@antv/l7-layers 2.8.43 → 2.8.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -26,7 +26,7 @@ import BaseModel from '../../core/BaseModel';
26
26
  import { HeatmapTriangulation } from '../../core/triangulation';
27
27
  var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
28
28
  var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n";
29
- var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nfloat getBlurIndusty() {\n float h = 2.0/512.0;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * h, vUv.y + 1.0 * h) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * h, vUv.y + 1.0 * h) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * h, vUv.y + 1.0 * h) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * h, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * h, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * h, vUv.y-1.0*h) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * h, vUv.y-1.0*h) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * h, vUv.y-1.0*h) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
29
+ var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
30
30
  var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
31
31
  var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
32
32
  var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
@@ -141,11 +141,7 @@ var ExtrudeModel = function (_BaseModel) {
141
141
  vertexShader: vert,
142
142
  fragmentShader: frag,
143
143
  triangulation: PolygonExtrudeTriangulation,
144
- stencil: getMask(mask, maskInside),
145
- cull: {
146
- enable: true,
147
- face: gl.BACK
148
- }
144
+ stencil: getMask(mask, maskInside)
149
145
  })];
150
146
  }
151
147
  }, {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/polygon/models/extrude.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","PolygonExtrudeTriangulation","ExtrudeModel","layer","getLayerConfig","opacity","heightfixed","raisingHeight","topsurface","sidesurface","sourceColor","targetColor","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_topsurface","Number","u_sidesurface","u_heightfixed","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_texture","texture","loadTexture","buildModels","mask","maskInside","getShaders","frag","vert","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","stencil","cull","enable","face","BACK","pickLight","mapTexture","polygonExtrudeTexFrag","polygonExtrudeTexVert","polygonExtrudePickLightFrag","polygonExtrudePickLightVert","polygonExtrudeFrag","polygonExtrudeVert","destroy","bbox","getSource","extent","minLng","minLat","maxLng","maxLat","lngLen","latLen","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","lng","lat","DYNAMIC_DRAW","Array","isArray","rendererService","image","Image","crossOrigin","src","onload","wrapS","CLAMP_TO_EDGE","wrapT","min","LINEAR","mag","layerService","updateLayerRenderList","renderLayers"],"mappings":";;;;;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAMO,eANP;AAOA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,2BAAT,QAA4C,0BAA5C;;;;;;;;IAYqBC,Y;;;;;;;;;;;;;;;;;;;;;;;WAEnB,wBAAsB;AACpB,iBAQI,KAAKC,KAAL,CAAWC,cAAX,EARJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,kCAEEC,WAFF;AAAA,UAEEA,WAFF,iCAEgB,KAFhB;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB,CAHlB;AAAA,iCAIEC,UAJF;AAAA,UAIEA,UAJF,gCAIe,IAJf;AAAA,kCAKEC,WALF;AAAA,UAKEA,WALF,iCAKgB,IALhB;AAAA,UAMEC,WANF,QAMEA,WANF;AAAA,UAOEC,WAPF,QAOEA,WAPF;;AAUA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIU,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIxB,WAAW,IAAIC,WAAnB,EAAgC;AAC9BsB,QAAAA,cAAc,GAAGlC,OAAO,CAACW,WAAD,CAAxB;AACAwB,QAAAA,cAAc,GAAGnC,OAAO,CAACY,WAAD,CAAxB;AACAqB,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,YAAY,EAAEC,MAAM,CAAC5B,UAAD,CAFf;AAGL6B,QAAAA,aAAa,EAAED,MAAM,CAAC3B,WAAD,CAHhB;AAKL6B,QAAAA,aAAa,EAAEF,MAAM,CAAC9B,WAAD,CALhB;AAMLiC,QAAAA,aAAa,EAAE,KAAKf,WANf;AAOLgB,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAPb;AAQLC,QAAAA,eAAe,EAAEN,MAAM,CAAC7B,aAAD,CARlB;AASLoC,QAAAA,SAAS,EAAE,UAAStC,OAAT,IAAoBA,OAApB,GAA8B,GATpC;AAYLuC,QAAAA,aAAa,EAAEZ,cAZV;AAaLa,QAAAA,aAAa,EAAEZ,cAbV;AAcLa,QAAAA,aAAa,EAAEZ,cAdV;AAeLa,QAAAA,SAAS,EAAE,KAAKC;AAfX,OAAP;AAiBD;;;WAED,sBAA8B;AAC5B,WAAKC,WAAL;AACA,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAK/C,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACE+C,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoBzB,IAApB,oBAAoBA,IAApB;;AAEA,aAAO,CACL,KAAK3B,KAAL,CAAWqD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE3B,IADa;AAEzB4B,QAAAA,YAAY,EAAEH,IAFW;AAGzBI,QAAAA,cAAc,EAAEL,IAHS;AAIzBM,QAAAA,aAAa,EAAE3D,2BAJU;AAKzB4D,QAAAA,OAAO,EAAE/D,OAAO,CAACqD,IAAD,EAAOC,UAAP,CALS;AAMzBU,QAAAA,IAAI,EAAE;AACJC,UAAAA,MAAM,EAAE,IADJ;AAEJC,UAAAA,IAAI,EAAEnE,EAAE,CAACoE;AAFL;AANmB,OAA3B,CADK,CAAP;AAaD;;;WAED,sBAAoB;AAClB,kBAGI,KAAK9D,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACE8D,SADF,SACEA,SADF;AAAA,UAEEC,UAFF,SAEEA,UAFF;;AAIA,UAAIA,UAAJ,EAAgB;AACd,eAAO;AACLb,UAAAA,IAAI,EAAEc,qBADD;AAELb,UAAAA,IAAI,EAAEc,qBAFD;AAGLvC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AACD,UAAIoC,SAAJ,EAAe;AACb,eAAO;AACLZ,UAAAA,IAAI,EAAEgB,2BADD;AAELf,UAAAA,IAAI,EAAEgB,2BAFD;AAGLzC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAND,MAMO;AACL,eAAO;AACLwB,UAAAA,IAAI,EAAEkB,kBADD;AAELjB,UAAAA,IAAI,EAAEkB,kBAFD;AAGL3C,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKN,WAAL,wEAAkBkD,OAAlB;AACA,4BAAK1B,OAAL,gEAAc0B,OAAd;AACD;;;WAED,qCAAsC;AACpC,UAAMC,IAAI,GAAG,KAAKxE,KAAL,CAAWyE,SAAX,GAAuBC,MAApC;;AACA,iCAAyCF,IAAzC;AAAA,UAAOG,MAAP;AAAA,UAAeC,MAAf;AAAA,UAAuBC,MAAvB;AAAA,UAA+BC,MAA/B;;AACA,UAAMC,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AACA,UAAMK,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AAEA,WAAKK,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDxD,QAAAA,IAAI,EAAElC,aAAa,CAAC2F,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,OADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7F,EAAE,CAAC8F,WAFJ;AAGNvE,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV6D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,gBAAMC,GAAG,GAAGH,MAAM,CAAC,CAAD,CAAlB;AACA,gBAAMI,GAAG,GAAGJ,MAAM,CAAC,CAAD,CAAlB;AACA,mBAAO,CAAC,CAACG,GAAG,GAAGrB,MAAP,IAAiBI,MAAlB,EAA0B,CAACkB,GAAG,GAAGrB,MAAP,IAAiBI,MAA3C,EAAmDa,MAAM,CAAC,CAAD,CAAzD,CAAP;AACD;AAnBS;AAHoC,OAAlD;AA0BA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDxD,QAAAA,IAAI,EAAElC,aAAa,CAAC2F,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7F,EAAE,CAAC8F,WAFJ;AAGNvE,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV6D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKd,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDxD,QAAAA,IAAI,EAAElC,aAAa,CAAC2F,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7F,EAAE,CAACwG,YAFJ;AAGNjF,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV6D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAsBH,OAAtB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,EAAf;AACA,mBAAOU,KAAK,CAACC,OAAN,CAAcX,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,CAAtB,GAAkC,CAACA,IAAD,CAAzC;AACD;AAjBS;AAHoC,OAAlD;AAuBD;;;WAED,uBAAsB;AAAA;;AACpB,kBAEI,KAAKzF,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACE+D,UADF,SACEA,UADF;;AAIA,UAAQzC,eAAR,GAA4B,KAAK8E,eAAjC,CAAQ9E,eAAR;AACA,WAAKsB,OAAL,GAAetB,eAAe,CAAC;AAC7BJ,QAAAA,MAAM,EAAE,CADqB;AAE7BD,QAAAA,KAAK,EAAE;AAFsB,OAAD,CAA9B;;AAIA,UAAI8C,UAAJ,EAAgB;AACd,YAAMsC,KAAK,GAAG,IAAIC,KAAJ,EAAd;AACAD,QAAAA,KAAK,CAACE,WAAN,GAAoB,EAApB;AACAF,QAAAA,KAAK,CAACG,GAAN,GAAYzC,UAAZ;;AAEAsC,QAAAA,KAAK,CAACI,MAAN,GAAe,YAAM;AACnB,UAAA,MAAI,CAAC7D,OAAL,GAAetB,eAAe,CAAC;AAC7BN,YAAAA,IAAI,EAAEqF,KADuB;AAE7BpF,YAAAA,KAAK,EAAEoF,KAAK,CAACpF,KAFgB;AAG7BC,YAAAA,MAAM,EAAEmF,KAAK,CAACnF,MAHe;AAI7BwF,YAAAA,KAAK,EAAEjH,EAAE,CAACkH,aAJmB;AAK7BC,YAAAA,KAAK,EAAEnH,EAAE,CAACkH,aALmB;AAM7BE,YAAAA,GAAG,EAAEpH,EAAE,CAACqH,MANqB;AAO7BC,YAAAA,GAAG,EAAEtH,EAAE,CAACqH;AAPqB,WAAD,CAA9B;;AASA,UAAA,MAAI,CAACE,YAAL,CAAkBC,qBAAlB;;AACA,UAAA,MAAI,CAACD,YAAL,CAAkBE,YAAlB;AACD,SAZD;AAaD;AACF;;;;EAlPuCtH,S;;SAArBE,Y","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { PolygonExtrudeTriangulation } from '../../core/triangulation';\nimport polygonExtrudeFrag from '../shaders/extrude/polygon_extrude_frag.glsl';\n// extrude\nimport polygonExtrudeVert from '../shaders/extrude/polygon_extrude_vert.glsl';\nimport polygonExtrudeTexFrag from '../shaders/extrude/polygon_extrudetex_frag.glsl';\n// texture\nimport polygonExtrudeTexVert from '../shaders/extrude/polygon_extrudetex_vert.glsl';\n// extrude picking\n\nimport polygonExtrudePickLightFrag from '../shaders/extrude/polygon_extrude_picklight_frag.glsl';\nimport polygonExtrudePickLightVert from '../shaders/extrude/polygon_extrude_picklight_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n heightfixed = false,\n raisingHeight = 0,\n topsurface = true,\n sidesurface = true,\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [1, 1, 1, 1];\n let targetColorArr = [1, 1, 1, 1];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // 控制侧面和顶面的显示隐藏\n u_topsurface: Number(topsurface),\n u_sidesurface: Number(sidesurface),\n\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_raisingHeight: Number(raisingHeight),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n u_texture: this.texture,\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PolygonExtrudeTriangulation,\n stencil: getMask(mask, maskInside),\n cull: {\n enable: true,\n face: gl.BACK, // gl.FRONT | gl.BACK;\n },\n }),\n ];\n }\n\n public getShaders() {\n const {\n pickLight,\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (mapTexture) {\n return {\n frag: polygonExtrudeTexFrag,\n vert: polygonExtrudeTexVert,\n type: 'polygonExtrudeTexture',\n };\n }\n if (pickLight) {\n return {\n frag: polygonExtrudePickLightFrag,\n vert: polygonExtrudePickLightVert,\n type: 'polygonExtrudePickLight',\n };\n } else {\n return {\n frag: polygonExtrudeFrag,\n vert: polygonExtrudeVert,\n type: 'polygonExtrude',\n };\n }\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n this.texture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uvs',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uvs',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const lng = vertex[0];\n const lat = vertex[1];\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];\n },\n },\n });\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 10 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n if (mapTexture) {\n const image = new Image();\n image.crossOrigin = '';\n image.src = mapTexture;\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n }\n}\n"],"file":"extrude.js"}
1
+ {"version":3,"sources":["../../../src/polygon/models/extrude.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","PolygonExtrudeTriangulation","ExtrudeModel","layer","getLayerConfig","opacity","heightfixed","raisingHeight","topsurface","sidesurface","sourceColor","targetColor","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_topsurface","Number","u_sidesurface","u_heightfixed","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_texture","texture","loadTexture","buildModels","mask","maskInside","getShaders","frag","vert","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","stencil","pickLight","mapTexture","polygonExtrudeTexFrag","polygonExtrudeTexVert","polygonExtrudePickLightFrag","polygonExtrudePickLightVert","polygonExtrudeFrag","polygonExtrudeVert","destroy","bbox","getSource","extent","minLng","minLat","maxLng","maxLat","lngLen","latLen","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","lng","lat","DYNAMIC_DRAW","Array","isArray","rendererService","image","Image","crossOrigin","src","onload","wrapS","CLAMP_TO_EDGE","wrapT","min","LINEAR","mag","layerService","updateLayerRenderList","renderLayers"],"mappings":";;;;;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAMO,eANP;AAOA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,2BAAT,QAA4C,0BAA5C;;;;;;;;IAYqBC,Y;;;;;;;;;;;;;;;;;;;;;;;WAEnB,wBAAsB;AACpB,iBAQI,KAAKC,KAAL,CAAWC,cAAX,EARJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,kCAEEC,WAFF;AAAA,UAEEA,WAFF,iCAEgB,KAFhB;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB,CAHlB;AAAA,iCAIEC,UAJF;AAAA,UAIEA,UAJF,gCAIe,IAJf;AAAA,kCAKEC,WALF;AAAA,UAKEA,WALF,iCAKgB,IALhB;AAAA,UAMEC,WANF,QAMEA,WANF;AAAA,UAOEC,WAPF,QAOEA,WAPF;;AAUA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIU,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIxB,WAAW,IAAIC,WAAnB,EAAgC;AAC9BsB,QAAAA,cAAc,GAAGlC,OAAO,CAACW,WAAD,CAAxB;AACAwB,QAAAA,cAAc,GAAGnC,OAAO,CAACY,WAAD,CAAxB;AACAqB,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,YAAY,EAAEC,MAAM,CAAC5B,UAAD,CAFf;AAGL6B,QAAAA,aAAa,EAAED,MAAM,CAAC3B,WAAD,CAHhB;AAKL6B,QAAAA,aAAa,EAAEF,MAAM,CAAC9B,WAAD,CALhB;AAMLiC,QAAAA,aAAa,EAAE,KAAKf,WANf;AAOLgB,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAPb;AAQLC,QAAAA,eAAe,EAAEN,MAAM,CAAC7B,aAAD,CARlB;AASLoC,QAAAA,SAAS,EAAE,UAAStC,OAAT,IAAoBA,OAApB,GAA8B,GATpC;AAYLuC,QAAAA,aAAa,EAAEZ,cAZV;AAaLa,QAAAA,aAAa,EAAEZ,cAbV;AAcLa,QAAAA,aAAa,EAAEZ,cAdV;AAeLa,QAAAA,SAAS,EAAE,KAAKC;AAfX,OAAP;AAiBD;;;WAED,sBAA8B;AAC5B,WAAKC,WAAL;AACA,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAK/C,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACE+C,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoBzB,IAApB,oBAAoBA,IAApB;;AAEA,aAAO,CACL,KAAK3B,KAAL,CAAWqD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE3B,IADa;AAEzB4B,QAAAA,YAAY,EAAEH,IAFW;AAGzBI,QAAAA,cAAc,EAAEL,IAHS;AAIzBM,QAAAA,aAAa,EAAE3D,2BAJU;AAKzB4D,QAAAA,OAAO,EAAE/D,OAAO,CAACqD,IAAD,EAAOC,UAAP;AALS,OAA3B,CADK,CAAP;AASD;;;WAED,sBAAoB;AAClB,kBAGI,KAAKjD,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACE0D,SADF,SACEA,SADF;AAAA,UAEEC,UAFF,SAEEA,UAFF;;AAIA,UAAIA,UAAJ,EAAgB;AACd,eAAO;AACLT,UAAAA,IAAI,EAAEU,qBADD;AAELT,UAAAA,IAAI,EAAEU,qBAFD;AAGLnC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AACD,UAAIgC,SAAJ,EAAe;AACb,eAAO;AACLR,UAAAA,IAAI,EAAEY,2BADD;AAELX,UAAAA,IAAI,EAAEY,2BAFD;AAGLrC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAND,MAMO;AACL,eAAO;AACLwB,UAAAA,IAAI,EAAEc,kBADD;AAELb,UAAAA,IAAI,EAAEc,kBAFD;AAGLvC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKN,WAAL,wEAAkB8C,OAAlB;AACA,4BAAKtB,OAAL,gEAAcsB,OAAd;AACD;;;WAED,qCAAsC;AACpC,UAAMC,IAAI,GAAG,KAAKpE,KAAL,CAAWqE,SAAX,GAAuBC,MAApC;;AACA,iCAAyCF,IAAzC;AAAA,UAAOG,MAAP;AAAA,UAAeC,MAAf;AAAA,UAAuBC,MAAvB;AAAA,UAA+BC,MAA/B;;AACA,UAAMC,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AACA,UAAMK,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AAEA,WAAKK,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDpD,QAAAA,IAAI,EAAElC,aAAa,CAACuF,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,OADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEzF,EAAE,CAAC0F,WAFJ;AAGNnE,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVyD,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,gBAAMC,GAAG,GAAGH,MAAM,CAAC,CAAD,CAAlB;AACA,gBAAMI,GAAG,GAAGJ,MAAM,CAAC,CAAD,CAAlB;AACA,mBAAO,CAAC,CAACG,GAAG,GAAGrB,MAAP,IAAiBI,MAAlB,EAA0B,CAACkB,GAAG,GAAGrB,MAAP,IAAiBI,MAA3C,EAAmDa,MAAM,CAAC,CAAD,CAAzD,CAAP;AACD;AAnBS;AAHoC,OAAlD;AA0BA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDpD,QAAAA,IAAI,EAAElC,aAAa,CAACuF,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEzF,EAAE,CAAC0F,WAFJ;AAGNnE,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVyD,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKd,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDpD,QAAAA,IAAI,EAAElC,aAAa,CAACuF,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEzF,EAAE,CAACoG,YAFJ;AAGN7E,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVyD,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAsBH,OAAtB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,EAAf;AACA,mBAAOU,KAAK,CAACC,OAAN,CAAcX,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,CAAtB,GAAkC,CAACA,IAAD,CAAzC;AACD;AAjBS;AAHoC,OAAlD;AAuBD;;;WAED,uBAAsB;AAAA;;AACpB,kBAEI,KAAKrF,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACE2D,UADF,SACEA,UADF;;AAIA,UAAQrC,eAAR,GAA4B,KAAK0E,eAAjC,CAAQ1E,eAAR;AACA,WAAKsB,OAAL,GAAetB,eAAe,CAAC;AAC7BJ,QAAAA,MAAM,EAAE,CADqB;AAE7BD,QAAAA,KAAK,EAAE;AAFsB,OAAD,CAA9B;;AAIA,UAAI0C,UAAJ,EAAgB;AACd,YAAMsC,KAAK,GAAG,IAAIC,KAAJ,EAAd;AACAD,QAAAA,KAAK,CAACE,WAAN,GAAoB,EAApB;AACAF,QAAAA,KAAK,CAACG,GAAN,GAAYzC,UAAZ;;AAEAsC,QAAAA,KAAK,CAACI,MAAN,GAAe,YAAM;AACnB,UAAA,MAAI,CAACzD,OAAL,GAAetB,eAAe,CAAC;AAC7BN,YAAAA,IAAI,EAAEiF,KADuB;AAE7BhF,YAAAA,KAAK,EAAEgF,KAAK,CAAChF,KAFgB;AAG7BC,YAAAA,MAAM,EAAE+E,KAAK,CAAC/E,MAHe;AAI7BoF,YAAAA,KAAK,EAAE7G,EAAE,CAAC8G,aAJmB;AAK7BC,YAAAA,KAAK,EAAE/G,EAAE,CAAC8G,aALmB;AAM7BE,YAAAA,GAAG,EAAEhH,EAAE,CAACiH,MANqB;AAO7BC,YAAAA,GAAG,EAAElH,EAAE,CAACiH;AAPqB,WAAD,CAA9B;;AASA,UAAA,MAAI,CAACE,YAAL,CAAkBC,qBAAlB;;AACA,UAAA,MAAI,CAACD,YAAL,CAAkBE,YAAlB;AACD,SAZD;AAaD;AACF;;;;EA9OuClH,S;;SAArBE,Y","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { PolygonExtrudeTriangulation } from '../../core/triangulation';\nimport polygonExtrudeFrag from '../shaders/extrude/polygon_extrude_frag.glsl';\n// extrude\nimport polygonExtrudeVert from '../shaders/extrude/polygon_extrude_vert.glsl';\nimport polygonExtrudeTexFrag from '../shaders/extrude/polygon_extrudetex_frag.glsl';\n// texture\nimport polygonExtrudeTexVert from '../shaders/extrude/polygon_extrudetex_vert.glsl';\n// extrude picking\n\nimport polygonExtrudePickLightFrag from '../shaders/extrude/polygon_extrude_picklight_frag.glsl';\nimport polygonExtrudePickLightVert from '../shaders/extrude/polygon_extrude_picklight_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n heightfixed = false,\n raisingHeight = 0,\n topsurface = true,\n sidesurface = true,\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [1, 1, 1, 1];\n let targetColorArr = [1, 1, 1, 1];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // 控制侧面和顶面的显示隐藏\n u_topsurface: Number(topsurface),\n u_sidesurface: Number(sidesurface),\n\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_raisingHeight: Number(raisingHeight),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n u_texture: this.texture,\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PolygonExtrudeTriangulation,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public getShaders() {\n const {\n pickLight,\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (mapTexture) {\n return {\n frag: polygonExtrudeTexFrag,\n vert: polygonExtrudeTexVert,\n type: 'polygonExtrudeTexture',\n };\n }\n if (pickLight) {\n return {\n frag: polygonExtrudePickLightFrag,\n vert: polygonExtrudePickLightVert,\n type: 'polygonExtrudePickLight',\n };\n } else {\n return {\n frag: polygonExtrudeFrag,\n vert: polygonExtrudeVert,\n type: 'polygonExtrude',\n };\n }\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n this.texture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uvs',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uvs',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const lng = vertex[0];\n const lat = vertex[1];\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];\n },\n },\n });\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 10 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n if (mapTexture) {\n const image = new Image();\n image.crossOrigin = '';\n image.src = mapTexture;\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n }\n}\n"],"file":"extrude.js"}
@@ -113,10 +113,6 @@ var FillModel = function (_BaseModel) {
113
113
  depth: {
114
114
  enable: false
115
115
  },
116
- cull: {
117
- enable: true,
118
- face: gl.BACK
119
- },
120
116
  stencil: getMask(mask, maskInside)
121
117
  })];
122
118
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["AttributeType","gl","getMask","BaseModel","polygonTriangulation","polygonTriangulationWithCenter","FillModel","layer","getLayerConfig","raisingHeight","opacity","opacityLinear","enable","dir","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","Number","u_opacity","u_opacitylinear","u_dir","buildModels","getModelParams","frag","vert","triangulation","mask","maskInside","buildLayerModel","moduleName","vertexShader","fragmentShader","blend","getBlend","depth","cull","face","BACK","stencil","destroy","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","polygon_linear_frag","polygon_linear_vert","polygon_frag","polygon_vert"],"mappings":";;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAMO,eANP;AAOA,SAASC,OAAT,QAAwB,gBAAxB;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SACEC,oBADF,EAEEC,8BAFF,QAGO,0BAHP;;;;;;IAQqBC,S;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAOI,KAAKC,KAAL,CAAWC,cAAX,EAPJ;AAAA,oCACEC,aADF;AAAA,UACEA,aADF,mCACkB,CADlB;AAAA,8BAEEC,OAFF;AAAA,UAEEA,OAFF,6BAEY,CAFZ;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OAHlB;;AAQA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEL,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKM,oBAAL,CAA0B;AAAEN,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMO,UAAU,GAAG,KAAKV,KAAL,CAAWW,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE7B,EAAE,CAAC8B,SAHQ;AAInBC,UAAAA,IAAI,EAAE/B,EAAE,CAACgC,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE7B,EAAE,CAAC8B,SAHQ;AAInBC,UAAAA,IAAI,EAAE/B,EAAE,CAACgC,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLU,QAAAA,aAAa,EAAE,KAAKR,WADf;AAELS,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,eAAe,EAAEC,MAAM,CAAC7B,aAAD,CAJlB;AAML8B,QAAAA,SAAS,EAAE,UAAS7B,OAAT,IAAoBA,OAApB,GAA8B,GANpC;AAQL8B,QAAAA,eAAe,EAAEF,MAAM,CAAC3B,aAAa,CAACC,MAAf,CARlB;AASL6B,QAAAA,KAAK,EAAE9B,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC;AATrC,OAAP;AAWD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK6B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,iCAA4C,KAAKC,cAAL,EAA5C;AAAA,UAAQC,IAAR,wBAAQA,IAAR;AAAA,UAAcC,IAAd,wBAAcA,IAAd;AAAA,UAAoBC,aAApB,wBAAoBA,aAApB;AAAA,UAAmCd,IAAnC,wBAAmCA,IAAnC;;AACA,kBAGI,KAAKzB,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEuC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,WAAKzC,KAAL,CAAWuC,aAAX,GAA2BA,aAA3B;AACA,aAAO,CACL,KAAKvC,KAAL,CAAW0C,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAElB,IADa;AAEzBmB,QAAAA,YAAY,EAAEN,IAFW;AAGzBO,QAAAA,cAAc,EAAER,IAHS;AAIzBE,QAAAA,aAAa,EAAbA,aAJyB;AAKzBO,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,KAAK,EAAE;AAAE3C,UAAAA,MAAM,EAAE;AAAV,SANkB;AAOzB4C,QAAAA,IAAI,EAAE;AACJ5C,UAAAA,MAAM,EAAE,IADJ;AAEJ6C,UAAAA,IAAI,EAAExD,EAAE,CAACyD;AAFL,SAPmB;AAWzBC,QAAAA,OAAO,EAAEzD,OAAO,CAAC6C,IAAD,EAAOC,UAAP;AAXS,OAA3B,CADK,CAAP;AAeD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKtB,WAAL,wEAAkBkC,OAAlB;AACD;;;WAED,qCAAsC;AACpC,kBAKI,KAAKrD,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,UAAIF,aAAa,CAACC,MAAlB,EAA0B;AACxB,aAAKiD,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,UAAAA,IAAI,EAAE,QAD0C;AAEhD/B,UAAAA,IAAI,EAAEhC,aAAa,CAACgE,SAF4B;AAGhDC,UAAAA,UAAU,EAAE;AACVF,YAAAA,IAAI,EAAE,UADI;AAEVG,YAAAA,MAAM,EAAE;AAENC,cAAAA,KAAK,EAAElE,EAAE,CAACmE,WAFJ;AAGN9C,cAAAA,IAAI,EAAE,EAHA;AAINU,cAAAA,IAAI,EAAE/B,EAAE,CAACgC;AAJH,aAFE;AAQVoC,YAAAA,IAAI,EAAE,CARI;AASVC,YAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AAEH,qBAAO,CAACF,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,CAAP;AACD;AAlBS;AAHoC,SAAlD;AAwBD;AACF;;;WAED,0BAKE;AACA,kBAII,KAAKlE,KAAL,CAAWC,cAAX,EAJJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE;AADM,OADlB;;AAKA,UAAID,aAAa,CAACC,MAAlB,EAA0B;AACxB,eAAO;AACLgC,UAAAA,IAAI,EAAEgC,mBADD;AAEL/B,UAAAA,IAAI,EAAEgC,mBAFD;AAGL7C,UAAAA,IAAI,EAAE,gBAHD;AAILc,UAAAA,aAAa,EAAEzC;AAJV,SAAP;AAMD,OAPD,MAOO;AACL,eAAO;AACLuC,UAAAA,IAAI,EAAEkC,YADD;AAELjC,UAAAA,IAAI,EAAEkC,YAFD;AAGL/C,UAAAA,IAAI,EAAE,cAHD;AAILc,UAAAA,aAAa,EAAE1C;AAJV,SAAP;AAMD;AACF;;;;EAjJoCD,S;;SAAlBG,S","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = triangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n cull: {\n enable: true,\n face: gl.BACK, // gl.FRONT | gl.BACK;\n },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygon_linear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygon_fill',\n triangulation: polygonTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
1
+ {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["AttributeType","gl","getMask","BaseModel","polygonTriangulation","polygonTriangulationWithCenter","FillModel","layer","getLayerConfig","raisingHeight","opacity","opacityLinear","enable","dir","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","Number","u_opacity","u_opacitylinear","u_dir","buildModels","getModelParams","frag","vert","triangulation","mask","maskInside","buildLayerModel","moduleName","vertexShader","fragmentShader","blend","getBlend","depth","stencil","destroy","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","polygon_linear_frag","polygon_linear_vert","polygon_frag","polygon_vert"],"mappings":";;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAMO,eANP;AAOA,SAASC,OAAT,QAAwB,gBAAxB;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SACEC,oBADF,EAEEC,8BAFF,QAGO,0BAHP;;;;;;IAQqBC,S;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAOI,KAAKC,KAAL,CAAWC,cAAX,EAPJ;AAAA,oCACEC,aADF;AAAA,UACEA,aADF,mCACkB,CADlB;AAAA,8BAEEC,OAFF;AAAA,UAEEA,OAFF,6BAEY,CAFZ;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OAHlB;;AAQA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEL,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKM,oBAAL,CAA0B;AAAEN,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMO,UAAU,GAAG,KAAKV,KAAL,CAAWW,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE7B,EAAE,CAAC8B,SAHQ;AAInBC,UAAAA,IAAI,EAAE/B,EAAE,CAACgC,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE7B,EAAE,CAAC8B,SAHQ;AAInBC,UAAAA,IAAI,EAAE/B,EAAE,CAACgC,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLU,QAAAA,aAAa,EAAE,KAAKR,WADf;AAELS,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,eAAe,EAAEC,MAAM,CAAC7B,aAAD,CAJlB;AAML8B,QAAAA,SAAS,EAAE,UAAS7B,OAAT,IAAoBA,OAApB,GAA8B,GANpC;AAQL8B,QAAAA,eAAe,EAAEF,MAAM,CAAC3B,aAAa,CAACC,MAAf,CARlB;AASL6B,QAAAA,KAAK,EAAE9B,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC;AATrC,OAAP;AAWD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK6B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,iCAA4C,KAAKC,cAAL,EAA5C;AAAA,UAAQC,IAAR,wBAAQA,IAAR;AAAA,UAAcC,IAAd,wBAAcA,IAAd;AAAA,UAAoBC,aAApB,wBAAoBA,aAApB;AAAA,UAAmCd,IAAnC,wBAAmCA,IAAnC;;AACA,kBAGI,KAAKzB,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEuC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,WAAKzC,KAAL,CAAWuC,aAAX,GAA2BA,aAA3B;AACA,aAAO,CACL,KAAKvC,KAAL,CAAW0C,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAElB,IADa;AAEzBmB,QAAAA,YAAY,EAAEN,IAFW;AAGzBO,QAAAA,cAAc,EAAER,IAHS;AAIzBE,QAAAA,aAAa,EAAbA,aAJyB;AAKzBO,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,KAAK,EAAE;AAAE3C,UAAAA,MAAM,EAAE;AAAV,SANkB;AAOzB4C,QAAAA,OAAO,EAAEtD,OAAO,CAAC6C,IAAD,EAAOC,UAAP;AAPS,OAA3B,CADK,CAAP;AAWD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKtB,WAAL,wEAAkB+B,OAAlB;AACD;;;WAED,qCAAsC;AACpC,kBAKI,KAAKlD,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,UAAIF,aAAa,CAACC,MAAlB,EAA0B;AACxB,aAAK8C,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,UAAAA,IAAI,EAAE,QAD0C;AAEhD5B,UAAAA,IAAI,EAAEhC,aAAa,CAAC6D,SAF4B;AAGhDC,UAAAA,UAAU,EAAE;AACVF,YAAAA,IAAI,EAAE,UADI;AAEVG,YAAAA,MAAM,EAAE;AAENC,cAAAA,KAAK,EAAE/D,EAAE,CAACgE,WAFJ;AAGN3C,cAAAA,IAAI,EAAE,EAHA;AAINU,cAAAA,IAAI,EAAE/B,EAAE,CAACgC;AAJH,aAFE;AAQViC,YAAAA,IAAI,EAAE,CARI;AASVC,YAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AAEH,qBAAO,CAACF,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,CAAP;AACD;AAlBS;AAHoC,SAAlD;AAwBD;AACF;;;WAED,0BAKE;AACA,kBAII,KAAK/D,KAAL,CAAWC,cAAX,EAJJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE;AADM,OADlB;;AAKA,UAAID,aAAa,CAACC,MAAlB,EAA0B;AACxB,eAAO;AACLgC,UAAAA,IAAI,EAAE6B,mBADD;AAEL5B,UAAAA,IAAI,EAAE6B,mBAFD;AAGL1C,UAAAA,IAAI,EAAE,gBAHD;AAILc,UAAAA,aAAa,EAAEzC;AAJV,SAAP;AAMD,OAPD,MAOO;AACL,eAAO;AACLuC,UAAAA,IAAI,EAAE+B,YADD;AAEL9B,UAAAA,IAAI,EAAE+B,YAFD;AAGL5C,UAAAA,IAAI,EAAE,cAHD;AAILc,UAAAA,aAAa,EAAE1C;AAJV,SAAP;AAMD;AACF;;;;EA7IoCD,S;;SAAlBG,S","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = triangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygon_linear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygon_fill',\n triangulation: polygonTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
@@ -51,7 +51,7 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
51
51
 
52
52
  var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
53
53
  var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n";
54
- var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nfloat getBlurIndusty() {\n float h = 2.0/512.0;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * h, vUv.y + 1.0 * h) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * h, vUv.y + 1.0 * h) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * h, vUv.y + 1.0 * h) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * h, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * h, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * h, vUv.y-1.0*h) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * h, vUv.y-1.0*h) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * h, vUv.y-1.0*h) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
54
+ var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
55
55
  var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
56
56
  var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
57
57
  var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
@@ -160,11 +160,7 @@ var ExtrudeModel = function (_BaseModel) {
160
160
  vertexShader: vert,
161
161
  fragmentShader: frag,
162
162
  triangulation: _triangulation.PolygonExtrudeTriangulation,
163
- stencil: (0, _l7Utils.getMask)(mask, maskInside),
164
- cull: {
165
- enable: true,
166
- face: _l7Core.gl.BACK
167
- }
163
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
168
164
  })];
169
165
  }
170
166
  }, {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/polygon/models/extrude.ts"],"names":["ExtrudeModel","layer","getLayerConfig","opacity","heightfixed","raisingHeight","topsurface","sidesurface","sourceColor","targetColor","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_topsurface","Number","u_sidesurface","u_heightfixed","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_texture","texture","loadTexture","buildModels","mask","maskInside","getShaders","frag","vert","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","PolygonExtrudeTriangulation","stencil","cull","enable","face","BACK","pickLight","mapTexture","polygonExtrudeTexFrag","polygonExtrudeTexVert","polygonExtrudePickLightFrag","polygonExtrudePickLightVert","polygonExtrudeFrag","polygonExtrudeVert","destroy","bbox","getSource","extent","minLng","minLat","maxLng","maxLat","lngLen","latLen","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","lng","lat","DYNAMIC_DRAW","Array","isArray","rendererService","image","Image","crossOrigin","src","onload","wrapS","CLAMP_TO_EDGE","wrapT","min","LINEAR","mag","layerService","updateLayerRenderList","renderLayers","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAOA;;AAEA;;AAEA;;;;;;;;;;;;;IAYqBA,Y;;;;;;;;;;;;;;;;;;;;;WAEnB,wBAAsB;AACpB,iBAQI,KAAKC,KAAL,CAAWC,cAAX,EARJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,kCAEEC,WAFF;AAAA,UAEEA,WAFF,iCAEgB,KAFhB;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB,CAHlB;AAAA,iCAIEC,UAJF;AAAA,UAIEA,UAJF,gCAIe,IAJf;AAAA,kCAKEC,WALF;AAAA,UAKEA,WALF,iCAKgB,IALhB;AAAA,UAMEC,WANF,QAMEA,WANF;AAAA,UAOEC,WAPF,QAOEA,WAPF;;AAUA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIW,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIzB,WAAW,IAAIC,WAAnB,EAAgC;AAC9BuB,QAAAA,cAAc,GAAG,sBAAQxB,WAAR,CAAjB;AACAyB,QAAAA,cAAc,GAAG,sBAAQxB,WAAR,CAAjB;AACAsB,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,YAAY,EAAEC,MAAM,CAAC7B,UAAD,CAFf;AAGL8B,QAAAA,aAAa,EAAED,MAAM,CAAC5B,WAAD,CAHhB;AAKL8B,QAAAA,aAAa,EAAEF,MAAM,CAAC/B,WAAD,CALhB;AAMLkC,QAAAA,aAAa,EAAE,KAAKhB,WANf;AAOLiB,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAPb;AAQLC,QAAAA,eAAe,EAAEN,MAAM,CAAC9B,aAAD,CARlB;AASLqC,QAAAA,SAAS,EAAE,wBAASvC,OAAT,IAAoBA,OAApB,GAA8B,GATpC;AAYLwC,QAAAA,aAAa,EAAEZ,cAZV;AAaLa,QAAAA,aAAa,EAAEZ,cAbV;AAcLa,QAAAA,aAAa,EAAEZ,cAdV;AAeLa,QAAAA,SAAS,EAAE,KAAKC;AAfX,OAAP;AAiBD;;;WAED,sBAA8B;AAC5B,WAAKC,WAAL;AACA,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAKhD,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEgD,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoBzB,IAApB,oBAAoBA,IAApB;;AAEA,aAAO,CACL,KAAK5B,KAAL,CAAWsD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE3B,IADa;AAEzB4B,QAAAA,YAAY,EAAEH,IAFW;AAGzBI,QAAAA,cAAc,EAAEL,IAHS;AAIzBM,QAAAA,aAAa,EAAEC,0CAJU;AAKzBC,QAAAA,OAAO,EAAE,sBAAQX,IAAR,EAAcC,UAAd,CALgB;AAMzBW,QAAAA,IAAI,EAAE;AACJC,UAAAA,MAAM,EAAE,IADJ;AAEJC,UAAAA,IAAI,EAAErC,WAAGsC;AAFL;AANmB,OAA3B,CADK,CAAP;AAaD;;;WAED,sBAAoB;AAClB,kBAGI,KAAKhE,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACEgE,SADF,SACEA,SADF;AAAA,UAEEC,UAFF,SAEEA,UAFF;;AAIA,UAAIA,UAAJ,EAAgB;AACd,eAAO;AACLd,UAAAA,IAAI,EAAEe,qBADD;AAELd,UAAAA,IAAI,EAAEe,qBAFD;AAGLxC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AACD,UAAIqC,SAAJ,EAAe;AACb,eAAO;AACLb,UAAAA,IAAI,EAAEiB,2BADD;AAELhB,UAAAA,IAAI,EAAEiB,2BAFD;AAGL1C,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAND,MAMO;AACL,eAAO;AACLwB,UAAAA,IAAI,EAAEmB,kBADD;AAELlB,UAAAA,IAAI,EAAEmB,kBAFD;AAGL5C,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKP,WAAL,wEAAkBoD,OAAlB;AACA,4BAAK3B,OAAL,gEAAc2B,OAAd;AACD;;;WAED,qCAAsC;AACpC,UAAMC,IAAI,GAAG,KAAK1E,KAAL,CAAW2E,SAAX,GAAuBC,MAApC;;AACA,+CAAyCF,IAAzC;AAAA,UAAOG,MAAP;AAAA,UAAeC,MAAf;AAAA,UAAuBC,MAAvB;AAAA,UAA+BC,MAA/B;;AACA,UAAMC,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AACA,UAAMK,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AAEA,WAAKK,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDzD,QAAAA,IAAI,EAAE0D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,OADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhE,WAAGiE,WAFJ;AAGN1E,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV+D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,gBAAMC,GAAG,GAAGH,MAAM,CAAC,CAAD,CAAlB;AACA,gBAAMI,GAAG,GAAGJ,MAAM,CAAC,CAAD,CAAlB;AACA,mBAAO,CAAC,CAACG,GAAG,GAAGtB,MAAP,IAAiBI,MAAlB,EAA0B,CAACmB,GAAG,GAAGtB,MAAP,IAAiBI,MAA3C,EAAmDc,MAAM,CAAC,CAAD,CAAzD,CAAP;AACD;AAnBS;AAHoC,OAAlD;AA0BA,WAAKb,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDzD,QAAAA,IAAI,EAAE0D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhE,WAAGiE,WAFJ;AAGN1E,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV+D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDzD,QAAAA,IAAI,EAAE0D,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEhE,WAAG2E,YAFJ;AAGNpF,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV+D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAsBH,OAAtB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,EAAf;AACA,mBAAOU,KAAK,CAACC,OAAN,CAAcX,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,CAAtB,GAAkC,CAACA,IAAD,CAAzC;AACD;AAjBS;AAHoC,OAAlD;AAuBD;;;WAED,uBAAsB;AAAA;;AACpB,kBAEI,KAAK5F,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACEiE,UADF,SACEA,UADF;;AAIA,UAAQ3C,eAAR,GAA4B,KAAKiF,eAAjC,CAAQjF,eAAR;AACA,WAAKuB,OAAL,GAAevB,eAAe,CAAC;AAC7BJ,QAAAA,MAAM,EAAE,CADqB;AAE7BD,QAAAA,KAAK,EAAE;AAFsB,OAAD,CAA9B;;AAIA,UAAIgD,UAAJ,EAAgB;AACd,YAAMuC,KAAK,GAAG,IAAIC,KAAJ,EAAd;AACAD,QAAAA,KAAK,CAACE,WAAN,GAAoB,EAApB;AACAF,QAAAA,KAAK,CAACG,GAAN,GAAY1C,UAAZ;;AAEAuC,QAAAA,KAAK,CAACI,MAAN,GAAe,YAAM;AACnB,UAAA,MAAI,CAAC/D,OAAL,GAAevB,eAAe,CAAC;AAC7BN,YAAAA,IAAI,EAAEwF,KADuB;AAE7BvF,YAAAA,KAAK,EAAEuF,KAAK,CAACvF,KAFgB;AAG7BC,YAAAA,MAAM,EAAEsF,KAAK,CAACtF,MAHe;AAI7B2F,YAAAA,KAAK,EAAEpF,WAAGqF,aAJmB;AAK7BC,YAAAA,KAAK,EAAEtF,WAAGqF,aALmB;AAM7BE,YAAAA,GAAG,EAAEvF,WAAGwF,MANqB;AAO7BC,YAAAA,GAAG,EAAEzF,WAAGwF;AAPqB,WAAD,CAA9B;;AASA,UAAA,MAAI,CAACE,YAAL,CAAkBC,qBAAlB;;AACA,UAAA,MAAI,CAACD,YAAL,CAAkBE,YAAlB;AACD,SAZD;AAaD;AACF;;;EAlPuCC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { PolygonExtrudeTriangulation } from '../../core/triangulation';\nimport polygonExtrudeFrag from '../shaders/extrude/polygon_extrude_frag.glsl';\n// extrude\nimport polygonExtrudeVert from '../shaders/extrude/polygon_extrude_vert.glsl';\nimport polygonExtrudeTexFrag from '../shaders/extrude/polygon_extrudetex_frag.glsl';\n// texture\nimport polygonExtrudeTexVert from '../shaders/extrude/polygon_extrudetex_vert.glsl';\n// extrude picking\n\nimport polygonExtrudePickLightFrag from '../shaders/extrude/polygon_extrude_picklight_frag.glsl';\nimport polygonExtrudePickLightVert from '../shaders/extrude/polygon_extrude_picklight_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n heightfixed = false,\n raisingHeight = 0,\n topsurface = true,\n sidesurface = true,\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [1, 1, 1, 1];\n let targetColorArr = [1, 1, 1, 1];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // 控制侧面和顶面的显示隐藏\n u_topsurface: Number(topsurface),\n u_sidesurface: Number(sidesurface),\n\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_raisingHeight: Number(raisingHeight),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n u_texture: this.texture,\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PolygonExtrudeTriangulation,\n stencil: getMask(mask, maskInside),\n cull: {\n enable: true,\n face: gl.BACK, // gl.FRONT | gl.BACK;\n },\n }),\n ];\n }\n\n public getShaders() {\n const {\n pickLight,\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (mapTexture) {\n return {\n frag: polygonExtrudeTexFrag,\n vert: polygonExtrudeTexVert,\n type: 'polygonExtrudeTexture',\n };\n }\n if (pickLight) {\n return {\n frag: polygonExtrudePickLightFrag,\n vert: polygonExtrudePickLightVert,\n type: 'polygonExtrudePickLight',\n };\n } else {\n return {\n frag: polygonExtrudeFrag,\n vert: polygonExtrudeVert,\n type: 'polygonExtrude',\n };\n }\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n this.texture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uvs',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uvs',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const lng = vertex[0];\n const lat = vertex[1];\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];\n },\n },\n });\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 10 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n if (mapTexture) {\n const image = new Image();\n image.crossOrigin = '';\n image.src = mapTexture;\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n }\n}\n"],"file":"extrude.js"}
1
+ {"version":3,"sources":["../../../src/polygon/models/extrude.ts"],"names":["ExtrudeModel","layer","getLayerConfig","opacity","heightfixed","raisingHeight","topsurface","sidesurface","sourceColor","targetColor","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_topsurface","Number","u_sidesurface","u_heightfixed","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_texture","texture","loadTexture","buildModels","mask","maskInside","getShaders","frag","vert","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","PolygonExtrudeTriangulation","stencil","pickLight","mapTexture","polygonExtrudeTexFrag","polygonExtrudeTexVert","polygonExtrudePickLightFrag","polygonExtrudePickLightVert","polygonExtrudeFrag","polygonExtrudeVert","destroy","bbox","getSource","extent","minLng","minLat","maxLng","maxLat","lngLen","latLen","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","lng","lat","DYNAMIC_DRAW","Array","isArray","rendererService","image","Image","crossOrigin","src","onload","wrapS","CLAMP_TO_EDGE","wrapT","min","LINEAR","mag","layerService","updateLayerRenderList","renderLayers","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAOA;;AAEA;;AAEA;;;;;;;;;;;;;IAYqBA,Y;;;;;;;;;;;;;;;;;;;;;WAEnB,wBAAsB;AACpB,iBAQI,KAAKC,KAAL,CAAWC,cAAX,EARJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,kCAEEC,WAFF;AAAA,UAEEA,WAFF,iCAEgB,KAFhB;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB,CAHlB;AAAA,iCAIEC,UAJF;AAAA,UAIEA,UAJF,gCAIe,IAJf;AAAA,kCAKEC,WALF;AAAA,UAKEA,WALF,iCAKgB,IALhB;AAAA,UAMEC,WANF,QAMEA,WANF;AAAA,UAOEC,WAPF,QAOEA,WAPF;;AAUA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIW,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIzB,WAAW,IAAIC,WAAnB,EAAgC;AAC9BuB,QAAAA,cAAc,GAAG,sBAAQxB,WAAR,CAAjB;AACAyB,QAAAA,cAAc,GAAG,sBAAQxB,WAAR,CAAjB;AACAsB,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,YAAY,EAAEC,MAAM,CAAC7B,UAAD,CAFf;AAGL8B,QAAAA,aAAa,EAAED,MAAM,CAAC5B,WAAD,CAHhB;AAKL8B,QAAAA,aAAa,EAAEF,MAAM,CAAC/B,WAAD,CALhB;AAMLkC,QAAAA,aAAa,EAAE,KAAKhB,WANf;AAOLiB,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAPb;AAQLC,QAAAA,eAAe,EAAEN,MAAM,CAAC9B,aAAD,CARlB;AASLqC,QAAAA,SAAS,EAAE,wBAASvC,OAAT,IAAoBA,OAApB,GAA8B,GATpC;AAYLwC,QAAAA,aAAa,EAAEZ,cAZV;AAaLa,QAAAA,aAAa,EAAEZ,cAbV;AAcLa,QAAAA,aAAa,EAAEZ,cAdV;AAeLa,QAAAA,SAAS,EAAE,KAAKC;AAfX,OAAP;AAiBD;;;WAED,sBAA8B;AAC5B,WAAKC,WAAL;AACA,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAKhD,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEgD,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoBzB,IAApB,oBAAoBA,IAApB;;AAEA,aAAO,CACL,KAAK5B,KAAL,CAAWsD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE3B,IADa;AAEzB4B,QAAAA,YAAY,EAAEH,IAFW;AAGzBI,QAAAA,cAAc,EAAEL,IAHS;AAIzBM,QAAAA,aAAa,EAAEC,0CAJU;AAKzBC,QAAAA,OAAO,EAAE,sBAAQX,IAAR,EAAcC,UAAd;AALgB,OAA3B,CADK,CAAP;AASD;;;WAED,sBAAoB;AAClB,kBAGI,KAAKlD,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACE4D,SADF,SACEA,SADF;AAAA,UAEEC,UAFF,SAEEA,UAFF;;AAIA,UAAIA,UAAJ,EAAgB;AACd,eAAO;AACLV,UAAAA,IAAI,EAAEW,qBADD;AAELV,UAAAA,IAAI,EAAEW,qBAFD;AAGLpC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AACD,UAAIiC,SAAJ,EAAe;AACb,eAAO;AACLT,UAAAA,IAAI,EAAEa,2BADD;AAELZ,UAAAA,IAAI,EAAEa,2BAFD;AAGLtC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAND,MAMO;AACL,eAAO;AACLwB,UAAAA,IAAI,EAAEe,kBADD;AAELd,UAAAA,IAAI,EAAEe,kBAFD;AAGLxC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKP,WAAL,wEAAkBgD,OAAlB;AACA,4BAAKvB,OAAL,gEAAcuB,OAAd;AACD;;;WAED,qCAAsC;AACpC,UAAMC,IAAI,GAAG,KAAKtE,KAAL,CAAWuE,SAAX,GAAuBC,MAApC;;AACA,+CAAyCF,IAAzC;AAAA,UAAOG,MAAP;AAAA,UAAeC,MAAf;AAAA,UAAuBC,MAAvB;AAAA,UAA+BC,MAA/B;;AACA,UAAMC,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AACA,UAAMK,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AAEA,WAAKK,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDrD,QAAAA,IAAI,EAAEsD,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,OADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5D,WAAG6D,WAFJ;AAGNtE,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV2D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,gBAAMC,GAAG,GAAGH,MAAM,CAAC,CAAD,CAAlB;AACA,gBAAMI,GAAG,GAAGJ,MAAM,CAAC,CAAD,CAAlB;AACA,mBAAO,CAAC,CAACG,GAAG,GAAGtB,MAAP,IAAiBI,MAAlB,EAA0B,CAACmB,GAAG,GAAGtB,MAAP,IAAiBI,MAA3C,EAAmDc,MAAM,CAAC,CAAD,CAAzD,CAAP;AACD;AAnBS;AAHoC,OAAlD;AA0BA,WAAKb,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDrD,QAAAA,IAAI,EAAEsD,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5D,WAAG6D,WAFJ;AAGNtE,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV2D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDrD,QAAAA,IAAI,EAAEsD,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5D,WAAGuE,YAFJ;AAGNhF,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV2D,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAsBH,OAAtB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,EAAf;AACA,mBAAOU,KAAK,CAACC,OAAN,CAAcX,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,CAAtB,GAAkC,CAACA,IAAD,CAAzC;AACD;AAjBS;AAHoC,OAAlD;AAuBD;;;WAED,uBAAsB;AAAA;;AACpB,kBAEI,KAAKxF,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACE6D,UADF,SACEA,UADF;;AAIA,UAAQvC,eAAR,GAA4B,KAAK6E,eAAjC,CAAQ7E,eAAR;AACA,WAAKuB,OAAL,GAAevB,eAAe,CAAC;AAC7BJ,QAAAA,MAAM,EAAE,CADqB;AAE7BD,QAAAA,KAAK,EAAE;AAFsB,OAAD,CAA9B;;AAIA,UAAI4C,UAAJ,EAAgB;AACd,YAAMuC,KAAK,GAAG,IAAIC,KAAJ,EAAd;AACAD,QAAAA,KAAK,CAACE,WAAN,GAAoB,EAApB;AACAF,QAAAA,KAAK,CAACG,GAAN,GAAY1C,UAAZ;;AAEAuC,QAAAA,KAAK,CAACI,MAAN,GAAe,YAAM;AACnB,UAAA,MAAI,CAAC3D,OAAL,GAAevB,eAAe,CAAC;AAC7BN,YAAAA,IAAI,EAAEoF,KADuB;AAE7BnF,YAAAA,KAAK,EAAEmF,KAAK,CAACnF,KAFgB;AAG7BC,YAAAA,MAAM,EAAEkF,KAAK,CAAClF,MAHe;AAI7BuF,YAAAA,KAAK,EAAEhF,WAAGiF,aAJmB;AAK7BC,YAAAA,KAAK,EAAElF,WAAGiF,aALmB;AAM7BE,YAAAA,GAAG,EAAEnF,WAAGoF,MANqB;AAO7BC,YAAAA,GAAG,EAAErF,WAAGoF;AAPqB,WAAD,CAA9B;;AASA,UAAA,MAAI,CAACE,YAAL,CAAkBC,qBAAlB;;AACA,UAAA,MAAI,CAACD,YAAL,CAAkBE,YAAlB;AACD,SAZD;AAaD;AACF;;;EA9OuCC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { PolygonExtrudeTriangulation } from '../../core/triangulation';\nimport polygonExtrudeFrag from '../shaders/extrude/polygon_extrude_frag.glsl';\n// extrude\nimport polygonExtrudeVert from '../shaders/extrude/polygon_extrude_vert.glsl';\nimport polygonExtrudeTexFrag from '../shaders/extrude/polygon_extrudetex_frag.glsl';\n// texture\nimport polygonExtrudeTexVert from '../shaders/extrude/polygon_extrudetex_vert.glsl';\n// extrude picking\n\nimport polygonExtrudePickLightFrag from '../shaders/extrude/polygon_extrude_picklight_frag.glsl';\nimport polygonExtrudePickLightVert from '../shaders/extrude/polygon_extrude_picklight_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n heightfixed = false,\n raisingHeight = 0,\n topsurface = true,\n sidesurface = true,\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [1, 1, 1, 1];\n let targetColorArr = [1, 1, 1, 1];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // 控制侧面和顶面的显示隐藏\n u_topsurface: Number(topsurface),\n u_sidesurface: Number(sidesurface),\n\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_raisingHeight: Number(raisingHeight),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n u_texture: this.texture,\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PolygonExtrudeTriangulation,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public getShaders() {\n const {\n pickLight,\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (mapTexture) {\n return {\n frag: polygonExtrudeTexFrag,\n vert: polygonExtrudeTexVert,\n type: 'polygonExtrudeTexture',\n };\n }\n if (pickLight) {\n return {\n frag: polygonExtrudePickLightFrag,\n vert: polygonExtrudePickLightVert,\n type: 'polygonExtrudePickLight',\n };\n } else {\n return {\n frag: polygonExtrudeFrag,\n vert: polygonExtrudeVert,\n type: 'polygonExtrude',\n };\n }\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n this.texture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uvs',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uvs',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const lng = vertex[0];\n const lat = vertex[1];\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];\n },\n },\n });\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 10 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n if (mapTexture) {\n const image = new Image();\n image.crossOrigin = '';\n image.src = mapTexture;\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n }\n}\n"],"file":"extrude.js"}
@@ -130,10 +130,6 @@ var FillModel = function (_BaseModel) {
130
130
  depth: {
131
131
  enable: false
132
132
  },
133
- cull: {
134
- enable: true,
135
- face: _l7Core.gl.BACK
136
- },
137
133
  stencil: (0, _l7Utils.getMask)(mask, maskInside)
138
134
  })];
139
135
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["FillModel","layer","getLayerConfig","raisingHeight","opacity","opacityLinear","enable","dir","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","Number","u_opacity","u_opacitylinear","u_dir","buildModels","getModelParams","frag","vert","triangulation","mask","maskInside","buildLayerModel","moduleName","vertexShader","fragmentShader","blend","getBlend","depth","cull","face","BACK","stencil","destroy","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","polygon_linear_frag","polygon_linear_vert","polygonTriangulationWithCenter","polygon_frag","polygon_vert","polygonTriangulation","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AAOA;;AAEA;;AAEA;;;;;;;;;;;IAQqBA,S;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAOI,KAAKC,KAAL,CAAWC,cAAX,EAPJ;AAAA,oCACEC,aADF;AAAA,UACEA,aADF,mCACkB,CADlB;AAAA,8BAEEC,OAFF;AAAA,UAEEA,OAFF,6BAEY,CAFZ;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OAHlB;;AAQA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEL,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKM,oBAAL,CAA0B;AAAEN,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMO,UAAU,GAAG,KAAKV,KAAL,CAAWW,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLW,QAAAA,aAAa,EAAE,KAAKT,WADf;AAELU,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,eAAe,EAAEC,MAAM,CAAC9B,aAAD,CAJlB;AAML+B,QAAAA,SAAS,EAAE,wBAAS9B,OAAT,IAAoBA,OAApB,GAA8B,GANpC;AAQL+B,QAAAA,eAAe,EAAEF,MAAM,CAAC5B,aAAa,CAACC,MAAf,CARlB;AASL8B,QAAAA,KAAK,EAAE/B,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC;AATrC,OAAP;AAWD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK8B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,iCAA4C,KAAKC,cAAL,EAA5C;AAAA,UAAQC,IAAR,wBAAQA,IAAR;AAAA,UAAcC,IAAd,wBAAcA,IAAd;AAAA,UAAoBC,aAApB,wBAAoBA,aAApB;AAAA,UAAmCd,IAAnC,wBAAmCA,IAAnC;;AACA,kBAGI,KAAK1B,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEwC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,WAAK1C,KAAL,CAAWwC,aAAX,GAA2BA,aAA3B;AACA,aAAO,CACL,KAAKxC,KAAL,CAAW2C,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAElB,IADa;AAEzBmB,QAAAA,YAAY,EAAEN,IAFW;AAGzBO,QAAAA,cAAc,EAAER,IAHS;AAIzBE,QAAAA,aAAa,EAAbA,aAJyB;AAKzBO,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,KAAK,EAAE;AAAE5C,UAAAA,MAAM,EAAE;AAAV,SANkB;AAOzB6C,QAAAA,IAAI,EAAE;AACJ7C,UAAAA,MAAM,EAAE,IADJ;AAEJ8C,UAAAA,IAAI,EAAE3B,WAAG4B;AAFL,SAPmB;AAWzBC,QAAAA,OAAO,EAAE,sBAAQZ,IAAR,EAAcC,UAAd;AAXgB,OAA3B,CADK,CAAP;AAeD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKvB,WAAL,wEAAkBmC,OAAlB;AACD;;;WAED,qCAAsC;AACpC,kBAKI,KAAKtD,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,UAAIF,aAAa,CAACC,MAAlB,EAA0B;AACxB,aAAKkD,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,UAAAA,IAAI,EAAE,QAD0C;AAEhD/B,UAAAA,IAAI,EAAEgC,sBAAcC,SAF4B;AAGhDC,UAAAA,UAAU,EAAE;AACVH,YAAAA,IAAI,EAAE,UADI;AAEVI,YAAAA,MAAM,EAAE;AAENC,cAAAA,KAAK,EAAEtC,WAAGuC,WAFJ;AAGNhD,cAAAA,IAAI,EAAE,EAHA;AAINW,cAAAA,IAAI,EAAEF,WAAGG;AAJH,aAFE;AAQVqC,YAAAA,IAAI,EAAE,CARI;AASVC,YAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AAEH,qBAAO,CAACF,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,CAAP;AACD;AAlBS;AAHoC,SAAlD;AAwBD;AACF;;;WAED,0BAKE;AACA,kBAII,KAAKpE,KAAL,CAAWC,cAAX,EAJJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE;AADM,OADlB;;AAKA,UAAID,aAAa,CAACC,MAAlB,EAA0B;AACxB,eAAO;AACLiC,UAAAA,IAAI,EAAEiC,mBADD;AAELhC,UAAAA,IAAI,EAAEiC,mBAFD;AAGL9C,UAAAA,IAAI,EAAE,gBAHD;AAILc,UAAAA,aAAa,EAAEiC;AAJV,SAAP;AAMD,OAPD,MAOO;AACL,eAAO;AACLnC,UAAAA,IAAI,EAAEoC,YADD;AAELnC,UAAAA,IAAI,EAAEoC,YAFD;AAGLjD,UAAAA,IAAI,EAAE,cAHD;AAILc,UAAAA,aAAa,EAAEoC;AAJV,SAAP;AAMD;AACF;;;EAjJoCC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = triangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n cull: {\n enable: true,\n face: gl.BACK, // gl.FRONT | gl.BACK;\n },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygon_linear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygon_fill',\n triangulation: polygonTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
1
+ {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["FillModel","layer","getLayerConfig","raisingHeight","opacity","opacityLinear","enable","dir","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_raisingHeight","Number","u_opacity","u_opacitylinear","u_dir","buildModels","getModelParams","frag","vert","triangulation","mask","maskInside","buildLayerModel","moduleName","vertexShader","fragmentShader","blend","getBlend","depth","stencil","destroy","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","polygon_linear_frag","polygon_linear_vert","polygonTriangulationWithCenter","polygon_frag","polygon_vert","polygonTriangulation","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AAOA;;AAEA;;AAEA;;;;;;;;;;;IAQqBA,S;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAOI,KAAKC,KAAL,CAAWC,cAAX,EAPJ;AAAA,oCACEC,aADF;AAAA,UACEA,aADF,mCACkB,CADlB;AAAA,8BAEEC,OAFF;AAAA,UAEEA,OAFF,6BAEY,CAFZ;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OAHlB;;AAQA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEL,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKM,oBAAL,CAA0B;AAAEN,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMO,UAAU,GAAG,KAAKV,KAAL,CAAWW,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLW,QAAAA,aAAa,EAAE,KAAKT,WADf;AAELU,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,eAAe,EAAEC,MAAM,CAAC9B,aAAD,CAJlB;AAML+B,QAAAA,SAAS,EAAE,wBAAS9B,OAAT,IAAoBA,OAApB,GAA8B,GANpC;AAQL+B,QAAAA,eAAe,EAAEF,MAAM,CAAC5B,aAAa,CAACC,MAAf,CARlB;AASL8B,QAAAA,KAAK,EAAE/B,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC;AATrC,OAAP;AAWD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK8B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,iCAA4C,KAAKC,cAAL,EAA5C;AAAA,UAAQC,IAAR,wBAAQA,IAAR;AAAA,UAAcC,IAAd,wBAAcA,IAAd;AAAA,UAAoBC,aAApB,wBAAoBA,aAApB;AAAA,UAAmCd,IAAnC,wBAAmCA,IAAnC;;AACA,kBAGI,KAAK1B,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEwC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,WAAK1C,KAAL,CAAWwC,aAAX,GAA2BA,aAA3B;AACA,aAAO,CACL,KAAKxC,KAAL,CAAW2C,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAElB,IADa;AAEzBmB,QAAAA,YAAY,EAAEN,IAFW;AAGzBO,QAAAA,cAAc,EAAER,IAHS;AAIzBE,QAAAA,aAAa,EAAbA,aAJyB;AAKzBO,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,KAAK,EAAE;AAAE5C,UAAAA,MAAM,EAAE;AAAV,SANkB;AAOzB6C,QAAAA,OAAO,EAAE,sBAAQT,IAAR,EAAcC,UAAd;AAPgB,OAA3B,CADK,CAAP;AAWD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKvB,WAAL,wEAAkBgC,OAAlB;AACD;;;WAED,qCAAsC;AACpC,kBAKI,KAAKnD,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,UAAIF,aAAa,CAACC,MAAlB,EAA0B;AACxB,aAAK+C,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,UAAAA,IAAI,EAAE,QAD0C;AAEhD5B,UAAAA,IAAI,EAAE6B,sBAAcC,SAF4B;AAGhDC,UAAAA,UAAU,EAAE;AACVH,YAAAA,IAAI,EAAE,UADI;AAEVI,YAAAA,MAAM,EAAE;AAENC,cAAAA,KAAK,EAAEnC,WAAGoC,WAFJ;AAGN7C,cAAAA,IAAI,EAAE,EAHA;AAINW,cAAAA,IAAI,EAAEF,WAAGG;AAJH,aAFE;AAQVkC,YAAAA,IAAI,EAAE,CARI;AASVC,YAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AAEH,qBAAO,CAACF,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,CAAP;AACD;AAlBS;AAHoC,SAAlD;AAwBD;AACF;;;WAED,0BAKE;AACA,kBAII,KAAKjE,KAAL,CAAWC,cAAX,EAJJ;AAAA,sCACEG,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE;AADM,OADlB;;AAKA,UAAID,aAAa,CAACC,MAAlB,EAA0B;AACxB,eAAO;AACLiC,UAAAA,IAAI,EAAE8B,mBADD;AAEL7B,UAAAA,IAAI,EAAE8B,mBAFD;AAGL3C,UAAAA,IAAI,EAAE,gBAHD;AAILc,UAAAA,aAAa,EAAE8B;AAJV,SAAP;AAMD,OAPD,MAOO;AACL,eAAO;AACLhC,UAAAA,IAAI,EAAEiC,YADD;AAELhC,UAAAA,IAAI,EAAEiC,YAFD;AAGL9C,UAAAA,IAAI,EAAE,cAHD;AAILc,UAAAA,aAAa,EAAEiC;AAJV,SAAP;AAMD;AACF;;;EA7IoCC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n Triangulation,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n raisingHeight = 0,\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_raisingHeight: Number(raisingHeight),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const { frag, vert, triangulation, type } = this.getModelParams();\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n this.layer.triangulation = triangulation;\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n\n private getModelParams(): {\n frag: string;\n vert: string;\n type: string;\n triangulation: Triangulation;\n } {\n const {\n opacityLinear = {\n enable: false,\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n return {\n frag: polygon_linear_frag,\n vert: polygon_linear_vert,\n type: 'polygon_linear',\n triangulation: polygonTriangulationWithCenter,\n };\n } else {\n return {\n frag: polygon_frag,\n vert: polygon_vert,\n type: 'polygon_fill',\n triangulation: polygonTriangulation,\n };\n }\n }\n}\n"],"file":"fill.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.8.43",
3
+ "version": "2.8.46",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -25,9 +25,9 @@
25
25
  "author": "xiaoiver",
26
26
  "license": "ISC",
27
27
  "dependencies": {
28
- "@antv/l7-core": "2.8.43",
29
- "@antv/l7-source": "2.8.43",
30
- "@antv/l7-utils": "2.8.43",
28
+ "@antv/l7-core": "2.8.46",
29
+ "@antv/l7-source": "2.8.46",
30
+ "@antv/l7-utils": "2.8.46",
31
31
  "@babel/runtime": "^7.7.7",
32
32
  "@mapbox/martini": "^0.2.0",
33
33
  "@turf/meta": "^6.0.2",
@@ -55,7 +55,7 @@
55
55
  "@types/gl-matrix": "^2.4.5",
56
56
  "@types/lodash": "^4.14.138"
57
57
  },
58
- "gitHead": "615d3d301ce25abd0738b4eab24d91c0f6069743",
58
+ "gitHead": "584177677c3ab2627d4bfa31963791d747305145",
59
59
  "publishConfig": {
60
60
  "access": "public"
61
61
  }