@antv/l7-layers 2.9.32-alpha.1 → 2.9.32-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/Geometry/index.d.ts +0 -32
- package/es/Geometry/index.js +0 -118
- package/es/Geometry/models/billboard.d.ts +0 -26
- package/es/Geometry/models/billboard.js +0 -228
- package/es/Geometry/models/index.d.ts +0 -5
- package/es/Geometry/models/index.js +0 -9
- package/es/Geometry/models/plane.d.ts +0 -45
- package/es/Geometry/models/plane.js +0 -419
- package/es/Geometry/models/sprite.d.ts +0 -47
- package/es/Geometry/models/sprite.js +0 -301
- package/es/Geometry/shaders/billboard_frag.glsl +0 -13
- package/es/Geometry/shaders/billboard_vert.glsl +0 -50
- package/es/Geometry/shaders/plane_frag.glsl +0 -22
- package/es/Geometry/shaders/plane_vert.glsl +0 -53
- package/es/Geometry/shaders/sprite_frag.glsl +0 -21
- package/es/Geometry/shaders/sprite_vert.glsl +0 -28
- package/es/canvas/index.d.ts +0 -23
- package/es/canvas/index.js +0 -121
- package/es/canvas/models/canvas.d.ts +0 -18
- package/es/canvas/models/canvas.js +0 -212
- package/es/canvas/models/index.d.ts +0 -5
- package/es/canvas/models/index.js +0 -5
- package/es/citybuliding/building.d.ts +0 -17
- package/es/citybuliding/building.js +0 -86
- package/es/citybuliding/models/build.d.ts +0 -22
- package/es/citybuliding/models/build.js +0 -187
- package/es/citybuliding/shaders/build_frag.glsl +0 -117
- package/es/citybuliding/shaders/build_vert.glsl +0 -54
- package/es/core/BaseLayer.d.ts +0 -224
- package/es/core/BaseLayer.js +0 -1413
- package/es/core/BaseModel.d.ts +0 -140
- package/es/core/BaseModel.js +0 -489
- package/es/core/interface.d.ts +0 -221
- package/es/core/interface.js +0 -30
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -39
- package/es/core/shape/Path.js +0 -62
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -148
- package/es/core/triangulation.d.ts +0 -128
- package/es/core/triangulation.js +0 -553
- package/es/earth/index.d.ts +0 -22
- package/es/earth/index.js +0 -98
- package/es/earth/models/atmosphere.d.ts +0 -9
- package/es/earth/models/atmosphere.js +0 -135
- package/es/earth/models/base.d.ts +0 -16
- package/es/earth/models/base.js +0 -206
- package/es/earth/models/bloomsphere.d.ts +0 -9
- package/es/earth/models/bloomsphere.js +0 -134
- package/es/earth/shaders/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -104
- package/es/heatmap/index.d.ts +0 -21
- package/es/heatmap/index.js +0 -141
- package/es/heatmap/models/grid.d.ts +0 -8
- package/es/heatmap/models/grid.js +0 -106
- package/es/heatmap/models/grid3d.d.ts +0 -8
- package/es/heatmap/models/grid3d.js +0 -140
- package/es/heatmap/models/heatmap.d.ts +0 -24
- package/es/heatmap/models/heatmap.js +0 -463
- package/es/heatmap/models/hexagon.d.ts +0 -8
- package/es/heatmap/models/hexagon.js +0 -107
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid_vert.glsl +0 -42
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -37
- package/es/image/index.d.ts +0 -19
- package/es/image/index.js +0 -104
- package/es/image/models/dataImage.d.ts +0 -22
- package/es/image/models/dataImage.js +0 -200
- package/es/image/models/image.d.ts +0 -19
- package/es/image/models/image.js +0 -164
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -9
- package/es/image/models/tileDataImage.d.ts +0 -19
- package/es/image/models/tileDataImage.js +0 -174
- package/es/image/shaders/dataImage_frag.glsl +0 -38
- package/es/image/shaders/image_frag.glsl +0 -9
- package/es/image/shaders/image_vert.glsl +0 -17
- package/es/index.d.ts +0 -17
- package/es/index.js +0 -107
- package/es/line/index.d.ts +0 -43
- package/es/line/index.js +0 -140
- package/es/line/models/arc.d.ts +0 -17
- package/es/line/models/arc.js +0 -356
- package/es/line/models/arc_3d.d.ts +0 -17
- package/es/line/models/arc_3d.js +0 -333
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -336
- package/es/line/models/great_circle.d.ts +0 -12
- package/es/line/models/great_circle.js +0 -294
- package/es/line/models/half.d.ts +0 -18
- package/es/line/models/half.js +0 -281
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -25
- package/es/line/models/line.d.ts +0 -21
- package/es/line/models/line.js +0 -443
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -275
- package/es/line/models/simpleLine.d.ts +0 -14
- package/es/line/models/simpleLine.js +0 -234
- package/es/line/models/simpleTileLine.d.ts +0 -9
- package/es/line/models/simpleTileLine.js +0 -100
- package/es/line/models/tile.d.ts +0 -8
- package/es/line/models/tile.js +0 -178
- package/es/line/models/wall.d.ts +0 -12
- package/es/line/models/wall.js +0 -293
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
- package/es/line/shaders/half/line_half_frag.glsl +0 -53
- package/es/line/shaders/half/line_half_vert.glsl +0 -169
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
- package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
- package/es/line/shaders/line_arc_frag.glsl +0 -88
- package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
- package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
- package/es/line/shaders/line_arc_vert.glsl +0 -178
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_frag.glsl +0 -99
- package/es/line/shaders/line_vert.glsl +0 -192
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
- package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
- package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
- package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
- package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
- package/es/line/shaders/wall/wall_frag.glsl +0 -89
- package/es/line/shaders/wall/wall_vert.glsl +0 -77
- package/es/mask/index.d.ts +0 -27
- package/es/mask/index.js +0 -153
- package/es/mask/models/fill.d.ts +0 -12
- package/es/mask/models/fill.js +0 -124
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_vert.glsl +0 -16
- package/es/plugins/DataMappingPlugin.d.ts +0 -19
- package/es/plugins/DataMappingPlugin.js +0 -420
- package/es/plugins/DataSourcePlugin.d.ts +0 -7
- package/es/plugins/DataSourcePlugin.js +0 -84
- package/es/plugins/FeatureScalePlugin.d.ts +0 -24
- package/es/plugins/FeatureScalePlugin.js +0 -340
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
- package/es/plugins/LayerAnimateStylePlugin.js +0 -29
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -72
- package/es/plugins/LayerStylePlugin.d.ts +0 -8
- package/es/plugins/LayerStylePlugin.js +0 -39
- package/es/plugins/LightingPlugin.d.ts +0 -36
- package/es/plugins/LightingPlugin.js +0 -104
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
- package/es/plugins/MultiPassRendererPlugin.js +0 -65
- package/es/plugins/PixelPickingPlugin.d.ts +0 -8
- package/es/plugins/PixelPickingPlugin.js +0 -126
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -107
- package/es/plugins/UpdateModelPlugin.d.ts +0 -8
- package/es/plugins/UpdateModelPlugin.js +0 -31
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
- package/es/point/index.d.ts +0 -40
- package/es/point/index.js +0 -229
- package/es/point/models/earthExtrude.d.ts +0 -24
- package/es/point/models/earthExtrude.js +0 -274
- package/es/point/models/earthFill.d.ts +0 -11
- package/es/point/models/earthFill.js +0 -258
- package/es/point/models/extrude.d.ts +0 -24
- package/es/point/models/extrude.js +0 -295
- package/es/point/models/fill.d.ts +0 -40
- package/es/point/models/fill.js +0 -403
- package/es/point/models/fillmage.d.ts +0 -25
- package/es/point/models/fillmage.js +0 -366
- package/es/point/models/image.d.ts +0 -11
- package/es/point/models/image.js +0 -239
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -30
- package/es/point/models/normal.d.ts +0 -16
- package/es/point/models/normal.js +0 -124
- package/es/point/models/radar.d.ts +0 -24
- package/es/point/models/radar.js +0 -232
- package/es/point/models/simplePoint.d.ts +0 -16
- package/es/point/models/simplePoint.js +0 -179
- package/es/point/models/text.d.ts +0 -57
- package/es/point/models/text.js +0 -619
- package/es/point/models/tile.d.ts +0 -15
- package/es/point/models/tile.js +0 -175
- package/es/point/models/tileText.d.ts +0 -52
- package/es/point/models/tileText.js +0 -509
- package/es/point/shaders/animate/wave_frag.glsl +0 -65
- package/es/point/shaders/earth/extrude_frag.glsl +0 -44
- package/es/point/shaders/earth/extrude_vert.glsl +0 -140
- package/es/point/shaders/earth/fill_frag.glsl +0 -86
- package/es/point/shaders/earth/fill_vert.glsl +0 -125
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
- package/es/point/shaders/fill_frag.glsl +0 -84
- package/es/point/shaders/fill_vert.glsl +0 -188
- package/es/point/shaders/image/fillImage_frag.glsl +0 -20
- package/es/point/shaders/image/fillImage_vert.glsl +0 -116
- package/es/point/shaders/image_frag.glsl +0 -39
- package/es/point/shaders/image_vert.glsl +0 -90
- package/es/point/shaders/normal_frag.glsl +0 -6
- package/es/point/shaders/normal_vert.glsl +0 -24
- package/es/point/shaders/radar/radar_frag.glsl +0 -53
- package/es/point/shaders/radar/radar_vert.glsl +0 -70
- package/es/point/shaders/simplePoint_frag.glsl +0 -53
- package/es/point/shaders/simplePoint_vert.glsl +0 -79
- package/es/point/shaders/text_frag.glsl +0 -48
- package/es/point/shaders/text_vert.glsl +0 -131
- package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
- package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
- package/es/point/shaders/tile/text_frag.glsl +0 -33
- package/es/point/shaders/tile/text_map_frag.glsl +0 -31
- package/es/point/shaders/tile/text_map_vert.glsl +0 -38
- package/es/point/shaders/tile/text_vert.glsl +0 -48
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -63
- package/es/polygon/index.d.ts +0 -27
- package/es/polygon/index.js +0 -146
- package/es/polygon/models/extrude.d.ts +0 -28
- package/es/polygon/models/extrude.js +0 -302
- package/es/polygon/models/fill.d.ts +0 -17
- package/es/polygon/models/fill.js +0 -210
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -28
- package/es/polygon/models/ocean.d.ts +0 -21
- package/es/polygon/models/ocean.js +0 -202
- package/es/polygon/models/tile.d.ts +0 -12
- package/es/polygon/models/tile.js +0 -101
- package/es/polygon/models/water.d.ts +0 -16
- package/es/polygon/models/water.js +0 -179
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
- package/es/polygon/shaders/polygon_frag.glsl +0 -12
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
- package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
- package/es/polygon/shaders/polygon_vert.glsl +0 -66
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -25
- package/es/raster/index.d.ts +0 -19
- package/es/raster/index.js +0 -103
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -8
- package/es/raster/models/raster.d.ts +0 -21
- package/es/raster/models/raster.js +0 -168
- package/es/raster/models/rasterTile.d.ts +0 -18
- package/es/raster/models/rasterTile.js +0 -140
- package/es/raster/raster.d.ts +0 -30
- package/es/raster/raster.js +0 -174
- package/es/raster/shaders/raster_2d_frag.glsl +0 -64
- package/es/raster/shaders/raster_2d_vert.glsl +0 -17
- package/es/raster/shaders/raster_frag.glsl +0 -9
- package/es/raster/shaders/raster_vert.glsl +0 -44
- package/es/shader/minify_frag.glsl +0 -7
- package/es/shader/minify_picking_frag.glsl +0 -10
- package/es/tile/interface.d.ts +0 -29
- package/es/tile/interface.js +0 -1
- package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
- package/es/tile/manager/baseMapTileLayerManager.js +0 -119
- package/es/tile/manager/baseTileManager.d.ts +0 -27
- package/es/tile/manager/baseTileManager.js +0 -107
- package/es/tile/manager/tileConfigManager.d.ts +0 -17
- package/es/tile/manager/tileConfigManager.js +0 -121
- package/es/tile/manager/tileLayerManager.d.ts +0 -15
- package/es/tile/manager/tileLayerManager.js +0 -255
- package/es/tile/manager/tilePickerManager.d.ts +0 -21
- package/es/tile/manager/tilePickerManager.js +0 -194
- package/es/tile/models/tileModel.d.ts +0 -10
- package/es/tile/models/tileModel.js +0 -81
- package/es/tile/tileFactory/base.d.ts +0 -44
- package/es/tile/tileFactory/base.js +0 -472
- package/es/tile/tileFactory/index.d.ts +0 -5
- package/es/tile/tileFactory/index.js +0 -34
- package/es/tile/tileFactory/line.d.ts +0 -12
- package/es/tile/tileFactory/line.js +0 -62
- package/es/tile/tileFactory/point.d.ts +0 -12
- package/es/tile/tileFactory/point.js +0 -63
- package/es/tile/tileFactory/polygon.d.ts +0 -12
- package/es/tile/tileFactory/polygon.js +0 -62
- package/es/tile/tileFactory/raster.d.ts +0 -12
- package/es/tile/tileFactory/raster.js +0 -58
- package/es/tile/tileFactory/rasterData.d.ts +0 -12
- package/es/tile/tileFactory/rasterData.js +0 -81
- package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
- package/es/tile/tileFactory/rasterDataLayer.js +0 -85
- package/es/tile/tileFactory/test.d.ts +0 -12
- package/es/tile/tileFactory/test.js +0 -105
- package/es/tile/tileFactory/vectorLayer.d.ts +0 -35
- package/es/tile/tileFactory/vectorLayer.js +0 -260
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
- package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
- package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
- package/es/tile/tileLayer/baseTileLayer.js +0 -420
- package/es/tile/tileTest.d.ts +0 -15
- package/es/tile/tileTest.js +0 -62
- package/es/tile/tmsMapTileLayer.d.ts +0 -7
- package/es/tile/tmsMapTileLayer.js +0 -97
- package/es/tile/tmsTileLayer.d.ts +0 -7
- package/es/tile/tmsTileLayer.js +0 -101
- package/es/tile/utils.d.ts +0 -19
- package/es/tile/utils.js +0 -209
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -54
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -102
- package/es/utils/dataMappingStyle.d.ts +0 -31
- package/es/utils/dataMappingStyle.js +0 -150
- package/es/utils/extrude_polyline.d.ts +0 -67
- package/es/utils/extrude_polyline.js +0 -611
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -179
- package/es/utils/layerData.d.ts +0 -2
- package/es/utils/layerData.js +0 -176
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -50
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -191
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -103
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -299
- package/es/utils/updateShape.d.ts +0 -2
- package/es/utils/updateShape.js +0 -20
- package/es/wind/index.d.ts +0 -20
- package/es/wind/index.js +0 -98
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -226
- package/es/wind/models/wind.d.ts +0 -33
- package/es/wind/models/wind.js +0 -331
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -357
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -12
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -17
- package/lib/Geometry/index.js +0 -130
- package/lib/Geometry/models/billboard.js +0 -242
- package/lib/Geometry/models/index.js +0 -22
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- package/lib/earth/models/base.js +0 -216
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- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
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- package/lib/heatmap/models/grid3d.js +0 -154
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- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
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- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
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- package/lib/line/shaders/line_arc_frag.glsl +0 -88
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
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- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_frag.glsl +0 -99
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- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
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- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
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- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
- package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
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- package/lib/mask/shaders/mask_vert.glsl +0 -16
- package/lib/plugins/DataMappingPlugin.js +0 -434
- package/lib/plugins/DataSourcePlugin.js +0 -97
- package/lib/plugins/FeatureScalePlugin.js +0 -363
- package/lib/plugins/LayerAnimateStylePlugin.js +0 -41
- package/lib/plugins/LayerModelPlugin.js +0 -83
- package/lib/plugins/LayerStylePlugin.js +0 -50
- package/lib/plugins/LightingPlugin.js +0 -119
- package/lib/plugins/MultiPassRendererPlugin.js +0 -77
- package/lib/plugins/PixelPickingPlugin.js +0 -139
- package/lib/plugins/RegisterStyleAttributePlugin.js +0 -168
- package/lib/plugins/ShaderUniformPlugin.js +0 -120
- package/lib/plugins/UpdateModelPlugin.js +0 -42
- package/lib/plugins/UpdateStyleAttributePlugin.js +0 -94
- package/lib/point/index.js +0 -242
- package/lib/point/models/earthExtrude.js +0 -290
- package/lib/point/models/earthFill.js +0 -293
- package/lib/point/models/extrude.js +0 -312
- package/lib/point/models/fill.js +0 -419
- package/lib/point/models/fillmage.js +0 -382
- package/lib/point/models/image.js +0 -255
- package/lib/point/models/index.js +0 -53
- package/lib/point/models/normal.js +0 -141
- package/lib/point/models/radar.js +0 -249
- package/lib/point/models/simplePoint.js +0 -196
- package/lib/point/models/text.js +0 -634
- package/lib/point/models/tile.js +0 -189
- package/lib/point/models/tileText.js +0 -524
- package/lib/point/shaders/animate/wave_frag.glsl +0 -65
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
- package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
- package/lib/point/shaders/earth/fill_frag.glsl +0 -86
- package/lib/point/shaders/earth/fill_vert.glsl +0 -125
- package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
- package/lib/point/shaders/fill_frag.glsl +0 -84
- package/lib/point/shaders/fill_vert.glsl +0 -188
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
- package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
- package/lib/point/shaders/image_frag.glsl +0 -39
- package/lib/point/shaders/image_vert.glsl +0 -90
- package/lib/point/shaders/normal_frag.glsl +0 -6
- package/lib/point/shaders/normal_vert.glsl +0 -24
- package/lib/point/shaders/radar/radar_frag.glsl +0 -53
- package/lib/point/shaders/radar/radar_vert.glsl +0 -70
- package/lib/point/shaders/simplePoint_frag.glsl +0 -53
- package/lib/point/shaders/simplePoint_vert.glsl +0 -79
- package/lib/point/shaders/text_frag.glsl +0 -48
- package/lib/point/shaders/text_vert.glsl +0 -131
- package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -76
- package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -78
- package/lib/point/shaders/tile/text_frag.glsl +0 -33
- package/lib/point/shaders/tile/text_map_frag.glsl +0 -31
- package/lib/point/shaders/tile/text_map_vert.glsl +0 -38
- package/lib/point/shaders/tile/text_vert.glsl +0 -48
- package/lib/point/shape/extrude.js +0 -78
- package/lib/polygon/index.js +0 -160
- package/lib/polygon/models/extrude.js +0 -318
- package/lib/polygon/models/fill.js +0 -225
- package/lib/polygon/models/index.js +0 -50
- package/lib/polygon/models/ocean.js +0 -219
- package/lib/polygon/models/tile.js +0 -114
- package/lib/polygon/models/water.js +0 -196
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
- package/lib/polygon/shaders/polygon_frag.glsl +0 -12
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
- package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
- package/lib/polygon/shaders/polygon_vert.glsl +0 -66
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -71
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -26
- package/lib/raster/buffers/triangulation.js +0 -35
- package/lib/raster/index.js +0 -116
- package/lib/raster/models/index.js +0 -20
- package/lib/raster/models/raster.js +0 -183
- package/lib/raster/models/rasterTile.js +0 -154
- package/lib/raster/raster.js +0 -191
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -64
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -17
- package/lib/raster/shaders/raster_frag.glsl +0 -9
- package/lib/raster/shaders/raster_vert.glsl +0 -44
- package/lib/shader/minify_frag.glsl +0 -7
- package/lib/shader/minify_picking_frag.glsl +0 -10
- package/lib/tile/interface.js +0 -5
- package/lib/tile/manager/baseMapTileLayerManager.js +0 -134
- package/lib/tile/manager/baseTileManager.js +0 -121
- package/lib/tile/manager/tileConfigManager.js +0 -133
- package/lib/tile/manager/tileLayerManager.js +0 -273
- package/lib/tile/manager/tilePickerManager.js +0 -205
- package/lib/tile/models/tileModel.js +0 -94
- package/lib/tile/tileFactory/base.js +0 -496
- package/lib/tile/tileFactory/index.js +0 -66
- package/lib/tile/tileFactory/line.js +0 -73
- package/lib/tile/tileFactory/point.js +0 -74
- package/lib/tile/tileFactory/polygon.js +0 -73
- package/lib/tile/tileFactory/raster.js +0 -71
- package/lib/tile/tileFactory/rasterData.js +0 -94
- package/lib/tile/tileFactory/rasterDataLayer.js +0 -98
- package/lib/tile/tileFactory/test.js +0 -118
- package/lib/tile/tileFactory/vectorLayer.js +0 -275
- package/lib/tile/tileLayer/baseMapTileLayer.js +0 -202
- package/lib/tile/tileLayer/baseTileLayer.js +0 -429
- package/lib/tile/tileTest.js +0 -74
- package/lib/tile/tmsMapTileLayer.js +0 -114
- package/lib/tile/tmsTileLayer.js +0 -118
- package/lib/tile/utils.js +0 -248
- package/lib/utils/blend.js +0 -65
- package/lib/utils/collision-index.js +0 -118
- package/lib/utils/dataMappingStyle.js +0 -154
- package/lib/utils/extrude_polyline.js +0 -653
- package/lib/utils/grid-index.js +0 -188
- package/lib/utils/layerData.js +0 -187
- package/lib/utils/multiPassRender.js +0 -61
- package/lib/utils/polylineNormal.js +0 -230
- package/lib/utils/simpleLine.js +0 -116
- package/lib/utils/symbol-layout.js +0 -308
- package/lib/utils/updateShape.js +0 -27
- package/lib/wind/index.js +0 -111
- package/lib/wind/models/index.js +0 -16
- package/lib/wind/models/utils.js +0 -253
- package/lib/wind/models/wind.js +0 -346
- package/lib/wind/models/windRender.js +0 -373
- package/lib/wind/models/windShader.js +0 -25
- package/lib/wind/shaders/wind_frag.glsl +0 -9
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this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
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this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height); // we create a square texture where each pixel will hold a particle position encoded as RGBA
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99
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var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles)); // particleRes size
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this.numParticlesSize = particleRes * particleRes;
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var particleState = new Uint8Array(this.numParticlesSize * 4);
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for (var i = 0; i < particleState.length; i++) {
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particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
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} // textures to hold the particle state for the current and the next frame
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this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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var particleIndices = new Float32Array(this.numParticlesSize);
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for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
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particleIndices[i$1] = i$1;
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}
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this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
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}
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}, {
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key: "setWind",
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value: function setWind(windData) {
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this.windData = windData;
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this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
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}
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/**
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* 更新风场粒子数量
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* @param num
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*/
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}, {
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key: "updateParticelNum",
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value: function updateParticelNum(num) {
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var gl = this.gl;
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if (num !== this.numParticles) {
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this.numParticles = num; // params number
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// we create a square texture where each pixel will hold a particle position encoded as RGBA
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var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
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this.numParticlesSize = particleRes * particleRes;
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var particleState = new Uint8Array(this.numParticlesSize * 4);
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for (var i = 0; i < particleState.length; i++) {
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particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
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145
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} // textures to hold the particle state for the current and the next frame
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this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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var particleIndices = new Float32Array(this.numParticlesSize);
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for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
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particleIndices[i$1] = i$1;
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}
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155
|
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156
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this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
|
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157
|
-
}
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158
|
-
}
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159
|
-
/**
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160
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* 更新风场风向风速
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161
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* @param uMin
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162
|
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* @param uMax
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163
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* @param vMin
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164
|
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* @param vMax
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165
|
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*/
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166
|
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}, {
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key: "updateWindDir",
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value: function updateWindDir(uMin, uMax, vMin, vMax) {
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this.windData.uMin = uMin;
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this.windData.uMax = uMax;
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this.windData.vMin = vMin;
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|
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this.windData.vMax = vMax;
|
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174
|
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}
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175
|
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/**
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176
|
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* update rampColors
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* @param rampColors
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178
|
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*/
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|
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180
|
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}, {
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key: "updateColorRampTexture",
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182
|
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value: function updateColorRampTexture(rampColors) {
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183
|
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if (this.isColorChanged(rampColors)) {
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|
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this.rampColors = rampColors;
|
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185
|
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var gl = this.gl;
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186
|
-
gl.deleteTexture(this.colorRampTexture);
|
|
187
|
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this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
|
|
188
|
-
}
|
|
189
|
-
}
|
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190
|
-
}, {
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191
|
-
key: "isColorChanged",
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192
|
-
value: function isColorChanged(rampColors) {
|
|
193
|
-
var keys = Object.keys(rampColors);
|
|
194
|
-
|
|
195
|
-
for (var _i2 = 0, _keys = keys; _i2 < _keys.length; _i2++) {
|
|
196
|
-
var item = _keys[_i2];
|
|
197
|
-
|
|
198
|
-
var _key = Number(item); // exist new key -> color need update
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
if (!this.rampColors[_key]) {
|
|
202
|
-
return true;
|
|
203
|
-
} // value changed -> color need update
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
|
|
207
|
-
return true;
|
|
208
|
-
}
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
return false;
|
|
212
|
-
}
|
|
213
|
-
}, {
|
|
214
|
-
key: "reSize",
|
|
215
|
-
value: function reSize(width, height) {
|
|
216
|
-
if (width !== this.width || height !== this.height) {
|
|
217
|
-
var gl = this.gl;
|
|
218
|
-
gl.deleteTexture(this.backgroundTexture);
|
|
219
|
-
gl.deleteTexture(this.screenTexture);
|
|
220
|
-
this.width = width;
|
|
221
|
-
this.height = height;
|
|
222
|
-
var emptyPixels = new Uint8Array(width * height * 4); // screen textures to hold the drawn screen for the previous and the current frame
|
|
223
|
-
|
|
224
|
-
this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
225
|
-
this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
226
|
-
}
|
|
227
|
-
}
|
|
228
|
-
}, {
|
|
229
|
-
key: "draw",
|
|
230
|
-
value: function draw() {
|
|
231
|
-
var _this$windData;
|
|
232
|
-
|
|
233
|
-
if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
|
|
234
|
-
var gl = this.gl;
|
|
235
|
-
glUtils.bindTexture(gl, this.windTexture, 0);
|
|
236
|
-
glUtils.bindTexture(gl, this.particleStateTexture0, 1);
|
|
237
|
-
this.drawScreen(); // draw Particles into framebuffer
|
|
238
|
-
|
|
239
|
-
this.updateParticles();
|
|
240
|
-
return {
|
|
241
|
-
d: this.pixels,
|
|
242
|
-
w: this.width,
|
|
243
|
-
h: this.height
|
|
244
|
-
};
|
|
245
|
-
} else {
|
|
246
|
-
return {
|
|
247
|
-
d: new Uint8Array([0, 0, 0, 0]),
|
|
248
|
-
w: 1,
|
|
249
|
-
h: 1
|
|
250
|
-
};
|
|
251
|
-
}
|
|
252
|
-
}
|
|
253
|
-
}, {
|
|
254
|
-
key: "drawScreen",
|
|
255
|
-
value: function drawScreen() {
|
|
256
|
-
var gl = this.gl; // draw the screen into a temporary framebuffer to retain it as the background on the next frame
|
|
257
|
-
|
|
258
|
-
bindFramebuffer(gl, this.framebuffer, this.screenTexture);
|
|
259
|
-
gl.viewport(0, 0, this.width, this.height);
|
|
260
|
-
gl.disable(gl.BLEND);
|
|
261
|
-
this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
|
|
262
|
-
this.drawParticles();
|
|
263
|
-
this.pixels = new Uint8Array(4 * this.width * this.height);
|
|
264
|
-
gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
|
|
265
|
-
bindFramebuffer(gl, null, null);
|
|
266
|
-
gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height); // save the current screen as the background for the next frame
|
|
267
|
-
|
|
268
|
-
var temp = this.backgroundTexture;
|
|
269
|
-
this.backgroundTexture = this.screenTexture;
|
|
270
|
-
this.screenTexture = temp;
|
|
271
|
-
}
|
|
272
|
-
}, {
|
|
273
|
-
key: "drawFullTexture",
|
|
274
|
-
value: function drawFullTexture(texture, opacity) {
|
|
275
|
-
var gl = this.gl;
|
|
276
|
-
var program = this.fullScreenProgram;
|
|
277
|
-
gl.useProgram(program); // bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
|
278
|
-
|
|
279
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
|
|
280
|
-
gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
|
|
281
|
-
gl.enableVertexAttribArray(program.a_pos);
|
|
282
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
283
|
-
glUtils.bindTexture(gl, texture, 2);
|
|
284
|
-
gl.uniform1i(program.u_screen, 2);
|
|
285
|
-
gl.uniform1f(program.u_opacity, opacity);
|
|
286
|
-
gl.drawArrays(gl.TRIANGLES, 0, 6); // gl.drawArrays(gl.POINTS, 0, 6);
|
|
287
|
-
}
|
|
288
|
-
}, {
|
|
289
|
-
key: "drawParticles",
|
|
290
|
-
value: function drawParticles() {
|
|
291
|
-
var gl = this.gl;
|
|
292
|
-
var program = this.drawProgram;
|
|
293
|
-
gl.useProgram(program);
|
|
294
|
-
bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
|
|
295
|
-
glUtils.bindTexture(gl, this.colorRampTexture, 2);
|
|
296
|
-
gl.uniform1i(program.u_wind, 0);
|
|
297
|
-
gl.uniform1i(program.u_particles, 1);
|
|
298
|
-
gl.uniform1i(program.u_color_ramp, 2);
|
|
299
|
-
gl.uniform1f(program.u_particles_res, this.particleStateResolution);
|
|
300
|
-
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
301
|
-
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
302
|
-
gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
|
|
303
|
-
}
|
|
304
|
-
}, {
|
|
305
|
-
key: "updateParticles",
|
|
306
|
-
value: function updateParticles() {
|
|
307
|
-
var gl = this.gl;
|
|
308
|
-
bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
|
|
309
|
-
gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
|
|
310
|
-
var program = this.updateProgram;
|
|
311
|
-
gl.useProgram(program);
|
|
312
|
-
bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
|
313
|
-
gl.uniform1i(program.u_wind, 0);
|
|
314
|
-
gl.uniform1i(program.u_particles, 1);
|
|
315
|
-
gl.uniform1f(program.u_rand_seed, Math.random());
|
|
316
|
-
gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
|
|
317
|
-
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
318
|
-
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
319
|
-
gl.uniform1f(program.u_speed_factor, this.speedFactor);
|
|
320
|
-
gl.uniform1f(program.u_drop_rate, this.dropRate);
|
|
321
|
-
gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
|
|
322
|
-
gl.drawArrays(gl.TRIANGLES, 0, 6); // swap the particle state textures so the new one becomes the current one
|
|
323
|
-
|
|
324
|
-
var temp = this.particleStateTexture0;
|
|
325
|
-
this.particleStateTexture0 = this.particleStateTexture1;
|
|
326
|
-
this.particleStateTexture1 = temp;
|
|
327
|
-
bindFramebuffer(gl, null, null); // gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
|
|
328
|
-
}
|
|
329
|
-
}, {
|
|
330
|
-
key: "destroy",
|
|
331
|
-
value: function destroy() {
|
|
332
|
-
// private drawProgram: WebGLProgram;
|
|
333
|
-
// private fullScreenProgram: WebGLProgram;
|
|
334
|
-
// private updateProgram: WebGLProgram;
|
|
335
|
-
// private quadBuffer: WebGLBuffer | null;
|
|
336
|
-
// private particleIndexBuffer: WebGLBuffer | null;
|
|
337
|
-
// private framebuffer: WebGLFramebuffer | null;
|
|
338
|
-
// private colorRampTexture: WebGLTexture | null;
|
|
339
|
-
// private backgroundTexture: WebGLTexture | null;
|
|
340
|
-
// private screenTexture: WebGLTexture | null;
|
|
341
|
-
// private particleStateTexture0: WebGLTexture | null;
|
|
342
|
-
// private particleStateTexture1: WebGLTexture | null;
|
|
343
|
-
// private windTexture: WebGLTexture | null;
|
|
344
|
-
this.gl.deleteBuffer(this.quadBuffer);
|
|
345
|
-
this.gl.deleteBuffer(this.particleIndexBuffer);
|
|
346
|
-
this.gl.deleteFramebuffer(this.framebuffer); // @ts-ignore
|
|
347
|
-
|
|
348
|
-
this.gl.deleteShader(this.drawProgram.vertexShader); // @ts-ignore
|
|
349
|
-
|
|
350
|
-
this.gl.deleteShader(this.drawProgram.fragmentShader);
|
|
351
|
-
this.gl.deleteProgram(this.drawProgram); // @ts-ignore
|
|
352
|
-
|
|
353
|
-
this.gl.deleteShader(this.fullScreenProgram.vertexShader); // @ts-ignore
|
|
354
|
-
|
|
355
|
-
this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
|
|
356
|
-
this.gl.deleteProgram(this.fullScreenProgram); // @ts-ignore
|
|
357
|
-
|
|
358
|
-
this.gl.deleteShader(this.updateProgram.vertexShader); // @ts-ignore
|
|
359
|
-
|
|
360
|
-
this.gl.deleteShader(this.updateProgram.fragmentShader);
|
|
361
|
-
this.gl.deleteProgram(this.updateProgram);
|
|
362
|
-
this.gl.deleteTexture(this.colorRampTexture);
|
|
363
|
-
this.gl.deleteTexture(this.backgroundTexture);
|
|
364
|
-
this.gl.deleteTexture(this.screenTexture);
|
|
365
|
-
this.gl.deleteTexture(this.particleStateTexture0);
|
|
366
|
-
this.gl.deleteTexture(this.particleStateTexture1);
|
|
367
|
-
this.gl.deleteTexture(this.windTexture);
|
|
368
|
-
}
|
|
369
|
-
}]);
|
|
370
|
-
return Wind;
|
|
371
|
-
}();
|
|
372
|
-
|
|
373
|
-
exports.Wind = Wind;
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, "__esModule", {
|
|
4
|
-
value: true
|
|
5
|
-
});
|
|
6
|
-
exports.updateVert = exports.updateFrag = exports.fullScreenVert = exports.fullScreenFrag = exports.drawVert = exports.drawFrag = void 0;
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* drawProgram drawVert drawFrag
|
|
10
|
-
* screenProgram screenVert screenFrag
|
|
11
|
-
* updateProgram updateVert updateFrag
|
|
12
|
-
* fullScreenProgram fullScreenVert fullScreenFrag
|
|
13
|
-
*/
|
|
14
|
-
var drawVert = "\n precision mediump float;\n\n attribute float a_index;\n\n uniform sampler2D u_particles;\n uniform float u_particles_res;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec4 color = texture2D(u_particles, vec2(\n fract(a_index / u_particles_res),\n floor(a_index / u_particles_res) / u_particles_res)\n );\n\n // decode current particle position from the pixel's RGBA value\n v_particle_pos = vec2( color.r / 255.0 + color.b, color.g / 255.0 + color.a);\n\n gl_PointSize = 1.0;\n gl_Position = vec4(2.0 * v_particle_pos.x - 1.0, 1.0 - 2.0 * v_particle_pos.y, 0, 1);\n }";
|
|
15
|
-
exports.drawVert = drawVert;
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var drawFrag = "\n precision mediump float;\n\n uniform sampler2D u_wind;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform sampler2D u_color_ramp;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);\n float speed_t = length(velocity) / length(u_wind_max);\n\n // color ramp is encoded in a 16x16 texture\n vec2 ramp_pos = vec2( fract(16.0 * speed_t), floor(16.0 * speed_t) / 16.0);\n\n gl_FragColor = texture2D(u_color_ramp, ramp_pos);\n }";
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exports.drawFrag = drawFrag;
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var updateVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);\n // framebuffer \u59CB\u7EC8\u7528\u94FA\u6EE1\u5C4F\u5E55\u7684 texture\n }";
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exports.updateVert = updateVert;
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var updateFrag = "\n precision highp float;\n\n uniform sampler2D u_particles;\n uniform sampler2D u_wind;\n uniform vec2 u_wind_res;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform float u_rand_seed;\n uniform float u_speed_factor;\n uniform float u_drop_rate;\n uniform float u_drop_rate_bump;\n\n varying vec2 v_tex_pos;\n\n // pseudo-random generator\n const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);\n float rand(const vec2 co) {\n float t = dot(rand_constants.xy, co);\n return fract(sin(t) * (rand_constants.z + t));\n }\n\n // wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation\n vec2 lookup_wind(const vec2 uv) {\n // return texture2D(u_wind, uv).rg; // lower-res hardware filtering\n vec2 px = 1.0 / u_wind_res;\n vec2 vc = (floor(uv * u_wind_res)) * px;\n vec2 f = fract(uv * u_wind_res);\n vec2 tl = texture2D(u_wind, vc).rg;\n vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;\n vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;\n vec2 br = texture2D(u_wind, vc + px).rg;\n return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);\n }\n\n void main() {\n vec4 color = texture2D(u_particles, v_tex_pos);\n vec2 pos = vec2(\n color.r / 255.0 + color.b,\n color.g / 255.0 + color.a); // decode particle position from pixel RGBA\n vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));\n float speed_t = length(velocity) / length(u_wind_max);\n\n // take EPSG:4236 distortion into account for calculating where the particle moved\n float distortion = cos(radians(pos.y * 180.0 - 90.0));\n vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;\n\n // update particle position, wrapping around the date line\n pos = fract(1.0 + pos + offset);\n\n // a random seed to use for the particle drop\n vec2 seed = (pos + v_tex_pos) * u_rand_seed;\n\n // drop rate is a chance a particle will restart at random position, to avoid degeneration\n float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;\n float drop = step(1.0 - drop_rate, rand(seed));\n\n vec2 random_pos = vec2(\n rand(seed + 1.3),\n rand(seed + 2.1));\n pos = mix(pos, random_pos, drop);\n\n // encode the new particle position back into RGBA\n gl_FragColor = vec4(\n fract(pos * 255.0),\n floor(pos * 255.0) / 255.0);\n }";
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exports.updateFrag = updateFrag;
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var fullScreenVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0.0, 1.0);\n gl_PointSize = 100.0;\n }";
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exports.fullScreenVert = fullScreenVert;
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var fullScreenFrag = "\n precision mediump float;\n\n uniform sampler2D u_screen;\n uniform float u_opacity;\n varying vec2 v_tex_pos;\n\n void main() {\n vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);\n\n // a hack to guarantee opacity fade out even with a value close to 1.0\n gl_FragColor = vec4(floor(255.0 * color * u_opacity) / 255.0);\n }";
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exports.fullScreenFrag = fullScreenFrag;
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@@ -1,17 +0,0 @@
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precision highp float;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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attribute vec3 a_Position;
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attribute vec2 a_Uv;
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varying vec2 v_texCoord;
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#pragma include "projection"
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void main() {
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v_texCoord = a_Uv;
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vec4 project_pos = project_position(vec4(a_Position, 1.0));
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));
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} else {
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
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}
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}
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