@antv/l7-layers 2.9.14 → 2.9.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/LICENSE.md +1 -1
  2. package/es/core/BaseLayer.d.ts +2 -4
  3. package/es/core/BaseLayer.js +21 -47
  4. package/es/core/BaseLayer.js.map +1 -1
  5. package/es/core/BaseModel.d.ts +1 -2
  6. package/es/core/BaseModel.js +0 -3
  7. package/es/core/BaseModel.js.map +1 -1
  8. package/es/core/LayerGroup.d.ts +9 -0
  9. package/es/{tile/tileFactory/rasterDataLayer.js → core/LayerGroup.js} +32 -39
  10. package/es/core/LayerGroup.js.map +1 -0
  11. package/es/core/interface.d.ts +1 -14
  12. package/es/core/interface.js.map +1 -1
  13. package/es/image/models/image.js.map +1 -1
  14. package/es/line/index.d.ts +1 -1
  15. package/es/line/index.js +1 -13
  16. package/es/line/index.js.map +1 -1
  17. package/es/line/models/index.d.ts +1 -1
  18. package/es/line/models/index.js +1 -9
  19. package/es/line/models/index.js.map +1 -1
  20. package/es/plugins/DataMappingPlugin.js +1 -1
  21. package/es/plugins/DataMappingPlugin.js.map +1 -1
  22. package/es/plugins/DataSourcePlugin.js +6 -7
  23. package/es/plugins/DataSourcePlugin.js.map +1 -1
  24. package/es/plugins/FeatureScalePlugin.js +9 -35
  25. package/es/plugins/FeatureScalePlugin.js.map +1 -1
  26. package/es/plugins/ShaderUniformPlugin.js +1 -3
  27. package/es/plugins/ShaderUniformPlugin.js.map +1 -1
  28. package/es/point/index.d.ts +1 -1
  29. package/es/point/index.js +2 -10
  30. package/es/point/index.js.map +1 -1
  31. package/es/point/models/extrude.d.ts +1 -0
  32. package/es/point/models/extrude.js +10 -2
  33. package/es/point/models/extrude.js.map +1 -1
  34. package/es/point/models/fill.d.ts +1 -8
  35. package/es/point/models/fill.js +75 -55
  36. package/es/point/models/fill.js.map +1 -1
  37. package/es/point/models/index.d.ts +1 -1
  38. package/es/point/models/index.js +1 -9
  39. package/es/point/models/index.js.map +1 -1
  40. package/es/point/models/radar.js +6 -2
  41. package/es/point/models/radar.js.map +1 -1
  42. package/es/polygon/index.js +0 -6
  43. package/es/polygon/index.js.map +1 -1
  44. package/es/polygon/models/index.d.ts +1 -1
  45. package/es/polygon/models/index.js +1 -5
  46. package/es/polygon/models/index.js.map +1 -1
  47. package/es/raster/index.d.ts +2 -2
  48. package/es/raster/index.js +4 -4
  49. package/es/raster/index.js.map +1 -1
  50. package/es/raster/models/index.js +1 -1
  51. package/es/raster/models/index.js.map +1 -1
  52. package/es/raster/models/raste-tile.d.ts +23 -0
  53. package/es/raster/models/raste-tile.js +285 -0
  54. package/es/raster/models/raste-tile.js.map +1 -0
  55. package/es/raster/models/raster.d.ts +0 -2
  56. package/es/raster/models/raster.js +12 -24
  57. package/es/raster/models/raster.js.map +1 -1
  58. package/lib/core/BaseLayer.js +20 -45
  59. package/lib/core/BaseLayer.js.map +1 -1
  60. package/lib/core/BaseModel.js +0 -2
  61. package/lib/core/BaseModel.js.map +1 -1
  62. package/lib/{tile/tileFactory/rasterDataLayer.js → core/LayerGroup.js} +32 -40
  63. package/lib/core/LayerGroup.js.map +1 -0
  64. package/lib/core/interface.js.map +1 -1
  65. package/lib/image/models/image.js.map +1 -1
  66. package/lib/line/index.js +1 -13
  67. package/lib/line/index.js.map +1 -1
  68. package/lib/line/models/index.js +1 -13
  69. package/lib/line/models/index.js.map +1 -1
  70. package/lib/plugins/DataMappingPlugin.js +1 -1
  71. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  72. package/lib/plugins/DataSourcePlugin.js +6 -7
  73. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  74. package/lib/plugins/FeatureScalePlugin.js +9 -35
  75. package/lib/plugins/FeatureScalePlugin.js.map +1 -1
  76. package/lib/plugins/ShaderUniformPlugin.js +1 -3
  77. package/lib/plugins/ShaderUniformPlugin.js.map +1 -1
  78. package/lib/point/index.js +2 -10
  79. package/lib/point/index.js.map +1 -1
  80. package/lib/point/models/extrude.js +11 -2
  81. package/lib/point/models/extrude.js.map +1 -1
  82. package/lib/point/models/fill.js +93 -51
  83. package/lib/point/models/fill.js.map +1 -1
  84. package/lib/point/models/index.js +1 -13
  85. package/lib/point/models/index.js.map +1 -1
  86. package/lib/point/models/radar.js +5 -1
  87. package/lib/point/models/radar.js.map +1 -1
  88. package/lib/polygon/index.js +0 -6
  89. package/lib/polygon/index.js.map +1 -1
  90. package/lib/polygon/models/index.js +1 -7
  91. package/lib/polygon/models/index.js.map +1 -1
  92. package/lib/raster/index.js +4 -4
  93. package/lib/raster/index.js.map +1 -1
  94. package/lib/raster/models/index.js +2 -2
  95. package/lib/raster/models/index.js.map +1 -1
  96. package/lib/raster/models/raste-tile.js +294 -0
  97. package/lib/raster/models/raste-tile.js.map +1 -0
  98. package/lib/raster/models/raster.js +12 -24
  99. package/lib/raster/models/raster.js.map +1 -1
  100. package/package.json +7 -9
  101. package/es/line/models/earthArc_3d.d.ts +0 -17
  102. package/es/line/models/earthArc_3d.js +0 -311
  103. package/es/line/models/earthArc_3d.js.map +0 -1
  104. package/es/line/models/half.d.ts +0 -18
  105. package/es/line/models/half.js +0 -244
  106. package/es/line/models/half.js.map +0 -1
  107. package/es/line/models/tile.d.ts +0 -20
  108. package/es/line/models/tile.js +0 -327
  109. package/es/line/models/tile.js.map +0 -1
  110. package/es/point/models/earthExtrude.d.ts +0 -24
  111. package/es/point/models/earthExtrude.js +0 -259
  112. package/es/point/models/earthExtrude.js.map +0 -1
  113. package/es/point/models/earthFill.d.ts +0 -20
  114. package/es/point/models/earthFill.js +0 -255
  115. package/es/point/models/earthFill.js.map +0 -1
  116. package/es/point/models/tile.d.ts +0 -31
  117. package/es/point/models/tile.js +0 -291
  118. package/es/point/models/tile.js.map +0 -1
  119. package/es/polygon/models/tile.d.ts +0 -16
  120. package/es/polygon/models/tile.js +0 -137
  121. package/es/polygon/models/tile.js.map +0 -1
  122. package/es/tile/interface.d.ts +0 -28
  123. package/es/tile/interface.js +0 -2
  124. package/es/tile/interface.js.map +0 -1
  125. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  126. package/es/tile/manager/tileConfigManager.js +0 -123
  127. package/es/tile/manager/tileConfigManager.js.map +0 -1
  128. package/es/tile/manager/tileLayerManager.d.ts +0 -35
  129. package/es/tile/manager/tileLayerManager.js +0 -297
  130. package/es/tile/manager/tileLayerManager.js.map +0 -1
  131. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  132. package/es/tile/manager/tilePickerManager.js +0 -189
  133. package/es/tile/manager/tilePickerManager.js.map +0 -1
  134. package/es/tile/models/tileModel.d.ts +0 -8
  135. package/es/tile/models/tileModel.js +0 -61
  136. package/es/tile/models/tileModel.js.map +0 -1
  137. package/es/tile/tileFactory/base.d.ts +0 -44
  138. package/es/tile/tileFactory/base.js +0 -423
  139. package/es/tile/tileFactory/base.js.map +0 -1
  140. package/es/tile/tileFactory/index.d.ts +0 -5
  141. package/es/tile/tileFactory/index.js +0 -30
  142. package/es/tile/tileFactory/index.js.map +0 -1
  143. package/es/tile/tileFactory/line.d.ts +0 -12
  144. package/es/tile/tileFactory/line.js +0 -65
  145. package/es/tile/tileFactory/line.js.map +0 -1
  146. package/es/tile/tileFactory/point.d.ts +0 -12
  147. package/es/tile/tileFactory/point.js +0 -65
  148. package/es/tile/tileFactory/point.js.map +0 -1
  149. package/es/tile/tileFactory/polygon.d.ts +0 -12
  150. package/es/tile/tileFactory/polygon.js +0 -65
  151. package/es/tile/tileFactory/polygon.js.map +0 -1
  152. package/es/tile/tileFactory/raster.d.ts +0 -12
  153. package/es/tile/tileFactory/raster.js +0 -61
  154. package/es/tile/tileFactory/raster.js.map +0 -1
  155. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  156. package/es/tile/tileFactory/rasterData.js +0 -86
  157. package/es/tile/tileFactory/rasterData.js.map +0 -1
  158. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  159. package/es/tile/tileFactory/rasterDataLayer.js.map +0 -1
  160. package/es/tile/tileFactory/vectorLayer.d.ts +0 -27
  161. package/es/tile/tileFactory/vectorLayer.js +0 -131
  162. package/es/tile/tileFactory/vectorLayer.js.map +0 -1
  163. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  164. package/es/tile/tileLayer/baseTileLayer.js +0 -409
  165. package/es/tile/tileLayer/baseTileLayer.js.map +0 -1
  166. package/es/tile/tmsTileLayer.d.ts +0 -7
  167. package/es/tile/tmsTileLayer.js +0 -100
  168. package/es/tile/tmsTileLayer.js.map +0 -1
  169. package/es/tile/utils.d.ts +0 -11
  170. package/es/tile/utils.js +0 -125
  171. package/es/tile/utils.js.map +0 -1
  172. package/lib/line/models/earthArc_3d.js +0 -328
  173. package/lib/line/models/earthArc_3d.js.map +0 -1
  174. package/lib/line/models/half.js +0 -260
  175. package/lib/line/models/half.js.map +0 -1
  176. package/lib/line/models/tile.js +0 -342
  177. package/lib/line/models/tile.js.map +0 -1
  178. package/lib/point/models/earthExtrude.js +0 -277
  179. package/lib/point/models/earthExtrude.js.map +0 -1
  180. package/lib/point/models/earthFill.js +0 -291
  181. package/lib/point/models/earthFill.js.map +0 -1
  182. package/lib/point/models/tile.js +0 -308
  183. package/lib/point/models/tile.js.map +0 -1
  184. package/lib/polygon/models/tile.js +0 -152
  185. package/lib/polygon/models/tile.js.map +0 -1
  186. package/lib/tile/interface.js +0 -2
  187. package/lib/tile/interface.js.map +0 -1
  188. package/lib/tile/manager/tileConfigManager.js +0 -134
  189. package/lib/tile/manager/tileConfigManager.js.map +0 -1
  190. package/lib/tile/manager/tileLayerManager.js +0 -305
  191. package/lib/tile/manager/tileLayerManager.js.map +0 -1
  192. package/lib/tile/manager/tilePickerManager.js +0 -195
  193. package/lib/tile/manager/tilePickerManager.js.map +0 -1
  194. package/lib/tile/models/tileModel.js +0 -73
  195. package/lib/tile/models/tileModel.js.map +0 -1
  196. package/lib/tile/tileFactory/base.js +0 -436
  197. package/lib/tile/tileFactory/base.js.map +0 -1
  198. package/lib/tile/tileFactory/index.js +0 -60
  199. package/lib/tile/tileFactory/index.js.map +0 -1
  200. package/lib/tile/tileFactory/line.js +0 -76
  201. package/lib/tile/tileFactory/line.js.map +0 -1
  202. package/lib/tile/tileFactory/point.js +0 -76
  203. package/lib/tile/tileFactory/point.js.map +0 -1
  204. package/lib/tile/tileFactory/polygon.js +0 -76
  205. package/lib/tile/tileFactory/polygon.js.map +0 -1
  206. package/lib/tile/tileFactory/raster.js +0 -74
  207. package/lib/tile/tileFactory/raster.js.map +0 -1
  208. package/lib/tile/tileFactory/rasterData.js +0 -99
  209. package/lib/tile/tileFactory/rasterData.js.map +0 -1
  210. package/lib/tile/tileFactory/rasterDataLayer.js.map +0 -1
  211. package/lib/tile/tileFactory/vectorLayer.js +0 -145
  212. package/lib/tile/tileFactory/vectorLayer.js.map +0 -1
  213. package/lib/tile/tileLayer/baseTileLayer.js +0 -407
  214. package/lib/tile/tileLayer/baseTileLayer.js.map +0 -1
  215. package/lib/tile/tmsTileLayer.js +0 -116
  216. package/lib/tile/tmsTileLayer.js.map +0 -1
  217. package/lib/tile/utils.js +0 -147
  218. package/lib/tile/utils.js.map +0 -1
@@ -1 +0,0 @@
1
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(this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_tileOrigin: tileOrigin || [0, 0],\n u_coord: coord === 'lnglat' ? 1.0 : 0.0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: Number(opacity),\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 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gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"tile.js"}
@@ -1,24 +0,0 @@
1
- import { IModel } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ExtrudeModel extends BaseModel {
4
- private raiseCount;
5
- private raiserepeat;
6
- getUninforms(): {
7
- u_pickLight: number;
8
- u_heightfixed: number;
9
- u_r: number;
10
- u_dataTexture: import("@antv/l7-core").ITexture2D;
11
- u_cellTypeLayout: number[];
12
- u_opacity: number;
13
- u_linearColor: number;
14
- u_sourceColor: number[];
15
- u_targetColor: number[];
16
- u_opacitylinear: number;
17
- u_opacitylinear_dir: number;
18
- u_lightEnable: number;
19
- };
20
- initModels(): IModel[];
21
- buildModels(): IModel[];
22
- clearModels(): void;
23
- protected registerBuiltinAttributes(): void;
24
- }
@@ -1,259 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
- import _isNumber from "lodash/isNumber";
9
-
10
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
-
12
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
-
14
- import { AttributeType, gl } from '@antv/l7-core';
15
- import { getCullFace, rgb2arr } from '@antv/l7-utils';
16
- import BaseModel from '../../core/BaseModel';
17
- import { PointExtrudeTriangulation } from '../../core/triangulation';
18
- import { lglt2xyz } from '../../earth/utils';
19
- import { calculateCentroid } from '../../utils/geo';
20
- var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nuniform float u_pickLight: 0.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float lightWeight = styleMappingMat[1][3];\n float barLinearZ = styleMappingMat[2][3];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);\n gl_FragColor.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
21
- var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_globel;\nuniform float u_r;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(\u5782\u76F4\u65B9\u5411 0 - 1 \u7684\u503C)\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n styleMappingMat[2][3] = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n styleMappingMat[1][3] = lightWeight;\n\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n \n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n \n\n setPickingColor(a_PickingColor);\n}\n";
22
-
23
- var ExtrudeModel = function (_BaseModel) {
24
- _inherits(ExtrudeModel, _BaseModel);
25
-
26
- var _super = _createSuper(ExtrudeModel);
27
-
28
- function ExtrudeModel() {
29
- var _this;
30
-
31
- _classCallCheck(this, ExtrudeModel);
32
-
33
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
34
- args[_key] = arguments[_key];
35
- }
36
-
37
- _this = _super.call.apply(_super, [this].concat(args));
38
-
39
- _defineProperty(_assertThisInitialized(_this), "raiseCount", 0);
40
-
41
- _defineProperty(_assertThisInitialized(_this), "raiserepeat", 0);
42
-
43
- return _this;
44
- }
45
-
46
- _createClass(ExtrudeModel, [{
47
- key: "getUninforms",
48
- value: function getUninforms() {
49
- var _ref = this.layer.getLayerConfig(),
50
- _ref$animateOption = _ref.animateOption,
51
- animateOption = _ref$animateOption === void 0 ? {
52
- enable: false,
53
- speed: 0.01,
54
- repeat: false
55
- } : _ref$animateOption,
56
- _ref$opacity = _ref.opacity,
57
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
58
- sourceColor = _ref.sourceColor,
59
- targetColor = _ref.targetColor,
60
- _ref$pickLight = _ref.pickLight,
61
- pickLight = _ref$pickLight === void 0 ? false : _ref$pickLight,
62
- _ref$heightfixed = _ref.heightfixed,
63
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
64
- _ref$opacityLinear = _ref.opacityLinear,
65
- opacityLinear = _ref$opacityLinear === void 0 ? {
66
- enable: false,
67
- dir: 'up'
68
- } : _ref$opacityLinear,
69
- _ref$lightEnable = _ref.lightEnable,
70
- lightEnable = _ref$lightEnable === void 0 ? true : _ref$lightEnable;
71
-
72
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
73
- opacity: opacity
74
- })) {
75
- this.judgeStyleAttributes({
76
- opacity: opacity
77
- });
78
- var encodeData = this.layer.getEncodedData();
79
-
80
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
81
- data = _this$calDataFrame.data,
82
- width = _this$calDataFrame.width,
83
- height = _this$calDataFrame.height;
84
-
85
- this.rowCount = height;
86
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
87
- flipY: true,
88
- data: data,
89
- format: gl.LUMINANCE,
90
- type: gl.FLOAT,
91
- width: width,
92
- height: height
93
- }) : this.createTexture2D({
94
- flipY: true,
95
- data: [1],
96
- format: gl.LUMINANCE,
97
- type: gl.FLOAT,
98
- width: 1,
99
- height: 1
100
- });
101
- }
102
-
103
- var useLinearColor = 0;
104
- var sourceColorArr = [0, 0, 0, 0];
105
- var targetColorArr = [0, 0, 0, 0];
106
-
107
- if (sourceColor && targetColor) {
108
- sourceColorArr = rgb2arr(sourceColor);
109
- targetColorArr = rgb2arr(targetColor);
110
- useLinearColor = 1;
111
- }
112
-
113
- if (this.raiseCount < 1 && this.raiserepeat > 0) {
114
- if (animateOption.enable) {
115
- var _animateOption$speed = animateOption.speed,
116
- speed = _animateOption$speed === void 0 ? 0.01 : _animateOption$speed,
117
- _animateOption$repeat = animateOption.repeat,
118
- repeat = _animateOption$repeat === void 0 ? false : _animateOption$repeat;
119
- this.raiseCount += speed;
120
-
121
- if (this.raiseCount >= 1) {
122
- if (this.raiserepeat > 1) {
123
- this.raiseCount = 0;
124
- this.raiserepeat--;
125
- } else {
126
- this.raiseCount = 1;
127
- }
128
- }
129
- }
130
- }
131
-
132
- return {
133
- u_pickLight: Number(pickLight),
134
- u_heightfixed: Number(heightfixed),
135
- u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,
136
- u_dataTexture: this.dataTexture,
137
- u_cellTypeLayout: this.getCellTypeLayout(),
138
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
139
- u_linearColor: useLinearColor,
140
- u_sourceColor: sourceColorArr,
141
- u_targetColor: targetColorArr,
142
- u_opacitylinear: Number(opacityLinear.enable),
143
- u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
144
- u_lightEnable: Number(lightEnable)
145
- };
146
- }
147
- }, {
148
- key: "initModels",
149
- value: function initModels() {
150
- return this.buildModels();
151
- }
152
- }, {
153
- key: "buildModels",
154
- value: function buildModels() {
155
- var _ref2 = this.layer.getLayerConfig(),
156
- _ref2$depth = _ref2.depth,
157
- depth = _ref2$depth === void 0 ? true : _ref2$depth,
158
- _ref2$animateOption$r = _ref2.animateOption.repeat,
159
- repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
160
-
161
- this.raiserepeat = repeat;
162
- return [this.layer.buildLayerModel({
163
- moduleName: 'pointExtrude2',
164
- vertexShader: pointExtrudeVert,
165
- fragmentShader: pointExtrudeFrag,
166
- triangulation: PointExtrudeTriangulation,
167
- blend: this.getBlend(),
168
- cull: {
169
- enable: true,
170
- face: getCullFace(this.mapService.version)
171
- },
172
- depth: {
173
- enable: depth
174
- }
175
- })];
176
- }
177
- }, {
178
- key: "clearModels",
179
- value: function clearModels() {
180
- var _this$dataTexture;
181
-
182
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
183
- }
184
- }, {
185
- key: "registerBuiltinAttributes",
186
- value: function registerBuiltinAttributes() {
187
- this.styleAttributeService.registerStyleAttribute({
188
- name: 'size',
189
- type: AttributeType.Attribute,
190
- descriptor: {
191
- name: 'a_Size',
192
- buffer: {
193
- usage: gl.DYNAMIC_DRAW,
194
- data: [],
195
- type: gl.FLOAT
196
- },
197
- size: 3,
198
- update: function update(feature, featureIdx, vertex, attributeIdx) {
199
- var size = feature.size;
200
-
201
- if (size) {
202
- var buffersize = [];
203
-
204
- if (Array.isArray(size)) {
205
- buffersize = size.length === 2 ? [size[0], size[0], size[1]] : size;
206
- }
207
-
208
- if (!Array.isArray(size)) {
209
- buffersize = [size, size, size];
210
- }
211
-
212
- return buffersize;
213
- } else {
214
- return [2, 2, 2];
215
- }
216
- }
217
- }
218
- });
219
- this.styleAttributeService.registerStyleAttribute({
220
- name: 'normal',
221
- type: AttributeType.Attribute,
222
- descriptor: {
223
- name: 'a_Normal',
224
- buffer: {
225
- usage: gl.STATIC_DRAW,
226
- data: [],
227
- type: gl.FLOAT
228
- },
229
- size: 3,
230
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
231
- return normal;
232
- }
233
- }
234
- });
235
- this.styleAttributeService.registerStyleAttribute({
236
- name: 'pos',
237
- type: AttributeType.Attribute,
238
- descriptor: {
239
- name: 'a_Pos',
240
- buffer: {
241
- usage: gl.DYNAMIC_DRAW,
242
- data: [],
243
- type: gl.FLOAT
244
- },
245
- size: 3,
246
- update: function update(feature, featureIdx) {
247
- var coordinates = calculateCentroid(feature.coordinates);
248
- return lglt2xyz([coordinates[0], coordinates[1]]);
249
- }
250
- }
251
- });
252
- }
253
- }]);
254
-
255
- return ExtrudeModel;
256
- }(BaseModel);
257
-
258
- export { ExtrudeModel as default };
259
- //# sourceMappingURL=earthExtrude.js.map
@@ -1 +0,0 @@
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n} from '@antv/l7-core';\nimport { getCullFace, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/earth/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/earth/extrude_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n private raiseCount: number = 0;\n private raiserepeat: number = 0;\n public getUninforms() {\n const {\n animateOption = {\n enable: false,\n speed: 0.01,\n repeat: false,\n },\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n pickLight = false,\n heightfixed = false,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as Partial<\n ILayerConfig & IPointLayerStyleOptions\n >;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.raiseCount < 1 && this.raiserepeat > 0) {\n if (animateOption.enable) {\n const { speed = 0.01, repeat = false } = animateOption;\n this.raiseCount += speed;\n if (this.raiseCount >= 1) {\n if (this.raiserepeat > 1) {\n this.raiseCount = 0;\n this.raiserepeat--;\n } else {\n this.raiseCount = 1;\n }\n }\n }\n }\n\n return {\n // 圆柱体的拾取高亮是否要计算光照\n u_pickLight: Number(pickLight),\n // 圆柱体是否固定高度\n u_heightfixed: Number(heightfixed),\n\n u_r: animateOption.enable && this.raiserepeat > 0 ? this.raiseCount : 1.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n animateOption: { repeat = 1 },\n } = this.layer.getLayerConfig() as ILayerConfig;\n this.raiserepeat = repeat;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: getCullFace(this.mapService.version),\n },\n depth: {\n enable: depth,\n },\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n },\n },\n });\n }\n}\n"],"file":"earthExtrude.js"}
@@ -1,20 +0,0 @@
1
- import { IAnimateOption, IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class FillModel extends BaseModel {
4
- getUninforms(): IModelUniform;
5
- getAnimateUniforms(): IModelUniform;
6
- initModels(): IModel[];
7
- buildModels(): IModel[];
8
- /**
9
- * 根据 animateOption 的值返回对应的 shader 代码
10
- * @returns
11
- */
12
- getShaders(): {
13
- frag: string;
14
- vert: string;
15
- type: string;
16
- };
17
- clearModels(): void;
18
- protected animateOption2Array(option: Partial<IAnimateOption>): number[];
19
- protected registerBuiltinAttributes(): void;
20
- }