@antv/l7-layers 2.9.32-alpha.1 → 2.9.32-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (623) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -224
  31. package/es/core/BaseLayer.js +0 -1413
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -221
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -153
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -5
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -19
  167. package/es/plugins/DataMappingPlugin.js +0 -420
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  187. package/es/plugins/ShaderUniformPlugin.js +0 -107
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -103
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -8
  285. package/es/raster/models/raster.d.ts +0 -21
  286. package/es/raster/models/raster.js +0 -168
  287. package/es/raster/models/rasterTile.d.ts +0 -18
  288. package/es/raster/models/rasterTile.js +0 -140
  289. package/es/raster/raster.d.ts +0 -30
  290. package/es/raster/raster.js +0 -174
  291. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  292. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  293. package/es/raster/shaders/raster_frag.glsl +0 -9
  294. package/es/raster/shaders/raster_vert.glsl +0 -44
  295. package/es/shader/minify_frag.glsl +0 -7
  296. package/es/shader/minify_picking_frag.glsl +0 -10
  297. package/es/tile/interface.d.ts +0 -29
  298. package/es/tile/interface.js +0 -1
  299. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  300. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  301. package/es/tile/manager/baseTileManager.d.ts +0 -27
  302. package/es/tile/manager/baseTileManager.js +0 -107
  303. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  304. package/es/tile/manager/tileConfigManager.js +0 -121
  305. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  306. package/es/tile/manager/tileLayerManager.js +0 -255
  307. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  308. package/es/tile/manager/tilePickerManager.js +0 -194
  309. package/es/tile/models/tileModel.d.ts +0 -10
  310. package/es/tile/models/tileModel.js +0 -81
  311. package/es/tile/tileFactory/base.d.ts +0 -44
  312. package/es/tile/tileFactory/base.js +0 -472
  313. package/es/tile/tileFactory/index.d.ts +0 -5
  314. package/es/tile/tileFactory/index.js +0 -34
  315. package/es/tile/tileFactory/line.d.ts +0 -12
  316. package/es/tile/tileFactory/line.js +0 -62
  317. package/es/tile/tileFactory/point.d.ts +0 -12
  318. package/es/tile/tileFactory/point.js +0 -63
  319. package/es/tile/tileFactory/polygon.d.ts +0 -12
  320. package/es/tile/tileFactory/polygon.js +0 -62
  321. package/es/tile/tileFactory/raster.d.ts +0 -12
  322. package/es/tile/tileFactory/raster.js +0 -58
  323. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  324. package/es/tile/tileFactory/rasterData.js +0 -81
  325. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  326. package/es/tile/tileFactory/rasterDataLayer.js +0 -85
  327. package/es/tile/tileFactory/test.d.ts +0 -12
  328. package/es/tile/tileFactory/test.js +0 -105
  329. package/es/tile/tileFactory/vectorLayer.d.ts +0 -35
  330. package/es/tile/tileFactory/vectorLayer.js +0 -260
  331. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  332. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  333. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  334. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  335. package/es/tile/tileTest.d.ts +0 -15
  336. package/es/tile/tileTest.js +0 -62
  337. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  338. package/es/tile/tmsMapTileLayer.js +0 -97
  339. package/es/tile/tmsTileLayer.d.ts +0 -7
  340. package/es/tile/tmsTileLayer.js +0 -101
  341. package/es/tile/utils.d.ts +0 -19
  342. package/es/tile/utils.js +0 -209
  343. package/es/utils/blend.d.ts +0 -2
  344. package/es/utils/blend.js +0 -54
  345. package/es/utils/collision-index.d.ts +0 -47
  346. package/es/utils/collision-index.js +0 -102
  347. package/es/utils/dataMappingStyle.d.ts +0 -31
  348. package/es/utils/dataMappingStyle.js +0 -150
  349. package/es/utils/extrude_polyline.d.ts +0 -67
  350. package/es/utils/extrude_polyline.js +0 -611
  351. package/es/utils/grid-index.d.ts +0 -28
  352. package/es/utils/grid-index.js +0 -179
  353. package/es/utils/layerData.d.ts +0 -2
  354. package/es/utils/layerData.js +0 -176
  355. package/es/utils/multiPassRender.d.ts +0 -16
  356. package/es/utils/multiPassRender.js +0 -50
  357. package/es/utils/polylineNormal.d.ts +0 -9
  358. package/es/utils/polylineNormal.js +0 -191
  359. package/es/utils/simpleLine.d.ts +0 -23
  360. package/es/utils/simpleLine.js +0 -103
  361. package/es/utils/symbol-layout.d.ts +0 -43
  362. package/es/utils/symbol-layout.js +0 -299
  363. package/es/utils/updateShape.d.ts +0 -2
  364. package/es/utils/updateShape.js +0 -20
  365. package/es/wind/index.d.ts +0 -20
  366. package/es/wind/index.js +0 -98
  367. package/es/wind/models/index.d.ts +0 -5
  368. package/es/wind/models/index.js +0 -5
  369. package/es/wind/models/utils.d.ts +0 -19
  370. package/es/wind/models/utils.js +0 -226
  371. package/es/wind/models/wind.d.ts +0 -33
  372. package/es/wind/models/wind.js +0 -331
  373. package/es/wind/models/windRender.d.ts +0 -104
  374. package/es/wind/models/windRender.js +0 -357
  375. package/es/wind/models/windShader.d.ts +0 -12
  376. package/es/wind/models/windShader.js +0 -12
  377. package/es/wind/shaders/wind_frag.glsl +0 -9
  378. package/es/wind/shaders/wind_vert.glsl +0 -17
  379. package/lib/Geometry/index.js +0 -130
  380. package/lib/Geometry/models/billboard.js +0 -242
  381. package/lib/Geometry/models/index.js +0 -22
  382. package/lib/Geometry/models/plane.js +0 -434
  383. package/lib/Geometry/models/sprite.js +0 -315
  384. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  385. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  386. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  387. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  388. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  389. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  390. package/lib/canvas/index.js +0 -133
  391. package/lib/canvas/models/canvas.js +0 -221
  392. package/lib/canvas/models/index.js +0 -16
  393. package/lib/citybuliding/building.js +0 -99
  394. package/lib/citybuliding/models/build.js +0 -202
  395. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  396. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  397. package/lib/core/BaseLayer.js +0 -1408
  398. package/lib/core/BaseModel.js +0 -506
  399. package/lib/core/interface.js +0 -41
  400. package/lib/core/schema.js +0 -33
  401. package/lib/core/shape/Path.js +0 -88
  402. package/lib/core/shape/extrude.js +0 -180
  403. package/lib/core/triangulation.js +0 -619
  404. package/lib/earth/index.js +0 -113
  405. package/lib/earth/models/atmosphere.js +0 -149
  406. package/lib/earth/models/base.js +0 -216
  407. package/lib/earth/models/bloomsphere.js +0 -148
  408. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  409. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  410. package/lib/earth/shaders/base_frag.glsl +0 -13
  411. package/lib/earth/shaders/base_vert.glsl +0 -52
  412. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  413. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  414. package/lib/earth/utils.js +0 -136
  415. package/lib/heatmap/index.js +0 -154
  416. package/lib/heatmap/models/grid.js +0 -120
  417. package/lib/heatmap/models/grid3d.js +0 -154
  418. package/lib/heatmap/models/heatmap.js +0 -486
  419. package/lib/heatmap/models/hexagon.js +0 -121
  420. package/lib/heatmap/models/index.js +0 -26
  421. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  422. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  423. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  424. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  425. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  426. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  427. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  428. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  429. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  430. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  431. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  432. package/lib/heatmap/triangulation.js +0 -44
  433. package/lib/image/index.js +0 -117
  434. package/lib/image/models/dataImage.js +0 -215
  435. package/lib/image/models/image.js +0 -178
  436. package/lib/image/models/index.js +0 -22
  437. package/lib/image/models/tileDataImage.js +0 -188
  438. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  439. package/lib/image/shaders/image_frag.glsl +0 -9
  440. package/lib/image/shaders/image_vert.glsl +0 -17
  441. package/lib/index.js +0 -275
  442. package/lib/line/index.js +0 -152
  443. package/lib/line/models/arc.js +0 -373
  444. package/lib/line/models/arc_3d.js +0 -351
  445. package/lib/line/models/earthArc_3d.js +0 -354
  446. package/lib/line/models/great_circle.js +0 -310
  447. package/lib/line/models/half.js +0 -298
  448. package/lib/line/models/index.js +0 -46
  449. package/lib/line/models/line.js +0 -460
  450. package/lib/line/models/linearline.js +0 -292
  451. package/lib/line/models/simpleLine.js +0 -249
  452. package/lib/line/models/simpleTileLine.js +0 -115
  453. package/lib/line/models/tile.js +0 -194
  454. package/lib/line/models/wall.js +0 -309
  455. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  456. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  457. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -150
  458. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  459. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  460. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  461. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  462. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  463. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  464. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -206
  465. package/lib/line/shaders/line_arc_frag.glsl +0 -88
  466. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  467. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  468. package/lib/line/shaders/line_arc_vert.glsl +0 -178
  469. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  470. package/lib/line/shaders/line_frag.glsl +0 -99
  471. package/lib/line/shaders/line_vert.glsl +0 -192
  472. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  473. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  474. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  475. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  476. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  477. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  478. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  479. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  480. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  481. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  482. package/lib/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  483. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -52
  484. package/lib/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  485. package/lib/line/shaders/tile/simpleline_vert.glsl +0 -21
  486. package/lib/line/shaders/wall/wall_frag.glsl +0 -89
  487. package/lib/line/shaders/wall/wall_vert.glsl +0 -77
  488. package/lib/mask/index.js +0 -168
  489. package/lib/mask/models/fill.js +0 -141
  490. package/lib/mask/models/index.js +0 -16
  491. package/lib/mask/shaders/mask_vert.glsl +0 -16
  492. package/lib/plugins/DataMappingPlugin.js +0 -434
  493. package/lib/plugins/DataSourcePlugin.js +0 -97
  494. package/lib/plugins/FeatureScalePlugin.js +0 -363
  495. package/lib/plugins/LayerAnimateStylePlugin.js +0 -41
  496. package/lib/plugins/LayerModelPlugin.js +0 -83
  497. package/lib/plugins/LayerStylePlugin.js +0 -50
  498. package/lib/plugins/LightingPlugin.js +0 -119
  499. package/lib/plugins/MultiPassRendererPlugin.js +0 -77
  500. package/lib/plugins/PixelPickingPlugin.js +0 -139
  501. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -168
  502. package/lib/plugins/ShaderUniformPlugin.js +0 -120
  503. package/lib/plugins/UpdateModelPlugin.js +0 -42
  504. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -94
  505. package/lib/point/index.js +0 -242
  506. package/lib/point/models/earthExtrude.js +0 -290
  507. package/lib/point/models/earthFill.js +0 -293
  508. package/lib/point/models/extrude.js +0 -312
  509. package/lib/point/models/fill.js +0 -419
  510. package/lib/point/models/fillmage.js +0 -382
  511. package/lib/point/models/image.js +0 -255
  512. package/lib/point/models/index.js +0 -53
  513. package/lib/point/models/normal.js +0 -141
  514. package/lib/point/models/radar.js +0 -249
  515. package/lib/point/models/simplePoint.js +0 -196
  516. package/lib/point/models/text.js +0 -634
  517. package/lib/point/models/tile.js +0 -189
  518. package/lib/point/models/tileText.js +0 -524
  519. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  520. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  521. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  522. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  523. package/lib/point/shaders/earth/fill_vert.glsl +0 -125
  524. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  525. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  526. package/lib/point/shaders/fill_frag.glsl +0 -84
  527. package/lib/point/shaders/fill_vert.glsl +0 -188
  528. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  529. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  530. package/lib/point/shaders/image_frag.glsl +0 -39
  531. package/lib/point/shaders/image_vert.glsl +0 -90
  532. package/lib/point/shaders/normal_frag.glsl +0 -6
  533. package/lib/point/shaders/normal_vert.glsl +0 -24
  534. package/lib/point/shaders/radar/radar_frag.glsl +0 -53
  535. package/lib/point/shaders/radar/radar_vert.glsl +0 -70
  536. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  537. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  538. package/lib/point/shaders/text_frag.glsl +0 -48
  539. package/lib/point/shaders/text_vert.glsl +0 -131
  540. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -76
  541. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -78
  542. package/lib/point/shaders/tile/text_frag.glsl +0 -33
  543. package/lib/point/shaders/tile/text_map_frag.glsl +0 -31
  544. package/lib/point/shaders/tile/text_map_vert.glsl +0 -38
  545. package/lib/point/shaders/tile/text_vert.glsl +0 -48
  546. package/lib/point/shape/extrude.js +0 -78
  547. package/lib/polygon/index.js +0 -160
  548. package/lib/polygon/models/extrude.js +0 -318
  549. package/lib/polygon/models/fill.js +0 -225
  550. package/lib/polygon/models/index.js +0 -50
  551. package/lib/polygon/models/ocean.js +0 -219
  552. package/lib/polygon/models/tile.js +0 -114
  553. package/lib/polygon/models/water.js +0 -196
  554. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  555. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  556. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  557. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  558. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  559. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  560. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  561. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  562. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  563. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  564. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  565. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  566. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  567. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  568. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  569. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  570. package/lib/raster/buffers/triangulation.js +0 -35
  571. package/lib/raster/index.js +0 -116
  572. package/lib/raster/models/index.js +0 -20
  573. package/lib/raster/models/raster.js +0 -183
  574. package/lib/raster/models/rasterTile.js +0 -154
  575. package/lib/raster/raster.js +0 -191
  576. package/lib/raster/shaders/raster_2d_frag.glsl +0 -64
  577. package/lib/raster/shaders/raster_2d_vert.glsl +0 -17
  578. package/lib/raster/shaders/raster_frag.glsl +0 -9
  579. package/lib/raster/shaders/raster_vert.glsl +0 -44
  580. package/lib/shader/minify_frag.glsl +0 -7
  581. package/lib/shader/minify_picking_frag.glsl +0 -10
  582. package/lib/tile/interface.js +0 -5
  583. package/lib/tile/manager/baseMapTileLayerManager.js +0 -134
  584. package/lib/tile/manager/baseTileManager.js +0 -121
  585. package/lib/tile/manager/tileConfigManager.js +0 -133
  586. package/lib/tile/manager/tileLayerManager.js +0 -273
  587. package/lib/tile/manager/tilePickerManager.js +0 -205
  588. package/lib/tile/models/tileModel.js +0 -94
  589. package/lib/tile/tileFactory/base.js +0 -496
  590. package/lib/tile/tileFactory/index.js +0 -66
  591. package/lib/tile/tileFactory/line.js +0 -73
  592. package/lib/tile/tileFactory/point.js +0 -74
  593. package/lib/tile/tileFactory/polygon.js +0 -73
  594. package/lib/tile/tileFactory/raster.js +0 -71
  595. package/lib/tile/tileFactory/rasterData.js +0 -94
  596. package/lib/tile/tileFactory/rasterDataLayer.js +0 -98
  597. package/lib/tile/tileFactory/test.js +0 -118
  598. package/lib/tile/tileFactory/vectorLayer.js +0 -275
  599. package/lib/tile/tileLayer/baseMapTileLayer.js +0 -202
  600. package/lib/tile/tileLayer/baseTileLayer.js +0 -429
  601. package/lib/tile/tileTest.js +0 -74
  602. package/lib/tile/tmsMapTileLayer.js +0 -114
  603. package/lib/tile/tmsTileLayer.js +0 -118
  604. package/lib/tile/utils.js +0 -248
  605. package/lib/utils/blend.js +0 -65
  606. package/lib/utils/collision-index.js +0 -118
  607. package/lib/utils/dataMappingStyle.js +0 -154
  608. package/lib/utils/extrude_polyline.js +0 -653
  609. package/lib/utils/grid-index.js +0 -188
  610. package/lib/utils/layerData.js +0 -187
  611. package/lib/utils/multiPassRender.js +0 -61
  612. package/lib/utils/polylineNormal.js +0 -230
  613. package/lib/utils/simpleLine.js +0 -116
  614. package/lib/utils/symbol-layout.js +0 -308
  615. package/lib/utils/updateShape.js +0 -27
  616. package/lib/wind/index.js +0 -111
  617. package/lib/wind/models/index.js +0 -16
  618. package/lib/wind/models/utils.js +0 -253
  619. package/lib/wind/models/wind.js +0 -346
  620. package/lib/wind/models/windRender.js +0 -373
  621. package/lib/wind/models/windShader.js +0 -25
  622. package/lib/wind/shaders/wind_frag.glsl +0 -9
  623. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,373 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- var _typeof = require("@babel/runtime/helpers/typeof");
6
-
7
- Object.defineProperty(exports, "__esModule", {
8
- value: true
9
- });
10
- exports.Wind = void 0;
11
-
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
-
14
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
-
16
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
-
18
- var glUtils = _interopRequireWildcard(require("./utils"));
19
-
20
- var _windShader = require("./windShader");
21
-
22
- function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
23
-
24
- function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
25
-
26
- function getColorRamp(colors) {
27
- var canvas = document.createElement('canvas');
28
- var ctx = canvas.getContext('2d');
29
- canvas.width = 256;
30
- canvas.height = 1;
31
- var gradient = ctx.createLinearGradient(0, 0, 256, 0);
32
-
33
- for (var _i = 0, _Object$keys = Object.keys(colors); _i < _Object$keys.length; _i++) {
34
- var stop = _Object$keys[_i];
35
- gradient.addColorStop(+stop, colors[+stop]);
36
- }
37
-
38
- ctx.fillStyle = gradient;
39
- ctx.fillRect(0, 0, 256, 1); // @ts-ignore dispose canvas element
40
-
41
- canvas = null;
42
- return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
43
- }
44
-
45
- function bindAttribute(gl, buffer, attribute, numComponents) {
46
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
47
- gl.enableVertexAttribArray(attribute);
48
- gl.vertexAttribPointer(attribute, numComponents, gl.FLOAT, false, 0, 0);
49
- }
50
-
51
- function bindFramebuffer(gl, framebuffer, texture) {
52
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
53
-
54
- if (texture) {
55
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
56
- }
57
- }
58
-
59
- var Wind = /*#__PURE__*/function () {
60
- function Wind(options) {
61
- (0, _classCallCheck2.default)(this, Wind);
62
- (0, _defineProperty2.default)(this, "width", 512);
63
- (0, _defineProperty2.default)(this, "height", 512);
64
- (0, _defineProperty2.default)(this, "numParticles", 65536);
65
- this.gl = options.glContext;
66
- this.width = options.imageWidth;
67
- this.height = options.imageHeight;
68
- this.fadeOpacity = options.fadeOpacity;
69
- this.speedFactor = options.speedFactor;
70
- this.dropRate = options.dropRate;
71
- this.dropRateBump = options.dropRateBump;
72
- this.rampColors = options.rampColors;
73
- this.init();
74
- }
75
-
76
- (0, _createClass2.default)(Wind, [{
77
- key: "init",
78
- value: function init() {
79
- var gl = this.gl;
80
- this.fadeOpacity = 0.996; // how fast the particle trails fade on each frame
81
-
82
- this.speedFactor = 0.25; // how fast the particles move
83
-
84
- this.dropRate = 0.003; // how often the particles move to a random place
85
-
86
- this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
87
-
88
- this.drawProgram = glUtils.createProgram(gl, _windShader.drawVert, _windShader.drawFrag);
89
- this.fullScreenProgram = glUtils.createProgram(gl, _windShader.fullScreenVert, _windShader.fullScreenFrag);
90
- this.updateProgram = glUtils.createProgram(gl, _windShader.updateVert, _windShader.updateFrag);
91
- this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
92
- this.framebuffer = gl.createFramebuffer();
93
- this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
94
- var emptyPixels = new Uint8Array(this.width * this.height * 4); // screen textures to hold the drawn screen for the previous and the current frame
95
-
96
- this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
97
- this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height); // we create a square texture where each pixel will hold a particle position encoded as RGBA
98
-
99
- var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles)); // particleRes size
100
-
101
- this.numParticlesSize = particleRes * particleRes;
102
- var particleState = new Uint8Array(this.numParticlesSize * 4);
103
-
104
- for (var i = 0; i < particleState.length; i++) {
105
- particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
106
- } // textures to hold the particle state for the current and the next frame
107
-
108
-
109
- this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
110
- this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
111
- var particleIndices = new Float32Array(this.numParticlesSize);
112
-
113
- for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
114
- particleIndices[i$1] = i$1;
115
- }
116
-
117
- this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
118
- }
119
- }, {
120
- key: "setWind",
121
- value: function setWind(windData) {
122
- this.windData = windData;
123
- this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
124
- }
125
- /**
126
- * 更新风场粒子数量
127
- * @param num
128
- */
129
-
130
- }, {
131
- key: "updateParticelNum",
132
- value: function updateParticelNum(num) {
133
- var gl = this.gl;
134
-
135
- if (num !== this.numParticles) {
136
- this.numParticles = num; // params number
137
- // we create a square texture where each pixel will hold a particle position encoded as RGBA
138
-
139
- var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
140
- this.numParticlesSize = particleRes * particleRes;
141
- var particleState = new Uint8Array(this.numParticlesSize * 4);
142
-
143
- for (var i = 0; i < particleState.length; i++) {
144
- particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
145
- } // textures to hold the particle state for the current and the next frame
146
-
147
-
148
- this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
149
- this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
150
- var particleIndices = new Float32Array(this.numParticlesSize);
151
-
152
- for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
153
- particleIndices[i$1] = i$1;
154
- }
155
-
156
- this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
157
- }
158
- }
159
- /**
160
- * 更新风场风向风速
161
- * @param uMin
162
- * @param uMax
163
- * @param vMin
164
- * @param vMax
165
- */
166
-
167
- }, {
168
- key: "updateWindDir",
169
- value: function updateWindDir(uMin, uMax, vMin, vMax) {
170
- this.windData.uMin = uMin;
171
- this.windData.uMax = uMax;
172
- this.windData.vMin = vMin;
173
- this.windData.vMax = vMax;
174
- }
175
- /**
176
- * update rampColors
177
- * @param rampColors
178
- */
179
-
180
- }, {
181
- key: "updateColorRampTexture",
182
- value: function updateColorRampTexture(rampColors) {
183
- if (this.isColorChanged(rampColors)) {
184
- this.rampColors = rampColors;
185
- var gl = this.gl;
186
- gl.deleteTexture(this.colorRampTexture);
187
- this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
188
- }
189
- }
190
- }, {
191
- key: "isColorChanged",
192
- value: function isColorChanged(rampColors) {
193
- var keys = Object.keys(rampColors);
194
-
195
- for (var _i2 = 0, _keys = keys; _i2 < _keys.length; _i2++) {
196
- var item = _keys[_i2];
197
-
198
- var _key = Number(item); // exist new key -> color need update
199
-
200
-
201
- if (!this.rampColors[_key]) {
202
- return true;
203
- } // value changed -> color need update
204
-
205
-
206
- if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
207
- return true;
208
- }
209
- }
210
-
211
- return false;
212
- }
213
- }, {
214
- key: "reSize",
215
- value: function reSize(width, height) {
216
- if (width !== this.width || height !== this.height) {
217
- var gl = this.gl;
218
- gl.deleteTexture(this.backgroundTexture);
219
- gl.deleteTexture(this.screenTexture);
220
- this.width = width;
221
- this.height = height;
222
- var emptyPixels = new Uint8Array(width * height * 4); // screen textures to hold the drawn screen for the previous and the current frame
223
-
224
- this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
225
- this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
226
- }
227
- }
228
- }, {
229
- key: "draw",
230
- value: function draw() {
231
- var _this$windData;
232
-
233
- if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
234
- var gl = this.gl;
235
- glUtils.bindTexture(gl, this.windTexture, 0);
236
- glUtils.bindTexture(gl, this.particleStateTexture0, 1);
237
- this.drawScreen(); // draw Particles into framebuffer
238
-
239
- this.updateParticles();
240
- return {
241
- d: this.pixels,
242
- w: this.width,
243
- h: this.height
244
- };
245
- } else {
246
- return {
247
- d: new Uint8Array([0, 0, 0, 0]),
248
- w: 1,
249
- h: 1
250
- };
251
- }
252
- }
253
- }, {
254
- key: "drawScreen",
255
- value: function drawScreen() {
256
- var gl = this.gl; // draw the screen into a temporary framebuffer to retain it as the background on the next frame
257
-
258
- bindFramebuffer(gl, this.framebuffer, this.screenTexture);
259
- gl.viewport(0, 0, this.width, this.height);
260
- gl.disable(gl.BLEND);
261
- this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
262
- this.drawParticles();
263
- this.pixels = new Uint8Array(4 * this.width * this.height);
264
- gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
265
- bindFramebuffer(gl, null, null);
266
- gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height); // save the current screen as the background for the next frame
267
-
268
- var temp = this.backgroundTexture;
269
- this.backgroundTexture = this.screenTexture;
270
- this.screenTexture = temp;
271
- }
272
- }, {
273
- key: "drawFullTexture",
274
- value: function drawFullTexture(texture, opacity) {
275
- var gl = this.gl;
276
- var program = this.fullScreenProgram;
277
- gl.useProgram(program); // bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
278
-
279
- gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
280
- gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
281
- gl.enableVertexAttribArray(program.a_pos);
282
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
283
- glUtils.bindTexture(gl, texture, 2);
284
- gl.uniform1i(program.u_screen, 2);
285
- gl.uniform1f(program.u_opacity, opacity);
286
- gl.drawArrays(gl.TRIANGLES, 0, 6); // gl.drawArrays(gl.POINTS, 0, 6);
287
- }
288
- }, {
289
- key: "drawParticles",
290
- value: function drawParticles() {
291
- var gl = this.gl;
292
- var program = this.drawProgram;
293
- gl.useProgram(program);
294
- bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
295
- glUtils.bindTexture(gl, this.colorRampTexture, 2);
296
- gl.uniform1i(program.u_wind, 0);
297
- gl.uniform1i(program.u_particles, 1);
298
- gl.uniform1i(program.u_color_ramp, 2);
299
- gl.uniform1f(program.u_particles_res, this.particleStateResolution);
300
- gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
301
- gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
302
- gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
303
- }
304
- }, {
305
- key: "updateParticles",
306
- value: function updateParticles() {
307
- var gl = this.gl;
308
- bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
309
- gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
310
- var program = this.updateProgram;
311
- gl.useProgram(program);
312
- bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
313
- gl.uniform1i(program.u_wind, 0);
314
- gl.uniform1i(program.u_particles, 1);
315
- gl.uniform1f(program.u_rand_seed, Math.random());
316
- gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
317
- gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
318
- gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
319
- gl.uniform1f(program.u_speed_factor, this.speedFactor);
320
- gl.uniform1f(program.u_drop_rate, this.dropRate);
321
- gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
322
- gl.drawArrays(gl.TRIANGLES, 0, 6); // swap the particle state textures so the new one becomes the current one
323
-
324
- var temp = this.particleStateTexture0;
325
- this.particleStateTexture0 = this.particleStateTexture1;
326
- this.particleStateTexture1 = temp;
327
- bindFramebuffer(gl, null, null); // gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
328
- }
329
- }, {
330
- key: "destroy",
331
- value: function destroy() {
332
- // private drawProgram: WebGLProgram;
333
- // private fullScreenProgram: WebGLProgram;
334
- // private updateProgram: WebGLProgram;
335
- // private quadBuffer: WebGLBuffer | null;
336
- // private particleIndexBuffer: WebGLBuffer | null;
337
- // private framebuffer: WebGLFramebuffer | null;
338
- // private colorRampTexture: WebGLTexture | null;
339
- // private backgroundTexture: WebGLTexture | null;
340
- // private screenTexture: WebGLTexture | null;
341
- // private particleStateTexture0: WebGLTexture | null;
342
- // private particleStateTexture1: WebGLTexture | null;
343
- // private windTexture: WebGLTexture | null;
344
- this.gl.deleteBuffer(this.quadBuffer);
345
- this.gl.deleteBuffer(this.particleIndexBuffer);
346
- this.gl.deleteFramebuffer(this.framebuffer); // @ts-ignore
347
-
348
- this.gl.deleteShader(this.drawProgram.vertexShader); // @ts-ignore
349
-
350
- this.gl.deleteShader(this.drawProgram.fragmentShader);
351
- this.gl.deleteProgram(this.drawProgram); // @ts-ignore
352
-
353
- this.gl.deleteShader(this.fullScreenProgram.vertexShader); // @ts-ignore
354
-
355
- this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
356
- this.gl.deleteProgram(this.fullScreenProgram); // @ts-ignore
357
-
358
- this.gl.deleteShader(this.updateProgram.vertexShader); // @ts-ignore
359
-
360
- this.gl.deleteShader(this.updateProgram.fragmentShader);
361
- this.gl.deleteProgram(this.updateProgram);
362
- this.gl.deleteTexture(this.colorRampTexture);
363
- this.gl.deleteTexture(this.backgroundTexture);
364
- this.gl.deleteTexture(this.screenTexture);
365
- this.gl.deleteTexture(this.particleStateTexture0);
366
- this.gl.deleteTexture(this.particleStateTexture1);
367
- this.gl.deleteTexture(this.windTexture);
368
- }
369
- }]);
370
- return Wind;
371
- }();
372
-
373
- exports.Wind = Wind;
@@ -1,25 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.updateVert = exports.updateFrag = exports.fullScreenVert = exports.fullScreenFrag = exports.drawVert = exports.drawFrag = void 0;
7
-
8
- /**
9
- * drawProgram drawVert drawFrag
10
- * screenProgram screenVert screenFrag
11
- * updateProgram updateVert updateFrag
12
- * fullScreenProgram fullScreenVert fullScreenFrag
13
- */
14
- var drawVert = "\n precision mediump float;\n\n attribute float a_index;\n\n uniform sampler2D u_particles;\n uniform float u_particles_res;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec4 color = texture2D(u_particles, vec2(\n fract(a_index / u_particles_res),\n floor(a_index / u_particles_res) / u_particles_res)\n );\n\n // decode current particle position from the pixel's RGBA value\n v_particle_pos = vec2( color.r / 255.0 + color.b, color.g / 255.0 + color.a);\n\n gl_PointSize = 1.0;\n gl_Position = vec4(2.0 * v_particle_pos.x - 1.0, 1.0 - 2.0 * v_particle_pos.y, 0, 1);\n }";
15
- exports.drawVert = drawVert;
16
- var drawFrag = "\n precision mediump float;\n\n uniform sampler2D u_wind;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform sampler2D u_color_ramp;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);\n float speed_t = length(velocity) / length(u_wind_max);\n\n // color ramp is encoded in a 16x16 texture\n vec2 ramp_pos = vec2( fract(16.0 * speed_t), floor(16.0 * speed_t) / 16.0);\n\n gl_FragColor = texture2D(u_color_ramp, ramp_pos);\n }";
17
- exports.drawFrag = drawFrag;
18
- var updateVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);\n // framebuffer \u59CB\u7EC8\u7528\u94FA\u6EE1\u5C4F\u5E55\u7684 texture\n }";
19
- exports.updateVert = updateVert;
20
- var updateFrag = "\n precision highp float;\n\n uniform sampler2D u_particles;\n uniform sampler2D u_wind;\n uniform vec2 u_wind_res;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform float u_rand_seed;\n uniform float u_speed_factor;\n uniform float u_drop_rate;\n uniform float u_drop_rate_bump;\n\n varying vec2 v_tex_pos;\n\n // pseudo-random generator\n const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);\n float rand(const vec2 co) {\n float t = dot(rand_constants.xy, co);\n return fract(sin(t) * (rand_constants.z + t));\n }\n\n // wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation\n vec2 lookup_wind(const vec2 uv) {\n // return texture2D(u_wind, uv).rg; // lower-res hardware filtering\n vec2 px = 1.0 / u_wind_res;\n vec2 vc = (floor(uv * u_wind_res)) * px;\n vec2 f = fract(uv * u_wind_res);\n vec2 tl = texture2D(u_wind, vc).rg;\n vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;\n vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;\n vec2 br = texture2D(u_wind, vc + px).rg;\n return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);\n }\n\n void main() {\n vec4 color = texture2D(u_particles, v_tex_pos);\n vec2 pos = vec2(\n color.r / 255.0 + color.b,\n color.g / 255.0 + color.a); // decode particle position from pixel RGBA\n vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));\n float speed_t = length(velocity) / length(u_wind_max);\n\n // take EPSG:4236 distortion into account for calculating where the particle moved\n float distortion = cos(radians(pos.y * 180.0 - 90.0));\n vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;\n\n // update particle position, wrapping around the date line\n pos = fract(1.0 + pos + offset);\n\n // a random seed to use for the particle drop\n vec2 seed = (pos + v_tex_pos) * u_rand_seed;\n\n // drop rate is a chance a particle will restart at random position, to avoid degeneration\n float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;\n float drop = step(1.0 - drop_rate, rand(seed));\n\n vec2 random_pos = vec2(\n rand(seed + 1.3),\n rand(seed + 2.1));\n pos = mix(pos, random_pos, drop);\n\n // encode the new particle position back into RGBA\n gl_FragColor = vec4(\n fract(pos * 255.0),\n floor(pos * 255.0) / 255.0);\n }";
21
- exports.updateFrag = updateFrag;
22
- var fullScreenVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0.0, 1.0);\n gl_PointSize = 100.0;\n }";
23
- exports.fullScreenVert = fullScreenVert;
24
- var fullScreenFrag = "\n precision mediump float;\n\n uniform sampler2D u_screen;\n uniform float u_opacity;\n varying vec2 v_tex_pos;\n\n void main() {\n vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);\n\n // a hack to guarantee opacity fade out even with a value close to 1.0\n gl_FragColor = vec4(floor(255.0 * color * u_opacity) / 255.0);\n }";
25
- exports.fullScreenFrag = fullScreenFrag;
@@ -1,9 +0,0 @@
1
- precision mediump float;
2
- uniform float u_opacity: 1.0;
3
- uniform sampler2D u_texture;
4
- varying vec2 v_texCoord;
5
- void main() {
6
- vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
7
- gl_FragColor = color;
8
- gl_FragColor.a *= u_opacity;
9
- }
@@ -1,17 +0,0 @@
1
- precision highp float;
2
- uniform mat4 u_ModelMatrix;
3
- uniform mat4 u_Mvp;
4
- attribute vec3 a_Position;
5
- attribute vec2 a_Uv;
6
- varying vec2 v_texCoord;
7
- #pragma include "projection"
8
- void main() {
9
- v_texCoord = a_Uv;
10
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
11
-
12
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
13
- gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));
14
- } else {
15
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
16
- }
17
- }