341. package/es/tile/utils.d.ts +0 -19
  342. package/es/tile/utils.js +0 -209
  343. package/es/utils/blend.d.ts +0 -2
  344. package/es/utils/blend.js +0 -54
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- w = _this$rendererService.width,
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- h = _this$rendererService.height;
95
-
96
- _this.ctx.clearRect(0, 0, w, h);
97
- }
98
- });
99
-
100
- _defineProperty(_assertThisInitialized(_this), "renderCanvas", function () {
101
- var _this$rendererService2 = _this.rendererService.getViewportSize(),
102
- viewWidth = _this$rendererService2.width,
103
- viewHeight = _this$rendererService2.height;
104
-
105
- if (_this.prevSize[0] !== viewWidth || _this.prevSize[1] !== viewHeight) {
106
- _this.prevSize = [viewWidth, viewHeight];
107
-
108
- var size = _this.mapService.getSize();
109
-
110
- var _size = _slicedToArray(size, 2),
111
- width = _size[0],
112
- height = _size[1];
113
-
114
- _this.canvas.width = viewWidth;
115
- _this.canvas.height = viewHeight;
116
- _this.canvas.style.width = width + 'px';
117
- _this.canvas.style.height = height + 'px';
118
- }
119
-
120
- var _ref2 = _this.layer.getLayerConfig(),
121
- drawingOnCanvas = _ref2.drawingOnCanvas;
122
-
123
- if (_this.ctx) {
124
- drawingOnCanvas({
125
- canvas: _this.canvas,
126
- ctx: _this.ctx,
127
- mapService: _this.mapService,
128
- size: [viewWidth, viewHeight]
129
- });
130
- }
131
- });
132
-
133
- return _this;
134
- }
135
-
136
- _createClass(CanvaModel, [{
137
- key: "clearModels",
138
- value: function clearModels() {
139
- if (this.canvas) {
140
- var _this$mapService$getC;
141
-
142
- (_this$mapService$getC = this.mapService.getContainer()) === null || _this$mapService$getC === void 0 ? void 0 : _this$mapService$getC.removeChild(this.canvas); // @ts-ignore
143
-
144
- this.canvas = null;
145
- }
146
-
147
- this.unBindListener();
148
- }
149
- }, {
150
- key: "initModels",
151
- value: function initModels() {
152
- var _ref3 = this.layer.getLayerConfig(),
153
- _ref3$update = _ref3.update,
154
- update = _ref3$update === void 0 ? CanvasUpdateType.ALWAYS : _ref3$update;
155
-
156
- this.updateMode = update;
157
- this.initCanvas();
158
- this.renderCanvas();
159
- this.bindListener();
160
- this.mapService.getContainer();
161
- return [];
162
- }
163
- }, {
164
- key: "initCanvas",
165
- value: function initCanvas() {
166
- var _this$mapService$getC2;
167
-
168
- var _ref4 = this.layer.getLayerConfig(),
169
- zIndex = _ref4.zIndex;
170
-
171
- var size = this.mapService.getSize();
172
-
173
- var _size2 = _slicedToArray(size, 2),
174
- width = _size2[0],
175
- height = _size2[1];
176
-
177
- var _this$rendererService3 = this.rendererService.getViewportSize(),
178
- viewWidth = _this$rendererService3.width,
179
- viewHeight = _this$rendererService3.height;
180
-
181
- this.prevSize = [viewWidth, viewHeight];
182
- var canvas = document.createElement('canvas');
183
- this.canvas = canvas;
184
- canvas.width = viewWidth;
185
- canvas.height = viewHeight;
186
- canvas.style.pointerEvents = 'none';
187
- canvas.style.width = width + 'px';
188
- canvas.style.height = height + 'px';
189
- canvas.style.position = 'absolute';
190
- canvas.style.top = '0';
191
- canvas.style.left = '0';
192
- canvas.style.zIndex = zIndex + '';
193
- (_this$mapService$getC2 = this.mapService.getContainer()) === null || _this$mapService$getC2 === void 0 ? void 0 : _this$mapService$getC2.appendChild(canvas);
194
- var ctx = canvas.getContext('2d');
195
- this.ctx = ctx;
196
- }
197
- }, {
198
- key: "buildModels",
199
- value: function buildModels() {
200
- return this.initModels();
201
- }
202
- }, {
203
- key: "registerBuiltinAttributes",
204
- value: function registerBuiltinAttributes() {
205
- return;
206
- }
207
- }]);
208
-
209
- return CanvaModel;
210
- }(BaseModel);
211
-
212
- export { CanvaModel as default };
@@ -1,5 +0,0 @@
1
- export declare type CanvasModelType = 'canvas';
2
- declare const CanvasModels: {
3
- [key in CanvasModelType]: any;
4
- };
5
- export default CanvasModels;
@@ -1,5 +0,0 @@
1
- import CanvasModel from "./canvas";
2
- var CanvasModels = {
3
- canvas: CanvasModel
4
- };
5
- export default CanvasModels;
@@ -1,17 +0,0 @@
1
- import BaseLayer from '../core/BaseLayer';
2
- export default class CityBuildingLayer extends BaseLayer {
3
- type: string;
4
- buildModels(): void;
5
- rebuildModels(): void;
6
- setLight(t: number): void;
7
- protected getConfigSchema(): {
8
- properties: {
9
- opacity: {
10
- type: string;
11
- minimum: number;
12
- maximum: number;
13
- };
14
- };
15
- };
16
- protected getModelType(): string;
17
- }
@@ -1,86 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import BaseLayer from "../core/BaseLayer";
14
- import CityBuildModel from "./models/build";
15
-
16
- var CityBuildingLayer = /*#__PURE__*/function (_BaseLayer) {
17
- _inherits(CityBuildingLayer, _BaseLayer);
18
-
19
- var _super = _createSuper(CityBuildingLayer);
20
-
21
- function CityBuildingLayer() {
22
- var _this;
23
-
24
- _classCallCheck(this, CityBuildingLayer);
25
-
26
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
- args[_key] = arguments[_key];
28
- }
29
-
30
- _this = _super.call.apply(_super, [this].concat(args));
31
-
32
- _defineProperty(_assertThisInitialized(_this), "type", 'CityBuildingLayer');
33
-
34
- return _this;
35
- }
36
-
37
- _createClass(CityBuildingLayer, [{
38
- key: "buildModels",
39
- value: function buildModels() {
40
- var _this2 = this;
41
-
42
- this.layerModel = new CityBuildModel(this);
43
- this.layerModel.initModels(function (models) {
44
- _this2.dispatchModelLoad(models);
45
- });
46
- }
47
- }, {
48
- key: "rebuildModels",
49
- value: function rebuildModels() {
50
- var _this3 = this;
51
-
52
- this.layerModel.buildModels(function (models) {
53
- _this3.dispatchModelLoad(models);
54
- });
55
- }
56
- }, {
57
- key: "setLight",
58
- value: function setLight(t) {
59
- this.updateLayerConfig({
60
- time: t
61
- });
62
- }
63
- }, {
64
- key: "getConfigSchema",
65
- value: function getConfigSchema() {
66
- return {
67
- properties: {
68
- opacity: {
69
- type: 'number',
70
- minimum: 0,
71
- maximum: 1
72
- }
73
- }
74
- };
75
- }
76
- }, {
77
- key: "getModelType",
78
- value: function getModelType() {
79
- return 'citybuilding';
80
- }
81
- }]);
82
-
83
- return CityBuildingLayer;
84
- }(BaseLayer);
85
-
86
- export { CityBuildingLayer as default };
@@ -1,22 +0,0 @@
1
- import { IModel } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class CityBuildModel extends BaseModel {
4
- private cityCenter;
5
- private cityMinSize;
6
- getUninforms(): {
7
- u_cityCenter: [number, number];
8
- u_cityMinSize: number;
9
- u_circleSweep: number;
10
- u_circleSweepColor: number[];
11
- u_circleSweepSpeed: number;
12
- u_opacity: number;
13
- u_baseColor: number[];
14
- u_brightColor: number[];
15
- u_windowColor: number[];
16
- u_time: number;
17
- };
18
- calCityGeo(): void;
19
- initModels(callbackModel: (models: IModel[]) => void): void;
20
- buildModels(callbackModel: (models: IModel[]) => void): void;
21
- protected registerBuiltinAttributes(): void;
22
- }
@@ -1,187 +0,0 @@
1
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
-
8
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
-
10
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
-
12
- import { AttributeType, gl } from '@antv/l7-core';
13
- import { rgb2arr } from '@antv/l7-utils';
14
- import BaseModel from "../../core/BaseModel";
15
- import { PolygonExtrudeTriangulation } from "../../core/triangulation";
16
-
17
- /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
18
- var buildFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\nuniform float u_near : 0;\nuniform float u_far : 1;\nvarying vec4 v_Color;\nvarying vec2 v_texCoord;\nuniform float u_Zoom : 1;\nuniform float u_time;\n\nuniform float u_circleSweep;\nuniform float u_cityMinSize;\nuniform vec3 u_circleSweepColor;\nuniform float u_circleSweepSpeed;\n\nvarying float v_worldDis;\n\n#pragma include \"picking\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n gl_FragColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n gl_FragColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n gl_FragColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n gl_FragColor.rgb += r * r * u_circleSweepColor;\n }\n \n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
-
20
- /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
21
- var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvarying vec4 v_Color;\nuniform mat4 u_Mvp;\n\nuniform float u_circleSweep;\nuniform vec2 u_cityCenter;\n\nvarying float v_worldDis;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
22
-
23
- var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
24
- _inherits(CityBuildModel, _BaseModel);
25
-
26
- var _super = _createSuper(CityBuildModel);
27
-
28
- function CityBuildModel() {
29
- _classCallCheck(this, CityBuildModel);
30
-
31
- return _super.apply(this, arguments);
32
- }
33
-
34
- _createClass(CityBuildModel, [{
35
- key: "getUninforms",
36
- value: function getUninforms() {
37
- var _ref = this.layer.getLayerConfig(),
38
- _ref$opacity = _ref.opacity,
39
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
40
- _ref$baseColor = _ref.baseColor,
41
- baseColor = _ref$baseColor === void 0 ? 'rgb(16,16,16)' : _ref$baseColor,
42
- _ref$brightColor = _ref.brightColor,
43
- brightColor = _ref$brightColor === void 0 ? 'rgb(255,176,38)' : _ref$brightColor,
44
- _ref$windowColor = _ref.windowColor,
45
- windowColor = _ref$windowColor === void 0 ? 'rgb(30,60,89)' : _ref$windowColor,
46
- _ref$time = _ref.time,
47
- time = _ref$time === void 0 ? 0 : _ref$time,
48
- _ref$sweep = _ref.sweep,
49
- sweep = _ref$sweep === void 0 ? {
50
- enable: false,
51
- sweepRadius: 1,
52
- sweepColor: 'rgb(255, 255, 255)',
53
- sweepSpeed: 0.4,
54
- sweepCenter: this.cityCenter
55
- } : _ref$sweep;
56
-
57
- return {
58
- u_cityCenter: sweep.sweepCenter || this.cityCenter,
59
- u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
60
- u_circleSweep: sweep.enable ? 1.0 : 0.0,
61
- u_circleSweepColor: rgb2arr(sweep.sweepColor).slice(0, 3),
62
- u_circleSweepSpeed: sweep.sweepSpeed,
63
- u_opacity: opacity,
64
- u_baseColor: rgb2arr(baseColor),
65
- u_brightColor: rgb2arr(brightColor),
66
- u_windowColor: rgb2arr(windowColor),
67
- u_time: this.layer.getLayerAnimateTime() || time
68
- };
69
- }
70
- }, {
71
- key: "calCityGeo",
72
- value: function calCityGeo() {
73
- // @ts-ignore
74
- var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
75
- minLng = _this$layer$getSource[0],
76
- minLat = _this$layer$getSource[1],
77
- maxLng = _this$layer$getSource[2],
78
- maxLat = _this$layer$getSource[3];
79
-
80
- if (this.mapService.version === 'GAODE2.x') {
81
- // @ts-ignore
82
- this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]); // @ts-ignore
83
-
84
- var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]); // @ts-ignore
85
-
86
- var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
87
- this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
88
- } else {
89
- var w = maxLng - minLng;
90
- var h = maxLat - minLat;
91
- this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
92
- this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
93
- }
94
- }
95
- }, {
96
- key: "initModels",
97
- value: function initModels(callbackModel) {
98
- this.calCityGeo();
99
- this.startModelAnimate();
100
- this.buildModels(callbackModel);
101
- }
102
- }, {
103
- key: "buildModels",
104
- value: function buildModels(callbackModel) {
105
- this.layer.buildLayerModel({
106
- moduleName: 'cityBuilding',
107
- vertexShader: buildVert,
108
- fragmentShader: buildFrag,
109
- triangulation: PolygonExtrudeTriangulation,
110
- depth: {
111
- enable: true
112
- },
113
- cull: {
114
- enable: true,
115
- face: gl.BACK
116
- }
117
- }).then(function (model) {
118
- callbackModel([model]);
119
- }).catch(function (err) {
120
- console.warn(err);
121
- callbackModel([]);
122
- });
123
- }
124
- }, {
125
- key: "registerBuiltinAttributes",
126
- value: function registerBuiltinAttributes() {
127
- // point layer size;
128
- this.styleAttributeService.registerStyleAttribute({
129
- name: 'normal',
130
- type: AttributeType.Attribute,
131
- descriptor: {
132
- name: 'a_Normal',
133
- buffer: {
134
- // give the WebGL driver a hint that this buffer may change
135
- usage: gl.STATIC_DRAW,
136
- data: [],
137
- type: gl.FLOAT
138
- },
139
- size: 3,
140
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
141
- return normal;
142
- }
143
- }
144
- });
145
- this.styleAttributeService.registerStyleAttribute({
146
- name: 'size',
147
- type: AttributeType.Attribute,
148
- descriptor: {
149
- name: 'a_Size',
150
- buffer: {
151
- // give the WebGL driver a hint that this buffer may change
152
- usage: gl.DYNAMIC_DRAW,
153
- data: [],
154
- type: gl.FLOAT
155
- },
156
- size: 1,
157
- update: function update(feature) {
158
- var _feature$size = feature.size,
159
- size = _feature$size === void 0 ? 10 : _feature$size;
160
- return Array.isArray(size) ? [size[0]] : [size];
161
- }
162
- }
163
- });
164
- this.styleAttributeService.registerStyleAttribute({
165
- name: 'uv',
166
- type: AttributeType.Attribute,
167
- descriptor: {
168
- name: 'a_Uv',
169
- buffer: {
170
- // give the WebGL driver a hint that this buffer may change
171
- usage: gl.DYNAMIC_DRAW,
172
- data: [],
173
- type: gl.FLOAT
174
- },
175
- size: 2,
176
- update: function update(feature, featureIdx, vertex) {
177
- return [vertex[3], vertex[4]];
178
- }
179
- }
180
- });
181
- }
182
- }]);
183
-
184
- return CityBuildModel;
185
- }(BaseModel);
186
-
187
- export { CityBuildModel as default };
@@ -1,117 +0,0 @@
1
- uniform float u_opacity: 1.0;
2
- uniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
3
- uniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
4
- uniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
5
- uniform float u_near : 0;
6
- uniform float u_far : 1;
7
- varying vec4 v_Color;
8
- varying vec2 v_texCoord;
9
- uniform float u_Zoom : 1;
10
- uniform float u_time;
11
-
12
- uniform float u_circleSweep;
13
- uniform float u_cityMinSize;
14
- uniform vec3 u_circleSweepColor;
15
- uniform float u_circleSweepSpeed;
16
-
17
- varying float v_worldDis;
18
-
19
- #pragma include "picking"
20
-
21
- vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
22
- float s = step(hot, n);
23
- vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
24
-
25
- return mix(darkColor, color, s);
26
- }
27
- float random (vec2 st) {
28
- return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
29
- }
30
-
31
- float LinearizeDepth()
32
- {
33
- float z = gl_FragCoord.z * 2.0 - 1.0;
34
- return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
35
- }
36
-
37
- vec3 fog(vec3 color, vec3 fogColor, float depth){
38
- float fogFactor=clamp(depth,0.0,1.0);
39
- vec3 output_color=mix(fogColor,color,fogFactor);
40
- return output_color;
41
- }
42
-
43
- float sdRect(vec2 p, vec2 sz) {
44
- vec2 d = abs(p) - sz;
45
- float outside = length(max(d, 0.));
46
- float inside = min(max(d.x, d.y), 0.);
47
- return outside + inside;
48
- }
49
-
50
- void main() {
51
- gl_FragColor = v_Color;
52
- vec3 baseColor = u_baseColor.xyz;
53
- vec3 brightColor = u_brightColor.xyz;
54
- vec3 windowColor = u_windowColor.xyz;
55
- float targetColId = 5.;
56
- float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
57
- vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
58
- if(v_texCoord.x < 0.) { //顶部颜色
59
- vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
60
- gl_FragColor = vec4( foggedColor, v_Color.w);
61
- }else { // 侧面颜色
62
- vec2 st = v_texCoord;
63
- vec2 UvScale = v_texCoord;
64
- float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
65
- float tStart = 0.25 * tStep;
66
- float tEnd = 0.75 * tStep;
67
- float u = mod(UvScale.x, tStep);
68
- float v = mod(UvScale.y, tStep);
69
- float ux = floor(UvScale.x/tStep);
70
- float uy = floor(UvScale.y/tStep);
71
- float n = random(vec2(ux,uy));
72
- float lightP = u_time;
73
- float head = 1.0- step(0.005,st.y);
74
- /*step3*/
75
- // 将窗户颜色和墙面颜色区别开来
76
- float sU = step(tStart, u) - step(tEnd, u);
77
- float sV = step(tStart, v) - step(tEnd, v);
78
- vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
79
- float dist = sdRect(vec2(u,v), windowSize);
80
- float s = sU * sV;
81
-
82
- float curColId = floor(UvScale.x / tStep);
83
- float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
84
-
85
- float mLightP = mod(lightP, 2.);
86
- float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
87
- if(ux == targetColId){
88
- n =0.;
89
- }
90
- float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
91
- float hot = smoothstep(1.0,0.0,timeP);
92
- vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
93
- //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
94
- float sFinal = s * sCol * sRow;
95
- color += mix(baseColor, brightColor, sFinal*n);
96
- if (st.y<0.01){
97
- color = baseColor;
98
- }
99
- if(head ==1.0) { // 顶部亮线
100
- color = brightColor;
101
- }
102
- color = color * v_Color.rgb;
103
-
104
- vec3 foggedColor = fog(color,fogColor,depth);
105
-
106
- gl_FragColor = vec4(foggedColor,1.0);
107
- }
108
-
109
-
110
- if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
111
- float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
112
- gl_FragColor.rgb += r * r * u_circleSweepColor;
113
- }
114
-
115
- gl_FragColor.a *= u_opacity;
116
- gl_FragColor = filterColor(gl_FragColor);
117
- }