@antv/l7-layers 2.9.23 → 2.9.24

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Files changed (52) hide show
  1. package/es/Geometry/models/plane.d.ts +1 -0
  2. package/es/citybuliding/building.js +1 -1
  3. package/es/core/BaseLayer.js +10 -3
  4. package/es/core/interface.d.ts +26 -48
  5. package/es/core/interface.js +3 -0
  6. package/es/core/schema.d.ts +3 -3
  7. package/es/core/triangulation.d.ts +4 -3
  8. package/es/core/triangulation.js +54 -39
  9. package/es/image/models/image.js +7 -1
  10. package/es/line/models/arc.js +1 -1
  11. package/es/line/models/simpleLine.js +1 -1
  12. package/es/line/shaders/line_arc_vert.glsl +5 -3
  13. package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
  14. package/es/point/models/fill.js +5 -2
  15. package/es/point/models/fillmage.js +9 -3
  16. package/es/point/models/image.js +8 -2
  17. package/es/point/models/radar.js +2 -3
  18. package/es/point/models/tile.js +1 -1
  19. package/es/point/shaders/fill_vert.glsl +13 -6
  20. package/es/point/shaders/image/fillImage_vert.glsl +13 -5
  21. package/es/point/shaders/image_vert.glsl +17 -8
  22. package/es/tile/manager/tileLayerManager.d.ts +3 -2
  23. package/es/tile/manager/tileLayerManager.js +3 -1
  24. package/es/tile/models/tileModel.js +4 -3
  25. package/es/tile/tileFactory/base.d.ts +1 -1
  26. package/es/tile/tileFactory/base.js +32 -5
  27. package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
  28. package/es/tile/tileFactory/vectorLayer.js +22 -1
  29. package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
  30. package/es/tile/tileLayer/baseTileLayer.js +3 -2
  31. package/es/tile/utils.js +1 -1
  32. package/lib/citybuliding/building.js +1 -1
  33. package/lib/core/BaseLayer.js +8 -3
  34. package/lib/core/triangulation.js +48 -31
  35. package/lib/image/models/image.js +6 -1
  36. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  37. package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
  38. package/lib/point/models/fill.js +3 -1
  39. package/lib/point/models/fillmage.js +6 -2
  40. package/lib/point/models/image.js +5 -1
  41. package/lib/point/models/radar.js +2 -3
  42. package/lib/point/models/tile.js +1 -1
  43. package/lib/point/shaders/fill_vert.glsl +13 -6
  44. package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
  45. package/lib/point/shaders/image_vert.glsl +17 -8
  46. package/lib/tile/manager/tileLayerManager.js +3 -1
  47. package/lib/tile/models/tileModel.js +4 -3
  48. package/lib/tile/tileFactory/base.js +22 -4
  49. package/lib/tile/tileFactory/vectorLayer.js +16 -1
  50. package/lib/tile/tileLayer/baseTileLayer.js +3 -2
  51. package/lib/tile/utils.js +1 -1
  52. package/package.json +7 -6
@@ -22,7 +22,7 @@ import { PointFillTriangulation } from "../../core/triangulation"; // static poi
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  var pointFillFrag = "uniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv;\n\nvoid main() {\n\n float opacity = styleMappingMat[0][0];\n\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n gl_FragColor = texture2D(u_texture, pos);\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/image/fillImage_vert.glsl' */
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- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\nattribute float a_Rotate;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\nattribute float a_Rotate;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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  var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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  _inherits(FillImageModel, _BaseModel);
@@ -87,7 +87,11 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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  opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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  _ref$offsets = _ref.offsets,
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  offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
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- rotation = _ref.rotation;
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+ rotation = _ref.rotation,
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+ _ref$raisingHeight = _ref.raisingHeight,
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+ raisingHeight = _ref$raisingHeight === void 0 ? 0.0 : _ref$raisingHeight,
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+ _ref$heightfixed = _ref.heightfixed,
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+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
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  if (this.rendererService.getDirty()) {
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  this.texture.bind();
@@ -146,6 +150,8 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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  }
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  return {
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+ u_raisingHeight: Number(raisingHeight),
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+ u_heightfixed: Number(heightfixed),
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  u_isMeter: Number(this.isMeter),
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  u_RotateMatrix: new Float32Array([Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
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  u_dataTexture: this.dataTexture,
@@ -217,7 +223,7 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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  var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
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  this.meter2coord = (m1 + m2) / 2;
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- if (!Boolean(this.meter2coord)) {
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+ if (!this.meter2coord) {
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  // Tip: 兼容单个数据导致的 m1、m2 为 NaN
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  this.meter2coord = 7.70681090738883;
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  }
@@ -20,7 +20,7 @@ import { PointImageTriangulation } from "../../core/triangulation";
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  var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main(){\n float opacity = styleMappingMat[0][0];\n float size = styleMappingMat[1][0];\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture2D(u_texture, pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n \n\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n\n gl_FragColor.a = gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
23
- var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n styleMappingMat[1][0] = a_Size;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));\n }\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n\n setPickingColor(a_PickingColor);\n}\n";
23
+ var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n styleMappingMat[1][0] = a_Size;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(textrueOffsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
24
24
 
25
25
  var ImageModel = /*#__PURE__*/function (_BaseModel) {
26
26
  _inherits(ImageModel, _BaseModel);
@@ -76,7 +76,11 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
76
76
  _ref$opacity = _ref.opacity,
77
77
  opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
78
78
  _ref$offsets = _ref.offsets,
79
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
79
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
80
+ _ref$raisingHeight = _ref.raisingHeight,
81
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
82
+ _ref$heightfixed = _ref.heightfixed,
83
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
80
84
 
81
85
  if (this.rendererService.getDirty()) {
82
86
  this.texture.bind();
@@ -117,6 +121,8 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
117
121
  }
118
122
 
119
123
  return {
124
+ u_raisingHeight: Number(raisingHeight),
125
+ u_heightfixed: Number(heightfixed),
120
126
  u_dataTexture: this.dataTexture,
121
127
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
122
128
  u_cellTypeLayout: this.getCellTypeLayout(),
@@ -176,7 +176,7 @@ var RadarModel = /*#__PURE__*/function (_BaseModel) {
176
176
  var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
177
177
  this.meter2coord = (m1 + m2) / 2;
178
178
 
179
- if (!Boolean(this.meter2coord)) {
179
+ if (!this.meter2coord) {
180
180
  // Tip: 兼容单个数据导致的 m1、m2 为 NaN
181
181
  this.meter2coord = 7.70681090738883;
182
182
  }
@@ -238,8 +238,7 @@ var RadarModel = /*#__PURE__*/function (_BaseModel) {
238
238
  },
239
239
  size: 3,
240
240
  update: function update(feature, featureIdx, vertex, attributeIdx) {
241
- var extrude;
242
- extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
241
+ var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
243
242
  var extrudeIndex = attributeIdx % 4 * 3;
244
243
  return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
245
244
  }
@@ -181,7 +181,7 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
181
181
  var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
182
182
  this.meter2coord = (m1 + m2) / 2;
183
183
 
184
- if (!Boolean(this.meter2coord)) {
184
+ if (!this.meter2coord) {
185
185
  // Tip: 兼容单个数据导致的 m1、m2 为 NaN
186
186
  this.meter2coord = 7.70681090738883;
187
187
  }
@@ -24,6 +24,7 @@ uniform vec2 u_offsets;
24
24
 
25
25
  uniform float u_blur : 0.0;
26
26
  uniform float u_raisingHeight: 0.0;
27
+ uniform float u_heightfixed: 0.0;
27
28
 
28
29
  #pragma include "styleMapping"
29
30
  #pragma include "styleMappingCalOpacity"
@@ -164,16 +165,22 @@ void main() {
164
165
  vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
165
166
  // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
166
167
 
167
- float raiseHeight = u_raisingHeight;
168
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
169
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
170
- raiseHeight = u_raisingHeight * mapboxZoomScale;
168
+ float raisingHeight = u_raisingHeight;
169
+
170
+ if(u_heightfixed < 1.0) { // false
171
+ raisingHeight = project_pixel(u_raisingHeight);
172
+ } else {
173
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
174
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
175
+ raisingHeight = u_raisingHeight * mapboxZoomScale;
176
+ }
171
177
  }
178
+
172
179
 
173
180
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
174
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raiseHeight, 1.0);
181
+ gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
175
182
  } else {
176
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, u_raisingHeight, 1.0));
183
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
177
184
  }
178
185
 
179
186
  // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
@@ -15,6 +15,8 @@ uniform float u_isMeter;
15
15
  varying vec2 v_uv; // 本身的 uv 坐标
16
16
  varying vec2 v_Iconuv; // icon 贴图的 uv 坐标
17
17
 
18
+ uniform float u_raisingHeight: 0.0;
19
+ uniform float u_heightfixed: 0.0;
18
20
  uniform float u_opacity : 1;
19
21
  uniform vec2 u_offsets;
20
22
 
@@ -91,15 +93,21 @@ void main() {
91
93
  }
92
94
  }
93
95
 
94
-
95
- // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
96
96
  vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
97
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
97
+ float raisingHeight = u_raisingHeight;
98
+ if(u_heightfixed < 1.0) { // height fixed
99
+ raisingHeight = project_pixel(u_raisingHeight);
100
+ } else {
101
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
102
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
103
+ raisingHeight = u_raisingHeight * mapboxZoomScale;
104
+ }
105
+ }
98
106
 
99
107
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
100
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
108
+ gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
101
109
  } else {
102
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
110
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
103
111
  }
104
112
 
105
113
  // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
@@ -10,6 +10,8 @@ uniform mat4 u_Mvp;
10
10
  uniform vec2 u_offsets;
11
11
 
12
12
  uniform float u_opacity : 1;
13
+ uniform float u_raisingHeight: 0.0;
14
+ uniform float u_heightfixed: 0.0;
13
15
 
14
16
  varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
15
17
 
@@ -61,21 +63,28 @@ void main() {
61
63
  }
62
64
 
63
65
  // cal style mapping - 数据纹理映射部分的计算
64
- v_color = a_Color;
65
- v_uv = a_Uv;
66
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
66
+ v_color = a_Color;
67
+ v_uv = a_Uv;
68
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
67
69
 
68
- // vec2 offset = project_pixel(u_offsets);
69
70
  vec2 offset = project_pixel(textrueOffsets);
70
71
 
71
- // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));
72
+ float raisingHeight = u_raisingHeight;
73
+ if(u_heightfixed < 1.0) { // false
74
+ raisingHeight = project_pixel(u_raisingHeight);
75
+ } else {
76
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
77
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
78
+ raisingHeight = u_raisingHeight * mapboxZoomScale;
79
+ }
80
+ }
72
81
 
73
82
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
74
- gl_Position = u_Mvp * vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0);
83
+ gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
75
84
  } else {
76
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));
85
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
77
86
  }
78
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
79
87
 
88
+ gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
80
89
  setPickingColor(a_PickingColor);
81
90
  }
@@ -1,4 +1,4 @@
1
- import { IInteractionTarget, ILayer, ILayerService, IMapService, IPickingService, IRendererService, ITileLayerManager, ITilePickManager } from '@antv/l7-core';
1
+ import { IInteractionTarget, ILayer, ILayerService, IMapService, IPickingService, IRendererService, ITileLayerManager, ITilePickManager, ITransform } from '@antv/l7-core';
2
2
  import { Tile } from '@antv/l7-utils';
3
3
  import { ITileConfigManager } from './tileConfigManager';
4
4
  export declare class TileLayerManager implements ITileLayerManager {
@@ -12,7 +12,8 @@ export declare class TileLayerManager implements ITileLayerManager {
12
12
  private tileFactory;
13
13
  private initOptions;
14
14
  private rampColorsData;
15
- constructor(parent: ILayer, mapService: IMapService, rendererService: IRendererService, pickingService: IPickingService, layerService: ILayerService);
15
+ private transforms;
16
+ constructor(parent: ILayer, mapService: IMapService, rendererService: IRendererService, pickingService: IPickingService, layerService: ILayerService, transforms: ITransform[]);
16
17
  createTile(tile: Tile): {
17
18
  layers: ILayer[];
18
19
  layerIDList: string[];
@@ -8,13 +8,14 @@ import { getLayerShape, getMaskValue } from "../utils";
8
8
  import TileConfigManager from "./tileConfigManager";
9
9
  import TilePickManager from "./tilePickerManager";
10
10
  export var TileLayerManager = /*#__PURE__*/function () {
11
- function TileLayerManager(parent, mapService, rendererService, pickingService, layerService) {
11
+ function TileLayerManager(parent, mapService, rendererService, pickingService, layerService, transforms) {
12
12
  _classCallCheck(this, TileLayerManager);
13
13
 
14
14
  this.parent = parent;
15
15
  this.children = parent.layerChildren;
16
16
  this.mapService = mapService;
17
17
  this.rendererService = rendererService;
18
+ this.transforms = transforms;
18
19
  this.tilePickManager = new TilePickManager(parent, rendererService, pickingService, this.children, layerService);
19
20
  this.tileConfigManager = new TileConfigManager();
20
21
  this.setSubLayerInitOptipn();
@@ -181,6 +182,7 @@ export var TileLayerManager = /*#__PURE__*/function () {
181
182
 
182
183
  this.initOptions = {
183
184
  layerType: this.parent.type,
185
+ transforms: this.transforms,
184
186
  shape: layerShape,
185
187
  zIndex: zIndex,
186
188
  opacity: opacity,
@@ -30,15 +30,16 @@ var RasterTileModel = /*#__PURE__*/function (_BaseModel) {
30
30
  }, {
31
31
  key: "initModels",
32
32
  value: function initModels() {
33
- var _this$layer$getSource;
33
+ var source = this.layer.getSource();
34
34
 
35
- if ((_this$layer$getSource = this.layer.getSource()) !== null && _this$layer$getSource !== void 0 && _this$layer$getSource.data.isTile) {
35
+ if (source !== null && source !== void 0 && source.data.isTile) {
36
36
  this.layer.tileLayer = new TMSTileLayer({
37
37
  parent: this.layer,
38
38
  rendererService: this.rendererService,
39
39
  mapService: this.mapService,
40
40
  layerService: this.layerService,
41
- pickingService: this.pickingService
41
+ pickingService: this.pickingService,
42
+ transforms: source.transforms
42
43
  });
43
44
  }
44
45
 
@@ -32,7 +32,7 @@ export default class TileFactory implements ITileFactory {
32
32
  updateStyle(styles: ITileStyles): string;
33
33
  getDefautStyleAttributeField(layer: ILayer, type: string): string | string[] | 2;
34
34
  setStyleAttributeField(layer: ILayer, type: ScaleAttributeType, value: IScaleValue | undefined | string | string[]): ILayer | undefined;
35
- protected parseScaleValue(value: IScaleValue | string, type: string): (string | number | unknown[])[] | (string | number | string[] | number[] | ((...args: any[]) => [] | undefined))[];
35
+ protected parseScaleValue(value: IScaleValue | string, type: string): (string | number | unknown[])[] | (import("@antv/l7-core").StyleAttributeField | ((...args: any[]) => [] | undefined))[];
36
36
  protected getTile(lng: number, lat: number): Tile;
37
37
  protected emitEvent(layers: ILayer[], isVector?: boolean): void;
38
38
  protected getCombineFeature(features: IParseDataItem[]): any;
@@ -1,5 +1,5 @@
1
- import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
2
1
  import _objectSpread from "@babel/runtime/helpers/objectSpread2";
2
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
3
3
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
4
  import _createClass from "@babel/runtime/helpers/createClass";
5
5
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
@@ -10,6 +10,7 @@ import { getLayerShape, readRasterValue, registerLayers } from "../utils";
10
10
  import VectorLayer from "./vectorLayer";
11
11
  import * as turf from '@turf/helpers';
12
12
  import union from '@turf/union';
13
+ import polygonToLineString from '@turf/polygon-to-line';
13
14
 
14
15
  var TileFactory = /*#__PURE__*/function () {
15
16
  // 用于记录图层内事件,辅助判断图层外事件逻辑
@@ -52,7 +53,10 @@ var TileFactory = /*#__PURE__*/function () {
52
53
  source: null
53
54
  };
54
55
  var sourceLayer = initOptions.sourceLayer,
55
- featureId = initOptions.featureId;
56
+ featureId = initOptions.featureId,
57
+ transforms = initOptions.transforms,
58
+ layerType = initOptions.layerType,
59
+ shape = initOptions.shape;
56
60
 
57
61
  if (!sourceLayer) {
58
62
  return emptyData;
@@ -64,17 +68,40 @@ var TileFactory = /*#__PURE__*/function () {
64
68
  if (!(Array.isArray(features) && features.length > 0)) {
65
69
  return emptyData;
66
70
  } else {
71
+ var geofeatures = [];
72
+
73
+ if (layerType === 'LineLayer' && shape === 'simple') {
74
+ features.map(function (feature) {
75
+ if (feature.geometry.type === 'MultiPolygon') {
76
+ var _geofeatures;
77
+
78
+ // @ts-ignore
79
+ var linefeatures = polygonToLineString(feature).features;
80
+
81
+ (_geofeatures = geofeatures).push.apply(_geofeatures, _toConsumableArray(linefeatures));
82
+ } else if (feature.geometry.type === 'Polygon') {
83
+ feature.geometry.type = 'MultiLineString';
84
+ geofeatures.push(feature);
85
+ } else {
86
+ geofeatures.push(feature);
87
+ }
88
+ });
89
+ } else {
90
+ geofeatures = features;
91
+ }
92
+
67
93
  var source = new Source({
68
94
  type: 'FeatureCollection',
69
- features: features
95
+ features: geofeatures
70
96
  }, {
71
97
  parser: {
72
98
  type: 'geojson',
73
99
  featureId: featureId
74
- }
100
+ },
101
+ transforms: transforms
75
102
  });
76
103
  return {
77
- features: features,
104
+ features: geofeatures,
78
105
  featureId: featureId,
79
106
  vectorTileLayer: vectorTileLayer,
80
107
  source: source
@@ -1,6 +1,7 @@
1
1
  import BaseLayer from '../../core/BaseLayer';
2
2
  import { ILineLayerStyleOptions, IPointLayerStyleOptions, IPolygonLayerStyleOptions } from '../../core/interface';
3
3
  import lineFillModel from '../../line/models/tile';
4
+ import lineSimpleModel from '../../line/models/simpleLine';
4
5
  import pointTextModel from '../../point/models/text';
5
6
  import pointFillModel from '../../point/models/tile';
6
7
  import polygonFillModel from '../../polygon/models/tile';
@@ -12,7 +13,8 @@ export default class VectorLayer extends BaseLayer<Partial<IPolygonLayerStyleOpt
12
13
  setPickID(): number | null;
13
14
  buildModels(): void;
14
15
  rebuildModels(): void;
15
- protected getModelType(): typeof lineFillModel | typeof pointTextModel | typeof pointFillModel | typeof polygonFillModel;
16
+ protected getModelType(): typeof lineFillModel | typeof lineSimpleModel | typeof pointTextModel | typeof pointFillModel | typeof polygonFillModel;
17
+ protected getLineModel(): typeof lineFillModel | typeof lineSimpleModel;
16
18
  protected getPointModel(): typeof pointTextModel | typeof pointFillModel;
17
19
  protected getConfigSchema(): {
18
20
  properties: {
@@ -12,6 +12,7 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
12
12
 
13
13
  import BaseLayer from "../../core/BaseLayer";
14
14
  import lineFillModel from "../../line/models/tile";
15
+ import lineSimpleModel from "../../line/models/simpleLine";
15
16
  import pointTextModel from "../../point/models/text";
16
17
  import pointFillModel from "../../point/models/tile";
17
18
  import polygonFillModel from "../../polygon/models/tile";
@@ -81,7 +82,7 @@ var VectorLayer = /*#__PURE__*/function (_BaseLayer) {
81
82
  return polygonFillModel;
82
83
 
83
84
  case 'LineLayer':
84
- return lineFillModel;
85
+ return this.getLineModel();
85
86
 
86
87
  case 'PointLayer':
87
88
  return this.getPointModel();
@@ -90,6 +91,26 @@ var VectorLayer = /*#__PURE__*/function (_BaseLayer) {
90
91
  return pointFillModel;
91
92
  }
92
93
  }
94
+ }, {
95
+ key: "getLineModel",
96
+ value: function getLineModel() {
97
+ var _shapeAttribute$scale;
98
+
99
+ var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
100
+ var shape = shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field;
101
+
102
+ switch (shape) {
103
+ case 'tileline':
104
+ case 'line':
105
+ return lineFillModel;
106
+
107
+ case 'simple':
108
+ return lineSimpleModel;
109
+
110
+ default:
111
+ return lineFillModel;
112
+ }
113
+ }
93
114
  }, {
94
115
  key: "getPointModel",
95
116
  value: function getPointModel() {
@@ -14,7 +14,7 @@ export default class BaseTileLayer implements ITileLayer {
14
14
  private mapService;
15
15
  private layerService;
16
16
  private pickColors;
17
- constructor({ parent, rendererService, mapService, layerService, pickingService, }: ITileLayerOPtions);
17
+ constructor({ parent, rendererService, mapService, layerService, pickingService, transforms }: ITileLayerOPtions);
18
18
  /**
19
19
  * 渲染瓦片的图层
20
20
  */
@@ -14,7 +14,8 @@ var BaseTileLayer = /*#__PURE__*/function () {
14
14
  rendererService = _ref.rendererService,
15
15
  mapService = _ref.mapService,
16
16
  layerService = _ref.layerService,
17
- pickingService = _ref.pickingService;
17
+ pickingService = _ref.pickingService,
18
+ transforms = _ref.transforms;
18
19
 
19
20
  _classCallCheck(this, BaseTileLayer);
20
21
 
@@ -38,7 +39,7 @@ var BaseTileLayer = /*#__PURE__*/function () {
38
39
  this.parent = parent;
39
40
  this.mapService = mapService;
40
41
  this.layerService = layerService;
41
- this.tileLayerManager = new TileLayerManager(parent, mapService, rendererService, pickingService, layerService);
42
+ this.tileLayerManager = new TileLayerManager(parent, mapService, rendererService, pickingService, layerService, transforms);
42
43
  this.initTileSetManager();
43
44
  this.bindSubLayerEvent();
44
45
  this.bindSubLayerPick();
package/es/tile/utils.js CHANGED
@@ -59,7 +59,7 @@ export function getMaskValue(layerType, mask) {
59
59
  }
60
60
  }
61
61
  export function getContainerSize(container) {
62
- if (!!container.getContext) {
62
+ if (container.getContext) {
63
63
  return {
64
64
  width: container.width / DOM.DPR,
65
65
  height: container.height / DOM.DPR
@@ -30,7 +30,7 @@ var import_build = __toESM(require("./models/build"));
30
30
  var CityBuildingLayer = class extends import_BaseLayer.default {
31
31
  constructor() {
32
32
  super(...arguments);
33
- this.type = "PolygonLayer";
33
+ this.type = "CityBuildingLayer";
34
34
  }
35
35
  buildModels() {
36
36
  this.layerModel = new import_build.default(this);
@@ -750,9 +750,10 @@ var BaseLayer = class extends import_eventemitter3.EventEmitter {
750
750
  } else {
751
751
  const {
752
752
  attributes,
753
- elements
753
+ elements,
754
+ count
754
755
  } = this.styleAttributeService.createAttributesAndIndices(this.encodedData, triangulation, segmentNumber);
755
- const m = createModel({
756
+ const modeloptions = {
756
757
  attributes,
757
758
  uniforms,
758
759
  fs,
@@ -760,7 +761,11 @@ var BaseLayer = class extends import_eventemitter3.EventEmitter {
760
761
  elements,
761
762
  blend: import_blend.BlendTypes[import_l7_core.BlendType.normal],
762
763
  ...rest
763
- });
764
+ };
765
+ if (count) {
766
+ modeloptions.count = count;
767
+ }
768
+ const m = createModel(modeloptions);
764
769
  resolve(m);
765
770
  }
766
771
  });
@@ -121,41 +121,58 @@ function LineTriangulation(feature) {
121
121
  };
122
122
  }
123
123
  function SimpleLineTriangulation(feature) {
124
- const { coordinates, originCoordinates, version } = feature;
125
- const line = new import_extrude_polyline.default({
126
- dash: true,
127
- join: "bevel"
124
+ const { coordinates } = feature;
125
+ const pos = [];
126
+ const { results, totalDistance } = getSimpleLineVertices(coordinates);
127
+ results.map((point) => {
128
+ pos.push(point[0], point[1], point[2], point[3], 0, totalDistance);
128
129
  });
129
- if (version === "GAODE2.x") {
130
- let path1 = coordinates;
131
- if (!Array.isArray(path1[0][0])) {
132
- path1 = [coordinates];
133
- }
134
- let path2 = originCoordinates;
135
- if (!Array.isArray(path2[0][0])) {
136
- path2 = [originCoordinates];
137
- }
138
- for (let i = 0; i < path1.length; i++) {
139
- const item1 = path1[i];
140
- const item2 = path2[i];
141
- line.simpleExtrude_gaode2(item1, item2);
142
- }
130
+ return {
131
+ vertices: pos,
132
+ indices: [],
133
+ normals: [],
134
+ size: 6,
135
+ count: results.length
136
+ };
137
+ }
138
+ function lineSegmentDistance(b1, a1) {
139
+ const dx = a1[0] - b1[0];
140
+ const dy = a1[1] - b1[1];
141
+ return Math.sqrt(dx * dx + dy * dy);
142
+ }
143
+ function pushDis(point, n) {
144
+ if (point.length < 3) {
145
+ point.push(0);
146
+ }
147
+ point.push(n);
148
+ return point;
149
+ }
150
+ function getSimpleLineVertices(points) {
151
+ let distance = 0;
152
+ if (points.length < 2) {
153
+ return {
154
+ results: points,
155
+ totalDistance: 0
156
+ };
143
157
  } else {
144
- let path = coordinates;
145
- if (path[0] && !Array.isArray(path[0][0])) {
146
- path = [coordinates];
158
+ const results = [];
159
+ const point = pushDis(points[0], distance);
160
+ results.push(point);
161
+ for (let i = 1; i < points.length - 1; i++) {
162
+ const subDistance = lineSegmentDistance(points[i - 1], points[i]);
163
+ distance += subDistance;
164
+ const mulPoint = pushDis(points[i], distance);
165
+ results.push(mulPoint);
166
+ results.push(mulPoint);
147
167
  }
148
- path.forEach((item) => {
149
- line.simpleExtrude(item);
150
- });
168
+ const pointDistance = lineSegmentDistance(points[points.length - 2], points[points.length - 1]);
169
+ distance += pointDistance;
170
+ results.push(pushDis(points[points.length - 1], distance));
171
+ return {
172
+ results,
173
+ totalDistance: distance
174
+ };
151
175
  }
152
- const linebuffer = line.complex;
153
- return {
154
- vertices: linebuffer.positions,
155
- indices: linebuffer.indices,
156
- normals: linebuffer.normals,
157
- size: 6
158
- };
159
176
  }
160
177
  function polygonTriangulation(feature) {
161
178
  const { coordinates } = feature;