@antv/l7-layers 2.9.16 → 2.9.17-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/es/Geometry/index.js +12 -2
  2. package/es/Geometry/index.js.map +1 -1
  3. package/es/Geometry/models/billboard.d.ts +3 -3
  4. package/es/Geometry/models/billboard.js +11 -6
  5. package/es/Geometry/models/billboard.js.map +1 -1
  6. package/es/Geometry/models/plane.d.ts +3 -3
  7. package/es/Geometry/models/plane.js +12 -7
  8. package/es/Geometry/models/plane.js.map +1 -1
  9. package/es/Geometry/models/sprite.d.ts +3 -3
  10. package/es/Geometry/models/sprite.js +11 -6
  11. package/es/Geometry/models/sprite.js.map +1 -1
  12. package/es/canvas/index.js +12 -2
  13. package/es/canvas/index.js.map +1 -1
  14. package/es/citybuliding/building.js +12 -2
  15. package/es/citybuliding/building.js.map +1 -1
  16. package/es/citybuliding/models/build.d.ts +2 -1
  17. package/es/citybuliding/models/build.js +16 -3
  18. package/es/citybuliding/models/build.js.map +1 -1
  19. package/es/core/BaseLayer.d.ts +1 -1
  20. package/es/core/BaseLayer.js +97 -58
  21. package/es/core/BaseLayer.js.map +1 -1
  22. package/es/core/BaseModel.d.ts +2 -2
  23. package/es/core/BaseModel.js +2 -2
  24. package/es/core/BaseModel.js.map +1 -1
  25. package/es/core/interface.d.ts +2 -0
  26. package/es/core/interface.js.map +1 -1
  27. package/es/core/triangulation.js +1 -2
  28. package/es/core/triangulation.js.map +1 -1
  29. package/es/earth/index.js +8 -2
  30. package/es/earth/index.js.map +1 -1
  31. package/es/earth/models/atmosphere.d.ts +2 -2
  32. package/es/earth/models/atmosphere.js +11 -6
  33. package/es/earth/models/atmosphere.js.map +1 -1
  34. package/es/earth/models/base.d.ts +2 -2
  35. package/es/earth/models/base.js +11 -6
  36. package/es/earth/models/base.js.map +1 -1
  37. package/es/earth/models/bloomsphere.d.ts +2 -2
  38. package/es/earth/models/bloomsphere.js +11 -6
  39. package/es/earth/models/bloomsphere.js.map +1 -1
  40. package/es/heatmap/index.js +17 -5
  41. package/es/heatmap/index.js.map +1 -1
  42. package/es/heatmap/models/grid.d.ts +2 -2
  43. package/es/heatmap/models/grid.js +12 -8
  44. package/es/heatmap/models/grid.js.map +1 -1
  45. package/es/heatmap/models/grid3d.d.ts +2 -2
  46. package/es/heatmap/models/grid3d.js +12 -6
  47. package/es/heatmap/models/grid3d.js.map +1 -1
  48. package/es/heatmap/models/heatmap.d.ts +2 -2
  49. package/es/heatmap/models/heatmap.js +112 -62
  50. package/es/heatmap/models/heatmap.js.map +1 -1
  51. package/es/heatmap/models/hexagon.d.ts +2 -2
  52. package/es/heatmap/models/hexagon.js +11 -6
  53. package/es/heatmap/models/hexagon.js.map +1 -1
  54. package/es/image/index.js +12 -2
  55. package/es/image/index.js.map +1 -1
  56. package/es/image/models/image.d.ts +3 -3
  57. package/es/image/models/image.js +11 -7
  58. package/es/image/models/image.js.map +1 -1
  59. package/es/line/index.d.ts +0 -2
  60. package/es/line/index.js +12 -5
  61. package/es/line/index.js.map +1 -1
  62. package/es/line/models/arc.d.ts +2 -2
  63. package/es/line/models/arc.js +14 -9
  64. package/es/line/models/arc.js.map +1 -1
  65. package/es/line/models/arc_3d.d.ts +2 -2
  66. package/es/line/models/arc_3d.js +13 -8
  67. package/es/line/models/arc_3d.js.map +1 -1
  68. package/es/line/models/earthArc_3d.d.ts +2 -2
  69. package/es/line/models/earthArc_3d.js +17 -9
  70. package/es/line/models/earthArc_3d.js.map +1 -1
  71. package/es/line/models/great_circle.d.ts +2 -2
  72. package/es/line/models/great_circle.js +11 -6
  73. package/es/line/models/great_circle.js.map +1 -1
  74. package/es/line/models/half.d.ts +2 -2
  75. package/es/line/models/half.js +46 -29
  76. package/es/line/models/half.js.map +1 -1
  77. package/es/line/models/index.d.ts +1 -1
  78. package/es/line/models/index.js +0 -2
  79. package/es/line/models/index.js.map +1 -1
  80. package/es/line/models/line.d.ts +2 -2
  81. package/es/line/models/line.js +27 -15
  82. package/es/line/models/line.js.map +1 -1
  83. package/es/line/models/linearline.d.ts +2 -11
  84. package/es/line/models/linearline.js +14 -24
  85. package/es/line/models/linearline.js.map +1 -1
  86. package/es/line/models/simpleLine.d.ts +2 -2
  87. package/es/line/models/simpleLine.js +13 -8
  88. package/es/line/models/simpleLine.js.map +1 -1
  89. package/es/line/models/tile.d.ts +2 -11
  90. package/es/line/models/tile.js +45 -39
  91. package/es/line/models/tile.js.map +1 -1
  92. package/es/line/models/wall.d.ts +2 -2
  93. package/es/line/models/wall.js +13 -9
  94. package/es/line/models/wall.js.map +1 -1
  95. package/es/mask/index.js +12 -2
  96. package/es/mask/index.js.map +1 -1
  97. package/es/mask/models/fill.d.ts +2 -2
  98. package/es/mask/models/fill.js +53 -27
  99. package/es/mask/models/fill.js.map +1 -1
  100. package/es/plugins/DataMappingPlugin.js +29 -8
  101. package/es/plugins/DataMappingPlugin.js.map +1 -1
  102. package/es/plugins/DataSourcePlugin.js +14 -5
  103. package/es/plugins/DataSourcePlugin.js.map +1 -1
  104. package/es/plugins/LayerModelPlugin.d.ts +2 -0
  105. package/es/plugins/LayerModelPlugin.js +33 -7
  106. package/es/plugins/LayerModelPlugin.js.map +1 -1
  107. package/es/plugins/PixelPickingPlugin.js +16 -13
  108. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  109. package/es/point/index.d.ts +1 -1
  110. package/es/point/index.js +15 -8
  111. package/es/point/index.js.map +1 -1
  112. package/es/point/models/earthExtrude.d.ts +2 -2
  113. package/es/point/models/earthExtrude.js +16 -14
  114. package/es/point/models/earthExtrude.js.map +1 -1
  115. package/es/point/models/earthFill.d.ts +2 -11
  116. package/es/point/models/earthFill.js +13 -22
  117. package/es/point/models/earthFill.js.map +1 -1
  118. package/es/point/models/extrude.d.ts +2 -2
  119. package/es/point/models/extrude.js +49 -27
  120. package/es/point/models/extrude.js.map +1 -1
  121. package/es/point/models/fill.d.ts +2 -2
  122. package/es/point/models/fill.js +59 -41
  123. package/es/point/models/fill.js.map +1 -1
  124. package/es/point/models/fillmage.d.ts +2 -7
  125. package/es/point/models/fillmage.js +13 -22
  126. package/es/point/models/fillmage.js.map +1 -1
  127. package/es/point/models/image.d.ts +2 -2
  128. package/es/point/models/image.js +11 -6
  129. package/es/point/models/image.js.map +1 -1
  130. package/es/point/models/index.d.ts +1 -1
  131. package/es/point/models/index.js +0 -2
  132. package/es/point/models/index.js.map +1 -1
  133. package/es/point/models/normal.d.ts +2 -2
  134. package/es/point/models/normal.js +11 -6
  135. package/es/point/models/normal.js.map +1 -1
  136. package/es/point/models/radar.d.ts +2 -11
  137. package/es/point/models/radar.js +13 -22
  138. package/es/point/models/radar.js.map +1 -1
  139. package/es/point/models/simplePoint.d.ts +2 -2
  140. package/es/point/models/simplePoint.js +11 -6
  141. package/es/point/models/simplePoint.js.map +1 -1
  142. package/es/point/models/text.d.ts +3 -2
  143. package/es/point/models/text.js +108 -75
  144. package/es/point/models/text.js.map +1 -1
  145. package/es/point/models/tile.d.ts +2 -11
  146. package/es/point/models/tile.js +22 -25
  147. package/es/point/models/tile.js.map +1 -1
  148. package/es/polygon/index.js +12 -2
  149. package/es/polygon/index.js.map +1 -1
  150. package/es/polygon/models/extrude.d.ts +2 -2
  151. package/es/polygon/models/extrude.js +10 -5
  152. package/es/polygon/models/extrude.js.map +1 -1
  153. package/es/polygon/models/fill.d.ts +2 -2
  154. package/es/polygon/models/fill.js +27 -13
  155. package/es/polygon/models/fill.js.map +1 -1
  156. package/es/polygon/models/ocean.d.ts +2 -2
  157. package/es/polygon/models/ocean.js +12 -6
  158. package/es/polygon/models/ocean.js.map +1 -1
  159. package/es/polygon/models/tile.d.ts +2 -3
  160. package/es/polygon/models/tile.js +17 -27
  161. package/es/polygon/models/tile.js.map +1 -1
  162. package/es/polygon/models/water.d.ts +2 -2
  163. package/es/polygon/models/water.js +12 -6
  164. package/es/polygon/models/water.js.map +1 -1
  165. package/es/raster/index.js +12 -2
  166. package/es/raster/index.js.map +1 -1
  167. package/es/raster/models/raster.d.ts +3 -3
  168. package/es/raster/models/raster.js +11 -7
  169. package/es/raster/models/raster.js.map +1 -1
  170. package/es/tile/manager/tileLayerManager.js +4 -1
  171. package/es/tile/manager/tileLayerManager.js.map +1 -1
  172. package/es/tile/manager/tilePickerManager.js +1 -0
  173. package/es/tile/manager/tilePickerManager.js.map +1 -1
  174. package/es/tile/tileFactory/base.js.map +1 -1
  175. package/es/tile/tileFactory/point.js.map +1 -1
  176. package/es/tile/tileFactory/rasterDataLayer.js +12 -2
  177. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -1
  178. package/es/tile/tileFactory/vectorLayer.js +12 -2
  179. package/es/tile/tileFactory/vectorLayer.js.map +1 -1
  180. package/es/wind/index.js +12 -2
  181. package/es/wind/index.js.map +1 -1
  182. package/es/wind/models/wind.d.ts +2 -2
  183. package/es/wind/models/wind.js +14 -7
  184. package/es/wind/models/wind.js.map +1 -1
  185. package/lib/Geometry/index.js +12 -2
  186. package/lib/Geometry/index.js.map +1 -1
  187. package/lib/Geometry/models/billboard.js +11 -6
  188. package/lib/Geometry/models/billboard.js.map +1 -1
  189. package/lib/Geometry/models/plane.js +12 -7
  190. package/lib/Geometry/models/plane.js.map +1 -1
  191. package/lib/Geometry/models/sprite.js +11 -6
  192. package/lib/Geometry/models/sprite.js.map +1 -1
  193. package/lib/canvas/index.js +12 -2
  194. package/lib/canvas/index.js.map +1 -1
  195. package/lib/citybuliding/building.js +12 -2
  196. package/lib/citybuliding/building.js.map +1 -1
  197. package/lib/citybuliding/models/build.js +16 -3
  198. package/lib/citybuliding/models/build.js.map +1 -1
  199. package/lib/core/BaseLayer.js +96 -57
  200. package/lib/core/BaseLayer.js.map +1 -1
  201. package/lib/core/BaseModel.js +2 -2
  202. package/lib/core/BaseModel.js.map +1 -1
  203. package/lib/core/interface.js.map +1 -1
  204. package/lib/core/triangulation.js +4 -6
  205. package/lib/core/triangulation.js.map +1 -1
  206. package/lib/earth/index.js +8 -2
  207. package/lib/earth/index.js.map +1 -1
  208. package/lib/earth/models/atmosphere.js +11 -6
  209. package/lib/earth/models/atmosphere.js.map +1 -1
  210. package/lib/earth/models/base.js +11 -6
  211. package/lib/earth/models/base.js.map +1 -1
  212. package/lib/earth/models/bloomsphere.js +11 -6
  213. package/lib/earth/models/bloomsphere.js.map +1 -1
  214. package/lib/heatmap/index.js +17 -5
  215. package/lib/heatmap/index.js.map +1 -1
  216. package/lib/heatmap/models/grid.js +12 -8
  217. package/lib/heatmap/models/grid.js.map +1 -1
  218. package/lib/heatmap/models/grid3d.js +12 -6
  219. package/lib/heatmap/models/grid3d.js.map +1 -1
  220. package/lib/heatmap/models/heatmap.js +113 -62
  221. package/lib/heatmap/models/heatmap.js.map +1 -1
  222. package/lib/heatmap/models/hexagon.js +11 -6
  223. package/lib/heatmap/models/hexagon.js.map +1 -1
  224. package/lib/image/index.js +12 -2
  225. package/lib/image/index.js.map +1 -1
  226. package/lib/image/models/image.js +11 -7
  227. package/lib/image/models/image.js.map +1 -1
  228. package/lib/line/index.js +12 -5
  229. package/lib/line/index.js.map +1 -1
  230. package/lib/line/models/arc.js +14 -9
  231. package/lib/line/models/arc.js.map +1 -1
  232. package/lib/line/models/arc_3d.js +13 -8
  233. package/lib/line/models/arc_3d.js.map +1 -1
  234. package/lib/line/models/earthArc_3d.js +17 -9
  235. package/lib/line/models/earthArc_3d.js.map +1 -1
  236. package/lib/line/models/great_circle.js +11 -6
  237. package/lib/line/models/great_circle.js.map +1 -1
  238. package/lib/line/models/half.js +48 -29
  239. package/lib/line/models/half.js.map +1 -1
  240. package/lib/line/models/index.js +0 -3
  241. package/lib/line/models/index.js.map +1 -1
  242. package/lib/line/models/line.js +28 -17
  243. package/lib/line/models/line.js.map +1 -1
  244. package/lib/line/models/linearline.js +14 -24
  245. package/lib/line/models/linearline.js.map +1 -1
  246. package/lib/line/models/simpleLine.js +13 -8
  247. package/lib/line/models/simpleLine.js.map +1 -1
  248. package/lib/line/models/tile.js +47 -39
  249. package/lib/line/models/tile.js.map +1 -1
  250. package/lib/line/models/wall.js +13 -9
  251. package/lib/line/models/wall.js.map +1 -1
  252. package/lib/mask/index.js +12 -2
  253. package/lib/mask/index.js.map +1 -1
  254. package/lib/mask/models/fill.js +55 -27
  255. package/lib/mask/models/fill.js.map +1 -1
  256. package/lib/plugins/DataMappingPlugin.js +29 -8
  257. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  258. package/lib/plugins/DataSourcePlugin.js +13 -4
  259. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  260. package/lib/plugins/LayerModelPlugin.js +33 -7
  261. package/lib/plugins/LayerModelPlugin.js.map +1 -1
  262. package/lib/plugins/PixelPickingPlugin.js +16 -13
  263. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  264. package/lib/point/index.js +15 -8
  265. package/lib/point/index.js.map +1 -1
  266. package/lib/point/models/earthExtrude.js +16 -15
  267. package/lib/point/models/earthExtrude.js.map +1 -1
  268. package/lib/point/models/earthFill.js +13 -22
  269. package/lib/point/models/earthFill.js.map +1 -1
  270. package/lib/point/models/extrude.js +51 -28
  271. package/lib/point/models/extrude.js.map +1 -1
  272. package/lib/point/models/fill.js +61 -42
  273. package/lib/point/models/fill.js.map +1 -1
  274. package/lib/point/models/fillmage.js +13 -22
  275. package/lib/point/models/fillmage.js.map +1 -1
  276. package/lib/point/models/image.js +11 -6
  277. package/lib/point/models/image.js.map +1 -1
  278. package/lib/point/models/index.js +0 -3
  279. package/lib/point/models/index.js.map +1 -1
  280. package/lib/point/models/normal.js +11 -6
  281. package/lib/point/models/normal.js.map +1 -1
  282. package/lib/point/models/radar.js +13 -22
  283. package/lib/point/models/radar.js.map +1 -1
  284. package/lib/point/models/simplePoint.js +11 -6
  285. package/lib/point/models/simplePoint.js.map +1 -1
  286. package/lib/point/models/text.js +110 -78
  287. package/lib/point/models/text.js.map +1 -1
  288. package/lib/point/models/tile.js +22 -25
  289. package/lib/point/models/tile.js.map +1 -1
  290. package/lib/polygon/index.js +12 -2
  291. package/lib/polygon/index.js.map +1 -1
  292. package/lib/polygon/models/extrude.js +10 -5
  293. package/lib/polygon/models/extrude.js.map +1 -1
  294. package/lib/polygon/models/fill.js +25 -11
  295. package/lib/polygon/models/fill.js.map +1 -1
  296. package/lib/polygon/models/ocean.js +12 -6
  297. package/lib/polygon/models/ocean.js.map +1 -1
  298. package/lib/polygon/models/tile.js +17 -27
  299. package/lib/polygon/models/tile.js.map +1 -1
  300. package/lib/polygon/models/water.js +12 -6
  301. package/lib/polygon/models/water.js.map +1 -1
  302. package/lib/raster/index.js +12 -2
  303. package/lib/raster/index.js.map +1 -1
  304. package/lib/raster/models/raster.js +11 -7
  305. package/lib/raster/models/raster.js.map +1 -1
  306. package/lib/tile/manager/tileLayerManager.js +4 -1
  307. package/lib/tile/manager/tileLayerManager.js.map +1 -1
  308. package/lib/tile/manager/tilePickerManager.js +1 -0
  309. package/lib/tile/manager/tilePickerManager.js.map +1 -1
  310. package/lib/tile/tileFactory/base.js.map +1 -1
  311. package/lib/tile/tileFactory/point.js.map +1 -1
  312. package/lib/tile/tileFactory/rasterDataLayer.js +12 -2
  313. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -1
  314. package/lib/tile/tileFactory/vectorLayer.js +12 -2
  315. package/lib/tile/tileFactory/vectorLayer.js.map +1 -1
  316. package/lib/wind/index.js +12 -2
  317. package/lib/wind/index.js.map +1 -1
  318. package/lib/wind/models/wind.js +14 -7
  319. package/lib/wind/models/wind.js.map +1 -1
  320. package/package.json +9 -8
  321. package/es/line/models/arcmini.d.ts +0 -9
  322. package/es/line/models/arcmini.js +0 -145
  323. package/es/line/models/arcmini.js.map +0 -1
  324. package/es/point/models/icon-font.d.ts +0 -11
  325. package/es/point/models/icon-font.js +0 -181
  326. package/es/point/models/icon-font.js.map +0 -1
  327. package/es/raster/image.d.ts +0 -0
  328. package/es/raster/image.js +0 -2
  329. package/es/raster/image.js.map +0 -1
  330. package/es/raster/raster2d.d.ts +0 -27
  331. package/es/raster/raster2d.js +0 -158
  332. package/es/raster/raster2d.js.map +0 -1
  333. package/es/utils/geo.d.ts +0 -12
  334. package/es/utils/geo.js +0 -53
  335. package/es/utils/geo.js.map +0 -1
  336. package/lib/line/models/arcmini.js +0 -161
  337. package/lib/line/models/arcmini.js.map +0 -1
  338. package/lib/point/models/icon-font.js +0 -196
  339. package/lib/point/models/icon-font.js.map +0 -1
  340. package/lib/raster/image.js +0 -2
  341. package/lib/raster/image.js.map +0 -1
  342. package/lib/raster/raster2d.js +0 -172
  343. package/lib/raster/raster2d.js.map +0 -1
  344. package/lib/utils/geo.js +0 -65
  345. package/lib/utils/geo.js.map +0 -1
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1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n} from '@antv/l7-core';\nimport { getCullFace, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/earth/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/earth/extrude_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n private raiseCount: number = 0;\n private raiserepeat: number = 0;\n public getUninforms() {\n const {\n animateOption = {\n enable: false,\n speed: 0.01,\n repeat: false,\n },\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n pickLight = false,\n heightfixed = false,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n depth: {\n enable: depth,\n },\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n },\n },\n });\n }\n}\n"],"file":"earthExtrude.js"}
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n} from '@antv/l7-core';\nimport { calculateCentroid, getCullFace, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport pointExtrudeFrag from '../shaders/earth/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/earth/extrude_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n private raiseCount: number = 0;\n private raiserepeat: number = 0;\n public getUninforms() {\n const {\n animateOption = {\n enable: false,\n speed: 0.01,\n repeat: false,\n },\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n pickLight = false,\n heightfixed = false,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n\n this.layer\n .buildLayerModel({\n moduleName: 'pointEarthExtrude',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n depth: { enable: true },\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n blend: this.getBlend(),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n },\n },\n });\n }\n}\n"],"file":"earthExtrude.js"}
@@ -3,17 +3,8 @@ import BaseModel from '../../core/BaseModel';
3
3
  export default class FillModel extends BaseModel {
4
4
  getUninforms(): IModelUniform;
5
5
  getAnimateUniforms(): IModelUniform;
6
- initModels(): IModel[];
7
- buildModels(): IModel[];
8
- /**
9
- * 根据 animateOption 的值返回对应的 shader 代码
10
- * @returns
11
- */
12
- getShaders(): {
13
- frag: string;
14
- vert: string;
15
- type: string;
16
- };
6
+ initModels(callbackModel: (models: IModel[]) => void): void;
7
+ buildModels(callbackModel: (models: IModel[]) => void): void;
17
8
  clearModels(): void;
18
9
  protected animateOption2Array(option: Partial<IAnimateOption>): number[];
19
10
  protected registerBuiltinAttributes(): void;
@@ -114,37 +114,28 @@ var FillModel = function (_BaseModel) {
114
114
  }
115
115
  }, {
116
116
  key: "initModels",
117
- value: function initModels() {
118
- return this.buildModels();
117
+ value: function initModels(callbackModel) {
118
+ this.buildModels(callbackModel);
119
119
  }
120
120
  }, {
121
121
  key: "buildModels",
122
- value: function buildModels() {
123
- var _this$getShaders = this.getShaders(),
124
- frag = _this$getShaders.frag,
125
- vert = _this$getShaders.vert,
126
- type = _this$getShaders.type;
127
-
122
+ value: function buildModels(callbackModel) {
128
123
  this.layer.triangulation = GlobelPointFillTriangulation;
129
- return [this.layer.buildLayerModel({
130
- moduleName: 'pointfill_' + type,
131
- vertexShader: vert,
132
- fragmentShader: frag,
124
+ this.layer.buildLayerModel({
125
+ moduleName: 'pointEarthFill',
126
+ vertexShader: pointFillVert,
127
+ fragmentShader: pointFillFrag,
133
128
  triangulation: GlobelPointFillTriangulation,
134
129
  depth: {
135
130
  enable: true
136
131
  },
137
132
  blend: this.getBlend()
138
- })];
139
- }
140
- }, {
141
- key: "getShaders",
142
- value: function getShaders() {
143
- return {
144
- frag: pointFillFrag,
145
- vert: pointFillVert,
146
- type: 'point_earth_fill'
147
- };
133
+ }).then(function (model) {
134
+ callbackModel([model]);
135
+ }).catch(function (err) {
136
+ console.warn(err);
137
+ callbackModel([]);
138
+ });
148
139
  }
149
140
  }, {
150
141
  key: "clearModels",
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { GlobelPointFillTriangulation } from '../../core/triangulation';\n\nimport pointFillFrag from '../shaders/earth/fill_frag.glsl';\nimport pointFillVert from '../shaders/earth/fill_vert.glsl';\n\nimport { mat4, vec3 } from 'gl-matrix';\nexport default class FillModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n blur = 0,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 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(offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const {\n animateOption = { enable: false },\n } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = GlobelPointFillTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: GlobelPointFillTriangulation,\n depth: { enable: true },\n blend: this.getBlend(),\n }),\n ];\n }\n\n /**\n * 根据 animateOption 的值返回对应的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: pointFillFrag,\n vert: pointFillVert,\n type: 'point_earth_fill',\n };\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n // overwrite baseModel func\n protected animateOption2Array(option: Partial<IAnimateOption>): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n const extrude = [...v1, ...v2, ...v3, ...v4];\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n return Array.isArray(size) ? 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { GlobelPointFillTriangulation } from '../../core/triangulation';\n\nimport pointFillFrag from '../shaders/earth/fill_frag.glsl';\nimport pointFillVert from '../shaders/earth/fill_vert.glsl';\n\nimport { mat4, vec3 } from 'gl-matrix';\nexport default class FillModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n blur = 0,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_blur: blur,\n\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const {\n animateOption = { enable: false },\n } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public buildModels(callbackModel: (models: IModel[]) => void) {\n this.layer.triangulation = GlobelPointFillTriangulation;\n this.layer\n .buildLayerModel({\n moduleName: 'pointEarthFill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: GlobelPointFillTriangulation,\n depth: { enable: true },\n\n blend: this.getBlend(),\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n // overwrite baseModel func\n protected animateOption2Array(option: Partial<IAnimateOption>): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n const extrude = [...v1, ...v2, ...v3, ...v4];\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"earthFill.js"}
@@ -17,8 +17,8 @@ export default class ExtrudeModel extends BaseModel {
17
17
  u_opacitylinear_dir: number;
18
18
  u_lightEnable: number;
19
19
  };
20
- initModels(): IModel[];
21
- buildModels(): IModel[];
20
+ initModels(callbackModel: (models: IModel[]) => void): void;
21
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
22
22
  clearModels(): void;
23
23
  protected registerBuiltinAttributes(): void;
24
24
  }
@@ -1,3 +1,4 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
1
2
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
3
  import _createClass from "@babel/runtime/helpers/createClass";
3
4
  import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
@@ -6,16 +7,16 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstruct
6
7
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
8
  import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
9
  import _isNumber from "lodash/isNumber";
10
+ import _regeneratorRuntime from "@babel/runtime/regenerator";
9
11
 
10
12
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
13
 
12
14
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
15
 
14
16
  import { AttributeType, gl } from '@antv/l7-core';
15
- import { getCullFace, rgb2arr } from '@antv/l7-utils';
17
+ import { calculateCentroid, getCullFace, rgb2arr } from '@antv/l7-utils';
16
18
  import BaseModel from '../../core/BaseModel';
17
19
  import { PointExtrudeTriangulation } from '../../core/triangulation';
18
- import { calculateCentroid } from '../../utils/geo';
19
20
  var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float lightWeight = styleMappingMat[1][3];\n float barLinearZ = styleMappingMat[2][3];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);\n gl_FragColor.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
20
21
  var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(\u5782\u76F4\u65B9\u5411 0 - 1 \u7684\u503C)\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n styleMappingMat[2][3] = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n styleMappingMat[1][3] = lightWeight;\n\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
21
22
 
@@ -145,34 +146,55 @@ var ExtrudeModel = function (_BaseModel) {
145
146
  }
146
147
  }, {
147
148
  key: "initModels",
148
- value: function initModels() {
149
- return this.buildModels();
149
+ value: function initModels(callbackModel) {
150
+ this.buildModels(callbackModel);
150
151
  }
151
152
  }, {
152
153
  key: "buildModels",
153
- value: function buildModels() {
154
- var _ref2 = this.layer.getLayerConfig(),
155
- _ref2$depth = _ref2.depth,
156
- depth = _ref2$depth === void 0 ? true : _ref2$depth,
157
- _ref2$animateOption$r = _ref2.animateOption.repeat,
158
- repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
159
-
160
- this.raiserepeat = repeat;
161
- return [this.layer.buildLayerModel({
162
- moduleName: 'pointExtrude2',
163
- vertexShader: pointExtrudeVert,
164
- fragmentShader: pointExtrudeFrag,
165
- triangulation: PointExtrudeTriangulation,
166
- blend: this.getBlend(),
167
- cull: {
168
- enable: true,
169
- face: getCullFace(this.mapService.version)
170
- },
171
- depth: {
172
- enable: depth
173
- }
174
- })];
175
- }
154
+ value: function () {
155
+ var _buildModels = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(callbackModel) {
156
+ var _ref2, _ref2$depth, depth, _ref2$animateOption$r, repeat;
157
+
158
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
159
+ while (1) {
160
+ switch (_context.prev = _context.next) {
161
+ case 0:
162
+ _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? true : _ref2$depth, _ref2$animateOption$r = _ref2.animateOption.repeat, repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
163
+ this.raiserepeat = repeat;
164
+ this.layer.buildLayerModel({
165
+ moduleName: 'pointExtrude',
166
+ vertexShader: pointExtrudeVert,
167
+ fragmentShader: pointExtrudeFrag,
168
+ triangulation: PointExtrudeTriangulation,
169
+ blend: this.getBlend(),
170
+ cull: {
171
+ enable: true,
172
+ face: getCullFace(this.mapService.version)
173
+ },
174
+ depth: {
175
+ enable: depth
176
+ }
177
+ }).then(function (model) {
178
+ callbackModel([model]);
179
+ }).catch(function (err) {
180
+ console.warn(err);
181
+ callbackModel([]);
182
+ });
183
+
184
+ case 3:
185
+ case "end":
186
+ return _context.stop();
187
+ }
188
+ }
189
+ }, _callee, this);
190
+ }));
191
+
192
+ function buildModels(_x) {
193
+ return _buildModels.apply(this, arguments);
194
+ }
195
+
196
+ return buildModels;
197
+ }()
176
198
  }, {
177
199
  key: "clearModels",
178
200
  value: function clearModels() {
@@ -1 +1 @@
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n} from '@antv/l7-core';\nimport { getCullFace, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude/extrude_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n private raiseCount: number = 0;\n private raiserepeat: number = 0;\n public getUninforms() {\n const {\n animateOption = {\n enable: false,\n speed: 0.01,\n repeat: false,\n },\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n pickLight = false,\n heightfixed = false,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n depth: {\n enable: depth,\n },\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? 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1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n} from '@antv/l7-core';\nimport { calculateCentroid, getCullFace, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport pointExtrudeFrag from '../shaders/extrude/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude/extrude_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n private raiseCount: number = 0;\n private raiserepeat: number = 0;\n public getUninforms() {\n const {\n animateOption = {\n enable: false,\n speed: 0.01,\n repeat: false,\n },\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n pickLight = false,\n heightfixed = false,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(callbackModel: (models: IModel[]) => void) {\n this.buildModels(callbackModel);\n }\n\n public async buildModels(callbackModel: (models: IModel[]) => void) {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n\n this.layer\n .buildLayerModel({\n moduleName: 'pointExtrude',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n depth: {\n enable: depth,\n },\n })\n .then((model) => {\n callbackModel([model]);\n })\n .catch((err) => {\n console.warn(err);\n callbackModel([]);\n });\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n return [coordinates[0], coordinates[1], 0];\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
@@ -13,13 +13,13 @@ export default class FillModel extends BaseModel {
13
13
  };
14
14
  elements: IElements;
15
15
  };
16
- initModels(): IModel[];
16
+ initModels(callbackModel: (models: IModel[]) => void): void;
17
17
  /**
18
18
  * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
19
19
  * @returns
20
20
  */
21
21
  calMeter2Coord(): void;
22
- buildModels(): IModel[];
22
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
23
23
  /**
24
24
  * 根据 animateOption 的值返回对应的 shader 代码
25
25
  * @returns