@antv/l7-layers 2.9.15 → 2.9.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (268) hide show
  1. package/LICENSE.md +1 -1
  2. package/es/core/BaseLayer.d.ts +4 -2
  3. package/es/core/BaseLayer.js +47 -21
  4. package/es/core/BaseLayer.js.map +1 -1
  5. package/es/core/BaseModel.d.ts +2 -1
  6. package/es/core/BaseModel.js +3 -0
  7. package/es/core/BaseModel.js.map +1 -1
  8. package/es/core/interface.d.ts +27 -1
  9. package/es/core/interface.js.map +1 -1
  10. package/es/core/triangulation.d.ts +0 -1
  11. package/es/core/triangulation.js +9 -36
  12. package/es/core/triangulation.js.map +1 -1
  13. package/es/image/index.d.ts +1 -1
  14. package/es/image/index.js +14 -2
  15. package/es/image/index.js.map +1 -1
  16. package/es/image/models/dataImage.d.ts +22 -0
  17. package/es/image/models/dataImage.js +230 -0
  18. package/es/image/models/dataImage.js.map +1 -0
  19. package/es/image/models/image.d.ts +1 -0
  20. package/es/image/models/image.js +7 -0
  21. package/es/image/models/image.js.map +1 -1
  22. package/es/image/models/index.d.ts +1 -1
  23. package/es/image/models/index.js +3 -1
  24. package/es/image/models/index.js.map +1 -1
  25. package/es/line/index.d.ts +1 -1
  26. package/es/line/index.js +13 -1
  27. package/es/line/index.js.map +1 -1
  28. package/es/line/models/arc.js +1 -1
  29. package/es/line/models/arc.js.map +1 -1
  30. package/es/line/models/earthArc_3d.d.ts +17 -0
  31. package/es/line/models/earthArc_3d.js +311 -0
  32. package/es/line/models/earthArc_3d.js.map +1 -0
  33. package/es/line/models/great_circle.js +2 -2
  34. package/es/line/models/half.d.ts +18 -0
  35. package/es/line/models/half.js +244 -0
  36. package/es/line/models/half.js.map +1 -0
  37. package/es/line/models/index.d.ts +1 -1
  38. package/es/line/models/index.js +9 -1
  39. package/es/line/models/index.js.map +1 -1
  40. package/es/line/models/line.js +1 -1
  41. package/es/line/models/simpleLine.d.ts +0 -1
  42. package/es/line/models/simpleLine.js +10 -53
  43. package/es/line/models/simpleLine.js.map +1 -1
  44. package/es/line/models/tile.d.ts +20 -0
  45. package/es/line/models/tile.js +327 -0
  46. package/es/line/models/tile.js.map +1 -0
  47. package/es/plugins/DataMappingPlugin.js +1 -1
  48. package/es/plugins/DataMappingPlugin.js.map +1 -1
  49. package/es/plugins/DataSourcePlugin.js +7 -6
  50. package/es/plugins/DataSourcePlugin.js.map +1 -1
  51. package/es/plugins/FeatureScalePlugin.js +35 -9
  52. package/es/plugins/FeatureScalePlugin.js.map +1 -1
  53. package/es/plugins/ShaderUniformPlugin.js +3 -1
  54. package/es/plugins/ShaderUniformPlugin.js.map +1 -1
  55. package/es/point/index.d.ts +1 -1
  56. package/es/point/index.js +10 -2
  57. package/es/point/index.js.map +1 -1
  58. package/es/point/models/earthExtrude.d.ts +24 -0
  59. package/es/point/models/earthExtrude.js +259 -0
  60. package/es/point/models/earthExtrude.js.map +1 -0
  61. package/es/point/models/earthFill.d.ts +20 -0
  62. package/es/point/models/earthFill.js +255 -0
  63. package/es/point/models/earthFill.js.map +1 -0
  64. package/es/point/models/extrude.d.ts +0 -1
  65. package/es/point/models/extrude.js +2 -10
  66. package/es/point/models/extrude.js.map +1 -1
  67. package/es/point/models/fill.d.ts +8 -1
  68. package/es/point/models/fill.js +55 -75
  69. package/es/point/models/fill.js.map +1 -1
  70. package/es/point/models/index.d.ts +1 -1
  71. package/es/point/models/index.js +9 -1
  72. package/es/point/models/index.js.map +1 -1
  73. package/es/point/models/radar.js +2 -6
  74. package/es/point/models/radar.js.map +1 -1
  75. package/es/point/models/tile.d.ts +31 -0
  76. package/es/point/models/tile.js +291 -0
  77. package/es/point/models/tile.js.map +1 -0
  78. package/es/polygon/index.js +6 -0
  79. package/es/polygon/index.js.map +1 -1
  80. package/es/polygon/models/index.d.ts +1 -1
  81. package/es/polygon/models/index.js +5 -1
  82. package/es/polygon/models/index.js.map +1 -1
  83. package/es/polygon/models/tile.d.ts +16 -0
  84. package/es/polygon/models/tile.js +137 -0
  85. package/es/polygon/models/tile.js.map +1 -0
  86. package/es/raster/index.d.ts +2 -2
  87. package/es/raster/index.js +4 -4
  88. package/es/raster/index.js.map +1 -1
  89. package/es/raster/models/index.js +1 -1
  90. package/es/raster/models/index.js.map +1 -1
  91. package/es/raster/models/raster.d.ts +2 -0
  92. package/es/raster/models/raster.js +24 -12
  93. package/es/raster/models/raster.js.map +1 -1
  94. package/es/tile/interface.d.ts +28 -0
  95. package/es/tile/interface.js +2 -0
  96. package/es/tile/interface.js.map +1 -0
  97. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  98. package/es/tile/manager/tileConfigManager.js +123 -0
  99. package/es/tile/manager/tileConfigManager.js.map +1 -0
  100. package/es/tile/manager/tileLayerManager.d.ts +35 -0
  101. package/es/tile/manager/tileLayerManager.js +317 -0
  102. package/es/tile/manager/tileLayerManager.js.map +1 -0
  103. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  104. package/es/tile/manager/tilePickerManager.js +189 -0
  105. package/es/tile/manager/tilePickerManager.js.map +1 -0
  106. package/es/tile/models/tileModel.d.ts +8 -0
  107. package/es/tile/models/tileModel.js +61 -0
  108. package/es/tile/models/tileModel.js.map +1 -0
  109. package/es/tile/tileFactory/base.d.ts +44 -0
  110. package/es/tile/tileFactory/base.js +423 -0
  111. package/es/tile/tileFactory/base.js.map +1 -0
  112. package/es/tile/tileFactory/index.d.ts +5 -0
  113. package/es/tile/tileFactory/index.js +30 -0
  114. package/es/tile/tileFactory/index.js.map +1 -0
  115. package/es/tile/tileFactory/line.d.ts +12 -0
  116. package/es/tile/tileFactory/line.js +65 -0
  117. package/es/tile/tileFactory/line.js.map +1 -0
  118. package/es/tile/tileFactory/point.d.ts +12 -0
  119. package/es/tile/tileFactory/point.js +65 -0
  120. package/es/tile/tileFactory/point.js.map +1 -0
  121. package/es/tile/tileFactory/polygon.d.ts +12 -0
  122. package/es/tile/tileFactory/polygon.js +65 -0
  123. package/es/tile/tileFactory/polygon.js.map +1 -0
  124. package/es/tile/tileFactory/raster.d.ts +12 -0
  125. package/es/tile/tileFactory/raster.js +61 -0
  126. package/es/tile/tileFactory/raster.js.map +1 -0
  127. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  128. package/es/tile/tileFactory/rasterData.js +86 -0
  129. package/es/tile/tileFactory/rasterData.js.map +1 -0
  130. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  131. package/es/{core/LayerGroup.js → tile/tileFactory/rasterDataLayer.js} +39 -32
  132. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -0
  133. package/es/tile/tileFactory/vectorLayer.d.ts +27 -0
  134. package/es/tile/tileFactory/vectorLayer.js +131 -0
  135. package/es/tile/tileFactory/vectorLayer.js.map +1 -0
  136. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  137. package/es/tile/tileLayer/baseTileLayer.js +409 -0
  138. package/es/tile/tileLayer/baseTileLayer.js.map +1 -0
  139. package/es/tile/tmsTileLayer.d.ts +7 -0
  140. package/es/tile/tmsTileLayer.js +100 -0
  141. package/es/tile/tmsTileLayer.js.map +1 -0
  142. package/es/tile/utils.d.ts +11 -0
  143. package/es/tile/utils.js +125 -0
  144. package/es/tile/utils.js.map +1 -0
  145. package/es/utils/extrude_polyline.d.ts +0 -15
  146. package/es/utils/extrude_polyline.js +6 -138
  147. package/es/utils/extrude_polyline.js.map +1 -1
  148. package/es/utils/simpleLine.d.ts +23 -0
  149. package/es/utils/simpleLine.js +105 -0
  150. package/es/utils/simpleLine.js.map +1 -0
  151. package/es/wind/models/wind.js +26 -22
  152. package/es/wind/models/wind.js.map +1 -1
  153. package/lib/core/BaseLayer.js +45 -20
  154. package/lib/core/BaseLayer.js.map +1 -1
  155. package/lib/core/BaseModel.js +2 -0
  156. package/lib/core/BaseModel.js.map +1 -1
  157. package/lib/core/interface.js.map +1 -1
  158. package/lib/core/triangulation.js +10 -36
  159. package/lib/core/triangulation.js.map +1 -1
  160. package/lib/image/index.js +14 -2
  161. package/lib/image/index.js.map +1 -1
  162. package/lib/image/models/dataImage.js +245 -0
  163. package/lib/image/models/dataImage.js.map +1 -0
  164. package/lib/image/models/image.js +7 -0
  165. package/lib/image/models/image.js.map +1 -1
  166. package/lib/image/models/index.js +4 -1
  167. package/lib/image/models/index.js.map +1 -1
  168. package/lib/line/index.js +13 -1
  169. package/lib/line/index.js.map +1 -1
  170. package/lib/line/models/arc.js +1 -1
  171. package/lib/line/models/arc.js.map +1 -1
  172. package/lib/line/models/earthArc_3d.js +328 -0
  173. package/lib/line/models/earthArc_3d.js.map +1 -0
  174. package/lib/line/models/great_circle.js +2 -2
  175. package/lib/line/models/half.js +260 -0
  176. package/lib/line/models/half.js.map +1 -0
  177. package/lib/line/models/index.js +13 -1
  178. package/lib/line/models/index.js.map +1 -1
  179. package/lib/line/models/line.js +1 -1
  180. package/lib/line/models/simpleLine.js +10 -53
  181. package/lib/line/models/simpleLine.js.map +1 -1
  182. package/lib/line/models/tile.js +342 -0
  183. package/lib/line/models/tile.js.map +1 -0
  184. package/lib/plugins/DataMappingPlugin.js +1 -1
  185. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  186. package/lib/plugins/DataSourcePlugin.js +7 -6
  187. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  188. package/lib/plugins/FeatureScalePlugin.js +35 -9
  189. package/lib/plugins/FeatureScalePlugin.js.map +1 -1
  190. package/lib/plugins/ShaderUniformPlugin.js +3 -1
  191. package/lib/plugins/ShaderUniformPlugin.js.map +1 -1
  192. package/lib/point/index.js +10 -2
  193. package/lib/point/index.js.map +1 -1
  194. package/lib/point/models/earthExtrude.js +277 -0
  195. package/lib/point/models/earthExtrude.js.map +1 -0
  196. package/lib/point/models/earthFill.js +291 -0
  197. package/lib/point/models/earthFill.js.map +1 -0
  198. package/lib/point/models/extrude.js +2 -11
  199. package/lib/point/models/extrude.js.map +1 -1
  200. package/lib/point/models/fill.js +51 -93
  201. package/lib/point/models/fill.js.map +1 -1
  202. package/lib/point/models/index.js +13 -1
  203. package/lib/point/models/index.js.map +1 -1
  204. package/lib/point/models/radar.js +1 -5
  205. package/lib/point/models/radar.js.map +1 -1
  206. package/lib/point/models/tile.js +308 -0
  207. package/lib/point/models/tile.js.map +1 -0
  208. package/lib/polygon/index.js +6 -0
  209. package/lib/polygon/index.js.map +1 -1
  210. package/lib/polygon/models/index.js +7 -1
  211. package/lib/polygon/models/index.js.map +1 -1
  212. package/lib/polygon/models/tile.js +152 -0
  213. package/lib/polygon/models/tile.js.map +1 -0
  214. package/lib/raster/index.js +4 -4
  215. package/lib/raster/index.js.map +1 -1
  216. package/lib/raster/models/index.js +2 -2
  217. package/lib/raster/models/index.js.map +1 -1
  218. package/lib/raster/models/raster.js +24 -12
  219. package/lib/raster/models/raster.js.map +1 -1
  220. package/lib/tile/interface.js +2 -0
  221. package/lib/tile/interface.js.map +1 -0
  222. package/lib/tile/manager/tileConfigManager.js +134 -0
  223. package/lib/tile/manager/tileConfigManager.js.map +1 -0
  224. package/lib/tile/manager/tileLayerManager.js +325 -0
  225. package/lib/tile/manager/tileLayerManager.js.map +1 -0
  226. package/lib/tile/manager/tilePickerManager.js +195 -0
  227. package/lib/tile/manager/tilePickerManager.js.map +1 -0
  228. package/lib/tile/models/tileModel.js +73 -0
  229. package/lib/tile/models/tileModel.js.map +1 -0
  230. package/lib/tile/tileFactory/base.js +436 -0
  231. package/lib/tile/tileFactory/base.js.map +1 -0
  232. package/lib/tile/tileFactory/index.js +60 -0
  233. package/lib/tile/tileFactory/index.js.map +1 -0
  234. package/lib/tile/tileFactory/line.js +76 -0
  235. package/lib/tile/tileFactory/line.js.map +1 -0
  236. package/lib/tile/tileFactory/point.js +76 -0
  237. package/lib/tile/tileFactory/point.js.map +1 -0
  238. package/lib/tile/tileFactory/polygon.js +76 -0
  239. package/lib/tile/tileFactory/polygon.js.map +1 -0
  240. package/lib/tile/tileFactory/raster.js +74 -0
  241. package/lib/tile/tileFactory/raster.js.map +1 -0
  242. package/lib/tile/tileFactory/rasterData.js +99 -0
  243. package/lib/tile/tileFactory/rasterData.js.map +1 -0
  244. package/lib/{core/LayerGroup.js → tile/tileFactory/rasterDataLayer.js} +40 -32
  245. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -0
  246. package/lib/tile/tileFactory/vectorLayer.js +145 -0
  247. package/lib/tile/tileFactory/vectorLayer.js.map +1 -0
  248. package/lib/tile/tileLayer/baseTileLayer.js +407 -0
  249. package/lib/tile/tileLayer/baseTileLayer.js.map +1 -0
  250. package/lib/tile/tmsTileLayer.js +116 -0
  251. package/lib/tile/tmsTileLayer.js.map +1 -0
  252. package/lib/tile/utils.js +147 -0
  253. package/lib/tile/utils.js.map +1 -0
  254. package/lib/utils/extrude_polyline.js +6 -140
  255. package/lib/utils/extrude_polyline.js.map +1 -1
  256. package/lib/utils/simpleLine.js +117 -0
  257. package/lib/utils/simpleLine.js.map +1 -0
  258. package/lib/wind/models/wind.js +26 -22
  259. package/lib/wind/models/wind.js.map +1 -1
  260. package/package.json +8 -6
  261. package/es/core/LayerGroup.d.ts +0 -9
  262. package/es/core/LayerGroup.js.map +0 -1
  263. package/es/raster/models/raste-tile.d.ts +0 -23
  264. package/es/raster/models/raste-tile.js +0 -285
  265. package/es/raster/models/raste-tile.js.map +0 -1
  266. package/lib/core/LayerGroup.js.map +0 -1
  267. package/lib/raster/models/raste-tile.js +0 -294
  268. package/lib/raster/models/raste-tile.js.map +0 -1
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1
+ 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lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n depth: {\n enable: depth,\n },\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n },\n },\n });\n }\n}\n"],"file":"earthExtrude.js"}
@@ -0,0 +1,291 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
11
+
12
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
13
+
14
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
+
16
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
+
18
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
+
20
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
+
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+ var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
25
+
26
+ var _l7Core = require("@antv/l7-core");
27
+
28
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
29
+
30
+ var _triangulation = require("../../core/triangulation");
31
+
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+ var _glMatrix = require("gl-matrix");
33
+
34
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
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+ var pointFillFrag = "uniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
39
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
40
+
41
+ var FillModel = function (_BaseModel) {
42
+ (0, _inherits2.default)(FillModel, _BaseModel);
43
+
44
+ var _super = _createSuper(FillModel);
45
+
46
+ function FillModel() {
47
+ (0, _classCallCheck2.default)(this, FillModel);
48
+ return _super.apply(this, arguments);
49
+ }
50
+
51
+ (0, _createClass2.default)(FillModel, [{
52
+ key: "getUninforms",
53
+ value: function getUninforms() {
54
+ var _ref = this.layer.getLayerConfig(),
55
+ _ref$opacity = _ref.opacity,
56
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
57
+ _ref$strokeOpacity = _ref.strokeOpacity,
58
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
59
+ _ref$strokeWidth = _ref.strokeWidth,
60
+ strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
61
+ _ref$stroke = _ref.stroke,
62
+ stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
63
+ _ref$offsets = _ref.offsets,
64
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
65
+ blend = _ref.blend,
66
+ _ref$blur = _ref.blur,
67
+ blur = _ref$blur === void 0 ? 0 : _ref$blur;
68
+
69
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
70
+ opacity: opacity,
71
+ strokeOpacity: strokeOpacity,
72
+ strokeWidth: strokeWidth,
73
+ stroke: stroke,
74
+ offsets: offsets
75
+ })) {
76
+ this.judgeStyleAttributes({
77
+ opacity: opacity,
78
+ strokeOpacity: strokeOpacity,
79
+ strokeWidth: strokeWidth,
80
+ stroke: stroke,
81
+ offsets: offsets
82
+ });
83
+ var encodeData = this.layer.getEncodedData();
84
+
85
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
86
+ data = _this$calDataFrame.data,
87
+ width = _this$calDataFrame.width,
88
+ height = _this$calDataFrame.height;
89
+
90
+ this.rowCount = height;
91
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
92
+ flipY: true,
93
+ data: data,
94
+ format: _l7Core.gl.LUMINANCE,
95
+ type: _l7Core.gl.FLOAT,
96
+ width: width,
97
+ height: height
98
+ }) : this.createTexture2D({
99
+ flipY: true,
100
+ data: [1],
101
+ format: _l7Core.gl.LUMINANCE,
102
+ type: _l7Core.gl.FLOAT,
103
+ width: 1,
104
+ height: 1
105
+ });
106
+ }
107
+
108
+ return {
109
+ u_blur: blur,
110
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
111
+ u_dataTexture: this.dataTexture,
112
+ u_cellTypeLayout: this.getCellTypeLayout(),
113
+ u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
114
+ u_stroke_opacity: (0, _isNumber2.default)(strokeOpacity) ? strokeOpacity : 1.0,
115
+ u_stroke_width: (0, _isNumber2.default)(strokeWidth) ? strokeWidth : 1.0,
116
+ u_stroke_color: this.getStrokeColor(stroke),
117
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
118
+ };
119
+ }
120
+ }, {
121
+ key: "getAnimateUniforms",
122
+ value: function getAnimateUniforms() {
123
+ var _ref2 = this.layer.getLayerConfig(),
124
+ _ref2$animateOption = _ref2.animateOption,
125
+ animateOption = _ref2$animateOption === void 0 ? {
126
+ enable: false
127
+ } : _ref2$animateOption;
128
+
129
+ return {
130
+ u_aimate: this.animateOption2Array(animateOption),
131
+ u_time: this.layer.getLayerAnimateTime()
132
+ };
133
+ }
134
+ }, {
135
+ key: "initModels",
136
+ value: function initModels() {
137
+ return this.buildModels();
138
+ }
139
+ }, {
140
+ key: "buildModels",
141
+ value: function buildModels() {
142
+ var _this$getShaders = this.getShaders(),
143
+ frag = _this$getShaders.frag,
144
+ vert = _this$getShaders.vert,
145
+ type = _this$getShaders.type;
146
+
147
+ this.layer.triangulation = _triangulation.GlobelPointFillTriangulation;
148
+ return [this.layer.buildLayerModel({
149
+ moduleName: 'pointfill_' + type,
150
+ vertexShader: vert,
151
+ fragmentShader: frag,
152
+ triangulation: _triangulation.GlobelPointFillTriangulation,
153
+ depth: {
154
+ enable: true
155
+ },
156
+ blend: this.getBlend()
157
+ })];
158
+ }
159
+ }, {
160
+ key: "getShaders",
161
+ value: function getShaders() {
162
+ return {
163
+ frag: pointFillFrag,
164
+ vert: pointFillVert,
165
+ type: 'point_earth_fill'
166
+ };
167
+ }
168
+ }, {
169
+ key: "clearModels",
170
+ value: function clearModels() {
171
+ var _this$dataTexture;
172
+
173
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
174
+ }
175
+ }, {
176
+ key: "animateOption2Array",
177
+ value: function animateOption2Array(option) {
178
+ return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
179
+ }
180
+ }, {
181
+ key: "registerBuiltinAttributes",
182
+ value: function registerBuiltinAttributes() {
183
+ var _this = this;
184
+
185
+ this.styleAttributeService.registerStyleAttribute({
186
+ name: 'extrude',
187
+ type: _l7Core.AttributeType.Attribute,
188
+ descriptor: {
189
+ name: 'a_Extrude',
190
+ buffer: {
191
+ usage: _l7Core.gl.DYNAMIC_DRAW,
192
+ data: [],
193
+ type: _l7Core.gl.FLOAT
194
+ },
195
+ size: 3,
196
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
197
+ var _vertex = (0, _slicedToArray2.default)(vertex, 3),
198
+ x = _vertex[0],
199
+ y = _vertex[1],
200
+ z = _vertex[2];
201
+
202
+ var n1 = _glMatrix.vec3.fromValues(0, 0, 1);
203
+
204
+ var n2 = _glMatrix.vec3.fromValues(x, 0, z);
205
+
206
+ var xzReg = x >= 0 ? _glMatrix.vec3.angle(n1, n2) : Math.PI * 2 - _glMatrix.vec3.angle(n1, n2);
207
+ var yReg = Math.PI * 2 - Math.asin(y / 100);
208
+
209
+ var m = _glMatrix.mat4.create();
210
+
211
+ _glMatrix.mat4.rotateY(m, m, xzReg);
212
+
213
+ _glMatrix.mat4.rotateX(m, m, yReg);
214
+
215
+ var v1 = _glMatrix.vec3.fromValues(1, 1, 0);
216
+
217
+ _glMatrix.vec3.transformMat4(v1, v1, m);
218
+
219
+ _glMatrix.vec3.normalize(v1, v1);
220
+
221
+ var v2 = _glMatrix.vec3.fromValues(-1, 1, 0);
222
+
223
+ _glMatrix.vec3.transformMat4(v2, v2, m);
224
+
225
+ _glMatrix.vec3.normalize(v2, v2);
226
+
227
+ var v3 = _glMatrix.vec3.fromValues(-1, -1, 0);
228
+
229
+ _glMatrix.vec3.transformMat4(v3, v3, m);
230
+
231
+ _glMatrix.vec3.normalize(v3, v3);
232
+
233
+ var v4 = _glMatrix.vec3.fromValues(1, -1, 0);
234
+
235
+ _glMatrix.vec3.transformMat4(v4, v4, m);
236
+
237
+ _glMatrix.vec3.normalize(v4, v4);
238
+
239
+ var extrude = [].concat((0, _toConsumableArray2.default)(v1), (0, _toConsumableArray2.default)(v2), (0, _toConsumableArray2.default)(v3), (0, _toConsumableArray2.default)(v4));
240
+ var extrudeIndex = attributeIdx % 4 * 3;
241
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
242
+ }
243
+ }
244
+ });
245
+ this.styleAttributeService.registerStyleAttribute({
246
+ name: 'size',
247
+ type: _l7Core.AttributeType.Attribute,
248
+ descriptor: {
249
+ name: 'a_Size',
250
+ buffer: {
251
+ usage: _l7Core.gl.DYNAMIC_DRAW,
252
+ data: [],
253
+ type: _l7Core.gl.FLOAT
254
+ },
255
+ size: 1,
256
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
257
+ var _feature$size = feature.size,
258
+ size = _feature$size === void 0 ? 5 : _feature$size;
259
+ return Array.isArray(size) ? [size[0]] : [size];
260
+ }
261
+ }
262
+ });
263
+ this.styleAttributeService.registerStyleAttribute({
264
+ name: 'shape',
265
+ type: _l7Core.AttributeType.Attribute,
266
+ descriptor: {
267
+ name: 'a_Shape',
268
+ buffer: {
269
+ usage: _l7Core.gl.DYNAMIC_DRAW,
270
+ data: [],
271
+ type: _l7Core.gl.FLOAT
272
+ },
273
+ size: 1,
274
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
275
+ var _feature$shape = feature.shape,
276
+ shape = _feature$shape === void 0 ? 2 : _feature$shape;
277
+
278
+ var shape2d = _this.layer.getLayerConfig().shape2d;
279
+
280
+ var shapeIndex = shape2d.indexOf(shape);
281
+ return [shapeIndex];
282
+ }
283
+ }
284
+ });
285
+ }
286
+ }]);
287
+ return FillModel;
288
+ }(_BaseModel2.default);
289
+
290
+ exports.default = FillModel;
291
+ //# sourceMappingURL=earthFill.js.map
@@ -0,0 +1 @@
1
+ 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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { GlobelPointFillTriangulation } from '../../core/triangulation';\n\nimport pointFillFrag from '../shaders/earth/fill_frag.glsl';\nimport pointFillVert from '../shaders/earth/fill_vert.glsl';\n\nimport { mat4, vec3 } from 'gl-matrix';\nexport default class FillModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n blur = 0,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_blur: blur,\n\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const {\n animateOption = { enable: false },\n } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, type } = this.getShaders();\n this.layer.triangulation = GlobelPointFillTriangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill_' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: GlobelPointFillTriangulation,\n depth: { enable: true },\n blend: this.getBlend(),\n }),\n ];\n }\n\n /**\n * 根据 animateOption 的值返回对应的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: pointFillFrag,\n vert: pointFillVert,\n type: 'point_earth_fill',\n };\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n // overwrite baseModel func\n protected animateOption2Array(option: Partial<IAnimateOption>): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n const extrude = [...v1, ...v2, ...v3, ...v4];\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"earthFill.js"}
@@ -31,8 +31,6 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
31
 
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  var _triangulation = require("../../core/triangulation");
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34
- var _utils = require("../../earth/utils");
35
-
36
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  var _geo = require("../../utils/geo");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
@@ -40,7 +38,7 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float lightWeight = styleMappingMat[1][3];\n float barLinearZ = styleMappingMat[2][3];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);\n gl_FragColor.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
43
- var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_globel;\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(\u5782\u76F4\u65B9\u5411 0 - 1 \u7684\u503C)\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n styleMappingMat[2][3] = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n styleMappingMat[1][3] = lightWeight;\n\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n \n if(u_globel > 0.0) {\n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
41
+ var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(\u5782\u76F4\u65B9\u5411 0 - 1 \u7684\u503C)\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n styleMappingMat[2][3] = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n styleMappingMat[1][3] = lightWeight;\n\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
44
42
 
45
43
  var ExtrudeModel = function (_BaseModel) {
46
44
  (0, _inherits2.default)(ExtrudeModel, _BaseModel);
@@ -152,7 +150,6 @@ var ExtrudeModel = function (_BaseModel) {
152
150
  u_pickLight: Number(pickLight),
153
151
  u_heightfixed: Number(heightfixed),
154
152
  u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,
155
- u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,
156
153
  u_dataTexture: this.dataTexture,
157
154
  u_cellTypeLayout: this.getCellTypeLayout(),
158
155
  u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
@@ -204,7 +201,6 @@ var ExtrudeModel = function (_BaseModel) {
204
201
  }, {
205
202
  key: "registerBuiltinAttributes",
206
203
  value: function registerBuiltinAttributes() {
207
- var isGlobel = this.mapService.version === 'GLOBEL';
208
204
  this.styleAttributeService.registerStyleAttribute({
209
205
  name: 'size',
210
206
  type: _l7Core.AttributeType.Attribute,
@@ -266,12 +262,7 @@ var ExtrudeModel = function (_BaseModel) {
266
262
  size: 3,
267
263
  update: function update(feature, featureIdx) {
268
264
  var coordinates = (0, _geo.calculateCentroid)(feature.coordinates);
269
-
270
- if (isGlobel) {
271
- return (0, _utils.lglt2xyz)([coordinates[0], coordinates[1]]);
272
- } else {
273
- return [coordinates[0], coordinates[1], 0];
274
- }
265
+ return [coordinates[0], coordinates[1], 0];
275
266
  }
276
267
  }
277
268
  });
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n} from '@antv/l7-core';\nimport { getCullFace, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude/extrude_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n private raiseCount: number = 0;\n private raiserepeat: number = 0;\n public getUninforms() {\n const {\n animateOption = {\n enable: false,\n speed: 0.01,\n repeat: false,\n },\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n pickLight = false,\n heightfixed = false,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n depth: {\n enable: depth,\n },\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n} from '@antv/l7-core';\nimport { getCullFace, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude/extrude_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n private raiseCount: number = 0;\n private raiserepeat: number = 0;\n public getUninforms() {\n const {\n animateOption = {\n enable: false,\n speed: 0.01,\n repeat: false,\n },\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n pickLight = false,\n heightfixed = false,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n depth: {\n enable: depth,\n },\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n return [coordinates[0], coordinates[1], 0];\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}