@antv/l7-layers 2.8.44 → 2.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (171) hide show
  1. package/es/core/BaseLayer.d.ts +3 -1
  2. package/es/core/BaseLayer.js +23 -3
  3. package/es/core/BaseLayer.js.map +1 -1
  4. package/es/core/BaseModel.d.ts +2 -1
  5. package/es/core/BaseModel.js +3 -0
  6. package/es/core/BaseModel.js.map +1 -1
  7. package/es/core/interface.d.ts +12 -0
  8. package/es/core/interface.js.map +1 -1
  9. package/es/image/models/image.js.map +1 -1
  10. package/es/line/index.d.ts +1 -1
  11. package/es/line/index.js +7 -1
  12. package/es/line/index.js.map +1 -1
  13. package/es/line/models/index.d.ts +1 -1
  14. package/es/line/models/index.js +5 -1
  15. package/es/line/models/index.js.map +1 -1
  16. package/es/line/models/tile.d.ts +20 -0
  17. package/es/line/models/tile.js +327 -0
  18. package/es/line/models/tile.js.map +1 -0
  19. package/es/plugins/ShaderUniformPlugin.js +3 -1
  20. package/es/plugins/ShaderUniformPlugin.js.map +1 -1
  21. package/es/point/index.d.ts +1 -1
  22. package/es/point/index.js +8 -2
  23. package/es/point/index.js.map +1 -1
  24. package/es/point/models/index.d.ts +1 -1
  25. package/es/point/models/index.js +5 -1
  26. package/es/point/models/index.js.map +1 -1
  27. package/es/point/models/tile.d.ts +31 -0
  28. package/es/point/models/tile.js +291 -0
  29. package/es/point/models/tile.js.map +1 -0
  30. package/es/polygon/index.js +6 -0
  31. package/es/polygon/index.js.map +1 -1
  32. package/es/polygon/models/index.d.ts +1 -1
  33. package/es/polygon/models/index.js +5 -1
  34. package/es/polygon/models/index.js.map +1 -1
  35. package/es/polygon/models/tile.d.ts +16 -0
  36. package/es/polygon/models/tile.js +137 -0
  37. package/es/polygon/models/tile.js.map +1 -0
  38. package/es/raster/index.d.ts +2 -2
  39. package/es/raster/index.js +4 -4
  40. package/es/raster/index.js.map +1 -1
  41. package/es/raster/models/index.js +1 -1
  42. package/es/raster/models/index.js.map +1 -1
  43. package/es/raster/models/raster.d.ts +1 -0
  44. package/es/raster/models/raster.js +8 -2
  45. package/es/raster/models/raster.js.map +1 -1
  46. package/es/tile/interface.d.ts +28 -0
  47. package/es/tile/interface.js +2 -0
  48. package/es/tile/interface.js.map +1 -0
  49. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  50. package/es/tile/manager/tileConfigManager.js +123 -0
  51. package/es/tile/manager/tileConfigManager.js.map +1 -0
  52. package/es/tile/manager/tileLayerManager.d.ts +34 -0
  53. package/es/tile/manager/tileLayerManager.js +283 -0
  54. package/es/tile/manager/tileLayerManager.js.map +1 -0
  55. package/es/tile/manager/tilePickerManager.d.ts +20 -0
  56. package/es/tile/manager/tilePickerManager.js +167 -0
  57. package/es/tile/manager/tilePickerManager.js.map +1 -0
  58. package/es/tile/models/tileModel.d.ts +8 -0
  59. package/es/tile/models/tileModel.js +61 -0
  60. package/es/tile/models/tileModel.js.map +1 -0
  61. package/es/tile/tileFactory/base.d.ts +40 -0
  62. package/es/tile/tileFactory/base.js +352 -0
  63. package/es/tile/tileFactory/base.js.map +1 -0
  64. package/es/tile/tileFactory/index.d.ts +5 -0
  65. package/es/tile/tileFactory/index.js +30 -0
  66. package/es/tile/tileFactory/index.js.map +1 -0
  67. package/es/tile/tileFactory/line.d.ts +12 -0
  68. package/es/tile/tileFactory/line.js +65 -0
  69. package/es/tile/tileFactory/line.js.map +1 -0
  70. package/es/tile/tileFactory/point.d.ts +12 -0
  71. package/es/tile/tileFactory/point.js +65 -0
  72. package/es/tile/tileFactory/point.js.map +1 -0
  73. package/es/tile/tileFactory/polygon.d.ts +12 -0
  74. package/es/tile/tileFactory/polygon.js +65 -0
  75. package/es/tile/tileFactory/polygon.js.map +1 -0
  76. package/es/tile/tileFactory/raster.d.ts +12 -0
  77. package/es/tile/tileFactory/raster.js +61 -0
  78. package/es/tile/tileFactory/raster.js.map +1 -0
  79. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  80. package/es/tile/tileFactory/rasterData.js +75 -0
  81. package/es/tile/tileFactory/rasterData.js.map +1 -0
  82. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  83. package/es/{core/LayerGroup.js → tile/tileFactory/rasterDataLayer.js} +39 -32
  84. package/es/tile/tileFactory/rasterDataLayer.js.map +1 -0
  85. package/es/tile/tileFactory/vectorLayer.d.ts +27 -0
  86. package/es/tile/tileFactory/vectorLayer.js +131 -0
  87. package/es/tile/tileFactory/vectorLayer.js.map +1 -0
  88. package/es/tile/tileLayer/baseTileLayer.d.ts +51 -0
  89. package/es/tile/tileLayer/baseTileLayer.js +409 -0
  90. package/es/tile/tileLayer/baseTileLayer.js.map +1 -0
  91. package/es/tile/tmsTileLayer.d.ts +7 -0
  92. package/es/tile/tmsTileLayer.js +100 -0
  93. package/es/tile/tmsTileLayer.js.map +1 -0
  94. package/es/tile/utils.d.ts +11 -0
  95. package/es/tile/utils.js +120 -0
  96. package/es/tile/utils.js.map +1 -0
  97. package/lib/core/BaseLayer.js +21 -2
  98. package/lib/core/BaseLayer.js.map +1 -1
  99. package/lib/core/BaseModel.js +2 -0
  100. package/lib/core/BaseModel.js.map +1 -1
  101. package/lib/core/interface.js.map +1 -1
  102. package/lib/image/models/image.js.map +1 -1
  103. package/lib/line/index.js +7 -1
  104. package/lib/line/index.js.map +1 -1
  105. package/lib/line/models/index.js +7 -1
  106. package/lib/line/models/index.js.map +1 -1
  107. package/lib/line/models/tile.js +342 -0
  108. package/lib/line/models/tile.js.map +1 -0
  109. package/lib/plugins/ShaderUniformPlugin.js +3 -1
  110. package/lib/plugins/ShaderUniformPlugin.js.map +1 -1
  111. package/lib/point/index.js +8 -2
  112. package/lib/point/index.js.map +1 -1
  113. package/lib/point/models/index.js +7 -1
  114. package/lib/point/models/index.js.map +1 -1
  115. package/lib/point/models/tile.js +308 -0
  116. package/lib/point/models/tile.js.map +1 -0
  117. package/lib/polygon/index.js +6 -0
  118. package/lib/polygon/index.js.map +1 -1
  119. package/lib/polygon/models/index.js +7 -1
  120. package/lib/polygon/models/index.js.map +1 -1
  121. package/lib/polygon/models/tile.js +152 -0
  122. package/lib/polygon/models/tile.js.map +1 -0
  123. package/lib/raster/index.js +4 -4
  124. package/lib/raster/index.js.map +1 -1
  125. package/lib/raster/models/index.js +2 -2
  126. package/lib/raster/models/index.js.map +1 -1
  127. package/lib/raster/models/raster.js +8 -2
  128. package/lib/raster/models/raster.js.map +1 -1
  129. package/lib/tile/interface.js +2 -0
  130. package/lib/tile/interface.js.map +1 -0
  131. package/lib/tile/manager/tileConfigManager.js +134 -0
  132. package/lib/tile/manager/tileConfigManager.js.map +1 -0
  133. package/lib/tile/manager/tileLayerManager.js +291 -0
  134. package/lib/tile/manager/tileLayerManager.js.map +1 -0
  135. package/lib/tile/manager/tilePickerManager.js +173 -0
  136. package/lib/tile/manager/tilePickerManager.js.map +1 -0
  137. package/lib/tile/models/tileModel.js +73 -0
  138. package/lib/tile/models/tileModel.js.map +1 -0
  139. package/lib/tile/tileFactory/base.js +366 -0
  140. package/lib/tile/tileFactory/base.js.map +1 -0
  141. package/lib/tile/tileFactory/index.js +60 -0
  142. package/lib/tile/tileFactory/index.js.map +1 -0
  143. package/lib/tile/tileFactory/line.js +76 -0
  144. package/lib/tile/tileFactory/line.js.map +1 -0
  145. package/lib/tile/tileFactory/point.js +76 -0
  146. package/lib/tile/tileFactory/point.js.map +1 -0
  147. package/lib/tile/tileFactory/polygon.js +76 -0
  148. package/lib/tile/tileFactory/polygon.js.map +1 -0
  149. package/lib/tile/tileFactory/raster.js +74 -0
  150. package/lib/tile/tileFactory/raster.js.map +1 -0
  151. package/lib/tile/tileFactory/rasterData.js +88 -0
  152. package/lib/tile/tileFactory/rasterData.js.map +1 -0
  153. package/lib/{core/LayerGroup.js → tile/tileFactory/rasterDataLayer.js} +40 -32
  154. package/lib/tile/tileFactory/rasterDataLayer.js.map +1 -0
  155. package/lib/tile/tileFactory/vectorLayer.js +145 -0
  156. package/lib/tile/tileFactory/vectorLayer.js.map +1 -0
  157. package/lib/tile/tileLayer/baseTileLayer.js +408 -0
  158. package/lib/tile/tileLayer/baseTileLayer.js.map +1 -0
  159. package/lib/tile/tmsTileLayer.js +116 -0
  160. package/lib/tile/tmsTileLayer.js.map +1 -0
  161. package/lib/tile/utils.js +142 -0
  162. package/lib/tile/utils.js.map +1 -0
  163. package/package.json +7 -5
  164. package/es/core/LayerGroup.d.ts +0 -9
  165. package/es/core/LayerGroup.js.map +0 -1
  166. package/es/raster/models/raste-tile.d.ts +0 -23
  167. package/es/raster/models/raste-tile.js +0 -285
  168. package/es/raster/models/raste-tile.js.map +0 -1
  169. package/lib/core/LayerGroup.js.map +0 -1
  170. package/lib/raster/models/raste-tile.js +0 -294
  171. package/lib/raster/models/raste-tile.js.map +0 -1
@@ -0,0 +1,342 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _triangulation = require("../../core/triangulation");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ var line_tile_frag = "#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+ var line_tile_vert = "\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n} else {\n vec2 pointPos = a_Position.xy;\n vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n tileWorld.xy += pointOffset;\n\n tileWorld.xy += offset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n tileWorld.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n}\n\n\n setPickingColor(a_PickingColor);\n\n\n}\n";
38
+
39
+ var LineModel = function (_BaseModel) {
40
+ (0, _inherits2.default)(LineModel, _BaseModel);
41
+
42
+ var _super = _createSuper(LineModel);
43
+
44
+ function LineModel() {
45
+ var _this;
46
+
47
+ (0, _classCallCheck2.default)(this, LineModel);
48
+
49
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
50
+ args[_key] = arguments[_key];
51
+ }
52
+
53
+ _this = _super.call.apply(_super, [this].concat(args));
54
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
55
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
56
+ var createTexture2D = _this.rendererService.createTexture2D;
57
+
58
+ if (_this.texture) {
59
+ _this.texture.update({
60
+ data: _this.iconService.getCanvas()
61
+ });
62
+
63
+ _this.layer.render();
64
+
65
+ return;
66
+ }
67
+
68
+ _this.texture = createTexture2D({
69
+ data: _this.iconService.getCanvas(),
70
+ mag: _l7Core.gl.NEAREST,
71
+ min: _l7Core.gl.NEAREST,
72
+ premultiplyAlpha: false,
73
+ width: 1024,
74
+ height: _this.iconService.canvasHeight || 128
75
+ });
76
+ });
77
+ return _this;
78
+ }
79
+
80
+ (0, _createClass2.default)(LineModel, [{
81
+ key: "getUninforms",
82
+ value: function getUninforms() {
83
+ var _ref = this.layer.getLayerConfig(),
84
+ _ref$opacity = _ref.opacity,
85
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
86
+ _ref$textureBlend = _ref.textureBlend,
87
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
88
+ _ref$lineTexture = _ref.lineTexture,
89
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
90
+ _ref$iconStep = _ref.iconStep,
91
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
92
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
93
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
94
+ _ref$borderWidth = _ref.borderWidth,
95
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
96
+ _ref$borderColor = _ref.borderColor,
97
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
98
+ _ref$heightfixed = _ref.heightfixed,
99
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
100
+ _ref$arrow = _ref.arrow,
101
+ arrow = _ref$arrow === void 0 ? {
102
+ enable: false,
103
+ arrowWidth: 2,
104
+ arrowHeight: 3,
105
+ tailWidth: 1
106
+ } : _ref$arrow,
107
+ _ref$coord = _ref.coord,
108
+ coord = _ref$coord === void 0 ? 'lnglat' : _ref$coord,
109
+ tileOrigin = _ref.tileOrigin;
110
+
111
+ if (this.rendererService.getDirty()) {
112
+ this.texture.bind();
113
+ }
114
+
115
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
116
+ opacity: opacity
117
+ })) {
118
+ this.judgeStyleAttributes({
119
+ opacity: opacity
120
+ });
121
+ var encodeData = this.layer.getEncodedData();
122
+
123
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
124
+ data = _this$calDataFrame.data,
125
+ width = _this$calDataFrame.width,
126
+ height = _this$calDataFrame.height;
127
+
128
+ this.rowCount = height;
129
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
130
+ flipY: true,
131
+ data: data,
132
+ format: _l7Core.gl.LUMINANCE,
133
+ type: _l7Core.gl.FLOAT,
134
+ width: width,
135
+ height: height
136
+ }) : this.createTexture2D({
137
+ flipY: true,
138
+ data: [1],
139
+ format: _l7Core.gl.LUMINANCE,
140
+ type: _l7Core.gl.FLOAT,
141
+ width: 1,
142
+ height: 1
143
+ });
144
+ }
145
+
146
+ return {
147
+ u_tileOrigin: tileOrigin || [0, 0],
148
+ u_coord: coord === 'lnglat' ? 1.0 : 0.0,
149
+ u_dataTexture: this.dataTexture,
150
+ u_cellTypeLayout: this.getCellTypeLayout(),
151
+ u_opacity: Number(opacity),
152
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
153
+ u_texture: this.texture,
154
+ u_line_texture: lineTexture ? 1.0 : 0.0,
155
+ u_icon_step: iconStep,
156
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
157
+ u_borderWidth: borderWidth,
158
+ u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
159
+ u_heightfixed: Number(heightfixed),
160
+ u_vertexScale: vertexHeightScale,
161
+ u_arrow: Number(arrow.enable),
162
+ u_arrowHeight: arrow.arrowHeight || 3,
163
+ u_arrowWidth: arrow.arrowWidth || 2,
164
+ u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
165
+ };
166
+ }
167
+ }, {
168
+ key: "initModels",
169
+ value: function initModels() {
170
+ this.updateTexture();
171
+ this.iconService.on('imageUpdate', this.updateTexture);
172
+ return this.buildModels();
173
+ }
174
+ }, {
175
+ key: "clearModels",
176
+ value: function clearModels() {
177
+ var _this$texture, _this$dataTexture;
178
+
179
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
180
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
181
+ this.iconService.off('imageUpdate', this.updateTexture);
182
+ }
183
+ }, {
184
+ key: "buildModels",
185
+ value: function buildModels() {
186
+ var _ref2 = this.layer.getLayerConfig(),
187
+ _ref2$mask = _ref2.mask,
188
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
189
+ _ref2$maskInside = _ref2.maskInside,
190
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
191
+ _ref2$depth = _ref2.depth,
192
+ depth = _ref2$depth === void 0 ? false : _ref2$depth;
193
+
194
+ var _this$getShaders = this.getShaders(),
195
+ frag = _this$getShaders.frag,
196
+ vert = _this$getShaders.vert,
197
+ type = _this$getShaders.type;
198
+
199
+ this.layer.triangulation = _triangulation.LineTriangulation;
200
+ return [this.layer.buildLayerModel({
201
+ moduleName: type,
202
+ vertexShader: vert,
203
+ fragmentShader: frag,
204
+ triangulation: _triangulation.LineTriangulation,
205
+ primitive: _l7Core.gl.TRIANGLES,
206
+ blend: this.getBlend(),
207
+ depth: {
208
+ enable: depth
209
+ },
210
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
211
+ })];
212
+ }
213
+ }, {
214
+ key: "getShaders",
215
+ value: function getShaders() {
216
+ return {
217
+ frag: line_tile_frag,
218
+ vert: line_tile_vert,
219
+ type: 'line_tile'
220
+ };
221
+ }
222
+ }, {
223
+ key: "registerBuiltinAttributes",
224
+ value: function registerBuiltinAttributes() {
225
+ var _this2 = this;
226
+
227
+ this.styleAttributeService.registerStyleAttribute({
228
+ name: 'distanceAndIndex',
229
+ type: _l7Core.AttributeType.Attribute,
230
+ descriptor: {
231
+ name: 'a_DistanceAndIndex',
232
+ buffer: {
233
+ usage: _l7Core.gl.STATIC_DRAW,
234
+ data: [],
235
+ type: _l7Core.gl.FLOAT
236
+ },
237
+ size: 2,
238
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
239
+ return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
240
+ }
241
+ }
242
+ });
243
+ this.styleAttributeService.registerStyleAttribute({
244
+ name: 'total_distance',
245
+ type: _l7Core.AttributeType.Attribute,
246
+ descriptor: {
247
+ name: 'a_Total_Distance',
248
+ buffer: {
249
+ usage: _l7Core.gl.STATIC_DRAW,
250
+ data: [],
251
+ type: _l7Core.gl.FLOAT
252
+ },
253
+ size: 1,
254
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
255
+ return [vertex[5]];
256
+ }
257
+ }
258
+ });
259
+ this.styleAttributeService.registerStyleAttribute({
260
+ name: 'size',
261
+ type: _l7Core.AttributeType.Attribute,
262
+ descriptor: {
263
+ name: 'a_Size',
264
+ buffer: {
265
+ usage: _l7Core.gl.DYNAMIC_DRAW,
266
+ data: [],
267
+ type: _l7Core.gl.FLOAT
268
+ },
269
+ size: 2,
270
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
271
+ var _feature$size = feature.size,
272
+ size = _feature$size === void 0 ? 1 : _feature$size;
273
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
274
+ }
275
+ }
276
+ });
277
+ this.styleAttributeService.registerStyleAttribute({
278
+ name: 'normal',
279
+ type: _l7Core.AttributeType.Attribute,
280
+ descriptor: {
281
+ name: 'a_Normal',
282
+ buffer: {
283
+ usage: _l7Core.gl.STATIC_DRAW,
284
+ data: [],
285
+ type: _l7Core.gl.FLOAT
286
+ },
287
+ size: 3,
288
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
289
+ return normal;
290
+ }
291
+ }
292
+ });
293
+ this.styleAttributeService.registerStyleAttribute({
294
+ name: 'miter',
295
+ type: _l7Core.AttributeType.Attribute,
296
+ descriptor: {
297
+ name: 'a_Miter',
298
+ buffer: {
299
+ usage: _l7Core.gl.STATIC_DRAW,
300
+ data: [],
301
+ type: _l7Core.gl.FLOAT
302
+ },
303
+ size: 1,
304
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
305
+ return [vertex[4]];
306
+ }
307
+ }
308
+ });
309
+ this.styleAttributeService.registerStyleAttribute({
310
+ name: 'uv',
311
+ type: _l7Core.AttributeType.Attribute,
312
+ descriptor: {
313
+ name: 'a_iconMapUV',
314
+ buffer: {
315
+ usage: _l7Core.gl.DYNAMIC_DRAW,
316
+ data: [],
317
+ type: _l7Core.gl.FLOAT
318
+ },
319
+ size: 2,
320
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
321
+ var iconMap = _this2.iconService.getIconMap();
322
+
323
+ var texture = feature.texture;
324
+
325
+ var _ref3 = iconMap[texture] || {
326
+ x: 0,
327
+ y: 0
328
+ },
329
+ x = _ref3.x,
330
+ y = _ref3.y;
331
+
332
+ return [x, y];
333
+ }
334
+ }
335
+ });
336
+ }
337
+ }]);
338
+ return LineModel;
339
+ }(_BaseModel2.default);
340
+
341
+ exports.default = LineModel;
342
+ //# sourceMappingURL=tile.js.map
@@ -0,0 +1 @@
1
+ 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gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n vertexIndex?: number,\n ) => {\n return vertexIndex === undefined\n ? [vertex[3], 10]\n : [vertex[3], vertexIndex];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"tile.js"}
@@ -47,7 +47,9 @@ var ShaderUniformPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inv
47
47
  var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
48
48
  var sceneCenterMKT = [0, 0];
49
49
  layer.hooks.beforeRender.tap('ShaderUniformPlugin', function () {
50
- _this.coordinateSystemService.refresh();
50
+ var offset = layer.getLayerConfig().tileOrigin;
51
+
52
+ _this.coordinateSystemService.refresh(offset);
51
53
 
52
54
  if (version === 'GAODE2.x') {
53
55
  var layerCenter = _this.getLayerCenter(layer);
@@ -1 +1 @@
1
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// default matrix (for gaode2.x)\n let sceneCenterMKT = [0, 0];\n layer.hooks.beforeRender.tap('ShaderUniformPlugin', () => {\n // 重新计算坐标系参数\n this.coordinateSystemService.refresh();\n\n if (version === 'GAODE2.x') {\n const layerCenter = this.getLayerCenter(layer);\n // @ts-ignore\n this.mapService.map.customCoords.setCenter(layerCenter);\n // @ts-ignore\n this.mapService.setCustomCoordCenter(layerCenter);\n // @ts-ignore\n mvp = this.mapService.map.customCoords.getMVPMatrix();\n // mvp = amapCustomCoords.getMVPMatrix()\n // @ts-ignore\n sceneCenterMKT = this.mapService.getCustomCoordCenter();\n }\n\n const { width, height } = this.rendererService.getViewportSize();\n layer.models.forEach((model) => {\n model.addUniforms({\n // 相机参数,包含 VP 矩阵、缩放等级\n [CameraUniform.ProjectionMatrix]: this.cameraService.getProjectionMatrix(),\n [CameraUniform.ViewMatrix]: this.cameraService.getViewMatrix(),\n [CameraUniform.ViewProjectionMatrix]: this.cameraService.getViewProjectionMatrix(),\n [CameraUniform.Zoom]: this.cameraService.getZoom(),\n [CameraUniform.ZoomScale]: this.cameraService.getZoomScale(),\n [CameraUniform.FocalDistance]: this.cameraService.getFocalDistance(),\n [CameraUniform.CameraPosition]: this.cameraService.getCameraPosition(),\n // 坐标系参数\n [CoordinateUniform.CoordinateSystem]: this.coordinateSystemService.getCoordinateSystem(),\n [CoordinateUniform.ViewportCenter]: this.coordinateSystemService.getViewportCenter(),\n [CoordinateUniform.ViewportCenterProjection]: this.coordinateSystemService.getViewportCenterProjection(),\n [CoordinateUniform.PixelsPerDegree]: this.coordinateSystemService.getPixelsPerDegree(),\n [CoordinateUniform.PixelsPerDegree2]: this.coordinateSystemService.getPixelsPerDegree2(),\n [CoordinateUniform.PixelsPerMeter]: this.coordinateSystemService.getPixelsPerMeter(),\n // 坐标系是高德2.0的时候单独计算\n [CoordinateUniform.Mvp]: mvp,\n u_SceneCenterMKT: sceneCenterMKT,\n // 其他参数,例如视口大小、DPR 等\n u_ViewportSize: [width, height],\n u_ModelMatrix: this.cameraService.getModelMatrix(),\n u_DevicePixelRatio: $window.devicePixelRatio,\n // u_ModelMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],\n u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,\n // TODO: 当前地图是否在拖动\n u_shaderPick: Number(layer.getShaderPickStat()),\n });\n });\n\n // TODO:脏检查,决定是否需要渲染\n });\n }\n\n private getLayerCenter(layer: ILayer) {\n const source = layer.getSource();\n return source.center;\n }\n}\n"],"file":"ShaderUniformPlugin.js"}
1
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// default matrix (for gaode2.x)\n let sceneCenterMKT = [0, 0];\n layer.hooks.beforeRender.tap('ShaderUniformPlugin', () => {\n // @ts-ignore\n const offset = layer.getLayerConfig().tileOrigin;\n // 重新计算坐标系参数\n this.coordinateSystemService.refresh(offset);\n\n if (version === 'GAODE2.x') {\n const layerCenter = this.getLayerCenter(layer);\n // @ts-ignore\n this.mapService.map.customCoords.setCenter(layerCenter);\n // @ts-ignore\n this.mapService.setCustomCoordCenter(layerCenter);\n // @ts-ignore\n mvp = this.mapService.map.customCoords.getMVPMatrix();\n // mvp = amapCustomCoords.getMVPMatrix()\n // @ts-ignore\n sceneCenterMKT = this.mapService.getCustomCoordCenter();\n }\n\n const { width, height } = this.rendererService.getViewportSize();\n layer.models.forEach((model) => {\n model.addUniforms({\n // 相机参数,包含 VP 矩阵、缩放等级\n [CameraUniform.ProjectionMatrix]: this.cameraService.getProjectionMatrix(),\n [CameraUniform.ViewMatrix]: this.cameraService.getViewMatrix(),\n [CameraUniform.ViewProjectionMatrix]: this.cameraService.getViewProjectionMatrix(),\n [CameraUniform.Zoom]: this.cameraService.getZoom(),\n [CameraUniform.ZoomScale]: this.cameraService.getZoomScale(),\n [CameraUniform.FocalDistance]: this.cameraService.getFocalDistance(),\n [CameraUniform.CameraPosition]: this.cameraService.getCameraPosition(),\n // 坐标系参数\n [CoordinateUniform.CoordinateSystem]: this.coordinateSystemService.getCoordinateSystem(),\n [CoordinateUniform.ViewportCenter]: this.coordinateSystemService.getViewportCenter(),\n [CoordinateUniform.ViewportCenterProjection]: this.coordinateSystemService.getViewportCenterProjection(),\n [CoordinateUniform.PixelsPerDegree]: this.coordinateSystemService.getPixelsPerDegree(),\n [CoordinateUniform.PixelsPerDegree2]: this.coordinateSystemService.getPixelsPerDegree2(),\n [CoordinateUniform.PixelsPerMeter]: this.coordinateSystemService.getPixelsPerMeter(),\n // 坐标系是高德2.0的时候单独计算\n [CoordinateUniform.Mvp]: mvp,\n u_SceneCenterMKT: sceneCenterMKT,\n // 其他参数,例如视口大小、DPR 等\n u_ViewportSize: [width, height],\n u_ModelMatrix: this.cameraService.getModelMatrix(),\n u_DevicePixelRatio: $window.devicePixelRatio,\n // u_ModelMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],\n u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,\n // TODO: 当前地图是否在拖动\n u_shaderPick: Number(layer.getShaderPickStat()),\n });\n });\n\n // TODO:脏检查,决定是否需要渲染\n });\n }\n\n private getLayerCenter(layer: ILayer) {\n const source = layer.getSource();\n return source.center;\n }\n}\n"],"file":"ShaderUniformPlugin.js"}
@@ -138,14 +138,20 @@ var PointLayer = function (_BaseLayer) {
138
138
  icon: {},
139
139
  text: {
140
140
  blend: 'normal'
141
- }
141
+ },
142
+ vectorpoint: {},
143
+ tile: {}
142
144
  };
143
145
  return defaultConfig[type];
144
146
  }
145
147
  }, {
146
148
  key: "getModelType",
147
149
  value: function getModelType() {
148
- var PointTypes = ['fillImage', 'fill', 'radar', 'image', 'normal', 'simplePoint', 'extrude', 'text', 'icon'];
150
+ var PointTypes = ['fillImage', 'fill', 'radar', 'image', 'normal', 'simplePoint', 'extrude', 'text', 'icon', 'vectorpoint', 'tile'];
151
+
152
+ if (this.layerSource.parser.type === 'mvt') {
153
+ return 'vectorpoint';
154
+ }
149
155
 
150
156
  if (this.layerType && PointTypes.includes(this.layerType)) {
151
157
  return this.layerType;
@@ -1 +1 @@
1
- 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1
+ 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{ IEncodeFeature } from '@antv/l7-core';\nimport BaseLayer from '../core/BaseLayer';\nimport { IPointLayerStyleOptions } from '../core/interface';\nimport PointModels, { PointType } from './models/index';\n\nexport default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {\n public type: string = 'PointLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new PointModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n\n /**\n * 在未传入数据的时候判断点图层的 shape 类型\n * @returns\n */\n public getModelTypeWillEmptyData(): PointType {\n if (this.shapeOption) {\n const { field, values } = this.shapeOption;\n const { shape2d, shape3d } = this.getLayerConfig();\n\n const iconMap = this.iconService.getIconMap();\n\n if (field && shape2d?.indexOf(field as string) !== -1) {\n return 'fill';\n }\n\n if (values && values instanceof Array) {\n for (const v of values) {\n if (typeof v === 'string' && iconMap.hasOwnProperty(v as string)) {\n return 'image';\n }\n }\n }\n }\n return 'normal';\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n fillImage: {},\n normal: {\n blend: 'additive',\n },\n radar: {},\n simplePoint: {},\n fill: { blend: 'normal' },\n extrude: {},\n image: {},\n icon: {},\n text: {\n blend: 'normal',\n },\n vectorpoint: {},\n tile: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): PointType {\n const PointTypes = [\n 'fillImage',\n 'fill',\n 'radar',\n 'image',\n 'normal',\n 'simplePoint',\n 'extrude',\n 'text',\n 'icon',\n 'vectorpoint',\n 'tile',\n ];\n if (this.layerSource.parser.type === 'mvt') {\n return 'vectorpoint';\n }\n if (this.layerType && PointTypes.includes(this.layerType)) {\n return this.layerType as PointType;\n }\n // pointlayer\n // 2D、 3d、 shape、image、text、normal、\n const layerData = this.getEncodedData();\n const { shape2d, shape3d } = this.getLayerConfig();\n const iconMap = this.iconService.getIconMap();\n const item = layerData.find((fe: IEncodeFeature) => {\n return fe.hasOwnProperty('shape');\n });\n if (!item) {\n // return 'normal';\n return this.getModelTypeWillEmptyData();\n } else {\n const shape = item.shape;\n if (shape === 'dot') {\n return 'normal';\n }\n if (shape === 'simple') {\n return 'simplePoint';\n }\n if (shape === 'radar') {\n return 'radar';\n }\n if (shape === 'fillImage') {\n return 'fillImage';\n }\n if (shape2d?.indexOf(shape as string) !== -1) {\n return 'fill';\n }\n if (shape3d?.indexOf(shape as string) !== -1) {\n return 'extrude';\n }\n if (iconMap.hasOwnProperty(shape as string)) {\n return 'image';\n }\n if (this.fontService.getGlyph(shape as string) !== '') {\n return 'icon';\n }\n return 'text';\n }\n }\n}\n"],"file":"index.js"}
@@ -7,6 +7,8 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  exports.default = void 0;
9
9
 
10
+ var _tileModel = _interopRequireDefault(require("../../tile/models/tileModel"));
11
+
10
12
  var _extrude = _interopRequireDefault(require("./extrude"));
11
13
 
12
14
  var _fill = _interopRequireDefault(require("./fill"));
@@ -25,6 +27,8 @@ var _simplePoint = _interopRequireDefault(require("./simplePoint"));
25
27
 
26
28
  var _text = _interopRequireDefault(require("./text"));
27
29
 
30
+ var _tile = _interopRequireDefault(require("./tile"));
31
+
28
32
  var PointModels = {
29
33
  fillImage: _fillmage.default,
30
34
  fill: _fill.default,
@@ -34,7 +38,9 @@ var PointModels = {
34
38
  simplePoint: _simplePoint.default,
35
39
  extrude: _extrude.default,
36
40
  text: _text.default,
37
- icon: _iconFont.default
41
+ icon: _iconFont.default,
42
+ vectorpoint: _tileModel.default,
43
+ tile: _tile.default
38
44
  };
39
45
  var _default = PointModels;
40
46
  exports.default = _default;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/point/models/index.ts"],"names":["PointModels","fillImage","FillImageModel","fill","FillModel","radar","Radar","image","IMageModel","normal","NormalModel","simplePoint","SimplePopint","extrude","ExtrudeModel","text","TextModel","icon","IconModel"],"mappings":";;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAaA,IAAMA,WAAwC,GAAG;AAC/CC,EAAAA,SAAS,EAAEC,iBADoC;AAE/CC,EAAAA,IAAI,EAAEC,aAFyC;AAG/CC,EAAAA,KAAK,EAAEC,cAHwC;AAI/CC,EAAAA,KAAK,EAAEC,cAJwC;AAK/CC,EAAAA,MAAM,EAAEC,eALuC;AAM/CC,EAAAA,WAAW,EAAEC,oBANkC;AAO/CC,EAAAA,OAAO,EAAEC,gBAPsC;AAQ/CC,EAAAA,IAAI,EAAEC,aARyC;AAS/CC,EAAAA,IAAI,EAAEC;AATyC,CAAjD;eAYelB,W","sourcesContent":["import ExtrudeModel from './extrude';\nimport FillModel from './fill';\nimport FillImageModel from './fillmage';\nimport IconModel from './icon-font';\nimport IMageModel from './image';\nimport NormalModel from './normal';\nimport Radar from './radar';\nimport SimplePopint from './simplePoint';\nimport TextModel from './text';\n\nexport type PointType =\n | 'fillImage'\n | 'fill'\n | 'radar'\n | 'image'\n | 'normal'\n | 'simplePoint'\n | 'extrude'\n | 'text'\n | 'icon';\n\nconst PointModels: { [key in PointType]: any } = {\n fillImage: FillImageModel,\n fill: FillModel,\n radar: Radar,\n image: IMageModel,\n normal: NormalModel,\n simplePoint: SimplePopint,\n extrude: ExtrudeModel,\n text: TextModel,\n icon: IconModel,\n};\n\nexport default PointModels;\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../../src/point/models/index.ts"],"names":["PointModels","fillImage","FillImageModel","fill","FillModel","radar","Radar","image","IMageModel","normal","NormalModel","simplePoint","SimplePopint","extrude","ExtrudeModel","text","TextModel","icon","IconModel","vectorpoint","PointTileModel","tile","TileFillModel"],"mappings":";;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAeA,IAAMA,WAAwC,GAAG;AAC/CC,EAAAA,SAAS,EAAEC,iBADoC;AAE/CC,EAAAA,IAAI,EAAEC,aAFyC;AAG/CC,EAAAA,KAAK,EAAEC,cAHwC;AAI/CC,EAAAA,KAAK,EAAEC,cAJwC;AAK/CC,EAAAA,MAAM,EAAEC,eALuC;AAM/CC,EAAAA,WAAW,EAAEC,oBANkC;AAO/CC,EAAAA,OAAO,EAAEC,gBAPsC;AAQ/CC,EAAAA,IAAI,EAAEC,aARyC;AAS/CC,EAAAA,IAAI,EAAEC,iBATyC;AAU/CC,EAAAA,WAAW,EAAEC,kBAVkC;AAW/CC,EAAAA,IAAI,EAAEC;AAXyC,CAAjD;eAcetB,W","sourcesContent":["import PointTileModel from '../../tile/models/tileModel';\nimport ExtrudeModel from './extrude';\nimport FillModel from './fill';\nimport FillImageModel from './fillmage';\nimport IconModel from './icon-font';\nimport IMageModel from './image';\nimport NormalModel from './normal';\nimport Radar from './radar';\nimport SimplePopint from './simplePoint';\nimport TextModel from './text';\nimport TileFillModel from './tile';\n\nexport type PointType =\n | 'fillImage'\n | 'fill'\n | 'radar'\n | 'image'\n | 'normal'\n | 'simplePoint'\n | 'extrude'\n | 'text'\n | 'icon'\n | 'vectorpoint'\n | 'tile';\n\nconst PointModels: { [key in PointType]: any } = {\n fillImage: FillImageModel,\n fill: FillModel,\n radar: Radar,\n image: IMageModel,\n normal: NormalModel,\n simplePoint: SimplePopint,\n extrude: ExtrudeModel,\n text: TextModel,\n icon: IconModel,\n vectorpoint: PointTileModel,\n tile: TileFillModel,\n};\n\nexport default PointModels;\n"],"file":"index.js"}